This morning, gamers woke up to a collective head scratching. Nintendo has announced a redesign of their popular 3DS handheld, complete with a price drop and the removal of the clam shell design. Did we mention that it’s no longer 3D?

Removing the feature that the handheld was named after, this “2DS” will launch day and date with Pokemon X and Y on October 12th for $129. Serving as an entry level system, Nintendo is hoping to reach that five and six year old market, since the 3DS blinded anyone not over seven.

Aside from the loss of the 3D function and the ability to keep your screens from getting mauled in your pockets, the system will retain all of its other features. This includes, front and back cameras, (the latter which will still take 3D pictures,) DS backwards compatibility, Wi-Fi and Wireless access, a 4GB SD card and stereo output through headphones. All in all, a cheaper solution for those who have yet to buy what is the best gaming machine on the market right now if you were to ask me.

Can I just say that I’m happy to see the 3D go? Sure, some games like Kid Icarus Uprising looked great with the effect, but most games ignore it or treat it as an afterthought. It drains battery and is VERY unfriendly to portable gaming. For a system meant to play on the go, I can’t stand using 3D for more than a minute when in a moving vehicle that bounces my hands around, causing double vision better than a night of boozing ever could. While glasses free 3D is kind of cool, there’s a reason that 3D was a failed experiment of the 80’s. Welcome to the 21st Century, DS!

Do you think the 2DS will push sales through the roof this holiday? Will you be getting one? What do you think of the new design? Sound off in the comments and let us know.

Source: IGN.com

Being ever so skeptical of any multiplayer on a handheld system, Super Street Fighter IV on the 3DS won me over in hopes that multiplayer online would start to become a thing we could all praise on a handheld platform.

Hopefully following up with that success, Nintendo released some info today on the multiplayer modes that will be in the upcoming 3DS title, Kid Icarus: Uprising, releasing on March 23rd. If what I’m reading below is true, I can’t wait to mix it up in Free-For-All mode.

Here is the original press release from Nintendo:

Nintendo News

Multiple Multiplayer Modes Revealed in Kid Icarus: Uprising Game for Nintendo 3DS

Nintendo has revealed new details on the different multiplayer modes in Kid Icarus: Uprising, which will launch exclusively for the Nintendo 3DS system on March 23. More than 25 years after the launch of the original Kid Icarus game for NES, Kid Icarus: Uprising brings the action and adventure of this beloved series to new heights. Modes and features in the new game include:

  • Light vs. Dark: Team up with other players in Light vs. Dark multiplayer mode, in which two teams of three are pitted against one another. The ultimate goal is to empty the opposing team’s health meter, which transforms the last defeated team member into an angel. The team who defeats the opposing team’s angel wins. This unique multiplayer mode tests players’ ability to work as a team while keeping the match exciting as the focus constantly shifts from dealing out damage to protecting the team angel.
  • Free-for-All: In this mode, up to six players (including CPU players) combat each other in a winner-takes-all match. Winners are determined by high score, heavily influenced by both the number of kills and the number of deaths.
  • Match Set-up: Both Light vs. Dark and Free-for-All multiplayer modes are playable through local wireless play or online for players with broadband Internet access. CPU players will fill out the roster if there are fewer than six players in a match. Duration of the match, CPU difficulty, weapons and team handicaps are all customizable prior to beginning a multiplayer battle.
  • Weapons and Weapon Fusion: The wide variety of weapons a player has collected in single-player mode can be used during multiplayer matches. Players can also earn additional weapons as rewards in multiplayer play. Players can choose set combinations of weapons and powers before entering into a match. This provides further incentive for players to continue collecting different and more powerful weapons as they play through the single-player campaign. Players can also fuse weapons together at the Arms Altar. Fusing two weapons will result in a single, more powerful weapon that retains some of the key benefits of each, giving players the ability to customize weapons to match their play style. Fused weapons can also be used in multiplayer matches.
  • StreetPass: Through the StreetPass functionality of the Nintendo 3DS hardware, players have the ability to share one of their weapons with other Kid Icarus: Uprising owners. The selected weapon is turned into a Weapon Gem. Shared Weapon Gems can be converted into real weapons by paying Hearts. Players can also fuse Weapon Gems together by paying Hearts to create a more powerful Weapon.

Consumers who pre-order Kid Icarus: Uprising via GameStop, Best Buy and Amazon.com will receive a bonus download code for the 3D Classics: Kid Icarus game, a re-mastered 3D version of the NES original. The download code will be given to customers who pre-ordered Kid Icarus: Uprising at the time of the actual game purchase. Retailers may require a deposit for pre-orders. Kid Icarus: Uprising will carry a suggested retail price of $39.99 in the United States.

Kid Icarus: Uprising launches across North America on March 23. For more information, please visit http://kidicarusuprising.nintendo.com.