In 2006, the first Naruto video game came to the West alongside the anime’s localized debut with the GameCube’s Naruto: Clash of Ninja. Over the years, countless sequels, spinoffs, and alternate series from a wide variety of developers and publishers would be released, with the definitive experience finally settling on the Ultimate Ninja Storm series. The Playstation exclusive branch of the wildly popular franchise has wowed us for years with its incredible graphics, mind blowing boss battles that oftentimes surpass the source material, and a huge roster that’s grown significantly over each iteration.

Naruto Ultimate Ninja Storm 4 Screen 3

With the manga’s conclusion in 2014, it was a matter of time before the games would reach the finale as well, eventually being forced to take its bow as one of the most consistent anime to video game adaptations in both quality and faithfulness. Naruto Shippuden: Ultimate Ninja Storm 4 is said to be the last game in the Storm series, wrapping up the story of Naruto and his friends with its current console generation debut, upping the wow factor in ways that will definitely leave an impression. Yet, for all the things that it does right, nagging issues from previous entries still keep the game from being a premiere fighter. Still, Storm 4 goes above and beyond to give fans of the series the sendoff they deserve.

If you’ve played a Storm game before, the basic set up of the 3D fighter is the same now as it has always been. Set with a diagonal, behind the back camera perspective, each fighter has sets of land and air combos, special moves, (ninjutsu,) and super moves, (secret techniques,) the latter two of which can be customized in nearly every mode. When you consider that the cast is made up of over 100 different ninja, that becomes a whole lot of content to discover, which is exciting every time you pull off a new attack thanks to the amazing anime inspired graphics that bring it all to life, (but more on that in a bit.) As with Storm 3, countering with your substitution jutsu has its own bar rather than subtracting from your chakra, allowing a maximum of four successive counters before you’ll find yourself stuck in a combo without a way to escape. Adding an extra layer of strategy to the fights, it’s important to avoid getting caught in situations where you have to draw on your counters before you find yourself taking a pummeling. Once you’re on the brink of defeat, overcharging your meter activates your temporary Awakening Mode, which can range from a boost in power, to a full on transformation, changing your character to a gigantic beast, which can turn the tide of battle while acting as a mind blowing display of how good CyberConnect2 has gotten at bringing the show to life.

Naruto Ultimate Ninja Storm 4 Screen 7

In addition to other techniques such as maintaining and charging your chakra to pull off special moves and stronger versions of standard attacks such as throwing shuriken, dashing towards your opponent, and performing double team attacks with one of your two potential partners, Storm 4 mixes up the formula with some new combat options to keep even the best ninja on their toes. Most noticeably, the new tag mechanics change counter attack lets you push back any attack when an overzealous opponent is charging at you. With a simple tap of the shuriken button while guarding, you’ll pay a quarter of your chakra bar, (as in a quarter of the bar temporarily disappears, and cannot be charged for a certain amount of time,) to keep yourself in an advantageous position.

Once you’ve mastered the art of combat, there’s nothing left to get in your way when it’s time to jump into the Story Mode, which is where most of the game’s visuals shine through. No longer broken up by the standard free roaming mode, (which would be kind of hard considering most of the world is destroyed at the start of the game,) the story starts off with a bang thanks to the ancient conflict between The First Hokage, Hashirama Senju, and the current big bad, Madara Uchiha. After a boss battle that looks and feels so grand, you would think it’s the game’s last fight instead of its first, it flashes forward to right where Storm 3 left off, right before the masked man’s identity is revealed in his first fight with Naruto. Here, the action slows down a bit in favor of mostly standard fights, although we occasionally get rail shooter and beat em up inspired stages to give us something special in between battles.

Most fights are bookmarked by long cutscenes that move the story along at a decent pace. Yet, these scenes constantly kept me enthralled rather than take me out of the experience, partially because of the fact that this game is the first time that the finale of the series has been animated and voiced. Then again, I use “animated” loosely, since the majority of the scenes are just still shots from the anime with voice overs over them. Ironically, the anime’s overabundance of fillers worked in the game’s favor eventually, since all the scenes that take place after the anime’s current storyline are fully animated with the in game models. For anyone who is worried about how well the ending plays out, fear not. Everything is here, from the end of the war, to a SNES-era Final Fantasy level ass pull with Kaguya’s debut, all the way up to the fateful fight between the two leads. Aside from a small amount of censorship, everything from the animations to the voice acting and the over elaborate quick time events that blows away the action of both the manga and anime, serving as a satisfying conclusion to Naruto and Sasuke’s tale.

Naruto Ultimate Ninja Storm 4 Screen 2

Although the story sticks close to its source material, sometimes, this isn’t for the better. As if trying to emulate the anime itself, there are a TON of flashbacks, to the point where even when I was really into the story, I was getting tired of the big finale being largely relegated to a glorified slide show. While I do appreciate that each chapter has a time estimate for how long you’re going to be watching, it made me miss the free roaming sections that broke up the action in previous story modes. For better or for worse, free roaming has been separated into its own adventure mode which takes place immediately after the final battle. As Naruto, Sakura and Hinata, the three ninja travel to iconic locations throughout the series on various missions that trigger flashbacks of some of the Hidden Leaf Village’s greatest battles. Here’s where you finally get an excuse to play as those characters who you completely forgot about in between all of the Infinite Tsukuyomi nonsense. I’m talking Chiyo vs. Sasori, young Naruto vs. Young Gaara during the Chunin Exams, and so many “memories” as the game calls them, essentially serving as a Naruto retrospective as the finale settles in. Of course, you can also play the Adventure Mode before finishing the story, but why would you do that?

However, like the Story Mode feeling tired with no breaks, Adventure Mode falls even harder in this sense. The free roaming content was never particularly good in past games, with very little interactivity with your surroundings, but at least you had the story to will you forward. What can only be described as constant filler content, there are no real stakes involved to keep you enthralled when it comes to getting absorbed in the world you’re exploring, leaving you with shallow feeling side missions to fill time. If only CyberConnect2 would not have stagnated in this sense and eventually gave us something more akin to Ubisoft’s highly underrated Xbox 360 exclusive Naruto games in terms of exploration, then Storm 4 would have been the perfect package. Sadly, free roaming failed to evolve like the rest of the series has.

Naruto UNS 4 E3 Screen 1 - Copy

Thankfully, the Online Mode is where the game feels like it has grown the most, which is fantastic since the Vs. modes are where the meat of any fighting game lies. Aside from your typical Vs. and Survival Modes, which offer various modifiers that can either help or hinder the player, the online play is the best it’s ever been. Not only does the mode allow all of your customized fighters carry over like in previous games in certain match types, but the overall experience feels much more fleshed out with various incentives to play. Including special events that come with bonuses when you play during certain times, or daily log in bonuses for extra money and Ninja Treasures that can be exchanged to unlock one of the near countless items to earn, you’ll always have a reason to log on outside of beating down other ninjas from around the world. On that note, the online play itself seems leaps and bounds better this time around, which is a huge step up for a series that’s always been marred with crippling lag. In my case, (as the Geekscape Games listeners can attest to,) I have horrible connection speeds. Yet, every match I fought was either as seamless as if I were playing on the couch, or with barely noticeable input lag that I couldn’t blame my losses on. Despite it taking so long, I’m glad the final Storm game finally got it right.

As commendable as these improvements may be, Storm‘s biggest hurdle from the beginning is that its fighting mechanics are shallow. Yes, the tag and counter features add more to an admittedly improved package, but it’s not enough for it to stand out as anything more than a really good anime fighter. All Jinchuriki, (tailed beast hosts such as Naruto,) will have a giant transformation. Almost all Sharingan users, (like most of Sasuke’s seven versions,) have a Susano’o form. Aside from puppet users, (who each feel similar as well,) every character feels relatively similar to one another, despite the 100 + character cast outside of their standard ninjutsu and animations. Even then, roughly 20% of the roster are just alternate forms of the same person. So here’s to hoping you really like Naruto, Sasuke, Obito and Kakashi, because they could make a fighting game with just the different versions of those four and have a roster that rivals the total character count of other games in the genre. Unfortunately, its game play doesn’t measure up in the same way. What’s worse is that some of this repetition could have been alleviated by the extra team attacks and characters that are locked behind the DLC paywall, but alas, it’s 2016. DLC is expected at this point, although locking away attacks for sets of characters that are on the standard roster feels a bit low.

Naruto Ultimate Ninja Storm 4 Review Screen 1

As my time with Naruto: Ultimate Ninja Storm 4 drew to a close, the amount of content to play though both by yourself and with friends, the cinematics and graphics that often left me in awe as it wrapped up this eight year tale in satisfying fashion, and the highly entertaining combat, (despite its shallowness), are all more than enough of a reason to pick this up. While its flaws with the sameness of its cast, overuse of still frames to tell its story, the separation of the free roaming and campaign segments, and locking content that’s already in the game behind a pay wall are all apparent, its refinement of what works while vastly improving its online component make this final Storm game the best by a long shot. Non-fans will get a kick out of its incredible presentation, while long time Naruto followers will find the sendoff that the franchise deserves, riding into the sunset on top. So take a bow, CyberConnect2, because Storm 4 has set a new benchmark for what games based on anime should be.

Final Score: 4.25/5

Briefly: As I’ve likely expressed numerous times on the Geekscape Games podcast, aside from a few exceptions, fighting games are not generally my thing.

That said, Capcom has just debuted a 3+ minute CG trailer for Street Fighter V, and it’s probably the coolest look at the game that we’ve seen next.

All of the game’s participants appear in the video, and it does a fantastic job of… well, making me want to play Street Fighter V.

Take a look at the trailer below, and let us know what you think! Street Fighter V hits stores on February 16th!

I thought Christmas was supposed to be in December! Yet, as we wrap up January and head into February, you would think it was the end of the year considering how many amazing games are hitting the shelves. From high profile sequels to remakes, spinoffs and new IP’s that have demanded our attention, it won’t be hard to find a game or three to play in what’s typically supposed to be the slow winter and spring months. With so many to choose from, where do we start!? In no particular order, here are the 16 games of (the first half) of 2016 that we’re the most excited about.

 

Honorable Mention: Pokemon Red/Blue/Yellow

Date: February 27th

For: Nintendo 3DS

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It’s rare that people get so excited for a Virtual Console re-release, but c’mon, this is Pokemon! While not a full release, (and thus, being excluded from the proper list,) we’re too thrilled not to mention these titles! With Pokemon Red, Blue and Yellow hitting our 3DS handhelds via the eShop in about a month, these ports will let us connect via built in wireless to rebuild our classic Pokedex’s with ease, all while poking at our nostalgia. It’ll be good to see what Missingno. has been up to after all these years!

 

Uncharted 4: A Thief’s End

Date: April 26th

For: Playstation 4

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As one of the many games that was delayed in 2015, it’s easy to see why we’re anxious to go on one more adventure with Nathan Drake in Uncharted 4: A Thief’s End. With rumors of this being Drake’s last adventure, with some hoping that Naughty Dog focuses more on expanding on The Last Of Us going forward, this very well could be the last time we travel the world with the charismatic adventurer. While it may sound crazy to drop such a popular franchise, it’s not like Naughty Dog hasn’t done it before with series’ like Crash, (which was admittedly out of their hands,) and Jak, and suddenly, it’s not so unheard of. Are you ready to say goodbye?

 

Naruto Shippuden: Ultimate Ninja Storm 4

Date: February 8th

For: Playstation 4, Xbox One, PC

Naruto Ultimate Ninja Storm 4 Screen 3

While we’re talking about goodbye’s, Naruto: Ultimate Ninja Storm 4 is being touted as the final Storm game. If this is true, it will signal an end of an era for the franchise, which brought incredible visuals, intense boss fights, and a giant roster to the popular series. Oftentimes surpassing its source material when it came to showing off how crazy Naruto and his friends can be when in a fight, it’s appropriate that the fourth game plans on wrapping up the story ahead of even the anime. As the final fights come to a close, we’re hoping we’re left with a game that’s fun enough to carry our fandom for a long time to come.

 

The Legend Of Zelda: Twilight Princess HD

Date: March 4th

For: Wii U

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For those who listen to the Geekscape Games podcast, (thanks, Jeremy!), you’ll know that I’m generally against HD remakes, especially when they feel largely unnecessary. As with most poor life choices that I’ve made over the last year though, amiibo have changed the way I think. Coming bundled with a sweet Wolf Link amiibo at a standard MSRP of $59.99, the figure unlocks a brand new dungeon, alongside support with other Zelda amiibo to change the game in various ways.

Quantum Break

Date: April 5th

For: Xbox One

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As the first game from Remedy since 2010’s excellent Alan Wake, Quantum Break looks to continue the developer’s penchant for innovative action game play to go with its stellar story telling that originated with Max Payne. Starring Shawn Ashmore, the cinematic style from their previous games is still going to be a heavy focus, but unlike many games these days, it doesn’t seem like the game play will be compromised because of it. Promising solid action-adventure elements with puzzle solving areas, we’re looking forward to finally getting Quantum Break in our hands.

Trillion: God Of Destruction

Date: Spring 2016

For: Playstation Vita

Trillion Screen 1

This Vita exclusive from the publishers and developers behind the Hyperdimension Neptunia series, (which we’ll get to soon,) Trillion: God Of Destruction has you amass an underworld army designed to take down a seemingly unbeatable god with a TRILLION HP! As you chip away at it over time, you’ll get stronger by training in secret and building relationships with your potential underworld waifus. Because we all need a little love in between fighting an indestructible monster.

Mario & Luigi: Paper Jam

Out now!

For: Nintendo 3DS

Mario and Luigi Paper Jam Screen 1

The Mario and Luigi and Paper Mario RPGs have been one of Nintendo’s best kept secrets for years now, providing laugh out loud comedy to go with its interactive turn based combat. But what happens when you combine both into one game? Mario and Luigi: Paper Jam looks to find out, bringing Paper Mario into a new world for a brand new team up. With new abilities, jokes abound, (usually at Luigi’s expense,) and rewarding game play, what’s not to love?

Note: Keep an eye out for our upcoming review!

Final Fantasy Explorers

Out now!

For: Nintendo 3DS

Final Fantasy Explorers Screen 1

Described as Final Fantasy meets hunting and crafting games like Monster Hunter and Fantasy Life, Final Fantasy Explorers lets players team up in parties of up to four and fight some of the franchise’s most infamous monsters in their pursuit to complete quests. As they’re completed, characters can make new equipment, experiment with various jobs, and even temporarily take the forms of some of the greatest heroes in Final Fantasy history, including Cloud, Squall, Lightning and Yuna! Already adventuring? Share your friend codes with us in the comments and let’s get exploring!

Digimon Cyber Sleuth

Date: February 2nd

For: Playstation 4, Playstation Vita

Digimon Cyber Sleuth Screen 6

As the first Digimon game to hit the current generation, as well as the first RPG to release in forever, Digimon Cyber Sleuth features hundreds of champions to collect and fuse as you and your team save the real and digital world from a new threat. Developed by Media.Vision, the RPG masterminds behind the Wild Arms series, and it’s safe to assume that the other beloved monster collecting franchise is in good hands.

 

Star Fox Zero

Date: April 22nd

For: Wii U

Star Fox Zero Screen 1

Speaking of being in good hands, the long awaited Star Fox follow up seems like a match made in heaven, (assuming the Lylat System believes in such a concept.) As a collaboration between Nintendo and Platinum Games, what we’ve played of Star Fox Zero with its free range, on rails and on land game play has had us desperate for more. Which made it all the more heartbreaking when it ended up like Uncharted and got delayed from 2015 to this year. Still, it’s looking like it’ll be more than worth the wait, and it will be great to gear up with the old team again.

Project X Zone 2

Date: February 16th

For: Nintendo 3DS

Project X Zone 2 Screen 15

If Star Fox represents a strong team, then Project X Zone 2  is on a whole different level. Not only will Namco Bandai, Sega and Capcom team up for a second round of action packed turn based strategy, but Nintendo is getting in on the fun as well, with Chrom and Lucina from Fire Emblem and Fiora and Metal Face from Xenoblade Chronicles all appearing in the game. As one of the biggest surprises of 2013 for me, I can’t wait to get my hands on this crossover extravaganza once again.

Fire Emblem Fates

Date: February 19th

For: Nintendo 3DS

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After Fire Emblem Awakening blew away all expectations in terms of both sales and popularity, the 3DS release served as a type of arrival for the strategy franchise, allowing it to take its place as one of Nintendo’s premiere IP’s. Capitalizing on this, Fire Emblem Fates will release with two versions with two different story perspectives. Featuring solid strategy game play, light dating sim elements and a custom character to lead the cast with, Nintendo is banking on Fates being just as popular, especially with special bundles, 3DS models, and even a downloadable third story on the way.

 

Megadimension Neptunia VII

Date: February 2nd

For: Playstation 4

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Despite it seeming like Neptunia refuses to take a break with so many spinoffs, remakes, and sequels for the remakes, Megadimension Neptunia VII is the first sequel to the core franchise since 2012’s Hyperdimension Neptunia Victory. Now that everyone *should* have caught up after being bombarded with so many mostly solid games over the last year and a half, (assuming you have a Vita or Steam,) it’s time to take Gamindustri to the NEXT level! Featuring multiple stories, new characters, updated transformations and some much needed changes to the combat, and it’s looking like Neptune’s current gen debut might be one of the highlights of the year.

 

Gravity Rush HD Remaster

Date: February 2nd

For: Playstation 4

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For my money, Gravity Rush is still the best game to release on the Vita. It’s breathtaking visuals, innovative game play and exciting exploration using the manipulation of gravity was too good to be ignored. Which is why I’m *really* pulling for Gravity Rush HD Remaster to shine in front of a bigger audience on the PS4. With reworked game play controls to work better on a Dual Shock 4, updated visuals, and all of the DLC included for $29.99, there’s no excuse not to get. Except for the fact that it’s mostly digital only if you’re already out of hard drive space…

If that’s the case, be like me and get the physical version which is exclusive to Amazon, and fall in love with Kat all over again!

 

Pokken Tournament

Date: March 18th

For: Wii U

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Pokken was a long time coming, then all of a sudden, it was right around the corner! This collaboration between the team behind the Tekken series and The Pokemon Company brings together some interesting choices from the Pokemon roster to do battle in a 1-on-1 3D fighting game setting. Most importantly however, is that Pokken is looking to open the floodgates with the series’ first amiibo Card, coming packaged with Shadow Mewtwo. I hope you all have that second mortgage ready to go!

Mirror’s Edge Catalyst

Date: May 24th

For: Playstation 4, Xbox One, PC

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Another game that felt like it would never see the light of day. After years of hoping until finally being confirmed back in 2013, Mirror’s Edge Catalyst will finally be in our hands in a few short months! Serving as a prequel that explores Faith’s background, we’re counting on the innovative first person platformer to wow us again. If DICE can pull off the same magic that they did the first time around, then we have nothing to worry about!

Street Fighter V

Date: February 16th

For: Playstation 4, PC

Street Fighter V E3 Screen 1

Unlike most of the games on this list, the time it took from announcement to release was relatively short. Not that we’re complaining, because a new iteration of Street Fighter is always something to get excited about! With four new characters to accompany a wide variety of reworked veterans from Super Street Fighter II to Street Fighter Alpha 3, the new V system that’s looking to mix up the rules of battle, and an expanded story mode that looks to bridge the gap between the original cast and Street Fighter III, why wouldn’t we be frothing at the mouth to play this?

 

As you can see, we’re going to have a busy time throughout the year. What games are you most looking forward to, and are there any that we missed? Let us know in the comments, and check back for the latest news, previews and reviews on the games listed, and everything else in between!

Briefly: If you’re a regular around Geekscape or the Geekscape Games podcast, you’ll know just how big a fan I was of last year’s independent mystery title, Her Story.

As our Favourite Games of 2015, and countless other Best of 2015 lists exclaimed, Her Story was one of the very best gaming experiences of 2015, which I’m pretty sure that nobody expected out of an independent, Full Motion Video title.

But, we were sucked into the mystery, the murder, the case, and well, Her Story, and though the title is ripe with replayability (and it’s also a blast to watch others play), fans were clamoring for more when all was said and done.

So I was very happen to learn via Her Story creator Sam Barlow’s Twitter account that a follow-up is in the works. No details (or a release timeline) have been detailed at this point, but he did note in a later Tweet that it would not be related to the first title.

If you’ve yet to experience Her Story, I’d implore you to do so. It’s cheap, available for Windows, OS X, and iOS, and it’ll keep you thinking long after the experience has concluded.

Already played? What would you like to see in a follow-up? Sound out below!

https://twitter.com/mrsambarlow/status/691603355282595840

Briefly: It’s finally happening.

After launching on Steam late last year and quickly becoming a top-seller, and shortly thereafter revealing that the title was headed to Sony’s Playstation 4 everywhere but North America, the game has officially been confirmed for a North American release.

We’re still awaiting an official release date, but the game will feature a huge 1080P/60FPS update, both Japanese and English audio, all of the game’s released DLC, as well as (for the first time) trophy support.

Valkyria Chronicles Remastered will launch this Spring, though a official release date has not yet been confirmed, and will cost a cool $29.99 US.

Even better, pre-order and launch copies of the physical edition come in a slick ‘Squad 7 Armored Case’, which you can take a look at below!

Valkyria

Not familiar? In the game, the year is 1935 E.C., and the continent of Europa has been plunged into the Second Europan War between the Autocratic East Europan Imperial Alliance — also known as The Empire — and the Atlantic Federation over the precious resource Ragnite. The Empire is sweeping through the continent like an unchecked wildfire and has its eyes set on the rich Ragnite deposits of the Principality of Gallia. Although peaceful Gallia remains neutral in the conflict, its citizens will need to defend home and country against the inevitable invasion. Players follow Lieutenant Welkin Gunther and the vaunted Squad 7 of the Gallian Militia as they take on the seemingly insurmountable forces of the Empire.

Valkyria Chronicles was one of the very best titles on the Playstation 3, so I’m beyond excited to replay it on the PS4 (well, if I can ever get through my backlog). Take a look at the Remastered trailer below, and be sure to let us know if you’re excited!

Fans of 2D hack and slash games were thrilled to learn that Odin Sphiere Leifthrasir, a remake of the late PS2 classic that put Vanillaware on the map, would be coming to Playstation platforms in 2016. Courtesy of Atlas, now we know when we’ll be able to play it!

Launching on June 7th for the PS4, PS3 and PS Vita, Leifthrasir puts us in control of five different characters in a Norse inspired setting as their stories intertwine to reveal an ancient conflict. Featuring gorgeous 2D visuals, challenging combat, and a memorable soundtrack, it’s great to see this gem get a second look.

With every first print copy of the game, Leifthrasir will come packaged with a 64 page softcover art book, showing off those fancy character designs we were just talking about. If you’re a PS4 owner who adores the game as much as I do, then a special “Storybook Edition” will launch exclusively for that platform, coming with the game and a hardcover version of the art book, alongside a potion recipe t-shirt, a mystery art print, and a metal slipcase and premium packaging for the game.

Odin Sphere Remake Collector's Edition

Odin Sphere Remake Art Book

Along with this information on all the bonus goodies comes a new batch of screenshots for you to feast your eyes on. Want more information on everything Odin Sphere? Check out the newly launched web site for the game, and keep an eye on updates from us as they’re released!

If you’re into Pokemon as much as we are here at Geekscape, then you surely have kept up with the Pokemon 20th anniversary announcements made last week, which included a year’s worth of Mythical Pokemon, an exclusive New 3DS which includes Pokemon Red, Blue and two sets of cover plates that feature the original games’ cover art, and the Western release of Pokken Tournament. But the most surprising, (and most mysterious,) announcement was that the popular game series will get its own Super Bowl spot!

Don’t believe me? Here’s the quote from the press release.

To kick-start the celebration, The Pokémon Company International announced today that it will air a new ad during Super Bowl 50 on Sunday, February 7, which will encourage fans to Train On. In that spirit, fans are encouraged to share their favorite Pokémon memories on Twitter, Instagram, and YouTube using the hashtag #Pokemon20.

With that said, what could the announcement be!? Here are some of our ideas leading up to the big game.

A celebration of 20 years of Pokemon.

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I would think this possibility would come up in the hopes that the additional exposure aimed at adults who might have thought Pokemon was a fad that died in the 90’s would trigger some extra interest with a dash of nostalgia. My tempered expectations make me think this option is the most likely, since the tone of the press release makes the ad sound like a celebration of the entire series that encourages us to “Train On,” (I wonder how much we’ll hear that phrase this year?) But then again, why spend so much money on a live action commercial for the notoriously expensive Super Bowl? That might be reserved for a new announcement. Such as…

A Pokemon Z Reveal!

Zygarde 10Ash-Greninja

It’s coming. It’s inevitable. And I want it now. It’s safe to say that after taking 2015 off, Pokemon Z is pretty much a sure thing for this year. Considering the anime is already introducing new forms and characters that have yet to appear in any of the games and that the third cover Pokemon has already been established with Zygarde, is there any doubt at this point? And that’s aside from the fact that the actual name of the show has shifted to Pokemon X, Y & Z! Still, game announcements like this are more likely reserved for E3. How about something that’s already announced, but that we know little about? Something like…

A release date for Pokemon Go!

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Yes! As the possibility that I’m most hoping for, Pokemon Go has set the Pokemon fandom on fire since it was revealed in September. Then… Nothing! We haven’t heard a detail, hint or peep about the mobile game since. When you think about it though… That commercial was live action. Almost everyone has a phone, regardless of whether or not they still play Pokemon, (or if they ever did.) Announcing a release date during the freakin’ SUPER BOWL would be the top story of every gaming site immediately! This HAS to be the announcement, right? With a 2016 release already promised, hopefully we’ll find out when we’ll be blindly walking into traffic looking for Pokemon through our phones.

What do you think the big commercial will detail? Are there any possibilities we missed? Share your ideas, along with your Pokemon memories in the comments below, and keep your eyes peeled during the big game to see what Pokemon has in store for us on February 7th.

If you were losing sleep over the thought of when you’ll be able to play Megadimension Neptunia VII, the fourth main game in the Hyperdimension Neptunia RPG series, then you’ll be able to rest easy tonight. Idea Factory has announced that our return to Gamindustri will arrive on February 2nd!

Joining Neptune and Nepgear as they travel between three different dimensions as they attempt to save Gamindustri from its latest threats, the game is set to feature new battle mechanics, characters, enemies, CPU’s and NEXT forms to keep things interesting. And of course, we can’t forget the humor, game parodies, and crazy personalities the series is known for, which has captivated us enough to place Neptune and Nepgear in high spots on our top waifu lists! We’ve gone full weeaboo for these games, people!

Despite retailers listing Megadimension Neptunia for a February 2nd release for awhile now, it’s great to see some official confirmation, especially if you’re counting the days until your limited edition will arrive. But wait, what am I supposed to play if Gravity Rush HD and Street Fighter V both come out on the same day!? I think it’s time to make some serious life choices.

For more information on the battle system, NEXT forms, or past reviews, check our archives and get all the Nep Nep you can handle, and be sure to check back for all your Neptune news!

 

Robot battling games have always been a low key favorite of mine. From Custom Robo to Virtual On, and Armored Core, there’s just something rewarding about being able to build your own character and fight it out with your friends. Sadly, games of this nature are fewer and far between these days, but that’s changing with LBX: Little Battlers eXperience, the latest game from the well versed developers at Level-5. The thought of this team bringing this type of game to the masses was an exciting one, but once my time with LBX was finished, I was left feeling like it never reaches its full potential.

Little Battlers Experience Review Screen 4

In the near future, the LBX craze is at its peak. Children and adults alike can often be found squaring off against each other with their armed cardboard bots. As Van Yamato, a boy who is obsessed with the toys, is barred from having one after his father, the creator of the original LBX model, was killed in an accident. However, a group in the shadows is hoping to reprogram the toys for a much more menacing purpose. Once one of their researches escapes and sneaks a special model over to Van, him and his friends are swept up in a deep rooted conspiracy involving assassinations, the circumstances surrounding his father’, and the fabric of the LBX robots as a whole!

If you couldn’t tell, this game goes hard with its over dramatic, anime inspired plot. Not to say that’s a bad thing, but it’s humorous to think how much of this world revolves around these toys, (I’ll take this as a sign that it’s only a matter of time before amiibo start killing people.) As Van and his friends traverse the world of LBX, players will have the option to battle NPCs for items, experience and parts, buy new parts from the local shop, or progress with the story to earn some of the better equipment. Stopping to fight every so often isn’t a bad idea, since each individual part, on top of the player as a whole, will level up, unlock special abilities and get stronger with each battle. Being prepared is a necessity, especially when certain sections of the story are filled with random battles that tend to wear you down. Speaking of wearing down, your LBX won’t perform well if you don’t take care of it, so oiling it after around ten battles is necessary if you want to keep it in tip top shape.

Little Battlers Experience Review Screen 3

Of course, keeping it in shape doesn’t mean much if you’re not equipping your LBX with the best parts. Thankfully, the game offers hundreds of ways to customize your machine. With certain types of framework to switch your robot into a particular category, (like the Strider Frame for speed, or Knight Frames for your all around types,) picking a play style and equipping parts that complement them are a key aspect of succeeding in your battles. From there, players can equip two weapons, which adds to the depth. Do you equip a melee weapon and a long range firearm? Or do you equip a shield instead for extra defensive power? Or do you just equip two melee weapon types so you can switch on the fly and keep your opponent guessing? This aspect of the game is where LBX really shines, offering what feels like a huge amount of customization options, especially when it comes to the extensive post game content after the 25-30 hour story mode is cleared.

Battles themselves are fairly straightforward, adopting RPG elements to go with the real time action mechanics. Taking place within a variety of terrains inspired by cities, forests and canyons to name a few, using cover in between long range attacks as you close in for the big melee damage seems to be the way to go in both single and multiplayer combat. Preventing players from getting too trigger happy, each attack costs a certain amount of tension. Once that meter fills, your robot becomes significantly weaker for a short time, so knowing when to attack is important when your toy robot has the fate of the world hanging over it. When in trouble, your LBX can use items to gain an advantage, or use devastating Special Attacks that increase the chances of earning bonus parts if you finish a battle with them. While fights are over relatively quickly, different battle modes, like team battles topping off at 3 vs. 3 and modes where each LBX gets three lives before being put down for good, extends the fun found in the battles.

Little Battlers Experience Review Screen 1

At least, that’s the case for the first ten hours or so, but when it comes to the single player content, battles are so frequent that they wear thin faster than you want them to. With damage being so high and battles being so short, the set up and loading screens tend to be longer than the actual fights in some cases. Considering that you’ll constantly find yourself fighting these battles, with similar opponents, stages and weapons, and you’ll start to get worn out long before the story sees its end.

This is a similar problem that other games in the genre, such as the aforementioned Custom Robo ran into, since all the customization in the world doesn’t matter when you spend your time continuously KO’ing brain dead AI. Fortunately, the latest game in that series had online play, which let you put your combinations and play style to the test against opponents from around the world. Unfortunately, LBX doesn’t offer this luxury, being restricted to local multi card multiplayer only. Let’s face it. A game like this is more of a niche title, making it so that it may be hard to find a wide variety of opponents who live in your vicinity. So without online play, it might be hard to round up a group of batllers to test your strategies with. In that case, all you’re left with is a repetitive single player mode, where its absurdly entertaining story might not be enough to keep you playing the same battles over and over again.

Little Battlers Experience Preview Screen 2

After an extensive amount of time with LBX, it’s not quite the revival of the robot battling genre I was hoping for. While all of the customization, weapon types and combat depth can be found within this package, it ends up being bogged down by the lack of online multiplayer or single card download play, a repetitive single player mode with easy to beat AI, and short battles that are over long before you’re ready. The well produced cutscenes, sharp handheld visuals and a world of potential aren’t enough to help LBX rise above more than an average game, which I’m hoping will get better with subsequent releases. For now however, we’ll have to keep waiting for another strong build and battle experience.

tl;dr

+ A large amount of weapons, models, items and battle types, creating a wide variety of strategies.

+ The ridiculous story mode that puts the fate of the world on the backs of these inch tall robots, mostly told through well produced cutscenes.

+ Fun, addictive combat, that unfortunately…

– Gets old after numerous, repetitive fights against the easily beatable CPU.

– The lack of online or single card mulitplayer makes it hard to explore the game’s full potential.

– Short single player battles wear out an already repetitive single player mode.

Final Score: 2.5/5

For the first time since Callie’s Team Naughty stood tall over Marie’s Team Nice, Splatoon is back with another North American Splatfest, this time, pitting the past against the future!

Asking Inklings whether or not they would rather visit the past or visit the future, this event will take place during its usual time, from Friday, January 15 at 9 PM PST to Saturday, January 16 at 9 PM PST. Each team’s popularity and win percentage will be tallied to decide who the ultimate winner is, with early voters chiming in as to why they chose the side that they did.

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Callie on the other hand, has a different reason for why she would rather visit the past than explore all of the potential advancements of the future, or at least scope out the next set of lotto numbers.

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Well, I guess we all have our priorities, but what are yours? Are you Team Past, or Team Future? Let us know in the comments, and make sure to include your Nintendo ID’s so we can get claim turf together!

Images courtesy of www.reddit.com/r/Splatoon

Kids often feel pressured to live up to their parent’s examples, but when your parents are two of the most powerful ninja that ever lived, chances are you’re going to crash and burn.

Still, that doesn’t stop Boruto Uzumaki and Sarada Uchiha from trying to teach Naruto and Sasuke a few tricks of their own, as the new generation tries to take on the old guard in the latest Ultimate Ninja Storm 4 trailer!

Growing up as the opposite of his father, Boruto is a talented ninja who is expected to be a great ninja in his own right, despite him hating the position of Hokage due to it taking his father’s time away from him and his family. Somewhat spoiled and overconfident, that doesn’t mean that Boruto can’t hold his own in a fight, already mastering the Shadow Clone Jutsu, as well as developing his own version of his dad’s signature Rasengan ability.

Sarada on the other hand, is a serious, studious girl who dreams of becoming Hokage someday. Since Sasuke was absent through most of her life due to him traveling the ninja world in secret to detect hidden threats, the young Uchiha kunoichi admires Naruto and his position as Hokage while still holding a deep respect for her dad after discovering his reasons for leaving the village. Weiding her mother’s strength and her father’s Sharingan eyes, it seems like the Uchiha legacy is in good hands.

But how can they fare against their famous parents? See them in action for yourself below and let us know what you think! To play as Boruto and Sarada, as well as versions of Naruto, Sasuke, Sakura, Hinata, and Hokage Kakashi from The Last: Naruto the Movie, you’ll have to make sure to pre-order the game for PS4, Xbox One or Steam before its February 9th release date! Check out our hands on previews to hold you over, and make sure to check back with us as more details surface!

With all the news surrounding the 20th anniversary of Pokemon, from the New 3DS with exclusive cover plates, to the first three movies being remastered, perhaps the most exciting piece of information was that we would be getting a full year of distribution events starting in February!

After the initial announcement, pokemon.com released the full list and schedule for releasing what they’re dubbing as ‘mythical Pokemon.’ Starting from generation 1 and working all the way to gen 5, each Pokemon will be at level 100 and will be obtainable either through a Nintendo Wi-Fi event, or at participating GameStop stores, depending on the event. If you’re worried about being able to EV train them when they start out at their max level, remember that Super Training and Vitamins can still get them up to snuff, albiet in a less convenient way than your standard training with Pokerus.

Considering these Pokemon are usually very hard to come by, with limited releases before disappearing for years at a time, now is the time for trainers to complete their collection, especially since each one will work with both X/Y AND Ruby/Sapphire, a rare occurance since most events since the gen 3 remakes released have been exclusive to the newer titles.

To make things easier to figure out, here are the details for each event in the order of release:

Mew
February 1-24 2016 at GameStop
Ability: Synchronize
Moves: Pound

(Note: Considering Mew can learn every TM and HM, its lack of a preset move pool shouldn’t worry trainers considering the possibilities with the original event Pokemon are nearly limitless.)

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Celebi
March 1-24 via Nintendo Network
Ability: Natural Cure
Moves: Confusion, Recover, Heal Bell, Safeguard

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Jirachi
April 1-24 via Nintendo Network
Ability: Serene Grace
Moves: Wish, Confusion, Rest

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Darkrai
May 1-24 via GameStop
Ability: Bad Dreams
Moves: Dark Void, Ominous Wind, Nightmare, Feint Attack

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Manaphy
June 1-24 via Nintendo Network
Ability: Hydration
Moves: Tail Glow, Bubble, Water Sport

(Note: As the only mythical Pokemon that can breed, pair Manaphy with Ditto at the Daycare to pop out a bonus monster with Phione.)

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Shaymin
July 1-24 via Nintendo Network
Ability: Natural Cure
Moves: Seed Flare, Aromatherapy, Substitute, Energy Ball

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Arceus
August 1-24 via GameStop
Ability: Multitype
Moves: Judgment, Recover, Hyper Beam, Perish Song

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Victini
September 1-24 via Nintendo Network
Ability: Victory Star
Moves: Incinerate, Quick Attack, Endure, Confusion

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Keldeo
October 1-24 via Nintendo Network
Ability: Justified
Moves: Aqua Jet, Leer, Double Kick, Bubble Beam

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Genesect
November 1-24 via GameStop
Ability: Download
Moves: Techno Blast, Magnet Bomb, Solar Beam, Signal Beam

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Meloetta
December 1-24 via Nintendo Network
Ability: Serene Grace
Moves: Quick Attack, Confusion, Round

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What an exciting time to be a trainer!

Which Mythical Pokemon do you need to round out your collection? Or do you already have all 720 and are looking to double up throughout the year? Comment below and let us know, and continue to follow us all year long to celebrate 20 years of Pokemon!

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Rachel Kimsey is a regular person, just like us. Except, that she’s standing toe to toe with giants in one of the biggest throwdowns ever in the entertainment industry. 2015 was a huge year for the business of entertainment. Records were pushed past their breaking points—only to be shattered again within months.

First to break a global record was Jurassic World with the title of biggest opening weekend ever for a film, only to be fully supplanted in December by Star Wars: The Force Awakens. Thing is, while these movies were setting all-time records for film, neither of them were able to pass what was being called “the biggest [global] entertainment release of 2015,” Call of Duty: Black Ops III—who held that title, taking in over $550 million in just 72 hours, until being dethroned by the juggernaut release of Fallout 4, which pulled in over $750 million in a mere 24 hours. It’s a bare-knuckle drag-out showdown for the business suits in entertainment these days.

All that, within months of each previous release this year; an exciting time indeed. In this clash of entertainment titans, there’s only one person standing in the center of it all—shoulder to shoulder with the Chris Pratts, Bryce Dallas Howards, Jeff Goldblums, Ron Perlmans, Lynda Carters, Daisy Ridleys and Harrison Fords—whose performance makes you question the nature of reality to such a degree that she practically shares the same name with her character.

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Of course I’m talking about Rachel Kimsey’s Rachel Kane in Call of Duty: Black Ops III. “She was always named Rachel Kane from the beginning,” Kimsey humbly admits. (Although, after a little poking around, I heard rumors that some time may have been taken before settling on the name—and when Kane was decided on, it may have originally been spelled differently, with a C—just sayin’.) Like Hollywood releases, maybe even more so, the success of a video game such as this is the result of a large team of contributors. However, there’s no denying that Rachel Kimsey’s portrayal of CIA Agent Rachel Kane is one of the more vital elements to the success of the immersive experience this game provides.

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Black Ops III, builds off of elements of Black Ops II but also stands on its own. Rachel Kane makes her first appearance [in Black Ops III] and I’m all over it.” Although Kimsey didn’t appear in that previous one either, this isn’t the first time she’s answered the. . . call of duty. “Well, this is the first time you’re seeing me in Call of Duty. I worked on Call of Duty: Ghosts with Infinity Ward; I worked on the DLCs doing a lot of really fun voice work.” Which wasn’t her first digital rodeo either. “I’m pretty sure my face and body scans from the Spider-Man 2 film actually ended up getting used in the Spider-Man 3 video game, for which I also provided voice work but it was for another character, Betty Brant—I think my face and body were paired with somebody else’s voice. So this is the first time my face and my voice have been matched together in a game—and, of course, being a principal member of the campaign it’s. . . I mean, it’s just the most exciting thing I’ve ever done. It’s so much fun.”

RachelKimsey_MotionCapture01_480x640Her entire performance is motion captured and paired with 3D model scans of her body, her voiceover is delivered through her tracked and recorded facial expressions so that every aspect of the CIA agent in the game is Kimsey. She performs Rachel Kane perfectly in the she-is-totally-on-our-side-right? storyline, providing a deeper level of realism that has players questioning their allegiances. “I have a lot of fancy contracts saying that I can neither confirm nor deny any of these plot conjectures. I can say, listen to all my advice in the game because I give really good advice. I’m on your side, people.” Really?—so it’s a bad idea to cross Agent Kane? “It’s just a foolish choice—you should be looking out for yourself better than that.” So the CIA helps those who help themselves? “It’s simple—you can win or you can ignore my advice.” She smirks. Dang it!

Rachel Kimsey’s just like us, except that she’s cooler. As the day approached for our scheduled interview I had some plans on where we might sit quietly and talk—maybe something covered in ivy with tea and VIP areas. Hollywood types are fancy, right? She had some plans of her own, requesting that we meet up in a quirky comic book shop in Studio City. She’s beaten me there so that when I walk in the door—knocking the bell above it—she pops up from behind a rack and peers at me over her already impressive armful of comics. “I’m working on a couple of projects that I cannot wait until my non-disclosure agreement gives me permission to disclose,” she gasps desperately through grinding teeth, “because they’re really really exciting.” The tortured declaration has left her nearly breathless but she soldiers on, “I really do think they’ll be just as exciting for the audience as they are for me.” She presses her lips together in an effort to stop before she says something she shouldn’t—and then blurts out, “So much fun!” The eavesdropping comic book guy behind the counter looks disappointed—he’s already recognised her from her time playing “Michelle,” a disguise of Candice Wilmer, on Heroes and wants the scoop on what’s next for Kimsey.

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To contrast or provide better perspective for the unspeakable excitement just around the corner she offers a little history in her own creative development. “There was a time I used to feel really jealous of other kinds of artists. I know it’s really hard to make a living as a dancer but at least you can always dance. Maybe no one’s ever going to buy your paintings but if you’re a painter, you can always paint. Maybe nobody buys your book but you can always write. But I’m an actor and you can’t act in a vacuum—you can’t act by yourself—you have to have an audience to be an actor because acting is all about connection. I used that thinking as an excuse to let myself off the hook for not showing up for myself—not being in my own creativity—because, the truth is, there’s a whole lot more than saying words in front of an audience that makes you an actor. I can be in class, I can be reading screenplays, I can be writing down ideas, I can be producing a web series or short film—even make my own movies nobody ever sees and edit them with free software that came on my phone; with a camera and lens that’s better than the cameras that I bought back in the day because I was going to make things. I realized it was just an excuse, it was an excuse to let me off the hook because I was sad I wasn’t making anything and I didn’t have the guts to step up and fix it. Redefining it makes everything feel different—you gotta be a maker. You can be a maker no matter what income is paying your bills; your income doesn’t have to define you. You can start small; just start. Define yourself, make stuff, make things—be a maker. It’s awesome. You don’t have to be ‘cooler’ than you are, just do what you do.”

Anywhere in Studio City, as the name implies, is a stone’s throw from many of the major studios Hollywood is famous for. The actress’ natural habitat for “doing what she does.” In fact, one memorable time I had the opportunity to talk with her about her work, she was just such a rock toss away from where we now stood. Across the cement shores of the “Los Angeles River”—(yes, that’s the actual name of the large cement drainage ditch that’s usually no more than a dainty creek) on the other side of the very same street, in a Universal backlot—she was being ripped out of a train by Doctor Octopus in the film Spider-Man 2.

You see, Rachel Kimsey is just like us, except that she’s tougher. With her comic book collection now properly augmented it’s finally time for us to move on to a quiet coffee shop where we can sit and. . . “There’s a Mexican place down the street I’ve been meaning to try. I hear they have fires in the patio area and a salsa that’ll Ark-of-the-Covenant your face off,” she offers. I’m actually surprised she doesn’t punctuate the pitch by pulling out Dr. Jones’ bullwhip and giving it a good crack. The exciting stories continue even as we navigate down Ventura Boulevard.

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Building an unshakable performance foundation with years of studying Shakespeare, she went on to train in stage combat, then elaborate stunt choreography and eventually martial arts. Her ever developing skills led to an extended stint working in Buffalo Bill’s Wild West Stunt Show at LeoFoo Village in Taiwan where she would brawl cowboys, get shot “dead” and tumble off of buildings for eight shows a day, six days a week, delighting excited audiences. After all that, facing off against ghosts, ghouls and “Old Man Jenkins!” as Daphne in the Broadway touring company’s production of Scooby Doo Live! in Stagefright across the US (with dates in Las Vegas and, what is now, the Dolby Theatre in LA) was a walk in the park. Naturally, she was the easy choice for casting directors in search of a special someone to face off against Doc Ock.

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Her dedication to physical performance paid off a few years later when—after a motorcycle accident required a series of surgeries over several years to rebuild the bone in her leg—she would rely on that strength to fuel her recovery. Again, not content to merely complete her own physical therapy, she became fascinated with body mechanics and went on to study even further; picking up certifications along the way and even offering specialized training to those who were interested in what she was learning. As she began to refocus on acting again, she would find that her time spent studying therapies and teaching physical training would pay off once more—in an unexpected way.

“When I was working on [Call of Duty:] Ghosts, I would get into the booth and the director would say, ‘Okay, so here’s the situation; you’re the only woman on the field, the field’s full of men. There’s lots of ambient noise, it’s really loud and distracting—things are banging and exploding, noise all over the place—and you need to get the attention of this small group of men about twenty to thirty feet away from you. Go!’ Oh!—it’s just like teaching Crossfit every day! Music’s too loud, everyone’s doing this really intense thing, I have to make sure they can hear me really clearly through the noise about thirty feet away. . . Got it! So it turns out, years of teaching taught me the skills to support my voice and make a sound that could cut through noise—‘cause just getting louder didn’t work without shredding your throat. Turns out that’s exactly the sound you need to be a soldier on the battlefield in a video game.”

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Now, what about the new character in the new game? “Who is Rachel Kane? First, for there to be a game, somebody has to give you the operation. Who gives those operations?—the CIA. Well, I’m CIA Agent Rachel Kane, so come along with me—like I said, I’ve got some real good advice on how to survive.” There must be more to her than that, right? “The part was really well written and there was a lot of thought and a lot of care that went into the story. I was told early on that, ‘You’re not a damsel in distress; you’re going to hold your own on the battlefield and it’s going to be really clear that you belong there and have every right to be there right from the beginning.’ So before I’d seen any pages or knew what we would be up to, I started thinking about my character like, ‘I am capable, strong, prepared and active on behalf of myself and my team members. I can rise to any occasion.’ Keeping that in mind helped me shape the core and motivation for the character.”

Director Adam Rosas, Ben Browder (Player), Rachel Kimsey (Rachel Kane), Noshir Dalal (Khalil), Sean Douglas (Hendricks)
Director Adam Rosas, Ben Browder (Player), Rachel Kimsey (Rachel Kane), Noshir Dalal (Khalil), Sean Douglas (Hendricks)

Arriving at the Mexican restaurant, the host offers us a table inside since it’s chilly out but she squints at him to better judge the situation. “Do you have anything outside?—by the fire?” He glances my way and I joke that we’re not afraid to heat things up. “You know what else heats things up?” she adds. “Face melting salsa. Let’s do this!”

Rachel Kimsey is just like us, except that she’s way better looking. Our exuberantly awkward joky-finger-gun waiter’s attempts to “casually” uncover her relationship status are a natural and common testament to her allure. Comparing the end result Agent Kane character—built from precise scans, image captures and photo reference texture-mapping that the designers made of her—next to Rachel Kimsey in the flesh, you’ll notice that they decided to subtly tone down her natural beauty. Were they trying to keep players, like our waiter, from getting distracted? Did they want her looking a bit more rough and tumble; worn around the edges? Or is it simply that it’s not yet possible to technologically capture all of her appeal in a digital bottle?

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Maybe it’s something that only her fans will take issue with because it seems to be a non-issue for her. “I just noticed that—I think—they adjusted my eye color or something,” she mutters, taking a moment to consider the question. Yes, that’s one of the adjustments. I suppose an argument could be made that the digital scanners aren’t yet able to pick up her additional glow of inner beauty that shines through all the more when she drops wisdom on you like this—

Our salsas arrive—with chips, tacos and other delights to test them on—but she’s still reflecting on a point she wants to make, gazing into the flames near our table. “I can’t even tell you how many friends of mine have the story of, ‘I went through a terrible breakup and my life was falling apart and I got this audition that they tell me I nailed—because I got the job. I never would’ve gotten the job if my life wasn’t falling apart at the time because I didn’t have a filter and everything just came pouring out of me.’ Well, if you’re not in the practice of letting everything pour out of you because life is hard—because we’re sensitive artists and the world pokes at all of our soft and tender places—if you’re not in the practice of saying, ‘yes, and. . . I will show you anyway,’ then when that opportunity comes, are you going to be able to step up in that moment? Maybe not—so be in that practice.” It’s a good reminder not just for performers but for everyone who’s passionate about whatever it is they’re doing.

“It shouldn’t just be people who go through terrible breakups and whose lives are falling apart that land those good jobs! It should be people who are happy too! Everybody should be able to be able to find that place. People at rock bottom feel like they have nothing to lose and they become fearlessly raw. That level of honesty is uncommon and very attractive no matter where you are or what you do. You absolutely can do that without going through trauma, you absolutely can choose to keep the walls down—but it has to be a choice. Choosing to focus less on worrying about what you have and instead focusing on genuinely experiencing what’s currently happening can yield some amazing results. When everything is going well, you have to be willing to risk it all by letting those genuine elements come out and connect with others. If that’s not what [the casting director is] looking for, that’s okay too—you move on to the next thing. It’s going to be perfect for something.”

Truly beautiful.

She’s got me so captivated, I hardly notice that I’ve already polished off four salsa laiden tacos—face happily intact—and it’s time to wrap things up. She’s agreed to teach some private sessions in the morning and wants to be well rested. As she speeds off, vanishing into the twinkling lights of tinseltown, I can’t help but feel excited about the mysterious undisclosed projects she has lined up next—her final hint still ringing in my ears when I had pressed her for more, “I think that you and Geekscape readers in particular are really going to love it.”

The thing is, Rachel Kimsey is just like us AND she’s found herself smack-dab in the middle of a record breaking entertainment revolution worth billions and billions of dollars by doing things genuinely her own way. And that is what sets her apart. Ignore her good advice at your own peril, indeed.

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SPOILERS:

Here then are collected shots of Rachel Kimsey’s performance in cut-scenes from the game (obviously, this will be all SPOILERS for anyone who hasn’t played through yet).

Project X Zone 2 is one of those games that you would have never thought could have existed when us bright eyed gamers were used to the idea of game companies being at each other’s throats. Fast forward to today, and it’s crazy when you think about how common crossover games are these days.

Despite its title, what’s technically the third game in Namco’s and Monolith Soft’s turn based strategy series brings together an even wider range of characters from wildly popular series’ like Street Fighter and Resident Evil, to the more obscure franchises like Yakuza, Star Gladiator, and Capcom Fighting All Stars, knowing that all these characters will share a screen with one another is an exciting thought.

The latest batch of screenshots show off some of the heroes and villains that will make an appearance once the 3DS title releases on February 16th. Newcomers displayed include M. Bison, Xenoblade‘s Metalface and Fiora, Ingrid, Ryo Hazuki and Leon S. Kennedy, as well as the returning Ryu, Ken, Estelle, KOS-MOS and T-elos. NPC’s like Ada Wong and Miles Edgeworth show their support, while even non gaming characters like Segata Sanshiro manage to sneak in!

Check out the full screenshot gallery and the latest trailer below. Comment and tell us who you’re most excitped to play with, and if you have no idea what we’re talking about, get caught up with our review of the first game and our E3 impressions of PXZ 2. And as always, make sure to check back with us as more information surfaces!

 

In a few more weeks, Digimon will make its PS4 and PS Vita debut in the West with Digimon Story: Cyber Sleuth. To help hold us over for its February 2nd release date, Namco Bandai has released a whole lot of screenshots alongside a new trailer to drool over.

This upcoming turn based RPG will let players jump back into the world of Digimon, with over 200 different monsters to collect and train as part of your customazable parties. When not battling it out for the fate of the world, each hatched creature can be raised, trained and pampered in the Digi Farm, which was giving me serious Sonic Adventure 2 vibes when I watched the trailer below.

Developed by the team behind such role playing classics like the Wild Arms and Valkyria Chronicles games, it’s safe to say that fans of the genre have plenty to be excited about. Take it from me, someone who has never shown too much interest in the Digimon franchise, when I say that I absolutely cannot wait to give this game a spin.

But don’t take my word for it! Check out the screenshots and trailer below and let us know what you think. If you’re a die hard fan who needs everything Digi, make sure to pre order for exclusive character variants and Digimon, some of which weren’t even released in Japan!

Let us know what you think in the comments, and check back for more news and information as it’s made available.

 

Show of hands: who had one or both of the original Gameboy games, Pokémon Red and Pokémon Blue (Green never made it to the U.S.)? I remember choosing Blue back in the day.

Even those who didn’t have a chance to play those old cartridges should be psyched for the upcoming New Nintendo 3DS bundle. This commemorative edition will come packed with a New Nintendo 3DS (not an XL), two cover plates, copies of Red and Blue pre-installed along with a code for an exclusive HOME menu theme.

You will be able to purchase this bundle from video game retailers on February 27. Pokémon Red, Pokémon Blue, as well as Pokémon Yellow will also be available as eShop digital downloads on February 27.

Excited? Which classic title do you plan on re-playing first?

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Warning: Potential spoilers follow!

The New Year is here! Which means for many of us, it’s a perfect time to reflect on the past year and think about what you did right, what you can improve on and how you can tackle 2016 in the best way possible. Or for the rest of us, you think back on all the fictional characters you were totally crushing on through 2015.

Yes, that’s right! It’s time for the second annual waifu of the year list (check out last year’s list right here), and if you were expecting it to be a one and done feature after I would have been inevitably added to the sexual offenders list, I’m just as surprised as you are. But before we get into the list, let’s show some appreciation for the fantastic waifu candidates that just missed the cut this year.

Rise Kujikawa (Persona 4: Dancing All Night)

Waifu 2015 Rise Kujikawa

While in the midst of a big comeback tour, a pop idol should probably spend her time brushing up on her choreography and screaming at interns for bringing them the wrong mineral water. Yet, Ms. Kujikawa decides to spend it saving her understudies from the clutches of monsters who must be fought with the power of dance. It was hard to list Rise over the new girl, Kanami Mashita, but considering the new girl is a big reason why the crap hit the fan to begin with, her senpai gets the nod here. The only reason why Rise didn’t make the main list is because her time to shine is essentially stolen by the swagtastic Yu Narukami, but that doesn’t mean her contributions shouldn’t be acknowledged.

Toko Fukawa (Danganronpa Another Episode: Ultra Despair Girls)

Waifu 2015 Toko Fukawa

In the original Danganronpa, Toko was often rude, shrewd, and oh so smelly, to the point where her alter ego overshadowed her in every possible way. When you consider that said alter ego is a serial killer, then you must really be a special kind of awful. Then Another Episode came along, and we were reintroduced to a strong, steadfast girl who was able to be Komaru’s voice of reason when being trapped on a secluded island full of killer robot Monokuma’s become too much to bear, (pun intended af.) So much so in fact, that even Genocide Jack develops self control along the way, serving as an invaluable ally for the Future Foundation. Toko would have normally been a shoe in for this year’s waifu list, except that she still only has eyes for Byakuya Togami. Anyone else would likely wind up dead, so yeah… There’s that.

Quest Receptionist (Monster Hunter 4 Ultimate)

Waifu 2015 Quest Receptionist

Always there to greet you with a smile and a bad joke right before you take off to fight towering beasts that are likely to maul you, the mission girl is the cornerstone of any successful caravan. Now if she actually did something more than sit in a chair and make fun of you, then she would definitely be top waifu material. Regardless, she left her mark on the hearts of the Monster Hunter fandom, and that’s what counts.

Ayumi Shinozaki (Corpse Party: Blood Drive)

Waifu 2015 Ayumi

A shy girl with good intentions, this spiritually sensitive girl will do anything for her friends, even if it means diving back into a haunted school where most of them were previously killed in the hopes that she can revive them. Such loyalty is rare these days, which is why Ayumi deserves a nod. But we should also mention that her friends are essentially dead because of her, and returning to revive them means the ones that are still alive could end up killed as a result! But you know, an A for effort, Ayumi.

The Criminal Girls (Criminal Girls)

Waifu 2015 Criminal Girls

Now we can’t compile a list as pathetic amazing this one and not talk about the Criminal Girls, a group of mostly underage female inmates that are forced to help you as a guard, (who’s essentially a Pokemon Trainer if the monsters were girls of questionable morals,) escape a prison overrun with demons. That would be all well and good if criminals had any respect for the law, but considering these girls have an NWA attitude towards your authority, the only way to get them to follow your commands is to tie them down and spank them into submission… I mean, that really says it all, doesn’t it? The girls might have made the proper list if the game they star in wasn’t an absolute bore to play, but the concept is too absurd to ignore. So here’s your time to shine girls! And we’ll see you in 2016 in the sequel!

So after asking yourself how this made publication in the first place, you might be wondering who could have made the final cut with so many great characters on the sidelines! From weeaboo bait, to some of the biggest titles of the year, we scoured the gaming landscape and compiled the definitive list of waifu’s 2015 had to offer. From ninjas, to CPUs, vault dwellers to squids, and even a dude. Crack open your ramune and curl up with your favorite body pillow as we proudly (?) bring to you the top 10 waifus of 2015!

10. Homura (Senran Kagura 2: Deep Crimson)

Waifu 2015 Homura 1Waifu 2015 Homura 2

An evil ninja formerly of the Hebijo Clandestine Girls’ Academy, Homura and her squad have become renegade ninjas, on the run from their former allies after helping the good ninjas of Hanzo Academy foil Hebijo’s plan for world domination at the end of the first Senran Kagura. Despite being rightfully known as the game that was specifically created for 3D boobs on Nintendo’s handheld, the games have deceptively strong storylines behind all the clothes tearing and shameless zoom ins. But what makes Homura stand out beyond all of the other Senran Kagura girls is that despite her cold, distant exterior, she’ll do anything to protect her friends, even if it means putting herself at risk. Whether that means shielding her fellow renegades from the wrath of their old school, or fighting alongside her childhood friend / good ninja rival, Asuka, Homura is never one to let pride get in the way of doing what’s right. To top it off, when her 10 kitanas, (which are incredibly badass by the way,) can’t get the job done, her Crimson Mode helps her take the battle to the next level.

9. Lin (Xenoblade Chronicles X)

Waifu 2015 Lynlee

The girl with the Monado hair pins. Lin Lee Koo is the resident prodigy of New Los Angeles, serving as the top mechanic for the BLADES as they explore the seemingly uncharted planet of Mira. In addition to being the one who services the team’s giant mechs, or Skells in this case, she also manages to hold her own in battle, wielding a heavy shield that’s as big as she is. It also helps to be tech savvy when everyone in town is using a substitute mechanical body.

But more so than all of that, Lin finds herself on the list mostly because of all the controversy that surrounded the ability to dress her up. After Nintendo added some extra cloth to a costume that they felt was too revealing for a 13 year old in the West, a segment of Xenoblade fans had a meltdown, fighting the decision tooth and nail to protect the integrity of the original work. Others might have just wanted to see her half naked, but the point is people were obsessing over her look for a very long time. Her being awesome is just a bonus!

8. Me (Fallout 4)

Waifu 2015 Fallout 4

After spending enough time in the wastelands of Fallout 4, I came to the conclusion that I’m a pretty awesome wife. In a time that’s easily full of confusion after waking up from a cryogenic sleep, only to find everyone who was with you has been long dead and the last thing you witnessed was your spouse getting killed as your son was kidnapped, it’s all a lot to take in. But I pushed on, hell bent to rescue my son from the monsters who ripped him from my husband’s arms, eating and drinking as much radioactive meat and water as I can along the way. But in between developing stage 3 lymphoma with every meal, maybe I can help these passerby’s along the way? Or find this missing item for this questionable traveler? Wait, who was I supposed to rescue again?

If my version of Fallout Wife wasn’t so easily sidetracked, she could have been much higher on the list, but since I play as if my kid isn’t as important as these shady strangers I keep coming across, my priorities are clearly all out of whack. Number 8 sounds like a good place since I should get around to saving my son. Eventually…

By the way, Fallout 4‘s female lead voice actor was just on Geekscape this past week, which you can listen to right here.

7. Me (Hatoful Boyfriend)

I had trouble finding a picture that captured my good side in Hatoful Boyfriend. Oh, I know, how about this?

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When I’m not a decapitated robot scarecrow tied down with a burlap sack, I’m a mild mannered middle school girl attending St. PigeoNation’s Institute for birds. I also happen to be the only human attending. In Hatoful Boyfriend, I have the capacity to love everybirdie, so much so that I’m acting as a secret liaison to re-establish human-bird relationships, unbeknownst even to me! Some of my friends have weird tastes in clothes, but still not any less weird than a human dating a pigeon.

Waifu 2015 Hatoful Boyfriend

As a hunter-gatherer who has enough compassion to not only serve as the ambassador for an entire species, but to fall in love with men of other species, my Hatoful self was a no brainer for this year’s list… Especially since I spend half the game without a brain. Whether I’m going to festivals with my bird boyfriend, or curling up next to him as a head in a jar while an army of bloodthirsty soldiers look to murder us in what could be our final moments, I must say that this time around, I’m a pretty good catch!

6. Me (Amnesia: Memories)

Waifu 2015 Amnesia Memories

Making the list three times!? I think I’ve set some kind of waifu record!

When it came down to all of the different iterations of “me” this year, the top waifu goes to my female self in Amnesia: Memories. Imagine being a college girl who’s memories get erased when a well-meaning demon accidentally gets trapped in your brain, and said demon is the only person you can trust as you try to piece together your life while keeping your memory loss hidden from those who might take advantage of it. Sucks, doesn’t it? But despite all this, Amnesia me has such a big heart. Despite my potential husbandos being completely awkward around me, having magical eyes that make every girl *except* me fall in love with him, being so protective of me that they lock me in a dog cage so I can’t leave the house, or even a man with a split personality, one of which wants to kill me, the fact that I’m still able to find the capacity to love these men is amazing in and of itself.

Above all else however, if I get tired of a guy and want to dump them, rather than break their heart, I can just jump to a different dimension where I never dated them at all! If nothing else, at least I’m empathetic.

5. Jonah (Rise of the Tomb Raider)

Waifu 2015 Jonah

What’s the first thing you notice about Jonah?

Yes, Scott. But aside from that. Jonah is the only companion from the Tomb Raider reboot to follow Lara into her latest adventure, serving as the textbook definition of her ride or die. Anyone can say that they would follow you to the ends of the earth, but Jonah really means it. Whether he’s traveling to war torn Syria, or to the Siberian mountains to track down an ancient relic that may or may not exist, the man even takes a knife for her! Forget that he’s so deep in the friend zone that a pair of pickaxes couldn’t dig him out, because he’s always there for Lara when she needs him.

Yes, he’s a guy, and I know that I disqualified guys last year, (no matter how feminine they looked,) but I would give Jonah a shot as my waifu just on the merits of how awesome he is.

4. Plutia (Hyperdimension Neptunia Re;Birth 3: V Generation)

Waifu 2015 Plutia

In last year’s list, Neptune took the number two spot primarily on the basis that she was essentially every gamer’s dream girl. If you took those qualities and applied them to Plutia, she would be Neptune cranked up to 11. A perpetually sleepy and highly impressionable girl who will only greet the day if it means being able to play video games, knit dolls, or balk at any and all responsibility, the goddess of V Generation‘s alternate version of Planeptune doesn’t seem like much at first glance. But if you make her angry, she takes up a form that strikes fear in the hearts of friend and foe alike.

Waifu 2015 Iris Heart

In her CPU form, Plutia’s personality takes a complete 180 as Iris Heart, a goddess that takes as much pleasure in punishing her friends as she does her enemies. Nicknamed “Sadie” for her sadomasochistic tendencies, her whip and high heels can grind any foe into submission, leading her allies to dread the occasions when Iris Heart is forced to show herself. Yet, some of you might be into that kind of thing, getting the best of both worlds from this polarizing Neptunia character. And if you are indeed that kind of person, Plutia will make her playable return in this year’s multiplayer extravaganza, MegaTagmension Blanc + Neptune Vs. Zombies. Get hyped!

3. Komaru Naegi (Danganronpa Another Episode: Ultra Despair Girls)

Waifu 2015 Komaru

Often touted as a regular girl who can’t do anything special, everything that takes place in Danganronpa: Ultra Despair Girls flies in the face of that idea. Despite being trapped on an island full of killer robots that are out to kill her, while a group of insane children turn hunting her into a game, Komaru doesn’t do too bad for herself! Armed with a special megaphone that can destroy and manipulate almost all of the machinery in Towa City, the girl who initially only known as the little sister of former protagonist Makoto Naegi, grows into a defender of hope in the face of growing despair.

Despite secretly being groomed to become the successor to the Ultimate Despair, Junko Enoshima, Komaru forsakes revenge and spares the lives of the innocent Monokuma Kids in the process, ending her adventure with both the kids and the adults out for her head. What the future holds for Komaru might still be unknown, but being able to make such a difficult choice, taking on all of the hatred of an entire town and carrying it on her back, earns her the number three spot on this illustrious list.

2. Callie and Marie (Splatoon)

Waifu 2015 Callie and Marie 2

Whether you’re a kid or a squid, there’s not a person who has played Splatoon who hasn’t fallen in love with Callie and Marie, collectively known as the squid sisters. Acting as news reporters who make sure to clue you in on all of what’s happening in Inkopolis each time you boot up the game, the girls are known to up the stakes every now and again with occasional Splatfests. Unlike any other waifu on this list, Callie and Marie have the power to manipulate Inklings around the world to fight in their name over such important matters as deciding if burgers are better than pizza.

However, rumor has it that in addition to keeping the world of Splatoon up to date, the two are said to secretly act under the guise of Agents 1 and 2, protecting the city from the hidden Octoling threat. As driven career women, it’s amazing that they’re able to find the time to work as undercover agents while managing to make wise cracks at each other in between discussing new stages. And if you think putting both girls on the list as part of the same entry is a cop out, it is! Because I can’t decide which one between the two is best girl. While Callie’s energetic personality would usually win out, Marie’s sarcastic wit delivered what had to have been the best line of the year, declaring that Team Science lost against Team Art because her team “had jobs to do.” Right in the feelers, Marie.

Whichever one you prefer, it’s undeniable that Callie and Marie have become the icons of what’s arguably the biggest new IP of 2015, so get used to those faces, because I expect to see them for a long time. And as always…

Waifu 2015 Callie and Marie 1

 

We’ve gone through a lot of amazing characters, but only one can stand alone as the undisputed “Best Girl” of 2015. So without further ado, the top waifu of 2015 is…

1. Nepgear (Hyperdimension Neptunia Re;Birth 2: Sisters Generation, Hyperdimension Neptunia U: Action Unleashed, Hyperdimension Neptunia Re;Birth 3: V Generation)

Waifu 2015 Nepgear 1

Releasing in very early 2015, we were re-intruduced to Nepgear in Hyperdimension Neptunia Re;Birth 2: Sisters Generation, and from the moment the download started on my PS Vita, it was love at first byte. As the resident techy of the group, Nepgear rocks at tinkering as much as she rocks that school uniform, often daydreaming of all things robotic.

Being the little sister of the series protagonist means having to live up to some high expectations, especially when said protagonist and all of her friends from the previous game start off as captured and powerless. From the point of Nepgear’s escape and rise from the ashes was one of the most enjoyable journeys I played during the year. Yes, I know that seemingly the majority of the fandom craps on the second game due to it losing a big portion of the first game’s humor in favor of a doom and gloom story with heavy anti-piracy themes. From a narrative standpoint however, Nepgear and the rest of the little sisters, under her leadership, are able to rise above hate, never give up and eventually surpass the goddesses, becoming incredibly powerful in their own right.

Waifu 2015 Purple Sister

Nepgear in her CPU form as Purple Sister

Which is more the reason Re;Birth 3 broke my heart a little when it came to Nepgear. The game regained its trademark humor, turning the fans’ dislike for the second game, turning it into a big joke, and directing it straight at Purple Sister herself. Despite the fact that her only sin was coddling Neptune way too much, that didn’t stop her beloved sister from constantly putting her down, mocking her status as former main character, and turning her friends against her to the point where she even convinces her allies from the second game that it’s perfectly okay to leave her trapped in another dimension when it came to the “good” ending of the third game. A dimension she wouldn’t have been in in the first place if she didn’t travel between worlds to rescue Neptune AGAIN!

But speaking of alternate endings, the most controversial moment in the entire series falls squarely on Nepgear’s shoulders during the Conquest Ending of Re;Birth 2. The only thing Nep Jr. loves more than her sister and friends is Gamindustri itself, and this ending proves how far she will go when it comes to protecting the world she’s come to care for so much. In a desperate attempt to vanquish their enemies once and for all, the girls learn of a forbidden weapon that absorbs the life energy of CPUs to build its strength. From here, its open season, as Nepgear travels from land to land, slaughtering all of her friends, including her best friend, Uni, and the twin girls, Rom and Ram, the former of which looks up to Nepgear like a big sister. Eventually, only Neptune herself is standing, but not for long…

Waifu 2015 Nepgear 2

What the goodness!?

After all the Re;Birth 3 shenanigans, I almost wanted this to be canon, but when she’s not slaughtering everyone she holds dear, Nepgear is a strong, reliable girl who’s managed to charm the knee socks off of us. Plus, we’re humans, so when the inevitable day comes when Nepgear finally snaps, is there anyone better to be in your corner?

So there’s your list of top waifus for 2015! Did your favorite make the cut, or were our trash waifus far too inferior to deserve the honor of best girl? Share your thoughts, picks, and all the reasons why I’m wrong with us in the comments below, and tweet me your suggestions @InuJoshua!

One Piece fans can tell you that there’s never been a shortage of games featuring the Straw Hat Pirates. Yet, the series manages to have a certain longevity thanks to each game typically being significantly different from the one before it. After releasing with a solid Dynasty Warriors style game with One Piece: Pirate Warriors 3 last summer, the crew is jumping back into the fighting arena with the announcement of One Piece Burning Blood.

Featuring Luffy in his Gear Fourth transformation, alongside a cast that spans the entire series, this fighting game promises to give players a wide variety of combo possibilities, both thanks to its hard hitting combat system and the three on three game play. Considering that the developers at Spike Chunsoft are no strangers to designing anime fighting games, it’s looking like Burning Blood is in good hands. If you need further proof, see the game in action and decide for yourself in the trailer and screenshots below!

Releasing on both PS4 and Xbox One in June, PS4 owners will have the chance to pick up this sweet looking collectors edition featuring Whitebeard. For anyone who preorders, you’ll also get two mystery fighters that have yet to be revealed.

One Piece Burning Blood Limited Edition

One Piece Burning Blood Pre Order

 

Are you ready to set sail once again? Let us know in the comments!

Between constant delays, failing to deliver on promised experiences, or completely changing the style of a title around after the money has long since been collected, Kickstarter projects have been getting a bad reputation these days, and for good reason. So when a project that originated from a crowdfunding source releases with a legitimately great product, people take notice.

Harmonix reached out to its fans in 2014 to fund a remake of the PS2 cult classic, Amplitude. As the game that essentially layed the groundwork for what would become Guitar Hero and Rock Band alongside its prequel, Frequency, expectations were through the roof. Now that I’ve experienced the full game for myself, I’m happy to say that Amplitude still hits all the right notes, with a wave of nostalgia that’s sure to reward fans who have been clamoring for an update after 13 years.

Amplitude Screen 1

If you’ve never played Amplitude, Frequency, or their spiritual successor, Rock Band Blitz, then the concept around the game play might sound insane, but stay with me. As one of many selectable Beat Blasters, (which looks like a ship out of a sci-fi movie,) your job is to fly across one of multiple tracks that represent a different instrument or layer within one of the game’s 30 songs. By hitting enough of the three sets of beats using the L1, R1 and R2 buttons in sequence, the track will break down and start playing by itself. From there, the player must shift over to a different track and activate a new part of the song without missing a beat, with the ultimate goal being to get the full song to play on its own. You can’t take a break for long though, because each track eventually respawns, forcing you to keep the beat until the end of the song. Each successfully completed segment builds up your point multiplier, while missing sections will drop your health. If your health runs out before the end of the track, well… You know what happens. Thankfully, your health recovers as combos build as well as when you hit each quarter of the song, so you’ll be able to coast on easier tracks if you’re on the verge of failure.

Now if you have played games in the series before, then all of the above sounds exactly like what you would expect. Yet, that’s not to say nothing has changed, and all of it for the better. Most noticeably, the Beat Blaster no longer has to travel along empty tracks to get to the next open one, which was a surefire way to lose your streak in the past. Now, a simple tap of the left or right direction will transport you directly to the closest active track. You’ll still need a keen eye to figure out which button you’re going to have to start the chain with, especially if the track you’re moving to is farther away, but as those who experienced the originals can confirm, it’s so satisfying to keep those combos going as you move from section to section.

Amplitude Screen 2

When it’s proving to be too difficult to hit the right notes however, Amplitude offers unlockable power ups that can really change the game. Featuring both new and returning items across single and multiplayer, these powers become available after hitting certain notes with the desired power’s symbol on them. Ranging from automatically clearing a track, to flying over the whole stage, slowing down the speed of the song and your standard score bonuses, their various effects can give you a huge advantage when trying to maximize your results. Considering that this game can get REALLY difficult on the Expert setting and above, some of these are absolute musts for surviving the game’s gradual difficulty increase, while further keeping us on our toes at the same time.

So now that we’re all initiated with how the game works, the question at the end of the day is does this still translate into an enjoyable way to spend that precious gaming time? As with the originals, the game play is top notch, still holding up to this day. If you’re used to the single track gameplay style of the band games that rose to prominence over the last few years, then Amplitude is like those titles with ADD. Having to manage which tracks you want to tackle, pulling off complicated sequences and seamlessly transitioning straight into another one without losing your streak, accomplishing the often difficult task of getting the whole song to play is one of the most immediately rewarding accomplishments I’ve experienced. Topping off the gameplay with some impressive visuals with an emphasis on lighting effects, and the combined experience makes you feel as if you can conquer any sound put in front of you. More so than most games, getting better and pulling off these feats over time rewards you with a type of instant gratification that you can’t easily find anywhere else, providing such a simple, yet powerful pleasure when revealing the entire track in unison.

Amplitude Screen 3

If there is a place that the game falls short at though, it’s in the features it offers. Much like the original release, Amplitude doesn’t have a ton of frills outside of the standard game play modes. Consisting of quickplay, local multiplayer, (with both a co-op and competitive mode supporting up to four players,) and a strange campaign, the game gets you started with a few songs out of the gate. As you accomplish certain tasks like completing specific songs, playing a designated amount of songs in total, or progressing to a certain point in campaign, more of the track list becomes available the more you play. Yet, despite how addicting the game play is or how varied the difficulty modes are, being forced to play the same limited set literally over a hundred times before the full list is available becomes annoying to pull off, especially if you’ve mastered the songs you enjoy up until that point and have to keep replaying them arbitrarily.

On the other hand, campaign would have been much better if you actually could replay songs. Set to the backdrop of your Beat Blaster trying to unlock portions of a comatose patient’s brain in order to help the person regain consciousness, (because it makes as much sense as anything else going on in the game,) each of the three sections consists of four songs, with a hidden fifth track being revealed if you score well enough on the first four. Totaling 15 songs, this is where you’ll unlock new stages the fastest. To differentiate itself from quickplay, certain tracks require you to hit a certain streak number to regain health at the quarter checkpoints like usual. Coming up short results in the opposite, taking half a health bar of damage. While the story and gameplay tweeks are all well and good, campaign falls hard when it comes to actually completing it. In order to get the true ending, you have to beat all 15 levels, including the three hidden ones. If you don’t unlock them, you’ll have to start all over again. Yep, that’s right! From the beginning, with no way to replay campaign songs for better scores. Now imagine getting to the end and not knowing that until it’s too late. While I understand that short single player modes are typically padded, forcing you to replay the entire game is insanely annoying, even if the journey to get there is a hell of a lot of fun.

Amplitude Screen 4

Thankfully, the repetitive nature of unlocking content is helped by the game’s highly addicting multiplayer mode. Surely designed to ruin friendships in some of the cruelist ways possible, this new take on the game’s Vs. mode has opponents fighting for the highest score by trying to hit the most notes for a shared song. The player who gets to a track first is the only one that can score on it, but the player in the back row can use their power ups to sabotage the active Beat Blaster on that track. Unique multiplayer abilities like the Disrupter make the track that your friend is scoring on blurry and wavy, making it almost impossible to see. The Cleanse power that’s a huge asset in single player mode for instance, becomes the quickest way at labeling yourself as a huge jerk by instantly clearing the track, destroying your opponent’s combo in the process. Moments like these are where the multiplayer shines, which is why it’s a huge shame that the mode is local only. As far as co-op is concerned however, it’s a lot more straightforward, where each player teams up to score as much as possible.

As one of the first projects I’ve ever crowdfunded, I’m very happy with the way Amplitude turned out. It’s true that it’s missing online modes that the original had, features fewer licensed songs, with more original tracks that more closely resembles Frequency‘s set list, and a thin feature set, but considering the game’s budget, Harmonix’s latest still manages to capture the magic that started a rhythm revolution over a decade ago. Gorgeous visuals compliment creative game play that both new and old fans should make sure to check out. Unique, rewarding and oh so addicting, Amplitude cannot be missed.

Final Score: 4/5

Considering that the long running Tales series of RPGs was once seen as being in danger of missing out on Western releases, we’ve sure been getting them like clockwork in recent years. Not that we’re complaining, since each of the recent releases from the Vita’s Tales of Hearts R, to late last year’s Tales Of Zestiria, and the Xillia series in between, have been solid titles in their own right. So to no one’s surprise, (but still to our excitement,) a new game in the franchise has been confirmed for the West!

Titled Tales Of Berseria, this time around, our lead is a pirate with a mysterious secret.  Seemingly part beast, her left arm transforms into a giant claw, leading to all the flashbacks and melodrama that comes with being an anime inspired heroine. What it also leads to is some really interesting battle footage, with attacks and combos that look much more exciting than most of the game’s predecessors. But why read about it when you can watch it yourself?

Not bad, right? Check out these additional screenshots below, and discuss your favorite Tales memories in the comments below! And as always, we’ll be sure to report back when more details on Berseria, as well as all of your other favorite games, become available.

While it shouldn’t surprise anyone at this point that the next full fledged sequel in the Hyperdimension Neptunia series was heading to the Western shores, that doesn’t mean we can’t be through the roof excited over playing as all of our favorite goddesses on our PS4’s! Sporting a snazzy new name to go with its current gen debut, Megadimension Neptunia VII is the first full fledged sequel since 2012’s Hyperdimension Neptunia Victory, despite numerous remakes and spinoffs to fill the gaps.

Even as a hardcore Nep fan, it’s fair to say that the battle formula between all of the Vita remakes and the core PS3 series, (not to mention different franchises with similar game play like Fairy Fencer F,) is starting to get a little tired, which is why we were as excited as Peashy with Nep’s Pudding when it was announced that the battle system is getting some interesting sounding features. If you wanted to see what this would look like in action, look no further, because this latest set of battle screenshots should give us a clue or two.

Where do I begin? Seeing Orange Heart in action? Those sweet, new moves with all the flash that we’d expect from the girls of Gamindustri! Nepgear with her mech, Nepgeardam in tow, and an army of Umio’s! Does this make sense to you? If not, you’ll have a great opportunity to get caught up when Megadimension Neptunia VII launches for the PS4 early this year. Oh, and if you’re a fan of cool stuff, don’t forget that pre-orders of the limited edition go up at 10:00 AM PST on January 7th!

If you have a particular fondness for the way Nintendo’s Rockefeller Center-based Nintendo World Store is now, you had best visit before it closes for a remodel on January 19. The store will reopen on February 19 under a new name, Nintendo NY, and will feature an overhauled look.

The updated interior will have a 15-foot gaming screen, brand new demo units for both the Wii U and the Nintendo 3DS, and additional surprise elements. The store’s new tagline, “Where everyone comes to play,” will be emblazoned on a bronze coin at the store’s entrance.

bronze_coin

The grand opening weekend for Nintendo NY, February 19 through 21, will host special activities, giveaways, plus the chance to see costumed versions of Mario and Luigi. Collectors take note: several exclusive souvenirs will be on sale this weekend only, such as limited editions shirts featuring Link or Mario.

Who’s planning on paying a visit to the updated Nintendo NY when it opens? I know I wish I had a plane ticket!

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I’m going to have to be honest here. I haven’t really dived into a Call Of Duty game since Modern Warfare blew us away so many years ago. Sure, I’ve dabbled in the various sequels over the years, but I rarely felt compelled to give it too much time since I never felt that subsequent games changed things up enough to keep this never ending war interesting. Yet somehow, when Black Ops III was shown off during E3, Activision and Treyarch caught me by surprise with the wide open areas, high tech upgrades, and increased mobility that I would have never expected from the long running FPS. It was almost as if it wasn’t Call Of Duty at all! I couldn’t help but be intrigued (or dare I say excited), for how these new, potentially bold steps forward would shape the popular franchise. After spending an extended time with the game however, it’s clear that while some positive strides are definitely present, it doesn’t do enough to shed its decade old mechanics, for better and for worse.

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Taking place several decades after the last Black Ops game, it’s clear that despite what Ron Perlman might try to tell you, war has changed quite a bit between games. With a greater emphasis on technology, ground warfare is dominated by mechanically augmented soldiers, as well as a machine army that serves fortunate enough to be their buyers. After a rescue mission with your team goes horribly wrong, your character, (which can be customized with a few limited options,) must literally be rebuilt to stay alive. Now with a new body equipped with a variety of advanced abilities, you and your team are tasked with unraveling a conspiracy that’s seemingly headed by one of your own.

Considering the premise revolves around becoming a killing machine, it’s safe to assume that this would come with a ton of awesome ways to wipe out your enemies as you traverse through each of the game’s 11 campaign missions. In this aspect, Black Ops III delivers well enough. Featuring its own level up system that’s separate from the multiplayer modes of the game, killing enemies, completing special tasks and playing on higher difficulties rewards soldiers with upgrades that they can take with them into battle. Moves like double jumping, wall running and machine hacking join up with some more unconventional abilities like summoning incendiary insects to help make the experience your own. This is aside from the abilities you start with, like built in night vision and tactical vision, which lets you see enemies behind cover as long as any one of your allies has eyes on them. These advancements are further highlighted by a by the numbers story that’s brought to life with the help of some incredible looking scripted events, not to mention Hollywood talent like Christopher Meloni of Law and Order: SVU fame.

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But while these abilities are all well and good, the campaign experience falls apart somewhat due to the fact that most of these abilities are either impractical when it comes to picking off enemies in the much improved open environments, or are so situational that you rarely have a use for them. In fact, aside from the tactical vision, (my personal favorite,) it felt like the most efficient way to progress was by taking cover until you heal, (a nifty android power that you had before your robot transformation for some reason,) shoot, rinse and repeat. If that sounds familiar, it’s because this is essentially what you have had to do in every COD game for the last 10 years. The robotic enemies go down almost as easily as the humans, and aside from the occasional mech or vehicle fight, the combat feels pretty standard. Despite offering custom load outs, all those awesome new powers, and a variety of new movement options, none of them really matter when there’s no point in using them.

Despite these abilities largely falling flat, one area where Black Ops III really shines is the amount of content it features. Aside from the campaign and multiplayer, Treyarch’s latest also features not one, but two zombie modes to delve into. The first one is the Zombie Mode you may be familiar with from past games. Except this time around, the experience is anchored to its own story, featuring four *really* awful people who are locked in a 1940’s era city that’s swarming with the undead. Tasked with finding artifacts that unlock even bigger secrets, this mode is about as crazy as we’ve come to expect. Being able to spend points earned through combat to transform into tentacle monsters, gather bubble gum that gives players additional perks, materialize weapons, and set traps, all while conversing with a disembodied voice, is the norm when exploring this feature. Zombies is a nice break from the standard modes, as a much more lighthearted, arcade style mode compared to the proper story.

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Speaking of the story, the undead have finally been introduced into the game’s narrative, so to speak! Featuring a new Nightmare Mode, this second zombie focused mode acts as an alternate version of the campaign, where a new character fights alongside the soldiers in the main game across the same maps, except each one is swarming with monsters. Since this character is pre-established, she comes with many of the powers you had to unlock originally, receiving improved mobility from the start. Easily the most “video game” part of the package, the floating weapons, breakable crates, floating over hordes of enemies, and possessed teddy bears feel like a call back to games of old, when things didn’t have to make sense! Still, by reusing the maps from campaign, Nightmare ends up feeling like a bit of a chore to get through if you finished the main story first, since all of it is just a retread with different enemies. Still, it’s a fun distraction that helps the game get a lot more mileage, especially with friends.

And friends are what really make Black Ops III stand out. Even more than the new abilities or the expanded modes, the most enjoyable part of the overall package to me was the ability to team up with friends in every mode in both online on local modes. Sometimes, it’s the simple things that make a game most enjoyable, and considering how it seems like games these days are going to war against split screen, it was so refreshing to be able to plug in the second control and run through all these modes with the wife or friends and just go crazy. So what if the graphics take a huge hit? All I know is that those bland fights that I was talking about earlier were a lot more enjoyable when we could tackle them from different angles as a team. Couple that with the tactical vision I mentioned, and the strategic possibilities increase quite a bit. And if the dip in visuals bothers you that much, online has you covered! The only mode that makes little sense to include co op is in multiplayer, where preset loadouts don’t really work when you can see what you’re opponent’s doing in the corner of the screen.

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Speaking of multiplayer, you can’t talk COD without talking about the online modes, which is essentially why people keep coming back for more. This time around, in addition to customize your loadouts, weapon appearances and perks, players can pick one of nine Specialists, each of which have a special weapon or ability that’s unique to that character. Much like the campaign, movement has been improved quite a bit, with the wall run, slide and double jump abilities all being available from the start. But unfortunately, again, like the campaign, none of these added moves feel like they give you any real advantage. After all, why wall run into a double jump over a balcony when you can just as easily get killed by a sharpshooter or a nearby camper? Considering COD is somewhat notorious for quick deaths, it doesn’t take much for all of that effort to go to waste.

Aside from these new features, nothing much has changed in terms on online multiplayer. Kill streaks still net extra abilities, most matches are still a mad rush to the middle where everyone drops dead, only to start it all over again, and you’re more than likely to hear a bunch of strangers screaming in your ear. The maps were fairly small considering how many movement options you have, but my biggest issue was the lack of players in each mode. While not necessarily a fault of the game, it’s annoying when I would really want to play one of the capture, escort or defend modes, only to get constantly booted out because everyone’s in Team Deathmatch.

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When it comes down to it, the most frustrating part about Call Of Duty Black Ops III is that it takes so many positive steps forward that give us glimpses of what the series can become, but ends up falling back on its tried and true conventions. For those who still love the formula, I’m happy to say that you’ll find an enjoyable, yet safe experience. For the rest of us, the improvements made don’t make enough of a difference to change the minds of those who have tired of the series years ago. Yet, its numerous bonus modes and two campaigns, all of which are playable in both single and multiplayer co-op, help breathe new life into what feels like the same old song and dance when you’re by yourself. If you have a bunch of buddies to go to war with, still love the multiplayer, or haven’t tired of the campaign, Black Ops III is a great way to spend a few evenings, but it won’t change any minds either.

Final Score: 3/5

Can you believe that 2015 is coming to a close? In just a few of days, we’ll abolish that dreaded five for ten more years, and a cool, clean, sexy six will take its place.

2015 has been an incredible year for all forms of media, so as always, we rounded up our ever-growing pool of writers to share their favorite things of 2015. First up, video games!

Take a look at everyone’s top 5, or favourite game altogether below, and be sure to let us know yours in the comment section below!

Derek Kraneveldt

5. ​Splatoon

I truly did not expect to love Splatoon as much as I do.

In fact, I largely ignored the title as our fearless leader, Jonathan London, told me after E3 that is just wasn’t that good.

Want to know how I got the game? My largely non-gamer fiance and I were watching the Nintendo World Championships earlier this year, and after watching a few rounds she told me that ‘We’re going to go and buy that game right now.’ So we did, and its the most fun I’ve had playing a full-on shooter in years.

We’ve talked about it endlessly on Geekscape Games, but with Nintendo regularly releasing new stages, weapons, and costumes for the title, plus the consistent schedule of incredibly addicting Splatfest events (not to mention the always adorable MiiVerse drawings), Splatoon has ascended the ranks of first person shooters to become something that most titles (especially in this genre) can only dream of: a full-fledged, lasting community.

It still feels so odd to start a match and simply point my gun at the ground instead of heading straight for my opponents, but at the same time, it’s (obviously) instantly satisfying. Of course only Nintendo could turn the genre on its head as it has, and it’s amazing to see the company get such positive recognition for the title (including 2 awards at this month’s The Game Awards).

So, hot dogs or pizza?

4. Until Dawn (Review here)

Until Dawn is the best game that Sony didn’t want you to play.

After the heavy marketing (and disappointment), that was The Order: 1886, Sony basically ignored the fact that Until Dawn existed, giving the title barely-there marketing and no recognition leading up to its quiet August release.

Which is truly disappointing, as the game is one of the PS4’s best, and you simply can’t play it anywhere else. In the game, you’ll take control of eight (old looking) teens gathered at a remote (Canadian) mountain lodge over the course of one night (including Heroes Hayden Panettiere and Mr. Robot’s Remi Malek, among others). They’re there on the one-year anniversary of the disappearance of two of their friends (who disappeared from the same remote mountain lodge), to remember them, and to, of course, party. Things turn sour pretty quickly, as the group discovers that they’re not as alone as they thought they were. It’s then up to you to ensure that they survive UNTIL DAWN… Did I mention that the surrounding area also contains an abandoned sanatorium and a partially collapsed mine with a terrible history?

Yeah, it’s cliched as hell, but I firmly believe that it’s entirely deliberate, which just adds to the charm of Until Dawn.
The game is extremely cinematic in its presentation (funky camera angles included), and like this year’s Life Is Strange, often offers Telltale-level difficult choices. A game like this is obviously full of quicktime events, but unlike most titles, one wrong button press in Until Dawn can (and often will) kill your current character, thus ending their storyline (and skyrocketing the game’s replayability).

There’s no rewinding or retrying either. Play well enough, and all eight characters can survive this terrifying night. Or, if you suck at games or horror movies, you might not even make it to the end.

Performances are spectacular, presentation is some of the best in recent memory, and the game’s cheesy-as-hell plot is beyond welcome. I’d imagine you’ll see Until Dawn hit the bargain bin fairly soon, and regardless of the price, I’d implore you to pick it up.

3. Fallout 4

It’s pretty impressive that Fallout 4 was officially a secret for so very long. The first assets for the title were created over seven years ago, and yet Bethesda announced Fallout 4 last June, then essentially went silent, and then released the game this November.

A far cry (ha ha) from the announce too early, then delay cycle that seems to be the standard for most developers today.

Yep, it’s Fallout, and it looks and feels like Fallout… which for some reason is garnering a lot of hate on the internet. Fallout 4 is Bethesda at its best, and the myriads of armchair cowboys who are ridiculing the title for its ‘bad graphics’, and the fact that yes, it’s similar to the previous two iterations of the series are the same people who constantly talk about how little graphics matter, and how plot and gameplay are key (and who buy Call of Duty and Assassin’s Creed ever. single. year).

Then again, it did get an insanely long list of improvements from the last title; graphics, soundtrack, shooting mechanics, cover system, settlement system, dialogue, better companions, really, there are far too many to list.
Plot and gameplay? Fallout 4 has a ton of that, and an incredible amount of variety too. I’ve never become as unfocused in a game as I have playing this one, as each and every time I’m on an important mission I’ll simply become distracted by something interesting off in the distance, a new radio signal, or an unfamiliar icon on my map. It’s crazy.

I’ve put over 30 hours into Fallout 4 thus far (which may not seem like a lot, but that’s a lot of game time for me), and every chance I get I’m jumping right back into the world of the Commonwealth. My map looks full-as-hell, yet I know that I’ve barely scratched the surface of this unbelievably deep title.

Fallout has never been better, and I can’t wait to see this story through! Where are you Shaun!?

2. The Witcher 3

2015 was truly CD Projekt Red’s year.

From physical packaging so memorable that I just had to write about it, to an insane amount of free DLC after launch, to potentially the best after release support of any game ever, The Witcher 3 and its hundreds of hours of content is one of the very best titles available on current generation consoles.

It certainly felt odd jumping straight into the third game in an RPG series after missing out on the first two titles, but I beg you not to let that shy you away from this experience. The Witcher 3 does a great job of catching you up on past events, and you’ll very quickly be so enamored with this world (and its insanely addicting card game, Gwent), that you’ll forget that the other two (excellent) games exist.

It’s an incredible action-RPG, but what impressed me the most about The Witcher 3 was the incredible after-release support that CD Projekt Red provided. Had they not released a single patch, the game would have still made it on a myriad of end-of-year lists, but constant updates provided new content, UI enhancements, control updates (and additional options), and more.

One of the updates even made my life substantially easier, as when the game launched, Geralt’s ‘Witcher Sense’ was completely invisible to me due to color blindness issues. Things like this happen fairly often in today’s games, and typically I just have to suffer, stop playing, or in the case of The Witcher 3, ask someone for help. One day, I was looking through the release notes of the newest patch, and the developers added a freaking colorblind mode that made the previously-invisible elements clear as day.

This is not only the best RPG of the year, but it could be my favourite RPG’s ever.

Go buy this game. You’ve only got about a year to finish it up until Cyberpunk 2077 drops.

1. Life Is Strange

This one will come as no surprise to regular readers of Geekscape or listeners of Geekscape Games, as I stated numerous times throughout 2015 (and the title’s too-sporadic release cycle) that Life Is Strange was the best gaming experience that I’d had (so far) this year.

Now, we’re at the close of 2015, and absolutely nothing has changed. DONTNOD Entertainment took the Telltale formula of intriguing plots, incredible characters, and impossible choices, and turned that formula on its head with Max Caulfield’s time-rewinding powers (not to mention a wonderful new IP to boot).

Surprisingly enough, having the ability to rewind and make an opposite choice, does not make those choices any less impossible. Like, at all.

Life Is Strange offers an incredibly realized world, with one of 2015’s best video game soundtracks (not to mention voice acting), and some truly relate-able characters put into absolutely incredible circumstances. The game will have you guessing to the very end, laughing (and crying… a lot) throughout, and have you strangely interested in reading the lengthy journal of a teenaged girl.

Life Is Strange is my Game of the Year. Thank you DONTNOD for such a memorable experience, and screw you DONTNOD for making me cry so much.

Honorable: Her Story, Guitar Hero Live, Metal Gear Solid V (at least its mechanics), Yo-Kai Watch

Joshua Jackson

As longtime Geekscape readers might know, I usually write a variety of end of year lists, including games of the year and best waifus. Sadly, school has kicked my ass this year and I haven’t played as much as I need to. With that said, I did want to post some of my favorite games of the year so far, then put together the usual lists after I play some catch up!

2015 was an interesting year for games. Between gamers waiting on pins and needles for the next Smash Bros DLC reveal, to the ongoing Konami / Hideo Kojima drama, the first half of the year being dominated by Amiibogeddon and the ongoing censorship debate among many other hot topic issues, it seemed as if much of this served as a distraction from the fact that not a whole lot of impressive software released this year. With that said, there still were some impressive games on the market over the last 12 months, many of which caught me completely off guard. So in no particular order, here are my favorite games of 2015, (so far.)

Guitar Hero Live (Review here)

To echo what Derek said in his review for the game, not only is Guitar Hero Live one of the most addicting gameplay experiences of the year, but it manages to revitalize a franchise that many thought they were far too burned out of to care about again. Serving as more than just a guitar change, the new format that Freestyle Games used for the game makes it feel so fresh. Scrapping the cartoon inspired band mates for real stage footage that changes with your performance was brilliant, but is trumped even still by Guitar Hero Live. By completely rethinking what DLC can be, GHTV lets players select channels that play certain genres during certain blocks of time, shuffling the entire catalouge into one giant score battle against players from around the world. If you want to play on demand, you have to pay, but with a variety of ways to earn free plays, you can pick and choose the songs you want to try without committing to buying one you might not like. If you haven’t tried it, do yourself a favor and step on the stage one more time! You’ll be glad you did!

Skylanders Superchargers

Another year, another Skylanders game. But before you pass this off as another shallow cash grab, know that this vehicle themed sequel to the first Toys To Life game is not only the best in the series to date, but one of the best action platformers of the year. I always feel that the franchise is at its best when Vicarious Visions is at the helm, and they prove it once again with the most imaginative stages in the series. Combined with more interesting additions to the cast, visual presentation that must have taken a small miracle to pull off without framerate drops considering how crowded the screen can get, excellent implementation of vehicles, and a full on racing mode courtesy of Spider-Man: Shattered Dimensions developers, Beenox, and you have one of the most content filled entries in the entire series, (despite the core experience still being relatively short.) For Wii U, Wii, and 3DS owners, the extra bonus of playing as a fully realized Donkey Kong and Bowser, each with some really fun abilities that reference the entire history of the characters, make a great game even better. If you’re jaded about the franchise and need an excuse to fall in love with it again, (or for the first time,) Superchargers is your best bet.

Disney Infinity 3.0

You obviously can’t talk about Disney Infinity without comparing it to Skylanders, and while the latter’s biggest problem has been its lack of content to use all your figures with, (which Superchargers alleviated to an extent,) the former’s was developing interesting campaign modes for those who aren’t into spending hours in the title’s deep world building Toy Box mode, (which is even better this time around.) However, Disney employing a variety of developers worked out well for their latest Toys To Life game has payed off big, offering some of the best combat in a Star Wars game to date across any genre. Primarily developed by Ninja Theory, the influences from DmC, Devil May Cry are clear, with juggle combos, delay combos and air combat abound. Each character stands out well, helping gamers travel through the prequels, sequels, and even The Force Awakens in the guise of a well made action game. Throwing in the Inside Out platforming game that again, has some wildly imaginative stages that I would LOVE to see realized in a full fledged game, and the new Toybox Games that add more content for your non Star- Wars characters are icing on an admittedly expensive cake.

https://youtu.be/DWnA-yXUmJI

Hyperdimension Neptunia Re;Birth 2 and 3 (Review here)

We had FOUR new Hyperdimension Neptunia games this year, and while the spinoffs, especially Hyperdimension Neptunia U if our review is anything to go by, nothing beats the core series. Being too similar to split off into their own entries on this list, the real time turn based combat is back with a lighthearted, fourth wall shattering adventure to save Gamindustri is present in both. Re;Birth 2 introduces the CPU Candidates, the little sisters of the main characters of the first game, as they fight to save the elder goddesses from a group of game pirates who are distributing software for free! Led by Nepgear, (a strong candidate for this year’s top waifu,) this more serious story has divided the fanbase, but I found myself being a big fan of the younger girls’ struggle to fight their way out of the shadows of their more powerful siblings. Re;Birth 3 on the other hand, is back to the never serious style of the original, placing Neptune back into the lead role while leading a hilarious new cast to the forefront in an alternate Gamindustri based on the late 80’s through the early 2000’s. Either one is a great RPG to play if you need something to play on your Vita, (which I know you do,) and in a year that was surprisingly heavy on the JRPG front, Neptunia still stands out strong!

Xenoblade Chronicles X

What can I say that hasn’t been said about this incredible title? When the promotion material for this game promised 100’s of hours of game play, they weren’t joking. Taking place on Mira, an uncharted planet that humans are forced to call their new home, this living, breathing world is easily the most stunning environment of the year. Wildlife fills the world and goes about their own business, whether or not they’re hostile. High level monsters mingle with low level ones, forcing you to think twice about how you’re going to travel to the next uncharted point. Side missions reward you with a deeper understanding of the citizens of New Los Angeles and the citizens that inhabit it. And most importantly, the game play is top notch, allowing you to switch between firearms and melee attacks to hit enemies at the right position and keep them from attacking. Oh, and when the mechs, or Skells come into play, then the world really becomes your playground. With all of this said, Xenoblade‘s biggest accomplishment is that despite the acceptance that a large game being glitchy is just a byproduct of a game of this scope, this Nintendo exclusive RPG on the weaker Wii U manages to pull it off without anything nearly as bad as some of the large open worlds released this year. Constant pop in is the worst you’ll come across. A surprisingly well done online mode rounds out what is a strong candidate for game of the year, and shapes one of the definitive Wii U experiences on the market.

Danganronpa Another Episode: Ultra Despair Girls (Review here)

What happens when you take a text adventure, (which I named my game of the year last year,) and spin it off into a Resident Evil 4 style third person shooter? You get one of the more innovative takes on the genre in a long time. As Komaru Naegi, the younger sister of the protagonist of the first game, you’re forced to fight your way through an abandoned island that’s being torn apart by an army of the murderous Monokuma bear robots. Led by the Warriors of Hope, a group of children who look to kill every adult, Ultra Despair Girls featured some of the more gruesome, shocking and uncomfortable scenes in a game this year, and it was so much better for it. Naturally, you can’t make a game of the year list on story alone, (on my list at least,) but Ultra Despair Girls has some incredibly lighthearted mechanics for a game so sadistic. Dancing killer robots? Ammo that forces cars to drive? A variety of weapon types to fit multiple situations? This game constantly keeps you on your toes, making a typically bland genre feel fresh again. Like Neptunia, this is one of the better games for the Vita this year, and is absolutely worth dusting off the handheld to check out.

Splatoon

My early candidate for game of the year, Splatoon is everything I look for in a game. Creative? Check! Innovative? Who would’ve thought about making a 3rd person arena shooter where the goal is to shoot the ground instead of your opponent? Single player content? While short, it has plenty of collectibles, fun boss fights and serves as a great tool to learn the game before you jump online. When it launched in May, the game’s biggest flaw was that it lacked a lot of basic features that you’d expect to be standard in an online shooter. For better or worse, all of that content was rolled out over time and made available by August. Fast forward to December, and I’m still playing it, which is much more than I can say about other so-called AAA titles throughout the year. By adding a variety of game modes, monthly Splatfests, which are nationwide competitions where each player picks a team to represent, more new weapons and stages than you can shake a tentacle at, and an insane amount of gear to customize your character with, and its no wonder why this game stands tall as one of the premier games of 2015.

Shane O’Hare

Not only was this a bad year for Shane, this was a bad year in video games for me too! I had to seriously sit and think what games I bought that came out this year that I played and enjoyed! It took me some time, but these are the Top Five Games I played in 2015

5: TIS-100

TIS-100 was a real surprise to me. A new take on the puzzle genre, you take the role of a guy who finds a used computer at a yard sale and attempts to fix it up to get it working again. Instead of replacing parts, you have to reprogram modules and nodes. What follows is you, the player, LITERALLY writing code to create programs. Each level you are faced with a problem, a series of inputs, and a series of outputs. You have to figure out how to get the numbers from the inputs, move them down through the different nodes and to the outputs. The early levels can be done pretty easily, but just a few levels in you will be hitting your head against the keyboard as you have to SERIOUSLY figure out some intense logic puzzles.

4: Monster Hunter 4 Ultimate

I’ll admit, I haven’t put as much time into MH4U as I did 3, but I’m not really sure WHY. MH4U is a GIANT leap forward in the franchise. More monsters, more armor, more DLC, more environments, more everything. Gone are the tedious underwater battles, and in its place are some interesting climbing elements. Monsters will fight you in areas that span multiple levels, and you will have to strategically place yourselves above them to get the literal drop on them.

3: DmC: Definitive Edition

When DmC came out a couple years ago, it made my Top 5 games of the year. It was a fresh take on the Devil May Cry franchise, with a “new” Dante. A Dante that was overtly muscly man god, a Dante with more depth. The gameplay was tight, and the levels were extremely creative and interesting. So when they said they were releasing it on current gen, upscaled to 1080P, 60FPS and all the DLC I freaked out and jumped at the chance to get it. I originally played it on the Xbox 360, but this time around it was on the PS4. I couldn’t be more happier with this HD rerelease.

2: Homeworld: Remastered

Homeworld is one of my all time favorite RTS games. A different take on the genre, Homeworld puts players in space in charge of giant motherships. The most unique thing about this game, is the ability for your ships to traverse space upwards and downwards. No longer are you stuck on a 2D plain, you can travel below your enemies and strike them from their weak spots. OR come in from above. It literally added a whole new dimension to combat.

The Remastered edition features both Homeworld 1 & 2 in their original states, plus fully upgraded HD graphics and sound. The updated UI from Homeworld 2 is in both versions of the game. This is such a wonderful product, but I do not remember it being so damned hard!

1: Metal Gear Solid V: The Phantom Pain

Admittedly I had zero interest in this game until Ground Zeroes hit Playstation Plus for free. I snagged that and almost 100%’d it. It got me on the hype train, and with all the surrounding controversy with Kojima and Konami, I figured it was going to be the last Metal Gear Game ever.

This is the game I put the most time into. The graphics are beautiful, the story is compelling and intriguing (exactly the kind of story that I love, the kind where it fucks with the player just as much as the characters in it) and the gameplay is top notch. The side ops were never boring, and even doing the same type of mission over and over again never felt old. The grind was enjoyable because the core mechanics of the game were enjoyable.

The audio tapes really fleshed out the story, and being able to listen to a playlist of them while grinding out some side ops really helped fill in the gaps of the story that main cutscenes left out.

HONORABLE MENTION : Counter Strike: Global Offensive

Yeah CSGO came out in 2012, but besides MGSV I put dozens of hours into this game this year. The constant updates Valve relased this year kept the gameplay fresh and new. The operation packs gave players mini missions to complete to get ingame weapon drops and skins. The skin market BLEW up this year, with some skins becoming contraband and being removed from the cases. So existing skins of certain weapons would go for THOUSANDS of dollars.

The competitive scene always made going into a match fun. Even if you were getting stomped, there was a reason. It is a skilled based game, and there are very little variables that come into effect. You either out shoot your opponent, or get outshot.

Natalie Kipper

Yo-kai Watch (Nintendo 3DS) (Review here)

This title came out late in the year and, while I anticipated liking it, I had no clue that I would love as much as I do. This is one of those games that I will play for hours upon hours on end, all with a smile on my face. Yo-kai Watch delivers an experience that caters to the child in me, filled bug-catching activities and gachapon machines. The yo-kai designs are so likable that I often find myself filled with the desire to give them a hug. A tad sentimental perhaps but 100 percent true.

Xenoblade Chronicles 3DS (Nintendo 3DS)

I missed out on purchasing and playing the original Wii version and regretted it ever since. Thank goodness for this version! I am a fan of portable games in general so adding the ability to finally play title on top of it being on the Nintendo 3DS and I was over the moon. My all-time favorite game is Xenogears and I was happy to visit to a related universe. Xenoblade Chronicles 3DS is huge, as in “how-in-the-heck-did-they-fit-this-into-a-cartrtidge” huge. Voice acting abounds and thankfully, it is actually decent (some characters are even good). The battle system took some getting used to but by hour two or so I was accustomed to it. It keeps you on your toes and, for someone who likes to sit and ponder moves like a chess player, things can get dangerous fast. The storyline was engrossing and one I wouldn’t dare spoil. I will say one thing: I teared up/cried more than twice. Every RPG fan owes it to themselves to give this title a shot.

Yoshi’s Woolly World (Wii U) (Review here)

Another feel-good game on favorites list (ironically developed by the studio, Good-Feel) was Yoshi’s Woolly World. This game appeals to the crafter in me on a level that no other has before. The level and character designs so cleverly incorporate the fiber arts theme that it leaves with a warm, fuzzy feeling, no pun intended. I am one of those fans who waited in line at 4a.m. to buy a Mega Yoshi amiibo and I have no regrets. Now if only Nintendo would make a nice big plush of Poochy …

Skylanders Superchargers (Wii U)

I have been a fan of the Skylanders franchise since Spyro’s Journey but I was honestly a bit skeptical about adding vehicles into the mix. Thankfully, Activision managed to make the inclusion flow seamlessly. And while it is available for pretty much every console (sorry, Vita), I had to buy the Nintendo versions. The ability to play as Donkey Kong and Bowser in Skylands is an experience that should not be missed. Their abilities are true to character (Bowser can summon Koopas to attack enemies, for example) and sometimes cleverly pay homage to Nintendo’s past (DK causes ladders and girders to fall in one of his attacks). The fact that every single previous Skylander is compatible is icing on the cake.

Citizens of Earth (Nintendo 3DS) (Review here)

Citizens of Earth is a RPG that aims to be funny and while it wasn’t enough to make me laugh out loud, it definitely kept me playing. People say this game is reminiscent of Earthbound but having never played that title (blasphemy, I know), I judged the title for what it was: an entertaining and clever old-school RPG. The gameplay, from the battle system to the over-world, drips of old-school charm. A clever script and impressively large cast gave Citizens of Earth more staying power than most of the eShop-only titles I find. Every playable character added something new to your team strategy and finding a combo that worked well for my playing style was a fun challenge. Recruiting all 40 of them was a sort of obsession of mine. For these reasons, this game earns a place on my top games of 2015.

Matthew Rodriguez

1. Xenoblade Chronicles X

It’s been a long time since I last had a game that permeated my every thought, yelling out, “Play me!” throughout the course of the day no matter where I am, whether it’s work, traveling, or otherwise. Xenoblade Chronicles X, with it’s expansive, open, and vibrant world, near-endless customization of character classes, and treasure troves of loot and quests, can leave any gamer with a sense of wonder, and a drive to improve oneself, especially since you can encounter high level enemies in the open world.

The battle system is similar to the ATB (Active Time Battle) systems in Final Fantasys 7/8/9, except each separate command his its own gauge. This results in RPG style battles that still tests your reflexes and strategy in crucial moments. All of these battles happen in real time in the open world, so you never lose your sense of immersion in the game.

I believe this is a title every gamer must own, especially if you enjoy sci-fi genres.

2. Monster Hunter 4 Ultimate

This franchise has always been tested and true, and is gaining great traction in the West. It is a game focused on cooperative play, where the main objective is to beat boss-like baddies to protect the town civilians. The only way to power up your character is by making said baddies into armor and gear, to help you fight new baddies.

It is a game that rewards skill and time, and you can truly feel your character getting more powerful as you progress through the game, and the most hardcore can get into nitty gritty details on how to customize sets and skills. While the learning curve can be difficult, that also is a strength of this game because there’s always something new to learn, and thus there’s always a reason to be playing with friends.

Online is very well implemented, although I still won’t recommend playing with “randoms” online. There are plenty ways for people to troll and very few ways to report them. And it’s a little more difficult to strategize without being able to speak to the person.

It is a game with lots of depth and reward, and is simply easy to recommend to any gamer that loves the satisfaction of taking down boss-style enemies.

3. Splatoon

Also a winner of several awards this year, Nintendo has a great winning formula game. Even people that I know who normally wouldn’t even touch a shooter play this game. With adding the “paint the floor” mechanic for both stealth and mobility purposes, a lot lies underneath the surface than just a kid’s game here. The main characters, Callie and Marie, the squid sisters are great characters that kids can relate to, and are extremely colorful and fun. The weapon sets, whether it is a ranged blaster, or a huge paintbrush, are all varied to provide different levels of expertise from a depth standpoint. And the monthly Splatfest festivals pits all kinds of players at different skills levels against each other in a bid to see which “topic of the month”, whether it is cats vs. dogs, marshmallows vs. hot dogs, etc., is the reigning fandom.

The lengthy single player is also really good and paints the storyline very well. Overall, you’ll find yourself having tons of fun and it’s hard to put down. Nintendo regularly updates the game with free DLC so the metagame can be totally different every few months. It is splatacular!

4. Final Fantasy Type-0 HD

I actually haven’t completed this game yet, but it’s one of the most memorable Final Fantasys I have played. It’s all action oriented, as Kingdom Hearts style, but each of the characters have their own weapon and skill lineup, so there’s plenty to choose from. The characters are very likable, I could easily see the personalities of many anime characters being portrayed here—for example, Jack’s personality is very much like Shikamaru from Naruto, where he cannot be bothered with most assignments.

I do hope to return to it one day, but be warned: this game is not for the faint of heart. At times its difficulty can be daunting and it may take the most grizzled Final Fantasy veteran to get through its trials and tribulations.

5. Nintendo Badge Arcade

This game has soaked up more of my money than I’m willing admit. Although some might argue that it isn’t a game at all, I’ve definitely spent a lot of time on it, generally enjoying the crane games and enjoy the mascot’s (the pink bunny’s) witty sense of humor.

It is a game centered around crane games, and the badges you obtain from this game can be used to decorate your 3DS home screen, allowing a level of customization that is rare for any portable system. You can show off these designs through miiverse or 3DS image share, but the satisfaction of booting up to your own customized screen is a pleasure in itself. I’ve managed to chalk up a few myself, such as an underground mario level, and a collection of Pokemon folders!

Adam Lemuz

Rare Replay

What better way to celebrate the gaming industry then with a celebration of one of the most beloved studios of all time. Rare Replay is a love letter to Rare fans both old and new. Ranging from their humble beginnings making Spectrum games to their Xbox 360 days, there’s a game for everyone here. Top that off with dozens of snapshot challenges behind the scenes videos, and one catchy opening tune, and you have one recipe for pure fun. Not to mention you’re getting 30 games for only $30. There’s absolutely no reason not to buy this if you own an Xbox One. Press A, HOORAY! It’s time for Rare Replay!

Eric Francisco

While I think Rise of the Tomb Raider should be Game of the Year, I think Destiny: The Taken King might be my favorite. I could write all day about the improved content, the story, blah blah. What I love about Taken King is that it’s an appointment for myself and one of my best friends to get together and talk about work and life and just bullshit while shooting aliens. We get a weird sense of accomplishment when we level up, but then we’re back to wondering what’s up with this person we know IRL. Thanks Taken King, for bringing a friend who lives a bit too far a little closer on Sunday afternoons.

https://youtu.be/RpDLxs8z08A

Mary Campos

Lego Dimensions

I just really love this game. I love how they had a grand character to vehicle scheme. Scooby Doo Driving the Batmobile? Huh?

Gimme!

Well, granted Lego isn’t the first “toys to life game” but in a way, by holding out, this game was exciting for me. I do like to mix my universes together, and I like the fact that I have to spend the effort to put my Lego characters together. It’s why Lego Dimensions won me over in our instant gratification life style.

So, what do you think of our lists? What were your favourite games? Be sure to sound out in the comments below!

God Eater Burst arrived in 2011, riding on the momentum of Monster Hunter. Much like the latter series, the former caught fire in Japan, becoming a huge hit on the PSP. A sequel, remake and anime would follow over the years, while the West got the original under the name Gods Eater Burst, but came and went without much fanfare. The cult following it did receive has watched and waited, hoping for localization news for the latest games in the series. Thanks to a recent announcement from Namco Bandai at Jump Fiesta 2015 however, and it seems like we’re going to have a whole lot of God Eater to play in the summer.

Announcing both God Eater Resurrection, (an enhanced remake of the original,) and God Eater 2: Rage Burst for the Playstation 4, Playstation Vita and Steam, we’re literally going from years without a word on the series in the West to two games within the same season. Specific dates have yet to be announced, but as localized screenshots, specific release details, and any other pieces of news come out, we’ll be sure to share them with all of you!

Anyone else pick up Gods Eater Burst when it released and are excited for the sequels? Or maybe you got it when it was released for PS Plus a few months back? Even if you’re jumping into the world for the first time with Resurrection, let us know what you think about the series below!

Want to feel old? In a few weeks, it will be 2016, which marks the 20th anniversary of Pokemon, the monster collecting RPG that has remained a global phenomenon essentially since its debut. With the announcement of the original titles hitting the Virtual Console early next year, what better way to celebrate than with a ton of new hardware to kick off the celebration?

At least, that’s the case in Japan. Though the 2DS has been a retail fixture in the West over the last few years, Japan will finally get their hands on the handheld thanks to these special designs that represent each of the four versions of the debut titles. Launching with a Red, Green, Yellow and Pokemon Center exclusive Blue system, each one comes with a digital copy of the game that matches the color of the handheld. Check out the units up close below:

Pokemon Red 2DS

Pokemon 2DS Blue

Pokemon 2DS Yellow

Pokemon Green 2DS

For those who already have enough handhelds in the 3DS line, those with a New 3DS will be able to decorate their systems with a 20th anniversary Cover Plate set. Sprinkled with sprites from the old games, the only bad part about these plates is that they’ll probably only be available in the West through importing. Considering that the New 3DS got a quiet release as part of the Animal Crossing: Happy Home Designer bundle, then went through the holiday season without any Cover Plates released Stateside outside of the Nintendo World Store in New York, and it’s safe to say we’ll have to hit up our favorite Japanese retailers once the plates hit the market.

Pokemon 20th Anniversary Cover Plate

Lastly, whether one of the games is purchased through the bundles mentioned above, or downloaded independently through the eShop, each buyer will get a code to download the ever elusive Mew in their copies of Pokemon X, Y, Omega Ruby or Alpha Sapphire. As the original, and now, one of many event Pokemon that only come along once every few years in some cases, this is more of an incentive for trainers to take a return trip to the Kanto region. I mean, assuming they didn’t have enough of a reason as it was.

The only catch is that all of this awesome news is only confirmed for Japan. However, in recent years, The Pokemon Company and Nintendo have been pretty good with sharing the wealth, so don’t be surprised if we hear something about an International release soon. Well, except for those Cover Plates.

What say you, readers? Which 2DS would you get if you’re getting one at all? Are you excited for the eShop re-releases? Comment below with your thoughts!

Source: NintendoLife.com

If you’re a fan of the Hyperdimension Neputnia franchise like I am, but you’re not following them on their Facebook or Twitter accounts, then you’ve missed the team slowly rolling out the contents of the upcoming Megadimension Neptunia VII limited edition for the PS4. Never ones to hold back on special content, the final count ends up with seven different items for the hardcore Gamindustri faithful, all for an extra $25. Not bad, right?

First, is this PS4 skin featuring the NEXT version of Purple Heart, with the various Gamipics of the cast surrounding the edges. Adding a way to put a personal touch on your Sony console, the color scheme and set up goes really well with the console’s standard layout in my opinion. Check it out for yourself!

Megadimension Neptunia Limited Edition 4

Being able to display your Neptunia love on your console is all well and good, but what about the rest of your room? That’s where the poster comes in, showing Neptune in battle against the latest CPU to join the cast.

Megadimension Neptunia Limited Edition 8

Next is a slipcover and special box for the game, with each of the CPU’s prominently featured on the outside. From past favorites like Noire, Vert and Blanc, to the debuting Uzume, the special design might just be too adorable to handle.

Megadimension Neptunia Limited Edition 2

It wouldn’t be a proper limited edition without a soundtrack or art book, right? Luckily, in addition to the goodies listed above, we’re getting both! The art book shows off character designs and shares brief profiles of each of the featured characters, while the two disc soundtrack features Mr. Badd’s “daughters” from Victory and Re;Birth III on the cover.

Megadimension Neptunia Limited Edition 7

Megadimension Neptunia Limited Edition 6

 

But most importantly, we have to have our mascots represented, and what better way to do that than to bring one of them out in plush form? After weeks of reveals, the final item in this packed special edition is… Umio! This fish with a human face might give us uneasy memories of Sega’s creepy, sarcastic monstrosity, Seaman, but Umio is much easier to cuddle. Don’t believe me? See for yourself!

Megadimension Neptunia Limited Edition 5

As you might know, fans have been waiting on pins and needles to find out what will be included, especially considering previous sets have quickly sold out, only to be flipped for insane prices through second hand markets. If you don’t want to be left out in the cold, make sure to have your refresh buttons ready on January 7th at 10 PM PST! Retailing at $84.99, which is only $25 more than the standard game with so much more included, and this one’s feeling like a no brainer for someone like me who needs everything Neptune.

Has the limited edition convinced you to pick the game up? Share your Gamindustri love with us in the comments below, and be sure to check back with us as more news on Megadimension Neptunia becomes available.

As with the majority of geeks all over the world, my relationship with Star Wars has been a long and tumultuous one. I went from absolute love and adoration, being a comic-reading, Shadows of the Empire and Rogue Squadron-obsessed child, to utter confusion and heartbreak as Episodes I and II slowly chipped away at the franchise that I once held so close to my heart.

It wasn’t all bad, of course. Scores of novels, Star Wars: The Clone Wars,  Star Wars: The Force Unleashed, and way too much Episode I Racer (not to mention Battlefront) made the franchise feel like an ex-lover that you still kind of had feelings for; you get constant reminders of why you had those positive feelings in the first place, but then you remember just why things didn’t work out. Maybe I’m just being dramatic.

Now it’s the end of 2015, Disney has owned Lucasfilm for just over three years, and I’m again in adoration of the brand. Every frame that we’ve seen from next month’s Star Wars: The Force Awakens has been beyond solid, the new comics, novels, and television shows have all been fantastic, and we’re slated to get a new proper or spinoff film every. single. year. And don’t even get me started on that Sphero BB-8.

To quote Ted Danson (or at least his Curb Your Enthusiasm character), it’s “simply heaven.”

I’m a grown-ass man these days (at least physically, mentally it depends on who you ask), and a gamer at heart. Right now, today, I’d say that it’s never, ever been a better time to be a Star Wars fan or a gamer (just look at some of the AAA releases this year), but it’s really never been a better time to be a Star Wars fan and a gamer. Shortly after Disney made the Lucasfilm purchase, it extended its partnership with one of gaming’s biggest publishers, EA, for another (staggering) 10 years.

This week saw the launch of possibly the most anticipated Star Wars game of the last decade; the company’s reboot of Star Wars: Battlefront, but that certainly isn’t all that EA has in store for the license (and gamers) as we roll up to the film’s release.

I’ve found myself obsessing over Star Wars for the first time in as long as I can remember, trying to eat up as much lore and content as I possibly can before The Force Awakens finally hits, and what better way to lean more even more about such a vast and complex franchise than playing video games?

We’ve got a hotly anticipated shooter, a gorgeous mobile RPG, and a huge new expansion for one of today’s hottest MMORPG’s. Unfamiliar? Or looking for some great holiday gift ideas (hint, hint, mom), here’s a little more information about each

Star Wars: Battlefront

This one probably doesn’t even need an introduction; it’s EA’s reboot of the beloved and addicting series first developed by Pandemic Studios back in 2004. Fans had been clamoring for a new title in the series for nearly a decade when EA finally gave us a brief (yet exciting) teaser trailer for the title back in 2013. Now, it’s two years later, and after some incredible trailers, some memorable hands-on time, and a lot of excitement and hype, the game has just launched.

It’s arguably the very best looking game on the PS4 and Xbox One, and critics have noted just how accessible the game is for players who may not be used to, or may not have the time to keep up with an online-focused title. This is freaking perfect for me, as I’m lucky to get a few hours of gaming in per week. To be able to jump back into a title and not instantly be at a disadvantage because I can’t play all the time made me infinitely more excited for the title.

If you’ve been listening to the Geekscape Games Podcast, you’ll know just how much fun the hosts have been having with the incredibly well produced title, and with a lot more Battlefront content in the pipeline (like 16 more maps, among other things), you can be certain that fans will be playing this one for a long, long time (but probably not on December 18th).

Take a look at the gorgeous gameplay launch trailer for Star Wars: Battlefront below, and let us know if you’re already playing!

Star Wars: Galaxy Of Heroes

Galaxy of Heroes hasn’t actually launched here in the great white North just yet (that’s Canada, if you weren’t aware), but as I’ve been desperate for another mobile Star Wars RPG ever since I played through Star Wars: Knights of the Old Republic far too many years after I should have.

This one is ‘a collectible RPG experience giving players the ability to create powerful teams made up of 60 iconic Star Wars characters, and take them into battle.’

Galaxy of Heroes mixes the biggest Star Wars characters from every era, including Luke Skywalker, Han Solo, Darth Vader, and many more. Each character has (naturally) different abilities, so you’ll mix and match different complimentary heroes (or villains) in order to create teams to fight through missions on the likes of Hoth, Bespin, Tatooine, Coruscant, and even more.

According to the game’s description, you’ll also ‘unlock special leader abilities to buff your team and unleash moves like Darth Sidious’s Force Lightning, Chewbacca’s Wookiee Rage, and more.’

I’m really looking forward to getting my hands on this one. As a big mobile gamer, I’m always on the lookout for made-for-mobile experiences that I can quickly jump in and out of when I have a few minutes to play, and from the looks of it, Star Wars: Galaxy of Heroes will fit the bill perfectly.

So far, the game is only available in Australia, but it’s headed elsewhere this holiday season, and with its current 4.5 star rating on the iOS App Store, it’s definitely a title that you’ll want to be on the lookout for! Take a look at the trailer below, and be sure to let us know what your ideal Star Wars team would be!

Knights of the Fallen Empire

This one looks damned cool. I’ve been interested in Star Wars: The Old Rebublic since long before it even launched, though without a dedicated gaming PC, I’ve never actually been able to play it. Sure, the game had a bit of a troubled launch, but consistent improvements, and awesome added content have made The Old Republic one of the very best MMORPG’s online today.

The game’s newest expansion, Knights of the Fallen Empire launched at the end of October, which ‘marks a renewed focus on cinematic storytelling by introducing a new personal story arc where player choice will shape the journey.’

I’ve heard a ton of feedback from current players of the game that this new expansion has them more hooked than they’ve ever been, and it’s also brought a lot of my pals who had left the game for one reason or another right back in.

With Knights of the Fallen Empire, you’ll ‘step into an epic story-driven adventure as your character becomes The Outlander, a veteran of the Great Galactic War. A third faction threatens the galaxy as we know it, and your choices will determine the fate of both the Sith Empire and Galactic Republic. Knights of the Fallen Empire includes the first nine chapters, fueled by BioWare-style cinematic storytelling, that kicks off a new player-driven story arc that puts you at the center of a conflict where your choices have impact on outcomes including unexpected twists and betrayals. Choose your path…join or betray companions, old and new…and shape the future of the entire galaxy as well as your own. Best of all, this is only the beginning…’

The new expansion is FREE to all subscribers, and includes a myriad of new enhancements, including eight class stories to offer a deeper, more accessible experience, the ability to assemble a ‘team of hand-picked allies to join your alliance’, and it also marks the beginning of a consistently evolving story, as new chapers will be released on a regular basis, among other things.

Hmm. Maybe it’s time to build that gaming PC after all.

With just a month to go until The Force Awakens finally (finally) releases, Star Wars fans, I don’t know about you, but for me, it’s time to get gaming!

How many hours have you put into Battlefront so far? Does Knights of the Fallen Empire pique your MMO interest? Be sure to let us know in the comments below!

Michele Morrow has been covering all aspects of Blizzard and World of Warcraft for years now on places like Nerdist, Geek And Sundry and Direct TV. So obviously, as WoW noobs, she’s the best person around to help educate us on the subject… especially after making fools of ourselves talking about the ‘Warcraft’ trailer last week! Of course, we also talk about our addictions to Fallout 4, say thank you for almost 9 years of Geekscape and discuss Michele’s Superhero Origin Story! It’s all here for you!

Main Photo Credit: Isaac Sterling

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Briefly: It’s about damned time.

Following last week’s weird-as-hell live-action trailer, EA has finally (on the eve of the game’s release, no less) detailed just what Star Wars: Battlefront‘s pricey season pass will contain.

The pass will run you $50, and will, first of all, give you a two-week head start on each of the game’s four upcoming expansions. It also includes:

-Over 20 new pieces of galactic tech including weapons, vehicles, and Star Cards for both Rebels and Imperials (what the heck is a Star Card)
-4 more heroes and villains for you to fight as or against
-16 additional multiplayer maps featuring new locations
-4 exciting new game modes
-Exclusive “Shoot First” emote

Seeing as the core Battlefront experience features just 13 maps (and only one large map for each planet), it seems like a fairly substantial expansion. That being said, is Battlefront just coming out of the gates light with content?

In any case, it’s still going to sell like crazy, and seeing as EA hinted at Battlefront sequels today, it’s pretty clear that the franchise is (this time) here to stay.

Take a look at the game’s launch trailer below, and let us know if you’re going to be picking up the season pass!