Briefly: The full trailer for Fuller House has finally hit, and (thankfully) it reeks of the 1990’s

Seriously, it looks as though things haven’t changed a bit for the Tanner family, and I wouldn’t have it any other way. The trailer features plenty of laughs and cringe-worthy lines, that intronitus-inducing theme song, and an overall great look at this new (old) Tanner family dynamic.

In Fuller House, the adventures that began in 1987 on Full House continue, with veterinarian D.J. Tanner-Fuller (Candace Cameron Bure) recently widowed and living in San Francisco. D.J.’s younger sister/aspiring musician Stephanie Tanner (Jodie Sweetin) and D.J.’s lifelong best friend/fellow single mother Kimmy Gibbler (Andrea Barber), along with Kimmy’s feisty teenage daughter Ramona (Soni Nicole Bringas), all move in to help take care of D.J.’s three boys — the rebellious 12-year-old Jackson (Michael Champion), neurotic 7-year-old Max (Elias Harger) and her newborn baby, Tommy Jr (Messitt Twins). Guest appearances by John Stamos (Jesse Katsopolis), Bob Saget (Danny Tanner), Dave Coulier (Joey Gladstone), Lori Loughlin (Becky Katsopolis) and Scott Weinger (Steve Hale).

The trailer begins at about 2:25 below, so take a look, and let us know if you’ll be checking in on the Tanner family on February 26th!

Briefly: We still don’t know much of anything about the title, but Netflix and Dreamworks have just revealed the official title and poster for Voltron: Legendary Defender.

The series is expected to release in 2016, as is the Guillermo Del Toro series Trollhunters that was announced via the same partnership.

I’ve never been a huge Voltron guy (not because it never interested me, I simply never got around to it), but I’ll gladly watch anything with the Netflix stamp of approval on it, so I’m definitely looking forward to this experience.

Take a look at the image below, and be sure to let us know what you’d like to see in the reboot!

Voltron_Logo

Briefly: As I’ve likely expressed numerous times on the Geekscape Games podcast, aside from a few exceptions, fighting games are not generally my thing.

That said, Capcom has just debuted a 3+ minute CG trailer for Street Fighter V, and it’s probably the coolest look at the game that we’ve seen next.

All of the game’s participants appear in the video, and it does a fantastic job of… well, making me want to play Street Fighter V.

Take a look at the trailer below, and let us know what you think! Street Fighter V hits stores on February 16th!

Briefly: I’ve heard nothing but good things about Syfy’s recently-premiered The Magicians, and the network has just announced that the series will return for a second season.

Just three episodes have aired thus far, and Syfy notes that during these three episodes, the series “averaged 1.7 million viewers, 853K Adults 18-49 and 910K Adults 25-54 (based on L3 data). The series is also strong among younger viewers, with Adults 18-34 growing consecutively over each episode, averaging 180% above Syfy’s prime time delivery in that demo.”

Those are some pretty nice numbers.

Starring Jason Ralph (Quentin Coldwater), Stella Maeve (Julia), Olivia Taylor Dudley (Alice) Hale Appleman (Eliot), Arjun Gupta (Penny) and Summer Bishil (Margo), THE MAGICIANS centers on Quentin, a brilliant grad student chosen to attend Brakebills College for Magical Pedagogy, a secret upstate New York university specializing in magic. He and his 20-something friends soon discover that the magical fantasy world they read about as children is all too real when they unwittingly invite a malevolent entity from the other side into their world. Also reprising their roles for season two will be series regulars Rick Worthy (Dean Fogg) and Jade Tailor (Kady).

The just-announced second season will again consist of 13 episodes.

Have you been enjoying the series over the past few weeks? Be sure to let us know what you think, and be sure to check out Eric’s NYCC interview with executive producers Sarah Gamble and John McNamara!

https://youtu.be/9TaNVrfwvKg

Briefly: We’re just a couple of weeks away from Gotham‘s midseason premiere, and Fox has just debuted a new teaser for the upcoming ‘Wrath of the Villains’, showing off many of the various bad dudes (and gals) that Gordon and company will be facing throughout the upcoming episodes.

Now, I’m not exactly caught up on Gotham, so I’m actively avoiding any spoilers for what’s happened thus far, but I’ve heard that Gotham‘s second season has been a pretty stellar offering thus far.

In any care, you can take a look at the teaser below, and let us know what you think! Gotham returns on February 29th!

https://youtu.be/hwMSswV14to

I could not have jumped into Firewatch with higher expectations.

The just-released mystery/drama/adventure game is the very first release from Campo Santo, a new studio founded by Jake Rodkin and Sean Vanaman, both longtime Telltale Games staffers and co-project leads on Telltale’s most celebrated release thus far, and one of my favourite games of all time, The Walking Dead (the studio was also founded by Mark of the Ninja lead designer Nels Anderson and artist Olly Moss).

The studio officially debuted the game back at PAX in 2014, and it would have been impossible not to instantly fall in love with the presentation of the sometimes humorous, sometimes stressful dialogue, the heavy mystery, and obviously the incredible Olly Moss-designed, cel-shaded visual style.

Coming from former Telltale Games writers and leads, I was certainly expecting a gripping, unforgettable tale, but I don’t know that I could have fully prepared myself for the heavy emotion I’d endure on my short trip back to 1989’s Wyoming.

In fact, tears were welling in my eyes within the first few moments of Firewatch, and I can’t think of a single other video game in my 25 years that’s had such an affect on me so quickly.

You’re Henry (voiced by Rich Sommer AKA Mad Men‘s Harry Crane), an emotionally-drained individual who chooses to spend the Summer as a fire lookout in Wyoming’s Shoshone National Forest in order to escape/ignore/avoid the crumbling of your life back home. You’ll spend the duration of Firewatch isolated, confined to your watchtower and its surrounding area on a particularly hot Summer, essentially waiting for an inevitable forest fire to begin so that it can be reported and reacted to as soon as possible. Your only contact is Delilah (voiced by Cissy Jones, or The Walking Dead‘s Katjaa), a disembodied, attractive voice who pipes in exclusively through radio transmissions, quickly becomes your friend and confidant, and who you eventually begin spilling your emotional guts to.

At this point, that description almost sounds like the opening of a quirky, indie romantic comedy, but naturally it’s not too long before things get weird (and I’m not necessarily talking about your Bioshock Atlas-esque relationship with Delilah, though that can easily go off the rails as well); you’ll soon be questioning everything from life itself, the type of person you are (as Henry and as yourself), what exactly is happening in this serene, yet spooky forest, and much, much more. The plot is gripping from its opening moment, and really, all that you want at its conclusion is more.

Visually, Firewatch is absolutely spectacular. The game’s development actually began with a single painting from celebrated, insanely talented artist Olly Moss, and there’s nary a frame throughout that doesn’t look as though it could be a painting as well. Every moment, tense or otherwise is simply stunning to take in; this may be the first game I’ve ever played where I would actually traverse to each and every cliff that I could or corner of the map that was available to me, just to experience more of the tranquil ambiance. It’s also breathtaking to see just how that beauty changes over the course of the Summer (or even the course of a day). You enter the forest with blue skies above and green grass and shrubbery below, and as days and weeks and months go by, clarity disappears, the skies morph into a haunting, endless orange, and unflustered creeks and lakes become white with ash. As a British Columbia resident, this slow transformation seriously had me reminiscing about this past Summer, when gargantuan forest fires throughout the province turned our skies a deep orange and had me wiping thick ash from my car before driving to work. It was a sight I’d never seen before, and the team at Campo Santo (including former Double Fine environmental artist Jane Ng) took a weird, uncomfortable phenomenon and made it far more beautiful than I ever could have imagined.

The parallels between the tumultuous transformation of the forest and the progression of the plot itself is one that will resonate with me for some time, and didn’t actually dawn on me for hours after I’d finished the campaign. As the occurrences around you and your actions and reactions themselves become contentious, your eventual resolution as well as the physical path in front of you becomes less and less clear.

Aside from the breathtaking visuals, the world of Firewatch is simply a joy to explore. Objects are detailed to the point where you can read the synopsis on the back of a book. Locked supply caches around the map help to broaden this domain by introducing lookouts from year’s past through notes written back and forth to each-other. This exposition helps you feel slightly less isolated and as though this universe existed far before you ever came into it. After awhile, you’ll actually find yourself seeking out caches, caring about these sub-characters that you never see nor hear, and you truly wonder what came of them, their relationships, and their time in the forest.

Delilah will do a great job filling you in as you find notes, caches, and new areas of the map, and really, as beautiful as Firewatch‘s Wyoming wilderness is, it’s the budding relationship between the two of you that is the highlight of the game. Conversation starts out rather stunted; you’re uncomfortable, you don’t know what you’re doing (and possibly even regret taking this job), and you have no idea who this woman is. Time progresses, and whether it’s true interest, isolation, or simply human need, the two of you open up to each other. These moments are when Firewatch truly shines, as what you choose to say (yep, just like in Telltale games, you’ll have full control over Henry’s dialogue) will make Delilah laugh, or flirt, or expand her thoughts and feelings, tell you a story, or make her so angry that she turns the radio off. Every line of the game is memorable, and countless times throughout the title’s duration I found myself laughing out loud or swearing under my breath.

As you can probably guess, I was a sucker for the game’s dialogue. As such, one element of the dialogue system that’s notable and that I truly appreciated is that during all conversations, once I’d selected a response, the game would actually wait for Delilah to finish speaking before allowing Henry say a word. Too many games seem to perform in the opposite manner, and have your character speak the instant that you choose a dialogue option. It’s actually one of the things that I noticed while thinking back on last month’s Oxenfree (funnily enough, also a conversation-based adventure title crafted by a studio of former Telltale Games’ developers), and in comparison I truly enjoyed being able to witness each and every complete thought in Firewatch, while the constant interruptions in Oxenfree often left me wondering what was left to be heard. That said, you could look at these differences from the perspective of adults speaking vs. teenagers speaking, or the fact that in Firewatch you converse using radios, and that only one of you would be able to speak at a time anyways (because that’s simply how radios work).

The game sounds almost as good as it looks, and I’d definitely advise you to play Firewatch using a headset if at all possible. Sure, things sounded just fine through my soundbar, but it wasn’t until I donned my surround headset that I truly entered this calm, peaceful (well, and sometimes spooky) soundscape. Close your eyes with one of these headsets on, and it legitimately sounds like you’re in the middle of the forest, or by a lake, or by a fire, or by… well, you get the idea. The sound team at Campo Santo did a stellar job with the ambient audio in the game, and paired with Cissy Jones’ and Rich Sommer’s phenomenal voicework, the overall presentation of Firewatch is simply marvelous.

That is, aside from the performance issues. Unforunately, with all of the game’s fantastic elements put aside, Campo Santo borrowed some of the technical problems that have plagued Telltale Games titles for as long as I can remember. I played through the Playstation 4 version of the game, and as such can’t speak technically for the desktop edition, but I was met with constant stuttering throughout my time with Firewatch, to the point where in one instance the console even locked up and needed to be restarted. I’m not talking about a lost frame here and a blip there, either; it seemed more like the title was struggling to run on this hardware at all. Sure, it’s one of (if not the) most breathtaking games on the PS4, but it’s also possibly the most inconsistent title performance-wise that I’ve played on the console thus far.

I’m a fan of short games (I’ve expressed it numerous times on the Geekscape Games podcast) as I don’t typically have a ton of gaming time each week month. That said, Firewatch felt simply too short, even for my liking. Yes, I was enamored with this world, and I was absolutely invested in these characters (and could have spent hours upon hours longer learning more about them, where they came from, and where they’re going), but I was actually pretty shocked to find myself at the game’s conclusion so quickly. As every day of a fire lookout’s life can’t be all that interesting (and, well, is probably pretty boring the majority of the time), you’ll actually jump ahead in time on numerous occurences through the duration of Firewatch. While I appreciated this in game (and obviously visually based on my thoughts above), once things concluded I felt as though I would have actually enjoyed some of those boring, lazy fire lookout days. The added exposition of continued conversations with Delilah would have deepened my attachment to these two characters, and the added duration, whether or not it held major importance in the overarching story, would have certainly been valued at the game’s conclusion. Yes, I loved almost everything that Firewatch presented me, but once it was all over it was hard not to wish that it didn’t present me with more.

Now, I’m writing this before the game’s release, and as such haven’t read a single other opinion, review, or analysis on the title. That said, I believe that, as with many adventure, mystery, and narrative games before it, the ending of Firewatch is going to be divisive as hell. It’s really impossible to dig into without giving away major spoilers (which I’m not willing to do here), but at the time that I reached the game’s conclusion, I wasn’t a big fan of how things turned out. It wasn’t until hours later, until I found time to think about everything that Henry, Delilah and I had gone through, and time to determine what facets of Firewatch resonated with me most that the ending began to grow on me. Now, days later I think that I actually prefer everything that transpired to whatever expectations I had in my head.

In any case, I’m looking forward to reading other’s thoughts on the title, as even though the game is rather short, there is plenty to talk about.

Firewatch is freaking beautiful. Its world feels deep and expansive and whole, and its characters are two of the most memorable video game beings that I’ve had the pleasure of experiencing in recent memory. The game marks a phenomenal first outing for Campo Santo, and its stunning visual style is completely unforgettable. It’s not perfect; the game feels short and I wish Firewatch was launching on the PS4 without the frequent performance issues mentioned above, but I’m beyond ecstatic that I was able to spend any amount of time in this original world.

Sadly, we’ll probably never see a continuation of this tale, as Campo Santo’s Sean Vanaman notes that “this story is done.” Irregardless, this is a team to watch out for, and I can’t wait to be enveloped in whatever they come up with next.

Firewatch scores a too-hot-to-handle 4/5.

tl;dr

+Absolutely breathtaking visuals (and stellar audio to boot)
+Some of the most memorable video game dialogue in recent memory
+Impossible not to fall in love with its characters
+Conversation system lets you listen to every word
+Just look at it

-Too short
-Constant performance issues on Playstation 4

Firewatch is available for PS4, Windows, OS X, and Linux.

Briefly: This is a damned cool spot. As much as I loved seeing Krang for the first time in the just-released new teaser for Teenage Mutant Ninja Turtles 2: Out of the Shadows, the total destruction witnessed in this new spot for X-Men: Apocalypse might be the coolest Super Bowl trailer thus far (well, unless you count Ant-Man and Hulk fighting over a Coke as a Super Bowl trailer).

In the film, “Since the dawn of civilization, he was worshipped as a god. Apocalypse, the first and most powerful mutant from Marvel’s X-Men universe, amassed the powers of many other mutants, becoming immortal and invincible. Upon awakening after thousands of years, he is disillusioned with the world as he finds it and recruits a team of powerful mutants, including a disheartened Magneto (Michael Fassbender), to cleanse mankind and create a new world order, over which he will reign. As the fate of the Earth hangs in the balance, Raven (Jennifer Lawrence) with the help of Professor X (James McAvoy) must lead a team of young X-Men to stop their greatest nemesis and save mankind from complete destruction.”

Take a look at the X-Men: Apocalypse Super Bowl spot below, and let us know what you think! The film hits theatres on May 27th!

Briefly: This has to be the best Super Bowl spot that I’ve seen so far this year.

The video features two thirsty heroes, and just one Coca-Cola Mini. “Witness an epic chase between Marvel’s biggest and smallest Super Heroes: the Incredible Hulk and Astonishing Ant-Man. Despite their differences in size, Hulk and Ant-Man both know what it’s like to get thirsty. But when there’s just one #CokeMini left in the fridge, who will prevail?”

Yep. It’s about Ant-Man and Hulk fighting over the last Coca-Cola Mini, and it’s freaking awesome.

Take a look below, and be sure to let us know what you think!

https://youtu.be/OlZqBR3yTiw

Damn, could I ever go for a Coke right now.

Briefly: The Super Bowl spots keep on coming!

This time around, it’s likely one of the last TV spots we’ll see for Deadpool, as the movie is just a few more days away, and we’ve already seen about a thousand different trailers and TV spots.

This time around, Mr. Pool tells us all about how he’s always wanted to be a pro-athlete.

Based upon Marvel Comics’ most unconventional anti-hero, DEADPOOL tells the origin story of former Special Forces operative turned mercenary Wade Wilson, who after being subjected to a rogue experiment that leaves him with accelerated healing powers, adopts the alter ego Deadpool. Armed with his new abilities and a dark, twisted sense of humor, Deadpool hunts down the man who nearly destroyed his life.

Take a look at the spot below, read our review of the film right here, and be sure to let us know if you’re excited for the film! Deadpool hits theatres this Friday!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This week:

Juan talks about labor
MyNintendo revealed
Zelda pushed to NXT
Juan had a diary
Earthbound III headed to North America?
Ant Simulator controversy
Mirror’s Edge story trailer, beta revealed
Doom campaign trailer, release date
Splatoon Concert
Uncharted 4 PS4
Mario Maker Calculator
Tekken news
We love/hate Nintendo Badge Collector… Mostly hate
Final Fantasy Explorers
Gravity Rush Remastered
Bayonetta DLC
Megadimension Neptunia
PipeMania
Devil May Cry HD Remaster
Firewatch
Mission objective answers.

Mission Objective:

What geeky activities do you partake in instead of watching the Super Bowl?
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Briefly: It seems like it was just yesterday that Bethesda revealed an exciting campaign trailer, along with the official release date for their upcoming, beyond anticipated shooter Doom (well, it was yesterday), and today the publisher debuted the game’s official box art.

Sadly, it might just be one of the most generic pieces of cover art that I’ve ever seen.

It’s unfortunate, as the game itself looks bad-ass, and is one of the first ‘pure’ FPS titles that I’ve been legitimately interested in in years.

You can take  a look at the box art below, and then I’d advise you to re-watch yesterday’s awesome trailer in order to remember what game it’s for, as ‘armored soldier holding gun’ seems to apply to more games than not these days.

Are you looking forward to Doom? Sound out below!

DoomArt

Briefly: While I haven’t yet had an opportunity to start the series myself, I’ve been hearing nothing but good things about USA’s recently launched, Sawyer Josh Holloway-starring sci-fi series Colony.

After following the trailers up to its launch, and the incredible promotion at last year’s San Diego Comic-Con, I’m excited to (eventually) check the series out, and even more excited that it won’t be a one-season affair.

Yep, USA has just announced that Colony has been renewed for a second season.

Only three episodes of the series have aired thus far, and that’s apparently enough, as Chris McCumber, President of USA Network notes that “Carlton and Ryan have successfully delivered a story that tests the strengths and weaknesses of a society in duress, and the bonds of a family divided. Colony’s performance across all platforms has been impressive, and we can’t wait to see where the story takes us.”

Have you been watching the series so far? What have you thought of the first three episodes? What do you want to see next? Be sure to sound out in the comments below!

https://youtu.be/VQh0d469N64

Briefly: Unless the game gets another delay (which I believe is highly unlikely at this point), we’re now just a few months away from playing Naughty Dog’s highly anticipated Uncharted 4.

Well, if you were holding out on buying the console until the game came out, Sony just revealed a gorgeous, limited edition Uncharted 4 Playstation 4 console.

The bundle will cost you a cool $399.99 in the US ($499.99 in Canada), and includes the PS4 console in a Gray Blue color “featuring a silk-screened image of Nathan Drake, as well as a matching DualShock 4 and a copy of Uncharted 4: A Thief’s End on Blu-ray. The limited edition PS4 also features the PlayStation logo, Uncharted logo, and the phrase “SIC PARVIS MAGNA” in gold. “SIC PARVIS MAGNA” is Latin for “Greatness from small beginnings” and is the same phrase engraved on Drake’s ring.”

Sounds like the perfect console for any Uncharted fan, and it’s clearly one of the best-looking limited PS4 console’s that I’ve seen to date.

The console will launch alongside Uncharted 4 on April 26th, and will be a limited edition, so you better keep your eyes and wallet open if you’d like to take this bundle home.

Planning to pick up the bundle? Be sure to let us know!

This looks like an incredibly neat project, from a company with a ton of heart. Let’s help make Nightshadow come to life!

Nightshadow is a comic book-style feature film that tells the story ‘of a former assassin who left her clan to clean up the streets of her home city while also uncovering the truth about her past. As a court reporter, she is constantly aware of crime that slips through the cracks and uses this information to keep her city safe.’

The project comes from Cross The Line Entertainment, a company founded in 2010 with two feature-length films under their belt, both of which are currently in post-production. The Nightshadow campaign will also help to launch Cross The Line Comics, which aims to create a diverse superhero universe based on Nightshadow characters.

I’d like to actually applaud the folks at Cross The Line for delivering one of the most detailed Kickstarter campaigns that I’ve seen, well, ever. All too often you’ll see a simple video and extremely limited information, but Cross The Line has gone all out detailing locations, team members, showing off tons of concept art, as well as a series of detailed videos about various facets of Nightshadow‘s pre-production and behind-the-scenes looks at their previous works. Take a look at the surprisingly interesting, 10+ minute look at the location-scouting process for Nightshadow below:

https://youtu.be/zRKeHpiCheM

The film (and comic book venture) sounds well thought-out, action packed, is set to introduce some pretty slick characters and themes (including a Super Soldier, a military lieutenant with a bionic arm, a princess warrior from another dimension, alien biotechnology, ancient relics, magic, a hotheaded and vengeful vigilante, alien warriors, underground societies, a computer hacker, and a mysterious cosmic energy heading for Earth), and is well on its way to becoming the universe that the team at Cross The Line hope that it will be. I can’t wait to see it come to fruition.

The Nightshadow Kickstarter campaign has currently raised $4355 of its $30,000 goal, and has 17 days left to raise the funds. As always, there are some pretty skookum backer rewards up for grabs, including digital downloads, t-shirts, scripts, DVD/Blu-Rays, props, concept art, and much, much more!

So, take a look at the Nightshadow Kickstarter video below, and head here to learn more about the project and to back it yourself! And of course, don’t forget to SHARE so that we can help Nightshadow be the very best that it can be!

Briefly: I sure hope that following this release Ratchet & Clank become again relevant enough to actually be featured in a good video game again (I don’t think that the remaster/re-imagining really counts, but we’ll see).

After seeing the first trailer back in October, Focus Features has just debuted two new TV spots for the feature.

In the film, “Two unlikely heroes struggle to stop a vile alien named Chairman Drek from destroying every planet in the Solana Galaxy. Ratchet is the last of his kind, a foolhardy “lombax” who has grown up alone on a backwater planet with no family of his own. Clank is a pint-sized robot with more brains than brawn. When the two stumble upon a dangerous weapon capable of destroying entire planets, they must join forces with a team of colorful heroes called The Galactic Rangers in order to save the galaxy. Along the way, they will learn about heroism, friendship, and the importance of discovering one’s own identity.”

With a script from Kevin Munroe, Gerry Swallow, and Insomniac Senior Writer TJ Fixman, I’d wager that the film will retain the excellent feel and humour of the Playstation series. It’s pretty clearly represented in this trailer, which reallybrings me back to some of my early teenage years. Wow.

And I haven’t even mentioned the cast yet. Ratchet & Clank stars Paul Giamatti, John Goodman, Bella Thorne, Rosario Dawson, Jim Ward, James Arnold Taylor, David Kaye, Armin Shimerman, and Sylvester Stallone. Yep.

Take a look at the spots below, and let us know what you think! Ratchet & Clank hits theatres on April 29th, 2016!

Source: IGN

Briefly: We’re finally just nine days away from the beyond anticipated release of Deadpool, and Fox has just debuted a new featurette for the film, digging into the tone, origin, and action of the anticipated feature.

Based upon Marvel Comics’ most unconventional anti-hero, DEADPOOL tells the origin story of former Special Forces operative turned mercenary Wade Wilson, who after being subjected to a rogue experiment that leaves him with accelerated healing powers, adopts the alter ego Deadpool. Armed with his new abilities and a dark, twisted sense of humor, Deadpool hunts down the man who nearly destroyed his life.

With its long history, it’s still incredible to me that this film even exists, let alone that it’s now just nine days away. Take a look at the new featurette below, and be sure to let us know what you think! Deadpool hits theatres on February 12th!

Briefly: Last month we were given our first official look at Melissa McCarthy, Kristen Wiig, Kate McKinnon and Leslie Jones in next year’s Ghostbusters, as well as a few slick, slick character posters.

Today, Sony has debuted five new stills from the anticipated feature, showing off our characters in costume, and giving us a better sense of the film’s tone.

Yeah… Chris Hemsworth looks super cute.

Take a look at the images below, and be sure to let us know what you think! The film hits theatres on July 22nd!

GB2

GB3

GB4

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Briefly: We’re finally less than two weeks away from the beyond anticipated release of Deadpool, and Fox has just debuted another short, hilarious promotional video for the upcoming feature.

Like the Australia Day video that we saw last month, today’s promo has Deadpool wishing all of us a happy year of the monkey.

Based upon Marvel Comics’ most unconventional anti-hero, DEADPOOL tells the origin story of former Special Forces operative turned mercenary Wade Wilson, who after being subjected to a rogue experiment that leaves him with accelerated healing powers, adopts the alter ego Deadpool. Armed with his new abilities and a dark, twisted sense of humor, Deadpool hunts down the man who nearly destroyed his life.

With its long history, it’s still incredible to me that this film even exists, let alone that it’s now less than two weeks away. Take a look at the ‘Year of the Monkey’ video below, and let us know if you’re excited for Deadpool!

https://youtu.be/RGqeilm-roc

Briefly: Dean Israelite’s Power Rangers has finally found its villain.

As a 90’s kid who only really remembers the series’ early seasons, I couldn’t be more excited to see iconic villain Rita Repulsa on the big screen in 2017.

THR has learned that Pitch Perfect 2 director and Wet Hot American Summer: First Day of Camp star Elizabeth Banks has signed on to portray the role, and the actress has already taken to Twitter to express excitement over the news:

It’s truly amazing to see so much of the world so excited about a Power Rangers resurgence (well, not that Power Rangers ever went away), and as a huge fan of director Dean Israelite’s 2015 feature debut, Project Almanac, I really can’t wait to see what comes of 2017’s Power Rangers.

RJ Cyler, Becky G, Ludi Lin, Naomi Scott, and Dacre Montgomery are our new Rangers, and Power Rangers is slated for a March 24th, 2017 release.

How do you feel about Banks as Rita Repulsa? Be sure to let us know in the comments below!

Jason Trost’s The FP was one of my favourite films of 2011.

The film sounds absolutely absurd when you try to describe it; it’s a classically-styled action set in a dystopian future filled with hilarious slang, gangs that fight each-other by facing off in ‘Beat-Beat Revelation’ matches (yep, it’s basically DDR), and of course, ducks.

But it’s pretty much impossible to watch it and not fall in love. The heart and soul emanating from The FP is a rare joy, and has led the myriad of friends that I’ve shown the film to fall in love with it just as I have. We even had Jason, Brandon, and Sarah Trost on Geekscape to discuss the film way back in the day.

Now, it’s finally getting a sequel: enter Beats of Rage: The FP Part II

What a freaking title.

An Indiegogo campaign for the sequel launch yesterday, and JTRO let us know just why it’s taken so long for a sequel to finally be official, and why he’s decided to try it now. Here’s just a few words from the heartfelt campaign:

Since THE FP, I’ve been trying to figure out what to do next with my career.  Financially,  THE FP was viewed as a failure.  It wasn’t my big break, it wasn’t even a small break.  So I’ve been forced to make a series of movies based on the piles of trash I’ve had available to me at the time, which have all served as great learning experiences, but I’m not truly proud of any of them in the way I am THE FP, because none of the others have been my dream movies.  I’m sick of making movies I like, I want to get back into making movies I love and I know you love.

Things wrapped up nicely at the end of the first film, so what could the sequel be about? Well, The FP needs saving… again! Here’s the plot description:

In this ghetto ass fantasy, in order to save The FP once again… again, JTRO and KCDC must quest deep into The Wastes in order to compete in the ancient Beat-Beat tournament, “Beats of Rage.”  JTRO travels deep into the realm of his birthplace where he must dig deeper than six feet to vanquish the self proclaimed lord of the Wastes, AK-47.  Will JTRO fullfil KCDC’s prophecy?  Will he be able to RENIG before it’s too late and save The FP from runnin’ dry once and for all?

How could you not want to see that?

This time around, JTRO and company are looking for a cool $100,000 to make Beats of Rage happen. Sure, it sounds like a lot (well, not if you compare it to the myriad of video game campaigns that are funded millions of dollars in just a few days), but this time around, Trost wants “to actually spend that money on the movie and give you guys something new, fresh and exciting.  We want breathing room.  The time to make the right choices.  The ability to not have to rip half of the script pages out on set.'”

Sounds fair.

As always, there are plenty of sweet, sweet backer rewards up for grabs, including producer credits (you’ve always wanted to be a producer, haven’t you?), signed copies, ducks, posters, street cred, and way, way more.

So let’s make this happen! The campaign till has 59 days to go, and has made great progress in its first 24 hours. Take a look at the Beats of Rage: The FP Part II teaser trailer below, head here to back the project, and be sure to SHARE it with everyone you know. Everyone.

https://youtu.be/PFeQ2m3dF24

After watching that teaser, is anyone else planning a The FP re-watch this weekend?

Briefly: Well this is exciting.

Bethesda had a fantastic pre-E3 press conference last year, revealing a number of anticipated titles, including one of my favourite games of 2015, Fallout 4 (and the mobile title that I can’t stop playing, Fallout Shelter).

This morning, Bethesda revealed that they’ll be back for another conference on June 12th at 7PM. We’re sure to see more from DOOMDishonored 2, and BattleCry, but what else could they possibly have in store for us?

Could we finally see the first details for the first Fallout 4 expansion pack? Or will we even see them before June?

In any case, I’m excited. Bethesda‘s conference last year was a highlight of E3 for me (and Juan even sent me that sweet three pack of figures), and I can’t wait to see what they have in store for us this time around.

What do you hope to see? Sound out below!

Briefly: This has to be one of my most anticipated horror flicks of 2016.

The Witch garnered major acclaim at last year’s Sundance film festival, and on February 19th us regular folk will finally get an opportunity to be absolutely terrified by it.

In the film, “the age-old concepts of witchcraft, black magic and possession are innovatively brought together to tell the intimate and riveting story of one family’s frightful unraveling in the New England wilderness circa 1630.”

Haven’t heard of it up to this point? Here’s the synopsis:

New England, 1630. Upon threat of banishment by the church, an English farmer leaves his colonial plantation, relocating his wife and five children to a remote plot of land on the edge of an ominous forest — within which lurks an unknown evil. Strange and unsettling things begin to happen almost immediately — animals turn malevolent, crops fail, and one child disappears as another becomes seemingly possessed by an evil spirit. With suspicion and paranoia mounting, family members accuse teenage daughter Thomasin of witchcraft, charges she adamantly denies. As circumstances grow more treacherous, each family member’s faith, loyalty and love become tested in shocking and unforgettable ways.

The Witch looks truly scary, and I can’t wait to not sleep on February 19th. Take a look at the film’s latest trailer below, and let us know what you think!

https://youtu.be/v-yD_smDu7Q

Oxenfree is, far and away the first standout title of 2016.

Yep, just like 2015, 2016 is set to be a fantastic year for gamers everywhere. Not only will we finally be playing all of those quality-looking titles that didn’t make their original release dates last year (and there were so many of them), we’ll also have the joy of experience a myriad of newly-revealed titles, and even a number of fresh IP’s.

If half of those games can match (or at least come close to) the atmosphere, presentation and emotion of Oxenfree, 2016 could be one of the very best years for gaming in recent memory.

It’s probably pretty clear already, but I absolutely fell in love with this game.

Oxenfree is a title that fell under my radar for way too long, but the instant that I learned that its developer, newcomer Night School Studio, was formed of a batch of ex-Telltale and Disney employees (among others), I jumped to YouTube to watch the first trailer, and was instantly enamored with the game’s beautiful art style, stunning soundscape, and the dialogue-heavy, exploration-based gameplay.

Oxenfree2

I’m not quite sure if I’m just a teenaged-girl at heart, or if titles like Oxenfree and my favourite game of 2015, Life is Strange just feature completely gripping dialogue, but the angsty-teen conversations featured in both titles have offered some of the most interesting and memorable video game writing that I’ve experienced in years. I clung to each of Oxenfree‘s countless dialogue trees like they were going out of style, and at the game’s conclusion I instantly wanted to jump back in to take conversations and relationships in directions that I didn’t my first time around (in fact, I did).

The story begins rather classically, and almost feels like an homage to classic coming-of-age/horror tropes at the game’s opening. You’re Alex, you have blue hair, you recently lost your brother, and you have a brand-new step brother. You, your best friend Ren, and new step brother Jonas are on the very last ferry to an abandoned-at-night island that holds many secrets (and had strong military ties) to drink with other teenagers and get into regular ol’ teenage trouble.

The island is said to host creepy, unexplained properties embodied by a mass of radio stations/transmissions accessible in certain areas of the island… none of which actually exist. It’s not long before Alex, Ren, and Jonas wander off on their own, seemingly awaken something using an old radio, and their relaxing, drunken night away quickly becomes a struggle to both survive, and to figure out exactly what’s occurring on this now-terrifying remote island.

Obviously, the first thing you’ll really notice about Oxenfree is its visuals, which are starkly different from just about every game that I’ve ever seen. Both characters and environments are subtle and extremely beautiful; every single shot in the title looks like an incredible painting that would be right at home canvased on just about any wall. While Oxenfree is set entirely on a small island, you’ll never confuse one area for another, as each location will vary in its coloring, flora, building design, and overall appearance. And as nice as Oxenfree‘s screenshots can look, they really don’t do these impressive visuals justice, as the title employs subtle layering techniques to really bring this gorgeous painting to life.

It’s also interesting to see these subtle visuals become harsh and broken. During some of the game’s many supernatural moments, the visuals will become distorted (think old, broken TV) to varying degrees, culminating in various ‘time loops’ that can have you re-living various disturbing events at the hand’s of the island’s supernatural forces. These distortions can truly surprise you, and as audio distortion will typically accompany these visual cues. These scenes succeeded in making me truly uncomfortable; maybe I’m just a baby, but attempting to play through these moments after dark with headphones on led to me simply switching to a happier game until daytime. I’m actually getting slight chills just thinking about these truly affecting moments, and that’s fantastic.

As great as Oxenfree looks, somehow the game’s soundscape is even more impressive. The title’s soundtrack was composed by scntfc, and while I can’t exactly pinpoint a genre (it flips from subtly calming, slow electronic music to terrifying beats during some of the game’s more supernatural moments, to many places in-between), the odd, unique composure fits here perfectly. Once I finished Oxenfree, I instantly added the game’s soundtrack to my music library, and it’s since been a part of my regular music rotation; it’s simply that good.

Of course, there’s much more to a game’s audio than music, and be it voice acting, environmental sounds, sound effects, or otherwise, Oxenfree doesn’t disappoint. The game stars a batch of Telltale’s regular voice talent, so it’s pretty clear that these guys know what they’re doing. Elements of the game’s soundscape can also be downright terrifying; turning the radio dial, you’ll often be surprised (I was, to the point of jumping in shock) by hitting a radio station that you weren’t expecting, which will sometimes sound like an old cartoon, sometimes be some sort of Morse code message (which you can actually translate, if you know that sort of thing), or sometimes feel a P.T. level disturbing transmission from some sort of supernatural being. I honestly did not expect to so regularly feel so uncomfortable with such a beautiful, subtle looking game. It’s truly a testament to the power of sound, and it’s pretty clear that even in their very first title, Night School Studio understands that power full well.

Oxenfree1

Gameplay couldn’t be simpler. You walk, you talk (and listen, I hope), and you tune your radio in order to learn about the island, discover hidden collectibles, and solve simple puzzles that are sometimes as innocent as unlocking a radio-equipped door, and sometimes as stressful as trying to save your friend from whatever evil present on Edwards Island. Occasionally, I wished that Alex and company would walk just a little faster, but I also appreciate that this gave us more time for all of the conversations that I loved so much. These conversations weren’t always happening, however, and with the ever-growing (and terrifying) threat present on Edwards Island, I figure that these teenagers would go for more of a ‘run not walk’ approach to reaching their next destination. In any case, it’s a small niggle in an overall stellar experience.

Other issues with Oxenfree were few and far between. Aside from the aforementioned (occasional) movement speed, conversations sometimes lead to a character’s face appearing in a thought bubble over another character’s head. I’ve played through Oxenfree twice now… and I still have no idea what this means. I’d assume this signifies a relationship change between characters, but I didn’t feel like this was actually reflected within the game. I’d also have loved a closer view of the characters many times throughout the title, as it seems like you’re almost permanently just a little too zoomed-out. Occasional screen-tearing issues were also present, but any technical issues were rare and Oxenfree was smooth as butter for most of its duration.

On the topic of duration, I’ve read numerous complaints about Oxenfree‘s short length. I was so enchanted with the title that I tried to explore as much as I could and waited for every conversation to close before moving on, and this led to my first playthrough lasting about six hours, which I felt more than satisfied with. The game’s thought-provoking, multiple endings increase replayability, and it’s crazy just how many subtle and not-so-subtle moments that I missed out on my first time on Edwards Island (there’s even a neat ARG that I had to read about later… because I wasn’t nearly intelligent enough to find it myself).

Oxenfree3

Overall, through presentation, plot, and heavy emotion, I fell in love with Oxenfree. It’s one of those game’s that I can’t wait to discuss with other players, and that I’m beyond excited to share with those close to me that may have missed out on it. The characters and lore that Night School Studio have created for their very first title are all beyond impressive, and I simply can’t wait to see what this team comes up with next.

The Walking Dead‘s Skybound Entertainment is looking at ways to bring Oxenfree to other media, and you bet that I’m going to eat up everything that comes out of this partnership.

I’ll never look at a radio the same way again (well, if I ever look at a radio again).

tl;dr

+Incredible visuals, audio, voice acting
+You’ll be thinking about the plot long after you complete the title
+Great replayability

-Movement speed could be slightly faster
-‘Thought bubbles’ aren’t explained
-Camera is often too zoomed out

Final Score: 4.5/5

You can pick up Oxenfree on Steam here, or the Xbox Store here. Do it.

Briefly: Of course, you already knew the plot of The Legend of Zelda: Twilight Princess…

In any case, Nintendo has just debuted a new trailer, which details the game’s epic plot, while showing off just how slick the title looks in its new HD rendition.

As much flak as Twilight Princess received when it first released, it remains one of my favourite The Legend of Zelda titles to date, and I can’t wait to put the Wii U version on my shelf.

The Legend of Zelda: Twilight Princess HD hits stores on March 4th! Take a look at the new trailer below, read up on the game’s Amiibo functionality here, and be sure to let us know if you’re excited to replay the celebrated title!

Briefly: Can you believe that we’re finally just two weeks away from Deadpool?

The film has had one of the best (and most hilarious) marketing campaigns in recent memory, and as such we couldn’t be more excited to finally see it. Every trailer, teaser, poster, billboard, and national holiday video (yep) has been an absolute gas, to the point where I wonder just how the full feature could possibly stack up.

Fox has just debuted the first clip from the anticipated film, titled ‘2 Girls, One Punch’ (again, yep), which gives us a great sense of some of the film’s supporting cast.

Deadpool tells the origin story of former Special Forces operative turned mercenary Wade Wilson, who after being subjected to a rogue experiment that leaves him with accelerated healing powers, adopts the alter ego Deadpool. Armed with his new abilities and a dark, twisted sense of humor, Deadpool hunts down the man who nearly destroyed his life.

Take a look at the clip below, and let us know what you think! Deadpool hits theatres on February 12th!

Briefly: Aside from Starz original announcement that the network was adapting Neil Gaiman’s American Gods, which was revealed all the way back in the Summer of 2014, we haven’t really heard much from the camp of the incredibly anticipated series.

Until today, that is, when Starz finally announced the actor who will portray Shadow Moon.

It’s Ricky Whittle, who you’ll probably recognize as Lincoln from The CW’s hit series The 100. Shadow Moon ‘is an ex-con who becomes bodyguard and traveling partner to Mr. Wednesday, a conman but in reality one of the older gods, on a cross-country mission to gather his forces in preparation to battle the new deities.’

American Gods author Neil Gaiman noted that “I’m thrilled that Ricky has been cast as Shadow. His auditions were remarkable. The process of taking a world out of the pages of a book, and putting it onto the screen has begun. American Gods is, at its heart, a book about immigrants, and it seems perfectly appropriate that Shadow will, like so much else, be Coming to America. I’m delighted Ricky will get to embody Shadow. Now the fun starts.”

Showrunners Bryan Fuller and Michael Green added that “We searched every continent and country and all the islands in between for our Shadow Moon, and we are lucky to have found Ricky.  Fans of the novel will find he has every bit of the heart of the character they fell in love with.”

The series ‘posits a war brewing between old and new gods: the traditional gods of mythological roots from around the world steadily losing believers to an upstart pantheon of gods reflecting society’s modern love of money, technology, media, celebrity and drugs.’

So, American Gods fans. Are you happy with Whittle in the role? Would you have preferred to see another actor? Be sure to let us know in the comments below!

Briefly: Season four won’t premiere for another month, but Netflix hit House of Cards has already been renewed for an additional season.

It’s not all good news, however, as showrunner Beau Willimon has departed the celebrated series, Netflix revealed in a statement earlier today, noting that ‘Netflix and MRC owe a tremendous debt of gratitude to Beau Willimon for his strong narrative vision for House of Cards over the show’s first four seasons. As an Academy Award-nominated writer, he made his first foray into television and built a riveting and critically acclaimed series, establishing his place in TV history. The producers, cast and crew join us in wishing Beau the best in his next creative adventure.’

Willimon added that “I’m grateful to Netflix and MRC, my fellow executive producers, our two incandescent stars Kevin Spacey and Robin Wright, our talented writers, as well as the incredible cast and crew with whom I’ve had the privilege to work. After five years and four seasons, it’s time for me to move on to new endeavors, but I’m supremely proud of what we’ve built together, wish the show much continued success, and leave it in the hands of a very capable team.”

House of Cards fourth season is set to debut on March 4th. A new showrunner for the just-announced fifth season has not been set at this time, but with lots of time until the fifth season’s 2017 debut, we’ll be sure to share the news as soon as we know more.

What do you hope to see on House of Cards this March? Sound out below!

Briefly: I honestly never, ever expected to see Stretch Armstrong on screen again.

It’s a property that was huge when I was a small 90’s child, and I can recall being absolutely in love with the stretchy, cool toys, but that’s really all that I remember of the incredibly (briefly) popular character.

Now, thanks to Netflix and Hasbro, the character is returning with a brand new animated series, according to Deadline.

The series will follow ‘overscheduled teenager named Jake Armstrong and his two best friends. When the trio is accidentally exposed to an experimental chemical, they become Stretch Armstrong and the Flex Fighters, a team of unlikely stretchable superheroes who expand beyond the confines of their lives and embark on a series of adventures.’

The company also announced a new musical children’s series titled Lalaloopsy, and a tween-oriented sci-fi drama called The Greenhouse.

Netflix notes that nearly half of their 75-million subscribers regularly utilize children’s content, and that they’re ‘happy to expand our original slate with these three great series’.

Based on the fact that Stretch Armstrong was important to me as a child, and that I barely remember the character now, you bet I’ll be taking a look at the series when it launches.

Do you remember Stretch Armstrong? Excited for its rebirth? Sound out below!

Briefly: Well, I still haven’t caught up on this season of The Walking Dead (I’m about four episodes behind), so I’m staying as far away from this video as possible, but for those of you who are interested, AMC has just debuted a new teaser for The Walking Dead‘s upcoming midseason premiere.

With Negan set to debut later this year (perfectly cast, I should add) and a seventh season confirmed, it’s a damned good time to be a The Walking Dead fan.

Take a look at the teaser below, and be sure to let us know what you think! The Walking Dead returns on February 14th!

https://youtu.be/tewRZVwJrSU

Source: EW

Briefly: This is terrifying.

Aside from possibly Tony Hawk’s Pro Skater 2, I’ve probably never, ever put more hours into a single game as I have Final Fantasy Tactics Advance.

Today, Nintendo revealed that the game is headed to the Wii U Virtual Console, and it’s coming fast. The game will launch tomorrow, January 28th for a more-than-worth-it $7.99. The title features off-screen play (as always), and brings with it hundreds of hours of addictive, tactical content.

In the game, when Marche and his friends open an ancient magical tome, their small town is transformed into a fantasy-filled kingdom known as Ivalice. Guide Marche and his clan against countless foes, and discover the wonders of Ivalice. Build up your party, master abilities and summons, and learn tactical combat to win in battle.

I can’t wait to jump back into the world of Ivalice. Are you looking forward to the re-release? Be sure to let us know in the comments below!