Some of you might be wondering what the “X” in Hatsune Miku: Project DIVA X stands for. Could it be “extreme”? “Extra”? “Extravagant”!? After playing through the third entry in the Project DIVA console and handheld series… we still have no idea. Yet, after spending plenty of time with our favorite digital pop star in her PS4 debut, Project DIVA X delivers a much more streamlined package that integrates nearly all of its many components into its core game play. The vocaloid faithful won’t need any convincing I’m sure, but for rhythm game enthusiasts who might have missed the boat on the whole hologram craze, then trust me when I say that this game is a worthy addition to any gamer’s library who loves to tap away with the rhythm, even if some long standing problems with the series show no signs of changing anytime soon.

Hatsune Miku Project DIVA X Screen 4

Costumes are for more than just looking weird this time around.

Previous games, such as 2014’s Project DIVA F 2nd, were pretty straightforward when it came to progression. Typically, you’d be given a list of songs to complete, and as they were played through, new ones would open up until you eventually uncovered the final song, hopefully obtaining plenty of currency for accessories, decorations for your in game houses, and costumes, (called Modules), on the way. Project DIVA X apparently looked at all of that and realized how ordinary that all was, and Miku and her friends are anything but. Instead of being like most successful pop stars who rest on their laurels, Miku is evolving in what’s presented is a full fledged story mode. Miku’s music is housed within one of five Clouds. The Cloud Prisms, made up of the Classic, Cool, Cute, Elegant, and Quirky Clouds, have all lost their shine, making it so the performers can’t perform. By entering each of these Clouds and singing the five songs within them, Miku and company are tasked with revitalizing each prism and bringing the music back to their world. Each Cloud houses a sixth Main Event once all five main songs are completed, totaling 30 unique tracks. On one hand, that’s fewer than the 40 or so tracks from the last game, but each Main Event delivers the debut of medleys, consisting short versions of four unique songs each. It’s all about perspective.

Hatsune Miku Project DIVA X Screen 2Cloud based gaming.

Once the beat drops and the music starts, all the details go by the wayside when the notes start flying across the screen. As with previous games, buttons will float over a background performance towards a grey outline of the input, lining up with the rhythm as you press the commands to the beat of the music. Standard taps, sustained notes that ask you to hold and release buttons, flicking the stick for special star shaped icons, and pressing the D-Pad and face buttons simultaneously for certain notes all return, in addition to new Rush commands. Once pressed, Rush commands have you tap the button or stick as fast as possible for a certain amount of time, building up extra points in the process. Spread across four different difficulty modes, the obvious goal is to hit as many notes as possible while building up a high score, but once again, the Cloud Prisms change things up.

Rather than simply filling up a bar to determine if you passed or failed, the main mode is more concerned with how much Voltage you can accumulate during your performance. Essentially your score, Voltage delivers a variety of rewards if you go above and beyond what your requirements ask of you. Doing away with the in game shop, how well you do and your difficulty determine how many items you’ll unlock by the end of the song. Ranging from items that can be gifted to your singers with the return of the game’s light dating sim aspects, to accessories that they can wear during their performances, the game gives you plenty of reason to reach for that high score. If you’re having trouble doing so on your own, Technical Zones and Chance Time both return for that extra potential boost. Technical Zones are special sections of the song that will reward extra points if the entire section is combo’d without missing, but that typically comes with some tricky arrangements. Chance Time on the other hand, used to award extra points, and unlock an extended scene at the end of the song for filling up a meter and hitting the last note in a specific sequence. While the extended scenes do not make a return, they’re replaced with unlocking Modules after a successful completion. Triggering a transformation sequence mid song, your singer will finish up their song with the new outfit in tow, adding it to your collection to use in future performances.

Playing an even bigger role this time around, Modules and accessories are for more than just cosmetic purposes. As with the Clouds, each wearable item is classified as either classic, cool, cute, elegant or quirky, and wearing outfits that match the style of the song you’re singing will reward you with bonus Voltage during the Rhythm Game. Other matching motifs, such as wearing all animal gear, will grant extra boosts as well, which is all aside from the individual perks Modules come equipped with. Ranging from making notes easier to hit, to awarding extra points in certain situations, and even making it easier to find new Modules and Accessories, you’ll often be faced with a choice between optimizing your score, or going for those sweet collectibles. As you uncover new equipment, this will become less of a decision, but early on, it’s hard to decide whether or not you want more item drops with a higher Voltage total, or if you want to increase your chances of getting a rare item by wearing an outfit that doesn’t match the song’s theme.

Hatsune Miku Project DIVA X Screen 1

There’s something oddly rewarding about matching outfits.

After enough of the Cloud Prisms are restored, requests will start to become available. These special missions typically give you more freedom with your progression, where you’ll be asked to pick a song, perform a certain song, or put together a custom medley to perform for rare rewards. Like the main stages, you’ll be able to choose who performs each stage between Megurine Luka, Kaito, Meiko, Kagamine Rin, Kagamine Len, and Miku herself, with their own Modules to customize the show with. After you go through the main game and beyond, more of these requests become available, truly placing you in that role of manager and producer that the game hands over to you. Combined with the return of the Concert Editor, where you can adjust the camera angles and presentation of performances, you’ll be able to find all the best ways for Miku to shine.

These are all positive strides for sure, which makes it all the more frustrating that some long standing issues with the game are still present as we enter the game’s third outing. Most noticeably, our biggest complaint before was somehow made worse in the form of hard to see buttons that make it easy to miss. Backgrounds seem even more vibrant and colorful this time around, which will often lead to the green, red, blue and pink face buttons camouflaging with the background. During medleys, there have been times where the new song title has obstructed my view of the prompts, putting an end to a 100 note plus combo. And as rewarding as it is to see the transformation sequence and a potential new Module unlock after a successful Chance Time, the flashing lights, new costume, and notification saying if the drop was new or rare, make it harder to pay attention to what’s going on on-screen. It’s not like this issue is unknown to the developers either, since they’ll have often mapped confusing sequence in on purpose, whether it’s buttons flying in circles, out of sequence, or even overlapping each other, so that what looks like one button press ends up being two or three. I don’t know how to fix it, but the interface needs some kind of change going forward.

That’s not to say that all of the past issues haven’t been improved on, but many of them feel like half measures. Completed Cloud songs become available in Free Play for a more traditional style, and thankfully, both Hard and Extreme are immediately available in this mode, rather than having to beat each subsequent difficulty. Yet, in the Clouds, where you’ll be spending most of your time, you can’t go back to completed Clouds or leave the ones you started until after you finish the main portion of the story. While there, the highest mode you can play is Normal Mode, so Miku veterans are going to have to wait for about four hours before showing off those skills. The unlock system is definitely an improvement, giving players something to work for and receiving instant rewards rather than grinding endlessly for money, but having what you get be completely up to chance becomes a nightmare for completionists who need that one last outfit. Considering that you’ll have gear to unlock for all six characters, you start to see the problem, especially when certain post song scenes will have your Vocaloid ask for a certain type of item. If you don’t have it, you can’t buy it, and have no way to keep from disappointing them. If there was a combination of the two systems, where maybe duplicate outfits would be exchanged for money to buy what you’re missing, then we’d have a perfect medium. Maybe next time?

Hatsune Miku Project DIVA X Screen 3

Be thankful for moments like these when you can see what’s happening.

Lastly, a pet peeve of mine lately is when games will force you to play through the entire story again to get a “true” ending. Project DIVA X kind of does this by asking you to accumulate enough Voltage in each category after completing the main portion of the game to unlock the final song, which is essentially a second play through. It’s not as tedious as some games, since this time around, you can play the harder difficulties and unlock new equipment and challenges along the way, (like smaller notes or invisible prompts), but it’s not the best feeling when the game leads you to believe you’re at the grand finale, only to have the rug pulled from under you. At the very least, it does go by faster since you won’t have to watch the cutscenes that take place at certain points in each Cloud, each of which asks you to make inconcequential choices while watching the performers work out basic problems about what it means to be “cool” or “quirky”. Coming off like a weekday morning kid’s show, the dialogue and problem/solution structure comes off as simultaneously charming and odd in its simplicity. It’s like watching Eureka’s Catle at age 30… Anybody?

Some odd choices and persistent issues notwithstanding, Hatsune Miku: Project DIVA X is the highlight of the series, seamlessly integrating its quick play progression, item unlocks, dating sim mechanics, and character customization into one overarching mode. Unlocking new equipment adds an extra incentive to continuously playing the game’s 30 tracks on top of the rewarding harder difficulties, and with only two of the songs being repeats, (even those of which have reworked game play), longtime fans will have plenty to look forward to. Even rhythm game fans in general will find plenty to love, with plenty of catchy tunes to carry you through to that next Module. Being a slave to the whims of luck, having to play the game more than once to see its end, and being the third game in a row to obstruct our view from the button prompts all hold DIVA X back to an extent, but not enough to keep it from being a fantastic music game.

Final Score: 4/5

This was why VR was made!

Sega has announced that Hatsune Miku: Project DIVA X, the next game in the franchise based on the virtual pop star and her team of idols, will launch on August 30 for the PS4 and PS Vita.

Shedding the “HD” branding for the console version, Project DIVA X will also be the first game in the series to have a story mode. As if Miku needed more than her charm to hook her fans around the world, her and her friends will have to sing and dance through five Clouds that pose a danger to their world for some reason. Each Clould has its own aura, from Classic to Cute, Cool, Elegant and Quirky, all of which containing their own challenges. With a combination of 30 new and classic songs to go with close to 300 costumes, each one is said to have an effect on the different challenges. From what we know so far, no one should accuse this game of not having enough to do.

New to Project DIVA X will be a Concert Editor mode, where players can customize their own shows with their favorite Vocaloids. If you needed a reason to finally push you towards investing in PlayStation VR, then you might want to set that money you were planning on using on the latest anime figure aside, since Concert Editor will support the virtual reality platform once it becomes an available via an update! It will be like you can finally reach out and touch your favorite pop star minus the restraining order and jail time.

Lastly, everyone who pre-orders the game or buys it at launch will get a Miku pouch for free! Use it for glasses, your favorite gaming handheld, or your favorite Nendoroid figurines! Retailing at $49.99 for the PS4 and $39.99 for PS Vita, an already discounted price is coming with even more goodies!Hatsune Miku Project DIVA X puch

So get ready to pull out the glow sticks and hold them high this August. Check out the trailer below and let us know if you’re planning on being in the front row for Miku’s next show!

Wonder Festival 2016 Winter begins February 7 in Japan and announcements of lovely new toys are popping up on the web. Good Smile Company and Max Factory always bring special items with them to the event and this year is no exception.

The headliner is of course, Snow Miku, a wintery-themed Hatsune Miku. Every year, the Vocaloid’s seasonal attire is designed and voted on by fans. This year’s theme was “Winter Sports in Hokkaido” and the winning artist, Kotatsu Otogi, envisioned Miku in a snow outfit topped off with a cap resembling a snow owl. The design was transformed into a Nendoroid as well as a figma.

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Nendoroid Snow Miku: Snow Owl ver. has a very special feature. Each of the figure’s snow owl-like ski caps is hand-knit and is embellished with natural wooden buttons. Besides this accessory, Snow Miku comes packaged with her snow bunny friend, Yukine, a removable scarf, and a snow ball plus three interchangeable facial expressions (energetic smile, playful giggle, and eyes shut). And since the theme is “Winter Sports,” she is equipped with skis, poles, snow goggles, and an extra body with a snowboard. This figure’s base special-themed as well, covered in white snow with blue flakes. You can see additional images of these accessories here.

Nendoroid Snow Miku: Snow Owl ver. costs ¥5,093 and stands about 100 millimeters tall.

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figma Snow Miku: Snow Owl ver.‘s articulated joints allow for more poses. Like her Nendoroid counterpart, the figma comes with the rabbit Yukine, skis with poles, snow googles, and a snowboard. Her scarf and neck warmer are removable, if you would rather she pose without them. Her three packaged facial expressions are an energetic smile, a playful face, and a winking one. Note that figma Snow Miku’s stand is not themed like the Nendoroid’s is. You can get an overall look at her accessories here.

figma Snow Miku: Snow Owl ver. costs ¥5,556 and stands approximately 135 millimeters tall.

The Nendoroid and figma of Snow Miku: Snow Owl ver. aren’t available to purchase online yet but should be soon. But if you are in Japan for Wonder Festival 2016 Winter, limited amounts of each figure are available to purchase. There will be 3000 pieces of the Nendoroid and 2000 of the figma.

Do you plan on picking up one or both of these figures? Is there one you like better? Let us know in the comments!

Hatsune Miku, the virtual Japanese pop star who’s stolen the hearts of weebs everywhere, returns with a new rhythm game for the Nintendo 3DS! With her crew of vocaloids in tow, including Rin, Len, Luka, Meiko, Kaito, the game promise over 40 songs, 100 + costumes to customize your favorite characters with, and a host of side modes to keep you busy when the idol life gets tiring.

For fans of Miku and her friends, you’re probably already playing this. For those who want to know what all the fuss is about, (or just want a good rhythm game to play,) jumping on the first print copy will net you a special collector’s box, a wallet chain, and 19 double sided AR cards. Remember those!?

Hatsune Miku Project Mirai DX Launch Edition

Hatsune Miku: Project Mirai DX looks even bigger than her previous offerings, and if our review of her latest Playstation offering is any indication, then any music game enthusiasts out there might do well to pick this up. Are you down with the vocaloid craze? Tell us why in the comments!

Project Mirai DX is available now for an MSRP of $39.99.

 

Hatsune Miku, the virtual pop star who brings weebs to their knees with a swing of her leek, is heading to the TV World in Persona 4: Dancing All Night as a paid DLC character.

Packaged with the song Heaven Feat. Hatsune Miku (ATOLS Remix), and getting a Shin Megami style redesign by longtime series illustrator Shigenori Soejima, Miku looks like she fits right in to this dark world surrounded by darkness and death. Maybe the rhythm brightens the mood?

As one of Sega’s hottest commodities at the moment, Miku’s own games have been a solid mover and shaker in both Japan and the States, so with Sega’s recent purchase of Atlus, it’s not too surprising that the world’s most famous vocaloid is making her presence known. Adding to the fact that the developers behind her games were originally set to develop P4: DAN in its early stages, and this could be considered a reunion of sorts. One question though, since every character summons their Persona after a strong performance, what will Miku’s be!?

Confused? Check out our E3 preview of the next Persona spinoff here, along with our review of Hatsune Miku: Project Diva f 2nd to get up to speed, then take a look at this batch of screenshots showing her in action below. The Miku DLC is scheduled for a late 2015 release, with no plans set for a Western release. Then again, it’s Miku, so there’s no way she’s getting left out here!

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Source: Crunchyroll.com

I’ll be honest, I never really understood the hype surrounding Hatsune Miku and the Vocaloid craze. For the uninitiated, Miku and her friends are virtual pop stars who literally go on tours, perform live concerts and release albums with their singing voice completely made through computerized sounds after taking audio samples from a real person. Basically, they’re made completely out of autotune combined with Coachella Tupac.

But while I never found myself getting into the fandom as a whole, I would never let that get in the way of a great rhythm game, which the Miku series of games tends to bring. The latest entry, Hatsune Miku: Project Diva f 2nd, looks to continue that trend, with more songs, more unlockables and more Miku that ever before. Sadly, with the large range of content comes many of the issues that held down its predecessor, delivering a fun title that never strays from its expected path, for better and for worse.

HMPDF2_Screenshot_AkatsukiArrival_1415398377Each song comes with an often overdramatic video when not filled with bad dancing. J-Pop is serious business.

In Project Diva f 2nd, players are thrown onto center stage as either Miku herself, or nearly half a dozen other character modules, including Kagamine Rin, her brother, Len, and Megurine Luka, each with their own songs and voices across the 40 in game tracks. Featuring a mix of both new songs and returning favorites with reworked button charts, there will be plenty of high energy toe tappers and even a few slow jams to build up your score with. Unfortunately, if you’re eager to dive into what Project Diva has to offer, the game forces you to be patient, only starting you with about five songs, with each new one unlocking as you complete what’s available. Even then, I found the soundtrack overall to be less impressive than the first game, finding myself rarely humming the tracks after the game was off, (except for the tutorial song, damn it! That thing had to have been made by the devil).

Throughout each song, prompts will have would be pop stars pressing one of the four face buttons or swiping the touch screen in time with the music. Patterns become more complex as the songs increase in difficulty, but again, Hard and Extreme are locked, forcing a false sense of replayability, especially for series veterans who will blow through the default settings. Starting with Normal only uses two buttons and the touch pad for example, while increasing the mode of play brings in the whole controller. Mix that in with double swipes and taps, (where a direction and button or a two finger swipe is needed to score), and you end up with a straightforward, yet fairly complex and highly rewarding play style.

Adding a little depth to the regular going ons of each song are two Technical Zones and one Chance Time section, each of which will help you boost your rank. Technical challenges you to hit a certain amount of notes in particular sections without missing, while chance builds up a meter that offers huge bonuses for those who can fill it, while hitting the final note in the sequence. Whether trying for the highest ranks, or inching to survive a tough song, (since you can still fail a song even if you make it to the end if your score is too low), these sections can both help or hinder you. Trust me, there are few things more annoying than almost getting a perfect run, only to miss the highest rank because the handful of notes that you missed were in the technical section, especially on Hard and Extreme.

That’s not to say that higher modes of play aren’t fun. In fact, they’re the highlight of the game! But as the fun increases on higher settings, so does the frustration. My biggest complaint with the first game in the series was its interface, placing the button prompts all over the screen while icons fly all across the screen. As the amount of inputs increase, so does the confusion, cluttering up the screen with images that are nearly impossible to follow along with unless you already know the song by heart ahead of time. Even then, when the game tries to get cute and make patterns with the icons, multiple inputs in the same prompt, or alternating buttons, it makes the rhythm sections both frustrating and hard to follow. There’s nothing worse than losing a perfect combo because you can’t make sense of all the triangles and circles flying at you. Worse of all, is that taking your fingers off the buttons to swipe the screen is counter-intuitive, often leading me to many a miss. Thankfully, the options allow Vita players to switch to the PS3 play style and handle those beats with the analog stick instead.

HMPDF2_Screenshot_illmikumikuyou_1415398387What does Miku-Mikuing someone even mean!?

If the confusing note charts are particularly jarring, take the game to Edit Mode and see if you can do any better! With the ability to create custom button arrangements, these creations can be made, shared and downloaded online, potentially creating an endless stream of remixes from the community. As if the insane amount of in game achievements and items weren’t enough, editing and downloading can keep you playing long after the main game has worn thin.

(NOTE: Edit Mode was unavailable at the time of review, but is essentially the same as the first game. This review will be amended if we find any major changes.)

When you need a break from the onslaught of the Rhythm Game, players can explore Miku’s Room. Here, you can watch her read, eat, sleep, and go about her daily life in its voyeuristic glory. When you want to go a little more hands on with her day to day, you can pet her and give her food and water. Sadly, there’s no option to walk her or play frisbee, but you CAN use your hard earned Diva Points to buy new outfits, accessories, gadgets and furniture for her, or any of the other Modules, all of which have their own rooms and petting needs. A little creepy? Sure! But this is firmly a Japanese title, so would you expect anything less?

Speaking of the Japanese, f 2nd has a pretty awesome feature for the hardcore fans who imported the title, allowing them to do a one time save transfer. I personally can’t think of a game that has allowed that before,showing that Sega really knows that their hardcore Miku fanbase wouldn’t wait for the localized one. It’s great knowing that they have them in mind while localizing a game that many would consider to be a hard sell anyway.

HMPDF2_Screenshot_roshinyukai_1415398390Harder difficulties can get way too confusing.

So despite its issues going largely unchanged, Hatsune Miku: Project Diva f 2nd still manages to be an addicting, rewarding and content filled package that will keep fans playing for a long time. With so many items to buy and unlock, harder difficulties that will push you to get better, and a mostly solid soundtrack, it’s hard to ask for more from a rhythm game on the go. Sure, the interface could use a much needed overhaul, more of the game should be available from the start, and Divas Room can be made far less creepy, but in the end, Project Diva f 2nd is a solid buy for the Vocaloid and the rhythm lovers alike.

Final Score: 3.5/5