God, September 21st cannot get here soon enough. The long awaited sequel to one of my all time favorite games, Borderlands 2, hits store shelves. Today we get another little tease as with the “Come and Get Me” trailer.

It’s great to see all the fourth-wall-breaking humor is still there. Oh, and all those guns.

The mysterious to-me game, Sleeping Dogs, got it’s launch trailer today. Take a gander with your eye holes below.

Despite all the content floating around out there, it was still hard for me to get a major read on how this game will turn out. This trailer seemingly filled that void. It has a major Asian mob movie feeling (DUUUUH). If you have ever seen City of Violence then you got an idea of what I’m getting at. The gameplay looks like it will please all the True Crime fans out there. I’m not saying this is a day one purchase but definitely keep it in your sights.

That’s right folks. SEGA  just announced an HD remake of the funky fun, rollerblading graffiti game, Jet Set Radio, will be coming out very, very soon!

It hits XBLA and PSN on September 18th (A week early if you have Playstation Plus) and September 19th on Steam. PS Vita owners also get in on the action but will have to wait almost a month later, October 16th to be exact.

This comes shortly after SEGA confirming that the entire Jet Set Radio soundtrack will return, unlike that lame Tony Hawk HD remake. Take a gander at this music tease trailer!

For fans that complained that Modern Warfare 3 was just the same game yet again…it looks like you’re in for a treat. While we do not get to see any of the game modes are going to be offered we do get to see some of the new devices and gadgets that are going to be available and all I can say is…holy fuck what is that ED-209 thing and how many kills do I need to use it? Ladies…prepare to say goodbye to your boyfriends for awhile.

Call Of Duty: Black Ops II will be released November 13th.

Man, it’s pretty dead out there in gaming releases this week. Luckily, I found some gems that you should take a look at.

 

Transformers: Fall of Cybertron Demo – Xbox 360, PS3

Activision decided to give us a little taste of High Moon Studios’ latest take on the ‘robots in disguise’. Transformers: Fall of Cybertron demo will let players check out the first mission in single-player mode as Bumblebee. We also get to take control of Vortex, flying around destroying whatever is in our path in the non-linear level. If you just want to check out the multiplayer and the new customizations, Team Deathmatch and Conquest modes are in here for you as well. Gives you plenty of time to sharpen your skills when Transformers: Fall of Cybertron releases August 21st.

 

Orcs Must Die 2 – PC

I’ve been playing a little of the sequel to Robot Entertainment’s 2011 hit Orcs Must Die and so far, it’s more of the same great tower defense style that I fell in love with in the first game. This time around you have co-op so of course the levels are more intricate to accommodate two players on the field. Even without a buddy to play with, Orcs Must Die 2 is still a lot of fun. Our review should be up soon if you want to hear more about it but really, you should just go and buy it on Steam and play with me. I could use some co-op buddies to smash some Orcs’ faces in.

I know it’s only two suggestions in this week’s edition but it is sparse out there right now! I’m sure next week will bring us more goodies than I can fit in this article.

Valve’s new add-on to the very popular game Left 4 Dead 2 has been delayed <once again> for Xbox 360. The DLC, Cold Stream has been promised for more than a year for Xbox 360 players. The blog for the game posted that the new content was releasing July 24th (about two weeks ago). The DLC will also include four other imports from the first Left 4 Dead. They are, Blood Harvest, Crash Course, Dead Air, and Death Toll

“We are working with MS on a release schedule,” Valve wrote on their official Left 4 Dead Developer Twitter feed. “We don’t have an ETA yet but we hope to have it out soon. It will be 560 [Microsoft Points, or $7]… We have no news on an [ETA] yet.”

I actually rushed home today and had my night planned around playing it. Guess if I had my choice I’d take the bat upside Valve’s head for the delay. Better yet, the chainsaw!

The PC version is available now on Steam for free.

Even with no release date, Skylanders Giants is poised to take all of our money. Still in need of two more Skylanders to complete my collection, Toys For Bob wants to tease us all with another character reveal.

This time, we have Swarm. If you are into bios:

SWARM
Bring the Sting!
Element: AIR
Character Type: Giant
Bio: Swarm was once a prince from a proud race of mysterious insect warriors that had built their entire civilization inside a giant honeycombed pyramid. Growing up as one of the 9,000 members of the royal family, he was never permitted to leave the hive. But unlike his brethren, there was a magical quality to Swarm that caused him to grow much larger than the rest of his kind. No longer able to fit amongst the rest of his colony, the young prince broke the long standing tradition and stepped out into the open world – where his size and strength would be put to good use in the legendary battle between the Giants and the Arkeyans.

Check out the vignette of Swarm in action and start making that list now of what Skylanders Giants you need to get when the game release date is announced.

 

From the looks of the new multiplayer trailer for Transformers: Fall of Cybertron, everything we at Geekscape loved about the multiplayer in War for Cybertron is back. More customizations, bigger maps and faster gameplay will make jumping into multiplayer worth it when Fall of Cybertron releases August 21st. I just hope the customization of your character allows for me to make a Dinobot to use.

 

With the release of Sleeping Dogs looming, Square Enix decided to let loose another walkthrough video to tease us even more. This time, United Front Games’ Producer Dan Sochan narrates a mission that has Wei Shen doling out some street justice for Golden Koi’s owner, Mrs. Chu.

From the driving to the amazing combat scenarios that play out in the mission walkthrough, I am yearning to play Sleeping Dogs. All the points are hit for an action movie lover such as myself. Fast cars with the sense of darting in and out of traffic at really unsafe speeds, Seamless transitions from cutscene to action, fluid combat that makes Batman lurk in the dark filled with envy and story beats that any Hong Kong action film fan would be happy with. Ok, enough with the talking. Just push the damn button already!

 

Sleeping Dogs releases on PC, Xbox 360 and PS3 on August 14th, which is still not soon enough for me.

This was the single most prominent title for me this year at San Diego Comic-Con. Sure, I had some playtime at E3, but after last weekend, I’d say it’s safe to say I have at least five hours logged into the most ambitious installment of the Halo franchise yet.

If you didn’t get a chance to read up on my gameplay impressions from E3, you can do so here. What I played last week was the same game mode and same build. This time around, I was able to kill fellow fans on Haven, and more importantly, fight Covenant baddies on a mission through Spartan Ops.

Spartan Ops

In 2004, Halo 2 touted the advancement of a new multiplayer matchmaking system for consoles. For me, not since then has a Halo game made such an impact on the video game community. Eight years later, and Halo 4 takes on one of the most ambitious tasks I’ve seen in the industry.

Spanning over thousands of years, Halo’s canon is not something to poke fun at. Since the smooth transition of reigns of the Halo franchise from Bungie to 343 Industries, every little thing matters, and every little thing must abide by the franchise’s strict canon. With that said, Spartan Ops is a fraction of what Halo 4 will deliver to our living rooms come November 6th. Upon finishing the game, normally, we’d all go and play multiplayer till the end of days. Spartan Ops introduces life after campaign.

Every week, players will receive episodic content that advances the Halo story post-campaign. With every new update, players will also receive five missions that will wrap up a small story arc and continue an overarching story. In the best interest of not spoiling fans, I won’t say what the mission entailed. On Heroic, players were able to get by one mission in 15 to 30 minutes. Granted, final release may bring about more enemies, more objectives, or something else entirely. I can only imagine playing with just you and a friend on Legendary will require much more dedication than just a standard 15 minute run-through.

Spartan Ops looks great on paper, and the ultimate test, as I’m sure 343i is undertaking at this moment, is providing consistent content while furthering Halo’s canon.

Halo 4 is set for a November 6, 2012 release date.

The Alien franchise is very near and dear to many hearts in geekdom. Of course, the importance of canon, storytelling, characters, and mythology surrounding this universe goes without saying. One should only expect amazing video games based on the universe.

Enter Aliens: Colonial Marines. This FPS shooter, with Xeno-baddies vs. Marine combat, is sure to spark gamers’ interest. The concept sounds great. Squad-based combat set in dark, creepy environments filled with Aliens running around on walls, ceilings, vents, and who knows what else. Even better, players are allowed to be Aliens themselves. Unfortunately, SEGA may have much to work on before this title goes gold.

Read up on the synopsis below!

You and your friends against the deadliest killers in the galaxy. Another glorious day in the corps.Buckle up, soldier! Welcome to Aliens: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favorite developers of Borderlands and Brothers In Arms, this first-person shooter is steeped in the eerie, claustrophobic and terrifying atmosphere that made the Aliens films successful worldwide. You and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s down to you to not just survive but wipe out the Xeno infestation.Features:Enlist in the Marine Corps
Bringing you a true sequel to James Cameron’s classic Aliens, get tooled up with classic Marine weapons including pulse rifles, motion trackers and flamethrowers.The most authentic Aliens experience ever
Using authentic environments inspired by the film series including Hadley’s Hope, the Sulaco and LV-426, you will be immersed in an eerie, atmospheric world where any moment could bring your death.Drop-in / Drop-out co-operative gameplay
The masters of co-op bring their expertise to the Aliens universe. Xenos getting too tough? Call up your buddies so they can drop in with extra firepower. The whole campaign can be played with a squad of up to four players, dropping in and out as necessary through self-contained missions within an over-arching narrative.Loadouts and upgrades
Create your perfect killing machine. An extensive upgrade system allows players to customize their characters to play the way they want. Earn experience to get perks, new weapons and new looks for your squad.

Honestly, I’m worried about this game. It seems that the excitement that’s down on paper didn’t translate very well into gameplay. I wanted to like this game, but it felt very generic in a universe that spawned so much inspiration. I wasn’t able to actually play as a Xenomorph, but I was able to view live gameplay of SEGA employees who were playing as them. I won’t criticize the player model movement, or even the graphics engine itself. What worries me is the level of expectation I, and I’m sure many fans have or had.

E3 2012 Off-Screen Gameplay Footage

Over the shoulder gameplay footage from Comic-Con 2012

Xenomorph attacks are class based into two classes. Also keep mind that different classes may arise as the year goes by. The attacks themselves were pretty standard. Claw, jump, run on walls and ceiling, and pouncing.

Playing as a Marine is what you’d expect. You’re able to aim down the sights, use secondary fire options, and heavy weapons. The sense of urgancy that’s clear from the films is absent, and instead, it feels like I’m just shooting aliens and not Xenomorphs. Yeah, it was cool fighting alongside other players, helping each other out whenever we got cornered, but it’s just not what I expected.

A prime example is the screenshot above. That screenshot alone makes me want to buy the game. Playing the game should be able to translate feeling too. With a solid four months of crunch time, there is still hope for Colonial Marines. With some tweaks here and there, perhaps the horror in the title will arise, and Aliens: Colonial Marines will be able to proudly represent the Alien Universe.

Aliens: Colonial Marines is hitting the Xbox 360, Playstation 3, and PC February 2, 2013.

Before Tony Hawk released garbage like Ride and his countless other cash-ins, there were quality skating games like Tony Hawk’s Pro Skater, which many of us waste hours and hours on after school, mindlessly breezing through each area to pull off sick tricks, collect video tapes, and snag high scores for bragging rights. This was a much simpler time, before you needed open worlds or fancy peripherals to have a good time. It was the game to play if you were an aspiring skater.


Fast-forward 13 years to 2012, where Activision has graced us with Tony Hawk Pro Skater HD, one of the closest revisions to the original game we’ve seen. It’s more than just an HD remake — it’s almost like a reimagining, and one that we’re immensely appreciative of. This is how future remakes should be handled.

Bravo to Activision for handling developmental duties to Robomodo, who from the ground up recreated the addictive gameplay we remember from Tony Hawk’s first adventure — it’s all here. From your first trip out on the board (which you can’t get off of, back to normalcy) you’re instantly transported back to a time where the grinds felt just right. A time when you didn’t have to fight with the interface, skate to missions, or contend with open-world mechanics you didn’t ask for. And those familiar tunes you rocked out to all those hours? They’re back as well — Goldfinger, Public Enemy, and more. This is, simply put, nostalgia at its finest.

You can choose from 10 different characters (and a few hidden ones here and there) and you’re still on the hunt for those elusive video tapes, except these days in our modern age we have DVDs. As a die-hard ’80s-’00s junkie, I was a little disappointed to see they had replaced the familiar VHS tapes I had collected in the original. But since it’s just a cosmetic change, I wasn’t bothered too much.

The addition of Xbox Live avatars actually softened the blow of the removal of VHS tapes for me. You can use your personal avatar as a skater, which is an interestng oddity and a pretty cool addition to the normal human skaters that area available. My avatar, grinning wide with her shiny shark teeth took some hilarious spills, and as strange as it feels to say it I felt more connected to my skater than any of the premade characters. I would have preferred to have been able to create my own skater, but the inclusion of avatars was something I wasn’t expecting.

I was very much impressed with the overall look and quality of the game as a whole, as well as the classic soundtrack — not to mention how well the controls seemed to translate to the Xbox 360 controller. It’s rare that this happens, as HD remakes seem to be in a perpetual state of flux — a few great ones, a few horrible ones here and there — it’s fantastic to see developers making an effort to improve upon and retain what we loved about the original games without making too many alterations.

While in many aspects it’s not perfect, but it still manages to capture the feeling of staying up until 3 AM in your underwear, chowing down on pizza, and staving off school the next day, where you’d likely talk about your exploits with Tony (or some other random late-’90s game) and how unfair your parents are. For ten bucks, it’s a great trip down memory lane, if nothing else.

Tony Hawk’s Pro Skater HD is available now for $15

Yet another installment of the Resident Evil franchise is upon us. Die-hard fans of the series rejoice while others who aren’t too involved, like me, may ask what all the fuss is about. Story and gameplay is what matters most to me, and Resident Evil just happens to have three different campaigns. Sounds awesome, right?!

I was able to play two out of the three confirmed campaigns. I took on the roles of Jake and Chris in their own separate missions. Both campaigns have similarities in gameplay, but are different enough to differentiate one from another. Both characters also moved differently and had different fighting styles. At one point or another, the player is going to have to chose whether or not you want to conserve bullets and fight hand to hand, or in Chris’ case, blade to fist.

HUDs are different as well as weapons and enemies. Sizes of enemies and bosses will also vary depending on what campaign you’re playing. If you haven’t caught any of the trailers yet, you can view the Comic-Con 2012 and E3 2012 trailers below:

Anyone who thinks RE6 will be better when playing cooperatively is 100% correct. I personally can’t wait to bump the game up to the highest difficulty and play through each campaign.

 

As for who I enjoyed playing as more, I’d have to go with Chris. Having access to more weaponry and looking cool taking down foes with my shiny blade made for a good time. The beauty about this game is that different people with different play styles will like each campaign for their own reasons.

Resident Evil 6 is set for an October 2, 2012 release date.

Assassin’s Creed III

In case you’ve been living under a rock for the last few months, Assassin’s Creed III is using the American Revolution as backdrop for our newest adventure. Desmond will be making a return, and Ubisoft promises to make Desmond actually fun to play as. While it is a considerable leap from Ezio’s time period, Ubisoft did rule out the possibility of going back in time rather than the trend of going forward, meaning that another AC game could take place in between Ezio’s time period and the American Revolution.

I admit to being skeptical of this next installment of the Assassin’s Creed franchise. Being a fan of the franchise, I feared of a changing gameplay formula due to the drastic change in scenery. Not only that, but I was also skeptical of the game’s story. I was afraid of Conner, our new Assassin we’ll be taking control of, was only helping the Americans just because. I am pleased to report that Conner actually has a reason for helping the colonists. Still, it’s what you’d expect: Top British officials are Templars, and Conner will help the colonists earn their freedom from the Templars themselves.

Below, you’ll find a walkthrough of Boston, MA.

Assassin’s Creed III gameplay is not unlike its predecessors. Any veteran to the franchise should be able to pick up the game and get the hang of it fairly quickly. As someone who doesn’t delve too much into the multiplayer part of the franchise, it’s easy to forget the controls and tricks to avoiding death by assassination. Still, a quick refreshing match should allow to make a decision to keep playing or not.

The gametype I played was a form of conquest/domination while looking for enemy assassins. It’s amazingly fun for those who are good at it and can get quite frustrating for first time users. New game modes, new environments, and new weapons should keep the multiplayer fresh for veterans.

Assassins Creed III is shaping up to be another great addition and is set for an October 30th release.

I got a chance to play Avengers: Battle For Earth, the upcoming Marvel Universe fighting game for XBox Kinect, and…

Well, it’s not fully assembled.

The camera had some trouble distinguishing between different gestures, necessitating a precision of movement that doesn’t feel intuitive. And sometimes movements would be lost completely, which is especially frustrating considering the calories you burn jumping and gesticulating like a madman.

But keep in mind that the game won’t release until November, so they have plenty of time to work out these bugs. And once they do, the gameplay should really excite fans.

Designers clearly put a lot of thought into how different characters move. Far from the button mashing of MvC, you really feel the variation in what powers you’re unleashing.

Whether extending the arms and fingers like jazz hands to expand Venom’s tendrils, rapidly pushing forward to activate Iron Man’s repulsor blasts, or making a hugging motion with the Hulk to rip up a chunk of earth, you can really feel that you’re affecting the game’s colorful world.

And when you swing your imaginary hammer and see the thunder really called down on your opponent, it can be Mighty fun.

Stemming from a rumor listed in the most recent Official Xbox Magazine UK, we have our first radar blip regarding anything Halo 2 Anniversary that’s not just fan speculation.

Following the success of remake Halo Anniversary, 343 Industries has now started development of Halo 2 Anniversary.

While there are no sources named, I think it’s safe to say this rumor may be true. In-development or not, I think we’ll be seeing more after Halo 4’s release. Keep in mind, Halo Anniversary was released ten years after the initial release, making Halo 2 Anniversary a possible 2014 title.

Regardless, this hopeful fan wants to see something at Comic-Con this week.

Not often do we get a bump up in a release date for video games. Coming a week earlier than previously announced by Activision, Transformers: Fall of Cybertron is now releasing August 21st in the U.S. and the 24th for Europe.

To celebrate the good news, I present METROPLEX!

Players will need an Xbox 360 hard drive or a minimum 8 GB Xbox 360-compatible USB flash drive for “Halo 4” multiplayer gameplay. For an optimal experience, we recommend players use an Xbox 360 hard drive with at least 8 GB of free storage space. For more info, go to http://storage.halo4.com.

That is the official word from a Microsoft spokesperson letting us and everyone else know for a fact, you need a hard drive to play multiplayer. I still don’t understand the reason other than maybe it has something to do with caching the game or something to do with the DLC that will eventually come down the pipes from 343 Industries.

Either way, if you are one of the unfortunate gamers without a hard drive for your Xbox 360, you might start looking around for some deals before Halo 4 launches November 6th, 2012.

Spec Ops: The Line is suppose to pull on your emotional heart strings with the fact that you are fighting your own kind, the U.S. military. For me, there is a disconnect in what the story of Spec Ops: The Line is trying to tell me and all the killing I am doing. Just by having Nolan North and Christopher “Kid” Reid say to each other “we’re killing our own people!” doesn’t do enough to pull me into the right and wrong situation I think the story is trying to tell. Maybe I have been desensitized by all the war movies and games I’ve played in my life that the story just doesn’t hit home.

It feels like 2K Games focused more time on the sand effects and how they can manipulate the battles more so than the story. Throwing grenades or any other large explosions will cause the sand to swirl up and create a fog that makes it hard for both enemies and your team to see one another. The roaring sounds of the scripted sandstorms in the middle of a firefight added to the craziness of the action. If I was ever in a sandstorm, I think 2K Games got damn close to what it would feel like to be in one.

Feedback on shooting is excellent and the enemy AI at times seems to be pretty smart with cover, though few occasions you will see suicide like tendencies with shotgun and knife wielding enemies as they charge towards your team. Handing off multiplayer duties to Darkside Game Studios was a mistake due to how vastly different the look and feel from the campaign is.From the stiff animations to the cruddy PS2 era textures, it’s anyone’s guess why 2k Games decided to add it in the first place.

Maybe with all the cover-based shooters flooding the market for gamers, developers should draw a line in the sand and start finding a different way to tell moral stories like Spec Ops: The Line tried to.

Spider-Man. Most know him as “your friendly neighborhood” Spider-Man. A select few know him as Peter Parker. With the movie coming out next week, Beenox wants to show you the all-new, shiny Amazing Spider-Man.

It seems like every year we get a new Spider-Man game. People will argue that the series peaked with Spider-Man 2. As great as Spider-Man 2 was (and the overlooked Ultimate Spider-Man), I think that Beenox’s honorable efforts with Shattered Dimensions and Edge of Time can’t be completely dismissed. So how did they do with The Amazing Spider-Man? Unfortunately, The Amazing Spider-Man is not Spider-Man 2, but it could be a step back towards returning Spider-Man to the fonder end of gamer’s memories.

As is well documented in video game history, any video game that comes out while tied to a movie’s promotion, usually ends up being pretty lackluster. Before you blame the developers for choosing to work on these titles, just remember that the developers hardly ever get to choose what project they get to work on. Combine this with the lack of time for development that most of these games have and they are usually doing the best that they can while swimming upstream.

The Amazing Spider-Man tries to skirt around spoilers by having the story take place after the events of the movie. Beenox gets away with it, until about an hour into the game. If you would like to avoid what I think is a major spoiler to the movie, put playing this game off until you go to the theaters. Speaking of the story, although it introduces classic villains such as Rhino, Vermin, Scorpion and of course, The Lizard, it ends up being pretty bland. Experiments gone wrong, city-wide infections, Gwen Stacy in trouble and only Spider-Man can save them all. Except for the Gwen Stacy part, you could almost picture this being Prototype.

In fact, the textures and the overall look of the Manhattan could be reused assets from Prototype. When you are outdoors taking a leisurely web-swinging stroll through the city, the sense of speed at first seems great. Once you do it for an hour or so you start to see just how slow Spider-Man is actually moving. Only when you get close to the streets does it feel like I am moving really fast. It could be due to the fact that the camera is pulled in really close to Spider-Man. I am not sure if the camera pulled further out would make the sense of speed any better. Regardless, like much of the game, it stops being impressive and the shortcomings start to show.

One highlight of the game is the combat system. What should be mandatory for all superhero video games is to look at what Rocksteady has done with the combat in Batman Arkham Asylum and Arkham City. The fluid nature and ease of multitasking a group of enemies is how I think a superhero would fight, especially one with a Spider-Sense. Beenox nails it when it comes to the style of combat that Rocksteady is praised for with the Batman titles. Although more animations could have been done since Spider-Man repeats the same moves way too often, everything feels like it should for Spider-Man. It’s fluid and fun for the most part.

 

Yes, much like the Arkham games, the combat is a light mix of hitting ‘x’ to attack and ‘y’ to dodge with the combos automatically happening. When you start to take into consideration that there are objects in the environment that you can utilize, you will see just how fun the combat can be. The stealth attacks in The Amazing Spider-Man is pretty simple yet it makes you want the noir Spider-Man game with stealth mechanics the Beenox did in parts of Shattered Dimensions. Stealth is the best way to take out the one enemy I detest in the game, soldiers with assault rifles. Since you cannot dodge them without doing a web retreat, taking them out before engaging the weaponless enemies makes things easier on you.

I never like Spider-Man indoors so I was a little upset that a lot of the game takes place inside buildings or sewers. But not all of it.  There is a boss fight sequence near the middle of The Amazing Spider-Man that really blew me away. Zipping through the city’s skyline while being chased by flying robots at dusk was exhilarating. To stop mid-swing in order to turn around and Web Rush (in slow-mo) and target the robot never got old. Web Rush, the new system for targeting areas or enemies and quickly zip-lining to them, is not just made for getting around the city faster, you know. For a game going back to the open world theme, Beenox should have had more of situations like this. Hell, they even open big with a nice boss fight as your first encounter.

If you are a person that needs to collect everything in a game, well The Amazing Spider-Man has a ton. 700 comic book pages are scattered throughout Manhattan and it seems like every ten seconds, I was running into one. The more you collect, the more comic books you can unlock to peruse in the extras menu option. Most of them pertain to material Beenox used for characters and settings in the game. You also can’t be Spider-Man without Peter Parker taking pictures. Finding Oscorp logos helps you to unlock new costumes for Spider-Man that you can wear during the game. I was okay with the default suit so I never felt the need to go hunting for those logos and the new skins don’t add anything to the gameplay.

Side-quests are back as well but felt unnecessary in order to complete the game. If you just want to breeze through the main story, you can. You won’t upgrade your abilities to the maximum but that’s alright. The upgrades you get for your abilities in the easy to use ‘OsPhone’ menus are enough to get you through on normal difficulty. After the game’s credits roll, you are thrown back into the game to clean up all of the petty crime and investigations that you didn’t do earlier so it is nice to be able to return to clean up Manhattan. Or you can be like me and just spend time swinging in the sunset, since the selection of what time of day you want is available before leaving your apartment. There’s nothing like swinging through the game’s bloom lighting effect.

Being an epilogue for the film helped the game avoid the major trappings for the most part. Repeat voice dialogue, a monotonous story and too much indoor scenarios reared its ugly head though and bogs down what could have been a fuller experience. With the open world back, fluid combat and some great set pieces, most of that can be overlooked. In the end, especially if you’re a Spidey fan, The Amazing Spider-Man is a fantastic time. Hmm. The Fantastic Spider-Man… has a nice ring to it. I’ll have to see what Stan Lee thinks…

‘Arkham Asylum’ and ‘Arkham City’ are games praised by both video game and comic fans alike and ‘The Amazing Spider-Man’ definitely seems to have taken some ideas from it. And I am saying this in a completely positive way. I’ve been posting numerous updates about this game over the past few weeks and this new developers diary focuses on the stealth and combat in the game and it looks great. It definitely looks like we will be getting quite a few different styles of gameplay throughout the game.

It also appears a new skin for Spidey has been added to the game and if you know my love of this character you will know that I was pretty psyched seeing this…

SCARLET SPIDER!

Babel Rising casts you as an angry god set on destroying everyone and everything that is contributing to building a tower set to reach the heavens. Anyone familiar with the Tower of Babel story can already get the gist of this Xbox Live Arcade title. Still, is Babel Rising worthy of your attention?

Babel Rising is all about gameplay. If you’re looking for a dense story, you can stop reading now. The concept is simple: hurl stones, fireballs, ice, and gusts of wind at figures who are building a tower. The campaign consists of missions with objectives and is better served as a tutorial for leaning the four different set of powers you have. Each power set has a total of two types of attacks, basic and heavy. As you use your powers, a meter will fill up based on what power you use. Once one of the meters fills up, you will be able to use a special attack meant to deal a great amount of damage.

Your tools of destruction are Earth, Wind, Fire, and Water. None are similar and depending on what game mode you’re playing, you will have the option to choose what two sets you want with preference being an underlining reason for choosing.

Babel Rising has Kinect functionality which allows players to control the elements with their hands rather than a controller. While some might enjoy this Kinect functionality, I found that using a controller was overall more responsive to what I wanted to do and who I wanted to attack. The resulting conclusion will have you sitting on the couch while trying to drive up your high score.

Babel Rising offers up both multiplayer and cooperative modes. These multiplayer modes are not Xbox Live enabled. Babel Rising is a case of what you see is what you get. While it’s good to pass the time, there’s really nothing serious or “hardcore” about Babel Rising.

Babel Rising is available today on the PSN and XBLA for $9.99 and 800 Micorsoft Points respectively. Babel Rising will also be available on iOS devices, Android, and Windows PC.

I am all about recording my gameplay. Since I review games, this helps to get screenshots as well as looking at a section of the game to help me describe something that sticks out while playing. For awhile now, I’ve been using a non-HD device and although it works for the price, the quality is not as sharp as it should be to use for my reviews. There aren’t many devices that do HD recording for consoles, especially using HDMI. Elgato kicks in the door with a $200 answer, the Game Capture HD.

With the vast array of consoles hooked up at my desk, one can imagine the snakes nest of wires going everywhere. Being the size of a portable hard drive and having only 4 ports, the Game Capture HD is easy for people with very little room for more devices in their gaming area. One of the things that I don’t like about other HD capture devices is all the wires coming out of them. It may seem trivial but when you actually have one of these devices with component cables coming out of both ends, it ends up being a mess of wires everywhere.

Simplicity seems to be the goal when Elgato came up with the design of the Game Capture HD. HDMI in, HDMI out and usb cable to the computer and you are done. There are extra cables included for the Game Capture HD since the PS3 cannot do anything over HDMI without HDCP (insert). What you might think is an s-video in port  is actually where you plug the special cable made for the PS3. There is also a component cable for that port to use for any other devices that don’t have HDMI, you know, just in case you want to record some of that awesome Wii gaming goodness.

Excited to test the Game Capture HD, I hooked up the Xbox 360 first.

 

 

Using the default settings of the software, that video of Ghost Recon: Future Soldier looks pretty good at 720p. I tried out 1080p for another video but I didn’t notice the quality being all the much better so sticking with the default settings should suit the majority of people. If you want to change the settings, the ease of use will make things quick for you to do so. Changing the quality of the recording is as simple as moving the slider. The only thing I notice with the quality slider is what bitrate the video is recorded in. Nothing changes the audio though. That stays at 224 kbps ACC. Video is also static to one format, h.264.

Since I am not familiar with editing video, I asked Geekscape’s Head Geek Jonathan London about h.264 (mp4, m4v) and editing that file type since he does this for a living. In his words:

On a Mac, you want to be editing an MOV file. Neither of those files you listed are ideal and would need to be converted to be cut in FCP or Avid and Premiere.

This is for the Mac users, of course. Yes, Game Capture HD actually works natively on Windows and OSX. Elgato lists that the software works only in Windows 7 and OSX 10.7 though I never got the chance to test to see if older OS’s would work so people with older OS’s should be wary. On the Windows side of things, the raw format saves in .TS where as on the OSX side it saves in either .mp4 or .m4v. Simplicity of design also carries over to the software for the Game Capture HD. Those looking to do some basic editing and effects will feel a little left out. The only things possible when editing is cutting clips out of your recorded video. I don’t really see this as an issue since iMovie and Windows Movie Maker are ok in a pinch, and free for that matter.

The Game Capture HD software makes it simple to upload and share your videos with the handy assortment of buttons in the bottom corner. Using either Facebook or Youtube to host your video, you can share with all your friends on Twitter, Facebook, email or just save the original file to your videos folder. Other options are OS specific. With OSX, you get the options of ProRes and iMovie. Windows 7 users get Movie Maker.

What I think is a big deal and separates the Game Capture HD from the competition is the ‘timeshift’ feature. In a nutshell, the Game Capture HD is a mini Tivo. From the moment you turn on the software and hook up the device, the counter starts. At first I thought the buffer for how long it will let you rewind was in the device itself. Turns out, it uses the hard drive the device is hooked into as the buffer. Essentially, the buffer can be as long as you want it to be, so long as you have the hard drive space.

Once you pick a spot to start your recording, the temporary buffer file on the hard drive stops and anything before the point of recording is gone. I went 2 hours before hitting record and the buffer file size got to 4.4GB’s in size. Very helpful to know that you can play until you want to record. Saves you time and hard drive space.

Not satisfied with just testing out the Wii, Xbox 360 and PS3, I tried using the Game Capture HD on my PC. My XFX 5770 video card has a full HDMI-out port on it so I figured it would work. I was right. For people that like to record their gameplay on PC but don’t want to use software like Fraps will enjoy using the Game Capture HD. Well, that is if you have another PC or laptop to record on. I did notice some frame rate issues on the PC that wasn’t recording but I imagine that was due to the resolution I had set on my 32 inch LCD TV that doubles for one of my PC monitors.

I am new to streaming video live from a console so I am not sure how most people do it these days. The Game Capture HD is not recognized by the streaming software I tried as a video device so I ended up using Xsplit (free version) to capture the live preview screen of the Game Capture HD software. Not the best way to do so but from the test I ran doing this, it was clear and stutter-free.

With how little of a footprint the Game Capture HD has with its size and usage of few cables, I can say that anyone willing to spend money on an HD capture device for pretty much anything that can use non-HDCP HDMI as an output will feel great about the purchase. I see some having issues with the barebones software that only lets you cut and clip your videos. Could be Elgato wants people to use their own video editor of choice. Still would be nice to do everything in one software suite instead of moving around 2 or 3 different ones. With the Game Capture HD, Elgato just threw down the mic to all competition. Time to step your game up, fellas.

Naughty Dog nailed it on the head with their Uncharted series with how well the reactions to what the characters are doing on screen matched up. When making video games, the voice acting is done separate from the motion capture. This can create that disconnect from what the character on screen is doing and how the voice actor reacts to it. Having someone do the voice acting and motion capture at the same time is a huge undertaking and why most studios don’t do it.

With Far Cry 3, Ubisoft seems to get the definition of insanity and is doing things differently by using the same actors for both voice and motion capture. The folks over at CVG did an interview with the actor who plays Vaas, who seems to be the main villain in Far Cry 3. I was hoping for someone that was crazed out of their mind but Michael Mando seems like a genuinely sweet guy. I like that Ubisoft wanted Mando to go even further and over the top with the character Vaas. Everyone loves an on the edge psychotic bad guy. Can’t wait to get my hands on Far Cry 3 on September 4th, 2012.

When I think of batshit crazy games, I think of Suda 51, the madman behind such titles as Killer 7 and No More Heroes. When news arose that the designer was working on a new zombie hack and slash starring a cheerleader who bashed heads in while rainbows flew out of their bodies, why wouldn’t I want to play it?

Over at Warner Bros. Interactive’s booth, LolliPop Chainsaw was on display in all its glory. Traveling through the high school where the zombie outbreak starts off, controlling the smooth moving Juliet was a breeze. Divided between dodging, weaker pom pom attacks and stronger chainsaw attacks, combining these attacks were keys to taking out as many zombies as possible.

So far, the game wasn’t all just button mashing away until you win. Lining up stunned enemies and chopping them down with a single attack results in multi kill bonuses that earns more money for upgrades. While they weren’t in the demo, different enemy types and bosses are promising to be abound when the game releases on June 12th.

On top of hidden bonus zombies, unlockable costumes and combat that expands as you play, the final version of Lollipop Chainsaw is looking to be one of Suda’s best efforts yet. Enjoy these screenshots and look back for a full review later this week.

 

In November 2011, the first ten years of Halo drew to a close. With that close, the next ten years of Halo had already been set in motion. What started out as an FPS with story in 2001 has grown into a detailed universe spanning hundreds of thousands of years through books, graphic novels, shorts, and of course, the video games.

Halo 4 kicks off the next ten years with great ambition and confident words. From this point out, everything in the Halo universe is canon, even the multiplayer. The lines between multiplayer, co-op missions, and standard campaign have been erased, and are instead all one complete package. Innovation, something the Halo franchise has been known for, is driving Halo 4 to be unlike any console game on the market.

Multiplayer

The UNSC Infinity is the biggest, most advance ship in the UNSC fleet. Taking two decades to build, this ship was surly built to kill Covies during the Human-Coveneant War. Now, nearly five years after the events of Halo 3, the UNSC Infinity houses an untold amount of Spartan IV’s.

In the game’s story, Master Chief comes into direct contact with the UNSC Infinity, as it is seen in the E3 2012 stage demo. In multiplayer, your spartan is a Spartan IV onboard the Infinity. As far as the multiplayer is concerned, each gametype, such as capture the flag, team slayer, king of the hill, are all training simulations between two groups of Spartans.

As you progress through multiplayer, you will build up credits, unlock weapons, armor, and new “toys” to better your playing experience. Your choices and progress through the game will affect your arsenal and appearance.

Spartan Ops

It is here in Spartan Ops where Infinity’s story intertwines with Halo 4’s campaign.  After you’ve completed Halo 4’s standard campaign, you will be able to continue events through missions provided in the Spartan Ops game mode. Gamers will be provided with an episode with 5 missions per each Op. Episodes will be available weekly and span months after Halo 4’s release.

In Spartan Ops, you may also earn credits to build your Spartan IV up to use in multiplayer also. With each episode, we can expect cinematic storytelling, a blend of enemies, objective-based gameplay and the ability to play cooperatively with up to four players. Before each op, players will be able to choose their loadout and customize it before they actually start the operation. Think of it as the lobby of Mass Effect 3 or being able to customize weapons and gadgets before each mission of Splinter Cell: Chaos Theory.

Frank O’ Conner (Franchise Development Director) and Kiki Wolfkill (Executive Producer) demoed a chapter of Spartan Ops for me in which they fought both Covenant, Promethean Knights, and Crawlers. The mission was to obtain a Forerunner artifact while repelling waves of both Covies and Forerunner defenses at separate times. At one point, groups of crawlers were being spawned. While crawlers aren’t hard to kill by themselves, their strength is in numbers. Still, Frank O’ Conner said it it best:

[Killing a Crawler] is like popping bubble wrap…until there’s a thousand of them. Then it’s deadly bubble wrap.

It was clear that Spartan Ops would blend a mixture of Objective type gameplay and variations of completing each mission while advancing Halo’s story. Each map used in Spartan Ops is built specifically for the op itself. There will be no recycled maps here.

Hands-on Gameplay

I was able to play on one of Halo 4’s larger maps titled, Longbow. The map features all three types of combat, as well as vehicle use. Before the match, we were able to customize our loadouts and equipment. Players should no longer have to worry about using sprint, as all spartans have the ability to sprint. Many will say choosing loadouts in Halo 4 is too similar to games like Call of Duty or Battlefield. While the idea is similar, Call of Duty never crossed my mind while choosing my primary weapon. Instead, I was able to go to directly what I wanted in what was a fluid transition to being “Ready.”

My first weapon of choice was the Battle Rifle. At the start of the match, I fired my rifle into the air just to hear how it sounded. I must say, I was impressed with the game’s audio. Your footsteps, the Warthog’s engine, and weapon use sound different, distinct, and authentic.

Fans of the Battle Rifle will be happy to know there’s no learning curve. I was able to go on a Killing Frenzy in my first spawn using the Battle Rifle. It was during that initial spawn I knew I would use the Battle Rifle for my entire Halo 4 career.

My second choice of primary weapon was the Covenant Carbine. The Carbine was relatively easy to use if you have a fast trigger finger. In fact, you can think of the Carbine being like the Needle Rifle in Halo: Reach.

The third weapon I used was the DMR. I liked the attention to detail when scoped in on an enemy. The DMR’s scope is unique to every other scope in Halo’s arsenal in that it displays how far an enemy is. You’ll probably hear this a lot between now and the time Halo 4 launches, but many will keep asking: “Why use the DMR if you could have a Battle Rifle?” Well, if you’re an accurate shooter, you’ll be able to take someone down a lot faster than someone who is spraying their shots using the Battle Rifle. The DMR is definitely a weapon to fear.

I briefly drove a Warthog, which hasn’t changed much. I was also able to use the M363 Remote Projectile Detonator as part of Halo 4’s new weapon drop system. In hopes of cutting out power-weapon spawn campers, players must earn points for a power weapon drop to their location, one being the Remote Projectile Detonator. This snazzy, and smaller form of a grenade launcher, launches a grenade at a location. If you hold the trigger down, a screen displaying a motion tracker of sorts around the grenade you shot. Obviously, you want to let the trigger go and detonate the grenade when one or more enemies are on or close to the grenade.

Halo 4’s multiplayer is a little fast paced mixed with a little familiarity and new toys. It’s important to recognize that Halo 4 has its own voice and style. Yes, it does borrow from past Halo titles, but that doesn’t mean the fine folks at 343 Industries are remaking the same title. As a Halo fan since Combat Evolved, I admit I was skeptic of how 343 Industries’ handling of the franchise would be after Bungie’s departure. After playing and previewing what 343 Industries has to come, I can safely say I am no longer a skeptic.

In the coming weeks, I will go into detail regarding Halo 4’s gameplay, gadgets, modes, power-ups, and what it means for you!

Whenever you grow a franchise, there’s a certain level of betrayal. If you don’t betray the customer a little bit, then it’s not changing enough and people feel like it’s becoming stagnant. But if you betray them too much then you lose them. You always got to keep it fresh. By being outside the Marcus Fenix story, we’re going to have more opportunities to do new things.

-Rod Fergusson, Epic Games Director of Production

Gears of War: Judgment is ambitious in its quest to dazzle gamers with fresh storytelling and gameplay. Set years before the events of the Gears of War trilogy we’ve been playing since 2007, fans and newcomers alike will follow the adventures of Baird and Kilo Squad. The game starts with Kilo Squad members, which include Augustus “Cole Train” Cole,  being charged with desertion, cowardice, trespassing, treason, and theft of experimental military tech. The game’s campaign will follow events proceeding the charge and what lead to their incarcerations.

Since Judgment is set before the existing trilogy, we can expect to be fighting Locusts. A LOT of Locusts. We can also look forward to the return of that “destroyed beauty” look that was so prevalent in the first Gears of War. I don’t know about you, but I miss the gloomy and frighting tones that came hand in hand with the first Gears of War. With Judgment taking place not long after E-Day, one can only hope it will make a return.

With this new installment in to the Gears of War Universe, we’re going to see more than a little change, in a good way. A Smart Spawn System (S3) will be implemented in campaign and multiplayer. This system allows the game to generate a different experience every time you fall victim to Locust bullets or fists. The types, timing, and locations of enemies will all change so there are no exact similarities in each gameplay scenario.

Perhaps the biggest and most noticeable change are the controls. In an effort to make gameplay more intense and fast-paced, switching weapons are now at the push of the “Y” button, while special abilities can be used by pressing “LB.” Special abilities you ask? Multiplayer in Judgment will be based on classes chosen by the player. Classes include Soldier, Engineer, Sniper, and Medic.

Announced at E3, OverRun is a brand new game mode that puts COG and Locusts in an objective-style match. Think of it as a combination of Beast and Horde modes. In each match, classes of Locusts will attempt to destroy a generator at the center of the map before time runs out. COGs will have to defend it using their special abilities and ol’ fashion beatdowns. There’s no question that these 5-on-5 matches can provide some of the most intense experiences you’ll have in a Gears of War title.

Each class on both COGs and Locusts have special abilities as well as jobs they need to do in order to help their team succeed. For example, a Wrench could hop into the middle of a group of COGs and screech to stun them. At that moment, a Grenadier can lob a ‘nade into the center and blow them all up. Sound fun?

I admit, I was skeptical at first also, it’s only natural for any Gears of War fan. Here we are with a new Gears title being co-developed by another studio (People Can Fly), and our beloved controls are different. Even so, after a couple of playthroughs of OverRun, I was blown away. As a Soldier class, I was dropping ammo left and right while retaining a healthy amount of Boomshot ammo. You may think of that system as unbalanced, unfair even. To get straight to the point, you’re wrong. The map design allows Locusts to quickly move around to get to the generator in a number of different ways. Since there’s only one Soldier class per team, there’s only one Boomshot on the field at any given time.

All in all, I couldn’t be more excited for Gears of War: Judgment. Judgment is slated for an early 2013 release on the Xbox 360.

Having all but 2 Skylanders figures left to collect, Activision and Toys for Bob decided that people like me need to have more things to collect. My poor wallet.

Wishing I was on the show floor at E3 2012, I have to settle for the press kit and Game Informer’s detailed preview. Coming in October, Skylanders: Giants will give the fans more to love. First thing, obviously, is more characters to collect.

   

 

There will be 8 Giant figures to collect that will have certain puzzles that only they can complete. Toys for Bob is also adding a new elemental power to the mix,  Light Core. Nothing is said yet as to what their powers will be like but hey, the figures will light up when put on the Portal of Power! Now I can have a desk lamp while playing Skylanders: Giants at night.

 

We will also see 8 new characters in the elemental power groups we are already use to be introduced. If that wasn’t enough, 24 Series 2 figures from all the loveable Skylanders you have collected already are coming. To make it worth picking up the same characters again, Toys for Bob made the Series 2 figures with new poses and all will have new upgrade paths to differ from their Series 1 counterparts.

Let’s not forget actual gameplay now. Toys for Bob is adding even more collectables and secret areas for the completionists. It won’t be easy this time around either, if you don’t want it to be, since the option for difficulty levels will be added as well.

So let’s count. 8 + 8 + 24 = 40 new Skylanders that we will all have to camp out at Toys R Us to wrestle out of some poor kids hands. At least we will still be able to use the original figures and level them up even further with the level cap being raised from 10 to 15. That should ease the pain of the insane prices you will see for the new Skylanders: Giants figures on eBay when the game comes out this October.

There’s been a lot of recent buzz and hype regarding Lucasart’s newest addition to the already long line Star Wars video games. Much of the buzz is being generated by the graphical power Star Wars: 1313 is showing off. Now, to better understand how much graphical power this game is giving, look it at this way:

The above screenshot is running off a pre-alpha build.  That’s right. The fine men and women hard are hard at work in the early production stages of Star Wars 1313.

Perhaps the most exciting piece of information released by LucasArts at E3 2012 was the list of departments working on this title. All departments of Lucasfilm have, or are going to have their hand in crafting 1313. Behind closed doors, I was able to see a short, but very sweet behind the scenes video featuring employees from Industrial Light & Magic, Skywalker Sound and Lucasfilm Animation Ltd. Their enthusiasm and talent make 1313 a stand out among past Star Wars video games. If there’s anything gamers should know coming out of the behind the closed doors presentation, it’s the creators’ mantra:

“We never want to see anything in a cutscene that we wouldn’t want to play.

1313 be a third person shooter of sorts, with some extreme platforming mixed in. Finding the perfect balance should deliver a great cinematic gaming experience.

For those of you who haven’t read up on it yet, 1313 puts you in the role of a bounty hunter who starts to unravel the inner-workings of the criminal underworld located on level 1313 of the planet Coruscant. The official press release is as follows:

Calling all Bounty Hunters!  Star Wars 1313 ™ is a brand new mature videogame franchise set in a never-before-seen world, the most dangerous place in the Star Wars ™ galaxy.  Level 1313 is a dark, vast subterranean metropolis beneath the surface of the planet Coruscant where the criminal underworld thrives.  A third person action adventure game, players will take on the role of a lethal bounty hunter navigating through this ruthless world in a high-octane thrill ride.

Star Wars 1313 will feature epic action adventure game play including exotic weaponry and gadgets that bounty hunters depend on for survival.  In addition, the game will feature a combination of agile cover-based combat, epic platforming and seamless playable cinematic game play.  Players will experience awe-inspiring and action-packed cinematic sequences, constantly staying engaged through the threat, pressure and tension of this criminal underworld.

In a fully integrated game development approach, LucasArts is bringing in top artistic and technical talent from all parts of the Lucasfilm organization, including Industrial Light & Magic, Skywalker Sound and Lucasfilm Animation Ltd.  Through shared tools and technologies while using the Unreal engine as a foundation, the teams are able to create a more emotional and visceral connection between the game and the player.  With cutting edge full body performance capture, high-end Hollywood visual effects techniques and leveraging Lucasfilm talent across the board, Star Wars 1313 promises to deliver a completely immersive experience set in a brand new mature Star Wars world.

The information contained in this fact sheet relates to a pre-release product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the product when it is first commercially released. This fact sheet is provided for informational purposes only, and Lucasfilm makes no warranties, express or implied, with respect to the fact sheet or the information contained in it.

LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2012 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

It is unclear as to when exactly 1313 takes place in the Star Wars universe. One of the things I found most interesting about 1313 was the repeated use of the word franchise. It looks like we’ll be able to look forward to sequels. 1313‘s release date has not been announced. In fact, I was told that the character we’ve grown used to over the course of a couple of days is a placeholder. We’ll get an introduction as to who the character is, and hopefully soon.

Check out some more shots from the game: