Briefly: We’re barely a month and a half away from a new killer app for Nintendo’s Wii U, Mario Kart 8, and the publisher has just debuted a new trailer for the anticipated title.

The trailer showcases the absolutely beautiful new game (who said that the Wii U didn’t have good graphics), and gives us a peek at some of the new tracks in the game, including a spectacular looking Rainbow Road. You’ll also notice a couple of new items in the mix, and we can’t wait to try them out.

Here are some of the game’s new features, which were just announced by the big N:

Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.

Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history.

New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward.

New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses.

Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

Take a look at the new trailer below, and let us know just how excited you are to pick this one up.

In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

If you ever told me that Sonic The Hedgehog would appear in the land of Hyrule, I would’ve thought you were one of those funny kinds of people. You know, the ones who thought Sonic 06 was a great game. But after today, it looks like this mash up is really a thing, courtesy of the FREE Legend of Zelda DLC for Sonic: Lost World.

Coming on March 27th, the trailer shows Sonic speeding through Hyrule with a variety of creatures from various Zelda games in tow. What really sent my hype levels into the stratosphere was the idea that Hyrule seems to be somewhat of an open world. While the interior dungeons seem to take the form of a traditional Sonic level, the fact that Sonic can actually explore the kingdom while seeking out Rupees and Heart Pieces sounds amazing! The hedgehog is even sporting Link’s green tunic! Let’s just be happy that he doesn’t use a sword though. We know what happened the last time we tried that…

A new Sonic DLC was teased along with the Yoshi DLC that came out a few months ago, but to actually see it in action makes it seem like Sonic Team went above and beyond with the fan service with this one.

Do you still have your copy of Sonic: Lost World? Or is this enough incentive for you to pick it up? Of course, you’d actually need to buy a Wii U first. If you need help deciding, check out the trailer below and confirm how awesome this is in the comments!

Source: IGN.com

While we might not be getting a sequel to The Last Of Us anytime soon, we could be getting the next best thing instead if a recent report is to be believed.

In an interview with the Turkish website Multiplayer,  PlayStation’s Eurasian Software Market Manager Sercan Sulun stated that the game that many consider 2013’s game of the year could be heading to the Playstation 4 as early as this summer, complete with enhanced graphics and the Left Behind DLC included on disc.

The translation states:

“There is no information about a new The Last of Us game but I can share this knowledge; as of this summer, The Last of Us will be on the PS4. Both on PSN and physically.”

“The PS4 version will also include the DLC so you will be able to play ‘Left Behind’ as well.”

This is good news for someone like me who never picked up the original and is DYING to play something great on the PS4, even if it’s a port of a game that’s less than a year old. If nothing else, this puts the entirety of the game in one neat package for all to enjoy.

Will you be picking up this version of the game assuming this information becomes official? Comment below!

Source: IGN.com

Last week, Square Enix held a huge launch event for Final Fantasy X/X-2 Remaster, showing off the game’s incredible artwork that had fans lining up for blocks in the killer winter heat. Wait, what? Oh, California, you’re doing it wrong.

If it was FFX related, it was there. From some of the best figures released, to a Blitzball themed Foosball table and even the Producer and Art Director of the game, Yoshinori Kitase and Yusuke Naora, were in attendance to sign freshly bought games for their loving fanbase.

Final Fantasy X EventThey came all the way from Japan, too! How awesome is that?

While fun times were had, surely every fan couldn’t be in attendance, which is why Gallery Nucleus is auctioning off the artwork that was on display! But you only have until tonight to get your bids in, so if you have deep pockets and a love for all things role playing, now’s your chance to own something awesome, like this piece!

Final Fantasy X WakkaWhat Wakka does when he’s not being racist.

Check out the auction at this link! Then come back and tell us what pieces you bought, (or at least wish you could’ve bought).

Briefly: A few days back, Shane published what turned out to be an extremely-legitimate leak of the next Assassin’s Creed game, subtitled Unity.

Today, Ubisoft confirmed the title’s existence with a teaser trailer. Most of the leaked information on the title appears to be correct, including the fact that it will release only on PS4, Xbox One, and PC. Not having to keep older platforms in mind should help Ubisoft craft something absolutely beautiful here; I remember how gorgeous ACIV looked on the PS4 just a few months back, and this will surely blow it out of the water.

Here’s what Ubisoft had to say about the announcement:

We have been working on the new Assassin’s Creed for more than three years, and wanted to find the perfect time to give you an early taste of the game. Apparently though, the Templar Order was hungry to know more right now. To this, we say “Qu’ils mangent de la brioche!” (“Let them eat cake!”). Help yourself to a serving of the first official footage from the next-gen only Assassin’s Creed Unity. Stay tuned – we’ll have many more exciting details for you in the future.

Take a look at the trailer below, and let us know what you think!

Fresh outta GDC, Ubisoft and their team over at Massive produced this fancy little video expanding on their amazing new game engine, Snowdrop.

The more and more I see about this game the more I want it NOW! The environmental inclusion is on a level that you would only see in Pixar movies, and the ease of working on the engine is astounding.

You and your friends can get your hands on The Division sometime in Q4 of 2014 on PC, PS4 and Xbox One.

 

A few weeks ago, this interesting post came up on the NeoGaf forums. It was posted by a user retailing the events that transpired on a plane with someone who was involved in the Assassin’s Creed Development.

So i was on a flight earlier today and playing liberation on my vita when the guy sitting next to me asked me what i thought about the game. I said it was pretty good to which he said that i will probably love the next one too. I told him that i already played black flag to which he smiled at me and said the one after that. Turns out that the guy was someone close to the series (dev/pr) and although he didn’t disclose what exactly his position was, he did give me a fair bit of info on the upcoming title. My day was literally made when towards the end of our conversation he showed me a short clip about the game on his ipad. Mind you the guy was a not a native english speaker so there might be some errors in what he meant and i what i am posting here.

 

set in paris and england (london?)

 

main characters name is arno/harno something. will be heading the french divison of assassins.

 

looks to be set after the ezio period, character had handgun.

 

looks like victorian era judging by the way npc dressed, architecture, horse carriages parked on the streets.

 

Villa management is back. MC has his own villa (guy says its ezio’s villa from AC:B). dunno if it makes any sense geographically or it might be a mistranslation.

 

codename is AC:unity. Not final title, might be battle/fight something (cant remember). The AC logo is cut in the middle like the beyond/quantum break logo.

 

MC has a blue suit with a tinge of red in the clip(might change). looked similar to the ones worn by the Knights in order 1886.

 

from the clip it looks like a cross gen title. Although the guy tells me its next gen only title.

 

Visually looked quiet decent but it was ver early footage. Had fantastic draw distance and crowd density was much higher than the older games despite them appearing/disappearing from thin air.

Much like most rumors on the internet, this particular one was mostly ignored, until today!

The team over at Kotaku got their hands on some sweet screenshots, and a lot of information mostly corroborating the NeoGaf user’s post.

 

The nitty gritty details Kotaku was able to get from their source are fairly promising. Unity, will be released sometime this fall and will be out on Xbox One, PS4 and PC. The other AC title, codenamed Comet, will be out the same time but on PS3 and Xbox 360.

Unity will take place in late 18th century Paris (as you can see in the screenshots) and it brings to the table a new Parkour system. If you peak at the screenshots, you can see that there are buttons assigned to “Parkour Up” and “Parkour Down”. I imagine this little addition will be a huge step in the right direction for the series in terms of navigation.

The feature I a m MOST excited for is the return of the Villa management system. If you remember way back in AC:II, you could upgrade Ezio’s Villa. With shops, vendors, arts and architecture. All these upgrades would bring in money every so often. I LOVED getting my main base all the way upgraded.

No other details have been leaked or released, but expect to hear much more when we get closer to fall 2014.

It’s been rumored, officially teased and now finally unveiled at Sony’s GDC press conference, their foray into the VR Headset field with Project Morpheus. Not to be confused the NASA Project Morpheus, Sony’s Project Morpheus has it’s sights set on the home user.

Speaking of sight, Sony outlined their definitions of what makes a good VR setup. Sight being the driving factor, Project Morpheus relies HEAVILY on the power of the PS4, and promises to give the user total spacial awareness. Second is sound, and Sony has been no slouch when it comes to high quality portable sound. They are focusing a lot of energy into spacial and directional sound. Lastly they want ease of use to perform a vital role in the home VR experience. Project Morpheus mimics the Dual Shock controller and the Move in terms of communication ease.

They listed a group of partners that are already onboard with Project Morpheus, those include:

  • Havok Engine
  • Epic Games
  • Crytek
  • Bitsquad
  • CriWare
  • Autodesk
  • Silicon Studio
  • Unity Engine
  • Fmod
  • Wwise
  • DDD
  • Gigantic

The stats of the device themselves are not to shabby. They include a 1080P screen for each eye, 90 degrees field of view, both an accelerometer and gyroscope and can interface via a USB and HDMI cable.

No release date has been announced.

I personally don’t find VR to be TOO appealing, but Sony really has come out guns blazing. Coupled with the new Move controller and the very power PS4, I don’t think Project Morpheus is going to be a shabby product.

Be sure to check out more GDC coverage right HERE at Geekscape!

Briefly: As short as Metal Gear Solid: Ground Zeroes is (I finished the main mission in 90 minutes, though there are still side missions to complete), it’s also everything that I was hoping it would be. The game is truly the evolution that the Metal Gear series needed, and secured the franchise’s place as the king of stealth action games. I was sure worried about the new camera and viewpoint, the lack of radar, and a multitude of other removals/additions, but, as a life-long Metal Gear fan, I’m very impressed.

The game is also freaking gorgeous.

The story is convoluted as all-hell (in classic MGS style), so if you’re a newcomer (or even if you’re not) the game may not make a lot of sense, but it’s still well worth picking up.

You can take a look at the launch trailer for Metal Gear Solid: Ground Zeroes below, and be sure to let us know if you plan to pick it up!

With Ultra Street Fighter IV’s announcement last summer, along with it came the promise of five new fighters that are ready to jump into the ring. Four of those five included Street Fighter X Tekken alumni Poison, Hugo, Elena and Rolento with the fifth being shrouded in mystery. Some thought it would be Azura, the star of Capcom’s Azura’s Wrath. Not a bad guess considering his game had DLC pitting him against Ryu and Akuma in a Street Fighter type fight. A good guess doesn’t equal a right one however, since Capcom put the speculation to rest with the announcement of Decapre as the final addition to the already large roster.

Who is Decapre and why should you care? As one of M. Bison’s “dolls” from Street Fighter Alpha 3, she was in the background of one of the game’s victory poses. Like Cammy before she escaped, her role is to serve as one of the evil dictator’s hand picked fighters who’s ultimate goal is to serve as an extra body for him to inhabit. Why he wants to place his soul in the bodies of genetically modified girls is anyone’s guess, but hey! I won’t judge.

Watching her in action, Decapre looks A LOT like Cammy. In fact, variations of her Cannon Strike and Cannon Spike moves can be seen in her reveal trailer below, along with Bison’s own Psycho Crusher. Overall, she looks like an interesting blend of playstyles, but I would have preferred someone more original, especially since the other four were essentially ripped from Street Fighter X Tekken aside from a few differences. Of course, we won’t be able to tell for sure until the game releases in June of this year as a DLC add on to Arcade Edition for $14.99. If you don’t own it, a standalone game with all previous DLC included will launch in August for the PC, PS3 and Xbox 360 for $39.99.

Is Decapre going to be joining your go to fighter list when Ultra releases? Is there anyone else you would have rather included? And how cruel was it to tease R. Mika in the trailer? And if your favorite didn’t get included, don’t worry. There’s always “Ultra Super Street Fighter IV Championship Tournament Edition: Arcade 2015” to look forward to. This is Street Fighter we’re talking about.

 

Or at least he should be.

This weekend, it was announced that none other than Nintendo’s own Pikachu from the mega popular Pokemon franchise will be Japan’s official mascot heading into the 2014 World Cup.

It goes without saying that being the mascot for a team heading into the world’s biggest sporting event is a huge deal, but this just goes to show how much popularity the Pokemon series still enjoys. I remember constantly being told as a kid that the series was a fad that would die out when the next big thing rolled around. Well, this is where we find ourselves almost 15 years later. Some fad, eh?

Pikachu cheering gif

The image above features mostly newcomers, including Fennekin, Chespin, Froakie, Litleo, Helioptile and Pancham, who join series vets like Meowth, Squirtle, Bulbasaur, Charmander, and of course, Pikachu. What other Pokemon would make a great team? And where the hell’s Hitmonlee? Let us know below!

Source: IGN.com

If you’re one of the millions of people who have picked up a copy of Pokemon X or Pokemon Y, then Lumiose City is sure to bring up a variety of memories. Whether you remember it for its confusing maze like navigation, its plethora of shops, its Pokemon lab or its infamous glitches, you’ll have one more way to remember this metropolis; as a battlefield.

In a recent Super Smash Bros. For 3DS screenshot, Lumiose City was shown to be a stage for the highly anticipated fighter. Speaking in a way that implied that the entire scope of the city could be part of the playable section of the stage, game director Masahiro Sakurai said,

The Prism Tower rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really.”

No word as to whether or not getting trapped in a taxi and having your save file corrupted will be a stage hazard.

Are you excited to see Lumiose join Saffron City as one of the few Pokemon towns to get the Smash Bros treatment? What stages do you want to see make the cut?

Source: nintendolife.com

While Capcom continues to ignore the Mega Man franchise, series creator Keiji Inafune isn’t shy about his intention to take all of that money his former publisher doesn’t want. First, Might No. 9 was funded thanks to the wildly popular Kickstarter campaign, which has been touted as the spiritual successor to the Blue Bomber. But between raising crazy amounts of money and working on this project, it seems like he had a little something extra planned on the side in the form of Azure Striker Gunvolt.

If Mighty No. 9 is Mega Man‘s successor, than Gunvolt looks like X and Zero traded in their X Buster and Z Saber for a pistol and lighting rods. In the trailer alone, Gunvolt is shown to create electric fields, speed up and slow down his jumps, and destroy screens full of enemies with his powers. Throw in bosses that use portals to transport their blasts, enemies that look like they were ripped straight out of the Mega Man Zero GBA series and a story involving pop idols, and you get a surprising game that few could’ve saw coming. And you know what? I couldn’t be happier.

Don’t believe me? Try watching the reveal trailer and tell me that it doesn’t look great. Gunvolt will release this summer for the 3DS eShop in Japan. There’s no word on a western release, but count on it coming out later this year.

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It’s no secret that Kingdom Hearts has a massive, dedicated fanbase. I mean, they have to be REALLY dedicated to wait so patiently for a sequel that won’t be released until about 10 years after its predecessor. Square Enix knows that, which is why they posted a link encouraging their fans to sound off and provide their feedback towards the series, potentially shaping how Kingdom Hearts III will finally be released in the process.

Most of the questions, (which can be found at this link), are pretty run of the mill, but the most exciting section is asking what fans would want in a collector’s edition of Kingdom Hearts III, with options such as statues, figures, soundtracks, artbooks and making of DVDs. Me? I voted for all of them. I’m a greedy guy.

The survey will only be up until March 14th at 11:59 PM, so all you Sora cosplayers better get on it! Until then, why not relive the amazing moment at E3 when the game was finally announced. We still don’t have a release date, but it can’t be too much longer… Right?

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Demon Gaze, the upcoming dungeon crawling RPG for the Playstation Vita, is looking to get an underworld makeover courtesy of a free Disgaea DLC pack!

For the first month of release, Vita owners will be able to add Disgaea themed party member outfits. Featuring costumes based off of Etna, Flonne, Sicily, Asagi, (who is STILL waiting to get her own game), and of course, Prinny, it’ll be great to see the iconic characters get a nod when Demon Gaze releases on April 22nd.

The Vita is looking to be the place to go for all of your niche RPG goodness. Check out these news screenshots to go with the teaser trailer and let us know if you’re planning on picking Demon Gaze up!

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Since its existence was made known to the public, it feels as though all eyes have been on Titanfall for a variety of reasons. Maybe you’re excited for it because it’s the first from title from Respawn Entertainment, a team made up of former Infinity Ward developers who left their famed Call of Duty franchise due to a very public spat with Activision. Or maybe it’s because you want to see if having a blank canvas can allow the team to revolutionize the first person shooter genre as they’ve done in the past? Of course, it might be as simple as hopping aboard the hype train since the game has been heavily pushed as the flagship Xbox One title since well before the console was released. Regardless of why you’ve been following this giant robot free for all, the million dollar question is whether or not Titanfall lives up to the hype.

Rest assured, the game is fantastic!

The hook behind Titanfall is the ability to control giant mechs, as well as highly mobile pilots in a multiplayer arena like environment. In this aspect, it far from disappoints. Matches consist of two six player teams that go head to head in an all out battle; each of the six team members control pilots, who are soldiers who can be customized with weapons, abilities and gear that’s a mix of standard military weaponry, (such as grenades, shotguns and sniper rifles), and futuristic, more imaginative tools, (like a jet pack that allows double jumps and wall running for easy maneuverability, stealth camouflage that makes you harder to see, and the smart pistol, a weapon that instant kills any enemy that it locks on to). In typical FPS fashion, playing more will level pilots up, which unlocks even more gear to play around with. Most notably, reaching a certain level also earns players Burn Cards, one time use perks that give pilots stronger weapons or tactical advantages that last until their next death.

Titanfall Review Screen 2Pilots are dangerous in their own right.

Of course, we can’t mention gear without the game’s namesake. After a certain amount of time passes, (which can be shortened by accomplishing tasks such as kill streaks), pilots can summon their Titans, the giant mechs that got everyone to care so much about the game in the first place. A ton of depth has gone into ensuring that controlling these behemoths feel like an experience all its own. Almost acting as a separate type of soldier, each one can be equipped with their own weapons and abilities, which includes a magnetic shield that catches enemy bullets and launches them back at whoever you’re kind enough to send them to, or a nuclear detonator that sends your robot into suicide mode when its health is depleted, taking anyone in its vicinity out with it. Despite all of these delightful ways to take out the other team, the Titans never feel overpowered, and more like a temporary way to boost your kill count before it’s inevitably destroyed. Players even have the option to make their Titan go into auto pilot mode and either have it guard a position, or follow wherever you go, so jumping straight into the machine isn’t always the most viable option to go with. Kudos to Respawn for balancing the game in a way that makes pilots just as deadly as the Titans in the right hands, making sure that matches never turn into a game of “Press Titan To Win.” My only real complaint is that three types of Titans are too few, but it’s a minor detail compared to the different loadout combinations you can choose for each one.

Titanfall Review Screen 1Just taking my Titan out for a stroll.

Each of the game’s nine maps are fairly large, making the six-person team limit seem like it might be more of a chore to track opponents down. However, each game feels like all out war thanks to the grunts that litter the field, making the maps feel just crowded enough to keep you on your toes. These computer controlled foot soldiers don’t have any of your cool stuff to work with. Sadly for them, all they have is a weapon and their wits, which doesn’t count for much since they seem to stand out in the open often for easy points. That’s not to say they’re not dangerous though, because taking them lightly can lead to an unexpected death if their numbers are large enough. Aside from their terrible AI, I felt that they brought an interesting dynamic to the game. While they do award you with small amounts of experience, bonuses and earlier access to your titan when defeated, doing so will usually reveal your position on the map to the enemy. Oftentimes, I found myself holding off on killing grunts so I could stay hidden from human opponents, or even used my own grunts as cover so I would know if an enemy was near once they targeted my “friends” first. It’s moments like these that really make the game stand out from the typical shooter currently on the market.

Titanfall Review Screen 4That, and the parkour. The parkour is awesome.

With so many aspects that have went into the game, it’s all for nothing without a slew of interesting game modes to play with. Despite all of the praise for the game’s features so far, this area is where the game is at its weakest. As noted in the months leading up to release, there is no single player content outside of the optional training mode, and there’s no local multiplayer at all. As of launch, Titanfall has five game modes across fifteen maps. Three of the five are your run of the mill modes with Pilot Hunter, a fancy term for Team Deathmatch where killing pilots is the only way to net points, Capture the Flag, forcing teams to grab flags at the heart of the enemy spawn point and relaying back to their own base, and Hardpoint, where teams fight to control and defend specific points on the map, accumulating points for the amount of time they own each spot.

Aside from those FPS staples, the other two modes are Attrition, which is basically Pilot Hunter with additional scoring, giving teams points for killing Titans and grunts, and Last Titan Standing, where pilots start off in their mechs with the winning team being the one with the… last Titan standing. If your titan is destroyed, your pilot can still fight. If your pilot is killed, you don’t respawn until the next round starts. None of these are exactly setting the world on fire since they’re so similar to the other play types, but I found the most interesting aspect of play to be in the campaign mode.

Titanfall Review Screen 3Sending back enemy bullets is great fun, even when you’re capturing flags. Again.

Now I know what you’re thinking. “You said there’s no single player! I’m going to comment about how stupid you are!” Hold on there you eager beaver. Campaign is still multiplayer, but this time, it’s within the very loose context of a story. Each team is part of either the “Militia” or the “IMC”, who fight across nine maps that play in a preset order with specific game modes. The campaign takes us through an exciting tale of redemption, desperation and betrayal that will make you… hell, who am I kidding? The story isn’t very good. Aside from a small amount of dialogue, the scenarios don’t even change depending on who wins. The biggest reason to limit yourself in the campaign instead of having it your way in classic play is that finishing each faction’s story is the only way to unlock all of the titans. I almost feel bad running it down so much since I think blending a campaign with a multiplayer game is an incredible idea, it just doesn’t feel like anything more than an afterthought.

However, when it comes to the merits of a game, the ultimate measure is how fun it is to play. In this department, Titanfall is an incredibly addictive experience with plenty of fresh ideas that even has someone like me, a person who has been burnt out of FPS games for years, playing for hours on end. Everything from the titans to the mobility of the pilots and the inclusion of grunts make it one of the most fast paced, varied shooters in years. It’s biggest sin is that there’s just not enough to do with all of these fancy new ideas. We’ve been capturing flags and fighting to the death for years, and throwing parkour and mechs into the mix doesn’t change much. What’s worse is that they had a great idea with the multiplayer campaign mode, but it feels almost pointless when it acts nearly identical to the standard play modes.

The value of an online only game relies on the community’s eagerness to play, so at this point, it’s impossible to tell. As it stands though, it’s hard to see most players sticking around for months upon months with so few unique modes to play, essentially forcing owners to rely on future DLC to extend interest. With that said, Titanfall is a fantastic step in the right direction and has the potential to become the next turning point in the evolution in the FPS. It’s just not there yet.

The Positives And The Negatives

+ The nimble pilots and towering Titans add a ton of gameplay options while somehow remaining balanced.

+ Inventive weapons, gear and perks.

+ Computer controlled grunts add an extra layer of strategy to the typical FPS formula.

– Five game modes seem like too few for a multiplayer only game, especially when they’re either the typical fare, or cut from the same cloth.

– Three Titan types are too few.

-While the multiplayer campaign is a great idea, its execution is… yeah. It comes off feeling like an afterthought.

Final Score: 4/5

Just moments ago this trailer came across my desk. A lilting tune plays about as we see a group of soldiers fighting an unseen foe. Just as the trailer ends, we realize this game isn’t your run of the mill shooter. Take a look at the announce trailer for This War of Mine.

This game comes out of Polish game studio 11 Bit Studios, a developer comprised of former CD Pojekt and Metropolis Software employees. Their most notable title was Anomaly: Warzone Earth, that fun new take on tower defense title from a few years ago.

This War of Mine  shines a light on the mostly ignored (in video games) civilians involved in combat. The game put you in the role of a leader of a group of war refugee’s. You have to manage risk and reward to keep your group alive.

This War Of Mine provides an experience of war seen from an entirely new angle. For the very first time you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night you get a chance to scavenge nearby locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them to endure the hardships. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

 

The concept of a non-combatant really intrigues me; and I feel the group at 11 Bit Studios could easily pull it off well.

There is absolutely no more information on this title other than the trailer and the concept, so be sure to stick around here for more info as it breaks.

Do you love Final Fantasy? Will you happen to be in the Southern California area on March 15th? If so, that will be a day you DO NOT want to miss.

Square Enix will be holding a launch event for the upcoming Final Fantasy X/X-2 Remaster at Gallery Nucleus in Alhambra, California. Copies of Limited Edition, Vita version AND the formerly online only Collectors Edition will be on hand for the lucky fans who get to attend. The better news? Attendees will get a chance to meet Yoshinori Kitase and Yusuke Naora, the Producer and Art Director of the game.

If you’re planning on going, make sure to get there early! The event runs from 2PM to 8PM, but Square Enix fans are ravenous, so you’ll want to make sure to plan accordingly. Oh, did I mention the first 200 games sold will be autographed while the first 300 will get an exclusive art print? Sleep is overrated anyway.

The actual gallery featuring art from the game will be on display through March 26th. For complete details, including the location, additional activities and future events, visit gallerynucleus.com, and be sure to check out the game’s launch trailer from earlier today.

Blizzard announced yesterday that Warlords of Draenor,  its newest expansion to the behemoth MMO, World of Warcraft, can now be pre-ordered at the Blizzard website (digital versions only).

Players who pre-purchase the digital version will be able to immediately boost one character on their account to level 90–and if you want to boost more than one toon, you have the option to purchase additional level 90 upgrades (at $60/toon). Players that upgrade their pre-order to the deluxe version will unlock other in-game goodies, including a dread raven mount and dread hatchling pet.

warlords-of-draenor-1920x1200
Warlords of Draenor art.
Courtesy of Blizzard Entertainment.

The retail-exclusive Collectors Edition is expected to be available for pre-order soon. The Collector’s Edition will feature all of the items included in the digital deluxe, as well as a hardcover art book, a behind the scenes two-disc blu-ray/DVD set, a CD soundtrack and a mouse pad.

Warlords of Draenor is expected to launch this Fall. The expansion sends players back in time (and back to Draenor) to battle Hellscream and his Iron Horde. WoD will feature new character models for all of the races, a Garrison building feature, and a raised level cap of 100.

The standard digital edition is $49.99; the digital deluxe is $69.99 and the Collectors Edition comes in at a not-as-bad-as-expected $89.99.

Take a look at the new WoD  cinematic featuring the level 90 boost below and let us know what you think in the comments! Are you excited? What do you think?

The crew over at Crash Mania silently released a video of footage from a reportedly canceled (in 2010) sequel to the PS1 kart racing game Crash Team Racing. What they have released shows off huge graphical increase, new characters and a slew of new karts to bomb around in. Check out the footage they’ve released below.

The game was slated to be released on Xbox 360, PS3 and Wii. The cancellation of a new Crash Bandicoot platformer, which was originally planned to be released along side the kart racer,  was the inevitable downfall for this racing game.

Some of the noted new features were the inclusion of a series of kart mods:

Standard Tires: Regular tires with no special effects.

Crab Tires: At home on the asphalt or sand. These tires loose(sic) no traction on beaches and dunes.

Octopus Tires: The suctions(sic) cups on these tires allow for driving on smooth VERTICAL surfaces.
Blowfish Tires: These tires can be used to race on water.
Standard Engine: A regular engine with no special effects.
Pig Engine: An engine that belches out flames to boost your speed.
Electric Eel Engine: Surging with electricity this engine shocks enemies on contact.
Frog Engine: Hop to new heights with this engines(sic) powerful double jump feature.
Standard Bumper: A regular bumper with no special effects.
Crab Bumper: This greedy kart bumper snatches power-ups and wumpa fruit from other drivers.
Warthog Bumper: This heavy weight bumper easily rams aside all other karts with its tusks. (Also good for breaking rocks and other obstacles.)
Armadillo Bumper: This bumper rolls into a ball that’s immune to attacks when the brakes are applied.

 

For a complete list of new features, and more on the story of why this game was canned, head on over to the Crash Mania Website.

Since its announcement, Titanfall has had a huge amount of hype surrounding it, and why shouldn’t it? It’s the first game from Respawn Entertainment, headed by the guys responsible for the glory days of Call of Duty, only now unbound by the restrictions of a military shooter. Then again, I haven’t been a big fan of the genre in a LONG time, with high sales of the biggest franchises pushing it into a state of complacency. However, after spending way more time on the beta than I every expected, Titanfall turned me into a believer. Now that we’re only a few days away from its official launch, here are five reasons that even the most skeptical gamer should be excited for this Tuesday.

1. The Format

While a ton of criticism has been sent towards Respawn’s way for having most of each squad in this team based online shooter be bot controlled, it actually works in the game’s favor after I got to see how it worked. Basically, each of the six real players on each team are pilots, who have access to top of the line equipment and of course, the Titans. Everyone else are foot soldiers that offer support for the pilots and their squads. Killing them are easier, which nets their own bonuses and experience, but they are still a real danger. Plus, having weaker units on the field doesn’t put any real players at a disadvantage while making your class feel elite. It’s so much fun in action and can only get better in the final version.

Titanfall Screen 5 Fodder for the field.

2. The Parkour

The parkour elements of the game have been somewhat underplayed since the innitial reveal, but putting them in action is a blast. Blending standard competitive shooter mechanics with Mirror’s Edge type movement, it gives players a ton of movement options to remain a hard target to hit. Climbing, dodging and even shooting has a whole new dynamic, which turns the environments into a new kind of playground.

Titanfall Screen 4Shooting while wall running is the bees knees.

3. The Evacuations

In most shooters, the game ends when one team reaches their goal, then everyone gets kicked to the lobby and starts all over again. In Titanfall, the match isn’t over when the war has been won. Any remaining players on the losing team have to rush to an evacuation point, where a ship will lift them to safety. The winning team gets a chance to gloat by picking off the losing team before they can escape. If the losers are killed or the evac ship is destroyed, the winning team gets bonus experience and extra bragging rights. Any losers that escape get a pretty view of the galaxy and a cool EXP boost. I’m not sure if this concept has ever been in another multiplayer shooter, but it definitely adds to the fun factor of the match, and gives the losing team a chance to get the last laugh.

Titanfall Screen 6Dat Evac Ship. So close, yet so far.

4. The Smart Pistol

This might be a subject of contention amongst FPS purists, but I LOVE the Smart Pistol. This primary weapon automatically targets any enemies that are in its large cursor and instantly headshots as many foes that are in your sights. The bot controlled grunts go down in one shot while a pilot needs to be locked on long enough for three locks before you can expect an instant kill. I have to say, there was nothing more rewarding than watching grunts drop like dominoes with one shot of the pistol. It’s fantastic, cheapness be damned.

Titanfall Screen 3Dropping like flies…

5. The Titans

Of course, the Titans would have to be awesome in Titanfall, right? How could piloting a giant mech not be? Each pilot can summon their Titan after a certain amount of time, (which decreases faster with each kill). Setting up the right loadouts can give Titans some amazing abilities. I mean sure, machine guns and rocket launchers are cool, but they’re par with the course. But having smoke bombs that choke any pilots trying to sabotage you, shields that suspend and launch enemy bullets back at them and a self destruct bomb that kills all enemies around you once the Titan is destroyed really make piloting these fun. If direct combat isn’t your thing, you can also turn your Titan into your new best friend and have them go into auto pilot while having them follow or defend you. It’s the stuff of legend.

Titanfall Screen 2I came in like a Titanfall!

And with that, I’m comfortable in saying that Titanfall has the potential to revolutionize the FPS genre in the same way Call of Duty did all those years ago. My biggest fear is that the game might run thin quickly without a campaign. Here’s to hoping that the final game will have enough modes, weapons and mods to sustain us for a long, long time.

What do you all think? Are you picking up Titanfall next week? Have you jumped on the hype train, or did it come and go without a second look? Comment below and let us know!

Back when South Park started its legendary run in 1997, I remember being an eager kid who couldn’t wait to get my hands on anything and everything related to the show, (since I was obviously part of its intended audience). Unfortunately for me, this included games. Games which were horrible. Sadly, save for a handful of exceptions, South Park has been a property that has consistently churned out awful games. Hoping to turn that around, South Park: The Stick Of Truth aims to put gamers into an episode of the show, complete with it outlandish humor, absurd scenarios and tons of vulgarity. TV shows rarely translate into a good game, but with South Park, it turns out to be a very strong exception.

Placed in the shoes of a new kid who just moved into the town, players can customize him with a variety of hair and clothing options before being tossed head first into town. Getting dragged in to a game of Wizards and Warriors that the boys are playing, it doesn’t take long before Grand Wizard Cartman recruits him in his war against the elves, officially joining the Kingdom of Kupa Keep, (or the KKK for short.)

South Park The Stick Of Truth Screen 3A war between human and elf… And Princess Kenny.

Exploring the city of South Park feels just like you were watching an episode of the show. The town’s citizens, the look of the buildings, the background music and the snarky comments they make have that offensive authentic show feel. Thanks to the script being written by show creators Matt Stone and Trey Parker, it explains why the game gets everything so right script wise. Plus, if you’re a fan of the show, you’re sure to  spot the almost countless references from the show. From the movie theater playing Asses of Fire 2, the Tweek Bros. Coffee Shop, City Wok and Skeeter’s Bar, if it’s been on the show, it’s likely in the game.

Exploring the city will often grant you side quests to complete for the town’s citizens. Since fights net you so little XP, the best way to level up is to complete as many of these missions as possible, allowing you to upgrade your combat abilities, use better equipment and weapons. Upon completion, most missions will allow you to add these citizens to your Facebook friends list, which unlocks new perks to customize your character with. Who says it doesn’t pay off to help people?

South Park The Stick Of Truth Screen 2Summons like Mr. Kim are hysterical.

As for the game’s original content, it’s every bit as disturbing, uncomfortable and laugh out loud hilarious as you would expect with something bearing the South Park name. I’m not going to give any of those moments away since they’re best experienced without any idea going in, but let’s just say that you’ll be doing things that you might never have expected you would every do in a video game. The story itself is just as funny, lampooning video game tropes while mixing in the celebrity lampooning and social commentary you would expect. In typical show fashion, the boy’s game of pretend gets caught up in a potentially Earth shattering event, pitting then against such menaces as the homeless, vicious sewer mice and even other friends. And somehow, it manages to sustain its comedic qualities all the way through.

Gameplay wise, The Stick Of Truth is a turn based RPG reminiscent of more interactive combat systems such as the Mario RPG series or The Legend Of Dragoon. After choosing one of the four in game classes, (consisting of a Warrior, Thief, Mage or Jew), each character can take on enemies using their class specific abilities and their buddy at their side. The combat system is a little more lenient compared to your typical game in the genre, allowing players or their buddy to use an item, special ability, (which is unique to each party member), or summon as they’re unlocked without taking up the turn. Combat abilities, switching party members, magic and attacks take up one turn, but can be powered up with specific button prompts. Once the opponent’s turn rolls around, perfect timing with the guard button defends against their attacks, reducing damage in the process.

South Park The Stick Of Truth Screen 1Combat is more fun than you’d ever expect from a licensed game.

In one sense, the game feels almost too easy at points. All HP and PP heals after every battle, nearly limitless items will keep you in good shape and certain weapons are really powerful. On the flip side, certain locales act as dungeons, which are basically long sets of fights that usually end in a big boss battle. Not having to manage hurt characters throughout the gauntlet is definitely a good thing. Not only that, but enemies are unforgiving, so if you mess up, you’re likely going to die. It’s a bit of a give and take. Later in the game, enemies have much higher armor, so weapons do very little damage. At this point, stacking status effects on your opponents becomes key, and really sets the game apart from the typical, “mash attack to win” formula many RPGs adopt. I just wish it would have been more of a mixed bag instead of one or the other, since the early game doesn’t offer enough viable abilities to exploit the status effects, while the late game relies on them far too much. Overall though, the gameplay is ridiculously addictive, if not a little rough.

But humor and authenticity aside, there are a few glaring flaws that Stick of Truth missed by a mile. For one, there is no option to skip a turn or defend for your main character, making it harder to prolong fights when trying to farm for items as the thief for example. In typical Obsidian fashion, the game is full of bugs, ranging from small ones like spawning in a wall, to big ones like story missions flat out not proceeding, (make sure you have a couple of back up saves ready to load). As awesome as the town is, you can see the entire thing in about 45 minutes, so it’s easy to get tired of the scenery real quickly, (especially since some important locations are nowhere to be found. Let’s hope they’re saving those for a potential sequel).

South Park The Stick Of Truth Screen 4

These complaints are mostly minor, but the two biggest oversights are the lack of post game content and locking players out of dungeons permanently, both of which could have been solved by a New Game +. At around 12 hours, the game’s length is perfect for the story that was told, containing little to no filler along the way, but some extra missions, side quests or bonus bosses would have been nice. To make matters worse, almost every dungeon cannot be re-entered after completing them, all of which contain collectables like Facebook friends, equipment, weapons and Chinpokomon dolls, (remember those?) If you miss any of those, guess what? It’s back to a new game for you!

This aspect makes zero sense. If you could go back into dungeons post game, it would have added to the exploration aspect of the game while alleviating the monotony of the city. If you had a new game plus that let you replay your game with all of your collectables, you could go back and find what you’re missing while fully maxing out your character, (since the level cap doesn’t give you enough ability points to do so). For some reason, the developers did neither, and the game suffers for it.

South Park The Stick Of Truth Screen 5Welcome to the Kingdom of Kupa Keep.

Regardless, South Park: The Stick Of Truth had a ton of care put into its story, writing and gameplay, and the results show. As one of the best licensed games in recent memory, the game is sure to hit the nostalgia nerve of longtime fans repeatedly while leaving them in stitches the whole way through. It’s sad to think that this game could have been an early game of the year contender if it wasn’t for the lack of post game content, the large amount of glitches or the lack of variety in the setting, but here’s to hoping a sequel eventually brings the full potential out of the winning formula the guys and girls at Obsidian and South Park Studios have cooked up. If you’re a fan of the show, this is a no brainer. The Stick Of Truth belongs in your consoles. Seriously you guys!

Positives:

+ An authentic show feel, complete with a slew of characters, references and locations.

+ A laugh out loud script that will have you in tears from beginning to end when your jaw’s not on the floor thanks to its absurd scenarios.

+ The creative interactive combat system tends to reward strategy and status effects over brute force.

Negatives:

– Glitches galore can range from minor annoyances to game breaking.

– A lack of post game content feels like the developers fell asleep at the wheel, especially since collectables and upgrades make the game ripe for a new game + feature.

– Locking players out of dungeons permanently takes away from the exploration aspect of the game, leaving only the repetitive town and two small areas.

Final score: 3.5/5

Twitch Plays Pokemon started off simple enough. An emulator of Pokemon Red that can be controlled by each person in the chat seemed amusing enough, right? Well, millions of users and countless memes later, and all of a sudden, the initial run became a phenomenon of its own. Part of the appeal was to see if the game could be completed with so many people issuing commands… Especially when many of those were purposely trying to sabotage it. By some miracle, Red zigzagged his way to the Elite Four and finally beat the champion after 16 days. And it was all thanks to these guys!

Twitch Plays Pokemon Season 1 Cast

Lord Helix led his followers to victory, and the story ended on a happy note. But what stories await us in the second season?

Yep, after completing the first game, Twitch STILL wants to play Pokemon with Pokemon Crystal. While I feel that any story crafted out of the new game will feel a lot more forced than the hilariously awesome tale that grew of the first game, it’ll be interesting to see what the users come up with, especially since we’ve been graced with the resurrection of Bird Jesus.

Jumping in on the fun is as easy as hopping in over at Twitch’s page for the game. If you want to get caught up on the amazing story about the war between the gods of anarchy and democracy, an All Terrain Venomoth that grew into a dragon slayer, and a Rattata named Jay Leno, you can relive the tale at this nifty summary page. Until then, let’s head over to the new page and see what kind of chaos we can create!

Being a gamer in the 90’s meant that you were subjected to a slew of terrible licensed video games. Hell, the game didn’t even have to be based off of a TV show or movie; it could just be based on a person. One of the most infamous examples of the latter was Shaq Fu, a fighting game of questionable quality that sent basketball player Shaquille O’Neil to another world to save a civilization from its tyrannical ruler. I mean, who comes up with this stuff, right? Apparently, someone thinks it’s a good idea to crowd fund a sequel after almost 20 years, and dare I say… It actually looks promising?

Shaq Fu 2 Box ArtShaq Fu Returns!?

Shaq Fu: A Legend Reborn is being made by a group of developers who want to right the wrongs of the first game by making a sequel that would be good without the celebrity license. By turning it into a beat em up rather than a one on one fighting game, it definitely looks more campy than the original, which is the only way a game like this can succeed in my opinion. It has to be a little self aware if it’s trying to sell this premise. But the game won’t come out without the backing of the fans, with some of the stretch goals consisting of copies of the game, DLC for life, launch parties and even a social media follow from Saq or trip to TNT Studios for those with really deep pockets.

Shaq Fu Screen 1This looks better than it should.

This ambitious attempt at a reboot promises to deliver the following:

– Play as Shaq as he kicks ass and takes no prisoners
Intricately designed combo system that leaves room for a variety of fighting tactics.  Learn the moves and let Shaq rip against his enemies
-Pimp your character with new moves and abilities.  Select from different fighting styles or combine styles and create your own new discipline (Shaq FU is what you make it)
-Challenges for even the best players.
-Adaptive AI keeps the game exciting
Battles against hordes of enemies in the tradition of the lost art of the beat ‘em up.  I mean, who could take Shaq one on one?
Take the challenge up to an entirely new level in unforgettable smack downs against awesome bosses.
Once you beat a boss you unlock him and can play as him in the game.
Fight through the slums of Asian cities, on the rooftops of skyscrapers. Battle it out inside buildings, seedy night clubs, and cause mayhem in the markets.
Smash an enemy through the floor and leap down to a lower level.  Barge through walls and forge your own path.  Smash furniture, toss enemies through windows, even collapse structures – when you are the Shaqbreaker everything is possible

A wide variety of melee and projectile weapons as well as various everyday objects that can be used as weapons – katanas, shurikens, baseball bats, the occasional basketball filled with the wrong type of gas, bottles, knives and dozens more.

Don’t see a weapon you like?  What about that manhole cover or that car door?  You are Shaq after all, so maybe you want to hurl that motorcycle on a bunch of enemies at once.  The world is your projectile.

Wipe out huge numbers of enemies at once.  Bowl down enemies with balls of steel, create earthquakes of unprecedented power, slam dunk baddies with ease.
-Modifiers that change your appearance and enhance your skills.  Transform into the monstrous Big Daddy O and crush your enemies.  Twirl into the Big Baryshnikov and pirouette your enemies like a tornado tearing through Kansas.  Power up into the Big Diesel and steamroll your enemies into Kobe-Patties.  A power-up for every nickname Shaq has ever had, and a few new ones for good measure.
-Co-op Gameplay.  Grab a friend and battle it out in tandem.  Play as Shaq’s identical twin (no he doesn’t sell insurance) or select from a host of other playable characters with different skills and power-ups. Split screen action available, baby!
Co-op’s not your bag?  Build up your character and fighting style and duke it out online or on the same machine against another player.
Once you have played through the main game revisit it to discover secret environments that you might have missed.
Think its over once the Black Star Ninja, is unmasked?  Think again.

Hosts of challenges await that pit you against the best Shaq Fu’s in the world.

On top of that, 5% of the proceeds from the game go to the Boys and Girls club, so even if it sucks, at least the money you wasted goes to a good cause!

Check out the funding site here for all of the juicy details, but not before checking out the trailer and letting us know how amazing this is in the comments!

Oh, high school. For many of us at one point or another, it was a place that we couldn’t wait to escape. But whether it was because of our waning popularity, our dread at the thought of another test or the rejection of the cool kids that flip your burgers nowadays, it’s safe to say that these reasons pale in comparison to the motivations held by the Hope’s Peak Academy student body. After all, the only way to graduate is by murdering a classmate!

In Danganronpa: Trigger Happy Havoc, gamers take control of Makoto Naegi, an average teenager who was chosen at to attend this elite campus. Known for educating the “ultimate” students, Makoto’s peers range from the “Ultimate Pop Idol”, to the “Ultimate Fashionista”, and even some bordering the ridiculous, (The “Ultimate Fanfic Writer” and “Ultimate Biker Gang Leader say hello). The students are… Unique to say the least, which is brought to life thanks to some laugh out loud funny dialogue using plenty of nerdy references to get the point across. After blacking out once stepping on campus, the students are introduced to their headmaster, the demented Monokuma. This monochrome colored (not teddy) bear looks cute on the outside, but what he has in store is something far more sinister, initiating this “killing game” that pits friends against each other in a deadly game of detective. But will the students really resort to killing each other? And how can they work together to escape when knowing that they could be stabbed in the back at any moment?

2013-10-03-102648Class is in session.

This is where most of the tension comes in for this point and click adventure game. Makoto must explore the school, communicate with his peers and discover clues to find out exactly what’s going on in this school of despair. Traveling from room to room while looking for clues and hidden coins that can be used to buy presents, (which will be touched on later,) never feels as relaxed as you would expect, especially since you never know who may get attacked next. As the story unfolds, the core of the game revolves around class trials, where Makoto must examine statements made by the others, eliminating contradictions and taking steps closer to the truth in each chapter.

But Phoenix Wright this is not. Danganronpa has unique trial mechanics that make the game play more than just presenting evidence, (as rewarding as that can be.) Each questionable statement is highlighted within moving text, which players have to shoot with their “truth bullets”, to destroy the contradiction. Shooting becomes more difficult over time thanks to “White Noise,” inner thoughts that block potential targets, reducing the time limit if shot. To mix things up, some crazy game mechanics work their way into the court, all of which you’d never expect to see in a game like this. “Hangman’s Gambit” has players shoot letters to spell out words that prove Makoto’s arguments, “Bullet Time Battle”  brings rhythm game play into the mix by having us tap buttons to music in order to quickly target lies, shoot them down and reload truth bullets, and the “Closing Argument,” where blank comic book panels must be filled in to retrace crimes from beginning to end. Surprisingly, this strange mix of game play styles work well, keeping the game moving at a faster pace than we’re used to with Visual Novels while blending different genres.

2013-10-03-094218Hangman’s Gambit is one of many unique game play features.

With a “combat” system as ambitious as this, there’s bound to be issues that come up along the way. Since only targeted words can be contradictions, your choices are narrowed down quite a bit. Add that to the fact that only a few pieces of evidence are loaded as truth bullets, the game essentially spells out what to do, which is unnecessary since most of the mysteries are easy to solve anyway.  Also, some of the comic panels for Closing Arguments are incredibly vague. I’ve lost plenty of health because I placed two similar looking panels in the wrong order, or because I couldn’t tell what was going on in them. A short description of what each one represents without giving away the whole thing would’ve been nice. Either way, this game is VERY forgiving, so failing doesn’t have any real consequences outside of temporarily missing a trophy or two.

2013-10-18-152304I have no idea what’s going on.

Outside of trials and investigations, Free Time gives us the chance to talk to Makoto’s classmates and win their affection the best way we can. And what’s the quickest way to make someone like you? Buy them stuff! Yup, the game goes into full on date simulation mode. For the most part, each one is portrayed as some kind of typical anime stereotype, but these moments allows the player to dig into their motivations to learn that there is some real depth under the surface. Paying attention to each character’s personality traits while giving them the right responses and presents will make them confide in you, which uncovers their backstories while unlocking special abilities that make trials easier, (such as extra health, or more focus to slow down targets.)

Bonus abilities are all well and good, but the biggest impression free time leaves is the feeling of attachment that these moments create between characters. While a few of them are painfully annoying, most of the class is well developed, easy to like and sympathize with. Some well done voice acting in both English and Japanese bring them to life, which is why I wish more of the game could have been voiced. Only the trials are fully acted, so you’ll get a ton of repetitive grunts, phrases and sighs during free time, which gets annoying REALLY quick.

Nonetheless, if the goal of the school is to spread despair to its captives, it does an excellent job of spreading it to the player too. Growing attached to each of my favorites, only to feel way more anxious than I should have been every time a new page of the story unfolded out of fear of them killing or being murdered was the biggest memory I took from the game. To make matters worse, each chapter concludes with the guilty party being “punished” in the form of a gruesome, stylized execution that have that car wreck ability to make you watch even if you don’t want to.

2013-11-04-152338Getting attached to your friends is easy thanks to their interactions.

And that style is where the real brilliance of Danganronpa lies. The majority of the game, from the flat, 2D cutout style the characters are given, to the executions being presented in a way that reminded me of a low budget school play, the fluorescent pink blood and Monokuma himself, everything is presented with such an innocent, childlike quality. But having friends stripped away, finding corpses and being trapped against your will is anything but. It took a real sick group of people to come up with this concept. And I loved every second of it.

Aside from some investigations dragging on way too long, (especially the first one,) the confusing closing argument panels and the grating non-voice acting during free time, Danganronpa is one of the best reasons to own a Vita right now. Its creative use of multiple gameplay styles combined with the tried and true point and click formula deliver in ways I couldn’t have imagined, while building a strong supporting cast that are easy to get attached to. With enough content to play into the 20 hour mark, (not including the bonus post story “School Mode” that has the class digging for materials and going on dates in scenarios that feature some of the funniest dialogue in the game,) tons of unlockables, creative gameplay and an incredible story, Danganronpa is a game to die for.

tl;dr

+ Creative game play that brings fresh ideas to the point and click detective genre.

+ A sick, demented setting that draws players in to the world for hours on end.

+ The unforgettable story, characters and scenarios leave a strong impression long after the game is complete.

+ Excellent voice acting in English and Japanese.

– Mysteries are far too easy to solve

– Some of the investigations drag on for too long and feature repetitive, one phrase voice clips.

– Certain gameplay mechanics could be more clear or executed better.

Final Score: 9/10

Briefly: Ubisoft has been all-but-silent on the Watch Dogs front since the game was delayed back in October. Today, the publisher officially announced the game’s new release date, and also released a new story trailer for the anticipated title.

The new trailer gives us a much better sense of just what’s going on in the game, which is something that wasn’t overly clear before. We also see Aiden’s motivations for his actions, and a ton of new action to boot.

You can take a look at the new story trailer below, and be sure to let us know what you think. Watch Dogs will launch on PC, Xbox 360, Xbox One, PS3, and PS4 on May 27th. The Wii U version is currently without a release date.

http://youtu.be/B6XCYB57q2A

You read that title correct. Nintendo is putting to bed some of the online services for the DS, DSi and Wii. A very solemn press release was posted on their site.

As of May 20th, 2014, the Nintendo Wi-Fi Connection service will be discontinued and it will no longer be possible to use online features of Nintendo DS/DSi and Wii software such as online play, matchmaking and leaderboards.

On their list of canceled services, they put the good news first.

The following services are not affected by the termination, and will continue to be available after May 20th:

Internet Channel
Nintendo DS Browser
Nintendo DSi Browser
Nintendo DSi Shop
Nintendo Wi-Fi Connection Pay & Play
Wii Shop Channel
YouTube

 

Wii U and Nintendo 3DS games will not be affected but it will not be possible to use online features of Wii software played in Wii Mode on Wii U, and of Nintendo DS games played on Nintendo 3DS family systems.

For a full list of the recently departed titles and services, head on over to the Obituary HERE. Some notable deaths are:

Animal Crossing Wii & DS
Mario Kart Wii
Super Smash Bros. Brawl
ALL of the Pokemon DS games

There is speculation that you will still be able to trade last generation Pokemon with the Poke Bank, but that has not been confirmed.

This announcement comes on the tail of some troubling financial murmurs from Nintendo. I myself see this departure from their last gen online market, as a means to cut the fat and focus on their current WiiU and 3DS services. Let’s hope this isn’t a sign of more coming trouble from the video game giant.

We’ve been teased and teased and teased and now we finally have some hard factual action. The team over at DICE have just released these images along side some concrete details for the upcoming Battlefield 4 expansion pack. Check out our Naval Strike gallery and details below.

Battlefield 4 Naval Strike takes the dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Take control over new weapons and gadgets, pilot the new hovercraft vehicle, and experience the Carrier Assault game mode in this intense expansion pack.

 

Water-based combat has always been a vital part of the all-out war of Battlefield 4, and with Battlefield 4 Naval Strike the fights at sea are more intense than ever. With the introduction of the amphibious hovercraft vehicle, your possibilities to dominate the sea will be even greater.

 

Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in a Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar.

 

Battlefield 4 Naval Strike lets you re-live the classic Titan Mode of Battlefield 2142, with the introduction of the Carrier Assault game mode. Stay tuned to the Battlefield Blog for more details on this re-imagining of a classic.

 

The biggest draw for me, and most BF4 gamers, is the return of “Titan Mode”. Back in Battlefield 2142, there was this incredibly fun game type, where players would have to take up the challenge of attacking the other sides giant flying spaceship whilst defending their own. The goal was to take down the enemy Titan’s shields, board the flying behemoth and destroy the crafts nuclear core. Then it was a mad dash to get out before it exploded.

This gametype was so next level fun, and provided a unique dichotomy for gameplay. You’d have the large scale vehicle combat you’d expect from Battlefield 2142, but then have to change roles to tight infantry combat. It was an amazing time to be a gamer.

I am very excited to see how DICE bring Titan Mode to Battlefield 4. You can get your hands on Naval Strike near the end of March, and if you have Premium you can get in on it two weeks early!

Waiting for something to play on your brand new PS4? Do you need something to kill the time until InFamous: Second Son rolls around? Well then I have some good news courtesy of Square Enix! The free beta for A Realm Reborn: Final Fantasy XIV is available for all to download and play to their hearts content, surely losing any social life you may or may not have in the process!

Going on until March 3rd, this first phase of the planned tests on the PS4 will let you get your start in the land of Eorzea. Don’t get too attached to your character though, because all characters will be deleted when the beta ends.

Thankfully, phase 2, which starts on April 4th, won’t have such restrictions. In fact, you’ll be able to import existing characters on the normal in game servers or create a brand new adventurer. Unlike phase 1, all data will be retained when the game is released on April 14th, so you’ll be free to explore away! In fact, phase 2 participants will be able to upload their progress and begin playing on April 11th, three days ahead of the standard release. And the best part? PS3 owners transferring to the PS4 will be able to upgrade at no extra charge. Be warned though, if you do so, you won’t be able to use that account on the PS3 without buying another copy.

Thinking about upgrading? Square Enix released this nifty trailer explaining why moving to the PS4 is the way to go. Get ready to bring adventuring to the next generation as that April release date draws nearer.