We got to take a look at Bloodborne, the newest and coolest action RPG game from director Hidetaka Miyazaki (Dark Souls and Demon’s Souls), and it looks fantastic! Bloodborne was developed by FromSoftware and is a new story, not a sequel to Demon’s Souls. Though it is a similar 3rd person RPG, everything else is “very original to this brand new title” (Miyazaki).

At E3, Miyazaki lead a presentation highlighting the game followed by a game play demo. One of the major themes of Bloodborne is the exploration of the unknown in a broad sense. They want players to explore and learn more about the world of the game. You will “venture into a deeply-layered universe laden with mystery cradled by a fresh game concept” (according to the presentation).

This game will feature truly perilous combat where each battle will feel like it is for your life!

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They made the enemies something to be truly feared. When you “face an enemy [you are] facing death” (Miyazaki). The euphoria of victory will be worth it after experiencing the “terror of spine tingling battles”(Miyazaki). Now, of course you will need to be equipped with weapons to face these horrific creatures head on. There will be trick weapons and firearms. During the demo, they stated that the game will have a unique online concept but they could not go into further detail.

The game play is a work in progress, but they are past the alpha stage. Miyazaki mentioned there might be flaws in the demo and to “please be gentle”; which got a few chuckles in the room. So, if you caught the clip going around online of someone who snuck footage of the game play, that is not the final version of the game.

The story takes place in the fictional city of Yharnam around the 19th century. The Victorian architecture is gorgeous! The look was inspired by Victorian gothic, with gas lamps, fog, well worn cobblestone streets and an overall sense of  a cold dark wet place. There is a curse, illness or plague that has transformed people into terrible beasts.

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The night starts off with a beast hunt but things are not as they appear. Your weapon is a transforming saw that can extend its reach for a powerful attack or you can use it as is. Also, you can transform it mid way through an attack. Weapons can be used in a variety of ways and it is up to the player as to how they want to use them.

Players will be challenged to think on their toes because enemies will not be placed statically; they will move around. This was demonstrated when the bell tolled and the mob that was gathered in the courtyard dispersed into the city.

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– Guns will not be useful for sniping but rather they are more effective at close range, like a shotgun.

– You can team up with another hunter (NPC). If you help them, they can come to your aid.

– The map is extensive and complex but you will be able to unlock shortcuts.

Following the game play demo there was a Q&A.

Though there is a horse in one of the trailers there is no mount in the game at this time.

Is there an easy setting? No. Even Miyazaki himself said he is not a master of action games but he does not want people to give up. He enjoys overcoming the challenge and he wants the same for you.

Miyazaki did not want to name the influences for the game because he felt it would give away hints of what is to come in Bloodborne. However, once the game ships he said he would say more.

How will death work in the game? They are still fine tuning the weight of the “death penalty”. They do not want it to be more stress on the player or be what stops a player from playing the game. Miyazaki explained that even though you die, you want to get back and challenge it, which is a delicate balance.

Will there be safe zones? Yes! “We will have a safe zone so you can have your zen moment” (Miyazaki).

Will stamina be a factor? Yes.

Hope you enjoyed our in-depth look at Bloodborne. This game looks stunning and definitely looks like a thrilling game to play!

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If you followed our live blog, (and honesty, why wouldn’t you have?), it’s no surprise that we weren’t particularly wowed by Sony’s E3 conference. While it seems like the widespread reaction to their showing was generally tepid, one game shined as one of the definite standouts of the show. One that promised infinite possibilities in a living, breathing online world, giving us an endless amount of space to explore. That title was No Man’s Sky.
Watching the game’s E3 trailer showed off the incredible concepts that can be conceived by a group of passionate developers like the ones at Hello Games. Much of that passion spilled out through the words that were spoken as the game was unveiled to the world, showing off large, lush planets to explore. With a seemingly infinite space that we’ll be able to fly in and out of with seamless ease, the fact that every player will start with their own planet and can potentially interact with thousands of people as they travel through this growing universe means what we were left with was one of the most ambitious games of the entire show. See, who says you need a multimillion dollar budget, Hollywood voice actors or immature amounts of violence that tries too hard to be edgy to get gamers interested.
The only blemish that No Man’s Sky created on the conference as a whole was like the majority of Sony’s release list, this would only be a temporary PS4 exclusive, potentially coming to other platforms on a later date. Regardless, the scope, ambition and innovation the title is planning to bring is something that has to be seen. Watch Sony’s trailer from E3 and let us know if you’re as impressed as we are, then come back and let us know if you’re hitting the download button when No Man’s Sky releases in the near future.

We showed you the E3 trailer for The Order: 1886 and now I’m going to give you some more insight into this excellent game!

I attended a demo at the Playstation booth that showed off the title at a slowed down pace to really highlight the immense detail. For example, the character walked through one room that had some bookshelves with numerous different objects, such that no shelves looked the same. There is so much put into this game that even during the demo, the player, Dana Jan, noticed a clock he had never seen before. For visual reference, they looked at actual hospitals from the Victorian era. Nathan Phail-Liff, Art Director for the game, commented that is was lots of fun to research and they used that knowledge to create a beautifully detailed world.

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The game has its own physics engine so that objects that should move, can and will move. This point was made as Jan bumped into a medical skeleton. It definitely gives the game environment a sense of realism because the environment is not just static. When the character talks on the communicator, you can see his face and it is rather impressive. The character models have a  very high resolution which adds to the overall cinematic quality.

The choreographed pace changes to give you a sense of what you should be doing. When everything slows down, it creates suspense and keeps you on your toes. This is a game where you do not want to zone out. Everything is in real time. There are seamless transitions from game play to QTE (quick time event) to cinematics. There is no change in lighting and the black bars (at the top and bottom of the screen) are present the whole time you are playing. Since it is real time, you get to see the full image – no compression. Also, the black bars are not covering up any of the image, but rather the image has been made to fit the whole area between the bars. Now, there are some limits to the controls on some parts to help shift focus. Controls are also affected if you get hurt; if you are hurt you move slower. Additionally, there is a substance you can ingest, Black Water, that can slow down important moments.

There are ammo pick ups in game but you do not have unlimited resources. You can blind fire and shoot in any general direction without the guide sight on screen if you want.

The lycans are basically bosses but you do not just fight one and leave. It will be a “ride where you are being hunted/stalked” (Jan).

Why the 19th century? Phail-Leff said it was an interesting time because it was on the edge of the industrial revolution. It was a time where science was advancing but there was still an air of mystery and you can imagine strange things happening in that sort of time. Also, it is a time that is still similar enough to our own such that you can relate.

You will play as Galahad throughout the game. Jan and Phail-Liff mentioned how they have been excited to hear that people want to play the supporting characters which may incorporated in the future but not at this time.

This game looks gorgeous, it feels suspenseful and the concept is intriguing! This is one you will want to check out.

Briefly: This may just be the biggest surprise of E3.

During Sony’s press conference last night, the company revealed that a remastered, redone version of Tim Schafer’s classic Grim Fandango is coming to PS4 and PS Vita.

No details were revealed, and no footage was shown, but it’s totally coming. Here’s the announcement:

Are you as excited as we are?

Briefly: Many gamer’s most anticipated E3 moment was the reveal of the new trailer for Hideo Kojima’s Metal Gear Solid V.

After seeing said trailer, it’s safe to say that this game is worthy of our anticipation.

The video opens with a vulture picking on a freshly-deceased body, and it quickly delves into something much more sinister. There’s lots of blood, a funeral, and more. I don’t want to ruin things too much, so just take a look below, and let us know what you think!

Metal Gear Solid V: The Phantom Pain hits PS3, PS4, Xbox 360, and Xbox One someday. I’ve been a huge fan of the series since I was eight years old, so it’s safe to say that I can’t wait for this one.

Briefly: During last night’s Sony E3 press conference, the company finally revealed when PS4 players will be able to get their hands on The Last of Us.

The game will be available digitally and in-store on July 29th. Sony also revealed a gorgeous new trailer that shows us what the new version will actually look like.

Naughty Dog says that “The trailer is full 1080p and rendered in 60fps, which is what we’re targeting for the game. We’re working on various improvements such as higher resolution character models, improved lighting and shadows, upgraded textures, functionality unique to the PS4 controller and more. You’ll get the complete The Last of Us experience as the PS4 version includes the highest rated DLC exclusive to PlayStation, Left Behind, all difficulty modes (including Grounded Mode the newest, hardest difficulty level) for single player and both our multiplayer map packs, Abandoned Territories and Reclaimed Territories.”

Take a look at the new trailer below, and let us know if you plan on picking this one up.

Briefly: Nintendo, Sony, and Microsoft have all impressed us at this year’s E3, and Bungie did the very same with a near four-minute trailer for Destiny.

The trailer features an ominous monologue about the expansion (and then destruction) of humanity, and that it’s up to you and a few others to save it. if you can’t, the entire human race, everything it ever was, and everything it ever will be, is gone forever. No pressure.

Sure, it looks a lot like Halo, but it’s also by the guys that created it, so we’re definitely in for a treat here. The game launches on September 9th, and a special white PS4 bundle will launch on the same day and include the game.

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Pre-orderers, of course, get access to the game’s beta, which starts on July 17th. Take a look at the new trailer below, and let us know if you’re excited!

Immediately following the trailer for the upcoming Ratchet and Clank movie, Sony briefly announced that a full remake of the original platformer for the PS2 is in the works, likely to launch near the theatrical release of the film.

Bringing the charm, wit and vibrant world of Ratchet and Clank to movie screens was a surprising, yet logical move when it was announced last year. Seemingly acting as a retelling of the first game, (with Ratchet sporting his updated Tools of Destruction looks as opposed to that shirtless…. thing), it looks like fans both old and new will have something fresh to look forward to as Sony brings attempts its first film based on one of their game properties.

After over 10 games that span three platforms, it’s safe to say that the series has become one of Sony’s most beloved. The added news that we’ll get a PS4 iteration of the title with the team at Insomniac back at the helm can only be good news.

My only problem is… Is it necessary? We just got an HD collection of the entire series a little over a year ago on the PS3, so making an HD-er version so soon after might be a tough sell. On the bright side, the game will surely be a complete remake instead of the halfhearted “HD” versions we’ve become so used to, so the more improvements to the original that we can get, the better.

But as a wise man once said, it doesn’t matter what I think! Will you pick up a remake of the PS2 classic? And will you be in line to watch the movie when it comes out next year? Check out the trailer and be heard in the comments!

We’ve watched. We’ve waited. We’ve suffered through delays and had to plod through a lackluster prequel, but at Sony’s E3 conference, we were finally able to watch Batman: Arkham Knight in action. And I have to say, it was well worth the wait.

Featuring both on foot and the long awaited Batmobile segments, watching Batman glide through a full fledged Gotham City looked incredible, finally showing us a glimpse of what this generation of consoles will be able to do.

Combat looks just as brutal and bone crunching as ever, only now with a wider variety of areas to stalk your enemies thanks to the larger city. Once Batman summons the Batmobile, everything changes. The thing plows through the environment like nobody’s business, (because that’s what superheroes do; they destroy the city in the name of protection!) While his enemies are ready with the addition of enemy vehicles, the goddamn Batman is always prepared, transforming his vehicle into a high powered tank.

Closing with a chilling warning from The Scarecrow, I’m thrilled to be going toe to toe against the best villain of the Arkham games in the lead role. Or I hope it’s the lead role at least. We all know what happened to Black Mask, Hugo Strange, Ra’s Al Ghul… but I’m ready to experience Batman in a post Joker world.

Relive the amazing trailer below and keep checking back with Geekscape for breaking E3 news as it becomes available.

https://www.youtube.com/watch?v=aNvjuzdHnsI

Sony revealed InFamous: First Light during their E3 conference, focusing on Fetch, one of the super powered conduits that Delsin encounters during Second Son.

Taking place in the conduit prison of Curdun Cay and the area around it before the events of the game, players will be able to explore a whole new environment detailing Fetch’s past in between her initial arrest and her eventual arrival in Seattle.

Bringing back her trademark neon powers, First Light promises to give Fetch a whole new way to control these powers compared to Delsin’s abilities in the main game. In addition, you’ll be able to get your inner photographer out with the ability to take pictures of the city as you travel.

The best news is that if you traded in your copy of the main game but still want to experience Fetch’s adventure, this DLC will be completely standalone, not requiring the original to be able to play. With that said, Sony and Sucker Punch are sweetening the pot by promising exclusive content for those who own both.

During the show, I was excited to see Fetch get her own content for two reasons. One, her powers were the best ones in the game BY FAR, making me hate having to use anything else through the second half of Delsin’s game. Needless to say, I’m excited to see what twist this content will put on her abilities, (not to mention the amazing visual effects that come with it). And two, Second Son was sorely lacking in backstory, so while it would have been nice to experience it in the main game, I’m still happy to finally delve into the past of at least one of these characters.

Are you still tearing up Seattle on your PS4, or are you ready to experience the horrors of Curdun Cay? First Light will hit the Playstation Store in August.

Briefly: It’s finally happening.

Grand Theft Auto V is headed to PS4, Xbox One, and PC. The new version of the game was revealed at Sony’s E3 press conference earlier tonight, and it looks great.

Rockstar says that “Grand Theft Auto V will take full advantage of the power of the PlayStation 4, Xbox One and PC with across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North’s epic reimagining of Southern California.”

It’ll include all the content that’s been released for the game so far, as Rockstar notes that “gameplay created since the launch of Grand Theft Auto Online, including an extensive array of new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations will also be available for the PlayStation 4 system, Xbox One and PC with much more to come. In addition, the current community of players will have the ability to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC.”

This is great. I can’t wait to buy this game again (yep, I’m one of those suckers). Take a look at the new in-engine trailer, and let us know if you’re excited.

Sony’s 2014 press conference is live at 6:00pm, and we’re here at E3 to tell you everything the company has coming.

Sony’s been decidedly quiet about any announcements or games that they’ll be showcasing this year, so we can only hope it’s something BIG. By big, of course, we mean The Last Guardian. What else could pop up? DriveClub for sure, but what about another (better) try at Playstation All-Stars Battle Royale (maybe with some actual stars), or that it’s-been-rumoured-forever-but-will-probably-never-happen Crash Bandicoot reboot? We can dream. Plus, maybe the Vita will get a price drop (though maybe they should kill it off completely)?

Read on, find out, and be sure to let us know what you think!

E3 is upon us and we’ve got a whole bunch of rumors and predictions swirling around! To help us pick through them, Nerdist video game specialist Malik Forté joins on this video game heavy episode! What is Mario Maker and will we get a Majora’s Mask 3D? Will we ever see The Last Guardian? Will Microsoft actually make any original programming for their XboxOne channel? Will we see Fallout 4? It’s all in this episode as we set our sites on a week of gaming news, both expected and unexpected!

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Briefly: It seems as though everyone is releasing E3 trailers long before the show floor opens on Monday, and Oddworld Inhabitants have followed suit, debuting a gorgeous new look at Oddworld: New ‘N’ Tasty.

The ‘rebuilt from the ground up’ reimagining of 1997’s Oddworld: Abe’s Oddysee has been in the works for quite some time (like 2010), and rumour has it that we’ll finally be seeing its release date at E3 next week. The game looks beautiful, and since I missed out on the classic the first time around, I really can’t wait to get my hands on this.

Oddworld: New ‘N’ Tasty will launch on Windows, OS X, Linux, Wii U, PS3, PS4, and PS Vita. Take a look at the trailer below, and let us know if you’ll be picking it up!

As many of you know, the next iteration of the Battlefield franchise will take a step away from warzones and instead place the action in cities, pitting cops against criminals. If you haven’t already seen the first leaked trailer, you can find it below, however, Visceral Games has already come out and said the leaked trailer was composed of 6 month old gameplay footage.

http://youtu.be/ZqEa2bvoOXo

And now, what seems to be a more recent vid shows Battlefield: Hardline in its Beta phase:

While Battlefield 4 has its problems, the concept of cops versus robbers is enticing. We can all expect to get an official trailer and gameplay footage next week during E3, and when it does, you can expect it to be here on Geekscape. Stay tuned!

Briefly: It’s a bittersweet day for those of us looking forward to Rocksteady’s Batman: Arkham Knight, as today the developer launched a new teaser showcasing the game’s Batmobile in an awesome looking battle mode… but we also learned that the game has been delayed to 2015.

AAA delays seem like a weekly occurrence these days; just last week, both The Order: 1886 and The Evil Within saw similar moves.

Take a look at the trailer below, and look for more Batman: Arkham Knight at next week’s E3. Batman: Arkham Knight will launch on PS4, Xbox One, and PC sometime next year.

Briefly: The next instalment in the Mortal Kombat franchise has officially been revealed.

Developer NetherRealm Studios debuted a CG announcement trailer for the game today, which was quickly followed with official word from Warner Bros. Mortal Kombat X will make its “first public appearance” at E3 next week, and will launch for PS3, PS4, Xbox 360, Xbox One, and PC in 2015.

You can take a look at the cool-looking announcement trailer, which features Scorpion and Sub-Zero duking it out in a wonderfully atmospheric forest below, and let us know what you think!

Briefly: Telltale today announced that The Walking Dead seasons one and two, as well as The Wolf Among Us will make the jump to PS4 and Xbox One later this year.

The retail versions of each game will release on PS3, PS4, Xbox 360, and Xbox One. Telltale hasn’t revealed whether or not the PS4 and Xbox One editions will feature any enhancements, but we’ll be sure to update you when we find out.

Have you been playing Telltale’s latest? What are your thoughts so far? Sound out below!

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TWD

The team over at Comcept have just put out this new update video for their Kickstarter success story, Mighty No. 9. The spiritual successor for Megaman is looking more and more amazing the further the project goes.

http://youtu.be/q1iEFfOBP1o

Amassing over Four Million USD, Mighty No. 9 is the brainchild of Keiji Inafune. He wanted to bring the best of the 16-Bit era side scrollers to today.

You can grab Mighty No. 9 sometime in April 2015, and it’s on pretty much everydamn platform including; PC, MAC, Linux!

 

Way back in January we peeped you the demo vid from Monoliths upcoming LOTR game, Shadow of Mordor. Since then not much has come out about the game, until now! Check out the official “Story” trailer below!

You can get your hands on Middle-Earth: Shadow of Mordor October 7th! Available on PC, PS3, PS4, Xbox 360 and Xbox One.

Watch Dogs is nearly here. With only 5 more days to go before we jump into the shoes of Aiden Pearce and hack all the things, Ubisoft gives us one last look with the launch trailer released today.

Besides the quotes from some websites I never heard of, the trailer has that movie-esque vibe with some decent backing music. Let’s hope that all the hype Ubisoft has been dishing out all these months is worth the wait when Watch Dogs is released on May 27, 2014 for pretty much everything except the WiiU. Nintendo will have to wait until later on in 2014 for their version.

Usually, birthday parties involve giving a gift to the one having said birthday. The hassle of finding the right gift early enough is stressful enough without having someone else get the exact same thing. Well, Blizzard finally wrapped up the festivities for Diablo III’s 2 year celebration but not without giving out a parting gift. The Legendary item drop bonuses will remain in effect for the foreseeable future.

Like we mentioned previously, the Legendary items get a 100% boost to their drop rate. We can only assume that this bonus item drop rate will come to an end around the time Diablo III: Ultimate Evil Edition releases on consoles August 19, 2014. If Blizzard really wants to be even more generous, extending the bonus for stretch after console release would be more than welcomed by all.

Site: Battle.net

Briefly: It’s been some time since we’ve seen or heard anything from the Batman: Arkham Knight camp, but Warner Bros. Interactive has just debuted a new trailer for the game, featuring the first clips of gameplay, as well as letting us know just what’s going on in Gotham.

In Arkham Knight, Scarecrow returns to Gotham City with a scheme to unite the Rogues Gallery and destroy the Batman once and for all. As the citizens of Gotham flee and criminal gangs take control of the city, Batman evens the odds taking to the streets in the legendary Batmobile to ignite the fight that will decide the future of the city that he is sworn to protect.

You can take a look at the trailer below, and be sure to let us know what you think! Batman: Arkham Knight will launch on PS4, Xbox One, and PC this October!

Briefly: Watch Dogs is finally almost here, and Ubisoft has debuted a new 9-minute ‘101’ trailer for the game that takes us through almost every facet of the experience.

The video showcases some intense action that we haven’t seen before, introduces us to some interesting characters, shows off the game’s intriguing smartphone app, and plenty more. Some of it does look a little silly however, like running away from the cops as a mechanical spider in one of the game’s ‘Digital Trips’.

The game looks like a lot of fun, and as I’ve definitely been looking for something new to play on my PS4, I can’t wait to pick it up. Watch Dogs was my “must have” title for the PS4 launch before it was delayed, so I sure hope that it’s worth the wait.

Take a look at the video below, and let us know what you think! Watch Dogs hits PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC on May 27th!

Bound by Flame would make for an amazing heavy metal band name. Picturing long flowing hair flailing around as the metallic strings of a Gibson guitar are strummed furiously amidst choke-inducing smoke from pyrotechnics is quite easy. This elaborate fantasy cobbled together in my head pleases me with hopes that it was actually real. Instead, we get the reality that Bound by Flame is nothing more than a sub-par role-playing game.

As far as fantasy stories go, Bound by Flame seems of the standard fare. With the world on the way to extinction from the Ice Lords with an army of undead, humanity’s last bastion of hope lies in the hands of the Red Scribes. You play Vulcan, a member of the ruthless group of mercenaries known as the Freeborn Blades. While guarding the Red Scribes during their ritual to end the war, things go awry and a powerful demon now inhabits Vulcan. With this demon sharing your body, you must decide if embracing the demon inside is wise or retain your humanity while saving the world. The whole good versus evil turmoil inside of Vulcan starts off great, yet falters more and more as the story progresses.

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To help make the decisions to push you to either side of the moral scale are dialogue trees in Bound by Flame. With the abundance of dialogue present in the game, it can almost feel like you are playing a point-and-click adventure. The sheer amount of words I had to read could be bounded together in a three part book series. It’s a good thing that for the most part, the voice acting is adequate. Some may have an issue with the amount of cursing the characters spill out. I felt that this added to the believability of being part of a bad ass mercenary group. If action war movies have taught me anything, it’s that soldiers love to curse, a lot. The delivery of some of the dialogue can be all over the place. One moment you have perfect tone and emotion conveyed from a character. Then not a minute later, everything seems to go lifeless. Still, there is some sort of charm in how bad the voice acting can get.

Bound by Flame can look pretty fantastic at times. Everything has a cel-shaded look that pleases the eye. Views overlooking a chasm with the sun high in the sky is a stunning view. As you make your way through different areas and hub towns, the shine starts to wear off a little but manages to not degrade into something terrible or grungy looking. The same cannot be said about the character models. Everyone ends up looking too plain. The detail that went into creating the world didn’t seem to carry over to the characters. It makes believing the emotions of someone speaking difficult to relate with when the expressions and body language is wooden. The one standout thing about character models can be attributed to the transformation of Vulcan to full-on demon if you choose that path. As you let the demon take control little by little, your outward appearance starts to change into something inhuman. Horns start jutting out of your forehead, the color of your skin turns black as charred coal, eyes as red as the blood spilt by the entity inside you and flames dancing on your shoulder in delight. With these mutations, helmets can no longer grace your head and the armor worn will show damage from the scorching flames emanating from your body. Even the voice pitch of Vulcan will change to mimic what would sound like a demon possessing you.

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Calling Bound by Flame an action role-playing game is sort of misleading. When I think of an action role-playing game, I think of fast movements, being able to react to enemies at a moments notice or use items instantly. Going into battle with these notions will get you killed. Even as I write this, I have a love/hate relationship with the combat in Bound by Flame. On one hand, I enjoy the slower pace of combat when I engage an enemy. Not being able to just mash attack to win, makes you think before you leap into battle. Getting the timing down to block or dodge right as a gigantic axe is falling towards your head, thus pulling off a counterattack can be very satisfying. What is not satisfying, however, is the cheap tactics deployed by the enemy AI. When enemies attack faster than Vulcan can react while ranged enemies snipe away at my meager health, all the fun is sucked out of the game. Even if you equip the best armor you can find, it seems to do little in terms of mitigating damage. However, this seems to be no issue with the enemies, being the damage sponges that they are.

Making things even worse are the two stances Vulcan can switch to on the fly. Warrior stance allows blocking, knock-backs and more powerful attacks. The Ranger stance provides a dodge mechanic, fast attacks and stealth attacks. The problem with this system is you cannot possibly switch fast enough to block or dodge when the time calls for either. Having either mechanic tied to a stance is frustrating in regards to the cheapness of enemy AI. Whether you attack, switch stances or use spells, be prepared to get interrupted and possibly knocked to the ground. As you stumble back up from the ground, it seems as though Vulcan had too much ale consumed the night before. In what seems like forever, Vulcan will finally stand up. All this would be ok, if it weren’t for the lumbering General of the Ice Lords charging your exposed guard.

bound by flame

Skill trees offer to make Vulcan more powerful by enhancing abilities or granting new ones. Upgrading the Warrior stance to have the ability to block from all sides, more resistant to knock-back and greater health regeneration seems great on paper. When put to use though, blocking from all sides in a group of enemies will trap you in endless attacks with no way of escaping the precious few hits Vulcan can endure. The upgrades to the dodge mechanic for the Ranger stance is also not too helpful. Even though you will get a sliver of a chance more to react, being restricted to only moving backwards is a big hindrance and negates the extra time to react. Since you will find yourself surrounded in the majority of fights, dodging a death blow only to ram your backside into the embrace of another blade is the opposite of what I want in the ability to dodge. Since a flame demon resides inside you, the magic of pyromancy ends up being the third fighting stance that you don’t need to switch to. Sadly, the demon’s flame wielding spells given to you are just as useless as most of the other skills. The only skill worth a damn was augmenting weapons with fire magic, thus increasing damage output with a chance to set a burn status with the touch of your weapon. The extra damage is nice, but with the enemies treating each hit like a tickle, it ends up being nothing more than cosmetic effect.

bound by flame

Having companions should help in your fight against the Ice Lords. Instead, you get the most incompetent partners I have ever seen. I would go into detail about the different characters at your choosing but it won’t matter none. From getting stuck on geometry to outright leaving you to go do whatever the hell is more important than surviving an encounter, the companions are utterly useless. Since they seem to die easier than you with no way to revive them without defeating all enemies in the vicinity, I would be better off venturing on my on.

Crafting is available, though not useful enough due to the lack of material found in Bound by Flame. In fact, the lack of loot found throughout my time with the game was disappointing. At least with what loot you can find, it enabled me to tell the shopkeepers to piss off. The weapons and armor you find are always better than the ones sold in shops. Which is great since the economy is non-existent. No matter how much you save in your piggy bank, it will never be enough to purchase that shimmering item in the shopkeeper’s window. Since crafting material is also hard to come by, recycling unused items will serve your needs better than haggling sale prices. Most of your equipment can have additional stats added to them by crafting upgrades for them. Choosing things like resistance from status effects or boosting attack speed are just some of the choices given to you. I never felt like these upgrades did much at all. Near the end, I spent what little scrap I had left to craft healing potions since those are the one thing you will use the most.

Bound by Flame wants to burn bright with the fiery passion of a great action role-playing game. It almost accomplishes this feat with mostly interesting dialogue told by the many characters you meet and combat that has a more strategical component instead of mashing your way through the battles. What turns that flame into a fizzle, however, is hard to ignore. Voice acting quality all over the place, stiff character animations, utterly useless companions, cheap enemy AI and lack of meaningful loot ends up charring any hopes of enjoyment to be had.

 

Score: 2/5

Briefly: DriveClub just got a release date, and it’s not the early 2014 launch that gamers were hoping for.

Sony revealed the date of October 7th, 2014, with a trailer showing off some gorgeous new footage of the title.

Shuhei Yoshida, president of SCE Worldwide Studios said that:

We planned for the game to be ready for early 2014 and are committed to delivering on our ambitious promise of creating a truly innovative, socially connected racing game.

 

The problem with being ambitious is you have to be prepared to accept there will be challenges along the way. What DRIVECLUB offers has not been previously achieved in this category, and, because of this, the team needed more time to give you the game you’re waiting for.

 

In addition to the new date, we are also very pleased to announce that as of February 2014, Paul Rustchynsky — better known as Rushy — has been at the helm of DRIVECLUB as Game Director. We appreciate the announcement has come a little late, however we wanted to inform his appointment along with the new date announcement.

 

His experience when it comes to delivering racing games is impeccable. Previously Game Director on critically acclaimed MotorStorm RC, he has been an integral contributor to all major titles coming out of Evolution Studios since 2004. With Rushy in the lead, we know DRIVECLUB will deliver on its initial promise to be a truly next gen racing title for our PS4 portfolio.

 

We are really proud of the incredible work the team has produced — their tenacity and passionate pursuit of excellence is admirable, and DRIVECLUB will be all the better for it.

 

Your anticipation for the title since my last update has been a huge source of motivation for the team at Evolution Studios, and I know they are all extremely grateful for your continued support. Look out for plenty more news on DRIVECLUB in the coming weeks, including a blog update direct from Rushy tomorrow, and don’t forget, the date is in the trailer. I hope you enjoy watching it.

Take a look at the new trailer below, and let us know if you’re looking forward to the game!

Cause in the daylight we’ll be on our own, but tonight I need to hold you so close. Oh Adam Levine, you have no idea how true your lyrics are. In Zombie Studios’ survival horror Daylight, you’ll want to hold someone so close not because of love but because you can hide behind them when the horror show starts.

Daylight gets right to the point with its survival horror story. You are Sarah and with no idea of anything else, you’re left with trying to navigate the ominous hallways of the derelict hospital with just your cellphone to guide your way. Most of the story is told through various letters or notes spread throughout the multiple areas for the player to find. What little of the story is left, the mysterious man communicating with Sarah over her cellphone fills in. It’s not like you will pay too much attention to the story the first time through. I mean, you do have deadly apparitions chasing after you. Still, having more of a story conveyed outside reading a lot of text would benefit immersing players into the world to maximize the scare factor.

daylight

Though combat is non-existent in Daylight, it doesn’t mean you still don’t acquire tools to protect yourself. Glow sticks can be used to light up your surroundings better than that dinky cellphone light, but is mainly used to find items of interest. When a glow stick is lit, certain objects will highlight with maze-like patterns indicating that something important may lie inside. Sometimes, these things will yield nothing but dust. Other times, if you’re lucky, you end up with replenishing your glow sticks or the only true weapon you have against the ghosts, flares. It’s been a long time since I have used flares but I would have thought they projected more light than a glow stick. As long as it keeps away the terrors of the darkness away from me, I can’t complain.

The most important thing you will find other than supplies are remnants. Remnants are nothing more than specific notes about the area you’re in currently. These remnants are the only way to escape whatever hell unceremoniously placed upon you. When all the remnants are discovered, a sigil appears and is needed to unlock the spiritually sealed door to the next area. This is also when you are most vulnerable to the ghastly beings. When holding a sigil, none of your sticks of light can be used. Since the more remnants you collect will attract the unwanted, this is where the run button comes in handy. It may be hard at first to decipher the small map displayed on the cellphone, especially while running. I ended up getting just good enough to know what symbol on the map was me in order to make my way to the exit without my legs ever stopping.

daylight

Zombie Studios does a great job with the ambiance of Daylight. I feel in any good horror experience, game or otherwise, the audio is what makes the scares even better. Echos of footsteps, creaky or slamming doors, whispers coming from behind you and even complete silence sends chills up your spine the entire game. The ghost that’s chasing you down the whole game has an audio warning that builds tension the first couple of times. Once you get used to the distinct noise, it is a little easy to cheese the mechanics in order to not look at the ghost. Since that is technically the only way you can die in Daylight, I was disappointed it was too easy to bypass. Anytime I heard the noise of the imminent appearance of the ghost, I just turned my back towards the direction I needed to go and walked.

Not to say you can beat the scare factory meticulously designed by Zombie Studios. There were times where I used my back walk technique and the game seemed to adapt by reappearing in my face, negating my well laid plans. It also seemed that if I was progressing too fast through an area, more obstacles would be placed to slow me down. I really wanted more of these instances to happen. To have the game adapt to your style, keeping you on your toes would maximize the horror. One of the main components of horror is, after all, surprise.

daylight

What is also a surprise is how I didn’t notice the art design in Daylight. Being the first game using the Unreal 4 engine, you would think I would take note of how amazing things looked all around me. This could be a testament on how well Zombie Studios designed the gameplay. I was too worried about getting the hell out of each area that I never took the time to look around and examine the details. The fact that lighting was in limited supply also made wandering around a bit of a pain to do just to get a closer look. I did notice that there was a slight haze or blur while playing. I thought it was the depth of field option in the PC settings, yet turning it off didn’t seem to change anything.

After reaching the climax of the story, Daylight may seem short. Two or three hours is a brief period in time but in order to get the entire story, you will need to make multiple journeys through the game. In one playthrough, I managed to collect 27 remnants, out of 104. So as you see, there are plenty of notes to fill in all of the backstory. All this attention to the backstory, it makes me wish the actual current story had more setup going for it. There is also the fact that every new story has new layouts to navigate. Having procedurally generated areas helps in that regard. At first, things may look and feel the same as the last time. It only takes a couple of minutes to realize that everything is, in fact, changed. Rooms being laid out differently to scare cues happening in areas not in the previous session will become apparent real quick. The disappointing aspect of this randomization to keep things fresh is the scares are still the same. Oh, they will still get you to shriek back in horror being as though they happen in different locations. For each time you venture through the story though, the impact of these scares will become watered down even if they happen in random locations. For a game designed to be played multiple of times, having a more varied bag of scares would’ve been welcomed.

daylight

Then there’s the Twitch streaming functionality built into Daylight. Similar to how Dead Nation: Apocalypse Edition implements Twitch, Daylight lets viewers type in commands to the chat and causing certain things to happen to the person streaming in-game. Since Zombie Studios wants people to figure out these magical keywords to activate actions in Daylight, be prepared for dictionary dump of words scrolling at insane speeds. That is, if you have a lot of viewers. For those of us not a known entity in the Twitch community, this feature is pretty much a waste of time to set up. Besides, most people want to see webcams with faces ready to contort to a misshapen form of horror when encountering the terror that could be around the next corner.

Although a short-lived experience, Daylight manages to pack just enough scary into making those couple of hours seem like an eternity. The frights, jump scares, skin crawling sounds from the dark will test anyone’s ability to keep calm and composed. More attention to filling out the main story would have helped wash that demo feeling I got at times. Even more variety in the ways the game scares you would have worked. Still, that first experience through Daylight will be an enjoyable one if you like jump scares.

Score: 3/5

Briefly: The short-ass game with a ton of replayability, Metal Gear Solid: Ground Zeroes is about to get some new content.

At launch, Sony and Microsoft platforms each had an exclusive mission. In celebration of over 1 million copies sold, a new title update will unlock and allow all users to access the Déjà vu and Jamais Vu missions, regardless of the platform you’re playing on!

Originally launched exclusively for PlayStation platforms, the Déjà vu mission, often referred to as a “throwback” mission, is based on missions from the original METAL GEAR SOLID game and lets users play as a pixelated, low polygon Solid Snake. To progress in the mission, players must recreate the key scenes. As a reward, players will see flashbacks to the previous game.

“Jamais Vu”, the Xbox platform exclusive mission, references the 1988 game, “SNATCHER,” the second video game written and directed by Hideo Kojima. In the mission, the menacing bioroid “Snatchers” are dropped into Camp Omega to kill and steal the identities of everything they come in contact with. To kill off these enemies, players need a hero other than Snake—enter Raiden, the superhuman ninja cyborg from previous METAL GEAR titles, including most recently METAL GEAR RISING: REVENGEANCE. This time, Raiden dispenses with his High-Frequency Blade in favor of heavy weaponry to completely annihilate the “Snatcher” threat.

Have you picked up the title yet? What are your thoughts on the game? Are you looking forward to another mission? Sound out below!

Briefly: After what seems like forever, Watch Dogs is finally just a month away from release.

Ubisoft has just launched an eight-minute multiplayer walkthrough for the title, which showcases some fantastic cat and mouse gameplay. According to the description, in “Watch Dogs’ groundbreaking multiplayer modes where everything and everyone is connected. Learn how Watch Dogs is blurring the line between single and multiplayer, and get a glimpse into three distinct and exciting modes including Online Hacking Contracts, ctOS – Mobile Companion App, and Competitive Decryption Combat.”

The game looks like a lot of fun, and as I’ve definitely been looking for something new to play on my PS4, I can’t wait to pick this one up. Watch Dogs was my “must have” title for the PS4 launch before it was delayed, so I sure hope that it’s worth the wait.

Take a look at the video below, and let us know what you think!

Briefly: Sony last gave us an update on the PS4’s cumulative all the way back in February, when the console had surpassed 5.3 million units just before the device’s Japanese launch.

Today, the company revealed the latest numbers with the following blog post:

Hi guys! I’ve got a quick update to share with you. Sony Computer Entertainment, Inc. just announced that PS4 has cumulatively sold through more than 7.0 million units globally as of April 6th, 2014. PS4 software sales are another bright spot, with more than 20.5 million copies sold at retail and PlayStation Store worldwide as of April 13th, 2014.

 

On behalf of the entire global team at PlayStation, I want to thank you for your unprecedented support and for making PS4 your next-generation console of choice. We couldn’t have done this without you! And please keep the feedback coming: we are listening.

 

On that note, we’ll have some great new details to share with you regarding our upcoming PS4 system software update very soon. Stay tuned!

That’s a lot of units.

Have you picked up a system yet? Are you planning on it? Aside from release night (which is when I picked up mine), I’ve actually never seen a PS4 on a shore shelf!

Sony has also previewed the main new feature in the console’s next firmware update, which actually looks really cool if you’re into sharing stuff. Check it out below.