We’ve seen clips and pics from Far Cry 3. We’ve seen the crazy “Definition Of Insanity” trailer from E3. Now, we get a peak at the giant over world.

Lead Designer Jamie Keen and Level Designer Mark Thompson lead us through fourteen minutes of gameplay that shows you how the overworld reacts. Let me just tell you this, it looks VASTLY improved from Far Cry 2.

December 4th is a Far Cry 3 day.

Just a couple weeks until launch means that it’s the perfect time for more Marvel Avengers: Battle for Earth news! The brawler is set to launch on October 30th for Xbox 360, while Wii U players will have to wait for launch day (November 18 in North America).

Ubisoft today revealed the full roster of playable characters for the title, as well as a cool piece of key art to show them off. Here is who you’ll be able to suit-up as:

1.      Black Widow
2.      Captain America
3.      Doctor Doom
4.      Dr. Strange
5.      Hawkeye
6.      Human Torch
7.      Iceman
8.      Iron Man
9.      Loki
10.     Magneto
11.     Phoenix
12.     Queen Veranke
13.     Scarlet Witch
14.     Spider Man
15.     Storm
16.     Super Skrull
17.     The Hulk
18.     Thor
19.     Venom
20.     Wolverine

Marvel Avengers: Battle for Earth is a motion-based title (for Xbox 360 users, the Kinect Sensor is required), so it will be interesting to see how it plays. The game certainly looks cool, but of course, gameplay is everything! Check out the gameplay trailer below, and let us know if you’re planning on picking this one up!

In an attempt to prep our bodies for the greatness that GTA V will be, Rockstar Games is releasing an epic collection of games.

November 6th gamers can pick up Rockstar Games Collection Edition 1 for the tiny fee of $59.99. This mega pack includes:

  • Red Dead Redemption
  • GTA IV: Episodes from Liberty City. Which is two complete games in one.
  • L.A. Noire (my Game of the year 2011)
  • Midnight Club LA Complete Edition

This is an amazing deal for gamers. I haven’t played three of these and picking them all up for the price of one (1) new game is pretty rad.

Check your local game shoppe on November 6th. RGCE1 will be on both Xbox 360 and PS3

It’s finally here, a live-action story set within the beloved Halo universe. Running at nearly 20 minutes, the first episode of Forward Unto Dawn was peculiar. Like any new installment into the Halo franchise, we were presented with both familiarity and uncharted territory…

And now for our commentary and analysis:

Forward Unto Dawn starts with the remains of the ship, with the same title, that we last saw Master Chief and Cortana on. If you need a little refresher: The Arbiter, Master Chief, and Cortana were desperately trying to get of the Arc at the end of Halo 3. While the Arbiter moved to the front of the ship to guide it to safety, Master Chief and Cortana elected to catch their breath, thinking they’d be safe. Only half of the UNSC Forward Unto Dawn made it through the slipspace portal, leaving Master Chief and Cortana floating in space.

This is made evident when we are presented with both Cortana and Master Chief with Cortana’s distress call loop heard in the background.

The blue hue from Cortana doesn’t last very long, due to her impending rampancy. Though she is long overdue to become unstable, let’s not forget she’s not an ordinary AI. Dr. Halsey used her own brain as a basis for Cortana, making Cortana truly one of a kind.

We enter Forward Unto Dawn’s series with the Insurrectionists as the main enemy to the UNSC. Fans may or may not know that the flashbacks in this series take place twenty years before the Halo events.

After Cortana and Master Chief’s introduction Commander Lasky is seen listening to Cortana’s distress call. For those of you who missed it, it is extremely imperative that you know Lasky is commander of the UNSC Infinity. The UNSC Infinity is the ship that is pivotal to Halo 4’s campaign and plot.

For those of you who saw the E3 demonstration, the UNSC Infinity is also the ship that crash lands on the shield world both the Infinity and remaining half of the Forward Unto Dawn get sucked into. I expect one of the first missions will be involving rescue and recovery of the downed UNSC Infinity. Poor Lasky, first the insurrectionists, then the Covenant, and now super-powered Forerunner Promethean Knights?! This guy can’t catch a break!

After some character development involving Lasky and fellow cadet Chyler Silva, we get an approximate date as to when these flashbacks are occurring:

It’s safe to say the year is 2526. Humanity made first contact with the Covenant on February 3, 2525, making these news articles a little over a year after. It’s not unusual that the UNSC is keeping their skirmishes with the Covies a secret. Still, it’s not going to be much a secret for long.

Towards the end of the episode, we’re treated with a Covenant ship or probe entering Circinius-IV’s atmosphere. If you look closely you’ll see the purple hue around the object.

If that isn’t enough for you skeptics out there, tell me these don’t look like Covie-glyphics:

If there’s anything I missed, feel free to email, tweet, or comment below. I’ll be sure to give credit where credit is due! Until next time, I’ll be getting back to the second thing that matters most to me: My social life.

Nearly ten years old now, The Red vs. Blue online web series has captivated Halo and machinima fans alike. What started in Halo: Combat Evolved using in-game mechanics is now on its way to Halo 4. To celebrate everything in between, Rooster Teeth is releasing The Best Red vs. Blue DVD Ever. Of All Time. Rooster Teeth showcases the best of the franchise for a comical and entertaining walk down memory lane with the help of fans, completed with an In Memoriam sequence.

Rooster Teeth adopts an award show set up to present the winners of each category, as voted by fans. After a short red carpet intro, Rooster Teeth treats us with categories like Biggest Asshole, Best Fight Scene, Best Visual Effects and my favorite, Worst Visual Effects.

Each winner’s segment is presented in full and is introduced by characters from the RvB universe. Even if you have done something so dastardly as to miss out on RvB episodes, or seasons, rest assured you won’t be lost. Better yet, The Best Red vs. Blue DVD Ever. Of All Time. is a great primer for the upcoming RVBX (Ten Years of RvB Box Set), releasing November 6, 2012.

Aside from the actual run time content, the DVD menus will be appreciated by fans. I admit, as soon as the DVD booted up, I embarked on an easter egg hunt. I wasn’t disappointed.

It’s clear The Best Red vs. Blue DVD Ever. Of All Time. was made for the fans, and at a $5 price tag, it’s an easy buy.

 

The Best Red vs. Blue DVD Ever. Of All Time. is available now!

We got some fresh Campaign footage of Halo 4. Check out a bit from the levels Dawn and Forerunner below.

I am really impressed with the atmospheric level they are bringing this time around. Everything looks much more REAL, everything appears to actually exist. I am very impressed.

Halo 4 ships November 4th.

Let me preface this post by saying I am a huge James Bond fan. I believe James Bond is the greatest superhero of all time. And I will gladly defend that statement to the death! Anyway, back on point.

007 Legends is the retelling of classic James Bond films set in modern times with Daniel Craig reprising his role as Bond. In this brand new mission trailer for “Goldfinger” we get a nice little taste of what this games has to offer. Now I’ve been burnt in the past by Bond games, but the most recent one (Goldeneye 007) on the Xbox was great! It juts needed some more server support. This trailer gets me VERY excited for this game. Take a look!

007 Legends ships October 16th on Xbox and PS3. It’s WiiU release is TBA.

Tomorrow marks the day where gamers in North America can return to Pandora. Gearbox Software have just released this little launch trailer to get our excitement up! Take a look with me!

Borderlands 2 (or as a friend of mine once called it, Binderlords) launches tomorrow, the 18th on PC, Xbox 360 and PS3!

Today from a Konami Japan Press Release, it was announced that the Japanese Xbox 360 release of the MUCH anticipated Metal Gear Rising: Revengeance, will not actually happen. The press release in English reads:

This time, we plan to release on February 21, 2013 
Regarding software for Xbox360 Version of “Metal Gear Rising re vengeance”, 
due to various reasons, the launch of the Japanese version be made only PlayStation ® 3 indeed without permission I was going to get. 
Customers We have been looking forward to the launch in the Xbox360, to everyone of the persons concerned, and 
sincerely apologize for the inconvenience that will be multiplied. Look forward to pardon humbly for your understanding, thank you.

You get all that? No reason WHY was given, but Konami has said that the US release of the 360 version will happen with no problems. This is a really peculiar happening, if we find out more we will keep you up to date.

Metal Gear Rising: Revengeance ships on both Xbox 360 and PS3 on February 21st (MY BIRTHDAY!) 2013.

Ubisoft have just released this trailer showing off some nice preorder perks for getting AC3 from GameStop. Look with me!

If you aren’t a fan of preorder bonuses then you may not like this trailer. What we get looks like a great temple designed for testing your climbing skills. Plus that crazy ass sword looks like it will tear up some soft supple British fairly well.

For more info on the preorder bonus and to actually preorder it check out the GameStop site HERE

AC3 ships October 30th on Xbox360 and PS3. For PC on November 20th.

A recent trailer has surfaced for the rumored open world sanbox zombie game that would be out on XBLA. Turns out it’s called “State of Decay” and it looks pretty damn rad. Look with me.

The game puts you in the middle of a just happened zombie apocalypse and forces players to rebuild society. It basically is your time to test your zombie survival plans.

UndeadLabs created an interesting take on the zombie game. The world is an ever changing sandbox over run with monsters and you have to figure out how to survive. You find a proper base to fortify and plan your days. You can go look for weapons, food or build defenses. They say the world changes on your actions. Resources will deplete and activity will attract the horde.

You can even modify your base with things that will make survival better. Look at this little build of the construction mode in the game.

No word on the release date yet but it will be out on XBLA and PC. We will keep you up to date when more info gets out. This looks REALLY promising.

The Hearthfire expansion for Bethesda’s much beloved Skyrim is now available for Xbox 360 players. The new features will run you a paltry 400 Microsoft Points ($5 in real money).

Hearthfire adds some big new features for Skyrimmers, including the ability to build and customize houses and become a parent.

No date has been giving for PC or PS3 versions of the expansion. PS3 players are yet to receive the games first expansion, Dawnguard.

Let us know what you think of the expansion, and check out the trailer below!

Update: Telltale revealed today that the game will hit PSN today (!), and XBLA, Mac, and PC tomorrow. No word yet on the iPad edition. Looks like they made their deadline!

The Walking Dead game is amazing. If you haven’t yet played it, you really should be. It’s on nearly every console (nearly, sorry Wii owners), as well as the iPad.

Whatever device you choose to play on, the game is a fantastic mix of adventure, action, and horror. At the end of each episode, I’m itching for more. Each of the chapters so far has been perfectly paced, with drastically different stories and events. It’s intense as hell and really gives you a feeling of dread for the future of these characters.

We still have no release date for episode 3 (subtitled Long Read Ahead). Telltale planned it for the end of August, which is nearly upon us, so hopefully we hear something in the next few days.

They have, however, just released a trailer for the upcoming chapter. Check it out below!

Side note: Episodes 1 and 2 are free right now for Playstation Plus members. If you’re a member and still haven’t played, you really have no excuse!

When the first images hit the web for Ninja Theory’s Devil May Cry reboot, the nerd rage was loud, vengeful and especially salty. It was so bad that it reached point where the developers received death threats for daring to try something new. This rage was also completely misguided, as we now know based on the positive reaction the actual game play, that despite the new look, this is still the stylish action game we’ve grown to love. It just shows that you can’t judge an emo demon slayer by his sickly looking face on the cover.

And speaking of the cover, Capcom has released images of the official box art when the game releases early next year. In addition, Capcom-Unity has released a brand new game play video detailing many of the combat features, showing that despite looking malnurished, Dante still has the moves.

Are you a believer yet, or does Dante’s drastic change still bug you? And does the game play change your mind? If not, Capcom has until January 15th to change your mind.

With every new release of a Madden title, one can’t help but think how it can possibly be different from the last. With $60 a pop, it’s only fair that it crosses your mind. Any debate involving this frame of thinking should be laid to rest now, because Madden is about to have a breakout year.

The number of things I like about Madden 13 far outweighs the bad. Since the release of the Kinect, I’ve been waiting for an already established sports franchise to adopt the Kinect’s functionality. Voicing commands works well, and the prompt at the bottom of the screen does not distract from gameplay. Still, veteran players may find that old habits die hard.

Connected Careers?……Are we still talking about Madden?

The big thing this year is Connected Careers. Connected Careers is embodiment of NFL Superstar, Franchise, and Online Franchise. These game modes are no longer separate, but instead combined as one. For example, you and your friends were probably in an online franchise at one point or another. In Connected Careers, you and your friends can be in an online franchise taking the role of players instead of coach. You can have an all-QB league, all-RB league, or an all-WR league. Different options appear depending on what role you can pick. As a coach or player, you can demand release, retire, and accomplish the overall goal of entering the Hall of Fame.

The return of fake news stories, an overhaul of college football drafting make Connected Careers different for every league, in every season.

Believe it or not, Connected Careers injects RPG elements into your franchise. Gamers will have the opportunity to level-up attributes of existing players, or create a new player with selected attributes.

The whole process may sound confusing at first, but Connected Careers is probably the best thing to happen to the Madden franchise to date.

Infinity Engine

The Infinity Engine is one of the first things you’ll notice about Madden 13 and will change the way you play. Players will stumble and react to every bump the they get. Those who like playing Running Back will now have to avoid their own blockers if they want to hit stride. The only gripe I have about this engine are the increase of roughing the QB penalty. If your pass rusher is lying on the ground after the QB throws the pass and barely touches the QB while getting up, you can expect a flag.

Madden Ultimate Team & Gridiron Club

MUT makes a return with a layout easy to understand to those who are familiar with the mode. The most exciting part about this year’s MUT mode are the reward packs. This time around, gamers will receive reward packs or cards based on what you accomplished in past EA NFL installments. Don’t worry, you’ll receive rewards for just playing past Madden installments and arcade NFL titles.

Gamers can also manage MUT and Connected Careers via the Madden NFL Gridiron Club. Available online and on your console, the Gridiron Club is free and provides new content, Madden NFL Moments, Madden On-Demand, and roster updates. The Gridiron Club contains modes we’re already familiar with and some that are new.

Closing Comments

EA has released an innovated sports title. Numerous features, returning and new, should bump Madden 13 to the top of next week’s shopping list for any football fan. Madden’s new engine and game modes should be incentive enough, but Madden 13 goes beyond that and provides a fresh take on the NFL.

Madden NFL 2013 is set to release August 28, 2012.

We all know how it ends, how the Autobots and Decepticons came to our planet. Differences in the origin stories between the plethora of media still never really showed what actually happened, in detail, in the final hours of Cybertron. With a great job on War for Cybertron and an unfortunate trip into movie tie-in land with Dark of the Moon, High Moon Studios is back to show us all just how the Fall of Cybertron went down.

 

Clearly, some of the ideas from the movie tie-in game, Dark of the Moon, rubbed off in the early talks of the development process of Fall of Cybertron. Very cinematic opening to the game that doubles as a tutorial level is a great way to set the tone of things to come as well as getting gamers acclimated with the general controls. Though if you played War for Cybertron, you will instantly feel at home with the controls since they’re mostly the same.

As soon as the tutorial level ends, we are whisked away to 6 days prior to the events that just occurred. Instantly you can tell that the level designs are more open and spacious. The claustrophobic feeling of War for Cybertron is gone and replacing that feeling is now a feeling of size. Seeing the action going on in the horizon as you make your way through the battle field is great to look at. Very little pop-in textures that are known to happen using the Unreal engine when installed but it consistently happens when running off the game disc. Having a more diverse use of colors in the environment as well as on the Transformers themselves makes everything feel more alive than they was in War for Cybertron

Speaking of alive, the Transformers seem to have more humanity in their character traits. Throughout the whole game, I never felt like I was controlling mindless automatons. Instead, I was leading brave soldiers into a battle for their survival against a mad man hell bent on destroying everything and everyone in his path. It’s too bad that most of the voices are done by Nolan North, Steve Blum and Troy Baker. It felt like a contest of who could have his voice used the most in each character throughout the game. It really started to grate on my nerves near the end.

High Moon Studios decided give gamers a wider selection of Autobots and Decepticons to use in the campaign.  Co-op had to be removed in order to pull this off, but most of us won’t miss it in the slightest since there are plenty of other ways to get in on some metal on metal action with the multiplayer and wave-based survival modes. The unique levels that catered to each Transformers’ special ability was a nice way to make each character have enough difference that things didn’t become too repetitive. Optimus Prime controlling Metroplex saddened me in a big way though. I wanted more control over the city-sized machine instead of painting the target with Optimus Prime and having Metroplex automatically do his A.I. scripted business. What could have been a better idea would be having Optimus riding on the shoulder of Metroplex controlling his every move. Controlling such a massive metal beast should be more of a jaw-dropping experience, not a special ability.

Cliffjumper’s stealth missions were a big surprise to me in how much fun I had since I am not a fan of how most games implement stealth. Simple in design, I couldn’t help but shout with glee when stomping the hell out of those Decepticon foot soldiers coming out of stealth. For all the hype that was built up around it, playing the Grimlock level was frustrating. From the slow movement to the attack moves feeling cumbersome and missing the mark a lot, I couldn’t wait for me to be done controlling him. At least High Moon Studios got it right with Bruticus, the final form when all five Combaticons merge together. I felt like such a menace to the Autobots. Using my helicopter blades as a shield then slamming my fist down to send a shockwave that destroyed everything within a radius of the blast was a great feeling. That’s the way I wanted Grimlock to play instead of being regulated to using a sword and shield like some poor man’s hack ‘n’ slash game.

It felt like the best parts of Fall of Cybertron were too short and the most frustrating parts were too long. I understand playing as Cliffjumper that he is fragile and is made to move consistently but Megatron is the leader of the Decepticons, although Starscream does take that role temporarily. He should be almost unstoppable yet there is a section of the game that makes you feel powerless with Megatron. That should never, ever happen when playing someone as powerful as Megatron. When I have to restart more than three times in that section of doom, it made Megatron fell more like a Megachump.

The climatic finish to the campaign was well paced and executed. Switching back and forth quickly during the final battle aboard the ‘Ark’ made me feel like this was a life or death battle. Throwing the Autobot/Decepticon symbol on the corner of the screen every time you switched sides was a nostalgic touch to those of us who watch the original cartoon. The choice you have to make in the final scene seems wasted since the outcome is the same. It would have been better to continue the swapping of sides instead of forcing players to make a choice that doesn’t mean much.

Once you devour the six hour campaign, you can look towards multiplayer and the wave-based survival mode, Escalation, to continue the robo wars. The biggest thing that has been added is customization of your own Transformer. Of course, you have to use set parts but at least it feels like when I make my Transformer, it stands out enough to make me feel proud of my new metallic friend.

Transformers: Fall of Cybertron is a great tale of what actually happened in the final days of Cybertron. Saddled with some poor frame rates during the heavy action scenes, pacing issues with some of the levels, and some audio sync issues with the PS3 version of the game, High Moon Studios managed to still engage me enough to enjoy my time with Fall of Cybertron. Let’s hope that we see a lot more in the following Transformer games that don’t just tweak the formula, they reinvent it.

Welp. This is it. The end of Cybertron as we know it. At least we get a proper send-off from Peter Cullen in this launch trailer for Transformers: Fall of Cybertron.

Transformers: Fall of Cybertron is out now for PS3, Xbox 360 and PC.

Former Nintendo head Hiroshi Yamauchi once famously said that RPGs are for, “depressed gamers who like to sit alone in their dark rooms and play slow games.” Current head of Geekscape.net Jonathan London also said that fighting games are for, ” gamers who were too afraid to play contact sports.” So it’s surprising that it took this long for an honest to goodness RPG inspired fighting game to actually release. Sure, there was Dissidia: Final Fantasy, but that game used the fighting genre loosely.

Persona 4 Arena, on the other hand, is not only a full fledged 2-D fighter from the minds at Arc System Works –of Guilty Gear and BlazBlue fame– but it’s also a canon sequel to the Persona 4 RPG. The dillema is finding a balance between the fast paced depth a fighting game requires while following the complex story of an established role playing game to please both audiences. Does this latest battle accomplish this task or is it destined to live in the shadow of its traditional prequel?

Yosuke and Yu. The ultimate bromance.

Taking place one year after the true ending of Persona 4, which you obviously want to steer clear of the story mode if you have any interest in either the game or anime remaining spoiler free, the main cast from gets pulled back into the TV world and are forced to participate in a mysterious fighting tournament, pitting them against friend and foe alike. The story is told through both the arcade and story modes. Arcade mode is what you would expect from a fighting game. Watch a voice acted scene during key story fights, fight a few people, rinse and repeat until you finish the game and watch the ending. The story mode is much more in depth and has a structure similar to the BlazBlue series for those who have played it. Choosing between the various cast members, each character’s role is explained in depth, requiring players to follow branching paths and even lose matches to uncover every outcome.

The sprites and effects look incredible in motion.

Unlike BlazBlue, Persona tries to stay true to its RPG roots by having a much longer story mode. And I mean MUCH. LONGER. Even though I’m interested very much in the universe and lore, the dialogue goes on and on. It took me about an hour and a half to finish one story that contained about 20 minutes of play. It gets to a point where the only way to get through it without tearing your hair out is to fast forward. Which is a shame because the game has very strong voice acting for the most part. But I can only stare at still potraits of the characters for so long. And no, the occaisional animated scene doesn’t help.

But it’s a great thing that the fighting itself is so damn fun. Featuring characters from both Persona 3 and 4, each fighter has two sets of attacks. One set is from their character and the other is from their Persona, a summonable creature that fights side by side with each player. The key to success is to play to the strengths of both the person and the Persona to pull off alternating combos. This gameplay style helps the Persona 4 Arena make full use of its source material while creating a unique feeling experience. Keeping your Persona protected is vital however, because if it takes too much damage, it can be temporarily disabled, effectively cutting your moveset in half.

And there’s no lack of moves in this arena. Each fighter has a unique set of abilities such as unblockable flames, an arsenal of bullets and even a steel chair. The trademark Arc Systems instant kill attack has made it in too! Certain mechanics have even been adapted from Persona 4 to fit the fighting arena, such as the All-Out Attack, where fighters rush down their opponent in a cloud of smoke and button mash to victory, or the Once More Cancel, which borrows the name of the Once More attack from the original game, but is just a simple cancel to reset combos. Even RPG inspired status effects have been thrown in, such as control reversing confusion, health draining poison and paralysis that locks down movement. Of course, not every RPG gamer is used to stringing together moves in a fighter, so mashing A allows a preset auto combo to occur, making players feel like a badass without actually doing anything. All of this is complimented by some of the nicest 2D sprites you’ll find in a fighter, especially in motion. Top it off with a strong soundtrack that borrows and remixes songs from the original game and anime, and you have one kick ass game on your hands.

The low quantity of characters is made up for with their unique qualities and styles.

Learning each fighter is made easier thanks to the challenge mode that’s found in almost every game in the genre nowadays. Challenge mode walks players through a variety of combos to make it easier to learn each fighter’s moveset until they’ve become certified masters. In addition to the world famous Arc Systems score attack which will pit you against the toughest CPU opponents you’ll ever find combined with the arcade and story modes, there’s hardly a lack of content to dabble through all on your lonesome. Especially if you’re a lonely, basement dwelling RPG gamer.

Though it might take awhile, once you run out of single player content, there’s always the online mode to go through. The options are basic, but the netcode is mostly seamless, leading to mostly lag free games where you can only blame yourself if you lose. Lobbies are easy to create in player matches where you can fight both friends and strangers, but ranked matches against random fighters is where its at if you want to boost your rank and to earn experience points and level up. These don’t actually do anything other than give out bragging rights to show how awesome you are at “owning scrubs,” but it’s a nice feature nonetheless.

Yukiko Amagi Ain’t Nothin’ To Mess Wit!

It’s amazing how well Persona 4 Arena is able to keep the RPG’s identity while creating a damn good fighting game at the same time. By crafting a story that effectively continues the narritive into what could have been Persona 5 and making it fit around a unique game play system that’s easy to learn but hard to master, there’s no reason this title shouldn’t appease RPG and fighting fans alike. Sure, the story mode is way too drawn out, and some of the DLC is asinine –three dollars for glasses that you can hardly see? Really?– but all I know is I’ve been playing it for a week and not only have I not stopped, but I’m considering learning how to kick ass with fans and look good in a red blouse. Regardless, if you’re a fan of the Persona series or a fan of fighters, it’s time to climb out of your basement and get some sun, because Persona 4 Arena is worth the trip.

UPDATE: Looks like Konami Japan has a press release that says the U.S. release date will be February 19th, 2013 while the February 21st date at the end of the trailer is for Japan.

 

To say Metal Gear Rising: Revengeance’s development has been all over the place would be an understatement. After many missed release windows, a change in developers and even rumors of cancellation, this thing has gone in more circles than the naked cartwheels in the Big Shell. After watching the newest trailer from Gamescom however, things finally look back on track.

Watching the action from E3 still gets me hyped, from the destructible environments to the oh so choppable enemies. But it looks like Raiden won’t be alone, since he has a new robot dog keeping him company. I mean it worked for Casshern and Blue Falcon, right?

But most importantly, the end of the trailer reveals a release date of February 21st, 2013. It’s been pushed back so many times, I wouldn’t hold me breath, but at least we finally have something solid to go on!

Assuming the Mayans were wrong, living until 2013 can feel like a long wait. Check out the trailer and quench your thirst for Revengeance. Whatever that is…

The guys over at Teyarch are really taking advantage of the GamesCom conference. They have just put up their ENTIRE live steam from day one of Black Ops 2 multiplayer coverage at GamesCom! So watch with me and take a look at what to expect from BLOPS 2 Multiplayer!

SKIP TO 15 MINUTES IN TO PASS THE COMMERCIALS!

Black Ops 2 ships November 13th

With the release of Halo 4 fast approaching, the guys over at 343 Industries put out this little “Making Of” video that really showcases how much effort they are putting into this game! Take a gander with me, below!

Halo 4 is slated to be shipped November 6th.

There has been no shortage of Resident Evil 6 news coming out of Gamescom, including a new trailer featuring Jake, (Jake Wesker?) in action. But once gamers are able to rack up their zombie kill count, it looks like a little more will be at stake than just bragging rights.

Introducing Resident Evil.net, the feature acts as a leaderboard that constantly tracks each player’s progress and stats as they play and compares them to other gamers around the world. Leaderboards are nothing new, but the plan is to hold community events where racking up the kills or meeting certain goals will earn points that can be used to redeem rewards such as costumes and other goods through the ResidentEvil.net site.

This is quite the departure from what Capcom’s recent trends have been. I’m all for rewarding players with unlocks rather than charging them extra on top of the $60 price tag. Does this get you more excited for release day?

Resident Evil 6 will infest stores on October 2nd.

Looking to expand on the upgrades that WWE 12 brought to the ring, THQ has unveiled some of the new bells and whistles that wrestling gamers can look forward to in the upcoming WWE 13.

Looking to improve on the overall presentation to make it feel more like you’re playing in front of a crowd of 10,000 plus piss drunk fans, crowd noise is expected to react appropriately to the action in the ring. If you pull off a big move? Expect the fans to jump out of their seats. Let’s just hope that every match takes place in New York, Miami, Chicago or Philly, because realistic crowds anywhere else usually means uncomfortable silence… oh wait, here comes Cena! Now you can cheer!

It’ll be much easier to pull off big moments too, with new spectacular moments that finally let us pull off some of the crazy happenings that make us fans to begin with. Things like reversing moves into finishers, chaining pinning combinations into reversals and even wrecking the whole f’ing ring will be possible.

And to top it all off, commentary is looking to be improved by bringing in two sets of announcers, (Michael Cole and Jerry Lawler for current stars while good ole’ Jim Ross and King take over for the announced Attitude Era stars,) that will actually respond to what’s happening in the ring. You know, instead of the generic, bored banter we’re used to having repeat every five seconds.

Can’t get enough grappling and baby oil? Check out these features in action while we count down the days until October 30th.

 

 

Zombies are all the rage lately, especially in gaming. Sure, you’ve got your Left 4 Dead’s, your Dead Rising’s, you have plants fighting zombies… Michael Jackson even danced with them once upon a time at the local arcade. So when making a video game surrounding the new, exciting idea of fighting off the undead, what does one have to do to make it stand out? The answer is to apparently make it as ridiculous and over the top as possible. With Suda 51 attached to the project, this goal seems sure to be effortless.

Enter Lollipop Chainsaw, the story of high school cheerleader, Juliet Starling, who is secretly part of a family of zombie hunters. Carrying itself with a grindhouse comic book style and storytelling reminiscent of a much more vulgar version of the Buffy the Vampire Slayer movie, the the spunky teen’s school gets overrun with flesh eating monsters –it’s time to whip out the chainsaw and make them wish they were never reborn.

Zombie Slaying Never Looked So Cute.

This hack and slash adventure constantly throws waves of enemies at you, many of which have different attack patterns and strategies if you want to take them down quickly. Mixing in pom pom attacks that stun enemies and more powerful chainsaw attacks that dismember or kill dazed foes, using a variety of moves based on who you’re fighting is essential for any successful hunter. Of course, as with cheerleading, style is just as important as execution, which is why dispatching multiple enemies with one strike achieves a sparkle bonus, earning Juliet extra zombie medals, including rare platinum ones that can be used to buy new outfits, music, unlockables and techniques.

Aside from the game play, when you see Grasshopper Studios or Suda 51 attached to a project, you know you’re going to be mind raped with some of the most surreal content you’ll find in a video game. Lollipop Chainsaw is no exception. I don’t know if it’s her boyfriend, Nick’s, living decapitated head on her hip, using it as a weapon using power ups called “Nick Tickets,” having a decapitated head for a boyfriend to begin with, having lights and rainbows litter the screen instead of blood when enemies are killed, or fighting off a group of bosses called Zombie Rock Gods who each do battle using different musical themes, but everything I experienced was so damn memorable. From psychadelic to punk to auto tuned, these bosses just has to be seen to be believed. Not to mention the soundtrack itself is full of great tunes mixed in with some hilarious choices. Come on, I dare you not to sing along with the 80’s pop hit “Mickey” every time her sparkle power is activated.

One of the Many Zombie Rock Gods.

Hack and slash titles usually fail at keeping me engaged for long, running out of new tricks early into the game and becoming a redundant pile of boring a few hours in. Somehow, this zombie hunting tale seems to be the opposite, which is its only glaring flaw. A few stages in, having so many abilities and attacks unlocked, I had the flexibility to handle fights with many different approaches that made the game feel exciting, especially when trying to rack up those sparkle kills. But in the hour long prologue? You can hardly do anything, with most of the attacks at this point being slow, repetitive mash fests. The prologue actually left me feeling like the game could possibly be… dare I say, a disappointment. But man, am I glad I stuck with it. Once Juliet hits her stride, there’s nothing stopping her and her adventure from being one of the most memorable I’ve experienced this year. Or it would have been if the final chapter didn’t fall flat like a missed catch during a cheer meet, but it’s still pretty damn good.

Brings new meaning to talking out of your ass…

Technical problems like pop-in aside, the game remains fast paced, action packed and completely insane throughout with few problems past the prologue and ending. By the time I was done, I still hadn’t had enough of this universe, and I really hope we see more of this world where lollipops are a legitimate source of nutrition and zombies are all rock gods. Lollipop Chainsaw is easily one of the best hack and slash titles I’ve played in years, is a refreshing take on the zombie sub genre and gives you achievements/trophies for going for the upskirt. Yep, sounds like its catered to gamers to me.

HEY! Remember me? Well I remember you! With the announcement of Capcom’s newest title only a few hours old, we get a little gameplay demo AND some screenshots! Take a peak below!

Holy shit that was…heavy. Fucking heavy. Looks like gameplay centers around messing with people’s memories in order for them to do your bidding. Very interesting. While you ponder that, take a look at these tasty screenshots!

This looks like it is going to be a real Juggernaut and EVERYONE SHOULD KEEP AN EYE OUT FOR IT COME MAY 2013!

This years GamesCom is turning out to be more fun than E3! So, if Isaac is realizing that people keep dying around him, why doesn’t he just friggin off himself?! Wouldn’t that be funny if this is how the game ends? You kill yourself…hmmm… ANYWAY take a gander at this new trailer for Dead Space 3!

Dead Space 3 hits shelves February 5th, 2013!

More great news from GamesCom. EA and Crytek have announced their new mulitplayer mode for their upcoming release, Crysis 3. “Hunter Mode” lets players actually be the predator, like the one who hunted Arnold, up against 14  CELL soldiers. Take a peak at the release trailer below.

Now aside from the slightly annoying robotic voice narrating every kill, this looks like it could be really, really fun. From what I can gather, the hunters only have bows and melee kills at their arsenal, while the CELL soldiers have numbers and gadgets on their side. “Hunter Mode” is looking to be a nice selling point for Crysis 3.

Crysis 3 is slated to be released sometime in 2013 on Xbox, PS3 and PC.

GamesCom is the conference that keeps on giving. Now we get a peak at an exclusive trailer for Resident Evil 6! This trailer  centers around Jake and Ashley fighting some baddies in a cabin with a nice escape! Check it out below!

Resident Evil 6 hits shelves October 2nd!

Capcom has just put out a trailer for their new game Remember Me. Announced earlier today at the GamesCom conference, a trailer has JUST hit the net. Take a look here and find out why I am so excited!!!

Jumping Jesus this looks SO GOOD! The first impression I get, is Blade Runner meets Ghost in The Shell, with a little bit of Total Recall added in. The world looks fantastic and the story is a hard sci-fi looking narrative that is right up my alley. From the press release

Capcom and Dontnod entertainment are proud to announce Remember Me, a brand new action adventure title for Xbox 360, PS3 and PC.

Neo-Paris, 2084. Take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. Arrested, and with her memory wiped clean Nilin must now set out on a mission to rediscover her identity.

This REEKS of Ghost in The Shell, come on Neo-Paris?

The game is slated to be released in May of 2013.

Today, we got ourselves a fresh new gameplay trailer for the upcoming third person shooter in the Star Wars universe, Star Wars 1313! Take a look here!

Now, let me reiterate for you that was all gameplay. They have tweaked the Unreal 3 engine to a point that cutscenes and gameplay will blend perfectly. The best part about this trailer is the last bit, we get a nice skybox (if you can call it that) of Level 1313. No release date has been given yet.