Just in time for Gamescom, Capcom has revealed one more world warrior heading to Street Fighter V. Vega, the Spanish ninja who relies on his speed, power and long reaching claws to punish his opponents, returns with plenty of new tricks to keep the masked fighter fresh.

Every previous iteration of the Street Fighter II boss has relied on his claws for attacks, extending his reach and improving his strength while equipped. If he took enough damage, his claws would get knocked off, putting him at a disadvantage until he was able to recover them. This time around, that weakness has the potential to become a strength, since Vega now has two attack stances. His standard claw stance relies on many of the tricks we’ve expected from him for over 20 years, with fast, hard hitting attacks that are designed to confuse opponents. However, losing his claws acts as a second stance, granting him a series of new command grabs to confuse opponents further. Top this off with his V-Trigger, the Bloody Kiss, and Vega can now teleport behind enemies and slice them up with the toss of a rose. Oh, but if you are attached to that claw style, you better be careful, since claws can no longer be picked up once they’re dropped.

Like Ken before him, it’s easy to see that Vega is getting a pretty big overhaul, and not just because his alternate matador costume is now his default. He sounds like he’ll be a completely different beast on the battlefield, which is sure to excite new and old fans alike.

Are you excited to try out Vega’s new tricks? Who else do you want to see join the SFV roster? And why are they still asking you to pre-order for beta access when it didn’t work in the first place? Head down to the comments and start the discussion!

Shortly after the reveal of an HD remake for the PS2 classic, Odin Sphere, for the East, Atlus has confirmed that the game will be coming stateside as well! In 2016, Odin Sphere Leifthrasir, (pronounced LAYV-thra-sheer), will launch in the West for PS4, PS3 and PS Vita, bringing back the gorgeous hack and slash title that put Vanillaware on the map.

But it’s not enough just to port the game to newer consoles, which is why Atlus is promising a series of new features. Following five characters with unique stories based off of Norse mythology, this action RPG is getting all the bells and whistles to ensure that this classic has a real chance of ending up even better. Including redrawn art and upgraded visuals, Leifthrasir will also come equipped with a host of new upgrades to the combat and RPG elements, giving even veteran players a reason to come back!

Specific details are light at this point, but for anyone who played the original Odin Sphere as the sixth console generation was coming to a close, you’ll know how much of a win this is for those who love a visually stunning, often challenging 2D brawler. If you missed out, check out the trailer below and see what all the hype is about!

Join Derek, Josh, Juan and (eventually) Shane as they discuss the last week in video games!

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This Week:

China lifts bans on video game consoles.

ZombiU getting ported to PS4 and Xbox One.

Hulk Hogan removed from WWE2k16 over racial remarks.

Terminator special character added to WWE2k16.

Paul London Hero of The Prophecy.

Nintendo TVii service stopping.

Square Enix announces DragonQuest XI PS4 and 3DS.

Castlevania Pachinko machine from Konami.

Smash Bros. update releases in US.

Valve insider speaks about the state of Half-Life 3.

Mark Laidlaw emails with Fun Haus.

Del Toro and Kojima wish to work on future projects together.

Hatoful Boyfriend.

Destiny.

This Week’s Listener Mission Objective:

What game should a Chinese citizen play first?

Listen to Shane DJ Live on KNBA Monday August 3rd at 9 PM PST!

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After 3 years of being an exclusive for the struggling console, the survival horror game ZombiU is now making its way to the PS4, Xbox One, and PC on August 18th as just Zombi. The game received mostly praise with it’s initial Wii U release, most of it which came from the very smooth integration of the Wii U Gamepad. I had the chance to rent the game back when it launched and felt it was a pretty solid experience. It should be noted that Zombi will be released only on digital platforms, so people hoping to snag a physical copy of the game are in for some disappointing news. Here’s the official announce trailer for the game. Will you be picking up Zombi when it launches?

During last month’s E3, Nintendo of America President Reggie Fils-Aime said the public wouldn’t hear anything concerning the Nintendo NX until E3 2016. While fans may have to wait 11 months until they get an official reveal of Nintendo’s next platform, we may have learned what games may be coming to the NX.

DragonQuestX_2

During the Square Enix live stream event this morning, Dragon Quest XI was announced for both PlayStation 4 and Nintendo 3DS. While the PS4 version will obviously boast the better graphics (it’s built on the Unreal Engine), the 3DS version will have full 3D graphics on the top screen, while the bottom screen showcases retro Dragon Quest graphics–resembling those of the earliest games in the series. Before the end of the presentation, Square Enix revealed that Dragon Quest XI and Dragon Quest X were coming to Nintendo NX. It didn’t take long for the news to appear on gaming sites all over the web, and it caused Square Enix to back peddle just a bit.

Earlier this afternoon, Square Enix provided IGN with a statement, clarifying that Dragon Quest X and Dragon Quest XI were under consideration and had no further information at the moment.

With the confirmation/non-confirmation of Dragon Quest for Nintendo’s next platform, what other franchises would you want to see on the NX?

https://youtu.be/5Kgmb_k3q5U

Can’t or won’t is the operative question that needs to be asked here. In a recent interview with Gamespot, Bethesda Marketing VP, Pete Hines, said that the factory making the special edition of Fallout 4  has hit their capacity.

They’re being made today, it’s not like they’re done and sitting in a warehouse. [The factories would tell us,] this is what the yields say. I mean, we don’t make [the Pip-Boy Editions], and we’d go back to [the factories] and say, ‘Demand for this is insane, we’ve got to make more.’ And they’d move other projects off or shift stuff to other factories and it just came to [them telling Bethesda], ‘Final answer: sorry, this is as many as we can make.’ And we sold every single one of those that we could.

If you’re NOT in the know, the special edition of Fallout 4 comes with a replica of the in game device of the same name. This plastic shell will house your phone, and run an app that interfaces with the game, so you can go menu diving on your wrist.

I personally find it very Nintendo of them to say they can’t make more. It’s a definite WON’T scenario with Bethesda here, as a second or third printing would yield them a HUGE amount of sales. Ebay listings of the preorder right now are starting at around $300 US! THREE HUNDRED! 

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

Fallout4_PIPBoy_Edition_Content

Last year when we played Sword Art Online: Hollow Fragment, this game about gamers trapped in a game felt hindered partially by its slow pace. This issue is looking to be fixed in its upcoming remake, but would new installments learn from this mistake? It seemed obviously so in Sword Art Online: Lost Song, the upcoming PS4 and PS Vita title that looks to move Kirito and friends into a more fast paced, action focused affair while maintaining the illusion of an MMORPG. How well does this new system translate into the game? We put our monster slaying skills to the test in a brief demo at Anime Expo and Comic Con 2015 to find out.

Sword Art Online Lost Song Screen 1

For the purpose of the demo, Kirito and an AI controlled Asuna and Leefa were thrown into a huge, wide open field.  Littered with monsters both on land and in the sky, it was up to us to take out as many monsters as possible within a 10 minute time limit, just enough time to dig deep into what this new world has to offer. On the subject of how big the field is, Lost Song puts the power of the PS4 to good use, never encountering any slowdown despite how much was going on at one time. I found myself stepping away from fights and just flying high enough to enjoy the scenery, watching all the chaos going on below.

Speaking of flying, Kirito can now switch between land and air battles on the fly. Him and his team can now activate their attacks at will, coming off much more like an action game compared to previous SAO games, giving us plenty of ways to take down all kinds of threats. In order to keep the MMO feel, special attacks are still set to Macro style quick commands that are brought up by holding the shoulder buttons. Certain attacks would deliver huge damage to even the toughest enemies, but would also cost more ability points. If you have no points, you’re stuck with standard attacks, so in typical RPG style, you’ll have to manage these closely if you want to make sure to take out your biggest foes. When one person isn’t enough, delivering enough damage will give your team the chance to activate a triple team attack, inflicting huge damage and team boosts along the way. Keeping an eye on instant messages on the side of the screen will keep you clued in on what their status is, and sending across an encouraging message through emotes can only help!

Sword Art Online Lost Song Screen 2

If this sounds like a lot to take in, you’re not alone. My biggest issue with Lost Song in these early stages was that there’s so much to do, that it made the controls confusing to remember. Rarely feeling intuitive, there were plenty of times where I would get knocked down from the sky and slowly fall to the ground for what felt like ages until I figured out how to recover. Finding the right attacks and commands in the heat of battle often led to pressing the wrong one, keeping me from finishing off the giant dragon in the sky that I had worked so hard to take down. With more time and practice, this issue is sure to fade, but expect a decent learning curve when you pick up the game this fall.

Sword Art Online Lost Song Screen 4

All in all, Sword Art Online: Lost Song feels like a step in the right direction. Its faster paced game play is definitely a lot more fun, and if the controls can be ironed out, we have the potential to have a great game on our hands. As always, keep an eye out for updates as they become available, and feel free to leave any questions in the comments!

In what can only be described as a bizarre announcement, 2K has revealed that movie star, former Mr. Olympia, and the previous Governor of California, Arnold Schwarzeneggar, will be added to the WWE 2k16 roster as a pre-order bonus.

In previous years, the illustrious pre-order DLC spot went to legends who had up until that point been estranged from the WWE. Starting from WWE 2K12 onwards, each game featured downloads for The Rock, Mike Tyson, Ultimate Warrior and Sting, all of which either had recently came back to the squared circle, or would go on to return in the months ahead in various capacities. With the company running out of wrestlers to mend bridges with, it seems like it was time to call Hollywood. On the plus side, at least we get this awesome trailer which recreates the beginning of Terminator 2 with the current WWE Superstars and Divas!

While it hasn’t happened since Smackdown: Just Bring It 2001, celebrity cameos aren’t foreign to the series. Longtime wrestling fans will remember unlocking Fred Durst of Limp Bizkit as a hidden wrestler in the PS2 brawler, which had to have been the second worst part about it next to the game taking up more than half a memory card of save data. On the plus side, at least The Terminator will look like a convincing fighter, and shouldn’t have a problem reaching the handle bars on his motorcycle, unlike Durst. If nothing else, at least we got an interesting replacement for Hulk Hogan!

Does this announcement sway your decision to pre-order the game? Sound off below and let us know what you think!

WWE 2K16 will release this fall for PS4 and Xbox One.

Briefly: I’m so freaking excited.

Over its three already-released episodes, Life Is Strange has evolved from an intriguing, mysterious adventure title into arguably my favourite title of 2015. Seriously, you really shouldn’t waste you’re time playing anything else.

A trailer for the next episode of the game has just debuted online, and though I won’t watch it (because spoilers, duh), DONTNOT has also revealed that the episode will finally release next Tuesday. This means it narrowly made its July deadline, and that I’m only a few days away from being able to finally play it!

Square-Enix also revealed today that Life is Strange has surpassed one million units. This is a fantastic milestone, and DONTNOD notes that “This is a huge achievement for the small team working on the game.”

Take a look at the new trailer below, and let us know what you think we’re in store for next week.

Shenmue 3 wrapped up its Kickstarter in spectacular fashion, closing out at $6.33 million. This total makes the continuation of Yu Suzuki’s Dreamcast epic the highest funded game in the crowdfunding website’s history. Not bad for a game many in the industry thought didn’t have a big enough audience!

Following its announcement at Sony’s E3 2015 press conference, Shenmue 3 adds this latest accolade to its growing list of accomplishments, including becoming the fastest game to reach $1 million and the second fastest project amongst all categories to do so after a mere two hours of its launch. In addition to Sony already commiting to helping fund development for the PS4 version, it seems like what seemed like nothing more than a pipe dream might hit our consoles and PC as early as December 2017.

Still, producing Shenmue might still be an uphill battle, considering that the first game was infamously in the $70 million range to develop in 1999.  Considering developing a game of this nature now should be cheaper, it remains to be seen if Suzuki and his team are going to give it all the modern bells and whistles that could skyrocket the final cost.

Either way, we’re just excited that the game is finally coming. Will Ryo avenge his father and defeat Lan Di? What role will the mysterious Ling Shenhua play? Will we find any more sailors? And what’s up with that tree!? Here’s to hoping we’ll find out when the game is finally released!

It’s been over a decade since a new Godzilla game has been released. With the King of the Monsters taking such a long break from the gaming world, what better time to make your big re-debut than at the start of a new console generation? The idea of being able to tear through Tokyo while going toe to toe with some of the most iconic monsters from the film series’ history in full HD sounded like a no brainer, so I made sure to head down to Namco Bandai’s booth at Comic Con to see if the king still reigns supreme.

Godzilla E3 Screen 1

What was immediately noticeable was that watching Godzilla tear through buildings as he collects energy and brawls with foes looks amazing. Watching buildings explode all around him with every step, slash and tail swipe gave off a rewarding feeling of power, coming off as if the world was truly your playground. Considering how long these monsters have been away from the gaming scene, this universe definitely benefits from the visual upgrade that current consoles can provide.

Naturally, the only thing more rewarding than destroying the city by yourself is destroying the city by throwing monsters through it. Once Godzilla collected enough energy, the build up of chaos eventually attracted both Mecha King Ghidorah and Spacegodzilla. Fighting off two enemies at once was surprisingly easy thanks to the variety of attacks we had at our disposal. The energy blast Godzilla fires from his mouth makes it easy to keep them at a distance, while a quick tail swipe can knock them away if they get too close. If you prefer to make your fight more up close and personal, his vicious claws and crushing grabs could deal some huge damage. I don’t think the game offered a better sight than taking hold of your enemy, biting it a few times, and throwing him into a skyscraper. It’s pretty awesome stuff!

Godzilla E3 Screen 3

The only major complaint I had with the brief demo was the speed and controls. A reoccurring issue with most Godzilla games is that the monsters move far too slow, creating some plodding moments. Then again, this is the nature of trying to make a game based on this franchise, since it’s not like they can sprint across the city while still representing the feel of the films. This game felt like it moved faster than past games, especially since the city is tightly enclosed, but still took some time to get used to thanks to the somewhat awkward tank style controls. Using the shoulder buttons to turn while moving with the sticks takes some getting used to, but it’s nothing that can’t be figured out with time.

From what we’ve played, Godzilla feels like a solid re-introduction for the iconic character’s gaming comeback. With plenty of destruction, and a great roster so far, we’re hoping the main game continues this positive momentum. Welcome back, and hail to the king!

Godzilla is available now for the Playstation 3 and Playstation 4.

It looks like Blanka won’t be the only savage fighter this time around.

Remember that tease at the end of Ken’s reveal trailer? Some thought the painted face was E. Honda, while others guessed it could be a new character altogether. It turns out it was the latter.

Introducing Necalli, the animalistic fighter who looks and fights like the love child of Iori Yagami and Heavenly Sword‘s Nariko. Serving as an in your face rush down character, Necalli uses aggressive clawing and grab attacks to pressure his opponents into submission. When his V-Skill and V-Trigger come into play, he’s able to attack from afar with a controlled ground explosion, or will channel a powerful energy that changes his appearance respectively, with the latter altering his move set, frame data and Critical Art! With what could be considered two different move sets, opponents will have to be on their toes when going against this new threat.

Street Fighter V Necalli Screen 1

Street Fighter V Necalli Screen 7

Street Fighter V Necalli Screen 6

Street Fighter V Necalli Screen 5

Street Fighter V Necalli Screen 4 Street Fighter V Necalli Screen 3

Street Fighter V Necalli Screen 2

As one of 16 characters debuting at launch, four of which will be brand new, it’ll be interesting to see how players take to Necalli when Street Fighter V launches next year. If these aren’t enough, all future DLC will be potentially free as well! Make sure to sign up for the PS4 beta by pre ordering before July 23rd, and let us know what you think of the game’s progress below.

Harmonix has announced nearly a dozen new songs that are set to launch on disc with Rock Band 4. As expected, these songs span generations of music that we can’t wait to rock out with.

Check out the new songs below:

  • Aerosmith – “Toys in the Attic”

  • The Cure – “Friday I’m In Love”

  • Dream Theater – “Metropolis –  Part 1 “The Miracle And The Sleeper””

  • Foo Fighters – “The Feast and the Famine”

  • Judas Priest – “Halls Of Valhalla”

  • Live – “All Over You”

  • The Outfield – “Your Love”

  • Ozzy Osbourne – “Miracle Man”

  • Paramore – “Still Into You”

  • St. Vincent – “Birth In Reverse”

  • Van Morrison – “Brown Eyed Girl”

These songs join tracks from Jack White, Elvis Presley, Queens of the Stone Age, The Killers and many many more, on top of the hundreds of downloadable songs already available from previous games. With current gen versions supporting our old instruments, it just might be time to dust them off and get the band back together.

Want to sample some of the tracks and get that singing voice ready? Check out the official Spotify playlist now! Until then, join us in counting the days until Rock Band 4 returns on October 6th for PS4 and Xbox One.

October 6th can’t come soon enough. The Rockband franchise is one of the biggest, and most popular party games ever to exist. When the fourth iteration was announced (out of nowhere), most fans where eagerly awaiting to see what new tracks we could expect from the game.

If you have a Spotify account you can head over HERE and listen to what the team from Harmonix have put together. That’s right, this is an official playlist from the people involved. So piracy involved.

Rockband 4 hits store shelves October 6th and will be released on PS4 and Xbox One

In one of the least surprising announcements imaginable, Ken was revealed as the next fighter joining the cast of the upcoming Street Fighter V. As the only character aside from Ryu who has appeared in ever main line game, Ken is essentially known as American Karate guy, who gains a flaming uppercut and a few technical changes from his Japanese counterpart. Once the cocky martial artist actually appeared on screen though, dare I say something was actually different about the fighting game veteran!

At the Street Fighter V Comic Con panel, the Capcom-Unity team, (as well as SFIV’s project manager and SFV‘s executive producer, Yoshinori Ono,) promised us that Ken’s drastic change in appearance wasn’t the only aspect of the character that was getting an overhaul. For the first time in series history, the team promised that the fighter we affectionately know as “red Ryu” will be a completely unique character who uses powerful, “showstopping” attacks that helps players fight aggressively, (and look good doing it!) His unique V-Skill would further separate him from the rest of the shotokan fighters by adding flaming properties to all of his moves, allowing him to extend combos while gaining a quicker back step when it’s time to play defensively.

Street Fighter V Ken Screen 1

From the trailer alone, we can see that his Hurricane Kick has been retooled to go in a diagonal arc, and can even be converted into a type of dive kick from the air. While some of his old moves carry over, it’s easy to see that Ken stands out much more now than he has in the past, but does this promise carry over to the main game?

Watch the trailer for yourself and see what changes you can spot? And who is that mystery character at the end of the video? Let the speculation begin in the comments!

<cite class="_Rm">www.youtube.com/watch?<b>v</b>=8lwOe5y8gIk</cite>

(better read with a British accent)

One of the brilliant things about San Diego Comic-Con is that it’s making life aces even if you’re not jammy enough to be there getting gobsmacked directly.

Sure, if you’re at the Con you can pick up the exclusive Doctor Who comic (covers’ art by Alice X. Zhang) and you’re likely jolly well delighted to be the first to get the scrummy scoop first-hand on the Whovian chapter of LEGO Dimensions. . . Let us pause to reflect on the trailer:

However, you’re no damp squib if you’re not arse over elbow with the makeuped and costumed in Southern California—you’ll just need a smidge of patience for your fix.

If, like me, you’ve been suffering doldrums waiting yonks for the good Doctor’s return to the telly then it may please you to hear the announcement out of SDCC 2015 that we only have to make it a bit further—September 19, Doctor Who returns! While the news of Game of Thrones star Maisie Williams’s appearance is now officially confirmed, showrunner Steven Moffat isn’t dropping much in the way of more clues. (Judging only by the cracking trailer, I’m going to guess she’s Zorro.)

Fancy a dekko at the series 9 trailer?—it’ll put the colour back in your cheeks.

Blinding! Not enough? Feast your hungry little skull orbs on these highlights from the panel. Pip pip now, off you pop.

Way back at the end of 2014 Telltale and Mojang announced a brand new partnership. Telltale would be putting their own creative spin on the Minecraft universe. Today we finally have a look at what we can expect with Minecraft: Story Mode.

Players will control protagonist Jesse throughout the season, as portrayed by actor Patton Oswalt. Jesse and his group of friends revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his friends discover that something is wrong… something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion.

 

The season will feature Patton Oswalt, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Additional casting details for the season are yet to be announced.

 

Though a bit on the cheesy side, I find the trailer to be endearing. Each of the characters obviously are embodying the different kinds of players you’d run into playing Minecraft online.

It will be very interesting to see what Telltale does with a property that is fairly thin with existing narrative.

Minecraft: Story Mode will be released sometime in 2015 on ALL platforms.

 

DICE and EA are gonna be PISSED that this stuff leaked, or it is all a clever ruse to pump out some Alpha Test footage and get the hype train going at full steam. Check out what our friends over at All Games Beta have curated.

 


۞ by AGB-Videos


۞ by AGB-Videos


۞ by AGB-Videos

It is really comforting to see the quality in game matches what we saw at E3 this year, and that even though the game size has been nerfed (20 vs 20), the battles seem to be very intense.

Star Wars Battlefront III hits stores this November 17th on PC, PS4, Xbox One

Look, if you’ve played any of the One Piece Pirate Warriors games, you don’t need me to tell you what to expect. Even if you haven’t, but played anything from Hyrule Warriors to Dynasty Warriors, this upcoming game based on the insanely popular manga series is going to be more of the same. With that said, this is far from a bad thing, since it’s been proven time and time again that the wackiness of Luffy, his crew, and his enemies lends itself quite well to destroying hundreds of enemies at a time. Promising to be a bigger, more realized version of the entire One Piece experience, our hands-on time showed that it’s on a path to do just that.

One Piece Pirate Warriors 3 E3 Screen 1

As you would expect from any type of Warriors game, this 3D beat em up will have you choosing from one of the many characters introduced across the hundreds of episodes One Piece has aired. Covering everything from when Luffy first set sail from Fushia Village to the latest story arc in Dressrosa, and told through a 3D comic book/cell shaded hybrid visual style, it’s safe to say that you’re going to be playing this for a VERY long time.

Naturally, all of this story content is amplified by the huge amount of people, (and reindeer,) you’ll be able to take down entire armies with. From the main crew consisting of Luffy, Zoro, Chopper, Nami and the like, all the way through Shanks and Ace, and new characters like Sabo, Donquixote, Doflamingo and Fujitora, you’ll never have a time where you feel like the game is too short on characters. If one isn’t enough, you can even take a partner with you into battle, triggering screen clearing special and double team attacks when the right conditions have been met. Did you expect anything different from an anime title?

One Piece Pirate Warriors 3 E3 Screen 2

As you progress, the main goal is to travel across the map and capture bases, which usually involved beating down waves of enemies until a boss shows up. Objectives change as the game progresses, with the hopes of keeping the repetitiveness to a minimum. Even then, if you’re a One Piece fan, (and seriously, what are the chances you’d be reading this if you weren’t,) then it’ll be its own reward to see your favorite characters on screen, using their insane abilities to do what they do best. And based on the episode count, it’s definitely fighting, not actually finding treasure.

If you’re not a fan of these kinds of games, it’s not likely that Pirate Warriors 3 will change your mind. However, if you love the anime, love beat em ups, or love games with a ton of content, then this latest One Piece title is shaping up to be worth setting sail for. Make sure to stay tuned as more details emerge, and be sure to check back for all your gaming coverage!

One Piece: Pirate Warriors 3 is set for a Summer release on the PS3, PS4 and Steam.

Action anime are a dime a dozen these days, especially with the international rise of popular series’ like Dragon Ball Z. Even then, outside of your DBZ’s and Sailor Moon‘s, there were so many popular anime to come out of the late 80’s and early 90’s that still remain firmly in niche status, despite their huge following in Japan. One of the biggest examples of this is Saint Seiya, dubbed Knights of the Zodiac in the West. With such insane levels of action, a huge cast of characters to explore and loads of power ups, it’s following here is smaller, but passionate all the same. With a new anime series debuting, it sounds like the perfect set up for a game, right? We sat down with a hands on build of the upcoming fighting game to see if Seiya’s big return is one to get excited for.

Saint Seiya Soilders Soul E3 Screen 1

Developed by anime fighting game veteran, Dimps, Soldiers’ Soul looks to cover a ton of ground, so even those unfamiliar with the source material should be able to get caught up quick. Following the Twelve Zodiac Temples arc through the battle with Hades, the game promises to deliver these, and other storylines across the series’ many chapters, its biggest moments will be retold through some fancy 3D cutscenes. Brought to life even further by the original Japanese voice overs, as well as English, Spanish, Brazilian and Portuguese subtitles, now the whole planet can enjoy the narrative! Or at least most of it…

While playing, it’s clear that the cutscenes aren’t the only part of the game getting gorgeous visuals. Watching the game in action looks close to what you would expect from 3D CGI scenes in an anime film. Taking a 3/4ths diagonal perspective that swings to a traditional side view as the fighters draw closer, this fully 3D fighter feels reminiscent to the perspective of the  DBZ Budokai Tenkaichi series combined with the special move mechanics of the recently released Jojo’s Bizarre Adventure brawler, and the core mechanics of the Naruto: Ultimate Ninja Storm series.

Saint Seiya Soilders Soul E3 Screen 3

Fast paced combos are performed using three of the face buttons, each with varying strength. A tap of the shoulder button will teleport you behind an enemy when you’re stuck in a combo, but this can only be triggered a certain amount of times before you’re stuck with playing defensively. If the course of the fight launches you into the air, new aerial combos and range variation attacks keep the battles flowing smoothly, mirroring the absurd levels of awesome the anime can reach. By building your Cosmo through either fighting or charging up, Seiya or one of the many other fighters will be able to unleash powerful special attacks, which are perfect for finishing off opponents who are on the ropes. Basically, everything you could want from a solid anime fighting game is found in Soldiers’ Soul.

With a varied cast, (complete with their Gold Saint and God Cloth forms,) fast paced fighting, beautiful graphics and a smooth, 60 FPS frame rate on PS4, and it’s looking like we’ll need to be ready to add a potentially great fighting game to our radars.

Any Saint Seiya fans out there? Tell us about your favorite moments in the comments, and look for Soldiers’ Soul when it launches on PS3, PS4 and Steam this Fall.

 

Back in August, when Sword Art Online: Hollow Fragment released for the PS Vita, it was generally agreed that the game was serviceable for fans of the popular anime and manga series, but its slow battle speed, grind heavy game play, and poor translation ultimately kept it from being as great as it could have been. With that in mind, Namco Bandai has gone back to the drawing board with Sword Art Online: Re Hollow Fragment, taking fan feedback to make an improved version of the game. Joining many other popular Vita exclusives and jumping ship to the PS4, our hands on time showed that in this case, the move to consoles is like night and day.

 

Sword Art Online HF PS4 E3 Screen 1

If you missed our review of the original game, Hollow Fragment picks up at the end of the first half of the anime, branching off into its own “what if” scenario as Kirito and his friends continue to climb the 100 floors of Aincrad. Still stuck within an MMORPG where players who die in the game die in real life, the group must fight to survive long enough to complete the game, which will set all of the survivors free.

With the ability to team up with characters from the show, (some of which haven’t appeared yet at this point in the story,) level up abilities and weapon skills and build relationships with those around you, each floor has its own set of challenges and bosses before you can proceed to the top. The second part of the game is the game exclusive Hollow Area, where the meat of the game lies. Here, players can explore its huge environments with a friend through co-op play, or pair up with another CPU teammate to tackle its challenges. Featuring over 100 hours of game play if you were to complete everything this massive game offers, that time is likely going to be cut down thanks to the sped up battles.

While playing, it was instantly noticeable how much faster the game moved. In what felt like it was close to twice the speed, each one of Kirito’s attacks took much less time to cast and execute. Considering the game plays similar to what you’d expect from KOTOR or the original Dragon Age, the real time turn based combat never felt plodding like it did before. Naturally, this change applied to your teammate as well, forcing you to stay on your toes with a larger sense of urgency, especially when taking the praise mechanic into account. Trying to send the appropriate message to your partner to boost their morale mid fight was as important as ever, while managing your aggro, skills and health to take down tough enemies.

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Thankfully for us, the game play wasn’t the only feature to get a boost from the new hardware. After being reformatted for big screen HD gaming, the world of Sword Art looks much more vibrant with its brighter colors and smoother frame rate. While cycling through the battle banter, the new translation was immediately noticeable, replacing the awkward wording and sentence structure with something that resembles functional English! It’s obvious that the localization team and developers learned from our complaints of the original, which will hopefully leave us with a more enjoyable SAO experience.

From what we’ve seen so far, Sword Art Online: Re Hollow Fragment seems to improve on the Vita version in nearly every way. If you missed out on the original or want an excuse to run through the game again, this is looking like your best chance to experience the definitive version of the game. With a second game, Lost Song, also launching this year, it’s clear to see why this is a good time to be a Sword Art fan.

Look for both games for PS4, with Lost Song returning to the Vita this fall.

It’s well documented that back when Destiny launched in September, the ambitious first person shooter looked to create a universe that grew as time went on, while connecting players in ways that hadn’t been seen on a console before. Yet, many reviewers and gamers alike felt like the game in its base state had under delivered on its promises, with repetitive missions and limited multiplayer functionality. As we approach the first year of the game’s life, its subsequent updates and add-ons have improved the game substantially, but Activision is hoping that The Taken King, Destiny‘s first full fledged expansion, will serve as the bridge between bringing back old players while recruiting new ones. Based on what we’ve seen so far, it might have enough content to do just that.

Destiny TTK E3 Screen 1

Hoping to feature a much stronger narrative compared to the main game, The Taken King revolves around Oryx, a god like being who looks to destroy the guardians with his army of Taken, reanimated and corrupted versions of the dead. On top of Taken versions of returning enemies, you’ll also have to square off with other Guardians who were killed in action, forcing you to go against enemies with your abilities.

Luckily for us Guardians who didn’t suck enough to get killed, the expansion will give us an extra advantage thanks to the new weapons and sub classes that are being added. With gear that now goes up to level 30, we’ll need to be armed to the teeth if we hope to take down Oryx. In addition, Titans, Hunters and Warloks each get new classes to expand their abilities. First, Sunbreakers will give Titans a flaming hammer that lets them take out surrounding enemies with ease. Nightstalkers allow Hunters to live up to their namesake, granting them an energy bow for long range kills. Lastly, the Stormcaller class brings rains down lightning on the Taken, courtesy of the Warlocks and their newfound ability to manipulate electricity. Then again, if all you want to do is shoot stuff, there will be two new weapon types for you to go to town with!

Destiny TTK E3 Screen 2

From the brief footage we saw of The Taken King in action, it’s not hard to see why this might be what converts doubters into faithful Guardians in no time. With a deeper story, more raids, stronger weapons and armor, sub classes that expand on the standard abilities, and new enemies to test your mettle, it’ll be interesting to see how the expansion changes the game when its released in September.

What are your thoughts on The Taken King so far? Sound off below, and check back in with us for more E3 coverage as its released!

At Xseed’s booth on the E3 show floor, it was clear how hard they’re looking to push the Earth Defense Force series. As a title with a strong cult following in Japan, its handful of Western releases on the PS3, Xbox 360 and PS Vita filled a need for giant insect blasting, but with Earth Defense Force 2: Invaders From Planet Space on Vita, and Earth Defense Force 4.1: The Shadow of New Despair for PS4, it’s clear that the publisher is looking to push these games into the forefront of their line up. After spending some quality time with each game, it’s easy to see what all the excitement is about.

Starting with Earth Defense Force 2, this handheld title serves as a remake of what’s considered the game that established the series’ current game play mechanics. As a third person shooter with a wide variety of military grade, or sci-fi inspired weapons, players can choose their fully customizable soldiers, establishing their look and class before they go into battle. Ranging from the standard soldier, to explosive experts, and the thrilling Palewing, which adds a jet pack for flying over the battlefield, each set up forces you to approach missions differently.

Earth Defense Force 2 E3 Screen 1 Vita

But once you’re on the battlefield, the over-sized bugs that fill the cities can overwhelm you easily. Navigating the large, yet contained city was one of the highlights of my play through, being able to run through or fly over these buildings as you destroy dozens of alien insects. As the fights become more intense and buildings start to crumble, scrambling for health packs and power ups become just as vital as avoiding damage, since you’ll quickly get overwhelmed, even on normal difficulty. It’s hard to believe that higher difficulties exist, because surviving on the default settings was hard enough. If nothing else, we know we can expect a challenging and exciting shoot em up, using arcade inspired game play that’s perfect for on the go gaming.

When moving over to Earth Defense Force 4.1, most of what was great about the handheld version held true for this PS4 remake of the PS3 and Xbox 360 versions of the fourth game. With more weapons, improved graphics and a bigger city supported by even more enemies, the boost in the presentation was instantly apparent. After trying out a variety of weapons, my PS4 play through had me settle with a beam based sniper rifle combined with the Palewing class, raining down satisfying punishment on my mutated enemies. In fact, it wasn’t until my overzealous style led me to shooting into a building at point blank range, killing myself with my own blast!

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As one of the biggest surprises for me on the floor, these Earth Defense Force games were some of the most fun I had with a game at E3. Their simple to pick up and play, no nonsense mechanics made it easy to just jump in and start going to town on giant monsters, while managing to be punishing if you aren’t careful. It’s easy to see why the series has the following it does!

With each game launching in the fall, we’re eager to see how both titles progress. Check back with us for more on Earth Defense Force, and the rest of the games of E3 as news becomes available.

So as you may or may not know, the main Naruto series wrapped up late last year. With the story coming to fruition, that leaves the video games wide open, with the ability to feature a full roster, expanded abilities, and some of the craziest jutsu’s you’ll likely ever see. Considering the Ultimate Ninja Storm series always manages to take things to an even higher level than its source material, and I knew that Storm 4, the upcoming title that looks to explore the finale of the Fourth Great Ninja War, would not disappoint. As expected, the E3 demo had more of everything when it came to its five playable characters. More moves, more awakenings, more flashbacks, more angst… It’s what we’ve all come to know and love about the Naruto franchise!

Naruto UNS 4 E3 Screen 1 - Copy

Having the option of fighting with up to two partners for support, Storm 4 doesn’t veer far from the game play of the previous games. Starting battles in a more dynamic way, with each team clashing at the center of the stage before the fight starts, each ninja will be able to mix up normal attacks, special attacks, substitution counters, and Ultimate Techniques to take out their opposition. Using techniques from the final chapters of the manga, characters like Obito debuts in his Six Paths form, while Edo Madara and Sasuke can each fight as or unleash their Susano ability, which results in some wildly over the top scenes. Even Sakura got a significant update, mirroring her crowning achievement in the final chapters. What adds an even more authentic touch, is like in previous games, defeating enemies with an ultimate jutsu results in a flashback, with the winning character delivering some inspirational, sometimes angsty internal dialogue. Just wait until they start crying blood!

Now that I mentioned it, fighting AS Susano is pretty great. As veterans might have figured, this is Madara and Sasuke’s Awakening ability, which is a powerful transformation that’s triggered when low on health and after the super meter is charged beyond capacity. Not allowing the Uchiha clan to have all the fun, Naruto can go full Nine Tails mode, firing off Bijuu Bombs like nobody’s business. Sakura’s chakra release reveals her full strength, with each landing blow resulting in an earth shaking pause. I have to say, watching Awakened Sakura in action was the highlight of my time, since the game finally captured how much of a badass she can be. Then again, it took almost 700 chapters for the manga to realize it, so the game gets a pass.

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If you’ve played a Storm game before, you know what to expect, only now, with a bigger, better roster and move set. If you’ve never played them before, these games just might be the mindless, button mashing fun you’ve been looking for. Considering I’m still having so much fun with the game after I’ve played every one in the series since it debuted, it shows how much fun summoning a giant fox on top of ninjas can be.

Naruto: Ultimate Ninja Storm 4 wraps up the series this fall, for PS4 and Xbox One.

Due to how licensing works, it’s rare that we get the crazy anime crossovers that Japan plays fairly often. When J Stars Victory Vs. was released for the PS3 and Vita last year, it was one of those times that we were thankful that those systems are region free, since there was no way this game was coming to the West.

Right?

J Stars Victory Vs Screen 3

By some small miracle, the stars aligned to make J Stars Victory Vs. + a reality for us Western and European fans. Pitting the likes of Goku from Dragon Ball, Yu Yu Hakusho‘s Yusuke, and Naruto from, well… Naruto, some of Shonen Jump’s biggest heroes and villains clash in this 3D fighting game. As I’m not one to pass up witnessing a miracle in person, I got to check out a demo of the localized build at Namco Bandai’s E3 booth and find out how it’s coming along.

Taking place in a variety of iconic locations from each series, battles consisted of two on two matches with a third character acting as support. Having a full 3D space to fight in, players will have to take cover behind structures, keep an eye on their opponent and attack fast, since each character will have a variety of ways to take down their opponents. Being able to lock on and dash towards your target closes what can be a considerable distance between you and your enemies down quickly, and making sure to charge your energy to unleash weak, strong and area attacks were the biggest keys to victory, especially when this power can ultimately unveil each character’s transformed state. Including Goku’s Super Saiyan, Naruto’s Sage Mode, and Kenshin drawing his sword, new, more powerful abilities become unleashed, destroying your enemies, (and the environment,) in the process.

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On the subject of victory, winning is achieved in a slightly different way in Jump compared to most fighters. Rather than simply KO both teammates, your pair of fighters fills their win gauge every time they defeat an enemy. Three victories result in a win, so one partner can lose all three times and blow it for their team. It’s a good thing single player hands you a CPU teammate to blame when things don’t go well, but you might want to apologize in advance to your friend if you lose during a co-op match.

With the final version featuring over 50 characters from over a dozen series’, any anime fan, and ESPECIALLY Shonen Jump enthusiasts will want to mark June 30th on their calendar. J Stars Victory Vs. + will be available for PS3, PS4, and PS Vita with online and offline play, an adventure mode that ties these worlds together, and an arcade mode that’s exclusive to this “plus” version! Check back for more details on the rest of the roster, and our more in depth impressions once we’re able to play the full game!

The Street Fighter franchise holds a special place in my heart, as the first arcade game I played. As the series progresses and evolves, it’s a must for me to learn the ins and outs of how it grows, which is why playing Street Fighter V on the E3 show floor was a must. After playing IV and its multiple versions for so long, I thought jumping into Capcom’s newest fighter would be easy. As I would soon learn though, everything unique to the last game is thrown out the window.

Street Fighter V E3 Screen 3

Featuring every character announced so far, including Ryu, Chun Li, Cammy, M. Bison, and Street Fighter Alpha veterans, Charlie and Birdie, the first change that I noticed was the pacing of the game. Using my familiar attacks with Chun Li were just a step off, or would miss by a fraction of a second, which can make all the difference in a match. It was soon clear that despite IV being considered a slow paced fighter, V is slightly slower, which forces different timing on attacks. Aside from this, most of the returning characters played similarly to how they have in the past, with some moves being changed, (Chun’s Lightning Kick is a quarter circle motion with a set amount of kicks as opposed to rapidly tapping,) removed, (her Hazanshuu split-legged overhead,) or added, like most of Charlie’s move set.

Street Fighter V E3 Screen 1

But while the foundation may be the same, V adds some features that make it stand out from its predecessors. Removing the Ultra Meter and Focus Attack that became vital parts of the last game, this new version replaces them with the V-Gauge. The V-Gauge builds as each character lands hits or gets damaged, with three different functions. For instance, the V-Skill gives each character a unique move, like parrying for Ryu or teleporting for Charlie, the V-Reversal, which activates a counter attack when being hit by an opponent, or the V-Trigger, which costs both segments of the two tiered meter. Similar to an Ultra, V-Triggers are meant to turn the tides of battle, with each fighter having unique boosts. For example, Ryu hits harder while Chun-Li gets an extra hit added to each attack. These attacks change the dynamic quite a bit, but I would imagine that it would be even harder to balance the game with such drastic differences between the cast. The people at Capcom have been the leaders when it comes to fighting games for so long however, that if anyone can pull it off, it’s them.

On the subject of changes however, if you’re expecting to jump in as Charlie or Birdie, both have gone through huge changes since their last appearances, with Charlie especially playing completely differently. For Birdie fans, (all five of you,) you’ll be happy to know that his massive weight gain has come with more long range options. Finally putting that chain to good use, he’ll be able to command throw with it as both an anti air and a long range option. Charlie on the other hand, has discarded all of his charge attacks with the good old quarter circle. Using variations of the Sonic Boom and Flash Kick that he taught to Guile, the new Charlie plays much more aggressively, being able to control space with his projectile, while teleporting in close and overwhelming them with his scythe kicks. Assuming Guile will be in the game, it makes sense that Charlie gets an overhaul, and while we joke about how fighting game stories don’t matter, I’m excited to see where his new attitude takes him.

Street Fighter V E3 Screen 2

Want to play Street Fighter V for yourself? Make sure to pre-order in time to experience the open beta, which will launch for PS4 on July 23rd! Until then, keep an eye out for our future impressions, and share your PSN ID’s below so we can get some games in! Just don’t beat me up too bad.

Street Fighter V will launch exclusively for PS4 and PC in early 2016.

Is it safe to say we can add one thing to the things that are guaranteed in life?  Along with death and taxes, an annual Call Of Duty is essentially a given at this point. When approaching an annual franchise such as this, the question that surely comes up is how to make it different from its predecessors while keeping the foundation of the wildly popular title intact. In Call Of Duty: Black Ops III, Treyarch seems up to the challenge, integrating some futuristic tech and insane, new abilities to the battlefield. At E3, we checked out the combat in the campaign to find out how much war has changed this year.

While the Black Ops sub series has typically focused on past wars like Vietnam while the main series shifted from WWII to more futuristic settings, this third game decided to play catch up. Taking place in a ruined future, your squad consists of a cybernetic team of enhanced soldiers with some powerful abilities to combat the army you’re up against. Featuring both split screen and online co-op play, each character can be fully customizable, including character creation options in campaign. Once the appearance is set, the load outs and abilities determine their offensive capabilities, which obviously affect how you approach battles.

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On that subject, battle felt so much different compared to past games, Most COD games revolve around shooting, taking cover for about five seconds until your bullet wounds self heal, then pop out of cover to do it all again, with the occasional gadget or heavy weapon to mix things up. In Black Ops III, the team is looking to change that mentality, thanks to what’s being called the Cyber Core. This function allows players to change their abilities, tools and attacks on the fly, some of which are so crazy, you’ll wonder if you’re still playing Call Of Duty! From what we saw, soldiers will be able to remotely hack turrets and drones, point at enemies and make them explode Frieza style, ride mechs, destroy mechs, summon insects to tear enemies apart, sprint across the map to punch people out at high speed, and even drop a spiked disc on foes to rip them to shreds! What game is this again?

With friends being able to join your story combined with all of these new powers, the game had to evolve to compensate as well. One of the most noticeable changes was how big the campaign map on display was. Enemies were pouring out from all sides, making it easy to become overwhelmed. Abusing your new tools is a must, since the fights just seemed to flow so much better when the entire team was pulling their weight. Much more preferable over the typically useless AI, Black Ops III has a real chance of being the game to play with all your friends.

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While this is one of the last things I expected coming in, I left feeling like this year’s Call Of Duty has a chance to be one of the biggest surprises of the year. It’s not every day that a long standing franchise changes its features up to such an extent, but I’m hoping that the risk pays off for the folks at Treyarch. Combining the campaign with the return of Zombie Mode and the online multiplayer that we’ve come to expect, and it looks like even the most seasoned soldiers will have to stay on their toes when Black Ops III releases this holiday.

Any game that allows four player couch co-op is always welcome. Say what you will about online gaming, but there’s nothing like being able to settle in with your bros, (and bro-ettes?), grab a bunch of controllers, and go crazy. With local team ups becoming more and more rare, it’s always exciting to see a game get the full, team up treatment. In Super Dungeon Bros., both online and local “bro-op” are supported, allowing four players to rock out in this rock-and-roll inspired hack and slash. We sat down with the game at E3 to check in on how the game is coming along so far.

Super Dungeon Bros E3 Screen 1

Tasked as choosing between Axl, Lars, Ozzie or Freddie, four knights with distinct personalities to match with their bright colored armor, game play relies less on who you choose, and more on what you choose! Each bro can choose a variety of weapons, including swords, bows and hammers. Aside from the typical differences between attacks, such as speed, damage and range, each one also has their own, unique abilities that help the team clear enemies from each room. For example, the sword unlocks what’s called the “Bronado,” where its user activates a prolonged spin attack, while stacking the partners he makes contact with on top of him, resulting in a spinning tower of pain for their enemies.

On that subject, stacking is important when progressing through the dungeons. A co-op game in every sense of the word, progression often requires partners to team up. Whether that means stacking and throwing bros over gaps, activating multi person switches, or opening distant doors for the rest of the team to go through, working together is key to advancing. With that in mind, the team has to make sure to be on the same page, since taking too long results in larger waves of enemies respawning. Taking too long to enjoy the scenery can result in a tougher dungeon, so you’ll always want to be moving. Then again, don’t move TOO much, since dodge rolling consecutively leads to your bro getting dizzy. It’s all a balance, you see.

Super Dungeon Bros E3 Screen 2

Like a Call Of Duty E3 presentation, Super Dungeon Bros is bro from head to toe. Including plenty of co-op abilities, four player local and online modes, awesome music, unique abilities and characters with their own sets of wisecracks, and a fast paced play style, and you get what’s shaping up to be a very enjoyable multiplayer experience. With cross play between the Xbox One and Windows 10, or PS4 to PC, you’ll have plenty of ways to team up with your friends and rock out when the game is released late this year.

One of the most exciting aspects of the upcoming Devil May Cry 4: Special Edition when it was announced was the expanded list of playable characters. Joining Dante and Nero are Trish, Dante’s original partner and unlockable protagonist in the first and second games, Virgil, Dante’s brother and antagonist of Devil May Cry 3, who made his playable debut in that game’s special edition as well as returning in DmC: Devil May Cry, and Lady, the explosive bayonet wielding demon hunter who Dante befriended in the third game. Yet, despite appearing in two games, Lady has never appeared in a playable role. You would think being a demon killing human with a giant gun in a world filled with monsters would be the perfect character to play with. Apparently, the people at Capcom agreed, since she is finally making her playable debut, which is why we couldn’t help but try her out at E3 to see if the wait is worth it.

Devil May Cry 4 SE E3 Screen 1

Usable in both the main campaign and the Bloody Palace survival mode, it’s immediately clear that Lady requires players to be much more methodical in their approach to building combos. With her main weapon, she is able to fire off explosives at long range, while using the bayonet blade to cut up opponents up close. With three different firearms as sub weapons, switching to each one at key points is vital to keep the combos flowing, especially since her main attacks are relatively slow.

Lacking any kind of dash makes it harder for her to close in on faraway enemies, Lady makes up for it with her grappling hook. With a quick tap, she can latch onto enemies and pull herself towards them, pull them to her, or launch into the air by using her foes as a target. Being able to master this grappling technique in combination with her firearms, melee attacks and special moves make getting high stylish scores much different compared to the rest of the cast, but when you start seeing those S ranks pop up in battle, the effort is definitely worth it.

Devil May Cry 4 SE E3 Screen 2

While completely unique compared to the rest of the cast, Lady’s learning curve might put off some at first. With that said, her unique approach to battles separates her from the existing cast, adding more variety to an already deep action game. Want to play with Lady, Dante, Nero, and the rest of the cast? PS4, Xbox One and PC owners will get to try them for themselves when Devil May Cry 4: Special Edition releases digitally on June 23rd.

In between all of the news surrounding announcements for The Last Guardian, Shenmue III and of course, Final Fantasy VII, there was some exciting news coming out of Sony’s E3 press conference for Disney Infinity and Star Wars fans alike, but not so much if you’re not a Playstation gamer.

Much like last year’s exclusive collector’s edition which included The Hulk before he was released in stores, PS3 and PS4 owners will get early access to Boba Fett, as well as the Rise Against The Empire Play Set in a special Disney Infinity 3.0 starter pack. Dubbed the “Star Wars Saga Starter Pack, this set will include everyone’s favorite bounty hunter who doesn’t really do much in canon material, bundled with the Rise Against the Empire pack a few months in advance, (which comes bundled with Luke Skywalker and Leia Organa,) as well as the standard Twilight of the Empire pack, (which includes Clone Wars favorites, Anakin Skywalker and Ashoka Tano.) Retailing at $114.99, which is essentially the price of each item individually, do you really need to ask which version to get if you own a Sony console?

Mosey on down to the reveal trailer for the Rise Against the Empire Play Set below, and tell us if the inclusion of Boba Fett will sway your decision to pick up Disney’s next Toys To Life title, and make sure to check back for our full hands on impressions from the show floor!