Konami seems to be the center of consistent controversy in the gaming world over the last few years. Fans were shocked when the news broke all the way back in 2013 of the creative decision to pick Keifer Sutherland as the new voice of Big Boss over the classic Snake/Big Boss actor since the debut of the Solid series, David Hayter. Along with the announcement and whirlwind cancellation of the highly anticipated Silent Hills coupled with Hideo Kojima’s abrupt release from the production company, hardcore fans’ confidence on the future of their beloved Konami franchises have been shaken. What does the future hold for the beloved franchise with creator Hideo Kojima off of future projects? Well, we didn’t get a hands on at the show with what seems to be his final game with Konami, but from what we saw of the live gameplay demo, things are actually looking pretty “solid.”

If you weren’t a big fan of Ground Zeroes, you are in for some disappointment, unfortunately. Even the presenter during the live demo confirmed it will be much of the same. There is a main base referred to as the ACC, or Arial Command Center, where you prepare for a number of different assignments. From here, you can customize your weapons to a minute amount of detail with “practically limitless” possibilities. You can also look at pictures of your teammate, Quiet, (among other things), which are pinned to the wall, or look through your missions and collected arsenal. The game is an open world map with mission-based objectives which can be completed in any order. One new feature of the game is to bring along a side-kick character. We were introduced to D-Horse and D-Dog which could be taken onto the field to assist Boss with completing his mission objectives. You also have the choice of a vehicle to bring with you. We were shown a tank and a jeep, the latter of which was ultimately chosen alongside the D-dog and a morning drop.

Metal Gear Solid V E3 2015 Image 2

Speaking of, when you set off for a mission, you will have the option of a drop time. You can choose to be dropped right that moment in in-game time, a morning drop, or a night drop, which will ultimately affect your mission. While you are out on the field, realistic weather conditions, including sandstorms, can limit visibility while altering the way you will play at random and in real-time.

When Boss was shown driving in the jeep, it was seamless and smooth. The landscape had gorgeous detail and you could really feel the heat of the desert area where the player was dropped. Once the mission target was reached, there was some dialogue that occurred on how to best complete the mission objective for that location. Verbal cues would trigger when objectives were met and advice was given from your base as the mission progressed. D-Dog had the ability to locate enemies from a distance and attack and stun enemies without alerting them to Boss’ presence. Combining this with the extremely dynamic combat, the audio and visual qualities and the return of the classic “CQC” take-down ability makes defeating enemies a truly satisfying experience.

Metal Gear Solid V E3 2015 Image 1

The Fulton Device originally introduced in MGS: Peace Walker also makes a return. In the demo that was shown, the player was tasked with capturing a Russian interpreter to be taken back to base and tasked with translation of enemy conversations. Mission objectives and targets of interest will be mapped and marked by your HUD as they are discovered. Occasionally, you might come across a friendly in peril, and you have the option to rescue them and Fulton them out of harms way and back to base.

One feature includes collectible music recordings that you may find throughout the open world. During the demo, one such cassette was found after using a stealth take down on an enemy soldier and nabbing it from his radio. A la GTA, you can play the tunes you discover at will during your mission. From what we have been shown, they include a few fairly well-known songs.

The wait is almost over, Metal Gear fans. The game will be available for retail release worldwide on September 1st, 2015. Likely being the last “true” Metal Gear game, it’s one that fans won’t want to miss out on.

When Borderlands took the gaming world by storm, the developers at Gearbox showed that blending the tried and true FPS genre with the progression and growth of an RPG was a winning formula. Rather than be satisfied with the mega franchise that it’s become, the team is hoping to push the envelope even further with their latest title, Battleborn. As big fans of their previous work, we made sure to get some hands on time with it on the show floor and see if they could recreate the magic.

One of the first things that we noticed with Battleborn is how much character variety the title will offer. Promising up to about 50 characters to choose from with five player co-op, each character is so wildly different from each other that it’s likely to ensure that no two playthroughs will be the same. Sure, if you want to take the more traditional road, there are characters that specialize in automatic weapons, heavy artillery or sniper rifles. If you’re like me and want something with a little more class, maybe the rapier wielding Phoebe is more your style, who joins characters such as a dwarf in specializing in up close melee strikes. If swinging blades in a shooter sounds strange to you, that has nothing on the ninja mushroom that uses its head as a healing spore when he’s not throwing his deadly blades, or the four armed magic user who can speed in and out of the battlefield and away from danger.

If you were able to follow along with all of that, it’s clear that Battleborn is insane. To think that these are just a sample of the characters that will be available when the game launches at the end of the year makes it hard to imagine what else will be waiting for us. Either way, it’s fortunate that there are so many options, because as you and up to four other friends fight to extend the life of  the last star in the universe, you’re going to want to have multiple ways to achieve such a task. Just because the galaxy is about to come to an end doesn’t mean you can’t enjoy it, right?

The brief time we spend in the campaign mode felt instantly familiar for anyone who played Borderlands. Each character has their own skill trees, that can be expanded on as each character levels up. Every team member gets equal EXP when anyone defeats an enemy, so even terrible team members will get stronger and hopefully improve… Right? As we fought through hordes of enemies in between abusing special abilities and hacking away at the huge foes, it became clear that the bright, cartoony art style hid a deceptively challenging game, with large areas that get full quick. If Borderlands felt like an RPG, then Battleborn feels like a hack and slash in the same vein as games past, with a more stage focused setup as opposed to the big, open world from before. It feels similar enough to know you’ll love it while being different enough to stand out on its own. What more can you ask for in a new IP?

Battleborn is one of my biggest surprises coming out of E3 so far. What are your thoughts on what could be the next big co-op shooter? Let us know in the comments, and take a guess as to who your character is going to be!

During their E3 press conference, Guerrilla Games, (of Killzone fame,) took the stage to reveal their first project since debuting Playstation’s flagship FPS.

Horizon: Zero Dawn places players in a lush, colorful field, (the complete opposite of Killzone,) where its protagonist, (who shares a resemblance with Heavenly Sword‘s Nariko,) uses a variety of traps to take down towering, mecha inspired monsters that look like they were ripped straight out of an episode of Beast Wars. After doing her best Snow Speeder impression and tethering it down with wires, the impressive demo ends with a long range shot with her high tech rifle, which strikes the exposed weakpoint, delivering massive damage. And it was all in engine, too!

In a sea of remake and sequel hype, it was great to see something that looks as ambitious as Horizon. Whether or not this new IP will live up to the platform it was given to debut on is unknown, but we’ll be sure to report back from the E3 show floor and keep you all informed.

Briefly: Batman: Arkham Knight just got even cooler.

At Sony’s just-concluded E3 press conference, the company showed off some PS4 exclusive gameplay for next month’s anticipated title.

The footage has you playing as Commissioner Gordon, and it’s decidedly creepier than we’ve seen in past Arkham games. Take a look at the footage below, and let us know what you think!

Trackmania Turbo is exactly as it sounds: an 0ver-the-top fun racing game that finds the balance between cartoony physics and die-hard racing fans. It’s no secret that gamers who don’t own a Nintendo console have been missing out on fun racing games. Trackmania Turbo looks to satisfy our needs.

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Trackmania offers you the ultimate arcade racing universe where everything is about reaching the perfect racing time. Test your skills in over 200 tracks, experience immediate fun by challenging your friends at home (offline splitscreen) or online.The competition lasts forever: design and share your own tracks with other players in the Trackbuilder!

Trackmania Turbo will feature four different locations and four different gameplay modes. This most interesting of these modes is called Double-Driver. It’s a mode in which two people take control of one car on either one or two controllers. Should be a breeze for you Jaeger pilots out there.

Trackmania Turbo is set to release on Xbox One, PS4, and PC December 1, 2015!

We all knew it was coming. The next installment of the Assassin’s Creed saga is here and Ubisoft has showed it off through two videos. First, a cinematic story trailer:

London, 1868. The Industrial Revolution unleashes an incredible age of invention, transforming the lives of millions with technology once thought impossible. Opportunities created during this period have people rushing to London to engage in this new world, a world no longer controlled by kings, emperors, politicians, or religion, but by a new common denominator: money. Not everyone is able to enjoy the benefits of this boom, however. Introducing Jacob Frye, who with the help of his twin sister Evie, will change the fate of millions in Assassin’s Creed® Syndicate. Rise to rally and lead the underworld to break the corrupt stranglehold on London in a visceral adventure filled with action, intrigue, and brutal combat.

New location, new toys, and new people. If the cinematic trailer piqued your interest, check out a gameplay walkthrough narrated by Lydia Andrew, Audio Director on Assassin’s Creed Syndicate!

Assassin’s Creed Syndicate is set to release Fall 2015!

Tom Clancy’s The Division, a Ubisoft title, has two trailers making the rounds today. The first, a story-driven trailer, reminds gamers just what this game is about. Set in an environment where society has fallen, The Division features a rag tag group of soldiers who are fighting to preserve what is left of society as we know it.

Check out the first trailer below:

The second trailer shows off the game’s multiplayer. The Division utilizes teamwork and a variety of toys in order to complete your objectives. Check it out for yourself:

The Division is set to release March 8th, 2016. 

It’s finally here. A full-length gameplay trailer was released today showcasing a “Walker Assault” on Hoth. The gameplay is in the Pre-Alpha stage. Regardless, the visuals and mechanics look stunning. Without further ado, here’s the vid:

Star Wars Battlefront is set to release November 17, 2015.

Fans of the Dark Souls series should be happy to see that Hidetaka Miyazaki and his team over at FROMSOFTWARE have been hard at work on Dark Souls III. Check out the trailer below!

Dark Souls III is the next chapter in the series and promises a variety of locations, sword and sorcery combat, comprehensive RPG gameplay, and “fearsome” beasts occupying a twisted world.

“The DARK SOULS series has built a revered reputation placing it in the highest echelon of revered video game properties of all time. We are very excited to see Hidetaka Miyazaki and his talented team at FROMSOFTWARE working on DARK SOULS III.”

– Chris Gilbert, Senior Vice President of Sales and Marketing for BANDAI NAMCO Entertainment America Inc

Dark Souls III is set to release early 2016.

Briefly: It’s coming far sooner than I’d expected, and it looks absolutely phenomenal.

Yep, Bethesda just revealed far more of Fallout 4 than we saw in its announcement trailer last week, and it was breathtaking.

Words really, really don’t do it justice, so take a look at the Fallout 4 E3 footage below, get a far bigger peak of post-war Boston, and let us know what you think.

Oh yeah, and it releases on November 10th. I guess Christmas is early this year.

https://youtu.be/InxJ59Netms

One of the coolest looking new features? Being able to rebuild your town, attract people into it, and protect it from raiders. Aw yiss.

Sony’s 2015 press conference is live at 6:00pm, and we’re here at E3 to tell you everything the company has coming.

Sony’s been decidedly quiet about any announcements or games that they’ll be showcasing this year, so we can only hope it’s something BIG. By big, of course, we mean The Last Guardian, but, well, that’s probably not going to happen. What else could pop up? Definitely Morpheus, maybe that PS+ version of DriveClub we’ve been waiting for? Another (better) try at Playstation All-Stars Battle Royale (maybe with some actual stars), or that it’s-been-rumoured-forever-but-will-probably-never-happen Crash Bandicoot reboot? We can dream.

At least we know we’ll probably get a handful of HD remakes (though the rumoured FFVII remake, we’d be okay with)!

Read on, find out, and be sure to let us know what you think!

Briefly: Back in December of last year, Capcom unveiled the highly anticipated Street Fighter V… as a PC and PS4 exclusive.

Now, fans (and non-PS4 owners) everywhere have simply assumed that this was a timed exclusive, and that Xbox players would surely see the game on their console of choice soon after launch.

Apparently, this is not the case. Speaking with Gamespot, a Capcom representative confirmed that Street Fighter 5 is never leaving the Playstation console:

One comment we see a lot is that something like a Super Street Fighter 5 is going to come out on Xbox, but the reality is that this is a real partnership. We are console exclusive for this franchise for this numbered run.

 

We’re not talking about how we’re handling post-launch content, but I can say the relationship with Sony does open doors for things we haven’t been able to do in the past.

 

The relationship serves a gameplay and development purpose, and not just a marketing value.

Fighting fans, does this news make you more likely to pick up a PS4? Or skip out on SFV entirely? Me? I’m still bummed out that Rise of the Tomb Raider is only headed to Xbox One.

Briefly: When Resident Evil HD Remaster became Capcom’s fastest selling digital title in history, and also broke the record for the biggest selling day one digital title on the PlayStation Network, we were pretty certain it wouldn’t be the last Resident Evil remaster we’d see.

We were (thankfully) right. A few weeks back, Capcom officially unveiled a remastered edition of Resident Evil 0, which is slated to hit PS4, PS3, Xbox One, Xbox 360, and PC in early 2016.

Being a survival horror fan who missed out Resident Evil up to this point (and also a gamer who thoroughly enjoyed the remaster of Resident Evil), I’m pretty excited to see where the series chronologically began.

The first trailer for the title has just been released, and it looks fantastic. You can take a look below, and let us know what you think!

After an apparent leak late last week, Sony has confirmed that Uncharted: The Nathan Drake Collection will release for the Playstation 4 on October 7th, just in time for players to catch up before the 2016 release of Uncharted 4.

Delivering the single player campaigns of the critically acclaimed Uncharted games for the PS3, this remastered collection will launch around the time that U4 was expected to release before its dreaded delay. Remastered by Bluepoint Games, (the team behind the Ico, Shadow of the Colossus and God of War remasters amongst others,) the package is promising to deliver Nathan Drake’s past adventures in full 1080P at 60 FPS.

Those who purchase the game will receive access to the Uncharted 4 online beta, which is scheduled to launch by the end of the year, in addition to bonus weapons and skins for a physical pre-order, and a dynamic theme for your PS4 start up screen if you pre-order digitally.

I’m waiting for more information on this one before I pass full judgement, but my knee jerk reaction is that these HD remasters are getting a little out of control. With the online modes removed from 2 and 3 and only new trophies and The Last Of Us Remastered‘s famed camera mode to replace them, I’m struggling to find the value here. When you consider that the PS3 copies go for $5 each these days with their full feature set, I can’t imagine anyone needing this unless they completely passed on the previous Playstation generation. Hopefully the underrated Vita entry gets added to the set, or it launches at a budget price to make it more worth it, but hey! Maybe that’s just me.

Still, these are three excellent games that are worth checking out if you haven’t before. What are your thoughts on yet another HD remaster?

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Briefly: Yesterday, an ominous countdown appeared on Bethesda’s official Fallout website. We weren’t entirely sure if, when the countdown expired, we’d see the announcement of a new Fallout game, or if the publisher would simply tease us until E3 in a couple of weeks.

Well, Bethesda just saved us a ton of frustration, and essentially made us cream out pants in excitement, by revealing Fallout 4 for PC, PS4, and Xbox One today.

Bethesda notes that you can tune into their E3 Showcase on Sunday, June 14th at 7:00pm PT to see the world premiere of the game.

The cinematic trailer confirms that Fallout 4 takes place in the Commonwealth that we’ve heard so much about in previous games. This is, of course, the game’s version of Massachusetts.

Now, Fallout 3 is one of the few open world games that I’ve ever truly enjoyed (and I couldn’t put it down), and as such, I really, really, couldn’t be more excited for this. Judging from everything we’ve heard since the countdown went live yesterday, it sounds like most of you feel the same way.

Take a look at the trailer below, and let us know what you’d like to see in Fallout 4.

https://youtu.be/GE2BkLqMef4

Briefly: When Resident Evil HD Remaster became Capcom’s fastest selling digital title in history, and also broke the record for the biggest selling day one digital title on the PlayStation Network, we were pretty certain it wouldn’t be the last Resident Evil remaster we’d see.

We were (thankfully) right. Capcom today officially unveiled a remastered edition of Resident Evil 0, which is slated to hit PS4, PS3, Xbox One, Xbox 360, and PC in early 2016.

Being a survival horror fan who missed out Resident Evil up to this point (and also a gamer who thoroughly enjoyed the remaster of Resident Evil), I’m pretty excited to see where the series chronologically began.

Details on the game are pretty scarce at this point, but it is known that original Resident Evil 0 Director Koji Oda and additional staff are returning for the development of this new remastered version. Capcom will be sharing more information on the title in the coming weeks.

You can watch the announcement video below (make sure you turn on subtitles), and be sure to let us know if you’re looking forward to playing this one!

For you, the day that M. Bison was revealed for the upcoming PS4 exclusive, Street Fighter V, was the most significant moment of your life. But for him?

It was Tuesday.

Erm, anyway, if anyone was worried that Street Fighter‘s longest running antagonist wasn’t going to return in the next game in the series, then worry no longer. Now sporting grey hair and a surely evil trenchcoat, Bison is back in all of his Psycho Crushing, head stomping glory, but with some new surprises thrown into the mix. Now with an ability to catch and throw back projectiles, pop opponents in the air to continue combos, stomp grounded opponents, and other attacks brought in from previous incarnations, and it looks like we might have a whole new dictator on our hands.

Bison folllows the reveals of Ryu, Chun-Li, and Guile’s formerly dead best friend, Charlie, bringing the roster up to four. Check out Bison’s reveal below and tell us what you think about his changes, as well as what other characters you hope get added!

Street Fighter V is a PS4 exclusive, coming to Sony’s console in 2016.

Barbara Gordon!

Since last week, news about the $40 Batman: Arkham Knight season pass has been making the rounds. First, the initial reveal sparked internet outrage when the high price tag came only with the promise of six months worth of content, without any details of what the content would be. When you consider how barebones the DLC has been in previous Arkham titles, it’s no wonder why gamers were expecting nothing but skins, half hearted challenge maps, and expanded story missions that clock in at an hour or two apiece out of that hefty price tag.

Before the controversy could reach a fevor pitch, WB Games outlined their DLC plans, which included most of what was mentioned above, (in addition to bonus Batmobile versions and tracks,) but the detail that caught most of our eyes was a prequel expansion starring Batgirl, who has been completely absent throught the series of games. Taking place in a brand new environment, knowing that it takes place prior to the games got our imaginations running. Aside from the vague nature of the announcement, it was made worse by the fact that the concept art used made Batgirl look brunette, making some believe that Cassandra Cain  would be the one to don the mask.

But if that was the case, why make it a prequel? Barbara Gordon, the character most synonymous with the Batgirl moniker, has been the wheelchair bound Oracle since the series started, so learning about how she became paralyzed in this universe is worth diving into.

Apparently, WB Games agrees.

Putting the question to rest, it was confirmed that Batgirl will indeed be Barbara Gordon. However, this reveal creates its own set of questions. Will it take place during The Killing Joke storyline? Will the story be any different in the game’s universe? And will The Joker, who is said will NOT make an appearance in the main game, play a role in this expansion?

We surely won’t have the answers for a few more months, but the idea of playing through one of the Bat family’s darkest moments as a new character is exciting. Is that enough of a reason to pick up the Season Pass for you? Sound off below!

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2015 has been a fucking roller coaster of emotions when it comes to video game releases. We’ve gotten projects pushed back, projects getting nerfed and EA and Konami on par with customer service. It looks like our worst fears have been confirmed.

With Hideo Kojima’s recent removal on a few projects after his “departure” from Konami, the only thing on our minds was

WHAT IS GOING TO HAPPEN TO PT AND SILENT HILLS?!?!

Last night we had confirmation that the PT demo was going to be removed from the PSN store, and now a Tweet circulating the web has confirmed out greatest fears.

 

This Tweet comes from Del Toro’s panel at the San Francisco International Film Festival. Now this was all just speculation, but looks like Norman Reedus is parroting the same narrative.

Not much else to say, except…I’m fucking sad as hell. We need to put our own Derek Kraneveldt on suicide watch!

I’ll be honest. I haven’t been following the new Mad Max game OR movie. I know they exist, and the movie trailer looks badass but that is pretty much it. Heck, I have the issue of Gameinformer with Mad Max on the cover as my mousepad at work and it’s never been opened! (That may be more of an issue with Gameinformer magazine than Mad Max.)

So when I saw this Gameplay Overview trailer come across my digital desk, I wasn’t too interested. BOY WAS I WRONG!

The trailer provides a glimpse into the desperate struggle Max faces after losing it all – his family, his car, his sanity – and the steps he must take to survive in the harsh and desolate Wasteland. For the first time, players get an extended look at the deep car customization, metal grinding vehicular combat, brutal melee combat and a wide range of other activities they can engage in during their quest to build the ultimate survival vehicle, the Magnum Opus, and find solace in the Plains of Silence. All footage in the trailer is in-engine, comprised of actual game play and in-game cinematics.

This looks to be one of those rare few movie tie in games that turn out pretty good. Anyone remember that Wolverine game that was better than the movie? I sure a fuck do.

This trailer has changed my mind on the subject. The world looks gorgeous. The crafting system sounds badass, and I love a game where you start from nothing.

Mad Max hits North America on September 1st. You can pick it up on Xbox One, PS4, PC and…Linux? Yeah, Linux!

For so many years, Final Fantasy had followed the traditional JRPG formula. You take control of a diverse group of characters, fight some monsters, and save the day. Tactics was one of the first games in the series which began to deviate from that norm, expanding the catalogue into turn-based-strategy territory. Then along came the MMOs, then the sequels and remakes, the movies, the music games, etc. With the announcement of the upcoming Dissidia arcade fighting game (which looks amazing by the way), there are seemingly no boundaries for the iconic franchise. With each new installment of a game bearing the Final Fantasy name, you’re never quite sure what you’re going to get, so when I sat down with Type-0, I was prepared for anything.

Final Fantasy Type-0 is one of three main series that make up the collective Fabula Nova Crystallis which includes Final Fantasy XIII and XV, along with their sequels and companion games. Much like the Ivallice Alliance, which consisted of the Tactics series, Final Fantasy XII and Vagrant Story, the games all have ties to the same lore, rewarding the diehards with multiple references. Type-0 introduces its place in the lore through a drawn out opening cutscene and a fairly short Mission battle. Unless watching Chocobos die a slow, painful death for 20 minutes is a pastime of yours, it’s a really odd way to kick off your game. Afterwards, you are free to roam around your main base of operations, a training ground/school called Academia. If this sounds familiar, then rest assured, this is as far away from VIII’s Garden as it can get.

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Your party consists of twelve playable characters from Academia’s Elite Class Zero.  Each member of Class Zero has a unique weapon specialty; anything from swords and guns to a Soul Calibur-esque blade-whip that would make Ivy jealous. Each character also has a set of upgradable skills, some of which are latent. These include providing an increase in maximum dodge-roll limits, and some are equip-able abilities, such as unique weapon attacks and different types of magic. Some time into the game, you will be introduced to the Altocrystarium, which can be accessed in Academia or at any time from the options menu. Here, you can trade collected Phantoma collected through battle for magic and special move upgrades. However, be aware that with each stat you upgrade, it will reduce a different stat’s efficiency so you will need to plan upgrades accordingly. Depending on your taste for action, you will likely realize a combat favorite or two.

During random battles and missions, you will take control of the character that you have assigned as your lead (or the first character in the party list if that one dies) plus the next two characters at the top of your party list. After defeating an enemy, you will need to target them to absorb their Phantoma and items, should they be carrying any. You’ll realize pretty quickly that having a character with area magic such as Blizzard will be essential for mowing down low-level random encounters.  One fantastic feature of Type-0’s battle system is the ability to time your attacks for massive damage, often after your enemy performs a powerful attack or spell. I got a real kick out of tactically defeating level 55 Behemoths with characters less than half their level.  If at any time a character is defeated in battle, you can swap them out for another until all of your twelve are used up. There is no real traditional escape option, so make sure you’re as prepared as you can be before heading off to battle.

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Mission battles in towns will allow you to experience an interesting feature of battle within Type-0. Before Mission Battles, you may enable a feature which allows characters with names based on the game’s developers to join your party at random during a Mission. These characters disappear after a set time, which can be extended by defeating enemies, bosses and advancing through the mission. They will also gather SP, which can be used to trade for items back in Academia making their usefulness last beyond developing the game you’re reading about. If you’re more of a lone wolf, you can choose to disable the option if you’d rather go it alone. Though it sounds pretty cool, I found the feature to be a bit intrusive and restricting, although the characters themselves can be quite useful in a tough battle. However, if you happen to be controlling a character you don’t particularly want to play with for extended periods of time, you’re stuck with them until the time-limit runs out and your original playable party member returns to battle.

You’re given a set amount of time to explore the world until Mission Day, which will advance the main story. Talking to NPCs within Academia with a bright green exclamation point over their head or interacting with marked locations will trigger an Event. Events take up 2 hours of your time until Mission Day and will awards an item for completing them. Most of the time, you will usually get some mundane flavor text regarding a no-name NPC you happen to be chatting with. Sometimes, however, these interactions will trigger a short in-game cut-scene including various members of Class Zero. Some of these events are character-specific, and they usually tell you what character you need to trigger the Event.

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Certain marked NPCs will have various Tasks for you to complete. Tasks are usually very straight forward and they don’t take away any time from your Mission Day countdown, unlike Events. Fetch-quest type Tasks can be completed without too much extra hassle, but Tasks where your party is asked to defeat certain enemies or numbers of enemies out in the field require you to use up the game-standard six hours for exploring the over-world in order to complete.

On that subject, here’s a tip that made managing Missions more enjoyable. Every town on the over-world map usually has at least one NPC with a Task for you to complete. However, if you are working on completing a hunting request, it is advisable to complete it before attempting any from townspeople. Towns can also hide unmarked NPCs with a hidden task for you to complete. Sometimes the task will be spread among multiple NPCs, so it’s I’d suggest talking to as many of them as possible. Certain towns also have salesmen who will buy any extra Phantoma off of your party for a pretty fair price, so be sure to remember where you find them!

If you’re a fan of the lore of Fabula Nova Crystallis, make sure to be on the lookout for L’Cie crystals lying around the game. You can turn them into a specific hidden character in a certain town to hear the last words of the L’Cie they belong to. There are more than 40 to collect and they can be found almost anywhere, offering an interesting nod to those who were engrossed by the universe introduced in FFXIII.

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Aside from the main battle system, occasionally you will need to participate in territory wars in the over-world to capture territories and towns from the enemy. Mog’s tips will be essential for completing these scenarios effectively, in addition to tons of patience. This battle system takes away from the flow of gameplay, feeling completely different compared to the normal battle system. It can get a bit a bit frustrating if you don’t like or are not used to the style of gameplay.

Speaking of side modes, Chocobo breeding also makes a return in Type-0. When you visit the Chocobo Ranch through the central portal in Academia, you will eventually be given a sort of “starter set” of Chocobo. From there you can breed by using various types of greens as per the norm where the series mainstays are concerned. Different greens may yield new outcomes of Chocobo with interesting battle and travel specialties, so it’s best to stock up on greens where you can and try different combinations at the ranch every few in-game hours. Don’t worry too much about running out of birds to breed either. They can be found running wild on the over-world map, just waiting to be caught.

Final Fantasy Type-0 has a LOT of content. Like, a lot. Be prepared to spend many an hour at your console of choice searching caves for Task items or defeating wave after wave of random encounter enemies, harvesting rare Phantoma for upgrades. Personally, I felt pretty detached from the story as a whole, but found the battles, Missions and Tasks to be the most enjoyable part of the game. It seems that this installment tried to be a little bit of something for everybody, and no matter how you choose to spend your time in the world of Type-0, it’s definitely worth your 60 bucks.

Final Score- 4.25/5

As a direct response to the recent success of Sony’s Playstation 4 with virtually no original, exclusive content, the Japanese electronics company has announced their shift in focus to remastering all of our favorite HD remasters. Focusing on a new strategy to release one strong exclusive per year and pad their lineup in between, it seems as if Bloodborne is meant to tide us over, assuming any of us can get passed the first hour.

“We are very excited to take the next step in defining the next-gen experience,” said Andrew House, CEO of Sony Computer Entertainment. “We’ve always said that Greatness Awaits. It turns out that greatness arrived ten years ago.”

After learning that gamers are willing to buy tens of millions of consoles with a library consisting mainly of games they could’ve played on their previous console, Sony is seemingly striking while the iron’s hot, realizing that it would cost even less and take no time to reprint existing collections with a blue box rather than give new titles the HD treatment.

“We’re running out of games to remaster as is!”, added House.

While full details are expected to come out at E3 this year, games that are rumored to be apart of the lineup include:

Killzone 1-3: The Do You Care About It Yet? Edition,

Jak and Daxter HD HD- Now With Jak X,

The Sly Collection 2, bundled with all those copies of Sly 4 that people said they wanted and never bought.

The Metal Gear Solid Legacy Collection: Revengence, adding Platinum Games’ Raiden focused action title to the collection Konami has been slowly adding to since 2006.

And most importantly, the The Last Guardian Is Still Coming, We Promise Collection featuring Ico and Shadow of the Colossus.

New features will include longer install times, a handful of 10GB patches in the first week, an in-game selfie option and something something share button.

While Microsoft is expected to follow suit, Nintendo has responded with announcing 15 new exclusive Wii U titles that are all expected to be well designed and critically acclaimed. However, one gamer on their Facebook page said he couldn’t be bothered with “Kiddy games.”

Briefly: People joke that the libraries of the PS4 and Xbox One are nothing but HD rereleases at this point, and amidst big name delay after big name delay, it’s really starting to feel like that’s true.

So shortly after what is arguably the PS4’s most anticipated title, Uncharted 4, was pushed back to 2016, Sony revealed that God of War III will hit its newest console this Summer.

The game looks pretty gorgeous in full 1080p, and is targeting 60FPS, but at this point I’m kinda sick of HD rereleases. Sony notes that “This action packed thrill ride of a game will take series newcomers and regulars alike on a retina-popping thrill ride filled to the absolute brim with 1080p gameplay, silky smooth combat, earth-shaking weapons, bosses you simply have to face to believe, and an all-new new photo mode so you can share those most tender of God of War moments, like stabbing a Minotaur in the frickin face, with your friends and loved ones.”

God of War III Remastered will hit the PS4 on July 14th. Take a look at a coupe of screenshots below, and let us know if you’re excited for this, or if you’d rather play some new games instead.

God of War® III Remastered_20150311214233

God of War® III Remastered_20150311214233

I’ve always have been a fan of the Final Fantasy series, but haven’t played enough due to my allegiance to Nintendo growing up. Now that I gots me a PS4 I’m ready for Final Fantasy XV, and holy shit! After seeing this gameplay footage of what the summons are going to look like…I literally can’t even right now.

We’ll have to wait for a bit more, as the release date is still in the perpetual “COMING SOON” state.

Final Fantasy XV will be on the PS4 and the Xbox One.

Looks like we ran the karma tap dry. With yesterdays GTA and Zoolander news, we were BOUND to get something bad. Looks like Nathan Drake won’t be returning as soon as we thought. Uncharted 4 has been pushed back to 2016!

In an open letter from the games directors, we’ve been told that the game’s original release schedule isn’t going to be met.

So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards but the high standards that gamers have come to expect from a Naughty Dog title.

 

This is going to be my first Uncharted game, since I’ve only recently jumped into the Sony ecosystem. I am very glad that they’re going to take their time!

WHOA DAMN SON! Surreptitiously, under the protection of night, Rockstar has pushed out the GTA Online Heist update! After over 18 Months of perpetual teasing, we can finally play!

Plan, Prepare, Execute – Online Heists span numerous missions featuring new gameplay, vehicles, weapons, and scenarios to test a team’s full set of skills: from computer hacking to stealth infiltration, precision driving to aerial dogfighting, sniping, skydiving and much more.

 

4-Player Teams, 4 Ways to Play – Choose your roles and strategize to complete each stage of a Heist, with tight communication and coordination the key to success. Some missions will require the team to work as a single unit, while others will break the team into separate roles to complete key objectives. Replay each Heist to experience a different perspective on the action, and complete Elite Challenges for extra cash.

 

Additional New Adversary Modes – Brings new kinds of competition to GTA Online while new Daily Objectives and other Freemode activities bring chaos to the streets of Los Santos and Blaine County.

 

Assemble Your Team – Create a Crew or join existing Crews at the Rockstar Games Social Club to earn additional RP rewards as you play.

The update started to push out this morning for PS4 and Xbox One users, and should have already started automatically if you have the auto update feature on. PS3 and Xbox 360 users will have to manually update the title Heists will also arrive on launch for PC users on April 14th.

So Geekscapists, fire up your consoles and hit up Los Santos. It’s going to get crazy.

Briefly: As you may have heard in our Bonus Level of Geekscape Games, or read in my written review, I was a huge fan of the first episode of Square-Enix and DONTNOD’s Life is Strange.

As such, I’m eating up every little bit of Episode Two that I can. The episode was rumoured to have been delayed a couple of weeks back, but DONTNOD confirmed on their official twitter page that Episode Two is STILL on track for March:

Now, GameSpot was able to take an exclusive look at the upcoming episode, which features more of the game’s fantastic music, and shows Max headed to the Two Whales Diner, which also happens to be where Chloe’s mom Joyce works.

Gah, I’m excited. Are you excited? Take a look at the videos below, and let us know what you think!

Briefly: If you weren’t already sick of buying Square-Enix‘s stellar Final Fantasy and Final Fantasy X-2, you’ll soon be able to pick the games up all over again for your shiny year-and-a-half old PS4.

Sure, the remaster just hit PS3 and Vita back in December (which I bough and still haven’t touched), and now Square-Enix has revealed that the PS4 version will be available on May 12th.

Does anybody else feel like half of the PS4’s library is rereleases at this point?

The PS4 edition WILL include cross-save functionality, so if you’ve already started on the PS3 or Vita, you won’t be out of luck. In this edition, you’ll also be able to switch between the original and remastered soundtracks on the fly, which is actually pretty rad.

Will you listen to my story again on May 12th? Or are you sitting this one out? Sound out below!

FFX

First of all, let me start by saying that much of the criticism that is being reported surrounding The Order: 1886 is overblown. It’s not as short as is being reported, if there was a graphics downgrade, I couldn’t see it, and the admittedly large amount of cutscenes never come close to the dreaded level of the Metal Gear Solid or Xenosaga series. Besides, the rest of the internet has been voicing these concerns nearly a week now.

Second, this isn’t a traditional review. If you care at all about the buzz surrounding this game, you’re likely going to scroll straight down in search of a score, and decide that I either had a vindictive grudge against Sony, that I was parroting the crowd by sharing my disappointment with the game, or that I’m solidifying the fact that the title is just not that good. Instead, I’m focusing on the numerous issues throughout the campaign that most people AREN’T talking about. If only game length was the biggest letdown during my trek through this reimagined England.

And third, there are minor spoilers contained within this critique. If you haven’t played it and care about the story, turn back now! From this point on, you’re stepping into the danger zone.

If you follow gaming and have been on the Internet AT ALL over the past week, then you’ve probably heard more than you need to about The Order: 1886. Originally revealed during the PS4’s unveiling at E3 2013, February 20th was supposed to be the day that the PS4 received its first exclusive since Driveclub, (remember how that went?), and arguably the first AAA exclusive since InFamous: Second Son. Instead, the game has been panned for its alleged five hour length, almost have of which is speant watching rather than shooting Lycans like we were originally promised.

Now, I’d be lying if I said that I was particularly excited for the title. I’ve been cautious of the Sony PR machine ever since the now infamous PS3 reveal and the Killzone 2 trailer, made worse by the fact that nearly every major company seems to have jumped on the bandwagon of overpromising and underdelivering. Still, the concept of a reimagined 19th Century England where an elite team of soldiers hunt supernatural monsters with some highly creative weaponry seemed like something I should check out at some point. This curiosity was further peaqued when I found a used copy the day after release date. With a seven day return policy and nothing to lose, my worries quickly become justified. I’ve shared my thoughts on game length in the past, (which can be found here,) so I won’t talk about it too much here, but the laundry list of what The Order does wrong deserves equal attention for the gamer who’s on the fence.

First off, I want to turn this into a positivity sandwich, beginning and ending with something good, with the meaty bad parts in the middle. The most apparent positive, (and seemingly the focus of development), is the presentation, with some incredible visuals, smoke effects when shooting, and facial animations leading the charge. Accompanied with some brilliant costume design, architecture and voice acting, it really helps make the game spring to life, as if you were watching a movie. Sadly, this is just about the only thing The Order gets right, with a slew of questionable design choices, large gaps between game play sections and too many broken promises. So without further ado…

The run of the mill third person gameplay.

Taking its inspiration from titles like Uncharted 2 and Gears Of War, The Order is primarily a third person cover shooter when it’s not doing its best Heavy Rain impersonation. The initial trailers showed the Knights of the Order fighting off monsters with electric rail guns, but sadly, you only do this for a miniscule amount of time in the game, (but more on that in a little bit.) Instead, the large majority of the shooting sections are against regular ol’ people. Throughout the entire game, I counted a total of four human enemy types, generously counting the standard soldiers, armored soldiers, snipers and grenaders as separate units. Sure, the costumes change, but the gameplay doesn’t.

As if to remedy the long gaps between shooting sections, (the longest one being about 35 minutes on my count,) some of these gunfights take the form of insanely long waves of bullet sponge enemies, none of which have checkpoints in between. I even had a few guys continue to charge at me with a bloody forehead after surviving a direct head shot, which I’m assuming was just a weird glitch. Then again, I don’t hold the resilient enemies against the game too much since I was playing on Hard Mode.

While it’s definitely true that the often quoted five hour play time is a gross misrepresentation of the average run, my nine hour hard mode run would have been easily cut to about seven on normal, without trophy hunting, or with decent checkpoints, especially when your partners rarely lift a finger to help. This is what’s most disappointing, turning a promising concept into a status quo shooter that doesn’t try to be better than what the genre has offered for the last decade. But again, it wouldn’t be so bad if we weren’t promised so much.

The lack of science weapons.

Remember those bad-ass sci-fi weapons from the trailers? Appropriately named “Science Weapons”, these guns include said electric rail gun mentioned above, as well as an amazingly creative flame rifle that shoots a flammable powder before launching a fireball into it, engulfing the entire area. And well… That’s it! Two whole science weapons, both of which rarely pop up in the campaign. I’m completely serious when I say that I got roughly 30-40 minutes of in game time with these guns, whereas the rest of the story was full of never before seen weapons such as the elusive pistol, shotgun, grenade and rifle. Maybe they’re saving them for the sequel?

The lack of Lycans.

But the biggest disappointment that 1886 presents is its troubling lack of Lycans. You know, those werewolves that the game was initially sold on? Well, I would try to explain the sad amount of the flagship enemies within the game with a well thought out paragraph, but why do that when I can let the game’s OWN IN GAME TROPHY describe it for me?

THE HUNTER: Kill 10 Lycans

Yup, 10 WHOLE LYCANS for the entire game. The sad part? I counted eight, (ten including bosses.) Compared to the hundreds of humans that oppose you, how was this game ever presented the way it was initially? It doesn’t help that not only are they poorly placed in the story, (one, then two in Chapter One’s lycan tutorial, two towards the end and three in the last stage,) and that their AI is completely braindead. They literally run away from you, run at you, lunge, (which can be easily dodged by tapping X,) then run away again. The only other attack that they have only triggers if you’re standing right next to them, but you would practically have to go out of your way to do so.

Jumping on grenades.

Speaking of pressing X to dodge, the same can be done when you’re near a grenade. It’s a good thing the armor forged in 1886 is much more durable than the armor of today, because as long as you’re in your dodge animation, you don’t take damage from it, even if you roll right on top of it when it explodes.

The boss fight(s).

One complaint I constantly have with most modern games is that the boss fight has seemingly disappeared. Thankfully, I can’t issue this complaint towards The Order, since it features not one, but two whole boss battles in the middle and the end of the game. So why is this in the meaty portion of our sandwich under negatives? Because the final boss and the mid boss are the Exact. Same. Fight. Same attacks, same animations, same character model, (despite being different characters,) same everything.

Essentially combining a long series of quick time events with the mechanics of Punch Out, the entire thing consists of dodging and responding with a quick or heavy attack, neither of which had any strategic difference from what I could see. Fairly exciting the first time, immensely disappointing the second time, I just don’t get why the team didn’t think the end game deserved more attention.

The stealth.

The good news? There are only two major stealth sections the entire game, the first acting as the tutorial and the second being separated from its introduction by about five hours. The bad news is that especially during the second one, it just doesn’t work. Mainly because your character carries his bowgun at the ready while he’s sneaking. Only problem is that he only stealth kills with his knife. With their unwavering commitment to realism at Ready At Dawn, I suffered many a death because I couldn’t initiate my stealth kill until my character put away his gun to grab his blade. With no manual way to do so, (or at least with no instruction on how to assuming the option exists,) the attack wouldn’t trigger and I’d eat a bullet, (in a cutscene, of course.)

Stealth

The collectables.

Correct me if I’m wrong, but as far as I can remember, games have universally had a way to track what kind of bonus items you’ve picked up, right? Especially when there are trophies tied to them, with most modern games providing status updates showing your progress. Ever the innovator, The Order felt the need to be different. Not only does it not keep track of what bonus items you’ve found aside from the audio cylinders, but your character doesn’t even keep them! He puts them back down where he finds them! Especially with the newspapers, the text is so small that it’s impossible to read! So you’re literally picking stuff up and putting it back down.

To make matters worse, going back to find what you might have missed is a wild goose chase, since the game lacks a chapter breakdown of what collectables you’re missing and/or which chapters they’re missing in. All of them respawn on subsequent playthroughs, making it impossible to know what you missed and what you didn’t, and with the cutscenes being unskippable, it makes the hunt too tedious to be worth it. You’re better off with a guide so you don’t have to scour the entire game again.

The cliché, by the numbers story.

Yet, The Order isn’t the only game that favors a cinematic experience over strong game play. But if you’re going to take that route, at least make the story good. Instead, what 1886 presents us with is a cliché tale that relies on tropes rather than unique scenarios. The mentor who promises to enlighten you about the true nature of the world after the battle is over, only to die before he says anything? Yep, he’s there. The friend who double crosses you almost immediately declaring that your character, “trusts him with his life,”? Present. The perceived villain who’s really the hero? You get the picture. You can guess most of these character’s roles as soon as you hear them speak during some long, drawn out cutscenes, making most of the characters uninteresting and forgettable. It doesn’t help that only a few of them have any kind of backstory, and the ones that do are just vaguely touched on.

Worse yet is the walking. Oh god, the walking! Oftentimes, to give us breaks between full motion videos, we’ll get to “play” by manually walking through long hallways or corridors while the team members converse. Your option to run is taken away, so you’re just forced to plod through while staring at these mundane walls, wishing that this would’ve just been sped through a video.

So. Much. Walking.
So. Much. Walking.

But more importantly, the game completely fails to adequately explain the lore of this universe. It hints at things here and there, but in almost arrogant fashion, it feels like The Order is far more interested in setting up sequels than it is in establishing the current game. We know that Lycans and Vampires exist. Nikolai Tesla is to you what Q is to 007 for some reason. Your order of knights have been alive for centuries, apparently? The fact that there’s a story reason for why you can revive yourself and auto heal behind cover, but it’s not explained until past the half way point, shows that establishing the rules of this world came second to getting through the contained narrative of this particular game, which makes it come off as if we’re expected to know what’s going on before we start playing it. When the credits roll, we’re left with more questions than answers, with an apparent setup for a second AND third game before the first one felt anywhere near established.

But hey, at least it doesn’t have a 100 GB day one patch!

Have you played The Order? We’d love to hear your thoughts, where you agree, and where you disagree. Let us know in the comments, and hit me up @InuJoshua and let’s talk about it!

Briefly: Between Kenny walking through the game, our mostly shining review, and voice actor Roger Craig Smith guesting on Geekscape last month, it’s pretty easy to see that we’re all big fans of Techland’s Dying Light around these parts.

Our love for the title continues with this radical live action short produced by Techland and Flying Carpet Studios. The video, titled ‘The Last Supply Drop” follows “four quarantine survivors and their last-ditch attempt to recover an air-drop full of crucial supplies. See how parkour movement, car traps, and your favorite dropkick attacks would work in the real world. ”

It’s pretty rad, and there are some seriously bad-ass moves here. Take a look at the video below, and let us know how you’re liking the game so far!