This weekend was a great time to be an anime fan.

After a bidding war that has spanned the years since ADV left the anime distribution business, companies have been fighting for the right to bring the classic anime, Sailor Moon, to our shores once again. Right off the heels of the first details of the highly anticipated reboot, Sailor Moon Crystal, Viz has finally come out on top, reaching a deal that will not only bring us the new series both dubbed and subtitled, but will also revive the original series in its entirety, including the three movies and the never before released Sailor Stars series finale!

If that wasn’t exciting enough, starting Monday, May 19th, episodes of the original series will begin airing on Hulu in their subtitled form, starting with the first four episodes. Two new episodes released weekly, with half season DVD/Blu Ray sets scheduled for the fall, with brand new dubs following in the coming months completely unedited, (although it’s unclear of the dubs will be part of the box set). If you always wanted to watch the version of the series where the Sailor Scouts, (Senshi?) don’t mysteriously leave the final battle of season one for no reason, where Sailor Uranus and Neptune aren’t actually cousins or where the villainous Zoicite is still a dude, you might want to sign up for a subscription.

Plus, whoever thought we would see Star Gentle Uterus in English? Yes, that’s a thing.

For nostalgia freaks and Otaku alike, this is an exciting time to carry the Sailor Moon banner. What do you expect from the coming months? And will you say goodbye to any resemblance of a social life you had to watch the series in its entirety? Continue the conversation below!

Source: Crunchyroll.com

Hoenn confirmed!

Last week, Nintendo officially announced Pokemon Omega Ruby and Alpha Sapphire, the long speculated remakes of the Game Boy Advance originals. However, aside from the confirmation and worldwide release date, nothing else was said about the 3DS titles.

Sensing our thirst for more, Nintendo has released a trailer showing off the cover legendaries, Groudon and Kyogre… but not much else.

Well… it’s better than nothing, right? Either way, it looks like forthcoming information is going to be a slow burn until its November release date. Either that, or they’re saving the big news for the upcoming E3 Expo. Still, it makes you wonder why we haven’t seen 3D Hoenn yet, but if history is any indicator, there are sure to be some surprises in store for Pokemon trainers around the world when the release date finally hits.

If anything is announced in the coming weeks, you can count on Geekscape to bring you all the incoming details as they’re released.

Nintendo and GameStop are teaming up again to bring Mario Kart 8 to the people two weeks before its release date. On the weekend of May 17th, select stores will have the game on display for anyone who wants to give the game a test drive with an exclusive demo version.

Coming exclusively to the Wii U, new and existing preorders will receive a Mario Kart 8 poster for attending. In addition, GameStop will be giving away prizes up to the release of the game with its #MarioKartMemories campaign, so those time where you got hit by a blue shell off of Rainbow Road right behind the finish line might be useful for more than just immense rage.

For further details, including entry rules for the #MarioKartMemories campaign and participating store locations for the Test Drive event, visit these links. For now, check out the game in motion and share your excitement with the world! Mario Kart 8 will release on May 30th.

During Nintendo’s investors meeting, Satoru Iwata revealed that Nintendo is planning to release franchise themed NFC figures that wiII be formally revealed during E3. Similar to figure crossover games like Skylanders and Disney Infinity, the plan is to release statuettes of characters like Mario and integrate them into a variety of games, This completely original idea stands out a bit more since Iwata teased that these figures will carry over into a variety of games. And no, by that they don’t mean sequels, but the plan is for them to be compatible with multiple Wii U games featuring different worlds.

It’s easy to forget that Nintendo has had this concept in place since before the Wii U launched since it hasn’t been used outside of Pokemon Rumble Blast, and that game has proven to be a blip on the radar in terms of popularity. Rayman Legends teased bringing Rabbids and Assassin’s Creed‘s Ezio into the game using this method, but the idea was ultimately scrapped, (along with its exclusivity). I had thought this concept was going the way of the vitality sensor, but it seems like the Japanese game maker has had this trump card up their sleeve for quite some time.

But the question must be asked; how successful will this be when both of its competitors are releasing annual installments including the recently announced Disney Infinity 2.0? How much is too much? And how am I supposed to find space do all these things? Hopefully, we’ll learn more about the games these guys work with come E3, but until then, tell us whether you’re on board with Nintendo jumping into the collectable craze, and keep checking back for updates as they become available.

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In unexpected and exciting news, Harmonix has announced a new Kickstarter campaign to revive one of their classic titles from the PS2 era, Amplitude.

For those unfamiliar with this gem, Frequency and Amplitude were the baby steps that would eventually grow into the gaming juggernauts known as Guitar Hero and Rock Band, (or at least they were, until over saturation sent the music genre back to niche status as quickly as it rose to prominence). Anyway, rather than playing a single instrument, players would have to switch between different tracks mid song to get a whole song to play. For example, getting a sixteen beat combo on the guitar track would trigger it to play on its own for a set time. The idea was to move to the next instrument and keep the combo going. It was an innovative, rewarding system that proved to be ahead of its time.

Since Amplitude‘s release, we haven’t seen the slightest hint of its return since the PSP release of Rock Band Unplugged, (which eventually got ported to Xbox Live Arcade and PSN). With this announcement, it looks like Harmonix is heading back to basics before it resumes work on Rock Band and Dance Central, and I couldn’t be happier.

If you would have told me six years ago that a game about a puzzle loving professor who solves mysteries through a variety of brain teasers would become one of the most popular franchises on a system with as much competition as the Nintendo DS, I… probably wouldn’t have doubted it. After all, games like Brain Age were huge at the time. Still, it’s hard to believe that a game of this nature would have such staying power with a loyal fanbase, but that’s exactly what the Professor Layton franchise has earned. Now that we’re on game six, developer Level-5 has decided that it’s time for Layton to hang up has hat, but not before his final adventure, Professor Layton and the Azran Legacy. While the finale brings a fitting end to the prequel trilogy with hundreds of puzzles in tow, it’s not hard to see why the top hat gentleman didn’t want to overstay his welcome.

Azran Legacy picks up where the previous game, Professor Layton and the Miracle Mask, left off. Following Layton, his apprentice, Luke, and his assistant, Emmy, the group is contacted by Professor Sycamore, a fellow archeologist who has discovered a living mummy. The mystery surrounding this find may be the key to unlocking the secrets to an ancient civilization that was advanced beyond its years, but after an evil organization tries to claim this discovery for itself, it becomes a race that will take them around the world to unearth the secrets of the Azran people.

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If you’ve never played a Layton game, (and if you haven’t, you REALLY should, starting with Last Spectre since it’s the start of the current trilogy), the idea is that players will guide Layton and his friends through a variety of prerendered maps in a point and click style of game play. Examining and tapping the environments on the touch screen will lead to NPC conversations, new areas, hint coins that are used to purchase clues when you’re stuck, and of course, puzzles. In these titles, puzzles can consist of math, measuring, logic or pattern based challenges amongst others. Solving them awards a certain amount of Picarats depending on its difficulty, which are like a score that will earn some post game goodies depending on how high the count is. Naturally, you can’t score high if you’re terrible at puzzle solving, which is why the score goes down each time you get an answer wrong, so you’ll have to be careful.

While progression in terms of puzzle solving is mostly open ended, key points in the story require you to have a certain amount of puzzles solved before you can advance, so mopping up as many as you can solve is a big priority. It helps that even after all these years, solving a puzzle you’re unsure of is a surprisingly rewarding experience, so why wouldn’t you want to? Lastly, certain puzzles unlock items for additional mini games that are found throughout the story, which are great when you want to take a break from the standard fare. For a puzzle game, this series has always had plenty of content, and Azran Legacy is no different.

In terms of the story, Azran Legacy is a bit of a departure from its predecessors. For the most part, the first five games stuck to one locale for the crew to thoroughly explore. In this game however, the environments are divided into multiple smaller sections, each with their own mystery to solve on the way to the bigger prize. The highlight of my playthrough was meeting all of the quirky characters, solving the mysteries of each land and reaching their satisfying conclusions.

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The only drawback from these splintered sections is that their brief run times keep you from getting attached to these stories compared to the full experiences of the previous games, and it’s unfortunate that this problem spreads to the overall narrative. Considering that the game serves as the big payoff for the prequel trilogy, we spend so much time with sub plots that the climax of the story ends up feeling rushed and sloppy. Don’t worry, this is a spoiler free zone, so I won’t go into details, but I will say that some moments that should be shocking are cheapened because twist after twist hits you within the last two hours. It feel s like when a TV show is going to be cancelled, so the writers tie as many loose ends up as possible within two episodes. Layton’s final adventure deserves better, but sadly, that’s not what we got.

Story aside, as a huge fan of the franchise, I can see why the developers decided it was time to let go. It’s true that most of the puzzles are still expertly crafted, but the novelty of being “reminded” of puzzles by examining a water jar while the world around you is falling apart has largely faded. Six games in, and its formula has started to feel very paint by numbers. Now, that’s no fault of the game itself, but is a byproduct of being the sixth game in a series that can’t innovate too much by the nature of its premise. Even the mandatory story puzzles, (and most of the optional ones), feel much easier than in previous games, taking away some of the challenge we’ve come to expect. It’s hard to say whether or not this is because they were made intentionally easier or if I’m just used to the game after so many hours spent playing them, but it’s hard to argue against the former considering many of the puzzles don’t let you submit wrong answers. I always considered the story and puzzles to be the highlights of the Layton experience, so with those areas on the decline, I didn’t walk away from this one as happy as I have with its previous entries.

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Thankfully, when this game excels, it does so in a big way. The music is still top notch, with old tunes being brought back to accompany plenty of new, charming tracks which continue the trend of catchy audio for the series. Bringing back the 3D models from Miracle Mask, each of the animations are fluid and full of character, not to mention that the game features some of the most eye popping use of the gyroscopic 3D I’ve seen yet. As always, the animated cutscenes are fun to watch, and serve as a well-deserved reward for reaching important plot points.

Overall, the legacy Professor Layton leaves behind is as legendary as the mystery he solves, with Azran Legacy being a fitting, yet flawed finale for one of the most popular handheld franchises of the last decade. Sure, the formula was getting tired and the game’s finale doesn’t pack the punch that a final game should, but that shouldn’t take too much away from the fact that fans of the franchise cannot miss our favorite gentleman’s farewell. With a variety of fun areas to explore, a fantastic soundtrack that continues the series trend, over two dozen hours of content to uncover, free downloadable puzzles every day on top of the 150 in game teasers, and mini games to break up the action, you’ll be forced to forgive the areas where Azran falters. While I’m sad to see Layton go, I’m satisfied to know that Level-5 knew when the time was right to say goodbye. Now, bring on Professor Layton vs. Ace Attorney!

The Positives and Negatives:

+ The map variety keeps the environments charming and fresh.

+ Beautiful animations and fantastic use of the 3D make the game a visual treat.

+ The soundtrack is as great as you would expect from a Layton game.

+ More content than you’ll know what to do with, including hundreds of puzzles and mini games.

– The game play formula has worn itself out, with few ideas being introduced.

– The climax of the story is rushed, giving players no time to let major revelations sink in.

– The multiple maps may have divided the story too thin, never allowing us time to grow attached to the characters as much as its predecessors.

Final Score: 3.5/5

It seems like Atlus is making these Persona teases a regular thing, although every announcement can’t be as awesome as a Persona 5 announcement.

The publisher has announced an anime version of its hit Vita game, Persona 4 Golden, the enhanced port of the PS2 classic. Retelling the story of a high schooler who arrives in a small town, only to be caught up in a supernatural murder mystery, the anime will include the additional scenes featuring Marie, a new character who was added specifically for the Vita version.

The confusing part in all of this though, is that there’s already a Persona 4 anime. Golden‘s story is exactly the same aside from Marie and a few other minor scenes, (many of which are optional), so I wonder how this is supposed to play out. Is this an anime of an anime? Will it run redone episodes, or will they just blend the new content into the old episodes? Or maybe this won’t be a series at all, and will only be a movie or OVA.

Either way, as much of a fan as I am, I see this as completely unnecessary. With that said, we shouldn’t be surprised. With another fighting game, a dance game and a chibi-fied spinoff, the fourth game is everywhere these days.

Check out the trailer and tell me how wrong I am. Persona 4 The Golden Animation will release in Japan in July with a Western release yet to be announced.

It’s been a long time coming. Courtesy of NIS America, the classic Clamp anime, Cardcaptor Sakura, is getting a complete collection release. After over a decade since its network TV debut here in the states, this will be a collection that no anime viewer who remembers waking up in the morning with Kids WB on the screen will want to miss.

Featuring all 70 episodes in both Japanese and English, this set will come in both a standard and premium versions. The premium box is full of all the extras you would expect from an NIS release, which includes a 9 metallic gloss blu-ray disc set, a fully illustrated 76 page hardcover art book featuring new illustrations, and a collectable slipcase to hold all that awesome stuff together. The collection will be available at select online retailers, including Right Stuf, The Anime Corner Store, Anime Pavilion, and NIS America Online Store.

About the show:

Ten-year-old Sakura lives a pretty normal life with her older brother, Toya, and widowed father, Fujitaka. At least she did, until the day she returned home from school to discover a glowing book in her father’s study. After opening the book and releasing the cards within, Sakura is tasked with collecting each of these magical cards, while trying to live the life of a normal fourth grader. In the monumental task of collecting all the cards, Sakura must rely on her friends and family, and decide what she finds most important in life.

I’ve always loved Cardcaptor Sakura, but I never got a chance to watch the whole series. With all of it collected into one box, complete with all these extras, it looks like I finally have my shot. Let us know if you’re planning on picking this up on August 5th when the complete series is released.

Maybe you picked up the classic RPG, Skies of Arcadia, on the Sega Dreamcast, a console that was ahead of its time, but ultimately couldn’t withstand a decade of bad decisions. Maybe your were like me and didn’t get to try it until the enhanced Gamecube remake. Either way, those who have played it can go on for hours how incredible this game was, from its battle system and story to its ship battles that still put Assassin’s Creed to shame. Now, courtesy of First 4 Figures, you’ll have a chance to own the captain of the Blue Rogues himself, Vyse!

Featuring both a standard and exclusive version that brands his trademark cutlass, Vyse has been recreated on a 1/6 scale. Vyse measures approximately 11″ tall on his own, and from the foot of the base to the tip of the pirates flag, the entire statue measures an impressive 17″ tall.

This is the third Sega All Stars figure, which included Akira Yuki from Virtua Fighter and Ryo Hazuki, the star of another Dreamcast classic in Shenmue. I have to say, I’m pleasantly surprised that if they wanted to choose another character that represents Sega’s glory in its final days as a 1st party publisher, Vyse is who they decided to go with.

Vyse will be released in the fourth quarter of 2014. For more information, including pre order details and additional images, check out First4Figures.com. Afterwards, make sure to let us know if you’re planning on picking this one up!

For the most part, Nintendo has stayed away from downloadable content until very recently. Adding new level packs in games like New Super Mario Bros 2 and Pikmin 3 amongst others have served as the company’s way of testing the waters with paid expanded content, but it looks like they’re going all in with Mario Golf: World Tour for the 3DS.

If you happened to steer clear of the many Mario spinoffs that have been released over the years, I assure you that Mario Golf has traditionally been one of the better ones. After playing a demo at Wondercon this year, it seems like everything is essentially the same as previous years on the Mushroom Kingdom greens. New power shots accompany the tried and true two click swing mechanics of most mascot golf games of this nature, where pressing A in sync with the power and accuracy meters result in better shots. The demo had standard tournament mode, coin mode where players collect coins with their swings, and ring mode, where the goal is to hit the ball through, well… take a guess.

Mario Golf World Tour Screen 1Fun times were had, but you can’t expect too much change from a golf game.

It was just as fun as I remember it, if not a little familiar. But the most significant change to the series won’t come until release date, when Nintendo launches their first DLC Season Pass with the title. DLC is a sensitive subject for many in the gaming community. Some see it as a great way to expand on a game, while others see it as a cash grab that can be used as an excuse to hold back content for the purpose of selling it later. While some might have seen Nintendo’s attempt at the business strategy as the end of times, their approach with Mario Golf seems to be pretty reasonable.

Adding 108 holes and four extra characters to a game that already features 126 holes to play on, the $15 or $5.99 that the individual packs cost can almost double the amount of content. Starting on May 2nd, (the game’s release date, which is usually a DLC cardinal sin), players can pick up the Mushroom Pack, which comes with Toadette. The Flower Pack with Mario Galaxy star, Rosalina, and the Star Pack with New Super Mario Bros U newcomer Nabbit, will release in the coming weeks. Those who buy the pass will gain exclusive access to Gold Mario, who comes with the Golden Flower power up, causing his shots to generate coins as they travel! Buying all of the individual packs will unlock him as well, but only once the last pack is released.

Mario Golf World Tour Gold MarioAll Gold Everything

While this is all well and good, some fans might still see this as nickel and diming, (which I admittedly did too at first), but considering the game is already being sold at a discounted price of $29.99, including the season pass makes it about five dollars more than a standard 3DS game for double the content. Combined with the online functionality and tournaments that it promises to bring, and it’s looking like a pretty good deal. To top it off, each pack will have demo versions so you can try before you buy. That’s something every piece of DLC should have if you ask me. I could have saved a decent amount on crappy Rock Band tracks if I had known they had boring track layouts.

So what’s the verdict on Nintendo’s approach of their first season pass? Do you think other companies should follow this model, or do you think it’s a slippery slope leading to us having to pay for our special worlds in later installments? Let us know, and be sure to check back for a full review of Mario Golf: World Tour in the days after its release.

While walking through the halls of Wondercon, there were two thoughts on my mind: where the hell could I find a new Huntress book to add to my collection and where were all the games? Thankfully, Nintendo had half of that problem solved, displaying many of their most anticipated games for the public to experience before their release. One such title was Kirby Triple Deluxe, the 3DS debut of the pink puffball. But with so many games under his belt, could Kirby still have that platforming magic? If my brief time with the demo was any indication, it’s looking like he’s got a few tricks left in his cooking pot.

Kirby Triple Deluxe Screen 1

As you’d expect from a Kirby game, Triple Deluxe has players floating through bright stages while inhaling and absorbing powers from enemies. New to this title are a larger variety of attacks that can be pulled off with each power, so even classic abilities like the sword or beam forms have new ways they can be used. Even the stages themselves feature a foreground and background, making the most of the 3D feature of the handheld. Even old bosses like Whispy Woods make their return, complete with updated boss battles that have just enough nostalgia to bring back old memories while still feeling new.

Most importantly, Kirby’s new ability to inhale entire screens of enemies was definitely the highlight of my playthrough. We focus on Kirby’s copy ability so much that it’s easy to forget that all he could do is inhale once upon a time, so it’s nice to see his original move get its own spotlight. Solving puzzles by pulling blocks, creating mass havoc for helpless enemies and an impressive destructive effect all make this ability one to look out for.

Kirby Triple Deluxe

With the promise of a ton of replay value thanks to Streetpass, collectable keychains and a full on versus mode, Triple Deluxe is looking like a worth successor to the Kirby line. Of course, the biggest flaw with the series has always been with its lack of difficulty, but let’s hope the expanded abilities have brushed off on the enemies as well. Nonetheless, it’s safe to say that this one should be on your radar when it releases tomorrow, May 2nd, so be sure to keep an eye out for our review in the coming days!

For anime fans, the last few years have been a long, sad wait for the new Sailor Moon series that was promised. After a good year consisting of silence, small teasers and many tears of impatient fans, details on the new series have FINALLY surfaced. Let me just say that after seeing what’s been developed, it was worth the wait.

Officially titled Sailor Moon Crystal, the series will follow more closely with the manga in both story and artstyle. Bringing together the original five Sailor Senshi, (Moon, Mercury, Mars, Jupiter and Venus), fans both new and old will get a chance to enjoy these classic characters that served as many a fan’s first foray into this crazy world of anime.

The best news? The series debut is right around the corner, scheduled to debut on July 5th. To make great news even better, the show will be simulcast courtesy of Niconico, meaning we’ll all be able to watch the show unfold as it airs!

The synopsis for the show’s website states:

“Usagi Tsukino is a second-year middle school girl who is a little clumsy and a crybaby, but she is full of energy. One day, she meets Luna, a black cat with a crescent moon on her forehead, and she transforms into Sailor Moon, a sailor-uniformed pretty guardian of love and justice! As a chosen guardian of justice, Usagi seems to have a mission to find the Illusionary Silver Crystal with the other guardians and to protect the princess.

Meanwhile, the queen of the Dark Kingdom, Queen Beryl, also sends minions to the town where Usagi lives to obtain the Illusionary Silver Crystal, which has immense power. This causes strange events to unfold….

Can Sailor Moon really find the Illusionary Silver Crystal with the other Sailor guardians, and protect the princess…!?”

How excited are you for the return of Usagi and friends? Take a gander at the teaser images below and tell us how you’ll pass the time while waiting for July 5th to roll around.

Source: animenewsnetwork.com

Last month, the Japanese Nintendo Direct teased a brand new Ace Attorney game; one that would be completely different from what we expect. Well, details have finally emerged, and it turns out “different” is a huge understatement.

Tentatively titled The Great Ace Attorney, this title is set to be the start of a new spinoff franchise. Players will take control of Naruhodō Ryūnosuke, who is possibly directly related to Phoenix Wright considering their Japanese surnames are the same. Taking place in Japan during the Meiji Period, (1868-1912), it’s easy to imagine how the legal system, setting and characters will possibly bring some fresh ideas to the lawyer’s desk. And with series creator Shu Takumi back on the job, it looks like this bold direction is being placed in good hands.

Check out the teaser trailer below and let us know if you want to see The Great Ace Attorney make its way stateside!

Source: metro.co.uk

Last week, Geekscape was lucky enough to sit down with President and CEO of Sony, Kazuo Hirai, to discuss the success of the Playstation 4 and the brand going forward. What shocked us the most however, was his willingness to reveal details on its successor, the Playstation 5, which is already in development! Below are the highlights of our sit down.

Geekscape: Thank you for having us, it’s a real honor!

Kaz Hirai: My pleasure.

Geekscape: Okay, lets cut to the chase. The Playstation 4 has been a massive success, breaking records left and right and being nearly impossible to find in stores. What do you think was the biggest difference between this time and the PS3’s launch, which struggled so hard out of the gate.

Kaz Hirai: You’re absolutely right. That initial E3 was a humbling experience for us at Sony. There were a lot of things we wish we could take back.

Geekscape: I’m assuming you mean the price point?

Kaz Hirai: Oh no, not at all. Do you remember that quote, and I’m paraphrasing here, that “we could release no games for the PS3 and it would still sell,”?

Geekscape: (Laughs) Oh yeah, that was pretty bad.

Kaz Hirai: No, that wasn’t the bad part. What was bad was that we didn’t stick to our word and released a passable game like Resistance: Fall Of Man. Gamers nowadays don’t want games, they want to be able to share their vague screenshots on Facebook and edit videos, so with the PS4, we strived to launch the system with as little as possible, and our strategy seems to have worked.

Geekscape: But what about Knack and Killzone Shadow Fall?

Kaz Hirai: (Laughs)

Geekscape: 

Kaz Hirai: But seriously, we strived to make Knack and Killzone as uninteresting as possible, and I feel we succeeded, but I think we can take it much farther going forward with the Playstation 5.

Geekscape: Wait, you guys are already working on the PS5?

Kaz Hirai: Oh yes, it’s been in R&D for close to a year now. And launching the PS4 has taught us that it doesn’t need games. Let the third parties handle that.

Geekscape: That’s… Disappointing to hear as a fan of many of Sony’s IPs.

Kaz Hirai: You want to talk disappointing? How about giving fans a new Sly Cooper after they begged for it for years and having no one buy it? Or finally making a great Resistance game that goes completely ignored. And don’t get me started on that Twisted Metal mess.

Geekscape: 

Kaz Hirai: Look, the only games that sell from us are from Naughty Dog. Why waste the money? Have you seen our financials lately? We’re hemorrhaging cash here. I run a business, not a charity. And as long as our fans find it worthwhile to buy new consoles to play games from the previous generation, than who are we to get in their way with 1st party drivel not named Uncharted? We’re actually very pleased that people bought PS4’s to play Call Of Duty and Assassins Creed.

Geekscape: But I think…

Kaz Hirai: Let me ask you, did you buy Sly Cooper?

Geekscape: … No.

Kaz Hirai: Exaclty. If it makes you feel better, we’re considering HD porting everything, including our HD ports. I’m sure you can’t wait to pre order the Jak and Daxter HD’er Collection. Only on PS4!

Geekscape: That’s not exactly what I had in mind, but its better than nothing. Was there anything you thought could have gone better with the PS4 launch?

Kaz Hirai: No.

Geekscape: Nothing?

Kaz Hirai: Nothing. Well… It could have had more Ridge Racer. I can never get enough of that. But in retrospect, we probably released too many exclusives. As you can see, we’re looking to rectify that.

Geekscape: Hmm… So from the looks of things, it seems like you’re taking a similar approach to the PS Vita.

Kaz Hirai: What’s a Vita?

Geekscape: Erm… Nevermind. Anyway Kaz, thank you so much for taking the time to talk to us!

Kaz Hirai: Anytime, oh, and by the way, The Last Guardian is coming soon, I promise. (Laughs)

So what did you all think of what Kaz had to say? Are you already lining up for your PS5? And how do you get HD’er than HD? Let us know!

Kaz

EA made headlines in the gaming world when they proclaimed that former partner Nintendo’s Wii U console became “a kids IP platform and we don’t really make games for kids.” Most gamers assumed this meant that EA was staying the course with mature titles where they could pretend to be sports stars, pretend to be soldiers or pretend to build cities that don’t work without Internet.

But in a recent investors meeting, EA made clear what their future plans are. CEO Andrew Wilson told his eager shareholders that, “Gamers are getting older, and we have to grow with our audience. As many approach their 30s, start families and work their 9-5 jobs, we need titles that appeal to this demographic.

EA CEO Andrew Wilson
EA CEO Andrew Wilson

It’s expected that this year’s E3 will be the testing ground for this new strategy. Games expected to be on display include:

Madden’s Retirement 2015; a retirement simulator where you play as John Madden sitting at home, doing whatever it is he does nowadays. Game play includes sitting in a recliner, the occasional golf game, scratching yourself and screaming “BOOM!” uncontrollably at the TV and will include full Kinect support. It’s described as “kind of like the existing Madden, but with more game play.”

Need For Speed: Late For Work; A new take on the popular racing franchises. Play as an overly stressed middle aged business man who has an important meeting to attend, but left the house just a little too late. More realistic driving physics have been implemented, meaning that much of the game will take place in traffic jams, behind red lights and involve lots of cursing at pedestrians and cyclists. Crashing involves an innovative insurance mode, where you have to stop and get yelled at by the other car’s driver while trying to convince them not to get the insurance companies involved, using a Mass Effect like decision wheel.

The SimsA reboot of the classic life simulator with a emphasis on “simulator.” Players will create a character who will be forced to find a job that he hates. Work will include exciting mini games like copying, faxing and emailing while doing well will no doubt get you noticed by your boss. At home, players will have to struggle with their unsatisfying marriage with their ungrateful kids and a wife who hates him. The game moves in real time, so not playing for at least eight hours a day will cause a penalty. This one looks like it’s only for hardcore gamers.

EA even announced some rare new IPs, including The Tax Preparer, Extreme Grocery Shopping, Open House Hysteria and Where’s My Car: Parking Lot Edition.

Wilson proudly boasted, “We are confident that this new direction the company is headed, especially since this is the most we’ve innovated in nearly two decades.”

When asked if he’s worried that this industry shift has started rumors of a Grand Theft Auto Wii U exclusive deal and the previously reported buyout of Irrational Games, Wilson told us that these were more signs of the big N still being “stuck in the past.”

Gamers were shocked last month when Bioshock developer Irrational Games was essentially shut down, reducing itself to a single digit team to focus on smaller titles. As the team dissolved, so did our hopes of ever seeing a return to the world Ken Levine and his team had created.

Until now, that is, as the news coming out of Japan today, is that Nintendo has decided to buy the studio. After tense negotiations, the Japanese game company has also secured the rights to the Bioshock franchise from former holder 2K, under the conditions that they “take Duke Nukem with it.”

Normally composed and professional, even Levine himself couldn’t hold back his excitement to be back in the AAA game business. When asked for comment, he stated:

“F— yes! You didn’t think I wanted to be stuck making mobile games for the rest of my career, did you!? I’m back, bitches!”

Sadly, early reception seems to be poor, as gamers seem to reject the idea of the franchise coming to a Nintendo console. We spoke to one gamer who said, “This is the worst thing that could have happened. Bioshock doesn’t belong on a kiddy console! It would have been better off dead!”

When asked if this news will push him towards buying a Wii U, he told us, “I won’t buy a system with no games.” as he cradled his PS4.

This is a well known problem that the Wii U has faced since launch, with BioShock joining other non games like Super Mario 3D World, New Super Mario Bros. U, New Super Luigi U, Lego City Undercover, Pikmin 3, The Wonderful 101, Nintendoland, ZombiU, The Legend Of Zelda: The Wind Waker HD, Donkey Kong Country Tropical Freeze and the upcoming Mario Kart 8, Super Smash Bros, X and Bayonetta 2, the latter going through similar controversy when Nintendo revived the sequel a few years ago.

Regardless, the reformed Irrational Games seems to be in high spirits and are eager to get back to work. One team member was overheard saying,

“This will be great as long as they don’t force Big Daddy into Smash Bros or something… Big Daddy in a fighting game? What a stupid idea.”

bioshock1

In recent weeks, the topic of game length has been a hot one. With games like Metal Gear Solid V: Ground Zeroes and South Park: The Stick Of Truth getting knocked because of their length, (the former being beatable in under six minutes), the question keeps popping up. Should length be a deciding factor in terms of whether or not a game is worth buying? After all, the point of gaming is to have fun, regardless of if the game lasts five hours or five minutes. On the other side, when gamers are expected to spend $60 on a game that can be completely finished in a sitting or two, it’s easy to see why so many people are up in arms about the dwindling hour per dollar ratio games today are pulling in. But as long as the game is fun, should length really matter?

There are plenty of games that back up the idea that length doesn’t make a game. Take Portal for example. Clocking in at roughly three hours on a first run, its level of wit, innovation and solid game mechanics launched it into legendary status. Does the fact that it can be finished in less time than it takes to download a PS3 update make it any less great? It definitely didn’t stop it from being one of my favorite games of all time. Even back when I was a kid, games were routinely $60 and could be finished in even less time than Portal, but people didn’t make nearly as big of a stink over it as gamers do today, (unless you were our parents).

Game Length PortalThe cake was a lie, but the value wasn’t!

So what’s different about today that makes it a big deal compared to the days of bit wars and pixels? Namely, standards have changed a great deal since then. Many of today’s gamers seem to have became “hardcore gamers”, (a term that I hate, but it works nonetheless), during the PS1 or PS2 days if my Gamestop days indicate anything. Back then, the standard PS1 game was $40 with $50 being saved for your big games like the Final Fantasy series. Even short $60 games like Star Fox 64, (which gave my mom a heart attack when I proudly announced that I beat it the same morning we bought it), had multiple paths that were hard to find without a guide, two endings, medal challenges, a multiplayer mode that still holds up and a RUMBLE PAK! Definitely worth the price I think.

Game Length Star FoxStar Fox 64 was short, but oooooh so sweet!

Fast forward to the HD era, and you have games that not only cost more, but are either much shorter or hold back content through DLC, sometimes both! Additionally, as I mentioned before, past games were traditionally cheaper and provided more content. It’s easy to see why gamers are unhappy with this idea of being asked to pay $60 for a 12 hour RPG with no new game plus or content outside of the story, or a prologue game charging $30 for an hour or two of campaign play. 

However, focusing too much on length pressures developers to pad their games with meaningless content for the sole purpose of making them longer. Games like Knack would have been much better received if they got to the point hours sooner, instead of dragging out the story for fifteen hours when the game play didn’t support it. What we were left with was a game that didn’t know when to quit, expecting us to find enjoyment with the same abilities we learned in the tutorial all the way through. Protip: That didn’t happen. Even great games like Resident Evil 4 could have done without the majority of the Salazar section of the game. How many times did we have to rescue Ashley again?

Game Length Resident Evil 4RE4 was great. It would have been better with less of this guy.

With that said, length definitely belongs in the discussion as to whether or not a game is worth it as long as the content is strong. Take a game like Lightning Returns. It has a long campaign that rarely feels like filler, has addicting game play mechanics and tons of side and new game + content. Compare that to Stick Of Truth, a game that released only a month later. It was highly enjoyable for a plethora of reasons, but aside from the story, there was almost nothing to do after the credits rolled. The only reason I would replay it is to laugh at its fantastic plot, but I could get that from a Let’s Play on YouTube. I couldn’t get the same experience from Lightning Returns unless I played it, which further adds to its value. I fully understand that South Park took a lot of time, funding and writing from Matt Stone and Trey Parker to make it come to life, but couldn’t it have had a bonus dungeon that didn’t require new dialogue? A new game plus? The ability to go back to completed dungeons? Anything? No? Okay then…

Game Length South ParkStick Of Truth‘s biggest flaw was its “city” amount of content.

But the biggest issue that I have as a reviewer, is whether or not that should affect scores. Reviews absolutely should call out games for being padded or being too short if the game had the potential to offer more, but as time goes on and prices drop, (which can happen as early as a month after release lately), the value goes up. So when someone buys Ground Zeroes in a year at $10 and looks up reviews after he finishes, (naturally to see how many people share his or her opinion since it’s the only one that’s right), and thinks the reviewers are idiots for knocking the game’s length. After all, this person got it for $10, and $10 for a few hours is definitely better than $30. Over time, the length becomes less and less relevant compared to the price, which makes that review become less relevant in the process.

Game Length InternetTrue Story.

In the end, the best games are the ones that know how long its content can stay entertaining, but if two games are equally entertaining, but one lasts longer, I don’t know how it could be argued that length isn’t important. The end goal of gaming is to have fun, so as long as that goal can be reached, that’s what’s most important, but can we agree that games like Portal  were appropriately priced? And that its sequel was justified in its $40 price hike since its campaign was easily close to triple its length on top of an entirely separate co op campaign? What about the idea that Lightning Returns offers much more value than South Park? And can’t we agree that sequels especially shouldn’t have less content than its predecessors, (like InFamous: Second Son compared to its two prequels)? There’s no way that this can’t be considered anything but a problem, and it seems to be growing. Taking everything in consideration, while length doesn’t come close to the end all be all of whether or not a game is great, it’s impossible to say that length shouldn’t matter.

Don’t agree? Of course you don’t, it’s the Internet! Did you love Ground Zeroes despite its length? Or maybe you have your own examples of games that are too long? Let me know what your take on the situation is!

If you ever told me that Sonic The Hedgehog would appear in the land of Hyrule, I would’ve thought you were one of those funny kinds of people. You know, the ones who thought Sonic 06 was a great game. But after today, it looks like this mash up is really a thing, courtesy of the FREE Legend of Zelda DLC for Sonic: Lost World.

Coming on March 27th, the trailer shows Sonic speeding through Hyrule with a variety of creatures from various Zelda games in tow. What really sent my hype levels into the stratosphere was the idea that Hyrule seems to be somewhat of an open world. While the interior dungeons seem to take the form of a traditional Sonic level, the fact that Sonic can actually explore the kingdom while seeking out Rupees and Heart Pieces sounds amazing! The hedgehog is even sporting Link’s green tunic! Let’s just be happy that he doesn’t use a sword though. We know what happened the last time we tried that…

A new Sonic DLC was teased along with the Yoshi DLC that came out a few months ago, but to actually see it in action makes it seem like Sonic Team went above and beyond with the fan service with this one.

Do you still have your copy of Sonic: Lost World? Or is this enough incentive for you to pick it up? Of course, you’d actually need to buy a Wii U first. If you need help deciding, check out the trailer below and confirm how awesome this is in the comments!

Source: IGN.com

While we might not be getting a sequel to The Last Of Us anytime soon, we could be getting the next best thing instead if a recent report is to be believed.

In an interview with the Turkish website Multiplayer,  PlayStation’s Eurasian Software Market Manager Sercan Sulun stated that the game that many consider 2013’s game of the year could be heading to the Playstation 4 as early as this summer, complete with enhanced graphics and the Left Behind DLC included on disc.

The translation states:

“There is no information about a new The Last of Us game but I can share this knowledge; as of this summer, The Last of Us will be on the PS4. Both on PSN and physically.”

“The PS4 version will also include the DLC so you will be able to play ‘Left Behind’ as well.”

This is good news for someone like me who never picked up the original and is DYING to play something great on the PS4, even if it’s a port of a game that’s less than a year old. If nothing else, this puts the entirety of the game in one neat package for all to enjoy.

Will you be picking up this version of the game assuming this information becomes official? Comment below!

Source: IGN.com

Last week, Square Enix held a huge launch event for Final Fantasy X/X-2 Remaster, showing off the game’s incredible artwork that had fans lining up for blocks in the killer winter heat. Wait, what? Oh, California, you’re doing it wrong.

If it was FFX related, it was there. From some of the best figures released, to a Blitzball themed Foosball table and even the Producer and Art Director of the game, Yoshinori Kitase and Yusuke Naora, were in attendance to sign freshly bought games for their loving fanbase.

Final Fantasy X EventThey came all the way from Japan, too! How awesome is that?

While fun times were had, surely every fan couldn’t be in attendance, which is why Gallery Nucleus is auctioning off the artwork that was on display! But you only have until tonight to get your bids in, so if you have deep pockets and a love for all things role playing, now’s your chance to own something awesome, like this piece!

Final Fantasy X WakkaWhat Wakka does when he’s not being racist.

Check out the auction at this link! Then come back and tell us what pieces you bought, (or at least wish you could’ve bought).

With Ultra Street Fighter IV’s announcement last summer, along with it came the promise of five new fighters that are ready to jump into the ring. Four of those five included Street Fighter X Tekken alumni Poison, Hugo, Elena and Rolento with the fifth being shrouded in mystery. Some thought it would be Azura, the star of Capcom’s Azura’s Wrath. Not a bad guess considering his game had DLC pitting him against Ryu and Akuma in a Street Fighter type fight. A good guess doesn’t equal a right one however, since Capcom put the speculation to rest with the announcement of Decapre as the final addition to the already large roster.

Who is Decapre and why should you care? As one of M. Bison’s “dolls” from Street Fighter Alpha 3, she was in the background of one of the game’s victory poses. Like Cammy before she escaped, her role is to serve as one of the evil dictator’s hand picked fighters who’s ultimate goal is to serve as an extra body for him to inhabit. Why he wants to place his soul in the bodies of genetically modified girls is anyone’s guess, but hey! I won’t judge.

Watching her in action, Decapre looks A LOT like Cammy. In fact, variations of her Cannon Strike and Cannon Spike moves can be seen in her reveal trailer below, along with Bison’s own Psycho Crusher. Overall, she looks like an interesting blend of playstyles, but I would have preferred someone more original, especially since the other four were essentially ripped from Street Fighter X Tekken aside from a few differences. Of course, we won’t be able to tell for sure until the game releases in June of this year as a DLC add on to Arcade Edition for $14.99. If you don’t own it, a standalone game with all previous DLC included will launch in August for the PC, PS3 and Xbox 360 for $39.99.

Is Decapre going to be joining your go to fighter list when Ultra releases? Is there anyone else you would have rather included? And how cruel was it to tease R. Mika in the trailer? And if your favorite didn’t get included, don’t worry. There’s always “Ultra Super Street Fighter IV Championship Tournament Edition: Arcade 2015” to look forward to. This is Street Fighter we’re talking about.

 

Or at least he should be.

This weekend, it was announced that none other than Nintendo’s own Pikachu from the mega popular Pokemon franchise will be Japan’s official mascot heading into the 2014 World Cup.

It goes without saying that being the mascot for a team heading into the world’s biggest sporting event is a huge deal, but this just goes to show how much popularity the Pokemon series still enjoys. I remember constantly being told as a kid that the series was a fad that would die out when the next big thing rolled around. Well, this is where we find ourselves almost 15 years later. Some fad, eh?

Pikachu cheering gif

The image above features mostly newcomers, including Fennekin, Chespin, Froakie, Litleo, Helioptile and Pancham, who join series vets like Meowth, Squirtle, Bulbasaur, Charmander, and of course, Pikachu. What other Pokemon would make a great team? And where the hell’s Hitmonlee? Let us know below!

Source: IGN.com

If you’re one of the millions of people who have picked up a copy of Pokemon X or Pokemon Y, then Lumiose City is sure to bring up a variety of memories. Whether you remember it for its confusing maze like navigation, its plethora of shops, its Pokemon lab or its infamous glitches, you’ll have one more way to remember this metropolis; as a battlefield.

In a recent Super Smash Bros. For 3DS screenshot, Lumiose City was shown to be a stage for the highly anticipated fighter. Speaking in a way that implied that the entire scope of the city could be part of the playable section of the stage, game director Masahiro Sakurai said,

The Prism Tower rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really.”

No word as to whether or not getting trapped in a taxi and having your save file corrupted will be a stage hazard.

Are you excited to see Lumiose join Saffron City as one of the few Pokemon towns to get the Smash Bros treatment? What stages do you want to see make the cut?

Source: nintendolife.com

About a year ago, anime fans had plenty to be excited about when we all learned that Sailor Moon would be returning with a new anime adaptation. Since then we’ve waited… and waited… We haven’t heard much of a peep since, aside from being told that it’s still coming.

Well, it seems like our patience is about to pay off! A quick look at the Sailor Moon animation web site greets visitors with a countdown that seems to coincide with the AnimeJapan trade show. While no details are given aside from an image of the moon, it has to be the new show’s formal reveal. It just has to be!

If you couldn’t tell, I’m very excited for this show to debut. Sailor Moon was my favorite anime before I knew what anime was, and little did I know that those early mornings watching magical girls fight monsters would help shape the interests I carry on to this day. Including high school girls. *ahem*

Sailor Moon Laughing Gif

How excited are you for the revival of this anime classic? Sound off below and let us know!

Source: Crunchyroll.com

While Capcom continues to ignore the Mega Man franchise, series creator Keiji Inafune isn’t shy about his intention to take all of that money his former publisher doesn’t want. First, Might No. 9 was funded thanks to the wildly popular Kickstarter campaign, which has been touted as the spiritual successor to the Blue Bomber. But between raising crazy amounts of money and working on this project, it seems like he had a little something extra planned on the side in the form of Azure Striker Gunvolt.

If Mighty No. 9 is Mega Man‘s successor, than Gunvolt looks like X and Zero traded in their X Buster and Z Saber for a pistol and lighting rods. In the trailer alone, Gunvolt is shown to create electric fields, speed up and slow down his jumps, and destroy screens full of enemies with his powers. Throw in bosses that use portals to transport their blasts, enemies that look like they were ripped straight out of the Mega Man Zero GBA series and a story involving pop idols, and you get a surprising game that few could’ve saw coming. And you know what? I couldn’t be happier.

Don’t believe me? Try watching the reveal trailer and tell me that it doesn’t look great. Gunvolt will release this summer for the 3DS eShop in Japan. There’s no word on a western release, but count on it coming out later this year.

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It’s no secret that Kingdom Hearts has a massive, dedicated fanbase. I mean, they have to be REALLY dedicated to wait so patiently for a sequel that won’t be released until about 10 years after its predecessor. Square Enix knows that, which is why they posted a link encouraging their fans to sound off and provide their feedback towards the series, potentially shaping how Kingdom Hearts III will finally be released in the process.

Most of the questions, (which can be found at this link), are pretty run of the mill, but the most exciting section is asking what fans would want in a collector’s edition of Kingdom Hearts III, with options such as statues, figures, soundtracks, artbooks and making of DVDs. Me? I voted for all of them. I’m a greedy guy.

The survey will only be up until March 14th at 11:59 PM, so all you Sora cosplayers better get on it! Until then, why not relive the amazing moment at E3 when the game was finally announced. We still don’t have a release date, but it can’t be too much longer… Right?

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Demon Gaze, the upcoming dungeon crawling RPG for the Playstation Vita, is looking to get an underworld makeover courtesy of a free Disgaea DLC pack!

For the first month of release, Vita owners will be able to add Disgaea themed party member outfits. Featuring costumes based off of Etna, Flonne, Sicily, Asagi, (who is STILL waiting to get her own game), and of course, Prinny, it’ll be great to see the iconic characters get a nod when Demon Gaze releases on April 22nd.

The Vita is looking to be the place to go for all of your niche RPG goodness. Check out these news screenshots to go with the teaser trailer and let us know if you’re planning on picking Demon Gaze up!

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Since its existence was made known to the public, it feels as though all eyes have been on Titanfall for a variety of reasons. Maybe you’re excited for it because it’s the first from title from Respawn Entertainment, a team made up of former Infinity Ward developers who left their famed Call of Duty franchise due to a very public spat with Activision. Or maybe it’s because you want to see if having a blank canvas can allow the team to revolutionize the first person shooter genre as they’ve done in the past? Of course, it might be as simple as hopping aboard the hype train since the game has been heavily pushed as the flagship Xbox One title since well before the console was released. Regardless of why you’ve been following this giant robot free for all, the million dollar question is whether or not Titanfall lives up to the hype.

Rest assured, the game is fantastic!

The hook behind Titanfall is the ability to control giant mechs, as well as highly mobile pilots in a multiplayer arena like environment. In this aspect, it far from disappoints. Matches consist of two six player teams that go head to head in an all out battle; each of the six team members control pilots, who are soldiers who can be customized with weapons, abilities and gear that’s a mix of standard military weaponry, (such as grenades, shotguns and sniper rifles), and futuristic, more imaginative tools, (like a jet pack that allows double jumps and wall running for easy maneuverability, stealth camouflage that makes you harder to see, and the smart pistol, a weapon that instant kills any enemy that it locks on to). In typical FPS fashion, playing more will level pilots up, which unlocks even more gear to play around with. Most notably, reaching a certain level also earns players Burn Cards, one time use perks that give pilots stronger weapons or tactical advantages that last until their next death.

Titanfall Review Screen 2Pilots are dangerous in their own right.

Of course, we can’t mention gear without the game’s namesake. After a certain amount of time passes, (which can be shortened by accomplishing tasks such as kill streaks), pilots can summon their Titans, the giant mechs that got everyone to care so much about the game in the first place. A ton of depth has gone into ensuring that controlling these behemoths feel like an experience all its own. Almost acting as a separate type of soldier, each one can be equipped with their own weapons and abilities, which includes a magnetic shield that catches enemy bullets and launches them back at whoever you’re kind enough to send them to, or a nuclear detonator that sends your robot into suicide mode when its health is depleted, taking anyone in its vicinity out with it. Despite all of these delightful ways to take out the other team, the Titans never feel overpowered, and more like a temporary way to boost your kill count before it’s inevitably destroyed. Players even have the option to make their Titan go into auto pilot mode and either have it guard a position, or follow wherever you go, so jumping straight into the machine isn’t always the most viable option to go with. Kudos to Respawn for balancing the game in a way that makes pilots just as deadly as the Titans in the right hands, making sure that matches never turn into a game of “Press Titan To Win.” My only real complaint is that three types of Titans are too few, but it’s a minor detail compared to the different loadout combinations you can choose for each one.

Titanfall Review Screen 1Just taking my Titan out for a stroll.

Each of the game’s nine maps are fairly large, making the six-person team limit seem like it might be more of a chore to track opponents down. However, each game feels like all out war thanks to the grunts that litter the field, making the maps feel just crowded enough to keep you on your toes. These computer controlled foot soldiers don’t have any of your cool stuff to work with. Sadly for them, all they have is a weapon and their wits, which doesn’t count for much since they seem to stand out in the open often for easy points. That’s not to say they’re not dangerous though, because taking them lightly can lead to an unexpected death if their numbers are large enough. Aside from their terrible AI, I felt that they brought an interesting dynamic to the game. While they do award you with small amounts of experience, bonuses and earlier access to your titan when defeated, doing so will usually reveal your position on the map to the enemy. Oftentimes, I found myself holding off on killing grunts so I could stay hidden from human opponents, or even used my own grunts as cover so I would know if an enemy was near once they targeted my “friends” first. It’s moments like these that really make the game stand out from the typical shooter currently on the market.

Titanfall Review Screen 4That, and the parkour. The parkour is awesome.

With so many aspects that have went into the game, it’s all for nothing without a slew of interesting game modes to play with. Despite all of the praise for the game’s features so far, this area is where the game is at its weakest. As noted in the months leading up to release, there is no single player content outside of the optional training mode, and there’s no local multiplayer at all. As of launch, Titanfall has five game modes across fifteen maps. Three of the five are your run of the mill modes with Pilot Hunter, a fancy term for Team Deathmatch where killing pilots is the only way to net points, Capture the Flag, forcing teams to grab flags at the heart of the enemy spawn point and relaying back to their own base, and Hardpoint, where teams fight to control and defend specific points on the map, accumulating points for the amount of time they own each spot.

Aside from those FPS staples, the other two modes are Attrition, which is basically Pilot Hunter with additional scoring, giving teams points for killing Titans and grunts, and Last Titan Standing, where pilots start off in their mechs with the winning team being the one with the… last Titan standing. If your titan is destroyed, your pilot can still fight. If your pilot is killed, you don’t respawn until the next round starts. None of these are exactly setting the world on fire since they’re so similar to the other play types, but I found the most interesting aspect of play to be in the campaign mode.

Titanfall Review Screen 3Sending back enemy bullets is great fun, even when you’re capturing flags. Again.

Now I know what you’re thinking. “You said there’s no single player! I’m going to comment about how stupid you are!” Hold on there you eager beaver. Campaign is still multiplayer, but this time, it’s within the very loose context of a story. Each team is part of either the “Militia” or the “IMC”, who fight across nine maps that play in a preset order with specific game modes. The campaign takes us through an exciting tale of redemption, desperation and betrayal that will make you… hell, who am I kidding? The story isn’t very good. Aside from a small amount of dialogue, the scenarios don’t even change depending on who wins. The biggest reason to limit yourself in the campaign instead of having it your way in classic play is that finishing each faction’s story is the only way to unlock all of the titans. I almost feel bad running it down so much since I think blending a campaign with a multiplayer game is an incredible idea, it just doesn’t feel like anything more than an afterthought.

However, when it comes to the merits of a game, the ultimate measure is how fun it is to play. In this department, Titanfall is an incredibly addictive experience with plenty of fresh ideas that even has someone like me, a person who has been burnt out of FPS games for years, playing for hours on end. Everything from the titans to the mobility of the pilots and the inclusion of grunts make it one of the most fast paced, varied shooters in years. It’s biggest sin is that there’s just not enough to do with all of these fancy new ideas. We’ve been capturing flags and fighting to the death for years, and throwing parkour and mechs into the mix doesn’t change much. What’s worse is that they had a great idea with the multiplayer campaign mode, but it feels almost pointless when it acts nearly identical to the standard play modes.

The value of an online only game relies on the community’s eagerness to play, so at this point, it’s impossible to tell. As it stands though, it’s hard to see most players sticking around for months upon months with so few unique modes to play, essentially forcing owners to rely on future DLC to extend interest. With that said, Titanfall is a fantastic step in the right direction and has the potential to become the next turning point in the evolution in the FPS. It’s just not there yet.

The Positives And The Negatives

+ The nimble pilots and towering Titans add a ton of gameplay options while somehow remaining balanced.

+ Inventive weapons, gear and perks.

+ Computer controlled grunts add an extra layer of strategy to the typical FPS formula.

– Five game modes seem like too few for a multiplayer only game, especially when they’re either the typical fare, or cut from the same cloth.

– Three Titan types are too few.

-While the multiplayer campaign is a great idea, its execution is… yeah. It comes off feeling like an afterthought.

Final Score: 4/5

Do you love Final Fantasy? Will you happen to be in the Southern California area on March 15th? If so, that will be a day you DO NOT want to miss.

Square Enix will be holding a launch event for the upcoming Final Fantasy X/X-2 Remaster at Gallery Nucleus in Alhambra, California. Copies of Limited Edition, Vita version AND the formerly online only Collectors Edition will be on hand for the lucky fans who get to attend. The better news? Attendees will get a chance to meet Yoshinori Kitase and Yusuke Naora, the Producer and Art Director of the game.

If you’re planning on going, make sure to get there early! The event runs from 2PM to 8PM, but Square Enix fans are ravenous, so you’ll want to make sure to plan accordingly. Oh, did I mention the first 200 games sold will be autographed while the first 300 will get an exclusive art print? Sleep is overrated anyway.

The actual gallery featuring art from the game will be on display through March 26th. For complete details, including the location, additional activities and future events, visit gallerynucleus.com, and be sure to check out the game’s launch trailer from earlier today.

Since its announcement, Titanfall has had a huge amount of hype surrounding it, and why shouldn’t it? It’s the first game from Respawn Entertainment, headed by the guys responsible for the glory days of Call of Duty, only now unbound by the restrictions of a military shooter. Then again, I haven’t been a big fan of the genre in a LONG time, with high sales of the biggest franchises pushing it into a state of complacency. However, after spending way more time on the beta than I every expected, Titanfall turned me into a believer. Now that we’re only a few days away from its official launch, here are five reasons that even the most skeptical gamer should be excited for this Tuesday.

1. The Format

While a ton of criticism has been sent towards Respawn’s way for having most of each squad in this team based online shooter be bot controlled, it actually works in the game’s favor after I got to see how it worked. Basically, each of the six real players on each team are pilots, who have access to top of the line equipment and of course, the Titans. Everyone else are foot soldiers that offer support for the pilots and their squads. Killing them are easier, which nets their own bonuses and experience, but they are still a real danger. Plus, having weaker units on the field doesn’t put any real players at a disadvantage while making your class feel elite. It’s so much fun in action and can only get better in the final version.

Titanfall Screen 5 Fodder for the field.

2. The Parkour

The parkour elements of the game have been somewhat underplayed since the innitial reveal, but putting them in action is a blast. Blending standard competitive shooter mechanics with Mirror’s Edge type movement, it gives players a ton of movement options to remain a hard target to hit. Climbing, dodging and even shooting has a whole new dynamic, which turns the environments into a new kind of playground.

Titanfall Screen 4Shooting while wall running is the bees knees.

3. The Evacuations

In most shooters, the game ends when one team reaches their goal, then everyone gets kicked to the lobby and starts all over again. In Titanfall, the match isn’t over when the war has been won. Any remaining players on the losing team have to rush to an evacuation point, where a ship will lift them to safety. The winning team gets a chance to gloat by picking off the losing team before they can escape. If the losers are killed or the evac ship is destroyed, the winning team gets bonus experience and extra bragging rights. Any losers that escape get a pretty view of the galaxy and a cool EXP boost. I’m not sure if this concept has ever been in another multiplayer shooter, but it definitely adds to the fun factor of the match, and gives the losing team a chance to get the last laugh.

Titanfall Screen 6Dat Evac Ship. So close, yet so far.

4. The Smart Pistol

This might be a subject of contention amongst FPS purists, but I LOVE the Smart Pistol. This primary weapon automatically targets any enemies that are in its large cursor and instantly headshots as many foes that are in your sights. The bot controlled grunts go down in one shot while a pilot needs to be locked on long enough for three locks before you can expect an instant kill. I have to say, there was nothing more rewarding than watching grunts drop like dominoes with one shot of the pistol. It’s fantastic, cheapness be damned.

Titanfall Screen 3Dropping like flies…

5. The Titans

Of course, the Titans would have to be awesome in Titanfall, right? How could piloting a giant mech not be? Each pilot can summon their Titan after a certain amount of time, (which decreases faster with each kill). Setting up the right loadouts can give Titans some amazing abilities. I mean sure, machine guns and rocket launchers are cool, but they’re par with the course. But having smoke bombs that choke any pilots trying to sabotage you, shields that suspend and launch enemy bullets back at them and a self destruct bomb that kills all enemies around you once the Titan is destroyed really make piloting these fun. If direct combat isn’t your thing, you can also turn your Titan into your new best friend and have them go into auto pilot while having them follow or defend you. It’s the stuff of legend.

Titanfall Screen 2I came in like a Titanfall!

And with that, I’m comfortable in saying that Titanfall has the potential to revolutionize the FPS genre in the same way Call of Duty did all those years ago. My biggest fear is that the game might run thin quickly without a campaign. Here’s to hoping that the final game will have enough modes, weapons and mods to sustain us for a long, long time.

What do you all think? Are you picking up Titanfall next week? Have you jumped on the hype train, or did it come and go without a second look? Comment below and let us know!