Join Derek and Shane as they discuss the last week in video games!

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This Week:

Destiny 2.0.

Destiny V Marty O’Donnell lawsuit resolution.

Destiny story cut two months before release.

Destiny: The Taken King Live Action Trailer sucks.

Pokemon GO announced.

Apple TV with game support is here.

DOOM custom map creator looks awesome.

Pikmin 4 announced.

Metal Gear Solid: The Phantom Pain.

This Week’s Listener Mission Objective:

What is your favorite Playstation memory of the last 20 years?

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Briefly: I never realized how emotional this moment would be.

The launch trailer for Metal Gear Solid V: The Phantom Pain has just debuted online, and more than an exciting trailer for what’s bound to be one of the best games of the year (if not the generation), this final Hideo Kojima-directed video feels like the lauded director’s sombre goodbye to his baby.

Since the first time that I played Metal Gear Solid as an eight year old in 1998, I’ve been enthralled with the series, its incredible characters, its mind-blowing gameplay, and even its convoluted and confusing story.

Now, with Metal Gear Solid V: The Phantom Pain. Hideo’s vision is all but coming to an end. After his falling out with Konami which also led to Silent Hills getting the axe, it’s pretty safe to say the next game from the creator will be picked up by another publisher.

The trailer takes us through quick glimpses of each main-series Metal Gear title, all while depressing, minor-keyed music plays in the background. Afterwards, we get a glimpse of a gigantic new Metal Gear which looks like a tough-as-nails opponent. Quick credits reveal Kojima’s name about 100 times (which would be 100 times more than the box art will), and then it all fades to black.

Anyone else wish they could give Kojima a hug?

Take a look at the trailer below, and let us know what you think. Metal Gear Solid V: The Phantom Pain releases on September 1st.

Konami seems to be the center of consistent controversy in the gaming world over the last few years. Fans were shocked when the news broke all the way back in 2013 of the creative decision to pick Keifer Sutherland as the new voice of Big Boss over the classic Snake/Big Boss actor since the debut of the Solid series, David Hayter. Along with the announcement and whirlwind cancellation of the highly anticipated Silent Hills coupled with Hideo Kojima’s abrupt release from the production company, hardcore fans’ confidence on the future of their beloved Konami franchises have been shaken. What does the future hold for the beloved franchise with creator Hideo Kojima off of future projects? Well, we didn’t get a hands on at the show with what seems to be his final game with Konami, but from what we saw of the live gameplay demo, things are actually looking pretty “solid.”

If you weren’t a big fan of Ground Zeroes, you are in for some disappointment, unfortunately. Even the presenter during the live demo confirmed it will be much of the same. There is a main base referred to as the ACC, or Arial Command Center, where you prepare for a number of different assignments. From here, you can customize your weapons to a minute amount of detail with “practically limitless” possibilities. You can also look at pictures of your teammate, Quiet, (among other things), which are pinned to the wall, or look through your missions and collected arsenal. The game is an open world map with mission-based objectives which can be completed in any order. One new feature of the game is to bring along a side-kick character. We were introduced to D-Horse and D-Dog which could be taken onto the field to assist Boss with completing his mission objectives. You also have the choice of a vehicle to bring with you. We were shown a tank and a jeep, the latter of which was ultimately chosen alongside the D-dog and a morning drop.

Metal Gear Solid V E3 2015 Image 2

Speaking of, when you set off for a mission, you will have the option of a drop time. You can choose to be dropped right that moment in in-game time, a morning drop, or a night drop, which will ultimately affect your mission. While you are out on the field, realistic weather conditions, including sandstorms, can limit visibility while altering the way you will play at random and in real-time.

When Boss was shown driving in the jeep, it was seamless and smooth. The landscape had gorgeous detail and you could really feel the heat of the desert area where the player was dropped. Once the mission target was reached, there was some dialogue that occurred on how to best complete the mission objective for that location. Verbal cues would trigger when objectives were met and advice was given from your base as the mission progressed. D-Dog had the ability to locate enemies from a distance and attack and stun enemies without alerting them to Boss’ presence. Combining this with the extremely dynamic combat, the audio and visual qualities and the return of the classic “CQC” take-down ability makes defeating enemies a truly satisfying experience.

Metal Gear Solid V E3 2015 Image 1

The Fulton Device originally introduced in MGS: Peace Walker also makes a return. In the demo that was shown, the player was tasked with capturing a Russian interpreter to be taken back to base and tasked with translation of enemy conversations. Mission objectives and targets of interest will be mapped and marked by your HUD as they are discovered. Occasionally, you might come across a friendly in peril, and you have the option to rescue them and Fulton them out of harms way and back to base.

One feature includes collectible music recordings that you may find throughout the open world. During the demo, one such cassette was found after using a stealth take down on an enemy soldier and nabbing it from his radio. A la GTA, you can play the tunes you discover at will during your mission. From what we have been shown, they include a few fairly well-known songs.

The wait is almost over, Metal Gear fans. The game will be available for retail release worldwide on September 1st, 2015. Likely being the last “true” Metal Gear game, it’s one that fans won’t want to miss out on.

Briefly: Many gamer’s most anticipated E3 moment was the reveal of the new trailer for Hideo Kojima’s Metal Gear Solid V.

After seeing said trailer, it’s safe to say that this game is worthy of our anticipation.

The video opens with a vulture picking on a freshly-deceased body, and it quickly delves into something much more sinister. There’s lots of blood, a funeral, and more. I don’t want to ruin things too much, so just take a look below, and let us know what you think!

Metal Gear Solid V: The Phantom Pain hits PS3, PS4, Xbox 360, and Xbox One someday. I’ve been a huge fan of the series since I was eight years old, so it’s safe to say that I can’t wait for this one.

Briefly: The short-ass game with a ton of replayability, Metal Gear Solid: Ground Zeroes is about to get some new content.

At launch, Sony and Microsoft platforms each had an exclusive mission. In celebration of over 1 million copies sold, a new title update will unlock and allow all users to access the Déjà vu and Jamais Vu missions, regardless of the platform you’re playing on!

Originally launched exclusively for PlayStation platforms, the Déjà vu mission, often referred to as a “throwback” mission, is based on missions from the original METAL GEAR SOLID game and lets users play as a pixelated, low polygon Solid Snake. To progress in the mission, players must recreate the key scenes. As a reward, players will see flashbacks to the previous game.

“Jamais Vu”, the Xbox platform exclusive mission, references the 1988 game, “SNATCHER,” the second video game written and directed by Hideo Kojima. In the mission, the menacing bioroid “Snatchers” are dropped into Camp Omega to kill and steal the identities of everything they come in contact with. To kill off these enemies, players need a hero other than Snake—enter Raiden, the superhuman ninja cyborg from previous METAL GEAR titles, including most recently METAL GEAR RISING: REVENGEANCE. This time, Raiden dispenses with his High-Frequency Blade in favor of heavy weaponry to completely annihilate the “Snatcher” threat.

Have you picked up the title yet? What are your thoughts on the game? Are you looking forward to another mission? Sound out below!

Briefly: As short as Metal Gear Solid: Ground Zeroes is (I finished the main mission in 90 minutes, though there are still side missions to complete), it’s also everything that I was hoping it would be. The game is truly the evolution that the Metal Gear series needed, and secured the franchise’s place as the king of stealth action games. I was sure worried about the new camera and viewpoint, the lack of radar, and a multitude of other removals/additions, but, as a life-long Metal Gear fan, I’m very impressed.

The game is also freaking gorgeous.

The story is convoluted as all-hell (in classic MGS style), so if you’re a newcomer (or even if you’re not) the game may not make a lot of sense, but it’s still well worth picking up.

You can take a look at the launch trailer for Metal Gear Solid: Ground Zeroes below, and be sure to let us know if you plan to pick it up!

Gamers can attest to the fact that games seem to be dropping in price sooner and sooner, but to drop before the game is released? Well, that’s exactly what’s happening with the physical Xbox One and PS4 versions of Metal Gear Solid V: Ground Zeroes, which will now retail for $30 as opposed to its original $40 tag.

Acting as a prequel to Metal Gear Solid V: The Phantom Pain, Ground Zeroes will set up Big Boss’ characterization heading into the main story, further detailing his decent into the vengeful antagonist he became in the previous Metal Gear titles. So why is the price being reduced? According to publisher Konami,

“[the price drop will] provide as many people as possible an opportunity to experience [Ground Zeroes]”

If you ask me, it probably has more to do with the backlash over the idea that the game is VERY short. Either way, our pockets win this time.

Does this affect your decision to pick up the game? Which system are you getting it for? Check out Konami’s comparison video and let it help you decide which one to get, assuming you can see a difference. Ground Zeroes will release on March 18th with The Phantom Pain following it in 2015.

Source: Gamespot.com