We hope you REALLY enjoy visiting Spira!  A short nine months after Final Fantasy X/X-2 HD Remaster was released for the Playstation 3 and PS Vita, rumors have surfaced claiming that the set of RPGs will be making a PS4 debut early next year.

The Square Enix Boutique, France’s version of the publisher’s online store, listed the title for preorder, and scheduled for a Spring 2015 release. Shortly after the Internet caught wind of the listing, it was quickly removed, most likely due to someone wanting to save their job since no official announcement has been made as of yet.

If the news ends up being true, I can’t say it’s surprising. At this point, the PS4 feels more like an upscaled PS3, and with Square Enix also planning to release Final Fantasy VII and Type-0 next year, it doesn’t look like we’ll get much in the way of original content while we wait for XV, (though to be fair, Type-0 never released in the West). It’s especially bad for those who had PS4’s and already bought the collection. Who’s to say they wouldn’t have bought the current gen version to begin with? Oh well, I guess they can always buy it again…

Source: playstationlifestyle.com

Amongst a wide array of big news coming out of Sony’s Playstation Experience, this might be the most important piece of info we got if you’re a fan of the seedy, Japanese underworld.

At the show, Sega announced that a Western release for Yakuza 5 is on the way! Originally released in late 2012, it seemed like the title would be the first in the core series to miss an international audience. But fans made it known that they wanted to continue navigating Japan’s criminal underground, and it seems like Sega has listened! Unfortunately, it’ll only be released digitally through the Playstation Network, but hey! At least we’re getting it! Now if only Nintendo would do the same and release the Wii U versions of 1 and 2!

From the press release:

A direct sequel to Yakuza 4™, the game continues the epic story of Kazuma Kiryu<http://en.wikipedia.org/wiki/Kazuma_Kiryu> alongside four other protagonists, following their struggles and conflicts in the seedy underbelly of Japan’s Yakuza underworld. Featuring a new graphics engine versus its predecessor, Yakuza 5 takes players to five major Japanese cities to venture through a life of crime and power.

Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.

“The world of the Yakuza series has fascinated gamers in Japan and the West for many years,” said John Cheng, COO and President of SEGA of America. “We know fans have been eagerly awaiting a release of Yakuza 5 here and we are thrilled to finally launch this spectacular entry in the series in North America and Europe.

Will Yakuza 5 be in your download queue when it launches in 2015?

After a little over two weeks since release, it seems like Nintendo is already pulling the plug on some of their Amiibo toys to life figurines.

According to the Twitter feed for Canadian video game store Video Games Plus, Nintendo has officially discontinued Marth, Wii Fit Trainer & Villager Amiibo. When they looked to restock these already rare characters, Nintendo supposedly responded that they’ve been discontinued (along with the popular Gamecube adapter).

As many of us suspected would happen, Wii Fit Trainer, Villager and Marth have reportedly ceased production. While more popular characters like Mario, Pikachu, Link and Donkey Kong will still be produced, the more obscure characters aren’t likely to get another run, disappointing many a gamer while prices inflate online in the process (Marth hit $80 last night here in the US).

This decision is bizarre. I realize that not all characters will have the long term marketing power of others, but Smash Bros JUST came out! With only a few arriving in the launch shipments, and the apparent refusal to produce more, it looks like you might have missed out if you didn’t jump on them on day one.

Yet, I still can’t help be surprised by both Villager and Marth. The last Animal Crossing title solidified the series as a bonafide mega series, becoming one of the highest selling titles on the 3DS. While Marth himself isn’t terribly well known, the Fire Emblem series is definitely on the rise, not to mention that the swordsman is a Smash Bros icon, possibly being known more in the States for his role as a fighter than his own series!

If nothing else, this will just instill the fear in all of us over the rest of them selling out. Speaking of, I need to pre order all of Wave 2 now!

Source: nintendolife.com

UPDATE: According to a copy of an email by Nintendo of America’s Assistant PR Manager, David Young, posted to Twitter, this rumor is untrue and Nintendo is simply working to keep up with demand, especially on the rarer characters.

The letter states:

David from Nintendo jumping in here. We have not discontinued any of the amiibo figures. Naturally some are more popular than others, and stores will need to reorder these once they sell through. That said, I don’t know how long resupply will take, so I encourage people to pick up their favourite characters when they see them in this busy Holiday season.

Who do you believe? I guess we’ll have to keep checking store shelves to find out!

UPDATE #2: So now it turns out that some Amiibo actually HAVE been discontinued! According to Wired, Nintendo reached out and has confirmed in a statement that some Amiibo will not receive additional prints after their initial run.

“We will aim for certain amiibo to always be available. These will be for our most popular characters like Mario and Link. Due to shelf space constraints, other figures likely will not return to the market once they have sold through their initial shipment.”

While no specific figures are mentioned, it’s clear that more obscure characters like Wii Fit Trainer and Marth would be the first to go. What will this mean for characters who aren’t quite on the upper echelon of popularity, like Fox or Samus? What will this mean for future waves? Are we going to have to horde all the Captain Falcon and King Dedede toys? I’ve lost the ability to trust…

So now it seems like David Young lied to us and broke our fragile hearts. Either that, or Nintendo has no idea what they’re doing for sure. All I know is that after becoming such a huge hit, especially when you consider the profit they’re poised to make if Bloomberg is to be believed, refusing to re-stock stores with a product that’s in such high demand would be leaving money on the table, and would be one of the few times that I would agree that Nintendo is out of touch.

Then again, maybe the original plan was to discontinue them, but seeing the high demand will force them to have a change of heart. We can only hope!

Nintendoomed.

After a rough couple of years, with the popular game company suffering consecutive annual losses for the first time in decades, it looks like Nintendo is finally back on track. And they mostly have Amiibo to thank.

According to Bloomberg, Nintendo is on track to triple their profits. On the back of a successful year for the struggling Wii U, titles like Mario Kart 8 (at 3.49 million sold worldwide,) and Super Smash Bros. For Wii U, (which sold 490,000 in three days in the U.S. alone,) the console itself is likely to reach its goal 3.6 million sold for the year.

But aside from the games and the consoles are the Amiibo, Nintendo’s answer to Skylanders and Disney Infinity that lets players purchase toys featuring their favorite Nintendo characters, and pitting them against each other in the latest Smash Bros title, amongst varying functionality throughout other Nintendo titles. Seemingly serving as the new money maker, Nintendo has stated that they’re on track to make $1 billion on U.S. sales alone! There’s no word on whether or not this mostly comes from inflated Marth sales.

It’s no surprise that making cheap figures, mass producing them and selling them for a reasonable price will result in said company rolling in the profits, (just ask Activision!) But $1 billion!? That’s either insane, or a misquote, and they mean Yen. Either way, this is following a surprise profit from the company during the last financial quarter, so it’s safe to say that Nintendoomed is finally put to rest… Right!?

At the very least, let’s hope Nintendo uses their good fortune to take some chances and release some of those games we really want. Fatal Frame, anyone? Or at least a second printing of Villager, Wii Fit Trainer, and Marth?

Source: nintendoenthusiast.com, Bloomberg

 

During a God Of War retrospective panel at the Playstation Experience event this weekend, the creative director of Sony Santa Monica, Cory Balrog, confirmed that a new God Of War is currently in development! Sadly, this is all we’re likely to hear for a long while.

According to Balrog, the game isn’t coming out anytime soon, saying he should be able to discuss details, “within a year or two.” Whether or not Sony will actually stay true to these comments now that the cat is out of the bag is doubtful, but either way, don’t expect to jump back into Ancient Greece for a long, long while.

It’s not surprising at all that a new God Of War title would find its way back to shelves, considering its popularity, (regardless of the fact that it was supposed to be a trilogy,) and the bad taste the inferior Ascension left in our mouths. But how much story is there left to tell? After the ending of GOW3, Kratos essentially killed everyone and everything. Could this be another prequel? (Please, no…) Or maybe a reboot? Teenage, rebellious Kratos incoming!

How do you feel about the continuation of the series?

Oh, Square Enix. Do you enjoy tormenting your fan base?

Down at the Playstation Experience event in Las Vegas, it was announced that Final Fantasy VII will be released for the Playstation 4! After what’s seemed like years of begging and pleading for a remade version of the PS1 classic, it looked like fans were finally getting their wish after teasing them all those years ago with a PS3 mock up! While it seemed like it would never happen, patience and perseverance have finally… wait, what? It’s not a remake? It’s ANOTHER port? Oh… okay then.

Porting over the PC version, this re-re release will feature the same upscaled visuals that computer players got to enjoy back in 1998, making those blocky polygons remind you why you trampled a toddler to get that new TV on Black Friday. For everyone else who either owns the PS1 version, the original PC version, downloaded it for their PS3 or bought an overpriced memory card to store it on their PSP or Vita, it’s time to get excited to buy it again, only this time, for the privilege of storing it on your PS4. The next generation has arrived, people!

Seriously, it feels like Square Enix is making fun of us at this point. Who will pick up FFVII on PS4 when its released next spring? Who knows. If we all buy it enough times, they’ll HAVE to remake it. Right?

Capcom has announced that the next major release in the popular Street Fighter franchise, is on its way, exclusively for the Playstation 4 and PC.

Showcasing Ryu and Chun Li, the brief trailer shows off the upgraded visuals compared to its predecessor, complete with extra features such as destructible environments, new moves, and the return of old favorites, like Ryu’s Denjin Hadouken!

Fighting games were all but dead to the general public in 2009 when Street Fighter IV arrived, reviving the classic series after a 10 year hiatus in terms of the core series. Like it did in the early 90’s, the sequel helped bring the genre back to prominence, leading to 2D fighter renaissance, mostly headed by numerous re-releases in typical series fashion. With this announcement, it seems like Capcom is ready to move the series forward much faster than it has in the past.

But with this excitement comes a bit of skepticism. From what we’ve seen, SFV looks so much like IV that I thought it WAS IV at first glance. Every new iteration of the game has had huge visual and game play alterations, making each version stand out as its own game. With V though, it’s clear that it’s leaning heavily on the style of its prequel. And even with the combos and moves shown in the video, all of them except for Chun-Li’s air attack were recreations of moves from Street Fighter III, showing that the new game will borrow from that iteration as well, although how much so is yet to be seen. Will V be able to carve its own path of the warrior? Or is the number in the title there because they ran out of ways to say “Super”?

It’s hard to say based off of one minute of footage, but we’ll be watching this game closely as details emerge. Make sure to check back as information becomes available, and let us know what you want to see from the next Street Fighter release!

Ask any Pokemon fans about their memories of the Hoenn region, and in between all the trumpets and surfing jokes, you’ll likely find fond flashbacks to a time where most of the game’s core mechanics that we take for granted today were introduced, people in the Pokemon World finally realized they could run, the first huge graphics overhaul came through in the transition between the Game Boy Color and Game Boy Advance, and when we witnessed the debut of some of the most iconic monsters in franchise history. Is it any surprise that the Internet exploded with excitement when the long joked about, (but essentially inevitable,) Ruby and Sapphire remakes? With Omega Ruby and Alpha Sapphire, it wasn’t enough just to develop a faithful remake, because the longtime Pokemon Masters at Game Freak went above and beyond, improving nearly everything we loved about the originals while advancing the series as a whole in ways that were hard to anticipate. It’s just too bad that these improvements are hampered by a series of head scratching decisions to remove popular aspects from X and Y while doing little to avoid the annoyances that have held the series back for far too long.

Stop me if this sounds familiar. OR/AS stars you as a child, who has recently moved to the quiet town of Littleroot, which is conveniently surrounded by low level monsters. The kid stumbles upon their first Pokemon after rescuing your new hometown’s bumbling Professor from a vicious Poochyena, kicking off an adventure that has you following in your finally present father’s footsteps in becoming a great trainer, while filling the Pokedex as much as you can by catching each new creature you come across.

Pokemon ORAS Screen 1

If you’re expecting the formula to have changed much in the latest Pokemon remake, then you’re looking at the wrong game, (and why would you?) In typical fashion, you’ll spend most of the time traveling from town to town building a team, battling trainers along the way, and getting stronger against the wild Pokemon of each town and route. In terms of similarities to Ruby and Sapphire specifically, you’ll instantly recognize the berry plots scattered throughout the world, Contest Halls, which offer a different form of battling that focuses more on points and exclusive move types as opposed to beating your opponents into submission, the return of secret bases, and stopping a plot that involves the evil Team Magma or Team Aqua destroying the world with the power of an ancient Pokemon. But identifying these aspects on the surface are all they have in common with their original games, because Omega and Alpha improve on each of these aspects in nearly every way.

First, the touch screen is finally put to good use, thanks to the Pokenav Plus. Using different apps, trainers can switch between a more detailed map, (that can show where you’re missing Pokemon, where Secret Bases or planted berries are located, etc.,) the online, Super Training, and Pokemon-Amie features from X and Y, a PokeBuzz TV station that gives tips, expanded story info, and data from players you’ve met through Streetpass, and the Pokedex app, which might be the show stealer of the whole game.

Almost mimicking the anime, this app introduces a whole new way to encounter Pokemon, both in and out of battle. Rather than every battle being a random encounter, most battles are purposefully initiated by making contact with silhouettes that appear in the grass, water, or even the dreaded cave. A new sneak mechanic lets players approach them slowly by slightly tilting the circle pad, revealing more information about the Pokemon as you get closer to it. Is it a new Pokemon? How many times have you seen it? What’s its first move? What’s its level? All of this and more is revealed before the battle even starts, allowing the player to decide whether or not it’s even worth it to battle before it starts. Yet, battling constantly has its own reward, since encountering the same Pokemon multiple times increases the chances of you finding one with either hidden moves that can only be typically learned through extensive breeding, versions with higher stats, (or IVs for the hardcore Pokefan,) or hidden abilities that are nearly impossible to find otherwise.

Pokemon ORAS Screen 2

It eventually led to the point where I wondered why random battles were included at all, still making caves that you’re at an equal level with insanely tedious when you’re getting into fights every five steps. Even worse? When you’re sneaking up on a Pokemon, only for a random battle to ruin your approach. To add to the annoyance, the routes between towns are littered with trainers, constantly stopping your progress to the point where I needed to avoid them for my own sanity. There’s no reason battles should feel like such a chore, which could be fixed with better pacing.

Random battles have always been an annoyance in not only the Pokemon franchise, but in turn based RPGs as a whole. But we tolerated them because it’s hard to imagine a game of this kind without them. Well, guess what? We now have a mechanic that makes battling a choice that players can make beforehand, with added incentive for continuing to fight! Can sneaking just be the standard going forward? Please, Game Freak?

Speaking of long running annoyances with the series, HMs and moves that are needed outside of battle are back with a vengeance. Every Pokemon game has had them, but in more recent iterations, the reliance on them has been scaled back, usually being able to squeeze all the moves you need onto one or two monsters that you only need in short bursts. Well, in a misguided attempt at being too faithful to the games they were remaking, Omega and Alpha has more moves than I’d ever care to use. From the usual offenders like Strength, Fly, Surf and Cut, to the return of Dive and Waterfall, and even demoted HMs like Rock Smash becoming HMs once again, these moves are especially annoying since they can’t be deleted without talking to a special character. And is that character easy to get to? Of course not. He doesn’t show up until one of the last towns in the game, so you’ll be stuck with mostly weak moves that you would never use otherwise for most of the story. And this isn’t even including TMs that have uses in the overworld, like Flash or Secret Power. That many moves requires you to clog your party with at least three members with these attacks, or constant trips back and forth to pull that Poke with as many of the moves that it can fit.

Pokemon ORAS Screen 3

Making this glaring, longtime flaw even more frustrating is the new ability to soar. Late in the story, an item allows trainers to manually fly over a fully 3D Hoenn, creating a new type of terrain to explore and allowing access to hidden areas, all while offering a new method of travel. It’s a breathtaking experience to say the least. But what makes it frustrating is that this is triggered by an item. Yes, an item.  You don’t need the Pokemon in your party who flies you around, you don’t need to waste a move slot, and you can use it as much as you want. Why can’t all HMs be relegated to Key Items. If the next game doesn’t allow me to use a surfboard or a saw to surf and cut, then something is seriously wrong. We’ve hated HMs for years. Fix them!

But with the major complaints out of the way, that clears the way to talk about all the things Omega and Alpha get right. Aside from the already stellar Pokenav features and Soaring sections that we couldn’t get enough of, nearly every individual aspect of what made generation three so special has been refined to perfection this time around, especially the contests. Essentially Pokemon’s version of a pageant, Contests feel more important than they did before, featuring their own side quest that gives you incentive to conquer every class rather than a distraction from the main game. With moves also divided in various categories for these sections, such as “Beauty,” “Tough,” “Smart,” and “Cool” attacks, each one awards points while creating different outcomes for the show, like rearranging the turn order or reducing the points of an opponent. It’s like bringing the dickishness from a game of Mario Party into the Pokemon universe! Performing multiple moves that correlate with the type of show you’re in rewards aspiring coordinators with a huge bonus too, which is now accompanied by an awesome cutscene that puts your Poke’s skill on display.

What made Contests special in the past was their ability to make you rethink move sets for more than just battling. This mentality is fully intact in the remakes, while streamlining the process when raising their special stats. In previous versions, snacks called “Pokeblock” or “Poffins” could be fed to your team by mixing certain berries. What made it more stressful than anything else however, was that each teammate could only consume 10, and if you mixed the wrong berries or did poorly on the mixing mini game, the benefit would become greatly reduced. So what we often ended up with, were droves of half developed participants who topped out on their Pokeblock before their maximum was reached, while STILL needing one for each category. While I’m sad to see mini games go in OR and AS, what we gain in their place is a much more forgiving system that lets you feed an unlimited amount of mixtures to each Pokemon, making it possible to have an all purpose Contest participant with maxed out stats. Gone is the stress that came with creating that perfect stat balance, which leaves contests as a whole better off. This, in addition to the added story content and a special “Cosplay Pikachu” that changes appearance and moves depending on what contests it focuses on, do you really need any other reason to sink another five hours or so into conquering these circuits?

Pokemon ORAS Screen 4

Speaking of story, here’s where the remakes also took this veteran trainer by surprise. If you’re expecting to blow through the shallow story of the evil team trying to awaken the ancient Pokemon to reshape the world in the image they see fit, well… That’s still here, but with much more detail, development, and plenty of new twists that weren’t in the original. With retcons abound, the ancient lore set up by X and Y plays a big role in how and why this remade version of Hoenn has become what it is, adding plenty of interesting facets to a world that many of us have been engrossed in for years. I won’t spoil anything here, but it definitely sets up some huge possibilities assuming the developers ever decide to take them anywhere. While it’s still a step below Black and White’s story, (which still holds the title for best story in the series from where I sit,) there will still be plenty of moments that will surprise even the most seasoned of trainers, (assuming the numerous official trailers didn’t ruin most of it for you already.)

And of course, we can’t talk about Pokemon Gen III without touching on Secret Bases, the mechanic where players can make their own home on the map, allowing customizable rooms that other players could visit. Most importantly, whatever party you had when you designed it could be battled by others, thanks to a CPU version of yourself, which was great for level grinding. Now tied to the 3DS Streetpass feature, bases can either be picked up by passing by a friend, or scanning a QR code that can be shared and scanned. New to the remakes is the ability to recruit other base leaders to become your grunts when people challenge your base, allowing you to turn it into your own mini Pokemon gym! The only limitation is that bases are capped at level 40, so considering how easy it is to level up with the return of X an Y‘s EXP Share, (which distributes EXP to your entire party regardless of if they fought,) these bases will hardly be a challenge. Thankfully, a post game item lets you remove the level cap, so you’ll be free to fight maxed out ‘Mons to your heart’s content.

Speaking of features taken from X and Y, these remakes seemed to have taken nearly everything that we enjoyed from the latest generation and removed them. So no trainer customization, no roller skates, and no berry farm, where you can keep all your berries in one place. Instead, what we did keep was the massive framerate issues the game encountered in 3D mode, and even at certain points in 2D. The fact that there’s zero improvement is a big disappointment, especially with how bad the previous games got universally panned for it. The series has this weird habit of removing features that we love, only to fix them years down the line. It looks like OR/AS are no exception.

Pokemon ORAS Screen 5

Yet, that’s not to say there aren’t any improvements. If X and Y was lacking in anything, it was a true post game. While the Friend Safari, Battle Maison, and bonus Looker mission kept the game going, it held little for those who wanted to explore hidden areas, or find secrets buried in the game like in previous entries. OR/AS make up for this in spades, with post game content that begins appearing BEFORE the game is over. By the time you’re left to your own devices after you beat the Elite Four and complete the epilogue, or Delta Episode, (which adds some amazing story content that’s muddled with way too much fetching and back tracking,) you’ll have new areas to explore, hidden attacks to learn, hundreds of Pokemon to rediscover on the map, and former opponents who are itching for a rematch at much higher levels. In addition to all of this, the Battle Maison returns in nearly identical fashion, which is a bit disappointing when the game flat out teases the popular Battle Frontier from Emerald. Maybe in another remake?

It’s true that nostalgia can only carry a game so far, which is why OR/AS strive to be so much more. While a simple remake would have surely sold millions, these titles go on to improve on a number of core mechanics such as battling in the wild and Contests, while providing new, exciting features and a much improved story, all while rebuilding the whole thing in 3D! With these games doing so much right, it makes it so frustrating that many longtime issues like HMs, a bombardment of random battles in certain areas, a slow, plodding pace thanks to the overabundance of trainer battles, and the return of X and Y‘s signature slowdown hold the games back from being the very best. Still, the new ideas introduced have the potential to make us rethink what a Pokemon game can be, leading OR/AS to feeling more ambitious than anyone would expect from a remake. For RPG gamers, collectors, and of course, Pokefans, this return trip to Hoenn is one that shouldn’t be missed, as long as you’re okay with a few bumps in the road.

tl;dr

+ New sneaking mechanics revitalize the art of finding, catching, and improving Pokemon!

+ Soaring introduces a fun, new way to travel, making us wonder why we need HMs in the first place!

+ Contests and Secret Bases return with improved features and less tedium.

+ The story is much improved, pointing at some exciting potential directions.

+ Hours of post game content will have you competing, catching and uncovering hidden areas for hours on end.

+ The return of Pokemon-Amie, Super Training, Horde Battles and the PSS, sans the awful Sky Battles.

The large amount of trainer battles and caves slow down the pace of the game far too often, leading to too much tedium.

HMs and some TMs restrict your progress, forcing you to sacrifice moves or Pokemon to advance.

The puzzling removal of some of X/Y‘s best features, such as trainer customization and roller blades.

The return of X/Y‘s biggest flaw; its massive slowdown, especially when the 3D is on.

Not enough land.

Final Score: 4/5

If you’re in the loop, you’ll know Fortnite isn’t your typical FPS or 3rd-Person-Shooter action title. Instead, imagine 3rd-person-action meets desktop tower defense games. Sure, it’s easy to make the Gears of War Horde mode connection, but this is far from that. Here, check out the vid below:

See? Anyway, Epic Games is on the cusp of launching “Online Test No. 1”, (they wanted to keep things simple), which will run from December 2 to the 19th. While the first wave of invites went out to Fortnite community members, new gamers who are interested in the title can still sign up. It’s also worthy to note that each gamer who gets in will be able to send out two invites to their friends. Currently, Fornite is exclusive to the PC, but I wouldn’t rule out a release on the Xbox One or PS4 in the future.

We love Video Games Live. In fact, we were just talking about the VGL and its incredible co-creator Tommy Tallarico on the latest episode of Geekscape Games!

I was lucky enough to experience a Video Games Live performance back in April of 2011, and since then I’ve been eagerly awaiting for VGL to return  somewhere near me, as it to this day remains one of the most mind-blowing musical experiences that I’ve ever been a part of, and I would really, really, really love to experience it again (and I missed it at SDCC… bah).

My iTunes library is filled with frequently-on-repeat Video Games Live content, and as such I’m beyond excited for the currently-in-crowdfunding Level 4 album to finally be released.

The Kickstarter is already over its funding goal with just three days left to contribute, but Tommy and co. have set up some stretch goals to bring us even more content, and if it can get enough funds, another full length concert video (who wouldn’t want that?). Video Games Live: Level 4 is set to be a studio recorded album, and being able to relive another concert would just be icing on the cake. Check out the Kickstarter video for the campaign below, and keep reading to learn how you could win an AMAZING VGL price pack.

So, you want to hear about what you could win, huh? Well, one lucky reader is set to win a HUGE digital Video Games Live prize pack. Here’s what it includes:

VIDEO GAMES LIVE: BONUS ROUND

(digital album)

NOT SOLD IN STORES OR ONLINE! ONLY AVAILABLE EXCLUSIVELY FOR A LIMITED TIME THROUGH THIS PROJECT!
This 25 song Special Edition Collectors album was created for the Kickstarter campaign as a bonus gift for anyone who pledged $5 or more. It includes music from VGL creator and game composer Tommy Tallarico, VGL conductor (and Grammy Award winner) Christopher Tin (Civilization IV), VGL guest conductor (and Grammy nominated) Austin Wintory (Journey), VGL guest conductor Eimear Noone, Balder’s Gate II composer Craig Garfinkle, VGL performer Frank Klepacki (Command & Conquer), VGL vocalist Jillian Aversa (Halo, God of War), Andrew “zircon” Aversa (Soul Calibur V, Street Fighter II HD), YouTube vocal sensation Peter Hollens, VGL performer and internet sensation Viking Jesus, a special OCRemix FF VI “Terra’s Theme” from Zelda Symphony Music Director Chad Seiter AND MORE!

 

VIDEO GAMES LIVE: LEVEL 3
(digital album)
This is the reason we started the Kickstarter campaign in the first place! Video Games Live: Level 3 is the 3rd album of symphonic & rock video game music from the award winning 10 year+ world touring Video Games Live concert series. The album was recorded with a 72+ piece orchestra, 80+ person choir and full rock band consisting of world famous game composers from around the world. Each music segment in Video Games Live is personally arranged and orchestrated by the original composers and also uses input from the actual game designers & producers and game developers & publishers.

The album track list consist of NEVER BEFORE RELEASED Video Games Live music arrangements from game franchises including Shadow of the Colossus, Skyrim, Journey, Zelda, Pokemon, Monkey Island, Final Fantasy, Chrono Cross, Dota 2, Silent Hill, World of Warcraft, Beyond Good & Evil, Street Fighter II, Portal, Tetris AND MORE! (final setlist to be contingent on game publisher approval).

 

Earthworm Jim Original Artwork
(digital)
This is a digital copy of original artwork of Earthworm Jim playing a guitar created exclusively for Tommy Tallarico (composer of Earthworm Jim) from Earthworm Jim creator Doug TenNaple.

 

VIDEO GAMES LIVE: VOLUME ONE
(Special Extended Collectors Edition – digital album)
This was a studio recorded album but the Special Extended Collectors Edition includes studio & live performances never before released including Castlevania, Halo, Mass Effect, Myst III, Earthworm Jim, Advent Rising AND MORE!

 

VIDEO GAMES LIVE: LEVEL 2
(Special Extended Collectors Edition – digital album)
This was our live album that went along with our PBS Special and DVD/Blu-Ray. The Special Extended Collectors Edition includes additional live performances never before released including Kingdom Hearts, Warcraft, Tron AND MORE!

 

JOURNEY PIANO ARRANGEMENT ALBUM
(digital album)
This album produced by Journey composer Austin Wintory is being made specifically for this project based on the Grammy nominated Journey soundtrack

 

TRON LIGHT CYCLE BLUEPRINT
(digital)
This is a digital copy of the Video Games Live Tron Light Cycle blueprint used to make the life-sized Tron Light Cycle that appears in the show.

 

VIDEO GAMES LIVE: LEVEL 2 CONCERT VIDEO

(digital copy)

This is a digital copy of our award-winning DVD/Blu-Ray filmed as part of our PBS Special.

 

EARTHWORM JIM ANTHOLOGY
(digital album)
Includes 28 digitally recorded and re-mastered songs with live instruments and uniquely arranged remixes.
NOT SOLD IN STORES! ONLY AVAILABLE HERE THROUGH THIS OFFER!

 

TOMMY TALLARICO: GREATEST HITS VOLUME II
(digital album)
Contains 29 digitally recorded songs from 12 games including Earthworm Jim 1 & 2, Treasures of the Deep, Spot Goes to Hollywood, Madden Football, Skeleton Warriors AND MORE! NOT SOLD IN STORES OR ONLINE! ONLY AVAILABLE THROUGH THIS OFFER!

 

CLASSIC ARCADE MEDLEY CONDUCTORS SCORE
(digital – .pdf format)
A digital copy of the conductors score used for the Video Games Live Classic Arcade Medley segment containing over 25 Classic Arcade Games in chronological order.

 

BIOSHOCK PIANO SHEET MUSIC
(digital – .pdf format)
This is a digital copy of the piano sheet music used in Video Games Live from the fan favorite mega-hit “Cohen’s Masterpiece” by Garry Schyman, also known as “Scherzo No. 7 – Andante con Fuoco” from the game BioShock.

 

VIDEO GAMES LIVE BLIZZARD CHINA POSTER
(digital)
A beautiful hi-res digital poster from our 2013 Blizzard shows in China.

 

VIDEO GAMES LIVE 2008 TAIWAN POSTER
(digital)
A beautiful hand drawn digital art poster from our 2008 tour in Taiwan.

 

MDK SOUNDTRACK

(digital album)
An exclusive and rare, out-of-print digital download of the MDK Soundtrack album
NEVER BEFORE RELEASED IN DIGITAL FORM! NOT SOLD IN STORES! ONLY AVAILABLE HERE THROUGH THIS OFFER!

 

TOMMY TALLARICO: VIRGIN GAMES GREATEST HITS VOLUME ONE
(digital album)
Released in 1994, this was the very first video game album to ever be released worldwide and on a major record label (Capitol Records). Contains digitally recorded music from The Terminator – Sega CD, Global Gladiators, Cool Spot, RoboCop vs. The Terminator AND MORE! OUT OF PRINT! NOT SOLD IN STORES OR ONLINE! ONLY AVAILABLE THROUGH THIS OFFER!

 

CHRONO TRIGGER & CHRONO CROSS CONDUCTORS SCORE
(digital – .pdf format)
A digital copy of the conductors score used for the Video Games Live Chrono Trigger/Chrono Cross medley.

 

FRANK KLEPACKI – CONQUERING 20 YEARS
(digital album)
Featuring 15 brand new tracks composed in the varied styles of Frank’s past game soundtracks. While Frank has largely been synonymous with his “Rocktronic” style since composing the themes of the popular Command & Conquer series, This 7th solo offering contains quite a bit more variety, featuring the styles of 8-bit, 16-bit, ragtime, classical, electronica, metal, and symphonic rock just to name a few.

 

VIDEO GAMES LIVE WORLD TOUR POSTER
(digital)
A beautiful hi-res digital poster from our 2012/2013 WORLD TOUR.

 

7 VIDEO GAMES LIVE CONDUCTORS SCORES
(digital – .pdf format)
Digital conductors scores from the following Video Games Live segments: Kingdom Hearts, Earthworm Jim, Advent Rising, Halo Trilogy, World of Warcraft (Montage), Command & Conquer (Hell’s March) & End of Nations.

Pretty amazing, huh? It’s actually valued at over $1500!

Since this giveaway is digital, it doesn’t matter what country you’re in! All that you need to do is share this post on your Facebook / Twitter profile, and email a screengrab of your share to contests@geekscape.net (this will also get us your email address for delivery)!

So, get sharing, and please, please consider backing Video Games Live: Level 4. I want to see that concert!

36a60f3756a7e99e2f6d371ad0d744c5_large

Note: At time of publishing, the online functionality of Super Smash Bros. had not yet been activated. Impressions are based on single player and local multiplayer onlyI also did not have an opportunity to test out the Amiibo functionality, so I haven’t touched on that in the following body.

Remember when gamers everywhere were whining and groaning that the Wii U didn’t have any games?

Oh, they’re still saying that?

Have they seen the console’s library of freaking exclusives?

Well, Nintendo is about to add another universally-acclaimed title to their roster, and if trends continue, maybe opinionated gamers won’t deem the Wii U such a failure for much longer (well, they probably still will for some reason, but I still love the thing).

Enter Super Smash Bros. for Wii U.

Now, we’ve all been playing Nintendo’s stellar mobile edition of Super Smash Bros. for nearly two months. Many of us have been through blisters, weeks of strained eyes, broken circle pads, or far worse, so I was beyond looking forward to giving my hands (and my overused 3DS) a much needed break. I grabbed my Pro Controller (which never, ever needs charging apparently), popped in the disc, and instantly witnessed near perfection.

The 3DS edition is almost perfect as it is (aside from a few sub-par modes), but the fact that I could play a match and not want to re-enact the end of Saw on my hands (it would be a less painful alternative, clearly) solidified the Wii U version’s greatness. The beyond-cramped screen and where-did-I-go characters are gone, and seeing our favourite fighters and the beautifully designed stages on a bigger screen and in full HD is an absolute treat. It’s totally silly, but I often find myself pausing (single-player of course) matches at choice moments, panning and zooming the camera, and simply basking in just how freaking beautiful everything looks (and it looks even better in glorious 60FPS motion). Right from the menus, to the backgrounds, to the arenas themselves (a huge 46 stages) to the characters (of which there are 51) and trophies, it would be impossible not to call Super Smash Bros. strikingly gorgeous.

Aside from the (again, stellar) presentation, this edition of Super Smash Bros. adds to the already expansive list of features contained in the 3DS release. Nintendo actually detailed 50 interesting facts about the Wii U version a few weeks back (if you’ve got half an hour, check that out below), but by far the biggest addition to the title is the insanely fun and insanely frustrating 8-player Smash. If you’ve ever thought that four-player Smash Bros. was sometimes too hectic, you will not have a second to even breathe when you double the participants. Don’t get me wrong, it’s a total blast, but in playing this mode with seven lucky friends, we experienced countless “where am I” and “what the heck happened” moments. And then there’s the damned ‘Great Cave Offensive’ arena, where the frustration grows exponentially whenever a fighter leaves the pack (the stage is HUGE). Still, playing with up to eight players means that none of your real-life friends ever have to sit out (nobody has more than seven friends, right?), and the mode is so damned hectic (especially with items on) that someone who has never or rarely played Smash Bros. still has an opportunity for victory, even against a seasoned veteran (I witnessed this many, many times). Of course, to be able to experience 8-player Smash, you need a lot of controllers, which segways me right into one of the coolest aspects of the title (and most first-party releases in general): the controller options.

Nintendo has released a lot of controllers in the 13 years since the GameCube came out. You’ve got the classic GCN controller, the sought-after WaveBird, Wii Remotes, Wii Motion + Remotes, Nunchuks, Classic Controllers, Pro Classic Controllers, Wii U Gamepads, Wii U Pro Controllers, and I’m probably missing a few in that list too. It’s pretty incredible to note that (with an optional adapter to go back to the GCN days) that all of these controllers and attachments are compatible with Super Smash Bros. This means that if you or any of your friends own a Nintendo controller from the last 13 years, you’re set. That’s amazing, and between a group (especially of eight people) it should not be hard to get an entirely full game going. You can even force one of your friends to use a 3DS as a controller if you really, really hate them. My only wish for the GameCube support and optional adapter is that the extend it into other titles down the road. I get that it’s the preferred method of input for competitive Smash play, but what if any game that could feature the Pro or Classic controllers could also utilize the GCN pad?

I think that the thing that I love most about Super Smash Bros. is that I can be completely terrible at it and still have a smashing good time (it was as hard to type that pun as it must be to read it). I’d consider myself a Smash Bros. beginner (aside from this title, I’ve put less than 8 hours into the franchise), and yet, even while playing against friends who have put an uncountable amount of time into the series, and who describe ‘advance techs’ and other mechanics that I can’t even begin to understand, I still have fun. These people absolutely destroy me, each and every match we play, and yet I’m never at a point where I’ve had enough. It’s an incredibly balanced title (or so it seems to this n00b), and each time I’m knocked out, I feel it completely justified. I can see the wrong direction or button that I pushed, I can see the counter my opponent had ready, I can see that my timing was off. It’s alway frustrating to be blown off the map, but it’s also always fair, which is something that I feel a lot of games miss out on these days.

Pac-Man and Mega Man have joined the fight, and they're both pretty awesome.
Pac-Man and Mega Man have joined the fight, and they’re both pretty awesome.

Smash is also an extremely simple title to grasp the basics of. Simply watching the game’s short tutorial video is enough to get you off the ground (pushing or flicking the analog stick in different directions will all lead to different attacks, etc.), and it’s such an easy to understand title that I can imagine a few young children who would very quickly be able to surpass my ability. On the flipside, the game can be as complicated as you want it to be, and if you plan on playing competitively, prepare for it to get really complicated, really fast. The fact that I can hand a controller to a 100% non-gamer and within a few minutes see them smiling and throwing punches is a pretty powerful thing. In fact, at the end of a long night of local multiplayer, instead of hearing a “well let’s never do that again” I was instead asked “so when are we playing again.” It’s pretty amazing that a single game can do this, and especially a fighting game, which I always found to be the most frustrating and non newbie friendly genre of them all.

Multiplayer is obviously key in a game of this genre, but that doesn’t mean that there’s not a lot to love when you’re playing by yourself. The always fun Classic Mode, where you fight a ton of dudes and then fight a really hard dude (and you can totally scale the difficulty to earn more gold) is still present, as is the timeline-spanning All-Star Mode. Smash Tour is a boardgame-style mode that has you collecting fighters and power-ups (starting a battle with an item in-hand for instance) that starts out convoluted but ends up being pretty fun whether you’re alone or with friends, while the extremely-welcome Events have you completing super-specific and sometimes super-challenging tasks. I’ve nearly thrown my controller more than a few times playing that mode, so maybe you should use a wrist-strap for that one (you should definitely use a wrist-strap for that one). As always, there are tons and tons of collectibles to get your hands on, which should leave completionists beyond busy for quite some time.

Another issue that Nintendo has solved in this iteration is that fact that younger players may not have the slightest idea where some of these characters are from. To help (and to again help with those nostalgic feelings for us older players), Nintendo has built in three-minute demos of a lot of their classic titles. It’ll probably make them a ton of money too, seeing as all of these titles are available on the Wii U eShop (and have handy buy links after the demo times out). It was a very cool experience to be able to jump into the SNES F-Zero when a friend asked “What the heck is Captain Falcon from?”… and then immediately jump back out because that game is impossible.

Masterpieces mode gives you timed-demos of old classics.
Masterpieces mode gives you timed-demos of old classics.

It’s hard to put my finger on what really does it for me here; whether it’s the insane roster of classic and recognizable characters (and Shulk), or that warm nostalgic feeling I get from each and every stage, or maybe it’s that I really like collecting things and there’s seemingly no limit to the collectibles in this game. It could also be the fact that Nintendo has again developed another knockout that I can experience while sitting right beside my friends: they can swear at me in person instead of over a mic, and that’s a major oversight of most games these days. Whatever it is (it’s more than likely a culmination of all of these things and more), I’m absolutely enamoured with Super Smash Bros. for Wii U, and with the revelation of DLC and the idea that bugs can be patched (sorry advanced tech-ers), as well as its sheer addictiveness, people are going to be in love with this game for a long, long time. Me included.

Super Smash Bros. for Wii U scores a smash-tacular 5/5. Go buy it, go buy it right now.

I’ll be honest, I never really understood the hype surrounding Hatsune Miku and the Vocaloid craze. For the uninitiated, Miku and her friends are virtual pop stars who literally go on tours, perform live concerts and release albums with their singing voice completely made through computerized sounds after taking audio samples from a real person. Basically, they’re made completely out of autotune combined with Coachella Tupac.

But while I never found myself getting into the fandom as a whole, I would never let that get in the way of a great rhythm game, which the Miku series of games tends to bring. The latest entry, Hatsune Miku: Project Diva f 2nd, looks to continue that trend, with more songs, more unlockables and more Miku that ever before. Sadly, with the large range of content comes many of the issues that held down its predecessor, delivering a fun title that never strays from its expected path, for better and for worse.

HMPDF2_Screenshot_AkatsukiArrival_1415398377Each song comes with an often overdramatic video when not filled with bad dancing. J-Pop is serious business.

In Project Diva f 2nd, players are thrown onto center stage as either Miku herself, or nearly half a dozen other character modules, including Kagamine Rin, her brother, Len, and Megurine Luka, each with their own songs and voices across the 40 in game tracks. Featuring a mix of both new songs and returning favorites with reworked button charts, there will be plenty of high energy toe tappers and even a few slow jams to build up your score with. Unfortunately, if you’re eager to dive into what Project Diva has to offer, the game forces you to be patient, only starting you with about five songs, with each new one unlocking as you complete what’s available. Even then, I found the soundtrack overall to be less impressive than the first game, finding myself rarely humming the tracks after the game was off, (except for the tutorial song, damn it! That thing had to have been made by the devil).

Throughout each song, prompts will have would be pop stars pressing one of the four face buttons or swiping the touch screen in time with the music. Patterns become more complex as the songs increase in difficulty, but again, Hard and Extreme are locked, forcing a false sense of replayability, especially for series veterans who will blow through the default settings. Starting with Normal only uses two buttons and the touch pad for example, while increasing the mode of play brings in the whole controller. Mix that in with double swipes and taps, (where a direction and button or a two finger swipe is needed to score), and you end up with a straightforward, yet fairly complex and highly rewarding play style.

Adding a little depth to the regular going ons of each song are two Technical Zones and one Chance Time section, each of which will help you boost your rank. Technical challenges you to hit a certain amount of notes in particular sections without missing, while chance builds up a meter that offers huge bonuses for those who can fill it, while hitting the final note in the sequence. Whether trying for the highest ranks, or inching to survive a tough song, (since you can still fail a song even if you make it to the end if your score is too low), these sections can both help or hinder you. Trust me, there are few things more annoying than almost getting a perfect run, only to miss the highest rank because the handful of notes that you missed were in the technical section, especially on Hard and Extreme.

That’s not to say that higher modes of play aren’t fun. In fact, they’re the highlight of the game! But as the fun increases on higher settings, so does the frustration. My biggest complaint with the first game in the series was its interface, placing the button prompts all over the screen while icons fly all across the screen. As the amount of inputs increase, so does the confusion, cluttering up the screen with images that are nearly impossible to follow along with unless you already know the song by heart ahead of time. Even then, when the game tries to get cute and make patterns with the icons, multiple inputs in the same prompt, or alternating buttons, it makes the rhythm sections both frustrating and hard to follow. There’s nothing worse than losing a perfect combo because you can’t make sense of all the triangles and circles flying at you. Worse of all, is that taking your fingers off the buttons to swipe the screen is counter-intuitive, often leading me to many a miss. Thankfully, the options allow Vita players to switch to the PS3 play style and handle those beats with the analog stick instead.

HMPDF2_Screenshot_illmikumikuyou_1415398387What does Miku-Mikuing someone even mean!?

If the confusing note charts are particularly jarring, take the game to Edit Mode and see if you can do any better! With the ability to create custom button arrangements, these creations can be made, shared and downloaded online, potentially creating an endless stream of remixes from the community. As if the insane amount of in game achievements and items weren’t enough, editing and downloading can keep you playing long after the main game has worn thin.

(NOTE: Edit Mode was unavailable at the time of review, but is essentially the same as the first game. This review will be amended if we find any major changes.)

When you need a break from the onslaught of the Rhythm Game, players can explore Miku’s Room. Here, you can watch her read, eat, sleep, and go about her daily life in its voyeuristic glory. When you want to go a little more hands on with her day to day, you can pet her and give her food and water. Sadly, there’s no option to walk her or play frisbee, but you CAN use your hard earned Diva Points to buy new outfits, accessories, gadgets and furniture for her, or any of the other Modules, all of which have their own rooms and petting needs. A little creepy? Sure! But this is firmly a Japanese title, so would you expect anything less?

Speaking of the Japanese, f 2nd has a pretty awesome feature for the hardcore fans who imported the title, allowing them to do a one time save transfer. I personally can’t think of a game that has allowed that before,showing that Sega really knows that their hardcore Miku fanbase wouldn’t wait for the localized one. It’s great knowing that they have them in mind while localizing a game that many would consider to be a hard sell anyway.

HMPDF2_Screenshot_roshinyukai_1415398390Harder difficulties can get way too confusing.

So despite its issues going largely unchanged, Hatsune Miku: Project Diva f 2nd still manages to be an addicting, rewarding and content filled package that will keep fans playing for a long time. With so many items to buy and unlock, harder difficulties that will push you to get better, and a mostly solid soundtrack, it’s hard to ask for more from a rhythm game on the go. Sure, the interface could use a much needed overhaul, more of the game should be available from the start, and Divas Room can be made far less creepy, but in the end, Project Diva f 2nd is a solid buy for the Vocaloid and the rhythm lovers alike.

Final Score: 3.5/5

We’re getting a remade version of the Game Boy Advance’s Hoenn region in full 3D, complete with the ability to fly over the whole thing with the Eon Pokemon. We’re getting all of Pokemon X/Y’s best features, including Wonder Trade, Pokemon Amie and the PSS. We’re getting the welcomed return of Contests and Secret Bases with the added feature of letting us turn them into custom gyms. And we get all the Mudkipz we can handle! Did we mention loads of Mega Evolutions?

If you couldn’t tell, Omega Ruby/Alpha Sapphire are going to be huge games, but why stop here? Why not add a disaster story that centers on Rayquaza, a previously event exclusive legendary, new characters and nearly every rare Pokemon from the past? Because… Wynaut!?

After the main story is complete, the Delta Episode continues the struggle against Team Magma and Team Aqua. Once it’s discovered that an asteroid threatens to destroy the world, the player and their newly Mega Evolved Rayquaza must take to outer space itself to attempt to save the land from this threat. But with the evil teams trying to take advantage of the situation for themselves after their failed attempts to control the land and seas, a mysterious new trainer by the name of Zinnia who’s motives are still unknown, and the powerful DNA Pokemon, Deoxys, who’s on a collision course with the Sky High Pokemon. But you know, no pressure. It’s just the fate of the Hoenn region in your hands.

In addition to this new side story, the Mirage Spots that were mentioned in previous trailers were expanded on, showing off even more Legendary Pokemon that will be available. Including Cresselia, Heatran, Uxie, Azelf, Mespirit, Entei, Raikou, Suicune, Cobalian, Virizion, Terrakion and others who have previously been shown, it’s never been easier to catch em’ all! If that wasn’t enough, three golems can unlock an ancient monster that we’re all familiar with, but only if players can solve the mysteries surrounding them.

Can this game get any bigger? With so many Mega Evolutions, new content, Pokemon to catch and side missions to play, it’s looking more and more like a must buy. And how awesome would it be if Deoxys ended up being the first Event Pokemon that can be caught normally in game? With only a week away, it won’t be long until we’re knee deep in another trip to the Pokemon World, and I couldn’t be any more excited!

But I must ask, now that we’re giving away more post game content, do you good people out there think there will be even more surprises once the game hits? Or have they laid their cards on the table early, potentially ruining all the surprise?  Let us know!

Omega Ruby/Alpha Sapphire releases on November 21st.

We enjoyed Splatoon quite a bit when it rolled around during E3 week. Nintendo’s foray into the squad based shooter genre literally made it squid based, with a main objective that focuses on painting the environment with your team’s color rather than racking up frags. But even though the multiplayer was nice, details were non-existent when it came to the possibility of a single player mode. Would it follow suit with games like Titanfall and be an online only affair, or would equal attention be placed in the solo couch experience that Nintendo is known for? Well, loners like myself can rejoice, because the latest trailer points to the latter!

Based on the short amount of footage shown, it will be an all out war between the squids and the octopi, (octopuses?) for control of the world these colorful characters inhabit. One noticeable change from the demo was the inclusion of a paint roller, allowing the gunners to cover large amounts of ground while they run, which is a welcomed addition when I think back on how tedious it could get to paint the floor in front of you. Overall, it’s apparent that the project is coming along nicely, and has the potential to change the way we look at the shooter genre. If nothing else, it will definitely give us a nice break from the dark, gory, faux-testosterone fueled titles we’re used to seeing in these types of games.

Are you a believer yet? Keep an eye out for more details as we inch closer to that second quarter 2015 release date, and make sure to watch the trailer for yourself!

Only a short time after Hyperdimension Neptunia Re;Birth 2 was announced for an international release, we learned that this wouldn’t be all that we would get from the franchise next year.

Taking its first steps into the Strategy RPG genre, Hyperdevotion Noire shifts focus to the Goddess of Lastation, taking place in the alternate world of Gamarket. As with their original world, the four CPU’s are once again at war for control of the land. When Noire is on the cusp of victory, a mysterious force drains the Goddesses of their power, the group must team up once again to save Gamarket from destruction.

At this point, it’s clear that Noire is the best CPU, right? While seeing how the gameplay will turn out, having the chance to play as Lady Black Heart in the main character role with completely new mechanics for the series is an exciting prospect. Check these reveal screenshots, and tell us whether or not you’re planning on dusting off your Vita when Noire’s game releases. Early 2015 can’t come soon enough!

From the press release:

A Moe Army Awaits! You ain’t never seen the CPUs like this! Lead them in their first-ever foray into strategy RPG gameplay, taking on enemies in a whole new way. You’ll fight off hordes of enemies in turn-based strategy, dodging laser beams and flaming pits, and using dangerous environments against your enemy.
Link up with the “Lily System” The more often characters are in battle together, the higher their bond becomes. Activating the “Lily Boost” grants special stats and abilities, while “Lily Points” can be used to activate ultra-special moves and even goddess transformations. Don’t be shy to build up those battle relationships and seal it all with a kiss!

Check your Status! All kinds of funky things can happen in the heat of battle and characters can be hit with status ailments that are both boon and burden. You can get pixelated, zombie-fied, or even turned into a block of tofu! Some status changes come with their own benefit and cost, so keep this in mind during a fight.

Item Customization! You’ll get tons of replay value with so many ways to boost your gear’s stats! The more enemies you defeat, the more items you can get to customize your gear in whatever way you see fit. Let the great experiment begin!

Livin’ the Noire Life! Life’s not all about grid-based battles. Sometimes Noire just wants to relax at home, and with the “Sim Noire” mode you’ll be able to do just that! Customize the place by buying furniture and accessories with in-game points, and make Noire feel like the goddess she is. She’ll also get to go out with friends and build up her social level!

Hyperdimension Neptunia Re;Birth, was a one of the best surprises of the year, with us going as far as saying that it was one of the best RPGs in years. I mean, what better way to appeal to gamers than to make a game about the console wars framed within a anime-esque magical girl banner? It’s as absurd, (and entertaining), as it sounds.

Which is why we were thrilled to learn a few months back that the second game would also be coming to the West for the Vita! Re;Birth 2, a rebuilt version of the PS3’s Hyperdimension Neptunia mk.2, shines the spotlight on the sisters of the first game’s CPUs, each of which represent handhelds like the DS and PSP. Idea Factory is promising new characters, scenarios and surprises for both new and old, with returning favorites such as IF and Compa, as they fight to rescue the four goddesses of the original.

Have no clue what I’m talking about? Check out the latest batch of screenshots, showing off the colorful characters, world and battles that fill the world of Gamindustri. Hopefully this will make the wait for early 2015 a little more bearable. Nah, who am I kidding. I want it now!

A younger me would have died for the opportunity to catch both Eon Pokemon in the original Pokemon Ruby/Sapphire. At the time, the legendary Pokemon, Latios and Latias, were not only a pain to catch, but were each locked to a specific version of the game. So my Latias was awfully lonely without her better half at her side. There WAS a way to catch the opposite one, but only if you owned an e-Reader and a rare Eon Ticket card. I was enough of a dork to own the former, but never the latter.

Thankfully, Nintendo and The Pokemon Company are making it much easier this time around. Eon tickets will be given out as a wireless distribution event located at each of the official Pokemon meet up groups across the country. Can’t make it? Well, hope is not lost, because from there, anyone with the ticket can pass it on through Streetpass. As if you didn’t need more reason to carry your 3DS everywhere!

With all of the hype surrounding the expanded role of the two psychic bird/plane things, (including their Mega Evolutions and the ability to fly through a 3D Hoenn in search of rare monsters), knowing that we’ll have easier access to both is welcomed news. No e-Reader retired!

If you were around for the early, painful years of the PS3, you’ll probably remember how surprisingly great Valkyria Chronicles was. Almost seven years after the 3rd person strategy RPG hit consoles, the game was released on Steam this past week, and based on early sales, our love for the title is still as strong as ever.

Sega is reporting that within the first 24 hours, VC has risen to the top of the Steam sales charts, proving that new and old fans alike are enthusiastic about revisiting the trails of war. From John Clark, Senior Vice President of Commercial Publishing for SEGA Europe,

“We’re also delighted at the response from the Steam community which indicates that newcomers to the series are finding it as enchanting and engaging as those who have played it before.”

Hopefully this sends a loud, clear response to the higher ups that we love this series and would like to see it continue. Sales of the two games in the States were tepid to say the least, leading us to never get a chance to play the third game, but you also have to keep in mind that the PS3 had a low user base at the time of release, while the second one was a drastic change for the original, (while avoiding the PS3 altogether and releasing on the PSP). Is there a chance that we can finally get what many consider to be the best game out of the three? At least on the Vita? Sega is one of the few publishers that remembers the handheld exists, so never say never. Pretty please, Sega?

http://youtu.be/_lZxQDc5quM

Musicals. Video games. Unless you’re breaking world records on Disney Sing It like I’ve been known to do, then you wouldn’t think the two would go hand in hand. Attempting to right this wrong, a YouTube group that goes by the name of Random Encounters is looking to change that perception.

Covering a variety of games and subjects ranging from Resident Evil to Pokemon and even Godzilla, chances are if you have something you nerd out over when it comes to gaming, these guys and gals have probably covered it. The videos even have easter eggs for those eagle eyed viewers out there. Can you spot The Beard?

One of my favorites that were screened at Comikaze was the video for Hyrule Warriors, which can be seen below. If you like what you see, make sure to subscribe to their channel and let them know what you’d like to see next! That is, if you have time between all of the holiday gaming.

Briefly: The second iteration of Super Smash Bros. this year is finally almost here! We’ve all been absolutely destroying our fingers and joysticks in locations we’d never even dreamed of for well over a month at this point. In just a couple of weeks, it’ll be time to bring the fight home (and add four more players and a ton of new modes) and give those sore fingers a rest… Or, you know, make them even more sore on a different controller.

Today, the opening cinematic for the Wii U edition of the game has made its way online, and it’s going to make the next couple of weeks of waiting very, very hard (for you guys, my copy should arrive later today). The video shows some choice footage from all of the game’s many characters, and at its core is simply a fun and exciting watch.

Now, if you’ll excuse me, I need to go get a few matches in to calm myself down. Take a look at the cinematic below, and let us know how many copies of this one you’ll be picking up!

It wasn’t too long ago that the idea of a new Shantae game was nothing but a wish unfulfilled. After earning a reputation as the last great Game Boy Color game, a limited run made it a rare find, with publisher interest seemingly non-existent. It would have been hard to imagine back then, that not only would there eventually be a sequel thanks to this unwavering fan support, but that we would eventually reach a third game in this cult classic franchise with a fourth on the way. With the arrival of Shantae And The Pirate’s Curse, it could be considered an end of an era for the titular half genie, as the story that began all those years ago ends comes to a close with the unlikely team up with her longtime nemesis, the pirate, Risky Boots. And as we would expect, it’s some of the most well designed 2D platforming you could hope to come across.

After losing her powers as a genie, it’s safe to say Shantae is in a bit of a rut. That only gets worse when circumstances lead to the loss of her position as the guardian of Scuttle Town, making a bad situation turn much worse. Yet, help can come from the most unlikely of places, as Risky arrives and accuses the former protector of casting a spell on her Tinkerbats, turning them into vicious monsters. When it’s clear that Shantae had nothing to do with this strange incident, a new adventure begins, where the two enemies come together to solve the mystery of the Tinkerbats, reclaim the genie’s magical energy, and put a stop to the revival of the Pirate Master, a being powerful enough to rule all of Sequin Land!

Unlike the previous game in the series, Risky’s Revenge, Pirate’s Curse features a more traditional level select mechanic, taking players through a variety of locations while in search for the stolen magic, rather than finding dungeons through an interconnected map. That’s not to say the game is any smaller. On the contrary, each map is expanded to have at least two to three sections that must be explored before unlocking each world’s dungeon, where you can expect your platforming chops to be tested with some powerful enemies, well hidden areas, and challenging bosses. But if beating down enemies starts to get old, (does it ever?), nearly every stage has its own section that switches up the game play, including stealth and non-combat areas.

ShantaeCurse_14Side missions give the game extra variety.

But there’s just one problem; how will she fight without her powers? Thankfully for her, whipping her pony tail at enemies works as well as ever, certain items can give her power ups, such as the Pike Ball, which circles around her while smashing into foes. Cash that can be picked up throughout the journey can even be exchanged for upgrades, which can strengthen her existing abilities while adding new physical attacks, (which are largely useless compared to the hair whip). But the most significant change in Pirate’s Curse is the use of Risky’s equipment, all of which allow Shantae to access areas that couldn’t be reached otherwise. Giving her the ability to float, break through obstacles, and shoot unreachable switches for example, being able to seamlessly use these moves on the fly without having to switch or stop makes the game move much faster, and is much better off for it.

ShantaeCurse_1Risky’s gear adds much to the game, usually being heavily relied on in boss fights.

Gaining these abilities helps add replay value to the title, encouraging revisiting old stages to find hidden Tinkerbats and Heart Squids, (happy little heart shaped guys who are smelted down to create more health, you heartless monster), each of which offer their own incentives to seek out. Yet, backtracking is also where Pirate’s Curse suffers its biggest flaw. Seeking out secret areas is one thing, but being forced to travel to old stages to progress through new ones becomes tedious, especially when outside of a line or two of dialogue, (which is as charming and witty as always), there’s no place you can go that will remind you what you’re supposed to do. Sharing this issue with its predecessor, putting the game down for a few days can be the death of your progress, forcing you to search everything for that one item that you forgot you’re looking for. Even when I played it straight through, there were times that I had trouble remembering what I was supposed to do, leading to too much time mindlessly wandering around until I stumbled on a way to progress.

Knowing where to go doesn’t completely alleviate this issue either, since Shantae has to actually walk back to the starting point when you want to leave a stage, which caused me to die many a frustrated death when I would try to rush through it. A new item can be purchased that will teleport you to the beginning, but when you consider that it costs the same money used for upgrades, it’s a bitter pill to swallow when you spend cash that could have went towards improving your character on a mechanic that should be a default option to begin with.

ShantaeCurse_22At least the gorgeous backgrounds will distract you while you run in circles. Too bad the character models didn’t get as much detail in comparison.

Thankfully, when a game is as entertaining, funny, and well designed as Pirate’s Curse, issues like these are easy to ignore. Wayforward and Intl. Creates could have taken the easy route and made a game based on one of its prequels and kept the formula the same, and I’m sure it would have still been fantastic to play. But instead, they once again took the foundation started on the Game Boy Color and out of it, developed a unique, stand alone throwback to the 2D games of old, while improving in almost every way. The backtracking can get annoying, and the visuals could have been improved a bit more considering the increased power of the 3DS, (the only thing that seems to be significantly changed with the character models are the 3D boobs jabbing you in the eye during conversations), but when it comes to eShop games, platforming games, or games in general, Shantae and the Pirate’s Curse is one of the best ways you can spend your Nintendo cash on. Seriously, go play it!

tl;dr

+ Shantae is back with the same humor, level design, and platforming expertise that has become synonymous with Wayforward.

+ Areas are broken up into smaller worlds, each of which still manages to be packed with environments to explore, some of which with different play styles.

+ New pirate equipment breathes fresh life into the game, leading to a fast paced, seamless experience.

+ A good amount of replay value, with hidden areas, items, and upgrades aplenty.

– Backtracking is still here. And it’s still not fun.

– No reliable way to find where you need to go if you forget or put the game down for awhile.

– Most of the purchasable attacks are useless.

+- 3D boobs!?

Final Score: 4.5/5

Heroes of the Storm: BlizzCon 2014 Line Up
Heroes of the Storm: BlizzCon 2014 Line Up

Continuing its storm of announcements at BlizzCon 2014, Blizzard announced the Closed Beta for Heroes of the Storm will be begin on January 13th, 2015.

Players can opt into the Beta through their Battle.net account on the Beta Profile Settings page. Players can also win access to Heroes via the Bring Your Friends to the Brawl Facebook app.

Heroes of the Storm is a free-to-play brawler staring fan favorites characters from across the Blizzard universes. Players can customize their heroes and engage in 5 v 5 battles across a variety of battlegrounds–each one requiring a different strategy.

New characters announced at BlizzCon this year include Thrall, Jaina, the Lost Vikings, and Sylvanas; as well as two new battlegrounds, The Sky Temple and the Spider Queen.

The Lost Vikings, one of four new heroes announced at BlizzCon 2014.
The Lost Vikings, one of four new heroes announced at BlizzCon 2014.

Blizzard plans on introducing new heroes every four to six weeks, and promises a lot of consistent new content every few months once the game goes live.

Check out the intro video below to see the new heroes in action, and let us know in the comments which hero you’re most excited to play!

 

http://youtu.be/u-PLBTXpyKI

What do you think? Can’t wait? Can’t be bothered? Let us know in the comments!

SUper excited about the new expansion to Starcraft II? Can’t wait to see what it will look like? Well, look no further, because we have pics straight from BlizzCon 2014, from maps to new units to character art. Why are we still talking and not showing? We don’t know!!

Character Art

Vorazun
Vorazun
Rohana
Rohana
Raynor
Raynor
Kerrigan
Kerrigan
Karax
Karax
Artanis
Artanis
Zeratul
Zeratul

Concept Art

 

SCII Legacy of the Void: Concept Art
SCII Legacy of the Void: Concept Art
SCII Legacy of the Void Art. Courtesy of Blizzard.
SCII Legacy of the Void Art. Courtesy of Blizzard.
SCII Legacy of the Void: Dark Templar Shakuras
SCII Legacy of the Void: Dark Templar Shakuras

Screenshots

 

StarCraft II Legacy of the Void:  Shakuras Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Shakuras Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Shakuras Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras
Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras. Courtesy of Blizzard.
StarCraft II Legacy of the Void: Shakuras.
Courtesy of Blizzard.
StarCraft II Legacy of the Void:  Shakuras Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Korhal Missile Turret Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal Missile Turret
Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal Bridge. Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal Bridge. Courtesy of Blizzard
StarCraft II Legacy of the Void:  Korhal Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Korhal Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Korhal Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
StarCraft II Legacy of the Void: Korhal
StarCraft II Legacy of the Void: Shaskuras War Council and Rohana
StarCraft II Legacy of the Void: Shaskuras War Council and Rohana

What do you guys think? Super excited now? Have you checked out the trailer? Signed up for the Beta? Not impressed at all? Let us know in the comments!

Blizzard announced “Legacy of the Void,” the highly anticipated final chapter in the Starcraft II trilogy at BlizzCon 2014, promising an ‘epic conclusion’ to Raynor, Kerrigan, Zeratul and more, as players guide the Protoss and aim to unite the three races to battle the ultimate evil that threatens all life in the universe.

We had a chance to interview Allen Dilling and Justin Thavirat, Lead Artists for “Legacy,” about Starcraft II, Kerrigan, and all things Zerg.

“We really feel like everyone’s stories will finish up in way that the players will enjoy and appreciate,” said Thavirat. “And we’re really excited about the fact that it’s stand-alone, so players can just jump in and start with ‘Legacy.’”

SCII Legacy of the Void Art. Courtesy of Blizzard.
SCII Legacy of the Void Art. Courtesy of Blizzard.

That’s right, “Legacy of the Void” will be a stand alone game—players can purchase it and play without owning, or even had played, “Wings of Liberty” or “Heart of the Swarm.”  “Legacy” will have both new strategies and units for single player play, but also two new game modes, Archon Mode, a new co-op gameplay; and Allied Commanders, an objective based co-op that allows players to take on the persona of famous commanders and play through a series of special scenarios.

“’Legacy of the Void’ will deliver the quintessential StarCraft II experience,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “The new single-player campaign will wrap up the massive story, and we’re excited to share new game modes that will open up different ways to play the game and additional units that will expand the rich strategic depth of StarCraft II multiplayer.”

StarCraft II Legacy of the Void: Korhal Bridge. Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal Bridge. Courtesy of Blizzard

“Legacy” has numerous changes that will require players to play much more offensively, including increasing the effectiveness of Marines and Medic, and lowering the amount of resources available on each mineral deposits or vespene gas geysers.

“The new maps and upgraded units really allow for more diverse strategies, and it also allows players to get a more in-depth look at the worlds people are coming from.” Said Dilling. “For example, you’ll finally get a chance to see a Protoss mother ship, where the whole race lives, which we’ve never done before.”

StarCraft II Legacy of the Void: Shakuras. Courtesy of Blizzard.
StarCraft II Legacy of the Void: Shakuras.
Courtesy of Blizzard.

A number of Terran, Protoss and Zerg units are upgraded, and whole new units are being introduced for each of the races, most specifically to increase a player’s effectiveness in multi-player, including improved HERCs, Siege Tanks, Lurkers, Ravagers and more.

“We really wanted multiplayer, and the new Co-op Archon Mode, to be something that all players could enjoy, from the e-sports pros to someone who just picked up the game.” Thavirat said. “And with the upgraded units and new modes, I think players will really enjoy it.”

“Making sure that the social aspect of the game was there, with the automated Battle.net tournaments and the new modes, was a real priority for us.” Dilling added.

StarCraft II Legacy of the Void:  Korhal Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
Courtesy of Blizzard

“Legacy” will also offer new multiplayer maps and tilesets to allow the player to battle throughout the Koprulu Sector.

A release date has yet to be announced, but players can sign up for the official Beta at www.starcraft2.com. “Legacy” will be available on both PC and Mac simultaneously.

Let us know what you think in the comments. And follow SJ on twitter @sjbwrite to get all the latest Blizz updates.

That’s right, hot of the presses and available for you to see right now, it’s the much teased, much rumored new Blizzard game, straight from BlizzCon 2014–you know what, we’ll stop talking and play the trailer.

http://youtu.be/t1Qw_0kvRLs

Almost lost in the avalanche of announcements at BlizzCon 2014 today was the Warcraft cast. Never fear, though, we at Geekscape are here, battling exhaustion and bad internets, to bring you all the Blizzard news worth reporting.

And to not keep you in suspense any longer, here’s the casting (as we know it):

The Alliance

Travis Fimmel (Vikings) has been tapped to play Anduin Lothar. Yes, that Travis Fimmel and that Anduin Lothar. Lothar is known to most fans as the well-meaning, upright (maybe even a little uptight…) war hero and last true descendent of the Arathi bloodline.

Travis Fimmel will plau Aunduin Lothar in Blizzard/Legendary Pictures Warcraft movie.
Travis Fimmel will play Anduin Lothar in Blizzard/Legendary Pictures Warcraft movie.

King Llane Wrynn (grandfather to Prince Anduin Wrynn) is the ruler of the Kingdom of Azeroth during the First War (so that pretty much answers the when and the what of the movie, as the rest of cast confirms) and will be played by Dominic Cooper of Captain America: The First Avenger and Need for Speed.

Dominic Cooper will play King Llane Wrynn in Blizzard/Legendary Pictures Warcraft movie.
Dominic Cooper will play King Llane Wrynn in Blizzard/Legendary Pictures Warcraft movie.

Paula Patton (MI:5) joins the Alliance as Garona, a strong willed survivor torn between two loyalties.

Paula Patton will play Garona in the upcoming Warcraft movie.
Paula Patton will play Garona in the upcoming Warcraft movie.

Also joining the cast are Ben Foster (Lone Survivor)  as Medivh, the Guardian of Trisfal, corrupted and forsaken by the demonlord Sargeras, Ben Schnetzer as Khadgar, Medivh’s last apprentice and one of the great heros of the Alliance, and Ruth Negga (Agents of Shield) as Lady Taria, Queen of Stormwind and Llane’s great love & trusted advisor.

(l-r) Ben Foster, Ben Schnetzer and Ruth Negga have joined the Warcraft cast as Medivh, Khadgar and Lady Taria.
(l-r) Ben Foster, Ben Schnetzer and Ruth Negga have joined the Warcraft cast as Medivh, Khadgar and Lady Taria.

 

The Horde

The leading figures of the Orc Horde were announced as well.  Toby Kebbell (Planet of the Apes) as Durotan, Chieftain of the Frostwolf Clan (for the Horde!), with Rob Kazinsky (Pacific Rim) as Orgrim, Durotan’s right-hand man, and Clancy Brown (The Highlander) as Blackhand, the Destroyer. Rounding out the Horde announcements is Daniel Wu as Gul’Dan, the supreme Orc ruler who can’t see the dark path he is leading his people down.

Warcraft Mov cast 2
l-r Toby Kebbell, Rob Kazinsky, Clancy Brown, Daniel Wu will all appear as famous Horde leaders in the Warcraft movie.

 

While exciting news (if somewhat disappointing that only two women were named, and both as lovers/advisors…still, that’s double the number of woman roles that were announced in the first Star Wars casting announcement, so…improvement? Maybe?), there’s still a lot we don’t know about the movie…other than it comes out in 2016, and it clearly deals with the First War and the creation of the Dark Portal.

Stay tuned for more Blizzard news from BlizzCon, and let us know in the comments what you think!

 

Blizzard, as is their want, opened up BlizzCon 2014 with a rousing, crowd-pleasing announcement: a new, team-based, pick-up-and-play, first person shooter called Overwatch.

Set in a near future earth, Overwatch follows a variety of characters (12 were available to play at Blizzcon, with vague promises of more to come), each with their own special ability, as they battle in groups of six on battlegrounds with multiple levels, allowing players to go from alley to roof to interior quickly and easily, across maps which showcase familiar but highly-stylized future locations (like a London with a hoverbus. Forget hoverboards, when are we going to get a double-decker hoverbus?).

OW110_Final

Overwatch follows disparate heroes who have found themselves without a home when the super-special-secret force known as Overwatch gets disbanded (this seems to becoming a popular backstory…see .Agents of Shield, or Watchman, or The Incredibles…well, the list goes on). Each character has strengths and weakness, which when combined into a team can ‘accomplish the incredible.’

“Overwatch is our take on a vibrant, near-future universe with amped-up characters and action-packed team-based gameplay,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With every new Blizzard game, we look at our favorite aspects of a genre and put our own spin on things. Our goal with Overwatch is to create an awesome FPS experience that’s more accessible to a much wider audience while delivering the action and depth that shooter fans love.”

Map_KingsRow

Each character has a distinct backstory, which explains both their abilities and motivation, and defines how they interact with each other and other characters in the game.

Overwatch has a lot of story in it…about a metric ton.” Overwatch developers said at the panel after the announcement “but ultimately the narrative aspect of Overwatch is not connected to the game play. We’re trying to experiment with Overwatch, to try to make the story happen outside of the gameplay.”

While it wasn’t exactly clear how party balance will be maintained (players will be able to choose any character to play, even if that character is already being played on the same team…which leads to the ‘what if there’s six of one character?’ question), but developers were confident that issue would be resolved to allow players great freedom of choice and party balance.

An achievement system and the price point of the game are also unknowns at this time, but that doesn’t seem to be dampening interest, as the line for the demo–which is already hours long–proves.

Stay tuned for a deep dive into the 12 characters we know about, as well as review of the gameplay here at BlizzCon.

Interested? You can sign up for Beta access and follow all Overwatch news and info at www.playoverwatch.com.

Briefly: We’re all so busy playing Super Smash Bros. for 3DS that we almost forgot that the Wii U edition existed. But it does. And now we know when we’ll actually get to play the sure-to-be-just-as-addictive home console version.

Nintendo revealed today that Super Smash Bros. will launch for Wii U on November 21st, along with the first wave of Nintendo’s Amiibo figures. The first wave consists of Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby and Marth, while the second wave that launches in December includes Zelda, Diddy Kong, Luigi, Little Mac, Pit and Captain Falcon.

Basically what Nintendo is saying… November and December are going to be expensive as hell.

The 3DS version of Super Smash Bros. launched just a few days ago in North America, but it’s doing very well. “Super Smash Bros. for Nintendo 3DS is already in the hands of more than 2.8 million people worldwide, and the road ahead looks great,” said Ron Bertram, Nintendo of Canada’s vice-president and general manager. “Nintendo’s holiday software lineup is more than impressive, and our amiibo figures start a new chapter in the world of Nintendo interactive entertainment. With so many great experiences available, this holiday season is going to be an amazing time to be a Nintendo fan.”

Let us know your thoughts on Smash Bros. below, and which Amiibo’s you’ll be picking up first!

http://youtu.be/P4SalDG__nY

Briefly: You should definitely put down that Super Smash Bros. demo for a few minutes and check out this new ad campaign for the game.

It’s hilarious, and incredible, and I sure hope that Nintendo keeps them coming. Check out the three released ads below.

http://youtu.be/P0G9-DwU2fI

http://youtu.be/P4SalDG__nY

http://youtu.be/FKEsviMNOLI

Super Smash Bros. for 3DS hits stores on October 3rd.