The Xbox One is steadily increasing its gaming library. One of the most stellar games to come out of E3 2014 and SDCC 14 is Forza Horizon 2. Now, I know what you’re thinking: “Froza? Stellar? Didn’t they have a release last year?” Let me be the first to tell you that Forza Horizon 2 is the racing game for you and I.

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Stemming from concepts and attributes from the first iteration, Forza Horizon 2 sets itself apart from competitors, and even the standard Forza series, by focusing on car culture rather than racing. For starters, Forza Horizon 2 seems to want to appeal to both sides of the car-lovers’ spectrum. For me, someone who only has a slight interest in cars, was dazzled by the amount of customization, freedom, beauty, and connection Forza Horizon 2 provides.

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The game’s environment is inspired by European towns and villas, which is yours to explore. The accessible map in the game is three times larger than the original Forza Horizon. Players will be able to take their cars and participate in races, community events, and car showcases. There will also be up to 200 cars in the game, each coming from different makes and models. You can expect everything from off-roading vehicles to classic American muscle cars. The game will also feature 700 events that total to around 100 hours of playtime, and trust me, there’ll be lots of playtime.

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Graphically, Forza Horizon 2 has decided to focus on light and the way light interacts with the environment and cars that fill the world. Presented in 1080p, Forza Horizon 2 looked stunning. This iteration is also the first to feature rain and dynamic skies that will change as you play. It only adds to an experience that seems to be soon filled with life. Gamers will be able to create 1000-member car clubs, host car meets, and compete against other clubs. Players will also be able to level up by driving skillfully. This means near-misses, drifting, etc. From there, drivers will be able to spend skill points on whatever they see fit.

Drivatars make a comeback and will function in a very similar fashion as they did in last year’s Forza iteration.

Look for Forza Horizon 2 this September 30th on the Xbox One and Xbox 360!

http://youtu.be/AX7r61fyltc

Card games are and will always be popular among geeks everywhere. With the advent of mobile gaming, card games quickly invaded our mobile devices for the better. However, after many iterations of this genre of game, the field has gotten a little stale. Enter Outcast Odyssey, a game that rightfully dubs itself an evolution mobile card games.

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I’ve played my fair share of mobile card games, but I find that each one does not keep me playing longer than a couple of months. This is mostly do to repetition and the ever-increasing pressure to conduct in-app purchases in order to avoid the risk of hitting a wall. This is where Outcast Odyssey sets itself apart.

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The game features a blend of RPG, exploration, and traditional card game aspects to form an experience that will allow players to easily immerse themselves in this universe. Outcast Odyssey features a sort of open-world in which players can navigate through worlds by tapping dark squares that represent plains. For example, when a player chooses to see what exists on that plain, that player may find a monster. Rather than automatically engaging with said monster, players have the option of trying to bypass it. This, in turn, adds another layer to exploration.  Players may have several reasons to do this, such as not having enough energy, monster is too high of a level, or even too low of a level. Regardless, how many times have you been locked into a battle you didn’t want to be in?!

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The game’s art is something to admire. Each card features a dynamic display with VFX. The game features artwork from both Warren Louw and Chuck Pires. Each card’s art also comes into play as each card upgrades. With each level-up and upgrade, the art on the card will change.

Above all else, it’s easy for me to say Outcast Odyssey will be an instant-hit for fans of the card game genre. Look for Outcast Odyssey on your iOS and Android devices this fall!

http://youtu.be/z9yp4WkaXyY

At this year’s San Diego Comic-Con, I had a chance to sit down and play a little game called Nosgoth. To put it simply, the game pits humans and vampires against each other in a player vs. player environment. Coming out of Square Enix, Nosgoth is a planned free-to-play title that is currently in beta. We also took a look at it back at E3, and we’re happy to say that the game is coming together nicely.

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Now, like every game that pits _____ vs. _____, replayability and repetition becomes an issue. From the few rounds I played, I found each session to be far different from the last. Part of the reasoning behind this are the abilities that are incorporated into the game. Some of the abilities include the standard grenade toss and such, but a limitation on said abilities employs a sense of strategy.

The art style and different player models also help Nosgoth create its own image. There are a variety of classes that players can choose from. Unfortunately for me, playing with a band of randoms did not make for great team strategy. Still, the door is open for team communication and domination.

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While I was only able to play one map, the session made a lasting impression, part of the reason being that in each of the rounds, there was not one set meeting place between each team in which combat would ensue. For players that yearn for team-based combat, this should come as refreshing news. Perhaps the most telling aspect of this game are how weapons and upgrades work. In fact, there are no upgrades, but rather “side-grades.” This decision was made in an effort to create a fair free-to-play environment. The same goes for weapons. No one weapon is better than the other!

Nosgoth is free to play now, and from my first impressions, I’d definitely recommend checking it out.

Remember during Sony’s E3 press conference when they announced that Sony consoles would get an exclusive Disney Infinity 2.0 collectors edition, featuring The Hulk? Well, after over a month of silence since, the package has finally been revealed, and it includes a lot more than just angry Banner.

Included in the package is the entire Avengers team from the film, including the three standard pack ins, (Iron Man, Thor and Black Widow), in addition to Captain America, Hawkeye, and of course, Hulk. The green giant will only be accessible through this package for the first month, at which point, he will be released in stores for everyone’s consumption. But who really wants to wait a month to complete the team?
And yet, that’s not all that the collectors edition has in store for us. In addition to the three extra figures, every box will come with a huge Infinity Base that doubles as a display, featuring a humongous Frost Giant in the background. Said to glow when plugged in, this base is the perfect way to both play, and display your new Marvel figures in style.

Retailing at $149.99, paying double the price for a game that already promises to eat through your wallet with its numerous characters to buy is a bit of a hard sell. Yet, if you’re planning on buying all of the characters, and they continue to retail for $12.99 each, it seems like a good idea to plunk down the extra thirty bucks or so for the base too. Plus, I’m already imagining displaying a super team to take down that giant. Frost Giant vs. Snow Queen, anyone?

In addition, the announcement also detailed a new PS3 bundle, featuring the standard starter pack and a 12gb console for $249.99, so if you have kids who want the game, but no PS3, this seems like the way to go. Too bad there aren’t any console bundles that include the collectors edition.

With so many games fighting for your dollar this holiday season, are the Frost Giant base and early access to play as Hulk enough of a reason for you to pick up this deluxe edition?

Fresh off the heels of another Persona related announcement, here comes Ultimax with a batch of new videos that show three of its newcomers in action.

First, Persona 4’s Rise Kujikawa has abandoned her damsel in distress role in the original Persona 4 Arena in favor of doing the ass kicking all on her own. Usually known for her support role in the core games, her teaser video shows off her ability to inflict status effects, her long range, Persona based attacks, and her idol experience leading her to dance all over her opponent’s face.

Second, Yukari suits up in her Feather Pink Phoenix Ranger costume to blow the opposition away. Largely using ranged attacks with her bow, combined with her lightning fast speed, and her wind based Persona that can push or pull opponents depending on her need, and you have a formidable fighter on your hands.

And lastly, Junpei steps up to the plate with his unique baseball based fighting style. His bat gives him better physical range than most of the characters on the roster, building up towards a huge power boost with every successful swing he lands. And don’t worry, based on the animated portion of the trailer, he’s just as bit as much of a clueless dope than he was in Persona 3. Yet, that’s why we love him.

Interested in jumping into Persona 4 Arena Ultimax? Check out our E3 hands on preview, and don’t forget to snag your first print, which includes a Teddy bag, a half set of tarrot cards, and Adachi DLC which will be free for one week? What are you waiting for?

Ultimax arrives on September 30th.

When you think of Skylanders, you’re likely to think about the second mortgage you have to take out to buy each of the new figures every year. Especially with yesterday’s Dark Edition announcement, it’s clear that Activision is still finding new ways to keep the interest, (and the cash), of the Skylander faithful. But what if the series actually found a way to save you money? Preposterous!

Yet, that’s exactly what’s happening with Wii versions of the upcoming Trap Team, because anyone who purchases the game for Nintendo’s last generation console will be able to redeem a FREE digital copy for the Wii U. And yes, since the news was made public, it has since been confirmed that this will include copies of the Dark Edition as well, making this an easy decision for families who either own a Wii U, or are looking to upgrade.

This isn’t the first time the Skylanders franchise has thrown a bone to the Wii U. Just last year, an exclusive, golden Swash Buckler figure was included with special Swap Force console bundles just in time for the holiday season. Between this news, last year’s support, and the many titles that have been made available in the past year and a half from Activision, it’s looking like the company is one of the few third parties to continuously support the Wii U, which in my humble opinion, is great for everyone involved.

What does everyone think of the news? Has it affected your console of choice when Skylanders: Trap Team launches on October 5th?

Atlus has announced that the upcoming 3DS exclusive, Persona Q: Shadow of the Labyrinth, will become available on November 25th. Bringing together the casts of Persona 3 and 4 for the first time in an RPG setting, (and also marking the first Persona RPG in six years, the team behind the Etrian Odyssey series is bringing their expertise to this first person dungeon crawler.

But for those wondering if the core experience we expect from the series will remain intact, don’t worry. Atlus is promising that Q will retain the combat and character development of the core titles, which will be interesting considering these are established characters in a “what if” scenario. Something tells me it won’t take itself so seriously.

All initial prints will come with special packaging and a half set of tarot cards, but you’ll want to pick up the limited edition if you want all the goodies, including a handy 3DS XL case imported from Japan! Too bad we can’t get that amazing Q themed 3DS to go with it…

But enough wishing for what never will be. Check out the opening movie and let us know if you plan on picking up Persona Q this November!

If a recently leaked ad from GameStop is to be believed, then it looks like crowbar boy himself, Red Hood, is coming to Batman: Arkham Knight by the way of pre-order DLC.

In the past, bonus characters like Deathstroke and Nightwing have been contained to side modes, never getting a real chance to explore Gotham in the same way that Batman could. But as mentioned with the Harley Quinn DLC that every retailer will give out when pre-ordering the bat’s next game, Red Hood’s content will be a side story, giving him his own time stage to shine on once the highly anticipated final chapter of the Arkham series is finally released.

With this announcement, part of me is hoping that this isn’t where the extra story content comes to a close. Who wouldn’t love to play as Nightwing, Robin, or so many other members of the Bat Family in a full fledged Gotham City? Normally, I’m a staunch opponent of absurd amounts of DLC, but the Arkham games have earned the reputation of being full, rewarding experiences without extra content, so I would trust Rocksteady on this one. One thing is for sure though, the chances of me finally getting my Huntress DLC are looking slim.

Can’t wait to play Arkham Knight? Who else are you hoping will get added to Batman and Rocksteady’s final chapter? Tell us in the comments, then get back to impatiently waiting with the rest of us for its 2015 release date.

Source: ign.com

 

Famitsu’s latest scans have revealed three new characters coming to Hyrule Warriors, the Zelda spin on the Dynasty Warriors franchise, and one thing’s for sure. Whoever chose the latest reveals must have been huge on Ocarina of Time!

First, Darunia, the Goron leader and the Sage of Fire will roll through swarms of enemies when he hits the battlefield. Second, Princess Ruto must have gotten tired of being carried around everywhere, because the Zora princess / Sage of Water is looking to bring the fight herself. And lastly, Sheik finally puts those ninja skills to good use, being the first time that the character has been playable outside of Smash Bros. We always knew she LOOKED badass. Now it’s time for her to prove it.

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This brings the playable roster up to 10, including Link, Zelda, Impa, Midna, Fi, Agatha, and newcomer, Lana. It’ll be hard to claim that the Zelda doesn’t have strong female characers now! I wonder how much restraint Team Ninja had to use to actually clothe them all?

Who are you most excited about playing with? Hyrule Warriors will launch on September 26th, exclusively for Wii U.

Today, Harmonix has announced that Dance Central: Spotlight, the fourth game in the only series of Kinect games that actually work, will make its Xbox One debut on September 7th, along with a $9.99 price tag. In addition, the last five of the ten song playlist has also been unvieled, bringing a mix of club bangers and top 40 hits to the dance floor.

The playlist is as follows:

Avicii – “Wake Me Up”
Cher Lloyd – “I Wish”
David Guetta ft. Sia “Titanium”
Jason Derulo ft. 2 Chainz – “Talk Dirty”
Kid Ink ft. Chris Brown – “Show Me”
Lorde – “Royals”
OneRepublic – “Counting Stars”
Pharrell Williams – “Happy”
Rihanna – “Diamonds”
will.i.am ft. Justin Bieber – “#thatPOWER”

In addition, the following songs will be available for download when the game releases, with more on the way, (including DLC from past games, which will be available at no extra charge if you’ve purchased them in previous versions).

Capital Cities – “Safe and Sound”
Emeli Sandé – “Next To Me”
Icona Pop ft. Charli XCX – “I Love It”
Lana Del Rey – “Summertime Sadness (Cedric Gervais Remix)”
The B-52’s – “Love Shack”d”

When Harmonix officially unvieled Dance Central: Spotlight back at E3, details were scarce. Aside from learning that it would be released digitally for Xbox One with half of the ten song playlist being revealed, there was little to go on as far as whether or not it would be worthy of our precious hard drive space. But now, at only $10 for ten songs, that sounds like an incredible deal to me!

As far as I’m concerned, the Dance Central series is the best motion controlled title on any platform, and will finally give us a reason to want to use our shiny new Kinects when Spotlight arrives this fall. I’m just confused as to how I’m supposed to dance to Royals…

What songs are you hoping get added to the game? Any favorites you’re hoping make a return? Check out our hands on preview from E3 this year, and let us know how excited you are to show off your moves once again!

In a move that will likely surprise absolutely no one, Activision has announced that the upcoming Skylanders: Trap Team, the fourth game in the title that started the “toys come to life”, craze, will receive its very own limited edition.

Titled the “Dark Edition”, Trap Team seems to be following very closely in the footsteps of its predecessor, Swap Force. Each package contains Raider colored versions of the standard pack ins, which include Snap Shot and Food Fight in addition to a Life and Water trap. Coming exclusively to this version however, is this badass looking fire lion, (appropriately named Wildfire), and a black Kaos trap, designed to capture the longtime series antagonist. The package will retail for $99.99.

Collectors are sure to eat this up, and I know plenty of people who wouldn’t mind dropping the extra cash for the alternate colors and bonus figures. Having said that, I REALLY hope this trap isn’t the only way to capture Kaos. The ability to do so has been a big selling point after all. And it’s too bad that they didn’t decide on some other gimmick, since we already got Dark Spyro and Dark Eruptor from the 3DS versions and a Dark Edition of Swap Force. I mean, aren’t there any other ideas other than painting them black? I sense a Rolling Stones song in the distance…

There’s no word as to whether or not this version is a Toys R’ Us exclusive in the same manner the last limited edition was a GameStop exclusive, or if we’ll be able to purchase this from any retailer that we please. But with Disney Infinity brining in Marvel and Nintendo tying their Amiibos to Smash Bros, Skylanders will have more competition than ever when it comes to your toy buying dollar. Let’s hope the game continues to build on its much improved prequel to stay strong in the public eye. See, folks? Competition at its finest!

Do you plan on sticking with Trap Team this holiday, and if so, are you going with the Dark Edition? The Skylanders’ latest adventure will be available for every major platform when it releases in October.

If 2K wanted to send a message with their first fully developed wrestling title under their name, then message received.

For the first time in his long, storied career, Sting, the icon of WCW, (and TNA I guess…), will step foot in a WWE ring! Only in this case, it will be in the video game realm of WWE 2K15 in the form of pre order DLC.

Featuring both the early 90’s “surfer” Sting as well as the “Crow” Sting that would become his trademark look, the wrestling legend will join a roster featuring many of today’s biggest talent, such as cover boy, John Cena, Daniel Bryan and Bray Wyatt. Nearly any dream match you’ll ever want to put together can now be possible, even the long clamored for showdown between Sting and The Undertaker. Considering recent events, that might be the closest we’ll ever get to actually seeing the match play out!

But what makes this announcement more interesting is that after years of staunchly avoiding the WWE, this is the first official appearence he’s made for the company since becoming a free agent last year. Aside from an unannounced ten second clip about the Ultimate Warrior after his passing, (RIP), seeing new Sting content in anything related to Vince McMahon’s company is sure to excite wrestling fans both new and old. Besides, everyone who’s appeared before signing a contract in the past, (Brock Lesnar, Ultimate Warrior), have returned within that year. Can the same be said for Sting? Only time will tell, but I’m crossing my fingers.

Check out Sting’s reveal trailer below and let us know if this will sway your decision to step back into the ring. WWE 2K15 will release for both current and last gen consoles this fall!

We’ve been treated with a steady stream of Pokemon Alpha Ruby and Omega Sapphire news since the game was innitially announced, but not quite as much as the latest trailer shows off, giving us a glimpse of the many features the game will bring back from the Hoenn region.

Showing off the changes made to the eight gyms we’ll get the chance to revisit, many of the locations, (as well as the leaders themselves), have received huge overhauls since their last appearance on the Game Boy Advance, (which is the expectation when moving to a 3D engine). But OR and AS look to take it a step further, allowing you to challenge countless gym leaders, or even become one yourself, thanks to the revamped Secret Base feature.

Longtime Pokemon players will remember Secret Bases; locations on the map where you can create a small home for yourself in caves or trees. Their biggest draw however, was that your base would be sent to the last person you traded or battled with, allowing other trainers to visit your base and battle you again via CPU for EXP points. Now, the customization promises to be much deeper, allowing you to design your base like a Pokemon gym. By scanning custom QR codes, players from all around the world will be able to solve your gym puzzle and battle your toughest team.

And if these reveals, (including cosplaying Pikachu), weren’t enough, the trailers end revealed Mega Metagross! While not much of a surprise, considering Metagross was the champion’s signature Pokemon in the originals, it was still great to see it confirmed. Now more floaty and with a Metang attached to its bottom, Mega Metagross is said to gain a small boost to all of its stats in addition to a huge speed boost, which was its biggest weakness in the past. On top of gaining the Tough Claws ability, and what’s left is a monster that’s even more powerful than before… And that’s saying a lot considering Metagross was already considered one of the best in the game as is.

What do you think of Mega Metagross and how long do you think it will take to get banned? How will you dress your Pikachu up? And what kind of gym will you create when the game hits stores on November 21st?

Disney Interactive has released a new Disney Infinity 2.0 trailer, showing off their two newest character reveals, (which means two more figures we’ll have to throw money at). After teasing Stitch last week, the adorably destructive alien is joined by Peter Pan‘s Tinkerbell, both of which will be able to work their magic in the Toy Box mode of the game.

While two new Disney based additions to the roster are definitely welcomed, the bigger news might be the new vehicles and environments hinted at in the trailer. A Gravity Falls theme? Darkwing Duck’s Ratcatcher motorcycle complete with side car? It begs the question… What else will 2.0 have in store for us when it releases? Either way, it looks like the game is looking to include properties spanning generations to reach the young and the young at heart.

Considering that many people were concerned over a potential lack of Disney with the obvious focus on Marvel, these additions on top of the previously revealed Maleficent and Merida figures ease those concerns a little bit. Even still, we’re yet to see any Disney themed Play Sets, so we won’t know if we’ll be able to take these new characters into their own campaigns until later. With that said, these figures and items are seemingly great additions, especially when you consider Stitch’s blasters and Stitch’s surfboard, (complete with Stitch on the nose), were in the first game, making his inclusion overdue. What if Stitch rides the surfboard though? Stitchception!?

Which characters, items and themes do you want to see make it in? Does seeing The Ratcatcher in a new game hit that nostalgia bone? And who else wants to see some Rescue Rangers content next? Tell us what you want to play with when Disney Infinity releases this fall!

Video game lovers should know that Square Enix and Deep Silver are planning an Arcade-style public showcase at the Whiskey Girl in San Diego’s Gaslamp Quarter! The showcase will run on Friday and Saturday, July 25 and 26, from 11AM to 2AM. Yes, 2AM. Below is the list of a few titles you’ll be able to find:

Lara Croft and the Temple of Osiris

Developed by Crystal Dynamics, Lara Croft and the Temple of Osiris is the sequel to the critically-acclaimed Lara Croft and the Guardian of Light. In her new adventure, Lara Croft travels to Egypt and must join forces with rival treasure hunter Carter Bell and imprisoned gods Horus and Isis, to defeat the evil god Set. Featuring a four-player co-op story, players must work together to explore the temple, defeat hordes of enemies from the Egyptian underworld, solve devious puzzles, and avoid deadly traps. All the while, players will compete for treasure, powerful artifacts, and ultimate bragging rights.

 

Nosgoth

Developed by Psyonix, Nosgoth is a unique team-based player-versus-player game pitting together a variety of brutal Human and Vampire characters in a fight for survival. Created as a competitive free-to-play title in order to break down barriers between the creators and the players, Nosgoth doesn’t include weapons, items or abilities that are inherently better (aka supremacy goods). All items in the Nosgoth in-game store are side-grades not upgrades to create a fair game experience based purely on skill.

 

Hitman: Sniper

Hitman: Sniper is a brand new competitive sniper game with numerous levels full of creative opportunities to manipulate guards, the environment, and targets to complete the hit. Take on the role of Agent 47 and scope in on your marks using skill, subtlety, smarts and subterfuge to complete your contracts. Spend your hard earned blood money on a wealth of powerful rifles and authentic, game-changing upgrades. Engage your friends in leaderboard driven challenges and prove you have what it takes to be the deadliest marksman around.

 

Hitman GO

Hitman GO is a turn-based strategy game where you will strategically navigate fixed spaces on a grid to avoid enemies, infiltrate well-guarded locations and take out your target on beautifully rendered diorama-style set pieces. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises distractions, sniper rifles and even 47’s iconic Silverballers

Deep Silver will also be showcasing HomefrontEscape Dead IslandMetro Redux and Sacred 3.

Find me at the Whiskey Girl (702 5th Avenue), where I’ll surely be playing Nosgoth!

A few weeks back, Persona 4 baddie, Tohru Adachi, was confirmed as a playable character in the upcoming Persona 4 Arena Ultimax, but only in Japan. Then last week, Atlus revealed that not only would the sadistic detective be coming to the West, but would be available as free day one DLC… assuming you download him during the first week of release.

Free sounds pretty good, right? Especially with all of the pack in extras that first prints of the game are receiving, such as a Teddy bag and a half set of tarot cards, (the other half will be bundled in the 3DS title, Persona Q. Those clever bastards). But if you’re still on the fence, you can always check out Adachi in action in these latest screen shots!

If our E3 coverage was any indication, P4A:U looks like it will be the fighter to beat this holiday season. With free DLC and pack in items on top of a great game, what reason is there not to give it a look? Try to think of one. I’ll wait.

Persona 4 Arena Ultimax is scheduled to release on September 30th.

Nintendo’s E3 Digital Event was full of surprises, but few were as unexpected as the latest Kirby title heading to the Wii U.

As early Nintendo DS adopters can tell you, Kirby’s Canvas Curse was a bright spot on what was otherwise a painful start for the dual screen handheld. But although it used the touch screen as its primary control type to draw paths, tap characters and block obstacles for a a ball shaped Kirby, it wasn’t a mini game collection. It wasn’t a glorified tech demo either. To many a gamer’s surprise, it was one of the most innovative, challenging and fun titles the pink puff ball had been in for a long time. With a sequel on the way nearly 10 years after we all scratched up our handhelds with our frantic drawing, it was time to see if Rainbow Curse could carry over the magic that the canvas left behind.

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Instead of using sprite based art, Rainbow Curse has opted to go with a claymation visual style, which gives a ton of charm to an already adorable series while making it stand out from the dozens of Kirby titles already on the market. Like its predecessor, the controls consist of drawing paths for Kirby as he rolls forward on his own. Getting creative with your pathways with tricks like drawing loops often lead towards hidden areas and bonus points that played into my overall rank at the end of the stage, but doing so is easier said than done since there are enemies and traps at every turn.

Tapping Kirby will make him charge forward, defeating certain enemies and destroying blocks in the process. For those times where your foes actually wisen up and use stronger blocks to hinder your progress, holding the stylus on Kirby will charge him up, allowing him to plow through stronger obstacles while doing his best Sonic impression. Keeping a close eye on the stages leads to additional treasure that can be discovered as well, so some well timed drawing is in order to get the most out of each world, especially for the completionists out there.

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Eventually, stages get a lot more complex, especially with the water stage shown off in the demo. Using currents to move Kirby in the right direction, the paths drawn act as more of a barrier, keeping the star warrior safe from hazards and enemies that he would otherwise float aimlessly into. And when opponents get too big to fight with conventional methods, Kirby’s new Tank form turns him into a missile firing weapon of mass destruction, switching to an action shooter-ish play style that’s a departure from the standard path drawing. There’s a reason why the pink puffball is considered the strongest warrior in the universe!

Familiar, yet with some new tricks up his non-existent sleeves, Kirby and the Rainbow Curse is poised to bring us back to the greatness of its predecessor while making some fresh improvements to the formula. Still challenging, still adorable and still unlike any other game out there, here’s to hoping Rainbow Curse will continue to surprise us when its released in 2015 exclusively for the Wii U.

http://youtu.be/aH9znuWkdbI

The World Cup might be exciting, but can your favorite player summon a dragon with the force of his kick?

To celebrate the start of summer alongside all of the World Cup festivities, Nintendo has cut the price of Inazuma Eleven in half, pricing it at a mere ten dollars! Featuring a group of kids as they work towards becoming the greatest high school soccer team in Japan, this sports/RPG hybrid is one that a fan of either genre should definitely look into.

Developed by Level 5, (the talented folks behind such classics as Dark Could, Professor Layton and Ni No Kuni), Inazuma Eleven is the first of a long running franchise that debuted on the Nintendo DS in 2007. Since then, the game has become a monster, spanning sequels and spinoffs across the DS and Wii, multiple movies and two anime series… only they were only released in Japan and Europe. The 3DS release of the first game back in February was the first time us Westerners have had a chance to play it, and if our review is any indication, (which it is), then this is a no brainer purchase, especially at such a low price.

So go ahead and pick up one of those Target exclusive 3DS AR points cards for ten bucks and throw those points at Inazuma Eleven. The sale is valid until July 16 (when it’ll jump back to $19.99), so you won’t have long to take advantage of this awesome deal!

And I mean that in the nicest way possible.

But seriously, when the new Sonic title was unvieled by the former Naughty Dog developers at Big Red Button, I couldn’t remember an Internet hatestorm as big as that in a very long time. Despite the change in appearance for some of our favorite characters, (like whatever the hell happened to Knuckles), some of that anger was quelled when it was revealed that Sonic Boom would be its own series as opposed to being part of the core Sonic universe. Considering we’ve survived the blue hedgehog turning into a warewolf, becoming a medivil knight and falling in love with an underage human girl, I’d say fresh hands on the franchise with no effect on the main timeline can’t be too bad, right?

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So when you take away the jarring character designs, all that’s left is the game play, right? Well, game play is king as they say, (who they are I have no idea). After trying my hand at the console exclusive Rise of Lyric, it’s safe to say that Sonic Boom is aiming high where it counts, to the point where I wasn’t even thinking of the hedgehog of old when the controller was in my hands.

During my playthrough, the influence of games like Uncharted was immediately noticable, placing this version of Sonic and friends in the roles of treasure hunters. The demo gave me the ability to switch between Sonic and Knuckles on the fly with both characters on screen at all times. Certain areas can only be accessed by using a particular character’s special ability, (like Sonic’s spin dash or Knuckle’s knuckles). Yes, there are still core mechanics synonymous with the franchise, so each cast member will have a distinctive role in how the adventure proceeds. You might be reading this and think, “Hey, that sounds great for co-op!” Well, I’ve got good news on that front, because full jump in/jump out co-op play is confirmed for the title as well. Now all I need to do is find some friends…

With a much bigger emphasis on exploration and platforming over speed, much of the demo was spent fighting enemies and solving puzzles, most of which needed the crew’s new tether called the Enerbeam. The beam was used for pulling and throwing enemies with a spin of the control stick as well as pulling far away platforms towards you to advance. Combined with actual attack combos that consist of more than just jumping on things and a health bar that’s tied to how many rings you collect, and you’re looking at a huge departure in Sonic’s standard game play to go with the visual change.

SonicBoom2

And as they say, change is scary, but it can also be a good thing. So far, Rise Of Lyric is looking to be a VERY good thing, breathing some fresh life into an on again off again series. I wish I could say the same for the 3DS version, Shattered Crystal, but the brief moments that I had with it made the portable version feel inferior. Developed by Sanzaru Games, (the team behind The Sly Collection and Sly Cooper: Thieves In Time), the 3DS game acts as a 2D side scrolling maze. Four of the playable characters were available to switch between at once with the tap of the touch screen, including series newcomer Sticks the Badger, using their unique abilities to reach areas that the others cannot. Compared to its console counterpart, the puzzles, action and stages felt much more one dimensional, and felt more like a chore than fresh. When you take away Sonic’s trademark speed, you have to have a solid bag of tricks to back the game up. So far, Shattered Crystal has some catching up to do.

With months left before the release though, there’s plenty of time to do just that. When reflecting on my play time, I feel like Sonic Boom just might be the right direction for the franchise to go in after all. The new ideas that the console version introduced made me excited for what the future holds, but we’ll have to wait until November to see if it avoids the Sonic Cycle.

While everyone was talking about Halo this and Master Chief Collection that after Microsoft’s E3 presentation, all of that was drowned out for me by the announcement of a sequel to the best game for the Kinect in Dance Central Spotlight. After moving on to Fantasia: Music Evolved, (which was great in its own right if our E3 preview from last year has anything to say about it), and publicly stating that Rock Band and Dance Central were on hold for the time being, I was expecting to have to wait A LOT longer before we’d see the dance game take advantage of the Xbox One’s upgraded tech. Though on a smaller scale, I was excited to see the game make a comeback, and was one of the first I took for a spin at on the show floor.

Featuring five songs on the demo version, including Wake Me Up by Avicii, Talk Dirty by Jason Derulo and 2 Chainz, Show Me by Kid Ink and Chris Brown, Counting Stars by One Republic and Happy by Pharrell Williams, (as if you couldn’t escape that song as is), each one has all of the full body choreography you’d expect from the series, with old and new moves alike to put your dance skills to the test. While playing, I didn’t notice any real performance improvements based on the reportedly superior Xbox One Kinect, there were never any points where I felt like the game wasn’t picking up my movements, especially with so much going on in the background.

Dance Central Spotlight Screen 1

What I did notice however, was a dip in frame rate compared to its prequels. I get that this is a download title instead of a full release, and is a much smaller game, (promising 10 core songs on top of weekly DLC instead of the 30+ from before), but it was distracting to notice the game looking so choppy in comparison to the fluid animations I was used to. It doesn’t affect game play at all, but its a noticable downgrade compared to the games released last generation. While this game isn’t the only guilty party, this seems to be continuing the trend of supposed “next-gen” games that perform worse than titles released years ago.

Having said that, this may either be the case of a smaller title having a smaller budget or pre-production kinks that need to be ironed out. In the end, all I really care about is solid dancing with catchy songs that get my feet moving, and even with half the songs available on the demo, Spotlight has that in spades. Even with a smaller playlist, a larger emphasis on fitness routines and eight routines per song promises that we’ll get a lot more milage per song than in the prequels.

Get ready to plug your Kinects back in! Dance Central Spotlight is coming exclusively to Xbox One digitally in September.

It was around E3 last year when we brought you the news that a third Guilty Gear was on its way. How Arc System Works finds the time to make so many fighters at the same time, but its undeniable that Persona 4 Arena and BlazBlue both are heavily influenced by the game that put the developer on the map. Not to be outdone, Guilty Gear Xrd: -Sign- brings the series back, complete with a brand new look and the fast, frantic fighting we fell in love with so many years ago.

Featuring popular characters from past versions like Sol, Ky, I-No and Jam on top of a new, powerful character with Bedman, seeing it in motion left me feeling like Xrd just might be the most gorgeous 2D fighter that I’ve seen yet. Using 3D models that are as bright, animated and fluid as a 2D sprite, the game almost looks like an anime in motion. There were a few times that I had to double check to make sure the opening and victory screens were in-engine and not pre-rendered cutscenes.

Guilty Gear Xrd Screen 1

But aside from the flash and glamour that comes with the updated visuals, Guilty Gear is still as fast, fluid and fun as its always been, and the switch to 3D models hasn’t slowed it down one bit. Playing as the two cover boys, Sol and Ky, it took me back to years ago when the series was making a name for itself in the arcades and on the PS2. All of their moves, specials and instant kill attacks make their return as well as a few new tricks, all of which are faithfully recreated in this new engine.

Fighting fans, if you haven’t seen this thing in motion, you HAVE to check out the latest trailer and be blown away with the rest of us. Thankfully, playing the console version in person proves that the game plays every bit as good as it looks, so there’s no doubt that Xrd will be at the top of my list come this holiday season.

Guilty Gear Xrd: -Sign- is scheduled for a PS3 and PS4 release at the end of the year.

Final Fantasy has seemed eager to hit every genre possible over the last few years, but most of the spinoffs haven’t come close to being as enjoyable as Theatrhythm, the rhythm title that blended RPG elements with touch based music mashing to the beat of the best themes to come out of the legendary series. Now with a sequel on the horizon, Square Enix is hoping doing everything they can to make sure Curtain Call is bigger and better in every way, and based on their E3 showing, they’re on track to do just that.
If you’ve played the original, then game play will be immediately familiar. After creating a party of four characters spanning the entire Final Fantasy series, your team then attacks monsters to the beat of the music. Tapping, swiping the stylus or sliding it along paths depending on the prompt will build up successful combos, which makes your group stronger and results in bigger, better bonuses. Also making their return are the Field Music and Event stages, which involve the character traveling to a new area or tapping to the tunes of popular cutscenes respectively.
While I didn’t get a chance to try them in the brief demo that I played, new features will include a Vs. mode, an Airship Field Music mode, (like the original field stages, only with the fantastic airship music in the background), and a new Critical Hit Trigger power up, which increases the chances of getting critical hits during battle. Think Star Power in Rock Band, only with monster smashing!

 

Theatrhythm Curtain Call Screen 1

With multiple new modes, over 60 playable characters and 200 songs, is there any reason NOT to be interested in the upcoming sequel? If you loved the first one, missed it, but love the music of Final Fantasy, or you’re a rhythm gamer who needs a solid fix, this one is looking like more and more of a no brainer by the day. The Square Enix Store even has an exclusive limited edition for the hardcore fan! But regardless of which version you get, it’s looking like Curtain Call will surpass its predecessor in every way. What more can you ask for?

Theatrhythm Final Fantasy: Curtain Call will release exclusively for the 3DS on September 16th.

A dark, tactical combat multiplayer game set in the dark fantasy world of the Legacy of Kain series, Nosgoth was available at E3 for gameplay and we were lucky enough to try it out.

Nosgoth is set in period of time previously unexplored in the Legacy of Kain mythos, allowing the game to exist within and draw upon the lore and conflict at the heart of the canon while still being able to flesh out and build their own world.

Hunter and Scout battle in the upcoming free-to-play multiplayer arena Nosgoth

Hunter and Scout battle in the upcoming free-to-play multiplayer arena battle game Nosgoth

The game is a deceptively simple four on four multiplayer; four humans vs four vampires battle over a complex, vertical map with plenty of hidey-holes and escape routes. What sets Nosgoth apart, however, is the asymmetrical gameplay that is the heart of the game: humans, restricted to range only classes, must rely on their teammates in order to survive; while vampires–all melee classes, with powerful sprints, the ability to walk up walls and deadly ambush skills–are meant for solo ganking at an almost OP level.

Players an load out in any class and change classes mid match (the new load-out goes into effect after the next death). Combat is fast, mostly intuitive, and relies on players knowing both their class and their teammates’ classes strengths and weaknesses.

At the end of each arena battle, players switch–humans to vampires, vampires to humans–requiring players to be able to fluidly change between range to melee, as well as between the distinct classes available.

A Reaver goes in for the kill in the upcoming multiplayer arena game Nosgoth.
A Reaver goes in for the kill in the upcoming multiplayer arena game Nosgoth.

Even with only one arena to play in, Nosgoth was a lot of fun. With the basic combat ideas relatively straight forward and easy to grasp for newcomers, but a (promised but not yet seen) deep customization to allow for long-term tactics and strategies, Nosgoth offers a intriguingly easy introduction for the new player while hinting at a complexity to keep long-term and experienced players interested.

Square Enix is working alongside developer Psyonix on Nosgoth. Psyonix has worked on Gears of War, Unreal Tournament 3, XCOM: Enemy Unknown, Homefront (multiplayer), Bulletstorm and Mass Effect 3.

Nosgoth is free-to-play and available for PC on Steam. Players can register for the closed Beta or become a Founder here.

Check out the trailer below, and let us know if you’re excited about Nosgoth, already burnt out on the glut of 4v4 MOBAs or somewhere in between!

Hunters throughout the West have sat back in envy as Japan has enjoyed the latest Monster Hunter title since late last year. While the idea that we’ll never get to see the standard version of the fourth game isn’t a pleasant thought to take in, at least it seems Capcom is cutting the crap this time and skipping straight to the Ultimate version.

Monster Hunter 4 Ultimate is the updated version of the original game that came to Japan, featuring giant weapons and even bigger monsters both new and old at our disposal. Coming exclusively to the 3DS, weapons like the Insect Glaive and Charge Blade join tried and true favorites like great swords and bowguns to help prove your superiority in the wild. Checking out the action in the latest trailer, it’s definitely looking like a hunt we won’t want to miss. Let’s just hope there won’t be a Ultra Hyper 2016 Edition down the road…

What monsters are you looking forward to fighting when Monster Hunter 4 Ultimate releases in early 2015?

 

It’s been over three years since one little trailer brought the gaming community to tears, collapsing in sheer joy over the thought that the impossible was now possible. That trailer would bring two worlds together, more significant than anything that was going on in our collective lives at that moment. This trailer… was Professor Layton vs. Phoenix Wright: Ace Attorney, a dream team of crime solving, mystery seeking, puzzle loving juggernauts that sent both fan bases into states of shock.

Then time passed… the game released in Japan without a whisper as to when, or even IF the game would be localized anywhere else. It wasn’t until a few months ago that a U.S. release was confirmed during one of the Nintendo Direct presentations, but it wasn’t until E3 that we FINALLY, have our own full fledged release trailer. Spoiler alert: it’s all kinds of awesome.

Taking place in a fantasy world formed by the pages of a magical book, Layton, Phoenix, and their assistants, Luke and Maya, are tasked with solving the mystery of the witch hunts. The trailer shows off tons of animated footage from the game in action. This comes with the territory for Layton fans, but the snippets of footage in Dual Destinies were never at this level of detail, even though the voiceovers are a little iffy for the Ace Attorney crew. Maybe it’ll be easier to get used to once we put more time into it?

Combining game play from both series, players will solve puzzles, seek out hint coins and solve mysteries with Layton, while Phoenix is shown battling witnesses and prosecutors in court as he proves his client innocent during the witch trials. Even the judge looks just like his modern day counterpart! Ah, some things never change.

Even though the game has been completed for awhile, we only have to wait a few more months before we can play the title ourselves and safely tread the Internet without fear of spoilers once again. Check out the trailer and tell us how excited you are about this team up finally finding its way to us on August 29th.

The idea of a long running RPG series turning into a fighting game isn’t all that unheard of nowadays, but it was still surprising to see the Persona titles get the brawler treatment. Still, with a continuation of two beloved RPGs combined with the fighting game mastery from the developers at Arc System Works, the original Persona 4 Arena ended up being one of my favorite fighting games. When a sequel was announced that promised to fill the roster with even more of our favorite party members, I couldn’t wait to get the chance to try them, which is why I played a few rounds at E3 to get the skinny on all the new combatants.

Yukari

20140618-093256-34376900.jpgMy P3 Waifu Is Back!

A fan favorite from Persona 3, Yukari has traded in her school uniform for a power ranger-esque getup, showing off her newfound profession as an actress since her game finished. Using wind attacks to draw opponents towards her spells while firing off her bow and arrow at lightning speed, her specialty is clearly the ability to control the field while keeping her opponents away. Even as someone who’s played fighting games for more than two decades, the quickness of her shots caught me off guard, proving that she’ll be a powerful foe once the game releases.

Junpei

20140618-091146-33106206.jpgIt’s a home run!

The bro of Persona 3. Junpei uses one of the most creative fighting styles I’ve ever seen, integrating his baseball background into his moveset with an “at bat” status that powers him up if he successfully hits opponents with his bat. Hitting moves runners up a base, while missing counts as a strike. Connecting with a super move counts as a home run, earning a run for your hit, plus everyone on base at the time. Missing too many times will eventually result in earning three outs though, which will remove everyone on your bases, so you’ll have to make each hit count. When Junpei scores 10 runs though, he goes into rally mode, significantly increasing his speed and power until he hits three outs. It’s ridiculous to explain and even stranger in action, but it definitely affected the way I approached his fights.

Ken and Koromaru

20140618-091146-33106394.jpgThe two fighter gimmick never gets old.

For those who have played BlazBlue, Ken and Koromaru are essentially like Carl and Ada, except Koromaru doesn’t move around like a sloth covered in honey. For those unfamiliar, this two in one character essentially plays like you’re controlling two people at once, with the buttons usually reserved for Persona attacks being mostly dedicated to Koromaru’s attacks.

The two allies fight in tandem, with Ken using his retractable spear to strike from a distance or pull enemies in while Koromaru hits hard from up close. Unlike most characters who fight in tandem with their Persona, but temporarily lose them if they’re struck a certain amount of times, Koromaru has his own small health bar. When it’s depleted, the pooch is taken out of the fight temporarily, forcing Ken to lose most of his combos and moves in the process. That’s not to say they don’t have a Persona at their disposal for additional attacks, but I found it to come into play far less than it does for the rest of the cast.

Rise

20140618-091146-33106473.jpgWho knew idols could be so deadly?

Rise is one of the most popular idols in the Persona version of Japan, and became a powerful supporting ally for Yu Narukami and the rest of the cast of P4. After somewhat playing a damsel in distress role in the first Arena game, she’s since upgraded her combat abilities to fight side by side with her friends for the first time.

Using her singing, dancing, microphone stand and her Persona, Himiko at her side, Rise ends up being a powerful addition to the cast. Relying mostly on traps and projectiles, she’s still dangerous up close thanks to her decent range, though it’s not suggested since her damage output seemed pretty low. Still, if played right, your opponents should have a hard time approaching her especially since her song abilities can cast a variety of status effects on her foe. All in all, it might take some time to learn the ins and outs of her play style, but she’s sure to become a favorite when mastered.

Sho

20140618-091146-33106568.jpgTeddie… You have nothing to smile about.

The new kid in town, Sho is an original character added to the Ultimax cast, who’s past and motivations are a complete mystery. What doesn’t take long to figure out however, is that he’s a vicious fighter who can do big damage in no time if his opponent is carelss. As the only character with no Persona, this gives him many more attack options for his aggressive rush down style, throwing out mix ups and combos with ease. Thanks to his dual swords, Sho hits hard, fast and is one of the most straightforward characters while still standing out as the only non-Persona user. His alternate shadow form however, introduces a Persona for him to use, making him even more deadly. By the looks of it, Sho has the tools to become a popular fighter real fast.

Shadow Characters

20140618-091146-33106886.jpgShadow Yukiko don’t need no man!

On that subject, almost every character has an alternate form thanks to the return of their shadows. The primary difference between the shadow and standard versions is that the shadows have more HP, do more damage and build up their super meter faster by landing hits, making them much more offense oriented. In exchange, they lose their awakening, burst and other defensive options, making them more ideal for someone who likes to bring pain instead of receive it. But with these lost abilities comes a new one, because the Shadow Rampage ability gives them unlimited meter for a limited amount of time, allowing them to do whatever they damn well please. Some of them, (like Shadow Teddy), even have new moves, like his ability to summon the giant, creepy Shadow Teddy from the main game.

Exciting? I think so. Arc System Works seems to be doing a great job of creating a unique, varied cast that even breathes new life into the characters from the first game. Who are you most excited to play as? Let us know below, and check back for more information on Persona 4 Arena: Ultimax and every game in between.

Lily LeDeux is a professional cosplayer as well as a Paul Heyman Girl. You know what that means… wrestling talk! Lily talks about what got her into CosPlay, making her own costumes and what it takes to be a Paul Heyman girl. Check out Lily in the Ashen Phoenix 2015 cos-play calendar.

The song playing during the intro is Chorus 1 (Demo) by Rosetta on Chords for Cures Volume 1.

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When it’s announced that Shigeru Miyamoto is working on a new IP, people pay attention. The famed creator of Mario, Zelda and many more of Nintendo’s most popular franchises has a strong track record of releasing fun, innovative products. So when it was revealed that there would be not one, but TWO new IPs credited to his name, you just know we would have to try them out.

Starting with Project Giant Robot, the game puts players in the pilot’s seat of a giant mech. After customizing your colorful robot with a variety of parts that can be made as big or small as you want, it’s time to take it through the four in game missions the demo provided. Plodding through the city towards various threats, taking them out requires use of both your body and the buttons on the game pad.

ProjectGiantRobot

This physics based game’s unique control scheme is where Miyamoto really leaves his trademark on the game. Alternating the trigger buttons moves the mech, while the face buttons shoot your optional gun and the analog sticks swing the robot’s arms. The winner of each round is the one that can knock their opponent over, which can be difficult if your own mech is set up unbalanced.

Combining motion controls with the buttons, players will have to rotate their bodies with their punches, lean back and forth to regain their robot’s balance or risk ending up on the losing end. While the controls were a little much to get used to, once things clicked, the game was a lot of fun to play, and I’m excited to see what the final product might look like once the concept is fully fleshed out.

Project Guard is more of a multiplayer game, placing the player in a type of command center surrounded by gun mounted security cameras. Each camera shows robots that are trying to invade your base, and winning or losing is dependent on whether or not you can destroy a certain amount of robots before too many get into your base.

ProjectGuard

But it’s hard to keep track of 16 cameras all at once, especially when spread across the television. That’s where your friends come in, encouraging others to shout out which cameras are in danger. From there, the player will use the Game Pad’s map to switch to the proper camera and turn the robots into scrap.

Project Guard had its moments where it was really exciting and hectic, while encouraging crowds to back seat game with you. The experience was fun, but it’s hard to imagine this turning into a full fledged game, much like how Giant Robot seemed like it was just scratching the surface on what could be possible with the concept.

With that said, this is my biggest concern with these two demos. Rather than experiencing two individual IPs, I walked away feeling like they’re more likely to be two mini games that will be apart of a larger collection. While I have nothing against a collection of smaller games as long as they’re good, I’m not sure this is what most people had in mind when they were expecting a brand new Miyamoto game.

I guess we’ll just have to wait and see. Keep your eyes on Geekscape.net as we bring you the news on these two titles as well as the rest of what was on the E3 floor.

The original Disney Infinity left a big impression on me, so much so that I considered it my game of show at last year’s E3. With the promise of multiple single player campaigns in the form of play sets combined with a nearly limitless level designing tool in the toy box, the possibilities seemed to echo the title. Much of these impressions carried over to the actual release, although my expectations fell short in certain areas, namely the same-ness of many of the characters, how bare bones some of the play sets felt and how the game initially promised to not need sequels while possibly replacing movie tie in games with Infinity content, (which was quickly proven wrong by the 3DS’s Olaf’s Adventure and the very game we’re talking about).

Still, the game had a ton of untapped potential that a sequel could capitalize on, especially because of Disney’s acquisition of giant properties like the Marvel universe. With that in mind, playing 2.0 was a top priority for me this year, both as a fan of the original and someone who was eager to see if Disney Interactive would adapt to the comic book universe or perish in a sea of broken promises and failure to improve. After an in depth playthrough of the game’s two play sets, I’m happy to say I’m leaning towards the former.

InfinityCap

To me, the biggest problem with Disney Infinity was that the campaign style play sets mostly felt like samples of what could be done in the toy box as opposed to fully fleshed out games, (aside from the Pirates set, most of what each was built from was ripped straight from Toy Box). With 2.0, this criticism has been fully addressed, giving us a huge open world city to explore as our favorite characters. The Avengers version of New York is promising to be more than twice as big as The Incredibles, with capsule toys, side quests and story missions still waiting to be found, all put into context by a full story penned by longtime Marvel scribe, Brian Michael Bendis. It’s a huge improvement from the opening and ending cutscene that greeted us at the end of the first game’s stories.

On top of that, the increased level cap of 20 allows us to unlock between 20 and 30 skills per character, which is a huge improvement compared to the original’s puzzling decision for level ups to mean absolutely nothing aside from unlocking new Toy Box parts. Making this even sweeter was how different each character felt. Firing off trick shots with Hawkeye, throwing down with Captain America, web slinging between buildings as Spider-Man or flying through the city at top speed with Iron Man felt distinctive, as opposed to many of the first game’s characters playing or feeling exactly the same. To top it off, the heroes each have a unique super move with varying in levels of awesomeness, (like Iron Man’s missile barrage vs Black Widow’s… invisibility turning? I know who I’m not playing as…)

InfinityHawkeye

Even the original game’s characters are getting skill trees when they’re transferred into the new games, although theirs won’t be as robust as the new characters being brought in. Still, the fact that they’re getting upgraded at all is a great way to reward players who maxed out their figures despite their lackluster move sets. Plus, maybe some characters can be more fleshed out this time, specifically Anna and Elsa. The developers obviously knew very little about since they were developed before Frozen was released, so let’s hope they can be done justice the second time around.

Joining the heroes will be new power discs that were on display for the E3 demo. Aside from the Toy Box backgrounds, perks and weapons that came with the blind pack DLC of the original, Marvel’s version will also include sidekicks who fight at your side for a limited time, and costumes for specific characters. Ever get the feeling that you want to play as Captain America in his First Avenger gear? Or how about black suit Spidey? Ever wanted to fight side by side with The Winter Soldier after he blew us away in the latest Phase 2 film? Now’s your chance, with these discs that feel like a lot more than just fluff. My wallet is going to hurt.

InfinityIronMan

On the mission front, both the side and story missions felt more involved, forcing me to travel through more of the city to accomplish whatever the goal was. Whether it was racing on Nick Fury’s bike to escorting a scientist to key points in the city as symbiotes were viciously attacking us, these missions made the game feel like a full fledged experience. And while some of the bonus quests I played were still ridiculously easy, some of them presented a nice challenge, like the web slinging missions that I couldn’t get better than a bronze in.

If someone would have told me I was playing the new kid friendly Marvel game and not one that’s attached to a world building simulator, I would have completely bought it. But to think that a game where the single player content is more of the side dish to the Toy Box’s entree plays so well surpassed what I expected after playing the first game. I’m not sure if it’s a testament to Infinity’s developers or a knock at the other guys when web slinging feels more fun in this spinoff than it does in a core Spidey title. My only complaints are that there were some massive bugs, causing mission sensitive enemies to teleport across the map, and that traveling with non-flying or swinging characters felt like a chore. Having to drive as Black Widow when Thor can zip from one end of the map to another in minutes leaves an unbalanced feeling.

Both areas are said to still be in development, so let’s hope these get patched up come September.

http://youtu.be/W1P3b4YU8so

Whoa, Disney Infinity 2.0 hasn’t been announced for more than a month and we already have our second play set on its way!

Scheduled to launch day and date with the Marvel Super Heroes starter pack, (which comes bundled with an Avengers play set already), early buyers will also get the chance to swing through New York with Spider-Man, starring in his own adventure alongside some of his amazing friends.

Centered around a plot by The Green Goblin and Mysterio to harvest Venom’s symbiote, Venom clones are running rampant throughout the city, and it’s up to the web slinger to stop this latest attempt to take control of the city. Thankfully, he’s not the only one who has arrived to stop the threat, with Nova, Iron Fist, Nick Fury and Venom himself joining the fight, complete with their own figures to display when you’re not playing.

The Spider-Man play set will come bundled with the wall crawler and Nova, while the other three will be sold seperately, likely as individual characters and in a set. While details on pricing, bundles and future characters aren’t known yet, I’d be willing to bet that it would cost around $35 like the play sets for the previous games. Plus, I wouldn’t be surprised to see Goblin and Mysterio bundled with Avengers villain, Loki, at some point. After all, Randy, Syndrome and Davy Jones were all released for the first game, so it wouldn’t be too much of a shock.

If you wanted to know more about the upcoming play set, check out the trailer below and tell us if you’re planning on emptying your wallet for the Marvel and Disney mash up. Both Disney Infinity 2.0 and the Spider-Man play set are rumored to release on September 23rd.

http://youtu.be/clajnwqBNr4