Stop me if you’ve heard this before. A diverse group of young people with special powers come together to save the world from an all-powerful threat, or in other words, half the role playing games that have come out of Japan. But when it comes to the concept of Lost Dimension, the latest RPG from Atlus, that’s about all it has in common with prior releases. Because you see, it’s not enough to climb the dangerous tower that the team is locked in while destroying their foes along the way. And it’s not enough to defeat “The End”, a mysterious enemy that’s responsible for threatening the world, The only way to climb each floor is to sacrifice one of your own, one of which may end up being a traitor to the team. Your decisions determine whether or not you kill a loyal comrade, or a snake in the grass who is looking to double cross you when the time is right. Feeling the pressure yet?

As a tactical turn based title, most of your time crawling through Lost Dimension‘s dungeons will be spent completing objectives for each mission, most of which involve completely defeating the enemy squad. Basic game play lives and dies by the team assisting each other while positioning them to do the most damage. Every team member has a certain amount of space they can move in, with the idea being to get into attack range while avoiding a potential counter attack. Each character specializes in a particular weapon, (outside of their abilities, which we’ll talk more about below,) ranging from pistols to knives, swords and even their fists! Each weapon has its own range, accuracy and power, which is only increased by closing the distance between you and the target. If members in your party are also in range, they’ll follow up your attack with one of their own, allowing you to pile on the damage. Keep in mind though, that all of the above strategies apply for your opponents as well, so you’ll want to think twice about throwing your units to the wolves.

Lost Dimensions Screen 5Carelessly placing units between enemies will lead to disastrous results.

Each of the 11 member squad of psychics have their own specialties, (or Gifts as they’re called,) ranging from pyrokinesis to teleportation on top of their standard attacks. As you complete missions, earn EXP and level up, each member can expand their existing abilities or branch out towards new ones, with an impressive amount of options to unlock. You’ll obviously want to exploit enemy weaknesses with these Gifts in a variety of ways, ranging from using the right elemental attacks, boosting your party’s stats between clashes, luring enemies into small groups to take them out with area attacks and so on, but abusing your abilities drains your character’s sanity.

Losing your sanity is a double edged sword, because while that character does gain the benefit of boosted attack power and full health regeneration, their defense sinks while teammates around them get weaker due to being overcome with fear. The berserk teammate becomes CPU controlled and attacks friend and foe alike at random, so unless you’re using it as a last ditch effort to inch out a win, you’ll run a real risk of killing your own team. It’s all or nothing mechanics like these that make the combat that much more interesting, especially when the game comes off as an attempt at a “My First Strategy RPG” with how easily exploitable the fighting mechanics are with no real consequence to dying outside of earning a lower end of mission rank, and highly repetitive enemies. That’s not to say the game isn’t fun, (on the contrary, I found myself addicted more often than not,) but seasoned gamers should be able to blow through both the side and main quests pretty quickly.

Lost Dimensions Screen 4Overusing gifts has its own consequences. Choose wisely.

While Lost Dimensions puts you in direct control of so many powerful psychics, players will primarily play as Sho, who The End seems to hold an unknown grudge against. Sho would have to hold some kind of amazing power to draw such ire from the main antagonist, right? Well at the start, Sho demonstrates his power to… shoot really well? In reality, his main power is the ability to read minds, which comes in handy when it’s eventually revealed that there’s a traitor on the team. At the end of each mission, (whether it’s replaying an old one or completing a quest for the first time,) Sho will hear thoughts from his team in the most extreme game of Guess Who anyone’s ever played. By mixing up your team of six, you’ll have to find the correlation between who’s on your team when these negative thoughts pop up, narrow it down to a few red herrings and the actual mole, then use your limited “Deep Vision” to dive into their mind and discover the truth. And if you’re thinking of using a guide to cheat your way through, don’t bother. The traitors are randomized during each play through.

Then again, as if Lost Dimension was trying to be as much of a reality show simulator as it is a video game, just because you know who you want to get rid of doesn’t mean your friends will agree. The balancing act that the game presents is that your team will trust whoever fights more often. Yet, the only way to pinpoint who the suspects are is by bringing them on missions. When quests wrap up, one or two comrades might ask your opinion in order to sway the votes a bit, but while this concept is great in concept, it becomes more of a chore to keep playing missions just to change the opinions of a few people until the vote is leaning towards the desired outcome.

Lost Dimensions Screen 2Examining your comrade’s thoughts is vital for rooting out the traitor.

Outside of the simplistic game play and the somewhat grind heavy parts that slow down Lost Dimension, its biggest flaw is a byproduct of its amazing concept. Since each character can be killed at the end of every chapter, outside of a few personality quirks, none of these people stand out at all. They don’t have strong ties to the main story, their personal backstories, (which can be uncovered by building relationships with them through optional, limited conversation choices,) came off as shallow and rarely left me attached, and uncovering them as traitors provides no explanation as to why they’re trying to destroy the world outside of a Scooby-Doo-esque, “darn, you caught me” speech. Motives are implied through hidden notes and a second run through New Game + provides more details on the overall narrative, but it’s hard to care about when your party members die off if you weren’t interested in them to begin with. The only real loss is being unable to expand their powers, but whatever you unlocked up to that point can be equipped to a living member, making sure those skills don’t go to waste.

Lost Dimensions Screen 1Eh, no big loss.

So now that my time with Lost Dimension has come and gone, I’m left feeling like I’ve witnessed what could be the start of a truly innovative, potentially game changing series if these concepts are given more time to grow, but one thats not without its weak points. Small annoyances aside, (like not being able to skip enemy turns, the camera getting stuck on walls when displaying far away enemies, having to restart your entire turn to adjust your movement range and Nagi’s levitation leaving her stuck on people’s heads to name a few,) it’s unique ideas are held back by a weak plot and little reason to care about who lives and dies. Its simplistic game play and relatively short length for an RPG don’t help matters, and its grind heavy methods for altering votes make eliminations more tedious than they have to be. Still, the large amount of customization options when it comes to Gifts, the pressure when trying to find the traitor in each chapter, make this one of the more memorable games I’ve played this year. I truly feel like we have something special with Lost Dimension, it just needs some more refinement to execute its ambitious ideas.

Final Score: 3/5

It’s been over a decade since a new Godzilla game has been released. With the King of the Monsters taking such a long break from the gaming world, what better time to make your big re-debut than at the start of a new console generation? The idea of being able to tear through Tokyo while going toe to toe with some of the most iconic monsters from the film series’ history in full HD sounded like a no brainer, so I made sure to head down to Namco Bandai’s booth at Comic Con to see if the king still reigns supreme.

Godzilla E3 Screen 1

What was immediately noticeable was that watching Godzilla tear through buildings as he collects energy and brawls with foes looks amazing. Watching buildings explode all around him with every step, slash and tail swipe gave off a rewarding feeling of power, coming off as if the world was truly your playground. Considering how long these monsters have been away from the gaming scene, this universe definitely benefits from the visual upgrade that current consoles can provide.

Naturally, the only thing more rewarding than destroying the city by yourself is destroying the city by throwing monsters through it. Once Godzilla collected enough energy, the build up of chaos eventually attracted both Mecha King Ghidorah and Spacegodzilla. Fighting off two enemies at once was surprisingly easy thanks to the variety of attacks we had at our disposal. The energy blast Godzilla fires from his mouth makes it easy to keep them at a distance, while a quick tail swipe can knock them away if they get too close. If you prefer to make your fight more up close and personal, his vicious claws and crushing grabs could deal some huge damage. I don’t think the game offered a better sight than taking hold of your enemy, biting it a few times, and throwing him into a skyscraper. It’s pretty awesome stuff!

Godzilla E3 Screen 3

The only major complaint I had with the brief demo was the speed and controls. A reoccurring issue with most Godzilla games is that the monsters move far too slow, creating some plodding moments. Then again, this is the nature of trying to make a game based on this franchise, since it’s not like they can sprint across the city while still representing the feel of the films. This game felt like it moved faster than past games, especially since the city is tightly enclosed, but still took some time to get used to thanks to the somewhat awkward tank style controls. Using the shoulder buttons to turn while moving with the sticks takes some getting used to, but it’s nothing that can’t be figured out with time.

From what we’ve played, Godzilla feels like a solid re-introduction for the iconic character’s gaming comeback. With plenty of destruction, and a great roster so far, we’re hoping the main game continues this positive momentum. Welcome back, and hail to the king!

Godzilla is available now for the Playstation 3 and Playstation 4.

(better read with a British accent)

One of the brilliant things about San Diego Comic-Con is that it’s making life aces even if you’re not jammy enough to be there getting gobsmacked directly.

Sure, if you’re at the Con you can pick up the exclusive Doctor Who comic (covers’ art by Alice X. Zhang) and you’re likely jolly well delighted to be the first to get the scrummy scoop first-hand on the Whovian chapter of LEGO Dimensions. . . Let us pause to reflect on the trailer:

However, you’re no damp squib if you’re not arse over elbow with the makeuped and costumed in Southern California—you’ll just need a smidge of patience for your fix.

If, like me, you’ve been suffering doldrums waiting yonks for the good Doctor’s return to the telly then it may please you to hear the announcement out of SDCC 2015 that we only have to make it a bit further—September 19, Doctor Who returns! While the news of Game of Thrones star Maisie Williams’s appearance is now officially confirmed, showrunner Steven Moffat isn’t dropping much in the way of more clues. (Judging only by the cracking trailer, I’m going to guess she’s Zorro.)

Fancy a dekko at the series 9 trailer?—it’ll put the colour back in your cheeks.

Blinding! Not enough? Feast your hungry little skull orbs on these highlights from the panel. Pip pip now, off you pop.

Way back at the end of 2014 Telltale and Mojang announced a brand new partnership. Telltale would be putting their own creative spin on the Minecraft universe. Today we finally have a look at what we can expect with Minecraft: Story Mode.

Players will control protagonist Jesse throughout the season, as portrayed by actor Patton Oswalt. Jesse and his group of friends revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his friends discover that something is wrong… something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion.

 

The season will feature Patton Oswalt, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Additional casting details for the season are yet to be announced.

 

Though a bit on the cheesy side, I find the trailer to be endearing. Each of the characters obviously are embodying the different kinds of players you’d run into playing Minecraft online.

It will be very interesting to see what Telltale does with a property that is fairly thin with existing narrative.

Minecraft: Story Mode will be released sometime in 2015 on ALL platforms.

 

Look, if you’ve played any of the One Piece Pirate Warriors games, you don’t need me to tell you what to expect. Even if you haven’t, but played anything from Hyrule Warriors to Dynasty Warriors, this upcoming game based on the insanely popular manga series is going to be more of the same. With that said, this is far from a bad thing, since it’s been proven time and time again that the wackiness of Luffy, his crew, and his enemies lends itself quite well to destroying hundreds of enemies at a time. Promising to be a bigger, more realized version of the entire One Piece experience, our hands-on time showed that it’s on a path to do just that.

One Piece Pirate Warriors 3 E3 Screen 1

As you would expect from any type of Warriors game, this 3D beat em up will have you choosing from one of the many characters introduced across the hundreds of episodes One Piece has aired. Covering everything from when Luffy first set sail from Fushia Village to the latest story arc in Dressrosa, and told through a 3D comic book/cell shaded hybrid visual style, it’s safe to say that you’re going to be playing this for a VERY long time.

Naturally, all of this story content is amplified by the huge amount of people, (and reindeer,) you’ll be able to take down entire armies with. From the main crew consisting of Luffy, Zoro, Chopper, Nami and the like, all the way through Shanks and Ace, and new characters like Sabo, Donquixote, Doflamingo and Fujitora, you’ll never have a time where you feel like the game is too short on characters. If one isn’t enough, you can even take a partner with you into battle, triggering screen clearing special and double team attacks when the right conditions have been met. Did you expect anything different from an anime title?

One Piece Pirate Warriors 3 E3 Screen 2

As you progress, the main goal is to travel across the map and capture bases, which usually involved beating down waves of enemies until a boss shows up. Objectives change as the game progresses, with the hopes of keeping the repetitiveness to a minimum. Even then, if you’re a One Piece fan, (and seriously, what are the chances you’d be reading this if you weren’t,) then it’ll be its own reward to see your favorite characters on screen, using their insane abilities to do what they do best. And based on the episode count, it’s definitely fighting, not actually finding treasure.

If you’re not a fan of these kinds of games, it’s not likely that Pirate Warriors 3 will change your mind. However, if you love the anime, love beat em ups, or love games with a ton of content, then this latest One Piece title is shaping up to be worth setting sail for. Make sure to stay tuned as more details emerge, and be sure to check back for all your gaming coverage!

One Piece: Pirate Warriors 3 is set for a Summer release on the PS3, PS4 and Steam.

Action anime are a dime a dozen these days, especially with the international rise of popular series’ like Dragon Ball Z. Even then, outside of your DBZ’s and Sailor Moon‘s, there were so many popular anime to come out of the late 80’s and early 90’s that still remain firmly in niche status, despite their huge following in Japan. One of the biggest examples of this is Saint Seiya, dubbed Knights of the Zodiac in the West. With such insane levels of action, a huge cast of characters to explore and loads of power ups, it’s following here is smaller, but passionate all the same. With a new anime series debuting, it sounds like the perfect set up for a game, right? We sat down with a hands on build of the upcoming fighting game to see if Seiya’s big return is one to get excited for.

Saint Seiya Soilders Soul E3 Screen 1

Developed by anime fighting game veteran, Dimps, Soldiers’ Soul looks to cover a ton of ground, so even those unfamiliar with the source material should be able to get caught up quick. Following the Twelve Zodiac Temples arc through the battle with Hades, the game promises to deliver these, and other storylines across the series’ many chapters, its biggest moments will be retold through some fancy 3D cutscenes. Brought to life even further by the original Japanese voice overs, as well as English, Spanish, Brazilian and Portuguese subtitles, now the whole planet can enjoy the narrative! Or at least most of it…

While playing, it’s clear that the cutscenes aren’t the only part of the game getting gorgeous visuals. Watching the game in action looks close to what you would expect from 3D CGI scenes in an anime film. Taking a 3/4ths diagonal perspective that swings to a traditional side view as the fighters draw closer, this fully 3D fighter feels reminiscent to the perspective of the  DBZ Budokai Tenkaichi series combined with the special move mechanics of the recently released Jojo’s Bizarre Adventure brawler, and the core mechanics of the Naruto: Ultimate Ninja Storm series.

Saint Seiya Soilders Soul E3 Screen 3

Fast paced combos are performed using three of the face buttons, each with varying strength. A tap of the shoulder button will teleport you behind an enemy when you’re stuck in a combo, but this can only be triggered a certain amount of times before you’re stuck with playing defensively. If the course of the fight launches you into the air, new aerial combos and range variation attacks keep the battles flowing smoothly, mirroring the absurd levels of awesome the anime can reach. By building your Cosmo through either fighting or charging up, Seiya or one of the many other fighters will be able to unleash powerful special attacks, which are perfect for finishing off opponents who are on the ropes. Basically, everything you could want from a solid anime fighting game is found in Soldiers’ Soul.

With a varied cast, (complete with their Gold Saint and God Cloth forms,) fast paced fighting, beautiful graphics and a smooth, 60 FPS frame rate on PS4, and it’s looking like we’ll need to be ready to add a potentially great fighting game to our radars.

Any Saint Seiya fans out there? Tell us about your favorite moments in the comments, and look for Soldiers’ Soul when it launches on PS3, PS4 and Steam this Fall.

 

It’s well documented that back when Destiny launched in September, the ambitious first person shooter looked to create a universe that grew as time went on, while connecting players in ways that hadn’t been seen on a console before. Yet, many reviewers and gamers alike felt like the game in its base state had under delivered on its promises, with repetitive missions and limited multiplayer functionality. As we approach the first year of the game’s life, its subsequent updates and add-ons have improved the game substantially, but Activision is hoping that The Taken King, Destiny‘s first full fledged expansion, will serve as the bridge between bringing back old players while recruiting new ones. Based on what we’ve seen so far, it might have enough content to do just that.

Destiny TTK E3 Screen 1

Hoping to feature a much stronger narrative compared to the main game, The Taken King revolves around Oryx, a god like being who looks to destroy the guardians with his army of Taken, reanimated and corrupted versions of the dead. On top of Taken versions of returning enemies, you’ll also have to square off with other Guardians who were killed in action, forcing you to go against enemies with your abilities.

Luckily for us Guardians who didn’t suck enough to get killed, the expansion will give us an extra advantage thanks to the new weapons and sub classes that are being added. With gear that now goes up to level 30, we’ll need to be armed to the teeth if we hope to take down Oryx. In addition, Titans, Hunters and Warloks each get new classes to expand their abilities. First, Sunbreakers will give Titans a flaming hammer that lets them take out surrounding enemies with ease. Nightstalkers allow Hunters to live up to their namesake, granting them an energy bow for long range kills. Lastly, the Stormcaller class brings rains down lightning on the Taken, courtesy of the Warlocks and their newfound ability to manipulate electricity. Then again, if all you want to do is shoot stuff, there will be two new weapon types for you to go to town with!

Destiny TTK E3 Screen 2

From the brief footage we saw of The Taken King in action, it’s not hard to see why this might be what converts doubters into faithful Guardians in no time. With a deeper story, more raids, stronger weapons and armor, sub classes that expand on the standard abilities, and new enemies to test your mettle, it’ll be interesting to see how the expansion changes the game when its released in September.

What are your thoughts on The Taken King so far? Sound off below, and check back in with us for more E3 coverage as its released!

Due to how licensing works, it’s rare that we get the crazy anime crossovers that Japan plays fairly often. When J Stars Victory Vs. was released for the PS3 and Vita last year, it was one of those times that we were thankful that those systems are region free, since there was no way this game was coming to the West.

Right?

J Stars Victory Vs Screen 3

By some small miracle, the stars aligned to make J Stars Victory Vs. + a reality for us Western and European fans. Pitting the likes of Goku from Dragon Ball, Yu Yu Hakusho‘s Yusuke, and Naruto from, well… Naruto, some of Shonen Jump’s biggest heroes and villains clash in this 3D fighting game. As I’m not one to pass up witnessing a miracle in person, I got to check out a demo of the localized build at Namco Bandai’s E3 booth and find out how it’s coming along.

Taking place in a variety of iconic locations from each series, battles consisted of two on two matches with a third character acting as support. Having a full 3D space to fight in, players will have to take cover behind structures, keep an eye on their opponent and attack fast, since each character will have a variety of ways to take down their opponents. Being able to lock on and dash towards your target closes what can be a considerable distance between you and your enemies down quickly, and making sure to charge your energy to unleash weak, strong and area attacks were the biggest keys to victory, especially when this power can ultimately unveil each character’s transformed state. Including Goku’s Super Saiyan, Naruto’s Sage Mode, and Kenshin drawing his sword, new, more powerful abilities become unleashed, destroying your enemies, (and the environment,) in the process.

J Stars Victory Vs Screen 2

On the subject of victory, winning is achieved in a slightly different way in Jump compared to most fighters. Rather than simply KO both teammates, your pair of fighters fills their win gauge every time they defeat an enemy. Three victories result in a win, so one partner can lose all three times and blow it for their team. It’s a good thing single player hands you a CPU teammate to blame when things don’t go well, but you might want to apologize in advance to your friend if you lose during a co-op match.

With the final version featuring over 50 characters from over a dozen series’, any anime fan, and ESPECIALLY Shonen Jump enthusiasts will want to mark June 30th on their calendar. J Stars Victory Vs. + will be available for PS3, PS4, and PS Vita with online and offline play, an adventure mode that ties these worlds together, and an arcade mode that’s exclusive to this “plus” version! Check back for more details on the rest of the roster, and our more in depth impressions once we’re able to play the full game!

In between all of the news surrounding announcements for The Last Guardian, Shenmue III and of course, Final Fantasy VII, there was some exciting news coming out of Sony’s E3 press conference for Disney Infinity and Star Wars fans alike, but not so much if you’re not a Playstation gamer.

Much like last year’s exclusive collector’s edition which included The Hulk before he was released in stores, PS3 and PS4 owners will get early access to Boba Fett, as well as the Rise Against The Empire Play Set in a special Disney Infinity 3.0 starter pack. Dubbed the “Star Wars Saga Starter Pack, this set will include everyone’s favorite bounty hunter who doesn’t really do much in canon material, bundled with the Rise Against the Empire pack a few months in advance, (which comes bundled with Luke Skywalker and Leia Organa,) as well as the standard Twilight of the Empire pack, (which includes Clone Wars favorites, Anakin Skywalker and Ashoka Tano.) Retailing at $114.99, which is essentially the price of each item individually, do you really need to ask which version to get if you own a Sony console?

Mosey on down to the reveal trailer for the Rise Against the Empire Play Set below, and tell us if the inclusion of Boba Fett will sway your decision to pick up Disney’s next Toys To Life title, and make sure to check back for our full hands on impressions from the show floor!

Briefly: When Resident Evil HD Remaster became Capcom’s fastest selling digital title in history, and also broke the record for the biggest selling day one digital title on the PlayStation Network, we were pretty certain it wouldn’t be the last Resident Evil remaster we’d see.

We were (thankfully) right. A few weeks back, Capcom officially unveiled a remastered edition of Resident Evil 0, which is slated to hit PS4, PS3, Xbox One, Xbox 360, and PC in early 2016.

Being a survival horror fan who missed out Resident Evil up to this point (and also a gamer who thoroughly enjoyed the remaster of Resident Evil), I’m pretty excited to see where the series chronologically began.

The first trailer for the title has just been released, and it looks fantastic. You can take a look below, and let us know what you think!

Briefly: When Resident Evil HD Remaster became Capcom’s fastest selling digital title in history, and also broke the record for the biggest selling day one digital title on the PlayStation Network, we were pretty certain it wouldn’t be the last Resident Evil remaster we’d see.

We were (thankfully) right. Capcom today officially unveiled a remastered edition of Resident Evil 0, which is slated to hit PS4, PS3, Xbox One, Xbox 360, and PC in early 2016.

Being a survival horror fan who missed out Resident Evil up to this point (and also a gamer who thoroughly enjoyed the remaster of Resident Evil), I’m pretty excited to see where the series chronologically began.

Details on the game are pretty scarce at this point, but it is known that original Resident Evil 0 Director Koji Oda and additional staff are returning for the development of this new remastered version. Capcom will be sharing more information on the title in the coming weeks.

You can watch the announcement video below (make sure you turn on subtitles), and be sure to let us know if you’re looking forward to playing this one!

As any Playstation gamer who may or may not be responsible with their cash, could tell you, Sony occasionally has some incredible flash sales, offering some of the most critically acclaimed titles available for a fraction of the price.

This weekend is no different. Until Monday, May 18, at 9:00 AM Pacific, the Playstation Store is offering dozens of games for less than five dollars, some of which include The Mass Effect Trilogy, Tony Hawk’s Pro Skater HD, Okami HD, Ni No Kuni, The Walking Dead: The Complete First Season, The Wolf Among Us, Soul Sacrifice Delta and Freedom Wars! Great for our gaming habit, but bad for our backlog, this list is sure to have something worth playing for nearly every gamer.

Look over the full list here and tell us what you’re picking up! Remember, with this being a flash sale, it will only be up for a very limited time, so make sure to grab them while you can!

WHOA DAMN SON! Surreptitiously, under the protection of night, Rockstar has pushed out the GTA Online Heist update! After over 18 Months of perpetual teasing, we can finally play!

Plan, Prepare, Execute – Online Heists span numerous missions featuring new gameplay, vehicles, weapons, and scenarios to test a team’s full set of skills: from computer hacking to stealth infiltration, precision driving to aerial dogfighting, sniping, skydiving and much more.

 

4-Player Teams, 4 Ways to Play – Choose your roles and strategize to complete each stage of a Heist, with tight communication and coordination the key to success. Some missions will require the team to work as a single unit, while others will break the team into separate roles to complete key objectives. Replay each Heist to experience a different perspective on the action, and complete Elite Challenges for extra cash.

 

Additional New Adversary Modes – Brings new kinds of competition to GTA Online while new Daily Objectives and other Freemode activities bring chaos to the streets of Los Santos and Blaine County.

 

Assemble Your Team – Create a Crew or join existing Crews at the Rockstar Games Social Club to earn additional RP rewards as you play.

The update started to push out this morning for PS4 and Xbox One users, and should have already started automatically if you have the auto update feature on. PS3 and Xbox 360 users will have to manually update the title Heists will also arrive on launch for PC users on April 14th.

So Geekscapists, fire up your consoles and hit up Los Santos. It’s going to get crazy.

Briefly: If you weren’t already sick of buying Square-Enix‘s stellar Final Fantasy and Final Fantasy X-2, you’ll soon be able to pick the games up all over again for your shiny year-and-a-half old PS4.

Sure, the remaster just hit PS3 and Vita back in December (which I bough and still haven’t touched), and now Square-Enix has revealed that the PS4 version will be available on May 12th.

Does anybody else feel like half of the PS4’s library is rereleases at this point?

The PS4 edition WILL include cross-save functionality, so if you’ve already started on the PS3 or Vita, you won’t be out of luck. In this edition, you’ll also be able to switch between the original and remastered soundtracks on the fly, which is actually pretty rad.

Will you listen to my story again on May 12th? Or are you sitting this one out? Sound out below!

FFX

Briefly: We were beyond excited for Capcom’s Resident Evil HD Remaster to finally hit digital store shelves, and apparently everyone else was too, as the game has become Capcom’s fastest selling digital title in history, and the January 20th release has also broken the record for the biggest selling day one digital title on the PlayStation Network.

That’s pretty freaking ridiculous for what basically amounts to a 20 year old game.

Capcom’s Producer on the title, Yoshiaki Hirabyashi, commented “It’s been great to see so many positive comments from fans that have enjoyed this new release. The team here at Capcom Japan have worked hard to bring the game to the latest generation of consoles and we are thrilled at this news on its performance.”

I’ve had the game sitting on my PS4’s hard drive for weeks now, and I can’t wait to jump in as soon as I have a chance. Have you played the remaster yet? Does the game still hold up after all these years? Sound out below!

The proverbial nail was put in the figurative coffin of Rock Band and their DLC services, way back in April of 2013. Even though the Music Store was never actually taken down, gamers FREAKED and started hoarding all the music they could, in fear that their purchased tracks would be gone gone gone. Well, today Harmonix announced THREE NEW TUNES available Tuesday.

After a brief hiatus (cough21 monthscough) we’re releasing brand new Rock Band DLC tomorrow! New tracks from Arctic Monkeys, Avenged Sevenfold, and Foo Fighters will hit Xbox 360 and PS3 on Tuesday 1/13. Check out the full press release below for additional details, and we’ll update this thread with answers to frequently asked questions as the week goes on.

 

We’ve missed rocking with all of you. 🙂

 

-HMXhenry

 

On Tuesday, January 13th, new music from Arctic Monkeys, Avenged Sevenfold, and Foo Fighters will hit the Rock Band Music Store!

 

“R U Mine?” marks the first appearance of the Grammy Award winning Arctic Monkeys on the Rock Band platform. From 2013’s critically acclaimed album AM, “R U Mine?” – with its

driving riffs, syncopated rock beats, and memorable hook – is perfect for Artic Monkeys’ Rock Band debut.

 

One of the most fan requested artists, Avenged Sevenfold, makes their return to Rock Band with “Shepherd Of Fire.” The track comes from the band’s sixth studio record, 2013’s Billboard chart-topping Hail to the King.

 

Foo Fighters’ “Something From Nothing” from the band’s latest, 2014’sSonic Highways, will also be available for download. Heard in the opening sequence of the hit HBO music documentary series Sonic Highways, directed by Foo Fighters’ frontman Dave Grohl, “Something From Nothing” topped the charts when it was released last October.

 

Available on Xbox 360 and PlayStation®3 system (January 13th, 2015):

  • Arctic Monkeys – “R U Mine?”
  • Avenged Sevenfold – “Shepherd Of Fire”
  • Foo Fighters – “Something From Nothing”

 

Price: $1.99 USD, £.99 UK, €1.49 EU per song

(These tracks will be available in Europe on PlayStation®3 system January 21)

This brought up an interesting point. Event though Harmonix said they were stopping DLC, they never took the Music Store down. It’s always fun to see the panic train a-goin.

Looks like I’ll be dusting off my 360, scouring for a guitar, and gonna grab a big ole’ bottle of whiskey!

From the studio that brought us Remember Me comes Life is Strange. A new episodic game where your decisions can affect the…past? Yeah you read that right. This game is gonna get all Back to The Future on us!

The trailer feels like it should be for an emotional indie film, what with that stereotypical squiggle font and all.

Life is Strange is an episodic, narrative driven adventure game which tells the compelling story of Max; a Senior photography student who suddenly discovers she is able to rewind time. She uses her power to save the life of Chloe, her childhood friend, whom she has not seen in five years. For Chloe it’s been a turbulent time and she’s been drifting off course since her father’s tragic death.

 

The reunion will turn their lives upside down, as increasingly strange events plague the small town of Arcadia Bay both teenagers find themselves involved in a grim investigation into the mysterious disappearance of a high school student.

It appears that after the somewhat critical failure of their previous title Remember Me, Dontnod is attempting to cash in on TellTale’s success in episode narrative driven content.

Life is strange is set to launch on both of the Playstations, Both of the Xbox’s and PC. Sometime in the mythical “early 2015”.

After being promised, and promised and promised looks like Rockstar is finally making good on those GTA Online heists. Over a year after release, we’re finally getting some information. This fancy trailer should give us a bit of info.

To be clear, this isn’t a PS3 and PS4 exclusive, Rockstar just has an advertising agreement with Sony.

Expect Heists SOMETIME early 2015.

Head on over to IGN for an in depth interview the team working on Heists gave, it really gives an insight as to why it took so damn long!

Atlus revealed what many of us were expecting. Like our Eastern counterparts, the West will also get to sink their teeth into a Playstation 4 version of Persona 5 when it releases alongside its PS3 counterpart in 2015.

While little is known about the highly anticipated sequel to one of the most popular Japanese RPGs on the market, the reputation of the monster collection/teenager simulation dungeon crawler has many a Senpai on baited breath waiting for any information to come to light. SPOILER ALERT: It will contain a Velvet Room and Personas, (unconfirmed, but come on!)

When Persona 5 was announced, the only thing more surprising than the announcement itself was that it was only listed for Playstation 3. At the time, it didn’t sound like too much of a crazy idea, considering the untested, unproven Playstation 4 wasn’t as safe of an investment compared to its well established predecessor. Since then, the PS4 has inexplicably sold over 10 million units in less than a year, many of which have been bought off of the backs of PS3 trade ins. Hey, everyone else is releasing PS3 games on PS4, why not do a simultaneous launch?

Excited for Persona 5? Let us know what your favorite series moments are in the comments!

http://youtu.be/Bt4w4TSWC9E

We hope you REALLY enjoy visiting Spira!  A short nine months after Final Fantasy X/X-2 HD Remaster was released for the Playstation 3 and PS Vita, rumors have surfaced claiming that the set of RPGs will be making a PS4 debut early next year.

The Square Enix Boutique, France’s version of the publisher’s online store, listed the title for preorder, and scheduled for a Spring 2015 release. Shortly after the Internet caught wind of the listing, it was quickly removed, most likely due to someone wanting to save their job since no official announcement has been made as of yet.

If the news ends up being true, I can’t say it’s surprising. At this point, the PS4 feels more like an upscaled PS3, and with Square Enix also planning to release Final Fantasy VII and Type-0 next year, it doesn’t look like we’ll get much in the way of original content while we wait for XV, (though to be fair, Type-0 never released in the West). It’s especially bad for those who had PS4’s and already bought the collection. Who’s to say they wouldn’t have bought the current gen version to begin with? Oh well, I guess they can always buy it again…

Source: playstationlifestyle.com

Amongst a wide array of big news coming out of Sony’s Playstation Experience, this might be the most important piece of info we got if you’re a fan of the seedy, Japanese underworld.

At the show, Sega announced that a Western release for Yakuza 5 is on the way! Originally released in late 2012, it seemed like the title would be the first in the core series to miss an international audience. But fans made it known that they wanted to continue navigating Japan’s criminal underground, and it seems like Sega has listened! Unfortunately, it’ll only be released digitally through the Playstation Network, but hey! At least we’re getting it! Now if only Nintendo would do the same and release the Wii U versions of 1 and 2!

From the press release:

A direct sequel to Yakuza 4™, the game continues the epic story of Kazuma Kiryu<http://en.wikipedia.org/wiki/Kazuma_Kiryu> alongside four other protagonists, following their struggles and conflicts in the seedy underbelly of Japan’s Yakuza underworld. Featuring a new graphics engine versus its predecessor, Yakuza 5 takes players to five major Japanese cities to venture through a life of crime and power.

Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.

“The world of the Yakuza series has fascinated gamers in Japan and the West for many years,” said John Cheng, COO and President of SEGA of America. “We know fans have been eagerly awaiting a release of Yakuza 5 here and we are thrilled to finally launch this spectacular entry in the series in North America and Europe.

Will Yakuza 5 be in your download queue when it launches in 2015?

Briefly: Hankering for that HD rerelease of the original remake of Resident Evil (well that’s confusing)? Looks like you won’t be waiting too much longer, as Capcom has announced that the game will release for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC on January 20th.

As Andy noted in the original announcement, “the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.”

Take a look at the new trailer below, and be sure to let us know if you’re going to pick this one up! I (somehow) missed out on both Resident Evil and the GameCube remake… so I’m pretty damned excited to experience just how the franchise began.

I’ll be honest, I never really understood the hype surrounding Hatsune Miku and the Vocaloid craze. For the uninitiated, Miku and her friends are virtual pop stars who literally go on tours, perform live concerts and release albums with their singing voice completely made through computerized sounds after taking audio samples from a real person. Basically, they’re made completely out of autotune combined with Coachella Tupac.

But while I never found myself getting into the fandom as a whole, I would never let that get in the way of a great rhythm game, which the Miku series of games tends to bring. The latest entry, Hatsune Miku: Project Diva f 2nd, looks to continue that trend, with more songs, more unlockables and more Miku that ever before. Sadly, with the large range of content comes many of the issues that held down its predecessor, delivering a fun title that never strays from its expected path, for better and for worse.

HMPDF2_Screenshot_AkatsukiArrival_1415398377Each song comes with an often overdramatic video when not filled with bad dancing. J-Pop is serious business.

In Project Diva f 2nd, players are thrown onto center stage as either Miku herself, or nearly half a dozen other character modules, including Kagamine Rin, her brother, Len, and Megurine Luka, each with their own songs and voices across the 40 in game tracks. Featuring a mix of both new songs and returning favorites with reworked button charts, there will be plenty of high energy toe tappers and even a few slow jams to build up your score with. Unfortunately, if you’re eager to dive into what Project Diva has to offer, the game forces you to be patient, only starting you with about five songs, with each new one unlocking as you complete what’s available. Even then, I found the soundtrack overall to be less impressive than the first game, finding myself rarely humming the tracks after the game was off, (except for the tutorial song, damn it! That thing had to have been made by the devil).

Throughout each song, prompts will have would be pop stars pressing one of the four face buttons or swiping the touch screen in time with the music. Patterns become more complex as the songs increase in difficulty, but again, Hard and Extreme are locked, forcing a false sense of replayability, especially for series veterans who will blow through the default settings. Starting with Normal only uses two buttons and the touch pad for example, while increasing the mode of play brings in the whole controller. Mix that in with double swipes and taps, (where a direction and button or a two finger swipe is needed to score), and you end up with a straightforward, yet fairly complex and highly rewarding play style.

Adding a little depth to the regular going ons of each song are two Technical Zones and one Chance Time section, each of which will help you boost your rank. Technical challenges you to hit a certain amount of notes in particular sections without missing, while chance builds up a meter that offers huge bonuses for those who can fill it, while hitting the final note in the sequence. Whether trying for the highest ranks, or inching to survive a tough song, (since you can still fail a song even if you make it to the end if your score is too low), these sections can both help or hinder you. Trust me, there are few things more annoying than almost getting a perfect run, only to miss the highest rank because the handful of notes that you missed were in the technical section, especially on Hard and Extreme.

That’s not to say that higher modes of play aren’t fun. In fact, they’re the highlight of the game! But as the fun increases on higher settings, so does the frustration. My biggest complaint with the first game in the series was its interface, placing the button prompts all over the screen while icons fly all across the screen. As the amount of inputs increase, so does the confusion, cluttering up the screen with images that are nearly impossible to follow along with unless you already know the song by heart ahead of time. Even then, when the game tries to get cute and make patterns with the icons, multiple inputs in the same prompt, or alternating buttons, it makes the rhythm sections both frustrating and hard to follow. There’s nothing worse than losing a perfect combo because you can’t make sense of all the triangles and circles flying at you. Worse of all, is that taking your fingers off the buttons to swipe the screen is counter-intuitive, often leading me to many a miss. Thankfully, the options allow Vita players to switch to the PS3 play style and handle those beats with the analog stick instead.

HMPDF2_Screenshot_illmikumikuyou_1415398387What does Miku-Mikuing someone even mean!?

If the confusing note charts are particularly jarring, take the game to Edit Mode and see if you can do any better! With the ability to create custom button arrangements, these creations can be made, shared and downloaded online, potentially creating an endless stream of remixes from the community. As if the insane amount of in game achievements and items weren’t enough, editing and downloading can keep you playing long after the main game has worn thin.

(NOTE: Edit Mode was unavailable at the time of review, but is essentially the same as the first game. This review will be amended if we find any major changes.)

When you need a break from the onslaught of the Rhythm Game, players can explore Miku’s Room. Here, you can watch her read, eat, sleep, and go about her daily life in its voyeuristic glory. When you want to go a little more hands on with her day to day, you can pet her and give her food and water. Sadly, there’s no option to walk her or play frisbee, but you CAN use your hard earned Diva Points to buy new outfits, accessories, gadgets and furniture for her, or any of the other Modules, all of which have their own rooms and petting needs. A little creepy? Sure! But this is firmly a Japanese title, so would you expect anything less?

Speaking of the Japanese, f 2nd has a pretty awesome feature for the hardcore fans who imported the title, allowing them to do a one time save transfer. I personally can’t think of a game that has allowed that before,showing that Sega really knows that their hardcore Miku fanbase wouldn’t wait for the localized one. It’s great knowing that they have them in mind while localizing a game that many would consider to be a hard sell anyway.

HMPDF2_Screenshot_roshinyukai_1415398390Harder difficulties can get way too confusing.

So despite its issues going largely unchanged, Hatsune Miku: Project Diva f 2nd still manages to be an addicting, rewarding and content filled package that will keep fans playing for a long time. With so many items to buy and unlock, harder difficulties that will push you to get better, and a mostly solid soundtrack, it’s hard to ask for more from a rhythm game on the go. Sure, the interface could use a much needed overhaul, more of the game should be available from the start, and Divas Room can be made far less creepy, but in the end, Project Diva f 2nd is a solid buy for the Vocaloid and the rhythm lovers alike.

Final Score: 3.5/5

If you were around for the early, painful years of the PS3, you’ll probably remember how surprisingly great Valkyria Chronicles was. Almost seven years after the 3rd person strategy RPG hit consoles, the game was released on Steam this past week, and based on early sales, our love for the title is still as strong as ever.

Sega is reporting that within the first 24 hours, VC has risen to the top of the Steam sales charts, proving that new and old fans alike are enthusiastic about revisiting the trails of war. From John Clark, Senior Vice President of Commercial Publishing for SEGA Europe,

“We’re also delighted at the response from the Steam community which indicates that newcomers to the series are finding it as enchanting and engaging as those who have played it before.”

Hopefully this sends a loud, clear response to the higher ups that we love this series and would like to see it continue. Sales of the two games in the States were tepid to say the least, leading us to never get a chance to play the third game, but you also have to keep in mind that the PS3 had a low user base at the time of release, while the second one was a drastic change for the original, (while avoiding the PS3 altogether and releasing on the PSP). Is there a chance that we can finally get what many consider to be the best game out of the three? At least on the Vita? Sega is one of the few publishers that remembers the handheld exists, so never say never. Pretty please, Sega?

http://youtu.be/_lZxQDc5quM

Briefly: In just one more week you’ll finally be able to pick up Grand Theft Auto V… again.

Sure, you may have already played the game on your Xbox 360 or Playstation 3, but after checking out the just-released launch trailer, you’re very likely going to want need to head back to Los Santos.

Rockstar says that “Grand Theft Auto V will take full advantage of the power of the PlayStation 4, Xbox One and PC with across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North’s epic reimagining of Southern California.”

It’ll include all the content that’s been released for the game so far, as Rockstar notes that “gameplay created since the launch of Grand Theft Auto Online, including an extensive array of new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations will also be available for the PlayStation 4 system, Xbox One and PC with much more to come. In addition, the current community of players will have the ability to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC.”

We can’t wait. I never actually finished the PS3 version of the title, so it’ll be as good a reason as any for me to jump right back into it. Take a look at the launch trailer below, and let us know if you’ll be picking this one up.

Briefly: Early last month Capcom surprised us all with the announcement of a new HD version of its horror classicResident Evil.

The initial screens were very pretty, but now there’s a gorgeous trailer, complete with terrible voice acting, for you to feast those hungry eyes on.

As Andy noted in the original announcement, “the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.”

You can take a look at the trailer below, and let us know what you think! The game is set to hit PS3, PS4, Xbox 360, Xbox One, and PC in early 2015!

As the first full WWE game to be developed under the 2K name AND to hit current gen consoles, fans have high hopes for the upcoming WWE 2K15. While we’ve only had roster reveals up to this point, (including the surreal addition of WCW icon, Sting), we have yet to see what the game will look like, until now.

While these shots are from a game that’s still in progress, word is that these were taken through the in-game engine, which would be beyond impressive if they are. The definition and detail coming off of Cena and Orton looks like they’re in the middle of their latest televised showdown on the WWE Network, (which is only $9.99 a month), so much so that the baby oil and tanner is almost oozing off of the screen.

Then again, game companies have a history of presenting images that don’t come close to representing the end product that actually ends up in our hands, (Watch Dogs and Killzone 2, anyone?) Yet, I’m optimistic about the next outing in the WWE series of games, especially since it’s being promised that the screens are in engine footage. With the official announcement of the My Career and WWE Rivalries modes, (the former being current gen exclusive), it’s safe to say that we’ll have plenty of time to oggle the models. That is, if you’re into that sort of thing.

Who else is ready to step back into the squared circle? WWE 2K15 is set for an October release date on the Playstation and Xbox family of consoles in both the standard and Hulkamania edition, with all sorts of goodies that will make you take your vitamins and say your prayers. Whatchu gonna do!?

WWE2

WWE3

WWE4

WWE

Source: AttackoftheFanboy

As with the previous iterations of the Skylanders series, the upcoming fourth game in the series, Trap Team, is bringing a brand new type of character in the form of Trap Masters. While not as big as giants, yet still dwarfing the Swap Force and regular Skylanders, the Trap Masters do increased damage to bosses, as well as using their translucent, Traptanium weapons to break through obstacles that only they can open. Since we played the game at E3, even more playable figures have been put on display. Naturally, that meant we had to give them a spin at Comic Con, bringing a few surprises along the way.

Snap Shot

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Everyone should get well acquainted with Snap Shot, since he will be the default Trap Master to come with every copy of Trap Team. This water Skylander uses his giant bow to shoot water arrows at enemies from afar, dealing big damage in the process. When up close, he uses his brute strength to knock back enemies with the bow, becoming effective at both long and short distances. You didn’t think the weapon was just for show, did you?

Wildfire

image (7)

The fire lion that proves a flame shield can be used for more than just fending off Internet hate. Coming packaged with the Dark Edition, and having what is easily my favorite Skylander design thus far, Wildfire imposes his will by rushing down foes by charging through them with his shield at the ready. Otherwise, he dominates with his powerful punches, making the villains wish for the safety of a trap.

Wallop

image (6)

Wallop seems like the typical Earth Skylander, using a pair of Traptanium hammers to pound away at enemies and the environment alike. Somewhat resembling a more humanoid Tree Rex, Wallop was the first one to look a little more friendly, and not deathly serious like the previous two. While powerful in his own right, he didn’t show off too much in the demo that hasn’t been done numerous times with other characters. Between other Earth characters like Rubble Rouser and Granite, I think we’ve pretty good in the hammer wielder department. Still, the figure itself looks pretty sweet!

Gearshift

image (8)

If you’ve been anywhere near a Skylanders section in your favorite electronics store, you’ve surely heard of Gearshift, with a pre-order drive that’s nearly as aggressive as the one for the game itself. After playing with her, it’s more than worth the deposit. She’s easily the most fun I’ve had with an individual Skylander, and I’ve played them all! This Tech Trap Master uses her giant gear for attacks, but it can transform into three different forms. The standard one is like a hula hoop, attacking enemies in her immediate radius. From there, the gear can break off into twin blades, inflicting damage to enemies in front of her, or transform into a whip, giving her mid range attacks. With such versatility, it’s no surprise why she’s the most exciting Skylander to arrive in a long time.

Gusto

image (5)

The rotund genie of the Air Element brings a level of strength not typically seen with characters of this element. His oversized boomerang works in multiple situations during battle, allowing him to either swing or throw the weapon, (obviously, since, you know… Boomerang). These options more than make up for his slow speed, and his charming design will surely make him a favorite when he’s released.

Krypt King

image (9)

With a name like Krypt King, was there any doubt that he would be the Undead Trap Master? Looking like Chop-Chop on steroids, Krypt King battles with his giant sword to subdue the villains, which makes since considering he’s a giant suit of armor. While his design is all kinds of awesome, his slow speed and the secondary haze ability that seemed all but useless made him my least favorite of the set on display. Upgrades in the later game will surely alleviate this, but so far, I’m not ready to bow down to the king just yet.

That’s it for the Trap Masters, but that doesn’t mean that there weren’t more standard characters on display to collect. Figures like Chopper, (a tiny T-Rex with propellers attached to his back), Funny Bone, (a skeleton dog that resembles a dead Hot Dog), and Food Fight, (living lettuce with a tomato bazooka who will be included with starter packs), will continue to add so many more game play options… As well as figures to buy. And that doesn’t even include the villains to trap, like Sheep Creep, a heinous foe who is literally a sheep with rockets strapped to his back. But of course, they need trap figures to capture. Oh, our poor, poor bank accounts.

Will you be ready to join the Trap Team when the latest Skylanders title arrives on October 5th?

Capcom has just announced that the original Resident Evil will be coming to Xbox One and PS4, as well as the Xbox 360, PS3 and PC sometime in early 2015. If you remember back in 2002, Resident Evil was remade with better visuals with some new gameplay elements thrown in. This is the version of Resident Evil that will get the HD treatment to make it presentable for the people that might play the game for the first time.

Of course, the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.

Although no trailer was release to announce this Resident Evil HD remake, there are plenty of screenshots for you to gawk at below.

 

Disney has just released a new video for Disney Infinity 2.0 showcasing the  Gravity Falls power discs in action. As previously reported by Josh Jackson, Disney seems to be going all out with new characters and even more customization.

Disney Infinity 2.0 is due out this fall.

http://youtu.be/YDfUIXw5xIE