Briefly: Well, this is a good way to move some additional PS4 units.

During Disney’s amazing D23 expo, Sony took to the stage to reveal a duo of awesome upcoming PS4 bundles.

Now, I’ve owned a PS4 since launch day, and the unit is basically impossible to see in my entertainment unit, but I have half a mind to replace it with this fantastic special edition. Just look at the damned thing:

DarthVaderBundleThat’s probably the best looking limited edition PS4 that we’ve seen thus far (and yes, I’m including the slick-as-hell white Destiny unit).

The bundles will be available on November 17th (with pre-order information coming soon). Both bundles will include the Darth Vader 500gb console, a slick controller modelled after Vader’s chest panel, and a Star Wars Classics download code, which includes Super Star Wars, Star Wars: Racer Revenge, Star Wars: Jedi Starfighter and Star Wars Bounty Hunter (playable for the first time on PS4, and sporting enhanced graphics and Trophy support).

Where the bundles differ? One will include the Star Wars Battlefront digital deluxe edition, and the other will come with a physical copy of Disney Infinity 3.0 Edition, the Disney Infinity Base, the Rise Against the Empire Play Set Pack (featuring Luke Skywalker and Leia Organa figures, as well the Rise Against the Empire Play Set piece), and the Boba Fett figure (which is exclusive to PlayStation through this holiday).

So, which one are you going for? PS4 owners, do you regret not waiting for this special edition console? Sound out below!

Gamescom 2015 may be over, but the hype certainly lives on. This year’s show was packed with awesome demos, new debuts, and plenty of good ol’ fashioned spectacle. Though many games shined on the floor this year, few carried as much clout and overwhelming anticipation as Mirrors Edge: Catalyst. For anyone who is unaware, the original Mirror’s Edge was a successful game that made its debut in November of 2008. Yes, you’re reading that right, the game came out six years ago! That may not seem like a long time to some, but to die hard fans of the first game it’s been a lifetime. Check out the announcement trailer!

So why the nerdgasm? What makes Mirror’s Edge so cool? And what can we expect in this new addition to the series? Excellent questions! Lets start with what makes Mirror’s Edge awesome. To start, I cannot stress enough how refreshing it is to see strong female characters on screen. Too often these days, entertainment force-feeds us very familiar and unrealistic depictions of women. They are usually auxiliary characters that serve the purpose of being the love interest, or the scantily clad warrior. There are exceptions, but for the most part, we’re stuck with caricatures of women who are hard to connect with or care about, and this is probably due in part to the fact that men write those roles.

Faith is set apart from the rest of the chicks you’ve met so far because she is not only protagonist of the game, but she was created by a woman. Rhianna Pratchett, who I’m sad to say has no involvement in Catalyst, wrote the story for the Mirror’s Edge game and the comic book. She has been instrumental in changing the way women in games are viewed and redefining their roles. Like the new Tomb Raider? She wrote that too. Like the way the new, new Tomb Raider looks? She wrote that too! Faith is a badass to an uncanny degree, and yet Pratchett still manages to ground her in reality. Faith’s strength is her conviction, her weakness is her stubbornness, her fears lie with her sister—she is a compelling character all on her own, but the gameplay emphasizes this like no game has before.

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In the city of Glass, Faith is a runner. She is one of many who have chosen to take a stand against the oppressive, all-encompassing corporation that has seized the city through bureaucracy and force. You take hold of Faith in her missions to experience the city and the story through a first person, parkour style of play. You solve puzzle, fight enemies, and traverse terrain—all in first person. The fast paced action in many of the levels is sure to get your blood pumping, and the high-stakes acrobatics make sure that it stays pumping.

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Now lets get to the new stuff. There isn’t much to be said at this point, but here’s what we do know. Though this is the second game, it is a prequel. This means that this is a younger Faith than we see in the first game, and perhaps even more daring. We can expect many of the same mechanics from the first game as well as the same setting. Developers are emphasizing the rise of Faith, an improved combat system, and open world travel. This is HUGE. Making the game open world allows the developers to sneak in any number of Easter eggs, hidden collectibles, and even side missions. These things have not been confirmed yet, but based on the first game I feel comfortable in my expectation of some of them. After all, it will have been seven years between games by the time Catalyst comes out.

The game runs on the Frostbite 3 engine, which is responsible for other visually stunning games like Battlefield 4. The game is currently available for pre-order on PC and PS4. Pre-ordering the game will get you some in-game content, but there is also a limited collectors edition that will get you a bit more for the retail price of $199.99.

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Mirror’s Edge: Catalyst is slated to come out in February of next year, and based on the pre-alpha footage (watch it below), I believe that it will be well worth the wait.

Note: This article contains thoughts and experiences from both myself and Eric Francisco. The builds we played were in the Alpha stage and were played on both PS3 and PC. 

One of our personal highlights of this year’s SDCC was definitely Star Wars Battlefront. The title was available to play at NerdHQ and a couple of Geekscapists were able to get some extended hands-on time with the game.

Lots of things come to mind when the ‘Battlefront’ name is mentioned. One of the things that come to mind are the set pieces found in the past two iterations. They’re structured like an interactive Michael Bay movie, with huge, thrilling set pieces that are easy to follow through. Star Wars is the most recognizable blockbuster of all time, and let us tell you, ‘Battlefront’ does not disappoint. 

‘Survival Mode’

The first mode we played was a co-op mission in which two players must survive an onslaught of Stormtrooper waves while completing sub-mission objectives. Players can choose whether or not to play the game in first or third person. One of us, I won’t say who *cough* Eric *cough* felt that the differences between first and third person were minimal at best. To switch, players must hold down the D-pad on the controller, but it only seemed to work half the time. 

Regardless, the controls were easy to grasp, which is a good thing seeming that the last iteration of ‘Battlefront’ was over a decade ago (sorry if I just made you feel old). The gameplay feels natural to anyone easily familiar with shooters. Even if you’re not, it’s still got a pick-up-and-play accessibility, which is the ideal for a broad product as Star Wars is.

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The gameplay feels solid, even though it’s in the alpha stage. We usually found ourselves playing in third person, as that’s what we got used to in the in past installments of the franchise. However, playing in first person seemed to be a little more challenging at times.

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Upon starting the match, we were prompted to choose our primary weapons. Each weapon seemed to balanced according to the map and player behavior. For example, a Heavy Blaster is the equivalent to that of a shotgun, which will deal a ton of damage, but have a poor firing rate. Players who decided to use their jetpack to get right in the middle of a Stormtrooper squad should go for this. This level of thinking pre-match is reminiscent of the past Battlefront iterations in which we all had our favorite classes according to each map.

This particular map had cliffs and ramps up to higher passageways. Jetpacks were a must. The jetpacks in this game are different from traditional jetpacks that you’ll find in a game like Halo. Instead, think of this pack as a booster pack. It’ll propel you into the air in any direction you want to go, and it’s awesome. Players who pick up the jetpack’s use quickly will be able to get a decent advantage over unsuspecting players.

20 vs 20 ‘Walker Assault’

 

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Unfortunately, Eric couldn’t join me for this 20 v 20 match as he had much better things to do. It’s okay. I didn’t let it bother me.

When I first heard about the AT-AT’s having a pre-destined path to walk along, I admit, I was a little upset. All it took was one match as the Rebels to realize how great of an idea it was. Walker’s are now not as invincible as they once were, but they are a terrible foe to come across. During 20v20 matches, the Rebel Alliance must find a way  to activate and protect satellites so that information can be sent to passing Y-Wings to essentially drop Ion bombs onto the walkers. Once this is done, the walkers will be temporarily disabled and vulnerable to any and all fire. It’s also a great time to get into a Snowspeeder and tie its legs up.

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Fans who have witnessed the past E3 trailers have seen just how much action goes on in these multiplayer matches, and let me tell you, the E3 trailer is a pretty good representation of what you’ll be playing. While I did play on the keyboard and mouse, I found that the quicker players around me grasped the concept of being able to use abilities, such as the jetpack, personal shield, and ion shots, the better they faired on the battlefield. This was partially due to the terrain of the map, which seemed to be a character of its own. Players would routinely find cover in the oddest places, like behind an abandoned box, or even behind a small rock. Regardless, this made the experience even better. This meant that players must apply quick-thinking if they are to survive the trip to where the action is happening.

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Another major addition is the concept of using power-ups. These power-ups allow players, who get to the location and pick it up first, to use extra artillery. The power-ups I found ranged from a large team shield, to smart rockets perfect for AT-ST’s, and an airstrike.

Perhaps the only downside experienced was the lack of air vehicles around the map. It seemed as if there was a slight learning curve to piloting and no one wanted to take the time to figure it out. Regardless, the few X-Wing’s and Snowspeeder’s that made it into the air were briefly celebrated before the team watched them crash into the ground.

Overall, what little we saw of the game was more than enough to get really excited for the game. Star Wars: Battlefront is in every way playing out the battles you only dreamed of while playing with toys. It’s current-gen make-up not only make it look pleasing, but the technology lying underneath the hood makes Star Wars truly realized.

Star Wars: Battlefront is set to release November 17, 2015. 

DICE and EA are gonna be PISSED that this stuff leaked, or it is all a clever ruse to pump out some Alpha Test footage and get the hype train going at full steam. Check out what our friends over at All Games Beta have curated.

 


۞ by AGB-Videos


۞ by AGB-Videos


۞ by AGB-Videos

It is really comforting to see the quality in game matches what we saw at E3 this year, and that even though the game size has been nerfed (20 vs 20), the battles seem to be very intense.

Star Wars Battlefront III hits stores this November 17th on PC, PS4, Xbox One

The next installment into the Mass Effect franchise is here. Mass Effect: Andromeda looks to be everything we know and love about the Mass Effect franchise. Check out the official trailer below:

Unfortunately, we’re going to have to wait to see who’s under the armor, but this trailer will do for now.

From Aaryn Flynn, Studio General Manager, BioWare Canad and Yanick Roy, Studio Director, BioWare Montreal:

When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

You can read the full release here.

MEA suits

 

Mass Effect: Andromeda is set to release holiday 2016. 

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Sony loses list of PS4 Anniversary Edition winners.

Valve announces Source 2, VR headset and Steam Link.

Josh sells his surplus New 3DS out from under Shane.

Crazy Unreal 4 retro arcade with PLAYABLE games.

Maxis gets shutdown by EA.

Alien Isolation third person build gets shown off.

Harmonix announces Rockband 4.

Rockband 2: The Stars reality TV show.

Shovel Knight Plague of Shadows DLC.

Battletoads in Shovel Knight Xbox One edition.

Blizzard introduces WoW Tokens to combat gold sellers.

Shane updates us on his WoW story.

Monster Hunter 4.

Destiny.

COUNTER Spy.

Xenoblade: Chronicles

Wolf Among Us.

Codename: STEAM.

The Order: 1886.

This Week’s Listener Mission Objective:

What pre 2000 game would you like to see remade with modern tech? Not an HD remake, but totally remade from the ground up.

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Briefly: The studio behind the Sim series, and responsible for the addiction that is The Sims, is no more.

EA today announced the closure of the long running studio, stating that “Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP.”

The studio was founded in 1987 by Will Wright and Jeff Braun. The incredible Sim City was its very first game, which of course launched a slew of Sim related titles. The Sims was once one of EA’s largest money makers, and though The Sims development was moved to a separate team, it’s crazy to think that the studio responsible for its creation no longer exists.

Here’s EA’s full statement:

Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP.

 

These changes do not impact our plans for The Sims. Players will continue to see rich new experiences in The Sims 4, with our first expansion pack coming soon along with a full slate of additional updates and content in the pipeline.

 

All employees impacted by the changes today will be given opportunities to explore other positions within the Maxis studios and throughout EA. For those that are leaving the company, we are working to ensure the best possible transition with separation packages and career assistance.

Now, Maxis is also responsible for 2013’s mediocre SimCity, but after such a steady library of critically acclaimed titles, everyone has to miss every once in a while, right (just look at Pixar and Cars 2)?

We wish the best for everyone affected by the closure. What was your favourite Maxis game?

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Nintendo earnings report.

5.7 million Amiibos sold world wide.

/r/cummingonamiibos. NSFW 18+

Juan predicts the next Nintendo Console.

Target Canada exclusives getting released at other retailers.

EA charges for “gas” in Need for Speed: No Limits.

Resident Evil “Life Crystals”.

Indigo Prophecy remastered edition confirmed, coming to iOS.

Homeworld 1 & 2 remastered edition announced.

Will This War of Mine iOS EVER get released?

Majoras Mask 3D.

Dying Light.

Hyper Dimension Neptunia.

Grim Fandango.

Smash Bros.

Hyrule Warriors.

Fantasy Life.

Injustice Gods Among Us.

Infamous First Light.

Walking Dead Season 1.

Destiny: Dark Below.

This Week’s Listener Mission Objective

What is the WORST game you’ve ever played?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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The team over at BioWare have released Part 1 of a series of videos showing off the next in the Dragon Age series. Inquisition hopes to bring the series to the “next-gen’ (current gen) with an expansive open world and smarter AI.

Not having played ANY of the Dragon Age games, I went into this one completely blind. The combat looks “OKAY”, but I hope the character development and the open world will make up for that. Frostbite 3 looks better than ever!

You can get your hands on Dragon Age: Inquisition October 7th on: PC, PS3, PS4, Xbox 360 and Xbox One.

E3 is done and the dust is settling. One of the most interesting practices from this year’s convention was the inclusion of same day access to some of the products being introduced. Sony had a couple of indie games and Microsoft offered up an XBLA game, all available about an hour after they were announced. The most impressive of the bunch was the Battlefield: Hardline Beta going live during EA’s Press Conference.

Most likely pushed up after the major leak, the beta signup was quick and I got a response in a day. I downloaded the game and fired it up over the weekend. If you’re not in the know, Battlefield: Hardline takes the series out of the….Battlefield, and puts it in the streets. Instead of Jarheads and Terrorists duking it out we have Cops and Robbers. The one map we have access to is VERY much Downtown LA, and the beta is showcasing two new game modes.

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Heist Mode is my particular favorite of the two new ones. The criminal team is tasked with blowing open the doors on two armored trucks and then taking the cases inside to an extraction point. This gametype gets really hectic really fast as both teams rush to get to the trucks. If you have a good squad of criminals, this one can be over a lot sooner than you think. Only downside is the armored trucks are in the same spot everytime. Having them change each round would be a major upgrade.

Blood Money is an interesting take on capture the flag, were as instead of a flag on the map, there is a cart of money. The cart is stationary in the middle of the map and contains $5 Million. Players can snag the money in increments of $100k and hold a max of $500k at a time. The goal is to get that money back to your vault, and whichever side has the most WINS!

Firing up the game for the first time, I joined a server and was tossed on the Police side. The first thing that I notice is the leveling system. You still have to level your character up by winnin’ and killin’, but now equipment is bought from awarded currency. Gone are the days of grinding out with a rifle so you can get a new set of optics for it, just so you can kill faster so you can get the next gun. I picked the Assault class and hopped in, got my bearings from the mini map and jumped into a police cruiser. The first thing I noticed in game was the sound quality/detail. The roar of the engine sounded very substantial, and the shots off in the distance echoed around buildings. I finally got to the first truck and that is when I noticed the next upgrade to the game, the destruction.

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I think this time around, DICE and Visceral turned down the realism. In Battlefield 4, explosions and destruction felt fairly realistic, that is not the case in Hardline. When I arrived at the first truck, it felt like a scene out of The Expendables. Explosions, gunfire, environmental destruction. All felt turned up to 10, and then pushed through the ridiculousometer. Rockets blasting into cars. Helicopters having dog fights while weaving around buildings. Countless rounds of machine gun ammo flying through the air. It all felt, bigger and better than previous titles. Running down the street during this first skirmish, I felt like I was in the movie Heat.

The round quickly ended, as I joined late and we held the criminal scum at bay. Sides were changed. Now embracing my sudden life of crime, I grabbed a street bike and a squad mate hopped on the back. We were first to the truck and quickly planted the C4. After the arbitrary countdown, we had to plant another. Eventually blowing open the truck. All the while it felt like we were in a Michael Bay film. My partner grabbed the case and we found ourselves another motorcycle. This time the drop off point was atop a building. We drove close, hopped in the elevator and rode to the top. “Way too fucking easy” I messaged to him, just as the doors opened I realized I spoke to soon. We had climbed into the WRONG building, and were in fact across the street from our drop off point. Running around in desperation while we figured out what we needed to do, a squad mate spawned on us. Our newly materialized ally was soon to be the savior of the criminal underworld. Returning to the Battlefield series was the zip line crossbow. Like some sort of magician, our new friend shot his bow and birthed our escape. A zip line now hung tightly between the two buildings. We grabbed on and quickly flew down, dodging sniper fire from the roof. We landed, dispatched the near sighted snipers, and won the game.

Final Thoughts

Battlefield: Hardline is currently the topic of contention with the gaming community. Some feel that it is severely overpriced, and is essentially just a reskin of Battlefield 4. The fear is that the Battlefield series is going the way of Call of Duty where they churn out a new title every year. Interesting enough, if you look at the Battlefield release dates there has never been more than 2 years between titles. 

Hardline is fun. The new mechanic of buying weapons and loadouts is very refreshing. The new weapons don’t feel as “Tacticool” as the ones from BF4, and I find that to be more fitting for this game. The new vehicles are a nice change of pace from the same stuff we’ve had to dink around in since Battlefield 2. The new game modes are a blast. The map we have access to is a joy to fight in. The sound design is a step in the right direction.

So I obviously enjoyed myself, and that means I think everyone should go out and pre-order it right now, right? Wrong. For right now anyway. Yeah, everything I’ve had to experience (sans glitches) was all and all an enjoyable experience, I really enjoyed not being an army dude fighting other army dudes in the desert. Hardline, as it stands right now, isn’t bringing enough new content to the table. The two new game modes aren’t enough. The maps aren’t enough, as BF4 has another expansion on the way.

DICE and Visceral need to bring some new, unique gametypes come release day. Because at the end of the day, two new gametypes, a handful of maps, new player and vehicle skins, and some amplified explosions does not equal $70. I had a lot of fun with what I played, but I will not be preordering this title unless we get some more stuff to get excited about.

Are you playing the beta? What are your thoughts?

Briefly: Just like Mirror’s Edge, today’s Star Wars Battlefront preview was mostly filled with behind-the-scenes footage of lucky people visiting Lucasfilm archives and set locations in researching of the new game. They talk of just how emotional an experience this development is, and how DICE is working hard to make Star Wars Battlefront as great as it possibly could be.

It also features a few gorgeous pieces of in-engine footage, which you absolutely need to see. The end of the trailer says that we’ll see (see, not play) more in Spring 2015, insinuating that Star Wars Battlefront is a long way off.

Take a look at the new preview below, and let us know how excited you are to jump back into this world.

Briefly: Just like the company revealed yesterday, the new Mirror’s Edge was totally talked about at this year’s EA press conference (check out Juan’s awesome coverage of the event here). It wasn’t exactly in the manner that we hoped, however, as it didn’t really include any real footage or a release date, and was instead mostly composed of developers and designers speaking of what they’re trying to achieve with the new game.

In any case, it’s still pretty damned cool. I was a huge fan of Mirror’s Edge all the way back in 2008, and I’ll eat up every tidbit that EA offers.

Take a look at the behind-the-scenes video below, and let us know what you think! Mirror’s Edge will release… one day.

EA’s 2014 press conference is live at 12pm, and we’re here at E3 to tell you everything the company has coming.

We know that Mirror’s Edge 2 will be making an appearance, and we’d bet they’ll be showing off Battlefield: Hardline too, but what else could EA have in store for us? SimCity DLC? A new Army of Two title? Another Command & Conquer? Some sort of sports game?

Read on, find out, and be sure to let us know what you think!

Briefly: Hell yes.

At EA’s E3 press conference all the way back in June of last year, the company surprised everyone with the announcement of a sequel to Mirror’s Edge, the incredible, yet incredibly underplayed first-person parkour title from 2008.

Since that day, we’ve heard exactly nothing.

We were all left wondering if (and hoping that) the title would make an appearance at this year’s expo, and EA has just confirmed this via a teaser image and the #E32014 hashtag on their Facebook page. Take a look at the image below:

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I was a huge fan of the first game, and I’m incredibly excited for the sequel. How about you?

Be sure to check back tomorrow for Live Blogs of each press conference, and for all of the news straight from the show floor!

Briefly: We were sure that it was coming eventually, and now it’s official: PopCap’s excellent Plants Vs. Zombies: Garden Warfare is Playstation bound.

PopCap’s Brian Lindley took to the Playstation Blog to make the announcement this morning. Here’s what he had to say:

Ever since we announced Plants vs. Zombies Garden Warfare at E3 last year, we’ve frequently heard the question: “When is PvZ Garden Warfare coming to PlayStation?” I’m ecstatic to finally be able to answer that question, as we’ve just announced that PvZ Garden Warfare is coming to PS3 and PS4 on August 19th, 2014! PlayStation fans will also be able to experience the Garden Variety and Zomboss Down expansion content from day one.

 

Plants vs Zombies Garden Warfare is a crazy fun third-person shooter built in the Frostbite 3 engine. Team up with up to four players in the wave-based Garden Ops game mode or take to the battlefield in 24-player battles full of tactical action! As you play you will unlock new abilities, customizations, taunts and much more.

 

We’re especially excited for fans to experience Plants vs. Zombies Garden Warfare on PS4, where it will be playable at a native 1080p resolution and blazing fast 60 frames per second. Additionally, PvZ Garden Warfare on PS4 will also be playable via Remote Play on the PS Vita, giving players the option to take the fun of PvZ Garden Warfare on the go. For support-minded players, the popular Boss Mode feature will also be playable as a companion experience on mobile devices via the PlayStation App. Lastly but certainly not least, split screen co-op will be available on PS4.

 

Shooters are about to get weird on PlayStation, we look forward to playing Garden Warfare will all of you this August!

The game is a must-play in my opinion, and I’ve put far more hours into it than shooters like Titanfall. It’s weird, it’s quirky, it’s cute, and totally addicting. You can take a look at the dev diary below, and let us know if you’ll be picking this up on August 19th!

Briefly: EA has put Battlefield 3 up for grabs, free on Origin until June 3, 2014. With their “On the House ” program, EA is trying to get in on the action that Sony and Microsoft already have with their free games programs already.

With Plants Vs. Zombies the only other free game in EA’s program right now, they have a lot of catching up to do if they want to seem like a good deal as the competitors are right now. Since there is no set schedule as to when these free games will come, it’s anyone’s guess how frequent they will be. Still, you really can’t complain about free games.

Site: Origin

Battlefield

Briefly: Each and every time EA releases a new title in The Sims franchise, I become addicted.

I have no idea what it is about the ‘life simulator’, but it’s really nice to design folks and houses and do stuff that I’m not nearly cool enough to do in real life. The enhancements and additions to each title are always impressive, and that definitely looks to be the case with The Sims 4‘s character creator.

The video below showcases the many changes that the character creator has seen since The Sims 3, including ‘Detail Mode’ which actually lets you sculpt your character with your computer’s mouse (or maybe your iPad’s touchscreen?). It’s really impressive, and it’s not something that I’ve seen from a character creation system before.

In any case, whenever The Sims 4 releases, it’ll be even easier to make even more diverse characters than ever. Take a look at the video below, and let us know what you think!

Following the ‘Garden Variety’ DLC that was released back in March, PopCap Games has just launched the second free (yep, FREE) DLC pack for the amazing Plants vs. Zombies: Garden Warfare.

The new pack is called ‘Zomboss Down’, and features one new map, and a ton of new customizations for both the plants and the zombies.

Here’s the official description of the DLC from PopCap’s blog:

The plants just blasted down the Zomboss blimp! The zombies are now roaming the desert and battling their way to a local golf course, which may just be a secret facility housing a Cactus army. It can all be found in the free Zomboss Down downloadable game pack, featuring the new Cactus Canyon Gardens & Graveyards Map, 8 new playable characters, over 200 wild customization items, an increased Level cap for each character, and all-new challenges to accomplish. Available for both Xbox One and Xbox 360.

Plants vs. Zombies: Garden Warfare has definitely been my most played title between my PS4 and Xbox One, and I can’t wait to try out this new content. Take a look at the ‘Zomboss Down’ trailer below, and let us know what you think of the game!

EA made headlines in the gaming world when they proclaimed that former partner Nintendo’s Wii U console became “a kids IP platform and we don’t really make games for kids.” Most gamers assumed this meant that EA was staying the course with mature titles where they could pretend to be sports stars, pretend to be soldiers or pretend to build cities that don’t work without Internet.

But in a recent investors meeting, EA made clear what their future plans are. CEO Andrew Wilson told his eager shareholders that, “Gamers are getting older, and we have to grow with our audience. As many approach their 30s, start families and work their 9-5 jobs, we need titles that appeal to this demographic.

EA CEO Andrew Wilson
EA CEO Andrew Wilson

It’s expected that this year’s E3 will be the testing ground for this new strategy. Games expected to be on display include:

Madden’s Retirement 2015; a retirement simulator where you play as John Madden sitting at home, doing whatever it is he does nowadays. Game play includes sitting in a recliner, the occasional golf game, scratching yourself and screaming “BOOM!” uncontrollably at the TV and will include full Kinect support. It’s described as “kind of like the existing Madden, but with more game play.”

Need For Speed: Late For Work; A new take on the popular racing franchises. Play as an overly stressed middle aged business man who has an important meeting to attend, but left the house just a little too late. More realistic driving physics have been implemented, meaning that much of the game will take place in traffic jams, behind red lights and involve lots of cursing at pedestrians and cyclists. Crashing involves an innovative insurance mode, where you have to stop and get yelled at by the other car’s driver while trying to convince them not to get the insurance companies involved, using a Mass Effect like decision wheel.

The SimsA reboot of the classic life simulator with a emphasis on “simulator.” Players will create a character who will be forced to find a job that he hates. Work will include exciting mini games like copying, faxing and emailing while doing well will no doubt get you noticed by your boss. At home, players will have to struggle with their unsatisfying marriage with their ungrateful kids and a wife who hates him. The game moves in real time, so not playing for at least eight hours a day will cause a penalty. This one looks like it’s only for hardcore gamers.

EA even announced some rare new IPs, including The Tax Preparer, Extreme Grocery Shopping, Open House Hysteria and Where’s My Car: Parking Lot Edition.

Wilson proudly boasted, “We are confident that this new direction the company is headed, especially since this is the most we’ve innovated in nearly two decades.”

When asked if he’s worried that this industry shift has started rumors of a Grand Theft Auto Wii U exclusive deal and the previously reported buyout of Irrational Games, Wilson told us that these were more signs of the big N still being “stuck in the past.”

Briefly: Machinima is great at adapting popular properties into content that fans and non-fans alike can enjoy, and there’s nothing more popular right now than Titanfall. While I haven’t played the game yet (Plants Vs. Zombies: Garden Warfare hasn’t left my console in weeks), our very own Josh Jackson thoroughly enjoyed it (check out his review here), along with hundred of thousands of other Xbox One and PC gamers that can’t seem to put the title down.

Titanfall: Dropouts is a scripted comedy series that follows two buddy engineers, Dex and Gif, who are responsible for the maintenance, repair, and deployment of Titans from the ships hovering above the battlegrounds to the Titan pilots fighting below. Every week one Pilot will have to overcome Dex and Gif’s incompetence, whether forgetting to turn on the landing rockets so the Titan craters into the ground, changing the Titan’s onboard computer voice to Russian, or refusing to send help because they feel the Pilot cheated them in poker last night.

It’s simple, and it’s hilarious, and you can watch the pilot below. Be sure to let us know what you think, and be sure to watch out for the next episode!

http://youtu.be/ZJFoNRUxJSg

Briefly: We already know how much fun PopCap’s Plants Vs. Zombies: Garden Warfare is (it’s an absolute blast), and tomorrow the game is set to get even better.

PopCap has announced the first piece of free DLC for the game, which they’re calling the ‘Garden Variety DLC Pack’. The pack will include a stellar chunk of new content for the budget-priced multiplayer title. Here’s the breakdown, straight from PopCap:

Major Features:

– New Map: Chomp Town – playable in Garden Ops, Team Vanquish and Gnome Bomb. Yes Crazy Dave IS riding a Chomper… Why??? Because he’s CRAAAZYYY!
– New Game Mode: Gnome Bomb – be the 1st team to destroy all three gardens or graveyards with the explosive new Gnome Bomb.
– Pirates have invaded Port Scallywag and Sharkbite Shores in Garden Ops
– New Abilities for all characters – new character abilities are tucked away in the sticker shop (hint: Crazy Pack and higher are your best bet to get them! Supremium Pack, Incredi-Plant Pack & Vengeful Zomboss Pack have the highest chances to get them)
– 125 new customization items added to the sticker shop – spread across all characters/rarities…
– Added Doom-shroom potted plant consumable for plants
– Added Barrel Pirate, Treasure Map Pirate consumable for zombies

 

Minor Features:

– Improved reliability for the hold (B) interaction wheel – when reviving, building turrets etc….
– Added Bonus Score for playing Garden Ops Solo or with a friend
– Added a min player requirement to each game mode
– Tweaked various hats to improve overall visibility
– Added improved audio to slow firing weapons to queue players when next shot is available

Gameplay Balance Changes:

Alternate Abilities
– Gameplay tuned and balanced all new alternate character abilities to be balanced with existing abilities

Corn Artillery
– Some slight tweaks to gameplay and vfx for Corn Artillery at end of Main Street in Gardens & Graveyards

Giga-Gargantuar
– Increased damage radius for pole slam

Mystic Flower
– Some improvements to aiming

Bug Fixes:
– Various stability & performance improvements
– Toned down some vfx that were making things hard to see
– Fix for players that were sometimes not getting their level up card packs and re-awarded those card packs to any impacted by this
– Fix for characters able to spawn as a character on the opposing team but still be assigned to the previous team
– Disabled 2 players able to spawn garden at same time in Garden Ops
– Fixed Engineer default Handlebars not being selectable once changed in customization
– Fixed Peashooter smiley tattoo not being able to be acquired in sticker packs
– Some general UI cleanup and polish
– Fix for AI Engineers not building teleporters properly in Garden Ops
– Fix to prevent Crazy Dave & Zomboss from flying through shark teeth in Sharkbite Shores
– Various Map fixes to prevent players getting stuck and getting incorrect out of bounds messages when in bounds
– Some Chomper animation clean up and polish
– Added proper title to boasts on leaderboard
– Fix for not getting extracted in Garden Ops when piloting drone standing in extraction circle
– Fix for tallnut cannon not vanquishing players directly in front of it
– Toned down challenges requiring players to plant Rare and Super Rare Consumables
– Fix to disable other items able to be worn at same time as Astronaut Scientist helmet
– Fix in split screen for zoom getting momentarily stuck when using abilities
– Zoom fix issue when near potted plant or grave dirt that would kick players out of zoom when exiting range of pot/grave dirt
– Fix for bossmode counting as player slot – allowing players to switch teams making teams unbalanced
– Stats fix for total coins earned not tracking properly on individual characters
– Fix for out of bounds message sometimes not disappearing if player dies out of bounds in split screen
– Fix for potato mines sometimes still being active once destroyed for a few seconds
– Fix for tombstone looping zombies forever when playing coop in single player and the tombstone challenge failed
– Fixed exploit in bossmode where a player could collect infinite suns before the garden was planted in Garden Ops
– Fix for Engineer Jackhammer that would stick out of engineer when chomper eating engineer gets vanquished before animation was complete
– Fix for some characters not playing their reload animation client side
– Fix for Camera sometimes detaching from character when being shot from cannon in Driftwood Shores Gardens & Graveyards mode
– Fix for Bags of Coins and diamonds coming up in slot machine in Garden Ops sometimes not awarding correct amount
– Fix for Black screen sometimes being displayed joining at a specific point during post round cinematics
– Fix for when character select screen would go under the world and look bad
– Fix for vanquish icon sometimes displaying inconsistently
– Fix for interactable yellow sparkles sometimes not playing on the correct item and generally being unreliable
– Garden Ops fix for Bossmode player looking like unassigned player in leaderboard
– Prevent player from being able to revive when vanquished out of bounds
– Southpaw button layout option did not work properly for drones and has been corrected
– Fixed responsiveness of weapons/abilities after spawning (there were a few seconds of limited input)
– Fixed video audio sometimes not getting turned off when skipping initial videos before reaching title menu

Those sound like some nice changes. It’s great to see that the game still hasn’t introduced micro transactions of any type (being an EA published title, it’s still nearly expected). The only thing that I’m really hoping that we see in the future is an expanded split-screen mode, as right now, it’s pretty lame.

You can preview the DLC via the video below, and let us know if you’re excited!

http://youtu.be/YyyZaiz71x4

Since its existence was made known to the public, it feels as though all eyes have been on Titanfall for a variety of reasons. Maybe you’re excited for it because it’s the first from title from Respawn Entertainment, a team made up of former Infinity Ward developers who left their famed Call of Duty franchise due to a very public spat with Activision. Or maybe it’s because you want to see if having a blank canvas can allow the team to revolutionize the first person shooter genre as they’ve done in the past? Of course, it might be as simple as hopping aboard the hype train since the game has been heavily pushed as the flagship Xbox One title since well before the console was released. Regardless of why you’ve been following this giant robot free for all, the million dollar question is whether or not Titanfall lives up to the hype.

Rest assured, the game is fantastic!

The hook behind Titanfall is the ability to control giant mechs, as well as highly mobile pilots in a multiplayer arena like environment. In this aspect, it far from disappoints. Matches consist of two six player teams that go head to head in an all out battle; each of the six team members control pilots, who are soldiers who can be customized with weapons, abilities and gear that’s a mix of standard military weaponry, (such as grenades, shotguns and sniper rifles), and futuristic, more imaginative tools, (like a jet pack that allows double jumps and wall running for easy maneuverability, stealth camouflage that makes you harder to see, and the smart pistol, a weapon that instant kills any enemy that it locks on to). In typical FPS fashion, playing more will level pilots up, which unlocks even more gear to play around with. Most notably, reaching a certain level also earns players Burn Cards, one time use perks that give pilots stronger weapons or tactical advantages that last until their next death.

Titanfall Review Screen 2Pilots are dangerous in their own right.

Of course, we can’t mention gear without the game’s namesake. After a certain amount of time passes, (which can be shortened by accomplishing tasks such as kill streaks), pilots can summon their Titans, the giant mechs that got everyone to care so much about the game in the first place. A ton of depth has gone into ensuring that controlling these behemoths feel like an experience all its own. Almost acting as a separate type of soldier, each one can be equipped with their own weapons and abilities, which includes a magnetic shield that catches enemy bullets and launches them back at whoever you’re kind enough to send them to, or a nuclear detonator that sends your robot into suicide mode when its health is depleted, taking anyone in its vicinity out with it. Despite all of these delightful ways to take out the other team, the Titans never feel overpowered, and more like a temporary way to boost your kill count before it’s inevitably destroyed. Players even have the option to make their Titan go into auto pilot mode and either have it guard a position, or follow wherever you go, so jumping straight into the machine isn’t always the most viable option to go with. Kudos to Respawn for balancing the game in a way that makes pilots just as deadly as the Titans in the right hands, making sure that matches never turn into a game of “Press Titan To Win.” My only real complaint is that three types of Titans are too few, but it’s a minor detail compared to the different loadout combinations you can choose for each one.

Titanfall Review Screen 1Just taking my Titan out for a stroll.

Each of the game’s nine maps are fairly large, making the six-person team limit seem like it might be more of a chore to track opponents down. However, each game feels like all out war thanks to the grunts that litter the field, making the maps feel just crowded enough to keep you on your toes. These computer controlled foot soldiers don’t have any of your cool stuff to work with. Sadly for them, all they have is a weapon and their wits, which doesn’t count for much since they seem to stand out in the open often for easy points. That’s not to say they’re not dangerous though, because taking them lightly can lead to an unexpected death if their numbers are large enough. Aside from their terrible AI, I felt that they brought an interesting dynamic to the game. While they do award you with small amounts of experience, bonuses and earlier access to your titan when defeated, doing so will usually reveal your position on the map to the enemy. Oftentimes, I found myself holding off on killing grunts so I could stay hidden from human opponents, or even used my own grunts as cover so I would know if an enemy was near once they targeted my “friends” first. It’s moments like these that really make the game stand out from the typical shooter currently on the market.

Titanfall Review Screen 4That, and the parkour. The parkour is awesome.

With so many aspects that have went into the game, it’s all for nothing without a slew of interesting game modes to play with. Despite all of the praise for the game’s features so far, this area is where the game is at its weakest. As noted in the months leading up to release, there is no single player content outside of the optional training mode, and there’s no local multiplayer at all. As of launch, Titanfall has five game modes across fifteen maps. Three of the five are your run of the mill modes with Pilot Hunter, a fancy term for Team Deathmatch where killing pilots is the only way to net points, Capture the Flag, forcing teams to grab flags at the heart of the enemy spawn point and relaying back to their own base, and Hardpoint, where teams fight to control and defend specific points on the map, accumulating points for the amount of time they own each spot.

Aside from those FPS staples, the other two modes are Attrition, which is basically Pilot Hunter with additional scoring, giving teams points for killing Titans and grunts, and Last Titan Standing, where pilots start off in their mechs with the winning team being the one with the… last Titan standing. If your titan is destroyed, your pilot can still fight. If your pilot is killed, you don’t respawn until the next round starts. None of these are exactly setting the world on fire since they’re so similar to the other play types, but I found the most interesting aspect of play to be in the campaign mode.

Titanfall Review Screen 3Sending back enemy bullets is great fun, even when you’re capturing flags. Again.

Now I know what you’re thinking. “You said there’s no single player! I’m going to comment about how stupid you are!” Hold on there you eager beaver. Campaign is still multiplayer, but this time, it’s within the very loose context of a story. Each team is part of either the “Militia” or the “IMC”, who fight across nine maps that play in a preset order with specific game modes. The campaign takes us through an exciting tale of redemption, desperation and betrayal that will make you… hell, who am I kidding? The story isn’t very good. Aside from a small amount of dialogue, the scenarios don’t even change depending on who wins. The biggest reason to limit yourself in the campaign instead of having it your way in classic play is that finishing each faction’s story is the only way to unlock all of the titans. I almost feel bad running it down so much since I think blending a campaign with a multiplayer game is an incredible idea, it just doesn’t feel like anything more than an afterthought.

However, when it comes to the merits of a game, the ultimate measure is how fun it is to play. In this department, Titanfall is an incredibly addictive experience with plenty of fresh ideas that even has someone like me, a person who has been burnt out of FPS games for years, playing for hours on end. Everything from the titans to the mobility of the pilots and the inclusion of grunts make it one of the most fast paced, varied shooters in years. It’s biggest sin is that there’s just not enough to do with all of these fancy new ideas. We’ve been capturing flags and fighting to the death for years, and throwing parkour and mechs into the mix doesn’t change much. What’s worse is that they had a great idea with the multiplayer campaign mode, but it feels almost pointless when it acts nearly identical to the standard play modes.

The value of an online only game relies on the community’s eagerness to play, so at this point, it’s impossible to tell. As it stands though, it’s hard to see most players sticking around for months upon months with so few unique modes to play, essentially forcing owners to rely on future DLC to extend interest. With that said, Titanfall is a fantastic step in the right direction and has the potential to become the next turning point in the evolution in the FPS. It’s just not there yet.

The Positives And The Negatives

+ The nimble pilots and towering Titans add a ton of gameplay options while somehow remaining balanced.

+ Inventive weapons, gear and perks.

+ Computer controlled grunts add an extra layer of strategy to the typical FPS formula.

– Five game modes seem like too few for a multiplayer only game, especially when they’re either the typical fare, or cut from the same cloth.

– Three Titan types are too few.

-While the multiplayer campaign is a great idea, its execution is… yeah. It comes off feeling like an afterthought.

Final Score: 4/5

Since its announcement, Titanfall has had a huge amount of hype surrounding it, and why shouldn’t it? It’s the first game from Respawn Entertainment, headed by the guys responsible for the glory days of Call of Duty, only now unbound by the restrictions of a military shooter. Then again, I haven’t been a big fan of the genre in a LONG time, with high sales of the biggest franchises pushing it into a state of complacency. However, after spending way more time on the beta than I every expected, Titanfall turned me into a believer. Now that we’re only a few days away from its official launch, here are five reasons that even the most skeptical gamer should be excited for this Tuesday.

1. The Format

While a ton of criticism has been sent towards Respawn’s way for having most of each squad in this team based online shooter be bot controlled, it actually works in the game’s favor after I got to see how it worked. Basically, each of the six real players on each team are pilots, who have access to top of the line equipment and of course, the Titans. Everyone else are foot soldiers that offer support for the pilots and their squads. Killing them are easier, which nets their own bonuses and experience, but they are still a real danger. Plus, having weaker units on the field doesn’t put any real players at a disadvantage while making your class feel elite. It’s so much fun in action and can only get better in the final version.

Titanfall Screen 5 Fodder for the field.

2. The Parkour

The parkour elements of the game have been somewhat underplayed since the innitial reveal, but putting them in action is a blast. Blending standard competitive shooter mechanics with Mirror’s Edge type movement, it gives players a ton of movement options to remain a hard target to hit. Climbing, dodging and even shooting has a whole new dynamic, which turns the environments into a new kind of playground.

Titanfall Screen 4Shooting while wall running is the bees knees.

3. The Evacuations

In most shooters, the game ends when one team reaches their goal, then everyone gets kicked to the lobby and starts all over again. In Titanfall, the match isn’t over when the war has been won. Any remaining players on the losing team have to rush to an evacuation point, where a ship will lift them to safety. The winning team gets a chance to gloat by picking off the losing team before they can escape. If the losers are killed or the evac ship is destroyed, the winning team gets bonus experience and extra bragging rights. Any losers that escape get a pretty view of the galaxy and a cool EXP boost. I’m not sure if this concept has ever been in another multiplayer shooter, but it definitely adds to the fun factor of the match, and gives the losing team a chance to get the last laugh.

Titanfall Screen 6Dat Evac Ship. So close, yet so far.

4. The Smart Pistol

This might be a subject of contention amongst FPS purists, but I LOVE the Smart Pistol. This primary weapon automatically targets any enemies that are in its large cursor and instantly headshots as many foes that are in your sights. The bot controlled grunts go down in one shot while a pilot needs to be locked on long enough for three locks before you can expect an instant kill. I have to say, there was nothing more rewarding than watching grunts drop like dominoes with one shot of the pistol. It’s fantastic, cheapness be damned.

Titanfall Screen 3Dropping like flies…

5. The Titans

Of course, the Titans would have to be awesome in Titanfall, right? How could piloting a giant mech not be? Each pilot can summon their Titan after a certain amount of time, (which decreases faster with each kill). Setting up the right loadouts can give Titans some amazing abilities. I mean sure, machine guns and rocket launchers are cool, but they’re par with the course. But having smoke bombs that choke any pilots trying to sabotage you, shields that suspend and launch enemy bullets back at them and a self destruct bomb that kills all enemies around you once the Titan is destroyed really make piloting these fun. If direct combat isn’t your thing, you can also turn your Titan into your new best friend and have them go into auto pilot while having them follow or defend you. It’s the stuff of legend.

Titanfall Screen 2I came in like a Titanfall!

And with that, I’m comfortable in saying that Titanfall has the potential to revolutionize the FPS genre in the same way Call of Duty did all those years ago. My biggest fear is that the game might run thin quickly without a campaign. Here’s to hoping that the final game will have enough modes, weapons and mods to sustain us for a long, long time.

What do you all think? Are you picking up Titanfall next week? Have you jumped on the hype train, or did it come and go without a second look? Comment below and let us know!

We’ve been teased and teased and teased and now we finally have some hard factual action. The team over at DICE have just released these images along side some concrete details for the upcoming Battlefield 4 expansion pack. Check out our Naval Strike gallery and details below.

Battlefield 4 Naval Strike takes the dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Take control over new weapons and gadgets, pilot the new hovercraft vehicle, and experience the Carrier Assault game mode in this intense expansion pack.

 

Water-based combat has always been a vital part of the all-out war of Battlefield 4, and with Battlefield 4 Naval Strike the fights at sea are more intense than ever. With the introduction of the amphibious hovercraft vehicle, your possibilities to dominate the sea will be even greater.

 

Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in a Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar.

 

Battlefield 4 Naval Strike lets you re-live the classic Titan Mode of Battlefield 2142, with the introduction of the Carrier Assault game mode. Stay tuned to the Battlefield Blog for more details on this re-imagining of a classic.

 

The biggest draw for me, and most BF4 gamers, is the return of “Titan Mode”. Back in Battlefield 2142, there was this incredibly fun game type, where players would have to take up the challenge of attacking the other sides giant flying spaceship whilst defending their own. The goal was to take down the enemy Titan’s shields, board the flying behemoth and destroy the crafts nuclear core. Then it was a mad dash to get out before it exploded.

This gametype was so next level fun, and provided a unique dichotomy for gameplay. You’d have the large scale vehicle combat you’d expect from Battlefield 2142, but then have to change roles to tight infantry combat. It was an amazing time to be a gamer.

I am very excited to see how DICE bring Titan Mode to Battlefield 4. You can get your hands on Naval Strike near the end of March, and if you have Premium you can get in on it two weeks early!

Briefly: Microsoft has just announced a new Xbox One bundle, and I may just buy one.

Revealed on Xbox Wire earlier today, the bundle will include everything found in today’s Xbox One package, plus a downloadable copy of EA’s highly anticipated shooter, Titanfall (which also launches on March 11th).

This game is the one title that’s made me want an Xbox One so far. I already own a Wii U and a PS4 however, so it’s been tough to justify. Titanfall, however, just looks so damned good.

Here’s the official word on the bundle from Microsoft:

After it was first unveiled at E3 last year, we were delighted to see “Titanfall” quickly become the most anticipated game of the new console generation. Winning more than 80 coveted awards from critics around the world, “Titanfall” has been described as “a brave new vision of the future of multiplayer games”, “the first real next-gen shooter” and “the most addictive game ever.”

 

Heralded as the “next generation of gaming” and a “killer app” for Xbox One, the excitement and anticipation for “Titanfall” has been building not just amongst gamers, but also among the Xbox team. We bet big on “Titanfall” from the beginning and Respawn Entertainment and Electronic Arts were tremendous partners to our team as we developed Xbox One.

 

In many ways, the launch of “Titanfall” will enable us to deliver the first truly next generation multiplayer game – one that will take advantage of the new party and chat improvements we’re delivering, build on the power of the cloud in a way only Microsoft can, and connect fans on Xbox Live, home of the best multiplayer and service in gaming. With Xbox One, we invested in features like multiplayer alerts so you never miss a match while watching TV and so much more.

 

To celebrate the launch of “Titanfall”, we wanted to do something special. For those of you who are already fans of Xbox One, we hope this will encourage more of your friends to join you on day one for “Titanfall” on Xbox One. If you’ve been waiting for the biggest game of the generation before purchasing your Xbox One, this special, limited time offer is perfect for you. In partnership with Respawn Entertainment and Electronic Arts, we’re excited to announce the Xbox One “Titanfall” Bundle, available starting March 11 for $499.99* at select retailers.

Take a look at Titanfall‘s latest trailer below, and let us know if you’ll be picking up a bundle.

Briefly: EA has just debuted a short new trailer for their upcoming third-person shooter, Plants Vs. Zombies: Garden Warfare, and just as before, the game looks glorious.

There are rumours that the title may also be coming to Playstation 4, but if it doesn’t, it may just be the title that gets me to buy an Xbox One. Sure, it’s also coming to Xbox 360 and PC, but I’m looking for any excuse I can to warrant picking up another console.

Take a look at the pre-order trailer for the game below, and let us know if you’ll be picking it up. The game will hit PC, Xbox 360, and Xbox One on February 25th.

In a recent blog post from Patrick Buechner, Maxis General Manager, he said the words SimCity fans allll over wanted to hear. “We’re going offline!”

The upcoming Update 10 will give all SimCity players of the option of a “Single Player Mode”. This lets all players keep their city content locally on their machine and not on EA’s servers. What does this mean for you? Well you can play SimCity on a plane, on a train, in a car, near or far! The big feature is that the game is now open to the modding community, which has always been a huge part of the SimCity franchise; as Patrick said in his blog

Bringing the game Offline means big things for our wonderful community of Modders. They can now make modifications to the game and its components without compromising the integrity of the Online game. Modding is a big part of our studio’s legacy and we’re excited to see what you guys create. Check out this thread to learn about Oppie85’s Central Train Station, which you can put into your game right now, and if you’re interested in making your own content take a look at the Modding Policy. To get you started, we will be rolling out a series of tutorials from the studio that surfaces how we’ve created some of the content that you’ve seen so far in hopes of inspiring your creativity.

This update comes with mixed feelings, some are saying this should have been built in day one. When SimCity launched last August, it came with forced “Always On”. This meant that regardless of your interest in online content, you were forced to connect to EA’s servers to play. All of your cities and content was stored on their servers. What did this mean? Come launch day the servers were non existent, as EA did not anticipate the large volume of players. If you were able to actually log in and play, chances are when you came back all of your hard city planning was gone! Deleted to the cosmos.

No word yet on availability, as Update 10 is just getting pushed to the testing group. So any SimCity Geekscape Gamers out there, what are your thoughts on the offline mode?

Briefly: I’m actually really looking forward to Need For Speed. Aside from featuring Aaron Paul (which means that I’m going to watch it), it definitely looks like the best racing / car / action flick this side of Fast & Furious.

Take a look at the cool theatrical trailer here if you haven’t, and then take a look at a neat featurette below, in which Aaron goes to driving school… and tries not to hit the cones.

Need for Speed stars Aaron Paul, Dakota Johnson, Michael Keaton, Dominic Cooper, and plenty of others, and hits theatres on March 14th.

Based on the most successful racing video game franchise ever with over 140 million copies sold, DreamWorks Pictures’ “Need for Speed” captures the thrills of the game in a real-world setting. An exciting return to the great car-culture films of the 1960s and ’70s, when authenticity brought a new level of intensity to the action, “Need for Speed” taps into what makes the American myth of the open road so enticing.

 

The story chronicles a near-impossible cross-country race against time—one that begins as a mission for revenge, but proves to be one of redemption. In a last attempt to save his struggling garage, blue-collar mechanic Tobey Marshall (Aaron Paul)—who with his team skillfully builds and races muscle cars on the side—reluctantly partners with wealthy, arrogant ex-NASCAR driver Dino Brewster (Dominic Cooper). Just as a major sale to car broker Julia Bonet (Imogen Poots) looks like it will save the business, a disastrous, unsanctioned race results in Dino framing Tobey for manslaughter.

 

Two years later and fresh out of prison, Tobey is set on revenge with plans to take down Dino in the high-stakes De Leon race—the Super Bowl of underground racing. To get there in time, Tobey must run a high-octane, action-packed gauntlet, dodging cops coast-to-coast and dealing with fallout from a dangerous bounty Dino put on his car. With his loyal crew and the surprisingly resourceful Julia as allies, Tobey defies odds at every turn and proves that even in the flashy world of exotic supercars, the underdog can still finish first.

Briefly: Dreamworks has just debuted a new poster for Scott Waugh’s Need for Speed, which hits theatres on March 14th, and actually looks pretty rad for a video-game movie (check out the latest trailer here if you haven’t).

I’ll watch anything with Aaron Paul in it, so I’m definitely down for this one. Take a look at the poster below, and let us know if you’ll be checking out Need For Speed!

NeedForSpeed

Based on the most successful racing video game franchise ever with over 140 million copies sold, DreamWorks Pictures’ “Need for Speed” captures the thrills of the game in a real-world setting. An exciting return to the great car-culture films of the 1960s and ’70s, when authenticity brought a new level of intensity to the action, “Need for Speed” taps into what makes the American myth of the open road so enticing.

 

The story chronicles a near-impossible cross-country race against time—one that begins as a mission for revenge, but proves to be one of redemption. In a last attempt to save his struggling garage, blue-collar mechanic Tobey Marshall (Aaron Paul)—who with his team skillfully builds and races muscle cars on the side—reluctantly partners with wealthy, arrogant ex-NASCAR driver Dino Brewster (Dominic Cooper). Just as a major sale to car broker Julia Bonet (Imogen Poots) looks like it will save the business, a disastrous, unsanctioned race results in Dino framing Tobey for manslaughter.

 

Two years later and fresh out of prison, Tobey is set on revenge with plans to take down Dino in the high-stakes De Leon race—the Super Bowl of underground racing. To get there in time, Tobey must run a high-octane, action-packed gauntlet, dodging cops coast-to-coast and dealing with fallout from a dangerous bounty Dino put on his car. With his loyal crew and the surprisingly resourceful Julia as allies, Tobey defies odds at every turn and proves that even in the flashy world of exotic supercars, the underdog can still finish first.

Briefly: Could Plants Vs. Zombies: Garden Warfare be coming to Sony’s PS4?

So far, the game has only been announced for Xbox 360 and Xbox One, but the Korean Game Rating Board just rated the game for Xbox 360, Xbox One, and PS4… interesting, huh?

The game looks beyond awesome, and seeing as I don’t currently (read: currently) own an Xbox One, I certainly hope it’s coming to PS4 too. PopCap usually puts their titles only every platform imaginable, so I could definitely see this one being true. In any case, the game hits Xbox 360 and Xbox One on February 18th!

Are you excited for the game? Or do you think Plants Vs. Zombies should simply continue with its tower-defense roots? Sound out below!

http://youtu.be/5BqWGTcWLB4

Source: Gematsu