Briefly: After what seems like forever (but was actually more like two years), the long awaited Hulu Plus support has finally hit the Nintendo 3DS family.

According to Hulu’s official blog post, the company “worked closely with Nintendo to build a unique app that seamlessly blends together both the Hulu Plus and Nintendo user experience. Now, Nintendo 3DS and 2DS owners can enjoy current season TV and our vast library of commercial-free kids shows through an optimized viewing experience that takes full advantage of the systems’ dual screen option.

Users can start watching Hulu Plus on their Wii U or Wii at home, and continue to watch with their Nintendo 3DS system outside the home. That means you could be watching last night’s episode of The Simpsons from your living room couch, and pick up wherever you left off in the episode when you are on the go with your Nintendo 3DS. Also, you can use the touch screen to browse content and pause/play/seek, while the upper screen plays your video.”

I, of course, live in Canada, so the closest I’ve ever been to Hulu service is their international “sorry you can’t watch this” splash page. I can see the merits or the service on mobile phones, tablets, and home consoles, but aren’t the 3DS screens a little low-res to be watching television on?

In any case, the service is now live, and current Hulu Plus subscribers can simply log in and start watching! Will you be using Hulu on your handheld? Let us know!

Hulu3DS

Growing up in 1998, there was absolutely no way to avoid being swept up in the Pokemon craze. The wildly successful competitive RPG title spawned numerous spinoffs, a cartoon, movies, card games, and clothing that brought true meaning to the phrase, “Gotta Catch ’em All.” In retrospect, no one could have imagined that the series would become as big as it did, crossing borders to become a worldwide phenomenon. Although it was deemed as a fad by some, when we fast forward to October 2013, almost exactly 15 years since Pokemon Red and Blue were released so long ago, the monster catching series is as strong as ever. With Pokemon X and Y, 3DS owners around the world will have their hands on the latest instalments simultaneously for the first time in series history. After an extensive play through, the sixth generation of games prove to be the best ones yet, streamlining most of the tedium of training with the largest roster to date and a visual overhaul that will surely excite even the oldest of trainers.

As with the previous games, X and Y puts you in the role of a Pokemon trainer who must travel the world in order to collect wild monsters to join your party and battle rival trainers in order to become the very best, (like no one ever was.) While there was a time when catching 150 creatures seemed like an impossible goal, these games aren’t shy with distributing the daunting amount of over 700 total party members throughout the game. Each section of the map can contain close to a dozen unique Pokemon that span all six generations, giving players an absurd amount of variety to choose from when forming a balanced team. Imagine my shock when the first Pokemon I ever caught when I was 12 was the first Pokemon I caught now, when a wild Pidgey challenged me to a battle. Are you a fan of Fearow? How about Zangoose? Or the two people who liked Sawk and Throh? They’re all here in the wild. In addition to the 70 plus newbies introduced to the games, you’re sure to find plenty of old and new surprises every time you step into the tall grass.

Pokemon XY Screenshot 4Sprawling cities like Lumiose City show off the larger environments.

With so many Pokemon making their return within the Kalos region, they stand out even more thanks to the huge visual leap that this generation takes. The additional power of the 3DS allowed Game Freak to finally make a Pokemon game in full 3D, with all 700-ish monsters being modeled instead of being sprite based. Everything from the environments to the attacks look incredible, and watching classic attacks like Fly and Surf in action is sure to put a smile on the faces of veterans. This has to be the first game in years that I didn’t try to turn battle animations off since they’re so much fun to watch. Outside of battles, the characters and cities are much bigger. Traveling is way faster now that roller skates, grind rails and cabs can be used to move around in addition to the running shoes and bikes of the past. Trainers can also add their own personal touch to their character with new clothes that can be purchased for customization.

3D visuals don’t come without their share of problems though. The 3D on the 3DS drops in and out at certain points. It seems as if 3D isn’t possible in busy or big environments, potentially to prevent slowdown. During battles, 3D is almost always available, but not without the game slowing down to a chug. Even without 3D on, if large attacks or weather effects are taking place, or if fights are being settled in environments that feature background animations, the game’s frame rate takes a noticeable dive. Even then, some of the 3D looks incredible, especially during evolutions or certain animations such as sparks. Let’s just hope the developers can get the visuals down as the series continues to evolve, (no pun intended, but very, very wanted.)

Outside of this graphics renaissance, X and Y also refines the in-game mechanics to near perfection, and special attention must be paid how Game Freak has streamlined the entire experience. Longtime trainers will notice that the experience system has been revamped in a variety of helpful ways. For example, catching Pokemon nets experience the same way winning a battle would. Any Pokemon that participates in the battle gets full experience, instead of splitting it amongst the fighters. Oh, and remember EXP. Share? The hold item that split experience with the Pokemon who holds it, even if it doesn’t battle? Well, now it’s a Key Item that distributes half of the EXP to ALL party members regardless of participation. This nearly makes grinding a thing of the past, so while this system does run the risk of making the game much easier, (as if the old games were hard to begin with,) it also eliminates hours of farming, especially when maxing out levels. If players want more of a challenge, they can always turn it off, but it’s too bad that the option to give it to only one party member wasn’t included like before.

Pokemon XY Screenshot 5Super Training makes stat boosting easier, but it’s not much fun.

In addition to these improvements, EV training has also been simplified for our convenience. Previously a hidden feature of the game, EV training was the method used for giving your party specific stat boosts by fighting certain opponents with a strength in a particular area. For example, if you fight nothing but Zubats, (who specialize in speed,) the monster responsible for wiping out the world’s bat population would gain a higher speed boost than normal. If searching for specific monsters sounds like too much of a hassle, X and Y has added an active and passive form of raising these stats. Players can partake in different mini games that help boost the areas of your choice, or they can select specific punching bags that can either raise stats, improve mini game performance or unlock new bags while you play normally. If you’re impatient, you can also tap the bag on the touch screen to break it faster, which helps since you can only carry so many bags.

These training sections are also complimented by the much touted Pokemon-Amie mode, a separate mini game that lets one of your party members get all pampered up Nintendogs style. Petting, feeding and playing games with your partner can give it boosts for battle and raise its friendship level, another unseen stat that affected the power of certain moves, evolution in some species and in game rewards. I can’t emphasize enough how great it is to have an alternative way to raise these stats aside from mindlessly mashing A while you repeatedly battle randoms, but apparently beggars can be choosers, because these sections are where the game can use some improvement. For being new features, the game does a horrible job of introducing you to the modes, and most of what I learned about them was through trial and error. The mini games themselves are rather shallow, especially the training ones where each stat boost game is exactly the same with a different shaped balloon. Still, it beats hours of finding Machokes to boost attack with, and like the EXP Share, it’s completely optional, so the classic way of doing things is still just as viable.

With training and graphics getting such a huge do-over, don’t think the battles didn’t go through some changes as well. If you’ve been following the game at all, then you’re sure to have learned about the new Fairy type and Mega Evolutions. Starting with the new element, many of the old Normal types, (along with a few other creatures,) have been converted to this new type, bringing the total up to 18 unique elements. Much like Rock Paper Scissors, certain types are strong and weak to others, with each Pokemon and attack being labeled with at least one such type. Some have been rebalanced, (like Steel losing some resistances, Electric becoming immune to paralysis and Dragons being unable to hurt retroactive Fairies like Jigglypuff,) but the biggest game changer that Fairy brings has nothing to do with its own type at all. With Fairies having only a handful of weaknesses, the Poison type has gone from virtually useless to a vital part of the main game’s strategy since they’re one of the best ways to take these new guys down. Sadly, Bug still sucks.

Pokemon XY Screenshot 1Got a dragon problem? Throw pink at it!

As powerful as the Fairy type is, the biggest boost of strength comes from Mega Evolutions, a new, temporary transformation that only affects certain Pokemon. Essentially a new evolution that doesn’t take up space on the Pokedex, these forms can give the user appearance changes, power boosts, new abilities, or new typing. The catch? Mega Evolution can only be achieved during battle by having the Pokemon hold a certain item, taking up that oh-so-important item slot. Transforming can only be done once per battle, so if said Pokemon faints and is revived, or more than one party member has the ability to change into their mega form, the ability can’t be used again during that battle, even if the second one never transformed itself. How useful losing the item slot will be in competitive play in exchange for transforming is yet to be seen, but at the very least, it adds a new layer of depth to an already deep system while giving us new forms to old favorites that we never thought we’d see.

Pokemon XY Screenshot 2Meet Mega Mewtwo Y, one of the many new Mega Evolutions.

With all of these improvements, it’s easy to look over some of the smaller shortcomings, (like the new Sky Battles being pointless with useless restrictions, Horde Battles taking far too long when they cycle through five low level opponents and Pikachu being the only Pokemon to get a spoken voice, the attention whore…) but the game’s only major flaw is its story. When Pokemon Black and White released, it was a huge step in the right direction, with a strong narrative in a series that was known for being sadly shallow. After spoiling us with interesting and charismatic characters like N, Ghetsis, Team Plasma, and gym leaders who actually stepped out of their gyms and helped when the world was threatened, X and Y almost does a complete U-Turn.

Like generations 3 and 4, these games take a basic approach that gives you the bare minimum of motivation to continue story wise. That means going to the gym, fighting the leader, maybe fighting the new evil team, Team Flare, rinse, and repeat. Having a group of four friends that aid you throughout your journey instead of the usual rival is far from enough to make this feel like the same old song and dance. The worst part is that the game has a ton of interesting lore found through NPC’s, a fun side plot surrounding the origins of Mega Evolutions, and an ending that almost brought a tear to my eye, (all while giving off a Return of the Jedi vibe.) But yet, rather than spreading out the story throughout the game, the main conflict isn’t directly addressed until very late in the game and is essentially resolved all in one sequence, which is a real shame since Team Flare’s leader seems to have a ton of untapped potential. Unfortunately, he barely gets any screen time aside from some vague, passive aggressive threats until moments before his final defeat. Even the basic badge collecting plot takes awhile to get started, with hours between the first, second and third badges before rapidly firing off the next four. More elaboration, better pacing, and important characters playing a more active role was sorely needed, which is apparent when set side by side with the huge step forward Black and White was. Oh well, let’s hope this is addressed in the inevitable Z version.

Pokemon XY Screenshot 3Your group of friends is one of the few highlights of the story.

It would have been easy for Game Freak to rest on their laurels and release something more familiar, sell another 10 million copies and call it a day, but it’s clear that they wanted to make a huge impression to take the series into the new generation. Even with the narrative flaws, Pokemon X and Y feels like not only the best Pokemon game on the market, but one of the best games of the year. By eliminating the tedious grinding of the past while adding tons of features, abilities and rearranging the game’s balance, what we’re left with is a game that does as much as possible to perfect the game play we’ve known and loved for a decade and a half, all to an impressive soundtrack. With a story lasting about 25 hours and a post game including the returning Battle Tower, (now the Battle Mansion,) new areas to explore and tons of Mega Stones that unlock new Mega Evolutions, there’s plenty to do after the credits roll, (and that’s not even counting filling the Pokedex!) While the story needs work and the graphics run into some technical snags, these flaws are miniscule in the face of everything that these games do right.

Whether you’re a long time trainer, a newcomer or looking to come out of retirement, it would be impossible to find a reason not to catch ’em all one more time. On a system with so many great games, Pokemon X and Y manages to stand tall as one of the greatest offerings that the 3DS has to offer, and is one of the most polished role playing games on the market bar none. In other words, this is a game that absolutely cannot be missed!

TL;DR:

+ The largest roster in series history, with more wild Pokemon than you’ll know what to do with.

+ Refined, streamlined training methods.

+ Graphics that bring the Pokemon world alive like never before.

+ Mega Evolutions and Fairy’s turns strategies on their heads.

– The story takes a huge step back, even with plenty of good ideas sprinkled in.

– Massive slowdown with the inconsistent 3D on and occasional slowdown without.

– Training and Pokemon-Amie mini games could be explained much better… or at all.

Final score: 4.75 out of 5.

Briefly: Nintendo today debuted a brand-new trailer for their upcoming 3DS title, The Legend of Zelda: A Link Between Worlds.

The video does a great job of showing off some of the game’s new mechanics (including the new mirrored world, Lorule, and the neat 2D Link). Seeing the TriForce appear onscreen just as in did in A Link to the Past is a great touch at the end of the trailer.

I can’t wait to pick up Pokémon X or Y, but A Link Between Worlds is really the 3DS title that I’ve been waiting for. My Vita does nothing but gather dust, and it seems as though my 3DS keeps getting better and better (though I would like to upgrade to an XL model soon).

Watch the new trailer below, and let us know how excited you are! The Legend of Zelda: A Link Between Worlds hits stores on November 22nd!

The Nintendo Direct presentation earlier this week had a ton of new information on the future of the Wii U and 3DS, but one of the most surprising revelations was the company’s expected presence at this year’s IndieCade. As an attempt to reach out to independent developers and usher them to the Wii U and 3DS as a home for their work, Nintendo has offered numerous indie titles on its eShop service. To show off these partnerships, a recent press release has shown their entire IndieCade lineup, with some surprises along the way.

Wii U

  • 1,001 Spikes by Nicalis: Using 1,001 lives to clear more than 100 levels, players must overcome devious traps and cleverly designed levels that will test their skills, reflexes and patience.
  • Armillo by Fuzzy Wuzzy Games: Armillo is a unique platforming game with a sci-fi theme that stars an armadillo. Traverse spherical worlds in a mix of platforming battles and speed to defeat the robotic Darkbots.
  • Knytt Underground by Ripstone: Knytt Underground is the latest entry in the acclaimed Knytt series of thrilling platform games, focusing on precise platforming with zen-like game play.
  • Pier Solar and the Great Architects by WaterMelon Co.: Pier Solar and the Great Architects is an original, classic role-playing game with an epic story, more than 50 hours of game play and a massive world to explore.
  • Q.U.B.E. by Toxic Games: The critically acclaimed Q.U.B.E. is a first-person game that presents the player with a series of brain-teasing puzzles. Written by three students, the game asks players to use high-tech gloves to manipulate different types of cubes in the environment.
  • Scram Kitty and his Buddy on Rails by Dakko Dakko: With frenetic game play viewed from above and a striking blend of 2D and 3D graphics, Scram Kitty and his Buddy on Rails is a shoot-’em-up platform game with a character all its own.
  • Shovel Knight by Yacht Club Games: A mashup of old and new, Shovel Knight is a classic platformer with awesome game play, memorable characters and an 8-bit retro aesthetic.
  • Tengami by Nyamyam: Tengami is a gorgeous, atmospheric point-and-touch adventure game set inside a Japanese pop-up book.
  • Teslagrad by Rain AS: A beautiful side-scrolling platformer set in a steampunk world, Teslagrad features open-world game play and a hand-drawn art style.
  • Unepic by EnjoyUp Games: The award-winning Unepic follows unlikely hero Daniel as he journeys through a giant castle to destroy an evil force. The game blends platforming and role-playing game play in one adventurous package.
  • Wooden Sen’SeY by Neko Entertainment: Wooden Sen’SeY is an action-platformer set in a unique “Japanese Steam Rock” universe with tons of humor and multiple styles of game play.

Nintendo 3DS

  • Grinsia by Nicalis: Three treasure hunters search for ancient ruins in Grinsia. The traditional role-playing game is designed using classic, 16-bit pixel art.
  • Jett Rocket II: The Wrath of Taikai by Shin’en: Jett Rocket II: The Wrath of Taikai, a colorful, action-filled game, is from the creators of Nano Assault Neo and Art of Balance.
  • Retro City Rampage by Vblank Entertainment: Developed almost entirely by one person, Retro City Rampage is an 8-bit, open-world game that parodies video games and pop culture from the ’80s and ’90s.
  • Shantae and the Pirate’s Curse by WayForward: The belly-dancing, hair-whipping Shantae is back in another beautifully crafted side-scrolling action/adventure game. Shantae must team up with her archnemesis Risky Boots in order to save her land from a curse. Master the use of Pirate Gear, topple epic bosses and save Sequin Land!
  • Siesta Fiesta by Mojo Bones: Combining various aspects of classic arcade game play, Siesta Fiesta is a vibrant action game that lets players bounce, boost and rebound across the island of Fiestaville.
  • Treasurenauts by Renegade Kid: Play as the famed Treasurenauts, as they try to collect enough treasure to pay for their escape from a perilous, uncharted island. Experience the single-player adventure or team-up with a friend for a cooperative multiplayer expedition.

Playable games aren’t all Nintendo’s booth will have to offer, since it will also feature several of the developers of the above games. Representatives from Fuzzy Wuzzy Games (Armillo), WaterMelon (Pier Solar and the Great Architects), Nicalis (1,001 Spikes, Grinsia) and Yacht Club Games (Shovel Knight) will attend the event to show off their games and answer questions.

Lastly, Dan Adelman, manager of Business Development at Nintendo of America, will be hosting a panel entitled “How to Self-Publish Your Game on Nintendo eShop.” Any would-be developers who are interested in getting their game out to the masses might want to take note of this, especially considering the millions of 3DS system on the street right now.

IndieCade is a four day event spanning from October 3rd-6th in Culver City, California, so if you’re in the area, love games and have the weekend free, it would be a great way to check out the newest ideas in gaming while giving lesser known names some love.

We’re in the home stretch folks! We’re only one week away from Pokemon X and Y‘s release, and as the days draw closer, we’ll take a look at a set of monsters that we can look forward to training. First up is one of the stranger characters, following in the footsteps of Vanilluxe and Garbodor, we bring to you the next set of living inanimate objects… If that makes sense.

Slurpuff Artwork

Swirlix is the cotton candy Pokemon and is one of the new fairy type Pokemon. Exclusive to Pokemon X version, the Pokemon website states that, “Swirlix loves sweets and eats nothing else, making its body as sweet and sticky as cotton candy.” It’s ability, Sweet Veil, keeps its teammates from falling asleep.

Swirlix Artwork

So what’s the natural progression from a ball of cotton candy? Obviously, a cupcake, (hey, it makes as much sense as an electric mouse.) The official site states, “Slurpuff has an unbelievable sense of smell—a hundred million times more sensitive than that of humans. With its highly attuned senses, it can distinguish the faintest of odors.” What improvements it has aside from the obvious stat boosts compared to Swirlix is unknown, but there’s little reason to think it won’t share the same typing and ability.

What do you think of Pokemon based off of cotton candy that morphs into a cupcake? Check out the screenshots below and make sure to check back tomorrow for the next Pokemon of the day.

As if Charizard getting one Mega Evolution wasn’t enough, how about seconds?

Nintendo has released promotional screenshots of Mega Charizard X, a new, much more vicious looking form of the popular starter, joining Mewtwo as the only other Pokemon that has two Mega Evolutions.

Not only does this new form sport a new black color, but its split, spiked wings and blue flames are the stuff of legends, (or nightmares if you have to square off with this thing.) In addition to the visual changes, Charizard ditches its flying typing in favor of becoming a dragon, effectively making it dragon/fire type until the end of the battle, at which point it will revert to its standard form.

Mega StartersCharizard X potentially rounds out the starters’ new forms.

Mega Charizard X joins Mega Charizard Y, Mega Venusaur, Mega Blastoise and many other new versions of old favorites that will surely be revealed throughout the course of Pokemon X and Y, which is only a short week away. Check back for more updates as October 12th draws ever so closer.

This morning, Nintendo took to the Internet once again in their latest Nintendo Direct presentation, this time focusing on what the company has in store for the rest of 2013, along with a few surprises to carry us into next year. Can you say… SONIC IS BACK!?

Smash Bros Sonic 3DS

Below are the highlights of this information packed presentation. Look for more details on these announcements throughout the day.

Super Mario 3D World features a slew of power ups to help Mario, Luigi, Peach and Toad take down Bowser once again, (this time in a sweet ride!) These include the Cat Suit, a cherry that splits characters into multiples, (which is the closest we’ll get to Mario 128,) a cannon helmet and a Goomba disguise. Returning power ups shown in the trailer include the Propeller Block, Fire Flower and the Hammer Bros. suit. Super Mario 3D World is arriving on November 22nd to Wii U.

Mario and Luigi themed Wii Remotes will also be released three weeks before this new Mario game on November 1st.

Remotes

Wii Party U was shown off with two new mini games. The first had players using the Wii Remote Plus as a ladle to scoop water out of the game pad and carry it to the TV without spilling. The second, called Dance with Miihas up to four players holding the pad simultaneously as they perform certain actions displayed on the screen. The game will come packaged with a horizontal stand and will hit stores on October 25th.

http://youtu.be/_4PgM6p9R8s

Donkey Kong Country: Tropical Freeze confirmed the Internet rumors that there would be a delay. We’ll now have to wait until February to get our hands on the Kong family’s latest adventure.

Mario & Sonic at the Sochi 2014 Olympic Winter Games will be the first game in the series to feature simultaneous online play, including the championship and dream events shown in previous Directs. The medals earned will increase the score of the player’s home country, creating a cumulative point total that will help countries compete like the real games while paving the way to resolving world conflict. Sochi 2014 is coming on November 15th, including a bundle that packs in a blue Wii Remote Plus.

http://youtu.be/HEuvcFNAJgo

Speaking of Sonic, the Blue Blur will meet the Blue Bomber in Smash Bros. for Wii U/3DS with the hedgehog being officially confirmed to be returning.

http://youtu.be/QREyxpuYeGU

Pikmin 3 has new challenges available for download, both as paid DLC at $1.99 and as one free download. Future stages will be released for an additional charge. In addition, leaderboards are being expanded to show world rankings. This update as well as the additional stages are available now.

A slew of third party software is headed towards the Wii U and 3DS, including Etrain Odyssey Untold (available today with two modes of play, a CD and an artbook,) Just Dance 2014, (available on October 8th with a Wii Remote bundle,) Skylanders: Swap Force, (coming October 13 for Wii U and 3DS, both of which will come packaged with different Skylanders,) Lego Marvel Superheroes, (landing on October 22nd,) Batman: Arkham Origins and its handheld counterpart, Batman: Arkham Origins: Blackgate, (October 25th,) and Assassin’s Creed IV: Black Flag, (October 29th.)

Sonic: Lost World will release with a special Deadly Six Bonus Edition, adding special stages and boss fights to the package. The Wii U and 3DS version will each have exclusive Color Powers, in addition to the 3DS exclusive customizable gadgets, which can be shared with the Wii U version. This newest Sonic title is still slated for an October 29th release.

http://youtu.be/nJJubcPdOJw

Phoenix Wright Ace Attorney: Dual Destinies will give gamers a taste of his latest courtroom adventure with a playable demo available now. This should hold us over until its October 24th release date.

Nintendo will participate at that year’s IndieCade, showing off the large amount of independent offerings found in the 3DS and Wii U library.

Link’s awesome lobster shirt from the recently rereleased Wind Waker HD can be scanned into Animal Crossing: New Leaf through a QR code within the video. In addition, two new Spotpass items will be distributed through Nintendo Zone locations, including the Fedora Chair starting today and the Sushi Platter on October 15th. Nintendo Zone items for Kid Icarus: Uprising, Super Mario 3D Land and Mario Kart 7 will be released in the coming weeks.

Speaking of Nintendo Zone, the recently added StreetPass Relay system is being improved to provide the data of the last six people to pass it rather than the last one person, making completing those puzzles that much easier.

The Legend of Zelda: A Link Between Worlds will break away from the typical formula and let players tackle dungeons in whatever order they choose. A new shop called the Ravio Shop will allow Link to rent or purchase a large amount of equipment that will aid him in completing each dungeon. And yes, Ravio looks a lot like Nabbit from New Super Mario Bros U, but let’s not talk about that.

http://youtu.be/sq5s79bqEOs

Finally, to close out the show, a brand new Kirby game was revealed for the first time, coming to the 3DS in 2014.

http://youtu.be/Jxk7IL1YrYs

It’s safe to say that there was more information released today than we could handle. What’s your favorite piece of news from today’s presentation? Was it Sonic in Smash Bros? Or new Kid Icarus items? How about the new Kirby game or the changes to the Zelda formula? All I want is Cat Mario… Watch the presentation in full below, and let us know how excited you are!

Pokemon. Not much needs to be said about this legendary franchise. The show, the games and the TOYS don’t need much introduction, but here is one anyway!

Pokemon Origins is the retelling of the first Pokemon games, Red and Blue on the Gameboy. The story follows the titular protagonist “Red” as he battles through the Kanto region on his way to become a Pokemon master! Check out the newest trailer below!

You can catch Pokemon: Origins on November 15th on Pokemon TV and the Pokemon TV APP on your mobile!

Briefly: Former Nintendo president and gaming pioneer Hiroshi Yamauchi has died at 85.

Yamauchi served as Nintendo president for a whopping 53 years, and was responsible for bringing the playing-card company into the world of video games. Yamauchi himself hired video game legend Shigeru Miyamoto, who would go on to create a multitude of best-selling franchises, including Mario and Zelda.

In a short statement, Nintendo writes: “Nintendo is in mourning today from the sad loss of the former Nintendo president Mr Hiroshi Yamauchi, who sadly passed away this morning.”

Yamauchi stepped down as president in 2002, but remained the company’s largest shareholder through the end of his life.

In another statement from current president Satoru Iwata, he notes that “The entire Nintendo group will carry on the spirit of Mr. Yamauchi by honoring, in our approach to entertainment, the sense of value he has taught us — that there is merit in doing what is different — and at the same time, by changing Nintendo in accordance with changing times.”

His passing certainly raises an interesting question: had Yamauchi never been hired at Nintendo, what would the gaming industry look like today? Our thoughts go out to Yamauchi’s family and friends.

historia_da_nintendo_f_028

Briefly: In this morning’s fitness-centric Nintendo Direct, the company revealed something that many of us Wii U owners have been waiting for since the system’s inception: a new Wii Sports.

Well, kinda.

Wii Sports Club brings the five beloved (and arguably superior) Wii Sports sports (Tennis, Golf, Bowling, Boxing, Baseball) to the Wii U. Instead of being sold at retail, each game will be a separate (and optional) download, meaning that if you hated Boxing, you’re not stuck with it! The sports each come with some very smooth looking HD graphics, refined WiiMotion Plus controls, and even more importantly, online play!

Online freaking play. Yep. Players are even able to register to state or regional clubs, which will allow you to track stats and chat with your fellow clubmates.

Tennis and Bowling will launch first on November 7th, with the other three sports set to launch in the months ahead. Upon download, you’ll get a free 24 hours of play, and can then unlock the game for a cool $9.99. Not bad, huh?

Take a look at the announcement of Wii Sports Club below, and let us know which titles you’ll be picking up!

http://youtu.be/AUvuWsAtiaY

PAX Prime is over and it’s time to sift through the ashes! The brain trust of Noah Roman, Garrett Medina and Ash Paulsen join me this week to discuss everything that they witnessed in Seattle! What were the highlights from the weekend? How is PAX different than E3? Is the 2DS still a joke? What games are we looking forward to the most? Were there any indies that jumped out? Does Garrett play too much Pokémon? And Ash and Garrett talk about meeting Mega Man creator Keiji Inafune! It’s a packed episode of video game talk so you’re not going to want to miss it!

At the completely logical hour of 4 AM this morning, Nintendo held a special Direct conference dedicated to the upcoming 3DS monstrosities, Pokemon X and Y. A slew of new announcements and revelations were made, but perhaps most importantly, were the revelations of two 3DS apps that will make the lives of Black and White players much easier.

Introducing Pokemon Bank, this app will allow players to hold up to 3000 different Pokemon using cloud storage. Taking the concepts of Pokemon Box, My Pokemon Ranch and the storage feature of Pokemon Stadium to new heights, Bank has more storage than one would ever need. I mean, seriously, cheaters can’t even hack that many characters, (don’t worry hackers, we won’t tell.) Whether or not the game will give rewards for storing certain amounts like the previously mentioned storage apps has yet to be announced.

As a supplemental app for Bank, Pokemon Transporter is designed to give you a head start in filling those 3000 slots by allowing trainers to mass transfer characters from Black, White, Black 2 and White 2 from Bank. Sadly, Diamond, Pearl and Platinum won’t be compatible, but it’s still better than that six at a time Pal Park crap.

Like with most good news, there’s a catch. While pricing wasn’t discussed, there was a smidge of small print snuck into the video stating that an annual fee must be paid to access Bank. As if Pokemon didn’t make enough money, charging for storage is a new way for the series to make bank, (pun not intended… okay, I lied.) Satoru Iwata quickly explained that the fee is necessary to maintain the servers, since the benefit of the cloud would allow trainers to access their teams like never before. And just like that, I broke into a PTSD fit thinking of the Xbox One launch.

Pokemon DollarShawty what chu drank?

So we’ll take the good with the bad, mostly because we don’t have a choice. I’m thrilled with the ability to mass transfer, but I hate that we’ll have to pay to transfer. Oh well, ’tis the age of DLC, AKA “the future.” What do you think? Do you got Poke’s in the bank waiting to be deposited? Let us know below!

Jacob Lopez is Geekscape’s longest running videogame writer! Six years ago, Jacob (known as Jake108 around these parts) asked to do a preview of Halo 3 for the site and the rest is history. Now on the verge of GTA 5, Batman Arkham Origins and the rest of the Fall releases, Jake and I sit down to talk about what’s exciting and not so exciting. We also provide an update on the PS4 vs XBox One debate and discuss the drawbacks of buying on Day 1 Also, Josh Jackson calls in to offer his 2 cents on the debate and talk about why he’s not going to replay Wind Waker and a familiar Geekscapist calls in to talk about removing my skin! Yippee!

 

Briefly: November is going to be expensive.

In addition to a new console, a Wii U price drop, and plenty of Wii U release dates, Nintendo today also announced the release date for the highly anticipated The Legend of Zelda: A Link Between Worlds.

The game (along with the less-exciting, but probably still fun Mario Party: Island Tour) will launch on November 22nd for $39.99.

That means you only have a couple more months to replay A Link to the Past. You’re picking this one up, right?

Briefly: Along with a price drop and an awesome new Wii U Deluxe bundle, Nintendo has also revealed and confirmed the release dates of several anticipated titles for the Fall season.

First Party Titles:

– ‘The Legend of Zelda: The Wind Waker HD’ – September 20 (Wii U eShop)
– ‘The Legend of Zelda: The Wind Waker HD’ – October 4 (Retail)
– ‘Wii Party U’ (including Wii Remote Plus) – October 25
– ‘Super Mario 3D World’ – November 22
– ‘Donkey Kong Country: Tropical Freeze’ – December 6
– ‘Wii Fit U’ – Holiday 2013
– ‘Mario and Sonic at the Sochi 2014 Olympic Winter Games’ – Holiday 2013

Third Party Titles:

– ‘Rayman Legends’ – September 3
– ‘Scribblenauts Unmasked: A DC Comics Adventure’ – September 24
– ‘Just Dance 2014’ – October 8
– ‘Skylanders SWAP Force’ – October 13
– ‘Sonic Lost World’ – October 22
– ‘Assassin’s Creed IV: Black Flag’ – October 29
– ‘Call of Duty: Ghosts’ – November 5
– ‘Watch Dogs’ – November 19

Sounds like it’s going to be a good Fall, huh Wii U owners? Which games will you be picking up?

This morning, gamers woke up to a collective head scratching. Nintendo has announced a redesign of their popular 3DS handheld, complete with a price drop and the removal of the clam shell design. Did we mention that it’s no longer 3D?

Removing the feature that the handheld was named after, this “2DS” will launch day and date with Pokemon X and Y on October 12th for $129. Serving as an entry level system, Nintendo is hoping to reach that five and six year old market, since the 3DS blinded anyone not over seven.

Aside from the loss of the 3D function and the ability to keep your screens from getting mauled in your pockets, the system will retain all of its other features. This includes, front and back cameras, (the latter which will still take 3D pictures,) DS backwards compatibility, Wi-Fi and Wireless access, a 4GB SD card and stereo output through headphones. All in all, a cheaper solution for those who have yet to buy what is the best gaming machine on the market right now if you were to ask me.

Can I just say that I’m happy to see the 3D go? Sure, some games like Kid Icarus Uprising looked great with the effect, but most games ignore it or treat it as an afterthought. It drains battery and is VERY unfriendly to portable gaming. For a system meant to play on the go, I can’t stand using 3D for more than a minute when in a moving vehicle that bounces my hands around, causing double vision better than a night of boozing ever could. While glasses free 3D is kind of cool, there’s a reason that 3D was a failed experiment of the 80’s. Welcome to the 21st Century, DS!

Do you think the 2DS will push sales through the roof this holiday? Will you be getting one? What do you think of the new design? Sound off in the comments and let us know.

Source: IGN.com

Briefly: I just realized that I haven’t picked up Pikmin 3 yet. What the hell is wrong with me!?

Nintendo today released a new trailer focussing entirely on Wii U exclusive games. This, of course, comes at a time when the system’s sales are abysmally low, consoles are continually on sale at different outlets, and my local Wal Mart’s Wii U section seems to be shrinking and shrinking.

The Wii U has had a rough start so far, but if this trailer is any indication, things are about to change. Throughout the rest of 2013, and well into 2014, the console has an absolute ton of great looking exclusives coming out. A poor launch doesn’t mean a poor future (as the PS3 has demonstrated wonderfully).

Take a look at the trailer below, and tell me that these games won’t sell an insane amount of units.

This is it! Geekscape 300! Joining us for this super-sized Geekscape spectacular is Clerks star Marilyn Ghigiotti, who not only brings us lasagna (which made my head explode), but also catches us up on her post-Clerks work and talks about the process of finding out she’s going to be in ‘Clerks 3’! Gilmore, Ben Dunn and Ian Kerner appear to reenact the first Geekscape! Witney Siebold and Jason Trost talk ‘Elysium’, with Ian Kerner and Jon Schnepp (who gives us an updated on ‘The Death of Superman Lives’ documentary)! Stan Lee’s Comikaze organizer Regina Carpinelli previews what’s in store for this year’s Comikaze and Geekscape writers Juan Carlos Marquez and Josh Jackson tell us why ‘Pikmin 3’ is definitely worth picking up! PLUS! ‘Airwolf’ comic writer David Gorden calls in along with longtime Geekscape writers Jacob Lopez, Shane O’Hare, Matt Kelly and Derek Kraneveldt! JUAN CARLOS!!!

 

Briefly: Could The Wonderful 101 be the Wii U’s much needed killer app?

The Wonderful 101 is less than a week away from hitting store shelves… at least in Europe and Japan (North Americans will be waiting until mid-September), and Nintendo has just debuted a wonderful launch trailer for the highly anticipated title.

Juan gave us some pretty fantastic coverage of the game during this year’s amazing San Diego Comic-Con, and if his excitement is any indication, The Wonderful 101 is guaranteed to be something special. It’s been some time since I’ve picked up a new Wii U game (though I still really need to get on Pikmin 3), but I will definitely be lining up for this one.

Take a look at the launch trailer below, and let us know if you’re excited!

At the beginning of the week, I was thinking that there hadn’t been a Nintendo Direct conference since E3. Apparently since my mind willed it so, it was soon announced that yesterday’s Direct would take place, but after a two month wait, nearly 30 minutes of news wasn’t enough. It’s safe to say that the next Direct is poised to be “wonderful.”

Tomorrow at 10 AM Eastern and 7PM Pacific, a second Nintendo Direct for the week will play, which will be completely dedicated to the upcoming action title from Platinum Games, The Wonderful 101. The creators of Viewtiful Joe, Okami and Bayonetta have been working on this one since before the Wii U’s launch, so it will be exciting to find out what new information they have to share with the release date drawing closer.

In the mean time, check out our hands on previews of the game from last year’s E3 and at this year’s Comic Con. Be sure to check back tomorrow as we find out even more about what makes this highly anticipated game tick.

The Wonderful 101 is scheduled to hit the Wii U on September 15th.

When a new Pokemon game is on the horizon, a unique batch of evolutions are expected at this point. What makes the latest CoroCoro Magazine scans out of Japan so special is that the evolutions shown are monsters you might not expect. Fourth forms? Fan favorite base forms getting a new lease on life? And legendary evolution? Read on…

The scans show off new evolutions for Pokemon across multiple generations, including Lucario, Absol, Mawile, Ampharos, Blaziken and the already revealed Mewtwo form. Using a new type of evolution called “Mega Evolution,” how it works is unknown, but the characters in the scans seem to be the first revealed using this method. Check out the images below and be amazed! Or not. I don’t care.

Pokemon CoroCoro Scan 1

Pokemon CoroCoro Scan 2

Pokemon CoroCoro Scan 3

Until this new Mewtwo, there were no legendary Pokemon that could evolve. More surprisingly, the fact that Blaziken and Ampharos are getting a fourth form opens the door for a slew of new, more powerful forms of Pokemon that we had all long thought were done growing. And lastly, Absol and Mawile are FINALLY getting evolved forms, hopefully making them more competitively viable in the process.

Additional scans also showed off a new gym leader who is related to the mystery of Mega Evolutions, a batch of new Pokemon, (including the pre-evolution of the previously revealed Gogoat,) and an advertisement for a Torchic distribution event. This Torchic comes to trainers holding a “Mega Stone.” Is this the key to the new evolutions? Probably.

Pokemon CoroCoro Scan 4

Pokemon CoroCoro Scan 6

Pokemon CoroCoro Scan 5

God, I want to punch that mini Raichu thing. Anyway, there was quite a bit of new information here, but keep in mind that none of this is confirmed. If these are fakes however, I won’t even be mad considering how much detail is in these scans. If they’re real, these Mega Evolutions can be a real game changer.

Pokemon X and Y will release worldwide on October 12th.

SOURCE: Serebii.net

Today’s Nintendo Direct has made it official: Luigi will be making his big return to the fighting ring in the upcoming Super Smash Bros. game for Wii U and 3DS. Joining Captain Olimar as the newest veteran to be confirmed, the green clad plumber is sure to bring his unique brand of offense with him. While I’m sure this comes as a surprise to no one, it’s worth mentioning that his move set from the screenshots so far look identical to Melee and Brawl, which is fine with me as long as his weird Final Smash is changed to something relevant like his Poltergust.

But this wasn’t all for everyone’s favorite player 2, because it was mentioned that good ol’ Weegee will also be available from the start as a default roster member. All of the previous games made him a hidden fighter, so after getting his own year, it’s clear to see that the little brother is still coming up in 2014.

Celebrate Luigi’s inclusion in Smash Bros. by scrolling through the latest batch of screenshots, then let us know who you want to be announced next!

At the end of this morning’s Nintendo Direct video, Satoru Iwata shared the stage with Isabelle, the incredibly stunning assistant to the mayor in Animal Crossing: New Leaf, and unveiled Animal Crossing Plaza for Wii U. When is it coming, you ask? That’s the best part, because we’ll have to wait for a grand total of… nothing! That’s right, the plaza is available now!

Acting as its own version of WaraWara Plaza, (where Mii’s you come across talk about the latest games they’re playing,) 3DS mayors will be able to use their SD cards on the Wii U to share screenshots, QR codes for those outfits you’ve spent hours making, and discuss villagers with other players. Outside of the plaza, a special Miiverse community has opened up for the series, so Wii U owners can set up all the shady trades they want directly through Nintendo now.

The bad part? The service will only be available until the end of 2014, so soak it up while you can. It has to be a first for a company to announce that they’re dropping support for a feature right after it’s announced, but maybe it’s incentive for all those New Leaf owners to buy a Wii U? Nah, didn’t think so.

Who else can’t wait to WaraWara with their villagers?

It’s finally time to say goodbye for all of those puzzle solving gentlemen out there. Professor Layton and the Azran Legacy, the sixth and final game in the Layton series, will be coming to the States in 2014.

Closing out the prequel trilogy that started with Professor Layton and the Last Specter, expect to see Layton, Luke and Emmy return to put a stop to the mysterious Descole’s latest plot, but not before solving a ton of puzzles about water pitchers and trains along the way.

The series is known for its gorgeous animation, abundance of charm and challenging puzzles that string together memorable stories. Who would have thought a simple brain teaser would spawn six games and a movie? It’s been a great ride, but its time to brace ourselves for the final goodbye. You know… unless this game sells millions of copies. Even a gentleman can’t say no to too much money. Hey, I’m just saying… never say never.

Azran Legacy will hit the 3DS alongside Professor Layton vs Ace Attorney next year. As always, check back with Geekscape as the release gets closer.

Briefly: Nintendo Business Development Manager Dan Adelman announced yesterday that Nintendo is finally bringing eShop purchases to your computers and smartphones.

Although Adelman isn’t “personally directly involved” he has confirmed that you can log into the eShop site, purchase something, and have it download so that when you next sit at your console, it’s ready to use.  This is perfect for casual gamer who aren’t on their system all day (and every day), as it increases the accessability of the games to the players.

All they need now are Android and iPhone apps! Please?

img_maininternetbrowserSource: Joystiq 

You read that title right. There is currently a petition over at Change.org to get Nintendo of America President, Reggie Fils-Amie, into the next installment of Super Smash Bros.

The Nintendo of America President was shot into video game fame. His wacky catch phrases and ability to not take himself TOO Seriously, has grounded him a large fan base all over the world. Way back at E3 2007 Reggie was brought on stage to do a “Body Check” for Wii Fit and that is when he uttered the most famous of his catch phrases. ” My Body Is Ready”.

In a recent interview on the Jimmy Fallon Show, Reggie was asked by a fan if he would be included in the upcoming Smash Bros Game. He responded simply, but firmly.

You have to ask that to Mr. Sakurai. He’s the producer of the game, it’s his game. But if he wants, my body is ready.

I’ve signed it, so why haven’t you?

Briefly: Following the playable demo from this year’s Comic-Con, Nintendo has debuted a new gameplay trailer for Platinum Games highly anticipated The Wonderful 101.

The new preview showcases plenty of the game’s intriguing heroes and their incredible powers, and gives us a great idea of what to expect when the game launches this September (or earlier, if you don’t live in North America).

Juan gave us some pretty fantastic coverage of the game during last week’s amazing San Diego Comic-Con. If his excitement is any indication, The Wonderful 101 may just be that killer app that the Wii U is desperately needing. Watch the new gameplay trailer below, and let us know if you’re excited!

http://youtu.be/1sC0Dd2sR1g

On the eve of Comic-Con, I had an opportunity to visit the Nintendo Game Lounge to get my hands on the latest demo for Platinum Games’ first Wii U entry—The Wonderful 101. It was the fourth time I’ve played the game, going all the way back to last year’s E3 and PAX events, and again last month for E3 2013. What I played last night, however, will more than likely be the last demo of the game I’ll play before its official release next month, and how poetic it is that the last demo for The Wonderful 101 focuses on the beginning.

The demo opens up inside a monorail train where a humble blond-haired school teacher is taking his students out on a field trip. After a quick flashback, the peace inside the train is disrupted by a giant explosion. With kids screaming and panicking, the school teacher (that’s you) must gather all his kids and safely guide them to the back of the train–avoiding armored invaders in the process. Once the kids are safe, the teacher begins a Sailor Moon-esque transformation sequence in which he is revealed to be none other than Wonder Red–the game’s main protagonist and leader of The Wonderful 101!

Unlike other tedious and mundane game tutorials, Hideki Kamiya and his team have included more than enough humor to keep things fresh and entertaining. I don’t think I’ve ever smiled as much through the first five minutes of a video game as I did during the opening sequence to The Wonderful 101, especially when Wonder Blue makes his entrance in Tuxedo Mask fashion while an all-male chorus sings in the background.

Gamers who have any reservations or criticisms that the game is merely ‘Pikmin with masks’ can throw those criticisms out the window. Right from the very beginning of the demo, Kamiya’s humor and style is evident, as members of the Wonderful 101, who appear to be stuck in the air as the narrator gives a lengthy backstory, begin to cramp up and beg for the narrator to end his diatribe.. Each of the 100 heroes in the game come with their own unique power and players can switch leaders quickly and easily with the Wii U game pad.

Anyone attending the San Diego Comic Con should definitely stop by the Nintendo Game Lounge and give the demo a spin. With so much humorous dialogue and sight gags, seamless combat controls and detailed environments, The Wonderful 101 has the makings of an instant classic for the Wii U and a prosperous new IP for Nintendo.

The Wonderful 101 will be available at retail stores and the Nintendo eShop on September 13, 2013

Gonna be in San Diego this weekend? Yes, the behemoth that is Comic-Con will be going on (and on and on), but there is another con that you may not have heard about, Gam3r Con (Wednesday-Sunday) will be running at the same time; Gam3r Con is located at the 10th Ave Theater and is a multi-story playhouse dedicated to games, theatre, and more!

There are different rooms designated for different types of gaming: tabletop, old school (Retrocade), and console. It feels like you went over to your friend’s house and all of your buddies are there. There is a little something for everyone. They also have game inspired art throughout the building and even hosted a painting party Wednesday evening.

DSC08468

DSC08467

DSC08458

Be sure to check out the live entertainment: Gam3rs: The Play, I Wish My Life Was an RPG, and War Games. There will also be some films and stand up comedy!

Gam3rs: The Play recently had a one night engagement in a sold out theater in North Hollywood. They even had to add extra chairs! The audience loved the performance by Brian Bielawski and really connected to the material. One fun moment I remember during the show was when Geekscape’s own Jonathan London approvingly nodded along to a specific Farscape reference. However, one can still enjoy the show without knowing what it is like to play a MMORPG (massive multi-player online role playing game), or not following every nerd shout out. The main character, Steve, is just your average guy trying to survive a soul crushingly boring job, deal with an over bearing boss/bothersome coworker and remember his girlfriend’s birthday. You can still catch this hilarious one man show Saturday at 10pm and Sunday at 2:30pm.

gam3rsposter

These are just some of the many awesome things you will discover at Gam3r Con. So be sure to check it out!

While crossover games have become pretty common in Japan, these games are usually a localization nightmare on other shores. With so many different companies holding the licenses to each series, some gaming gems, like most of the Super Robot Taisen series, (featuring Gundam and Macross units,) and Namco X Capcom, have eluded gamers throughout most of the world. That is, until now, with the release of Project X Zone. A pseudo-sequel to NXC using a battle system similar to SRT, characters from Sega, Namco Bandai and Capcom have joined forces in this turn based strategy RPG. But fan service aside, this is a game that managed to stay entertaining for hours upon end, but not without some major repetition.

Project X Zone tells the epic tale of Mii, the heiress to an ancient artifact that has been passed down for generations, and her ninja butler Kogoro. Once mysterious enemies appear and steal the artifact, a rift in dimensions brings heroes and villians together from the universes of Street Fighter, Darkstalkers, Resident Evil, Tekken, .dot Hack, Virtua Fighter and Valkyria Chronicles amongst many others, (including Bruce f’ing Willis as John McClain! Sort of!)  These would-be allies are now forced to find their way home and bring order back to the dimensions. Okay, look… that’s about as deep as the story gets. Sure, it’s simple, but it serves as an excuse to have Mega Man fight side by side with Gemini Sunrise from Sakura Wars. What makes up for the bare bones story is the characterization of each unit. I was expecting a somewhat rushed translation since this is getting such a limited run, but I was surprised at how much I laughed out loud at the in jokes, references and nods to fans. It’s great when the translation team spares no expense at getting everyone right, especially when there are so many characters to work with.

Project X Zone Screen 2

Super cops Chun-Li and John McClain… together at last.

Game play combines traditional strategy mechanics with some light fighting game features thrown in. Each unit travels across a grid based map and starts with three attacks, each of which will launch enemies into the air or bounce them against the wall. Chaining attacks without letting foes touch the ground does more damage, builds up more EXP points and charges up the XP meter, (meaning Cross Power… Don’t ask.) What seems like simple button mashing in the beginning becomes more timing based, since boss enemies have huge amounts of HP with regenerating shields that charge when they touch the ground. Did I mention that connecting attacks at the last second before the bad guys land nets critical hits, more than doubling the damage inflicted? An RPG that lets you control critical hits based on skill? Why didn’t anyone think of this before?

As the game progresses, players unlock two member units. These are preset, so Dante will always fight with Dimitri for example. But Solo units, single characters ranging from Ghosts and Goblins to Fighting Vipers can be attached to each pair in any way the player chooses. Solo units act as support, and can be summoned mid battle to extend combos and inch out extra damage. To get the most out of each battle, other pair units can give support too, if the attacking unit is standing near them when the battle starts. Utilizing support from Solo and pair units is essential for victory, but how you will use them is another story.

If the main unit’s attack connects simultaneously with a support attack, a cross hit initiates, keeping the enemy frozen in place. This technique builds extra XP, as well as allowing the XP cap of 100% to increase to a maximum of 150%. The more XP, the more chances to trigger area clearing multi attacks, special skills that range from healing to stat boosting, and single super moves that can close out a combo for huge damage. The drawback? Initiating cross hits in the wrong spot can make your attacks miss, and attacks in this state cannot inflict critical hits. What’s more important, damage or XP? This is where the real strategy comes in, since the battle system makes most fights pretty easy once you get the hang of comboing.

Project X Zone Screen 1

Battles in PXZ are chaotic good fun!

If low on XP, items can be used in a similar ways as skills, but can only be obtained through defeating enemies or breaking shields. So sometimes, it might just be more advantageous to defeat all of the enemies before fighting a boss, (especially since there’s no grinding outside of missions,) or even letting the boss regain their shield for extra loot, (since there are no shops.) Even if you do make a mistake, a quicksave option can be accessed at any time, letting you retrace your steps back to when you made that one bad move. The only problem here is that there are 15 save slots but only one quicksave, so if your friends, family or significant other(s) are playing, chances are your quicksave will be long gone.

But going back to the simplicity of the battle system, the one major flaw I found with Project X Zone is a lack of variety. Most maps are laid out similarly aside from treasure chests scattered throughout the stage, and aside from a handful of maps where certain teammates take priority, a fight is over once your team is wiped out or the enemy’s is. Occasionally, additional objectives will be put in place, like reaching a spot or character on the map in X amount of time, but once the novelty of seeing Tales characters working with Shining Force heroes wears off, if you find the battle system tiring, you’re not going to see the end of the game.

I personally was addicted to landing critical hits and pulling off perfect combos all the way through, but even with the fighting game mechanics in place, I can’t see anyone other than hardcore fans of these characters, or long time SRPG gamers reaching the credits in this 40ish hour adventure. Even then, some popular characters don’t debut until WAY late in the game. I’m talking 20 hours in… so I can see people losing patience before getting to their favorites. Throw in end game maps can go on for around two hours each, and its easy to see how polarizing the final stretch can be. But if you can’t get enough, there’s even a new game plus with powered up bosses that drop rare equipment! You might never stop playing!

Project X Zone Screen 3

Yes, that’s X, Zero, Kos-Mos, T-elos, Ulala and the Space Harrier Girl on screen at once. Wait, does she have a name?

Even for those strategy fans though, this game is significantly easier than most in the genre, (which was perfect for me since I’m usually terrible at these games.) Throw in the fighting game mechanics and a literal army of popular, yet niche characters across three great companies, and you get a highly entertaining experience that a broad range of gamers will get entertainment out of. Well animated sprites and a large collection of music rounds out a package that hits us right in the nostalgia gland, and while I doubt most will see the story through to the end, Project X Zone provides as much fun as one wants to get out of it. If nothing else, at least it finally got Mega Man and Tron Bonne on the 3DS!

Pros:

  • A huge cast of characters!
  • Easily accessible game mechanics that blend genres.
  • Plenty of game to sift through, including a new game plus.
  • Strong animations, music and script.

Cons:

  • Weak story.
  • Repetitive battles that may wear thin before the credits roll.
  • Too easy compared to other games in the genre.
  • Multi hour fights late in the game.

Final Score: 8.5/10