EA has GOT to be shaking in their boots. In an incredible move, Activision-Blizzard has just made the biggest purchase in the video game industry ever. Acquiring the studio behind such mobile giants as Candy Crush and Soda Saga, for a STAGGERING $5.9 Billion dollars. Let me put that into perspective for you. When Mojang was acquired by Microsoft, they spent $2.5 Billion. When Disney bought LucasArts they spent $4 Billion.

Announced late last night in a financial statement to investors, Activision CEO Bobby Kotick had this to say:

We continue to benefit from our focus on creating the world’s best interactive entertainment. Our incredibly talented employees around the world once again delivered great content and strong financial results. Mobile gaming is the largest and fastest-growing opportunity for interactive entertainment and we will have one of the world’s most successful mobile game companies and its talented teams providing great content to new customers, in new geographies throughout the world. King has a truly fantastic management team and over 1,600 incredibly talented employees and we are excited to welcome them into the Activision Blizzard family.

This move was obviously and attempt to solidify a larger foothold in the gaming world. With more and more companies entering the Free-To-Play/Pay-To-Win mobile markets, such as Nintendo, it’s obvious Activision wanted to get a leg up on the competition and start raking in that sweet sweet cash. Add the $5.6 billion to their current market value of $26.11 Billion, and you have a serious company on your hands. The acquisition is estimated to be complete come Spring 2016.

Their nearest competitor, EA Games, has a current market value of $22.41 Billion. You know Andrew Wilson is worried.

It’s Halloween! That one day of the year where everyone gets to dress up as the things they wish they were and bask in all things spooky. Most of us will be out partying with costumed strangers and making sure they can’t remember what happened the following day, which is more the reason to stay in if you’re anything like me. So what should you play while your house is getting TP’d and egged? We’ve got you covered. Here are five recent games that are perfect for playing on Halloween.

Corpse Party: Blood Drive

Corpse Party Blood Drive Screen 1

Recently released for the PS Vita, Corpse Party is an old school survival horror / visual novel title where you take control of a Ayumi, a high school girl who has dabbled in the dark arts, as her and her unfortunate friends come to terms with the events of the previous two titles. Serving as the final chapter of the Corpse Party trilogy that started back on the PSP, Blood Drive captures that sense of hopelessness, terror and anxiousness when it comes to surviving its trap laced corridors. And if that wasn’t bad enough, monsters are constantly chasing you, all without any real weapons! Think Clock Tower 3 or Silent Hill: Shattered Memories. Don’t mistake its cute, chibi style visuals for going soft on the horror either. The game gets gory right out of the gate!

You can pick up the Everafter Edition, containing a two disc soundtrack filled with tracks from all three games, and a series spanning art book for $49.99, or the digital release on the PSN store for $39.99. For more information on this terrifying title, check out our E3 impressions here!

Fatal Frame: Maiden Of Black Water

Fatal Frame Maiden Of Black Water Screen 1

The long awaited return of the Fatal Frame series arrived last week exclusively for Wii U, and from what we played so far, it was worth the wait. Fully utilizing the Game Pad as your very own Camera Obscura, the varied cast of characters must exorcise ghosts from a series of locations by capturing photos of them with their spooky camera. New to this version however, is the ability to move the camera in real time with the Wii U’s signature controller, and providing two different perspectives between the Pad and TV screen. Ghosts are only visible through the camera lens, so keeping an eye on both screens adds an extra level of immersion not found in previous installments. Luckily, squeezing enemies into the frame has never been easier thanks to the gyroscopic controls allowing you to rotate the Game Pad to alter your perspective, all while rapid firing shots as if this were a model simulator instead of a terrifying ghost hunting game. Oh, and you’ll still want to be mindful of your surroundings, unless you want to be met with a terrible fate.

Fatal Frame: Maiden Of Black Water can be played for free up until its second chapter, (as long as you have about 16 GBs of space sitting around). If you can’t get enough, the full game will set you back $49.99, exclusively on the Wii U eShop.

Lit (iOS, Android)

Lit Screen 1

Spending money is a drag, so if your spent all your cash on bags of candy or elaborate costumes, Lit might be the way to go. All you need is a smart phone, (which I hear is a pretty popular thing to have these days,) and you’ll be able to experience a remastered version of one of WiiWare’s most memorable titles. From the minds at Wayforward, Lit puts you in the role Jake, a “mopey teenager”, who must navigate the shadows to escape his haunted school using a variety of tools, as well as his trusty flashlight. This puzzle/horror game was a big surprise when it was originally released, and it’s getting even bigger thanks to 16 brand new puzzle rooms and par challenges to test your speed and efficiency. The best part? It’s completely free! Go download it now! You’ll be glad you did.

YO-KAI WATCH (Demo Version)

Yo-Kai Watch Screen 1

It’s a shame that the launch of Level-5 and Nintendo’s next big release, YO-KAI WATCH, is just narrowly missing Halloween weekend. What better game for the holiday that celebrates all things that go bump in the night than one filled with demons, ghosts and monsters, all of which are invisible? Fortunately, we still have the demo version to sift through, which does a great job of holding us over until the game’s full release on November 6th. Being pushed as the next Pokemon, YO-KAI WATCH has players befriend the titular Yo-kai, then using them to battle their mischievous, or downright evil brethren. After uncovering the hidden demons using your appropriately named Yo-kai Watch, the game’s unique battle system kicks in. By rotating your team of six in real time while activating special moves with touch screen mini games, players can manage offense and defense in a seamless, fluid way. With each Yokai serving as a different type of curse, like causing people to argue, use the bathroom too often, or feel all around not so swell, this lighthearted RPG looks to be taking the developer’s known charm and Nintendo’s huge marketing machine to make the next big hit! Oh, but while playing, make sure not to go out at night…

Splatoon

Splatoon Splatfest Pirates vs Ninjas

Finally, if you’re not in the mood for running for your life, capturing ghosts, surviving haunted houses or hunting demons, you can always sit back with your squid pals! Halloween weekend may be an odd time for a Splatfest, but for those who are going to be indoors anyway, Splatoon‘s latest team based competition decides to answer an age old question: Which is better? Pirates, or ninjas? Until 9 PM PST on October 31st, Inklings from across the country can vote for their side, deciding which of the two historical killers are best! Making tried and true costumes as well as a great poll, will the results finally put this debate to rest? Probably not, especially when there was never a debate to begin with. Everyone knows ninjas take this battle every time. EVERY! TIME!

So there’s how we’ll be spending our Halloween! From the gory to the creepy and the downright silly, there’s plenty of content to celebrate this year’s Halloween with in between all that trick or treating. Were there any games that we missed, or will there be any particular favorite you’ll be playing on this horrifying day? Let us know below!

Horizon: Zero Dawn was first shown off way back at E3 2015. The E3 demo really threw us for a loop, as the introduction of robots in a very neanderthal aesthetic.

Guerrilla Games just showed off their press demo for the first time to the public. In the demo they show off two hunts. One where the main character, Aloy, has to track some gazelle looking robots and harvest the canisters on their back. She employs a series of traps, and scares the grazers into them. Next we are shown a huge battle with the big guy from the E3 demo, the Thunder Jaw. Hermen Hulst from Guerrilla explains the different attacks the monster has, and the thought process in how the battle went during the E3 demo.

Game looks better and better, but it makes me just yearn for a current gen console version of Monster Hunter.

No official release date has been announced besides the tentative 2016.

Briefly: Well, it looks like I’ll need to get myself a Playstation VR.

The headset looks well designed, but up until this point I hadn’t really seen a compelling reason to actually want one (especially over the sure-to-have-more-support-but-also-need-a-powerful-PC Oculus headset). Sure, it could (and might) turn out like another EyeToy or Playstation Move, but with the huge surge of VR in the industry, I hope that Playstation VR has the staying power to actually be worth its price of admission.

If you’re a regular around these parts, you’ll know just how excited I was for this Summer’s Until Dawn, and just how much fun I had with the title once it was finally released (read my review here).

I fell in love with the characters (except Emily), fell in love with the world, and was beyond eager for more as soon as the credits began to roll.

At the ongoing Paris Games Week, Sony officially unveiled the recently rumoured Until Dawn: Rush of Blood, exclusively for its upcoming VR platform.

President of Sony Computer Entertainment Worldwide Studios Shuhei Yoshida stated that “The thrill of the ride won’t just come from the track ahead, but from a terrifying world that is out to get you.”

Take a look at the trailer below, and let us know if you’re into this one!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Hideo Kojima Drama.

Activision delays PS3 & Xbox 360 versions of Tony Hawk Pro Skater 5.

Harmonix putting up fake reviews of Rockband.

Pokken Tournament not doing so well in Japanese arcades.

Assassin’s Creed: Syndicate review emargo’d lifted.

Trillion God of Destruction announced for the west.

Guitar Hero: Live.

Metal Gear Solid 5.

Amnesia: Memories.

Yoshi’s Wooly World.

Fatal Frame.

Pokemon Mystery Dungeon.

FAST Racing Neo.

Geekscape Giveaway’s:

We’re giving away a copy of Tale’s From The Borderlands! Listen to this week’s episode to find out how to win!

This Week’s Listener Mission Objective:

If you could play a Telltale style game based on any property, what would it be?

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Briefly: As much of a mess as last year’s Assassin’s Creed: Unity turned out to be, the just-released trailer for Assassin’s Creed: Syndicate… actually looks pretty cool.

I mean, none of the characters look to be losing their faces, or falling through the city, or <insert bug here>, so that’s already a marked improvement over last year’s game.

Plus, a London setting? Way cooler than last year.

In any case, you can take a look at the bloody launch trailer below, and let us know if you plan to give this year’s Assassin’s Creed a chance? Me? I’ve got about 100 games in my backlog right now, but I’m definitely itching for some of that parkour action.

You can also take a look at the ‘Gangs 101’ video below, in which director Scott Phillips takes us through the new gang and influence system in Syndicate.

Assassin’s Creed: Syndicate hits Xbox One, PS4, and PC tomorrow!

Well it’s about time. The incredibly fun to watch vignettes covering all the perks you can experience in Fallout 4 is coming to a close. We’ve had StrengthPerceptionEnduranceCharismaIntelligence, and Agility. Now it’s time for us to get Lucky!

It’s a bitter sweet moment now that this campaign is over. We’re sad that we don’t get to see anymore new videos coming out of Bethesda, but at the same time that means FALLOUT 4 is almost here!

Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

We all knew it was coming. There were plenty of rumors floating around about the legendary developers status at the company, but on October 9th Hideo Kojima left the studio he had worked at for almost 30 years for the last time.

In a writeup by The New Yorker, and insider at the company was in attendance at a going away ceremony for the legend. He said that the overall air of the event was “a rather cheerful but also emotional goodbye.”. He went on to mention the Konami’s President Hideki Hayakawa and it’s CEO Sadaaki Kaneyoshi were not in attendance. Not really a surprise is it?

The article goes on to talk about WHY Konami is doing what it’s doing. Nothing knew if you’re an avid gamer, but the long and the short of it is this: Mobile games are cheap to make, and micro transactions are insanely popular. With the first year of Konami’s mobile game “Dragon Collection” a boost of profits in the neighborhood of 80%! What would you do if you were Konami and you were looking at all that juicy Yen?

Kojima’s non-compete clause is up in December, and he becomes a free agent. You KNOW the entire industry will be clamoring to hire the developer.

Where would YOU like to see Kojima go? What company would utilize his abilities the most?

UPDATE

As of the writing of this piece, Kotaku published a translated article from TokyoSports (which directly quotes Gamespot)[There is a lot of fucking quoting and referencing going on with this whole deal.] that Konami official are directly refuting the statement that Kojima is done with the company.

Currently, Kojima and the development team are finished developing Metal Gear Solid V and are taking a long time off from work. (When asked about the going away party their response was) We’re not sure what kind of thing this was.

So maybe Kojima is still sticking around with Konami? The “vacation” line can be speculated that this is just a long gradual fadeout, as the company has a habit of taking employees and redeploying them at other posts, such as janitors or assembly line workers.

Guess we’ll know for sure in November if Kojima is working over at Nintendo.

UPDATE

This picture recently surfaced from Twitter. Looks like a going away party to me!

CRvvlQ8WwAAWZar (1)

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Destiny Emotes are overpriced.

Fallout 4 Live Action Trailer is badass.

Fallout Shelter has cloud syncing saves.

Star Wars: Force Awakens Disney Infinity 3.0 figures announced.

Battlefront will not have VOIP support.

Set photos from the Assassin’s Creed Movie released.

Rocket League gets a BTTF DeLorean.

Criminal Girls 2 get an overview trailer.

Tony Hawk Pro Skater 5.

Minecraft Story Mode.

Amnesia.

Disney Infinity 3.0.

Chibi Robo.

Splatoon.

Star Wars Battlefront Beta.

Metal Gear Online.

Lost Planet 2.

Extra Life 2015: 907Gamers

This Week’s Listener Mission Objective:

What control scheme do you use? Inverted or normal?

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In case you’ve been living under a rock for the last few years (OR aren’t really a gamer), let me tell you about one of the greatest charities around. Let me tell you about Extra Life.

Starting way back in 2008, The Sarcastic Gamer and its fans wanted to raise money for a local children’s hospital that a young girl named Victoria Enmon had been visiting for treatment of her acute lymphoblastic leukemia. The fans wanted to raise money in her memory and try to help out other ill children, so they came up with the idea of doing what gamers do best. Play games! So they all banded together, and had a 24-Hour gaming marathon. That year they raised $302,000 all of which went to the local hospital. The following year, participants in the first event wanted to find out a way that they could donate to their own local children’s hospitals so the Extra Life organization joined forces with The Childrens Miracle Network and the national Extra Life event was born!

Fast forward to 2014 and the 907Gamers, which was at the time a Facebook group with about 3,500 members. We joined in on the charity and started what would become our first gaming marathon. The first year, we set what was thought to be a lofty goal of $2,000. About 85 gamers all crammed into a warehouse and played games for a solid 24 hours. When things were all said and done, 907Gamers raised an amazing $11,518! All proceeds benefited the Providence Children’s Hospital in Anchorage.

This year they wanted to make the same goal, so they set it for $12,000. As of the writing of this article, they’ve already raised a staggering $39,754!

Now the national Extra Life event is Saturday, November 7th, beginning at 8 a.m. but due to scheduling, the 907Gamers are having theirs tomorrow! That’s right, Friday October 16th starting at 8 p.m.!

How you can get involved.

If you want to help out the 907Gamers you can donate to them directly HERE.

If you want to donate on my behalf, you can check out my Extra Life profile HERE. Now I won’t be gaming for the entire 24 hours, but if you catch our live stream you might see me up on the stage DJing!

Don’t want to help out the Alaskan Children? Want your donations to go more locally? Check out the official Extra Life page and find a local event or team in your area!

This is an amazing cause, and it’s stunning how generous how gamers can be. If you can’t donate, join a team and ask your friends and family to donate on your behalf!

It’s always great seeing video game companies taking their vision of an interactive narrative, and translating it to the “real world”. We’ve seen Bungie do it countless times and knock it out of the park. Now we can add Bethesda to that list. Check out The Wanderer for Fallout 4.

https://youtu.be/k3IlHBBGCIw

Granted it’s not 100% live action, but what is anymore these days? If you ain’t pumped full of silicon and CG then you ain’t getting attention!

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

Briefly: They’ve already taken on StrengthPerceptionEnduranceCharisma, and Intelligence, and today Bethesda debuted part six of their fantastic and hilarious Do You Know What Makes You S.P.E.C.I.A.L. ad campaign for November’s release of Fallout 4.

This week’s S.P.E.C.I.A.L. video focuses on Agility. Study it carefully to ensure your survival and to discover what makes you S.P.E.C.I.A.L.!

Seriously, these videos have been an absolute blast thus far, and I really can’t wait to see the final video in the series (mostly because that means that Fallout 4 is SUPER close).

You can take a look at the Agility video below, and be sure to let us know how excited you are for the game! Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

Holy crap guys. This game NEEDS to get funded. The team over at Gun Media have secured the rights to Friday The 13th and are turning it into an asymmetrical multiplayer game!

Initially designed as an original slasher concept, Gun Media were able to snag the rights to Friday The 13th from it’s creator Sean S. Cunningham. They are turning their brilliant idea into the first Friday The 13th game since the legendarily hard NES title. Check out the trailer, and Kickstarter pitch videos below.

Friday the 13th: The Game is a third-person, asymmetrical multiplayer title where one player controls Jason Voorhees while the remaining seven control camp counselors trying to survive the night.That’s right…1v7 multiplayer set in the semi-open world of Camp Crystal Lake! It’s a classic horror fan’s dream, no shaky cam, no found footage. We want you to know we’re revitalizing the golden era of slashers, and putting you at the controls of each horrific, blood-splattered moment.

 

Friday the 13th is the definition of horror to the millions of fans around the world. A masked killer going after the young and vulnerable; it grabs our attention, it frightens us, and yet we all come back for more. Friday the 13th: The Game will give you the feeling of horror and dread that you expect from Jason Voorhees. This will be the ultimate asymmetrical horror experience unlike anything you’ve seen – a title we’re proud to introduce that is worthy of the name ‘Friday the 13th’.

This looks freaking incredible, and I am pretty sure that Gun Media is going to knock it out of the park. They’ve assembled a team that consists of the films creator, Sean S. Cunningham, Tom Savini and Kane Hodder (the most recent actor to don the Hockey Mask of horror).

They’ve already raised just over $177k of their $700k goals. For more information be sure to head over and check out their Kickstarter to check out their Pre-Alpha screenshots!

File this under “Odd Decisions”. EA has just confirmed on their Twitter that Star Wars Battlefront will NOT feature in game VOIP.

 

They go on to say that the only way you will have voice chat on consoles is if you use the built in party system on either the PS4 or Xbox One.

In previous “Battle” titles (BF4 and Hardline) there was in game VOIP on the PC versions of the games, though in all my hours of playing Battlefield 4 I only used squad chat ONCE. That’s not to say that it was an unused feature by some, but if it is something that DICE and EA saw little usage of, then cutting it from the features list makes sense.

What doesn’t make sense is the lack of inclusion on consoles. You have to have a premade party to be able to chat, which this particular geek thinks is absurd. Games like GTA Online and Metal Gear Online have built in team chat, so it not being added to Battlefront seems odd.

Battlefront, unlike other DICE titles, does not feature a squad function. Where multiple players join a five man group, where a squad leader can designate objectives as targets and is a mobile spawn point. They do have an option to have a “partner” but it is a max of two players, so if you run with two other buddies then someone is getting left out.

Is the lack of VOIP dissuading anyone from getting the game? Let us know!

Well Guardians, it’s finally here. Microtransactions have hit the Tower and Bungie is starting to count the dollars.

It was recently announced that Tess would be returning to the Tower and would be bringing with her access to the Everest Trading Company. What would this new company be offering? EMOTES OF COURSE!

The emotes can be purchased for Silver, a new ingame currency that can be obtained by giving Bungie some of your hard earned dollars. Here is the current pricing structure for Silver.

500 Silver – $5

1,100 Silver – $10

2,300 Silver – $20

Each player is given 400 Silver gratis right now, so you can get your hands on some of the emotes right away. The standard emotes are 200 Silver each but the two Legendary Emotes at 500 Silver. You’ll want to pony up for that extra hundo of Silver, because you can get your hands on The Carlton dance from Fresh Prince! Check out the video below for all the emotes.

If you’re an intrepid collector, you’ll have to fork over $38 to net yourself 4,200 Silver to get them all.

What do you think? Are these worth the price?

This is the year of Back To The Future, and this is the month of Marty McFly’s adventure into the distance future! The folks over at Psyonix have teamed up with Universal to bring us the greatest time machine ever! Check out the quick teaser below.

https://youtu.be/MWTGyIwgvZw

The DeLorean Time Machine will be available for purchase on the legendary date, October 21st 2015. You can add it to your collection for a mere $1.99 or if you want more content, snag the Battle Cars DLC for $3.99 tomorrow!

 

The community behind trying to find proof that Half-Life 3 is actually coming out is an odd one. They will wade through emails, press releases, corporate photos, employee manuals, and as it turns out patches for Dota 2. 

An intrepid, or utterly insane, group dedicated to piecing together the Half-Life 3 mystery. In the most recent update to Dota 2, it appears that valve added a very interesting text file. Labeled “HL3.txt” it mentions your basic stuff, characters reaction to damage, elements spawn rates, and basically all the crap you’d expect to see in a patch for a MOBA. BUT, and it’s time to don your tinfoil hat, there is THIS juicy nugget of info.

string m_Id = “Element.npc_turret_ceiling_pulse” string m_FriendlyName = “npc_turret_ceiling_pulse” string m_TooltipOverride = “” string m_HelpText = “Combine Pulse Ceiling Turret”

Did you see that? “Combine Pulse Ceiling Turret”! HALF-LIFE 3 CONFIRMED! Yeah, no.

Basically this means nothing, but the HL3 truthers are desperately clinging to anything in hopes that their beloved game is still coming out. This is most likely just references to a game type in Dota 2, or a Half-Life themed map.

Our second cousins over at FunHaus pretty much blew a hole in any of the theories that existed on the much sought after game, when a Valve insider dished on the status of the game.

We won’t know for sure until the patch for Dota 2 goes live, but we can pretty much guarantee that Half-Life 3 ain’t coming out any time soon.

Briefly: They’ve already taken on StrengthPerceptionEndurance, and Charisma, and today Bethesda debuted part five of their fantastic and hilarious Do You Know What Makes You S.P.E.C.I.A.L. ad campaign for November’s release of Fallout 4.

This week’s S.P.E.C.I.A.L. video focuses on Intelligence. Study it carefully to ensure your survival and to discover what makes you S.P.E.C.I.A.L.!

Seriously, these videos have been an absolute blast so far, and I can’t wait to see the rest of them (mostly because that means that Fallout 4 is SUPER close).

You can take a look at the Intelligence video below, and be sure to let us know how excited you are for the game! Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

The last 24 hours have been interesting. Ubisoft started a mysterious live stream on their YouTube channel. A static shot of of some cave paintings, rhythmic chanting and the crackle of a fire. Then, the now suspended Twitter account for IGN Turkey let loose with the news that Far Cry Primal was the next in store for the franchise. Still, the live stream ran for almost 24 hours. And then we got ourselves THIS trailer.

The award-winning Far Cry franchise that stormed the tropics and the Himalayas now enters the original fight for humanity’s survival with its innovative open-world sandbox gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.

Welcome to the Stone Age, a time of extreme danger and limitless adventure, when giant mammoths and sabretooth tigers ruled the Earth, and humanity is at the bottom of the food chain. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators, and outsmart enemy tribes to conquer the land of Oros and become the Apex Predator.

 

Key Features:

 

– RISE ABOVE EXTINCTION
You will play as Takkar, a seasoned hunter and the last surviving member of your group. You have one goal: survival in a world where you are the prey.

 

– STONE AGE BY FAR CRY
This isn’t the Stone Age you thought you knew. This is the Stone Age with irreverence and mayhem. This is the Stone Age by Far Cry.

 

– A WORLD RULED BY GIANT BEASTS
After the last Ice Age, the glaciers retreated to leave behind a land blooming with nature and resources where humans and animals alike can thrive – provided they have what it takes to prove their dominance.

 

This is an interesting departure from the previous three titles. The player is sent back in time, to ancient time. I definitely got vibes of The Forrest, Ark and other survival games in a similar ilk.

With Far Cry Primal and Horizon Zero Dawn, the hunting pack motif is going to be really strong in the next couple of years.

You can catch your own copy of Far Cry Primal February 23 2016 on PC, PS4 and Xbox One.

Name: One Piece: Pirate Warriors 3

Platforms: PS4, PS3, PS Vita, PC, (Reviewed on PS Vita.)

Publisher: Namco Bandai Games

Developer: Omega Force

MSRP: $59.99 (PS4), $49.99 (PS3, PC), $39.99 (PS  Vita)

 

If there was one thing that I learned last year, it was that I REALLY like Warriors games… With the right coat of paint. After giving up on these types of games years ago, it wasn’t until I was taken in by the Legend of Zelda universe in Hyrule Warriors that I fully understood the joys of taking on thousands of enemies single handedly. The reason for my change of heart was simple: playing with generic soldiers or characters based on historic Japanese figures was boring. Playing as characters I recognize and have an attachment to on the other hand, is way more exciting! Keeping this in mind, I loaded up One Piece: Pirate Warriors 3, the Warriors title based on the long running One Piece anime and manga series, (though I’m sure that goes without saying,) with the expectation of wiping out waves of enemy pirates with some crazy, over the top attacks as the Straw Hat Crew. In that sense, it delivers and then some, but won’t do much to sway non-fans of either the anime, or the genre.

Like previous games in the Musou genre, Pirate Warriors 3′s main focus is making you feel like an unstoppable monster as you take your favorite pirate and begin tearing apart entire armies with your various skill sets. While being so powerful is always satisfying, games of this nature tend to get repetitive quickly as limited combos, similar characters and a lack of growth tends to sap the fun from the novelty. This is less of a problem with One Piece, because even though complaints about repetitiveness still holds true, this version does a great job of masking it with a large variety of highly varied characters. Whether you’re rapid punching the Marines into submission as Luffy, showing off your series of stylish kicks as Sanji, or anyone in between, each of the 37 unique characters, (not counting the variations of the same characters post time skip,) feel distinct enough to keep the combat fresh as you experiment with new combos. As you play, each character will gain EXP that extends their combo trees as well, so the more you play, the more the possibilities open up. It’s not much different than what you start off with, but I found mixing up my game plan and finding ways to empliment new attacks into my repitoire was one of its highlights.

One Piece Pirate Warriors 3 E3 Screen 3

When you’re not beating hundreds of enemies simultaniously, you’ll be defending your friends and territory thanks to the light strategy elements present in the genre. Some missions will task you with protecting a particular partner, while others will ask you to find certain items in the field. Oftentimes, defending land that’s being protected by your allies while claiming enemy territory through sheer force will help reduce the amount of enemies on the field, which is often key to winning your latest battle. The best missions however, are when you have to go up against an opposing general with abilities similar to yours. Sure, the AI is rarely challenging, (on the first run at least. Multiple hidden difficulties force you to think before you act,) but it’s still fun to go against someone who’s considered more of an equal, and less of a glass cannon like the rest of the fodder.

But when your own skills won’t be enough to ensure victory, you can always rely on your friends to lend a hand. By introducing the new Kizuna Rush attack, up to three of your CPU controlled partners can join in to create a huge, screen clearing onslaught to destroy your opponents with. By building up the Kizuna Meter by having your partners help extend your combos, these are some of the most over the top attacks you’ll find in the game, and they’re oh so satisfying to pull off. And when you want a little more intellegence to go with your partner’s assistance, you can jump in either online or locally, and wreck stuff up with a friend.

If online isn’t your thing, there’s plenty to do by yourself. Pirate Warriors 3 is highlighted by its extensive story mode, which takes both single and multiplayers through the beginnings of the series, (when Monkey D. Luffy recruits Zoro to be the first official member of the Straw Hat Pirates,) past the time skip and up to the most recent storylines with an original ending to cap it off. If you’ve kept up with the series off and on, you won’t have any trouble following along with the story missions, which do a good job of setting up each scenario with limited time both before, during and after missions, all of which are fully voiced by their Japanese actors. Outside of the actual storytelling portion, the in game content is strong, with unlockable coins and side objectives which can be used to unlock characters, abilities and upgrades for your crew. As what I see as a way of rewarding fans of the series, some of the story sensitive objectives have certain details hidden until you complete the stage. If you found them on your first run, congratulations, you know what you’re doing! If not, then the objective becomes spelled out on a second run, making it easier for beat em up fans who aren’t as well versed in all that is One Piece.

One Piece Pirate Warriors 3 E3 Screen 1

The real meat of the game however, is in the Dream Log, a type of mission mode that has players choosing whatever character they like and taking on specific challenges, which usually leads to some of the best unlockables. Ranked in difficulty based on how high your level should be, each completed island will branch off to others, which usually leads to an increase in difficulty. By alternating between Story and Dream Log, grinding is kept to a minimum, (while still necessary to an extent,) to keep up with the more demanding challenges, but is rarely too tough to handle, (again, until the harder difficulties are unlocked.) It’s a well balanced, properly tiered method to unlock content over time, which helps keep the addiction factor up even after the game play gets stale.

Unfortunately, the stale game play is Pirate Warriors 3′s biggest flaw. No matter what the coat of paint is, and no matter what ways the developers mask it with its character variety, you’re still mostly just mashing buttons for hours on end. That’s not to say it isn’t fun, especially if you’re a fan of One Piece, but the experience is likely to wear thin before you’ve beaten every Dream Log Island, seen every Story Mode cutscene, and before you’ve bought all of the many unlockable items with the money earned in battle. It’s a flaw that’s hard to stamp out since the repitition is part of what makes the genre what it is, but it’s still worth noting that if you’re not a One Piece fan, and especially if Musou games bore you to death, this won’t do anything to change your mind.

One Piece Pirate Warriors 3 E3 Screen 2

In the end, One Piece: Pirate Warriors 3 is a hidden treasure in the world of Warriors style games. The large cast, character variety, varied missions and trove of unlockables will keep fans of either the franchise or the genre playing for hours on end, eithe with a friend, or by themselves. At its core however, it’s the same kind of game we’ve been playing for almost 15 years, so if the unique style of the game doesn’t do it for you, or if you were burnt out on the genre long ago, you’re not going to find anything here to change your mind. Other small nitpicks, like it not feeling like a big enough evolution from its predecessors, or not allowing all modes to work with online play, do little to detract from the overall fun factor, making Pirate Warriors 3 a journey One Piece fans will do well to embark on.

tl;dr:

+ One Piece and the Musou genre make a great combination, with rewarding, over the top attacks.

+ Mission and character variety keeps the game fresh for longer than expected between the Story and Dream Log modes.

+ The story is well told, easy to follow and manages to stay concise, never letting the player feel lost, even if they haven’t kept up with the 800-ish chapters of the manga.

+More unlockables than you’ll ever need.

+ Local and online co-op!

– Still repetitive, even if it has longer legs than most games in the genre.

– Doesn’t do much to differentiate itself from other Musou games outside of the One Piece name.

Not all content is online compatable.

 

Final Score: 4/5

Game: J-Stars Victory Vs.+

Available For: PS4, PS3, PS Vita, (Reivewed on Vita.)

Publisher: Namco Bandai

Developer: Spike Chunsoft

MSRP: $59,99 (PS4), $49.99 (PS3) and $39.99 (Vita, digital only.)

Importers went crazy back in 2014 when J-Stars Victory Vs. hit the Japanese PS3 and Vita. This crossover fighter that brought together Shonen Jump’s most popular franchises and characters into one explosive package was never expected to arrive outside of Japan. Much like Jump Superstars for the Nintendo DS, we figured licensing issues would be tough to sort out, especially for a niche title such as this. Yet, Namco Bandai surprised us late last year when they announced that not only would the game receive a Western release, but it would include an extra game mode and a PS4 release as well! Now dubbed J-Stars Victory Vs.+, characters from Dragon Ball Z, Naruto, One Piece, Bleach, Yu Yu Hakusho, Rurouni Kenshin, and so many more franchises will finally get to brawl in the West. Now that the title has come and gone, was it worth the wait?

J Stars uses a somewhat basic model for its fighting mechanics, which typically take place as a two on two showdown with a third character acting as support. Standard matches end once the first team reaches three KO’s, but can vary depending on how many people are fighting in that particular battle. On the surface, every character is essentially the same, with a weak, strong, and special attack button making up their offense. Special moves cost meter, which can be charged up at any time, while tapping the block button right before you’re hit results in a teleport behind your opponent, leaving them wide open. I mean sure, you could just block, but absorbing too many hits will result in a guard break, with no choice but to accept your incoming punishment. Double jumps, dashing, and the ever important lock on button round out the game’s basic functions, with these three moves being especially vital since it would be easy to get lost in the game’s mostly large 3D arenas. Nothing sucks more than getting ambushed because you had no idea where the enemy was.

J Stars Victory Vs Screen 3

Using a unique momentum meter that constantly fluctuates as the fight goes on, once one team shifts it all the way to their side, the team will be able to activate their Victory Burst, a temporary state where their attributes are slightly boosted. More importantly however, is that players can choose to sacrifice time in this state in exchange for an Ultimate Attack, your character’s strongest ability that has the potential to do HUGE damage to the opposing team. Great for when you’re behind in a battle and need to shift the tide of battle, or when you’re dominating and want to put an exclamation point on your win, watching these animations, (and the resulting destruction,) is often rewarding.

As I mentioned, at first glance, each one of the 39 playable characters has similar combos and team attacks, making the core mechanics feel repetitive quick. What fixes this however, is that most characters have special properties that usually reflect their powers from their respective properties. For example, Goku and Vegeta can both charge up their second meter just as fast as their first, (as opposed to most of the cast’s meter gain slowing down after the first one is filled,) and once maxed, results in a Super Saiyan transformation. Naruto absorbs and stores his energy all at once, doubling his meter after risking precious seconds being completely vulnerable, can switch to Sage Mode, giving him the option to throw his Rasenshuriken, and gains a completely different move set during a Victory Burst with his Nine Tails Mode! Yusuke will revive in his demon form at no cost if KO’d during Victory Burst, but will immediately fall once it ends, while Seiya will sport his golden armor… The list goes on and on. So while the depth of the mechanics might not be all there, the special traits of each character still keep most of the cast varied, especially for fans who follow these Jump properties closely.

J Stars Victory Vs Screen 2

Then again, what good are the fighting mechanics if we don’t mention the modes? J-Stars has a variety of ways to put this fighting to the test, including Free Battle, Arcade, Victory Road, Online and J-Adventure Modes. Most of these are your standard fighting game affair, with Free Battle letting you fight against the CPU or your friends locally with custom conditions, Arcade, where you fight a series of enemies with increasing difficulty, (though this game’s version has a variety of tracks to take on set by how hard it is to at the start, much like Mortal Kombat), and Online, where you fight friends and strangers alike in this strange space we call the Internet. Just expect lag. And rage quitting. And no penalty for those who quit while those who stay get no reward. If you couldn’t tell, Online isn’t worth the trouble.

While these staple features are all well and good, most of the game’s unique single player content comes in the Victory Road and J-Adventures modes. In Victory Road, players will pick a team and take on themed battles against the CPU, where you’ll have to meet certain requirements during battle to earn a 100% clear rating on each fight. As you progress, the fights will continuously alter their settings and completion conditions, so it’s constantly asking you to approach battles differently. Unfortunately, the game doesn’t actually tell you what the challenge conditions are until AFTER the fight, so that bit of forced replayability will likely have completionists playing through each fight more than once.

J-Adventure on the other hand, starts off strong, but wears out its welcome for far too long. Choosing between one of four paths led by either Luffy, Naruto, Toriko or Ichigo, each story follows these characters as they navigate Jump World, a land where all these characters exist in the same universe. While attempting to assemble a team of fighters to win an upcoming tournament, each path leads to different partners, support characters, and missions to find on the world map. Using a ship to traverse the world, (which gains enhanced mobility as the story progresses,) players will earn precious currency to unlock new ship parts, characters, and J-Cards, items that can tweak the attributes of your team, while leveling up their fighters. Unfortunately, this is a case of too much of a good thing. Each story is so long that it’s unlikely that players will be able to get through one path, let alone all four. The camera is too close to your ship, often leading to accidental battles against opposing ships in the environment, and with no way to back out of them once their triggered. What’s worse, is that once your main objective in the story mode is complete, a whole new plot point opens up, extending the game even farther when you’ll likely be tired of the adventure mode by then, kind of like certain Shonen Jump stories that drag on 500 chapters past what should have been their ending point. Even though I had fun playing J-Stars, the combat is too shallow to maintain interest for that long, especially when you’re forced to play as the same three characters for the majority of these adventure sections.

J Stars Victory Vs Screen 1

So is J-Stars the dream crossover that Playstation fans have been waiting for? Not exactly, but that doesn’t mean there isn’t plenty of fun to be had. Between the huge character roster, the unique abilities for each fighter, lots of goods to unlock and plenty of modes to use them in, fans of at least a few of these properties will surely enjoy picking their favorite manga fighter and pit them against an opposing team. Yet, the shallow core mechanics, the overly drawn out story mode that’s seemingly mimicking the 700+ chapter stories from the Shonen Jump books, poor online and artificially lengthened content is sure to be put off some people. If you’re an anime or manga fan, you’ll surely have a great time with J-Stars Victory Vs.+, but everyone else would do well to get their fighting fix somewhere else.

tl;dr:

+ A huge roster that will surely satisfy the Shonen Jump faithful.

+ Unique abilities for most of the cast, adding a feeling of authenticity to their portrayal.

+ A good amount of modes to play around with.

+ Tons of unlockables, including characters, ship parts, and customizable cards.

– The core mechanics are shallow, forcing most of the characters to feel identical from a basic combo standpoint.

– Story mode is far longer than it should be, failing to keep an already repetitive experience interesting for long.

– Some modes like Victory Road are artificially lengthened by withholding challenge requirements, while the rest of the modes don’t offer anything new.

-Online is a mess.

 

Final Score: 3/5

Briefly: They’ve already taken on StrengthPerception, and Endurance, and today Bethesda debuted part four of their fantastic and hilarious Do You Know What Makes You S.P.E.C.I.A.L. ad campaign for November’s release of Fallout 4.

This week’s S.P.E.C.I.A.L. video focuses on Charisma. Study it carefully to ensure your survival and to discover what makes you S.P.E.C.I.A.L.!

Seriously, these videos have been an absolute blast so far, and I can’t wait to see the rest of them (mostly because that means that Fallout 4 is SUPER close).

You can take a look at the Charisma video below, and be sure to let us know how excited you are for the game! Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. That’s why Vault-Tec has prepared this educational video series for you to better understand the seven defining attributes that make you S.P.E.C.I.A.L.!

The wondrously hyped (and extremely expensive) LEGO Dimensions seems to be the ultimate “Toys to Game” property out there. When Gandalf, Marty McFly, Batman and Chell can all run through a Portal testing chamber together, you’ve got my attention.

https://youtu.be/0GcIsM2fDTI

Our own Josh Jackson has lamented the cost prohibitve nature of LEGO Dimensions. With some of the models and expansions yielding $30 for one hour of gameplay, I have to agree.

LEGO Dimensions is currently out on all platforms, sans PC Masterrace.

Seriously, Bethesda. Just give us Fallout 4 right now, okay? Every day they seem to be releasing more and more tantalizing tid-bits of information to keep us gamers excited.

Today they released this short little video detailing the Character System in Fallout 4. The new perk system looks WAY better than it was in previous titles.

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

Fallout 4 is getting closer and closer to our grubby little hands. Bethesda has us chomping at the bit with these awesome videos detailing all the different stats your character can have.

If you’re not up to speed, check out the others in the series!

Part 1 Strength

Part 2 Perception

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

Briefly: There is no way that I can pick up Lego Dimensions. The day that Nintendo’s Amiibo figures released, I decided that I would buy just one, and to this date I’ve purchased every. single. figure. I become addicted to things far too easily, and Lego Dimensions would be no different.

Which is unfortunate, because the game looks absolutely phenomenal, and mixes a ridiculous amount of properties together in an incredible amount of ways.

A new trailer for the game has just hit the web, letting us know that the always fabulous Allison Brie would be reprising the role of Unikitty in the game. It’s a hilarious new look at the game that’s going to sell a lot of Lego this holiday season. In the trailer, Alison gets pulled through the LEGO Gateway and into the digital game as Unikitty, the half unicorn, half anime kitten from Cloud Cuckoo Land, to battle alongside Batman, Gandalf and Wyldstyle in their quest to stop Lord Vortech and save the LEGO Multiverse.

The LEGO Dimensions Starter Pack includes a complete, mission-based The LEGO Movie level, plus The LEGO Movie Adventure World, an additional open-world environment, which can be unlocked with the Wyldstyle minifigure that comes with the game.

For fans of The LEGO Movie that want to customize their LEGO Dimensions experience, there will be a Unikitty Fun Pack with LEGO Unikitty minifigure and Cloud Cuckoo Car, an Emmet Fun Pack with a LEGO Emmet minifigure and Excavator, a Bad Cop Fun Pack with a LEGO Bad Cop minifigure and Police Car, and a Benny Fun Pack with a LEGO Benny minifigure and Spaceship. These highly collectible Fun Packs will provide new buildable characters and vehicles, as well as special in-game abilities. Every vehicle and gadget can be physically built and then rebuilt twice for a total of three different objects that do entirely different things in the digital game for massive variety.

Lego Dimensions hits PS3, PS4, Xbox 360, Xbox One, and Wii U on September 27th.

During Sony’s press conference at this year’s Tokyo Game Show, Spike Chunsoft officially revealed Danganrona 3, complete with its first trailer.

Originally said to have been in the works at last year’s TGS, this reveal trailer comes fresh off the heels of the latest game, Ultra Despair Girls, releasing in the West, so everyone should be on the same page when it comes to the story! Teasing a brand new academy, and a type of testimony called “skimmish,” where multiple classmates give their sides of the story at the same time, it’ll be even harder to cut through their words to find the truth. With Monokuma, Monomi, Shirokuma and Kurokuma all making appearances in the trailer, could they all be in the main game as well? Or were they simply stand ins for the yet to be revealed cast? All I know is that I hope that line about Togami being dead was only an example and not a spoiler.

Watch it below and tell us what kind of despair you hope the third main game in this popular text adventure will bring. Danganronpa 3 will release on the PS Vita, as well as making its console debut on the PS4, on a yet to be determined release date.

Pokemon.com has revealed some interesting details about the upcoming season of Pokemon X and Y out of Japan, much of which seems to hint at what the future may hold for upcoming iterations of the popular video game franchise.

In the latest news update, it was revealed that Zygarde, the hidden Legendary Pokemon that could only be found after the main story was completed in the Pokemon X & Y video game, will be getting a variety of new forms, (or “formes” as the cool trainers like to call them). More surprisingly however, is that Ash’s Greninja is also getting a physical change! Read up on the details from the official website below:

 

Zygarde Cell

Zygarde Cell: This stage has been identified as the single Cells that make up Zygarde. Cells do not possess any will or thought processes. They’re found scattered throughout the region. Since they can’t use any moves, researchers question whether they can even be called Pokémon!

Zygarde Core

Zygarde Core: At this stage, this aspect of Zygarde is little more than a part of the Pokémon’s brain. Unlike the Cells, the Cores are self-aware and can communicate with Cells and other Cores via telepathy. When a change occurs in the local region’s ecosystem, Cores have been known to take action.

Zygarde 10

Zygarde 10% Forme: Zygarde 10% is the Forme that the Zygarde Core takes when it gathers 10% of the Cells nearby. Capable of traveling over 60 mph (100 km/h), it defeats enemies with its sharp fangs and its incredible speed.

Zygarde 50

Zygarde 50% Forme: This Legendary Pokémon watches over and maintains the local ecosystem. Until recently, this was the only known Forme of Zygarde. In actuality, this Forme only has 50% of the Cells in its structure.

Zygarde Complete

Zygarde Complete Forme: This is the perfect Forme that Zygarde takes when the Core gathers 100% of the Cells. When the ecosystem is under threat, and the Core concludes that the 50% Forme will be unable to deal with it, the Core takes on the Complete Forme. Its power is said to be greater than that of the Legendary Pokémon Xerneas and Yveltal!

Ash-Greninja

Ash-Greninja: Plus, Ash’s Greninja takes on a mysterious new appearance in the latest season! Ash-Greninja is the form that Greninja takes when the bond between it and Ash is raised to the limit. The strength of their bond changes Greninja’s appearance, and it takes on the characteristic look of Ash’s attire. This phenomenon is also said to have happened just once several hundred years ago in the Kalos region, but it remains shrouded in mystery.

Those who follow Pokemon won’t be too surprised about Zygarde. While hidden legendaries receiving upgraded formes has been a thing ever since Deyoxs in Ruby/Sapphire, and has led to a third version starting with Platinum and Giratina, and it’s clear that this anime update is most likely leading to a Pokemon Z. Couple that with Zygarde’s low end stats compared to Xerneas and Yveltal, and we knew that something was up! Just not that the version we caught before was only 50% complete, (or that it can become a dog for some reason.)

Ash-Greninja is a completely different possibility entirely. With trainer customization being such a big deal in X & Y, does this mean a potential future version might let our Pokemon take up the appearance of our trainer if their affection his high enough? Or is this just a one off anime gimmick to help Ash’s Greninja stand out? We won’t know until a new game is eventually announced, so we’ll just have to throw out baseless speculation until then!

Share your thoughts with us on the subject below, and let us know what else you’d like to see in future versions of the popular game!

Join Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

Konami ceasing all AAA console titles.

Mighty No. 9 Beta delayed.

Third party QA companies warn of buggy games this holiday.

No Divas Revolution For WWE 2K16.

Star Fox Zero delayed.

Tokyo Game Show roundup.

Persona 4 Dancing All Night.

Amnesia.

Disney Infinity 3.0.

This War of Mine iOS.

Metal Gear Solid V Ground Zeroes.

From The Depths.

Grand Theft Auto Online.

This Week’s Listener Mission Objective:

What retro console would you most like to collect for?

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With Ace Attorney 6 recently confirmed for an international release, it wouldn’t be long until we learned more about Phoenix Wright’s latest escapades. What better time to show your cards than this year’s Tokyo Game Show? At the event, Capcom released their first full trailer for the game, giving us a hint at what the turnabout lawyer has in store for his sixth outing.

Taking place in the kingdom of Kurain, this far off country uses a legal system known as “Futile Trials”. As the name suggests, all defendants are found guilty in this land that relies on mysticism over logic, especially with their ability to view the final moments of the victim’s life to pinpoint the culprit. Thus, this is a system with no defense attorney’s, but what happens when an ace attorney finds himself behind their walls?

The Ace Attorney 6 trailer implies that the next major game play addition will be the ability to examine the victim’s final moments, doing its best, mystic impression of Minority Report. As expected, Phoenix will find contradictions in these scenes, ultimately proving his client’s innocence as only an ace attorney can.

But we can’t discuss the trailer without pointing out its peculiarities. Like where are Apollo and Athena? Let’s hope Phoenix isn’t riding solo here, since I would love to see them develop more, especially after how well the fifth game handled them. And wait… Did they say Kurain!? Based on the theme of the trailer and the shape of the 6 in the title looking like a magatama, it seems like we’re heading back to the spirit channeling days of the original trilogy. If that’s the case, where’s Maya? Isn’t she the Master? What about Pearl? If nothing else, we can almost guarantee that we’ll be seeing the Fey girls again, but how has the Kingdom of Kurain drifted so far from the Kurain Villiage that we saw in the past? Are they even directly related outside of name? Agh, the questions!

We’ll find out when Ace Attorney 6 releases worldwide in 2016. What our your theories? Share them below!