Briefly: Say it ain’t so.

Nintendo’s Wii U is having an excellent year so far, but it was set to have a phenomenal holiday season with the release of the next The Legend of Zelda title as well as Star Fox Zero.

Back in March Nintendo revealed that The Legend of Zelda would not be released this year. Tonight, Miyamoto confirmed that Star Fox Zero won’t either. Here’s his statement:

I made a big decision last week.

 

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

 

To the people looking forward to the launch of the game this holiday season, I am very sorry.

 

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

This generation has been notorious for AAA titles being delayed, and Nintendo is no different.

What are you looking forward to playing this holiday season?

Rumors have been swirling for months about a possible PS4 remaster of Gravity Rush, the Vita exclusive action title that gave players the power to control gravity to manipulate its heroine and her surroundings. In addition, a sequel was announced at Tokyo Game Show 2014, but no further details were discussed, including which platform it would end up on. Both questions were addressed in one fell swoop at Tokyo Game Show 2015, where both Gravity Rush Remastered and Gravity Rush 2 were revealed as PS4 exclusives!

The remastered version of the first game is set for an early 2016 release, with its sequel arriving later in the year. With Gravity Rush being one of my absolute favorite titles in years, I’m thrilled that the original will get the due it deserves by being exposed to a much bigger audience. At the same time, I’m a little surprised that the second game isn’t coming to Vita as well, (although I probably shouldn’t be.) From the trailer, it doesn’t seem like it’s too technologically advanced to be on Sony’s handheld, (although the city coming alive at the end looks amazing,) so it’s pointing more to the idea that Sony just doesn’t see any value in releasing the game on their portable console. If this isn’t proof that the company sees the Vita as dead, then I don’t know what is.

Regardless, between the team ups with her former rival, Raven, new, bigger enemies and the return of Kat and Dusty, there’s plenty of reason to be excited. And if you don’t know what I’m talking about, you’ll get the chance with the remaster! What are your thoughts on Gravity Rush becoming a PS4 exclusive, (and the Vita’s death along with it?) Comment below and let us know!

 

 

 

 

As we get closer to Street Fighter V‘s 2016 release date, more of the roster has been slowly revealed. Unveiled in Dubai, the latest reveal is the second of four promised original characters with Rashid, a Middle Eastern fighter who uses the power of wind to compliment his nimble attacks.

Using parkour inspired movements to overwhelm his opponents, Rashid is a tech fanatic who is always on the lookout for the newest gadgets. A laid back fighter, this doesn’t mean opponents should take the newcomer lightly. When not lining up for hours outside the Apple Store, he can be found putting the hurt on his opponents pretty easily.

Check out Rashid’s screenshots and trailer below and let us know if you’re excited to try him out! Street Fighter V is headed to the PS4 and PC in early 2016.

 

 

If you aren’t in the know, Bethesda launched this kitschy campaign detailing all the different aspects of the S.P.E.C.I.A.L. attributes in Fallout 4. It’s the normal Fallout affair, all done in the style of a 1950’s product overview film.

Checkout Part 1 Strength. Checkout Perception below.

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

The first trailer, for the first DLC being offered in the Assassin’s Creed: Syndicate season pass is here. And it looks…pretty damn fun! Check out Jack The Ripper!

Jack the Ripper begins his reign of terror in an all-new campaign, available in the Assassin’s Creed Syndicate Gold Edition.

One of the most appealing things of the Assassin’s Creed series is the integration of fiction with actual historical facts. The Ezio trilogy had the perfect combination of fictional story telling, blended with text book accurate retelling of historical events. Brotherhood was my favorite in the series for this reason, probably due to the fact that I am a HUGE geek for the Renaissance time period. I flipped my shit when I ran into the Medici!

Seeing Ubisoft take the well known tale of Jack The Ripper really has me excited. Reminds me of the Black Dahlia Murders from LA Noire, putting a fictional ending to the unknown.

You can get the Jack The Ripper DLC in the Assassin’s Creed: Syndicate season pass. Syndicate hits store shelves October 23rd on PC, PS4 and Xbox One

Holy crap! The game that helped reinvent the horror genre, and spawned one of the FUNNIEST lets plays I have ever seen, is currently FREE for the next 24 hours on Steam!

Developer/Publisher Frictional Games has given us many a gift, a gift of spooky specters and ghastly goblins (like that grade school alliteration? Yeah you do!). To celebrate the upcoming release of their next game, SOMA, we’re getting the classic for free!

To help you prepare yourself for the imminent release of SOMA, we have decided to have a sale with an 80% discount on all our previous games. Hurry and you’ll get Amnesia: The Dark Descent for free during the next 24 hours and the game will remain in your library forever.

If you pre-order SOMA you’ll get a 10% discount and you’ll be able to preload the game starting tonight.

So head on over to the official Steam page and secure yourself a copy! GOOD LUCK!

After playing through three remakes, three spinoffs, and an anime that roughly puts it all together, it’s about time for a brand new Hyperdimension Neptunia title, isn’t it? And not a spinoff or another remake, (not that there’s anything left TO remake at his point,) but a true, core title that advances the lore of Gamindustri.

Well, it looks like we won’t have to wait much longer! Idea Factory has announced that the long awaited sequel to 2012’s Hyperdimension Neptunia Victory will finally hit the PS4 in early 2016, under the title of MegaDimension Neptunia VII. That’s “V-2”, not 7. You know the Japanese and their wacky numbering system.

MegaDimension puts players back into the floppy shoes of Neptune, who is tasked with traveling across three different worlds to save Gamindustri, complete with new characters, environments, and CPUs. In addition, the game play is said to be getting a much needed overhaul, with the new “Parts Break” mechanic, which lets the goddesses cut their enemies into pieces to lower their attacks, “Giant Battles”, which will take a new type of strategy to win, and NEXT mode, a Next Gen upgrade that gives the four goddesses brand new, more powerful transformations to go with their new outfits. A new dungeon mini-game rounds out what we know so far, which pays homage to Spelunker. However it plays, it has to be better than Stella’s Dungeon in Re;Birth 2, right?

So step aside, Uncharted 4 and Legend of Zelda, because the game of the year 2016 is already decided! Want to know what all the hubbub is about? Take a look at the screen shots and full press release below, then when you’re done, check out our reviews for the Vita remakes and spinoffs here, here, here and here. Did I mention they release a lot of these games?

Are you ready to be swimming in waifu’s early next year? Let us know!

Go beyond HDD mode and take the power of Gamindustri’sCPUs to the next level in NEXT mode! MegadimensionNeptunia™ VII hits North America and Europe in Early 2016, exclusively on the PlayStation®4 home entertainment system in both retail and digital formats! The first PS4 game in the HyperdimensionNeptuniaseries, this installment features new characters, three worlds to save and three stories to play, a new powerful transformation mode, extra features to the battle system, and a new dungeon minigameso you can get all the items you need for you and all of your new allies to save Gamindustri!

G.C. 2015—Gamindustrihas entered a precarious season known as the CPU Shift Period. During this time of social unrest, deprecating rumors about the CPUs have begun to saturate Gamindustri. Neptune and the others worry the citizens will soon call for new leaders to replace the them and that their rule will end. In these critical moments for Planeptune, Neptune and Nepgearmysteriously disappear. Their destination: a divergent world, nearing its catastrophic end, called the Zero Dimension. They encounter the last remaining CPU of this world, UzumeTennouboshi, who is desperately waging a lonely battle against a colossal evil known as the Dark CPU.Will Neptune and Nepgearbe able to work together with Uzumein order to save Zero Dimension from tragedy? So begins a new adventure for Neptune..
Key Features
New Battle Features Characters can link up for stronger attacks, “Parts Break” allows you to split enemies into pieces to lower their stats and disable special attacks, and “Giant Battles” impose limits that will challenge the strategist in you!
NEXT mode A second transformation is now available! You can break those big baddies into bits with NEXT mode, which features new special skills and a new costume for the CPUs!
Three Worlds, Three Stories Three different story modes! Withnew CPUs and characters at your side, you must fight through three dimensions to save Gamindustri!
New Dungeon Minigame! An homage to the classic “Spelunker,” you receive special items when you clear this dungeon under the time limit!

Ah, Castle Crashers, that one game that really helped but the Xbox 360’s Live Arcade store on the map. This exclusive download title, (at the time,) managed to capture all of the fun we’d expect from the good ol’ days for 2D hack and slash games, complete with 4 player local and online support, a ton of characters to unlock, and a hilarious sense of humor that we’ve come to expect from the crew at The Behemoth. Well, in case you haven’t heard, Castle Crashers Remastered has released for the Xbox One, complete with new modes, characters, and the option to upload your 360 save. The best part? It’s free if you owned the original… But not for long!

Through September 20th, Xbox loyalists who bought the 360 version can download this to their Xbox One for free. Yep, no catch. No ifs ands or buts. You’ll just have to do it before the date. But what if you forget, or are just too lazy to visit the store? You can still pick it up at a discounted rate of $5. Not bad for one of the better multiplayer games of the last few years, right?

Send us those gamertags in the comments and let’s get some games going! Keep an eye out for our upcoming review, and as always, check back with Geekscape for all of you geek gaming goodness.

Hatsune Miku, the virtual Japanese pop star who’s stolen the hearts of weebs everywhere, returns with a new rhythm game for the Nintendo 3DS! With her crew of vocaloids in tow, including Rin, Len, Luka, Meiko, Kaito, the game promise over 40 songs, 100 + costumes to customize your favorite characters with, and a host of side modes to keep you busy when the idol life gets tiring.

For fans of Miku and her friends, you’re probably already playing this. For those who want to know what all the fuss is about, (or just want a good rhythm game to play,) jumping on the first print copy will net you a special collector’s box, a wallet chain, and 19 double sided AR cards. Remember those!?

Hatsune Miku Project Mirai DX Launch Edition

Hatsune Miku: Project Mirai DX looks even bigger than her previous offerings, and if our review of her latest Playstation offering is any indication, then any music game enthusiasts out there might do well to pick this up. Are you down with the vocaloid craze? Tell us why in the comments!

Project Mirai DX is available now for an MSRP of $39.99.

 

Yesterday we shared with you the live action trailer for the up coming Destiny expansion The Taken King. I still stand by my critique of the trailer. Bad dialogue and inappropriate music. (We go into it at length on the Geekscape Games Podcast). Well it looks like we may have gotten the live action trailer we wanted, but only if you’re in Japan.

https://youtu.be/MsmZ1Qu7x34

The video stars popular Japanese actor Ryo Katsuji, who is apparently a pretty big fan of Destiny. If you can read moonspeak, check out the Japanese Playstation/Destiny page for a little behind the scenes interview with Ryo.

As I was watching the Japanese version I was totally enamored with it, but on reflection I’m not totally sure. I may just be looking at it with weaboo eyes; who knows if this is on the same level of cringe as the English live action trailers.

Regardless, I like this one WAY more. Stay weird Japan. Stay weird.

Join Derek and Shane as they discuss the last week in video games!

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This Week:

Destiny 2.0.

Destiny V Marty O’Donnell lawsuit resolution.

Destiny story cut two months before release.

Destiny: The Taken King Live Action Trailer sucks.

Pokemon GO announced.

Apple TV with game support is here.

DOOM custom map creator looks awesome.

Pikmin 4 announced.

Metal Gear Solid: The Phantom Pain.

This Week’s Listener Mission Objective:

What is your favorite Playstation memory of the last 20 years?

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Briefly: As if Fallout 4 needed any more advertisement, Bethesda today launched a hilarious new campaign called ‘Do You Know What Makes You S.P.E.C.I.A.L.?’.

S.P.E.C.I.A.L., of course, is an acronym that stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. This makes up the character stat system in the Fallout series, and it’s pretty freaking clever.

The video campaign began today with a video detailing the Strength stat, and just what it can do for you in the game. The video comes in the format of a 1950’s style cartoon, and as with all Fallout marketing, it’s so freaking cool.

Take a look at the video below, and let us know what you think! Fallout 4 hits PS4, Xbox One, and PC on November 10th! The company has also just detailed a season pass, which normally wouldn’t interest me at all, but c’mon, it’s Fallout.

With the largest expansion to Destiny just FIVE days away, Bungie and Activision have just dished out this brand new live action launch trailer for The Taken King. Check it out!

https://youtu.be/RpDLxs8z08A

The Taken King plans to bring a GIANT amount of content and story to the game, and extra story is what Destiny desperately needs. The expansion was preempted by a big ole’ update this week introducing the new core changes to the game, as well as adding Nolan North’s performance as your Ghost sidekick.

There isn’t much to say about the trailer. I PERSONALLY feel it falls a tad short, especially considering some of the AMAZING live action trailers that have come out of Halo. I blame Activision, the music (much like the Led Zeppelin from the previous live action trailer) just doesn’t fit the Destiny universe. This all makes a lot of sense considering what was learned during the Marty O’Donnell lawsuit.

Destiny: The Taken King hit’s store shelves next Tuesday, September 15th and is available on all platforms where you can find Destiny! 

HOLY FREAKING CRAP! HOLY! FREAKING! CRAP! HOLYFREAKINGCRAP! Pokemon GO looks fucking awesome!

What do you get when Nintendo, Niantic and The Pokemon Company join forces? You get something AMAZING!

Pokemon GO is a chocolate peanut butter situation if I have EVER seen one. The team that brought the world Ingress have finally moved onto a new project, and they’re teaming up with a beloved franchise. As the above trailer depicts, Pokemon GO is going to have players getting up and off the couch and out into the world to catch some ‘Mon!

Travel between the real world and the virtual world of Pokémon with Pokémon GO for iPhone and Android devices! With Pokémon GO, you’ll discover Pokémon in a whole new world—your own! Pokémon GO will use real location information to encourage players to search far and wide in the real world to discover Pokémon.

 

The Pokémon video game series has used real-world locations such as the Hokkaido and Kanto regions of Japan, New York, and Paris as inspiration for the fantasy settings in which its games take place. Now the real world will be the setting!

 

The Pokémon video game series has always valued open and social experiences, such as connecting with other players to enjoy trading and battling Pokémon.Pokémon GO’s gameplay experience goes beyond what appears on screen, as players explore their neighborhoods, communities, and the world they live in to discover Pokémon alongside friends and other players.

What is extra exciting is the addition of a wearable. The Pokemon Go Plus is a small device that players can wear, that connects via bluetooth to their phone to give them updates about live events or other trainers nearby!

inline-576x240
Pokemon GO Plus wearable will surely attract attention!

As a diehard Ingress fan, and a diehard Pokemon fan I can’t be more excited! The thrill of running around city streets at night, with a bunch of my fellow Ingress players is one that I love, toss Pokemon into that scenario and you got yourselves something to look forward too!

Pokemon GO will hit Google Play and the App-Store early 2016. It will be FREE but have in app purchases.

Metal Gear Solid V: The Phantom Pain is easily one of the most popular games this year. Even some of the best games can experience bugs, much like the one in MGSV.

Under specific circumstances, the save file of your game can halt and or get corrupted. Konami dishes on their blog today with what is the cause, and how to avoid losing your precious progress.

In “METAL GEAR SOLID V: THE PHANTOM PAIN” which was released on September 1st, 2015 there is a possibility that the game stops progress if having Quiet as a buddy while playing “Mission 29” or “Mission 42”. This situation can be avoided by not using Quiet as a buddy while playing either “Mission 29” or “Mission 42”.

 

We deeply apologize, and appreciate your patience for further announcements regarding this issue.

 

This issue is known to be present for Xbox360, XboxOne, PlayStation 3, PlayStation 4 and Steam.

Seems like an easy thing to avoid, no word on a patch or a hotfix from Konami.

Looks like we’ve already got our long term Fallout 4 gameplan all sorted. With the announcement that there are no level caps in Fallout 4, we were all pretty happy with the end game content of the game.

Bethesda let loose this great bounty of news on their official blog today. That besides the normally expected hotfixes and free content we’ve come to expect from Bethesda, they’ve announced some SWEET details of their Season Pass,paid DLC releases and their mod support!

The most important thing in our games is the freedom you have to create your own experience, and modding is a big part of that. Like all our previous games, we’ve made sure to keep Fallout 4 open and moddable at every step in development. Early next year we’ll release for free the new Creation Kit for the PC. This is the same tool we use in the studio. You’ll be able to create your own mods and share them with others. We’re especially excited these same mods will then be coming to Xbox One, and then PlayStation 4.

 
We’ve always done a lot of DLC for our games. We love making them and you always ask us for more. To reward our most loyal fans, this time we’ll be offering a Season Pass that will get you all of the Fallout 4 DLC we ever do for just $30. Since we’re still hard at work on the game, we don’t know what the actual DLC will be yet, but it will start coming early next year. Based on what we did for Oblivion, Fallout 3, and Skyrim, we know that it will be worth at least $40, and if we do more, you’ll get it all with the Season Pass.

 

Thanks again to all of you! The support and excitement you’ve given Fallout 4 has blown us away. It’s energized us even more to do everything we can in these final months to make this our best game yet. We absolutely can’t wait for you to play it, and share your adventures with us and each other.

Usually the term “Season Pass” is met with furrowed brows and furiously angry comments on Reddit, but in the case of Fallout 4, I’m okay with it. The expansions that have come with past “modern” Fallout titles have always at least met their dollar amount in play value. It is refreshing to know that they haven’t event begun to start WORKING on the expansions. FABULOUS!

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

 

Briefly: I love Pikmin.

I was absolutely floored that Pikmin 3 ever happened. Nintendo has a lot of properties that haven’t received new titles in years, and I didn’t know that Pikmin sold well enough to warrant another title any time soon.

Well, apparently Pikmin 4 is happening, and it may be closer than we think.

In a just-released interview with Eurogamer (held back in July), Miyamoto revealed news of the next Pikmin game:

“It’s actually very close to completion,” Miyamoto said. “Pikmin teams are always working on the next one.”

Sure, it’s just a single sentence, but it’s a sentence that makes me so happy.

Nintendo confirmed that the title was in fact. in development, but would not comment on a platform or release date.

Excited? What do you hope to see in the next game? Sound out below!

Pikmin

Lines were drawn, friends were divided and Inklings went to war this past weekend, as the latest Splatfest asked them to settle the decades long score between the Autobots and Decepticons for Transformers supremacy. Once all the ink settled and the scores were tallied, the win went to…

Splatoon Transformers Result

In the end, despite being outnumbered by 16% when it came to popularity, the Decepticons defeated Team Autobots by winning 12% more of their matches. Team Autobots must have felt bad that the Decepticons have been getting their asses handed to them for about 30 years, and figured it was time to throw them a bone. Either that, or the dark, edgy kids are just better than the forces of good.

Regardless of what side you’re on, this Splatfest was as fun as always. And no matter what the next one has in store, it probably won’t be as awesome as this one, unless of course, we shift to My Little Pony. Team Unicorn vs. Team Pegasus anyone!?

What would you like to see in future Splatfests? And did your team come out victorious this time around? Sound off below!

Surprise! After a dedicated group of fans pushed for R. Mika, the female wrestler who looked up to Zangief from the Street Fighter Alpha series, to be added to the growing Street Fighter IV roster, they… Ultimately didn’t get what they wanted. But as they say, better late than never. Capcom has announced that R. Mika will make her re-debut as the latest character to be revealed for Street Fighter V, and she’s not alone!

Bringing in her tag team partner, Nadeshiko, (who was formerly only shown during some of Mika’s special attacks,) Mika’s V-Skill allows the pair to bring on some double team action. Allowing easy mix ups, Nadeshiko can attack from above, below or behind while the main player continues their standard assault. Naturally, when all else fails, you can always give them a Stone Cold Stunner.

So far, Capcom has done an amazing job with making each character feel unique compared to their past iterations, and Mika looks to be no exception. Who do you want to see join the cast next? Let us know in the comments, and make sure to watch the video below to see this pair in action.

Danganronpa had caught me completely by surprise when it hit Western territories early last year. Released on the Vita as enhanced ports of the Japan only PSP series, its first exposure outside of the Eastern market left a lasting impression. With it and its sequel, these titles pushed beyond what we’ve come to expect from text adventure titles with its dark, yet humorous premise, memorable characters and ambitious mix of game play styles. So much so in fact, that I named the series my favorite games of last year! Now, about a year later, the series takes another bold step forward with Danganronpa Another Episode: Ultra Despair Girls, the first original title the series has seen since 2012, built specifically for the Playstation Vita. Ditching the visual novel format, this spinoff takes on the third person shooter genre while bridging events between the first and second game, all while delivering the same ambition and creativity the main games are known for.

Ultra Despair Girls follows Komaru Naegi, the younger sister of the first game’s protagonist, who is being held prisoner by an unknown assailant. As time goes by, Komaru gets used to this life of solitude but her world takes an unexpected turn when a bloodthirsty Monokuma robot breaks into her makeshift home with the intention of killing her. After being rescued by an enigmatic group known as the Future Foundation, Komaru is tasked with surviving the Monokuma onslaught. Unfortunately, since her kidnapping, the world has fallen into ruin. Finding herself trapped in the isolated Towa City with a team of sadistic children known as the Warriors Of Hope, these kids plan on killing every adult they come across, including Komaru herself. Armed with a hacking gun that can fight off the robot army, and the schizophrenic fiction writer / serial killer, Toko Fukawa, (from the first Danganronpa), at her side, can this ordinary girl become the ultimate hope to fight off the despair?

Danganronpa Another Episode Screen 2Death and destruction has never been so cute.

Split into multiple chapters, Ultra Despair Girls primarily plays in a similar style to over the shoulder survival horror shooters similar to Resident Evil 4 or Dead Space. Using a variety of ammo types, Komaru will find herself blowing away countless waves of Monokuma robots, relying on a steady aim to take them out in most situations. Shooting them in their glowing red eye with the standard Break ammo deals extra damage, rewarding players with bonus Monocoins, which are used to upgrade the hacking gun or Toko’s alter ego, Genocide Jack. Each kill rewards experience, which levels Komaru up and allows her to equip more upgrades at a time. As the game progresses, the hacking gun gains a variety of “Truth Bullets”, each of which has its own strategic use. Are a group of enemies lined up in front of an electric car? The Move bullet will force the car to drive forward, running them all over. Is there a Siren Monokuma in your way, who will alert nearby enemies when it spots you? Shoot it with the Dance bullet to make its light set off an irresistible disco flair, forcing it and its friends to boogie uncontrollably, (and vulnerable to your attacks.) Or you could just do your best Bioshock impression and electrocute every enemy standing in water. It’s this level of variety in both the weapon and enemy types that help the combat stand out, helping it emerge as one of the better executed third person shooters in recent memory in terms of weapon variety. Naturally, weapon variety doesn’t matter much if there isn’t enemy variety to go with it, which this game has in spades. Between the variety of Monokuma types and the bosses at the end of each stage, you’re constantly asked to approach situations differently, even if they rarely provide a challenge, (but more on that later.)

Danganronpa Another Episode Screen 5The game offers a good amount of enemy variety, like this terrifying thing.

With so many attack options available, it wasn’t just enough to create a level of variety as you progress through the story. As you explore more of Towa City, you’ll come across Challenge Rooms, most of which you’ll encounter through normal progression. Here, Komaru is asked to accomplish a certain goal while only using certain Truth Bullets. Some will have you sneak to the exit without being spotted, while others will ask you to destroy all the robots with one attack. While most of these rooms aren’t particularly difficult, they play the role of helping us think outside the box in terms of how the game can be played, all while teasing our brain a bit in between all the shootouts. Then again, you CAN just kill everything in the room however you want, but it will hurt your end of stage rank, which becomes tempting in a handful of rooms where the objectives are explained poorly. Confusion, trial and error are never fun, but these moments are so few that they do little to hurt these challenges as a whole.

Danganronpa Another Episode Screen 6Surrounded? Just make them dance!

Speaking of killing everything, what kind of serial killer would Genocide Jack be if she doesn’t murder anything? When not serving as the absolute best escorted NPC ever in a video game, (seriously, Toko NEVER gets in your or the camera’s way despite always following right behind you,) Genocide Jack can be called upon at will to slice up her enemies with her trademark scissors as long as you have enough battery power to sustain her. A fast, invulnerable melee attacker, Jack is used as a kind of power up, helping you get out of jams or clearing the screen in an instant with her comical special attacks. Using a variety of combos and charge attacks, ripping through armies of Monokuma robots is a joy to play. Unfortunately for fans of the character like myself, her role as a temporary fighter minimalism her role in combat. Outside of a handful of story sections where you’re forced to use her, the game discourages you from swapping out too much since your end of chapter rank can also drop if she’s abused. Naturally, you can always start the game in Genocider Mode, where using her becomes unlimited, but be prepared to watch your rank plummet as you do so.

With this in mind, the question must be asked; if the serial killer is a hero, how evil do the villains have to be? Heading into Another Episode, I must admit that I was disappointed in the direction the game decided to go in in terms of introducing a new set of characters as antagonists. After all, the end of the second game created the perfect set up for a whole group of villains that we could already be invested in. Thankfully, the Warriors of Hope turned out to be far more memorable than I could have ever expected. Sending conflicting messages, the game has this uncanny ability to show the children committing horrible acts in their pursuit of an adult free world, then shortly after, make you feel their mindset is justified. Each child has their own set of motivations that are pretty twisted, making me put my head down in disbelief as some of these details slowly became apparent. Let’s just say if you thought the premise of the first two games was sick, (forcing high school students to kill each other, while the culprits would get slaughtered in an often graphic, yet always comical way when caught,) some of the content in this game tops it, and then some. You’re a monster if you don’t feel uncomfortable at some point during your play through.

Danganronpa Another Episode Screen 4New and old faces alike make appearances.

Outside of the Warriors of Hope, the story is Danganronpa‘s strongest point once again, quite possibly serving as the best in the series so far. Told through a mix of anime cutscenes, in game dialogue sections, (making use of the very expressive character models,) or the grim, 2D cutout style found in previous entries throughout the story mode, the game offers plenty of insight into the characters from the first game, somewhat logical explanations for some of the events that seemed impossible by the time the initial killing game came to an end, and plenty of foreshadowing towards the events that would take place in Danganronpa 2. If anything, the story’s biggest problem is that it doesn’t do enough to bring the two games together. If this was meant to fill in the gaps between the two main games, it’s as if it only filled half of it. Seemingly doing more to set up a second Another Episode game rather than answer the questions left behind in the second mainline title, which left me feeling like the closing moments ultimately amounted to nothing aside from some cool references.

Aside from the anticlimactic ending, the amount of story content disrupts the pacing often throughout its 18 hour run. Sounds good for a shooter, but when you take out the cutscenes, that 18 hours is cut down to about 8 of actual play time, and that’s being generous. Considering that this is spun off from a visual novel, lots of text is to be expected, but 30 minute scenes constantly popping up really hurts the flow of an action game. While expertly acted out by some of the top voice actors in the business today, sometimes you just want to get on with shooting stuff. Oh, and can the cast stop calling Komaru weak and a coward throughout 75% of the story? It’s hard to make that argument when she’s the only one destroying an army of killer bears. I think she’s earned the right to complain once or twice a chapter.

On the flip side, it may be true that Toko has grown as a character since surviving her previous ordeals, (which is a trait she displays many times,) but not so much when it comes to Byakuya, her crush from the original. Her calling him “Master” throughout the game is slightly humorous at first, but becomes grating as the game goes on. The amount that her self confidence has increased in every other aspect is a welcomed, (and natural,) progression when it comes to her character, but going in the opposite direction when it comes to Byakuya doesn’t match up. It’s not worth it to compromise Toko for a few laughs that ultimately fall flat, even if she does still manage to shine.

Danganronpa Another Episode Screen 1Komaru and Toko are amazing together… Sometimes.

Either way, the two girls will need to find a way to work through their quirks to fight off enemies as threatening as the Warriors of Hope… Or maybe not. Unfortunately, another one of Another Episode‘s biggest flaws is that considering how dangerous they claim to be, the Warriors of Hope don’t put up much of a fight. Even on the hardest difficulty, the game is almost insultingly easy, with enemies doing very little damage. Throughout the entire game, I died a total of three times, once when I didn’t know a certain enemy would self destruct, once when I got knocked off a ledge for an instant death, and once when I made the mistake of playing in the sunlight that made my screen hard to see in the final moments of the 18 hour play through. Even then, if you are killed by a standard attack, Toko has the opportunity to save you with a timed tap of the correct button at the cost of one of a segment of the Genocide Jack meter. If that wasn’t lenient enough, if you time the save just right to where the prompt closes in on the blue portion of the prompt instead of the yellow, the save costs nothing, essentially giving you infinite lives. Oh, and if you’re expecting this to change with the boss fights, don’t. The fights themselves while interesting at times, are just as easy as the rest of the game. Even if you have trouble, every time you’re low on health, the enemies are kind enough to start dropping hearts all over the field. Combined with certain abilities, each one will replenish your health in full, making battle feel more like a formality than a challenge or reward.

Danganronpa Another Episode Screen 3The Warriors Of Hope never lose their sense of humor, even as you breeze through their plans.

Then again, maybe the light difficulty is better than raging over unfair deaths due to the in game camera. While I never experienced any major issues with the sometimes unwieldy view, it’s still prominent enough to be addressed. The game essentially has three ways to control the angle, two of which are formal while the other is the very first power up Komaru is given at the start of the game. Auto is the default setting, where the camera sticks to your back by default. As the most ideal mode, this creates issues when trying to explore the environment for its many hidden items, since its hard to walk and search with the camera constantly moving. Second is manual, where the camera is rotated by the right stick and stays wherever you leave it. A quick tap of the R button will center the camera behind Komaru, but while minor, this causes the player to lose control of her for a brief moment before adjusting the direction she’s moving in. Ideal for exploration, it makes basic traveling an annoyance, especially since the only way to run and move the camera is to hold the Vita like you have a claw hand. The last, (and unofficial,) camera control method is the auto aim ability, the first power up provided at the start of the game. Coming in handy for most of the campaign, this move lets you automatically target the closest enemy to you. Considering how slow aiming is, this function is a life saver when you need to shoot quickly. However, when you’re surrounded, it has a terrible habit of targeting the wrong enemy if they’re slightly closer than your intended target. Each method has its strenghths and weaknesses, and while a consistent camera would have been ideal, alternating between these three modes is the way to go, even if periodically switching shouldn’t be the case.

On the subject of its aiming, I have no idea what the developers were thinking in this case, but the most apparent head scratcher was the design choice to make lining up your shots move painfully slow. I say design choice because rather than offering the option for aim sensitivity, the game instead offers faster aim as an unlockable power up, one that doesn’t even increase the speed that much. This makes the auto aim ability feel almost mandatory, but as mentioned, when you’re surrounded, you’re lucky if you target the enemy you’re trying to. As the only huge game play flaw, Spike Chunsoft made sure to make it count.

Danganronpa Another Episode Screen 7The Warriors Of Hope’ s strongest weapon might be forcing Komaru to use such awful aiming.

And finally, I can’t let the game get away with its terrible handling of collectables. This game has a huge amount of pick ups to find throughout its five chapters, which range from notes that explain the history of Towa City and its citizens, additional power ups for Komaru, ID Cards that offer insight on the pasts of the first game’s cast, and even an adorable story about Socki the Sock. These amount to what must be close to 100 items, many of which are must finds for Danganronpa fans. But good luck with that, since the game gives you no clue as to what items are in what chapter, or if you’re even missing anything in a particular section. Once you beat the game, a completion list tells you the percentage of each item type you found, but that does absolutely nothing to help you narrow down where you’re missing these flashing pixels. Naturally, this is a nightmare for people who don’t want to rely on a guide, but if you want to save yourselves hours of scouring stages, you might have to.

Despite its flaws, Danganronpa: Another Episode is one of the most refreshing shooters I’ve played in a long time. Rather than relying on tried and true methods set by other games in the genre to dictate its gunplay, Komaru’s adventure marches to the beat of its own twisted drum. Its unique ammo sets create a variety of strategic possibilities, which range from destructive to adorable, all while its story sets up so many gruesome scenarios. The strange part? It still manages to be so charming, just like the main games before it. Sure, the pacing of the game is hurt by its constant dialogue, the slow aiming feels like an example of forcing a handicap on players to force them to use power ups, the camera an collectables can be a pain, and the story ultimately goes nowhere, (even if its an amazing journey before the ending disappoints,) but in the end, Another Episode‘s can’t miss narrative and creative game play help it stand strong as one of the Vita’s best games this year. Don’t fall into despair, make sure you check this one out!

 

tl;dr

+ Creative game play that constantly asks you to approach situations differently, either in the field, or in specialized challenge rooms.

+ Decent enemy variety.

+ A deceptively dark, often shocking story, even by Danganronpa standards.

+ Unexpectedly scary.

+ Expertly voiced by a strong English cast.

+ End of chapter ranks, lots of power ups and collectables, will keep you playing.

– The game is way too easy, rarely offering a challenge, even on Despair (Hard) Mode.

– Long story scenes break the flow of game play, while its climax falls flat and some of the characterization feels out of place.

– Aiming is made slow to encourage power ups, while the only real solution doesn’t work properly when surrounded.

– Multiple camera options; none of which are ideal.

– No way to track missing collectables.

 

Verdict: Buy

Final Score: 4/5

Briefly: That leaked Uncharted 4: A Thief’s End release date from a few weeks back?

Well, it was off. But it wasn’t off by much.

Sony today officially revealed just when we’ll be able to step back into Nathan Drake’s shoes, and it’s just six months away: March 18th, 2016.

Deluxe and collector’s editions of the game have also been revealed:

SpecialThe special edition will include cost $79.99 US ($99.99 CAD), and include:

-Uncharted 4: A Thief’s End Blu-ray Disc
-Collectible Steelbook case designed by Alexander “That Kid Who Draws” Iaccarino
-48-page hardcover art book by Dark Horse and Naughty Dog
-Naughty Dog & Pirate Sigil sticker sheet
-Naughty Dog Points: A pack of in-game currency to unlock various multiplayer content

CollectorThe collector’s edition runs $119.99 US, and includes:

-A 12″ premium Nathan Drake statue by Gentle Giant
-Three multiplayer outfits: Uncharted: Drake’s Fortune, Heist Drake, and Desert Drake outfits
-Two custom weapon skins: Golden Weapon Skin and Desert Weapon Skin
-Henry Avery Sigil ball cap
-Madagascar Sidekick outfits

So just six months to think about which edition you’d like to buy. Are you looking forward to the March release? What do you hope to see in the fourth and likely not at all final game in the series?

 

 

American’s are the brunt of a lot of jokes, mostly ones about our propensity for larger things. Larger cars. Larger soda. Larger women. So when Nintendo had NO plans for a US release of the New 3DS it became vogue to make fun of us and our New 3DS XL’s. WELL WHO’S LAUGHING NOW?!

Announced today at the Gamestop Managers Conference, which is apparently a thing, Nintendo is bringing the smaller 3DS console to US shores with a few fancy bundles.

New3DS_ACHHD_Final_Render

Bundle Includes:

New 3DS

Animal Crossing: Happy Home Designer

Two changeable faceplaces

1 Amiibo card.

The Animal Crossing New 3DS bundle hits store shelves September 25th for $219

The other new console we’re getting our hands on a special Hyrule Edition 3DS XL. No pictures have been released yet, but it will be gold with the Hyrule Crest on the front. Pick it up as a Gamestop exclusive on October 30th for $199.

It’s awesome to see Nintendo finally bringing the smaller console to the US shores. The interchangeable faceplates are strangely absent on the XL edition, a huge oversight in my mind.

Let us know what you think about the new bundles, are you excited for the smaller 3DS? You KNOW our correspondent El Chucho is going to be getting his preorders in today!

It’s hard to believe that Until Dawn is finally here. First announced for the Playstation 3 back at GamesCom in 2012, as a survival-horror fan I was instantly enamoured with the idea of playing through a slasher flick. The first-person perspective, Playstation Move-based title was to be the game that would have me dust off my Move controllers, and the immersion of actually controlling the character’s flashlights would likely prove too much for me to handle.

Then, Until Dawn disappeared, only to re-emerge at GamesCom 2014 as a Playstation 4 exclusive. In its transition to a new generation, Until Dawn lost its first-person perspective and Move support, and gained some gorgeous visuals and a talented, recognizable cast. Pretty fair trade, if you ask me (though that Move support actually looked awesome).

https://youtu.be/4yQsa3uwkR8

Now it’s August 2015, and Until Dawn is finally here, though unless you were waiting for its release, you probably had no idea, as Sony’s marketing machine is apparently turned off for this title. It sort of makes sense, as earlier this year the publisher released another very cinematic, short (really short) title (The Order: 1886) that had gamers polishing their pitchforks because ‘it wasn’t a real game’.

The story is rife with horror tropes, and for the most part, they actually all work pretty well. You’ll take control of eight (old looking) teens gathered at a remote (Canadian) mountain lodge over the course of one night. They’re there on the one-year anniversary of the disappearance of two of their friends (who disappeared from the same remote mountain lodge), to remember them, and to, of course, party. Things turn sour pretty quickly, as the group discovers that they’re not as alone as they thought they were. It’s then up to you to ensure that they survive UNTIL DAWN… Did I mention that the surrounding area also contains an abandoned sanatorium and a partially collapsed mine with a terrible history?

Yep, the story is cheesy (and campy) as hell, but every trope and cliché actually lends itself quite well to the tone of the game. You feel as though you’re playing through a slasher flick, but a fun slasher flick that never takes itself overly seriously. Until Dawn builds a phenomenal atmosphere, and can be truly terrifying at (many) times, but you’ll find yourself laughing just as often as you feel your palms sweating from fear. It’s really a great balance that’s designed to keep you playing the game, which is a huge paradigm shift from all-scary games like Alien: Isolation (which I love but can only play in 20-minute chunks).

Sorry Shane, the towel stays on.
Sorry Shane, the towel stays on.

Now, to really enjoy Until Dawn you’ll likely need to be a fan of either horror (duh), David Cage style games like Beyond: Two Souls or Heavy Rain, or at least open minded to an atypical gaming experience. Just like the aforementioned titles, Until Dawn plays like more of a heavily interactive movie than it does a traditional video game. Sure, you’ll get to walk around a lot of tense, dark, scary locales, but most of the ‘action’ is regulated to tough, time-limited choices and quicktime events. Things start out fairly forgiving, miss a quicktime event and you’ll likely have a chance to recover, but later in the game I found times where one missed button press led to a character’s demise. There are also some truly terrifying (and clever) ‘Don’t Move’ moments, in which you must hold the DualShock 4 controller as still as possible in order to remain hidden. These were definitely some of the most stressful moments in my play through of the game.

As I mentioned earlier, you’re taking control of eight potential survivors over the course of the game. The evening is broken up into ten chapters that seem to split playtime fairly evenly between most of the characters. Between each chapter you’ll have a therapy session with Dr. Alan Hill, a creepy as hell psychiatrist who analyzes your fears, which characters you like and dislike (you’re going to dislike Emily), and tells you just how much you’re screwing things up. According to Supermassive Games, every character can survive the night, or everyone can die, depending entirely on the choices that you make. This means that you’ll probably want to replay the game (I know that I did the instant that I finished it), and that things can turn out starkly different each time you play. As always, there are a variety of collectible ‘clues’ to be found that provide you with some interesting backstory, and (of course) gets you closer to that cherished Platinum Trophy.

DrHill

Visually, the game is gorgeous. It runs on the Killzone: Shadowfall engine which seems to have aged extremely well over these past two years. There really isn’t an aspect of the game that doesn’t look good. Indoor and outdoor environments have a very real feel to them, trees and branches sway in the wind, your characters leave tracks (or even blood) in the snow. Cinematography in the game is simply brilliant, constant, tense camera angles echo the early days of Resident Evil and Silent Hill, and do a fantastic job of making you feel as though you’re seconds away from the next scare, even if you’re nowhere near it. The characters themselves look and sound phenomenal; Supermassive used recognizable talent like Heroes Hayden Paettiere, Mr. Robot’s Rami Malek, and many more, and performance capture technology akin to Rockstar’s LA Noire to skyrocket the game’s production values and make it feel even more like an interactive film.

Optimization, however, leaves a bit to be desired. The game can go from silky smooth to a stuttering mess from time to time, which can really break the fantastic immersion felt the rest of the time. There’s the occasional lip sync issue, and I had a few instances where sound effects seemed as though they didn’t hit at just the right time (which is, of course, immensely important to a horror title). Other (non-technical) issues are few and far between; a so-cheesy-its-bad line of dialogue here and there, etc. I’ve read a few opinions stating that the story took a too-crazy turn for its third act, but I found the misdirection to be incredibly clever, and the third act to be, by far, the most tense section of the game.

UD2

If you can’t tell from the 1000+ words you’ve just read, I had a freaking blast with Until Dawn. I played through its ten hour journey in just three sittings, and it was one of the hardest games in recent memory to actually stop playing. I’m itching to jump back in and just see what else I can discover, see how many characters I can actually save, and to dig deeper into the troubled history of the mountain.

Until Dawn scores a campy 4/5.

+ Visuals, sound, atmosphere are phenomenal

+ Extremely well paced, interesting plot

+ Stellar performances

– Occasional technical issues

– A few lines that are too cheesy for their own good

– Emily is the worst

Coolest feature that I wasn’t able to test: If you own a Playstation Camera, the game will actually record your reactions to certain scary moments. Super clever.

I LOVE mashups and crossovers! When TV or Film characters from different properties interact, or in the case of Dengeki Bunko: Fighting Climax, anime/manga I get hype! Check out the opening film from the game!

Any Weaboo worth his salt will immediately recognize the properties these character are from, but if you’re just a Junior Weaboo let me list them out for you!

A Certain Magical Index
Accel World
Black Bullet
DURARARA!!
Oreimo
Ro-Kyu-Bu!
Shakugan no Shana
STRIKE THE BLOOD
Sword Art Online
The Irregular at Magic High School
Toradora!

I haven’t had a chance to play the game, but the models look absolutely amazing!

You can get your hands on Dengeki Bunko: Fighting Climax October 6th on PS3 and PS Vita.

If you snag yourself the Launch Edition of the game you will also get a copy of the soundtrack!

05f05005-5a21-4397-91a5-d68f11a05275

The timing on this news couldn’t be MORE poignant, since on this week’s Geekscape we asked you what Nintendo series would you like seen made into a movie and by which director. While not a NINTENDO first party, Castlevania III: Dracula’s Curse is getting moved onto celluloid!

Producer Adi Shankhar (Power/Rangers, Punisher: Dirty Laundry, Voices) has a flair for the violent and over the top. So when it was announced that he was joining up with animation house Frederator (Adventure Time, Fairly OddParents, Chalkzone) we couldn’t have been more excited!

 

In an interview with Collider this morning, Shankar said:

There will be a lot [Violence]. The goal is to bring hard hitting anime to the America and be America’s first animated series for adults.

He went on to say that he wants the show to have the look and feel of classic Anime’s like Akira and Ninja Scroll.

I can’t be MORE hype for this project! Shankar really knows how to bring out the good in his projects, and fans of Castlevania III are all much older now and can appreciate the extra violence he is sure to bring.

No word on release date or anything, but keep an eye out here on Geekscape because you can GUARANTEE I will be keeping you up on the project!

Briefly: I never realized how emotional this moment would be.

The launch trailer for Metal Gear Solid V: The Phantom Pain has just debuted online, and more than an exciting trailer for what’s bound to be one of the best games of the year (if not the generation), this final Hideo Kojima-directed video feels like the lauded director’s sombre goodbye to his baby.

Since the first time that I played Metal Gear Solid as an eight year old in 1998, I’ve been enthralled with the series, its incredible characters, its mind-blowing gameplay, and even its convoluted and confusing story.

Now, with Metal Gear Solid V: The Phantom Pain. Hideo’s vision is all but coming to an end. After his falling out with Konami which also led to Silent Hills getting the axe, it’s pretty safe to say the next game from the creator will be picked up by another publisher.

The trailer takes us through quick glimpses of each main-series Metal Gear title, all while depressing, minor-keyed music plays in the background. Afterwards, we get a glimpse of a gigantic new Metal Gear which looks like a tough-as-nails opponent. Quick credits reveal Kojima’s name about 100 times (which would be 100 times more than the box art will), and then it all fades to black.

Anyone else wish they could give Kojima a hug?

Take a look at the trailer below, and let us know what you think. Metal Gear Solid V: The Phantom Pain releases on September 1st.

Yes. Madden. THAT Madden. The definition of “same game every year” has done something creative, and spawned this hilarious trailer. It will arguably be more enjoyable than the actual game, but none the less, it looks like EA Sports has done something worth while with that Madden money.

https://youtu.be/3eVF9uBbuqc

It’s always refreshing to see something not take itself too seriously, being able to make fun of yourself is always a plus in my book!

Madden NFL 16 hits store shelves August 25th on PS3, PS4, Xbox 360 and Xbox One.

Many considered a home release inevitable, but not like this! Following the recent arcade release of Pokken Tournament, a collaboration between The Pokemon Company and the developers behind the Tekken series it has been announced that the 3D fighter will arrive on Wii U in Spring 2016 worldwide! That’s right, not just in Japan, but in every major region, including the West!

Giving us the ability to go head to head with some of our favorite Pokemon in a fighting game environment is like a dream come true for some. Featuring Lucario, Blaziken, Suicune, Machamp, Charizard, and many more favorites, it’s safe to say that I’m not the only one who’s thrilled about the chance to own this game for ourselves.

Outside of the release announcement itself, the trailer revealed a new character as well… kind of! In addition to the standard Pikachu who’s already in the game, (and hilariously mimics attacks from Heihachi and Kazuya, Tekken‘s flagship characters,) Libre Pikachu will debut in all of his cosplay glory. Now, I get that it’s the mascot and all, but do we really need two different ones? Especially when Hawlucha, the original lucha Pokemon, is still nowhere to be seen?

Still, I’m shocked that a worldwide release is so close. What are your thoughts? Are there any other characters you want to join the roster ahead of its home release? Let us know!

We’ve discussed the story mode coming to Lego Dimensions, but the game doesn’t end with the story, which is made obvious by the Adventure Worlds featured in one of the game’s most recent trailers!

Sure, traveling across universes in the main campaign is nice and all, but what if you want to just visit Gotham? Or the Aperture Science labs? The Emerald City? Adventure Worlds make this happen, dedicated stages that focus on one property. Promising 14 full open worlds in game with more expansions releasing separately, (including the already announced Ghostbusters set,) it’s looking like Dimensions will keep us busy for a long, long time.

The best part? Any character can be used with any world, lifting the restrictions placed by other games in the genre. The only time you *need* a character from the property the world is based on is to unlock it in the first place.

What are your thoughts? Is all of this content starting to sound like it’s worth what might be a hefty investment? And what properties do you want to see join the fray? Are there any left? Comment below, and watch the trailer to see the Adventure Worlds in action!

 

Star Wars wasn’t the only property getting plenty of love during the D23 video game panel! While on stage, Disney Interactive finally delivered details on the previously announced Marvel Play Set coming to Disney Infinity 3.0.

Titled “Marvel Battlegrounds”, this set will be unique in the sense that it will allow 4 player local co-op in series history. Previously, four players was only possible online and in the Toy Box, but this Play Set looks to put all of your Marvel figures to good use, especially when they’re adding two more to play with.

Ripped straight from this summer’s Avengers: Age Of Ultron, the titular villain will be getting his own figure to use in the set and the toy box alongside Hulkbuster Iron Man. Want to rule the world? Or save it? Or maybe you want to ride in tea cups or have a friendly race through Gravity Falls? Regardless on how you use them, Marvel fans are sure to be thrilled to know that the comic book universe hasn’t been abandoned for a galaxy far, far away.

Take a look at the latest screenshots and trailer below and tell us what else you hope gets added! Will you be rounding out your Avengers collection with these new figures? And will you be getting together with the family to explore the Marvel universe in this new set? Let us know in the comments!