In a move that will likely surprise absolutely no one, Activision has announced that the upcoming Skylanders: Trap Team, the fourth game in the title that started the “toys come to life”, craze, will receive its very own limited edition.

Titled the “Dark Edition”, Trap Team seems to be following very closely in the footsteps of its predecessor, Swap Force. Each package contains Raider colored versions of the standard pack ins, which include Snap Shot and Food Fight in addition to a Life and Water trap. Coming exclusively to this version however, is this badass looking fire lion, (appropriately named Wildfire), and a black Kaos trap, designed to capture the longtime series antagonist. The package will retail for $99.99.

Collectors are sure to eat this up, and I know plenty of people who wouldn’t mind dropping the extra cash for the alternate colors and bonus figures. Having said that, I REALLY hope this trap isn’t the only way to capture Kaos. The ability to do so has been a big selling point after all. And it’s too bad that they didn’t decide on some other gimmick, since we already got Dark Spyro and Dark Eruptor from the 3DS versions and a Dark Edition of Swap Force. I mean, aren’t there any other ideas other than painting them black? I sense a Rolling Stones song in the distance…

There’s no word as to whether or not this version is a Toys R’ Us exclusive in the same manner the last limited edition was a GameStop exclusive, or if we’ll be able to purchase this from any retailer that we please. But with Disney Infinity brining in Marvel and Nintendo tying their Amiibos to Smash Bros, Skylanders will have more competition than ever when it comes to your toy buying dollar. Let’s hope the game continues to build on its much improved prequel to stay strong in the public eye. See, folks? Competition at its finest!

Do you plan on sticking with Trap Team this holiday, and if so, are you going with the Dark Edition? The Skylanders’ latest adventure will be available for every major platform when it releases in October.

If 2K wanted to send a message with their first fully developed wrestling title under their name, then message received.

For the first time in his long, storied career, Sting, the icon of WCW, (and TNA I guess…), will step foot in a WWE ring! Only in this case, it will be in the video game realm of WWE 2K15 in the form of pre order DLC.

Featuring both the early 90’s “surfer” Sting as well as the “Crow” Sting that would become his trademark look, the wrestling legend will join a roster featuring many of today’s biggest talent, such as cover boy, John Cena, Daniel Bryan and Bray Wyatt. Nearly any dream match you’ll ever want to put together can now be possible, even the long clamored for showdown between Sting and The Undertaker. Considering recent events, that might be the closest we’ll ever get to actually seeing the match play out!

But what makes this announcement more interesting is that after years of staunchly avoiding the WWE, this is the first official appearence he’s made for the company since becoming a free agent last year. Aside from an unannounced ten second clip about the Ultimate Warrior after his passing, (RIP), seeing new Sting content in anything related to Vince McMahon’s company is sure to excite wrestling fans both new and old. Besides, everyone who’s appeared before signing a contract in the past, (Brock Lesnar, Ultimate Warrior), have returned within that year. Can the same be said for Sting? Only time will tell, but I’m crossing my fingers.

Check out Sting’s reveal trailer below and let us know if this will sway your decision to step back into the ring. WWE 2K15 will release for both current and last gen consoles this fall!

Following in the footsteps of the recently announced Adachi DLC, (which will be available for free during the first week of availability), it was revealed that Marie will be the next character added to Persona 4 Arena Ultimax as paid, post launch content.

As a character who was specifically added for Persona 4 Golden, the Vita remake of the PS2 RPG that started this increased interest in the franchise, Marie brings many of the abilities to the fighting game arena that were last seen in her character specific story arc. Now with her own Persona, it’s looking like her abilities will be a mix of what Golden players would expect combined with a ton of new tools revolving around weather that she’s never before displayed. Now, if we can only get the Persona 3 protagonist in on the mix, and I’d say we have all of our bases covered!

Between the Persona 4 Golden anime, the original Golden Vita game and this upcoming DLC, it looks like a good time to be a Marie fanatic. What’s even more telling though, is that in the original Persona 4 Arena title, there was no character DLC. Now, we have two before the game is even out. And I doubt this is the end of it, either. As always, I welcome new characters, but I’m not too happy with these characters being sold separately despite them appearing to be, at least mostly, finished at this point. Oh, the woes of being a fight fan.

Marie has yet to be confirmed for a release outside of Japan, but based on how things went with Adachi, I’d fully expect a formal announcement in the coming weeks. Will you be downloading her after Ultimax launches? And who else would you like to see make it in the final roster?

Disney Interactive has released a new Disney Infinity 2.0 trailer, showing off their two newest character reveals, (which means two more figures we’ll have to throw money at). After teasing Stitch last week, the adorably destructive alien is joined by Peter Pan‘s Tinkerbell, both of which will be able to work their magic in the Toy Box mode of the game.

While two new Disney based additions to the roster are definitely welcomed, the bigger news might be the new vehicles and environments hinted at in the trailer. A Gravity Falls theme? Darkwing Duck’s Ratcatcher motorcycle complete with side car? It begs the question… What else will 2.0 have in store for us when it releases? Either way, it looks like the game is looking to include properties spanning generations to reach the young and the young at heart.

Considering that many people were concerned over a potential lack of Disney with the obvious focus on Marvel, these additions on top of the previously revealed Maleficent and Merida figures ease those concerns a little bit. Even still, we’re yet to see any Disney themed Play Sets, so we won’t know if we’ll be able to take these new characters into their own campaigns until later. With that said, these figures and items are seemingly great additions, especially when you consider Stitch’s blasters and Stitch’s surfboard, (complete with Stitch on the nose), were in the first game, making his inclusion overdue. What if Stitch rides the surfboard though? Stitchception!?

Which characters, items and themes do you want to see make it in? Does seeing The Ratcatcher in a new game hit that nostalgia bone? And who else wants to see some Rescue Rangers content next? Tell us what you want to play with when Disney Infinity releases this fall!

The team over at BioWare have released Part 1 of a series of videos showing off the next in the Dragon Age series. Inquisition hopes to bring the series to the “next-gen’ (current gen) with an expansive open world and smarter AI.

Not having played ANY of the Dragon Age games, I went into this one completely blind. The combat looks “OKAY”, but I hope the character development and the open world will make up for that. Frostbite 3 looks better than ever!

You can get your hands on Dragon Age: Inquisition October 7th on: PC, PS3, PS4, Xbox 360 and Xbox One.

A few weeks back, Persona 4 baddie, Tohru Adachi, was confirmed as a playable character in the upcoming Persona 4 Arena Ultimax, but only in Japan. Then last week, Atlus revealed that not only would the sadistic detective be coming to the West, but would be available as free day one DLC… assuming you download him during the first week of release.

Free sounds pretty good, right? Especially with all of the pack in extras that first prints of the game are receiving, such as a Teddy bag and a half set of tarot cards, (the other half will be bundled in the 3DS title, Persona Q. Those clever bastards). But if you’re still on the fence, you can always check out Adachi in action in these latest screen shots!

If our E3 coverage was any indication, P4A:U looks like it will be the fighter to beat this holiday season. With free DLC and pack in items on top of a great game, what reason is there not to give it a look? Try to think of one. I’ll wait.

Persona 4 Arena Ultimax is scheduled to release on September 30th.

Briefly: I’ve arguably been enjoying Telltale’s The Wolf Among Us even more than the amazing second season of The Walking Dead.

The developer has just announced the release date for the final episode of their Fables adaptation, and I’m feeling pretty bittersweet about it. On one hand, it’s another episode and another chance to jump into this incredible world, and on the other hand, when will we get to play more?

Telltale hasn’t announced a second season of The Wolf Among Us, but as they’re calling this its ‘first’ season, I sure hope that they’re insinuating that more is on the way. Please, Telltale?

In any case, the episode will hit PSN, Mac, and Windows on July 8th, Xbox 360 on July 9th, and iOS on July 10th. You can take a look at the trailer for the episode, titled Cry Wolf below, and be sure to let us know what you hope to see in the finale!

Briefly: Compulsion Games’ Contrast was one of the most original, unique titles that I had the pleasure of playing last year. The game hit Windows, Xbox 360, PS3, and PS4 back in November, and I didn’t even touch another PS4 title (PSN or retail) until I had explored every nook and cranny of the game. The game just hit Xbox One, and if you haven’t already played it, Compulsion says that it’s the best version of the game yet.

I had an opportunity to interview Compulsion Games’ Sam Abbot about the game earlier this year, and it was a very cool opportunity.

The game doesn’t take long to play through, but it’s totally worth the price of admission. Take a look at the Xbox One launch trailer below, and let us know if you’ll be picking it up, or what you thought of it if you already have!

Briefly: Spring has come and gone, and we’ve still heard nary a word of Grand Theft Auto V‘s online heist component.

Rockstar today released a statement regarding the fact that none have been released (again, they were originally slated for Spring), but the developer assures us that the content is still on its way. Here’s what they had to say:

For those of you asking about other upcoming GTA Online updates, we have lots more in store coming your way soon. We know many fans have been eagerly awaiting the release of the Online Heists that we had planned to release for you this spring, and they are taking more time to create than originally anticipated. We are very sorry for the delay, and are working hard to bring them to you as soon as we can. Please know that we are focused as always on making the best possible content for you to play and we are thankful to all of you for your patience, understanding and support. Stay tuned for more information on that as well as lots of other ongoing content updates, enhancements and additions to the world of GTA Online that are on the way.

I dropped out of Grand Theft Auto: Online some time ago, but the inclusion of heists would definitely get me back into the game. This is what I imagined when they first showed off the multiplayer component, and what we have now, as fun as it is, is a far cry from what it could be.

Are you still playing GTA: Online? What’s your favourite thing to do in the title? Sound out below!

Online

The original Disney Infinity left a big impression on me, so much so that I considered it my game of show at last year’s E3. With the promise of multiple single player campaigns in the form of play sets combined with a nearly limitless level designing tool in the toy box, the possibilities seemed to echo the title. Much of these impressions carried over to the actual release, although my expectations fell short in certain areas, namely the same-ness of many of the characters, how bare bones some of the play sets felt and how the game initially promised to not need sequels while possibly replacing movie tie in games with Infinity content, (which was quickly proven wrong by the 3DS’s Olaf’s Adventure and the very game we’re talking about).

Still, the game had a ton of untapped potential that a sequel could capitalize on, especially because of Disney’s acquisition of giant properties like the Marvel universe. With that in mind, playing 2.0 was a top priority for me this year, both as a fan of the original and someone who was eager to see if Disney Interactive would adapt to the comic book universe or perish in a sea of broken promises and failure to improve. After an in depth playthrough of the game’s two play sets, I’m happy to say I’m leaning towards the former.

InfinityCap

To me, the biggest problem with Disney Infinity was that the campaign style play sets mostly felt like samples of what could be done in the toy box as opposed to fully fleshed out games, (aside from the Pirates set, most of what each was built from was ripped straight from Toy Box). With 2.0, this criticism has been fully addressed, giving us a huge open world city to explore as our favorite characters. The Avengers version of New York is promising to be more than twice as big as The Incredibles, with capsule toys, side quests and story missions still waiting to be found, all put into context by a full story penned by longtime Marvel scribe, Brian Michael Bendis. It’s a huge improvement from the opening and ending cutscene that greeted us at the end of the first game’s stories.

On top of that, the increased level cap of 20 allows us to unlock between 20 and 30 skills per character, which is a huge improvement compared to the original’s puzzling decision for level ups to mean absolutely nothing aside from unlocking new Toy Box parts. Making this even sweeter was how different each character felt. Firing off trick shots with Hawkeye, throwing down with Captain America, web slinging between buildings as Spider-Man or flying through the city at top speed with Iron Man felt distinctive, as opposed to many of the first game’s characters playing or feeling exactly the same. To top it off, the heroes each have a unique super move with varying in levels of awesomeness, (like Iron Man’s missile barrage vs Black Widow’s… invisibility turning? I know who I’m not playing as…)

InfinityHawkeye

Even the original game’s characters are getting skill trees when they’re transferred into the new games, although theirs won’t be as robust as the new characters being brought in. Still, the fact that they’re getting upgraded at all is a great way to reward players who maxed out their figures despite their lackluster move sets. Plus, maybe some characters can be more fleshed out this time, specifically Anna and Elsa. The developers obviously knew very little about since they were developed before Frozen was released, so let’s hope they can be done justice the second time around.

Joining the heroes will be new power discs that were on display for the E3 demo. Aside from the Toy Box backgrounds, perks and weapons that came with the blind pack DLC of the original, Marvel’s version will also include sidekicks who fight at your side for a limited time, and costumes for specific characters. Ever get the feeling that you want to play as Captain America in his First Avenger gear? Or how about black suit Spidey? Ever wanted to fight side by side with The Winter Soldier after he blew us away in the latest Phase 2 film? Now’s your chance, with these discs that feel like a lot more than just fluff. My wallet is going to hurt.

InfinityIronMan

On the mission front, both the side and story missions felt more involved, forcing me to travel through more of the city to accomplish whatever the goal was. Whether it was racing on Nick Fury’s bike to escorting a scientist to key points in the city as symbiotes were viciously attacking us, these missions made the game feel like a full fledged experience. And while some of the bonus quests I played were still ridiculously easy, some of them presented a nice challenge, like the web slinging missions that I couldn’t get better than a bronze in.

If someone would have told me I was playing the new kid friendly Marvel game and not one that’s attached to a world building simulator, I would have completely bought it. But to think that a game where the single player content is more of the side dish to the Toy Box’s entree plays so well surpassed what I expected after playing the first game. I’m not sure if it’s a testament to Infinity’s developers or a knock at the other guys when web slinging feels more fun in this spinoff than it does in a core Spidey title. My only complaints are that there were some massive bugs, causing mission sensitive enemies to teleport across the map, and that traveling with non-flying or swinging characters felt like a chore. Having to drive as Black Widow when Thor can zip from one end of the map to another in minutes leaves an unbalanced feeling.

Both areas are said to still be in development, so let’s hope these get patched up come September.

http://youtu.be/W1P3b4YU8so

Whoa, Disney Infinity 2.0 hasn’t been announced for more than a month and we already have our second play set on its way!

Scheduled to launch day and date with the Marvel Super Heroes starter pack, (which comes bundled with an Avengers play set already), early buyers will also get the chance to swing through New York with Spider-Man, starring in his own adventure alongside some of his amazing friends.

Centered around a plot by The Green Goblin and Mysterio to harvest Venom’s symbiote, Venom clones are running rampant throughout the city, and it’s up to the web slinger to stop this latest attempt to take control of the city. Thankfully, he’s not the only one who has arrived to stop the threat, with Nova, Iron Fist, Nick Fury and Venom himself joining the fight, complete with their own figures to display when you’re not playing.

The Spider-Man play set will come bundled with the wall crawler and Nova, while the other three will be sold seperately, likely as individual characters and in a set. While details on pricing, bundles and future characters aren’t known yet, I’d be willing to bet that it would cost around $35 like the play sets for the previous games. Plus, I wouldn’t be surprised to see Goblin and Mysterio bundled with Avengers villain, Loki, at some point. After all, Randy, Syndrome and Davy Jones were all released for the first game, so it wouldn’t be too much of a shock.

If you wanted to know more about the upcoming play set, check out the trailer below and tell us if you’re planning on emptying your wallet for the Marvel and Disney mash up. Both Disney Infinity 2.0 and the Spider-Man play set are rumored to release on September 23rd.

http://youtu.be/clajnwqBNr4

After Disney Infinity 2.0 was announced last month, questions were running rampant as far as what Marvel and Disney characters would make the cut. Well, thanks to Walmart, we might have the answer… only months before it was intended.

Thanks to a recent preorder listing, the figures shown on the monster retailer’s website matches many of the figures that were recently confirmed at E3, bringing some credibility to the listing. From Guardians of the Galaxy to the recently announced Big Hero 6 and a few surprises in between, it looks like we’ll have a ton of new figures to collect throughout the next year and beyond.

If you don’t want to be spoiled, stop reading here. For everyone else, below are the list of figures that might make their way onto store shelves for the next Infinity release.

-Stitch

-Donald Duck

-Tinkerbell

-Hiro and Baymax from Big Hero 6

-Drax

-Rocket Raccoon

-A Guardians of the Galaxy Play Set, including Star Lord and Gamora

This is in addition to Groot, who was already announced, rounding out the Guardians. When including the recently unveiled Merida from Brave and Maleficent from Sleeping Beauty, (who’s likely in to promote the DVD release of her self titled film when it inevitably hits in a few months), the roster is getting pretty huge, which means a shrinking wallet for us!

While seeing a GotG or Big Hero Six set isn’t surprising in the slightest, seeing characters like Tinker Bell and Donald Duck are welcomed surprises, especially considering Goofy can’t be following too far behind. The game desperately needs more Disney characters, so it’s good to see that they won’t get completely overshadowed by the inclusion of Marvel into the franchise. Yet, there are still some glaring omissions, namely Ferb, who was teased back when Fineas and Agent P were shown for the original, but has yet to be revealed, and Aladdin, who is strangely absent for a game that contains Agrabah guards, the Cave of Wonders, and even Abu in the form of an elephant. I wouldn’t be surprised if we’re just scratching the surface of what 2.0 will have to offer.

So what do you think, Geekscapists? Do you like what you see so far? And who else do you want to see make the cut? Check out the latest reveal trailer and let us know what you want to see from the upcoming sequel.

Source: vinylmationkingdom.com

https://www.youtube.com/watch?v=GYBb8JyjSsU

Briefly: Many gamer’s most anticipated E3 moment was the reveal of the new trailer for Hideo Kojima’s Metal Gear Solid V.

After seeing said trailer, it’s safe to say that this game is worthy of our anticipation.

The video opens with a vulture picking on a freshly-deceased body, and it quickly delves into something much more sinister. There’s lots of blood, a funeral, and more. I don’t want to ruin things too much, so just take a look below, and let us know what you think!

Metal Gear Solid V: The Phantom Pain hits PS3, PS4, Xbox 360, and Xbox One someday. I’ve been a huge fan of the series since I was eight years old, so it’s safe to say that I can’t wait for this one.

We live bloged the Microsoft press conference, but we felt bad that our description of some of the trailers/teasers/gameplay we saw there basically boiled down to “OMG OMG OMG shiny,” so we thought we’d actually post our favorite video moments from today’s conference for you to judge for yourself (in no particular order).

Note: this is just about the trailers, not so much about what we may or may not think of the game!

Second Note: Some of these are NSFW and/or children.

1. Ori and the Blind Forest (Moon Studios)

More than a trailer, almost a short film, Ori and the Blind Forest’s debut trailer was just gorgeous, with stunning imagery and an exquisite soundtrack.  Why waste more words?? Here it is:

http://youtu.be/kn4HM36KyI0

2. Sunset Overdrive (Insomniac Games)

With vibrant, comic-book style art (complete with onomatopoeia bubbles), Sunset Overdrive is a not-so-traditional shooter that combines high-agility feats, unique weapons and a wise-ass protagonist into a fun mix of non-stop action–at least in the trailer.

http://youtu.be/qmRR6MnS6dc

3. Scalebound (Platinum Games)

Continuing the trend of wise-cracking heroes, Platinum Games  released a trailer for their upcoming release, Scalebound. With vaguely Kaiju-looking monsters and the ability to ride a dragon, Scalebound also promises a new level of immersive gameplay on the Xbox One.

http://youtu.be/IE0ZzgZmLb8

4. Assassin’s Creed: Unity (Ubisoft)

Ubisoft’s trailer for the new Assassin’s Creed: Unity highlighted the new co-op play, where players can form their own Brotherhood with up to three friends and adventure through Revolutionary France. Adventure may be slightly too light and fun of a term here, as you will see at the end of this video:

5. Witcher 3: Wild Hunt (Projekt Red)

Projekt Red showed off the new game play and 1080p graphics in the Witcher 3: Wild Hunt. While not strictly a trailer, it sure is pretty. And that Griffin!

http://youtu.be/j6Xg_Ul_7rg

6. Evolve (Turtle Rock Studios)

Turtle Rock Studios revealed a new, playable monster and announced the open beta of the much-anticipated game, Evolved, all in one eerie, creepy, awesome-rific trailer.

7. Super Ultra Dead Rising 3 Arcade Remix Hyper Edition (Capcom Vancouver)

Capcam Vancouver kept its tongue firmly in cheek for their trailer announcing the new, four-player, co-op arcade mode that launched yesterday and is available now on Xbox One.

8. Crackdown (Microsoft Studios)

Microsoft teased the return of their Crackdown franchise with an all-new installment. Crackdown will feature both co-op and single player play, and at some point you get to take out a building with a truck. With a truck!

9. Dragon Age: Inquisition (Bioware/EA)

We got a peek at the brand new trailer for the much-anticipated third game in the Dragon Age series. There was a much more detailed look at the game at EA’s conference later, but this trailer was still pretty awesome:

10. Phantom Dust (Microsoft Studios)

A reboot of the original fan favorite, Phantom Dust‘s trailer was greeted with cheers and applause–and it delivered.

Okay, there’s our ten. What do you think? Did they live up to what you wanted? Are you excited? Did we miss one??

Stay tuned here for all your E3 news–we’ve just barely started!

Briefly: It’s finally happening.

Grand Theft Auto V is headed to PS4, Xbox One, and PC. The new version of the game was revealed at Sony’s E3 press conference earlier tonight, and it looks great.

Rockstar says that “Grand Theft Auto V will take full advantage of the power of the PlayStation 4, Xbox One and PC with across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North’s epic reimagining of Southern California.”

It’ll include all the content that’s been released for the game so far, as Rockstar notes that “gameplay created since the launch of Grand Theft Auto Online, including an extensive array of new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations will also be available for the PlayStation 4 system, Xbox One and PC with much more to come. In addition, the current community of players will have the ability to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC.”

This is great. I can’t wait to buy this game again (yep, I’m one of those suckers). Take a look at the new in-engine trailer, and let us know if you’re excited.

Microsoft’s 2014 press conference is live at 9:30am, and we’re here at E3 to tell you everything the company has coming.

The company surprised all of us a few weeks back with the announcement of a Kinect-less Xbox One, but does that mean the company is done with its clever camera? Or do they have something up their sleeves that will make new owners want to purchase? Is Banjo Kazooie making a comeback?

Read on, find out, and be sure to let us know what you think!

Briefly: The next instalment in the Mortal Kombat franchise has officially been revealed.

Developer NetherRealm Studios debuted a CG announcement trailer for the game today, which was quickly followed with official word from Warner Bros. Mortal Kombat X will make its “first public appearance” at E3 next week, and will launch for PS3, PS4, Xbox 360, Xbox One, and PC in 2015.

You can take a look at the cool-looking announcement trailer, which features Scorpion and Sub-Zero duking it out in a wonderfully atmospheric forest below, and let us know what you think!

The team over at Comcept have just put out this new update video for their Kickstarter success story, Mighty No. 9. The spiritual successor for Megaman is looking more and more amazing the further the project goes.

http://youtu.be/q1iEFfOBP1o

Amassing over Four Million USD, Mighty No. 9 is the brainchild of Keiji Inafune. He wanted to bring the best of the 16-Bit era side scrollers to today.

You can grab Mighty No. 9 sometime in April 2015, and it’s on pretty much everydamn platform including; PC, MAC, Linux!

 

Briefly: Just two days ago Telltale debuted three new screenshots from The Wolf Among Us‘ next episode, In Sheep’s Clothing, and now we have the chapter’s release date(s).

Episode four will launch on May 27th for PS3, Windows, and OS X. It’ll hit Xbox 360 on May 28th, and iOS on May 29th. You can take a look at the new trailer for the game below, and be sure to let us know what you think of the game so far!

Briefly: We covered it extensively at E3 last year, and now it’s nearly here: the release of Square Enix’s Murdered: Soul Suspect.

The game has been intriguing since its announcement, and it looks very cool from everything we’ve seen so far, but I’m really hoping that it doesn’t suffer the same fate as Beyond: Two Souls, which featured an insanely interesting plot and some great visuals, but boring you-can-barely-call-it-gameplay.

Square today released a 101 trailer for the game, which takes us through the basics of the plot, gameplay, and characters. It’s easy to see that there’s a lot of promise here, but early reactions to the non-finished product were decidedly ‘meh’. I’m hoping that things have improved for its retail release.

In any case, I’m all for new IP’s, so I’m looking forward to checking the game out. Murdered: Soul Suspect will hit PS3, PS4, Xbox 360, Xbox One, and PC on June 3rd. Take a look at the trailer below, and let us know what you think!

Way back in January we peeped you the demo vid from Monoliths upcoming LOTR game, Shadow of Mordor. Since then not much has come out about the game, until now! Check out the official “Story” trailer below!

You can get your hands on Middle-Earth: Shadow of Mordor October 7th! Available on PC, PS3, PS4, Xbox 360 and Xbox One.

Watch Dogs is nearly here. With only 5 more days to go before we jump into the shoes of Aiden Pearce and hack all the things, Ubisoft gives us one last look with the launch trailer released today.

Besides the quotes from some websites I never heard of, the trailer has that movie-esque vibe with some decent backing music. Let’s hope that all the hype Ubisoft has been dishing out all these months is worth the wait when Watch Dogs is released on May 27, 2014 for pretty much everything except the WiiU. Nintendo will have to wait until later on in 2014 for their version.

Usually, birthday parties involve giving a gift to the one having said birthday. The hassle of finding the right gift early enough is stressful enough without having someone else get the exact same thing. Well, Blizzard finally wrapped up the festivities for Diablo III’s 2 year celebration but not without giving out a parting gift. The Legendary item drop bonuses will remain in effect for the foreseeable future.

Like we mentioned previously, the Legendary items get a 100% boost to their drop rate. We can only assume that this bonus item drop rate will come to an end around the time Diablo III: Ultimate Evil Edition releases on consoles August 19, 2014. If Blizzard really wants to be even more generous, extending the bonus for stretch after console release would be more than welcomed by all.

Site: Battle.net

Briefly: After the insane conclusion of the last episode of Telltale’s The Wolf Among Us, we were itching for more content to sink our teeth into. Now, a month and a half has passed, and the developer has finally released the first screenshots for the game’s fourth episode, In Sheep’s Clothing.

The shots give us a look at a battered Bigby, a somber Snow White, and a dejected Narissa. If you know how the last episode ended (I won’t spoil things if not, but you should definitely be playing this game), you know exactly why everyone looks so down.

Once Telltale starts releasing screenshots, release dates (or at least their announcements) are typically soon to follow. Take a look at the shots below, and be on the lookout for more The Wolf Among Us news.

Wolf1

Wolf2

Wolf3

Briefly: The short-ass game with a ton of replayability, Metal Gear Solid: Ground Zeroes is about to get some new content.

At launch, Sony and Microsoft platforms each had an exclusive mission. In celebration of over 1 million copies sold, a new title update will unlock and allow all users to access the Déjà vu and Jamais Vu missions, regardless of the platform you’re playing on!

Originally launched exclusively for PlayStation platforms, the Déjà vu mission, often referred to as a “throwback” mission, is based on missions from the original METAL GEAR SOLID game and lets users play as a pixelated, low polygon Solid Snake. To progress in the mission, players must recreate the key scenes. As a reward, players will see flashbacks to the previous game.

“Jamais Vu”, the Xbox platform exclusive mission, references the 1988 game, “SNATCHER,” the second video game written and directed by Hideo Kojima. In the mission, the menacing bioroid “Snatchers” are dropped into Camp Omega to kill and steal the identities of everything they come in contact with. To kill off these enemies, players need a hero other than Snake—enter Raiden, the superhuman ninja cyborg from previous METAL GEAR titles, including most recently METAL GEAR RISING: REVENGEANCE. This time, Raiden dispenses with his High-Frequency Blade in favor of heavy weaponry to completely annihilate the “Snatcher” threat.

Have you picked up the title yet? What are your thoughts on the game? Are you looking forward to another mission? Sound out below!

Briefly: Better than than never?

Not everybody (well, not really anybody) loved the film, but did you know that Kick-Ass 2 is also getting a video game?

A new trailer for the 3D beat-em-up has just launched, and though the game boasts a cool cel-shaded artstyle… it doesn’t look great. Take a look at the trailer below, and you’ll see what I mean.

http://youtu.be/tpsgJUrTOPk

Kick-Ass 2: The Game will launch in May for PS3, Xbox 360, and PC.

Briefly: Aside from a pretty awful title, this is some pretty sweet news.

The announcement of Telltale’s Tales From The Borderlands was a welcome reveal, but we’ve all been waiting desperately for 2K Games to reveal the next true Borderlands title.

Today, we got that reveal with Borderlands: The Pre-Sequel.

The game will launch this Fall on PS3, Xbox 360, and PC (no next-gen interestingly enough), and will take us (for the first time) to the moon of Pandora. According to 2K’s official blog post, the game is “Set between Borderlands and Borderlands 2, you’ll play as four new characters classes fighting alongside Handsome Jack, witnessing his transformation into the ruthless tyrant you loved to hate in Borderlands 2, and assisting with the rise of the Hyperion Corporation. The signature shoot ‘n’ loot gameplay of the Borderlands series expands with the addition of low-gravity and oxygen-powered jetpack combat, the icy ‘Cryo’ elemental damage type, the deadly laser weapon class, and new vehicles to help you explore the lunar landscape.”

Sounds like some worthy additions to the already awesome gameplay, don’t they?

The game’s new classes are as follows:

– Athena, the Gladiator: Uses her Kinetic Aspis, which is a shield that can absorb incoming damage, then convert it back into energy to use against enemies. Athena made her debut in The Secret Armory of General Knoxx DLC for the first Borderlands game.

– Wilhelm, the Enforcer: Wilhelm was previously seen in Borderlands 2 as one of the first deadly bosses in the game.

– Nisha, the Lawbringer: The sheriff of Lynchwood from Borderlands 2, Nisha will be dealing out her own brand of justice, which we’ll discuss further in the coming months.

– Claptrap, the Fragtrap: Wait – Claptrap? The goofy robot companion from Borderlands 2, now playable for the first time? Fragtrap is his character class? Well, you can play him too!

You can take a look at the first screenshots from Borderlands: The Pre-Sequel below, and head over to the 2K Blog for a few more details. Are you ready to jump back into this universe? What are you looking forward to most?

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Briefly: Almost like a kind of cruel joke, Telltale Games yesterday released the launch trailer for the third episode of The Wolf Among Us… but didn’t actually give us any release dates.

Today, the developer/publisher rectified the issue with the following tweet:

Obviously exciting news, and from the image, it looks as though Bigby may completely wolf-out this time around.

How are you liking The Wolf Among Us thus far? How does it stack up to The Walking Dead? Sound out below!

Briefly: We still don’t have a release date for the third episode of Telltale’s amazing The Wolf Among Us, but the developer has just debuted the chapter’s launch trailer.

It does contain spoilers to past episodes, so if you’re not yet caught up I’d definitely not watch the video below. Then, I’d definitely go play the damned game, because it’s wonderful.

Take a look at the trailer below, and let us know what you think. As soon as we hear a release date, we’ll be sure to let you know! As always, the next chapter is looking top notch.

In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!