Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Mostly spoiler free discussion of Star Wars: Episode VII.

Namco-Bandai announcements.

Project X Zone.

New One Piece game announced.

God Eater game coming to the west.

Skylander’s Amiibo’s getting released individually.

Valve servers had a data breach over the holiday.

Tim Schafer and Double Fine Studios are doing some shady stuff over at FIG crowd funding.

Our Games of 2015!

Battlefront.

KOTOR.

Metro 2033: Redux.

Star Wars Force Awakens Disney Infinity.

Fallout 4.

Call of Duty: Black Ops III

Listener Mission Objective:

What is your favorite Star Wars game of all time?

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I’m going to have to be honest here. I haven’t really dived into a Call Of Duty game since Modern Warfare blew us away so many years ago. Sure, I’ve dabbled in the various sequels over the years, but I rarely felt compelled to give it too much time since I never felt that subsequent games changed things up enough to keep this never ending war interesting. Yet somehow, when Black Ops III was shown off during E3, Activision and Treyarch caught me by surprise with the wide open areas, high tech upgrades, and increased mobility that I would have never expected from the long running FPS. It was almost as if it wasn’t Call Of Duty at all! I couldn’t help but be intrigued (or dare I say excited), for how these new, potentially bold steps forward would shape the popular franchise. After spending an extended time with the game however, it’s clear that while some positive strides are definitely present, it doesn’t do enough to shed its decade old mechanics, for better and for worse.

BlopsIII4

Taking place several decades after the last Black Ops game, it’s clear that despite what Ron Perlman might try to tell you, war has changed quite a bit between games. With a greater emphasis on technology, ground warfare is dominated by mechanically augmented soldiers, as well as a machine army that serves fortunate enough to be their buyers. After a rescue mission with your team goes horribly wrong, your character, (which can be customized with a few limited options,) must literally be rebuilt to stay alive. Now with a new body equipped with a variety of advanced abilities, you and your team are tasked with unraveling a conspiracy that’s seemingly headed by one of your own.

Considering the premise revolves around becoming a killing machine, it’s safe to assume that this would come with a ton of awesome ways to wipe out your enemies as you traverse through each of the game’s 11 campaign missions. In this aspect, Black Ops III delivers well enough. Featuring its own level up system that’s separate from the multiplayer modes of the game, killing enemies, completing special tasks and playing on higher difficulties rewards soldiers with upgrades that they can take with them into battle. Moves like double jumping, wall running and machine hacking join up with some more unconventional abilities like summoning incendiary insects to help make the experience your own. This is aside from the abilities you start with, like built in night vision and tactical vision, which lets you see enemies behind cover as long as any one of your allies has eyes on them. These advancements are further highlighted by a by the numbers story that’s brought to life with the help of some incredible looking scripted events, not to mention Hollywood talent like Christopher Meloni of Law and Order: SVU fame.

BlopsIII5

But while these abilities are all well and good, the campaign experience falls apart somewhat due to the fact that most of these abilities are either impractical when it comes to picking off enemies in the much improved open environments, or are so situational that you rarely have a use for them. In fact, aside from the tactical vision, (my personal favorite,) it felt like the most efficient way to progress was by taking cover until you heal, (a nifty android power that you had before your robot transformation for some reason,) shoot, rinse and repeat. If that sounds familiar, it’s because this is essentially what you have had to do in every COD game for the last 10 years. The robotic enemies go down almost as easily as the humans, and aside from the occasional mech or vehicle fight, the combat feels pretty standard. Despite offering custom load outs, all those awesome new powers, and a variety of new movement options, none of them really matter when there’s no point in using them.

Despite these abilities largely falling flat, one area where Black Ops III really shines is the amount of content it features. Aside from the campaign and multiplayer, Treyarch’s latest also features not one, but two zombie modes to delve into. The first one is the Zombie Mode you may be familiar with from past games. Except this time around, the experience is anchored to its own story, featuring four *really* awful people who are locked in a 1940’s era city that’s swarming with the undead. Tasked with finding artifacts that unlock even bigger secrets, this mode is about as crazy as we’ve come to expect. Being able to spend points earned through combat to transform into tentacle monsters, gather bubble gum that gives players additional perks, materialize weapons, and set traps, all while conversing with a disembodied voice, is the norm when exploring this feature. Zombies is a nice break from the standard modes, as a much more lighthearted, arcade style mode compared to the proper story.

BlopsIII1

Speaking of the story, the undead have finally been introduced into the game’s narrative, so to speak! Featuring a new Nightmare Mode, this second zombie focused mode acts as an alternate version of the campaign, where a new character fights alongside the soldiers in the main game across the same maps, except each one is swarming with monsters. Since this character is pre-established, she comes with many of the powers you had to unlock originally, receiving improved mobility from the start. Easily the most “video game” part of the package, the floating weapons, breakable crates, floating over hordes of enemies, and possessed teddy bears feel like a call back to games of old, when things didn’t have to make sense! Still, by reusing the maps from campaign, Nightmare ends up feeling like a bit of a chore to get through if you finished the main story first, since all of it is just a retread with different enemies. Still, it’s a fun distraction that helps the game get a lot more mileage, especially with friends.

And friends are what really make Black Ops III stand out. Even more than the new abilities or the expanded modes, the most enjoyable part of the overall package to me was the ability to team up with friends in every mode in both online on local modes. Sometimes, it’s the simple things that make a game most enjoyable, and considering how it seems like games these days are going to war against split screen, it was so refreshing to be able to plug in the second control and run through all these modes with the wife or friends and just go crazy. So what if the graphics take a huge hit? All I know is that those bland fights that I was talking about earlier were a lot more enjoyable when we could tackle them from different angles as a team. Couple that with the tactical vision I mentioned, and the strategic possibilities increase quite a bit. And if the dip in visuals bothers you that much, online has you covered! The only mode that makes little sense to include co op is in multiplayer, where preset loadouts don’t really work when you can see what you’re opponent’s doing in the corner of the screen.

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Speaking of multiplayer, you can’t talk COD without talking about the online modes, which is essentially why people keep coming back for more. This time around, in addition to customize your loadouts, weapon appearances and perks, players can pick one of nine Specialists, each of which have a special weapon or ability that’s unique to that character. Much like the campaign, movement has been improved quite a bit, with the wall run, slide and double jump abilities all being available from the start. But unfortunately, again, like the campaign, none of these added moves feel like they give you any real advantage. After all, why wall run into a double jump over a balcony when you can just as easily get killed by a sharpshooter or a nearby camper? Considering COD is somewhat notorious for quick deaths, it doesn’t take much for all of that effort to go to waste.

Aside from these new features, nothing much has changed in terms on online multiplayer. Kill streaks still net extra abilities, most matches are still a mad rush to the middle where everyone drops dead, only to start it all over again, and you’re more than likely to hear a bunch of strangers screaming in your ear. The maps were fairly small considering how many movement options you have, but my biggest issue was the lack of players in each mode. While not necessarily a fault of the game, it’s annoying when I would really want to play one of the capture, escort or defend modes, only to get constantly booted out because everyone’s in Team Deathmatch.

BlopsIII2

When it comes down to it, the most frustrating part about Call Of Duty Black Ops III is that it takes so many positive steps forward that give us glimpses of what the series can become, but ends up falling back on its tried and true conventions. For those who still love the formula, I’m happy to say that you’ll find an enjoyable, yet safe experience. For the rest of us, the improvements made don’t make enough of a difference to change the minds of those who have tired of the series years ago. Yet, its numerous bonus modes and two campaigns, all of which are playable in both single and multiplayer co-op, help breathe new life into what feels like the same old song and dance when you’re by yourself. If you have a bunch of buddies to go to war with, still love the multiplayer, or haven’t tired of the campaign, Black Ops III is a great way to spend a few evenings, but it won’t change any minds either.

Final Score: 3/5

God Eater Burst arrived in 2011, riding on the momentum of Monster Hunter. Much like the latter series, the former caught fire in Japan, becoming a huge hit on the PSP. A sequel, remake and anime would follow over the years, while the West got the original under the name Gods Eater Burst, but came and went without much fanfare. The cult following it did receive has watched and waited, hoping for localization news for the latest games in the series. Thanks to a recent announcement from Namco Bandai at Jump Fiesta 2015 however, and it seems like we’re going to have a whole lot of God Eater to play in the summer.

Announcing both God Eater Resurrection, (an enhanced remake of the original,) and God Eater 2: Rage Burst for the Playstation 4, Playstation Vita and Steam, we’re literally going from years without a word on the series in the West to two games within the same season. Specific dates have yet to be announced, but as localized screenshots, specific release details, and any other pieces of news come out, we’ll be sure to share them with all of you!

Anyone else pick up Gods Eater Burst when it released and are excited for the sequels? Or maybe you got it when it was released for PS Plus a few months back? Even if you’re jumping into the world for the first time with Resurrection, let us know what you think about the series below!

Want to feel old? In a few weeks, it will be 2016, which marks the 20th anniversary of Pokemon, the monster collecting RPG that has remained a global phenomenon essentially since its debut. With the announcement of the original titles hitting the Virtual Console early next year, what better way to celebrate than with a ton of new hardware to kick off the celebration?

At least, that’s the case in Japan. Though the 2DS has been a retail fixture in the West over the last few years, Japan will finally get their hands on the handheld thanks to these special designs that represent each of the four versions of the debut titles. Launching with a Red, Green, Yellow and Pokemon Center exclusive Blue system, each one comes with a digital copy of the game that matches the color of the handheld. Check out the units up close below:

Pokemon Red 2DS

Pokemon 2DS Blue

Pokemon 2DS Yellow

Pokemon Green 2DS

For those who already have enough handhelds in the 3DS line, those with a New 3DS will be able to decorate their systems with a 20th anniversary Cover Plate set. Sprinkled with sprites from the old games, the only bad part about these plates is that they’ll probably only be available in the West through importing. Considering that the New 3DS got a quiet release as part of the Animal Crossing: Happy Home Designer bundle, then went through the holiday season without any Cover Plates released Stateside outside of the Nintendo World Store in New York, and it’s safe to say we’ll have to hit up our favorite Japanese retailers once the plates hit the market.

Pokemon 20th Anniversary Cover Plate

Lastly, whether one of the games is purchased through the bundles mentioned above, or downloaded independently through the eShop, each buyer will get a code to download the ever elusive Mew in their copies of Pokemon X, Y, Omega Ruby or Alpha Sapphire. As the original, and now, one of many event Pokemon that only come along once every few years in some cases, this is more of an incentive for trainers to take a return trip to the Kanto region. I mean, assuming they didn’t have enough of a reason as it was.

The only catch is that all of this awesome news is only confirmed for Japan. However, in recent years, The Pokemon Company and Nintendo have been pretty good with sharing the wealth, so don’t be surprised if we hear something about an International release soon. Well, except for those Cover Plates.

What say you, readers? Which 2DS would you get if you’re getting one at all? Are you excited for the eShop re-releases? Comment below with your thoughts!

Source: NintendoLife.com

If you’re a fan of the Hyperdimension Neputnia franchise like I am, but you’re not following them on their Facebook or Twitter accounts, then you’ve missed the team slowly rolling out the contents of the upcoming Megadimension Neptunia VII limited edition for the PS4. Never ones to hold back on special content, the final count ends up with seven different items for the hardcore Gamindustri faithful, all for an extra $25. Not bad, right?

First, is this PS4 skin featuring the NEXT version of Purple Heart, with the various Gamipics of the cast surrounding the edges. Adding a way to put a personal touch on your Sony console, the color scheme and set up goes really well with the console’s standard layout in my opinion. Check it out for yourself!

Megadimension Neptunia Limited Edition 4

Being able to display your Neptunia love on your console is all well and good, but what about the rest of your room? That’s where the poster comes in, showing Neptune in battle against the latest CPU to join the cast.

Megadimension Neptunia Limited Edition 8

Next is a slipcover and special box for the game, with each of the CPU’s prominently featured on the outside. From past favorites like Noire, Vert and Blanc, to the debuting Uzume, the special design might just be too adorable to handle.

Megadimension Neptunia Limited Edition 2

It wouldn’t be a proper limited edition without a soundtrack or art book, right? Luckily, in addition to the goodies listed above, we’re getting both! The art book shows off character designs and shares brief profiles of each of the featured characters, while the two disc soundtrack features Mr. Badd’s “daughters” from Victory and Re;Birth III on the cover.

Megadimension Neptunia Limited Edition 7

Megadimension Neptunia Limited Edition 6

 

But most importantly, we have to have our mascots represented, and what better way to do that than to bring one of them out in plush form? After weeks of reveals, the final item in this packed special edition is… Umio! This fish with a human face might give us uneasy memories of Sega’s creepy, sarcastic monstrosity, Seaman, but Umio is much easier to cuddle. Don’t believe me? See for yourself!

Megadimension Neptunia Limited Edition 5

As you might know, fans have been waiting on pins and needles to find out what will be included, especially considering previous sets have quickly sold out, only to be flipped for insane prices through second hand markets. If you don’t want to be left out in the cold, make sure to have your refresh buttons ready on January 7th at 10 PM PST! Retailing at $84.99, which is only $25 more than the standard game with so much more included, and this one’s feeling like a no brainer for someone like me who needs everything Neptune.

Has the limited edition convinced you to pick the game up? Share your Gamindustri love with us in the comments below, and be sure to check back with us as more news on Megadimension Neptunia becomes available.

Briefly: Sigh.

Were you looking forward to playing Uncharted 4: A Thief’s End on March 18th (after accepting that you wouldn’t be playing it this holiday season, that is)?

Well, sorry to be the bearer of bad news (again), but that’s simply not happening.

The impressive looking title has just received another, thankfully shorter delay, and will not be making its previously announced March 18th release date.

The reveal came via Playstation’s official blog, where Naughty Dog’s Neil Druckmann stated:

This is our largest Uncharted, and the team has been working incredibly hard to meet the challenge of closing out the game’s development in a timely manner. However, as we started to approach our final deadlines and started wrapping up the game’s levels, we realised that several key sequences needed extra resources to bring them to the finish line.

 

After carefully considering all of our options, we decided to extend our schedule, making sure that we get a few more polish passes before submitting our gold master (the final disc for manufacturing).

 

Pushing the date is not an easy choice, and we wouldn’t do it if we didn’t feel in our hearts it’s the best course of action for the game. To you, our loyal fans, we hope you’ll accept our sincere apology. We know many of you have been waiting patiently for Nathan Drake’s final chapter, and now we humbly ask you to wait a bit longer.

These multiple delays seem to happen more often than not these days, but at least we’re bound to get an excellend title when Uncharted 4 finally does release. The game is now set for an April 26th release, and it better. freaking. make. it.

Disappointed? Sound out in the comments below!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Smash Direct

Bayonetta added to Smash Bros. Lineup.

Corrin from upcoming Fire Emblem game added.

Kojima has officially formed a new studio, and is working with Sony Computer Entertainment.

Dead Or Alive Xtreme 3 Controversy.

Danganronpa 3 is coming… as an anime.

The Climb is going to be scary as hell.

Smash Bros. Cloud impressions.

Among the Sleep.

Shane plays COD co-op.

Fallout 4.

Valve fixed the rifles in CSGO.

Listener Mission Objective:

What is your most anticipated game of 2016?

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Did you know that legendary game designer John Romero pitched a PC port of Mario to Nintendo?

This morning, to celebrate the 25th anniversary of the popular DOS game ‘Commander Keen’, John Romero decided to look back through his archives and find an unreleased pitch to Nintendo for a PC port of ‘Super Mario Bros. 3’. It’s a very interesting thing to watch and imagine what could have happened if it was accepted. What do you think of the video? Do you think it would have been as good as it’s NES counterpart? Comment below!

 

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

System Shock 3 information has been leaked.

Things get heavy when we talk about the race to the bottom / free-to-play market.

Final Fantasy VII in game footage released.

Nolan North was so funny at The Game Awards

Value of video games?

Ni No Kuni II announced.

Smash Bros. direct incoming.

Nintendo NX rumours and discussion about Nintendo’s future.

We have a lot of unplayed Steam Games.

CS:GO R8 Revolver and adjusted spray pattern controversy.

Fallout 4.

Yo-Kai Watch.

WWE 2k16.

John Cena!

Listener Mission Objective:

Do you think modern AAA video games are worth $60? More? Less? Why?

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The dead live! Street Fighter Alpha favorite, Charlie Nash, is returning next year to consoles with the release of Street Fighter V. Fans can get a dose of Nash in the upcoming Machinima live action series Street Fighter: Resurrection. Check out the teaser trailer below!

https://youtu.be/mP8W-ezRwzk

Iconic heroes Ken and Ryu are reunited to face their deadliest threat yet. The long-presumed dead Charlie Nash is back, and is targeting legendary Street Fighter champions for mysterious reasons. Now it’s up to Ken and Ryu to uncover his lethal plan and discover if he is ally or enemy. Keep your friends close, and your guard up.

This announcement marks the return of director Joey Ansah (The Bourne Ultimatum, Snow White and the Huntsman), who in 2014 brought us the incredible Street Fighter: Assassin’s Fist. A live action retelling of Ken and Ryu’s back stories.

Set ten years after Assassin’s Fist, Resurrection stars Alain Moussi (Suicide Squad, X-Men: Days of Future Past, Pacific Rim) as Nash himself. Mike Moh (Empire) and Christian Howard (The World’s End) return as Ryu and Ken.

Street Fighter: Resurrection is a collaboration with Machinima and Capcom, and will premiere come March 2016 on the go90 streaming network.

Charlie Nash

Join Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

The Game Awards happened.

Konami’s lawyers banned Hideo Kojima from attending Game Awards.

FarCry: Primal.

Shaq Fu sequel.

Psychonauts 2 crowd funding starts.

/r/slutoon.

Game Award Winners.

Mortal Kombat X get’s Leatherface & Xenomorph DLC.

Project M canceled.

Platinum Games announces TMNT arcade brawler.

Call of Duty: Black Ops III.

Splatoon.

Nintendo Badge Center.

Listener Mission Objective:

What is your game of the year?

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At this years E3 the entire gaming community was stunned (well most of us were) when Square announced they were FINALLY releasing a remake of the legendary Final Fantasy VII. There were rumors going around for years (especially after the PS3 Tech Demo showing off FF7 assets was released), but we’re getting what we’ve been asking for!

Today, Sony released this trailer showing off in-game footage of the upcoming remake. Check it out for yourself!

First thing to notice, is that the game looks absolutely gorgeous! It’s like it could be a sequel to Advent Children for Christ sake!

The biggest take away from the in game footage, is that it looks as if they’re ditching the turn based/time based battle mechanics of the original, for an action RPG style from the upcoming Final Fantasy XV. That will undoubtedly cause a huge rift in the games die hard fans. I for one welcome the new battle system.

No release date has been announced, but you can be SURE you will find out here on Geekscape!

Like a plot point straight out The Wizard, Disney will be featuring a competition for Mario Kart 8!

Airing this Saturday, Clash of Karts: Mario Kart 8 will have eight of the country’s best youngster racers (all of whom our very own Derek Kraneveldt would DESTROY) teaming up with popular YouTubers in an attempt to win a grand prize. Personalities that are on board for the show are Strawburry 17, our friend Andre from Black Nerd Comedy, AtomicMari and SethBling.

The show is a one hour, multi round tournament with a grand prize winner announced at the end. You can catch Clash of Karts: Mario Kart 8 this Saturday, December 5th at 8 PM PST on Disney XD.

So scapists? What kind of video game competition shows would you like to see in the future?

Join Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Kotaku wears their hypocrite hat and excludes Penny Arcade Comic panning them.

Is videgame censorship the new gamer gate?

Play Asia Twitter war with Social Justice Warriors is the funniest thing from all week.

Is Battlefront worth $60?

Are brand new AAA titles worth MORE than $60?

FarCry Primal getting a debute at The Game Awards.

Tony Hawk Pro Skater 5 gets a big old content fix!

Force Awakens Disney Infinity playset trailer is out.

Megadimension Neptunia VII limited edition items revealed!

Super Smash Bros.

Call of Duty: Black Ops III.

Animal Crossing Amiibo Festival.

Star Wars Battlefront.

Fallout 4.

Listener Mission Objective Of The Week:

What Black Friday/Cyber Monday deals did you snag?

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Join Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

Heavy Rain & Beyond Two Souls coming to the PS4.

Sony developing PS2 backwards compatability for PS4.

Kotaku whines like little babys about being blacklisted by Bethesda and Ubisoft.

The Game Awards nominees announced & our predictions.

PS4 & Xbox One $299 Black Friday specials.

Fallout 4.

Animal Crossing Happy Home Designer.

Animal Crossing Amiibo Festival.

Yo-Kai Watch.

Xenoblade: Chronicles

Call of Duty: Black Ops III

Geekscape Giveaways:

Tweet @geekscapegames that you want Tales From The Borderlands, and you’ll be entered to win a copy of the game on Steam!

Listener Mission Objective:

With the ‘Tomb Raider’ reboot getting a director, who would you like to see as our new Lara Croft?

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Join Derek, Juan and Shane as they discuss the last week in video games!

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This Week:

Nintendo Direct.

Cloud from Final Fantasy VII joins Super Smash Bros.

The Legend of Zelda: Twilight Princess HD for WiiU.

Wolf Link Amiibo.

Pokémon Red, Blue and Yellow coming to 3DS eShop.

Did You Know Gaming Pokémon Snap.

Splatoon get’s a big update.

Star Wars Battlefront season pass woes.

Life is Strange physical release announced.

Red Dead Redemption sequel rumors.

The names your robot butler can call you in Fallout 4 is damn high.

Halo 5.

Fallout 4.

YO KAI Watch.

Call of Duty: Black Ops 3.

This Week’s Listener Mission Objective:

If you were a Yo-Kai, what kind of Yo-Kai would you be and what would you do?

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Briefly: Back in September, Nintendo fans everywhere were disappointed to learn that the company’s upcoming Star Fox Zero would not be making its 2015 release window. In the delay announcement, an apologetic Miyamoto noted that “the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016.”

As revealed at yesterday’s Nintendo Direct presentation, it looks like that game won’t quite make that Q1 release, but will instead hit the Wii U on April 22nd, 2016.

So, fans, we’ve got just five more months of waiting. At least we’ll have that Falco Amiibo to pick up on November 20th, right?

Are you looking forward to Star Fox Zero? Since you won’t be playing it this holiday season, what will draw your gaming attention instead? Sound out below!

Today was Nintendo Direct day, and it started off with a bang!

Twilight Princess is coming to the Wii U next year. It will feature upgraded HD graphics, new tighter controls and will feature Amiibo support with a brand new Wolf Link/Midna Amiibo!

Originally released for Wii and Nintendo GameCube systems in 2006, The Legend of Zelda: Twilight Princess HD is a visually remastered remake of one of the most critically acclaimed games in The Legend of Zelda series. The new game launches on March 4 in a bundle with a detailed new amiibo figure modeled after the Wolf Link and Midna characters in the game. The game will also be compatible with five other The Legend of Zelda amiibo from the Super Smash Bros. series. The game’s iconic soundtrack will be offered as a bonus for fans who pre-order the game from select retailers.

CTpLCOBUAAAHQ2R

The bit they showed in the direct makes me extremely hopeful. The graphics look tighter, and the controls will use the control pad. My biggest gripe with Twilight Princess was the crummy motion controls. I never finished the game, and lamented never picking it up on the Gamecube to actually beat. Going to hafta give it a whirl this time around.

You can snag The Legend of Zelda; Twilight Princess HD on the WiiU March 4th 2016!

This Friday, the next major batch of Amiibo, Nintendo’s wildly popular line of toys to life figurines, will make their debut alongside Animal Crossing: Amiibo Festival. Serving as the series’ first Amiibo representation outside of the Smash Bros. Villager, our favorite animal friends like Isabelle, K.K. Slider and the slumlord, Tom Nook, will finally be represented in figure form. If those aren’t enough for you, Mega Yarn Yoshi will release a mere two days later, exclusively at Toys R Us. Having special functionality in Yoshi’s Wooly World and sizing up as the largest Amiibo to date, (as well as coming with the highest price tag, with an MSRP of $39.99,) many a gamer will have a new friend to keep them warm during these long, winter nights.

Luckily, we were able to get an in person preview of some of these figures in advance. While we wait patiently for the day when these new toys can take up more of our shelf space, here are a few shots to hold you over until the weekend rolls around.

Amiibo Animal Crossing

Nook is thinking of ways to rip us off as we speak.

Amiibo Isabelle

Best girl.

Amiibo Mega Yarn YoshiJust the right cuddle size.

Between the sloped bases of the Animal Crossing set and the care that Yarn Yoshi seems like it received, it’s possible that these might become my favorite Amiibo yet! Which ones are you planning on picking up this weekend? Share your Amiibo plans with us in the comments below. And remember, this is a No Shades Zone!

While Nintendo has been better over the past year with revisiting some of their seemingly forgotten franchises like Star Fox and Chibi Robo, one much sought after series that is nowhere to be found is F-Zero. Looking to fill that void, the developers at Shinen Games, (the folks behind the Jett Rocket and Nanostray series of games,) have turned their attention to the race track with FAST Racing NEO, a futuristic, high speed competition that pits the galaxy’s greatest drivers against one another across a series of tracks. At this year’s IndieCade, we got a chance to check out what this promising title has in store for Wii U owners.

FAST Racing NEO Screen 1Opponents are relentless

Obviously modeled after the style of Nintendo’s own racer, NEO manages to replicate the sense of speed, and the punishing difficulty of the games that inspired it. Keeping up with each turn, figuring out when the best times to boost are, and fighting off opponents who will take the first chance they get to run you off the road all comes off as a seamless, adrenaline filled experience that comes off as if it were a sequel in a long running series as opposed to the developer’s first try at this type of game. Putting all of these pieces together as you zoom through the track is vital if you want to win, because once you fly off the road or end up getting your vehicle destroyed, chances are you can say goodbye to that first place position. The CPU in the runs that I played was relentless, ensuring that I was on top of my game each time.

Not content with just being an F-Zero clone however, NEO manages to pull away from the pack thanks to its unique boosting meter mechanic. Replacing the health meter is the boost meter, where driving over certain sections of the track will build up your stored boost for later use. However, these sections are color coated as either blue or orange, and will only reward you with that precious speed if you ship switches its force field to match the color of the track. Much like Ikaruga, changing colors on the fly is achieved with a simple tap of the button, but anticipating when the right time to switch is becomes a challenge in and of itself, adding some depth to an already strong outing.

FAST Racing NEO Screen 3Split screen co-op, and it still looks great? Who would have thought?

Scheduled for a 2015 release on the Wii U e-Shop, FAST Racing NEO is right around the corner. Complete with online and four player split screen races to accompany the game’s yet to be played single player content, and it’s looking like this indie title will be one to save your points cards for when the holidays roll around.

Are you as excited for FAST Racing NEO as we are? Let us know in the comment below!

For those who wanted a more traditional RPG out of the Pokemon series of games, the Mystery Dungeon series has been the go to series for about a decade. Putting players in the role of a Pokemon as opposed to a trainer who controlled the monsters by issuing commands, this dungeon crawler offers a different niche for the trainers who want something a little different. This tradition continues in Pokemon Super Mystery Dungeon, the next 3DS entry that brings the characters introduced in Pokemon X and Y to the forefront for the first time, with the same game play we’ve come to expect from these spinoffs.

Pokemon Super Mystery Dungeon Screen 3Surrounded by fire? Pikachu better let Piplup take care of things.

In the core game, gamers will once again take a personality test to determine which ‘Mon they’ll take direct control of. My demo didn’t offer the same luxury. Playing as Froakie, the latest water starter, myself and my CPU controlled partner, Fennekin, wandered through a craggy, mountain type area that was full of ground type Pokemon to fight against. Carrying over the rock-paper-scissors mechanics of the core games, this made avoiding danger a breeze thanks to my water attacks being “Super Effective” against my enemies, although PP restrictions still limited how much I could attack before needing to rest or use items.

Each floor is randomly generated as you traverse the dungeons, so no two floors will ever be the same. This means while there are more chances to find treasure or hidden opponents, you’re also more likely to run into unfamiliar terrain that can potentially trap you and your partner. For instance, I kept walking through a strange, purple cloud that was causing my screen to blink. After completely forgetting my years of experience as a gamer and wondering what was happening, I finally realized that this poison cloud was draining my health. If nothing else, you’ll always have to keep an eye out for obstacles, since you’ll never know what each dungeon floor will have waiting for you.

Pokemon Super Mystery Dungeon Screen 2The stories tend to be more in depth than your typical Pokemon title.

Promising all confirmed Pokemon to date, (although it couldn’t be confirmed as to whether or not Hoopa, who makes its U.S. debut on November 27th, the week after Super Mystery Dungeon‘s release, or the unannounced 720th Pokemon, will make respective appearances,) and a story mode that should be fairly deep, not to mention being complimented with tons of post game content if its prequels are anything to go by, and its looking like Pokemon fans everywhere will have their new time sink when Pokemon Super Mystery Dungon arrives in stores on November 20th.

Pokemon Super Mystery Dungeon Screen 1Super Mystery Dungeon promises the largest roster to date!

Which Pokemon are you hoping to run into first? Sound off below and let us know!

When it comes to spin-off games like the Mario Tennis series, one of the reasons why people keep coming back is to see what kinds of tricks the game throws in to make it fresh enough to pick up again. The Tennis series in particular has had everything from an RPG mode on the Game Boy Color, to the popular power shots in the GameCube days, while the 3DS iteration mostly fell flat in this writer’s eyes. How do you improve on the formula for its Wii U debut? If Mario Tennis: Ultra Smash has any say, it’s that bigger is definitely better!

Mario Tennis Ultra Smash Screen 2

The demo version that we sat down with featured your standard Singles and Doubles matches, with characters such as Mario, Luigi, Peach, Toad, Wario and Yoshi coming with their own play styles and stats. However, none of them can top Rosalina, as she throws her power around while gracefully floating along the court. Like previous games, tapping different combinations of the two main face buttons will trigger different types of swings, such as a lob, top spin or back spin. Using these techniques to catch your opponents off guard is just as rewarding as it ever was, bringing back the deceptively strong strategy element to this arcade style sports game.

But then again, if that’s all there was to it, then you might as well play any other tennis game and get a similar experience. In Ultra Smash however, Mega Mushrooms will slide across the court for one of the players to grab. Doing so will make the first character to touch it grow into a towering giant, much like how they did in the New Super Mario Bros. series that the item debuted in. When bigger, each swing is receives a drastic power boost, stunning and knocking back the player who rallies the ball back. Assuming you don’t catch your opponents sleeping with a ball straight to the face, (which happened MANY times during my play through,) the defending team is left with a tense, desperate struggle to defend their side of the net, a dynamic which has yet to be seen in the series until now.

Mario Tennis Ultra Smash Screen 3

If playing locally isn’t your thing, online play has been confirmed as well, so you’ll be able to match up against players from around the world. When real friends aren’t good enough for you, Ultra Smash also features full Amiibo support, allowing you to train them until they learn to slaughter you as bad as they do in Super Smash Bros. A single player tournament mode or mini games weren’t confirmed, but I’d be surprised if they don’t make it in the final game in some form considering they’ve been in every other version. No matter what mode you play however, motion control options have been completely removed in this version, so those who wanted to get their swing on are out of luck.

Releasing on November 20th exclusively for the Wii U, Mario Tennis: Ultra Smash might be the game you need to get your arcade style sports fix. Are you planning on picking this up? Comment below and tell us why!

Yoshi’s Woolly World is the cutest, most incredibly adorable game ever made, bar none.

I’m 25 years old, and I had no idea that a Yoshi made out of wool could have such such an intense effect on me. From the very second that I tapped the Yoshi Woolly World icon on my Wii U gamepad, I had an irrevocable, painful, exhausting smile on my face until the moment that I turned the console off.

Seriously. Sure, I watched the trailers, read Josh Jackson and Megan Haley‘s preview articles, and obsessed over the Yarn Yoshi Amiibo figures (just like I do over every Amiibo figure), but I really had no idea what I was getting myself into with this game.

See, it’s not just the yarn-style graphics that make this game adorable, but the incredible effort and attention to detail that developer Good-Feel and Nintendo have put into every single byte of Woolly World. From the sheer quantity of differently styled Yarn Yoshi’s (including one based on every single Amiibo that’s been released thus far), to the soft blur from the fuzziness of Yoshi’s wool, to the way that Yoshi’s legs turn into wheels when you’re running fast, a propeller when you hover jump, and a hammer when you ground pound, to the way that many of your enemies unravel when they’re destroyed, to the way that direction arrows are actually ‘pinned’ into the levels, and even the skeumorphic stitching and linen patterning … I could go on and on, but frankly, its beauty needs to be experienced, and each and every time I saw a visual element that I was unfamiliar with, I couldn’t help but laugh at how freaking cute it was.

Oh, and some of the Shy Guy’s hold crocheting hooks. Freaking adorable.

How’s the audio? Just as good. Composers Tomoya Tomita and Misaki Asada have ensured that every track in the game’s expansive soundtrack is toe-tappingly catchy, and Kazumi Totaka’s main theme is playing on repeat in my head all the freaking time. I can play Carly Ray Jepsen’s ‘Call Me Maybe’, Taylor Swift’s ‘Shake It Off’, Rick Astley’s ‘Never Gonna Give You Up’, or any other catchy-as-hell song, and the second that audio goes silent, Yoshi’s Woolly World‘s theme begins again. Gah.

https://youtu.be/zcXAzTtnagU

The game actually begins with a fairly somber moment. Craft Island is a place where a myriad of Yarn Yoshi’s live and laze around until one fateful day when Kamek comes and essentially destroys most of them. These creatures go from Yoshis to actual bundles of yarn, which Kamek puts in a sack and tries to make off with. Kamek’s pretty greedy apparently, as he fills his sack of former Yoshis too full, and proceeds to drop the newly-formed bundles of yarn all across the land.

Luckily,  two of the Yoshi avoid being turned into bundles of yarn (had they not, I don’t think we’d be playing the game), and set out on a mission to find Kamek, and to save their friends. It’s actually pretty interesting just how quickly Nintendo can make you feel for its characters, as after a less than two-minute long cutscene, I just needed to save my friends.

Having the bundled yarn strewn throughout each level actually makes for a far more interesting mechanic than the typical stars and coins that you find in most Mario titles. See, these are chunks of your friends, and if you find all five bundles in a given level, one of your friends once again becomes a colourful, patterned Yarn Yoshi. It actually makes me legitimately feel bad if I complete a level without obtaining all five bundles, as sure, I passed the course, but if I don’t find all of the bundles, one of my fellow Yoshi is doomed to never be whole again. It’s pretty heavy stuff.

And there are a lot of Yoshi to save. Once you save one, you have the ability to switch up the Yoshi you’re playing as, so you’re very likely to at some point find a favourite and abandon our classic green friend. Or, you’ll obsessively open you’re complete Amiibo collection just so you can see what each of the Amiibo-themed Yoshi look like… No, I didn’t actually do that, but I did have a blast tapping all of my open Amiibo and playing as the various characters. It’s an essentially useless, but pretty fantastic bonus to owning Nintendo’s little plastic figurines. Check out just a few of the amazing Amiibo-themed Yoshi right here:

Again, freaking adorable.

Most of the game’s many stages are a blast to run through (and as mentioned, all of them look spectacular), and the level variety is exactly what you’d expect from a Nintendo title. The amount of collectibles in the game are astronomical, albeit to the point of feeling like too much. There are bundles of yarn, daisies, beads, and stamps, and if you’re looking to find everything, the game’s many out of sight and secret areas are bound to take you hours upon hours to discover. The collectables, Are optional, so if you just feel like perusing through the levels, you don’t have to go secret-seeking, at all.

Obtaining collectibles will also unlock bonus mini games that are a pleasure to play through. From having a giant Yoshi rampage through a stage, taking out enemies and blocks in its path and swinging its tail to destruct obstacles, to having a motorbike Yoshi speed through a hilly, jump-filled stage against the clock, it was seriously tough not to get giddy each time I had the opportunity to play a bonus stage.

Another notable aspect of the game is just how accessible it is. This is clearly a title that’s been developed for all ages, and the game’s ‘Mellow’ difficulty mode ensures that gamers of all ages will be able to have just as much fun with it as I did. I could actually see Yoshi’s Woolly World, with its soft edges and incredible cuteness being the very first video game (or first non-mobile video game) that many kids will play, so the fact that I had so much fun with the game that’s just as friendly to children is a testament to the quality and care the Nintendo puts into its titles. The game also, as usual with Nintendo titles, but too rare in this generation, features some great local multiplayer (and supports most of the company’s current controller types), so it could even be the very first game that you and your kids play together. How cute is that?

Nintendo tends to be a company that releases its games in a relatively short time frame after announcing them. Aside from a couple of notable delays in Zelda Wii U and Star Fox Zero earlier this year, we’ll commonly see the company announce a game in one of its beloved (and missed) Direct presentations, or at E3, or another tradeshow, only to release them at retail just months later. That being said, the fact that this game was announced back in January of 2013 only to receive a release date in 2015, was slightly worrisome. I’m truly happy to say that Yoshi’s Woolly World, is an absolute blast, and is just as polished said you’d expect a AAA Nintendo title to be. It might even be more polished than we’re used to, as the attention to detail in the title is bewildering, and each element that developer Good-Feel added certainly adds to the heart of the title.

My only worry for Yoshi’s Woolly World is that it’s releasing so soon after September’s Super Mario Maker  it will simply be overlooked for the time being. Super Mario Maker‘s incredibly active community are extremely dedicated to the phenomenal title, and the sheer amount of user created levels coming out of that game are truly impressive. That said, Yoshi’s Woolly World  is definitely a title that is deserving of your attention, and even if it wasn’t the most adorable game ever made, its solid mechanics, worthy level design, and deployability would certainly still make it worthwhile.

Whether you’re 5 years old, 25, 50, or 100, you’ll find a lot to love with Yoshi’s Woolly World, and I can’t wait to see it top the ‘Most Adorable Video Games Of All Time Lists’ for years to come.

Yoshi’s Woolly World scores a 4.5 out of 5.

Blizzcon is popping off right now, and the first HUGE announcement out of the convention is a doozy. Not content being the forerunner for console gaming, PC gaming and now Mobile gaming, they want to move into the production of film and TV!

Activision-Blizzard Studios is going to focus on bringing the company’s countless award winning franchises to life. Ex Disney executive Nick van Dyke has been announced as the co head of the new division, along side a yet unnamed executive.

The studios first property is going to be a TV series based off the popular toys to life franchise, Skylanders. Skylanders Academy has an incredible cast attached. Justin Long, Ashley Tisdale, Jonathan Banks, Norm Macdonald, Harland Williams and Richard Horvitz.

They also have announced a Call of Duty film series, but no information past that has been released.

Activision Blizzard CEO Bobby Kotick was quoted as saying:

Activision Blizzard is home to some of the most successful entertainment franchises in history, across any medium. With the launch of Activision Blizzard Studios, our engaged fans can now watch the games they love come to life across film and television. Activision Blizzard Studios is yet another way we’re celebrating our players and fans, and we expect that our film and television productions will entertain and delight whole new audiences, as well. I’m excited that Nick and his team will be leading this important new growth opportunity for Activision Blizzard.

EX Disney executive Nick van Dyke, whom was heavily involved with the acquisitions of Pixar, Marvel, and Lucasfilm, was quoted as saying:

Activision Blizzard Studios has the unique advantage of starting with a library of world-class intellectual property that includes some of the largest franchises which have not yet been developed in film and television. Our library spans more than 30 years of global entertainment culture and, in the last 12 months alone, fans of Activision Blizzard properties have played and watched our games online for more than 13 billion hours. This gives us a huge, passionate and deeply-engaged audience that is hungry for more great content built from the universes they already know and love-and which are extremely broad in their appeal.

 

Activision Blizzard Studios is not just an exciting new business for our company, it is a synergistic complement to our core business. Our movies and shows will benefit from the remarkable IP created in our games and will further increase the awareness of, engagement with and passion for our franchises.

This isn’t the first time a video game studio has branched into film. Most recently Ubisoft created Ubisoft Motion Pictures and has brought their Rabbids character to TV and are currently producing the Assassin’s Creed Movie starring Michael Fassbender.

This news is potentially something that will make Activision Blizzard and unstoppable juggernaut. With the Blizzard IP’s ALONE garnering an incredible amount of praise and desire from fans for film adaptations. Who WOULDN’T want to see a Diablo or Starcraft movie?

For a genre that’s meant to bring family and friends together for some lighthearted fun, party games have this terrible habit of making people hate each other. Never just letting the roll of the dice decide the game, it’s become commonplace for the genre to rely on mini games, item collecting, and the ability to sabotage other players. While entertaining, it’s wise not to play with people that you actually want to stay friends with when the day is over.

Which is why after playing Animal Crossing: Amiibo Festival, I was pleasantly surprised to find that none of that tomfoolery was present when it came to our animal friends. Supporting up to four players with each Amiibo serving as a game piece, (much like Mario Party 10‘s Amiibo Party mode, complete with the annoying need to tap your character with each dice roll,) the citizens of the village aren’t out to harm their friends, but instead, spread happiness throughout the town. Each section on the board represents an activity, whether it’s shopping, styling your hair or participating in a competition. After an adorable scene plays out describing the event, it will award either Happy Points or Bells, with the latter being used to cash in for more of the former. The player with the most happy points at the end wins, spreading some much needed joy to the bloodthirsty world of virtual board games. That’s not to say that there aren’t ways to end up losing points or for other players to gain an advantage, but don’t expect three on one gang beatings either.

Animal Crossing Amiibo Festival Screen 2Each space describes an activity in town, like a trip to the salon!

In addition to this mostly passive method of play, the maps themselves are inspired by Animal Crossing‘s calendar system. With each turn taking up one day, the scenery and weather will change with each passing day. Though the amount of time a game takes can be customized, the standard matches will run through one full month, complete with special events for any holidays that happen to fall in that time frame. It manages to capture the spirit of why the series is so popular within a completely different genre.

With all of that said, that’s not to say that the mini games aren’t there. More specifically, Amiibo Festival has a dedicated mini game mode, pushing the theme of friendship even further by forcing the animals to work together in what can only be described as Nintendo’s version of Lost. Trapped on an island, the animal team has a certain amount of turns to gather materials to build a raft for their escape while quelling their hunger at the same time. Using materials to build tools like fishing rods for food, shovels for digging up hidden Pitfalls that would cost you your turn otherwise, or saving them for your great escape, this side game asks the animals to pool together their resources to meet a common goal. The catch? This mode can only be played with those Amiibo cards you might have seen pop up in stores for minutes at a time. While the game comes packaged with a few, it’s not enough to play the full island game, so you’re going to have to drop a few extra Bells if you want the complete experience. This goes double for the main mode, which will obviously need two more figures outside of the bundled Isabelle and Digsby if you want to experience four player games.

Animal Crossing Amiibo Festival Screen 1Mabel would be getting shoved off the podium if this was Mario Party.

With only a week away before the festival hits our doorstep, we can’t wait to put some time into the full game. It’s unique take on the party genre that Nintendo revolutionized so many years ago has the potential to be a huge hit with families or the type of gamers who want a more passive experience. My only concern so far is whether or not the less competitive nature of Amiibo Festival will take away from some of its long term appeal. Still, it’s impossible to deny that the game is shaping up to be a crowd pleaser for fans of the series, and we’ll make sure to deliver our full impressions once Animal Crossing returns to consoles on November 13th.

Briefly: Falloutscape? Basically. As the launch of one of my most anticipated games of all time steadily approaches, we’ve been getting into some pretty heavy Fallout coverage here at Geekscape.

I’d expect that to continue through to Tuesday of next week, when I may just disappear forever. Not into Fallout 4? What’s wrong with you?

In any case, Tuesday isn’t here just yet, and the Fallout coverage continues. Following the game’s official launch trailer earlier today, I’m happy to report that the Fallout 4 Pip-Boy app for iOS and Android is now available, and that the app will also be launching for Windows Phone in the near future.

The app is a second screen experience for Fallout 4 that will allow players to manage their inventory, check their stats, play some small, stylized games, view the game’s map, your current quests, and access other game-related information on the go. As of now, of course, it’s limited to a mini-game called Atomic Command, and a demo mode where you can take a look at some of the app’s other functionality.

Every Fallout 4 player will be able to use the app, but it’s most exciting for those of us who were lucky enough to get our hands on Fallout 4‘s elusive Pip-Boy edition. The special edition includes a wearable Pip-Boy, which, when paired with the Pip-Boy app, will get you as close to becoming a real lone wanderer as you can get!

The app is extremely well done (and Atomic Command is good fun for now), and I certainly can’t wait to see how it feels using it in-game come Tuesday.

You can grab the app from the iOS App Store here, and Google Play here. Be sure to let us know just how excited you are for the game to release!

Fallout4_PIPBoy_Edition_Content

YO-KAI WATCH, Nintendo and Level-5’s  monster collecting RPG that has taken Japan by storm, promises to be the next big thing in handheld gaming. Between its cute, unconventional characters, its immediate charm that we’ve come to expect from the developer behind Fantasy Life, Professor Layton and Ni No Kuni, and a unique battle system that turns turn based combat on its head, it’s easy to see why. But outside of the standard mechanics that we detailed in our game play summary, the evil Yokai have some more tricks up their sleeves. Let’s just say you don’t want to go out at night.

YO-KAI WATCH Night Screen 1You know you messed up when…

During a recent game play demo, we got to delve a little more into what we can expect from the full version of the game. Not content with just offering your standard RPG staples, YO-KAI WATCH goes full stealth mode once the sun sets. As you’re traversing the streets after dark, the map becomes filled with smaller monsters that serve to alert their big, bad boss when they spot you. If you end up being seen and can’t escape to the next map in time, this hulking, red ogre drags you into battle.

I know what you’re thinking though; with you and your team of Yokai, you can handle whatever it can throw at you, right? Making the same mistake, I dived straight in, using every ability at my disposal to take down the enemy. Except nothing worked! As I watched each Yokai fall one by one, I realized I had made a terrible mistake. The moral of the story? Don’t mess with the dark…

YO-KAI WATCH Night Screen 2Any last words?

With sections like these to break up the monotonous nature of turn based RPG’s, it’s clear to see how this game has managed to reach the level of popularity that it has overseas. If anything else, this has made me more excited to find out what other surprises the full game will have in store, which will be available by the time you read this. Oh, and one more thing. You might not want to jaywalk either. You never know what can happen to those who don’t follow the rules…

Need a refresher on everything that is YO-KAI WATCH? Take a trip over to our character profiles and get caught up! Will you be picking up the game this weekend? Let us know in the comments!

Briefly: Greatest of all time?

It certainly looks that way.

If you’ve been following Geekscape (or Geekscape Games) for any amount of time, you’ll know just how excited I am for Fallout 4 to finally release on November 10th. It feels as though it’s been ages since I’ve been able to have a new Fallout experience, and it’s pretty clear to most gamers that Fallout 4 could be Bethesda’s most ambitious and time-consuming games of all time.

And I cannot wait to explore this new wasteland.

With just a few days to go until the rest of the world disappears (because only Fallout matters on November 10th), Bethesda has just released the gorgeous launch trailer for the incoming title, and… I’m just going to leave it on repeat for the next few days.

You can take a look at the wondrous launch trailer below, get a Pip-Boy look for your Apple Watch, drive some Fallout cars in Forza 6, and be sure to let us know how you’re planning to spend your final few days before Fallout 4.

Briefly: As you can see from my Fallout Apple Watch post from a couple of days back, it’s pretty clear that I’m pretty damned desperate for the game to finally release.

As such, I’ve been absolutely eating up each and every non-spoilery tidbit of Fallout 4 information over the past couple of weeks, and today I was pretty excited to learn that two Fallout 4 themed cars were headed to this generation’s best racing game (so far).

Fallout 4 may not have drive-able vehicles itself, but according to Xbox News Wire, “Starting today, all Forza Motorsport 6 players will receive an exclusive Fallout 4-themed version of the 1956 Ford F100 in the game. With a retro-futuristic Vault-Tec theme, the Fallout 4 F100 will be sent to Forza 6 players in celebration of the upcoming Nov. 10 launch of Fallout 4 on Xbox One.

https://youtu.be/WGSKC-TuzM4

Also coming soon, for a limited time, all players of Fallout 4 on Xbox One will receive the super sleek Chryslus Rocket 69 coupe – the future of speed!”

With these cars, and the fact that the Xbox One version of Fallout 4 also includes a copy of Fallout 3 thanks to the console’s forthcoming backwards compatibility, it seems as though Bethesda is providing Xbox One owners with the defacto Fallout 4 experience.

Take a look at the Ford F100 below, and let us know if you’re as desperate for Fallout 4 as I am!

Fallout4-F100_01_Forza6-940x528

Fallout4-F100_02_Forza6-940x528

11 Bit Studios’ This War of Mine was always a game that felt made for touch devices, so I was beyond ecstatic when the title officially released on iPad and Android tablets back in July.

This War of Mine is premium title (that bears a price tag to match) with a fantastic interface, incredibly gorgeous, stylized graphics, made-for-headphones audio, and a message that’s absolutely impossible to ignore. It’s a game that’s likely sucked up more time on my iPad than any other, and with it comes an experience that I’ll likely never forget.

If you’re unfamiliar with the title, “in This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.”

You really have no idea of the choices and despair you’re in for with this title, and even with that, I’d emlore you to give it a shot.

Today, This War of Mine became even more portable, as 11 Bit Studios’ latest update has added Universal support to the game. According to the update notes, this comes after a “massive amount of requests from you for the smartphone version,” and that the new version “has been created from scratch to work flawlessly on smaller touch-screen devices while keeping the same level of emotional engagement in stories about civilians in war.”

I’m actually a little scared to play this one on the go, as This War of Mine can be a tremedously depressing experience. In any case, I’m glad that the developer has listed to the requests, and has given players another device to play the celebrated title on.

You can take a look at the trailer for This War of Mine below, and you can pick it up on the App Store for $14.99 right here.

Already played the game? Are you an emotional wreck because of it? Be sure to let us know in the comments below!