Briefly: It’s almost that time of the year again!

2015 is coming to a close, and with that, game awards season is upon us. Last year’s The Game Awards was a grand departure from the VGAs that it replaced, and following after a year full of incredible releases across all platforms in 2015, it’s going to be beyond interesting to see which titles take home the gold.

Last year’s The Game Awards were well produced and enjoyable as hell, and I certainly hope that this year can match. Today, The Game Awards announced their nominees for all categories, and while there are some surprises across the board, it’s great to see some barely-known titles like Her Story and Life is Strange get some well deserved recognition.

The Game Awards go live at 9 p.m. ET on Thursday, Dec. 3 from the Microsoft Theater in Los Angeles! I missed last year’s live broadcast, so you better believe I’m excited to watch it this year!

Without further ado, here are your nominations! Be sure to let us know what you think of the list, and let us know your favourite games of 2015 in the comments below!

GAME OF THE YEAR
Bloodborne (From Software/Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/Bethesda Softworks)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Super Mario Maker (Nintendo EAD Group No. 4/Nintendo)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)

DEVELOPER OF THE YEAR
Bethesda Game Studios
CD Projekt Red
From Software
Kojima Productions
Nintendo

BEST INDEPENDENT GAME
Axiom Verge (Tom Happ)
Her Story (Sam Barlow)
Ori and the Blind Forest (Moon Studios/Microsoft Studios)
Rocket League (Psyonix)
Undertale (tobyfox)

BEST MOBILE/HANDHELD GAME
Downwell (Moppin/Devolver Digital)
Fallout Shelter (Bethesda Game Studios|Behaviour Interactive/Bethesda Softworks)
Lara Croft Go (Square Enix Montreal/Square Enix)
Monster Hunter 4 Ultimate (Capcom)
Pac-Man 256 (Hipster Whale/Bandai Namco Entertainment)

BEST NARRATIVE
Her Story (Sam Barlow)
Life is Strange (Dontnod Entertainment/Square Enix)
Tales From the Borderlands (Telltale Games)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)
Until Dawn (Supermassive Games/Sony Computer Entertainment)

BEST ART DIRECTION
Batman: Arkham Knight (Rocksteady Studios/Warner Bros. Interactive Entertainment)
Bloodborne (From Software/Sony Computer Entertainment)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Ori and the Blind Forest (Moon Studios/Microsoft Studios)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)

BEST SCORE/SOUNDTRACK
Fallout 4 (Inon Zur/Bethesda Game Studios)
Halo 5: Guardians (Kazuma Jinnouchi/343 Industries)
Metal Gear Solid 5: The Phantom Pain (Ludvig Forssell, Justin Burnett, Daniel James/Kojima Productions)
Ori and the Blind Forest (Gareth Coker/Moon Studios)
The Witcher 3: Wild Hunt (Marcin Przybyłowicz, Mikolai Stroinski, Percival/CD Projekt Red)

BEST PERFORMANCE
Ashly Burch as Chloe Price (Life is Strange)
Camilla Luddington as Lara Croft (Rise of the Tomb Raider)
Doug Cockle as Geralt (The Witcher 3: Wild Hunt)
Mark Hamill as The Joker (Batman: Arkham Knight)
Viva Seifert (Her Story)

GAMES FOR CHANGE
Cibele (Nina Freeman)
Her Story (Sam Barlow)
Life is Strange (Dontnod Entertainment/Square Enix)
Sunset (Tale of Tales)
Undertale (tobyfox)

BEST SHOOTER
Call of Duty: Black Ops 3 (Treyarch/Activision)
Destiny: The Taken King (Bungie/Activision)
Halo 5: Guardians (343 Industries/Microsoft Studios)
Splatoon (Nintendo EAD Group No. 2/Nintendo)
Star Wars Battlefront (EA DICE/Electronic Arts)

BEST ACTION/ADVENTURE GAME
Assassin’s Creed Syndicate (Ubisoft Quebec/Ubisoft)
Batman: Arkham Knight (Rocksteady Studios/Warner Bros. Interactive Entertainment)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Ori and the Blind Forest (Moon Studios/Microsoft Studios)
Rise of the Tomb Raider (Crystal Dynamics/Microsoft Studios)

BEST ROLE-PLAYING GAME
Bloodborne (From Software/Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/Bethesda Softworks)
Pillars of Eternity (Obsidian Entertainment/Paradox Interactive)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)
Undertale (tobyfox)

BEST FIGHTING GAME
Guilty Gear Xrd -Sign- (Arc System Works/Aksys Games)
Mortal Kombat X (NetherRealm Studios/Warner Bros. Interactive Entertainment)
Rise of Incarnates (Bandai Namco Entertainment)
Rising Thunder (Radiant Entertainment)

BEST FAMILY GAME
Disney Infinity 3.0 (Avalanche Software/Disney Interactive)
Lego Dimensions (TT Games/Warner Bros. Interactive Entertainment)
Skylanders SuperChargers (Vicarious Visions|Beenox/Activision)
Splatoon (Nintendo EAD Group No. 2/Nintendo)
Super Mario Maker (Nintendo EAD Group No. 4/Nintendo)

BEST SPORTS/RACING GAME
FIFA 16 (EA Canada/Electronic Arts)
Forza Motorsport 6 (Turn 10 Studios/Microsoft Studios)
NBA 2K16 (Visual Concepts/2K Sports)
Pro Evolution Soccer 2016 (PES Productions/Konami)
Rocket League (Psyonix)

BEST MULTIPLAYER
Call of Duty: Black Ops 3 (Treyarch/Activision)
Destiny: The Taken King (Bungie/Activision)
Halo 5: Guardians (343 Industries/Microsoft Studios)
Rocket League (Psyonix)
Splatoon (Nintendo EAD Group No. 2/Nintendo)

MOST ANTICIPATED GAME
Horizon Zero Dawn (Guerrilla Games/Sony Computer Entertaiment)
No Man’s Sky (Hello Games)
Quantum Break (Remedy Entertainment/Microsoft Studios)
The Last Guardian (GenDesign/Sony Computer Entertainment)
Uncharted 4: A Thief’s End (Naughty Dog/Sony Computer Entertainment)

ESPORTS PLAYER OF THE YEAR
Kenny “KennyS” Schrub (Counter-Strike: Global Offensive/Team EnVyUs)
Lee “Faker” Sang-hyeok (League of Legends/SK Telecom T1)
Olof “olofmeister” Kajbjer (Counter-Strike: Global Offensive/Fnatic)
Peter “ppd” Dager (Dota 2/Evil Geniuses)
Syed Sumail “Suma1L” Hassan (Dota 2/Evil Geniuses)

ESPORTS TEAM OF THE YEAR
Evil Geniuses
Fnatic
Optic Gaming
SK Telecom T1
Team SoloMid

ESPORTS GAME OF THE YEAR
Call of Duty: Advanced Warfare (Sledgehammer Games/Activision)
Counter-Strike: Global Offensive (Valve)
Dota 2 (Valve)
Hearthstone: Heroes of Warcraft (Blizzard Entertainment)
League of Legends (Riot Games)

TRENDING GAMER
Total Biscuit
Christopher “MonteCristo” Mykles
Greg Miller
Markiplier
PewDiePie

BEST FAN CREATION
GTA 5 – Targets (Hoodoo Operator)
Real GTA (Corridor Digital)
Portal Stories: Mel (Prism Studios)
Super Mario Maker e-Reader Levels (Baddboy78 / theycallmeshaky)
Twitch Plays Dark Souls (Twitch Community)

Briefly: Back in September, Nintendo fans everywhere were disappointed to learn that the company’s upcoming Star Fox Zero would not be making its 2015 release window. In the delay announcement, an apologetic Miyamoto noted that “the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016.”

As revealed at yesterday’s Nintendo Direct presentation, it looks like that game won’t quite make that Q1 release, but will instead hit the Wii U on April 22nd, 2016.

So, fans, we’ve got just five more months of waiting. At least we’ll have that Falco Amiibo to pick up on November 20th, right?

Are you looking forward to Star Fox Zero? Since you won’t be playing it this holiday season, what will draw your gaming attention instead? Sound out below!

This Friday, the next major batch of Amiibo, Nintendo’s wildly popular line of toys to life figurines, will make their debut alongside Animal Crossing: Amiibo Festival. Serving as the series’ first Amiibo representation outside of the Smash Bros. Villager, our favorite animal friends like Isabelle, K.K. Slider and the slumlord, Tom Nook, will finally be represented in figure form. If those aren’t enough for you, Mega Yarn Yoshi will release a mere two days later, exclusively at Toys R Us. Having special functionality in Yoshi’s Wooly World and sizing up as the largest Amiibo to date, (as well as coming with the highest price tag, with an MSRP of $39.99,) many a gamer will have a new friend to keep them warm during these long, winter nights.

Luckily, we were able to get an in person preview of some of these figures in advance. While we wait patiently for the day when these new toys can take up more of our shelf space, here are a few shots to hold you over until the weekend rolls around.

Amiibo Animal Crossing

Nook is thinking of ways to rip us off as we speak.

Amiibo Isabelle

Best girl.

Amiibo Mega Yarn YoshiJust the right cuddle size.

Between the sloped bases of the Animal Crossing set and the care that Yarn Yoshi seems like it received, it’s possible that these might become my favorite Amiibo yet! Which ones are you planning on picking up this weekend? Share your Amiibo plans with us in the comments below. And remember, this is a No Shades Zone!

While Nintendo has been better over the past year with revisiting some of their seemingly forgotten franchises like Star Fox and Chibi Robo, one much sought after series that is nowhere to be found is F-Zero. Looking to fill that void, the developers at Shinen Games, (the folks behind the Jett Rocket and Nanostray series of games,) have turned their attention to the race track with FAST Racing NEO, a futuristic, high speed competition that pits the galaxy’s greatest drivers against one another across a series of tracks. At this year’s IndieCade, we got a chance to check out what this promising title has in store for Wii U owners.

FAST Racing NEO Screen 1Opponents are relentless

Obviously modeled after the style of Nintendo’s own racer, NEO manages to replicate the sense of speed, and the punishing difficulty of the games that inspired it. Keeping up with each turn, figuring out when the best times to boost are, and fighting off opponents who will take the first chance they get to run you off the road all comes off as a seamless, adrenaline filled experience that comes off as if it were a sequel in a long running series as opposed to the developer’s first try at this type of game. Putting all of these pieces together as you zoom through the track is vital if you want to win, because once you fly off the road or end up getting your vehicle destroyed, chances are you can say goodbye to that first place position. The CPU in the runs that I played was relentless, ensuring that I was on top of my game each time.

Not content with just being an F-Zero clone however, NEO manages to pull away from the pack thanks to its unique boosting meter mechanic. Replacing the health meter is the boost meter, where driving over certain sections of the track will build up your stored boost for later use. However, these sections are color coated as either blue or orange, and will only reward you with that precious speed if you ship switches its force field to match the color of the track. Much like Ikaruga, changing colors on the fly is achieved with a simple tap of the button, but anticipating when the right time to switch is becomes a challenge in and of itself, adding some depth to an already strong outing.

FAST Racing NEO Screen 3Split screen co-op, and it still looks great? Who would have thought?

Scheduled for a 2015 release on the Wii U e-Shop, FAST Racing NEO is right around the corner. Complete with online and four player split screen races to accompany the game’s yet to be played single player content, and it’s looking like this indie title will be one to save your points cards for when the holidays roll around.

Are you as excited for FAST Racing NEO as we are? Let us know in the comment below!

For those who wanted a more traditional RPG out of the Pokemon series of games, the Mystery Dungeon series has been the go to series for about a decade. Putting players in the role of a Pokemon as opposed to a trainer who controlled the monsters by issuing commands, this dungeon crawler offers a different niche for the trainers who want something a little different. This tradition continues in Pokemon Super Mystery Dungeon, the next 3DS entry that brings the characters introduced in Pokemon X and Y to the forefront for the first time, with the same game play we’ve come to expect from these spinoffs.

Pokemon Super Mystery Dungeon Screen 3Surrounded by fire? Pikachu better let Piplup take care of things.

In the core game, gamers will once again take a personality test to determine which ‘Mon they’ll take direct control of. My demo didn’t offer the same luxury. Playing as Froakie, the latest water starter, myself and my CPU controlled partner, Fennekin, wandered through a craggy, mountain type area that was full of ground type Pokemon to fight against. Carrying over the rock-paper-scissors mechanics of the core games, this made avoiding danger a breeze thanks to my water attacks being “Super Effective” against my enemies, although PP restrictions still limited how much I could attack before needing to rest or use items.

Each floor is randomly generated as you traverse the dungeons, so no two floors will ever be the same. This means while there are more chances to find treasure or hidden opponents, you’re also more likely to run into unfamiliar terrain that can potentially trap you and your partner. For instance, I kept walking through a strange, purple cloud that was causing my screen to blink. After completely forgetting my years of experience as a gamer and wondering what was happening, I finally realized that this poison cloud was draining my health. If nothing else, you’ll always have to keep an eye out for obstacles, since you’ll never know what each dungeon floor will have waiting for you.

Pokemon Super Mystery Dungeon Screen 2The stories tend to be more in depth than your typical Pokemon title.

Promising all confirmed Pokemon to date, (although it couldn’t be confirmed as to whether or not Hoopa, who makes its U.S. debut on November 27th, the week after Super Mystery Dungeon‘s release, or the unannounced 720th Pokemon, will make respective appearances,) and a story mode that should be fairly deep, not to mention being complimented with tons of post game content if its prequels are anything to go by, and its looking like Pokemon fans everywhere will have their new time sink when Pokemon Super Mystery Dungon arrives in stores on November 20th.

Pokemon Super Mystery Dungeon Screen 1Super Mystery Dungeon promises the largest roster to date!

Which Pokemon are you hoping to run into first? Sound off below and let us know!

When it comes to spin-off games like the Mario Tennis series, one of the reasons why people keep coming back is to see what kinds of tricks the game throws in to make it fresh enough to pick up again. The Tennis series in particular has had everything from an RPG mode on the Game Boy Color, to the popular power shots in the GameCube days, while the 3DS iteration mostly fell flat in this writer’s eyes. How do you improve on the formula for its Wii U debut? If Mario Tennis: Ultra Smash has any say, it’s that bigger is definitely better!

Mario Tennis Ultra Smash Screen 2

The demo version that we sat down with featured your standard Singles and Doubles matches, with characters such as Mario, Luigi, Peach, Toad, Wario and Yoshi coming with their own play styles and stats. However, none of them can top Rosalina, as she throws her power around while gracefully floating along the court. Like previous games, tapping different combinations of the two main face buttons will trigger different types of swings, such as a lob, top spin or back spin. Using these techniques to catch your opponents off guard is just as rewarding as it ever was, bringing back the deceptively strong strategy element to this arcade style sports game.

But then again, if that’s all there was to it, then you might as well play any other tennis game and get a similar experience. In Ultra Smash however, Mega Mushrooms will slide across the court for one of the players to grab. Doing so will make the first character to touch it grow into a towering giant, much like how they did in the New Super Mario Bros. series that the item debuted in. When bigger, each swing is receives a drastic power boost, stunning and knocking back the player who rallies the ball back. Assuming you don’t catch your opponents sleeping with a ball straight to the face, (which happened MANY times during my play through,) the defending team is left with a tense, desperate struggle to defend their side of the net, a dynamic which has yet to be seen in the series until now.

Mario Tennis Ultra Smash Screen 3

If playing locally isn’t your thing, online play has been confirmed as well, so you’ll be able to match up against players from around the world. When real friends aren’t good enough for you, Ultra Smash also features full Amiibo support, allowing you to train them until they learn to slaughter you as bad as they do in Super Smash Bros. A single player tournament mode or mini games weren’t confirmed, but I’d be surprised if they don’t make it in the final game in some form considering they’ve been in every other version. No matter what mode you play however, motion control options have been completely removed in this version, so those who wanted to get their swing on are out of luck.

Releasing on November 20th exclusively for the Wii U, Mario Tennis: Ultra Smash might be the game you need to get your arcade style sports fix. Are you planning on picking this up? Comment below and tell us why!

Briefly: I… don’t know what to make of this trailer.

Yep, the fact that we’re even getting a new Star Wars Battlefront all these years later is pretty amazing (even with all of the game’s apparent limitations), and while I can’t wait to get my hands on it, I can’t help but feel as though this trailer is far more weird than it is interesting.

It’s essentially more than one minute of watching people get raptured… followed by everyone’s beloved Anna Kendrick awkwardly delivering a Star Wars line before getting raptured herself.

The music builds throughout the trailer, and its then revealed that they’re all being raptured to a far better world than our own; one filled with endless Star Wars battles.

In any case, you can take a look at the odd-as-hell video below, and be sure to let us know if you plan to pick up Star Wars Battlefront when it launches on November 17th!

Yoshi’s Woolly World is the cutest, most incredibly adorable game ever made, bar none.

I’m 25 years old, and I had no idea that a Yoshi made out of wool could have such such an intense effect on me. From the very second that I tapped the Yoshi Woolly World icon on my Wii U gamepad, I had an irrevocable, painful, exhausting smile on my face until the moment that I turned the console off.

Seriously. Sure, I watched the trailers, read Josh Jackson and Megan Haley‘s preview articles, and obsessed over the Yarn Yoshi Amiibo figures (just like I do over every Amiibo figure), but I really had no idea what I was getting myself into with this game.

See, it’s not just the yarn-style graphics that make this game adorable, but the incredible effort and attention to detail that developer Good-Feel and Nintendo have put into every single byte of Woolly World. From the sheer quantity of differently styled Yarn Yoshi’s (including one based on every single Amiibo that’s been released thus far), to the soft blur from the fuzziness of Yoshi’s wool, to the way that Yoshi’s legs turn into wheels when you’re running fast, a propeller when you hover jump, and a hammer when you ground pound, to the way that many of your enemies unravel when they’re destroyed, to the way that direction arrows are actually ‘pinned’ into the levels, and even the skeumorphic stitching and linen patterning … I could go on and on, but frankly, its beauty needs to be experienced, and each and every time I saw a visual element that I was unfamiliar with, I couldn’t help but laugh at how freaking cute it was.

Oh, and some of the Shy Guy’s hold crocheting hooks. Freaking adorable.

How’s the audio? Just as good. Composers Tomoya Tomita and Misaki Asada have ensured that every track in the game’s expansive soundtrack is toe-tappingly catchy, and Kazumi Totaka’s main theme is playing on repeat in my head all the freaking time. I can play Carly Ray Jepsen’s ‘Call Me Maybe’, Taylor Swift’s ‘Shake It Off’, Rick Astley’s ‘Never Gonna Give You Up’, or any other catchy-as-hell song, and the second that audio goes silent, Yoshi’s Woolly World‘s theme begins again. Gah.

https://youtu.be/zcXAzTtnagU

The game actually begins with a fairly somber moment. Craft Island is a place where a myriad of Yarn Yoshi’s live and laze around until one fateful day when Kamek comes and essentially destroys most of them. These creatures go from Yoshis to actual bundles of yarn, which Kamek puts in a sack and tries to make off with. Kamek’s pretty greedy apparently, as he fills his sack of former Yoshis too full, and proceeds to drop the newly-formed bundles of yarn all across the land.

Luckily,  two of the Yoshi avoid being turned into bundles of yarn (had they not, I don’t think we’d be playing the game), and set out on a mission to find Kamek, and to save their friends. It’s actually pretty interesting just how quickly Nintendo can make you feel for its characters, as after a less than two-minute long cutscene, I just needed to save my friends.

Having the bundled yarn strewn throughout each level actually makes for a far more interesting mechanic than the typical stars and coins that you find in most Mario titles. See, these are chunks of your friends, and if you find all five bundles in a given level, one of your friends once again becomes a colourful, patterned Yarn Yoshi. It actually makes me legitimately feel bad if I complete a level without obtaining all five bundles, as sure, I passed the course, but if I don’t find all of the bundles, one of my fellow Yoshi is doomed to never be whole again. It’s pretty heavy stuff.

And there are a lot of Yoshi to save. Once you save one, you have the ability to switch up the Yoshi you’re playing as, so you’re very likely to at some point find a favourite and abandon our classic green friend. Or, you’ll obsessively open you’re complete Amiibo collection just so you can see what each of the Amiibo-themed Yoshi look like… No, I didn’t actually do that, but I did have a blast tapping all of my open Amiibo and playing as the various characters. It’s an essentially useless, but pretty fantastic bonus to owning Nintendo’s little plastic figurines. Check out just a few of the amazing Amiibo-themed Yoshi right here:

Again, freaking adorable.

Most of the game’s many stages are a blast to run through (and as mentioned, all of them look spectacular), and the level variety is exactly what you’d expect from a Nintendo title. The amount of collectibles in the game are astronomical, albeit to the point of feeling like too much. There are bundles of yarn, daisies, beads, and stamps, and if you’re looking to find everything, the game’s many out of sight and secret areas are bound to take you hours upon hours to discover. The collectables, Are optional, so if you just feel like perusing through the levels, you don’t have to go secret-seeking, at all.

Obtaining collectibles will also unlock bonus mini games that are a pleasure to play through. From having a giant Yoshi rampage through a stage, taking out enemies and blocks in its path and swinging its tail to destruct obstacles, to having a motorbike Yoshi speed through a hilly, jump-filled stage against the clock, it was seriously tough not to get giddy each time I had the opportunity to play a bonus stage.

Another notable aspect of the game is just how accessible it is. This is clearly a title that’s been developed for all ages, and the game’s ‘Mellow’ difficulty mode ensures that gamers of all ages will be able to have just as much fun with it as I did. I could actually see Yoshi’s Woolly World, with its soft edges and incredible cuteness being the very first video game (or first non-mobile video game) that many kids will play, so the fact that I had so much fun with the game that’s just as friendly to children is a testament to the quality and care the Nintendo puts into its titles. The game also, as usual with Nintendo titles, but too rare in this generation, features some great local multiplayer (and supports most of the company’s current controller types), so it could even be the very first game that you and your kids play together. How cute is that?

Nintendo tends to be a company that releases its games in a relatively short time frame after announcing them. Aside from a couple of notable delays in Zelda Wii U and Star Fox Zero earlier this year, we’ll commonly see the company announce a game in one of its beloved (and missed) Direct presentations, or at E3, or another tradeshow, only to release them at retail just months later. That being said, the fact that this game was announced back in January of 2013 only to receive a release date in 2015, was slightly worrisome. I’m truly happy to say that Yoshi’s Woolly World, is an absolute blast, and is just as polished said you’d expect a AAA Nintendo title to be. It might even be more polished than we’re used to, as the attention to detail in the title is bewildering, and each element that developer Good-Feel added certainly adds to the heart of the title.

My only worry for Yoshi’s Woolly World is that it’s releasing so soon after September’s Super Mario Maker  it will simply be overlooked for the time being. Super Mario Maker‘s incredibly active community are extremely dedicated to the phenomenal title, and the sheer amount of user created levels coming out of that game are truly impressive. That said, Yoshi’s Woolly World  is definitely a title that is deserving of your attention, and even if it wasn’t the most adorable game ever made, its solid mechanics, worthy level design, and deployability would certainly still make it worthwhile.

Whether you’re 5 years old, 25, 50, or 100, you’ll find a lot to love with Yoshi’s Woolly World, and I can’t wait to see it top the ‘Most Adorable Video Games Of All Time Lists’ for years to come.

Yoshi’s Woolly World scores a 4.5 out of 5.

For a genre that’s meant to bring family and friends together for some lighthearted fun, party games have this terrible habit of making people hate each other. Never just letting the roll of the dice decide the game, it’s become commonplace for the genre to rely on mini games, item collecting, and the ability to sabotage other players. While entertaining, it’s wise not to play with people that you actually want to stay friends with when the day is over.

Which is why after playing Animal Crossing: Amiibo Festival, I was pleasantly surprised to find that none of that tomfoolery was present when it came to our animal friends. Supporting up to four players with each Amiibo serving as a game piece, (much like Mario Party 10‘s Amiibo Party mode, complete with the annoying need to tap your character with each dice roll,) the citizens of the village aren’t out to harm their friends, but instead, spread happiness throughout the town. Each section on the board represents an activity, whether it’s shopping, styling your hair or participating in a competition. After an adorable scene plays out describing the event, it will award either Happy Points or Bells, with the latter being used to cash in for more of the former. The player with the most happy points at the end wins, spreading some much needed joy to the bloodthirsty world of virtual board games. That’s not to say that there aren’t ways to end up losing points or for other players to gain an advantage, but don’t expect three on one gang beatings either.

Animal Crossing Amiibo Festival Screen 2Each space describes an activity in town, like a trip to the salon!

In addition to this mostly passive method of play, the maps themselves are inspired by Animal Crossing‘s calendar system. With each turn taking up one day, the scenery and weather will change with each passing day. Though the amount of time a game takes can be customized, the standard matches will run through one full month, complete with special events for any holidays that happen to fall in that time frame. It manages to capture the spirit of why the series is so popular within a completely different genre.

With all of that said, that’s not to say that the mini games aren’t there. More specifically, Amiibo Festival has a dedicated mini game mode, pushing the theme of friendship even further by forcing the animals to work together in what can only be described as Nintendo’s version of Lost. Trapped on an island, the animal team has a certain amount of turns to gather materials to build a raft for their escape while quelling their hunger at the same time. Using materials to build tools like fishing rods for food, shovels for digging up hidden Pitfalls that would cost you your turn otherwise, or saving them for your great escape, this side game asks the animals to pool together their resources to meet a common goal. The catch? This mode can only be played with those Amiibo cards you might have seen pop up in stores for minutes at a time. While the game comes packaged with a few, it’s not enough to play the full island game, so you’re going to have to drop a few extra Bells if you want the complete experience. This goes double for the main mode, which will obviously need two more figures outside of the bundled Isabelle and Digsby if you want to experience four player games.

Animal Crossing Amiibo Festival Screen 1Mabel would be getting shoved off the podium if this was Mario Party.

With only a week away before the festival hits our doorstep, we can’t wait to put some time into the full game. It’s unique take on the party genre that Nintendo revolutionized so many years ago has the potential to be a huge hit with families or the type of gamers who want a more passive experience. My only concern so far is whether or not the less competitive nature of Amiibo Festival will take away from some of its long term appeal. Still, it’s impossible to deny that the game is shaping up to be a crowd pleaser for fans of the series, and we’ll make sure to deliver our full impressions once Animal Crossing returns to consoles on November 13th.

Whether you’re ready or not, Star Wars Battlefront is just around the corner. Along with keeping the hype train rolling with character posters for The Force Awakens, EA is doing their part by steadily release promos for their upcoming game.

Each tour takes you though one of four planets. After choosing a planet, you’ll be prompted with an interactive menu that allows you to explore aspects about the gameplay and maps.

Check it all out here!

Star Wars Battlefront is set to release on November 17th!

YO-KAI WATCH, Nintendo and Level-5’s  monster collecting RPG that has taken Japan by storm, promises to be the next big thing in handheld gaming. Between its cute, unconventional characters, its immediate charm that we’ve come to expect from the developer behind Fantasy Life, Professor Layton and Ni No Kuni, and a unique battle system that turns turn based combat on its head, it’s easy to see why. But outside of the standard mechanics that we detailed in our game play summary, the evil Yokai have some more tricks up their sleeves. Let’s just say you don’t want to go out at night.

YO-KAI WATCH Night Screen 1You know you messed up when…

During a recent game play demo, we got to delve a little more into what we can expect from the full version of the game. Not content with just offering your standard RPG staples, YO-KAI WATCH goes full stealth mode once the sun sets. As you’re traversing the streets after dark, the map becomes filled with smaller monsters that serve to alert their big, bad boss when they spot you. If you end up being seen and can’t escape to the next map in time, this hulking, red ogre drags you into battle.

I know what you’re thinking though; with you and your team of Yokai, you can handle whatever it can throw at you, right? Making the same mistake, I dived straight in, using every ability at my disposal to take down the enemy. Except nothing worked! As I watched each Yokai fall one by one, I realized I had made a terrible mistake. The moral of the story? Don’t mess with the dark…

YO-KAI WATCH Night Screen 2Any last words?

With sections like these to break up the monotonous nature of turn based RPG’s, it’s clear to see how this game has managed to reach the level of popularity that it has overseas. If anything else, this has made me more excited to find out what other surprises the full game will have in store, which will be available by the time you read this. Oh, and one more thing. You might not want to jaywalk either. You never know what can happen to those who don’t follow the rules…

Need a refresher on everything that is YO-KAI WATCH? Take a trip over to our character profiles and get caught up! Will you be picking up the game this weekend? Let us know in the comments!

It’s Halloween! That one day of the year where everyone gets to dress up as the things they wish they were and bask in all things spooky. Most of us will be out partying with costumed strangers and making sure they can’t remember what happened the following day, which is more the reason to stay in if you’re anything like me. So what should you play while your house is getting TP’d and egged? We’ve got you covered. Here are five recent games that are perfect for playing on Halloween.

Corpse Party: Blood Drive

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Recently released for the PS Vita, Corpse Party is an old school survival horror / visual novel title where you take control of a Ayumi, a high school girl who has dabbled in the dark arts, as her and her unfortunate friends come to terms with the events of the previous two titles. Serving as the final chapter of the Corpse Party trilogy that started back on the PSP, Blood Drive captures that sense of hopelessness, terror and anxiousness when it comes to surviving its trap laced corridors. And if that wasn’t bad enough, monsters are constantly chasing you, all without any real weapons! Think Clock Tower 3 or Silent Hill: Shattered Memories. Don’t mistake its cute, chibi style visuals for going soft on the horror either. The game gets gory right out of the gate!

You can pick up the Everafter Edition, containing a two disc soundtrack filled with tracks from all three games, and a series spanning art book for $49.99, or the digital release on the PSN store for $39.99. For more information on this terrifying title, check out our E3 impressions here!

Fatal Frame: Maiden Of Black Water

Fatal Frame Maiden Of Black Water Screen 1

The long awaited return of the Fatal Frame series arrived last week exclusively for Wii U, and from what we played so far, it was worth the wait. Fully utilizing the Game Pad as your very own Camera Obscura, the varied cast of characters must exorcise ghosts from a series of locations by capturing photos of them with their spooky camera. New to this version however, is the ability to move the camera in real time with the Wii U’s signature controller, and providing two different perspectives between the Pad and TV screen. Ghosts are only visible through the camera lens, so keeping an eye on both screens adds an extra level of immersion not found in previous installments. Luckily, squeezing enemies into the frame has never been easier thanks to the gyroscopic controls allowing you to rotate the Game Pad to alter your perspective, all while rapid firing shots as if this were a model simulator instead of a terrifying ghost hunting game. Oh, and you’ll still want to be mindful of your surroundings, unless you want to be met with a terrible fate.

Fatal Frame: Maiden Of Black Water can be played for free up until its second chapter, (as long as you have about 16 GBs of space sitting around). If you can’t get enough, the full game will set you back $49.99, exclusively on the Wii U eShop.

Lit (iOS, Android)

Lit Screen 1

Spending money is a drag, so if your spent all your cash on bags of candy or elaborate costumes, Lit might be the way to go. All you need is a smart phone, (which I hear is a pretty popular thing to have these days,) and you’ll be able to experience a remastered version of one of WiiWare’s most memorable titles. From the minds at Wayforward, Lit puts you in the role Jake, a “mopey teenager”, who must navigate the shadows to escape his haunted school using a variety of tools, as well as his trusty flashlight. This puzzle/horror game was a big surprise when it was originally released, and it’s getting even bigger thanks to 16 brand new puzzle rooms and par challenges to test your speed and efficiency. The best part? It’s completely free! Go download it now! You’ll be glad you did.

YO-KAI WATCH (Demo Version)

Yo-Kai Watch Screen 1

It’s a shame that the launch of Level-5 and Nintendo’s next big release, YO-KAI WATCH, is just narrowly missing Halloween weekend. What better game for the holiday that celebrates all things that go bump in the night than one filled with demons, ghosts and monsters, all of which are invisible? Fortunately, we still have the demo version to sift through, which does a great job of holding us over until the game’s full release on November 6th. Being pushed as the next Pokemon, YO-KAI WATCH has players befriend the titular Yo-kai, then using them to battle their mischievous, or downright evil brethren. After uncovering the hidden demons using your appropriately named Yo-kai Watch, the game’s unique battle system kicks in. By rotating your team of six in real time while activating special moves with touch screen mini games, players can manage offense and defense in a seamless, fluid way. With each Yokai serving as a different type of curse, like causing people to argue, use the bathroom too often, or feel all around not so swell, this lighthearted RPG looks to be taking the developer’s known charm and Nintendo’s huge marketing machine to make the next big hit! Oh, but while playing, make sure not to go out at night…

Splatoon

Splatoon Splatfest Pirates vs Ninjas

Finally, if you’re not in the mood for running for your life, capturing ghosts, surviving haunted houses or hunting demons, you can always sit back with your squid pals! Halloween weekend may be an odd time for a Splatfest, but for those who are going to be indoors anyway, Splatoon‘s latest team based competition decides to answer an age old question: Which is better? Pirates, or ninjas? Until 9 PM PST on October 31st, Inklings from across the country can vote for their side, deciding which of the two historical killers are best! Making tried and true costumes as well as a great poll, will the results finally put this debate to rest? Probably not, especially when there was never a debate to begin with. Everyone knows ninjas take this battle every time. EVERY! TIME!

So there’s how we’ll be spending our Halloween! From the gory to the creepy and the downright silly, there’s plenty of content to celebrate this year’s Halloween with in between all that trick or treating. Were there any games that we missed, or will there be any particular favorite you’ll be playing on this horrifying day? Let us know below!

Halo is a franchise that has defined a console generation, shaped console matchmaking as we know it, and since its release in 2001, Halo has continued to grow into a juggernaut. Over the next fourteen years, the Halo franchise would spawn books, comics, spin-off video games, an animated anthology series, and two live-action series. For over fifteen years, fans have been able to cherry pick and decide how much Halo lore they wanted to consume. The lore itself spans over 100,000 years and continues with the release of Halo 5: Guardians.

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A major fault Halo 4 had with some fans was the inclusion of lore that was only available through a series of books and careful attention to terminals found in past Halo titles. Let me preface this review by saying those who didn’t like that attribute in Halo 4 will be disappointed again. Halo 5 employs a number of plot points that are aided by stories found in books, terminals, and other Halo products found across multiple mediums. On the flip side, Halo 5 contains the most ambitious story this franchise has seen. But when does a story get too big?

STORY (Light Spoilers)

Halo 5 opens with a reveal right away with the appearance of Cortana. As fans know, Cortana, the A.I. that has aided and been a significant part of the Master Chief’s life, was created by Dr. Halsey. Now, Cortana isn’t like other A.I’s. She was created using a human brain – Halsey’s brain. In order to achieve this, Dr. Halsey flash-cloned herself, killed her clone to harvest her brain, and thus created Cortana. In this same opening cutscene, we catch a glimpse of a picture of Halsey’s daughter, Miranda Keyes, wearing the same uniform she wore when receiving her father’s medal at the start of Halo 2. If we were to go off this picture alone, that places the Cortana reveal after the events of Halo 2, thus revealing the creation of another Cortana.

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Following the reveal, the game opens with Spartan Locke and Fireteam Osiris. These four characters may be new to some, but both Locke and Buck have appeared in other Halo stories, Halo: Nightfall and Halo 3: ODST respectively. Through 343 Industries’ marketing campaign, Fireteam Osiris has been introduced as the Spartan team that is sent to find and bring in Master Chief and his Blue Team for desertion. Blue Team is comprised of four Spartan II’s, including Master Chief. Linda, Kelly, and Fred all grew up and trained with Master Chief on Reach. Reach, may ring a bell with some of you as the planet’s demise was the focal point behind Bungie’s last installment into the franchise, Halo: Reach. Blue Team’s adventures are well-documented in the book, Halo: The Fall of Reach.

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Narratively, many will argue that Halo 5 is Master Chief’s story. However, you only play as Master Chief through three of the fifteen missions. Granted, Blue Team’s missions may be a little longer than the average Fireteam Osiris missions, but I can’t help but feel 343 Industries had a hard time giving everyone, other than Fireteam Osiris, enough screen time. This seems to be a first for a Halo game, but given he large cast of characters, it shouldn’t be surprising.

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In Halo 4, we were introduced to Tom Laskey, Captain of the UNSC Infinity. Laskey played an integral part in Spartan Ops along with Spartan Sarah Palmer. Mind you, Laskey and Palmer are well-established characters through other mediums. As expected, these characters were to play a pivotal role in Halo 5. Unfortunately, we didn’t get a whole lot of Laskey or the UNSC Infinity for that matter. But, we get a lot of Fireteam Osiris.

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Also in Halo 4, we were introduced to a number of Forerunner terms, such as the Mantle of Responsibility. The mantle is to be taken up by a species with the intent of policing and maintaining order in the universe. The last species to do this was the Forerunners. After the lighting of the Halo rings, the mantle has been left for another species to take it up once again. Up until Halo 5, it was looking like Humanity would be the one to take up the Mantle of Responsibility. Then, in a strange twist, humanity is dealt with a new challenger for the mantle.

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And that’s it – that’s where the story lies. Halo 5 is much bigger than any of the marketing campaign was letting on and almost feels like an entirely different game than what I was expecting. This has positives and negatives regarding the story. Everyone likes to be surprised, but some of Halo 5’s surprises can leave a gamer scratching their head. The fact of the matter is, Halo 5 needed more Master Chief, more Cortana, more Blue Team, and it’s something that I hope is remedied in the next game. Fans will definitely relate Halo 5’s narrative decisions with that of Halo 2 when Bungie introduced the Arbiter to the franchise. Going further in relation to Halo 2, fans will definitely have some feelings resurface regarding Halo 5‘s ending.

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Squad combat isn’t new to the Halo franchise. We got our first taste of what a squad could do in Halo: Reach and Halo 3: ODST. However, Halo 5 is different in that you are able to order members of your squad to certain locations, to pick up weapons, engage enemies, or mount a turret. Having this ability allows players to engage enemies in new ways that was previously missing in the Halo franchise. Squad members are also able to revive their teammates. Don’t worry – there is a timer that appears above your head every time you are “downed.” When the timer runs out, you’ll die and have to start from the last checkpoint. If this happens to an A.I. teammate, they will be absent from play for a time before rejoining the battle with you. As far as their narrative presence, both Blue Team and Fireteam Osiris, aside from Master Chief and Locke respectively, have little to add to the story. If you explore here and there, you’ll get some banter between your teammates, but other than that, their presence wasn’t necessarily needed to advance the plot. However, it’s way better than being no-name elites or Master Chief clones again.

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Without spoiling anything more, I found that playing through the campaign, and really taking your time with exploring every map made every mission better. In Halo 5, there are a series of data pads hidden throughout the mission world. This, coupled with skulls, encourage me to find hidden corners and see different sides to missions I had already gone through. The world itself is beautiful at times and players should take full advantage of that. On Legendary, I finished the campaign by myself at around 10 hours. Don’t be surprised if you complete it over or under 10 hours either. (Keep this between us, but I had some trouble at certain situations.) In all, Halo 5: Guardians is a treat for fans who keep up with the lore extensively and will most likely be excited to see the direction 343 Industries is taking with the Halo franchise.

MULTIPLAYER

Over the past two years, Halo has left a hole in Xbox Live’s next-gen multiplayer catalog. Sure, we had MCC, but after the numerous crashes and bugs, many of the game’s initial population left for other games. Even now, as you’re reading this, it’s not surprising to think MCC is uninstalled on many Xbox One’s. Because of this, you may be wondering: Is Halo 5 worth it? Let me take this opportunity to say, with absolute confidence, Halo is back and is here to stay.

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Granted, pre-release playlists were limited to two. Of those two playlists, I was able to lay in over 10 hours of multiplayer without getting tired of it. A large part of the multiplayer fun are the maps. Each map carries with it alternate ways players can adapt and strategize. Warzone maps are especially well-made. As you play through them, your experience will change and you will find yourself adapting at a quicker and more effective rate than any other Halo game. And that’s not the only great thing about Warzone. Along with other features, Halo 5 brings forth a REQ system that allows players to customize loadouts on the fly. Power weapons are restricted to your in-game REQ level, points, and how many cards you have of one specific weapon. For example, you need a high REQ level and so many REQ points to unlock a top tier weapon like the Energy Sword or Sniper Rifle. If you still don’t understand it, don’t worry. You’ll get the hang of it as you play.

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Arena multiplayer lets players level up and be grouped into different tiers depending on skill. Players who have encountered Arena gameplay in past Halo iterations will be able to pick up the gist fairly easy. However, if you’re grouped into a higher tier, your gameplay experience will change. You’ll find more organized attacks, friends who have partied up, and a more competitive environment. Still, if you’re a leisure type gamer, I don’t see any situation where you’re constantly getting competitive matches. Just be sure you know your strengths and weakness with Halo 5’s arsenal.

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Let me be blunt: Most players, both old and new, will encounter a definite learning curve. Established weapons in the franchise will feel somewhat familiar to veteran players. There aren’t any huge changes to weapons like the Magnum or Battle Rifle, but after hours of playtime, I’ve found that accuracy carries more weight in Halo 5 than in any other Halo. The game even goes so far as to display your accuracy percentage at every post-game report. Friends watching me play on Twitch commented that my play style was too jerky, and that I should think about lowering my sensitivity. When the game releases, I know there will be some players who will have to do a little soul searching when it comes to sensitivity.

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Perhaps the greatest thing about Halo 5 multiplayer is that it does away with Loadouts in standard multiplayer. No more Jet Packs, no more Armor Lock, and no Active Camo at spawn. Even spawns returns to competitive Halo, and it’s fantastic. This is all good news and part of 343 Industries’ attempt to recapture what made Halo 2 so great. Furthermore, 343 Industries goes even further with customization, something that has made past Halo’s great. With over hundreds of helmets, armors, and weapon variations, Halo 5 will have collectors putting some serious hours into multiplayer.

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Running at a steady 60fps throughout my entire experience, Halo 5 can be beautiful at times. Gamers in search for a good-looking next-gen title will feel at ease with this purchase, and even more at ease knowing that Halo 5’s visuals aren’t all it has to offer. What we have here is a package that gives us enough replayability that will last years. From online drop-in and drop-out co-op, to endless matches of Warzone, I fully believe Halo 5: Guardians is a statement for the Xbox One, and more importantly, 343 Industries. Fans of the franchise will definetly get hooked on this title and the population will grow with new gamers. As for right now, I can guarantee you, Halo is back.

Story: 8/10

Gameplay: 10/10

Graphics: 9.5/10

Replayability: 10/10

Final Score: 9.4/10

Halo 5: Guardians is finally upon us. Well, it’s a little over a week away, but here at Geekscape, we’re not waiting. Join us as we stream missions 1-3, as well as mission 8!

Keep in mind, the stream will be down between mission 3 and 8 in order to transition. If there are any hiccups, just refresh the page! Thanks for watching!

Watch live video from jake1o8 on www.twitch.tv

We’ll update this page with stream start and end times everyday!

Name: One Piece: Pirate Warriors 3

Platforms: PS4, PS3, PS Vita, PC, (Reviewed on PS Vita.)

Publisher: Namco Bandai Games

Developer: Omega Force

MSRP: $59.99 (PS4), $49.99 (PS3, PC), $39.99 (PS  Vita)

 

If there was one thing that I learned last year, it was that I REALLY like Warriors games… With the right coat of paint. After giving up on these types of games years ago, it wasn’t until I was taken in by the Legend of Zelda universe in Hyrule Warriors that I fully understood the joys of taking on thousands of enemies single handedly. The reason for my change of heart was simple: playing with generic soldiers or characters based on historic Japanese figures was boring. Playing as characters I recognize and have an attachment to on the other hand, is way more exciting! Keeping this in mind, I loaded up One Piece: Pirate Warriors 3, the Warriors title based on the long running One Piece anime and manga series, (though I’m sure that goes without saying,) with the expectation of wiping out waves of enemy pirates with some crazy, over the top attacks as the Straw Hat Crew. In that sense, it delivers and then some, but won’t do much to sway non-fans of either the anime, or the genre.

Like previous games in the Musou genre, Pirate Warriors 3′s main focus is making you feel like an unstoppable monster as you take your favorite pirate and begin tearing apart entire armies with your various skill sets. While being so powerful is always satisfying, games of this nature tend to get repetitive quickly as limited combos, similar characters and a lack of growth tends to sap the fun from the novelty. This is less of a problem with One Piece, because even though complaints about repetitiveness still holds true, this version does a great job of masking it with a large variety of highly varied characters. Whether you’re rapid punching the Marines into submission as Luffy, showing off your series of stylish kicks as Sanji, or anyone in between, each of the 37 unique characters, (not counting the variations of the same characters post time skip,) feel distinct enough to keep the combat fresh as you experiment with new combos. As you play, each character will gain EXP that extends their combo trees as well, so the more you play, the more the possibilities open up. It’s not much different than what you start off with, but I found mixing up my game plan and finding ways to empliment new attacks into my repitoire was one of its highlights.

One Piece Pirate Warriors 3 E3 Screen 3

When you’re not beating hundreds of enemies simultaniously, you’ll be defending your friends and territory thanks to the light strategy elements present in the genre. Some missions will task you with protecting a particular partner, while others will ask you to find certain items in the field. Oftentimes, defending land that’s being protected by your allies while claiming enemy territory through sheer force will help reduce the amount of enemies on the field, which is often key to winning your latest battle. The best missions however, are when you have to go up against an opposing general with abilities similar to yours. Sure, the AI is rarely challenging, (on the first run at least. Multiple hidden difficulties force you to think before you act,) but it’s still fun to go against someone who’s considered more of an equal, and less of a glass cannon like the rest of the fodder.

But when your own skills won’t be enough to ensure victory, you can always rely on your friends to lend a hand. By introducing the new Kizuna Rush attack, up to three of your CPU controlled partners can join in to create a huge, screen clearing onslaught to destroy your opponents with. By building up the Kizuna Meter by having your partners help extend your combos, these are some of the most over the top attacks you’ll find in the game, and they’re oh so satisfying to pull off. And when you want a little more intellegence to go with your partner’s assistance, you can jump in either online or locally, and wreck stuff up with a friend.

If online isn’t your thing, there’s plenty to do by yourself. Pirate Warriors 3 is highlighted by its extensive story mode, which takes both single and multiplayers through the beginnings of the series, (when Monkey D. Luffy recruits Zoro to be the first official member of the Straw Hat Pirates,) past the time skip and up to the most recent storylines with an original ending to cap it off. If you’ve kept up with the series off and on, you won’t have any trouble following along with the story missions, which do a good job of setting up each scenario with limited time both before, during and after missions, all of which are fully voiced by their Japanese actors. Outside of the actual storytelling portion, the in game content is strong, with unlockable coins and side objectives which can be used to unlock characters, abilities and upgrades for your crew. As what I see as a way of rewarding fans of the series, some of the story sensitive objectives have certain details hidden until you complete the stage. If you found them on your first run, congratulations, you know what you’re doing! If not, then the objective becomes spelled out on a second run, making it easier for beat em up fans who aren’t as well versed in all that is One Piece.

One Piece Pirate Warriors 3 E3 Screen 1

The real meat of the game however, is in the Dream Log, a type of mission mode that has players choosing whatever character they like and taking on specific challenges, which usually leads to some of the best unlockables. Ranked in difficulty based on how high your level should be, each completed island will branch off to others, which usually leads to an increase in difficulty. By alternating between Story and Dream Log, grinding is kept to a minimum, (while still necessary to an extent,) to keep up with the more demanding challenges, but is rarely too tough to handle, (again, until the harder difficulties are unlocked.) It’s a well balanced, properly tiered method to unlock content over time, which helps keep the addiction factor up even after the game play gets stale.

Unfortunately, the stale game play is Pirate Warriors 3′s biggest flaw. No matter what the coat of paint is, and no matter what ways the developers mask it with its character variety, you’re still mostly just mashing buttons for hours on end. That’s not to say it isn’t fun, especially if you’re a fan of One Piece, but the experience is likely to wear thin before you’ve beaten every Dream Log Island, seen every Story Mode cutscene, and before you’ve bought all of the many unlockable items with the money earned in battle. It’s a flaw that’s hard to stamp out since the repitition is part of what makes the genre what it is, but it’s still worth noting that if you’re not a One Piece fan, and especially if Musou games bore you to death, this won’t do anything to change your mind.

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In the end, One Piece: Pirate Warriors 3 is a hidden treasure in the world of Warriors style games. The large cast, character variety, varied missions and trove of unlockables will keep fans of either the franchise or the genre playing for hours on end, eithe with a friend, or by themselves. At its core however, it’s the same kind of game we’ve been playing for almost 15 years, so if the unique style of the game doesn’t do it for you, or if you were burnt out on the genre long ago, you’re not going to find anything here to change your mind. Other small nitpicks, like it not feeling like a big enough evolution from its predecessors, or not allowing all modes to work with online play, do little to detract from the overall fun factor, making Pirate Warriors 3 a journey One Piece fans will do well to embark on.

tl;dr:

+ One Piece and the Musou genre make a great combination, with rewarding, over the top attacks.

+ Mission and character variety keeps the game fresh for longer than expected between the Story and Dream Log modes.

+ The story is well told, easy to follow and manages to stay concise, never letting the player feel lost, even if they haven’t kept up with the 800-ish chapters of the manga.

+More unlockables than you’ll ever need.

+ Local and online co-op!

– Still repetitive, even if it has longer legs than most games in the genre.

– Doesn’t do much to differentiate itself from other Musou games outside of the One Piece name.

Not all content is online compatable.

 

Final Score: 4/5

Game: J-Stars Victory Vs.+

Available For: PS4, PS3, PS Vita, (Reivewed on Vita.)

Publisher: Namco Bandai

Developer: Spike Chunsoft

MSRP: $59,99 (PS4), $49.99 (PS3) and $39.99 (Vita, digital only.)

Importers went crazy back in 2014 when J-Stars Victory Vs. hit the Japanese PS3 and Vita. This crossover fighter that brought together Shonen Jump’s most popular franchises and characters into one explosive package was never expected to arrive outside of Japan. Much like Jump Superstars for the Nintendo DS, we figured licensing issues would be tough to sort out, especially for a niche title such as this. Yet, Namco Bandai surprised us late last year when they announced that not only would the game receive a Western release, but it would include an extra game mode and a PS4 release as well! Now dubbed J-Stars Victory Vs.+, characters from Dragon Ball Z, Naruto, One Piece, Bleach, Yu Yu Hakusho, Rurouni Kenshin, and so many more franchises will finally get to brawl in the West. Now that the title has come and gone, was it worth the wait?

J Stars uses a somewhat basic model for its fighting mechanics, which typically take place as a two on two showdown with a third character acting as support. Standard matches end once the first team reaches three KO’s, but can vary depending on how many people are fighting in that particular battle. On the surface, every character is essentially the same, with a weak, strong, and special attack button making up their offense. Special moves cost meter, which can be charged up at any time, while tapping the block button right before you’re hit results in a teleport behind your opponent, leaving them wide open. I mean sure, you could just block, but absorbing too many hits will result in a guard break, with no choice but to accept your incoming punishment. Double jumps, dashing, and the ever important lock on button round out the game’s basic functions, with these three moves being especially vital since it would be easy to get lost in the game’s mostly large 3D arenas. Nothing sucks more than getting ambushed because you had no idea where the enemy was.

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Using a unique momentum meter that constantly fluctuates as the fight goes on, once one team shifts it all the way to their side, the team will be able to activate their Victory Burst, a temporary state where their attributes are slightly boosted. More importantly however, is that players can choose to sacrifice time in this state in exchange for an Ultimate Attack, your character’s strongest ability that has the potential to do HUGE damage to the opposing team. Great for when you’re behind in a battle and need to shift the tide of battle, or when you’re dominating and want to put an exclamation point on your win, watching these animations, (and the resulting destruction,) is often rewarding.

As I mentioned, at first glance, each one of the 39 playable characters has similar combos and team attacks, making the core mechanics feel repetitive quick. What fixes this however, is that most characters have special properties that usually reflect their powers from their respective properties. For example, Goku and Vegeta can both charge up their second meter just as fast as their first, (as opposed to most of the cast’s meter gain slowing down after the first one is filled,) and once maxed, results in a Super Saiyan transformation. Naruto absorbs and stores his energy all at once, doubling his meter after risking precious seconds being completely vulnerable, can switch to Sage Mode, giving him the option to throw his Rasenshuriken, and gains a completely different move set during a Victory Burst with his Nine Tails Mode! Yusuke will revive in his demon form at no cost if KO’d during Victory Burst, but will immediately fall once it ends, while Seiya will sport his golden armor… The list goes on and on. So while the depth of the mechanics might not be all there, the special traits of each character still keep most of the cast varied, especially for fans who follow these Jump properties closely.

J Stars Victory Vs Screen 2

Then again, what good are the fighting mechanics if we don’t mention the modes? J-Stars has a variety of ways to put this fighting to the test, including Free Battle, Arcade, Victory Road, Online and J-Adventure Modes. Most of these are your standard fighting game affair, with Free Battle letting you fight against the CPU or your friends locally with custom conditions, Arcade, where you fight a series of enemies with increasing difficulty, (though this game’s version has a variety of tracks to take on set by how hard it is to at the start, much like Mortal Kombat), and Online, where you fight friends and strangers alike in this strange space we call the Internet. Just expect lag. And rage quitting. And no penalty for those who quit while those who stay get no reward. If you couldn’t tell, Online isn’t worth the trouble.

While these staple features are all well and good, most of the game’s unique single player content comes in the Victory Road and J-Adventures modes. In Victory Road, players will pick a team and take on themed battles against the CPU, where you’ll have to meet certain requirements during battle to earn a 100% clear rating on each fight. As you progress, the fights will continuously alter their settings and completion conditions, so it’s constantly asking you to approach battles differently. Unfortunately, the game doesn’t actually tell you what the challenge conditions are until AFTER the fight, so that bit of forced replayability will likely have completionists playing through each fight more than once.

J-Adventure on the other hand, starts off strong, but wears out its welcome for far too long. Choosing between one of four paths led by either Luffy, Naruto, Toriko or Ichigo, each story follows these characters as they navigate Jump World, a land where all these characters exist in the same universe. While attempting to assemble a team of fighters to win an upcoming tournament, each path leads to different partners, support characters, and missions to find on the world map. Using a ship to traverse the world, (which gains enhanced mobility as the story progresses,) players will earn precious currency to unlock new ship parts, characters, and J-Cards, items that can tweak the attributes of your team, while leveling up their fighters. Unfortunately, this is a case of too much of a good thing. Each story is so long that it’s unlikely that players will be able to get through one path, let alone all four. The camera is too close to your ship, often leading to accidental battles against opposing ships in the environment, and with no way to back out of them once their triggered. What’s worse, is that once your main objective in the story mode is complete, a whole new plot point opens up, extending the game even farther when you’ll likely be tired of the adventure mode by then, kind of like certain Shonen Jump stories that drag on 500 chapters past what should have been their ending point. Even though I had fun playing J-Stars, the combat is too shallow to maintain interest for that long, especially when you’re forced to play as the same three characters for the majority of these adventure sections.

J Stars Victory Vs Screen 1

So is J-Stars the dream crossover that Playstation fans have been waiting for? Not exactly, but that doesn’t mean there isn’t plenty of fun to be had. Between the huge character roster, the unique abilities for each fighter, lots of goods to unlock and plenty of modes to use them in, fans of at least a few of these properties will surely enjoy picking their favorite manga fighter and pit them against an opposing team. Yet, the shallow core mechanics, the overly drawn out story mode that’s seemingly mimicking the 700+ chapter stories from the Shonen Jump books, poor online and artificially lengthened content is sure to be put off some people. If you’re an anime or manga fan, you’ll surely have a great time with J-Stars Victory Vs.+, but everyone else would do well to get their fighting fix somewhere else.

tl;dr:

+ A huge roster that will surely satisfy the Shonen Jump faithful.

+ Unique abilities for most of the cast, adding a feeling of authenticity to their portrayal.

+ A good amount of modes to play around with.

+ Tons of unlockables, including characters, ship parts, and customizable cards.

– The core mechanics are shallow, forcing most of the characters to feel identical from a basic combo standpoint.

– Story mode is far longer than it should be, failing to keep an already repetitive experience interesting for long.

– Some modes like Victory Road are artificially lengthened by withholding challenge requirements, while the rest of the modes don’t offer anything new.

-Online is a mess.

 

Final Score: 3/5

It looks like 343 and Microsoft are trying to capture the magic that was Halo 3’s live action marketing campaign. Their newest teaser for Halo 5 depicts an announcement regarding Master Chief’s death…but we all know he’s still alive. It’s worth noting that the events that seemingly killed Master Chief take place on October 27, 2560. October 27, 2015 is Halo 5‘s release date.

Watch the teaser below:

https://www.youtube.com/watch?v=SENJV2_XuLM

We’ll have to wait a little while longer to see just what the event is, be through another teaser or a campaign mission. In any case, the excitement is ramping up.

Halo 5 is set to release October 27, 2015!

Briefly: Yes!

Pretty much every single gamer I know has been waiting (and waiting) patiently (or impatiently) for EA to reveal just when we’ll be able to jump into the Star Wars Battlefront beta.

Now we know, and it’s really freaking close, guys.

EA announced today that gamers will have the opportunity to play the walker assault on Hoth, a co-op  survival on Tatooine, and drop zone on Sullust. The beta will begin on October 8th, and conclude on October 12th.

The beta is thankfully open to everyone, and will be available on every single platform that Star Wars Battlefront is releasing on. Yep, all three of them. That’s PS4, Xbox One, and PC, of course.

So, how many hours to you plan on putting in over the four day period?

Briefly: There is no way that I can pick up Lego Dimensions. The day that Nintendo’s Amiibo figures released, I decided that I would buy just one, and to this date I’ve purchased every. single. figure. I become addicted to things far too easily, and Lego Dimensions would be no different.

Which is unfortunate, because the game looks absolutely phenomenal, and mixes a ridiculous amount of properties together in an incredible amount of ways.

A new trailer for the game has just hit the web, letting us know that the always fabulous Allison Brie would be reprising the role of Unikitty in the game. It’s a hilarious new look at the game that’s going to sell a lot of Lego this holiday season. In the trailer, Alison gets pulled through the LEGO Gateway and into the digital game as Unikitty, the half unicorn, half anime kitten from Cloud Cuckoo Land, to battle alongside Batman, Gandalf and Wyldstyle in their quest to stop Lord Vortech and save the LEGO Multiverse.

The LEGO Dimensions Starter Pack includes a complete, mission-based The LEGO Movie level, plus The LEGO Movie Adventure World, an additional open-world environment, which can be unlocked with the Wyldstyle minifigure that comes with the game.

For fans of The LEGO Movie that want to customize their LEGO Dimensions experience, there will be a Unikitty Fun Pack with LEGO Unikitty minifigure and Cloud Cuckoo Car, an Emmet Fun Pack with a LEGO Emmet minifigure and Excavator, a Bad Cop Fun Pack with a LEGO Bad Cop minifigure and Police Car, and a Benny Fun Pack with a LEGO Benny minifigure and Spaceship. These highly collectible Fun Packs will provide new buildable characters and vehicles, as well as special in-game abilities. Every vehicle and gadget can be physically built and then rebuilt twice for a total of three different objects that do entirely different things in the digital game for massive variety.

Lego Dimensions hits PS3, PS4, Xbox 360, Xbox One, and Wii U on September 27th.

During Sony’s press conference at this year’s Tokyo Game Show, Spike Chunsoft officially revealed Danganrona 3, complete with its first trailer.

Originally said to have been in the works at last year’s TGS, this reveal trailer comes fresh off the heels of the latest game, Ultra Despair Girls, releasing in the West, so everyone should be on the same page when it comes to the story! Teasing a brand new academy, and a type of testimony called “skimmish,” where multiple classmates give their sides of the story at the same time, it’ll be even harder to cut through their words to find the truth. With Monokuma, Monomi, Shirokuma and Kurokuma all making appearances in the trailer, could they all be in the main game as well? Or were they simply stand ins for the yet to be revealed cast? All I know is that I hope that line about Togami being dead was only an example and not a spoiler.

Watch it below and tell us what kind of despair you hope the third main game in this popular text adventure will bring. Danganronpa 3 will release on the PS Vita, as well as making its console debut on the PS4, on a yet to be determined release date.

Pokemon.com has revealed some interesting details about the upcoming season of Pokemon X and Y out of Japan, much of which seems to hint at what the future may hold for upcoming iterations of the popular video game franchise.

In the latest news update, it was revealed that Zygarde, the hidden Legendary Pokemon that could only be found after the main story was completed in the Pokemon X & Y video game, will be getting a variety of new forms, (or “formes” as the cool trainers like to call them). More surprisingly however, is that Ash’s Greninja is also getting a physical change! Read up on the details from the official website below:

 

Zygarde Cell

Zygarde Cell: This stage has been identified as the single Cells that make up Zygarde. Cells do not possess any will or thought processes. They’re found scattered throughout the region. Since they can’t use any moves, researchers question whether they can even be called Pokémon!

Zygarde Core

Zygarde Core: At this stage, this aspect of Zygarde is little more than a part of the Pokémon’s brain. Unlike the Cells, the Cores are self-aware and can communicate with Cells and other Cores via telepathy. When a change occurs in the local region’s ecosystem, Cores have been known to take action.

Zygarde 10

Zygarde 10% Forme: Zygarde 10% is the Forme that the Zygarde Core takes when it gathers 10% of the Cells nearby. Capable of traveling over 60 mph (100 km/h), it defeats enemies with its sharp fangs and its incredible speed.

Zygarde 50

Zygarde 50% Forme: This Legendary Pokémon watches over and maintains the local ecosystem. Until recently, this was the only known Forme of Zygarde. In actuality, this Forme only has 50% of the Cells in its structure.

Zygarde Complete

Zygarde Complete Forme: This is the perfect Forme that Zygarde takes when the Core gathers 100% of the Cells. When the ecosystem is under threat, and the Core concludes that the 50% Forme will be unable to deal with it, the Core takes on the Complete Forme. Its power is said to be greater than that of the Legendary Pokémon Xerneas and Yveltal!

Ash-Greninja

Ash-Greninja: Plus, Ash’s Greninja takes on a mysterious new appearance in the latest season! Ash-Greninja is the form that Greninja takes when the bond between it and Ash is raised to the limit. The strength of their bond changes Greninja’s appearance, and it takes on the characteristic look of Ash’s attire. This phenomenon is also said to have happened just once several hundred years ago in the Kalos region, but it remains shrouded in mystery.

Those who follow Pokemon won’t be too surprised about Zygarde. While hidden legendaries receiving upgraded formes has been a thing ever since Deyoxs in Ruby/Sapphire, and has led to a third version starting with Platinum and Giratina, and it’s clear that this anime update is most likely leading to a Pokemon Z. Couple that with Zygarde’s low end stats compared to Xerneas and Yveltal, and we knew that something was up! Just not that the version we caught before was only 50% complete, (or that it can become a dog for some reason.)

Ash-Greninja is a completely different possibility entirely. With trainer customization being such a big deal in X & Y, does this mean a potential future version might let our Pokemon take up the appearance of our trainer if their affection his high enough? Or is this just a one off anime gimmick to help Ash’s Greninja stand out? We won’t know until a new game is eventually announced, so we’ll just have to throw out baseless speculation until then!

Share your thoughts with us on the subject below, and let us know what else you’d like to see in future versions of the popular game!

With Ace Attorney 6 recently confirmed for an international release, it wouldn’t be long until we learned more about Phoenix Wright’s latest escapades. What better time to show your cards than this year’s Tokyo Game Show? At the event, Capcom released their first full trailer for the game, giving us a hint at what the turnabout lawyer has in store for his sixth outing.

Taking place in the kingdom of Kurain, this far off country uses a legal system known as “Futile Trials”. As the name suggests, all defendants are found guilty in this land that relies on mysticism over logic, especially with their ability to view the final moments of the victim’s life to pinpoint the culprit. Thus, this is a system with no defense attorney’s, but what happens when an ace attorney finds himself behind their walls?

The Ace Attorney 6 trailer implies that the next major game play addition will be the ability to examine the victim’s final moments, doing its best, mystic impression of Minority Report. As expected, Phoenix will find contradictions in these scenes, ultimately proving his client’s innocence as only an ace attorney can.

But we can’t discuss the trailer without pointing out its peculiarities. Like where are Apollo and Athena? Let’s hope Phoenix isn’t riding solo here, since I would love to see them develop more, especially after how well the fifth game handled them. And wait… Did they say Kurain!? Based on the theme of the trailer and the shape of the 6 in the title looking like a magatama, it seems like we’re heading back to the spirit channeling days of the original trilogy. If that’s the case, where’s Maya? Isn’t she the Master? What about Pearl? If nothing else, we can almost guarantee that we’ll be seeing the Fey girls again, but how has the Kingdom of Kurain drifted so far from the Kurain Villiage that we saw in the past? Are they even directly related outside of name? Agh, the questions!

We’ll find out when Ace Attorney 6 releases worldwide in 2016. What our your theories? Share them below!

After a very popular Transformers themed Splatfest, it was business as usual going forward. While the following event didn’t have any cool or surprising licensing, the question being settled isn’t any less important.

From 9 PM tonight to 9 PM tomorrow, September 19th, kids and squids alike will be fighting in the name of art or science. It’s Einstein vs. Di Vinci! Edison vs. Van Gogh! Banksy vs. Ahmed the clock kid! Who will win the battle of disciplines?

Personally, I’m more of a science guy. Without it, many of the tools needed for art wouldn’t exist. Then again, I feel like art will be more popular, but as of this point, the popular team has never won the majority of matches. I just want to win for once!

Which team are you on? Will you use up a perfectly good Saturday to reach the top rank? Tell us who you’re siding with in the comments!

Briefly: Say it ain’t so.

Nintendo’s Wii U is having an excellent year so far, but it was set to have a phenomenal holiday season with the release of the next The Legend of Zelda title as well as Star Fox Zero.

Back in March Nintendo revealed that The Legend of Zelda would not be released this year. Tonight, Miyamoto confirmed that Star Fox Zero won’t either. Here’s his statement:

I made a big decision last week.

 

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

 

To the people looking forward to the launch of the game this holiday season, I am very sorry.

 

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

This generation has been notorious for AAA titles being delayed, and Nintendo is no different.

What are you looking forward to playing this holiday season?

Rumors have been swirling for months about a possible PS4 remaster of Gravity Rush, the Vita exclusive action title that gave players the power to control gravity to manipulate its heroine and her surroundings. In addition, a sequel was announced at Tokyo Game Show 2014, but no further details were discussed, including which platform it would end up on. Both questions were addressed in one fell swoop at Tokyo Game Show 2015, where both Gravity Rush Remastered and Gravity Rush 2 were revealed as PS4 exclusives!

The remastered version of the first game is set for an early 2016 release, with its sequel arriving later in the year. With Gravity Rush being one of my absolute favorite titles in years, I’m thrilled that the original will get the due it deserves by being exposed to a much bigger audience. At the same time, I’m a little surprised that the second game isn’t coming to Vita as well, (although I probably shouldn’t be.) From the trailer, it doesn’t seem like it’s too technologically advanced to be on Sony’s handheld, (although the city coming alive at the end looks amazing,) so it’s pointing more to the idea that Sony just doesn’t see any value in releasing the game on their portable console. If this isn’t proof that the company sees the Vita as dead, then I don’t know what is.

Regardless, between the team ups with her former rival, Raven, new, bigger enemies and the return of Kat and Dusty, there’s plenty of reason to be excited. And if you don’t know what I’m talking about, you’ll get the chance with the remaster! What are your thoughts on Gravity Rush becoming a PS4 exclusive, (and the Vita’s death along with it?) Comment below and let us know!

 

 

 

 

As we get closer to Street Fighter V‘s 2016 release date, more of the roster has been slowly revealed. Unveiled in Dubai, the latest reveal is the second of four promised original characters with Rashid, a Middle Eastern fighter who uses the power of wind to compliment his nimble attacks.

Using parkour inspired movements to overwhelm his opponents, Rashid is a tech fanatic who is always on the lookout for the newest gadgets. A laid back fighter, this doesn’t mean opponents should take the newcomer lightly. When not lining up for hours outside the Apple Store, he can be found putting the hurt on his opponents pretty easily.

Check out Rashid’s screenshots and trailer below and let us know if you’re excited to try him out! Street Fighter V is headed to the PS4 and PC in early 2016.

 

 

After playing through three remakes, three spinoffs, and an anime that roughly puts it all together, it’s about time for a brand new Hyperdimension Neptunia title, isn’t it? And not a spinoff or another remake, (not that there’s anything left TO remake at his point,) but a true, core title that advances the lore of Gamindustri.

Well, it looks like we won’t have to wait much longer! Idea Factory has announced that the long awaited sequel to 2012’s Hyperdimension Neptunia Victory will finally hit the PS4 in early 2016, under the title of MegaDimension Neptunia VII. That’s “V-2”, not 7. You know the Japanese and their wacky numbering system.

MegaDimension puts players back into the floppy shoes of Neptune, who is tasked with traveling across three different worlds to save Gamindustri, complete with new characters, environments, and CPUs. In addition, the game play is said to be getting a much needed overhaul, with the new “Parts Break” mechanic, which lets the goddesses cut their enemies into pieces to lower their attacks, “Giant Battles”, which will take a new type of strategy to win, and NEXT mode, a Next Gen upgrade that gives the four goddesses brand new, more powerful transformations to go with their new outfits. A new dungeon mini-game rounds out what we know so far, which pays homage to Spelunker. However it plays, it has to be better than Stella’s Dungeon in Re;Birth 2, right?

So step aside, Uncharted 4 and Legend of Zelda, because the game of the year 2016 is already decided! Want to know what all the hubbub is about? Take a look at the screen shots and full press release below, then when you’re done, check out our reviews for the Vita remakes and spinoffs here, here, here and here. Did I mention they release a lot of these games?

Are you ready to be swimming in waifu’s early next year? Let us know!

Go beyond HDD mode and take the power of Gamindustri’sCPUs to the next level in NEXT mode! MegadimensionNeptunia™ VII hits North America and Europe in Early 2016, exclusively on the PlayStation®4 home entertainment system in both retail and digital formats! The first PS4 game in the HyperdimensionNeptuniaseries, this installment features new characters, three worlds to save and three stories to play, a new powerful transformation mode, extra features to the battle system, and a new dungeon minigameso you can get all the items you need for you and all of your new allies to save Gamindustri!

G.C. 2015—Gamindustrihas entered a precarious season known as the CPU Shift Period. During this time of social unrest, deprecating rumors about the CPUs have begun to saturate Gamindustri. Neptune and the others worry the citizens will soon call for new leaders to replace the them and that their rule will end. In these critical moments for Planeptune, Neptune and Nepgearmysteriously disappear. Their destination: a divergent world, nearing its catastrophic end, called the Zero Dimension. They encounter the last remaining CPU of this world, UzumeTennouboshi, who is desperately waging a lonely battle against a colossal evil known as the Dark CPU.Will Neptune and Nepgearbe able to work together with Uzumein order to save Zero Dimension from tragedy? So begins a new adventure for Neptune..
Key Features
New Battle Features Characters can link up for stronger attacks, “Parts Break” allows you to split enemies into pieces to lower their stats and disable special attacks, and “Giant Battles” impose limits that will challenge the strategist in you!
NEXT mode A second transformation is now available! You can break those big baddies into bits with NEXT mode, which features new special skills and a new costume for the CPUs!
Three Worlds, Three Stories Three different story modes! Withnew CPUs and characters at your side, you must fight through three dimensions to save Gamindustri!
New Dungeon Minigame! An homage to the classic “Spelunker,” you receive special items when you clear this dungeon under the time limit!

Ah, Castle Crashers, that one game that really helped but the Xbox 360’s Live Arcade store on the map. This exclusive download title, (at the time,) managed to capture all of the fun we’d expect from the good ol’ days for 2D hack and slash games, complete with 4 player local and online support, a ton of characters to unlock, and a hilarious sense of humor that we’ve come to expect from the crew at The Behemoth. Well, in case you haven’t heard, Castle Crashers Remastered has released for the Xbox One, complete with new modes, characters, and the option to upload your 360 save. The best part? It’s free if you owned the original… But not for long!

Through September 20th, Xbox loyalists who bought the 360 version can download this to their Xbox One for free. Yep, no catch. No ifs ands or buts. You’ll just have to do it before the date. But what if you forget, or are just too lazy to visit the store? You can still pick it up at a discounted rate of $5. Not bad for one of the better multiplayer games of the last few years, right?

Send us those gamertags in the comments and let’s get some games going! Keep an eye out for our upcoming review, and as always, check back with Geekscape for all of you geek gaming goodness.

Hatsune Miku, the virtual Japanese pop star who’s stolen the hearts of weebs everywhere, returns with a new rhythm game for the Nintendo 3DS! With her crew of vocaloids in tow, including Rin, Len, Luka, Meiko, Kaito, the game promise over 40 songs, 100 + costumes to customize your favorite characters with, and a host of side modes to keep you busy when the idol life gets tiring.

For fans of Miku and her friends, you’re probably already playing this. For those who want to know what all the fuss is about, (or just want a good rhythm game to play,) jumping on the first print copy will net you a special collector’s box, a wallet chain, and 19 double sided AR cards. Remember those!?

Hatsune Miku Project Mirai DX Launch Edition

Hatsune Miku: Project Mirai DX looks even bigger than her previous offerings, and if our review of her latest Playstation offering is any indication, then any music game enthusiasts out there might do well to pick this up. Are you down with the vocaloid craze? Tell us why in the comments!

Project Mirai DX is available now for an MSRP of $39.99.

 

Blues and Bullets is unlike many of the games you’ll find in the marketplace today. A Crowd of Monsters have stumbled upon a recipe that presents gamers with a unique and twisted experience.

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Blues and Bullets is an episodic adventure in which you take on the role of retired detective Elliot Ness as you attempt to solve a disturbing case of missing children, some of which delves into some occult territory. The game’s noir art style helps push the game to another level and keeps players engaged in the world. There are several sequences during episode one that left me wanting to explore more of the world. The game offers up some items aside from the main case left for curious gamers to discover or interact with. These interactions sometimes reveal some more backstory while others give more life to the world. And let me say, if you play this game, you will get drawn into it.

Story is an aspect in video games that I hold above all else. It’s difficult for me to get through a game if I’m not invested in the story or its characters. Blues and Bullets manages to establish a small cast of characters that are easy to keep track of while you navigate the case and their backstories. Fans of something like True Detective, especially season one, will find investigating the case in Blues and Bullets is right up their alley. With violence and narration added to the mix, Blues and Bullets reminded me of some good times in Max Payne 3.

The shooting mechanics in the game are simple enough that gamers who aren’t familiar to third or first person shooters will be able to get through just fine. The same goes for crime scene investigations. The game makes the investigation difficult enough so that solving certain clues feels like an accomplishment, but is easy enough to prevent gamers from getting too frustrated. Also, if you look hard enough, you’ll see small movie poster easter eggs that foreshadow the game’s plot. However, if you look closely, you’ll see a shout out to the true master detective himself: Batman.

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Each decision you make through the story will have repercussions through the story. This is one of the game’s best features. Sure, it increases replayability, but what’s more exciting is the prospect of talking about you decisions with friends who played through it themselves. Don’t worry, you’ll also be able to compare all of your decisions with what the rest of the community picked. Since there’s only one episode out, there aren’t any major repercussions besides the different lines of dialogue and further insight to the character’s backstories.

One of my favorite aspects of the game is the musical score. Often, the music was a big part of my immersion into the story. Coupled with the camera movements, Blues and Bullets feels cinematic throughout episode one.

Overall, Blues and Bullets is a fantastic start to this episodic series that shows a lot of promise. I’m excited to see the direction A Crowd of Monsters take with the story and how much darker it’ll get. With Halloween just around the corner, Blues and Bullets is hitting the marketplace just at the right time.

Blues and Bullets is available now on the Xbox One and Steam!