Who says Japan keeps all the good stuff to themselves? This morning, Atlus announced that the blue Persona Q3DS XL will be coming to the U.S, exclusively available at GameStop stores.

Retailing at $199.99, this unit comes with the closed book design mimicking the Velvet Room Grimoire on the front and back, making it one of the more detailed special edition systems released so far. With that said, it’s also standalone, meaning that the game will not come with it. This is probably good news for those who have the limited edition of the game reserved and didn’t need to copies, but not so much for the standard edition folks who just want the game.

Exciting news, isn’t it? Now, who’s planning on making this their fourth 3DS? Or is it fifth?

Persona Q will launch on November 25th, bringing together the SEES and the Investigation Team together for the first time in an RPG setting. Expect the handheld to launch at around the same time.

Persona

Back in February, a somewhat obscure text adventure game about a group of high school students who were forced to kill each other in exchange for their freedom ended up becoming one of the biggest surprises of the year so far. So much so in fact, that we raved about it in our review, to the point where I’d still call it one of the year’s best games even months later. One of the biggest strengths of the original Danganronpa: Trigger Happy Havoc, was its creative take on the visual novel, implementing elements of action games, rail shooters, and dating simulations to become one of the finest titles in its genre.

With that said, the obvious follow up question is; “What’s next?” How can a sequel to a text adventure, by which is fairly limited in what how much it can innovate, manage to feel like an improvement only seven months later? And yet, Danganronpa 2: Goodbye Despair does just that, finding a way to succeed in nearly every area while finding multiple ways to stay fresh. And in case you were wondering, this version is every bit as dark and twisted as you would expect from the series.

20140228112722Monokuma is back, and is as big of a troll as you’d expect.

This time around, players find themselves in the unfortunate position of controlling Hajime Hinata, one of a group of 16 students from the prestigious Hope’s Peak Academy. Despite not being able to remember his talent, Hajime and his classmates are each considered “Ultimate” students, who are at the top of their respective fields. Whether it’s the “Ultimate Cook”, the “Ultimate Princess”, or the “Ultimate Yakuza”, each student serves as a beacon of hope for the future of the world. Only, things aren’t as they seem. After being seemingly abducted and held on Jabberwock Island in the guise of a school trip by their teacher, a talking stuffed rabbit who goes by Usami, it isn’t long before the trip gets out of hand. While the goal of the vacation is to build up their friendships and spread hope, it isn’t long before Monokuma, the antagonist of the original, commandeers the island and changes the rules to his liking. Now, there’s only one way off the island; kill one of your classmates, and get away with it.

In its opening moments, Jabberwock Island feels instantly familiar to anyone who explored Hope’s Peak Academy in the original. The majority of the game play is split up into two sections, which are Daily Life and Deadly Life. In Daily Life, Hajime traverses the islands in both the first person perspective of the first game in more enclosed spaces, or a new 2D side scrolling perspective when moving between the larger areas. These sections mostly consist of interacting with the characters to move the story forward, or participating in Free Time events, which allow Hajime to get to know his classmates better in exchange for Hope Fragments. With a little talking and a lot of bribery, fully exploring each character uncovers special abilities, while granting the means to buy extra ones by purchasing them with the fragments.

20140227154505Solving crimes is rewarding as always.

But the island can’t stay tranquil forever, which is where the Deadly Life sections take center stage. When a murder is committed, the cast goes into full investigation mode, using the on screen cursor to uncover evidence, (called Truth Bullets), to figure out what went down and who committed the crime. Once everything possible is uncovered, a Class Trial is initiated, where the surviving students participate in a Nonstop Debate. Like in the original, the characters discuss the case while the player has a small selection of evidence to choose from. Various key phrases are highlighted, which may contradict a piece of evidence you hold. After sifting through the distractions caused by White Noise that look to block your shot, Hajime must take aim and shoot through these contradictions using the right line of logic. Solving the mysteries end up feeling far more rewarding this time around, since they come off as more complex with less hand holding. With this sometimes backfires since the linear nature of the game can make it hard to guess which piece of evidence to use and when, even if you have the right idea, especially when the answers can be really farfetched at times.

In between the debates, new mechanics have been added while old ones have been changed, but not all of them for the better. For example, the standard debate leaves room to agree with blue statements, (which was only featured in the post game in the first title), showing that you don’t always have to be argumentative to be successful. Another original mechanic that changed in the sequel is the Bullet Time Battle, which has been replaced with Panic Talk Action. The rhythm themed button tap mini game now asks us to hold and release the X button to the beat of the music, with the length of time the button is held deciding how many statements are shot down, or how many bullets are reloaded. While an interesting change, it feels like one that wasn’t necessary, filing itself in the category of innovating for the sake of it. Still, these sections are still fun to play, which is the end goal regardless.

Yet, we can’t talk about needlessly changed mechanics without discussing the new take on Hangman’s Gambit. The first game had us selecting letters off of the screen to spell out words that would reveal the next clue. Now, we have combine at least two of the same letter before we can add them to our board in order, which admittedly has a fun, fast paced shooter game feel to it. While the concept sounds harmless at first, there are times where the right set of letters takes forever to crop up, or in later stages, where so many letters spawn at once that you take unfair amounts of damage. I’m sure some of you might be ready to fire off about how I shouldn’t fault the game for sucking at it, but it’s definitely not my fault when opposite letters spawn on top of each other, resulting in instant damage before they’re fully on screen. If the third game can bring back the old way of doing things, that would be great.

20140227172635Hangman after those funny cigarettes.

Even if Hangman’s Gambit is worse for wear this time around, I’ll gladly take the trade off when you consider how much Closing Arguments have been improved. My biggest complaint about the game play in the first game was how these comic book panels that piece together the crime were far too vague, forcing you to guess on the sequence of events based on small pictures with very little context. Now, not only does highlighting the blank spaces and the options at your disposal provide text clues saying what they mean, but each option is provided in increments instead of being distributed all at once. This results in losing the overwhelming feeling of having too many options while giving players a more balanced shot at choosing the right options.

20140227154101Closing Arguments went from the biggest flaw of the original to the most improved feature in the 2nd.

No longer acting as passive observers to your crazy arguments, classmates can now refute your statements as well, triggering a Rebuttal Showdown. When someone dares question your sound logic, things quickly turn from a shootout to a sword fight, allowing players to slice through their words using the touch screen or control pad in order to stay in favor. Once the key word comes up, cutting through it with the right Truth Bullet will put them in their place.

20140228123213Fighting for supremacy in a clash of words.

In one of the stranger additions to trials, the Logic Drive starts a snowboarding mini game that gives Hajime the means to connect logic strings together by sliding down the right paths. Yep, I just said there’s a snowboarding mini game in a text adventure. Surprisingly, the controls, physics and challenge is fairly strong, making them enjoyable to play. I’m sure I’m not the only one opposed to seeing this idea fleshed out more fully, because I would actively look forward to playing these sections as they came.

20140227165340Logic snowboarding is the next big sport!

The best part, is on top of all these changes and improvements, the biggest draw of the game has stayed the same, which is its brutal cutscenes, dark sense of humor, and undeniable charm, all wrapped up in a somewhat innocent presentation. Both the old and new songs bring the emotions the game is trying to draw out of us to life, while the 2D cardboard cutouts and pink blood amplify the ironic cuteness of a death game arranged by a sadistic teddy bear. Movies have a change in animation, providing some moments that are made of pure nightmare fuel, although these scenes are overall weaker than the first game.

This is furthered by the feeling that the new characters just aren’t as good as the ones in the first game. While the innocent charm of Sonia Nevermind, the strong impression Nagito Komaeda leaves, or Teruteru, a special kind of pervert character who’s nose will bleed for literally anyone, will stick with you, other characters like Nekomaru Nidai, Gundham Tanaka, Mikan Tsumiki and Kazuichi Soda range from annoying, to grating, often coming off as caricatures rather than people you’re supposed to get attached to. Not that the game doesn’t have a knack for tugging on the heart strings, making my jaw drop many times over, but while the cast of the first game was definitely eccentric, they all had a level of humanity that this cast mostly lacks. Not to mention that the game expects us to suspend our disbelief to absurd levels at some points, but these moments are eventually explained in a satisfying way, saving the story from a bit of ridicule.

20140224120638Characters like Mikan bog down the narrative, making it hard to care about them.

After about 30 hours or so passes and the main game is completed, Danganronpa 2 still has so much to offer. Like the first game and its School Mode, Island Mode lets Hajime focus on building friendships, both by using the 100+ presents that can be purchased with unlockable Monocoins to round up any remaining Hope Fragments, or using Trip Tickets to go on dates with them for expanded endings. In between all the lovey dovey stuff, a mining mini game asks the team to build certain items in exchange for more Trip Tickets, all while managing each person’s HP, the island’s cleanliness, and the amount of each item needed for a successful build.

In addition, the game does a complete 180, unlocking Usami’s very own mini game which pits her against the evil beasts that inhabit the island. Playing somewhat like an action platformer, Usami can jump on enemies, circle around them to create magical attacks, or unlock stronger equipment which allows her to progress through six short, yet entertaining stages, which include multiple difficulty levels to keep things interesting.

The crazy part? Between hundreds of unlockable gallery items, hidden Monokuma plush dolls scattered throughout the island, (which replace the magical coins that pop out of the environment), a virtual pet simulator that houses over half a dozen pets based on how many steps Hajime takes and a freaking in game novel, and Danganronpa 2 comes close to almost having too much content. This isn’t even all of the new content and improvements the game provides, but for the sake of not wanting to make this a novel of my own, we’ll spare the details on everything included, and leave some surprises for the game. Can we have too much of a good thing? Apparently not!

So after thinking that it would be near impossible to further the visual novel genre more than the first Danganronpa did, Goodbye Despair does so, and then some. While it doesn’t surpass its prequel in every aspect, it knocks most of what it tries to do out of the park. With a wide variety of game play mechanics, constant experimentation, (with mixed results), tons of distractions to give your sleuthing brain a break, and more unlockables than you’ll ever need, and you end up with a game that is a near perfect representation of what thinking outside the box can result in. What we’re left with is a sequel that takes risks instead of resting on the laurels of its successful predecessor, and is better off for it, making Danganronpa 2 one of the best games in its genre… And by extension, a strong candidate for one of the year’s best games. What’s more hopeful than that?

tl;dr

+ A return to form for the Hope’s Peak student body, providing deeper mysteries and more of a focus on exploration with its sick sense of innocent, self aware humor intact.

+ Features like in game digital pets, full fledged side games and new core mechanics, (like snowboarding logic), are bold inclusions that pay off in big ways.

+ Storytelling and cutscenes that will stick with you long after you’ve put the game down.

+ An insane amount of unlockables that will keep completionists playing for hours.

– Deeper mysteries result in moments where illustrating your point is hard to do, resulting in having to guess which similar piece of evidence is the right one.

– Certain story moments are too far fetched, which is made worse by a third of the cast ranging from annoying to insufferable.

– Not all changes were for the better, with a frustrating new take on Hangman’s Gambit.

Final Score: 4.5/5

Until now, there’s been a general divide between Disney and Marvel since the two entertainment giants become one. With the upcoming film release of Big Hero 6 however, this will mark the first true collaboration between the two entities, with Disney making a full on animated film that’s inspired by a relatively unknown Marvel property. Naturally, we knew that there would be some form of representation in the upcoming Marvel focused game, Disney Infinity 2.0.

That representation comes in the form of Hiro and Baymax, who show off some of their abilities in their reveal trailer below. With Hiro’s ability to attack with the earth below him, and Baymax pulling his weight with long range energy blasts, the two characters look like they’ll fit right into the action packed potential of the Toy Box. Even more interesting, are the shots of Hiro riding on his robotic companion. Is that an ability unique to them, or will all larger characters be able to carry smaller ones? Oh, what I wouldn’t give to watch Hulk give Captain America a piggyback ride.

As far as we can tell, everything looks on track to make these two into welcomed addition to the cast. Let’s just hope they don’t turn out like the Frozen characters in the first game, where they ended up as bare bones additions that lacked many of their personality traits from the film. That’s what happens when video game characters are developed before the source material is released.

From what you’ve seen, does it look like Hiro and Baymax will be added to your collection? Disney Infinity 2.0 is set for September 23rd, with the Big Hero Six figures releasing sometime in the fall.

<cite>www.youtube.com/watch?v=ME-kFP8zqck</cite>

With nearly every important character from Persona 3 and Persona 4 included in the upcoming fighter, Persona 4 Arena Ultimax, it was only a matter of time before The Empress made her appearance. Starting the week after release, Margret, the Velvet Room Attendant from P4 will make her fighting game debut as downloadable content.

While every other character in the game is limited to one Persona, Margaret will command multiple ones, including Cu Chulanin, Yoshitsune and Ardha on top of eight Persona Cards. To say that she has the deck stacked against her opponents would be an understatement, (pun kind-of intended), and anyone who faced off against her in the core RPG series knows how dangerous she is. How will this play out in a fighting game arena? And what will happen when she comes face to face with her sister, Elizabeth, who abandoned the position that Margaret currently holds? We’ll have to wait a little longer to find out.

Unlike the previously announced characters, Adachi and Marie, Margaret WILL NOT be free at any point, but will be available for purchase after the free period for the first two downloadable characters passes. The price point hasn’t been revealed yet, but if it’s anything like Arc System Works’ previous fighters, there’s a good chance it can get pricey. Plus, I’m sure the DLC announcements aren’t done yet, since there’s still one major character who’s missing from the fight. Any guesses?

Persona 4 Arena Ultimax will arrive on the Playstation 3 and Xbox 360 on September 30th.

Did you miss out on Disney Infinity when it released last year? Was it a tough sell to invest so much money in a new IP knowing that there were so many toys that go with it? Or did you have the Wii version and wanted to upgrade? Well, if you wanted a taste of what all of the commotion is about, the game is now available as a free download for Wii U. That’s right… free!

Featuring the Toy Box right out off the bat, players will be able to create their own worlds, challenges and games based on the in game tools. The catch? The game can’t be played without the figures, so while you can stare at the icon on the home screen, you won’t be able to play it without at least one figure. If you like what you play, you’ll also be able to buy the game’s Play Sets, which are equivalent to a campaign mode.

While this is a cool way to introduce new players to the concept, it feels kind of empty when you consider that the game can’t be played without the base. To my knowledge, the accessory is only available as part of a Starter Pack, unless you can find some local chain or a Craigslist seller that would part with the individual piece. Otherwise, the only way this would be worthwhile is if people who skip straight to the upcoming sequel get curious about the first one. Still, free is free, right?

Will Disney Infinity be added to your download list?

We reported over the last few months on the reveal of two DLC characters that are coming to Persona 4 Arena Ultimax, the sadistic detective, Adachi, and the mysterious tsundere poet, Marie. Though we’ve seen various screenshots, we finally have our chance to see them in action.

Adachi uses Magatsu Izanagi to fuel his insane need for destruction. From the trailer, it’s clear that it will be used in a completely different way compared to Yu’s standard Izanagi. With Marie, her weather effects help her manipulate the field, allowing her to do damage with her giant bag, not to mention her Persona, Izanami. But is there more to her relationship with her Persona as meets the eye?

Both Marie and Adachi will be available as free DLC for the first week, starting on September 30th. Two free characters are a hard thing to come by these days, so any fighting fans or Atlus enthusiasts should jump on the deal. Until then, check out the trailer and let us know if you’re planning on picking the game up!

Well, that didn’t take long.

Right off the heels of ReBirth;1‘s release, (which we called one of the best RPGs in years), Idea Factory has confirmed that Hyperdimension Neptunia ReBirth;2: Sisters Generation, will be coming to the Playstation Vita in early 2015. The even better news? It will be available in both physical and digital formats to North America and Europe, giving the latter region access to the physical version.

Like its predecessor, ReBirth;2 is a remake of one of the Playstation 3 releases, tackling mk.II this time around. Starring Nepgear, Uni, Rom and Ram, the little sisters of the first game’s CPU’s, characters from the original will also make an appearance to support the new cast. Including Compa, IF, and the promise of many others, this continuation of the original is sure to show how Gamindustri has changed since Neptune’s adventure, all while bringing a sense of familiarity to those who played the first game.

With the new ability to bring a fourth party member into battle, this change is sure to bring stronger enemies to compensate for the extra person on the field, opening up numerous possibilities. It’s safe to say… We’re excited!

It wasn’t too long ago that a new batch of Persona 4 Arena Ultimax trailers arrived, but we already have a new set for us to get hyped over ahead of its September 30th release date. This time, the villains of the game are showcased, bringing the dark side of the TV world into focus.

Starting with Sho Minazuki, he’s the only character so far that lacks a Persona. Still, his hard hitting twin sword abilities more than make up for this fact, keeping the pressure on his opponents before they can get their offense going.

 

Yet, just because Sho doesn’t use a Persona doesn’t mean he doesn’t have one. Named Minazuki, his alternate form is a separate character, which utilizes his sword skills in conjunction with his partner, making the two even more deadly.

 

And finally, Shadow Labrys returns from the previous game, carrying over her unique trait of having her Persona on the field at all times. Vicious multi-hit combos and essentially two opponents at the same time make Shadow Labrys insanely dangerous, which should go without saying. Have you seen that face at the top?

 

Expect more information, trailers and reveals as Persona 4 Arena Ultimax gets closer to release date. Have you decided on your main yet?

Since it was announced, the folks behind Disney Infinity 2.0 have assured us that while the focus is definitely on bringing their Marvel properties into the game, core Disney characters and owners of the original portals would not be forgotten. Details were scarce until now, when the Toy Box Starter Pack was officially announced.

Packaged with an Infinity Base, Stich, Merida, and Toy Box Game Discs featuring themed missions for both, the package will retail for $59.99, which is $25 cheaper than the Marvel starter set, albiet with no campaign missions and one less figure. Still, with limitless possibilities with the level creator, and the ability to download stages formed by the online community, this bundle still promises to be well worth it.

For those who have no interest in the Marvel pack, (wherever you are), or just want to play around with the new Toy Box without having to buy any new figures outside of the dozens you might own from the first game, then this might be a good buy. Still, I’m a little disappointed that it doesn’t seem like the Disney characters will receive any large scale campaign missions. It seems like these are reserved for their super hero bretheren.

Does the Toy Box Starter Pack sound like something you would pick up this holiday season? The Marvel Super Heroes Starter Pack is scheduled for a September 23rd release, with the Disney pack set to follow on November 4th.

Remember that image from late last year featuring Lucario face to face with Blaziken in a 3D space? After months of speculation, and even our own E3 predictions expecting as much, The Pokemon Company has officially unveiled Pokken Tournament, a 3D fighting game that is heading to Japanese arcades in 2015!

Developed by the team behind the popular Tekken series, Pokken Tournament will promises to bring that fighting pedigree to the world of Pokemon. With Lucario, Blaziken and the king of the Starter Deck, Machamp, there are still questions that are left unanswered. Will there be more than just fighting types included? When will it be released? And when, (not if,) will the game receive a console release, especially outside of Japan?

It might be a long time before we find out the answers, but for the time being, we can watch the game’s reveal trailer to our heart’s content. Check it out below, then tell us who you’re hoping makes the jump to the fighting game world!

With Persona 4 Arena Ultimax about a month away, and most of the new characters revealed, it’s about time the returning cast gets a share of the spotlight. Featuring the key members of Inaba’s investigation team from Persona 4, Yu Narukami, Yosuke Hanamura and Yukiko Amagi take the stage to show off the new tricks they’re bringing to the fight.

Starting with Yu, using his sword skills and his electric Persona, Izanagi, this easy to pick up fighter uses fast, hard hitting skills to deal big damage.

 

Second, Yosuke and Jiraiya take advantage of their wind skills to move around the field in confusing ways, keeping opponents guessing. If those don’t work, his ability to inflict status effects will definitely help.

 

Lastly, Yukiko and Konohana Sakuya bring the heat with their fire skills and ranged abilities, with the unique trait of being able to make her attacks unblockable.

 

This is just a taste of what the game will offer. If you’ve missed the previous trailers, check them out here. How excited are you for the next chapter in the Persona story? Let us know!

As if a severe drought of Mega Man style 2D platformers wasn’t enough to catch your attention when Azure Striker Gunvolt is released, then this latest piece of news just might do it.

From the day it releases on August 29th through November 28th, anyone who downloads Gunvolt will also receive a voucher for Mighty Gunvolt, an 8-bit crossover spinoff featuring Gunvolt, Mighty No. 9‘s Beck, and Ekoro from GalGun, a Japan only title. Released as a thank you from developer, Inti Creates, this nostalgic throwback is even more the reason to consider downloading the main game.

Free games are always a great thing, especially when they’re developed by a reliable company like Intl Creates, (who also developed the Mega Man Zero series and the more recent Mega Man 9 and 10). If we’ve been starving for a new game of this type, it looks like we might finally be able to get our fill again. On that note, isn’t it strange for Beck to appear in a game before his own?

Look out for Azure Striker Gunvolt on August 29th, coming exclusively to the Nintendo eShop for $14.99.

https://www.youtube.com/watch?v=yLnrtZPqyIw[/width]

Platform: Playstation Vita

Release Date: August 26th, 2014

Genre: Japanese Role Playing

Developer: Idea Factory, Compile Heart, Felistella

Thinking back to the days when I first heard whispers of a new Playstation 3 RPG that would tackle the console wars with the magical girl genre, it would have been hard to imagine how far the concept would go. Yet, years after the debut of the original Hyperdimension Neptunia, the series has spawned sequels, its own anime and a very bad spinoff, to continuously feed its respectable following, making it a legitimate success. With each sequel improving on the last, the developers at Idea Factory decided to take the lessons they’ve learned to the Playstation Vita, creating a full remake of the original with Hyperdimension Neptunia Re;Birth1. By taking the best ideas from the second and third games and inserting them into Neptune’s first adventure, it’s safe to say that this release is on track to be the definitive version of the game that started it all. But are these enhancements enough of a reason to take a trip back to Gamindustri?

Nep_Re1_battle(32)Purple Heart soars into battle!

ReBirth puts players in the over-sized hoodie of Neptune, the goddess, (or CPU), of Planeptune. After being locked in an everlasting conflict known as the Console Wars, Neptune’s true form as Purple Heart is defeated, thanks to the combined efforts of Black Heart of Laststation, (or Playstation), Green Heart of Leanbox, (or Xbox), and White Heart of Lowee, (take a guess). After crash landing in the middle of her city with no memory of her true identity, she’s discovered by Compa, a ditzy nurse who somehow comes off as the more responsible of the two compared to Nep’s aloofness. In pursuit of her past, Neptune and her friends get wrapped up in a quest to save Gamindustri from a mysterious threat; one that puts all four realms at risk. But can the warring CPUs put aside their differences for the sake of saving the world?

The majority of the play time is spent in one of the game’s numerous dungeons, all of which are brimming with monsters and treasure, which is all presented in a bright, colorful world. Avoiding the tedium of random battles, all fights are triggered by making contact with enemies on the field, with the ability to strike enemies before battle to start with the upper hand. As expected, the enemies can do the same, so careless attacks can be punished in a big way.

Nep_Re1_battle(12)Gaining an early advantage and utilizing your attacks is the key to victory.

But first thing’s first. What kind of savior can protect people without fighting? If you typically associate JRPGs with slow, tedious battles, then ReBirth could be the game that changes your mind. Once these fights trigger, the turn based system is the only aspect you would be able to associate with the typical role playing game of old. When each party member’s turn comes up, they’ll have full range of motion within a certain radius, allowing players to position them in a spot that’s both offensively and defensively advantageous.

Nep_Re1_battle(29)Fewer foes are more menacing than the Super Otaku!

After a battle commences, each party member has three standard attack types, called Rush, Power and Break attacks, all of which have various advantages in a fight. Rush uses multi hit attacks that deal more damage than Break moves, and are primarily used to build up the EXE meter, (a bar that allows strong special attacks once filled). Power on the other hand, are typically single hit moves that deal more damage than the other two attack types. Yet, the most important function is easily the Break attack, which focuses on draining the opponent’s guard meter, triggering a huge damage boost once the enemy is weakened. As the party gets stronger, new special abilities become available, making it even more important to properly manage these three basic functions to deal maximum damage. And trust me, you’ll need to when going toe to toe with the game’s tough bosses.

Making this aspect even more important is its effect on your (and the enemy’s), ability to deal damage. The party’s attack range is illustrated by an icon that’s either in front or around them, with its reach depending on the character, ability and weapon they’re using. Mastering this feature is crucial to success when it comes to standard battles, since the right position can allow one attack to hit multiple opponents, especially when attempting to Guard Break huge groups at once. On the flip side, enemies have the same attack system, so keeping your party right next to each other is a one way ticket to an embarrassing Game Over. But when certain beneficial abilities work best when the team is within the vicinity of each other, sometimes, taking the risk can be beneficial. It’s moments like these where strategy adds a decent amount of depth to a relatively simple battle system, that adds layer upon layer as it progresses.

Outside of battles, Neptune and company can explore the terrain of each dungeon, seeking out valuable treasure with her radar, (used to uncover one hidden item per area), or through, plain, old fashion map scouring. While some can be used right out of the box, most treasures contain materials to synthesize other items. If this sounds familiar, that’s where the cliche ends, thanks to the game’s Remake System.

Nep_Re1_Field(4)Treasure hunting has never been so adorable.

In addition to creating items, the Remake System allows materials to be used to alter the game itself, allowing players to create an environment that suits their needs. Is that latest boss too tough for you to take down? Go ahead and remake the difficulty. Have you seen everything there is in a dungeon and want to explore it again? Then why not add harder enemies and new treasure? Or how about a new dungeon altogether? Yep, you can even add bonus dungeons to explore once the standard ones get dull.

Options like these really make ReBirth stand out, so even when the standard difficulty tends to be erratic, players can choose to change the game rather than put up with hours of level grinding. Although, if you’re too proud to take the helping hand, then those spikes may be more of an issue, especially when the game likes to put you up against multiple dungeons, enemies and bosses without save points or chances to heal. Do you like having to play chunks of a game over and over again? I don’t.

But there’s more to the world of Hyperdimension Neptunia then just the dungeons. Exploring Gamindustri is handled through a large overworld map, allowing players to select different areas to examine. Planeptune and its neighboring lands each have a Basilicom, or hub area. Here, the party can purchase items, weapons and gear, accept quests, (which range from boss fights, to hunting or gathering missions), seek information from each town’s strange inhabitants, and burn discs, which are customizable gear that can hold almost any stat boost or resistance you can think of, assuming you own the right items to do so. All of this mind you, is presented with a script that is laugh out loud funny on so many occasions, feeling like a true love letter to gamers who catch the many references to the medium. Even Neptune herself, gives us hope that all lazy, unreliable gamers out there can one day rise up and save the world. But not until filling up on junk food and finishing that one last stage, of course.

Nep_Re1_event(1)You would think the physical manifestation of a game console would know the drill by now.

But with such an endearing cast and interesting world the characters inhabit, it’s too bad that this doesn’t translate into the actual exploration of Gamindustri. With dungeons being the only areas to actually move around in, selecting icons and watching the story play out with text adventure style word bubbles set to backdrops, I felt eager to actually be able to walk around and communicate with these crazy characters, especially with the superb voice acting in both English and Japanese. It doesn’t help that the dungeons themselves come off as looking relatively bland, especially compared to the bright characters and monsters that often ooze personality without ever having to say a word. And at points, no words might have been the better option, since certain scenes featuring gratuitous fan service might make you feel embarrassed to read through those sections.

Nep_Re1_others(7)Sadly, this is the extent of which we get to explore Gamindustri.

Still, these complaints are a drop in the bucket compared to the ridiculous amount of fun I had playing through ReBirth. The fast paced game play combined with the endearing characters, hilarious writing, colorful presentation and the insane amount of customization makes this remake stand out as not only an improvement on the original, but one of the best Japanese RPGs I’ve played in years. Lack of true exploration aside, anyone with a passing interest in role playing games, anime, or nerdy video game references absolutely should pick up Hyper Dimension Neptunia Re;Birth1, serving as a true bright spot in the Vita’s bleak 2014.

tl;dr

+ A simple, fast paced battle system that adds layers over time.

+ The ability to customize everything from enemy layout to difficulty.

+ Multiple items to find, tough enemies to defeat, dozens of dungeons to explore and hundreds of quests give the game a ton of mileage.

+ A quirky cast of characters who inhabit a story that never takes itself seriously, brought to life by excellent voice actors.

– The lack of true exploration leaves us wondering what a fully realized Gamindustri could have been, with bland environments compared to the party and enemies.

– While optional difficulty adjustments alleviate the problem, sudden difficulty spikes and marathon dungeons can hinder progress.

-Occasional “fan service” moments may turn off some.

– While more of a minor thing, can party members who leave the team give my equipment back? Thieves…

Final Score: 4.5/5

Just days after a new set of Mega Evolotions were revealed for the upcoming Pokemon remakes, Omega Ruby and Alpha Sapphire, the Korean Pokemon website leaked two new forms that are set to debut.

First, Mega Audino is the first confirmed generation five Pokemon to get a Mega Evolution, taking advantage of its status as a high HP weilder. Taking the appearance of a doctor, it’s appropriate that it gains the Healer ability, allowing it to cure an ally’s status condition… that should come in handy.

Despite Audino’s Black and White representation, an old favorite is the one who steals the show. Mega Slowbro gets a hilariously sad new Mega form, where it appears the shell on its tail has begun to swallow him whole. While the look on its face screams for someone to save it, its Shell Armor ability protects it from critical hits, potentially keeping it on the field for a long time. In addition to a Defense and Special Defense increase on top of its already bulky stats, and Slowbro might be even harder to take down as before.

As usual with these types of leaks, we can expect an official announcement in the coming days. What’s your take on the new Mega Evolutions, and who would you like to see get the Mega treatment next? Let us know in the comments!

Update: both Mega Audio and Mega Slowbro have been officially revealed. Take a look at the trailers below!

What’s the next step in the process of making a successful anime about a video game? Obviously, you would make a video game about it! Sword Art Online has built up a large following by engrossing anime fans in an MMORPG where death in the game means death in real life. But with bringing the series into a real video game, the challenge is to create the same feeling while keeping the game fun. In many ways, Sword Art Online: Hollow Fragment succeeds, simulating a massive multiplayer experience with single player in mind. In this sense, it succeeds, for better and for worse.

Thrust into the world of the anime, Hollow Fragment takes place at the conclusion of episode 15 of the anime, (so you should AT LEAST watch that for unless you’re immune to spoilers). After clearing the 75th floor of the 100 stage tower of Aincrad, the lead character, Kirito, triggers a glitch in the system that locks away the previous floors, forcing the survivors up to this point to keep climbing to the 100th floor, hoping that the deadly game will finally come to an end.

Acting as a “what-if” scenario that pushes the story past the original events of the series, fans of the anime will be pleased to be able to explore the floors beyond 75. Playing as Kirito, you’ll be able to customize his appearance, voice and name to your liking, (the latter option only being available in the beginning), but that won’t stop everyone in the world from calling you by his original name, making the creation tool somewhat of an empty gesture.

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Accompanying you on your quests are nearly every female from the anime and manga, (and Klein). Being able to adventure with the likes of Asuna, Silica and Lisbeth is sure to get that fanboy/fangirl side giggling. Even characters who are supposed to appear later in the timeline such as Leafa and Sinon there way in here, because “what-if” is another way of saying, “screw continuity”.

After agreeing to partner up in the HUB world of Arc Sophia, the world is yours to do what you want with. Did you want to spend that three million plus COL that you start with on some new armor or weapons? Go for it! Maybe buy a present for your party member? Knock yourself out! Want to go on an awkward date by leading them to specific parts of the map? Umm… Sure! In this strange mini game, these “dates” consist of the tried and true technique of pretending to listen and agreeing when necessary. With the only social options available consisting of agreeing or disagreeing, is it any wonder how Kirito has so many admirers? Your cool indifference can even lead to you “sharing a bed” with your partner of choice. Did we mention he’s married?

Once your gear is set and you decide on whatever waifu you want to bring on your adventure, your two person party begins taking quests, exploring the floors and fighting through dungeons before reaching the boss. Like what you would expect from a real MMO, some of these missions include killing a certain amount of monsters, collecting items or defeating sub bosses. At times, your in game friends list will send out requests to help them level up or defeat tough enemies, boosting them and yourself in the process.

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On that subject, team building is important in the world of SAO. The battle system revolves around the use of an agro system, where enemies only focus on one person at a time. Manipulating this system is the key to victory in Hollow Fragment, since different actions affect their attention in different ways. Primarily, you’ll be able to replace your slow paced auto attack, which builds no agro, (or “Risk”, in this case), with a burst attack. Burst triggers stronger versions of the standard auto combos at will, rewarding the player with boosted damage output and even an extended time frame to use the ability if attacks are timed right. However, the lower the Burst Meter drops, the less damage it does, eventually leading to the loss of your dodge ability. When considering that boost attacking quickly maxes out your Risk, switching with your AI partner to take the heat off is a must, making it especially important to keep their strength up for those hard fought boss battles.

Outside of standard attacks, Kirito can switch between sword abilities that do heavy damage, abilities that boost party members or weaken foes, or issue commands to his teammate. The unique atmosphere of the MMO experience comes fully into play here, where praising your partner, issuing team attacks and answering their requests lead to various buffs during battle. And much like the show, after discovering a boss room, special missions that focus on gathering information on defeating it or strengthening your in game guild’s power must be completed to give your party a fighting chance. You don’t want to carry the guilt of all those dead players on your heart, do you?

But what if you want a break from climbing the floors of Aincrad and just want to kill stuff? That’s where the Hollow Area comes in. Acting as a separate section of the SAO world, this unbelievably large world features a slew of extra missions, powerful monsters and exclusive loot to carry back into the main game. Featuring the option to play with up to four real life friends locally, an already huge game becomes so much bigger thanks to this expanded land. But if you have trouble finding friends with SAO, friends with Vitas, or just friends in general, you can always team up with Philia, a new character with mysterious ties to the new land.

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Reading this, it’s clear that there is an insane amount of mechanics to explore, relationships to build, and space to explore. Yet, while it does a great job of creating the feeling of a limitless MMO world, it doesn’t translate as well when the real game is focused on single player. Primarily, accomplishing even the smallest task takes an absurdly long amount of time. This might be great for a real online game that is supposed to last for years, (all while sapping your monthly fee from your wallet), but when playing in a simulation of a social game, it essentially just breaks down to you grinding for hours to gain the smallest amount of strength.

This isn’t helped by the fact that the game literally wants you to be Kirito. With that, comes a character who is already far advanced in level, money and sword skill, making level grinding even more of a pain when every enemy starts off 20 or so levels under him. But what if you want to use a rapier, a dagger or a two handed sword as your primary weapon? Well, then it’s back to square one, forcing players to take level grinding to a whole new level with weapon skill grinding. Be prepared to be taken to the brink of death against dangerous foes like a giant bee, a wild boar and the dreaded snail, because your new weapon will be weak. It will miss A LOT. And in some cases, it won’t have any skills unless you’re willing to grind out a few hours to build up skill points.

All of these problems could have been aliviated if we were allowed to create our own character, at least in the Hollow Area, which is completely seperate from the main narritive. If we were allowed to create our own guy, (or girl, which isn’t possible here), and start from scratch, maybe even fight WITH Kirito and friends instead of AS Kirito, then this could have really been our experience. Instead, we have a situation where I felt like I was picking up in the middle of someone else’s game, having to go out of my way to ignore the stronger, pre-established skills that the previous player upgraded. In a game that’s looking to simulate a customizable RPG, there’s no excuse for this.

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Aside from these issues, other nagging problems include the pace of the battle system, the graphics, and the poor translation. Sword Art Online is a fast paced affair on TV, but while the game lets you stack abilities for quick attacks and dodging, it’s still slower than you’d expect considering the source material. Visually, most of the environments look bland, with characters that lack detail outside of the gorgeous 3D cutscenes. Aside from the Hollow Area, the title is actually a Vita port of a PSP release, and it definitely shows. And lastly, while the text gave me some incredible gems like “annoying makes people hated”, and “… lack supporting evidences”, it’s technically not a good thing that the text is filled with so many errors. On the plus side, I never knew that a slash, (as in “/”), could replace alphanumeric symbols.

Yet, despite its flaws, I still had a ton of fun playing Hollow Fragment. Being able to tackle huge boss fights, party up with my favorite characters from the show, and even explore new areas with my friends while my character gets progressively stronger is incredibly rewarding. It’s just too bad that it tries to be too many things to too many people, making it ultimately falter. Not quite MMO, but not quite single player. Not quite anime adaptation, but not quite a standalone experience. Not quite a turn based RPG, but not quite an action RPG. It’s good at what it sets out to do, but is great at none of them, with numerous flaws, keeping SAO from becoming the next must own Vita game. With that said, if you’re a fan of the series, loot grinding, or hundred plus hour RPGs, you can’t go wrong with Sword Art Online.

TL;DR

+ A huge world to explore with countless hours of content.

+ Rewarding boss fights

+ A sense of community with the game’s NPC’s, making you feel invested in their progress.

+ More customizable abilities, techniques and attacks than you’ll know what to do with.

+ A fun, fast-ish paced battle system that rewards team based actions, but…

– It’s still too slow for the action RPG mechanics it tries to impliment.

– Being unable to create your own character rather than a customizable Kirito undermines the customization factor.

– The game seemingly punishes you for wanting to fight with anything other than the signature dual swords.

– Dated graphics and a poor localization job hurt the overall presentation.

– An game based on an online game with no online. Good luck finding local friends with the game and a Vita.

Final Score: 3/5

Typically around this time every year, Nintendo gamers would be knee deep in excitement over the Club Nintendo Gold and Platinum Rewards they receive every year. Thanks to this loyalty program, the gamers who register Wii U and 3DS hardware and software would expect cool bonuses that would range from posters and calenders to figures and exclusive games during especially good years. So when July rolled along and it was time to figure out what free item they would be getting, why is it that the Internet is largely crying foul?

Unlike previous years, 2014 is the first where there won’t be a single physical gift offered for the people who may have spent a maximum of $600 on Nintendo products in order to qualify for the highest reward tier. Nope, this year, the only rewards for both Gold and Platinum members are digital games. So what’s to complain about? Sure, a figure or pins would have been great, but free is free, right? It’s not like Nintendo NEEDS to give anyone anything.

Or at least that’s only part of the story. While the word “entitled” seems to get easily thrown around in the world of gaming as of late, it’s not hard to see why this frustration is justified for a variety of reasons. First, North America has always come off as an afterthought when it came to Club Nintendo, especially since it was the last major region to obtain the program. Japan had it for years, giving out bonuses while we got nothing aside from extended warrantys. Occaisionally, we’d get great stuff like the GameCube Legend of Zelda collection, but these were few and far between. It wasn’t until the boom period of the Wii that we finally got the chance to join the club, but it was nearly a decade after Japan and many years after almost every other region. Still, better late then never, right?

Secondly, North American Club Nintendo members are constantly getting shafted in terms of gifts, even on the standard store where coins can be exchanged for prizes. We might get the occaisional Luigi’s Mansion statue or Mario pin. Hell, we even got an exclusive downloadable game in Doc Louis’ Punch Out in its innagural year. But aside from that, we’re usually getting screen savers, posters, notebooks… Cool stuff to an extent, but when compared to Japan’s numerous game soundtracks or Europe’s freakin’ Mario Kart replica trophy, and it’s no wonder why gamers have often said they wished they could uproot to another country, especially when Australia is giving this amazing Yoshi plush as I speak… Erm, type.

However, the above points are minor as far as I’m concerned, and up to this point, I would still side with the idea that it’s better than nothing. Even if our prizes aren’t nearly as interesting as the ones offered elsewhere, it’s still more than we would get if there was no club at all. So why is the backlash suddenly justified when it essentially boils down to people being unhappy with their free stuff? In this case, it’s because it comes off as an empty gesture, feeling like Club Nintendo is going through the motions, and offering a prize AFTER everyone’s coins and purchases have been accounted for.

To explain further for those who are unaware, Club Nintendo’s premiere statuses work on an annual basis. Within a year, members who accumulate 300 or 600 coins by registering purchased products and filling out their accompanying surveys, (the equivilent to $300 and $600 respectively if you neglect to register early or fill out bonus forms for extra coins). Once June 30th comes and goes, it starts up a new Club Nintendo year, resetting their count towards premiere and starting over. The prizes for Platinum and Gold aren’t revealed until July, so while it’s always been a bit of a gamble, previous years always delivered with at least one prize that most people agreed was a must have item.

But this year changed that. Rather than offering an exclusive set of items, or even an exclusive digital download, we got… Game and Wario. Not to say it’s not fun, but it, and the 15 or so other games being offered, are widely available to everyone who wants to buy them. Why is a free game that you don’t have to wait to be shipped to you a problem, you ask? Let me mention again HOW exactly a person becomes a Platinum member. They have to buy games. And I mean A LOT of games to qualify. So chances are, if the company’s most loyal customers reached this status, they’ve either already purchased the titles they wanted while the ones they don’t remain unpurchased for a reason. At best, we’ll get a game that we don’t want. At worst, we get nothing, because we already own everything that’s being offered. If there was ever a year to clue us in on the prizes ahead of time, this would have been it. That way, people who owned these games could have saved their coins for the following year. Instead, they have to start from scratch after using them on a prize that dones’t apply to them.

What makes this situation the most frustrating is that it could have been easily fixed by giving us more options. We might never know why a physical gift was ruled out, but for whatever reason, why couldn’t have we been given the choice to download any game within a certain price range? Game and Wario is going for $30 on the eShop right now. Why couldn’t Platinum members been given the option to purchase a game of their choice up to that amount? Or Gold members being allowed to purchase a game that’s $5 or less? But instead, we’re stuck with games we either already have, or don’t want.

This year’s prizes have left many Club Nintendo members with a bad taste in their mouths, and it’s hard to not see why. With that said, I’d love to hear some other thoughts on the subject. Do you think the anger is unjustified? Is anything for free better than nothing? Will you continue to fill out Nintendo’s surveys in the hopes of better prizes next year? Share your opinion and join the discussion below!

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Briefly: Following the reveal of Chrom, Lucina, and Robin late last month, another fan-favourite fighter has just been confirmed for the upcoming iterations of Smash Bros.: Meta Knight!

Smash Bros. creator Masahiro Sakurai revealed the news on Miiverse earlier today, stating “Looks like there was an impostor in the earlier posts, so I introduced him to my sword!” …I’ll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!! We didn’t forget the Battleship Halberd either!!”

Sakura continued, detailing one of the character’s special moves: “Meta Knight’s Up Special Move, Shuttle Loop, changed quite a bit in this game. The glide is gone, and the attack slashes opponents twice while spinning in a large loop. This has turned into a highly technical and effective move.”

I’m a big Mario player myself (though I cannot wait to try out Pac-Man), but you can take a look at the first Wii U Meta Knight screen below, and be sure to let us know who you’re most excited to play as when Smash Bros. hits later this year!

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Hyrule Warriors, the marriage between the Legend Of Zelda and Dynasty Warriors, has been well documented since its surprise reveal many a Nintendo Direct ago. New characters, weapons and enemies have been revealed at a rapid pace, and yet, it was still hard to get too excited over a game that at first glance, appeared to be another Dynasty Warriors with a Link skin. Could this new game bring some of the Zelda flair to a game play style that has felt stale for years now? Being ever so diligent, we hit the Nintendo Lounge at San Diego Comic Con to find out.

Featuring Link, Zelda and Midna as playable generals, I got the chance to play as the two ladies on display. Link gets enough screen time, don’t you think? At first glance, it may not look like it matters too much who you play as, but both characters offered a variety of combat options, making them both feel distinct.

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Starting with Zelda, the Princess of Hyrule shows off her plethora of light magic attacks to eliminate foes that happen to surround her. With a unique mechanic that forces her to charge up her skills, a quick tap of the A button would fill up the meter, allowing her to end combos with devastating attacks, combining her newfound rapier skills with her proficiency with spells. When her special meter is all charged up, a light arrow that destroys anything in front of her emphasizes her dominance. It’s no wonder she’s usually in the background of the core franchise games. We can’t have her overshadowing the legendary hero, no can we?

With Midna, she doesn’t fight with a traditional weapon, and many of her attacks force her to get right in the faces of enemies. Yet when she attacks, she does so in a few ways, both of which take advantage of her magic from the Twilight Realm. Standard attacks create a wolf that she temporarily mounts, which attacks with the ferocity that Link had back in Twilight Princess. When surrounded, Midna does her best Bayonetta impression by swinging her transformed hair, damaging the enemies around her. After powering up, she uses her hair to spike a giant ball of energy down onto the field, devestating the opposition in the process. Well played, Twilight Princess.

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Aside from the combat, the Zelda series has its fingerprints all over the objectives from the demo. While the structure of the maps will be instantly familiar to anyone who’s touched a Dynasty Warriors game, leading your character to different points on the map to eliminate enemy generals, the goal of each mission was surprisingly varied. For example, enemy reinforcements burst through a cave, opening a hidden path with a treasure chest containing bombs. Now added to my arsenal, they could be used to uncover paths as well as in combat, just like a core title.

When it came time to face off against the stage’s boss, (King Dodongo from Ocarina of Time), hacking and slashing wasn’t enough to take it down. In true LOZ fashion, puzzle solving came into play, forcing me to throw bombs in its mouth to do heavy damage. The reward for playing well was a cinematic flurry of attacks, leading to an easy victory once played right.

I might be still on the fence as to whether I would pick this up on day one, but from what we’ve seen, Hyrule Warriors offers more than we could have ever expected, joining aspects of both franchises to create a potentially special experience. In addition to the Adventure Mode, new weapons and characters shown during its dedicated Nintendo Direct, and it’s looking like this game is becoming more and more deserving of being on our radars.

Are you a believer yet? Hyrule Warriors will launch exclusively for Wii U on September 30th.

It looks like those looking for more Disney in their Infinity have gotten their wish! In the latest Disney Infinity 2.0 trailer, Aladdin and Jasmine from the 1993 animated classic, have been revealed as the latest characters coming to the Marvel focused sequel.

Showing off some of their combat abilities, Aladdin’s sword fighting moves and magic lamp come into play. At one point, he even pulls a swarm of enemies into Genie’s home, making for a surprising show of power, (though I’m not sure how much Blue Robin Williams will appreciate his living space becoming smaller).

Jasmine on the other hand, uses what appears to be magic abilities to hold off foes. Are they taking liberties with what the movie showed she can do? Sure. But not every princess can be blessed with frying pans or ice powers, so something’s gotta give.

Aside from the two leads, Carpet can also be seen giving them a lift, although it’s unclear if it’s a Power Disc, a Toy Box piece or something else entirely.

With all of the hubbub surrounding Marvel’s presence in the upcoming Disney Infinity 2.0, some were afraid that they would completely overshadow the inclusion of Disney’s home grown characters. With these two additions, combined with the previously announced Gravity Falls theme, new characters in Merida, Melificent, Sticth and Tinkerbell, and a Disney themed starter pack, (that is still lacking in details), and it seems like those fears can be put to rest.

Does seeing Aladdin and Jasmine tickle the ol’ nostalgia bone? Which figures are you planning on picking up? Disney Infinity 2.0 will launch on September 23rd.

As with the previous iterations of the Skylanders series, the upcoming fourth game in the series, Trap Team, is bringing a brand new type of character in the form of Trap Masters. While not as big as giants, yet still dwarfing the Swap Force and regular Skylanders, the Trap Masters do increased damage to bosses, as well as using their translucent, Traptanium weapons to break through obstacles that only they can open. Since we played the game at E3, even more playable figures have been put on display. Naturally, that meant we had to give them a spin at Comic Con, bringing a few surprises along the way.

Snap Shot

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Everyone should get well acquainted with Snap Shot, since he will be the default Trap Master to come with every copy of Trap Team. This water Skylander uses his giant bow to shoot water arrows at enemies from afar, dealing big damage in the process. When up close, he uses his brute strength to knock back enemies with the bow, becoming effective at both long and short distances. You didn’t think the weapon was just for show, did you?

Wildfire

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The fire lion that proves a flame shield can be used for more than just fending off Internet hate. Coming packaged with the Dark Edition, and having what is easily my favorite Skylander design thus far, Wildfire imposes his will by rushing down foes by charging through them with his shield at the ready. Otherwise, he dominates with his powerful punches, making the villains wish for the safety of a trap.

Wallop

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Wallop seems like the typical Earth Skylander, using a pair of Traptanium hammers to pound away at enemies and the environment alike. Somewhat resembling a more humanoid Tree Rex, Wallop was the first one to look a little more friendly, and not deathly serious like the previous two. While powerful in his own right, he didn’t show off too much in the demo that hasn’t been done numerous times with other characters. Between other Earth characters like Rubble Rouser and Granite, I think we’ve pretty good in the hammer wielder department. Still, the figure itself looks pretty sweet!

Gearshift

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If you’ve been anywhere near a Skylanders section in your favorite electronics store, you’ve surely heard of Gearshift, with a pre-order drive that’s nearly as aggressive as the one for the game itself. After playing with her, it’s more than worth the deposit. She’s easily the most fun I’ve had with an individual Skylander, and I’ve played them all! This Tech Trap Master uses her giant gear for attacks, but it can transform into three different forms. The standard one is like a hula hoop, attacking enemies in her immediate radius. From there, the gear can break off into twin blades, inflicting damage to enemies in front of her, or transform into a whip, giving her mid range attacks. With such versatility, it’s no surprise why she’s the most exciting Skylander to arrive in a long time.

Gusto

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The rotund genie of the Air Element brings a level of strength not typically seen with characters of this element. His oversized boomerang works in multiple situations during battle, allowing him to either swing or throw the weapon, (obviously, since, you know… Boomerang). These options more than make up for his slow speed, and his charming design will surely make him a favorite when he’s released.

Krypt King

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With a name like Krypt King, was there any doubt that he would be the Undead Trap Master? Looking like Chop-Chop on steroids, Krypt King battles with his giant sword to subdue the villains, which makes since considering he’s a giant suit of armor. While his design is all kinds of awesome, his slow speed and the secondary haze ability that seemed all but useless made him my least favorite of the set on display. Upgrades in the later game will surely alleviate this, but so far, I’m not ready to bow down to the king just yet.

That’s it for the Trap Masters, but that doesn’t mean that there weren’t more standard characters on display to collect. Figures like Chopper, (a tiny T-Rex with propellers attached to his back), Funny Bone, (a skeleton dog that resembles a dead Hot Dog), and Food Fight, (living lettuce with a tomato bazooka who will be included with starter packs), will continue to add so many more game play options… As well as figures to buy. And that doesn’t even include the villains to trap, like Sheep Creep, a heinous foe who is literally a sheep with rockets strapped to his back. But of course, they need trap figures to capture. Oh, our poor, poor bank accounts.

Will you be ready to join the Trap Team when the latest Skylanders title arrives on October 5th?

Literally years have passed since the initial announcement for Professor Layton VS. Phoenix Wright: Ace Attorney, one of the most unexpected crossovers in recent memory. After tons of speculation and a fear that the title might never get localized, those thoughts were put to rest when an official announcement was made confirming its impending release earlier this year. Now, we find ourselves about a month away from being able to play it for ourselves, but we got a small taste of what’s to come, courtesy of the Nintendo Lounge at San Diego Comic Con.

Divided into two sections, the game features both Professor Layton‘s trademark puzzles and Phoenix Wright‘s trial sections. On Layton’s side of the equation, his game play is essentially identical to his native titles, leading him and his assistant, Luke, to examine environments via the touch screen for hint coins and puzzles. Ranging from logic tests, math based scenarios, mazes, and many other challenges in between, a certain amount of puzzles need to be completed before progress can be made. While these challenges can range from insultingly easy to frustratingly difficult, the demo was kept on the simpler side of things, allowing progression to flow smoothly.

After playing the Avengers and Spider-Man Play Sets at E3, we were already confident that the campaigns would easily surpass the level of freedom and fun offered by its predecessor. As if these two open world sets weren’t already enough, a post launch Guardians of the Galaxy story was revealed just in time for the film’s big release. At Comic Con, we got some time to play within the confines of Knowhere, and found that despite being part of the same game, this Play Set manages to stand out as its own, unique experience.

Unlike the open world sand box games that the previous two sets play like, the Guardians set plays much more like an action/platforming title, facing off with waves of enemies while you traverse the mechanical environments. Featuring large scale battles that will pit you against everything from foot soldiers to enemy space ships, there’s no telling how much crazier the full set will actually be, all the way up to the inevitable showdown with Ronan The Accuser.

Each of the Guardians plays distinctively from one another, which is further showcased by the huge skill tree that has become one of the cornerstones of the upcoming sequel. For example, Star Lord uses a mix of his pistols and jet boots for a variety of attacks, Gamora relies on her sword to cut down the opposition, Drax displays his strength and battle prowess with his twin knives, Rocket fights with his arsenal of explosives and automatic guns, while Groot’s slow, lumbering movement balances out his immense power and long reach. In addition to their standard combat abilities, special moves also come into play, which charge up as enemies are defeated. Gamora’s increased speed and Drax’s power boost, for example, further distinguish each character, which will surely lead to sibling fights when the game is available for purchase.

Rounding out the cast in the demo version were Yondu, (who also appears as a temporary support character through his Marvel Sidekick Power Disc), The Collector, and Cosmo the Dog, who all provided missions for the team to tackle as the adventure progressed. Sadly, Howard the Duck was nowhere to be found, but there’s still time between now and this holiday to squeeze him in. What do you say, Disney? It has to be done!

From what we’ve played, it looks like we have three varied campaigns, a nearly limitless world creator with the Toy Box, and numerous ways to customize our favorite characters. The first game had six Play Sets by the time it was all said and done, so it’s safe to say that there will be even more in store for us as the game ages. Perhaps an X-Men Play Set?

What other Marvel worlds are you hoping make the cut? Disney Infinity 2.0 will hit stores as both a standard, and incredibly awesome collector’s edition, on September 23rd.

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To celebrate the 22nd anniversary of Super Mario Kart‘s release, Nintendo has announced that three Mercedes-Benz vehicles, based on real models that have been developed by the car maker, will arrive as free DLC on August 27th.

Consisting of the Silver Arrow of the 1930’s, the 300 SL Roadster from the 1950’s, and the modern GLA, (which comes with its own special wheel options), this DLC pack will kick off a “Mercedes Cup” tournament. Taking place between August 27th thru September 23rd, players from all around the world will be able to put these new vehicles to the test, and prove their luxury car supremacy.

In addition, the game will receive a new update, with a plethora of fixes and enhancements that will surely improve the game. According to Nintendo’s official press release, they include the following:

Drivers will now have the option to display the course map on the TV screen during races.
The order of the menu after each race will be changed to “Next Race”, followed by “Watch Highlight Reel”.
The game will remember the most recent kart options that were selected, even if the Wii U system was powered down.
Users will be able to change options of other players’ Mario Kart TV downloaded highlight reels, such as changing the focus to different characters or actions.
A score screen will be added so players can see how many coins they’ve collected, the win-loss record of their online battles and their frequently used characters.
Improved the stability of the online connection to enhance user experience during online battles.

Free DLC and a ton of fixes? Not too bad if you ask me! Of course, you can always show your appreciation for all the free stuff by downloading the original Super Mario Kart, which hit the Wii U eShop today for $7.99. Or not, if soul crushing difficulty and a wall-less Rainbow Road isn’t your idea of a good time.

Now that Mercedes-Benz in Mario Kart is officially a thing here in the States, is there anything else you would like to see come to the franchise? And who else will be participating in the tournament? You’ll be sure to spot me in your rear view mirror, assuming they go back that far.

Nintendo held a fantastic new Direct Presentation last night. This time around, the video focussed on the upcoming Hyrule Warriors, which will hit stores on September 26th, and should be very different from any game we’ve played starring these classic characters before.

If you’re interested, you can watch the entire direct in the player below… Or you can read further for all of the info conveyed in the presentation.

Here’s the gist of everything that Nintendo talked about during the presentation:

Adventure Mode: Players are faced with a grid of challenges that looks like the map from The Legend of Zelda on NES. Completing each challenge unlocks a new region of the map, and with it, a new level of Adventure Mode. Certain characters and weapons can only be unlocked in Adventure Mode.

-Costumes: Club Nintendo members who buy and register Hyrule Warriors within four weeks of launch will receive a set of alternate Ganondorf costumes as free in-game downloadable content. More details will be made available on http://club.nintendo.com. For certain other characters, Nintendo will make downloadable alternate costumes available as pre-order bonuses from select retailers in North America. Nintendo will announce more information about how to get these cosmetic add-ons in the future.

-Playable Characters: In addition to Ganondorf, players can opt to play as various characters from The Legend of Zelda universe. Each character carries his or her own specialty weapons: Link (Hylian Sword), Princess Zelda (Rapier), Impa (Giant Blade), Midna (Shackle), Sheik (Harp), Agitha (Parasol), Darunia (Hammer), Princess Ruto (Zora Scale), Zant (Scimitar), Fi (Goddess Blade), Ghirahim (Demon Blade) and Lana (Book of Sorcery).

-Weapons: A Chain Chomp will make a guest appearance as a weapon. As the story advances, new weapons will become available to some characters, such as the Magic Rod for Link, the Baton for Zelda and Spear for Lana. Weapons have special abilities called Skills that increase attack damage, or perhaps increase the chance of finding Hearts. Filling the Focus Spirit magic gauge will temporarily increase a character’s abilities and help to mow down huge numbers of enemies. And Bombchus are back, just bigger and more explosive.

-Game Play: Players can level their characters up to increase HP and attack skill, or they can grab materials dropped by defeated monsters to craft Badges to increase a weapon’s number of attacks, create longer combos or extend Focus Spirit time.

-Co-Op Mode: Two players can play a local co-op match, with one player looking at the TV and the other looking at the Wii U GamePad controller. Single players can also play on the TV, or using only the GamePad in off-TV play.

-Locations: Players will face down hordes of enemies in familiar locations, such as Skyloft from The Legend of Zelda: Skyward Sword, Lake Hylia from The Legend of Zelda: Ocarina of Time and Twilight Field from The Legend of Zelda: Twilight Princess.
Classic Zelda Elements: Players will recognize items from their favorite Zelda games, including bombs, arrows and a Hookshot. The game is filled with familiar Zelda staples, such as Cuccos, Rupees, Gold Skulltulas and plenty of grass cutting.

A lot of great stuff here, huh? I, for one, cannot wait to grab those costumes, and I absolutely love the idea of the multiplayer being split between the two screens.

A new trailer for the game also debuted last night, so take a look at it below, and let us know if you’re looking forward to Hyrule Warriors!

With The Expendables 3 releasing to theaters on August 15, it is only fitting to see the team of bros in a game custom made for them. The Expendabros is a expansion just released for Devolver Digital’s fantastic side-scrolling shooter, Broforce. Not only is this expansion free, it’s also a stand-alone game meaning that you don’t need Broforce to play it.

All of your favorite Expendables get ‘bro-ified’ to romp around doing what they do best, killing. In addition to the new bros, The Expendabros has ten missions that could very well be mistaken as actual scenes for The Expendables 3 plot. Check out the launch trailer with Dolph Lundgren dropping some knowledge at the end.

The Expendabros remain free and available until December 31, 2015. After that, the bros will head back to the bar to tell tales of their brotastic adventures. Although you have a few months to get The Expendabros, you might as well download it right away since you know you’ll forget to do so until it’s too late.

 

Evolve is a game that doesn’t come around too often. It’s a game that requires team-based tactics, and, well, the desire to be an actual monster. The premise is simple: a team of four vs. one giant monster.

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Each member of the team has their own unique tactical abilities that aid the team in either battle or locating the monster. Before each round, the player who takes the role of monster has a slight head start in order to feed on other wild animals that roam the map. The size of these wild animals vary, each presenting percentage needed for the monster to “evolve.” Once evolved, the monster will be able to level up abilities and change appearance. The only catch is, once you start evolution, you become extremely vulnerable.

To start, players who choose to be hunters will have to choose one class out of the four available options. The first, Assault, is exactly what it sounds like. Armed with weapons that deal out heavy damage, the Assault class should be the ones to deal out the most damage. No matter what variation of Assault class you choose, each comes equipped with two weapons, two explosives, a personal shield.

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The second class comes in the form of a Trapper. In the round I played, the Trapper had a pet that would continually track the monster. This pet was more of a beast and would also participate in battle, at one time even reviving a downed teammate. The Trapper is armed with Harpoon Traps that will stick out of the ground and hook onto monsters until they destroy them. This weapon is extremely useful for slowing a monster down or even escaping a lost battle. More on that later.

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Next, we have the Medic. This class is perhaps the most important of all as they will be the key to your team’s survival. Because of this, don’t be surprised if the monster should target the Medic first. Of course, being the Medic requires that you take on the responsibility of reviving a downed teammate as fast as you can. Your efficiency is key to your team’s success. Because of this, it is important that you get a grasp on what the Medic’s abilities are, otherwise you’ll find yourself pressing every button the controller trying to revive someone in a moment of panic.

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Finally, we have the Support class. In the demo, I immediately went straight for this class only because I wanted to be Bucket, a drone that is usually tasked with piloting his human comrades. Bucket was armed with sentry guns and a UAV device that allows the player to track the monster so that it will appear on all teammates HUDs. By no means should the Support class be the first one into battle. If anything, this member should hang back and help set up a perimeter using their sentry bots. Doing so effectively will, in a way, overwhelm the monster and perhaps shift its focus onto your bots, rather than your team.

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In my first round as a Kraken, I had an amazingly fun time. At the start of the round, I was able to level up a couple of abilities to start with. Of course, I went after a health upgrade and the Vortex, which was more akin to force-push for you Star Wars fans out there. I began my time as a Kraken hunting prey so that I could consume them in an effort to evolve quickly. Even as a monster, you must be wary of what prey you choose. Should you choose a bigger beast to fight, it may be more than you can handle.

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Being a Kraken is just as fun as it sounds. Fighting a Kraken is just as difficult it sounds, too. I’m sure after the round I played, opponents of mine might have used a word other than “difficult.” During the match, I quickly found out that I had much more fun engaging the enemies in short bouts, rather than head one. This created a sense of unpredictability and forced the hunters to come to me on my terms. I was able to set traps, lay mines, and even lead an Assault-class hunter straight to a larger AI beast roaming the map.

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After killing all but one member of the hunters, I had about a minute and a half to kill the last remaining opponent. Should the timer run out, the entire team would respawn. Unsurprisingly, the last hunter left the battle and decided to engage in a game of hide ‘n seek. With only ten seconds remaining, I decided to feed on one last prey so that I could evolve and be ready for the next wave. Unfortunately for the hunters, their last teammember was killed by another beast roaming the map, with only seven seconds left on the clock.

Evolve is shaping up to be a game to get on launch day. If I were you, I’d start getting a group of friends together in preparation. Evolve hits store shelves October 21!

Gameplay analysis and commentary were made in part by Kelsie (DarknessOrchid). 

San Diego Comic Con played host to the latest Skylanders panel, featuring new details on the upcoming Trap Team. A questions that’s been asked since E3 is, if Trap Team won’t have any new Lightcore figures, (variants that would light up and feature different poses), but is planning to release about 50 new figures, how will they fill up that huge number? Will, it looks like we might have got our answer, thanks to Eon’s Elite.

Essentially reprints of select characters from the original game, Spyro’s Adventure, complete with the same poses as the figures that started it all, Eon’s Elite will consist of eight figures, each designed with metallic paint, a gold base, and a 3D background, which looks a lot like a themed screen behind the character. This premium line is likely to add even more incentive for collectors and gamers alike to open their wallets. Gotta buy ‘me all!

When in game, these variants will earn upgraded and grow three times as fast as regular characters, making them easier to level up again if you already maxed out the standard versions. Or you could just take advantage of the boosts they offer and plow through the enemies of Skylands! While Spyro and Chop Chop are the only two revealed so far, it’s almost a sure thing that fan favorites like Stealth Elf and Cynder will make the cut.

Love it or hate it, Skylanders continues to find ways to entice the kids, (and the kids at heart), to want to keep on collecting. But with current figures ranging between $9.99 and $15.99 at retail, even at the low end, a full Trap Team set will cost $500 on top of the game. Between this, Amiibos, and Disney Infinity 2.0 appealing to the Marvel fan in us, this is shaping up to be a very expensive holiday season.

Does anyone else plan in picking these up? While you mull that over, check out our E3 impressions of the game here, then check back for our first look at some of the new Trap Master characters that were on display.

With anticipation building for the upcoming 3DS exclusive, Monster Hunter 4: Ultimate, Capcom revealed some information in regards to its upcoming title that will surely please the Nintendo faithful.

Hunters will be able to don Link’s legendary equipment from the Legend of Zelda series, complete with his trademark green tunic, Master Sword and Hylian Shield. As you can probably guess, the items act as a sword & shield weapon type, with which players will be able to channel their inner hero while they take down the game’s most ferocious beasts.

As someone who is highly anticipating MH4‘s release, and a HUGE Zelda fan, I can’t wait to start putting the Master Sword to good use in this type of game. Of course, crossovers with other franchises aren’t new to the series, with InuYasha’s Tessaiga coming to Japanese copies of Monster Hunter Tri and 3 Ultimate, as well as some of the game’s most iconic monsters appearing in Metal Gear Solid: Peace Walker. It’s great that Link’s gear is actually going to make it state side. All we got last time was some generic sword in place of the fuzzy anime blade. Oh, how I loathe licensing deals.

But it begs the question, will the equipment be good? Usually with themed gear such as this, its strength is so low, that it’s not worth using. Even if this is the case though, being able to play dress up as one of gaming’s greatest icons can only be a good thing.

Monster Hunter 4 Ultimate is planned for a January 2015 release.

In the latest of many trailers for the upcoming game, (including the Guardians of the Galaxy and Gravity Falls Power Disc reveals), Loki, Ronan The Accuser and Green Goblin have been revealed as the latest playable characters coming to Disney Infinity 2.0.

Using Loki’s magic, Ronan’s superior combat skills and Green Goblin’s pumpkin bombs will now be possible in the game’s Toy Box mode, showing that heroes aren’t the only ones who get the spotlight. While it’s assumed that each character will be usable in their respective Play Sets as well, don’t expect Green Goblin to show up in Knowhere, or Loki invading Ultimate Spidey’s universe. As mentioned in the past, only certain heroes will be able to cross sets after certain collectables are retrieved, but at least we’ll get the chance to wreck havoc on the world. Just not all of it.

This should come as no surprise to fans of the first game, considering a villains pack consisting of Davy Jones, Randy and Syndrome was released when the game released. However, they were implemented a little sloppily, allowing Syndrome to fight himself during story missions with no mention of how it’s even possible. Hopefully, there will be some kind of recognition of this improbable scenario when the bad guys are plugged in. The small touches go a long way.

Are the villains coming home with you when the inevitable triple pack releases, or are the many figures already on the way too much off your wallet to take without them? Disney Infinity 2.0 will release as a standalone title, a Disney starter pack, a Marvel starter pack and a Playstation exclusive collectors edition on September 23rd.

It’s been over a decade since the first Halo title released onto the original Xbox entertainment system. Since then, gamers have enjoyed multiple Halo titles and multiplayer experiences. Perhaps the most popular experience was, and has always been, Halo 2.  So when 343i announced there would be an anniversary edition of Halo 2, the hearts of gamers were filled. However, 343i wasn’t done. Halo: The Master Chief Collection will feature Halo’s 1-4, in HD, and each with their own respective multiplayer experiences.

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So, four games, one disc, one experience. Where do you even start? Well, from the beginning, it has been 343i’s goal to create a unified Halo experience. This will include a new user interface menu system in which gamers new and old will have little trouble accessing their favorite title and mission. From the start, each Halo will have all story missions unlocked, allowing gamers to go straight to their favorite mission in any game.

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Furthermore, gamers will be able to launch playlists that deal with campaign missions, as well as the standard multiplayer gametype. This means that you and I will be able to enter a playlist that includes missions that deal with heavy vehicles and weapons that span across all four titles. Maybe you want to just play the Arbiter’s missions straight through the end of the game. There’s a playlist for that. Speaking of the Arbiter, 343i has also put terminals into Halo 2′s campaign. The terminals will feature a side story from the Arbiter’s point of view.

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As far as multiplayer goes, gamers will be able to vote on which Halo map they want to play on, each representing their respective experiences. If you should just want to play Halo 2 multiplayer matches, a playlist will be there. The collection will feature over 100 maps, and even include all PC maps that console gamers never saw. All mutliplayer matches will also be hosted on dedicated servers.

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Perhaps the most stunning piece of news coming out of this collection are the new cutscenes designed by Blur studios. Blur, the same studio who was behind the Halo Wars cutscenes, has done an excellent job at recreating cutscenes from Halo 2.

Last, but not least, the collection will also feature Halo: Nightfall, a new series from Executive Producer Ridley Scott.

Halo: The Master Chief Collection will be released November 11th on the Xbox One!