Briefly: Ready At Dawn’s Until Dawn was originally slated to hit the PS3 (with some good ol’ Playstation Move support), but was re-announced as a PS4 exclusive this past Summer.

The game totally plays like a B-grade horror film, and I’m so excited for it. I’m a big fan of survival horror games (which you’d know if you listened to the Geekscape Games podcast), and I’m super happy to see the resurgence of horror titles that’s happening now (and looks as though it will continue for some time).

Sony today debuted a new ‘Valentine’s Day’ trailer for the game, which feature’s the game’s characters gettin’ romantic before… well, gettin’ dead. The game still looks a little rough around the edges (especially considering that it runs on the Killzone: Shadowfall engine), but I’m sure things will get cleaned up before it launches later in 2015.

Take a look at the trailer below, and let us know if you’re excited!

Eight friends trapped together on a remote mountain retreat, and they aren’t alone. Gripped by dread, with tensions running high, they must fight through their fear if they all hope to make through the night in one piece.

 

Play as each of the eight characters and experience fear like you never have before. Every decision you make in your terrifying search for answers could mean the difference between life and death, but for whom? Your actions alone will decide who survives Until Dawn.

Briefly: We were beyond excited for Capcom’s Resident Evil HD Remaster to finally hit digital store shelves, and apparently everyone else was too, as the game has become Capcom’s fastest selling digital title in history, and the January 20th release has also broken the record for the biggest selling day one digital title on the PlayStation Network.

That’s pretty freaking ridiculous for what basically amounts to a 20 year old game.

Capcom’s Producer on the title, Yoshiaki Hirabyashi, commented “It’s been great to see so many positive comments from fans that have enjoyed this new release. The team here at Capcom Japan have worked hard to bring the game to the latest generation of consoles and we are thrilled at this news on its performance.”

I’ve had the game sitting on my PS4’s hard drive for weeks now, and I can’t wait to jump in as soon as I have a chance. Have you played the remaster yet? Does the game still hold up after all these years? Sound out below!

Note: For expanded discussion on the first episode of Life is Strange, be sure to check out the first Geekscape Games Bonus Stage, in which Josh, Juan, Shane, and I discuss the episode and our thoughts at length. It’s also filled with spoilers (though the below review is as spoiler free as possible to a point that it sounds like I barely played it).

Life is Strange is a title that remained under my radar for far too long. Shane posted the game’s reveal trailer back in December… which I proceeded to not watch, and even mentioned how excited he was for the release a month or so back on Geekscape Games. It wasn’t until the game launched and I saw droves of FaceBook and Twitter comments (both positive and negative) about the title that I decided it was something that I needed to experience.

I’m so, so glad that I did.

Life is Strange tells the story of Maxine Caulfield, an 18 year old private school student who we’ll learn a ton about during the episode’s 2-3 hour runtime. The title is a graphical adventure game, akin to the phenomenal titles that our beloved Telltale Games develops, but at the same time so much different. See, while Telltale’s titles regularly deal with survival, zombies, fairy tales, vault hunters, songs of ice and fire, and life or death decisions, Life is Strange explores a theme that we as players have all explored, but Telltale is yet to: growing up.

Strange1

We first meet Maxine (Max for short) amidst what looks like a world-ending storm (that tornado though), which quickly reveals itself to be an in-class daydream. After exploring the room, which can take quite some time as DONTNOD has demonstrated some fantastic attention to detail here (it feels as though almost every object in the game is interactive), an extreme event in the school’s women’s room leads to Max discovering that she can actually rewind time. This surprisingly unique mechanic really changes the feel of the game, as every decision that you make… is now re-makeable. Whereas in a game like The Walking Dead, the decisions are so hard because they’re irreversible and permanent, the choices in Life is Strange surprisingly feel just as tough, since you now have the ability to see the outcome of each decision you make before deciding which option to take.

The ability to rewind the game and change the decisions that you make have lead to some of the most self-reflective moments that I’ve had in a video game. Maxine has the power to do something that all of us have wanted to countless times in our lives: change the outcome of our decisions. A myriad of times throughout this short experience I thought back to the many, many times I wished that I could change a situation that I had created, and in-game I found myself sitting for far too long on these hard choices, weighing each outcome for an eternity before finally solidifying an action. Another great aspect here is that, while Life is Strange makes you reflect back on your own life (and it will), it also makes you reflect on the consequences (good or bad) of those decisions that you’ve thought back on;  you likely wouldn’t be anywhere near where you are now had you made any of these decisions differently. Max’s decisions all have (what I imagine to be) vastly different outcomes on the game and on the interactions that she has with those around her (so that’s what the game’s ever prominent butterfly was telling me). It’s hard. It’s awesome. It’s a quirky, independent coming of age film that’s been made into a video game instead, and I totally love it.

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The game’s presentation is absolutely stellar, especially considering the title’s price tag. The visuals won’t compare to a AAA game, but they’re stylish and notable across the board in a way that makes me think that DONTNOD doesn’t want them to, from every character model, to the schoolyard and dorms and beyond. Animation and framerate is smooth in a way that Telltale wishes their games could be (not a burn, I do love my Telltale titles), and the game’s simple and unobtrusive ‘notepad sketch’ UI is one that I hope more games will draw from. Even better than the game’s visuals is the audio in Life is Strange; be warned about the unexpected, scary-as-hell thunderclap that opens the title (which almost had me throw my headset across the room), but beyond that turn the volume up and revel in the praiseworthy voice acting (on all counts) and ‘you’ll want to Shazam this music’. Again, the presentation of Life is Strange is commendable, aside from the fact that the game has the worst lip syncing this side of Fallout 3. I really have no idea how it could be so bad when the rest of the game is so polished and presentable, but it’s really a small blemish in an otherwise beautiful experience.

Max’s journey is also one that very much depends on the type of gamer playing it. It’s an extremely accessible title, and one that I think even non-gaming spouses, co-workers, and friends could get a lot of enjoyment out of, but there is so much optional content here that you may be very surprised to come across the ‘Choices’ screen upon completing the episode and see that you completely missed out on half the opportunities that were just a few feet in front of you. This optional content feels far different from what you would find in a Telltale adventure title, which generally makes you explore and look at everything you can in an area before moving on. It also means that playthrough time for the episode should be vastly different for many who play it; I took my time and explored and talked to everyone because I was so interested in this world and everything in it, but I know of others who completed Chysalis in less than half the time that I did because the main objective was their only one.

Strange3

Overall, the first episode of Life is Strange introduced us to a clean world filled with quirky, Juno-esque (though also extremely relevant and realistic based on where I’m from) dialogue, unique and memorable characters (at least and especially our heroine, though it does also host all of the stereotypes and cliques that we all experienced in high school), and a plot that starts with a ton character building and high school drama and ends with an ‘oh shit I need the next episode right now’ twist. It’s a commendable, ambitious debut of an intriguing-as-hell new IP, and I cannot wait the six weeks for the next episode.

Life is Strange: Episode 1 – Chysalis scores an extra crispy sensitive 4/5.

tl;dr

+ Adds a game-changing mechanic to the genre.

+ Great introduction and build up to an awesome twist.

+ Stellar sound and voice acting, gorgeous graphics.

– Terribad lip syncing

– Some too stereotypical characters.

Join Derek, Josh, Juan and Shane as they deconstruct the first episode of the game Life is Strange from Square Enix and DONTNOD Entertainment.

We’re all very different gamers, and our opinions of this game will surprise you!

This episode is FILLED with spoilers, so we’d definitely recommend that you play the episode before listening (and you should) play it.

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I honestly didn’t know what to expect when jumping into Techland’s Dying Light. Each and every trailer looked totally beautiful,  the gameplay and parkour system looked fluid and fun, but as I’ve expressed numerous times on Geekscape and the Geekscape Games podcast; open world games don’t really do it for me, the zombie genre is entirely overdone (aside from Telltale, GIVE ME MORE PLEASE), and while there were some great moments hidden within Dead Island, the overall buggy package wasn’t overly memorable, or even overly fun.

Techland’s Dead Island follow-up, Dying Light, feels like the package the developer wanted to deliver the first time around. It’s absolutely not perfect, and it doesn’t really add anything new to the zombie genre, but I’m having a really hard time putting it down, and if that isn’t the mark of a great experience, I don’t know what is.

In Dying Light, you’ll play as Kyle Crane (voiced by Roger Craig Smith, who we featured on the Geekscape podcast just a few weeks back), an undercover GRE (Global Relief Effort) agent who’s dropped into the quarantined, zombie-filled city of Harran to acquire a stolen document that could lead to the destruction of the agency (and a lot of lives). Things don’t go very well (at all) for Crane once he lands, and over the course of the game he’ll have to figure out whether it’s more important to complete the mission at hand, or help the other survivors (that totally saved his life). Now, it’s definitely no Bioshock Infinite or The Last of Us, but the plot here is coherent and well-paced enough to keep you intrigued, and it features characters that you’ll actually grow to care about, which is a huge step up from the drudging story of Dead Island. The game does a great job of setting itself up via a nice stylized opening cinematic which you can watch below:

If you’ve played Dead Island, a lot of Dying Light‘s gameplay elements will feel instantly familiar to you. Combat is largely melee based (as it should be, as everyone knows that loud noises will draw more undead), and works via a ‘Stamina’ meter that forces you to time and aim each swing as precisely as possible, as after a few attempts (especially at the beginning of the game), you’ll be forced to rest for a few seconds to regain your breath. The much-loved and much-appreciated kick button is still present, which will help keep the walkers at bay even while you regain your stamina, and you better not become too attached to a certain weapon, as Dying Light expands on Dead Island’s ‘oh crap your weapon is now broken you better go repair it’ mechanic by limiting the number of times that each weapon can be fixed. Yep. I’ve heard some mixed responses on this addition as it basically means that the better weapons and upgrades that players work diligently for are simply temporary bonuses, but I actually enjoyed the fact that the game forced me to play around with different weapons, and upgrades came around regularly enough that it wasn’t a problem. Lastly, Dying Light takes Dead Island‘s expansive and awesome skill system and adds a third tier: Agility. This movement based tree will earn you all types of parkour upgrades as you sprint, jump, and climb through the overrun city.

Speaking of parkour, Dying Light does bring a few huge additions to the Dead Island formula (aside from all of the polish, of course): parkour (mentioned above) and a neat day/night system that drastically changes the way you play the game. The parkour system is simple, and is probably the most fun I’ve had with the movement style since Mirror’s Edge. Rather than the ‘hold-a-button-and-slowly-climb-anything’ mechanic from the Assassin’s Creed series, Dying Light maps the game’s jump button to the R1 button on the PS4 controller (a departure from the usual X, and tough for some to get used to, but I rocked the ‘Bumper Jumper’ control style on Titalfall, so no issue here), and while you’re running around, you just look at what you want to jump on, press the button, and if able Kyle will hop and pull himself up to the level. The parkour system works very well most of the time, though due to the brown and grey earthen tones of Harran and its surroundings, it can sometimes be tough to figure out (especially mid chase) what the best route to take may be. There have also been a handful of times that jumps or grabs didn’t take (but in my opinion, should have), which led to my immediate death. Dying Light is also infinitely more polished than its spiritual predecessor, but because of the vast openness of the game and its movement system, climbing animations can sometimes look clunky and not completely line up.

Dying_Light_Screenshot_08

Then there’s the day/night system, which I definitely have a love/hate relationship with. First of all, nighttime is about the only time that Dying Light feels really scary (and at times I mean really). It’s really hard to see (obviously), so you have to decide whether you want to stay in total darkness, seeing just a few feet in front of you, or you could turn your flashlight on, drawing the attention of both the regular walkers but also the super freaky mutant nighttime only murder zombies. These moments are truly freaky, and there were definitely times during the game’s night sections that stressed me out to the point of needing to take a break. True story. Nighttime is much harder, and you’re rewarded for choosing to play at night with lots of bonus experience.

The main downside to the night portions of the game are just how many mutants there are. They’re hard to outrun, and once you’re spotted, you (for the most part) lose any semblance of stealthiness as these things will scare the hell out of you and it’s really hard to escape from them. This means that you’ll attract more of them, and die. A lot. While exciting and adrenaline pumping, I found that during the night sections I would simply stare at my minimap almost exclusively (you’re able to see mutant’s cones of vision, MGS style) and just try to avoid their sight instead of looking at what was occurring onscreen. Again, these sections are very cool looking, but I didn’t have that much fun with them. Thankfully, once you hit a safehouse you can just go to bed, and the game will cycle forward to morning time.

Dying_Light_Screenshot_07

Co-op is another section where Dying Light truly shines. Again, the game offers a similar to Dead Island drop-in, drop-out multiplayer mechanic, but this time around having additional players offers unique competitive challenges (who kills the most zombies, for example) that net the winner nice bonuses. This means that, while you’re totally on the same team as your friends, you’re also constantly trying to best them, taking bigger risks in order to win, and possibly screwing up everything. It’s really a blast. And that’s not to mention the awesome Be The Zombie mode, which puts one player, well, as a zombie with the objective of killing all of your friends. 

One of the most alluring aspects of Dying Light has to be the sheer amount of things there are to do in the game. Sick of the main storyline? There are always collectibles to find, interesting-as-hell side missions to complete (I don’t know if I’ve ever enjoyed doing side missions as much as I do in Dying Light, they’re honestly almost better than the main campaign), safe houses to… make safe, air drops to claim, and that’s just scratching the surface.

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Overall, Dying Light doesn’t do a lot that hasn’t been done before, but its precise mixture of sleek movement, involved parkour, zombie survival, and fantastic co-op is beyond welcome in a console generation full of remakes and rehashes. It may not be the most polished or beautiful game this generation (thought it is definitely very pretty), but it’s probably the most fun I’ve had with a AAA title on the PS4 or Xbox One. If you liked Dead Island, you’re likely to adore it, and even if you didn’t (like me), you’re bound to find plenty to love in this game.

tl;dr

+ It improves on almost everything that Dead Island had to offer.

+ Running around and doing parkour is an absolute blast, alone or with friends.

+ Tons of content and side missions to keep you coming back… seriously.

– Nighttime is scary, but has you staring at the minimap instead of the action.

– Plot, while fairly coherent, is just interesting enough to keep you going.

– Sometimes glitchy animations, both in its movement, and its characters.

Final Score: 4/5.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Club Nintendo shuts down.

Borderlands 2 & Pre-Sequel get current gen releases.

Amplitude getting pushed back.

Milquetoast.

Phil Spencer wears a Battletoads shirt.

Jon Tron Nuts & Bolts review.

Are video games too long?

Ahoy: History of Graphics.

Lizard Squad gets hacked back!

EVO lineup released.

Monster Hunter 4 Demo.

Majoras Mask 3D.

This Week’s Listener Mission Objective

What is the WORST game you’ve ever played?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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@dkraneveldt

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Developer: Eden Industries
Publisher: ATLUS
Genre: RPG
Players: 1
Platforms: Steam, PS4, PS Vita, Wii U, Nintendo 3DS
Reviewed On: PS Vita
Price: $14.99

Being Vice President of the world sounds like it would be a pretty sweet gig. Everyone has to do what you say, you can boss everyone around, and it would make you the most powerful person on the planet (aside from the President, of course.) But between all the unearned vacations, publicity events and empty promises, you just might have to work on occasion, especially when it comes to saving the planet that elected you.

Citizens of Earth does just this, putting players in control of the newly elected VP in a turn based RPG seeped in classic gaming roots. During his first vacation, (the day after he was elected,) the bane of the Western world in the form of protesters show up at his door. After getting his mother and brother to get rid of them, it’s clear that there’s more going on than simple political discourse. When stop signs, coffee machines, and bears made of honey come to life and begin attacking the adoring public, it’s up to the honorable vice leader to set things right.

CoE_Screenshots (5)

As someone of such high importance however, you can’t expect him to get his hands dirty when it comes to the actual Earth defending, which is where the loyal citizens come in. Using his expert campaigning skills, up to 40 different characters can be recruited, each with unique jobs, skills and combat abilities that help in and outside of battle. While simple, the turn based battle system finds a unique way to put these skills to good use. Using three party members at a time to fight, each has two basic attack types. Standard attacks can be performed without penalty, while building up one point of energy needed for special moves. These special moves need a certain amount of energy to initiate, but when they typically deal out huge damage, status effects, or healing bonuses for your team, it’s clear that the cost is well worth it.

Aside from the energy system though, this might sound like your typical RPG conventions that have been done to death for close to three decades. What makes Citizens of Earth stand out that makes it a must play for a long time role playing aficionado? For starters, each member gives bonus stats to whoever they’re fighting with. Adding depth to the level system, each character can be customized to a degree by having the right team members with them to fit the stat you want to raise.

In addition, the experience earned unlocks more than just stat points and new attacks. EXP earned in battle also goes towards upgrading the citizen’s talent, often related to their day job. If you recruit the baker for example, his shop will have better healing items as he becomes stronger. The pilot can teleport you to a larger variety of areas. The cop gives you extra bounties to hunt. Get the picture? When you consider that there are 40 citizens to level, part of the fun is seeing how their abilities can help you both in and out of combat.

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Such a daunting task sounds like it can be overwhelming, and honestly, it was at first. It’s disheartening seeing your current party level up so high, then try to switch them out, only to have the newbies be too weak to compete. As the game progresses though, this problem becomes alleviated thanks to a few lenient features the game has included. First, the VP can restart a battle and change up the party, allowing him to throw in a strong party member to help boost the weaker ones. Second, KO’d party members still gain EXP, so having to scramble for your revive items isn’t as important, especially when they gain all of their health upon leveling up. Lastly, once the Teacher is recruited, unused party members can be put into class, leveling them up over time. It still can be a little more time consuming than I would have liked, but it’s also completely optional.

Aside from the game play, Citizens of Earth stands out even more with its unique presentation. Its humor, off the wall enemies, (smiling cops? Bubble Bees? Stop Vines?), and 2D navigation with enemies on the map are highly reminiscent of Earthbound, which is completed by a nearly fully voiced script and a political cartoon inspired art style. The only thing more charming than the hammy delivery of everything the VP does, is the bright, vibrant world filled with on screen enemies, (that can be ambushed and instantly killed if you’re strong enough,) potential party members and NPCs that bring the world to life. If nothing else, this title will surely make you smile across its story mode.

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Yet, its biggest shortcoming brings it down pretty hard, which is the overall speed of the game. My enthusiasm to compete the adventure took a dive after experiencing how slow everything moves. Battles take a long time to start, which isn’t helped by enemies that either absorb attacks, constantly call for reinforcements, or completely heal, making me dread fighting certain enemies. Imagine fighting basic enemies for close to 10 minutes because you want your weaker teammates to level up, but the enemy keeps healing when on the verge of death? Making the campaign sour even more are the constant load times, slowing the game to a crawl. When entering buildings begins to feel tedious, it becomes an obvious issue.

Yes, Citizens of Earth won’t reinvent the wheel, but that’s not what it’s trying to do. Serving as a delightful throwback to some of the greatest RPGs of yesteryear, it does enough to inject its own style, personality and unique mechanics to make it stand out to even the most jaded gamer. Even still, the slow pace of the fights, their generally basic mechanics, and constant loading times cause the VP to fall from grace. Even still, if you’re in need of an old school RPG with modern sensibilities, you can’t go wrong with this ticket.

Final Score: 3.5/5

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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Scroll to the bottom of the show notes to listen on this page!

This Week

Liberal Arts College in Kentucky making video games an official sport; offering scholarships.

Josh was on the show Community!

Far Cry 4 vanishes from the Xbox Store.

Devolver Digital expresses interest in making a new Seaman game.

PlayStation Now subscription details announced.

Derek is selling is PS3!

The internet in Alaska SUCKS!

Shane tells a story of buying an energy sword!

The Internet Archive relases 2,300 DOS games, online, FOR FREE!

New copy of Stadium Events on NES up for sale on eBay!

PS4 sells 18.4 million units and Sony doesn’t know why.

Juan has a surprise for Derek.

Shane’s Ubisoft Rant of The Week.

Amiibo Hunter.

Papers Please iOS.

Monument Valley.

Professor Layton VS. Pheonix Wright.

Neptunia 2.

Destiny.

Hyrule Warriors & DLC.

This Week’s Listener Mission Objective

What games are you most looking forward to in 2015?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

WE’RE GIVING AWAY A COPY OF CAPTAIN TOAD: TREASURE TRACKER!

To enter, go to the official Geekscape Facebook page and share the image of Captain Toad. You can enter on Twitter, just share with the hashtag #GeekscapeGames

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Join Derek, Josh, Juan and Shane as they discuss the last YEAR in video games!

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This Week

Shane’s run in with his future, Amiibo hunting self.

Our Favorite Games of 2014.

This Week’s Listener Mission Objective

What are your gaming New Years resolutions?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Briefly: Playstation Now has received a lot of scrutiny since its open beta began a few months back. Admittedly, I’m yet to use the service, and it’s mostly because of its sometimes absolutely absurd pricing (which could often be more expensive than just buying a copy of the title)

PSNow

It seems as though Sony has heard its customers, and has just announced a beyond-fair subscription price that will be available beginning January 13th. The subscription gives you unlimited access to the complete PS Now library, which Sony notes currently contains over 100 PS3 titles, and will run you $19.99 per month, or $44.99 for three months.

Not bad at all. The company has also debuted a neat trailer for the service which shows you just a few of the stellar titles you’ll be able to play:

http://youtu.be/QmXfKa22PZg

Sony has also debuted a free Playstation Now themed PS4 theme, and those who download the theme before the end of the month will be entered to win a one-year subscription to the service.

Are you down with the new prices? Are you thinking about signing up? Sound out below!

From the studio that brought us Remember Me comes Life is Strange. A new episodic game where your decisions can affect the…past? Yeah you read that right. This game is gonna get all Back to The Future on us!

The trailer feels like it should be for an emotional indie film, what with that stereotypical squiggle font and all.

Life is Strange is an episodic, narrative driven adventure game which tells the compelling story of Max; a Senior photography student who suddenly discovers she is able to rewind time. She uses her power to save the life of Chloe, her childhood friend, whom she has not seen in five years. For Chloe it’s been a turbulent time and she’s been drifting off course since her father’s tragic death.

 

The reunion will turn their lives upside down, as increasingly strange events plague the small town of Arcadia Bay both teenagers find themselves involved in a grim investigation into the mysterious disappearance of a high school student.

It appears that after the somewhat critical failure of their previous title Remember Me, Dontnod is attempting to cash in on TellTale’s success in episode narrative driven content.

Life is strange is set to launch on both of the Playstations, Both of the Xbox’s and PC. Sometime in the mythical “early 2015”.

After being promised, and promised and promised looks like Rockstar is finally making good on those GTA Online heists. Over a year after release, we’re finally getting some information. This fancy trailer should give us a bit of info.

To be clear, this isn’t a PS3 and PS4 exclusive, Rockstar just has an advertising agreement with Sony.

Expect Heists SOMETIME early 2015.

Head on over to IGN for an in depth interview the team working on Heists gave, it really gives an insight as to why it took so damn long!

Briefly: Ready At Dawn’s Until Dawn was originally slated to hit the PS3 (with some good ol’ Playstation Move support), but was re-announced as a PS4 exclusive this past Summer.

The game totally plays like a B-grade horror film, and I’m so excited for it. I’m a big fan of survival horror games (which you’d know if you listened to the Geekscape Games podcast), and I’m so happy to see the resurgence of horror titles that’s happening now.

In case you missed last week’s teaser trailer, take a look below, and click the video below that to see what the gameplay is all about. Until Dawn is set to hit the PS4 next Summer!

Atlus revealed what many of us were expecting. Like our Eastern counterparts, the West will also get to sink their teeth into a Playstation 4 version of Persona 5 when it releases alongside its PS3 counterpart in 2015.

While little is known about the highly anticipated sequel to one of the most popular Japanese RPGs on the market, the reputation of the monster collection/teenager simulation dungeon crawler has many a Senpai on baited breath waiting for any information to come to light. SPOILER ALERT: It will contain a Velvet Room and Personas, (unconfirmed, but come on!)

When Persona 5 was announced, the only thing more surprising than the announcement itself was that it was only listed for Playstation 3. At the time, it didn’t sound like too much of a crazy idea, considering the untested, unproven Playstation 4 wasn’t as safe of an investment compared to its well established predecessor. Since then, the PS4 has inexplicably sold over 10 million units in less than a year, many of which have been bought off of the backs of PS3 trade ins. Hey, everyone else is releasing PS3 games on PS4, why not do a simultaneous launch?

Excited for Persona 5? Let us know what your favorite series moments are in the comments!

http://youtu.be/Bt4w4TSWC9E

Have you been waiting for news on the re-release of Grim Fandango since it was announced earlier this year? Well, wait no longer!

At the Playstation Experience, Double Fine announced that the legendary adventure title will arrive on Playstation 4, Playstation Vita, PC, Mac and Linux on January 27th! For nostalgic gamers who want to revisit the classic, or gamers like myself who have never been part of the PC Master Race and couldn’t play it when it was brand spanking new, it’s great to finally know when we’re going to be able to experience the title!

In addition, Double Fine released details on a few more titles that are on the way, including:

Broken Age: Coming to PlayStation 4 and PlayStation Vita alongside our Act 2 PC release next year.
Gang Beasts: Also heading to PlayStation 4 on PC launch day next year!
Day of the Tentacle: Special Edition: This is a thing! It’s happening!

In addition to the recently released Costume Quest 2, it’s looking like a good year for the team. What are you excited to see? And will you be firing up Grim Fandango in late January? Comment below and be heard!

We hope you REALLY enjoy visiting Spira!  A short nine months after Final Fantasy X/X-2 HD Remaster was released for the Playstation 3 and PS Vita, rumors have surfaced claiming that the set of RPGs will be making a PS4 debut early next year.

The Square Enix Boutique, France’s version of the publisher’s online store, listed the title for preorder, and scheduled for a Spring 2015 release. Shortly after the Internet caught wind of the listing, it was quickly removed, most likely due to someone wanting to save their job since no official announcement has been made as of yet.

If the news ends up being true, I can’t say it’s surprising. At this point, the PS4 feels more like an upscaled PS3, and with Square Enix also planning to release Final Fantasy VII and Type-0 next year, it doesn’t look like we’ll get much in the way of original content while we wait for XV, (though to be fair, Type-0 never released in the West). It’s especially bad for those who had PS4’s and already bought the collection. Who’s to say they wouldn’t have bought the current gen version to begin with? Oh well, I guess they can always buy it again…

Source: playstationlifestyle.com

Oh, Square Enix. Do you enjoy tormenting your fan base?

Down at the Playstation Experience event in Las Vegas, it was announced that Final Fantasy VII will be released for the Playstation 4! After what’s seemed like years of begging and pleading for a remade version of the PS1 classic, it looked like fans were finally getting their wish after teasing them all those years ago with a PS3 mock up! While it seemed like it would never happen, patience and perseverance have finally… wait, what? It’s not a remake? It’s ANOTHER port? Oh… okay then.

Porting over the PC version, this re-re release will feature the same upscaled visuals that computer players got to enjoy back in 1998, making those blocky polygons remind you why you trampled a toddler to get that new TV on Black Friday. For everyone else who either owns the PS1 version, the original PC version, downloaded it for their PS3 or bought an overpriced memory card to store it on their PSP or Vita, it’s time to get excited to buy it again, only this time, for the privilege of storing it on your PS4. The next generation has arrived, people!

Seriously, it feels like Square Enix is making fun of us at this point. Who will pick up FFVII on PS4 when its released next spring? Who knows. If we all buy it enough times, they’ll HAVE to remake it. Right?

Capcom has announced that the next major release in the popular Street Fighter franchise, is on its way, exclusively for the Playstation 4 and PC.

Showcasing Ryu and Chun Li, the brief trailer shows off the upgraded visuals compared to its predecessor, complete with extra features such as destructible environments, new moves, and the return of old favorites, like Ryu’s Denjin Hadouken!

Fighting games were all but dead to the general public in 2009 when Street Fighter IV arrived, reviving the classic series after a 10 year hiatus in terms of the core series. Like it did in the early 90’s, the sequel helped bring the genre back to prominence, leading to 2D fighter renaissance, mostly headed by numerous re-releases in typical series fashion. With this announcement, it seems like Capcom is ready to move the series forward much faster than it has in the past.

But with this excitement comes a bit of skepticism. From what we’ve seen, SFV looks so much like IV that I thought it WAS IV at first glance. Every new iteration of the game has had huge visual and game play alterations, making each version stand out as its own game. With V though, it’s clear that it’s leaning heavily on the style of its prequel. And even with the combos and moves shown in the video, all of them except for Chun-Li’s air attack were recreations of moves from Street Fighter III, showing that the new game will borrow from that iteration as well, although how much so is yet to be seen. Will V be able to carve its own path of the warrior? Or is the number in the title there because they ran out of ways to say “Super”?

It’s hard to say based off of one minute of footage, but we’ll be watching this game closely as details emerge. Make sure to check back as information becomes available, and let us know what you want to see from the next Street Fighter release!

Join Josh, Juan and Shane as they discuss the last week in games!

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Scroll to the bottom of the show notes to listen on this page!

This Week

Playstation 20th anniversary edition PS4.

Valve announces Steam Game Broadcasting.

Facotry defect Samus Amiibo sells for $2,500!

Lizard Squad takes down Xbox Live.

Assassin’s Creed: Victory.

12 World Premieres set to appear at Friday’s Video Game Awards.

Mega64 Todd & Aaron.

Kingdom Hearts III.

Resident Evil: Revelations 2.

Actor who played Donkey Kong at LA Zoo sues Nintendo.

Twitch streamers race to see can finish 21 Final Fantasy Games first.

Rise and fall of G4TV.

GTA 5 for PS4.

Pokemon Omega Ruby.

Persona Q.

Fantasy Life.

Josh finds a DDR machine.

Hyrule Warriors.

Smash Bros.

Star Wars TCG mobile.

Winner of Pokemon Omega Sapphire

Kaze Hideyoshi!

This Week’s Listener Mission Objective

If you could race any vehicle, in any environment what would it be?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Briefly: Hankering for that HD rerelease of the original remake of Resident Evil (well that’s confusing)? Looks like you won’t be waiting too much longer, as Capcom has announced that the game will release for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC on January 20th.

As Andy noted in the original announcement, “the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.”

Take a look at the new trailer below, and be sure to let us know if you’re going to pick this one up! I (somehow) missed out on both Resident Evil and the GameCube remake… so I’m pretty damned excited to experience just how the franchise began.

Briefly: My time with Bungie’s Destiny has come and gone, but based on the just-released launch trailer for next week’s expansion, The Dark Below, I could definitely see myself headed back to the moon for a few more (dozen) hours.

Bungie has been extremely active in patching, evolving, and fixing the myriad of issues that frequent players had been having, and from what I’ve heard (again, it’s been awhile since I’ve played) the game has come a long way. The game’s first expansion, The Dark Below will add new weapons, armor, and gear, as well as an increased light level cap. Of course, it’ll also feature new story missions, three new PvP Crucible arenas, and new co-op challenges, including a new Strike and brand-new six-player Raid.

Sounds like a good chunk of content, doesn’t it? The expansion will launch on December 9th for a cool $20. Check out the trailer below, and let us know if you’ll be picking this one up!

We got trailers on trailers leading up to the December 2nd (TOMORROW!) release of episode one of Game of Thrones from Telltale. To commemorate this auspicious event, they’ve released a brand new trailer! And it’s all about episode 1! Check it out! (Did I use enough exclamation marks?)

The season premiere episode will be available Tuesday, December 2nd on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, and on the PlayStation®Network for PlayStation 4 in North America (SCEA). The episode will be available on Wednesday, December 3rd on the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, as well as the PlayStation®Network for PlayStation 4 European (SCEE) territories. The series will also be coming to compatible iOS devices via the App Store on Thursday, December 4th and to Android-based devices later this month. The premiere will also be coming to PlayStation®Network for PlayStation 3 in North America (SCEA) and European territories (SCEE) on December 9th. Follow Telltale Games on Twitter and Facebook for the latest details on release dates.

Join Derek, Josh, Juan and Shane as they discuss the last week in games!

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Scroll to the bottom of the show notes to listen on this page!

This Week

Telltale’s Game of Thrones get’s a release date.

Metal Gear: Online.

Evolve DLC Maps going to be released for FREE!

Amiibo prices.

/r/cummingonfigurines.

This War of Mine makes back entire dev coast in two days.

Nintendo applies for emulation patent.

Ubisoft apologizes for being terrible, offers free DLC and games.

Batman: Arkhan Knight.

Never Alone

Smash Bros.

Captain Toad Treasure Tracker.

Diablo 3 PS4.

Evil Within.

Pokemon Omega Ruby.

Shadow of Mordor.

This Week’s Listener Mission Objective & Contest!

This week we are giving away a copy of either Pokemon: Omega Ruby OR Pokemon: Alpha Sapphire! Directions on how to enter are in this episode! So give it a listen!

What is your favorite Pokemon, and why?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Subscribe to us in iTunes!

Subscribe to our various feeds!

Briefly: If you’ve listened to the last episode of Geekscape Games, or have been following Geekscape in any capacity as of late, you’ll know just how damned excited we are for Telltale’s Game of Thrones (or… anything by Telltale Games).

Following the first trailer from last week, the company has revealed just when you’ll be able to get your hands on the game’s first episode. The official Steam listing for the game states that Season One will start in December, and a Telltale spokesperson noted that “We’re anticipating an early December premiere for the first episode of Game of Thrones: A Telltale Games Series. Standby @telltalegames on twitter for an announcement expected very soon.”

According to Steam, the game’s PC/Mac System Requirements are as follows:

Windows:

OS: Windows XP Service Pack 3
Processor: Core 2 Duo 2GHz or equivalent
Memory: 3 GB RAM
Graphics: ATI or NVIDIA card w/512 MB RAM
DirectX: Version 9.0
Hard Drive: 3 GB available space
Sound Card: Direct X 9.0c sound device
Additional Notes: Not Recommended for Intel integrated graphics
Mac:
OS: Snow Leopard (10.6.X)
Processor: 2.3 Ghz Intel
Memory: 4 GB RAM
Graphics: 512 MB NVidia or ATI graphics card
Hard Drive: 3 GB available space
Additional Notes: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBook

Are you looking forward to the title? Or do you just want more The Walking Dead? How about that Tales From The Borderlands? Sound out below!

EpisodeOneGoT

The information train has left the station and is cruising along at a wicked pace. We got our first taste a week ago, then a series of screenshots were leaked, AND NOW THIS! A TRAILER!

I am getting more and more hype for this everyday. To actually see the characters moving, and talking (just off screen), has got me PUMPED!

Let’s hope this game ships soon!

Briefly: If you haven’t yet jumped into Bungie and Activision’s Destiny, you now have one less excuse not to play it: The publisher has just detailed a trial version of what may be this year’s most addictive shooter (which still has a ton of issues which we totally go into on Geekscape Games… yep, shameless plug).

The free version (which is called a trial on PS4/Xbox One and demo on PS3/Xbox 360) is available today, and Bungie has answered any questions that players may have (mostly regarding character progression) via their latest blog post:

When I’m ready to buy the full game, will my character progression be transferred?
Yes, assuming you purchase the full retail copy of Destiny on the same console platform family you played the Destiny Trial or Demo on. For example, you may not transfer your progress from the Destiny Demo on Xbox 360 to the full retail version of Destiny on PlayStation 4 or PlayStation 3.

Progress is always shared automatically within the same console family on the Destiny servers. No action on your part is required.

 

How do I upgrade to the full game?
The Destiny Trial on PlayStation 4 or Xbox One can be upgraded via the in game menu. You will not be required to download the full retail game or purchase a disc.

To get the full version of Destiny on PlayStation 3 or Xbox 360, purchase Destiny from your local retailer, the Xbox Store, or the Playstation Store. Once you have launched the full version of Destiny, and confirmed that your existing character progression can be selected, you may delete the Destiny Demo file, as you will no longer require it.

The demo/trial offers “a sampling of character creation and progression, story mission content, along with cooperative and social activities.” Not bad for free, and a great way for Activision to sell a ton of copies this holiday season. Will you be checking out the trial? Or are you already well versed in Destiny and it’s wonderful (hah) Grimoire?

http://youtu.be/9ZyQK6kUdWQ

Be it on purpose or accident, the first of in game screenshots have hit our digital desks, and they look just as I expected them too! They obviously have that “Telltale” (see what I did there?) flair, and the actors likenesses seem to be accurately depicted here.

No word yet on how these accurate depictions will sound, most likely we won’t have the actual actors, but a strikingly accurate simulation.

We still don’t have a release date, but they’re still shooting for end of 2014.

Briefly: In just one more week you’ll finally be able to pick up Grand Theft Auto V… again.

Sure, you may have already played the game on your Xbox 360 or Playstation 3, but after checking out the just-released launch trailer, you’re very likely going to want need to head back to Los Santos.

Rockstar says that “Grand Theft Auto V will take full advantage of the power of the PlayStation 4, Xbox One and PC with across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North’s epic reimagining of Southern California.”

It’ll include all the content that’s been released for the game so far, as Rockstar notes that “gameplay created since the launch of Grand Theft Auto Online, including an extensive array of new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations will also be available for the PlayStation 4 system, Xbox One and PC with much more to come. In addition, the current community of players will have the ability to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC.”

We can’t wait. I never actually finished the PS3 version of the title, so it’ll be as good a reason as any for me to jump right back into it. Take a look at the launch trailer below, and let us know if you’ll be picking this one up.

Join us for an extra spooky edition of Geekscape Games!

This Week

XBOX One price reduced to $349.

Comikaze Expo.

GTA V PS4 & XBOX One editions.

Bayonetta 2 lack of copies available.

Nintendo & Playboy team up over Bayonetta 2.

Twitch updates Terms of Service banning provocative clothing.

http://youtu.be/G39ia1v2K2g

Valkyria Chronicles hits PC on Steam.

DriveClub PS Plus edition indefinitely delayed.

Nintendo Amiibo’s drastic drop in quality on release.

907 Gamers raised over $10,000 for Extra Life Charity.

Grimecraft.

Sunset Overdrive.

Freedom Wars.

WWE 2K15.

Nintendo Streetpass Global Weekend.

This Week’s Listener Mission Objective

What is your scariest gaming moment?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Ladies and Gentlemen! Come one come all! The newest (and first) episode of the “Geekscape Games Podcast” is here!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

This week

3DS & Vita firmware updates.

Monster Hunter 4 Ultimate.

Ubisoft limiting their games, AGAIN!

Destiny

Shadow of Mordor

Super Smash Bros. 3DS

This Week’s Listener Mission Objective

What is your gaming guilty pleasure? That could be a game that you just love to sit down and play whenever it comes up, OR a game that is a deep dark secret that you keep from everyone else.

Send us your responses to this weeks Mission Objective, and we may just read it on the air next week!

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UPDATE

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