Once a year, video game developers converge to Culver City, California to showcase their creations at IndieCade–a festival dedicated to independent games. A collection of interesting titles were displayed this year, but our focus will be on Nintendo’s offerings and the games Wii U and 3DS owners can look forward to playing. Among the many titles displayed at Nintendo’s booth, one the biggest hits was Scram Kitty and his Buddy on Rails from Dakko Dakko (@dakkodakko)–makers of the Playstation Vita title Floating Cloud God Saves The Pilgrims. Scram Kitty producer Dan Croucher (@dancroucher) was kind enough to answer some questions for us about their upcoming Wii U eShop game.

Geekscape: On an interview posted on dakkodakko.com. Rhod mentioned that the development team used games such as Gunstar Heroes and Smash T.V. as references for Scram Kitty and his Buddy on Rails. For you, what was it about those games which made the gameplay memorable?

Dan Croucher: “There’s so much that inspires us in those games, and others like them – the art is a big influence of course, but from both games, it’s the fast, arcade-style control of the player, the use of weaponry in a strategic way, the progression of difficulty through interesting and varied enemies, a sense of style and coolness in the game world. From Smash T.V. in particular, the top-down view is a big thing, as there aren’t that many games that do that still, having intelligent enemies that swarm around you in both enclosed rooms and wide open areas, meaning that your positioning and movement is as important as the shooting. Games from that era always feature for us as influences just because of how they focus on polished, frame-perfect gameplay above all else and put the player’s skill at the center of it all.”

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Jumping between rails to avoid projectiles is key.

Geekscape: I really like the idea of having the television screen give those watching someone play the opportunity to get involved by pointing out information to the player. It reminds me of the arcade days where others would hang on the side of the cabinet and point out power-ups or hidden areas. Was that something the team wanted to address from the get-go, or was that a result from play testing?

Dan Croucher: “Using the second screen in this way was core for us from the beginning – we are making the game specifically for the Wii U hardware and putting an ‘expanded view’ on the TV to draw in and entertain the other people in the room was something we wanted to do specifically when we saw the GamePad – be that to reproduce that arcade feel you mention, or to encourage the turn-swapping that we all experienced when playing with our friends, brothers and sisters on 16-bit games when we were younger.”

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Link isn’t the only one who can unleash a spin attack!

Geekscape: The mice seem pretty hell-bent on getting rid of all the cats. What kind of obstacles should players expect to confront?

Dan Croucher: “The mice are the at the center of all the trouble in Scram Kitty and his Buddy on Rails and we have this idea of ‘ranks’ where you’ll fight everything from hordes of small, weak mice in little ships to the same mice protected in imposing clanking mechs to stronger ‘commander’ mice that have all sorts of guns strapped on them and really fight back. Aside from the mice, exploration is really important so there’ll also be mines, static gun emplacements, electric doors and gates, switches and many special rail types to mix it all up.”

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Enemies will surround you from all sides.

Geekscape: Any message you would like to give Nintendo fans who are eagerly awaiting Scram Kitty’s release?

Dan Croucher: “It won’t be long! We’re working really, really hard to make Scram Kitty the sort of game that long-time Nintendo fans will love for its crafted gameplay and precise, fluid controls. Pure platforming and shooting gameplay wrapped in gorgeous art and audio never really goes out of date and we are aiming for that at all times–something brand new that recaptures the glories of the SNES era.”

Be sure to check out the new trailer for the game below!

http://www.youtube.com/watch?v=tFoj80oRnM8

 

Wii U owners, get ready to add this gem of a game to your collection soon.

Like video games? Well, if you have not heard of IndieCade yet, you need to listen up!

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The IndieCade Festival is the biggest independent game celebration in the nation. This premiere event is held each October in the Los Angeles Area and is open to the industry and to the public.

Events October 3rd – 6th, 2013 include a professional conference track, business networking, social events, tournaments and entertainment, as well as family-focused activities, meet-and-greets with game creators, hands-on gameplay with more than 150 top independent games.

IndieCade offers a unique opportunity to play and preview the latest innovative indie games of all types and rub shoulders with the creators of the newest games, as well as legends from across the industry.

IndieCade had a successful time at E3 and showed off tons of new games (interactive, kinetic, traditional FPS and more!) Their own festival is currently going on in Culver City at 9300 Culver Blvd. Culver City, CA 90232. Tickets are no longer available online but you can buy them at the festival. Day passes go for only $20 and a family pack of four tickets is only $50! There are some other passes available and you can check out their details here.

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If you do not have plans this weekend, you should make your way over to this super fun festival and join in with other game enthusiasts!

Check out highlights video from last year’s festival courtesy of Mentha Designs.

  

 

Photos are from IndieCade 2013 courtesy of Mentha Designs

The Nintendo Direct presentation earlier this week had a ton of new information on the future of the Wii U and 3DS, but one of the most surprising revelations was the company’s expected presence at this year’s IndieCade. As an attempt to reach out to independent developers and usher them to the Wii U and 3DS as a home for their work, Nintendo has offered numerous indie titles on its eShop service. To show off these partnerships, a recent press release has shown their entire IndieCade lineup, with some surprises along the way.

Wii U

  • 1,001 Spikes by Nicalis: Using 1,001 lives to clear more than 100 levels, players must overcome devious traps and cleverly designed levels that will test their skills, reflexes and patience.
  • Armillo by Fuzzy Wuzzy Games: Armillo is a unique platforming game with a sci-fi theme that stars an armadillo. Traverse spherical worlds in a mix of platforming battles and speed to defeat the robotic Darkbots.
  • Knytt Underground by Ripstone: Knytt Underground is the latest entry in the acclaimed Knytt series of thrilling platform games, focusing on precise platforming with zen-like game play.
  • Pier Solar and the Great Architects by WaterMelon Co.: Pier Solar and the Great Architects is an original, classic role-playing game with an epic story, more than 50 hours of game play and a massive world to explore.
  • Q.U.B.E. by Toxic Games: The critically acclaimed Q.U.B.E. is a first-person game that presents the player with a series of brain-teasing puzzles. Written by three students, the game asks players to use high-tech gloves to manipulate different types of cubes in the environment.
  • Scram Kitty and his Buddy on Rails by Dakko Dakko: With frenetic game play viewed from above and a striking blend of 2D and 3D graphics, Scram Kitty and his Buddy on Rails is a shoot-’em-up platform game with a character all its own.
  • Shovel Knight by Yacht Club Games: A mashup of old and new, Shovel Knight is a classic platformer with awesome game play, memorable characters and an 8-bit retro aesthetic.
  • Tengami by Nyamyam: Tengami is a gorgeous, atmospheric point-and-touch adventure game set inside a Japanese pop-up book.
  • Teslagrad by Rain AS: A beautiful side-scrolling platformer set in a steampunk world, Teslagrad features open-world game play and a hand-drawn art style.
  • Unepic by EnjoyUp Games: The award-winning Unepic follows unlikely hero Daniel as he journeys through a giant castle to destroy an evil force. The game blends platforming and role-playing game play in one adventurous package.
  • Wooden Sen’SeY by Neko Entertainment: Wooden Sen’SeY is an action-platformer set in a unique “Japanese Steam Rock” universe with tons of humor and multiple styles of game play.

Nintendo 3DS

  • Grinsia by Nicalis: Three treasure hunters search for ancient ruins in Grinsia. The traditional role-playing game is designed using classic, 16-bit pixel art.
  • Jett Rocket II: The Wrath of Taikai by Shin’en: Jett Rocket II: The Wrath of Taikai, a colorful, action-filled game, is from the creators of Nano Assault Neo and Art of Balance.
  • Retro City Rampage by Vblank Entertainment: Developed almost entirely by one person, Retro City Rampage is an 8-bit, open-world game that parodies video games and pop culture from the ’80s and ’90s.
  • Shantae and the Pirate’s Curse by WayForward: The belly-dancing, hair-whipping Shantae is back in another beautifully crafted side-scrolling action/adventure game. Shantae must team up with her archnemesis Risky Boots in order to save her land from a curse. Master the use of Pirate Gear, topple epic bosses and save Sequin Land!
  • Siesta Fiesta by Mojo Bones: Combining various aspects of classic arcade game play, Siesta Fiesta is a vibrant action game that lets players bounce, boost and rebound across the island of Fiestaville.
  • Treasurenauts by Renegade Kid: Play as the famed Treasurenauts, as they try to collect enough treasure to pay for their escape from a perilous, uncharted island. Experience the single-player adventure or team-up with a friend for a cooperative multiplayer expedition.

Playable games aren’t all Nintendo’s booth will have to offer, since it will also feature several of the developers of the above games. Representatives from Fuzzy Wuzzy Games (Armillo), WaterMelon (Pier Solar and the Great Architects), Nicalis (1,001 Spikes, Grinsia) and Yacht Club Games (Shovel Knight) will attend the event to show off their games and answer questions.

Lastly, Dan Adelman, manager of Business Development at Nintendo of America, will be hosting a panel entitled “How to Self-Publish Your Game on Nintendo eShop.” Any would-be developers who are interested in getting their game out to the masses might want to take note of this, especially considering the millions of 3DS system on the street right now.

IndieCade is a four day event spanning from October 3rd-6th in Culver City, California, so if you’re in the area, love games and have the weekend free, it would be a great way to check out the newest ideas in gaming while giving lesser known names some love.

Most of us have been at a party where a game involved watching the TV (Guitar Hero and pretty much any other console game). Sure, gaming is a group activity, but you tend to get sucked in and not notice those around you. Well, Lau Korsgaard has developed a new party game that changes all that. Korsgaard explained it by saying, “Party games are killing the parties, you just stare at the TV”, but this game makes you look at each other. Spin the Bottle: Bumpie’s Party is a super cute game that makes you get active and pushes you to your comfort limit. It reminds us how we need to just have fun and not hold ourselves back.

Here is a pic from their area at the Indiecade booth inside South Hall at E3.

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This Wii U game has seventeen mini games that “encourage moving around and being silly” (Korsgaard). See the pictures below to get a sense of what you have to do in the games. You can play with 2-8 players and only need Wii remotes. The game will release in July on the Wii U e-shop as a digital download.

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I went back more than once to play with friends while at E3 and had a lot of fun playing! Also, we were all laughing pretty much the whole time. It is entertaining and helps you break out of your shell. This is the perfect game for parties and as an ice breaker!

 logoBe sure to watch the teaser trailer to get a look at the adorable and goofy animation!