Robot battles are awesome, aren’t they? It’s too bad we haven’t seen too many awesome games using the concept in recent years. While games like Virtual On and Custom Robo hold a special place in our hearts, there’s definitely a void that was left by the lack of new content when it comes to this genre. Thankfully, Level-5 is taking the controls and leading charge with Little Battlers Experience, a long running anime and game series that is finally seeing its Western debut on the 3DS this year. Playable at Comic-Con in the Nintendo Lounge, we took the chance to get into a 3-on-3 skirmish with our fellow con-goers.

Little Battlers Experience Preview Screen 2

With a variety of robots to choose from, each cardboard battler has a variety of special attacks, ranged fire and melee skills at their disposal. In addition to general stat differences like speed and attack power, each must be considered when trying to match up the perfect robot with your play style.

Once we hit the field, our teams clashed with the goal of knocking out the opposing team first. This wasn’t as easy as it sounded, since each robot has a limit to how much they can attack before they have to cool down. Try spamming your best skills, and you’ll be left behind as a sitting duck with no way to defend yourself. However, if you manage your skills well while landing flurries of attacks, you’ll gain access to a super attack, that does huge damage to the unlucky opponents who find themselves in your way.

Little Battlers Experience Preview Screen 1

What helps is that movement is exactly what we would expect like something from robot gaming’s past, relying on locking on, circle strafing, and boosting around the field while avoiding damage. The team dynamic made this Vs. mode more interesting as well, since the winning team would usually coordinate their attacks to either defend partners in trouble, or gang up on an isolated foe to rack up those KOs. Attacking wildly would usually lead to a loss, so working together definitely had its advantages.

After walking away with victory in hand, I couldn’t wait to try more. If you’re a fan of games like Virtual On, then LBX is looking like it will definitely scratch that mech battle itch. With an expert team like Level-5 behind it, would we expect anything less? All I know is with the awesome looking robot design and fluid game play, this title is high on my radar.

Little Battlers Experience will release for the 3DS on August 21st.

Last month, we mentioned that resident adventurer, IF, would be getting her first starring role in the now titled Hyperdimension War Neptune VS Sega Hard Girls: Dream Fusion Special. As expected, Neptune and friends would also be making an appearance, but as we would learn in the latest details released for the game, it might not be in a way we would expect.

Part of the set up of the game is Neptune’s fight against the titular Sega Hard Girls. At the start, her fight against Sega Saturn somehow gets her changed into a motorcycle. This “Nepbike” seems awfully convenient, considering IF has been known to be great on a bike in the past. How this will affect the story or game play hasn’t been revealed, but at some point, you just kind of have to shrug your shoulders and go with it when it comes with this series.

Neptunia Sega Hard Girls Nepbike

IF and Sega Hatsumi will travel across five different eras, each of which represent a different time in Sega’s hardware history. According to Gematsu, these include:

The Mega Drive Era- An ancient civilization.

The Game Gear Era- A civilization based on a Steampunk design.

The Sega Saturn Era- A civilization that appears similar to Middle Ages Europe.

The Dreamcast Era- The most advanced civilization, most resembling modern times.

The Modern Era- A mostly destroyed land, mirroring Sega’s fall as a hardware developer.

 

In addition, some of the supporting cast has been revealed. The characters we know about so far are as follows:

 

Uzume Tennouboshi (voiced by Mariko Honda)

Plutia (voiced by Kana Hanazawa)

Nepgear (voiced by Yui Horie)

Sega Saturn (voiced by Minami Takahashi)

Dreamcast (voiced by MAO)

Mega Drive (voiced by Shiori Izawa)

Game Gear (voiced by Minami Tanaka)

 

With so much information being released, it’s odd that we still don’t know what kind of game this will be! Still, you know that once we know, we’ll be sure to pass it down to you! What are you expecting from the battle between Neptunia and the Sega Hard Girls? Sound off below!

Source: gematsu.com

More details have emerged for the upcoming Hyperdimension Neptunia spinoff, Extreme Tag Blanc + Neptune VS. Zombie Army. In addition to Plutia, Uzume and Peashy being confirmed last month, a unique character to this title, Tamsoft-chan, will make her debut alongside the rest of the cast.

Gaining her namesake from the developers of the game, (as well as the excellent Hyperdimension Neptunia U, and the horrendous Producing Perfection,) Tamsoft-chan joins Blanc and her friends after learning about their “interesting” activities while tagging along with Dengekiko and Famitsu. Aside from her love of festivals, (and her apparent hatred of bras,) we don’t know much about Tamsoft at this point. However, if she doesn’t fight with a sword in the style of the developer’s Onechanbara series, I’d be shocked.

Extreme Dimension Blanc + Neptune Vs Zombie Army Tamsoft

What we do know however, is how the rest of the recently revealed characters will fight. Uzume can use up close kick attacks in addition to her megaphone, while Plutia uses her dolls to deal damage, even allowing them to attack on their own. When in her CPU form, her sword grants her long range, making her enemies suffer like only Sadie can. Lastly, Peashy keeps things simple, fighting with close range attacks with crushing punches and kicks. In other words, they’re exactly like they should be.

With the cast growing steadily, Zombie Army is shaping up to be a much bigger game than its action based predecessor. While no Western release has been confirmed, we’ll be counting the days until the announcement hits. Until then, Japan will receive the game exclusively for PS Vita this October.

Source: gematsu.com

Viz Media has announced that the iconic Japanese superhero sci-fi series, Ultraman, will make its return courtesy of a new Manga series.

Ultraman Manga Vol. 1

In case you’re unfamiliar with the series, Ultraman debuted in the late 1960’s and has since gained a worldwide audience. In Japan, the hero has become a cultural icon, triggering a pop culture phenomenon. After an ordinary human gained the power of the Giant of Light, an ordinary human gained the power to fight off giant monsters, or “kaiju”, that looked to destroy the Earth. The rest as they say, was history.

The manga series picks up years after the TV show ended. Following Shinjiro, an ordinary teenager who’s father happens to be the original Ultraman, the power that he inherits becomes the only thing that can stop a new threat, one that requires a new kind of hero.

Ultraman releases its first volume on August 18th in both physical and digital formats. Written by Eiichi Shimizu with artwork by Tomohiro Shimoguchi, the first book retails at $12.99.

Share your Ultraman fandom in the comments, and take a look at the full press release for all the details.

 

VIZ MEDIA LAUNCHES THE NEW ULTRAMAN MANGA SERIES

 

Kinetic Superhero Action Series Updates The Iconic Japanese

Sci-Fi Property For A Whole New Generation Of Manga Fans; Series To Launch In Print And Digitally

 

San Francisco, CA, August 11, 2015 – VIZ Media, LLC (VIZ Media), the largest publisher, distributor and licensor of manga and anime in North America, announces the brand new ULTRAMAN sci-fi superhero action manga (graphic novel) series, which is set to debut in print and digitally on August 18th.

 

The series, written by Eiichi Shimizu with artwork by Tomohiro Shimoguchi, is inspired by the original classic Japanese superhero TV show that ran in the late 1960s and remains hugely popular in Japan as well as with international audiences. ULTRAMAN Vol. 1 is rated ‘T’ for Teens and will carry a print MSRP of $12.99 U.S. / $14.99 CAN. The series also launches digitally the same day via VIZManga.com and the VIZ Manga App, as well as from the Nook, Kobo, Kindle, iBooks, comiXology, and GooglePlay stores. Future editions of ULTRAMAN will be published quarterly under the VIZ Signature imprint. In Japan, the series currently appears in Hero’s magazine.

 

Decades ago, a being known as the Giant of Light joined together with Shin Hayata of the Science Special Search Party to save Earth from an invasion of terrifying monsters called Kaiju. Now, many years later, those dark days are fading into memory, and the world is at peace. But in the shadows a new threat is growing, a danger that can only be faced by a new kind of hero – a new kind of ULTRAMAN… Shinjiro is an ordinary teenager, but his father is the legendary Shin Hayata. When he learns that his father passed on the “Ultraman Factor” to him and that he possesses incredible powers, nothing will ever be the same again.

 

VIZ Media recently welcomed Eiichi Shimizu and Tomohiro Shimoguchi for their first-ever professional appearance in the U.S. as official Guests of Honor at the 2015 San Diego Comic-Con.

 

“In Japan, Ultraman is something of a national symbol, an iconic superhero that is instantly recognizable and universally loved, and we’re excited to bring the brand new manga to a new generation of fans,” says Mike Montesa, Editor. “The series wonderfully updates the classic sci-fi property with cinematic action sequences and sleek character designs. Catch the exciting return of this legendary hero this summer!”

 

Eiichi Shimizu worked on the story, script and mechanical design for ULTRAMAN. Tomohiro Shimoguchi provided character design and art. Together, the two have formed a creative dream team to produce a number of works including ULTRAMAN (Hero’s) and Kurogane no Rainbareru (Linebarrels of Iron, Akita Shoten). In addition to comics, they have expanded their field of interest to include character designs for video games and action figures.

 

For more information on ULTRAMAN or manga titles published by VIZ Media, please visit www.VIZ.com.

In the mood to catch up on the long running Pokemon anime? Viz has you covered! The distributor has announced that two different releases are available now, one from the Diamond and Pearl generation, and the other diving into the newest world of X and Y.

First, Pokemon: Giratina and the Sky Warrior follows Ash as he encounters Shaymin, the Mythical Pokemon who protects nature. But when a new evil attempts to take control of Giratina, the dimension shifting Pokemon that has the power to warp time and space itself, it’s up to Ash and Shaymin to save the world from this emerging threat. Featuring many of our favorite Pokemon from the fourth generation, including Regigigas, this film serves as a look back to the DS glory days!

Pokemon Giratina Movie Image

Second, while the past was great, there’s no time like the present, which is where Pokemon The Series: XY comes in. Catching up with Ash as he pursues his 15 + year journey to become a Pokemon Master, his latest adventures take him to the Kalos region. With 70 new Pokemon to discover, new friends to follow him on his journey, and new rivals to take on, this three disc set could be a great way to jump back into the series with the first 24 episodes.

Pokemon XY Anime Image 1

Retailing at $19.97 and $26.95 respectively, these two releases are on shelves now for your trainer consumption. Do you still keep up with the Pokemon anime? Share your favorite moments in the comments, and check out the full press release below!

 

VIZ MEDIA ANNOUNCES THE HOME MEDIA RELEASE OF POKÉMON: GIRATINA AND THE SKY WARRIOR

Second Feature Film Of The POKÉMON DIAMOND AND PEARL Movie Collection Available Now!

 

VIZ Media delivers the fun adventures of POKÉMON to fans of all ages with the home media release of POKÉMON: GIRATINA AND THE SKY WARRIOR on DVD.

The new release is the 11th POKÉMON feature film and the second movie in the POKÉMON DIAMOND AND PEARL movie collection. POKÉMON: GIRATINA AND THE SKY WARRIOR is rated ‘TV-Y7,’ for viewers ages 7 and older, and will carry an MSRP of $19.97 U.S. / $24.98 CAN. An official manga edition is also published by VIZ Media and is rated ‘A’ for All Ages and available with an MSRP of $9.99 U.S. / $12.99 CAN.

POKÉMON: GIRATINA AND THE SKY WARRIOR takes audiences deep into the heart of the Reverse World, ruled by the Legendary Pokémon Giratina. Ash and friends meet up with the feisty and sharp-witted  Mythical Pokémon Shaymin and discover that its journey and their own share similar themes – love of nature and all living things, and exploring the fragile line between humans and Pokémon. And to make it even more spectacular, get ready for the appearance of Regigigas, a super-powerful Legendary Pokémon with a frosty demeanor! Add to the mix a helpful researcher, a dangerous villain who wishes to control Giratina, and a plan to rule the world, and you have all the makings of a Pokémon epic! Learn to fly all over again with POKÉMON: GIRATINA AND THE SKY WARRIOR!

POKÉMON is one of the most successful international entertainment franchises of all time. To date more than 270 million POKÉMON video game titles and over 21.5 billion Pokémon Trading Cards have been sold in more than 73 countries in addition to substantial publishing and merchandise sales. Pokémon the Series: XY is the 17th season of the POKÉMON animated series and airs in the U.S. on Cartoon Network. VIZ Media is the official North American home media distributor for the POKÉMON anime series and feature films as well as the publisher for POKÉMON manga graphic novel series including POKÉMON ADVENTURES X•Y, POKÉMON ADVENTURES, POKÉMON ADVENTURES: DIAMOND & PEARL, POKÉMON ADVENTURES: GOLD & SILVER, and POKÉMON ADVENTURES: BLACK & WHITE.

For more information on other manga and anime titles from VIZ Media, please visit www.VIZ.com.

 

VIZ MEDIA ANNOUNCES HOME MEDIA RELEASE OF POKÉMON THE SERIES: XY SET 1

 

Journey To A Stylish New Land For Dazzling Adventures In The Latest POKÉMON Anime Series Box Set Available On DVD Now!

 

Exciting new Pokémon adventures await fans of all ages as VIZ Media announces the home media release of the latest anime series for the venerable franchise. Inspired by the new generation of Pokémon X and Pokémon Y video games, Pokémon THE SERIES: XY Set 1 is now available on DVD.

 

The 3-disc set, rated ‘TV-Y7,’ for viewers ages 7 and older, features Episodes 1-24 of the exciting new series and will carry an MSRP of $26.95 U.S. / $31.98 CAN.

 

Ash Ketchum’s journey continues in Pokémon the Series: XY as he arrives in the Kalos region, a land bursting with beauty; full of new Pokémon to be discovered! Setting his sights on the Kalos League, Ash is ready to battle and catch as many new Pokémon as possible. Along the way he will have to face the formidable Gym Leaders of this region and gain some exciting new insights into Pokémon Evolution. While he has new friends Serena, Clemont, and Bonnie at his side, there are also plenty of familiar faces and Pokémon along the way as Ash pursues his dream of becoming a Pokémon Master!

 

POKÉMON is one of the most successful international entertainment franchises of all time. To-date more than 260 million POKÉMON video game titles and over 21.5 billion Pokémon Trading Cards have been sold in more than 73 countries in addition to substantial publishing and merchandise sales. Pokémon THE SERIES: XY is the 17th season of the POKÉMON animated series and has aired in the U.S. on Cartoon Network. VIZ Media is the official North American publisher for POKÉMON manga graphic novel series including POKÉMON ADVENTURES X & Y, POKÉMON ADVENTURES, POKÉMON ADVENTURES: DIAMOND & PEARL, POKÉMON ADVENTURES: HEART/GOLD SOUL/SILVER, POKÉMON ADVENTURES: BLACK & WHITE and distributes a wide variety of POKÉMON home media including animated series and feature films.

 

For more information on other Pokémon manga and anime titles from VIZ Media, please visit www.VIZ.com.

 

Have you had your fill of crossover fighting games yet? Never! If you’re like me, you can’t get enough of the fast paced, flashy, over the top action of these 2D brawlers.

Courtesy of Sega and developers Ecole Software and French Bread, (the developers behind the indie hit, Melty Blood, and not a delicious Olive Garden dish,) Dengeki Bunko: Fighting Climax pulls characters from the pages of the Dengenki Bunko brand of light novels and into the fighting arena. Ranging from more popular series like Sword Art Online and DURARARA!!! to some obscure choices, alongside a few Sega representatives as guest stars, and you have one of the more exciting fighting games of the year that you probably haven’t heard of!

Sega’s latest trailer showcases four of the characters showcased in Fighting Climax, including SAO‘s Asuna. Here are the character descriptions from the press release:

Dengeki Bunko: Fighting Climax has a full roster of characters based on the Dengeki Bunko light novels and we’re going to begin introducing them to you! First up in this collection of four characters:
Character Descriptions
 
Asuna (“Sword Art Online”) — The sub-leader of the Knights of the Blood,
the strongest guild in Aincrad. Her nickname is “The Flash” due to her speed with her rapier, Lambent Light. Kirito is her boyfriend.
Kuroyukihime (“Accel World”) — The Umezato Jr. High student council V.P. She’s nicknamed Kuroyukihime, or “Snow Black,” because of her beauty. Her Brain Burst avatar is Black Lotus and she is Legion Master of the Nega Nebulas.
Shizuo Heiwajima (“DURARARA!!”) — A debt collector who dresses like a bartender. He hates violence, but when he loses his temper, he’s the strongest man in Ikebukuro. Flying vending machines are a clue that he’s around.
Tomoka Minato (“RO-KYU-BU!”) — A basketball ace at Keishin Academy.
Her mother does traditional dance and her father is a tea master, so her manners are impeccable. But when she starts to play basketball…
After seeing the game in action while keeping who’s behind it in mind, this suddenly went from being completely unknown to me, to being one of my top games for the end of the year. Any fighting game and anime fans out there who can’t wait to play? Let us know in the comments, and get those fight sticks ready for when Dengeki Bunko releases on the PS3 and PS Vita on October 6th.

 

At the Disney D23 Expo in Anaheim, it was announced that Big Hero 6 will be one of the new worlds featured in Kingdom Hearts 3!

San Fransokyo will be one of the locales that Sora and his friends will visit, taking place after the conclusion of the film. Hiro, Baymax, and the rest of the group are now a full fledged super hero team, fighting side by side with the Keyblade weilder as they defend their home from the incoming Heartless. Specific details are still a long ways away, but from the concept art that’s been shown, it’s clear that we’ll at least get to team up with Baymax, taking to the skies to fight some new, menacing Heartless.

Kingdom Hearts 3 Big Hero 6 Banner

Joining the previously announced Tangled world, it’s clear that the game is shifting towards Disney’s newer properties. At this point, I would say Frozen is a given, with Wreck-It Ralph being the biggest no brainer of all considering its video game ties. But with Big Hero Six being official, we’ll finally get to play super hero in the Kingdom Hearts universe. This game can’t come out soon enough!

What other worlds should make the cut? Any old favorites that you’d like to see make a return? Comment below and let us know!

Kingdom Hearts 3 is set to launch on the PS4 and Xbox One sometime this decade, (we hope.)

At the Disney Interactive video game panel at D23, the team behind the upcoming Disney Infinity 3.0 had some big news. Aside from the official reveal of the Star Wars: The Force Awakens character figures that will launch alongside their own Play Set, the Darth Vader branded PS4, and Big Hero 6 being confirmed for Kingdom Hearts 3, it looks like the ever so patient fans of Square Enix’s crossover epic will get a taste of the power of the Keyblade in the upcoming Star Wars themed Toys To Life game, courtesy of this year’s Ultimate Unlock! But the question must be asked; could this be foreshadowing something more!?

Disney Infinity 3.0 Keyblade Screen 1

In past versions, the Ultimate Unlock was a reward for buying every figure and leveling them up to at least level 1. Yes, that’s one expensive piece of DLC, (over $400 to give you an idea,) but the team always tried to make it worth it for their most dedicated fans. The first game unlocked a lightsaber, a full two years before Star Wars would get its own game. That left the likes of Mr. Incredible, Jack Sparrow, Anna and Elsa with the power of The Force. The second game awarded players with Luke Skywalker’s speeder, another tease at what would finally arrive in the third game. With Kingdom Hearts being teased between the Ultimate Unlock, and the con exclusive power disc that gives Mickey his king costume from the RPG, it’s safe to assume that a future game could become a full on collectable campaign featuring this universe. Imagine Sora, Riku, Kairi and Aqua getting the figure treatment!? Ugh, my money!

Will this reveal sway you when it comes to letting the addiction take over? Or are you more likely to give 3.0 a chance now that Kingdom Hearts has some representation? Either way, this might be the closest we’ll get to the series for the next 15 years when KH 3 will finally release. Sound off below and have your opinion be heard!

It’s been a long time coming, but Remedy’s next game, Quantum Break, finally received some game play footage at Gamescom 2015. Originally revealed alongside the Xbox One itself, information on the upcoming exclusive from the team behind Max Payne and Alan Wake was hard to come by aside from a few trailers. Now that it’s finally been shown, it’s safe to say that they were hard at work, attempting to blur the line between television and video games to create an action packed cinematic experience.

Quantum Break is split into two halves. The primary section of the game is a third person shooter, allowing the team to use their much lauded time manipulating abilities to take advantage of the field, (and their enemies.) When stages are completed, full episodes of what are supposed to act as a TV show play, expanding on the world, story and characters. Bringing in a star studded cast led by Shawn Ashmore, Dominic Monaghan and Aidan Gillen amongst others, it’s clear that the team is taking this portion of the game seriously. But as hit or miss as games with a cinematic focus have been as of late, should we?

Still, Remedy has a near spotless track record, and after so much time has passed since their last game was released, I can’t help but be excited for their next endeavor, (not to mention the action looks fast paced and creative.) But enough about me, you be the judge! Tell us what your impressions are, and keep an eye out as Quantum Break approaches its late 2015 release.

At first glance, Platinum Games’ upcoming Xbox One exclusive, Scalebound, looked like it was ripped straight out of the Monster Hunter playbook. When you think of a game where you run around big environments fighting towering dragons, how could you think otherwise? Once the first extended look at the game was released at GamesCom however, it’s clear that Hideki Kamiya’s upcoming title was a completely different beast.

From the five minutes of game play footage, it’s obvious that Scalebound looks incredible. Surprisingly, the player was fighting alongside a dragon rather than hunting it, exploring the gorgeous environments while fighting off enemies. Rather than being confronted by intimidating beasts, hordes of humans did their best to take down both the player and his dragon. With HP numbers popping up throughout the screen as damage is taken from both sides, it’s clear that RPG elements play a bigger role than what we had thought.

That’s not to say that you won’t be hunting monsters though, because there were a few shown off during the trailer as well. Fighting alongside your partner, the fighter was switching between sword attacks, long range bows, and items picked up on the field. Fighting around the two dragons clashing looked thrilling, which can only be improved by the co-op that the final version is promising.

From these early impressions, it’s looking like Scalebound might be one of the Xbox One’s highlights, but did we expect anything less from Platinum? Check out the trailer below and give us your thoughts!

As anyone who owns an Xbox One or PS4 can tell you, that 500 GB internal hard drive doesn’t take you very far. In this age of mandatory installs, 50 GB updates to fix titles that launch in a broken state, free games every month with each online service, or the plethora of DLC that fills the online marketplaces, it won’t be long until you’ll need some more space. While the PS4 is still behind on the external hard drive front, the Xbox One allows most 3.0 USB drives to plug into its USB ports.

Seagate Xbox Hard Drive Screen 1

Jumping on this growing need for gamers, Seagate and Microsoft announced at Gamescom that the two companies are teaming up to deliver an Xbox branded hard drive. Named the Seagate Game Drive, the green and black casing immediately identifies it as part of the Xbox brand, with a small, single cord storage device. At 2TB, Seagate is promising that you’ll never have to delete games again, holding a minimum of 50 games at a time.

Retailing at $109.99 and sold at nearly every major electronics outlet, Xbox owners shouldn’t have too much trouble finding it at their favorite shop. Xbox One owners, will you be plugging in this drive when your data starts running low? Keep an eye out for a full review in the coming days!

Platforms: PS4, Xbox One (Digital Only, Reviewed On Xbox One)

Genre: Trading Card Game

Price: $20.00

Publisher: Konami

Developer: Other Ocean Interactive

Available: Now

What used to be a franchise where multiple releases across nearly every platform every year was considered a sure thing, the world of Yu-Gi-Oh has really dialed it back in the video game department in recent years. For many, (including myself,) the games were always a great tool to gain access to hundreds of potential strategies to experiment with, while developing a firm grasp of new rules as the game evolved. With the recent release of Yu-Gi-Oh: Legacy Of The Duelist, the first game in the series for PS4 and Xbox One is a return to form for the long running series, serving as the most comprehensive game yet! Despite its card pool that reaches over a decade back and heaps of nostalgia however, a few head scratching snags keep it from being the Duelist Kingdom we were hoping for.

YuGiOh Legacy of the Duelist Review Screen 1

Pendulum Summoning is one of many summoning types in the game.

As mentioned, Yu-Gi-Oh: Legacy of the Duelist goes as far back as the beginning of the series, all the way up to cards that were released early this year. With over 6,600 cards in total,this is easily the most comprehensive console version released up to this point. If you don’t know the difference between a Blue Eyes White Dragon or a Galaxy Eyes Photon Dragon, if you think Xyz is a dragon cannon, or if the last time your dueled was when you were getting your game on with Jaden in GX, this is far from a problem. Thanks to the game’s campaign mode, (where the bulk of the single player content lies,) each of its four main stories contain about 25 duels, all of which cover the most important events through each anime series. Using text dialogue ripped straight from the show, jumping into each generation starts off with a comprehensive tutorial explaining the new mechanics that were debuted at the time. Even though it’s annoying that veterans can’t skip these, or that the first series has such a long explanation of the most basic mechanics, (I probably wouldn’t be playing if I didn’t know what a Normal Summon is,) its an invaluable tool for those who dropped out throughout the years and want to get caught up with the game a little bit at a time.

Story mode often serves as a game of patience, which in some ways, simulates the struggles each character faced on the show. These scenarios give the player a Story Deck that simulates the cards that were actually used in the episodes they’re drawn from, which can be a blessing and a curse. On one hand, though the decks do have a fair amount of cards they never used, (which is expected when episodes only featured about a dozen cards out of a 40 card deck,) but are mostly accurate, with each staple monster, spell and trap making an appearance. On the other hand, these decks SUCK by today’s standards, especially when starting with the early series. Their only saving grace, (often to our detriment,) is that single player throws ban lists out the window, so its not uncommon to be sent into a deck kicking rage after enduring multiple Dark Hole, Raigeki, and Swords Of Revealing Light cards. Luckily, your opponent’s deck is usually worse, but that luck runs out when it comes to Reverse Duels, unlockable battles where you take control of the losing character. Using their Story Decks makes it almost impossible to win, often having to rely on “the heart of the cards”, to sneak away with a victory. This is why the campaign giving you the option to use custom decks is a gift from Ra, because some of these duels would be almost impossible to beat otherwise. Then again, relying on them took away from the fun found in playing with cards you might never use on your own.

Winning unlocks new Booster Packs based on certain character, cards from the defeated Duelist’s deck, and points to buy new cards with. Lastly, if you want to face these protagonists of the past with a little more challenge, Duelist Challenges allow you to play against them with updated decks. Seeing Kaiba and Yugi using Synchro and Xyz summoning is a sight within itself, while keeping an already lengthy single player mode fresh. If all this content isn’t enough, some of the missing story duels are featured as DLC, many of which had no business being left out, (Jaden vs. Yugi anyone!?) Basically, if it wasn’t featured on U.S. TV, you’re going to have to pay extra for it.

TEST Yu-Gi-Oh! Legacy of the Duelist_20150514225948

Key moments from the anime play out with dialogue ripped from the show’s script.

Duels themselves take the form of a variety of phases per turn, with each card having different functions as each phase goes by. Without going too far into detail, each card falls into one of three types. Monsters are used to attack or defend against your opponent, (most of which come with secondary effects,) Spell Cards unleash effects that have the potential to turn a duel around in the user’s favor, and Trap Cards spring surprise effects on the opponent, usually putting a stop to their moves. Speaking of Traps, (and Quick Spells for that matter,) unless you’re brand new to the game, you might want to switch the default settings for Duel Notifications off. Unless of course, you want the game to ask you half a dozen times per turn if you want to use it. It’s all pretty straightforward presentation and game play wise, but the only real issue I came across was with how slow the game moves. Previous versions had ways to speed up turn animations or skip them outright, whereas Next Gen gaming doesn’t seem to have the option to do so. And while seeing signature cards come to life and attack using 3D models, these just drag the game out after you’ve seen them repeatedly with no way to pass them by.

YGO_LotD_15

Elemental Hero Neos makes his entrance. Oddly, Flame Wingman doesn’t get the same treatment.

As a real duelist, part of the reason some have had trouble getting into the game is those handful of players with bad attitudes. As we know, the Internet tends to make this attitude so much worse, which is why the acceptable Online Mode is best played with people you know. If you’re expecting to have fun, competitive matches with players around the world, you’ll surely be disappointed by the large amount of rage quitting that takes place. While I wouldn’t normally hold this against the game itself, the fact that it doesn’t give the remaining player the win, or even that it takes so long to make the win official, it gives quitters so much time to sneak away with their record clean. Since there’s no way to Mind Crush over Xbox Live or PSN, avoiding them or accepting this fact going in are your only solutions.

TEST Yu-Gi-Oh! Legacy of the Duelist_20150519030734

Online play is fun with friends. With strangers, prepare for rage quits.

With so many cards, even veteran duelists might feel a little overwhelmed with gathering the best cards for their deck building needs. Thankfully, the game is generous with its allocation, giving you a variety of ways to unlock them. Primarily, cards are purchased from the Booster Packs mentioned above using Duel Points, (or DP,) which are rewarded for playing and winning duels. Outside of the character packs, Battle Packs make their video game debut, which mirror their real life purpose of building decks right out of the pack. Featuring some of the best cards in the game, Battle Packs test your duel knowledge, forcing you to play a best three out of five series either against the CPU or other players with the same blind deck. Win or lose, you keep the cards for your own deck building needs. Character packs provide their reward immediately, with each set being loaded with cards from each generation. Sadly, with a new console generation comes some of its annoyances, since many of the very best and most up to date cards are locked behind DLC pay walls.

Yet, while having thousands of cards is definitely a great thing, Legacy Of The Duelist‘s biggest flaw is how poorly it handles card management. For one, there are far too few Character Packs, so each one is full of archetypes that the booster’s namesake never used. For example, if Pegasus had his own pack featuring Toons and Relinquished instead of them being forced into Kaiba’s packs, it would make it easier for Seto’s fans to gather up Blue Eyes cards rather than plod through a ton of cards they don’t want. This wouldn’t be a huge problem normally, but the game does a terrible job of filtering out repeats, leaving me opening packs with three of the same card at times. With each set containing hundreds of cards, it makes it almost impossible to get that one card you’re desperate to find without potential hours of pack grinding.

Oh, and the worst part? There is no in game card list telling you what’s in each pack. That’s right, absolutely none! The cards you buy don’t tell you where they came from, and there’s no list telling you if you’re missing anything. With so many cards available, this creates a huge problem for those who want to keep track of where to get more than one of the same card, or who wants to let their friends know where they can find their favorite cards. The only sign of relief is that beating the CPU duelists repeatedly will eventually reward you with their entire deck, but this answer is far from ideal. An online trading system, a card password system like what was used in the past, or a simple list would have gone a long way to improve this aspect of the game. Instead, it serves as its biggest flaw in an otherwise comprehensive title.

TEST Yu-Gi-Oh! Legacy of the Duelist_20150514225607

Does anyone know who drops a Dark Magician!?

Featuring over 6,600 cards spanning nearly 15 years of history, including the newest Pendulum Summon mechanic from the Arc-V era and the debut of Battle Packs, there’s plenty of reason for new and old duelists alike to be excited for Yu-Gi-Oh: Legacy of the Duelist. Best used as a tool to get back into the game, learn it for the first time, and test out a near limitless vault of cards before buying the cards for yourself, it serves its purpose well. A nostalgia filled campaign will keep you playing for hours while Duelist Challenges update the game for your favorites, but its poor online management, thoughtless card management system, slower pace and DLC locked content keep it from being the true king of games. Still, if you wanted an excuse to get your feet wet in the dueling arena, there isn’t a better way to learn the game than Legacy of the Duelist.

tl;dr:

+ Over 6,600 cards to use, featuring nearly limitless possibilities.

+ Comprehensive tutorials that explain the new mechanics from each generation in a progressive, easy to understand way.

+ A lengthy campaign mode skims every anime series thus far, using mostly authentic decks. Challenge Duels update these characters with modern cards, keeping your favorite characters relevant.

+ Battle Packs make their first video game appearance, creating an unpredictable way to play.

– Duels move slow, with unskippable animations for certain Monsters.

– Online is poorly handled, creating an environment where its easy to rage quit with no reward for the winner.

– Booster Packs contain far too many cards, making it hard to find your favorites. Having no card list to keep track of your finds make this so much worse, and the lack of a trading or password system means tons of grinding.

– Key cards and story duels locked behind a DLC paywall.

 

Verdict: Buy

Final Score: 3/5

Just as you thought you could take a break from the hunt, Nintendo pulls you back in!

In a recent press release, Nintendo announced that a variety of new Amiibo figures will launch on September 11th to coincide with the release of Super Mario Maker. Including the retro colored 8-Bit Mario, the Smash Bros line of figures, including Dr. Mario, Zero Suit Samus, and Olimar to name a few, pre order plans will be set by the individual retailers at a later date.
The full list of announced figures is as follows:
  • 30th Anniversary Mario Classic Color
  • Zero Suit Samus
  • Ganondorf
  • Olimar
  • Bowser Jr.
  • Dr. Mario

Amiibo September Screen 1

In addition, the much rumored Retro 3-Pack was confirmed for September 25th, bundling R.O.B., Duck Hunt and Mr. Game and Watch in one package. The Mii Fighter pack on the other hand, was officially pushed to November from its original September launch window, but was also confirmed as a three character bundle. As for the modern colored 8-Bit Mario, Mewtwo, the Chibi Robo set, and the Yoshi Yarn plushies, details will be released on a future date.

The best news of all? While it wasn’t explicitly stated, it seems like none of the figures mentioned above are store exclusives! That means we can choose where we decide to throw away a good evening camping out for these guys! Which ones are you going to pick up in lieu of valuable time with friends and family? Sound off below!

As you could probably tell from our E3 preview of One Piece: Pirate Warriors 3, if you’re a fan of the long running manga and anime series, and ESPECIALLY if you’re a Dynasty Warriors player, you can’t go wrong with the upcoming Musou game. Featuring over 35 characters spanning the hundreds of chapters from the series, there’s going to be plenty to dive into while setting sail for the Grand Line!

Following the story from the very beginning, players who missed part of the One Piece lore and dedicated fans who want to relive the series’ greatest moments will have something to look forward to from its massive campaign. But what if you don’t want to wait for hours to be able to wipe out armies as Ace, Shanks or any of the Straw Hat Pirates post time skip? Luckily for us, that won’t be a problem.

During our playthough of the Comic-Con build, we were able to play as the above characters and more during Luffy’s first fight against the Navy. When asked, we were informed that regardless of where you are in the story, you or your partner can choose anyone who’s unlocked at that point. Much like Hyrule Warriors before it, the game aims to give players the freedom to use who they want regardless of whether or not silly things like a sense of time, or the CPU already using that character gets in the way. Whether or not you’ll need to complete the stage at least once before being given free reign was unclear, but one way or another, we’ll have our chance to screw with the One Piece timeline.

What say you, One Piece fans? Let us know in the comments, and tell us whether or not you’re going to be chasing down the ultimate treasure when One Piece: Pirate Warriors 3 launches for the PS3 and PS4 on August 25th.

Just in time for Gamescom, Capcom has revealed one more world warrior heading to Street Fighter V. Vega, the Spanish ninja who relies on his speed, power and long reaching claws to punish his opponents, returns with plenty of new tricks to keep the masked fighter fresh.

Every previous iteration of the Street Fighter II boss has relied on his claws for attacks, extending his reach and improving his strength while equipped. If he took enough damage, his claws would get knocked off, putting him at a disadvantage until he was able to recover them. This time around, that weakness has the potential to become a strength, since Vega now has two attack stances. His standard claw stance relies on many of the tricks we’ve expected from him for over 20 years, with fast, hard hitting attacks that are designed to confuse opponents. However, losing his claws acts as a second stance, granting him a series of new command grabs to confuse opponents further. Top this off with his V-Trigger, the Bloody Kiss, and Vega can now teleport behind enemies and slice them up with the toss of a rose. Oh, but if you are attached to that claw style, you better be careful, since claws can no longer be picked up once they’re dropped.

Like Ken before him, it’s easy to see that Vega is getting a pretty big overhaul, and not just because his alternate matador costume is now his default. He sounds like he’ll be a completely different beast on the battlefield, which is sure to excite new and old fans alike.

Are you excited to try out Vega’s new tricks? Who else do you want to see join the SFV roster? And why are they still asking you to pre-order for beta access when it didn’t work in the first place? Head down to the comments and start the discussion!

When it came to Microsoft’s E3 showing, the only thing that came close to topping their backwards compatibility announcement was complimenting that reveal with Rare Replay, a compilation of 30 games from the longtime developer ranging from the NES to the Xbox 360. What caught Achievement hunter’s ear however, was that the game would have a total of 10,000 Gamerscore to uncover, keeping our OCD friends out there busy for a long time. However, once we spoke to the developers on the show floor, we learned that Achievements play a much bigger role than improving your online reputation.

First off, let’s get the unfortunate news out of the way. Seeing as some of these games are Xbox 360 titles, if you’ve played these in the past, you won’t be able to double up on points. In other words, since these are considered backwards compatible, the same Achievements unlocked in the past will carry over to Rare Replay. Despite this, I feel the trade off is worth losing the chance to get the same rewards a second time.

As a thank you to the fans, unlocking these rewards will provide special bonuses for those who play their games the most thoroughly. As you play, Achievements will unlock special content for each game, including developer interviews, artwork galleries, and a variety of other bonuses that make pushing through the games so much more rewarding. If you already unlocked the 360 ones as mentioned before, the rewards for these games will be available instantly! Which means my Viva Pinata, Banjo Kazooie and Kameo plays will finally pay off!

If 30 games for thirty dollars wasn’t enough for you, it’s clear that Rare Replay will offer plenty of replayability to keep you coming back for more. Still on the fence? Check out our Comic Con preview, and keep an eye out for our full review in the coming days.

Rare Replay will release exclusively on Xbox One on August 4th.

Shortly after the reveal of an HD remake for the PS2 classic, Odin Sphere, for the East, Atlus has confirmed that the game will be coming stateside as well! In 2016, Odin Sphere Leifthrasir, (pronounced LAYV-thra-sheer), will launch in the West for PS4, PS3 and PS Vita, bringing back the gorgeous hack and slash title that put Vanillaware on the map.

But it’s not enough just to port the game to newer consoles, which is why Atlus is promising a series of new features. Following five characters with unique stories based off of Norse mythology, this action RPG is getting all the bells and whistles to ensure that this classic has a real chance of ending up even better. Including redrawn art and upgraded visuals, Leifthrasir will also come equipped with a host of new upgrades to the combat and RPG elements, giving even veteran players a reason to come back!

Specific details are light at this point, but for anyone who played the original Odin Sphere as the sixth console generation was coming to a close, you’ll know how much of a win this is for those who love a visually stunning, often challenging 2D brawler. If you missed out, check out the trailer below and see what all the hype is about!

It’s no secret at this point that Lego Dimensions is bringing over a dozen different universes into one huge game, ranging from Scooby Doo to Doctor Who. But how exactly do these characters come together? If this question has been keeping you up at night, WB Games has released a new trailer detailing the story of the game.

Primarily featuring the characters included with the Starter Pack, Batman, Gandalf and Wyldstyle become caught up in a plot from an evil being who’s attempting to merge their worlds together. If you needed a sample of just how much we can expect from Lego’s Toys To Life game, the trailer includes appearances from Robin, Bane, Frodo, The Wizard Of Oz‘s Emerald City, Superman, Metropolis, Scooby Doo and so much more. Check it out below!

What do you think? Is seeing all these characters coming together as surreal to you as it is to us? And who else did you spot that we might have missed? Tell us in the comments, and make sure to check back for more Lego Dimensions news as we get closer to its Septebmer 29th release date.

E3 has come and gone, but I have to say that the insane action of Naruto: Ultimate Ninja Storm 4 still has a pretty strong hold on me. Once we hit the Anime Expo floor and noticed an updated build with even more characters to play with, we couldn’t resist putting our ninjutsu skills to the test for a second time, with the addition of series mainstay, Kakashi, to the previously established cast of Naruto, Sasuke, Sakura, Obito and Madara, the bigger story was seeing all three Hygua children as fighters as well. While Neji and Hinata are expected at this point, Hanabi, Hinata’s younger sister who has only ever been playable in 2008’s Naruto Ultimate Ninja 3 as somewhat of a joke character, makes her big return to follow up her prominent role in The Last: Naruto The Movie. We took this opportunity to play as her alongside the rest of her family, and came across some surprises along the way.

Hanabi essentially uses altered versions of her family’s attacks, consisting mostly of chakra sealing open palm strikes. Her version of Neji’s Kaiten still envelopes her in a protective shield that blows away any opponent caught in its radius, but unlike her older cousin, she travels across the stage while performing the move. This allows her to corner enemies who are attempting to flee, creating a different set of strategies both when fighting as and against her. Similarly, Neji himself uses many of the hard hitting 8-Trigrams techniques, using his fingertips to assault his enemies’ weak points. Not to be outdone, Hanabi has her own more elegant version, which serves to be just as effective. If up close and personal isn’t your style, Hinata brings in the long distance combat. While her strikes aren’t as punishing as the rest of her family, she makes up for it with her 8-Trigrams Vaccum jutsu, which launches a huge amount of force from her palm, attacking opponents at long range.

Naruto UNS Hinata

Even if each member has their own strengths and weaknesses, it’s clear that the three are at their best together. As with previous games, creating a three person team of characters that have close relationships with each other can result in some unique Ultimate Jutsu attacks. This is no different when it comes to the Hyuga clan, who can cover for each other quite well when dropping in for support attacks. Once its time to activate their ultimate attack, the team doesn’t disappoint, surrounding the enemy at all sides and pummeling each of their chakra points. If three wasn’t enough, the head of the clan, Hiashi Hyuga, drops in to help deliver a four pronged finishing blow, all with the amount of flash that we’ve come to expect from the series.

So it’s safe to say that the Hyuga Clan are as bad ass as ever. Who else do you want to see make the cut in what might be the last Naruto game? Let us know in the comments, then check out the latest trailer, which also reveals the big bad of the series, Princess Kaguya, in her video game debut.

As we mentioned in our E3 preview, Disney Infinity 3.0 looks to create a much bigger experience than its predecessors partially thanks to the Toy Box Games. These dedicated modes look to bring full fledged games outside of the main Play Set campaigns, all of which will allow any of your figures to work. At Comic Con 2015, we took a peak inside Disney’s Pop Up shop to and had some hands on time with the Toy Box Speedway, a dedicated racing game that expands the game play in even bigger ways. And while I walked in expecting a fun side game to compliment the main content, what I left with was what felt like it could have been a full fledged title.

Disney Infinity 3.0 Toy Box Screen 3

At first glance, the Toy Box Speedway looks to be doing its best Mario Kart impression, and that assumption wouldn’t be too far off. Players will be able to choose from a variety of cars and any character figure they own to jump onto the track with, with each one playing exactly the same stat wise. In fact, the only ones that do have an advantage are the Pixar Cars, and rightfully so considering racing is kind of their thing. After choosing between a car and figure, players will get to choose between numerous Disney locales to drift through. Including stages inspired from films such as Frozen, Wreck-It Ralph and The Nightmare Before Christmas, each track played up to their themes well, with iconic imagery and personality throughout.

Once the race actually started however, I was surprised by how well the game handled, with a strong sense of speed, a variety of weapons to use from the item boxes scattered along the track, and the boost storing mechanic that fills a meter every time you drift or pull off a trick. If this sounds at all familiar, then I’m guessing you’ve played the Sega All-Stars Racing games, because Disney pulled the incredibly talented developers at Sumo Digital to develop this mode. Their level of quality shined through each race, leaving me wanting to play each track when all I was expecting was a quick, half hearted mini game that only served as an optional break from the Play Sets.

Disney Infinity 3.0 Toy Box Screen 4

After the finish line was crossed, I felt more optimistic for Disney’s next game than I already did. With Toy Box Showdown taking an action approach alongside the Speedway tackling racing, it’s looking like we’ll have tons to do with our new toys, alongside our old favorites. Are you planning on jumping into this whole new world when Disney Infinity 3.0 launches on August 30th? Share your thoughts below!

Between Skylanders, Disney Infinity and Amiibo, all three formats have made a killing through selling their versions of game compatible toys, with the latter creating a full blown Amiibogeddon. Considering the wild success of these Toys To Life franchises, it was only a matter of time before the Lego brand decided to take their own crack at the genre.

Lego Dimensions Screen 3

Longtime Lego game developer Traveler’s Tales hopes to bring their platforming prowess and trademark charm to Lego Dimensions, a title that brings numerous worlds together to create one huge collectable gaming experience. Including series’ such as the DC Universe, The Lord Of The Rings, The Simpsons, Back To The Future, Portal, (as in Valve’s Portal,) and so many more, will we have room on our shelves, (and enough money in the bank,) to open up to a fourth collection? We were invited to get some hands on time with the game at San Diego Comic Con to find out if its worth it.

The demo was a strange mash up of characters that we would never have imagined would share a game together. Try to picture this; Gandalf, Scooby Doo, Batman, the 13th Doctor from Doctor Who, Portal protagonist, Chell, and The Lego Movie‘s Wyldstyle, (with a cameo from Homer Simpson), running through one of GLaDOS’ test chambers, complete with her taunts through the PA system and adorable turrets who look to rip you to shreds. Yet, in the world that Lego Dimensions has established, it makes perfect sense. What was especially noticeable about having so many characters on screen at once was the fact that unlike other games in the genre that typically restrict you to two characters at a time, you can bring in as many characters and vehicles as you can fit on the portal.

Lego Dimensions Banner

On the subject of the portal itself, this base is divided into three sections. The back section is where the world is placed, which much like Infinity‘s Play Sets, is a piece that unlocks the single player world that players will traverse through. Characters and vehicles littered the left and right side in front of it, but this set up wasn’t just for show. Some puzzles required the characters to grow bigger or smaller depending on the situation, which was achieved through moving each Lego person onto the respective side that was assigned the proper power. Using the base as part of the game play is an interesting idea, one that brings a level of interactivity to the game that its competing titles lack.

lego_dimensions_7_605x

Yet, despite these unique features, the core game play is exactly what we’ve come to expect from a Travelers Tales Lego game. The platforming, movement, stage progression and even combat felt almost exactly like any one of the many Lego titles that have hit the market over the last ten years. So if you pick this up, expect to fill a stud meter, destroy objects in the environment to rebuild them into new items and solve character specific puzzles. The advantage that Lego Dimensions has however, is that unlike the standalone games that typically have a half a dozen character types that have unique puzzle solving abilities, this one has the potential to offer many more than than. Chell for example, is the only character that can use the Portal Gun, which was necessary to transport the team from one spot to another at times.

Lego Dimensions Screen 1

With so many characters already announced, I can only imagine what kind of possibilities they might bring to the game. Then again, more characters means more money to spend, so we hope you have that cash ready! At the very least, each game piece doubles as a real Lego set, so once you finish the game, the fun can continue by making new objects with the pieces provided and integrate them with the rest of your real sets. Or you can just display them, if you’re more like the Will Ferrell type. Either way, gamers and collectors alike will want to keep their eyes peeled and their imaginations open when Lego Dimensions launches on September 29th, with the starter set bundled with Batman, Gandalf, Wyldstyle and the Batmobile priced at $99.99.

Last year when we played Sword Art Online: Hollow Fragment, this game about gamers trapped in a game felt hindered partially by its slow pace. This issue is looking to be fixed in its upcoming remake, but would new installments learn from this mistake? It seemed obviously so in Sword Art Online: Lost Song, the upcoming PS4 and PS Vita title that looks to move Kirito and friends into a more fast paced, action focused affair while maintaining the illusion of an MMORPG. How well does this new system translate into the game? We put our monster slaying skills to the test in a brief demo at Anime Expo and Comic Con 2015 to find out.

Sword Art Online Lost Song Screen 1

For the purpose of the demo, Kirito and an AI controlled Asuna and Leefa were thrown into a huge, wide open field.  Littered with monsters both on land and in the sky, it was up to us to take out as many monsters as possible within a 10 minute time limit, just enough time to dig deep into what this new world has to offer. On the subject of how big the field is, Lost Song puts the power of the PS4 to good use, never encountering any slowdown despite how much was going on at one time. I found myself stepping away from fights and just flying high enough to enjoy the scenery, watching all the chaos going on below.

Speaking of flying, Kirito can now switch between land and air battles on the fly. Him and his team can now activate their attacks at will, coming off much more like an action game compared to previous SAO games, giving us plenty of ways to take down all kinds of threats. In order to keep the MMO feel, special attacks are still set to Macro style quick commands that are brought up by holding the shoulder buttons. Certain attacks would deliver huge damage to even the toughest enemies, but would also cost more ability points. If you have no points, you’re stuck with standard attacks, so in typical RPG style, you’ll have to manage these closely if you want to make sure to take out your biggest foes. When one person isn’t enough, delivering enough damage will give your team the chance to activate a triple team attack, inflicting huge damage and team boosts along the way. Keeping an eye on instant messages on the side of the screen will keep you clued in on what their status is, and sending across an encouraging message through emotes can only help!

Sword Art Online Lost Song Screen 2

If this sounds like a lot to take in, you’re not alone. My biggest issue with Lost Song in these early stages was that there’s so much to do, that it made the controls confusing to remember. Rarely feeling intuitive, there were plenty of times where I would get knocked down from the sky and slowly fall to the ground for what felt like ages until I figured out how to recover. Finding the right attacks and commands in the heat of battle often led to pressing the wrong one, keeping me from finishing off the giant dragon in the sky that I had worked so hard to take down. With more time and practice, this issue is sure to fade, but expect a decent learning curve when you pick up the game this fall.

Sword Art Online Lost Song Screen 4

All in all, Sword Art Online: Lost Song feels like a step in the right direction. Its faster paced game play is definitely a lot more fun, and if the controls can be ironed out, we have the potential to have a great game on our hands. As always, keep an eye out for updates as they become available, and feel free to leave any questions in the comments!

As the years have gone by, Dragon Ball Z games have gotten bigger and fancier, with numerous 3D fighters on nearly every console imaginable. It’s a long time since the days where the only way you could get your Super Saiyan gaming fix was to buy expensive imports and mod your consoles. Still, some of these old games had an undeniable charm that gamers who experienced them still swear upon, but thanks to Namco Bandai, it will be a lot easier to bask in the glory of 2D DBZ this fall with Dragon Ball Z: Extreme Butoden for 3DS. We got our hands on the demo at AX this year, and put our power level to the test.

Dragon Ball Z Extreme Butoden Screen 1

Promising over 100 characters that serve as both battle and support players, everyone from Baba to Launch was spotted in between your Goku’s and Vegeta’s, showing that it really runs deep with the history. The demo allowed us to put together teams of three after choosing between Goku, Vegeta, Teen Gohan, Piccolo and Fat Buu. Each character had their own value, which is the cost one will have to pay when putting their team together. If you don’t have enough points, you’ll have to replace your stronger fighters with the Krillin’s and Yamcha’s of the world. For this version however, the number was set so high that it didn’t restrict our ability to choose who we wanted.

Dragon Ball Z Extreme Butoden Screen 2

Once the fights started, it was immediately noticeable that it shares some of its mechanics with its 3D brethren while bringing in the foundation of a 2D fighter. The X and Y buttons are pressed in sequence to set up combos, while the A button shot energy blasts and the shoulder buttons guarded and charged up Ki. If you want to set off your character’s signature moves, certain combos have to connect to activate some flashy looking 2D animations to match up with the gorgeous character sprites, despite being a little pixelated. Tapping the character portraits on the touch screen allowed us to swap characters at will mid battle, helping us mix up the fight when we were backed into a corner. The battle ended once the entire opposing team was defeated, leaving our set of warriors standing tall.

Playing Extreme Butoden really took us back to a simpler time of anime fighters, and it was an exciting (ki?) blast from the past. Promising an updated roster featuring everyone from Golden Frieza and Beerus to Yajirobe and Oolong and everyone in between, there’s sure to be enough content to please DBZ fans both young and young at heart.

Dragon Ball Z Extreme Butoden Screen 3

Pre-ordering from Amazon will net you a download code for Dragon Ball Z: Super Butoden 2, an SNES game that was previously a Japan only release, in addition to six bonus support characters, so if you like what you see, that seems like the place to buy from come October 20th.

In what can only be described as a bizarre announcement, 2K has revealed that movie star, former Mr. Olympia, and the previous Governor of California, Arnold Schwarzeneggar, will be added to the WWE 2k16 roster as a pre-order bonus.

In previous years, the illustrious pre-order DLC spot went to legends who had up until that point been estranged from the WWE. Starting from WWE 2K12 onwards, each game featured downloads for The Rock, Mike Tyson, Ultimate Warrior and Sting, all of which either had recently came back to the squared circle, or would go on to return in the months ahead in various capacities. With the company running out of wrestlers to mend bridges with, it seems like it was time to call Hollywood. On the plus side, at least we get this awesome trailer which recreates the beginning of Terminator 2 with the current WWE Superstars and Divas!

While it hasn’t happened since Smackdown: Just Bring It 2001, celebrity cameos aren’t foreign to the series. Longtime wrestling fans will remember unlocking Fred Durst of Limp Bizkit as a hidden wrestler in the PS2 brawler, which had to have been the second worst part about it next to the game taking up more than half a memory card of save data. On the plus side, at least The Terminator will look like a convincing fighter, and shouldn’t have a problem reaching the handle bars on his motorcycle, unlike Durst. If nothing else, at least we got an interesting replacement for Hulk Hogan!

Does this announcement sway your decision to pre-order the game? Sound off below and let us know what you think!

WWE 2K16 will release this fall for PS4 and Xbox One.

Unless you finally went through with that promise to stay away from the Internet, you’re probably aware that wrestling icon, Hulk Hogan, is in some hot water due to some racially charged comments that recently came to light. Originally recorded as part of the leaked sex tape that (unfortunately), made its way to the public in 2012, WWE preemptively scrubbed every mention of Hulkamania before the story hit the presses late last week.

While not unexpected, it’s still somewhat shocking to learn that 2K is following suit, pulling the former World Champion from WWE 2K16, making it the first game in three years that won’t feature the Hulkster despite being previously announced. In a statement, 2K made the announcement by stating:

“We are highly respectful of the way that our partners choose to run their business and manage our partnerships accordingly,… We can confirm that Hulk Hogan will not appear in WWE 2K16.”

This announcement makes it sound like it was the WWE itself that requested this removal, furthering their efforts to distance themselves from the situation before it gets worse. After previously announcing that the game will feature over 120 unique characters, it’ll be interesting to see who they will replace that extra slot with. Maybe a quick call to Skynet will cover it?

Will this effect your decision to purchase the next installment in the annual WWE release? Or do you think when considering the situation, it’s better off without him? Everyone’s got an opinion, so give yours below!

Stop me if you’ve heard this before. A diverse group of young people with special powers come together to save the world from an all-powerful threat, or in other words, half the role playing games that have come out of Japan. But when it comes to the concept of Lost Dimension, the latest RPG from Atlus, that’s about all it has in common with prior releases. Because you see, it’s not enough to climb the dangerous tower that the team is locked in while destroying their foes along the way. And it’s not enough to defeat “The End”, a mysterious enemy that’s responsible for threatening the world, The only way to climb each floor is to sacrifice one of your own, one of which may end up being a traitor to the team. Your decisions determine whether or not you kill a loyal comrade, or a snake in the grass who is looking to double cross you when the time is right. Feeling the pressure yet?

As a tactical turn based title, most of your time crawling through Lost Dimension‘s dungeons will be spent completing objectives for each mission, most of which involve completely defeating the enemy squad. Basic game play lives and dies by the team assisting each other while positioning them to do the most damage. Every team member has a certain amount of space they can move in, with the idea being to get into attack range while avoiding a potential counter attack. Each character specializes in a particular weapon, (outside of their abilities, which we’ll talk more about below,) ranging from pistols to knives, swords and even their fists! Each weapon has its own range, accuracy and power, which is only increased by closing the distance between you and the target. If members in your party are also in range, they’ll follow up your attack with one of their own, allowing you to pile on the damage. Keep in mind though, that all of the above strategies apply for your opponents as well, so you’ll want to think twice about throwing your units to the wolves.

Lost Dimensions Screen 5Carelessly placing units between enemies will lead to disastrous results.

Each of the 11 member squad of psychics have their own specialties, (or Gifts as they’re called,) ranging from pyrokinesis to teleportation on top of their standard attacks. As you complete missions, earn EXP and level up, each member can expand their existing abilities or branch out towards new ones, with an impressive amount of options to unlock. You’ll obviously want to exploit enemy weaknesses with these Gifts in a variety of ways, ranging from using the right elemental attacks, boosting your party’s stats between clashes, luring enemies into small groups to take them out with area attacks and so on, but abusing your abilities drains your character’s sanity.

Losing your sanity is a double edged sword, because while that character does gain the benefit of boosted attack power and full health regeneration, their defense sinks while teammates around them get weaker due to being overcome with fear. The berserk teammate becomes CPU controlled and attacks friend and foe alike at random, so unless you’re using it as a last ditch effort to inch out a win, you’ll run a real risk of killing your own team. It’s all or nothing mechanics like these that make the combat that much more interesting, especially when the game comes off as an attempt at a “My First Strategy RPG” with how easily exploitable the fighting mechanics are with no real consequence to dying outside of earning a lower end of mission rank, and highly repetitive enemies. That’s not to say the game isn’t fun, (on the contrary, I found myself addicted more often than not,) but seasoned gamers should be able to blow through both the side and main quests pretty quickly.

Lost Dimensions Screen 4Overusing gifts has its own consequences. Choose wisely.

While Lost Dimensions puts you in direct control of so many powerful psychics, players will primarily play as Sho, who The End seems to hold an unknown grudge against. Sho would have to hold some kind of amazing power to draw such ire from the main antagonist, right? Well at the start, Sho demonstrates his power to… shoot really well? In reality, his main power is the ability to read minds, which comes in handy when it’s eventually revealed that there’s a traitor on the team. At the end of each mission, (whether it’s replaying an old one or completing a quest for the first time,) Sho will hear thoughts from his team in the most extreme game of Guess Who anyone’s ever played. By mixing up your team of six, you’ll have to find the correlation between who’s on your team when these negative thoughts pop up, narrow it down to a few red herrings and the actual mole, then use your limited “Deep Vision” to dive into their mind and discover the truth. And if you’re thinking of using a guide to cheat your way through, don’t bother. The traitors are randomized during each play through.

Then again, as if Lost Dimension was trying to be as much of a reality show simulator as it is a video game, just because you know who you want to get rid of doesn’t mean your friends will agree. The balancing act that the game presents is that your team will trust whoever fights more often. Yet, the only way to pinpoint who the suspects are is by bringing them on missions. When quests wrap up, one or two comrades might ask your opinion in order to sway the votes a bit, but while this concept is great in concept, it becomes more of a chore to keep playing missions just to change the opinions of a few people until the vote is leaning towards the desired outcome.

Lost Dimensions Screen 2Examining your comrade’s thoughts is vital for rooting out the traitor.

Outside of the simplistic game play and the somewhat grind heavy parts that slow down Lost Dimension, its biggest flaw is a byproduct of its amazing concept. Since each character can be killed at the end of every chapter, outside of a few personality quirks, none of these people stand out at all. They don’t have strong ties to the main story, their personal backstories, (which can be uncovered by building relationships with them through optional, limited conversation choices,) came off as shallow and rarely left me attached, and uncovering them as traitors provides no explanation as to why they’re trying to destroy the world outside of a Scooby-Doo-esque, “darn, you caught me” speech. Motives are implied through hidden notes and a second run through New Game + provides more details on the overall narrative, but it’s hard to care about when your party members die off if you weren’t interested in them to begin with. The only real loss is being unable to expand their powers, but whatever you unlocked up to that point can be equipped to a living member, making sure those skills don’t go to waste.

Lost Dimensions Screen 1Eh, no big loss.

So now that my time with Lost Dimension has come and gone, I’m left feeling like I’ve witnessed what could be the start of a truly innovative, potentially game changing series if these concepts are given more time to grow, but one thats not without its weak points. Small annoyances aside, (like not being able to skip enemy turns, the camera getting stuck on walls when displaying far away enemies, having to restart your entire turn to adjust your movement range and Nagi’s levitation leaving her stuck on people’s heads to name a few,) it’s unique ideas are held back by a weak plot and little reason to care about who lives and dies. Its simplistic game play and relatively short length for an RPG don’t help matters, and its grind heavy methods for altering votes make eliminations more tedious than they have to be. Still, the large amount of customization options when it comes to Gifts, the pressure when trying to find the traitor in each chapter, make this one of the more memorable games I’ve played this year. I truly feel like we have something special with Lost Dimension, it just needs some more refinement to execute its ambitious ideas.

Final Score: 3/5

Remember when it was consistantly implied that Rise of the Tomb Raider was going to be a true Xbox One exclusive and not timed? Well, according to a recent Square Enix press release, they confirmed that it’s exclusiveity will be temporary. For a year. And even less for PC.

What’s sure to be a blow to Microsoft’s big, black box, which has been banking on Lara’s next adventure as one of their few announced exclusives this holiday season, the next Tomb Raider adventure will be arriving in early 2016 for PC, with a PS4 release during the 2016 holiday.

While these dates are still vague, that takes away one more reason for PS4 owners to buy an Xbox, PC owners to jump to the console, or buyers who are on the fence as to which of the two competing systems they should buy. Adding to Capcom’s insistance that Street Fighter V will never come to Xbox One despite sales being stonger on the Xbox 360 for SFIV and the growing gap in sales numbers between Microsoft and Sony’s current consoles, and that leaves developers with even less incentive to support the Xbox exclusively.

Should the company be worried? Or should they finally just bring back your Mech Assault‘s and Crimson Skies‘ of the world and stop relying on third parties? Share your opinion with us in the comments, and let us know if you’re still picking up Rise of the Tomb Raider this year when it releases on November 10th.

Source: Forbes.com

Hatsune Miku, the virtual pop star who brings weebs to their knees with a swing of her leek, is heading to the TV World in Persona 4: Dancing All Night as a paid DLC character.

Packaged with the song Heaven Feat. Hatsune Miku (ATOLS Remix), and getting a Shin Megami style redesign by longtime series illustrator Shigenori Soejima, Miku looks like she fits right in to this dark world surrounded by darkness and death. Maybe the rhythm brightens the mood?

As one of Sega’s hottest commodities at the moment, Miku’s own games have been a solid mover and shaker in both Japan and the States, so with Sega’s recent purchase of Atlus, it’s not too surprising that the world’s most famous vocaloid is making her presence known. Adding to the fact that the developers behind her games were originally set to develop P4: DAN in its early stages, and this could be considered a reunion of sorts. One question though, since every character summons their Persona after a strong performance, what will Miku’s be!?

Confused? Check out our E3 preview of the next Persona spinoff here, along with our review of Hatsune Miku: Project Diva f 2nd to get up to speed, then take a look at this batch of screenshots showing her in action below. The Miku DLC is scheduled for a late 2015 release, with no plans set for a Western release. Then again, it’s Miku, so there’s no way she’s getting left out here!

Hatsune1

Hatsune2

Hatsune3

Hatsune4

Source: Crunchyroll.com

So have the rosters of three Disney Infinity games come and gone and you’re STILL missing your favorite character? Now’s your chance to change that.

Over at blogs.disney.com, the house of mouse is running a poll to help choose who the next character in the game might be. Including a preset list of characters including characters who should already be in, (like Goofy, WALL-E and Mabel from Gravity Falls,) ones I never would’ve thought of, (Kim Possible and Pocahontas,) or even more Johnny Depp in the form of Tim Burton’s Mad Hatter, fans are also welcomed to write in their own choices in the comments section of the blog and the Infinity Facebook page!

One peculiar thing about the poll however, is that it specifies that this character will be added to an “upcoming edition” of the game. Considering that the rosters in these games is usually set long before release, is this some kind of stealth announcement of a fourth game to follow this year’s Star Wars themed game? With as much cash as these things rake in, I wouldn’t be surprised.

Personally, I wanted to vote in Goofy before I saw the poll. I mean, we have Donald, Minnie and TWO Mickey’s at this point. Ferb would be great too to round out the team of Phineas and Agent P, who launched Ferb-less with the first game. However, I was thrilled to see Darkwing Duck leading the votes by a large margin earlier in the day! Infinity could stand to get a little dangerous.

Who do you want to see join the world of Disney’s Toys To Life franchise! Let us know who you’re voting for below! No, it won’t count for anything, but we’ll love you to pieces!

NOTE: As of this writing, it seems like the voting crashed, unless the site broke math and 9000% of people really voted for Baloo.

Good news for Hyperdimension Neptunia Victory fans! Dengeki Magazine is reporting that Plutia and Peashy, two of the characters introduced in Neptune’s third game, will make their return in Intense Dimension Tag Blanc + Neptune Vs. The Zombie Army, (and yes, that’s the full title.) After being largely absent from the series outside of their debut appearance and its recent Vita remake, it’ll be great to see the Ultradimension’s CPU’s in a full fledged action game. I’m just wondering how sadistic Iris Heart will be this time around…

Following Noire’s lead after the release of the Lastation CPU’s own game, Hyperdevotion Noire, the folks at Idea Factory and Tamsoft decided it was Blanc’s turn to get her own game. Based on the hack and slash game play from this Spring’s Hyperdimension Neptunia U: Action Unleashed, (which we showered with praise in our review,) this upcoming title puts the Lowee CPU in the lead role as her and her friends take on a zombie army in a new school setting.

Featuring Blanc, Neptune, Noire, Vert, Nepgear, Uni, Rom, Ram, Dengekiko, and Victory II‘s Uzume in addition to the two new ladies, it’s looking like the upcoming spinoff will increase its roster exponentially. Naturally, this is great considering this game will be the first in the series to allow up to four player cooperative play! With as much fun as we had with U, I’m excited to think how much better Zombie Army will be with all these new additions.

On top of the recent reveal for IF’s own game, how much more Neptune will we get!? We’ve gathered every screenshot released so far, so check out the CPU’s in action below, and let us know which character is your best girl! Intense Dimension Tag Blanc is set for a Vita release by the end of the year in Japan, with a Western release yet to be announced. But come on, we got Producing Perfection, and that game sucked! Surely we’re getting this, right?

Sources: Siliconera, RPGSite.net