After a lengthy festival run, us small town folk (and anyone who doesn’t hit festivals) are finally about to experience John Dies At The End. The film will hit VOD in just over a month, and I couldn’t be more excited!

Watch the trailer below, and let us know what you think! This thing looks like it’s going to be something special.

Not sure what the film is about? Have a synopsis:

In JOHN DIES AT THE END, it’s all about the Soy Sauce, a drug that promises an out-of-body experience with each hit. Users drift across time and dimensions. But some who come back are no longer human. Suddenly a silent otherworldly invasion is underway, and mankind needs a hero. What it gets instead is John (Rob Mayes) and David (Chase Williamson), a pair of college dropouts who can barely hold down jobs. Can these two stop the oncoming horror in time to save humanity? No.No, they can’t.

Love it or hate it, 3D isn’t going anywhere. When the style is used right of course, it can be a phenomenal experience, but those films tend to be few and far between.

The latest title to jump on the 3D bandwagon is next years The Wolverine. The James Mangold directed movie will be the first X-Men film to release in 3D, and Fox will certainly appreciate the bump in ticket prices from this decision.

When The Wolverine hits theaters, will you be paying extra for the 3D version?

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Source: Stark Industries RU

As you may or may not know, I’m somewhat of a Silent Hill fiend. I’ve been a huge fan of the troubled series since the first game launched in 1999, and for some reason had been really looking forward to the sequel to Christophe Gans’ first Silent Hill film.

I was so excited for the film (and heard that others were too) that I prepared a retrospective on the entire series to prepare for the now released sequel. I’d definitely give it a read if you have any interest in the iconic series of games.

Before delving into Revelation, let me be absolutely blunt. This movie was fucking awful. It was an experience that my better half didn’t want to be a part of in the first place, and you can be assured that it was an extremely silent walk to the car afterwards. Whether you’re a fan of Silent Hill or horror in general, do anything but see Silent Hill: Revelation 3D. In fact, instead of seeing this piece of crap, why not use your $10 for a certain kickstarter campaign instead?

If you have any self control, you’ll avoid this horrible fate.

If you’re at all familiar with the series, Revelation is a loose adaptation of 2003’s Silent Hill 3. The film tries to tie itself nicely into the end of the 2006 movie: Heather is a grown up version of Sharon from the first film. She somehow escaped the otherworld that her and her mother were trapped in at the end of Silent Hill, and Heather and her father Christopher have been on the run from the cult ever since. Heather conveniently has no memory from her first journey to the cursed town, but has recurring haunted dreams of the horrors within. Her dad gets himself kidnapped, and she heads to the town to save him, which of course is exactly what the cult members want.

She looks like she wants to shoot herself. Must have read the script.

The above paragraph may not make much sense, but is really the best description of the Revelation that I could come up with. The (sparse) plot is convoluted as hell at the best of times, and completely incomprehensible at the worst. Much of the time, things literally don’t make any sense whatsoever. The most terrifying part of the movie is the fact that this script somehow made it to screen: it should have been burned or thrown in the Mariana Trench at the treatment phrase. Things also don’t fully make sense in relation to the first film either. One example: Alessa killed everyone in the town at the end of Silent Hill, yet somehow in the sequel, every one of them is still there.

As I sit here trying to think of a saving grace, of something that for hardcore fans may make it worth the price of a matinee ticket, I realize that there simply isn’t one. I did not enjoy a single frame of this film. Not one frame was worth the money that it cost to make. Even Akira Yamaoka’s haunting score felt out of place in such an abysmal offering, and most of the time was overshadowed by the technical grunge of Jeff Danna.

Creature design is on a similar level to those in Silent Hill: Downpour: atrocious. Sure it was cool to see the series’ regular nurses again, and Pyramid Head looked decent enough, but anything that was created specifically for the film (the mannequin spider comes to mind) looked laughably bad. The creatures in the Silent Hill universe are supposed to make you uncomfortable and absolutely disgusted just as much as they’re supposed to scare you. The ones in Revelation were hilarious.

It looks even sillier in motion.

The CG effects in the movie however, really did bring me back to Silent Hill 3. Not because they were thematically similar or had anything to do with the game, but because they were about the same quality as you’d see in a PS2 title. Even things as simple as smoke looked like they were straight out of the 90’s. While comparing to the PS2 titles, most of the performances in the film (including that of series’ newcomer Malcolm McDowell) were about as forced and stunted as James’ in Silent Hill 2 (for those that haven’t played, that means awful).

Are you getting the picture? Silent Hill: Revelation is bad. It’s the worst movie that I’ve seen this year (by far beating out The Apparition from a couple months ago). I reiterate, do anything but see this film. Fairly quickly into Silent Hill: Revelation is a warning: “Do Not Go To Silent Hill”. In closing, I can only repeat this phrase, as it’s the best advice the movie can offer.

And with that goes another nail into the coffin of one of my favourite series’.

Silent Hill: Revelation 3D scores a terrifying 0/5.

As with any rumour, take this one with a grain of salt. In any case, if this turns out true, it’s pretty exciting.

It appears as though pre-order posters for Grand Theft Auto V may have been leaked. As we knew before, the poster confirms the game will be releasing for Xbox 36o and PS3. The big news here is that the images reveal a Spring release for the much anticipated game. It’s easy to fake a poster of course, but they look very well done, and feature some hi-res art from characters that we have already seen.

The timing is also appropriate, as GameInformer’s December issue is set to have a MASSIVE GTAV blowout.

Check out the posters below! How excited are you to get back into this universe?

Source: GTA-FIVE

Around this time last year, to celebrate the 10th Anniversary of Grand Theft Auto III, Rockstar was kind enough to port the game over to iOS and Android devices.

Vice City is approaching that same mark, and today Rockstar announced that the 80’s edition of GTA will be getting the same treatment. The release date for this new version has not been set, but as Vice City’s 10th anniversary falls in just three days, it’s likely coming pretty quick.

I was quite impressed with how well GTA III transitioned to a touch screen device (I played the game on iPhone and iPad, so I can’t speak for Android performance). It wasn’t perfect though, and I definitely hope that Vice City improves on some of the technical aspects of GTA III: the game didn’t have iCloud support which was a huge oversight, and also was never updated for the 3rd Generation iPad’s Retina Display. Rockstar did a great job otherwise, and I’m definitely looking forward to picking up another one of their mobile titles.

To make things even sweeter, as part of the anniversary celebration, Rockstar is offering GTA III and GTA: Chinatown Wars for just $.99

Today NBC released (via Entertainment Weekly) a first look at their upcoming crime thriller Hannibal. I’m quite excited for the series, though the way that it’s described almost sounds as though it will have a heavy Dexter vibe to it.

 

Not a ton is known about the series beyond a synopsis, which you can see below:

 

One of the most fascinating literary characters comes to life on television for the first time: psychiatrist-turned-serial killer, Dr. Hannibal Lecter. In this new drama from Bryan Fuller (“Pushing Daisies,” “Heroes”), based on the characters from Thomas Harris’ classic novels, we see where this incredible story began.

 

Will Graham is a gifted criminal profiler who is on the hunt for a serial killer with the FBI. Graham’s unique way of thinking gives him the astonishing ability to empathize with anyone – even psychopaths. He seems to know what makes them tick. But when the mind of the twisted killer he’s pursuing is too complicated for even Will to comprehend, he enlists the help of Dr. Lecter, one of the premier psychiatric minds in the country. Armed with the uncanny expertise of the brilliant doctor, Will and Hannibal (known as a serial killer only to the audience) form a brilliant partnership and it seems there’s no villain they can’t catch. If Will only knew…

 

Starring brilliant young actor Hugh Dancy as Will Graham, “Hannibal” will breathe new life into a deadly classic.

 

Check out the photos below, and let us know what you think! 

 


 
The 13 episode first season will have a pilot directed by David Slade (30 Days of Night, Hard Candy), though a premiere date has not been set.
 
Source: Entertainment Weekly

Just a month after the first trailer was released, we’ve got some new clips for the upcoming A Liar’s Autobiography!

The film is an adaptation of the 1980 book of the same name, which was a fictional recount of the life of Graham Chapman. Chapman recorded himself reading the memoir shortly before he died of cancer in 1989. This means that 23 years after the man died, he is being credited with a new film. All of the surviving Python members (with the exception of Eric Idle) are also attached to the project.

The movie looks hilarious, and I haven’t had the pleasure to read to book at this point, so I’m really looking forward to it.

Check out the clips below, and let us know what you think!

A Liar’s Autobiography will hit theatres and EPIX on November 2nd. Here’s a plot refresher if you need it:

Graham Chapman, probably best remembered as ‘the dead one from Monty Python’, writes and stars in the animated movie of his own life story, A Liar’s Autobiography. He was born, he went to Cambridge and met John Cleese, he smoked a pipe, he became a doctor, he became a Python, he decided he was gay (well, 70/30, according to a survey he did on himself), he got drunk a lot, he stopped being drunk, he made some films, he had some sex (actually, a lot), and moved to Los Angeles. Finally, he was whisked up into space by aliens (although that might have been in a film).
Although Chapman selfishly dropped dead in 1989, he had taken the trouble to record himself reading his book, A Liar’s Autobiography – and those recordings have now ingeniously been used to provide Chapman’s voice for the 3D animated feature of the same name. Fellow Pythons John Cleese, Terry Jones, Michael Palin, and Terry Gilliam also turn up, playing themselves and other characters, along with a few surprise guests.
Not a documentary, not a Monty Python film, A Liar’s Autobiography is Chapman’s own take on his bizarre life and his search for self-knowledge. Incredible, yes. Surreal, certainly. True, who knows? At  his memorial service, John Cleese called Chapman “a freeloading bastard”. Now, as the film re-unites Chapman with Cleese, Jones, Palin, and Gilliam for the first time in 23 years, he is set to earn a new  title – the most prolific corpse since Elvis.

Just a few weeks ago we showed you some of the DLC that was coming for Nintendo’s New Super Mario Bros. 2. The initial Coin Rush packs were awesome, and Nintendo promised us more down the pipeline. Looks like that pipe was pretty short, as today Nintendo released two more!

Each new pack can be yours for just $2.50, and Nintendo was nice enough to release a video highlighting each and giving you a score to aim for! Check them out below!

 Is anyone else extremely excited that Nintendo finally knows that DLC exists?

Variety’s Justin Kroll today announced the following unfortunate news via twitter:

Last we heard of the film (which is a remake of a 1976 novel adaptation), Drive director Nicolas Winding Refn was set to helm the project. I’m sure I wouldn’t be alone in saying that another collaboration between Refn and Gosling would have been simply wonderful.

I’m starting to wonder if the film ever will happen. For as long as I can remember the remake has been “in development” (Wikipedia says since 1990). There have been a number of big directors attached to the film over the years, such as Joel Silver and Bryan Singer before current helmer Refn.

I was a huge fan of the original film, and was quite excited for the prospect of a modern remake when I first heard about it (I believe I was around 12). Excitement has obviously wavered over the years, though it would of course be nice to see something come out of the project.

Sweeps period is upon us (Neilson ratings lingo), and networks are beginning to ramp up promos for their upcoming episodes!

The CW today released a new poster for their hugely popular Arrow, and surprisingly enough, this one features star Stephen Amell in a shirt. You’d think that would be detrimental to ratings!

In any case, check out the poster below! Shawn has also started a great weekly Arrow column with The Mark, where he tells you about each weekly episode, and let you know of any easter eggs you may have missed!

Mark (haha) your calendars! You can watch Arrow at 8PM, Wednesdays on The CW.

Almost as if it were a promotional tie in (though more likely it’s just for Halloween), Valve announced today that their popular first person shooter Left 4 Dead 2 would be free to play this weekend. It just happened to be on the same day that we announced the Kickstarter for our zombie documentary Doc of the Dead!

While not technically zombies, the infected in Left 4 Dead 2 certainly fit somewhere in the genre. In any case, the game is a ton of fun, especially if you can find a few friends to play co-op with. The included campaigns are obviously a blast, but it’s the user created levels that really make the game shine. There really is an endless amount of content for the game, so experience as much as you can this weekend!

Valve typically will offer a discount on their free weekend titles as well. Though it hasn’t been announced yet, I wouldn’t be surprised to see it available for $4.99.

If you’re a zombie fan and haven’t yet picked the game up, there’s really no better time. With all the money you’ll be saving, why not go check out a certain Kickstarter page?

Check out Left 4 Dead 2 on the Steam Store. The free weekend will start Thursday at 10AM.

 

Barry Levinson’s upcoming found footage horror The Bay looked disturbing as hell from the initial trailer. Today two new images were released that show just how far the film is willing to go to gross you out (spoiler: pretty damn far).

I don’t often get excited about horror films, but a title coming from such a respected director is sure to have some fresh ideas in it. The Bay looks like it’s definitely going to breathe some new life into the now tired found footage subgenre as well.

The Bay hits both theatres and VOD on November 2nd, and I can’t wait. Check out the photos below, and I’ve also embedded the trailer in case you haven’t seen it.

Source: Shock Till You Drop

New Line today released the first television spot for the upcoming (and highly anticipated) first chapter of the Hobbit trilogy.

Peter Jackson of course returned to direct the film, which looks nothing short of fantastic at this point. As most of you know, the film will also be shown in a new 60 frames per second format in some theatres, which is nearly 3 times the FPS of a traditional film. At any rate, it will be interesting to see how the new format pans out.

Check out the spot below, and let us know what you think! The Hobbit: An Unexpected Journey opens on December 15th.

Been awhile since you read The Hobbit? Here’s the synopsis for the film:

The adventure follows the journey of title character Bilbo Baggins, who is swept into an epic quest to reclaim the lost Dwarf Kingdom of Erebor from the fearsome dragon Smaug. Approached out of the blue by the wizard Gandalf the Grey, Bilbo finds himself joining a company of thirteen dwarves led by the legendary warrior, Thorin Oakenshield. Their journey will take them into the Wild; through treacherous lands swarming with Goblins and Orcs, deadly Wargs and Giant Spiders, Shapeshifters and Sorcerers.

Although their goal lies to the East and the wastelands of the Lonely Mountain first they must escape the goblin tunnels, where Bilbo meets the creature that will change his life forever…Gollum.

Here, alone with Gollum, on the shores of an underground lake, the unassuming Bilbo Baggins not only discovers depths of guile and courage that surprise even him, he also gains possession of Gollum’s “precious” ring that holds unexpected and useful qualities … A simple, gold ring that is tied to the fate of all Middle-earth in ways Bilbo cannot begin to know.

Earlier today news broke online that Mark Walhberg was in early talks to star in the upcoming fourth Transformers film (we reported on it here). Looks like for the first time in history, the internet was dead wrong. Michael Bay just laid rumours to rest, and stated that Walhberg will not appear in the title:

The Mark Wahlberg T4 rumor is just a rumor.

Mark and I are talking about another film project.

That was the entirety of Bay’s post. Let the speculation on the new project begin!

Poor Marky Mark. No giant robots for you.

 

Here at Geekscape, we’re pretty big fans of the work that Ronimo Games has done. The Dutch studio has created some of the most fun and addicting downloadable titles in recent memory.

I couldn’t even begin to count how many hours I’ve spent on multiplayer Swords & Soldiers battles, and I’m sure before my life is over, I will spend many more. I’ve also heard excellent things about the company’s follow up title Awesomenauts. Though I purchased Awesomenauts many moons ago, I haven’t yet had a chance to give it a shot.

They should have called it ‘Addicting As Hell’

Ronimo today announced some sad, though heartwarming news. Before the company was officially founded they did some pretty damn good work on a title that they would never officially announced: Snowball Earth.

Snowball Earth was set to be a feature length retail title for Nintendo’s Wii console. The game was in development for over a year when the company had to cease development. Ronimo simply couldn’t find anyone to fund the title. The game sounds awesome from the plot description alone, and I have no idea how this title could not have found a publisher:

Snowball Earth is about a robot boy who thinks he accidentally started the last ice age. His robot masters have sent him to Earth to undo his mistake and together with his robot doggies he has been given the task to melt the earth. During his quest, he discovers that he has been deceived: a large fridge manufacturing company has illegally sold fridges to the yeti’s on earth, who can’t get enough of snow and ice. Our little robot hero must battle the evil polar animals, close all the fridges, and prove his innocence!

Today the studio decided to release a demo for the game. You should get over an hour of gameplay, which amounts to nearly all the work that Ronimo was able to complete. The game is really a labour of love, and it’s extremely sad that it never got to see a finished form. The company remains hopeful about Snowball Earth, stating  “Although it’s a shame the game never got a chance to see the light of day, we hope people will enjoy playing the demo. Hopefully we will be able to give the game a second chance.”

Snowball Earth looks like an absolute blast. Hopefully Ronimo will get enough publicity from the demo release that someone will agree to publish it! Check out the reveal trailer for the game below, then click this link to download a torrent file for the Snowball Earth demo! Have fun!

Thanks to everyone at Ronimo for a chance to play another one of their titles. If you’re interested in learning more about Snowball Earth, Ronimo has a great article about the history of the game on their blog.

With Silent Hill: Revelation 3D opening up in just a few short days, I thought what better time to do a retrospective on what used to be the pivotal survival horror franchise.

Sometimes I’m ashamed to admit it, but I’m still a huge fan of Silent Hill. Though I should be used to the mediocre offerings that the last few iterations have given us, for some reason I still find myself anticipating every release, and I always end up grabbing them right on release day. One day, I hope I’ll be able to pick up a new title and get that same feeling of sheer terror and extreme polish that the older Silent Hill games offered, but until then, at least I’ve got the memories.

I’ll be taking a quick look at all the main games in the Silent Hill series (with the exception of Origins, as it’s a title that I never got to experience). I have a lot of memories of these titles as I mentioned above, so I’ll be sharing a few of those with you as well. If you’ve never experienced any of the games for youself, I’ll recommend you a jumping off point, and also tell you which titles to avoid (however, you’ll have to read on to find out!).

Silent Hill

Konami’s first entry into the survival horror genre would come in 1999. It was initially hailed as the company’s answer to Capcom’s Resident Evil franchise which was already nearing launch of its fourth title. Upon release players realized they had signed up for something much different. Instead of an action heavy game where your biggest fear was coming across a pack of zombie dogs and not having enough ammo to take them out, you found yourself in the shoes of Harry Mason, an everyman who kind of sucks at combat. Your best defence in Silent Hill is not a weapon of any sort, but instead a radio that warns you of the approaching horrors and quick feet that can run in the opposite direction. Silent Hill also had some technical achievements that Capcom hadn’t included in their franchise: the game tended to look exponentially better, due to the fact that it used real-time environments rather than Resident Evil‘s prerendered backgrounds.

Use your imagination, it used to look amazing.

I still remember being a nine year old kid (it feels like so long ago!) and popping that disc into my Playstation for the first time. I remember running through those foggy streets in search of Harry’s lost daughter. I remember following her into a dark alleyway (greeted by freaky fixed camera angles) before being torn apart by a pack of strange, unexplainable creatures. I remember immediately turning the game off after this, because I was freaking nine years old and scared as hell.

After that first taste however, I just couldn’t stay away. Within hours I found myself turning on that matte grey console again. The story was just too intriguing, the atmosphere too interesting. I’d turn the game off in stress countless times before the credits would roll, but a week later I would find myself at the end of the game. I was terrified for my life at that point, but I was already itching for more. I had just experienced one of the most interesting games of that age, and few other titles that generation would ever leave me feeling the way Silent Hill did.

Of course I wasn’t the only one who felt that way: the game would go on to sell over two million copies (a lot back then!), and ended up on many “Best-Of” lists throughout the history of the first Playstation.

Silent Hill 2

2001 would see a new Sony console, and a new Silent Hill too! Sadly it would take me a couple extra years to experience this one (it took a lot of allowances to save up for that sexy black PS2). The Silent Hill sequel would up the ante on every single element that the first game introduced. The game would be heralded by many (even to this day) as both the best survival horror title in gaming history, as well as the most terrifying game of all time.

I feel just as strongly about it: no movie, no game, no piece of media has terrified me on the same level that Silent Hill 2 has. Those damn nurses all over that disgusting hospital, the introduction of the now iconic Pyramid Head, the insanely deep plot elements and extremely disturbing overtones, all topped off by the hauntingly beautiful score of Akira Yamaoka.

‘Silent Hill 2’ fuels nightmares to this day.

The plot would follow newcomer James Sunderland on a mission to the cursed town. He receives a letter from his thought-to-be-deceased wife with a request for him to meet her there. Everything goes to shit of course, and the beautiful place from James’ memories becomes a horrible nightmare. The game was ripe with new characters, previously untouched subject matter (for any game), challenging puzzles and countless terrifying moments. Though a few years older than when I played the first title, I still found myself turning this one off constantly. Silent Hill 2 was simply too stressful.

Silent Hill 3

2003 would see the series’ third entry (aptly titled Silent Hill 3). The third chapter would feature the series’ first female protagonist. Unlike Silent Hill 2, which was a new story altogether, the third game acts as a direct sequel to the first and expands heavily on the overarching themes of that game.

You find yourself in control of the teenage Heather as she finds herself drawn to the horrific town. The cult from the first game has some special plans for her, and she’d like to stop these plans before they come to pass. You’ll get to visit the series’ staple hospital in Silent Hill 3, and some new locales as well, including an amusement park that’s straight out of a horrible nightmare.

The third game would have you ending nurses in style.

At this point, people were starting to get a sense of deja vu with the series. Though each game features largely different stories, the gameplay had remained the same throughout the franchise. Combat was clunky, and though you would typically visit different locations in each title, the method of progressing through each one was very similar.

Despite this fact, Silent Hill 3 still received mostly positive reviews. Though I definitely felt that familiar feeling, the game itself was still a blast to play through. In any case, the thing that the Silent Hill franchise has always been best at is atmosphere, and Silent Hill 3 may have the heaviest atmosphere of them all. While the story overall may not have been as powerful as Silent Hill 2, the strong sense of connection with the first game made the entire experience feel much larger in scale. Silent Hill 3 was also praised for its graphical prowess and remains one of the best looking PS2 titles to ever be released.

Silent Hill 3 is also the basis for the upcoming film Silent Hill: Revelation 3D.

 Silent Hill 4

Silent Hill 4 came just a year later, and was both a breath of fresh air and the first misstep in the iconic series.

The game takes more of a Silent Hill 2 approach to plot, meaning Silent Hill 4 is not related to any of the previous games. It instead tells the tale of Henry Townshend, a lonely introvert that couldn’t leave his apartment even if he wanted to. The front door won’t open, the windows are locked, and the phone doesn’t work. He’s stuck in every sense of the word, and has been for days. He wakes up one day to a strange tunnel in his bathroom and has no choice but to enter it.

Better out than in I guess!

The game never actually takes you into Silent Hill. Instead you’ll learn about the plot and mythologies by visiting surrounding areas. While weird (if you’re playing a Silent Hill game, you’re likely looking to visit the town), it was also welcome to visit locations that we hadn’t seen before.

Konami tried to respond to some of the gameplay criticisms that the last game received by introducing a first-person element to the title. Any time spent in Henry’s residence would be spent in the new perspective. It certainly added a new level of fear to the game, as your field of view is simply much more narrow than you’re used to. There is much less to be afraid of in the apartment however, so the first person elements tend to get old rather fast.

I still had a lot of fun with Silent Hill 4, but it was definitely the weakest of the Team Silent developed games. It simply isn’t overly memorable, and feels much more like a spin-off than a main title.

Silent Hill 4 would also be the last game developed by Team Silent before they were disbanded by Konami in 2005.

Silent Hill Homecoming

I was an 17 year old broke high school student on the day that Silent Hill Homecoming would hit store shelves. I decided to skip school that day and wait for my local Blockbuster to open. I had to use both straps on my backpack as it was stuffed full of games to trade in (not because I wanted to trade them, simply because that was the only way I’d be able to get the game home on launch day). I still recall racing home only moments after the store had opened, gleaming with excitement and eager to place that disc into my PS3.

I was instantly in awe with the graphics and sound, the insanely crisp voice acting, and the other technical achievements that Homecoming had to offer. The realization didn’t set in for an hour or so: this was not a Silent Hill game. Sure it looked like Silent Hill, and an insanely beautiful rendition of it at that, but the game just felt off.

The game may have stunk, but boy did it look good.

As I mentioned above, Team Silent was disbanded soon after the release of Silent Hill 4. Konami entrusted Double Helix Games (a company that didn’t have the greatest track record) to develop the next iteration of the series. People were excited to see a western developer take on the horror franchise, but sadly, the game did not turn out as good as it looked.

Silent Hill Homecoming was a much more action oriented title than any of the games we’d seen before. If I remember correctly, guns were much more plentiful and enemies tended to go down without much trouble. This was severely detrimental to the experience: in past titles you’d typically turn to running before you’d stand and face an enemy, but in Homecoming you feel like it’s never necessary. The combat controls were completely reworked for this game, but the sheer amount of combat you would face highlighted the fact that it was still clunky as hell. Homecoming was also the first title that gave the player complete control over the camera. In this age it’s basically a requirement to have this “feature”, but again, in a title like this it can hurt the experience: while past games had you moving slowly around corners in case of a surprise attack, in Homecoming you could simply look at where you were going before you got there.

I’m still pretty torn on Silent Hill Homecoming. On one hand, you have a visually (and audibly) beautiful rendition of the town and the terrors inside it, but on the other, the game severely lacked the terrifying elements of the older titles and was rarely, if ever scary. You could fairly easily have removed the fog and threw another title on the box, and few people would ever know, it simply felt that different.

Silent Hill: Shattered Memories

December 2009 saw the release of the only Silent Hill title for a Nintendo console (though it would later release for PS2 and PSP). The game was a reimagining of the first Silent Hill, and kept only the premise of Harry trying to find his missing daughter. Nearly everything else was unrecognizably different: the plot and characters within it were not the same, and even the world of Silent Hill had changed from a fog covered plateau to a frozen wasteland. Combat was completely removed from the game, leaving you only able to run from any of the monsters you may encounter.

I was so impressed with Shattered Memories that I nearly played the entire game in one sitting. Thinking back on the title, I can’t really think of anything that I didn’t like about it. The story may not be as strong as what Silent Hill 2 had to offer, but by far, Shattered Memories was the best survival horror title in years.

More like shattered expectations.

I was really impressed with the original content that Climax Studios added to the franchise as well. Shattered Memories opens with a creepy first person psychotherapy session that asks you to answer questions honestly. These sections are interesting, thought provoking, evocative, and also effect what you’ll see during the time you’ll spend in Silent Hill: NPC characters will look and act differently, and entire areas of the game may be different or inaccessible, all based on the choices you make.

The game was also a perfect fit for the Wii, and the motion controls made you feel like a much bigger part of the experience. The luminosity of the town tends to be very low (of course), but pointing with the Wii Remote gives you full control of the ever important flashlight. You would also receive the occasional phone call in the game, and the rarely utilized Wii Remote speaker would act as your earpiece. It’s pretty creepy listening to screaming characters when the sound is emitting so close to your ear.

Cell phone stuff was VERY cool.

Sadly this would be the only Silent Hill title that Climax Games would get to develop. Though this was Konami’s most successful Silent Hill in some time (quality wise anyways), the next title would again go to a different developer. Silent Hill: Shattered Memories would also be the final title composed by series regular Akira Yamaoka, which was a sad day for series fans as Akira’s beautiful music was always one of the strongest elements of any Silent Hill title

Silent Hill: Downpour

Silent Hill: Downpour released six months ago to mixed reviews. For some reason I was still excited for the game, though previews looked muddy and gameplay looked clunkier than ever.

I took in every moment of the game that I could, but it turned out even worse than anticipated. Downpour was filled with technical issues that were never apparent in prior titles, including constant (constant) framerate issues (sometimes dipping into single digits), freezing, and audio sync issues (or missing entirely) among others.

The plot was decent enough: inmate Murphy Pendleton would find himself near the ill-fated town when the bus he was being transported in was destroyed. After discovering what was in store for him, Murphy’s main mission was simply to find a way out alive, though he didn’t seem opposed to doing weird side tasks along the way.

Welcome to Bright Falls… Oops, wrong game.

Silent Hill: Downpour was the franchise’s first (and hopefully only) attempt at an open world game. It was stupid. Sure it was cool to be able to run around the whole town at your leisure, but that fact that the town was basically empty and that you could interact with very few of the buildings made the majority of the experience extremely boring. You could literally run around for the better part of 20 minutes without anything happening. It was also hard to tell at times if the quest you were attempting actually had anything to do with the story, or was just some sort of side silliness.

Downpour is also the epitome of bad creature design. The Silent Hill games of yore to this day have some of the most atrocious, disgusting, disturbing, amazing monsters you could imagine. Those creatures fit the town and the subject matter perfectly. While wandering the streets (and many other areas) of Downpour, you’ll likely just see the same zombie man or woman over and over again. They look bad, their AI is bad, and they’re so easy to take down that you’ll never, ever fear them.

You’ll be seeing her A LOT

Downpour was not all bad of course. The sound design was excellent for the most part, and though Akira Yamaoka would not return to compose this game, Daniel Licht managed to fill his shoes pretty well. Combat, though dragged down by the awful AI, played better than any Silent Hill title before it. Developer Vatra Games also added a stereoscopic 3D option to the PS3 version of the game, which was very welcome and gave a new dimension (haha) to the few scares that the game did offer.

Closing Thoughts

It wasn’t until beginning this retrospective that I realized just how far the mighty had fallen. Over the last 8 years, nearly everything the franchise had to offer has been of dismal quality compared to the titles we used to get.

What used to be one of Konami’s first-tier games seems to have become a joke even to them: the company entrusted a mobile developer to remaster Silent Hill 2 & 3 in HD, and it seems as though the “remastering” was never actually completed before release. In many cases, the Silent Hill HD Collection looked noticeably worse than the original PS2 titles, and had a myriad of issues that were not present in the source material. Konami eventually issued a statement saying that they could not fix the game, but would be happy to exchange it for another title. This is something I’d never heard of before, and basically showed us that Konami just didn’t give a shit about the game. This being said, Silent Hill: Downpour was released just one week earlier, and the insanely distracting technical issues present in that title as well made it feel as though it was not an isolated incident.

All this being said, I’m quite looking forward to Revelation. The first Silent Hill film was nothing to write home about, but if it did anything right, it was taking the source material seriously. Creatures and music were ripped right from the game and thrown onto the silver screen. The town looked fantastic and had a wonderful atmosphere. Though the plot was a nigh-unrecognizable amalgamation of series’ themes, the film felt mostly coherent, and in my opinion is probably the best video-game adaptation to this day (though that’s not saying much). If Revelation can at least match that, it will be well worth my $10.

If you’re looking at getting into the Silent Hill series, your best bet would be to start with Shattered Memories. Again, it’s simply a great re-imagining of the first game for the current generation. Silent Hill 2 and 3 hold up well and are fantastic stories, but I’d try and track down the original versions and skip the atrocious HD Collection altogether. Unless you can find Homecoming or Downpour for dirt cheap, I’d avoid those ones too, as they are definitely the biggest disappointments in the series. Silent Hill 4 is not bad, but is mostly unrelated to the other games, and definitely is not one of the necessary games to play.

I hope that one day Konami realizes what they’ve done to the series. I hope that they decide at some point to take Silent Hill seriously again. When this happens, I think we’ll get another game worth playing. Until then, you could always catch up with Resident Evil.

In my restless dreams I see that town… Silent Hill. Cue Theme of Laura:

Make sure to let us know what you think of the series, and of course if you agree or disagree with what I had to say!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week’s premiere was an action-packed introduction to the venerable prison setting from the ongoing comic. That ~42 minutes must have had more zombie-slaying in it than the entirety of the second season, and I think I can speak for most of us when I say that it was a welcome deviation from what we had grown to expect.

Ratings fell slightly (13%) from the 10+ million viewer premiere, though the 9.5 million of you that tuned in still made The Walking Dead the most watched show all week. Sounds to me like you’re all infected with some sort of zombie-fever (let’s just hope it’s not the same one from the show!). I’d also like to welcome DISH subscribers back to the apocalypse, as this week AMC and DISH seemed to settle their dispute, and the network has already returned to the provider’s roster.

As usual, there will be plenty of spoilers below, so consider yourself warned!

Episode Thoughts – “Sick”

The closing moments of Seed were among the most intense that the show has offered thus far. Hershel receives an unexpected bite in a walker heavy area, which forces the group to push forward without the quiet calm they would typically progress with. Drastic times of course, call for drastic measures, and Rick (likely thinking only of the baby on the way) decided to remove Hershel’s leg in an attempt to save his life. The final seconds of the episode would shockingly (or not) reveal that the groups new home was not as empty as they had initially thought, as five of its previous inhabitants still resided there.

I wonder how this will turn out.

Sick thankfully opens right where last week’s cliffhanger left off. Each group looks confused at the presence of the other as Hershel bleeds-out all over the floor. Rick and friends rush to get Hershel back to the others, while the former inmates follow close behind, eager to see the other side of their newfound freedom. The scene closes with a close-up of Hershel’s now missing leg before cutting to the opening credits. Awesome.

First they wreck his farm, then they take his leg.

Rick, Darryl, and T-Dog try to reason with the inmates (who state that it’s their prison since they were there first) while the others try to tend to a quickly fading Hershel. A very cool realization in this scene is the fact that none of the inmates have any idea what is going on in the outside world. While Rick’s gang has lost all hope for any sort of rescue,  the inmates still speak of hospitals and police. The realization wasn’t as effective as it could have been however: upon Rick explaining that everything was gone, that nearly everyone was (un)dead, none of the inmates seemed particularly bothered by it. Shouldn’t they be shitting their pants at the fact that the world they once knew is gone forever?

Things eventually cool down, and an agreement is established between the groups. The inmates would give half their remaining food to the hungry survivors, and Rick & friends would help clear out another cell block for the inmates to stay in. After that point they agreed to leave each other alone.

He didn’t last long, but he was creepy as hell.

I feel like I need to talk about Tomas for a second. He quickly establishes himself as the leader of the prison inmates, and while his performance seems sometimes exaggerated, the dude is freaky as hell! He starts off simply looking intense, but when one of the other inmates is bitten, Tomas goes batshit crazy, furiously stabbing and beating his former friend, over and over until he dies. The look in his eyes here seems as though he’s thoroughly enjoying the experience too, like he’s been just waiting for an excuse to kill again.

I was very interested to see where the writers would take this character, but Tomas doesn’t end up lasting long. When Rick appears to be the source of Tomas’ aggression, Rick feels the need to kill Tomas before the same is done to him. While I was sad that we wouldn’t get to see more of the character, it really showed just how much Rick has changed during the course of the series: he definitely isn’t as soft as he used to be and is not willing to risk another Shane-like descent into madness. Rick kills another inmate before the interaction is over, showing that maybe he’s starting to lose it himself.

Hershie’s not looking so hot.

The rest of the episode largely revolves around Hershel, who appears to be ready to pass. Maggie seems to lose hope rather quickly that her father can pull through, while surprisingly Beth (who was ready to end it all just a short time ago) remains hopeful that her father could survive. A much more mature looking Carl puts it on himself to find medical supplies (in turn, likely saving the man that saved him last season), much to the dismay of fan-favorite (not) Lori, who scolds him for trying to go alone. It appears as though Hershel will pull through thanks to the mother and son, which is definitely good for the survivors (plus, they now know that if a bite can be removed quickly enough, survival is possible).

So gross, yet so satisfying.

Sick does have a scene that definitely lives up to the episode’s title. In short, Carol doesn’t think that Hershel is going to make it, and that helping Lori give birth will fall to her. She has never performed a caesarean before, and would like to practice before the real thing. What happens next was absolutely disgusting (in the best way possible), and will definitely stick with me for some time.

Overall, I didn’t enjoy Sick as much as I did the previous episode. After a strong opening and a few other great scenes, this chapter’s purpose leaned more towards setting up things to come. I still had a blast with it however, and of course we’re still so early in the season that an episode to set things up was likely very necessary. It looks like shit is definitely about to go down based on the preview of next weeks episode. Again, I’m very glad to call myself a fan of The Walking Dead again, and the new season at this point is exponentially better than the last one.

Have a look at the preview for next weeks episode, and make sure to let us know what you think!

Comic Comparison

While last week’s premiere fit in very nicely with Issue 13 of The Walking Dead, Sick seems more like a loose amalgamation of the next few. Both media begin with an introduction to the inmates, but present them in a much different manner: while the shows inmate’s are introduced during a time of extreme crisis, the comic starts them off in a much friendlier way.

Series’ prisoners come with guns drawn, while the comic begins with an offering of food.

While the end of the episode would see three inmates dead, the comic took much longer for any of them to perish. Fittingly, Rick would do the deed both on paper and on the screen (though the comic would give him a much better reason to do so).

Both by Rick, but for very different reasons.

I wondered just how close the show would be able to follow at this point: Kirkman’s work featured a much larger group when the survivors arrived at the prison, and more than one of them would find themselves dead before many more issues passed. The subject matter in the comics is also much more disturbing at the start of the prison arc: it deals with a suicide pact between two young lovers and the brutal murder of two children. As much as TV viewers may love seeing zombies get blown to bits, I’m sure AMC would be receiving a few angry letters if young kids were thrown into the fold.

Issue 14 would also see Hershel, Glenn, and family return to the book due to Rick’s belief that the Prison would be a safe haven. While the show has him physically broken due to the bite on his leg, the comic has two of his children be the murder victims, an outcome that should be much harder on a man than a missing leg. Rick is the reason that Hershel came in the first place, and feels personally responsible for the children’s deaths.

Lori and Rick also don’t hate each other in the comic, something that definitely can’t be said for the series.

Again, the episode overall strayed from what Robert Kirkman was doing with his storyline, but due to the book’s extremely graphic nature, I’m not sure that it could have been done any other way.

The book is fantastic at this point, as was the episode, and I’m happy.

Hopefully with the introduction of The Governor and Michonne’s continuing storyline, the fork that has been created will come together once more. In any case, if the rest of season 3 retains the quality of the first two episodes, it will by far be the best season yet!

See you next week!

Side note: if you’re not yet into the book, but want to be, take a look at the collector’s edition of Telltale’s adventure game version of The Walking Dead. It comes with the first 48 issues, as well as a game that is the best version of TWD yet!

 

We’re less than 12 hours from the release of the trailer for the Iron Man 3, and Paramount continues to tease us eager fans. This morning the company released two new images from the film, a second preview of the upcoming trailer. Paramount has now released an official poster and our first look at Ben Kingsley as The Mandarin (photo from EW).

Check them out below, and let us know what you think! Are you counting down the hours like I am?

We’re still 7 months away from the release of JJ Abrams second Star Trek film, Star Trek Into Darkness, but it looks like you won’t have to wait quite that long to head back to the final frontier.

Bleeding Cool has revealed that a prequel comic titled Star Trek Countdown To Darkness will launch in January. The book will be a four issue mini-series that leads directly into the upcoming film.

Nothing is known about the plot at this point, but I’m sure we’ll get word of that soon!

The countdown to the motion picture event of 2013 begins here, in this blockbuster 4-issue prequel mini-series that sets the stage for the upcoming STAR TREK film! Like the best-selling STAR TREK: COUNTDOWN in 2009, this all-new series leads directly into the next movie, with a story by STAR TREK writer/producer Roberto Orci and Mike Johnson (STAR TREK ongoing series), and drawn by the original STAR TREK: COUNTDOWN artist, David Messina! STAR TREK 2013 PREQUEL is the can’t-miss lead-in to the new adventures of the Enterprise crew!

Will you be picking this one up? Are you looking forward to Star Trek Into Darkness?

It’s a happy day for DISH subscribers (finally). As many of you know, an ongoing legal battle between the television service provider and popular network AMC has left the channel off the roster for nearly six months. The lawsuit has now been settled, with a 700 million dollar payment headed AMC’s way. The channel (and its affiliates) will resume airing on DISH tonight!

AMC is an extremely popular network. It’s the home of shows like Mad Men, Breaking Bad, and The Walking Dead. People were (understandably) pretty upset when the corporate disagreement began, as it meant they would have to resort to other means to watch their favourite shows. AMC was nice enough to stream the premieres of their biggest shows, Breaking Bad and The Walking Dead online for the customers that would be missing out (though what about the rest of the season!?)

As the battle proceeded, DISH maintained that the dispute was over carriage fees, while AMC stated it was due to a broken contract.

In any case, welcome back DISH subscribers! Are you ready to get your Walking Dead on tonight?

I’m sure I don’t need to give Telltale’s version of The Walking Dead any introduction: we post about it so much you’d think we were on Telltale’s payroll (we’re not). The game is simply an incredible experience, and at this point in 2012, is my game of the year.

The Walking Dead is of course an episodic, downloadable title. Downloadable doesn’t work for everyone though. Maybe you’re afraid of online purchases (what year is it again?), or maybe you just want a physical disc that you can carry with you through the apocalypse. In any case, Telltale’s got you covered.

We reported back in September that the game was set to get a physical rendition, and today IGN made that fact even cooler. The Walking Dead will get a great looking collector’s edition, set to launch on December 4th. The package will include the following:

-The Walking Dead game featuring all five episodes
-The Walking Dead: Compendium One (collects the first 48 issues of the source material, -featuring exclusive art by Charlie Adlard)
-Collector’s box featuring exclusive Charlie Adlard art

This edition will be exclusive to GameStop, and Telltale noted that it will be in extremely limited quantities. It’s also pre-order only, so you won’t see it on the shelves after the fact. The game will also get a standard edition for a cool $29.99.

If you haven’t yet played the game, and were planning to wait for the physical edition, you should head to GameStop and get your name down for this bundle. Also, feel free to check out our reviews for the already released episodes (though not until you’ve played the game)! You can find them here, here, here, and here.

What do you think of the game? Planning on picking up the physical edition?

Source: IGN

Machinima has just debuted a new trailer for the upcoming Bioshock Infinite, and damn does it look good.

The preview isn’t overly long (clocking in at just under two minutes), but it shows us a bit more of what we can expect from the title. It looks absolutely amazing, and I don’t want to give anything away, so just check the trailer out for yourself.

I’m a huge fan of the Bioshock series. The world that irrational created is extremely hard to match in atmosphere and terror, and its quite the achievement to wrap such a fantastic game around the world as well.

I’m eagerly awaiting Bioshock Infinite, and can’t wait to pick it up on February 26th, 2013 (also my birthday!).

Fans have been working on re-energizing Tony’s armor for a few days now, and it looks like we’ve finally been successful! Just two days before the trailer is set to premiere, we now get a preview of what’s to come.

Check out the preview below and let us know what you think!

Iron Man 3 hits theatres on May 3rd, 2013. Here’s a plot refresher for those who need it:

“Marvel Studios’ Iron Man 3 pits brash-but-brilliant industrialist Tony Stark/Iron Man against an enemy whose reach knows no bounds. When Stark finds his personal world destroyed at his enemy’s hands, he embarks on a harrowing quest to find those responsible. This journey, at every turn, will test his mettle. With his back against the wall, Stark is left to survive by his own devices, relying on his ingenuity and instincts to protect those closest to him. As he fights his way back, Stark discovers the answer to the question that has secretly haunted him: does the man make the suit or does the suit make the man?”

The CW’s new superhero show Arrow premiered just two weeks ago to rather impressive numbers. We’ve now seen two episodes of Teen Dream Oliver Queen, and the man himself, Stephen Amell recently had a few words to say regarding some of the ciriticisms the show is receiving.

Many people are hailing Arrow as simply a Nolanized version of Green Arrow, or that the show is simply Batman starring a different millionaire. While you can definitely (definitely) see these themes in the show, Amell wanted to let you know just why in a recent interview with The Vancouver Sun:

Arrow’s aesthetic has been compared to Christopher Nolan’s Dark Knight films.

The idea was to make it real…

As real as one can make a superhero show.

As real as you can make it. Now, I understand it’s TV and fantastical things are going to happen but as real as possible and that naturally takes you into the Chris Nolan universe.  If you want to be snarky about it you can say, ‘Well, they’re copying Batman.’  Batman works!

Nolan took his cues from the comic books, which were made to be a darker version of Batman.

And we’re basing large parts of Arrow on Green Arrow: Year One. In Green Arrow: Year One there are tons of people on the island, he gets hooked on heroin, people leave him for dead, really awful things happen to him and I think people want to see a superhero that can be injured. People want to see a super hero, I think, who is emotionally fragile; that had to make real sacrifices.

What he says definitely makes sense: Arrow is simply trying to take a more realistic approach to the Green Arrow story. In a post Batman Begins world, what realistic take on a superhero won’t be compared to Nolan’s work?

Whether you believe it or not, it’s certainly an interesting point, and an interesting interview!

Have you been enjoying Arrow? What are you most looking forward to seeing in the show?

Source: The Vancouver Sun

Good Old Games has just launched a promotion that’s simply too fantastic not to talk about. If you’re a fan of older Interplay titles, you’re not going to want to pass this up.

The promotion is pseudo Pay-What-You-Want (akin to the wonderful Humble Bundle). You can pay anything you want for a set of 8 titles, if you go above the average you’ll get 12 more, and anything about $34.99 will get you another 12 for a total of 32!

Here are the games:

Pay anything (8 games):

-Conquest of the New World
-M.A.X 1+2
-Jagged Alliance 2: Unfinished Business
-Shattered Steel
-Screamer
-Evolva
-Kingdom: The Far Reaches
-VR Soccer ’96

Paying above the average (currently $14.00) will add the following:

-Freespace 1 + Expansion
-Giants: Citizen Kabuto
-Descent 3 + Expansion
-Stonekeep
-Castles 1 + 2
-Lionheart: Legacy of the Crusader
-Messiah
-Battle Chess Special Edition
-Die By the Sword + Expansion
-Earthworm Jim 3D
-F/A-18E Super Hornet
-Invictus: In the Shadow of Olympus

$34.99 or higher will add the following, bringing the total to 32 games:

-Fallout 1
-Fallout 2
-Fallout Tactics
-Freespace 2
-Descent 1+2
-Redneck Rampage Collection
-Sacrifice
-Earthworm Jim 1+2
-MDK 1+2
-Shogo: Mobile Armor Division
-Kingpin: Life of Crime

That’s quite a lot of games! Of course there are plenty of classics in the list (as well as some games I’ve never heard of). The package is well worth it for the classics alone! As a bonus, if you decide to go for the top tier, GoG is including 21 soundtracks from the games, and some other goodies as well!

Are you planning on picking this package up? Which games are you most excited for?

Again, the games are all available from Good Old Games 

Well, we may not be getting the Community premiere that we were all eagerly awaiting (nor even a date when we might be able to see it), but today the cast released a small gift for us fans that may slightly soften the blow.

If you weren’t yet aware, sorry to be the bearer of bad news, but the fourth season of fan-favourite Community will not be airing tonight. NBC made the announcement that they do in fact hate us, just 10 days before the scheduled premiere date.

The cast released a hilarious and cool video today, showing that they’re thinking of us fans. I don’t want to spoil anything, so just give it a watch below, and let us know what you think!

Season 4 of Community premieres… someday.

As we all know, a Kickstarter for a film adaptation of the much loved comic The Goon was introduced at last weekend’s New York Comic Con (side note, funding is currently sitting at 37%, tell your friends!). David Fincher is set to direct the feature, which was introduced to him by friend Tim Miller.

A fan on the Kickstarter page recently asked about progress on the Deadpool film. Tim Miller, who is currently set to direct the project, had some unfortunate (if not expected) news:

“We’ve turned in an amazing script and done some early tests and visual development that–I’m confident–would get the fans stoked. And Ryan still loves the project. So it’s really up to Fox as to whether or not the film happens–all I can do is hope (and beg periodically) that it be allowed to move ahead. “

The news is basically a confirmation of what many of us expected. The film hasn’t been officially canned, but it seems as though it’s been sent down to development hell, unlikely to see the light of day anytime soon. Definitely a sad realization for all us fans.

The one sliver of hope here may be the fact that Mark Millar is consulting on all of the Fox’ Marvel properties. If anyone can get Deadpool off the back burner, it’s going to be him.

How excited were you for this movie to happen?

Source: Kickstarter

I’ve been a big fan of the Paranormal Activity series up to this point. The first film was an incredible success story that you don’t get to hear too often these days: Oren Peli crafted the first film with a few friends in his own house, and after a few years of unsuccessfully trying to sell the finished product, Paramount would pick up the $15,000 picture which would gross nearly 200 million. The sequels would go on to mostly build on that success, and weave a clever tale of haunting that spanned the entirety of the first three films.

The first movie managed to feel like a breath of fresh air in the crowded horror genre. It would go on to launch the “found footage” craze that nearly every film seems to take on these days (other films used the style first of course, but many people seem to forget that fact). Paranormal Activity was a simple story of a haunted house (or so it would seem) and its living inhabitants, that would be told with an incredible amount of polish. Just as Jaws made moviegoers afraid to step into the ocean, Paranormal Activity made people afraid of their own homes. I personally know some folks who felt the need to sleep with their lights on for days after seeing the first film.

I was equally as impressed with Paranormal Activity 2. Instead of the forced perspective of the single camera first film, the sequel managed to get cameras all over the house and have it make sense. The plot managed to coherently span from long before the first film would have started, to just after it ended. It also managed to expand on the mythology introduced in Paranormal Activity in a way that felt completely natural, and arguably in a way that even improved the plot of the first film.

Paranormal Activity 3 would turn back the clock to 1988, and show us just how all the activity began. Again, this sequel expanded on the plot and mythology of the first two films, and made the series most powerful when thought of as a whole. It also revolved around children, which added at least a few levels to the creepiness of the picture.

This is where I feel like Paranormal Activity 4 takes its first misstep. The film opens with a quick recap of the end of the second film before jumping ahead 5 years (to 2011), and introducing us to a new, unrelated family. This immediately breaks a lot of the connection to the first few films. I don’t really know how it could be done differently, seeing as Kristi died and the end of the second movie, but it simply doesn’t work for me here. We’re introduced to a slew of new characters that really have nothing to do with the last ones, and we’re expected to care about them before shit starts to go down. The biggest problem with the film is just that: I don’t care. In all cases, Paranormal Activity 4 feels more like an uninspired spin-off than any sort of sequel.

Our main character, a new family’s teenage daughter.

The plot of this fourth film has also taken a turn for the worse. Katie (from the other movies) and her “son” Robbie live across the street from this new family. Katie (somehow with a new identity as you’d think the police would be after her) ends up being taken to the hospital, and as Robbie has no other family, is set to spend a few nights in this new house. As in the second film, our main character falls to the family’s teenage daughter. She happens to have an annoying-as-hell boyfriend who happens to record her sleeping via Skype (weird as hell, right?), when he sees something odd. The youngsters determine that they want eyes all around the house to check for any other weird happenings, before realizing that Robbie seems to be the source of them. Instead of security camera footage or old home movies, the feeds we’ll be looking at are those of all the many computers in the house. I’m afraid that I simply couldn’t suspend my disbelief here. The video feeds are way too high quality to be coming from these computer webcams, and magically these hard drives never seem to fill up despite these videos recording 24/7. There are also numerous scenes in the film where the computers are most definitely sleeping, as in you can audibly hear them waking up, and yet they’ve managed to keep recording the entire time.

Kinect comes up CONSTANTLY

The real star of Paranormal Activity 4 seems to be the fucking Microsoft Kinect system. Boyfriend Ben introduces early on that the Kinect shows cool looking tracking dots all over the room when viewed through a camera’s infrared mode. Somehow Ben’s hacking skills get the Kinect recording constant video too, and the film returns to this disco-looking room for a huge amount of the scares that it tries to throw at you. Lame as hell, and an almost laughably impossible situation. There’s even a scene that insinuates that the freaking kid was playing Kinect with the ghost…

The Blu-Ray casing should feature this sticker.

For me, the only real saving grace in the film is its conclusion. The Paranormal Activity franchise always manages to do endings extremely well, and the fourth film is no exception. The ending was creepy as hell and definitely made me jump more than once. This also left me feeling slightly more positive when the credits began to roll, though that likely was just because the movie was over. It also doesn’t really leave much setup for another sequel as the other films have, so I really wonder where they’ll end up going with the franchise.

Again, I was a big fan of the series, and very impressed at the way the creators managed to weave the first three films together and have everything make sense. Paranormal Activity 4 forgoes all of that, and instead introduces a lame plot, with lame characters, and scares that by now we’ve seen multiple times (how many times can we be terrified at a slightly moving door).

Paranormal Activity 4 is by far the worst film in the series. Hopefully the inevitable fifth film can bring back the things that this one was lacking (nearly everything). In any case, I know I’ll be going into the next one with caution.

Paranormal Activity 4 scores an Kinect Ready 1.5/5.

In any case, let us know what you thought of the film if you end up seeing it!

Here at Geekscape we’re pretty fond of Charlie Adlard. Of course he does some fantastic work on each issue of The Walking Dead, but he was also nice enough to do an interview back at SDCC, and also provided an extremely neat SDCC exclusive poster for the upcoming Geekscape produced Doc of the Dead. Today revealed a neat little piece of Adlard related news that I thought fit to share with fellow fans.

November will see the launch of a new ongoing series that I’ve been looking forward to for some time. Clone follows the tale of a man who discovers that clones of himself exist, and that those clones are coming for his family. Image announced today that Charlie Adlard will be providing a special variant cover for the first issue of the series.

Have a look at the cover below, and let us know what you think! Are you planning to pick up the book?

Deadline has reported that the remake of the much loved 1983 crime thriller Scarface is set to be rewritten. Paul Attanasio (Donnie Brasco, The Good German) is set to redo the script, which was originally penned by David Ayer (End of Watch, Harsh Times).

The film is said to be a contemporary spin on the 1983 title, which itself was a loose remake of the 1932 film of the same name. As with the 1983 version, the new Scarface will not be a direct remake, and instead will simply build on the themes and common elements of the previous films. This means that while the story and characters may (or may not) be different, the overall flow is likely to be the same: an outsider works their way up to kingpin in a criminal underworld, only to be consumed by their newfound power.

What did you think of Brian De Palma’s version of Scarface? Had you been looking forward to the remake?