Sony had a handful of exclusive games that they aimed to show off at their big E3 press conference, one of which was a new IP from one of the craziest minds in gaming today.

Let It Die is the latest game to come form notorious game designer, Suda 51, and his team over at Grasshopper Studios. Heading to the Playstation 4 in 2015, not much was shown in the short teaser trailer. With that said, there are at least three things we can assume.

One, the way that the names and health bars were next to each character as the camera focused on them makes it safe to assume that this will be some sort of online title.

Two, the game looks creepy as hell, which means we’ll hopefully be able to experience some tense game play when the game finally comes out.

And lastly, considering the logo of the game has the grim reaper on a skateboard, we won’t have to think to hard to understand that this game will likely be way out there. After all, if games like Killer 7, No More Heroes, Lollipop Chainsaw and Killer Is Dead are any indication, we know that this new title will be anything but normal.

Watch the trailer below and let us know if there’s anything we missed. Are you ready to experience what the next Suda game will have to offer? What’s your favorite game that’s come from his insanity/genius? Let us know, and keep an eye on Geekscape for more information on Let It Die as it becomes available.

Zombies are all the rage lately, especially in gaming. Sure, you’ve got your Left 4 Dead’s, your Dead Rising’s, you have plants fighting zombies… Michael Jackson even danced with them once upon a time at the local arcade. So when making a video game surrounding the new, exciting idea of fighting off the undead, what does one have to do to make it stand out? The answer is to apparently make it as ridiculous and over the top as possible. With Suda 51 attached to the project, this goal seems sure to be effortless.

Enter Lollipop Chainsaw, the story of high school cheerleader, Juliet Starling, who is secretly part of a family of zombie hunters. Carrying itself with a grindhouse comic book style and storytelling reminiscent of a much more vulgar version of the Buffy the Vampire Slayer movie, the the spunky teen’s school gets overrun with flesh eating monsters –it’s time to whip out the chainsaw and make them wish they were never reborn.

Zombie Slaying Never Looked So Cute.

This hack and slash adventure constantly throws waves of enemies at you, many of which have different attack patterns and strategies if you want to take them down quickly. Mixing in pom pom attacks that stun enemies and more powerful chainsaw attacks that dismember or kill dazed foes, using a variety of moves based on who you’re fighting is essential for any successful hunter. Of course, as with cheerleading, style is just as important as execution, which is why dispatching multiple enemies with one strike achieves a sparkle bonus, earning Juliet extra zombie medals, including rare platinum ones that can be used to buy new outfits, music, unlockables and techniques.

Aside from the game play, when you see Grasshopper Studios or Suda 51 attached to a project, you know you’re going to be mind raped with some of the most surreal content you’ll find in a video game. Lollipop Chainsaw is no exception. I don’t know if it’s her boyfriend, Nick’s, living decapitated head on her hip, using it as a weapon using power ups called “Nick Tickets,” having a decapitated head for a boyfriend to begin with, having lights and rainbows litter the screen instead of blood when enemies are killed, or fighting off a group of bosses called Zombie Rock Gods who each do battle using different musical themes, but everything I experienced was so damn memorable. From psychadelic to punk to auto tuned, these bosses just has to be seen to be believed. Not to mention the soundtrack itself is full of great tunes mixed in with some hilarious choices. Come on, I dare you not to sing along with the 80’s pop hit “Mickey” every time her sparkle power is activated.

One of the Many Zombie Rock Gods.

Hack and slash titles usually fail at keeping me engaged for long, running out of new tricks early into the game and becoming a redundant pile of boring a few hours in. Somehow, this zombie hunting tale seems to be the opposite, which is its only glaring flaw. A few stages in, having so many abilities and attacks unlocked, I had the flexibility to handle fights with many different approaches that made the game feel exciting, especially when trying to rack up those sparkle kills. But in the hour long prologue? You can hardly do anything, with most of the attacks at this point being slow, repetitive mash fests. The prologue actually left me feeling like the game could possibly be… dare I say, a disappointment. But man, am I glad I stuck with it. Once Juliet hits her stride, there’s nothing stopping her and her adventure from being one of the most memorable I’ve experienced this year. Or it would have been if the final chapter didn’t fall flat like a missed catch during a cheer meet, but it’s still pretty damn good.

Brings new meaning to talking out of your ass…

Technical problems like pop-in aside, the game remains fast paced, action packed and completely insane throughout with few problems past the prologue and ending. By the time I was done, I still hadn’t had enough of this universe, and I really hope we see more of this world where lollipops are a legitimate source of nutrition and zombies are all rock gods. Lollipop Chainsaw is easily one of the best hack and slash titles I’ve played in years, is a refreshing take on the zombie sub genre and gives you achievements/trophies for going for the upskirt. Yep, sounds like its catered to gamers to me.

When I think of batshit crazy games, I think of Suda 51, the madman behind such titles as Killer 7 and No More Heroes. When news arose that the designer was working on a new zombie hack and slash starring a cheerleader who bashed heads in while rainbows flew out of their bodies, why wouldn’t I want to play it?

Over at Warner Bros. Interactive’s booth, LolliPop Chainsaw was on display in all its glory. Traveling through the high school where the zombie outbreak starts off, controlling the smooth moving Juliet was a breeze. Divided between dodging, weaker pom pom attacks and stronger chainsaw attacks, combining these attacks were keys to taking out as many zombies as possible.

So far, the game wasn’t all just button mashing away until you win. Lining up stunned enemies and chopping them down with a single attack results in multi kill bonuses that earns more money for upgrades. While they weren’t in the demo, different enemy types and bosses are promising to be abound when the game releases on June 12th.

On top of hidden bonus zombies, unlockable costumes and combat that expands as you play, the final version of Lollipop Chainsaw is looking to be one of Suda’s best efforts yet. Enjoy these screenshots and look back for a full review later this week.