Are you a duelist who needs something to do this Halloween weekend? Konami has you covered with a few treats of their own, thanks to the upcoming Dimension of Chaos booster set. Officially releasing on November 6th, card players will be able to get their usual sneak peak of the set this weekend at participating card and hobby shops.YuGiOh Dimension Of Chaos Box

Typically sold in sets of five boosters and bundled with a special promotional card for $19.99, the event will give Yu-Gi-Oh enthusiasts a first look at the new cards that will grace the game. From the introduction of Majespecters, Pendulum Monsters that use their spell casting prowess to avoid being destroyed by the effects of other Monsters, and Graydles, who can take control of other Monsters, there promises to be plenty of new strategies to rise out of the set. Plus, with the return of past archtypes like Odd-Eyes, Performapal and the popular Blackwings from the 5D’s days, existing decks are sure to get a much needed boost as well!

However, no individual card may be as sought after as much as Black Luster Soldier- Super Soldier, which I can only assume is the Black Luster Solider with its best Captain America costume just in time for Halloween. What’s really scary is its ability to punish opponents who destroy it. All you need is the right ritual conditions to bring it out!

Black Luster Soldier Super Soldier

Check out the full press release below for all the details on the upcoming set. Do you plan on attending one of the sneak peaks? Let us know in the comments!

 

Konami Digital Entertainment, Inc. (KONAMI) doles out the treats with the Dimension of Chaos booster set, releasing nationwide November 6. Yu-Gi-Oh! TRADING CARD GAME (TCG) fans can also get into the Halloween spirit by checking out the Dimension of Chaos Sneak Peek on October 31. The latest 100-card set features brand-new support for the powerful Black Luster Soldier and more, sure to elicit a scream from any opponent.

 

Dimension of Chaos gives Duelists the opportunity to power-up their Decks with an enormous arsenal of cards allowing players to make Black Luster Soldier more powerful than ever!  Plus, impressive Monster, Spell, and Trap cards bring Black Luster Soldier front and center, culminating in the powerful Black Luster Soldier – Super Soldier, a powerful Monster that punishes an opponent should they dare destroy it.

 

Dimension of Chaos also introduces cards for brand-new Deck themes sure to make Duels more exciting than ever. Players can create powerful new strategies with the Majespecters, spell-casting Pendulum Monsters that can’t be destroyed by an opponent’s Monster effects, or take control of an opponent’s Monsters with Graydles. New cards for existing themes like Blackwings, D/D, Kozmo, Frightfur, Performapal, Igknights, Odd-Eyes and much more make this set no Duelist will want to be without.

 

As another treat for fans, and a great way for them to get their hands on the latest cards early, participating Official Tournament Store (OTS) locations will be holding Sneak Peeks of Dimension of Chaos on either Saturday, October 31 or Sunday, November 1, depending on the availability of the store. Visit this link to see if an Official Tournament Store in your area is hosting a Sneak Peek: http://www.yugioh-card.com/en/events/sneakpeek.html.

 

The Dimension of Chaos booster set includes 100 cards (MSRP $3.99 per nine-card pack): 48 Common Cards, 20 Rare Cards, 14 Super Rare Cards, 10 Ultra Rare Cards, and 8 Secret Rare Cards.

Briefly: Finally, finally, finally, Netflix has debuted the first trailer for its upcoming Marvel series, Jessica Jones.
Sure, the teasers that we’ve seen so far have been cool as hell (and the key art that was released just a few days back would look gorgeous on any wall), but we really had no idea of the treat we were in for with this trailer.
We see Jones, we see Luke Cage, we see Kilgrave and more, and it does a fantastic job of setting a mysterious, desperate tone for the anticipated series.

Anyone else calling in sick to work on November 20th? I might just have to.

Don’t mind me, I’ll just be sitting here, watching this trailer on repeat. Take a look at the video below, and let us know what you think! The entire first season of Jessica Jones hits Netflix on November 20th.

“Taking place after a tragic ending to her short-lived super hero stint, the new series follows Jessica Jones as she rebuilds her personal life and career as a detective who gets pulled into cases involving people with extraordinary abilities in New York City.”

Name: One Piece: Pirate Warriors 3

Platforms: PS4, PS3, PS Vita, PC, (Reviewed on PS Vita.)

Publisher: Namco Bandai Games

Developer: Omega Force

MSRP: $59.99 (PS4), $49.99 (PS3, PC), $39.99 (PS  Vita)

 

If there was one thing that I learned last year, it was that I REALLY like Warriors games… With the right coat of paint. After giving up on these types of games years ago, it wasn’t until I was taken in by the Legend of Zelda universe in Hyrule Warriors that I fully understood the joys of taking on thousands of enemies single handedly. The reason for my change of heart was simple: playing with generic soldiers or characters based on historic Japanese figures was boring. Playing as characters I recognize and have an attachment to on the other hand, is way more exciting! Keeping this in mind, I loaded up One Piece: Pirate Warriors 3, the Warriors title based on the long running One Piece anime and manga series, (though I’m sure that goes without saying,) with the expectation of wiping out waves of enemy pirates with some crazy, over the top attacks as the Straw Hat Crew. In that sense, it delivers and then some, but won’t do much to sway non-fans of either the anime, or the genre.

Like previous games in the Musou genre, Pirate Warriors 3′s main focus is making you feel like an unstoppable monster as you take your favorite pirate and begin tearing apart entire armies with your various skill sets. While being so powerful is always satisfying, games of this nature tend to get repetitive quickly as limited combos, similar characters and a lack of growth tends to sap the fun from the novelty. This is less of a problem with One Piece, because even though complaints about repetitiveness still holds true, this version does a great job of masking it with a large variety of highly varied characters. Whether you’re rapid punching the Marines into submission as Luffy, showing off your series of stylish kicks as Sanji, or anyone in between, each of the 37 unique characters, (not counting the variations of the same characters post time skip,) feel distinct enough to keep the combat fresh as you experiment with new combos. As you play, each character will gain EXP that extends their combo trees as well, so the more you play, the more the possibilities open up. It’s not much different than what you start off with, but I found mixing up my game plan and finding ways to empliment new attacks into my repitoire was one of its highlights.

One Piece Pirate Warriors 3 E3 Screen 3

When you’re not beating hundreds of enemies simultaniously, you’ll be defending your friends and territory thanks to the light strategy elements present in the genre. Some missions will task you with protecting a particular partner, while others will ask you to find certain items in the field. Oftentimes, defending land that’s being protected by your allies while claiming enemy territory through sheer force will help reduce the amount of enemies on the field, which is often key to winning your latest battle. The best missions however, are when you have to go up against an opposing general with abilities similar to yours. Sure, the AI is rarely challenging, (on the first run at least. Multiple hidden difficulties force you to think before you act,) but it’s still fun to go against someone who’s considered more of an equal, and less of a glass cannon like the rest of the fodder.

But when your own skills won’t be enough to ensure victory, you can always rely on your friends to lend a hand. By introducing the new Kizuna Rush attack, up to three of your CPU controlled partners can join in to create a huge, screen clearing onslaught to destroy your opponents with. By building up the Kizuna Meter by having your partners help extend your combos, these are some of the most over the top attacks you’ll find in the game, and they’re oh so satisfying to pull off. And when you want a little more intellegence to go with your partner’s assistance, you can jump in either online or locally, and wreck stuff up with a friend.

If online isn’t your thing, there’s plenty to do by yourself. Pirate Warriors 3 is highlighted by its extensive story mode, which takes both single and multiplayers through the beginnings of the series, (when Monkey D. Luffy recruits Zoro to be the first official member of the Straw Hat Pirates,) past the time skip and up to the most recent storylines with an original ending to cap it off. If you’ve kept up with the series off and on, you won’t have any trouble following along with the story missions, which do a good job of setting up each scenario with limited time both before, during and after missions, all of which are fully voiced by their Japanese actors. Outside of the actual storytelling portion, the in game content is strong, with unlockable coins and side objectives which can be used to unlock characters, abilities and upgrades for your crew. As what I see as a way of rewarding fans of the series, some of the story sensitive objectives have certain details hidden until you complete the stage. If you found them on your first run, congratulations, you know what you’re doing! If not, then the objective becomes spelled out on a second run, making it easier for beat em up fans who aren’t as well versed in all that is One Piece.

One Piece Pirate Warriors 3 E3 Screen 1

The real meat of the game however, is in the Dream Log, a type of mission mode that has players choosing whatever character they like and taking on specific challenges, which usually leads to some of the best unlockables. Ranked in difficulty based on how high your level should be, each completed island will branch off to others, which usually leads to an increase in difficulty. By alternating between Story and Dream Log, grinding is kept to a minimum, (while still necessary to an extent,) to keep up with the more demanding challenges, but is rarely too tough to handle, (again, until the harder difficulties are unlocked.) It’s a well balanced, properly tiered method to unlock content over time, which helps keep the addiction factor up even after the game play gets stale.

Unfortunately, the stale game play is Pirate Warriors 3′s biggest flaw. No matter what the coat of paint is, and no matter what ways the developers mask it with its character variety, you’re still mostly just mashing buttons for hours on end. That’s not to say it isn’t fun, especially if you’re a fan of One Piece, but the experience is likely to wear thin before you’ve beaten every Dream Log Island, seen every Story Mode cutscene, and before you’ve bought all of the many unlockable items with the money earned in battle. It’s a flaw that’s hard to stamp out since the repitition is part of what makes the genre what it is, but it’s still worth noting that if you’re not a One Piece fan, and especially if Musou games bore you to death, this won’t do anything to change your mind.

One Piece Pirate Warriors 3 E3 Screen 2

In the end, One Piece: Pirate Warriors 3 is a hidden treasure in the world of Warriors style games. The large cast, character variety, varied missions and trove of unlockables will keep fans of either the franchise or the genre playing for hours on end, eithe with a friend, or by themselves. At its core however, it’s the same kind of game we’ve been playing for almost 15 years, so if the unique style of the game doesn’t do it for you, or if you were burnt out on the genre long ago, you’re not going to find anything here to change your mind. Other small nitpicks, like it not feeling like a big enough evolution from its predecessors, or not allowing all modes to work with online play, do little to detract from the overall fun factor, making Pirate Warriors 3 a journey One Piece fans will do well to embark on.

tl;dr:

+ One Piece and the Musou genre make a great combination, with rewarding, over the top attacks.

+ Mission and character variety keeps the game fresh for longer than expected between the Story and Dream Log modes.

+ The story is well told, easy to follow and manages to stay concise, never letting the player feel lost, even if they haven’t kept up with the 800-ish chapters of the manga.

+More unlockables than you’ll ever need.

+ Local and online co-op!

– Still repetitive, even if it has longer legs than most games in the genre.

– Doesn’t do much to differentiate itself from other Musou games outside of the One Piece name.

Not all content is online compatable.

 

Final Score: 4/5

Game: J-Stars Victory Vs.+

Available For: PS4, PS3, PS Vita, (Reivewed on Vita.)

Publisher: Namco Bandai

Developer: Spike Chunsoft

MSRP: $59,99 (PS4), $49.99 (PS3) and $39.99 (Vita, digital only.)

Importers went crazy back in 2014 when J-Stars Victory Vs. hit the Japanese PS3 and Vita. This crossover fighter that brought together Shonen Jump’s most popular franchises and characters into one explosive package was never expected to arrive outside of Japan. Much like Jump Superstars for the Nintendo DS, we figured licensing issues would be tough to sort out, especially for a niche title such as this. Yet, Namco Bandai surprised us late last year when they announced that not only would the game receive a Western release, but it would include an extra game mode and a PS4 release as well! Now dubbed J-Stars Victory Vs.+, characters from Dragon Ball Z, Naruto, One Piece, Bleach, Yu Yu Hakusho, Rurouni Kenshin, and so many more franchises will finally get to brawl in the West. Now that the title has come and gone, was it worth the wait?

J Stars uses a somewhat basic model for its fighting mechanics, which typically take place as a two on two showdown with a third character acting as support. Standard matches end once the first team reaches three KO’s, but can vary depending on how many people are fighting in that particular battle. On the surface, every character is essentially the same, with a weak, strong, and special attack button making up their offense. Special moves cost meter, which can be charged up at any time, while tapping the block button right before you’re hit results in a teleport behind your opponent, leaving them wide open. I mean sure, you could just block, but absorbing too many hits will result in a guard break, with no choice but to accept your incoming punishment. Double jumps, dashing, and the ever important lock on button round out the game’s basic functions, with these three moves being especially vital since it would be easy to get lost in the game’s mostly large 3D arenas. Nothing sucks more than getting ambushed because you had no idea where the enemy was.

J Stars Victory Vs Screen 3

Using a unique momentum meter that constantly fluctuates as the fight goes on, once one team shifts it all the way to their side, the team will be able to activate their Victory Burst, a temporary state where their attributes are slightly boosted. More importantly however, is that players can choose to sacrifice time in this state in exchange for an Ultimate Attack, your character’s strongest ability that has the potential to do HUGE damage to the opposing team. Great for when you’re behind in a battle and need to shift the tide of battle, or when you’re dominating and want to put an exclamation point on your win, watching these animations, (and the resulting destruction,) is often rewarding.

As I mentioned, at first glance, each one of the 39 playable characters has similar combos and team attacks, making the core mechanics feel repetitive quick. What fixes this however, is that most characters have special properties that usually reflect their powers from their respective properties. For example, Goku and Vegeta can both charge up their second meter just as fast as their first, (as opposed to most of the cast’s meter gain slowing down after the first one is filled,) and once maxed, results in a Super Saiyan transformation. Naruto absorbs and stores his energy all at once, doubling his meter after risking precious seconds being completely vulnerable, can switch to Sage Mode, giving him the option to throw his Rasenshuriken, and gains a completely different move set during a Victory Burst with his Nine Tails Mode! Yusuke will revive in his demon form at no cost if KO’d during Victory Burst, but will immediately fall once it ends, while Seiya will sport his golden armor… The list goes on and on. So while the depth of the mechanics might not be all there, the special traits of each character still keep most of the cast varied, especially for fans who follow these Jump properties closely.

J Stars Victory Vs Screen 2

Then again, what good are the fighting mechanics if we don’t mention the modes? J-Stars has a variety of ways to put this fighting to the test, including Free Battle, Arcade, Victory Road, Online and J-Adventure Modes. Most of these are your standard fighting game affair, with Free Battle letting you fight against the CPU or your friends locally with custom conditions, Arcade, where you fight a series of enemies with increasing difficulty, (though this game’s version has a variety of tracks to take on set by how hard it is to at the start, much like Mortal Kombat), and Online, where you fight friends and strangers alike in this strange space we call the Internet. Just expect lag. And rage quitting. And no penalty for those who quit while those who stay get no reward. If you couldn’t tell, Online isn’t worth the trouble.

While these staple features are all well and good, most of the game’s unique single player content comes in the Victory Road and J-Adventures modes. In Victory Road, players will pick a team and take on themed battles against the CPU, where you’ll have to meet certain requirements during battle to earn a 100% clear rating on each fight. As you progress, the fights will continuously alter their settings and completion conditions, so it’s constantly asking you to approach battles differently. Unfortunately, the game doesn’t actually tell you what the challenge conditions are until AFTER the fight, so that bit of forced replayability will likely have completionists playing through each fight more than once.

J-Adventure on the other hand, starts off strong, but wears out its welcome for far too long. Choosing between one of four paths led by either Luffy, Naruto, Toriko or Ichigo, each story follows these characters as they navigate Jump World, a land where all these characters exist in the same universe. While attempting to assemble a team of fighters to win an upcoming tournament, each path leads to different partners, support characters, and missions to find on the world map. Using a ship to traverse the world, (which gains enhanced mobility as the story progresses,) players will earn precious currency to unlock new ship parts, characters, and J-Cards, items that can tweak the attributes of your team, while leveling up their fighters. Unfortunately, this is a case of too much of a good thing. Each story is so long that it’s unlikely that players will be able to get through one path, let alone all four. The camera is too close to your ship, often leading to accidental battles against opposing ships in the environment, and with no way to back out of them once their triggered. What’s worse, is that once your main objective in the story mode is complete, a whole new plot point opens up, extending the game even farther when you’ll likely be tired of the adventure mode by then, kind of like certain Shonen Jump stories that drag on 500 chapters past what should have been their ending point. Even though I had fun playing J-Stars, the combat is too shallow to maintain interest for that long, especially when you’re forced to play as the same three characters for the majority of these adventure sections.

J Stars Victory Vs Screen 1

So is J-Stars the dream crossover that Playstation fans have been waiting for? Not exactly, but that doesn’t mean there isn’t plenty of fun to be had. Between the huge character roster, the unique abilities for each fighter, lots of goods to unlock and plenty of modes to use them in, fans of at least a few of these properties will surely enjoy picking their favorite manga fighter and pit them against an opposing team. Yet, the shallow core mechanics, the overly drawn out story mode that’s seemingly mimicking the 700+ chapter stories from the Shonen Jump books, poor online and artificially lengthened content is sure to be put off some people. If you’re an anime or manga fan, you’ll surely have a great time with J-Stars Victory Vs.+, but everyone else would do well to get their fighting fix somewhere else.

tl;dr:

+ A huge roster that will surely satisfy the Shonen Jump faithful.

+ Unique abilities for most of the cast, adding a feeling of authenticity to their portrayal.

+ A good amount of modes to play around with.

+ Tons of unlockables, including characters, ship parts, and customizable cards.

– The core mechanics are shallow, forcing most of the characters to feel identical from a basic combo standpoint.

– Story mode is far longer than it should be, failing to keep an already repetitive experience interesting for long.

– Some modes like Victory Road are artificially lengthened by withholding challenge requirements, while the rest of the modes don’t offer anything new.

-Online is a mess.

 

Final Score: 3/5

As we posted last week, the next Yu-Gi-Oh expansion, High Speed Riders, is right around the corner. Promising to bring back some of the most popular cards of the 5D’s era, (focusing especially on some of Jack Atlas’ trademark monsters,) while introducing new monsters, spells, traps and archtypes to boost your deck, is it hard to see why we’re excited?

We got the chance to open up some preview boosters packs from the set, where we found a good mix of old an new cards alike, with the classics getting some surprising rarity changes to go with their repackaging. Here’s what we pulled from our four boosters:

 

 High Speed Riders 1

 

Common:

Red Dragon Archfiend

Synkron Resonator

PSY-Framegear Alpha

Serene Psychic Witch

Speedroid Menko

Krebons

Speedroid Double Yoyo

Dark Resonator

Speedroid Tri-Eyed Dice

PSY-Framegear Epsilon

Armoroid

Mystical Space Typhoon

Future Glow

Psychokinesis

Resonator Call

Synchro Cracker

Psychic Overload

Red Cocoon

Supercharge

Rare:

Speedroid Razorang

Speedroid Ohajikid

Shock Surprise

Dice Roll Battle

Super Rare:

Speedroid Terrortop

Hot Red Dragon Archfiend

Stardust Spark Dragon

Speed Recovery

Click below to see close ups of our Rare and Super Rare pulls:

 

 

As a nostalgia junkie, it’s great to see these 5D’s cards getting more love, complete with their straight reprints, or added support from some of the new cards featured. Even then, the best is yet to come, with featured cards like Goyo Predator, PSY-Framelord Omega, and Hot Red Dragon Archfiend Abyss still eluding us. Let’s just say you’ll know what we’ll be tearing open on the October 2nd release date.

The full set includes:

27 Commons

12 Rares

10 Super Rares

6 Ultra Rares

5 Secret Rares

Do any duelists have questions about the cards we pulled? Let us know in the comments! High Speed Riders launches on October 2nd at an MSRP of $3.99 per pack, and will include nine cards each.

If you thought the 5D’s era of Yu-Gi-Oh was finished, think again. Hot on the heels of the new Synchron Extreme structure deck, Konami has announced the release date for the upcoming High-Speed Riders booster set.

Featuring new cards and reprints used by Jack Atlus from the 5Ds series, as well as his returning appearances on the currently airing Yu-Gi-Oh Arc-V anime and manga, fans of the Red Dragon Archfiend family of cards can look forward to a new boost, headlined by Hot Red Dragon Archfiend Abyss!

Hot Red Dragon Archfiend Abyss

In addition, this new set promises new archetypes that will be able to blend on with decks new and old, including synergy with the next major set, Dimension Of Chaos. Goyo Synchro monsters and PSY-Frame cards round out the 60 card set, which releases on October 2nd at an MSRP of $3.99 per pack.

Who else is excited for the return of Jack Atlus? What about the new cards that are on their way? Let us know what cards you’re hoping to pull, and check out the full press release below for all the details!

 

El Segundo, Calif. (September 23, 2015) – Yu-Gi-Oh! TRADING CARD GAME (TCG) players preparing for the new tournament season can rev-up their game to the next level with High-Speed Riders.  This special booster set from Konami Digital Entertainment, Inc., a leader in the trading card game category, is inspired by the Yu-Gi-Oh! 5D’s era providing an assortment of cards appealing to both beginning and intermediate level Duelists.

 

Right out of the gate, players will notice how special this set is, from brand-new Synchro cards to the great selection of other cards, and how High-Speed Riders provides Duelists many Deck-building options. Fans that want to fortify their Extra Deck can check out the new Speedroid, Hi-Speedroid, and Goyo Synchro monsters like Goyo Predator. Only the most adept Duelists will be able to master the power of PSY-Framelord Omega and the new PSY-Frame monsters. The awesome Hot Red Dragon Archfiend Abyss will delight fans of Jack Atlas, from the Yu-Gi-Oh! 5D’s and Yu-Gi-Oh! ARC-V animated and manga series, which is just one of the other new cards played by him. Many of these cards, plus other popular cards like Red Dragon Archfiend, will have synergy with the Crossed Souls booster set and the upcoming Dimension of Chaos booster set.

 

Each High-Speed Riders pack contains nine cards, including one guaranteed foil card for $3.99 per pack and will be available at stores nationwide October 2.

 

The High-Speed Riders booster set contains 60 cards:

27 Commons

12 Rares

10 Super Rares

6 Ultra Rares

5 Secret Rares

During Sony’s press conference at this year’s Tokyo Game Show, Spike Chunsoft officially revealed Danganrona 3, complete with its first trailer.

Originally said to have been in the works at last year’s TGS, this reveal trailer comes fresh off the heels of the latest game, Ultra Despair Girls, releasing in the West, so everyone should be on the same page when it comes to the story! Teasing a brand new academy, and a type of testimony called “skimmish,” where multiple classmates give their sides of the story at the same time, it’ll be even harder to cut through their words to find the truth. With Monokuma, Monomi, Shirokuma and Kurokuma all making appearances in the trailer, could they all be in the main game as well? Or were they simply stand ins for the yet to be revealed cast? All I know is that I hope that line about Togami being dead was only an example and not a spoiler.

Watch it below and tell us what kind of despair you hope the third main game in this popular text adventure will bring. Danganronpa 3 will release on the PS Vita, as well as making its console debut on the PS4, on a yet to be determined release date.

Pokemon.com has revealed some interesting details about the upcoming season of Pokemon X and Y out of Japan, much of which seems to hint at what the future may hold for upcoming iterations of the popular video game franchise.

In the latest news update, it was revealed that Zygarde, the hidden Legendary Pokemon that could only be found after the main story was completed in the Pokemon X & Y video game, will be getting a variety of new forms, (or “formes” as the cool trainers like to call them). More surprisingly however, is that Ash’s Greninja is also getting a physical change! Read up on the details from the official website below:

 

Zygarde Cell

Zygarde Cell: This stage has been identified as the single Cells that make up Zygarde. Cells do not possess any will or thought processes. They’re found scattered throughout the region. Since they can’t use any moves, researchers question whether they can even be called Pokémon!

Zygarde Core

Zygarde Core: At this stage, this aspect of Zygarde is little more than a part of the Pokémon’s brain. Unlike the Cells, the Cores are self-aware and can communicate with Cells and other Cores via telepathy. When a change occurs in the local region’s ecosystem, Cores have been known to take action.

Zygarde 10

Zygarde 10% Forme: Zygarde 10% is the Forme that the Zygarde Core takes when it gathers 10% of the Cells nearby. Capable of traveling over 60 mph (100 km/h), it defeats enemies with its sharp fangs and its incredible speed.

Zygarde 50

Zygarde 50% Forme: This Legendary Pokémon watches over and maintains the local ecosystem. Until recently, this was the only known Forme of Zygarde. In actuality, this Forme only has 50% of the Cells in its structure.

Zygarde Complete

Zygarde Complete Forme: This is the perfect Forme that Zygarde takes when the Core gathers 100% of the Cells. When the ecosystem is under threat, and the Core concludes that the 50% Forme will be unable to deal with it, the Core takes on the Complete Forme. Its power is said to be greater than that of the Legendary Pokémon Xerneas and Yveltal!

Ash-Greninja

Ash-Greninja: Plus, Ash’s Greninja takes on a mysterious new appearance in the latest season! Ash-Greninja is the form that Greninja takes when the bond between it and Ash is raised to the limit. The strength of their bond changes Greninja’s appearance, and it takes on the characteristic look of Ash’s attire. This phenomenon is also said to have happened just once several hundred years ago in the Kalos region, but it remains shrouded in mystery.

Those who follow Pokemon won’t be too surprised about Zygarde. While hidden legendaries receiving upgraded formes has been a thing ever since Deyoxs in Ruby/Sapphire, and has led to a third version starting with Platinum and Giratina, and it’s clear that this anime update is most likely leading to a Pokemon Z. Couple that with Zygarde’s low end stats compared to Xerneas and Yveltal, and we knew that something was up! Just not that the version we caught before was only 50% complete, (or that it can become a dog for some reason.)

Ash-Greninja is a completely different possibility entirely. With trainer customization being such a big deal in X & Y, does this mean a potential future version might let our Pokemon take up the appearance of our trainer if their affection his high enough? Or is this just a one off anime gimmick to help Ash’s Greninja stand out? We won’t know until a new game is eventually announced, so we’ll just have to throw out baseless speculation until then!

Share your thoughts with us on the subject below, and let us know what else you’d like to see in future versions of the popular game!

With Ace Attorney 6 recently confirmed for an international release, it wouldn’t be long until we learned more about Phoenix Wright’s latest escapades. What better time to show your cards than this year’s Tokyo Game Show? At the event, Capcom released their first full trailer for the game, giving us a hint at what the turnabout lawyer has in store for his sixth outing.

Taking place in the kingdom of Kurain, this far off country uses a legal system known as “Futile Trials”. As the name suggests, all defendants are found guilty in this land that relies on mysticism over logic, especially with their ability to view the final moments of the victim’s life to pinpoint the culprit. Thus, this is a system with no defense attorney’s, but what happens when an ace attorney finds himself behind their walls?

The Ace Attorney 6 trailer implies that the next major game play addition will be the ability to examine the victim’s final moments, doing its best, mystic impression of Minority Report. As expected, Phoenix will find contradictions in these scenes, ultimately proving his client’s innocence as only an ace attorney can.

But we can’t discuss the trailer without pointing out its peculiarities. Like where are Apollo and Athena? Let’s hope Phoenix isn’t riding solo here, since I would love to see them develop more, especially after how well the fifth game handled them. And wait… Did they say Kurain!? Based on the theme of the trailer and the shape of the 6 in the title looking like a magatama, it seems like we’re heading back to the spirit channeling days of the original trilogy. If that’s the case, where’s Maya? Isn’t she the Master? What about Pearl? If nothing else, we can almost guarantee that we’ll be seeing the Fey girls again, but how has the Kingdom of Kurain drifted so far from the Kurain Villiage that we saw in the past? Are they even directly related outside of name? Agh, the questions!

We’ll find out when Ace Attorney 6 releases worldwide in 2016. What our your theories? Share them below!

Attention, duelists! This year’s round of 2015 Mega Tins are now available, and they’re offering plenty of ways to spruce up your deck.

For those unfamiliar, Yu-Gi-Oh tins are holiday packages that include a variety of booster packs, one guaranteed card that were previously hard to find, and a specially designed tin to hold your cards in. While previous years offered a tiered release of four sets, this year will only see the release of the Odd-Eyes Pendulum Dragon and Dark Rebellion Xyz Dragon sets, so if you were thinking about holding off for a different set of tins, you’d be wise to pick these up before they’re gone instead.

To compensate, each tin will have two rare cards included in addition to three Mega Packs. Every Odd-Eyes tin will include a Super Rare Elder Entity Norden and Majesty’s Fiend, while the Dark Rebellion tin contains a Super Rare Old Entity Hastorr and Castel, the Skyblaster Musketeer. Outside of these promised cards, each Mega Pack contains 16 cards, including 12 Commons and one of each type of Rare, using cards from previous booster sets. Retailing at $19.99, it’s not a bad deal for the Yu-Gi-Oh players out there.

Which tin are you going with? Why not both? Let us know what you hope to get out of these sets, and check out the full press release below for all the details.

 

Yu-Gi-Oh! TRADING CARD GAME (TCG) Duelists clamoring for more awesome cards to add to their portfolios are in luck as Konami Digital Entertainment, Inc. (KONAMI), the manufacturer of the multiple world record-holding Yu-Gi-Oh! TCG, unveils the 2015 Mega-Tins on September 18. Back by popular demand, the 2015 Mega-Tins deliver a fantastic compilation of cards, featuring cards taken from a year’s worth of booster sets, several brand-new cards, and a handful of valuable variant cards – making this a set that is perfect for both beginning players and for seasoned Duelists.

 

Two cool Tin designs will be available for players, one featuring Odd-Eyes Pendulum Dragon and the other featuring Dark Rebellion Xyz Dragon. Both monsters are from the newest generation of the Yu-Gi-Oh! TV series, Yu-Gi-Oh! ARC-V, and are each available in their respective Tins as a valuable Platinum Secret Rare!

 

Each Tin includes three 16-card Mega-Packs, each containing 12 Commons, 1 Rare, 1 Super Rare, 1 Ultra Rare, and 1 Secret Rare with cards taken from past releases of booster sets including Primal Origin, Duelist Alliance, The New Challengers, and Secrets of Eternity.  The Odd-Eyes Pendulum Dragon Tin also contains one Super Rare Elder Entity Norden and one Super Rare Majesty’s Fiend. The Dark Rebellion Xyz Dragon Tin contains one Super Rare Old Entity Hastorr and one Super Rare Castel, the Skyblaster Musketeer. This will be the only Tin release this year so Duelists will want to get both designs before they sell-out. Each Tin will be available at retailers nationwide for $19.99 MSRP. Each Tin is sold separately.

After a very popular Transformers themed Splatfest, it was business as usual going forward. While the following event didn’t have any cool or surprising licensing, the question being settled isn’t any less important.

From 9 PM tonight to 9 PM tomorrow, September 19th, kids and squids alike will be fighting in the name of art or science. It’s Einstein vs. Di Vinci! Edison vs. Van Gogh! Banksy vs. Ahmed the clock kid! Who will win the battle of disciplines?

Personally, I’m more of a science guy. Without it, many of the tools needed for art wouldn’t exist. Then again, I feel like art will be more popular, but as of this point, the popular team has never won the majority of matches. I just want to win for once!

Which team are you on? Will you use up a perfectly good Saturday to reach the top rank? Tell us who you’re siding with in the comments!

Once upon a time, the King Of Fighters series was an annual affair. In more recent years however, the SNK/Playmore team took their time to revamp the game play and give the fighter a visual facelift, creating some of the most gorgeous 2D models we had seen at that point. Then… Nothing. Five years after KOF XIII hit arcades, we haven’t heard anything about the return of the long running franchise, which was odd considering the recent resurgence of 2D fighting games. At Tokyo Game Show however, we learned that we won’t have to wait much longer, because King Of Fighter XIV is on its way after the longest release gap in franchise history.

Headed to the PS4 in 2016, the reveal trailer showed off longtime rivals, Kyo Kusanagi and Iori Yagami, battling it out yet again. Except this time, their models are in full 3D, scrapping those incredible sprites that we were introduced to just a few games ago. Outside of this reveal, details are slim, but we’ll be excited to learn more as its release date draws closer.

Personally, I’m REALLY disappointed to see the 2D sprites go, not just because of nostalgia, but because these new, 3D models look kind of bad. I’m getting the vibe of one of those KOF Maximum Impact titles from it, which isn’t a good thing. When games like Guilty Gear Xrd can blend 2D and 3D so seamlessly, or when titles like Mortal Kombat X and Street Fighter IV prove that 3D models in a 2D space can come off as gorgeous, this trailer makes it look a little cheap. Still, it’s a long ways away, and it can still surprise us. Plus, as long as the game play is solid, (and when hasn’t it been?), then all will be forgiven.

Who are you hoping to see make their return? And what type of costume will Athena wear this time around? Share your thoughts below!

 

Rumors have been swirling for months about a possible PS4 remaster of Gravity Rush, the Vita exclusive action title that gave players the power to control gravity to manipulate its heroine and her surroundings. In addition, a sequel was announced at Tokyo Game Show 2014, but no further details were discussed, including which platform it would end up on. Both questions were addressed in one fell swoop at Tokyo Game Show 2015, where both Gravity Rush Remastered and Gravity Rush 2 were revealed as PS4 exclusives!

The remastered version of the first game is set for an early 2016 release, with its sequel arriving later in the year. With Gravity Rush being one of my absolute favorite titles in years, I’m thrilled that the original will get the due it deserves by being exposed to a much bigger audience. At the same time, I’m a little surprised that the second game isn’t coming to Vita as well, (although I probably shouldn’t be.) From the trailer, it doesn’t seem like it’s too technologically advanced to be on Sony’s handheld, (although the city coming alive at the end looks amazing,) so it’s pointing more to the idea that Sony just doesn’t see any value in releasing the game on their portable console. If this isn’t proof that the company sees the Vita as dead, then I don’t know what is.

Regardless, between the team ups with her former rival, Raven, new, bigger enemies and the return of Kat and Dusty, there’s plenty of reason to be excited. And if you don’t know what I’m talking about, you’ll get the chance with the remaster! What are your thoughts on Gravity Rush becoming a PS4 exclusive, (and the Vita’s death along with it?) Comment below and let us know!

 

 

 

 

As we get closer to Street Fighter V‘s 2016 release date, more of the roster has been slowly revealed. Unveiled in Dubai, the latest reveal is the second of four promised original characters with Rashid, a Middle Eastern fighter who uses the power of wind to compliment his nimble attacks.

Using parkour inspired movements to overwhelm his opponents, Rashid is a tech fanatic who is always on the lookout for the newest gadgets. A laid back fighter, this doesn’t mean opponents should take the newcomer lightly. When not lining up for hours outside the Apple Store, he can be found putting the hurt on his opponents pretty easily.

Check out Rashid’s screenshots and trailer below and let us know if you’re excited to try him out! Street Fighter V is headed to the PS4 and PC in early 2016.

 

 

If you remember from our E3 coverage, we’re REALLY looking forward to Project X Zone 2. Not that we needed another reason to want to pick up the crossover turn based strategy game, but with the latest character reveals, we’re doing so out of fear of getting our asses kicked.

Project X Zone 2 Segata Sanshiro Screen 2

Alongside Capcom’s Captain Commando, June Lin Milliam, (of Star Gladiator and Plasma Sword fame), and the returning Heihachi Mishima, Segata Sanshiro was revealed as a Solo Unit, which is essentially an assist character. And what better person do you want assisting you than the person who fought Chuck Norris to a standstill!?

For those unfamiliar, Segata Sanshiro was a character Sega used to promote the Sega Saturn in Japan… By any means necessary. This Judo master would beat the living hell out of anyone who wasn’t playing Sega’s console with a handful of moves. Kids, women… No one was safe from Sanshiro’s gaming obsession, (except zombies.) He’s kind of like an Internet fanboy, except he actually beats you up instead of tweeting about it.

Project X Zone 2 Segata Sanshiro Screen 1

Capable of creating multiple copies of himself, scaring the crap out of little kids, and throwing someone so hard, they explode twice, he’s definitely someone you want on your side. But I can’t help but wonder, what will happen when he’s reunited with his beloved Sakura?

Project X Zone 2 is slated for a 2016 release exclusively for the Nintendo 3DS. Want to know what to expect? Check out our review of the first game, and keep an eye out for more news as it breaks.

Procrastinators, it’s that time again!

If you were hoping to grab a shiny Rayquaza by soft resetting and battling it over and over again in your copy of Pokemon Omega Ruby / Alpha Sapphire, you probably figured out by now that it’s not possible this time around. Luckily, Game Freak and Nintendo began distributing a black clad shiny version through Mystery Gift last month in North America, giving every trainer in the West a chance to wield its power with its stylish variant color. But like all Mystery Gifts, it’s only available for a limited time… and that time’s almost up!

Coming equipped with its signature Dragon Ascent attack, this powerful move allows the ozone dragon to Mega Evolve into its most powerful form without a stone, freeing up its item slot for even better boosts and strategy. No wonder he was put on the ban list so quick! If you haven’t already, you have until about 9 PM PST this evening to head to your menu and grab this legendary monster, or he’ll likely be gone forever… Or until you can buy an Action Replay.

Have you grabbed yours yet? Or do you have any counters to fight against it that you’d like to share? Sound off below!

After playing through three remakes, three spinoffs, and an anime that roughly puts it all together, it’s about time for a brand new Hyperdimension Neptunia title, isn’t it? And not a spinoff or another remake, (not that there’s anything left TO remake at his point,) but a true, core title that advances the lore of Gamindustri.

Well, it looks like we won’t have to wait much longer! Idea Factory has announced that the long awaited sequel to 2012’s Hyperdimension Neptunia Victory will finally hit the PS4 in early 2016, under the title of MegaDimension Neptunia VII. That’s “V-2”, not 7. You know the Japanese and their wacky numbering system.

MegaDimension puts players back into the floppy shoes of Neptune, who is tasked with traveling across three different worlds to save Gamindustri, complete with new characters, environments, and CPUs. In addition, the game play is said to be getting a much needed overhaul, with the new “Parts Break” mechanic, which lets the goddesses cut their enemies into pieces to lower their attacks, “Giant Battles”, which will take a new type of strategy to win, and NEXT mode, a Next Gen upgrade that gives the four goddesses brand new, more powerful transformations to go with their new outfits. A new dungeon mini-game rounds out what we know so far, which pays homage to Spelunker. However it plays, it has to be better than Stella’s Dungeon in Re;Birth 2, right?

So step aside, Uncharted 4 and Legend of Zelda, because the game of the year 2016 is already decided! Want to know what all the hubbub is about? Take a look at the screen shots and full press release below, then when you’re done, check out our reviews for the Vita remakes and spinoffs here, here, here and here. Did I mention they release a lot of these games?

Are you ready to be swimming in waifu’s early next year? Let us know!

Go beyond HDD mode and take the power of Gamindustri’sCPUs to the next level in NEXT mode! MegadimensionNeptunia™ VII hits North America and Europe in Early 2016, exclusively on the PlayStation®4 home entertainment system in both retail and digital formats! The first PS4 game in the HyperdimensionNeptuniaseries, this installment features new characters, three worlds to save and three stories to play, a new powerful transformation mode, extra features to the battle system, and a new dungeon minigameso you can get all the items you need for you and all of your new allies to save Gamindustri!

G.C. 2015—Gamindustrihas entered a precarious season known as the CPU Shift Period. During this time of social unrest, deprecating rumors about the CPUs have begun to saturate Gamindustri. Neptune and the others worry the citizens will soon call for new leaders to replace the them and that their rule will end. In these critical moments for Planeptune, Neptune and Nepgearmysteriously disappear. Their destination: a divergent world, nearing its catastrophic end, called the Zero Dimension. They encounter the last remaining CPU of this world, UzumeTennouboshi, who is desperately waging a lonely battle against a colossal evil known as the Dark CPU.Will Neptune and Nepgearbe able to work together with Uzumein order to save Zero Dimension from tragedy? So begins a new adventure for Neptune..
Key Features
New Battle Features Characters can link up for stronger attacks, “Parts Break” allows you to split enemies into pieces to lower their stats and disable special attacks, and “Giant Battles” impose limits that will challenge the strategist in you!
NEXT mode A second transformation is now available! You can break those big baddies into bits with NEXT mode, which features new special skills and a new costume for the CPUs!
Three Worlds, Three Stories Three different story modes! Withnew CPUs and characters at your side, you must fight through three dimensions to save Gamindustri!
New Dungeon Minigame! An homage to the classic “Spelunker,” you receive special items when you clear this dungeon under the time limit!

Ah, Castle Crashers, that one game that really helped but the Xbox 360’s Live Arcade store on the map. This exclusive download title, (at the time,) managed to capture all of the fun we’d expect from the good ol’ days for 2D hack and slash games, complete with 4 player local and online support, a ton of characters to unlock, and a hilarious sense of humor that we’ve come to expect from the crew at The Behemoth. Well, in case you haven’t heard, Castle Crashers Remastered has released for the Xbox One, complete with new modes, characters, and the option to upload your 360 save. The best part? It’s free if you owned the original… But not for long!

Through September 20th, Xbox loyalists who bought the 360 version can download this to their Xbox One for free. Yep, no catch. No ifs ands or buts. You’ll just have to do it before the date. But what if you forget, or are just too lazy to visit the store? You can still pick it up at a discounted rate of $5. Not bad for one of the better multiplayer games of the last few years, right?

Send us those gamertags in the comments and let’s get some games going! Keep an eye out for our upcoming review, and as always, check back with Geekscape for all of you geek gaming goodness.

Hatsune Miku, the virtual Japanese pop star who’s stolen the hearts of weebs everywhere, returns with a new rhythm game for the Nintendo 3DS! With her crew of vocaloids in tow, including Rin, Len, Luka, Meiko, Kaito, the game promise over 40 songs, 100 + costumes to customize your favorite characters with, and a host of side modes to keep you busy when the idol life gets tiring.

For fans of Miku and her friends, you’re probably already playing this. For those who want to know what all the fuss is about, (or just want a good rhythm game to play,) jumping on the first print copy will net you a special collector’s box, a wallet chain, and 19 double sided AR cards. Remember those!?

Hatsune Miku Project Mirai DX Launch Edition

Hatsune Miku: Project Mirai DX looks even bigger than her previous offerings, and if our review of her latest Playstation offering is any indication, then any music game enthusiasts out there might do well to pick this up. Are you down with the vocaloid craze? Tell us why in the comments!

Project Mirai DX is available now for an MSRP of $39.99.

 

Now that Xyz, and more recently, Pendulum Summoning, has become the new way to play in the world of Yu-Gi-Oh, that doesn’t mean that Synchros have been forgotten. Debuting alongside the 5D’s anime and manga series in 2008, Synchro’s changed the game by allowing duelists to special summon powerful monsters with unheard of special abilities by using special tuner monsters, avoiding needing a special Spell or Ritual card to call them out.

In the nearly 10 years since they changed the game, Synchros have become less and less common, but that might change with the recent release of Synchron Extreme, the latest structure deck based around former protagonist, Yusei Fudo’s, signature monsters. Packaged with 10 brand new cards like Jet Synchron and Rush Warrior, old favorites which include Speed Warrior and Junk Synchron, and the brand new ace monster, Stardust Warrior, who can prevent opposing special summons on top of wielding an impressive 3000 attack points, and you have the perfect deck if you want to learn how to use Synchros, or if you want some competitive muscle to compete with the newer sets on the shelves.

YuGiOh Synchron Extreme Synchron Warrior

Including 44 cards in total, including two Ultra Rares and three Super Rares, this deck sounds like $10 well spent for any nostalgic duelist out there. Check out the full press release below, and let us know what your favorite Synchro Monster is below!

 

Inspired by Yusei Fudo’s Deck from the Yu-Gi-Oh! 5D’s manga and anime series, Synchro Summoning is at the forefront of the new Synchron Extreme Structure Deck.  And, with Synchro Summoning, comes Monsters and lots of them – three new Synchro Monsters make their debut in this set. Rounding out this new release, the Synchron Extreme Structure Deck contains a whopping 10 brand-new cards which includes two Ultra Rare Cards and three new Super Rare cards!

 

Duelists know that Synchro Summoning depends on swarming the playing field with lower level Monsters like Speed Warrior and Junk Synchron, letting players easily Synchro Summon a more powerful Monster to the field.  Helping to make things a bit more interesting at the game table, Synchron Extreme Structure Deck introduces brand-new Monsters like Jet Synchron and Rush Warrior letting players more easily Summon Synchro Monsters like Stardust Warrior, a behemoth with 3000 ATK and the power to prevent opposing Special Summons or Special Summon other Synchro Monsters.

 

This 44-card Deck includes cards that meet the needs of experienced players and those relatively new to the game. Additionally, this set will have excellent synergy with Legendary Collection 5D’s and the upcoming High-Speed Riders Booster Set. The Synchron Extreme Structure Deck (MSRP: $9.99 per Deck) contains 39 Common Cards, two Ultra Rare Cards, three Super Rare Cards, a Dueling Guide, a Rulebook and Deluxe Game Mat.

Lines were drawn, friends were divided and Inklings went to war this past weekend, as the latest Splatfest asked them to settle the decades long score between the Autobots and Decepticons for Transformers supremacy. Once all the ink settled and the scores were tallied, the win went to…

Splatoon Transformers Result

In the end, despite being outnumbered by 16% when it came to popularity, the Decepticons defeated Team Autobots by winning 12% more of their matches. Team Autobots must have felt bad that the Decepticons have been getting their asses handed to them for about 30 years, and figured it was time to throw them a bone. Either that, or the dark, edgy kids are just better than the forces of good.

Regardless of what side you’re on, this Splatfest was as fun as always. And no matter what the next one has in store, it probably won’t be as awesome as this one, unless of course, we shift to My Little Pony. Team Unicorn vs. Team Pegasus anyone!?

What would you like to see in future Splatfests? And did your team come out victorious this time around? Sound off below!

Surprise! After a dedicated group of fans pushed for R. Mika, the female wrestler who looked up to Zangief from the Street Fighter Alpha series, to be added to the growing Street Fighter IV roster, they… Ultimately didn’t get what they wanted. But as they say, better late than never. Capcom has announced that R. Mika will make her re-debut as the latest character to be revealed for Street Fighter V, and she’s not alone!

Bringing in her tag team partner, Nadeshiko, (who was formerly only shown during some of Mika’s special attacks,) Mika’s V-Skill allows the pair to bring on some double team action. Allowing easy mix ups, Nadeshiko can attack from above, below or behind while the main player continues their standard assault. Naturally, when all else fails, you can always give them a Stone Cold Stunner.

So far, Capcom has done an amazing job with making each character feel unique compared to their past iterations, and Mika looks to be no exception. Who do you want to see join the cast next? Let us know in the comments, and make sure to watch the video below to see this pair in action.

Danganronpa had caught me completely by surprise when it hit Western territories early last year. Released on the Vita as enhanced ports of the Japan only PSP series, its first exposure outside of the Eastern market left a lasting impression. With it and its sequel, these titles pushed beyond what we’ve come to expect from text adventure titles with its dark, yet humorous premise, memorable characters and ambitious mix of game play styles. So much so in fact, that I named the series my favorite games of last year! Now, about a year later, the series takes another bold step forward with Danganronpa Another Episode: Ultra Despair Girls, the first original title the series has seen since 2012, built specifically for the Playstation Vita. Ditching the visual novel format, this spinoff takes on the third person shooter genre while bridging events between the first and second game, all while delivering the same ambition and creativity the main games are known for.

Ultra Despair Girls follows Komaru Naegi, the younger sister of the first game’s protagonist, who is being held prisoner by an unknown assailant. As time goes by, Komaru gets used to this life of solitude but her world takes an unexpected turn when a bloodthirsty Monokuma robot breaks into her makeshift home with the intention of killing her. After being rescued by an enigmatic group known as the Future Foundation, Komaru is tasked with surviving the Monokuma onslaught. Unfortunately, since her kidnapping, the world has fallen into ruin. Finding herself trapped in the isolated Towa City with a team of sadistic children known as the Warriors Of Hope, these kids plan on killing every adult they come across, including Komaru herself. Armed with a hacking gun that can fight off the robot army, and the schizophrenic fiction writer / serial killer, Toko Fukawa, (from the first Danganronpa), at her side, can this ordinary girl become the ultimate hope to fight off the despair?

Danganronpa Another Episode Screen 2Death and destruction has never been so cute.

Split into multiple chapters, Ultra Despair Girls primarily plays in a similar style to over the shoulder survival horror shooters similar to Resident Evil 4 or Dead Space. Using a variety of ammo types, Komaru will find herself blowing away countless waves of Monokuma robots, relying on a steady aim to take them out in most situations. Shooting them in their glowing red eye with the standard Break ammo deals extra damage, rewarding players with bonus Monocoins, which are used to upgrade the hacking gun or Toko’s alter ego, Genocide Jack. Each kill rewards experience, which levels Komaru up and allows her to equip more upgrades at a time. As the game progresses, the hacking gun gains a variety of “Truth Bullets”, each of which has its own strategic use. Are a group of enemies lined up in front of an electric car? The Move bullet will force the car to drive forward, running them all over. Is there a Siren Monokuma in your way, who will alert nearby enemies when it spots you? Shoot it with the Dance bullet to make its light set off an irresistible disco flair, forcing it and its friends to boogie uncontrollably, (and vulnerable to your attacks.) Or you could just do your best Bioshock impression and electrocute every enemy standing in water. It’s this level of variety in both the weapon and enemy types that help the combat stand out, helping it emerge as one of the better executed third person shooters in recent memory in terms of weapon variety. Naturally, weapon variety doesn’t matter much if there isn’t enemy variety to go with it, which this game has in spades. Between the variety of Monokuma types and the bosses at the end of each stage, you’re constantly asked to approach situations differently, even if they rarely provide a challenge, (but more on that later.)

Danganronpa Another Episode Screen 5The game offers a good amount of enemy variety, like this terrifying thing.

With so many attack options available, it wasn’t just enough to create a level of variety as you progress through the story. As you explore more of Towa City, you’ll come across Challenge Rooms, most of which you’ll encounter through normal progression. Here, Komaru is asked to accomplish a certain goal while only using certain Truth Bullets. Some will have you sneak to the exit without being spotted, while others will ask you to destroy all the robots with one attack. While most of these rooms aren’t particularly difficult, they play the role of helping us think outside the box in terms of how the game can be played, all while teasing our brain a bit in between all the shootouts. Then again, you CAN just kill everything in the room however you want, but it will hurt your end of stage rank, which becomes tempting in a handful of rooms where the objectives are explained poorly. Confusion, trial and error are never fun, but these moments are so few that they do little to hurt these challenges as a whole.

Danganronpa Another Episode Screen 6Surrounded? Just make them dance!

Speaking of killing everything, what kind of serial killer would Genocide Jack be if she doesn’t murder anything? When not serving as the absolute best escorted NPC ever in a video game, (seriously, Toko NEVER gets in your or the camera’s way despite always following right behind you,) Genocide Jack can be called upon at will to slice up her enemies with her trademark scissors as long as you have enough battery power to sustain her. A fast, invulnerable melee attacker, Jack is used as a kind of power up, helping you get out of jams or clearing the screen in an instant with her comical special attacks. Using a variety of combos and charge attacks, ripping through armies of Monokuma robots is a joy to play. Unfortunately for fans of the character like myself, her role as a temporary fighter minimalism her role in combat. Outside of a handful of story sections where you’re forced to use her, the game discourages you from swapping out too much since your end of chapter rank can also drop if she’s abused. Naturally, you can always start the game in Genocider Mode, where using her becomes unlimited, but be prepared to watch your rank plummet as you do so.

With this in mind, the question must be asked; if the serial killer is a hero, how evil do the villains have to be? Heading into Another Episode, I must admit that I was disappointed in the direction the game decided to go in in terms of introducing a new set of characters as antagonists. After all, the end of the second game created the perfect set up for a whole group of villains that we could already be invested in. Thankfully, the Warriors of Hope turned out to be far more memorable than I could have ever expected. Sending conflicting messages, the game has this uncanny ability to show the children committing horrible acts in their pursuit of an adult free world, then shortly after, make you feel their mindset is justified. Each child has their own set of motivations that are pretty twisted, making me put my head down in disbelief as some of these details slowly became apparent. Let’s just say if you thought the premise of the first two games was sick, (forcing high school students to kill each other, while the culprits would get slaughtered in an often graphic, yet always comical way when caught,) some of the content in this game tops it, and then some. You’re a monster if you don’t feel uncomfortable at some point during your play through.

Danganronpa Another Episode Screen 4New and old faces alike make appearances.

Outside of the Warriors of Hope, the story is Danganronpa‘s strongest point once again, quite possibly serving as the best in the series so far. Told through a mix of anime cutscenes, in game dialogue sections, (making use of the very expressive character models,) or the grim, 2D cutout style found in previous entries throughout the story mode, the game offers plenty of insight into the characters from the first game, somewhat logical explanations for some of the events that seemed impossible by the time the initial killing game came to an end, and plenty of foreshadowing towards the events that would take place in Danganronpa 2. If anything, the story’s biggest problem is that it doesn’t do enough to bring the two games together. If this was meant to fill in the gaps between the two main games, it’s as if it only filled half of it. Seemingly doing more to set up a second Another Episode game rather than answer the questions left behind in the second mainline title, which left me feeling like the closing moments ultimately amounted to nothing aside from some cool references.

Aside from the anticlimactic ending, the amount of story content disrupts the pacing often throughout its 18 hour run. Sounds good for a shooter, but when you take out the cutscenes, that 18 hours is cut down to about 8 of actual play time, and that’s being generous. Considering that this is spun off from a visual novel, lots of text is to be expected, but 30 minute scenes constantly popping up really hurts the flow of an action game. While expertly acted out by some of the top voice actors in the business today, sometimes you just want to get on with shooting stuff. Oh, and can the cast stop calling Komaru weak and a coward throughout 75% of the story? It’s hard to make that argument when she’s the only one destroying an army of killer bears. I think she’s earned the right to complain once or twice a chapter.

On the flip side, it may be true that Toko has grown as a character since surviving her previous ordeals, (which is a trait she displays many times,) but not so much when it comes to Byakuya, her crush from the original. Her calling him “Master” throughout the game is slightly humorous at first, but becomes grating as the game goes on. The amount that her self confidence has increased in every other aspect is a welcomed, (and natural,) progression when it comes to her character, but going in the opposite direction when it comes to Byakuya doesn’t match up. It’s not worth it to compromise Toko for a few laughs that ultimately fall flat, even if she does still manage to shine.

Danganronpa Another Episode Screen 1Komaru and Toko are amazing together… Sometimes.

Either way, the two girls will need to find a way to work through their quirks to fight off enemies as threatening as the Warriors of Hope… Or maybe not. Unfortunately, another one of Another Episode‘s biggest flaws is that considering how dangerous they claim to be, the Warriors of Hope don’t put up much of a fight. Even on the hardest difficulty, the game is almost insultingly easy, with enemies doing very little damage. Throughout the entire game, I died a total of three times, once when I didn’t know a certain enemy would self destruct, once when I got knocked off a ledge for an instant death, and once when I made the mistake of playing in the sunlight that made my screen hard to see in the final moments of the 18 hour play through. Even then, if you are killed by a standard attack, Toko has the opportunity to save you with a timed tap of the correct button at the cost of one of a segment of the Genocide Jack meter. If that wasn’t lenient enough, if you time the save just right to where the prompt closes in on the blue portion of the prompt instead of the yellow, the save costs nothing, essentially giving you infinite lives. Oh, and if you’re expecting this to change with the boss fights, don’t. The fights themselves while interesting at times, are just as easy as the rest of the game. Even if you have trouble, every time you’re low on health, the enemies are kind enough to start dropping hearts all over the field. Combined with certain abilities, each one will replenish your health in full, making battle feel more like a formality than a challenge or reward.

Danganronpa Another Episode Screen 3The Warriors Of Hope never lose their sense of humor, even as you breeze through their plans.

Then again, maybe the light difficulty is better than raging over unfair deaths due to the in game camera. While I never experienced any major issues with the sometimes unwieldy view, it’s still prominent enough to be addressed. The game essentially has three ways to control the angle, two of which are formal while the other is the very first power up Komaru is given at the start of the game. Auto is the default setting, where the camera sticks to your back by default. As the most ideal mode, this creates issues when trying to explore the environment for its many hidden items, since its hard to walk and search with the camera constantly moving. Second is manual, where the camera is rotated by the right stick and stays wherever you leave it. A quick tap of the R button will center the camera behind Komaru, but while minor, this causes the player to lose control of her for a brief moment before adjusting the direction she’s moving in. Ideal for exploration, it makes basic traveling an annoyance, especially since the only way to run and move the camera is to hold the Vita like you have a claw hand. The last, (and unofficial,) camera control method is the auto aim ability, the first power up provided at the start of the game. Coming in handy for most of the campaign, this move lets you automatically target the closest enemy to you. Considering how slow aiming is, this function is a life saver when you need to shoot quickly. However, when you’re surrounded, it has a terrible habit of targeting the wrong enemy if they’re slightly closer than your intended target. Each method has its strenghths and weaknesses, and while a consistent camera would have been ideal, alternating between these three modes is the way to go, even if periodically switching shouldn’t be the case.

On the subject of its aiming, I have no idea what the developers were thinking in this case, but the most apparent head scratcher was the design choice to make lining up your shots move painfully slow. I say design choice because rather than offering the option for aim sensitivity, the game instead offers faster aim as an unlockable power up, one that doesn’t even increase the speed that much. This makes the auto aim ability feel almost mandatory, but as mentioned, when you’re surrounded, you’re lucky if you target the enemy you’re trying to. As the only huge game play flaw, Spike Chunsoft made sure to make it count.

Danganronpa Another Episode Screen 7The Warriors Of Hope’ s strongest weapon might be forcing Komaru to use such awful aiming.

And finally, I can’t let the game get away with its terrible handling of collectables. This game has a huge amount of pick ups to find throughout its five chapters, which range from notes that explain the history of Towa City and its citizens, additional power ups for Komaru, ID Cards that offer insight on the pasts of the first game’s cast, and even an adorable story about Socki the Sock. These amount to what must be close to 100 items, many of which are must finds for Danganronpa fans. But good luck with that, since the game gives you no clue as to what items are in what chapter, or if you’re even missing anything in a particular section. Once you beat the game, a completion list tells you the percentage of each item type you found, but that does absolutely nothing to help you narrow down where you’re missing these flashing pixels. Naturally, this is a nightmare for people who don’t want to rely on a guide, but if you want to save yourselves hours of scouring stages, you might have to.

Despite its flaws, Danganronpa: Another Episode is one of the most refreshing shooters I’ve played in a long time. Rather than relying on tried and true methods set by other games in the genre to dictate its gunplay, Komaru’s adventure marches to the beat of its own twisted drum. Its unique ammo sets create a variety of strategic possibilities, which range from destructive to adorable, all while its story sets up so many gruesome scenarios. The strange part? It still manages to be so charming, just like the main games before it. Sure, the pacing of the game is hurt by its constant dialogue, the slow aiming feels like an example of forcing a handicap on players to force them to use power ups, the camera an collectables can be a pain, and the story ultimately goes nowhere, (even if its an amazing journey before the ending disappoints,) but in the end, Another Episode‘s can’t miss narrative and creative game play help it stand strong as one of the Vita’s best games this year. Don’t fall into despair, make sure you check this one out!

 

tl;dr

+ Creative game play that constantly asks you to approach situations differently, either in the field, or in specialized challenge rooms.

+ Decent enemy variety.

+ A deceptively dark, often shocking story, even by Danganronpa standards.

+ Unexpectedly scary.

+ Expertly voiced by a strong English cast.

+ End of chapter ranks, lots of power ups and collectables, will keep you playing.

– The game is way too easy, rarely offering a challenge, even on Despair (Hard) Mode.

– Long story scenes break the flow of game play, while its climax falls flat and some of the characterization feels out of place.

– Aiming is made slow to encourage power ups, while the only real solution doesn’t work properly when surrounded.

– Multiple camera options; none of which are ideal.

– No way to track missing collectables.

 

Verdict: Buy

Final Score: 4/5

In case you didn’t know, Oliver Queen himself, Stephen Amell, will be going toe to toe against Stardust, WWE’s resident Super Villian, at the company’s annual Summerslam event. While the Arrow actor confirmed that he will be wearing the new Arrow costume to the ring this Sunday’s he’s giving his fans a chance to wear something even better.

The “Amell vs. Stardust” shirt uses a design and vendor completely separate from the wrestling company, giving all of the proceeds to Emily’s House, a Toronto based hospice for children. This means that your $28 will go do a well designed shirt while your cash goes to a good cause. At the very least, it doesn’t have a stupid back design like most of the official merchandise!

Amell Vs Stardust Shirt

The shirt is only available for a limited time, so make sure you get your order in at here. Are you tuning in to watch Arrow save the WWE? Be heard below!

Many considered a home release inevitable, but not like this! Following the recent arcade release of Pokken Tournament, a collaboration between The Pokemon Company and the developers behind the Tekken series it has been announced that the 3D fighter will arrive on Wii U in Spring 2016 worldwide! That’s right, not just in Japan, but in every major region, including the West!

Giving us the ability to go head to head with some of our favorite Pokemon in a fighting game environment is like a dream come true for some. Featuring Lucario, Blaziken, Suicune, Machamp, Charizard, and many more favorites, it’s safe to say that I’m not the only one who’s thrilled about the chance to own this game for ourselves.

Outside of the release announcement itself, the trailer revealed a new character as well… kind of! In addition to the standard Pikachu who’s already in the game, (and hilariously mimics attacks from Heihachi and Kazuya, Tekken‘s flagship characters,) Libre Pikachu will debut in all of his cosplay glory. Now, I get that it’s the mascot and all, but do we really need two different ones? Especially when Hawlucha, the original lucha Pokemon, is still nowhere to be seen?

Still, I’m shocked that a worldwide release is so close. What are your thoughts? Are there any other characters you want to join the roster ahead of its home release? Let us know!

We’ve discussed the story mode coming to Lego Dimensions, but the game doesn’t end with the story, which is made obvious by the Adventure Worlds featured in one of the game’s most recent trailers!

Sure, traveling across universes in the main campaign is nice and all, but what if you want to just visit Gotham? Or the Aperture Science labs? The Emerald City? Adventure Worlds make this happen, dedicated stages that focus on one property. Promising 14 full open worlds in game with more expansions releasing separately, (including the already announced Ghostbusters set,) it’s looking like Dimensions will keep us busy for a long, long time.

The best part? Any character can be used with any world, lifting the restrictions placed by other games in the genre. The only time you *need* a character from the property the world is based on is to unlock it in the first place.

What are your thoughts? Is all of this content starting to sound like it’s worth what might be a hefty investment? And what properties do you want to see join the fray? Are there any left? Comment below, and watch the trailer to see the Adventure Worlds in action!

 

Star Wars wasn’t the only property getting plenty of love during the D23 video game panel! While on stage, Disney Interactive finally delivered details on the previously announced Marvel Play Set coming to Disney Infinity 3.0.

Titled “Marvel Battlegrounds”, this set will be unique in the sense that it will allow 4 player local co-op in series history. Previously, four players was only possible online and in the Toy Box, but this Play Set looks to put all of your Marvel figures to good use, especially when they’re adding two more to play with.

Ripped straight from this summer’s Avengers: Age Of Ultron, the titular villain will be getting his own figure to use in the set and the toy box alongside Hulkbuster Iron Man. Want to rule the world? Or save it? Or maybe you want to ride in tea cups or have a friendly race through Gravity Falls? Regardless on how you use them, Marvel fans are sure to be thrilled to know that the comic book universe hasn’t been abandoned for a galaxy far, far away.

Take a look at the latest screenshots and trailer below and tell us what else you hope gets added! Will you be rounding out your Avengers collection with these new figures? And will you be getting together with the family to explore the Marvel universe in this new set? Let us know in the comments!

 

At the Disney Interactive video game panel at D23, it was teased that new Disney Originals would be revealed for Disney Infinity 3.0. Making good on their promise, it was revealed that characters from two upcoming films, The Good Dinosaur and Zootopia, would get the Toys To Life treatment. In addition, Peter Pan will also arrive next year as the “Toy Box Artists Choice”, after winning a vote amongst the participants of the latest Toybox Summit, consisting of players from across the country who have built some of the best stages in the game’s Toy Box mode.

All of these figures are set to be compatible with the Toy Box mode, (most likely meaning they won’t have a campaign, or “Play Set” of their own,) with both The Good Dinosaur and Zootopia getting their own Power Disc packs. While Spot from Pixar’s upcoming film was the only character confirmed thus far, it’s safe to say that we’ll be getting a few more from both films, especially Nick Wilde from the latter flick.

While these additions are welcomed, I’m especially thrilled that Peter is finally out. Getting Tinkerbell before him is strange as it is, but considering that there will be two Mickey’s a Minnie and a Donald with no Goofy, or Phineas and Perry releasing two years ago with no Ferb in sight, it wasn’t the first time that important characters were missing. Still, it’s not too late! Chances are they’ll arrive sooner or later. Right?

Disney Infinity 3.0 is arriving on August 28th with more content rolling out throughout next year.

 

At the D23 Expo this past weekend, the cast of A Goofy Movie, the mid-90’s father-son film that has since become a cult classic, reunited to discuss the film 20 years after its release. Bill Farmer and James Marsden, who played Goofy and Max respectively, took the stage alongside the rest of the voice cast while the folks in the crowd got their own cans of Cheese Whiz to craft their own leaning towers.

But more importantly than all of this, (if that wasn’t awesome enough,) Powerline himself took the stage with a full performance of I2I from the film! 90’s R&B singer Tevin Campbell, flanked with a set of backup dancers, reenacted the final moments of the film in what was the most amazing thing to happen at D23, if not ever.

Watch the performance and tell us how much you agree! Any fond memories of A Goofy Movie? Comment below and see if we see eye to eye!

 

Would you cross dimensions for the perfect husbando? Amnesia: Memories is counting on it. This upcoming Otome title, (or story driven game targeted towards girls, which didn’t stop me from enjoying it at E3,) puts you in the role of a protagonist who has lost all of her memories. In order to regain what she lost, she must get close to the people in her life and learn more about herself while hiding the fact that she forgot in the first place. And what’s the best way to do that? Date all of the guys!

The latest batch of screenshots present Ukyo, one of the bachelors featured in Amnesia. Like the rest of the cast, this green haired beau will take different roles depending on which reality you want to pursue. So while he might be a love interest in one play through, he can also be a friend or co worker in another! Only by experiencing every reality will you find the truth behind your existence.

In addition to the previously announced PS Vita and Steam releases, there’s some good news for mobile fans out there! Amnesia will also arrive on Android and iOS at the end of August courtesy of Gloczus. Now you can have all your boyfriends on your phone without any of them finding out!

How boy crazy are you? Check out the screenshots below and get your heart racing. Keep an eye out for our final review as the August 25th release date approaches.