Video games that incorporate stealth as the core mechanic usually fall into one of two camps. Either you will fail for alerting someone immediately or the option to fight off enemies with ease makes stealth out of place. A few games can find the right balance between the two extremes. Styx: Master of Shadows tends to teeter in finding its balance but never falls over.

The story in Styx: Master of Shadows won’t get many invested to learn too much past the intro. Styx wakes up with no memory other than he needs to steal the heart of the World Tree, which is the source of the magical goo, Amber. Since the World Tree is deep within the Tower of Akenash, you’ll have to traverse your way through the tower to achieve your goal. With the story a little shallow, Styx himself was my focus of interest. I fell in love with the little goblin as a character. The personality alongside the voice acting pushed me towards the next cutscene. I enjoyed the take-no-shit attitude Styx carried himself with while being able to show a little compassion. Some of the crass language was fitting for a goblin. A couple of times I felt the writers leaned a little heavy on the crassness which soured the wonderful character they built up in Styx.

styx: master of shadows

When I wasn’t enamored with learning more about Styx, I was putting his assassin and thief skills to the test. Sand balls for extinguishing torches, throwing daggers, health, amber, and acid vials.  Sure seems like all the tools are here for striking fear from the shadows. You can upgrade Styx’s abilities with five sets of skill trees that each include four upgrades. The more objectives you complete in each mission, the more points you will have to spend on skills. I went for upgrading the stealth, equipment, and combat trees first due to some of the issues when leaving the safety of the shadows. Creating clones with amber is a unique feature that I rarely used outside of when it was mandatory. Switching between your clone and back felt clunky and unintuitive. It would have been better if instead of taking direct control over your clones, you could issue orders to them.

Styx: Master of Shadows gives you the opportunity to escape or fight back when cornered. The problem with fighting back is the combat is horrendous. Attacking is nothing more than tapping a button to parry the blow before killing the attacker. The fact that Styx ends up locked in combat and cannot run away only makes me dislike the combat more. When many foes are targeting you at once, you might as well load your last save. While playing the rhythm game when parrying one attack, the others will throw daggers until you die. Dying may seem terrible with unforgiving checkpoints, but you can make your own checkpoints by saving at any time. This negates having to sit through pot shots from guards you cannot dodge.

Sticking to the shadows or high above all the action would be smart to avoid the messy combat in Styx: Master of Shadows. Unfortunately, there are issues when it comes to traversal throughout the game. You can never be sure if the ledge within range is a place Styx can grapple or not. Many deaths involved falling to my doom or landing in the middle of a group of guards. All because a ledge I jumped for was not something my stubby fingers could grab. Even with the surfaces you can grip tight, Styx will come down with a case of the butterfingers as you watch his face hit the floor. This didn’t happen all too often, but it was enough to stress me out every time I made a jump from high above to reach the safety of a ledge. A little more distinction on what surfaces you can interact with would have saved countless deaths and lots of stress.

styx: master of shadows

When not running into issues with butterfingers or poor combat, the huge scope of the areas in Styx: Master of Shadows made me giddy. With the many tools at Styx’s disposal finite until all four parts of each mission were complete, my inner strategist lit up. Knowing when and where to use them is vital to your survival. Using invisibility to pass a guard might seem worth it at first. As time goes on, you might find it more useful to save it for escaping. These limitations lead to me discovering that the environment itself was the best tool in Styx’s arsenal. Chairs, vases, brooms, and buckets make for perfect diversions when exploring the many paths in the tower.

Being little in stature helps by offering up places that are not sought after when looking for a safe hiding spot. Tables, vases, and small crawl spaces are viable options for safety among the usual closets and chests to hide in. Although these monster closets are perfect for Styx to pounce his enemies, peeking to see when the coast is clear is the only option.

Styx: Master of Shadows does a fantastic job making Styx interesting enough to endure glaring issues. Poor combat, buggy traversal, and a shallow story might be too much to spend more than 17 hours to see the end. I was proud that I walked in Styx’s shadow and was worth the suffering if only to hang with the goblin a little while longer.

 

Score: 4/5

Briefly: Five long months ago, Sony announced the official, final release date of their long-delayed social racer, Driveclub, and now we’re just a few days away from finally getting our hands on it.

Sure, we still don’t know how the game plays, but we’re well aware of how freaking gorgeous it looks. I’ve been watching loads of new footage for the game over the past few weeks, and there has been nary a video that hasn’t had me whispering ‘wow’ under my breath.

Sony has just released a new, ‘all action’ trailer for the game, and it features plenty of impressive accolades from a variety of publications. I’m very excited to give it a shot next Tuesday, and it’s pretty amazing that Playstation Plus members will get a huge chunk of the game for free.

Here’s what Evolution Studios Community Development Manager had to say about the upcoming release:

Can you believe that you’ll be able to get your hands on DRIVECLUB next week!?

 

Let’s celebrate with a brand new video showing some of the crazy action and racing you’ll get to experience at launch.

 

Besides sharing a new video with you, I’d also like to take this time to thank you for your amazing support and patience this year.

 

The Evo team has done everything possible to make your wait for DRIVECLUB worth it, and it’s the support we get from players that really spurs us on. Keep being awesome and enjoy the game!

 

Don’t forget, DRIVECLUB is eligible for automatic pre-load so if you’ve pre-ordered the game through PlayStation Store, you’ll be able to jump right in and start racing as soon as DRIVECLUB launches at Midnight Pacific.

 

PlayStation Plus members can pre-order the game now through PlayStation Store, or if you’d prefer a Blu-ray copy, we have lots of pre-order offers at participating retailers that will give you immediate access to supercars, exclusive livery designs, and a big Fame Point boost to get you ahead of the pack right off the line.

 

We’d love to keep hearing from you while we continue to bring updates to DRIVECLUB, so get in touch on Twitter and Facebook.

Take a look at the new trailer below, and let us know if you’ll be joining the club.

Briefly: Let the raiding begin.

While I’m not even close to being high enough level to give this a shot, Bungie has announced that Destiny’s first raid, the Vault of Glass, will open at 2AM Pacific time tonight. It sure sounds like a freaking blast. Here’s what the developer had to say about the event:

“Beneath Venus, evil stirs.”

 

The Director is light on details for the Raid in Destiny. This is by design. The most elaborate mission ever created by Bungie is a mystery as much as it is a challenge – a puzzle and a gauntlet. The race to see who can be first to solve it – with their cunning and their skill – is about to begin.

 

At 2:00 AM Pacific on Tuesday, September 16th, the Raid will accept challengers in Destiny. That’s 9:00 AM GMT.

 

Become Legend.
Not everyone will qualify. Among those who do, not everyone will succeed. To even approach this trial of teamwork and combat, the Guardians in your Fireteam will need to be Level 26.

 

Gear up. Team up.
Bring with you a team that has made the commitment to work together. Configure your loadouts so that you are powerful together in a variety of ways. Communicate with each other. The Raid will demand that you operate as a team. Cooperation is the key to your success.

 

Follow the Leader.
It’s very likely that you will not finish the Raid in one sitting. Your Fireteam leader is crucial to your eventual potential success. Your progress will be saved for one week. To resume your mission where you left off, you’ll need to follow the same Fireteam leader back into battle.

 

Enjoy the View.
There are those among you who are certain that they will be first. They have accepted our dare with a pledge to broadcast their first attempt. If you’re not yet prepared to undertake this rite of passage, you’re welcome to watch as they venture into the hostile unknown.

 

www.twitch.tv/StreamerHouse
www.twitch.tv/ProfessorBroman
www.twitch.tv/Towelliee
www.twitch.tv/Admiral_Bahroo
www.twitch.tv/itsDatto
www.twitch.tv/VersusTheStream
www.twitch.tv/GoldGlove
www.twitch.tv/ActaBunniFooFoo
www.twitch.tv/iijeriichoii
www.youtube.com/hikeplays
www.youtube.com/typicalgamer
www.youtube.com/team0epiphany
www.twitch.tv/noahj456
www.twitch.tv/leopardstealth

 

Do you think you and your friends can beat these intrepid raiding parties to the finish line? Bungie will be watching. And, we’ll celebrate the fastest Fireteam from the Tower.

 

Of course, once you have completed the Raid, we’ll invite you to try it on hard. That’s the true experience.

 

Be brave.

Sounds like quite the night(s). Don’t forget the MTD and Doritos, and when you’re finished playing, be sure to let us know your thoughts!

Briefly: Destiny is now available worldwide, and though I haven’t yet had the opportunity to spend much time in the world of Bungie’s latest space epic, I really can’t wait to fully explore and experience the vast world(s) that the game has to offer. I spent a ton of time with Destiny‘s alpha way back in the day, and I’ve been nothing but happy with the retail release thus far.

One of Destiny‘s best features is its phenomenal soundtrack. The game was composed by Marty O’Donnell, Mike Salvatori, and Paul McCartney, the latter actually creating a single specifically for the game’s release.

I hadn’t yet heard the track in my brief time in Old Russia, but YouTuber Kilo Juliett has been kind enough to put the track online. You can give it a listen for yourself below, and don’t forget to watch the game’s live-action trailer if you haven’t yet, and be sure to let us know what you’re thinking of Destiny so far!

Briefly: Following the release of the official gameplay launch trailer two weeks back, and the reveal of the game’s Playstation exclusive content last week, Bungie has debuted a phenomenal live-action trailer for next week’s release.

I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough. I played the Alpha and Beta as much as I possibly could, and in that time Destiny became one of my favourite games of the year. I cannot wait to play the full game, and I cannot wait to learn the full story through its bad-ass companion app (seriously, it’s so freaking well done).

It’s definitely my most anticipated title of the year, and I am going to spend way too much time on it. Just five more days to go!

Watch the amazing live-action trailer below, and let us know if you’re becoming legend on September 9th.

http://youtu.be/9ZyQK6kUdWQ

Briefly: Following the release of the official launch trailer two weeks back, and the reveal of the game’s Playstation exclusive content last week, Bungie and Playstation have debuted a new video that shows off the Playstation exclusive Strike mission, Dust Palace.

I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough. I played the Alpha and Beta as much as I possibly could, and in that time Destiny became one of my favourite games of the year. I cannot wait to play the full game, and I cannot wait to learn the full story through its bad-ass companion app (seriously, it’s so well done).

The PS3 and PS4 editions of the game include the exclusive Exodus Blue map, exclusive Dust Palace strike mission , and plenty of extra equipment. Wouldn’t it be nice if it had cross-platform play to go with it?

Take a look at the video below, and let us know what you think. Destiny hits shelves on September 9th.

Briefly: Following the release of the official launch trailer two weeks back, and the reveal of the game’s Playstation exclusive content last week, Bungie and Playstation have debuted a new video that shows off the Playstation exclusive map, Exodus Blue.

I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough. I played the Alpha and Beta as much as I possibly could, and in that time Destiny became one of my favourite games of the year. I cannot wait to play the full game, and I cannot wait to learn the full story through its bad-ass companion app (seriously, it’s so well done).

The PS3 and PS4 editions of the game include the exclusive Exodus Blue map, a strike mission, and plenty of equipment. Wouldn’t it be nice if it had cross-platform play to go with it?

Take a look at the video below, and let us know what you think. Destiny hits shelves on September 9th.

Briefly: Early last month Capcom surprised us all with the announcement of a new HD version of its horror classicResident Evil.

The initial screens were very pretty, but now there’s a gorgeous trailer, complete with terrible voice acting, for you to feast those hungry eyes on.

As Andy noted in the original announcement, “the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.”

You can take a look at the trailer below, and let us know what you think! The game is set to hit PS3, PS4, Xbox 360, Xbox One, and PC in early 2015!

Briefly: Following the release of the official launch trailer last week, Bungie and Playstation have debuted a new video that shows off all of Destiny‘s Playstation exclusive (at least for the time being) content.

I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough. I played the Alpha and Beta as much as I possibly could, and in that time Destiny became one of my favourite games of the year. I cannot wait to play the full game, and I cannot wait to learn the full story through its bad-ass companion app (seriously, it’s so well done).

The PS3 and PS4 editions of the game include an exclusive map, strike, and plenty of equipment. Wouldn’t it be nice if it had cross-platform play to go with it?

Take a look at the video below, and let us know what you think. Destiny hits shelves on September 9th.

Briefly: After what seems like forever, and an incredible taste of the game in its Alpha and Beta stages, Destiny is nearly here.

It’s so close, in fact, that Bungie and Activision have debuted the impressive launch trailer for the game… which is going to make the next 18 days and even longer wait.

Seriously, I’ve been enamoured with Destiny for as long as I can remember, and that feeling was exacerbated by the short time that I’ve been able to spend with it. September 9th really, really can’t come soon enough.

Take a look at the launch trailer below, and let us know which console you’ll be playing Destiny on.

As the first full WWE game to be developed under the 2K name AND to hit current gen consoles, fans have high hopes for the upcoming WWE 2K15. While we’ve only had roster reveals up to this point, (including the surreal addition of WCW icon, Sting), we have yet to see what the game will look like, until now.

While these shots are from a game that’s still in progress, word is that these were taken through the in-game engine, which would be beyond impressive if they are. The definition and detail coming off of Cena and Orton looks like they’re in the middle of their latest televised showdown on the WWE Network, (which is only $9.99 a month), so much so that the baby oil and tanner is almost oozing off of the screen.

Then again, game companies have a history of presenting images that don’t come close to representing the end product that actually ends up in our hands, (Watch Dogs and Killzone 2, anyone?) Yet, I’m optimistic about the next outing in the WWE series of games, especially since it’s being promised that the screens are in engine footage. With the official announcement of the My Career and WWE Rivalries modes, (the former being current gen exclusive), it’s safe to say that we’ll have plenty of time to oggle the models. That is, if you’re into that sort of thing.

Who else is ready to step back into the squared circle? WWE 2K15 is set for an October release date on the Playstation and Xbox family of consoles in both the standard and Hulkamania edition, with all sorts of goodies that will make you take your vitamins and say your prayers. Whatchu gonna do!?

WWE2

WWE3

WWE4

WWE

Source: AttackoftheFanboy

Briefly: Kari gave us a great preview of Bloodborne back at E3, and From Software was back with the anticipated title at this year’s Gamescom with some gorgeous (and extremely gory) new footage.

The game looks to share a lot of themes with From Software’s previous Demon’s/Dark Souls, but with an entirely different look and a lot of additional style.

As Kari mentioned back in June, the game’s enemies are “something to be truly feared. When you “face an enemy [you are] facing death” (Miyazaki). The euphoria of victory will be worth it after experiencing the “terror of spine tingling battles”(Miyazaki). Now, of course you will need to be equipped with weapons to face these horrific creatures head on. There will be trick weapons and firearms. During the demo, they stated that the game will have a unique online concept but they could not go into further detail.”

This year has seen a resurgence of the horror game genre, and Bloodborne looks like one of the most action-packed games coming down the pipeline. Take a look at the new footage below, and be sure to let us know what you think!

Gamescom 2014 is now over but the folks over at CD Projekt RED still have one more thing to show everyone. Check out this 35 minute gameplay trailer for The Witcher 3.

After watching that, I am even more disappointed that we have to wait until February 24, 2015 to actually play The Witcher 3. At least it gives everyone time to consider what platform they want to play on. I am still teetering between PC and PS4.

Briefly: We’re now less than a month away from Destiny‘s anticipated launch (I’ve already taken the day off work), and today Bungie took us to Venus with the game’s newest trailer.

Bungie says that “Venus was once the site of a great discovery – a paradise. Now, it is a monument to all that we have lost.”

I was enthralled with the alpha, and had a blast with the beta for the day that I was able to play it (I had to leave for SDCC of course) and I cannot wait to get back inside this world. Take a look at the Venus trailer below (and the Mars trailer is embedded below if you missed it).

Will you become legend when Destiny hits on September 9th?

As with the previous iterations of the Skylanders series, the upcoming fourth game in the series, Trap Team, is bringing a brand new type of character in the form of Trap Masters. While not as big as giants, yet still dwarfing the Swap Force and regular Skylanders, the Trap Masters do increased damage to bosses, as well as using their translucent, Traptanium weapons to break through obstacles that only they can open. Since we played the game at E3, even more playable figures have been put on display. Naturally, that meant we had to give them a spin at Comic Con, bringing a few surprises along the way.

Snap Shot

image (4)

Everyone should get well acquainted with Snap Shot, since he will be the default Trap Master to come with every copy of Trap Team. This water Skylander uses his giant bow to shoot water arrows at enemies from afar, dealing big damage in the process. When up close, he uses his brute strength to knock back enemies with the bow, becoming effective at both long and short distances. You didn’t think the weapon was just for show, did you?

Wildfire

image (7)

The fire lion that proves a flame shield can be used for more than just fending off Internet hate. Coming packaged with the Dark Edition, and having what is easily my favorite Skylander design thus far, Wildfire imposes his will by rushing down foes by charging through them with his shield at the ready. Otherwise, he dominates with his powerful punches, making the villains wish for the safety of a trap.

Wallop

image (6)

Wallop seems like the typical Earth Skylander, using a pair of Traptanium hammers to pound away at enemies and the environment alike. Somewhat resembling a more humanoid Tree Rex, Wallop was the first one to look a little more friendly, and not deathly serious like the previous two. While powerful in his own right, he didn’t show off too much in the demo that hasn’t been done numerous times with other characters. Between other Earth characters like Rubble Rouser and Granite, I think we’ve pretty good in the hammer wielder department. Still, the figure itself looks pretty sweet!

Gearshift

image (8)

If you’ve been anywhere near a Skylanders section in your favorite electronics store, you’ve surely heard of Gearshift, with a pre-order drive that’s nearly as aggressive as the one for the game itself. After playing with her, it’s more than worth the deposit. She’s easily the most fun I’ve had with an individual Skylander, and I’ve played them all! This Tech Trap Master uses her giant gear for attacks, but it can transform into three different forms. The standard one is like a hula hoop, attacking enemies in her immediate radius. From there, the gear can break off into twin blades, inflicting damage to enemies in front of her, or transform into a whip, giving her mid range attacks. With such versatility, it’s no surprise why she’s the most exciting Skylander to arrive in a long time.

Gusto

image (5)

The rotund genie of the Air Element brings a level of strength not typically seen with characters of this element. His oversized boomerang works in multiple situations during battle, allowing him to either swing or throw the weapon, (obviously, since, you know… Boomerang). These options more than make up for his slow speed, and his charming design will surely make him a favorite when he’s released.

Krypt King

image (9)

With a name like Krypt King, was there any doubt that he would be the Undead Trap Master? Looking like Chop-Chop on steroids, Krypt King battles with his giant sword to subdue the villains, which makes since considering he’s a giant suit of armor. While his design is all kinds of awesome, his slow speed and the secondary haze ability that seemed all but useless made him my least favorite of the set on display. Upgrades in the later game will surely alleviate this, but so far, I’m not ready to bow down to the king just yet.

That’s it for the Trap Masters, but that doesn’t mean that there weren’t more standard characters on display to collect. Figures like Chopper, (a tiny T-Rex with propellers attached to his back), Funny Bone, (a skeleton dog that resembles a dead Hot Dog), and Food Fight, (living lettuce with a tomato bazooka who will be included with starter packs), will continue to add so many more game play options… As well as figures to buy. And that doesn’t even include the villains to trap, like Sheep Creep, a heinous foe who is literally a sheep with rockets strapped to his back. But of course, they need trap figures to capture. Oh, our poor, poor bank accounts.

Will you be ready to join the Trap Team when the latest Skylanders title arrives on October 5th?

Briefly: I’m not exactly sure how the controls will work here (hell, I’m not exactly sure how the controls work in the iPad or PC editions), but Bossa Studios have revealed that the phenomenal and frustrating Surgeon Simulator is headed to PS4 in the form of an Anniversary Edition.

The new release of the worldwide phenomenon will act as a definitive edition, and will take the “best parts from the Steam and iPad release in one convenient package, for your gaming pleasure.”

If you haven’t yet played Surgeon Simulator, I’d strongly suggest that you do. Be prepared to scream at your screen and to cry a lot however, as the game is a toughie. You can take a look at the trailer for Surgeon Simulator: Anniversary Edition below, and let us know what you think! The game will hit the Playstation Store on August 13th.

Capcom has just announced that the original Resident Evil will be coming to Xbox One and PS4, as well as the Xbox 360, PS3 and PC sometime in early 2015. If you remember back in 2002, Resident Evil was remade with better visuals with some new gameplay elements thrown in. This is the version of Resident Evil that will get the HD treatment to make it presentable for the people that might play the game for the first time.

Of course, the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.

Although no trailer was release to announce this Resident Evil HD remake, there are plenty of screenshots for you to gawk at below.

 

Evolve is a game that doesn’t come around too often. It’s a game that requires team-based tactics, and, well, the desire to be an actual monster. The premise is simple: a team of four vs. one giant monster.

evolvekraken

Each member of the team has their own unique tactical abilities that aid the team in either battle or locating the monster. Before each round, the player who takes the role of monster has a slight head start in order to feed on other wild animals that roam the map. The size of these wild animals vary, each presenting percentage needed for the monster to “evolve.” Once evolved, the monster will be able to level up abilities and change appearance. The only catch is, once you start evolution, you become extremely vulnerable.

To start, players who choose to be hunters will have to choose one class out of the four available options. The first, Assault, is exactly what it sounds like. Armed with weapons that deal out heavy damage, the Assault class should be the ones to deal out the most damage. No matter what variation of Assault class you choose, each comes equipped with two weapons, two explosives, a personal shield.

evolvehunter

The second class comes in the form of a Trapper. In the round I played, the Trapper had a pet that would continually track the monster. This pet was more of a beast and would also participate in battle, at one time even reviving a downed teammate. The Trapper is armed with Harpoon Traps that will stick out of the ground and hook onto monsters until they destroy them. This weapon is extremely useful for slowing a monster down or even escaping a lost battle. More on that later.

evolvetrapper

Next, we have the Medic. This class is perhaps the most important of all as they will be the key to your team’s survival. Because of this, don’t be surprised if the monster should target the Medic first. Of course, being the Medic requires that you take on the responsibility of reviving a downed teammate as fast as you can. Your efficiency is key to your team’s success. Because of this, it is important that you get a grasp on what the Medic’s abilities are, otherwise you’ll find yourself pressing every button the controller trying to revive someone in a moment of panic.

evolvemedic

Finally, we have the Support class. In the demo, I immediately went straight for this class only because I wanted to be Bucket, a drone that is usually tasked with piloting his human comrades. Bucket was armed with sentry guns and a UAV device that allows the player to track the monster so that it will appear on all teammates HUDs. By no means should the Support class be the first one into battle. If anything, this member should hang back and help set up a perimeter using their sentry bots. Doing so effectively will, in a way, overwhelm the monster and perhaps shift its focus onto your bots, rather than your team.

evolvesupport

In my first round as a Kraken, I had an amazingly fun time. At the start of the round, I was able to level up a couple of abilities to start with. Of course, I went after a health upgrade and the Vortex, which was more akin to force-push for you Star Wars fans out there. I began my time as a Kraken hunting prey so that I could consume them in an effort to evolve quickly. Even as a monster, you must be wary of what prey you choose. Should you choose a bigger beast to fight, it may be more than you can handle.

evolvekraken1

Being a Kraken is just as fun as it sounds. Fighting a Kraken is just as difficult it sounds, too. I’m sure after the round I played, opponents of mine might have used a word other than “difficult.” During the match, I quickly found out that I had much more fun engaging the enemies in short bouts, rather than head one. This created a sense of unpredictability and forced the hunters to come to me on my terms. I was able to set traps, lay mines, and even lead an Assault-class hunter straight to a larger AI beast roaming the map.

evolvekraken4

After killing all but one member of the hunters, I had about a minute and a half to kill the last remaining opponent. Should the timer run out, the entire team would respawn. Unsurprisingly, the last hunter left the battle and decided to engage in a game of hide ‘n seek. With only ten seconds remaining, I decided to feed on one last prey so that I could evolve and be ready for the next wave. Unfortunately for the hunters, their last teammember was killed by another beast roaming the map, with only seven seconds left on the clock.

Evolve is shaping up to be a game to get on launch day. If I were you, I’d start getting a group of friends together in preparation. Evolve hits store shelves October 21!

Gameplay analysis and commentary were made in part by Kelsie (DarknessOrchid). 

Disney has just released a new video for Disney Infinity 2.0 showcasing the  Gravity Falls power discs in action. As previously reported by Josh Jackson, Disney seems to be going all out with new characters and even more customization.

Disney Infinity 2.0 is due out this fall.

http://youtu.be/YDfUIXw5xIE

The team over at BioWare have released Part 1 of a series of videos showing off the next in the Dragon Age series. Inquisition hopes to bring the series to the “next-gen’ (current gen) with an expansive open world and smarter AI.

Not having played ANY of the Dragon Age games, I went into this one completely blind. The combat looks “OKAY”, but I hope the character development and the open world will make up for that. Frostbite 3 looks better than ever!

You can get your hands on Dragon Age: Inquisition October 7th on: PC, PS3, PS4, Xbox 360 and Xbox One.

Briefly: Destiny made quite the show at this year’s E3, and the Alpha that followed was even better (I barely slept for the entire weekend).

Today’s Bungie Day (a self-proclaimed holiday due to the developer’s obsession with the number 7) brought on a plethora of new details about the game, including just when we’ll get some time to play again, as well as info on the sure-to-be-sought-after collector’s and Ghost editions.

First up, the Beta. Playstation 3 and 4 owners will get the first taste from July 17th to 20th. Things will go dark on the 21st and 22nd, but when the Beta returns on July 23rd, Xbox 360 and Xbox one owners will also be able to join in on the fun. The Beta will end for everyone on Sunday, July 27th, which will probably be our last taste of Destiny until its official launch. Here’s a nice Bungie-created infographic to break things down for you:

bnet

Looks like I won’t be earning that emblem; I’ll be in California for SDCC, so I’ll be missing out on the entire Beta (and I’m not even upset about it).

The developer also detailed the Limited Edition and Collector’s “Ghost” Edition of the game. Here are the details, straight from Bungie.net.

limited

Humanity has been searching the ruins of our Golden Age for Guardians – heroes capable of wielding Light as a weapon. You have just been found and given a vital mission: defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend.

 

CONTENTS

 

Limited Edition SteelBook™ Case and Game Disc

Guardian Folio, containing:

“Arms and Armament” Field Guide: Many believe the weapons and armor featured in this record are a myth. You will learn the truth.

Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, it’s time to take them back.

Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.

Collector’s Edition Digital Content: The City has provided you with a cache of items to start you on your journey, including:

A Unique Ghost Casing

An Exclusive Player Emblem

An Exclusive Player Ship Skin

-Includes the Destiny Expansion Pass*

Ghost

This is your Ghost. It sought you out for centuries. It found you, dead and forgotten in the ruins of our civilization’s violent Collapse, and it brought you back to life to protect us all. Defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend.

 

CONTENTS

 

Limited Edition SteelBook™ Case and Game Disc

Ghost Replica: This is your motion-sensing Ghost, featuring lights and audio from the game. May it lead you through the Darkness.

Letter of Introduction: These worlds were once ours. If you accept your destiny, you will be asked to do the impossible.

Golden Age Relics, which include a Patch, Sticker, and two Chrome slides of the Traveler

Guardian Folio, containing:

“Arms and Armament” Field Guide: Many believe the weapons and armor featured in this record are a myth. -You will learn the truth.

Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, it’s time to take them back.

Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.

Collector’s Edition Digital Content: The City has also provided you with a cache of items to start you on your journey, including:

A Unique Ghost Casing

An Exclusive Player Emblem

An Exclusive Player Ship Skin

-Includes the Destiny Expansion Pass*

Both editions include the Destiny Expansion Pass. Here’s its official description:

Expand your Destiny adventure with brand new story missions, cooperative activities, competitive multiplayer arenas, and all wealth of all new weapons, armor, and gear to earn. The Destiny Expansion Pass includes Destiny Expansion I: “The Dark Below” and Destiny Expansion II: “House of Wolves.” In “The Dark Below,” you’ll discover an ancient tomb has been unsealed. Beneath the surface of the Moon, a dark god has answered centuries of prayer, and a dark army has risen. Explore the true depths of the Hellmouth. Stop the dark Hive ritual and survive.

The pass will cost $39.99 on its own, or $19.99 per expansion.

Bungie has also debuted a new Beta trailer for the game, which is totally awesome. Take a look at the trailer below, and let us know if you’ll be playing the beta!

We played a lot of games at this year’s E3, but there’s an insanely quirky twin-stick shooter that kept us coming back over and over (and over) again.

It’s called Assault Android Cactus. The game describes itself as a “twin stick shoot ’em up with an emphasis on high pressure and stylish action. Expect screens full of enemies, buckets of bullets and high scoring combo chains”, and you can check out the demo on Steam yourself to see just how frantic it is.

Assault Android Cactus is an Early Access title that should have its full Mac/Linux/PC release in the next few months. Once those versions are completed, its developer Witch Beam will be bringing the game over to PS4, Vita, and the once consumer ignored and now beloved Wii U.

Witch Beam was kind enough to offer us a giveaway Steam Key for the game, so take a look at the trailer below and read on to learn how you could win!

So entry is pretty simple, just:

– Like Geekscape on Facebook
– Share this photo on your Facebook wall, and be sure to comment, letting us know what E3 title has you most excited.

Easy, huh? We’ll pick a winner this Saturday!

Briefly: Compulsion Games’ Contrast was one of the most original, unique titles that I had the pleasure of playing last year. The game hit Windows, Xbox 360, PS3, and PS4 back in November, and I didn’t even touch another PS4 title (PSN or retail) until I had explored every nook and cranny of the game. The game just hit Xbox One, and if you haven’t already played it, Compulsion says that it’s the best version of the game yet.

I had an opportunity to interview Compulsion Games’ Sam Abbot about the game earlier this year, and it was a very cool opportunity.

The game doesn’t take long to play through, but it’s totally worth the price of admission. Take a look at the Xbox One launch trailer below, and let us know if you’ll be picking it up, or what you thought of it if you already have!

It was around E3 last year when we brought you the news that a third Guilty Gear was on its way. How Arc System Works finds the time to make so many fighters at the same time, but its undeniable that Persona 4 Arena and BlazBlue both are heavily influenced by the game that put the developer on the map. Not to be outdone, Guilty Gear Xrd: -Sign- brings the series back, complete with a brand new look and the fast, frantic fighting we fell in love with so many years ago.

Featuring popular characters from past versions like Sol, Ky, I-No and Jam on top of a new, powerful character with Bedman, seeing it in motion left me feeling like Xrd just might be the most gorgeous 2D fighter that I’ve seen yet. Using 3D models that are as bright, animated and fluid as a 2D sprite, the game almost looks like an anime in motion. There were a few times that I had to double check to make sure the opening and victory screens were in-engine and not pre-rendered cutscenes.

Guilty Gear Xrd Screen 1

But aside from the flash and glamour that comes with the updated visuals, Guilty Gear is still as fast, fluid and fun as its always been, and the switch to 3D models hasn’t slowed it down one bit. Playing as the two cover boys, Sol and Ky, it took me back to years ago when the series was making a name for itself in the arcades and on the PS2. All of their moves, specials and instant kill attacks make their return as well as a few new tricks, all of which are faithfully recreated in this new engine.

Fighting fans, if you haven’t seen this thing in motion, you HAVE to check out the latest trailer and be blown away with the rest of us. Thankfully, playing the console version in person proves that the game plays every bit as good as it looks, so there’s no doubt that Xrd will be at the top of my list come this holiday season.

Guilty Gear Xrd: -Sign- is scheduled for a PS3 and PS4 release at the end of the year.

Briefly: Spring has come and gone, and we’ve still heard nary a word of Grand Theft Auto V‘s online heist component.

Rockstar today released a statement regarding the fact that none have been released (again, they were originally slated for Spring), but the developer assures us that the content is still on its way. Here’s what they had to say:

For those of you asking about other upcoming GTA Online updates, we have lots more in store coming your way soon. We know many fans have been eagerly awaiting the release of the Online Heists that we had planned to release for you this spring, and they are taking more time to create than originally anticipated. We are very sorry for the delay, and are working hard to bring them to you as soon as we can. Please know that we are focused as always on making the best possible content for you to play and we are thankful to all of you for your patience, understanding and support. Stay tuned for more information on that as well as lots of other ongoing content updates, enhancements and additions to the world of GTA Online that are on the way.

I dropped out of Grand Theft Auto: Online some time ago, but the inclusion of heists would definitely get me back into the game. This is what I imagined when they first showed off the multiplayer component, and what we have now, as fun as it is, is a far cry from what it could be.

Are you still playing GTA: Online? What’s your favourite thing to do in the title? Sound out below!

Online

The original Disney Infinity left a big impression on me, so much so that I considered it my game of show at last year’s E3. With the promise of multiple single player campaigns in the form of play sets combined with a nearly limitless level designing tool in the toy box, the possibilities seemed to echo the title. Much of these impressions carried over to the actual release, although my expectations fell short in certain areas, namely the same-ness of many of the characters, how bare bones some of the play sets felt and how the game initially promised to not need sequels while possibly replacing movie tie in games with Infinity content, (which was quickly proven wrong by the 3DS’s Olaf’s Adventure and the very game we’re talking about).

Still, the game had a ton of untapped potential that a sequel could capitalize on, especially because of Disney’s acquisition of giant properties like the Marvel universe. With that in mind, playing 2.0 was a top priority for me this year, both as a fan of the original and someone who was eager to see if Disney Interactive would adapt to the comic book universe or perish in a sea of broken promises and failure to improve. After an in depth playthrough of the game’s two play sets, I’m happy to say I’m leaning towards the former.

InfinityCap

To me, the biggest problem with Disney Infinity was that the campaign style play sets mostly felt like samples of what could be done in the toy box as opposed to fully fleshed out games, (aside from the Pirates set, most of what each was built from was ripped straight from Toy Box). With 2.0, this criticism has been fully addressed, giving us a huge open world city to explore as our favorite characters. The Avengers version of New York is promising to be more than twice as big as The Incredibles, with capsule toys, side quests and story missions still waiting to be found, all put into context by a full story penned by longtime Marvel scribe, Brian Michael Bendis. It’s a huge improvement from the opening and ending cutscene that greeted us at the end of the first game’s stories.

On top of that, the increased level cap of 20 allows us to unlock between 20 and 30 skills per character, which is a huge improvement compared to the original’s puzzling decision for level ups to mean absolutely nothing aside from unlocking new Toy Box parts. Making this even sweeter was how different each character felt. Firing off trick shots with Hawkeye, throwing down with Captain America, web slinging between buildings as Spider-Man or flying through the city at top speed with Iron Man felt distinctive, as opposed to many of the first game’s characters playing or feeling exactly the same. To top it off, the heroes each have a unique super move with varying in levels of awesomeness, (like Iron Man’s missile barrage vs Black Widow’s… invisibility turning? I know who I’m not playing as…)

InfinityHawkeye

Even the original game’s characters are getting skill trees when they’re transferred into the new games, although theirs won’t be as robust as the new characters being brought in. Still, the fact that they’re getting upgraded at all is a great way to reward players who maxed out their figures despite their lackluster move sets. Plus, maybe some characters can be more fleshed out this time, specifically Anna and Elsa. The developers obviously knew very little about since they were developed before Frozen was released, so let’s hope they can be done justice the second time around.

Joining the heroes will be new power discs that were on display for the E3 demo. Aside from the Toy Box backgrounds, perks and weapons that came with the blind pack DLC of the original, Marvel’s version will also include sidekicks who fight at your side for a limited time, and costumes for specific characters. Ever get the feeling that you want to play as Captain America in his First Avenger gear? Or how about black suit Spidey? Ever wanted to fight side by side with The Winter Soldier after he blew us away in the latest Phase 2 film? Now’s your chance, with these discs that feel like a lot more than just fluff. My wallet is going to hurt.

InfinityIronMan

On the mission front, both the side and story missions felt more involved, forcing me to travel through more of the city to accomplish whatever the goal was. Whether it was racing on Nick Fury’s bike to escorting a scientist to key points in the city as symbiotes were viciously attacking us, these missions made the game feel like a full fledged experience. And while some of the bonus quests I played were still ridiculously easy, some of them presented a nice challenge, like the web slinging missions that I couldn’t get better than a bronze in.

If someone would have told me I was playing the new kid friendly Marvel game and not one that’s attached to a world building simulator, I would have completely bought it. But to think that a game where the single player content is more of the side dish to the Toy Box’s entree plays so well surpassed what I expected after playing the first game. I’m not sure if it’s a testament to Infinity’s developers or a knock at the other guys when web slinging feels more fun in this spinoff than it does in a core Spidey title. My only complaints are that there were some massive bugs, causing mission sensitive enemies to teleport across the map, and that traveling with non-flying or swinging characters felt like a chore. Having to drive as Black Widow when Thor can zip from one end of the map to another in minutes leaves an unbalanced feeling.

Both areas are said to still be in development, so let’s hope these get patched up come September.

http://youtu.be/W1P3b4YU8so

Whoa, Disney Infinity 2.0 hasn’t been announced for more than a month and we already have our second play set on its way!

Scheduled to launch day and date with the Marvel Super Heroes starter pack, (which comes bundled with an Avengers play set already), early buyers will also get the chance to swing through New York with Spider-Man, starring in his own adventure alongside some of his amazing friends.

Centered around a plot by The Green Goblin and Mysterio to harvest Venom’s symbiote, Venom clones are running rampant throughout the city, and it’s up to the web slinger to stop this latest attempt to take control of the city. Thankfully, he’s not the only one who has arrived to stop the threat, with Nova, Iron Fist, Nick Fury and Venom himself joining the fight, complete with their own figures to display when you’re not playing.

The Spider-Man play set will come bundled with the wall crawler and Nova, while the other three will be sold seperately, likely as individual characters and in a set. While details on pricing, bundles and future characters aren’t known yet, I’d be willing to bet that it would cost around $35 like the play sets for the previous games. Plus, I wouldn’t be surprised to see Goblin and Mysterio bundled with Avengers villain, Loki, at some point. After all, Randy, Syndrome and Davy Jones were all released for the first game, so it wouldn’t be too much of a shock.

If you wanted to know more about the upcoming play set, check out the trailer below and tell us if you’re planning on emptying your wallet for the Marvel and Disney mash up. Both Disney Infinity 2.0 and the Spider-Man play set are rumored to release on September 23rd.

http://youtu.be/clajnwqBNr4

After Disney Infinity 2.0 was announced last month, questions were running rampant as far as what Marvel and Disney characters would make the cut. Well, thanks to Walmart, we might have the answer… only months before it was intended.

Thanks to a recent preorder listing, the figures shown on the monster retailer’s website matches many of the figures that were recently confirmed at E3, bringing some credibility to the listing. From Guardians of the Galaxy to the recently announced Big Hero 6 and a few surprises in between, it looks like we’ll have a ton of new figures to collect throughout the next year and beyond.

If you don’t want to be spoiled, stop reading here. For everyone else, below are the list of figures that might make their way onto store shelves for the next Infinity release.

-Stitch

-Donald Duck

-Tinkerbell

-Hiro and Baymax from Big Hero 6

-Drax

-Rocket Raccoon

-A Guardians of the Galaxy Play Set, including Star Lord and Gamora

This is in addition to Groot, who was already announced, rounding out the Guardians. When including the recently unveiled Merida from Brave and Maleficent from Sleeping Beauty, (who’s likely in to promote the DVD release of her self titled film when it inevitably hits in a few months), the roster is getting pretty huge, which means a shrinking wallet for us!

While seeing a GotG or Big Hero Six set isn’t surprising in the slightest, seeing characters like Tinker Bell and Donald Duck are welcomed surprises, especially considering Goofy can’t be following too far behind. The game desperately needs more Disney characters, so it’s good to see that they won’t get completely overshadowed by the inclusion of Marvel into the franchise. Yet, there are still some glaring omissions, namely Ferb, who was teased back when Fineas and Agent P were shown for the original, but has yet to be revealed, and Aladdin, who is strangely absent for a game that contains Agrabah guards, the Cave of Wonders, and even Abu in the form of an elephant. I wouldn’t be surprised if we’re just scratching the surface of what 2.0 will have to offer.

So what do you think, Geekscapists? Do you like what you see so far? And who else do you want to see make the cut? Check out the latest reveal trailer and let us know what you want to see from the upcoming sequel.

Source: vinylmationkingdom.com

https://www.youtube.com/watch?v=GYBb8JyjSsU

While it shouldn’t have been much of a surprise, I was a little taken aback when a new Uncharted title was confirmed to be in the works for the PS4 late last year. With the success of The Last Of Us, I fully expected developer Naughty Dog to fully focus their efforts on expanding that universe instead of returning to the world of thieves that was so thoroughly explored across three games starring Nathan Drake. Still, the thought of a new title in the popular series is easy to get excited about, which is why Sony closed their E3 press conference with a glimpse at what we can expect come 2015.

Seemingly taking place years after Drake’s last adventure, the treasure hunter is spotted waking up in the middle of the jungle while a conversation plays in the background between him and his longtime companion, Sully, explaining how they’re going to chase after one last job together. But Nathan is older. He’s been out of the treasure hunting game for years. It’s hinted at that he might not know what he’s dealing with anymore. But this last job will be an easy one… or will it? As Sully says, they’re never easy.

Some heavy themes are being hinted at with this fourth game, now titled A Thief’s End. Will this really be Drake’s final adventure? Or is the title hinting at a different tragedy is in the cards for one of his friends?

The trailer doesn’t give us a whole lot to go by, so let the speculation begin! What are you hoping to see in what can potentially be the last Uncharted game? Sound off below!

Sony had a handful of exclusive games that they aimed to show off at their big E3 press conference, one of which was a new IP from one of the craziest minds in gaming today.

Let It Die is the latest game to come form notorious game designer, Suda 51, and his team over at Grasshopper Studios. Heading to the Playstation 4 in 2015, not much was shown in the short teaser trailer. With that said, there are at least three things we can assume.

One, the way that the names and health bars were next to each character as the camera focused on them makes it safe to assume that this will be some sort of online title.

Two, the game looks creepy as hell, which means we’ll hopefully be able to experience some tense game play when the game finally comes out.

And lastly, considering the logo of the game has the grim reaper on a skateboard, we won’t have to think to hard to understand that this game will likely be way out there. After all, if games like Killer 7, No More Heroes, Lollipop Chainsaw and Killer Is Dead are any indication, we know that this new title will be anything but normal.

Watch the trailer below and let us know if there’s anything we missed. Are you ready to experience what the next Suda game will have to offer? What’s your favorite game that’s come from his insanity/genius? Let us know, and keep an eye on Geekscape for more information on Let It Die as it becomes available.