I entered PAX West 2018 incredibly excited to demo an upcoming Magic: The Gathering creator Richard Garfield-designed card game.

Keyforge: Call of the Archons is an upcoming physical card game from Fantasy Flight Games that does away with booster packs and deckbuilding, instead relying on the principle that every single pre-built deck for the game is unique (they actually note more than 104,000,000,000,000,000,000,000,000 possible decks). This mechanic still feels impossible to me, but as the last time I played Magic: The Gathering a few years back it largely felt like a game of “I spent more money than you, so I win,” I’m incredibly excited to experience the no secondary market necessary, unwrap and figure things out world of Keyforge.

The other Richard Garfield designed game at PAX (how can this guy have two totally different unreleased card games on display at the same show?), Valve’s Artifact was not even on my radar.

After spending nearly 90 minutes with the game this past Monday, you can bet that it’s on my radar now.

Artifact had possibly the largest booth of the entire convention. Huge, high resolution displays floated above the crowd (and the never-ending line for the booth), showcasing some of the exciting action happening across the dozens and dozens (and dozens) of desktops set up in the Artifact area. As I walked the show floor looking for new games to play, the flashing giganticism of Valve’s booth continued to catch my eye – sometimes I’d find myself stopping for minutes at a time, staring at cards and at plays and at mechanics that I simply did not understand.

By day two of PAX I’d decided that I needed to experience Artifact for myself. This proved tougher than anticipated, as based on the threads in the r/PAX subreddit, people had been lining up for the game as early as 6AM, and would spend hours and hours in line without making much progress at all. The line was apparently being capped for the entire day early in the afternoon. These lines were understandable based on the massive following for Valve’s own DOTA, which the cards and characters of Artifact are based on, and because PAX West was set to be the very first place where Artifact would be playable to the public. I wouldn’t find out until much later, but I imagine part of that line was also because of the insane swag that Valve was giving away to those that waited in line for play the title.

Eventually, after watching and watching and not quite understanding, I approached an Artifact staff member and asked for them to explain some of the basic mechanics. I’ve played a lot of trading or collectible card games in my years – I was in elementary school and obsessed with the Pokémon Trading card games for several years after it came out (though I had a NeoGeo Pocket Color instead of Game Boy, so I wouldn’t play a Pokémon video game until much later); I also retired in my (albeit small) town undefeated in Yu-Gi-Oh, my final exhibition coming down to an eleventh hour win that had my opponent throwing his discard pile across the room in frustration; I played Magic: The Gathering casually for years; and have also dabbled in the likes of Hearthstone and The Elder Scrolls: Legends among others. The super-friendly  Artifact employee explained just some of the ways that Artifact is different, in some ways simpler than typical card games, and in some ways much, much more complicated.

Artifact is in many ways simpler in that you’re not typically managing as many things as a typical card game. There’s no land or energy cards here – your mana simply refreshes in full and grows by one each round. You can have as many cards in your hand as you want, and never need to worry about discarding down to a certain hand size. There’s also no limit to how many cards you can have in play at one time (the board often gets pretty full) or how many cards you can play in a single turn – play will pass between you and your opponent until you both pass without playing a card, and you can continue to play cards as long as you have the mana to do so. This stuff is pretty easy to follow, and not needing to manage or worry about things like a hand getting too large means that you can take your time and slowly build up to some pretty insane combos – during my time with the game I found that I would often hold cards for some time as Artifact lets you play cards when the timing is right, rather than forcing you to play things just because.

Artifact is also very different in that at all times it’s kind of like you’re in three games at once. Each game of Artifact is played across three ‘lanes’, each of which basically being its own match (though certain cards and effects can trigger actions or damage in other lanes or across the entire board, for instance). Your goal in each lane is to destroy your opponent’s ‘Tower’, which can take 40 points of damage. Destroy two towers across any lane (or the same tower twice, though after a tower is destroyed it regenerates with twice as much health) and you win the game.

Each Artifact deck has 40 cards, and will contain five heroes of four different card colors (red, green, black, or blue) – most of the cards that you’ll play are associated with a color too, but you can only play a card in a lane if you have a hero of a corresponding color in that lane as well. This means that destroying your opponent’s heroes becomes a major factor of the game as well, as destroying the last hero in a lane will (at least temporarily) significantly limit what your opponent can do there. Heroes also have equipment slots, allowing you to equip a weapon, some armor, and an accessory, all of which can add effects to the hero, or increase its health or attack power. Heroes die, of course, but after a time will respawn randomly in another lane, complete with any equipment that they had when they were previously destroyed.

As I mentioned above, you and your opponent will take turns playing cards in a lane until you both choose not to (or can’t because mana). Your heroes and creatures will then attack each other (typically straight ahead, but there’s also a 25% chance that an opponent’s card will ‘pull aggro’ and draw attacks towards it as well, which can really screw things up. If a card isn’t blocked by an opposing creature, that card’s attack power will be deducted from the opposing tower’s hit points. Some cards also have abilities that can pass remaining damage to a tower after being blocked by a creature (think Trample in Magic: The Gathering), or a myriad of other effects that can cause damage, help you ramp your mana faster, and the like.

Destroying enemy creatures earns you gold which you’ll spend between rounds on equipment like weapons, consumables like potions, or even a ‘secret shop’ which often has very expensive, but very powerful, random equipment up for grabs. The ‘Shopping Phase’ is actually a huge factor in the game that I didn’t see as overly important at first, but became a game-changer once I’d actually begun to embrace it.

I think that describing Artifact makes the game sound markedly more complicated and harder to understand than it actually is – it truly feels like one of those “minutes to learn, forever to master” type of titles, and this was made clear when I finally sat down to play the game (the Artifact employee that I’d initially spoken to noticed my badge, and passed me to another employee who set me up with a specific time to demo the game, and I’m so freaking thankful for this). The setup here was pretty cool – the decks you’d play with were pre-built, and you’d have an employee with you to guide you through your first match against an AI opponent. Once you beat the AI, the game went into a matchmaking mode that would pair you with another player at PAX. If you lost, you were done, but if you won, you’d move on to the next round. Once you beat five opponents you’d go to another on-stage area where you’d compete more competitively to win some cool prizes.

My employee, who reminded me of a younger Clark Duke spent my first match over my shoulder telling me which moves to make and sharing some of the game’s basic controls. Certain things were explained more thoroughly than others, and while we made fairly short order of the AI opponent, going into my human vs. human match I felt as though I had absolutely 0 clue what I was doing. My employee left me (though he’d check on my periodically for the remainder of my Artifact playtime) and I legitimately wondered just how quickly I’d fail my first real match.

My opponent absolutely murdered me… for awhile. At this point, mechanics didn’t feel super clear to me, I didn’t take advantage of the shop phase, and I simply made many poor decisions in terms of card usage and placement. Each time my tower was hit or my creature was lost, however, I learned something. Eventually things began to click, I began to defend more efficiently, and then I began a goosebump-inducing comeback that elicited feelings that I haven’t felt towards a card game since my very first Friday Night Magic. I won my first match by one turn, and following the appalling way that I began the game, I wish that I could have seen my opponents face the moment that the ‘Loss’ screen popped up on their display.

I moved on to another match, surprisingly with a new deck built of colors that I’d not played yet. Rather than the mana-ramping that I’d experienced with my predominantly green deck previously, this deck felt predominantly red, and was filled with cards that would buff up my heroes (sometimes just temporarily), and cards that would do instant damage to my opponents creatures. This second match was neck and neck for its entirety, with my opponent taking out my second tower just a single turn before I’d be able to do the same to them. I lost, but I had a smile on my face the entire freaking time that I was doing it.

I stood up just as the employee that’d set me up came back over (I’d seen him just a few minutes before when the match was moving in my favour, and he’d seemed pretty excited that I was doing so well). He asked me what I thought of my time with the game and gave me a handshake before pointing me towards the swag / exit area. To this point I’d seen plenty of people walking around PAX with cool looking Artifact-branded reusable bags, but holy crap were there some amazing goodies inside. Anyone who’d waited in line for the game, after first getting a chance to play the game at its first public appearance, would receive two autographed, high quality art prints of the game’s characters (I’m still not even sure who these characters are but I can’t wait to frame them), and a branded bag that included a wonderfully soft t-shirt, an exclusive set of pins, a lanyard, and two copies of the game itself (the game won’t fully launch until November, but the provided codes also include beta access). This seems like an incredibly valuable package to give away to fans, and for those that waited hours upon hours in line, it must feel like a neat “thank you,” from the Artifact team.

I still have a number of questions about the game – like just how the game’s store, trading, and deck sharing systems will work – the $20 base game includes 10 booster packs and two pre-made decks with additional booster packs being a fair $2 a pop; players will also have the ability to sell or trade unneeded or unwanted cards; and Valve has also mentioned that they’re exploring the ability to ‘share’ decks with friends, just like players often do when casually playing physical card games. The game’s mechanics feel super solid, but I think that it’s systems like these that will make or break a digital card game without any free-to-play component for many players. Valve has also noted that they’re developing systems to see the game from becoming pay-to-win, and from Gabe Newell’s Artifact press conference from a few months back (see the full shaky video below) there are already big plans for Artifact from an eSports perspective.

Artifact simply made me feel like a kid again. It’s been a long, long time since a card game (physically or digitally) has had my heart racing, but drawing and playing just the right card at just the right time in Artifact did just that multiple times. I played a lot of phenomenal games at PAX this year, but in my many, many gaming conversations since the expo ended, Artifact is the game that keeps coming up again and again. Artifact was my #1 game of PAX West.

I freaking loved my time with Artifact, and I simply cannot wait to jump back into this world. Artifact launches on Windows, MacOS, and Linux on November 28th (with iOS and Android versions coming next year) for $20.

Following a recent wave of nostalgia, with sets like the Battle City Packs and the Dragons of Legend sets over the last few years, the latest Yu-Gi-Oh set takes us back to the early days with the Millennium Pack. Featuring reprints of some of the most popular monsters, spells and traps of yesteryear, the set also contains a powerful new beast in the form of The Winged Dragon of Ra- Immortal Phoenix. Despite being summoned by Marik as the God Card’s most powerful form close to 15 years ago, this is the first time this card has made its way into the real game, finally making all three of its versions available for play.

YuGiOh Winged Dragon of Ra YuGiOh Winged Dragon of Ra Sphere ModeYuGiOh Winged Dragon of Ra Immortal Phoenix

Even in their heyday, the God Cards weren’t usually worth the trouble of trying to build a deck around when their summoning conditions were so hard to achieve. With Immortal Phoenix now in play however, Ra is looking to become more viable going forward, thanks to its ability to easily rotate onto the field. Its synergy with its other forms are a must if you’re looking to play with these cards, Revolving around Sphere Mode, (from the Battle City set,) making it much easier to get Ra in play with its ability to be tribute summoned using three monsters on yours, or your opponent’s side of the field. Tributing it allows you to bring out Ra’s base form from your deck or hand, which can deliver a powerful blow to your opponent since you can give up Life Points to boost its strength. Despite all of its forms being immune to all card effects that target it, there’s still a good chance that a sweeping spell could take out your beast, which is why the risk of summoning a God Card wasn’t always the best move to make.

With Phoenix Mode however, that all changes. Gaining a base 4000 points in both attack and defense, this card can be special summoned if Ra is sent to the Graveyard. Unlike its other two forms, it’s not affected by any other card effects, making it immune to being destroyed by anything other than a higher attack. Making matters worse for its opponent, the player can give up 1000 life points to destroy any Monster on the field as often as they can afford it. The fun only lasts for one turn though, since at the End Phase, it must by cycled back out with Sphere Mode to start the fun all over again. Even with this handicap, opening up the field for an easy 4000 damage can win most games. The trick however, is getting Phoenix Mode into the Graveyard, since that’s the only way it can be summoned, which shouldn’t be hard since the game offers a variety of ways to do so with the right cards.

YuGiOh Winged Dragon of Ra Immortal Phoenix Anime

Every ounce of fearsome power promised in the anime without having to fuse with it or give up your life force to control it! 

While Ra might be the star of this set, don’t ignore some of the other great cards in this set. Outside of fan favorites like Kunai With Chain, Flame Swordsman, Kuriboh, Toon cards and Red Eyes support, some of the most powerful cards in the game make a return with the likes of Five Headed Dragon and Harpy’s Feather Duster. Sure, they’re either banned or hard to play due to rule changes, but who’s to say you can’t just play for fun? Personally, Kaiba’s brutal trap cards like Ring of Destruction, which destroys a Monster and does damage to both players equal to its Attack Points, and Crush Card Virus, which destroys all of the Monsters in your opponent’s hand and in the top five cards in their deck that are over 1500 Attack Points, and you’ll have more ways to cripple your foe’s deck. Is there any wonder why they’re banned yet?

With these great cards come a few novelty ones too, namely Symbol of Friendship and The True Name. While both symbolize important events in the beginning and end of the show respectively, it’s safe to say you’ll never use them. The former can only be activated when you draw it as part of a normal draw while you have no Monsters and your opponent has three, and the only payoff to its contrived ruling is to add one Monster from your deck to your hand. Hardly worth the deck space, especially if you draw it as part of an effect, since you can’t do anything with it at that point. The latter card is just as unlikely, asking the player to guess the name of the card at the top of their deck. If it’s correct, add it to you hand, and either Special Summon, or add a Divine type monster to your hand, (meaning a God Card since they’re the only ones with this type). Unless you’re lacing your cards with perfumes like Mai did… Chances are this will never happen.

If you’re longing for the days where the game was more simple, you had no idea what Pendulum Summoning was, and the only “Xyz” monster you knew of was a Dragon Cannon, then you’ll do well to give the Millennium Pack a shot. With five cards per pack for a total of 48 cards in the set, you’ll have plenty of material to live out your Battle City fantasies with.

With only a week away until the next big Yu-Gi-Oh expansion, it’s time for another Sneak Peek!

On April 30th and May 1st, participating card shops will offer advanced sales of the upcoming Shining Victories set. Retailing at $20 a piece, each set comes with five packs of cards, a special promo card featuring one of the prominent new additions from the set, and a chance to win a play mat featuring the set’s cover card.

YuGiOh Shining Victories Sneak Peak Image 1

Promising a slew of new, exciting cards to power up a variety of decks, the most exciting aspect for me is the set promising to bring the Blue-Eyes White Dragon back to prominence. Featuring what’s described on the official website as Monsters and support cards that will, “…help crush non-believers of Kaiba,” it will be great to finally be able to put those old decks to good use, and just in time for the new movie that brings back characters from the original series! If the preview cards in the Breakers of Shadow Special Edition were anything to go by, let’s just say that the trademark dragon will be ruling the field once again once these cards are in circulation.

Planning on going to the Sneak Peek this weekend? Make sure to tell us what you pulled in the comments, and keep your eyes peeled for full impressions of the set once it’s released!

If you follow the Yu-Gi-Oh trading card game, you’re probably hyped for the upcoming Breakers of Shadow booster set, which promises to flood the game with a wave of viable cards that are looking to improve existing decks while reviving old ones. If you wanted a small taste of what that set will offer, the Clash Of Rebellions special edition is looking to tide you over until the full set is released.

As with most every special edition set, $10 MSRP gets you three booster packs of the previous set, which includes a new deck’s worth of new Red Eyes Black Dragon cards, such as The Black Stone Of Legend, Red-Eyes Archfiend Of Lightning, and Cards of the Red Stone, and the cover monster that’s both a Pendulum and Xyz card, Odd-Eyes Rebellion Dragon. In addition to the standard boosters however, each box now comes with two of four promotional inserts, one of which is a reprint of a hard to find card, and the other releasing as a Super Rare variant of the next major expansion.

Starting with the preview cards, here are Engraver of the Mark and the Trap Card, Destruction Sword Flash. Engraver is a spellcaster with a decent amount of attack points and an odd set of abilities. If the opponent plays a card that asks them to name a specific card as part of its effect, Engraver allows its controller to discard it from their hand to the graveyard in order to change the name of the card to one of your choosing. When on the field, Engraver can destroy any one card on the field at the end of the following End Phase, forcing the opponent to either use it before they’re ready, or see it destroyed.

YuGiOh Engraver of the Mark

Destruction Sword Flash gives duelists an even bigger reason to dust off their Buster Blader cards from 10 years ago and breathes fresh life into them with a powerful effect. When using a Fusion Monster that used Buster Blader as its material, you can flip this card to banish your opponent’s entire field. Once in the graveyard, this card can be used AGAIN by triggering its secondary effect if you banish it. In this case, if a Buster Blader monster you control is targeted by an effect, this card can negate the effect and destroy that card. Buster Blader is sounding pretty awesome right about now!

YuGiOh Destruction Sword Flash

Not to be left out, the two Shonen-Jump promo reprints, Ultimaya Tzolkin and Frightfur Tiger, each of these monsters offer huge benefits to their respective decks when in the right situation. Tzolkin, (known as the Crimson Dragon who served as a guide for Yusei and his friends in the 5D‘s anime,) can use its effect to special summon a level 7 or 8 dragon type Synchro monster, or a Power Tool Synchro monster without fear of follow up effects to the card that’s special summoned. A perfect set up for cards like Azure Eyes Silver Dragon, Tzolkin looks like it could be a huge asset to any Synchro heavy dragon deck.

YuGiOh Ultimaya Tzolkin

Freightfur Tiger also has a very specific benefit, but it’s one you’ll want to pay attention to. As a fusion monster that can destroy one card of the field for every Fluffal monster used as its material, potentially allowing you to wipe the field and clear the way for a powerful series of attacks. When you consider that Freightfur Tiger also boosts the attack strength of every Fluffal card it shares the field with, and you have a chance to deal a finishing blow to your opponent pretty easily with the right cards.

YuGiOh Frightfur Tiger

What say you, duelists? What are your highlights within the Clash Of Rebellions Special Editon? Comment below and share your thoughts!

 

 

This year’s Yu-Gi-Oh Legendary Collection is targeting our inner child.

Rather than include sets of cards surrounding a particular theme like in previous years, Yugi’s Legendary Decks supplies duelists with three different 41 card decks, each of which covering a different story arc from the original Yu-Gi-Oh animated series.

Following the evolution of Yugi’s decks, from his Exodia and Dark Magician focused deck in the Duelist Kingdom arc, to his Knight and Magnet Warrior set in Battle City, and all the way to his final battle against The Pharaoh, Atem, focusing on the progressively stronger Silent Magician cards, this set is perfect for those with fond memories of the series from years past, or collectors who want to wield the power of these cards in their new forms.

Yugi's Legendary Decks Arkana Dark MagicianThe prize card of (Steve) Akana

Speaking of which, many of these reprinted cards will now come with different rarities or art styles, like every piece of Exodia being printed as an Ultra Rare, or the long sought after red Dark Magician used by Arkana. Adding to an already huge set of 123 cards are extra cards throughout Yugi’s history, such as the three God Cards and the Duelist Kingdom prize cards. Sadly, Glory Of The King’s Hand can’t be traded in for one million dollars, so you’re going to have to find another way to pay for your sister’s eye operation.

Yugi's Legendary Decks Glory Of The King's HandNot redeemable for actual money.

If legacy cards aren’t your thing, the set will also debut three new cards that offer more support, like Black Illusion, which protects Dark Spellcasters with 2000 or more attack points from being destroyed by battle or card effects. All this for an MSRP of $29.99. Heart of the cards not included.

For all the details, check out the press release below, then let us know what you think of this set in the comments section!

 

Just in time for the holiday gift-giving season, Konami Digital Entertainment, Inc. (KONAMI) delivers a must-have product for fans on November 13 with Yugi’s Legendary Decks. This latest Yu-Gi-Oh! TRADING CARD GAME (TCG) release is a magnificent collector’s set which contains three different Decks used by the “King of Games” himself, plus several unique, collectible foil cards, all in one gold foil-stamped box. With Yugi’s Legendary Decks, Yu-Gi-Oh! fans can re-live the memorable Duelist Kingdom and Battle City storylines with the Decks that Yugi used to defeat his rivals, rescue his Grandpa from Pegasus, protect the Pharaoh’s legacy, and save the entire world from the maniacal menace of Marik!

 

This remarkable box set is overflowing with dozens upon dozens of fan-favorite and collectible cards, easily pleasing both the veteran or budding Duelist. Filled with iconic cards such as Black Luster Solider, all five pieces of Exodia, the Forbidden One all in the Ultra Rare rarity, Valkyrion the Magna Warrior, and the special, long-awaited Arkana-style Dark Magician, each box set includes three different 41-card Decks. The first Deck is one used by Yugi in the debut season of the original Yu-Gi-Oh! animated series, including his initial Duel with Seto Kaiba and his adventures in Duelist Kingdom. The second Deck is inspired by Yugi’s Duels in the Battle City story arc from the second and third seasons of the original Yu-Gi-Oh! animated series.  Not to be outdone, the third 41-card Deck was used by Yugi as he battled The Pharaoh in the final Duel of the original series, focused on “Gadget” monsters and the “Silent” series of “LV” monsters.

 

As if three 41-card Decks weren’t enough, Yugi’s Legendary Decks also includes three brand-new Secret Rare cards: Electromagnetic Turtle, Dark Renewal, and Black Illusion; three Ultra Rare collectible (non-playable) historical cards celebrating the Duelist Kingdom storyline, including Glory of the King’s Hand, Set Sail for The Kingdom, and the Duelist Kingdom itself; and three Ultra Rare collectible (non-playable) Egyptian God Cards: Slifer the Sky Dragon, Obelisk the Tormentor, and The Winged Dragon of Ra. Plus, KONAMI has added one  Ultra Rare “Yugi” Token Card to top it off. Yugi’s Legendary Decks will be available nationwide for $29.99 MSRP.

Attention, duelists! This year’s round of 2015 Mega Tins are now available, and they’re offering plenty of ways to spruce up your deck.

For those unfamiliar, Yu-Gi-Oh tins are holiday packages that include a variety of booster packs, one guaranteed card that were previously hard to find, and a specially designed tin to hold your cards in. While previous years offered a tiered release of four sets, this year will only see the release of the Odd-Eyes Pendulum Dragon and Dark Rebellion Xyz Dragon sets, so if you were thinking about holding off for a different set of tins, you’d be wise to pick these up before they’re gone instead.

To compensate, each tin will have two rare cards included in addition to three Mega Packs. Every Odd-Eyes tin will include a Super Rare Elder Entity Norden and Majesty’s Fiend, while the Dark Rebellion tin contains a Super Rare Old Entity Hastorr and Castel, the Skyblaster Musketeer. Outside of these promised cards, each Mega Pack contains 16 cards, including 12 Commons and one of each type of Rare, using cards from previous booster sets. Retailing at $19.99, it’s not a bad deal for the Yu-Gi-Oh players out there.

Which tin are you going with? Why not both? Let us know what you hope to get out of these sets, and check out the full press release below for all the details.

 

Yu-Gi-Oh! TRADING CARD GAME (TCG) Duelists clamoring for more awesome cards to add to their portfolios are in luck as Konami Digital Entertainment, Inc. (KONAMI), the manufacturer of the multiple world record-holding Yu-Gi-Oh! TCG, unveils the 2015 Mega-Tins on September 18. Back by popular demand, the 2015 Mega-Tins deliver a fantastic compilation of cards, featuring cards taken from a year’s worth of booster sets, several brand-new cards, and a handful of valuable variant cards – making this a set that is perfect for both beginning players and for seasoned Duelists.

 

Two cool Tin designs will be available for players, one featuring Odd-Eyes Pendulum Dragon and the other featuring Dark Rebellion Xyz Dragon. Both monsters are from the newest generation of the Yu-Gi-Oh! TV series, Yu-Gi-Oh! ARC-V, and are each available in their respective Tins as a valuable Platinum Secret Rare!

 

Each Tin includes three 16-card Mega-Packs, each containing 12 Commons, 1 Rare, 1 Super Rare, 1 Ultra Rare, and 1 Secret Rare with cards taken from past releases of booster sets including Primal Origin, Duelist Alliance, The New Challengers, and Secrets of Eternity.  The Odd-Eyes Pendulum Dragon Tin also contains one Super Rare Elder Entity Norden and one Super Rare Majesty’s Fiend. The Dark Rebellion Xyz Dragon Tin contains one Super Rare Old Entity Hastorr and one Super Rare Castel, the Skyblaster Musketeer. This will be the only Tin release this year so Duelists will want to get both designs before they sell-out. Each Tin will be available at retailers nationwide for $19.99 MSRP. Each Tin is sold separately.