It’s so bad!

Mattel’s Power Glove for the Nintendo Entertainment System first released in 1989. Sadly, it’s a product that I never got to experience, as its mediocrity sent it into obscurity long before I even knew what a video game was (I was born in 1990 after all).

Soon, I’ll be able to learn everything about the Power Glove, that I never knew I wanted to. The Power of Glove is a feature length documentary that chronicles the conception, creation, and release of the product. The documentary features interviews with a plethora of individuals that had a hand in creating the Power Glove, as well as (of course), plenty of folks who fell for the gimmick (or joined the revolution, depending on who you ask).

The first trailer for The Power of Glove is now online, and the film looks like an absolute must watch. Take a look at the preview below, and let us know if you’ll be checking it out! The film is still without a release date, but we’ll be sure to update you as soon as one is announced.

It looks as if the Wii Fit Trainer earned her first victory early.

IA Labs claimed that the technology used in the Wii Balance Board infringed on their intellectual property (U.S. Patent No. 7,121,982) . After losing its initial case, IA Labs appealed the decision. That course of action turned out to be costly, as The Court of Appeals upheld the original ruling–and forced IA Labs to cover Nintendo’s $236,000 legal bill.

A second court battle came to and end last week as Nintendo won a patent infringement lawsuit filed against them by Triton Tech, who claimed their acceler0meter tech was the same found in the WiiMote Plus controllers and Wii Motion Plus accessories.

After the victory in court, Richard Medway, Nintendo’s deputy general counsel said, “”Nintendo’s track record demonstrates that we vigorously defend patent lawsuits, like the Triton lawsuit, when we believe that we have not infringed another party’s patent. Consumers respect Nintendo because we develop unique and innovative products, and because we respect the intellectual property rights of others.”

 

Source: http://press.nintendo.com/object?id=39310

For fans of the Shin Megami Tensei series, the wait for a new game has been as punishing as the difficulty its known for. Sure, there have been plenty of spinoffs and titles with the name attached to it, (games like Soul Hackers and the Persona series come to mind,) but the core games have been hard to come by. Thankfully, the wait will be over soon when SMT IV releases in just over a month, but with an opportunity to play it early on the E3 show floor, why not get a little demon slaying practice in ahead of time?

SMT IV Screen 2

All of the core staples of the series seem to be returning in IV. Playing as a group of samurai, the player’s group will travel through randomly generated dungeons, fighting hoards of demons along the way if you choose to do so. The random battles are triggered in real time, so fights can easily be activated or avoided. Like many RPGs of today, attacking enemies on the map will start the battle with an advantage for the player. Let the enemies get the jump on you however? Then they’ll get the advantage instead, so you’ll want to stay on your toes.

Nine years have passed since Shin Megami Tensei III was released, changing up the formula from the first two games in the process, (which were never given an English translation, so it’s not like we noticed.) SMTIV borrows a few of its predecessor’s features, but seems to focus on the simplicity of the first two games. Like in III, dungeons are explored in third person, but battles have gone back to first person. IV trades in the flashy attacks for a more retro approach, with the bottom screen showing the team’s attack order through character portraits. As usual, each party member has their own sets of attack and magic abilities, which are used, to hurt, heel or boost stats. It doesn’t reinvent the wheel, but with the lack of JRPG’s worth playing as of late, does it need to?

SMT IV Screen 1

That’s not to say that SMT IV doesn’t stand out. A party is only as good as its members, and this game literally offers hundreds of possibilities thanks to the return of the demon negotiation system. When in battle, players can give up their turn to negotiate with one of their enemies. Doing so starts a conversation with multiple answers, but only one of them will convince the demon to join your party. The other two will end the talk with a threat or insult, effectively giving up your turn and opening yourself up to an attack. You can try as many times as you want, but if you think it will be as easy as going through a process of elimination, I never saw the same conversation trigger twice, even with the same monsters. There’s no easy way out!

My time with Shin Megami Tensei IV brought back the JRPG fan in me. Games in the genre as of late have traded in strategy, difficulty and satisfaction for flashy moves and hours of cutscenes. Atlus seems to have taken the opposite route with this game, and I couldn’t be happier. While I couldn’t get a read on the difficulty with a short demo, the SMT series is known for its difficulty, so I doubt it will be a let down in that department. Gameplay wise, the demon negotiation brings in a much welcomed twist to the tried and true turn based battles that many gamers like myself grew up with, and I can’t wait to go back to my roots when SMT IV finally hits our shores.

Shin Megami Tensei IV will release exclusively on the 3DS on July 16th.

A fan-made petition asking to bring the newest Guilty Gear game, Guilty Gear Xrd Sign, has caught the attention of the game’s developer Arc System Works. Earlier this week, the company sent out the following message on Twitter asking Wii U owners to sign the petition if they would like the game on the Nintendo console:

With Nintendo President Saturo Iwata recently admitting that the Wii U needs to gain more momentum and third-party support, this is a an opportunity for Nintendo fans to help bring another established fighting game franchise to the console. At the time of this writing, only 1,472 signatures are needed to reach the 5,000 signature goal. Here’s hoping the all-too familiar heavy metal soundtrack of this anime-styled fighter graces the Wii U in the near future.

The petition can be signed here.

With so many new titles like Mario Kart 8 and Super Mario 3D World taking up all of the attention at Nintendo’s E3 booth, we couldn’t forget about Mario’s green clad brother! After all, it’s officially the Year of Luigi, so what kind of a jerk would I be if I was standing right next to a New Super Luigi U demo and didn’t try it out? This first full fledged expansion campaign is only a day away, and believe me when I say hardcore Mario fans will be in for a challenge.

Luigi U Screen 1

As it was mentioned in previous Nintendo Direct videos, New Super Luigi U is a complete reworking of New Super Mario Bros U. Mario is out and Nabbit is in, giving Luigi his first starring role in a platforming title! Each of the stages from the original has been overhauled, and even the first stage that I played had many more enemies and trickier platforms than some of the harder stages from Mario’s version. Star coins have been placed in some ridiculously hard to reach places, so completionists are going to have their work cut out for them. To top it all off, the usual time limit has been dropped to 100 seconds, so you better get moving!

It’s true that Luigi’s adventure is attempting to be much more challenging, but that doesn’t mean there aren’t new tricks for him to use. What is new to the game is Luigi’s trademark flutter jump. Even when playing multiplayer, Blue Toad, Yellow Toad and Nabbit all have this ability, effectively Luigi-fying the entire cast. Speaking of Nabbit, his ability to ignore damage makes him a popular guy, effectively providing an easy mode. Sure, he can’t use items, but who needs them when you can’t get hurt? The only problem is that like the main game where player one has to be Mario in single player, Luigi has to be player one too. So anyone hopping to take a leisurely stroll through the Mushroom Kingdom as Nabbit are out of luck.

Aside from these features though, everything is the same. Co-op still locks all four players into the screen, making it so players can’t fall too far behind or run too far ahead of each other. You’ll still be flying in squirrel suits, jumping on enemies and saving Peach from the clutches of Bowser and his illegitimate kids. Just this time, it’s much harder… and with 100% less Mario. Is it enough to justify a $20 download? Well, if you love platformers, multiplayer mayhem and a hell of a challenge, New Super Luigi U is looking like a great way to use that point card that’s been lying around.

Luigi U will be on the Wii U eShop tomorrow, June 20th, with a physical release following on August 25th.

To celebrate tomorrow’s digital release of New Super Luigi U for the Wii U , Nintendo is giving away limited-edition Luigi pins to 980 lucky fans who purchase the digital copy of the game. New Super Luigi U will retail for $19.99 on the eShop, but for those who want to by a physical copy, they will have to wait until August 25 in which the title will retail for $29.99.

Additionally, those who fill out a short survey on Club.Nintendo.com will also receive double the coins (40) added to their account. The promotion ends August 1, so get those point cards and download ‘Weegee’s’ solo adventure tomorrow!

Will you be one of the lucky 980 fans to get one of these?

source: http://club2.nintendo.com/new-super-luigi-u-promo/

Continuing their partnership with Nintendo after their exclusive E3 preview events, Best Buy will be the host of some pretty neat Animal Crossing items starting today through August 10th. But just because you have a month and a half to collect items doesn’t mean you should take your time. Four items will be given out over the course of the summer, and once they’re gone, they’re really gone!

Below are the dates that each item will be given. Just take your 3DS to your local Best Buy and connect to the Nintendo Zone with SpotPass to claim your prize!

The Raccoon Wall Clock

June 16-June 29th

The Cat Tower

June 30th-July 13th

The Rolling Suitcase

July 14th-July 27th

The Double-Neck Guitar

July 28th-August 10th

Check Nintendo’s website for complete details, and happy hunting, fellow mayors!

As one of Nintendo’s biggest releases this year, Pokemon X and Y were sure to receive a ton of coverage. However, I don’t think anyone’s body is ready for how much info actually came out. From new types, to new Pokemon and new ways to battle, I’ve made it my personal responsibility to round up all the news and put it in one place, just for all you Geekscape trainers out there. We have a lot to dig into, so here we go!

In addition to the new starters, (grass user Chespin, fire user Fennekin and water user Froakie,) and previously revealed characters who were making their official U.S. debut, (like the pissed off panda, Pancham, and Helioptile… which I have no clue how to describe,) all new reveals include Skrelp, a water and poison type that CAN’T be worse than Quilfish, Clauncer, another water type, Talonflame, (who’s typing you’ll never guess,) a Venomoth lookalike called Vivillon and Noivern, a giant bat.

Vivillon
Vivillon

The new Fairy type will finally even out the game’s typing at 18 unique elements. Fairy is strong against Dragon types, and in addition to the new Eevee evolution, Sylveon, old Pokemon like Marill, Jigglypuff and Gardevoir will be retroactively added to the type. If Clefairy and Clefable aren’t changed since they’ve been known as the “Fairy” Pokemon from the beginning, I might have an aneurism.

A new Fairy type attack called Moonblast was introduced by Sylveon. More reason Clefairy should be switched. It’s supposed to have come from the moon for Arceus’ sake! Fairy Wind was also used by Gardevoir, and did a ton of damage to Hydreigon, which means it was really weak, or Fairy is also strong against Dark.

Pokemon X/Y Starters!
Pokemon X/Y Starters!

Pokemon-Amie is a new feature that blends in Nintendogs type features with the Pokemon series. Giving trainers the ability to feed, pet and play with their teammates, this deepens the bond between monster and trainer, which will affect battles in unsaid ways. If it ends up being anything more than adding to the happiness stat, (which powers up certain attacks and fosters evolution in certain breeds,) I’ll be surprised. Using the 3DS cameras for interaction is also a brilliant move, since it adds way more personalization to the game.

For the first time, the games will let you choose between one of seven languages to match the worldwide release, which include English, French, Italian, German, Spanish, Japanese or Korean.

A new linking system called the PSS, (or Player Search System,) will allow players to search for other trainers both locally and online! This includes battling and trading. The goal of X and Y is to refine the core aspects of the series, which are collecting, battling and trading.

Two new battle types will be introduced. First are Horde Battles, which are 5 on 1 battles that take place in the wild. Simulating Pokemon moving in packs, this both adds an interesting dynamic to wild encounters and will make it much easier to level grind if they’re frequent enough.

The second battle type are Air Battles are special fights where only flying and “certain other” Pokemon can be used. The trailer shows Haunter being switched in, so does “certain other” mean Pokemon with the Levitate ability?

And finally… Pokemon X and will launch simultaneously worldwide on October 12! 

So there you have it. Game Freak really blew the lid off of this one, but there’s still so much more to come. How will Fairy types be integrated? Will Pokemon-Amie play a huge role? How many new Pokemon will be added? All these questions and more will be answered on October 12, but until then, we have two new trailers to hold us over. Check them out and make sure to comment if you’re excited!

After years of anticipation, Super Smash Bros was finally revealed for 3DS and Wii U. Between the Animal Crossing villager and Mega Man joining the cast, if you are a Smash fan and weren’t jumping out of your seat at these reveals, then you have no soul!

BUT!… with all of the excitement floating around at these monster reveals, it was easy to miss some of the more subtle hints at the changes coming to the popular fighter. After hitting repeat more times than Selena Gomez, there are tons of smaller reveals hidden throughout the three minutes worth of video. Let’s take a look back and see what we can spot!

Once the 3DS version comes on screen, notice how all of the levels are based off of portable games, (Ocarina of Time 3D, Spirit Tracks, Mario 3D Land and Nintendogs for example,) whereas the Wii U version only had console stages. Does this mean each version will have separate stages, or was this just to signify that one was portable and one was a home console release?

 

Speaking of Spirit Tracks, Toon Link is seen in his conductor outfit at the front of the train. For some fighting games, characters in the background signify that they won’t be playable. Does that mean Toon Link is out? Or a console exclusive character if the train stage is indeed 3DS exclusive? Or will he just disappear from the background if he’s being used?

 

Pit from Kid Icarus made his Smash debut in Brawl, but since then, he’s received a new game with so a weapon loadout so huge it would make Borderlands jealous. Problem is, none of those weapons were represented aside from the bow. Thankfully, that’s changing, because at 1:17, Pit can clearly be seen using the Upperdash Arm, which obviously wasn’t in the last entry. As a huge fan of Uprising, this was one of my biggest requests, and I’m glad to see Pit getting an upgrade.

 

Pit’s power of flight also looks changed, with a diagonal jump instead of a continuous flying ability that starts straight up. If this is the case, it looks like our favorite angel might have tons of new tricks. The big question is: will this move set be from the ground up or will it integrate his old moves? And if he is brand new, what happens to his old move set? I’d hate to see it disappear, but I can’t realistically see another slot being taken up by say… Dark Pit just so the old moves can come back, though I wouldn’t  be opposed to it.

 

Samus seems to have a suit of armor closely resembling her Other M suit. Her Final Smash also seems to let her aim a small amount compared to the last game where it just went straightforward. Huh… I wonder if she’s going to have to ask for permission before she can use it?

 

Donkey Kong’s spinning punch that he’s had since the first game looked tilted. Has the classic move been tweaked?

 

Bowser was seen doing a few new normal attacks, including a low drop kick. Seems like he’s getting a move makeover as well, which is fine since he was exactly the same in the last two games.

 

Many of the fights are taking place in what appears to be a Skyward Sword stage. Combining this with the Spirit Tracks and Gerudo Valley stages, and that’s at least three new Zelda stages between the two versions. What can I say? The series is popular!

 

Another stage is what looks like a boxing ring. Is this simply the new Battlefield and Final Destination stage that abandons stage gimmicks for a flat battleground meant for straight up battles? Or is this hinting at the inclusion of another franchise down the line? Here’s hoping for Little Mac!

 

The Animal Crossing Villager’s move set makes him seem oblivious that he’s even fighting. He’s seen using his Balloon Fighter hat to fly, dropping bowling balls, cutting down trees, digging holes and even grabbing projectiles and putting them in his pocket. He’s already looking like one of the more interesting characters move wise. I can’t wait to try him out!

 

Mega Man’s reveal had a few peculiarities of its own. First, his multiple boss moves were featured, but will they all be special moves like we’re used to? Most likely, they’re integrated both into his normal and special attacks, but it’s still worth mentioning.

 

Mega’s reveal was ushered in with the phrase, “Mega Man joins the battle!” The previous games used the phrases, “joins the Melee” and “joins the Brawl.” Since I doubt the games will be simply titled Smash Bros Wii U and Smash Bros 3DS, what are the chances that the final title will be Smash Bros BattleSince Villager had a different phrase, I’m almost positive this won’t be the case, but it would be a good way to sneak it in if this were to become the name.

 

When Mega Man dies, rather than the usual flash that accompanies a fall, his trademark explosion triggers instead. This matches his obvious NES style movement, including his idle pose, his jump and his appearance while taking damage.

 

Rush is seen using his Rush Coil ability. I’m guessing this is Mega Man’s Up-B attack that helps him spring back up, (much like Sonic.) Will Rush be integrated into any of his other moves?

 

Right at the end, the trailer teases Mega Man going up against the Yellow Devil boss. While this confirms at least one third party boss, does this mean the return of a single player mode like Subspace in Brawl? Is this simply an event challenge for the Blue Bomber? Or am I over-examining it and Yellow Devil is a stage hazard?

So after meticulously watching the video over and over again, this is the best that I’ve got. Are any of my observations off? Did you find any of your own that I missed? And how awesome is it that Pit has near limitless potential with an Uprising themed move set!? All these questions just make the wait going into 2014 that much harder! You know the drill. Watch the trailer and let us know below!

What many believed to be impossible has finally happened.

After years of pleading from fans around the world, Mega Man is confirmed to be in the next Super Smash Bros. game, which will see a release on both the Wii U and Nintendo 3DS consoles.

In the final moments of this morning’s Nintendo Direct, a trailer for the newest entry in the Super Smash Bros. series closed out with a blazing siren indicating that a new challenger was approaching. As Mario, Link, Donkey Kong, and Kirby fight it out, the camera pans up to reveal the silhouette of Capcom’s blue bomber looking down at the iconic Nintendo characters before he himself joins the fight.

If you missed the announcement or simply want to relive those glorious 99 seconds one more time, turn up the volume and play the video below!

If there’s a non-Zelda game that I’m looking forward to the most on the Wii U, it’s a Mario Kart title, which Nintendo announced this morning in the form of Mario Kart 8. Just like any classic Mario Kart title, Mario Kart 8 features a big lineup of Mario characters (each with their own personalized karts) and brand new race tracks (each with their own hidden passageways and secrets). What’s new this time around, beyond the beautiful HD graphics, is the inclusion of the motorcycles from the Wii version, the gliders and submarines from the 3DS version, and a brand new kart: the hovercraft. And the hovercraft comes immediately handy with the arrival of levels in which you’ll find yourself driving on the sides of the walls and even upside down on the ceiling.

In the 3 tracks that I played in my short time with the game, Mario Kart 8 seemed like more of the same. For gamers who had grown tired of the same mechanics by Mario Kart 7, there’s not a whole lot new here, other than new takes on traditional courses like the Ghost Manor, the seaside town from Mario Sunshine and Treetop Terrace. Yes, driving on the ceiling and walls can be very cool, but the rapid change in screen orientation and super loud HD graphics can give you a sense of sea sickness after awhile. The nice lady demoing the game for Nintendo said she was starting to feel sick after just watching the gameplay. There also didn’t appear to be any new power ups that I could use, not that I consider the classic Mario Kart in any way broken. I’m a big fan of every iteration of the game and will be picking this up day one.

WiiU_MarioKart8_imageP01_E3

The game can be played on the Wii U gamepad in two ways, either using the thumb stick for steering similar to the Gamecube controller, or with the built in motion controls similar to Mario Kart Wii. And you can switch controls in the middle of the game. The other use of the pad is pretty hilarious: there’s a horn button in the middle of the pad that you can use to honk your horn and cause the other drivers to turn their heads. I caused one fender bender ahead of me between two computer controlled characters in order to get back into first place.

All in all, there’s still a lot to be seen. The three courses on display weren’t final versions and were too short, with only two laps apiece and not a lot of variation in laps (the second time through the Ghost Mansion, portions of it were underwater). That being said, my time with the game on the crowded floor was also too short, and I look forward to playing the game this Winter when it is released. Hopefully, Nintendo keeps up their strong recent history with online gaming support, as this is going to be a lot of fun to play across the Miiverse. The dream of additional downloadable tracks (including classic tracks) is also one that I keep having and hopefully this is the version of Mario Kart that brings it to reality!

After yesterday’s insane reveals, announcements and a hell of a lot of momentum going Sony’s way, Nintendo is going to have to come out strong to impress gamers. Between a sluggish Wii U launch that has many a gamer dismissing the system as a true next gen experience, the Big N just HAS to have some surprises up their sleeves to wow the naysayers.

Follow our live blog below as Nintendo rolls out their line up for the year and beyond. Are you guys excited for Smash Bros? A new Mario? Or something unannounced? Let us know as this Nintendo Direct gets underway!

If anyone needed further proof that Japanese gamers are a bit spoiled, one need only look at the bevy of Monster Hunter 4 goods coming to Japan later this year.

Earlier last week, Capcom Japan announced that not only one, but two Monster Hunter 4-themed 3DS XL systems will be released in Japan—a Felyne White model and the ultra-sleek Goa Magara Black model. The price for these limited-edition 3DS XL models is yet to be announced, but if anyone ever wanted to import a Japanese 3DS system, either one would be the perfect place to start.

As if the absence of any news regarding a North American release for those sexy handhelds wasn’t enough, then the following may be a dash of salt on the wound.

Today, Capcom Japan announced a limited-edition Monster Hunter 4 bundle will be available to Japanese gamers this September. For 10,990 yen (roughly $110), fans receive a 3DS XL case, complete with strap and a pair of Monster Hunter screen cleaners, and the jewel of the set—a Monster Hunter figure by Sentinel, complete with display stand, weapons, and three different landscape textures. Again, there has yet to be any word if the bundle would be available to North American Monster Hunter fans. Here’s hoping Capcom will have some good news at E3 regarding the availability of both the limited-edition 3DS systems and the Monster Hunter 4 bundle for North American gamers.

 

Goa Magara Black Felyne White  The complete figure setFigure2 Figure3 Figure7 Figure7 Figure6 Figure5 Figure4 Figure1

Source: Capcom Japan

In a year packed with big 3DS releases, one of my most anticipated titles is Monster Hunter 4, the next main entry in the niche series, (in the States at least.) How do you make a game about hunting giant monsters even better the fourth time around? According to Capcom’s new trailer, it looks like their answer is more monsters, more weapons and more options!

From the trailer that accompanied new Ace Attorney footage during a Japan only Nintendo Direct, it’s easy to see that mobility has been upgraded, which will give gamers more attack options. We’ll need them too, because some of the monsters shown look like absolute beasts. New weapons look to help make things a little more even, and now that the ability to launch Feylines at enemies seems added since Tri, it just might be the most adorable way you’ve slain a giant Street Shark.

There are still questions that need answering though, like how will traveling through multiple villages instead of just having one home base affect the game? Will jumping and climbing be the equivalent to Tri’s swimming? And why oh why can’t we get those awesome Monster Hunter themed 3DS XL’s?

More details are sure to surface during E3. Until then, watch the trailer below and tell us what you’ll want to hunt first!

At the close of the last Nintendo Direct, the big N announced a partnership with Best Buy, bringing their E3 demos to select stores.

Fast forward to today… We now have the list of participating stores for all to see. Below are the 110 stores throughout the country that will offer Nintendo’s E3 line up. Meaning you don’t have to fly to Los Angeles, work in the industry or win some contest to play.

Alabama: Birmingham, Huntsville

Arkansas: Fort Smith, North Little Rock

Arizona: Phoenix

California: Culver City, Elk Grove, Emeryville, San Jose, Tracy, Visalia

Colorado: Denver

Connecticut: Manchester

Delaware: Wilmington

Florida: Brandon, Fort Myers, Gainesville, Kissimmee, Miami, Pensacola

Georgia: Augusta, Duluth, Savannah, Smyrna

Iowa: Cedar Rapids, West Des Moines

Illinois: Bloomington, Schaumburg

Indiana: Greenwood

Kansas: Overland Park, Wichita

Kentucky: Florence, Lexington, Louisville

Louisiana: Harvey

Massachusetts: Cambridge, Dedham, Worcester

Maryland: Frederick, Glen Burnie, Wheaton

Michigan: Ann Arbor, Flint, Grand Rapids, Rochester Hills

Minnesota: Eden Prairie

Missouri: St. Louis

North Carolina: Cary, Fayetteville, Pineville, Winston-Salem

New Jersey: Iselin, West Paterson, Woodbury

New York: Albany, Amherst, Long Island City, Syracuse, Valley Stream, West Nyack

Ohio: Fairborn, North Olmsted, Reynoldsburg, Toledo

Oklahoma: Oklahoma City

Oregon: Portland

Pennsylvania: Erie, King of Prussia, Pittsburgh, Reading, Whitehall

South Carolina: Greenville, North Charleston

Tennessee: Brentwood, Knoxville, Memphis

Texas: Arlington, Austin, Houston, McAllen, The Woodlands, Tyler

Utah: Sandy

Virginia: Charlottesville, Glen Allen, Virginia Beach

Vermont: Williston

Washington: Lynnwood

Wisconsin: Greenfield

Is your city on the list? Or are you going to have to drive for miles to try the upcoming games that Nintendo announces? You’ll need to act fast, because the demos will only be available on June 12th from 4PM to 8PM and June 15th from 1PM to 5PM. The official game list will be revealed on June 11th.

Source: Shacknews.com and Bestbuy.com

Friday morning, I was invited to the Los Angeles Zoo by Nintendo to celebrate the launch of Donkey Kong Country Returns 3D on the Nintendo 3DS. I love visiting the zoo, my 3DS and platforming games so I really didn’t have any reasons to say no. Nintendo of America and the Los Angeles Zoo were kicking off a Donkey Kong themed event all Memorial Day weekend long with a live gorilla feeding and 3DS stations where you could get some hands-on time with the game.

Beyond having Donkey Kong Country barrels filled with food for the hungry gorillas in the Campo Gorilla Reserve habitat, there were a few more surprises waiting for me during the brief time I spent at the zoo. Our friends from Pause/Play, Matt Raub and Nick Gregorio, and Game Time Play Time co-host Jessica Villareal were there covering for Metacafe, as well as my LA Street Pass buddies Juan Carlos Marquez  and Ash Paulsen! And here I thought I was going to spend another day at the zoo alone… again.

Picture Credit: Nintendo of America
Picture Credit: Nintendo of America

I took some photos with Mr. Kong himself, spoke with the nice folks at Nintendo of America and the LA Zoo about working with Geekscape in the future and watched the gorillas make short work of their food! And of course, I got to do a little Street Passing with the folks there and play some Donkey Kong Country Returns 3D.

Hanging with Donkey Kong and Jessica V!

Hanging with Donkey Kong and Jessica V!

Streetpassin' Gangstas!

Streetpassin’ Gangstas!

I’d missed the game when it was originally released for the Wii and Juan Carlos and Ash kept telling me that I had to pick it up and give it a try. After spending a day with it (and not having the earlier frame of reference), I agree with their sentiments that this is the definitive version of the game, with additional levels and both the original, challenging version of the game and a newer, toned down version. There’s also Co-op multiplayer between local 3DS systems and a ton of un-lockables. After seeing the game’s graphics and visual depth play out in 3D, I can’t imagine playing it on the Wii. Objects and enemies (and secret areas hidden in almost every level) practically bounce off the screen in all directions.

So far, I’m extremely satisfied with the game (which is getting great reviews from across the web) and had a great time yesterday. Thanks to the Los Angeles Zoo and Nintendo of America for having me!

Picture Credit: Nintendo of America
Picture Credit: Nintendo of America

 

Unless you live in a deep, dark cave without any form of communication, friends and are forced to drink your own urine, you’ve probably heard about the Xbox One reveal. Thanks in part to the conference answering next to nothing about many of the questions that have built up over the past year, (will it need a constant Internet connection? Is Kinect required? Will it play used games?) There are so many rumors and too much head spinning double talk both from overzealous gamers and Microsoft themselves, that until there is more solid information, I don’t feel any of it is worth talking about without risking looking like a complete ass, (which I do regularly, but I at least want to sound like I know what I’m talking about.)

But one issue is too big to ignore. One that’s gotten a ton of attention over the last few days and one of the few subjects addressed directly by Phil Harrison, former Playstation talking point reciter and current Vice President at Microsoft. On the subject of used games in an interview with Kotaku, Harrison had the following to say about the Xbox One’s ability to play these industry killers, suggesting that a “fee” of the full MSRP would be required to activate the title on a console other than the one it was initially activated on.

“The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One,” he said. “They would then have to purchase the right to play that game through Xbox Live.”

Maybe he’s still working for Sony as a double agent

So what does this mean? I know there are quite a few gamers out there that don’t see this as a big deal. “Stop being poor and get a job if you can’t afford the full price!” some so eloquently put it. Or “used games are killing this industry!” Yes, because used games are this new thing that didn’t exist during the boom periods of the PS2 and Xbox. My favorite is the idea that these businesses are out to make money first and foremost, customer be damned. But that’s the thing, while there will be a dedicated set of gamers that will buy anything Microsoft puts out regardless, all the new Xbox will do under the current circumstances is bury the new console before it’s released. And there are plenty of reasons why this subject alone will take the One to the point of no return.

First, taking the practice of trading in games and selling them back into consideration. One of the main reasons that such measures are being discussed in the first place is that publishers don’t see a dime of the sales used games bring in and the profits go straight into GameStop’s pockets. Some are even saying that gamers should be thankful to Microsoft, acting as if the company is their white knight that’s saving them from the evils of getting five dollars store credit for their $50 game. But if the consumer wants to take that hit, that’s their prerogative. Not to mention that some gamers wouldn’t even be able to afford new games without being able to trade in, potentially hurting new game sales even further, (ironic, isn’t it?)


“Five dollars for three games? There must be a promotion going on!”

Harrison has said that there will be some kind of ability to trade in games through Xbox Live, and recent news suggests that retailers will be able to accept trade ins if they register with Microsoft’s cloud storage system, giving both the console maker and the publishers a cut of the sales while removing the ability to play it from the person’s profile, (which is why the system is reportedly required to connect online once every 24 hours, but that’s a whole different subject .) This sounds great, doesn’t it? Everyone gets what they want. Except where does this leave small game stores? Whatever cut in profit and potential loss from this system could be sustained by GameStop. They’re big boys, they can take it. But the mom and pops that actually hire people that know what they’re talking about? Sorry, sucks to be you. You should’ve bought out a bunch of other game stores if you wanted to be a viable competitor. You know, if you weren’t so poor.

Second, Microsoft’s most loyal customers will suffer the most from this change. Take my home for example. My wife and I suck at sharing, so we have one or two 360’s each to ourselves, (probably more with all the red rings, but who’s counting?) Under this system, I would be able to play a game I bought under my profile, and as long as my profile is on her Xbox, she could play it too. But what happens when I’m using my Xbox somewhere else and she wants to play the game that’s under my name? Too bad, she’s got to buy it again. She should have thought of that before deciding to be so poor. After all, what gamer wouldn’t want to buy the same game more than once? This thinking sure sold a lot of 360’s.

Giving new meaning  to putting a ring on it.

Sarcasm aside, this is a continuing trend from the lack of split screen co op in so many games this generation. Our solution before was to rent a second copy to play together, but now that renting would be affected by this policy, we would have no choice but to buy it twice at the low, low fee of full MSRP. This isn’t just our problem either. What about siblings who have their own stuff? Since the console will need to confirm ownership so you don’t get any funny ideas about lending a game out, what about people who don’t have access to Internet at all times like servicemen? After all, how will the Xbox One know that you actually own the game if it can’t verify that you didn’t trade it in within the last day? It’s better to take the product from the consumer than risk them getting a free ride. But thanks for the sixty dollars!

While all of the above is bad enough, they don’t even touch down on my biggest problem with this whole concept, which is the loss of the ability to lend, borrow or rent games.  I don’t know about the rich gamers reading this out there, but even if I had the money to do so, (I don’t,) I wouldn’t buy each and every game that’s released that looks mildly interesting. Let’s face it, today’s games hardly justify a $60 purchase as it is, with half assed multiplayer modes being tacked on to traditionally single player games, while the solo campaigns get shorter and shorter. Without the ability to try a game before I buy it, an industry that’s already seeing less of my money as it is will soon see even less. There’s a saying that for every voice that speaks out, which is if someone speaks out, there are ten others who feel the same way, and if I can sit here and write pages about my concerns, I’m sure I’m not the only one who would gladly spend their money elsewhere.

Don’t think this won’t hurt the journalism industry either. The great thing about writing the articles I’ve written for Geekscape and other sites in the past was the ability to share my opinions with fellow gamers whether they agreed with me or not. I like you all, but not enough to spend that much on everything I want to review. Once in a while, publishers would be awesome enough to provide review copies so we could get our voice out there, but the mass majority of the games I’ve written about have been rentals. So what happens when many independent voices like mine that aren’t tied to a giant, multimedia company want to write about a game? That’ll be sixty dollars… every time. Unless you wait for a price drop months after release, making the article severely dated.

Game journalists now seeking sponsors.

What’s most concerning to me, and one subject that I haven’t seen discussed outside of my Facebook and Twitter rants, (cheap plug,) are the effect this will have on smaller publishers and creativity as a whole in an industry that’s already afraid of change. Without the ability to rent or borrow games, how willing do you think consumers will be to take a leap of faith and drop sixty hard earned dollars on an untested idea that they’re not sure they will like? I’m sure EA and Activision, (the only two publishers to take the stage at the conference I might add,) are jumping for joy knowing that gamers would rather spend their money on something tested and unchanging than something innovative if they couldn’t try it before they buy it. Without the ability to rent, I wouldn’t be here today writing this Bible of complaints because I wouldn’t be a gamer. I also wouldn’t have went out and bought Super Mario RPG, Earthbound, Donkey Kong Country and many other classics that I was on the fence about before I spent plenty of time on my three day rental from Blockbuster.

EA already took Dead Space, one of the most successful new IPs of the generation, and turned its newest installment into a borderline Gears of War clone that stripped it of almost everything that drew gamers to it in the first place. This attempt at mass market appeal will only grow under a system of “buy before you try,” and the ones that will hurt the most are the smaller, niche publishers who will be too afraid to take the risk of trying something new. So I hope you REALLY like playing the same five games over and over again. Actually, stop reading for a second, pick up your copy of your favorite multimillion franchise and give it a big hug. You better get real familiar with the thing, because this system will only foster the need to keep making the same old crap.

Because nothing says isolation and horror like forced co-op

So I hope Microsoft thinks about going forward with this. While they have promised exclusive games on the way, the 360 has had one of the weakest exclusive line ups I’ve ever seen since the Kinect launched, and have coasted on mostly having the superior versions of multi-platform software. They better pray to whoever they pray to that Sony has a similar used games strategy, because if not, there is no reason to own a game on the Xbox One if it can also be played on the PS4. Fifteen exclusives won’t be nearly enough to save them, and with their track record of such stellar titles like Tao Feng: Enter the Fist, their chances don’t look good. At this point, Microsoft has done far more to sell me on a PS4 or appreciate my Wii U than either Sony or Nintendo have done themselves.

Look, I get it. Piracy is a problem. Used games hurt profits. But punishing and restricting your user base? That will increase sales how? Last I checked, the Wii and DS had rampant piracy thanks to the Homebrew Channel and R4 device respectively, and yet that didn’t stop nine Wii games from selling over ten million units or the DS from becoming the highest selling game platform of all time. It’s still too early to call as far as how receptive gamers will be to these practices once the device is on shelves, but unlike most reveal backlash that is usually full of fanboy nonsense, there are plenty of very legitimate and very real complaints that Microsoft is doing nothing but fostering. If the next Xbox is truly going to be “the one,” they need to stop expecting consumers to “deal with it.” Because with so many alternatives in gaming and with two strong competitors that will be happy to take all that gamer cash instead, we don’t have to deal with anything.

Who knows? Maybe Sony and Nintendo will let Microsoft borrow some of it.


Sources: Kotaku.com, Nintendo.co.jp, Examiner.com

Nintendo made huge news when they announced that they weren’t going to hold an E3 press conference this year, surely signaling signs of their doom. At the conclusion of the last Nintendo Direct, CEO Satoru Iwata promised another edition before E3 before tweeting out some exciting news for hungry Wii U owners.

#IwataSays We will discuss new Smash Bros., 3D Mario game, Mario Kart and other Wii U titles in our #NintendoDirectNA before the start of E3 — Nintendo of America (@NintendoAmerica)

We knew it was coming, but we didn’t know when. That was until Iwata broke his silence on the Twitterverse again, telling us exactly when we’ll be able to find out about these upcoming titles.

Hello. We already announced we will have another #NintendoDirectNA at E3, but now we can share the date/time: 6/11 at 7 am PT. #IwataSays

E3 has traditionally been the place where game companies come in with guns blazing, hyping up gamers for what’s coming in the following year and beyond. This year, Nintendo has a lot to prove, between losing support from some major publishers and leaving a gap between releases that’s far too big for a new console.

Aside from the already exciting news of a new 3D Mario and Smash Bros. game, what other surprises can we expext? A Bayonetta 2 release date? The revival of the Vitality Sensor? The ability to Skype and watch a movie AT THE SAME TIME!?!?!?

Is your body ready?

Stay tuned to Geekscape in the weeks leading up to E3 for all that gaming goodness!

The Yakuza series, known for its always violent, sometimes campy depiction of the Japanese crime world, will be making its first appearance on a non Sony console when Yakuza 1 and 2 HD hits the Wii U. The catch? It’s only in Japan.

Continuing what seems to be a strong partnership between former rivals and kings of our childhood, Nintendo and Sega had quite a few bombshells during the Nintendo Direct presentation last week. Yakuza 1 and 2 will go a long way to help dispel the stigma surrounding Nintendo as a “kids console.” The only problem is that Yakuza has never been more than a cult classic amongst gamers outside of Japan, so getting the game here is a long shot. All we can do is show our support and hope for the best, since you know… online petitions don’t work.

Featuring an HD upgrade and off TV play, Yakuza 1 & 2 HD hits Japanese shelves in August.

http://www.youtube.com/watch?v=FI0ZMbYySUQ

Nintendo had some big news during their latest Nintendo Direct presentation, but none as big as the partnership with Sega to make Sonic exclusive to the Wii U and 3DS for the foreseeable future.

But that wasn’t all the news coming, because Game Gear fans have plenty of reason to rejoice as well. In a blink and you’d miss it moment, Nintendo announced a list of titles from the mostly forgotten handheld that will be coming soon to the 3DS eShop.

The games listed are:

Crystal Warriors

Columns

Sonic Blast

Sonic the Hedgehog

Dr. Robotnik’s Mean Bean Machine

Sonic the Hedgehog 2

Defenders of Oasis

Tails Adventure

Shining Force II: The Sword of Hajya

Sonic Drift 2

G-Loc Air Battle

Sonic Labyrinth

Vampire: Master of Darkness

Including the already released titles like Sonic the Hedgehog: Triple Trouble, Shinobi and Dragon Crystal, the Game Gear library is finally coming along nicely. I have one question though… where the hell is Knuckles: Chaotix?

Did your favorite Game Gear games make the cut? Are you excited to play them without having to carry around eight AA batteries? Tell us what your favorite games from Sega’s portable should make the cut!

First announced back in February, the highly anticipated (at least by me) rerelease of both The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages is less than two weeks away! Both titles will launch on the 3DS eShop on May 30th (as we learned back in April), and during today’s Nintendo Direct presentation, Nintendo revealed a special deal for early adopters.

The regular price of each title is $5.99, but from May 30th to June 20th, each game will cost you a cool $4.99. Watch the trailer for the rerelease below, and let us know if you’ll be picking these up!

First announced back in February, today’s Nintendo Direct presentation revealed just when we’ll be able to get our hands on Super Luigi U, the new Luigi-centric campaign for New Super Mario Bros. U.

The campaign will be released in both digital and physical formats, with digital dropping on June 20th for $19.99, and the physical edition hitting stores on August 25th for $29.99. The downloadable version of course requires the original game to function, while the retail copy will work all on its own.

I’m incredibly excited for the new campaign. As far as I know, it’s the biggest piece of DLC that Nintendo has ever released, literally changing everything about the game. I can’t wait to give Luigi his turn in the spotlight! Let us know how excited you are, and check out the other highlights from today’s presentation here!

Little is known about the project, but today’s Nintendo Direct presentation revealed a very cool Sonic tidbit, and an exclusive partnership between the once rival companies.

The next game in the Sonic the Hedgehog series will release exclusively on Nintendo consoles. Sonic: Lost World is the name of the game, and aside from a single image it was simply announced that we’d learn more about the game at this year’s E3.

The partnership between the companies is very exciting, and should certainly help Nintendo drive some sales on their currently struggling console.

Take a look at the first image from Sonic: Lost World below, and let us know what you think! Head here for more highlights from today’s Nintendo Direct.

Sonic_Lost_World_-_Teaser_1_-_FINAL

Another Nintendo Direct has come and gone, and while there wasn’t too much information relating to new games, we did get details on some of the big titles gamers have been waiting angrily patiently for.

Below are the highlights of the conference. Make sure to check back for more detailed information throughout the day.

Mario and Sonic at the Olympic Games coming to the Wii U and 3DS. Featuring many new events, most notably races that combine events into one arcade style Dream Event.

Sonic Lost World coming exclusively to Wii U and 3DS.

-A large amount of Game Gear titles coming soon to the 3DS eShop. Knuckles Chaotix was not spotted…

-Nintendo Japan announced Yakuza 1-2 HD for the Wii U. No word on a Western release.

Oracle of Seasons and Ages will be discounted to $4.99 each until June 20th. Release date is May 30th.

Donkey Kong Country Returns 3D details new world 9. Each level inspired by one of each previous stage.

Animal Crossing Mii Plaza puzzle and Swapnote available now. Videos discussing the game will be on Nintendo’s YouTube page leading to its June 9th release.

Game and Wario features a variety of mini games for both single and multiplayer. Releasing on June 23rd for $39.99.

Resident Evil: Revelations will have Game Pad, Pro Control and off TV support. New infernal difficulty, online features and characters, Hunk and Rachel, added to Raid Mode. Coming May 21st.

New Super Luigi 2 seems to give each character unique abilities like Luigi’s flutter jump from Mario 2. Mario replaced by Nabbit, who can’t power up but can’t get hurt. Releasing on June 20th as DLC for $19.99 or as a stand alone retail game or $29.99 on August 25th.

The Wonderful 101 is (FINALLY!) coming to Wii U on September 25th.

Pikmin 3 stars three new characters, Alph, Charlie and Brittany, who are collecting fruit for their starving planet. The game will use a variety of GamePad functions to help scout stages and re-watch playthroughs. Uses Wii Remote Plus, Pro Controller and off TV play both with the pad and with the Wii Remote using the pad as a monitor. Still scheduled for August 4th.

-Last and most importantly, Best Buy will exclusively house playable E3 demos for the Wii U in the U.S. and Canada, letting consumers experience the new games for themselves.

So that’s about it. While I wish there was more info on new games, I guess that’s what E3 is for. And at least we finally know when Wonderful 101 is coming out! Now onwards to E3.

After months of Japanese trailers, screenshots and trickling details (including DLC costumes, has to be a first for a visual novel), Capcom has put the fears of would be attorneys to rest. The latest installment of the Ace Attorney series, titled Dual Destinies in the west, is in fact hitting our shores! But there’s a catch.

For the first time since the series launched here in 2005, the game will not receive a physical release. Instead, the game will be digital only on the 3DS eShop later this year. While I’d much rather have a physical copy, considering that the last game in the series, “Gyakuten Kenji 2,” (a sequel to the spinoff featuring prosecutor Miles Edgeworth) was never even brought here, it’s a clear sign that something is better than nothing.

Capcom-Unity’s Chris Svensson explained the digital only decision.

“Their COGS (costs of goods sold) and retail margins and reserve issues are entirely different there given the market differences. It’s a sad fact, but it’s still a fact.”

“We worked very hard to ensure a Western release on this title. If we’d said ‘no, it’s not coming’, it would have triggered the inevitable ‘please bring it to eShop, at least’ cries. Instead we shortcutted that and brought it straight to eShop.”

If you put two and two together, it sounds like the Edgeworth game sold so poorly that Capcom’s afraid to fully commit to the series outside of Japan. But that’s just my guess. Now where’s my Phoenix Wright X Professor Layton!?

Ace Attorney will release on the 3DS this fall. Check out the English trailer and tell us what you think!

Source: Shacknews.com

Hot off the Nintendo digital presses we got ourselves this brand new game play footage for the next in the Pokemon series. Check it out!

We are finally getting an idea of what the TRUE next gen Pokemon game is going to look like. The 3D from the 3DS looks as if it will play a pivotal role in how the player will experience the world. We can now confirm that rideable Pokemon will be in Pokemon X & Y!

You can get your hands on Pokemon X & Y this October.

Just announced not that long ago, Nintendo has announced that they will be releasing a new Legend of Zelda game for the 3DS, and it is set in the ” Link To The Past” universe! Is it a sequel? A prequel? OR A prequel to the sequel? We do not know, hell it doesn’t even have an English title yet! What we do know is that there is some sick in-game footy just sneaked out by Games Radar. CHECK IT OUT!

My favorite top down Zelda game was Link’s Awakening DX, and this bit of footage has made me SUPER excited for this!

Did I mention that it was a good day to be a Nintendo fan?

Big news was aplenty at today’s Nintendo Direct presentation. First, The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are coming to the 3DS eShop this May. Second, EarthBound (FREAKING EarthBound!) is being rereleased on the Wii U Virtual Console later this year. Third, Pikmin 3 finally got a release date (August 4th).

How could things get any better? How about a follow-up to The Legend of Zelda: A Link to the Past?

You read that right. The oft-rumoured, oft-desired, yet never-existent sequel to 1992’s most beloved adventure game is currently in development over at the big N. The game will feature the same top-down look and feel (though this time in glorious 3D, and without sprites) as the original game did, but with an all-new plot, and plenty of fresh mechanics.

Nintendo released a cool trailer for the game (also available in 3D via the 3DS eShop) showing us what we can expect. The (currently untitled) Link to the Past follow-up is slated to hit the 3DS later in 2013. Watch the trailer below, and let us know what you think!

Aside from the eShop release date of The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages finally being revealed, today’s Nintendo Direct presentation was ripe with plenty of other awesome news for Nintendo fans.

Arguably the biggest, most exciting, and most surprising aspect of the presentation was the revelation that EarthBound is finally coming to the Virtual Console. The game originally released on the Super Nintendo in 1995 to very poor sales, and has since become a valuable collectable that few have had the opportunity to actually experience. Critically, the game was a great success, and the cult classic status that EarthBound has garnered over the years means that I hear about the game on a weekly basis, but have never had the chance to actually play it.

A release date has not been set, but EarthBound will hit the Wii U Virtual Console later in 2013.

After all these years of begging for it, I guess Nintendo finally heard us. What do you think of the news?

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