With the recent launch of DC’s Rebirth, I was able to catch up with Joshua Williamson, lead writer on The Flash: Rebirth series at Comic-Con. We sat down and had a chat about The Flash!

TheFlashRebirth

Jake: Rebirth just launched. What’s your pitch to those out there who don’t buy comics, who haven’t bought comics on a regular basis, and are new to this whole “Rebirth” launch. What would you say to entice them to buy into The Flash?

Williamson: If you like super hero books and want a character who actually enjoys being a super hero, rather than some of the other books that have become dark and gritty, and you want a fun book, you should read The Flash. It’s about a man who got hit by lightning and now can run really quick and really fast, and he’s someone who enjoys helping people.

Jake: The Flash Family is all here now, in Rebirth, –

Williamson: Are they all here?!

Jake: Well, with the two Wally’s, Barry, and now August, how is it juggling all of these speedsters at once?

Williamson: It’s been hard. Especially after issue three, there’s a lot of them. They don’t all have names. It’s like, “I know this one’s name, this one’s name, this one’s name, and this one’s name. The rest of you all are all faceless.” Like, they’re just in the crowd of Speedsters. It’s funny, in editorial, we know the names of some of them because we kinda had to. One’s named Roger. I don’t know if he’s ever actually mentioned, no one ever goes, “Oh, hey look, it’s Roger.” We try to focus on a smaller group. There’s a couple that get introduced in the next issue that you’ll see. August is a big one that was introduced in Issue 1. But I’m always trying show Barry’s perspective. The book is about Barry Allen and I want to keep that going.

Jake: How difficult was it introducing a new villain who hasn’t been touched on too much in Godspeed? How was that experience introducing a new super-villain in the DC Universe.

Williamson: It was a lot of fun. For me, I’ve had a really good time working with him, doing a sort of darker version of this character. I’m curious of what people are going to think about him. You know? He’s not Professor Zoom, he’s not like a Joker-type bad guy. He’s very calculated, and it’s a very emotional story for him and his relationship in the book, you’ll see. I think there will be people, when he is really introduced, I think they’re going to be readers who are like, “Is he the bad guy? Maybe he’s right!” You’re going to get some instances like that. For me, it’s just been fun. I like bad guys, I like writing bad guys. I hope people dig it. It’s been a lot of fun.

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Jake: I understand his colors are white and gold, which is an unconventional color palate to use for a super-villain.

Williamson: Yeah! We’ll see what people think!

Jake: Are you drawing any inspiration from past storylines or threads going back throughout the history of The Flash?

Williamson: Oh yeah. I’m looking at everything.

Jake: How long have you been reading?

Williamson: Since I was a little kid! I love Impulse, I was a big time Wally fan, so I pull from that. I pull from a lot of the Mark Waid stuff. I read some of the old Silver Age stuff and I come up with things. Like what I think our second arc is going to be, after issue nine or issue ten, is pulled from a lot of Silver Age stuff. I’m pulling from a lot of places.

Jake: That sounds great. You’ve been doing a great job!

Williamson: Thanks, that means a lot. I am a Flash fan, so for me, I wanted to make sure it was a book that I would want to read. That would suck if you were writing a comic and were like, “I wouldn’t read this.”

The Flash Rebirth is currently on store shelves right now, with a new issue releasing twice monthly! Check it out!

Way back in 2011, DC Comics hit the reset button on their universe, resulting in the launch of what is most commonly known as The New 52. Basically, all their previous titles were cancelled and they began renumbering their books (ie. Action Comics, which retained it’s original numbering since the 1930s started back at #1). This was met with mixed reviews from fans and let to some people, like me, to fall off the DC wagon completely. Now, DC wants us back.

Ok, their motivations might be more complex than that but to me, it actually feels like DC is attempting to fix some of their mistakes from the New 52 launch while not dismissing it entirely. So what are they actually doing? Basically, “rebirth” is a sexy way of saying “refresh.” All their titles will be getting new creative teams and they will go back to their original numbering as well as being priced at $2.99.

Rebirth will start on May 25th when Geoff Johns’ 80-page one-shot is released to set-up the storylines for the upcoming books, then the rest of Rebirth will play out throughout the summer.

In case I haven’t made it obvious, this is not a reboot of The New 52 universe. The DC Comics Twitter account tweeted out a ton of the new creative teams (don’t worry, I’ve copy and pasted a ton of links so you don’t have to go scrolling through their feed!). Before I leave you to that, I’ll say the ones that jumped off the screen for me were All Star Batman (Scott Snyder and John Romita Jr) and Suicide Squad (Philip Tan and Jim Lee). Are you liking anything you see? Let us know!

https://twitter.com/DCComics/status/713775187112517632

 

Platform: Playstation Vita

Release Date: August 26th, 2014

Genre: Japanese Role Playing

Developer: Idea Factory, Compile Heart, Felistella

Thinking back to the days when I first heard whispers of a new Playstation 3 RPG that would tackle the console wars with the magical girl genre, it would have been hard to imagine how far the concept would go. Yet, years after the debut of the original Hyperdimension Neptunia, the series has spawned sequels, its own anime and a very bad spinoff, to continuously feed its respectable following, making it a legitimate success. With each sequel improving on the last, the developers at Idea Factory decided to take the lessons they’ve learned to the Playstation Vita, creating a full remake of the original with Hyperdimension Neptunia Re;Birth1. By taking the best ideas from the second and third games and inserting them into Neptune’s first adventure, it’s safe to say that this release is on track to be the definitive version of the game that started it all. But are these enhancements enough of a reason to take a trip back to Gamindustri?

Nep_Re1_battle(32)Purple Heart soars into battle!

ReBirth puts players in the over-sized hoodie of Neptune, the goddess, (or CPU), of Planeptune. After being locked in an everlasting conflict known as the Console Wars, Neptune’s true form as Purple Heart is defeated, thanks to the combined efforts of Black Heart of Laststation, (or Playstation), Green Heart of Leanbox, (or Xbox), and White Heart of Lowee, (take a guess). After crash landing in the middle of her city with no memory of her true identity, she’s discovered by Compa, a ditzy nurse who somehow comes off as the more responsible of the two compared to Nep’s aloofness. In pursuit of her past, Neptune and her friends get wrapped up in a quest to save Gamindustri from a mysterious threat; one that puts all four realms at risk. But can the warring CPUs put aside their differences for the sake of saving the world?

The majority of the play time is spent in one of the game’s numerous dungeons, all of which are brimming with monsters and treasure, which is all presented in a bright, colorful world. Avoiding the tedium of random battles, all fights are triggered by making contact with enemies on the field, with the ability to strike enemies before battle to start with the upper hand. As expected, the enemies can do the same, so careless attacks can be punished in a big way.

Nep_Re1_battle(12)Gaining an early advantage and utilizing your attacks is the key to victory.

But first thing’s first. What kind of savior can protect people without fighting? If you typically associate JRPGs with slow, tedious battles, then ReBirth could be the game that changes your mind. Once these fights trigger, the turn based system is the only aspect you would be able to associate with the typical role playing game of old. When each party member’s turn comes up, they’ll have full range of motion within a certain radius, allowing players to position them in a spot that’s both offensively and defensively advantageous.

Nep_Re1_battle(29)Fewer foes are more menacing than the Super Otaku!

After a battle commences, each party member has three standard attack types, called Rush, Power and Break attacks, all of which have various advantages in a fight. Rush uses multi hit attacks that deal more damage than Break moves, and are primarily used to build up the EXE meter, (a bar that allows strong special attacks once filled). Power on the other hand, are typically single hit moves that deal more damage than the other two attack types. Yet, the most important function is easily the Break attack, which focuses on draining the opponent’s guard meter, triggering a huge damage boost once the enemy is weakened. As the party gets stronger, new special abilities become available, making it even more important to properly manage these three basic functions to deal maximum damage. And trust me, you’ll need to when going toe to toe with the game’s tough bosses.

Making this aspect even more important is its effect on your (and the enemy’s), ability to deal damage. The party’s attack range is illustrated by an icon that’s either in front or around them, with its reach depending on the character, ability and weapon they’re using. Mastering this feature is crucial to success when it comes to standard battles, since the right position can allow one attack to hit multiple opponents, especially when attempting to Guard Break huge groups at once. On the flip side, enemies have the same attack system, so keeping your party right next to each other is a one way ticket to an embarrassing Game Over. But when certain beneficial abilities work best when the team is within the vicinity of each other, sometimes, taking the risk can be beneficial. It’s moments like these where strategy adds a decent amount of depth to a relatively simple battle system, that adds layer upon layer as it progresses.

Outside of battles, Neptune and company can explore the terrain of each dungeon, seeking out valuable treasure with her radar, (used to uncover one hidden item per area), or through, plain, old fashion map scouring. While some can be used right out of the box, most treasures contain materials to synthesize other items. If this sounds familiar, that’s where the cliche ends, thanks to the game’s Remake System.

Nep_Re1_Field(4)Treasure hunting has never been so adorable.

In addition to creating items, the Remake System allows materials to be used to alter the game itself, allowing players to create an environment that suits their needs. Is that latest boss too tough for you to take down? Go ahead and remake the difficulty. Have you seen everything there is in a dungeon and want to explore it again? Then why not add harder enemies and new treasure? Or how about a new dungeon altogether? Yep, you can even add bonus dungeons to explore once the standard ones get dull.

Options like these really make ReBirth stand out, so even when the standard difficulty tends to be erratic, players can choose to change the game rather than put up with hours of level grinding. Although, if you’re too proud to take the helping hand, then those spikes may be more of an issue, especially when the game likes to put you up against multiple dungeons, enemies and bosses without save points or chances to heal. Do you like having to play chunks of a game over and over again? I don’t.

But there’s more to the world of Hyperdimension Neptunia then just the dungeons. Exploring Gamindustri is handled through a large overworld map, allowing players to select different areas to examine. Planeptune and its neighboring lands each have a Basilicom, or hub area. Here, the party can purchase items, weapons and gear, accept quests, (which range from boss fights, to hunting or gathering missions), seek information from each town’s strange inhabitants, and burn discs, which are customizable gear that can hold almost any stat boost or resistance you can think of, assuming you own the right items to do so. All of this mind you, is presented with a script that is laugh out loud funny on so many occasions, feeling like a true love letter to gamers who catch the many references to the medium. Even Neptune herself, gives us hope that all lazy, unreliable gamers out there can one day rise up and save the world. But not until filling up on junk food and finishing that one last stage, of course.

Nep_Re1_event(1)You would think the physical manifestation of a game console would know the drill by now.

But with such an endearing cast and interesting world the characters inhabit, it’s too bad that this doesn’t translate into the actual exploration of Gamindustri. With dungeons being the only areas to actually move around in, selecting icons and watching the story play out with text adventure style word bubbles set to backdrops, I felt eager to actually be able to walk around and communicate with these crazy characters, especially with the superb voice acting in both English and Japanese. It doesn’t help that the dungeons themselves come off as looking relatively bland, especially compared to the bright characters and monsters that often ooze personality without ever having to say a word. And at points, no words might have been the better option, since certain scenes featuring gratuitous fan service might make you feel embarrassed to read through those sections.

Nep_Re1_others(7)Sadly, this is the extent of which we get to explore Gamindustri.

Still, these complaints are a drop in the bucket compared to the ridiculous amount of fun I had playing through ReBirth. The fast paced game play combined with the endearing characters, hilarious writing, colorful presentation and the insane amount of customization makes this remake stand out as not only an improvement on the original, but one of the best Japanese RPGs I’ve played in years. Lack of true exploration aside, anyone with a passing interest in role playing games, anime, or nerdy video game references absolutely should pick up Hyper Dimension Neptunia Re;Birth1, serving as a true bright spot in the Vita’s bleak 2014.

tl;dr

+ A simple, fast paced battle system that adds layers over time.

+ The ability to customize everything from enemy layout to difficulty.

+ Multiple items to find, tough enemies to defeat, dozens of dungeons to explore and hundreds of quests give the game a ton of mileage.

+ A quirky cast of characters who inhabit a story that never takes itself seriously, brought to life by excellent voice actors.

– The lack of true exploration leaves us wondering what a fully realized Gamindustri could have been, with bland environments compared to the party and enemies.

– While optional difficulty adjustments alleviate the problem, sudden difficulty spikes and marathon dungeons can hinder progress.

-Occasional “fan service” moments may turn off some.

– While more of a minor thing, can party members who leave the team give my equipment back? Thieves…

Final Score: 4.5/5

There hasn’t been a lot of news regarding Kevin Tancharoen’s (director of the Mortal Kombat: Legacy webseries) upcoming big-screen reboot of Mortal Kombat in the recent months. However, we do have our first bit of casting news for the film via Twitter. Michael Jai White, who played Jax in the webseries as well as the Rebirth short, has confirmed that he won’t be back for the second season of the series but definitely will be reprising the role of Jackson “Jax” Briggs in the upcoming big screen reboot of Mortal Kombat.

 

If this upcoming reboot is anything like Tancharoen’s webseries, the series may see some redemption for the awful Mortal Kombat: Annihilation. Here’s hoping to some of the other actors from the webseries joining the film’s cast as well.