Briefly: Back at SDCC, we got a great first-hand look at Microsoft’s upcoming Xbox One / Windows 8 world creator, Project Spark.

Last night, Microsoft Studios streamed a fantastic 40+ minute preview of the Windows 8 build of the title, showcasing plenty of the amazing things that are possible within the world of Project Spark.

Take a look at the video below, and let us know if you’ll be grabbing the free-to-play game when it releases later this year!


Watch live video from project_spark on TwitchTV

Believe me when I say Project Spark is unlike any game that has come before. There’s no easy way of describing it other than in this game, you will have full control to build a world with your own rules, own gameplay mechanics, and own enemies. Developed by an internal studio at Microsoft, this “open world digital canvas” is currently two years in the making and is in the beta process. More on that later.

ps4

The first thing shown to me were the basic set of tools used to form the terrain inside ones world. Creators will be able to adjust the scales, intensity, and distortion of hills, mountains, craters, whatever you’re building with. Next, I was shown a Logic Menu. In this menu, you will be able to design the “brain” of an object or creature. It’s a simplified menu in which you can change two columns in order for something to happen. For example, when you enter the brain of a troll, you will see _____ happens when _____. Those two blanks cane be filled win with “defend” and “attacked” respectively. Keep in mind, you can use this tool to make enemies do goofy things or make them much harder to fight.

ps3

Gamers will also be able to give their creations meaning. In Project Spark, you can create a hero, a purpose, and the journey complete with quests. And yes, you can customize the dialogue for your journey too. If you’re not that into micromanaging everything, gamers will also have the ability to auto-create worlds so that you don’t have to. While it is auto-generated, the environment pieces will always be random. Once you’re all done, you can upload it for other gamers to download and play though your creation. This in turn will allow anyone who downloads your game to change it to their liking. But don’t worry, you’ll still retain first ownership no matter what they do to it.

ps5

While the game appears to be always in 3rd person, gamers will able to create their own games in first person, third person, and even create a sidescroller adventure. When you download a sidescrolling adventure, you’ll be able to change the point of view to first person. Perhaps the most interesting thing I saw running in Project Spark was Geometry Wars made using the tools available in Project Spark.

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SmartGlass will be integrated into Project Spark in the form of a second screen. The SmartGlass app will allow gamers to have the ability to render live gameplay and play it off the Xbox One. This eliminates the use of a controller and you’ll be able to terraform your world with your fingers.

ps6

Project Spark will be free-to-play on Windows 8 devices, Xbox 360 and Xbox One. Anything created on the Xbox One will be available on the Xbox 360 and Windows 8 devices. However, in order to play online, gamers will need Xbox Live Gold. DLC wasn’t talked about, but the inclusion of purchasable items such as clothing, enemies, and pieces of the environment were hinted at.

As for the beta, you can find more information here!

To say that the downloadable characters released for Injustice: Gods Among Us were contentious would be an understatement. After a generally well received announcement of Lobo, the releases of Batgirl, Mortal Kombat’s Scorpion and Man of Steel villain Zod divided the community amongst people who felt more Batman and Superman characters was overkill, along with a guest character taking a slot in what many assumed was a DC exclusive fighter. But most of all, some were mad because there were still vital pieces of the DC Universe missing, especially Justice League mainstay Martian Manhunter. At EVO, NetherRealm Studios showed they were listening, answering the fan’s request and adding Manhunter to the Injustice cast along with an extra surprise.

The reveal trailer showed Manhunter going against John Stewart’s Green Lantern, displaying some impressive use of his shape shifting and telepathic abilities. Stewart on the other hand, is a new skin for the Hal Jordan version in the standard game, so while his moves are the same, it sounds like the developers were able to secure the Justice League Unlimited voice actor from the animated series for both. It would have been nice to see some new constructs, but then again, I’m happy that Stewart is in at all. Completing the Justice League animated cast on top of a brand new character is better than expected.

Injustice Zatanna

Will Zatanna make the DLC cut?

But the good news doesn’t stop there. Ed Boon recently tweeted that MM and Stewart won’t be the final additions, stating that the next one is a, “BIG fan favorite request!” What this means is anyone’s guess, but the character request polls were led by Zatanna and Red Hood. Considering the backlash towards more Batman characters, I’m guessing Zatanna is getting in. While I personally would be happy with Hood, (or Black Canary and Huntress for that matter,) Zatanna would be a great addition to a roster with a lack of magic users save for Raven.

The moral of the story? Don’t buy season passes!

Martian Manhunter and John Stewart will be available on July 30th for $4.99. Whether or not a second season pass for the new wave of fighters, who the next character will be, and how many characters will be added from here is unknown, but details will be posted as they become available.

SOURCE: Siliconera.com

At Comic Con, Capcom announced that they were digging up one of their classic side scrolling platformer franchises in a much anticipated return. Before you get too excited, no, it’s not Mega Man. BUT… when Strider is the game in question, it’s hard to be disappointed.

Debuting in 1989 as an arcade game that was praised for its innovation while being infamous for its difficulty, Strider was one of Capcom’s early successes, but would fade into obscurity until the ninja bad ass rose to prominence in Marvel vs Capcom. His new found fame was quickly followed by an arcade and Playstation sequel that received a very limited run, but nothing else came out of the character’s revival. Fast forward 12 years, and suddenly he’s once again heavily featured in Ultimate Marvel vs Capcom 3, leading us to this announcement. Hmm, I sense a pattern.

With developer Double Helix at the helm, (of Silent Hill: Homecoming fame and the same guys behind the upcoming Killer Instinct,) Strider looks to be coming along nicely. Promising a Metroidvania style world to explore, plenty of action and top of the line platforming, I’m excited to see the series make its return.

Check out the trailer and let us know what you think!

SOURCE: Joystiq.com

Recipe for the most fun you’ll ever have this year:

1 cup of the 1992 movie, Stay Tuned
1/2  cup Crackdown
A dash of Saints Row: The Third
Add a pinch of Keith David, Benjamin King (Only use the muthafuckin’ kind, the other brand has less flava), and Nolan North.
Mix well in a blender with ice.

Finished product should be the best funtini you’ve ever tasted in your life.

Let’s break down this one of a kind recipe, shall we?

1 cup of the movie, Stay Tuned

Many of you are too young to have seen this fine motion picture starring John Ritter. The synopsis of Stay Tuneda husband and wife get sucked into TV land and try to survive all the 100+ channels of programming in order to escape. Saints Row IV approaches this theme with the way it seamlessly cuts from each scenario. From playing a super soldier that saves the world while Aerosmith’s “Don’t Wanna Miss a Thing” plays, to fulfilling your Presidential role of abolishing cancer and bringing the fist of justice to the low road of filibusters. When Saints Row IV switches from Leave it to Beaver land to the virtual reality trap the alien race Zin and its leader Zinyak has the Saints in, that’s when the fun factor really picks up.

1/2 cup of Crackdown

Saints Row 4

Crackdown is one of my favorite titles for the Xbox 360. Realtime Worlds really crafted the perfect playground of superhuman-like abilities in an open environment. Jumping 30 feet in the air, running faster than any car, and throwing any car that tried to be faster than you gave me the first taste of what true freedom in having fun was like.

Saints Row IV provides nostalgia for those feelings by letting you play like kid in a candy factory with absolutely no rules. Collecting bits of data to upgrade powers such as super jump, super speed, gliding makes me wonder if Crackdown was part of the design document for Saints Row IV. Beating the Wardens, the super soldiers Zinyak has placed in the virtual reality you are trapped in, grants you special abilities to augment the already exuberant fun factor with the other powers. Freezing the aliens which in turn lets me do double damage for a brief period of time is a great way to deal with a groups of enemies. The one things I would want to make things a little more sweeter is being able to shoot while jumping. In Crackdown, raining hell down unsuspecting fools with rockets while free falling never, ever gets old.

A dash of Saints Row: The Third

When Volition decided to stop being serious with the Saints Row franchise and just said, “Fuck it. Let’s see how much dumb shit we can get away with.”, what the world was blessed with was Saints Row: The Third. The humor that was put into Saints Row: The Third was in short, brilliant. If you weren’t laughing, smiling or down right having the best time in an 3rd-person open world game, you had no soul. From the auto-tuned pimp, Zimos, the homage to cheesy action flicks, great voice work and dialogue, perfect use of licensed songs in key moments, Saints Row: The Third was like the perfect storm for fun. You can’t tell me Sublime’s “What I Got” scene wasn’t an amazing moment when you first saw it.

Saints Row IV brings all those things that made Saints Row: The Third great, along for the ride. From what I’ve played of the preview build, Volition knew the exact vibe to carry over into Saints Row IV without going too far into making a parody of itself. If you’re worrying about how Saints Row IV was built around what was suppose to be a standalone expansion for Saints Row:The Third when THQ owned the IP, rest assured that enough care went into changing Enter the Dominatrix that the full game flavor is fresh.

Add a pinch of Keith David, Benjamin King and Nolan North

Saints Row 4

Nothing pleases the earhole pallets quite like Keith David’s voice. Have a listen for yourself:

Having Keith David play himself as the the Vice President of the United States was a genius move on Volition’s part. Something about that commanding voice of his that could get me to do anything, I mean ANYTHING. Benjamin “Muthafuckin” King. Since Terry Crews is taking over for the late Michael Clark Duncan, I see more outlandish dialogue being said. If Volition was smart, they would throw an Old Spice reference in there for us all.

Now we come to what took up the majority of my time in the preview build of Saints Row IV, Nolan North. Whoever made the call to insert Nolan North as a voice option in the character creation menus, I want to say “I love you”. I must have cycled through all the taunts and compliments that you can pick for your created character five times. There is a specific part in the preview that Kenzi asks you to “just be yourself”. Of course the correct response would be, “you mean Nolan North?” I think I snorted from the laughter from that one line. It shouldn’t have been that funny, but I was riding the high from the start of Saints Row IV and it felt it was never going to stop.

I know that in the future, people will find ways to make this recipe even better than the original. Until that far flung future happens, I suggest you get a taste of Saints Row IV when it releases on August 20 later this year.

Waking up with no memory sucks. Waking up with enormous migraine pains between your temples is just icing on the crap-stained cake. I’m not sure finding out that all of this is brought on because you’re a Vampire makes this any better or worse. I guess it all depends on whether or not you’re a sparkly douche… or the real kind.

In Dark, you are thankfully more on the non-bedazzled evolutional tree in vampire lore. Dark‘s plot feels like it was put together in a rush, like the writer was pressed for time and took some shortcuts in the story creation. The game follows Eric Bane, a newly turned vampire suffering from amnesia. He learns that his transformation into a creature of the night will only be complete if he drinks the blood of his sire. Becoming a mutated, mindless ghoul awaits Eric if he doesn’t. The speed at which this info is conveyed is so fast that no time at all is given for not only Eric, but the player as well to process said info. What makes things even more strange is just how well Eric takes the news of being a vampire from Rose, the owner of the club Sanctuary. After a few questions about vampires and Sanctuary, Eric is more than happy to go kill whoever Rose points him to without the slightest hesitation. I know I would have a lot more questions before even leaving Rose’s office.

dark

Dark is billed as being a stealth-action game, where the action part is hitting the restart level option multiple times per area. Other than that, there is essentially no action in Dark which gives it more of a stealth-puzzle vibe than stealth-action. There is no melee to speak of besides the one-hit close up kills you can do. As you earn experience from completing goals and kills, the skill tree opens up more active abilities that use Blood points (should have went with pints). I found only one active ability worth maxing out in the beginning, Obscure. Obscure partially turns Eric into a shadow, making it harder for enemies to see him. Combine this with the passive teleport ability, Shadow Leap, and you were pretty much a ghost. Since I maxed all but two abilities in the skill tree, there is no consequence to picking the previously mentioned powers to max first.

dark

Level design did provide some hindrance to the powers for the creature of the night. Large, open areas with inherently funneling pathways riddled with what seems a never-ending supply of enemies ends up making all of my powers useless. It becomes a game of brute force to get past the multiple sections in each chapter. After multiple quick saves and quick loads, I finally gave up on trying to play Dark the way I expected the developers have me play it, and started looking for ways to break it instead.

dark

The best example is in the chapter two boss fight with Vlad the Impaler. It’s a enormous level with very claustrophobic paths everywhere. By accident, I found out that the shrubbery was essentially bulletproof. I cleared out the entire army by alerting them, leading them to a section of bushes, then popping out to kill them one by one until the bodies covered every inch of the small area I was controlling. It’s pretty telling when finding ways to break a game is actually more fun than simply playing it.

My experience with the music in Dark can be summed up with this lovely image right here:

dark

June, the DJ vampire, is lying her ass off. The song that was playing at the start of Dark when Eric enters the club is the same damn song I here every time I come back successful from a mission. I think June needs to lay off the drugs and glowing body paint and dig into the crates for more tunes to “mix.”

dark

Speaking of body paint, the cel-shaded art stood out with the neon colors Dark uses. The purple was a little eye straining in Sanctuary. Gladly, that purple didn’t dominate outside the club into the rest of the chapters. The color scheme seemed to be toned down in terms of brightness which made the neon colors less harsh to the eyes, thus making the details of the environment more noticeable.

No amount of colors could hide the poor animations, though. When feeding on enemies to fill your active power bars back up, the animations made look unfinished and rushed. It looked more like nibbling on air than it did sinking fangs into the human juice box. Animations for enemies also felt like the animators didn’t have time to polish them. Enemies would pivot on an axis like they were on a pedestal. It felt like the enemies were imitating the tank controls of earlier Resident Evil games.

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Even the voice work gives off that unfinished feeling. The jarring cuts from when one line ends and another begins hurts to sit through. The back and forth table tennis match of cuts totaled in just one scene has to be some sort of Guinness World Record. With all the inner monologuing Eric Bane does, it’s a shame that those jarring cuts are in his head too. “A throbbing in my head pounded on my temples” indeed Mr. Bane.

Dark seems like it was made in the dark. The unpolished, rushed feel of the completed project left me pivoting my body on an axis of disappointment as Dark sucked the life out of me ever having fun playing a vampire. Vampire: The Masquerade – Bloodlines this is not. Dark scores a shadowy 2/5.

Here it is, folks.

Long awaited, and now just a few months away from release, Rockstar Games has just debuted the first phenomenal gameplay footage from Grand Theft Auto V. We all pretty much knew what we’d be looking at here, but damn does it look good.

I won’t waste any of your time describing the preview, as this just dropped seconds ago. Watch the footage below, and let us know how freaking excited you are! Grand Theft Auto V hits PS3 and Xbox 360 on September 17th!

Source: Twitter

Briefly: Teenage Mutant Ninja Turtles is looking pretty awesome at this point, and today we learned just when we’ll be able to play it.

Microsoft’s Major Nelson has announced the official release date for the Xbox version of the title. The game will be available for download on August 28th, and will cost you a cool 1200 Microsoft Points (~$15). The PS3 and Steam versions of the title are expected to release around the same date.

I’m actually really excited for the game to come out. It’s been too many years since we’ve played a decent Turtles game, and from the trailers that we’ve seen so far, Out of the Shadows looks to feature some fantastic gameplay. Let us know if you’re planning to download when it hits the console of your choice!

http://youtu.be/fI9cytvPYKA

Source: Major Nelson

Briefly: Back in June, the first trailer for a Pacific Rim mobile game debuted online. Today, Jukes Interactive released a teaser for an Xbox 360 version. I had no idea that Pacific Rim: The Video Game was anything but a mobile title, but apparently the game is set to hit both PS3 and Xbox 360 on July 12th!

Like most licensed games, Pacific Rim: The Video Game isn’t looking so hot at this point. I hope that the title has a lot of personality, because the graphics are terrible.

Take a look at the teaser below, and let us know if you’ll be picking it up!

I’ll be damned. This game looks to be coming together very nicely.

Viacom has unveiled a new character trailer for the upcoming downloadable title, Teenage Mutant Ninja Turtles: Out of the Shadows. The game is set to release for PS3, Xbox 360, and PC in August, and is based on the original Turtles comics, rather than any of the recent television adaptations.

The game looks much darker than any of the mediocre Turtles’ games from the past few years, and the gameplay looks very solid. Arguably, we haven’t had a great TMNT game since the Super Nintendo days, so Out of the Shadows could be a welcome change to that trend.

Take a look at Leondardo’s trailer below, and let us know if you’re looking forward to the game!

Giant mechs, customization and lots of explosions seem to have a decent amount of crossover with video games, which explains why the Armored Core series has gone on for so long. I remember my days as a new Playstation owner, where I lost hours trudging my way through the difficult missions of the originals, each with a different robot of my design. Admittedly, as the years went on and the series rested on the laurels of its early success, it was harder and harder to stay interested. Armored Core: Verdict Day is looking to change that, with a renewed focus on making the online and single player experiences more unique. With such promises, it was hard not to get that old urge to jump back into the cockpit and see what this old favorite could bring to the table.

Armored Core Verdict Day Screen 1

New and old fans of the series will be instantly familiar with the premise of the game. With over 90 missions spread out across story and hidden objectives, players will have to use funds collected through completing objectives to buy parts to customize their mechs with. Missions promise to be varied enough to the point where a machine that blew through one mission would completely bomb in the next. This level of customization and challenge has been a mainstay of the series, and few were expecting these areas to change. Running around and blowing up enemies felt like it always has, with a relatively fast mech making short work of its foes thanks to its various machine guns and missiles.

But if you wanted to hear about the same old stuff, there are plenty of versions of Armored Core that you could have found these details out from. What’s really exciting about Verdict Day is the new Operator Mode. Rather than being forced to go it alone when friends aren’t around, playing as an operator lets gamers meticulously customize the strategies of their AI squad mates. By mixing up to four AI or human controlled squad mates, commanders will be able to manipulate the AI to react to any situation using the 48 on field commands. The strategies offered are so robust, it was said that one of the developers was able to win multiplayer matches with nothing but his computer controlled partners following his orders. Operator mode is available for both single player and online modes, giving us a brand new way to continue the fight for giant robot supremacy.

Armored Core Verdict Day Screen 2

On the subject of online, Verdict Day will force us to literally go to war. Every week, a new war will start, matching players within various groups. Each group will be constantly fighting until the end of the week, where the one with the most territory rules the world. It’s like risk, but with board pieces that are taller than buildings. Matchmaking is said to have been improved, assuring us that it will be much faster than the most recent games. Once you throw in all of the new features listed above, 150 unique weapons and 60 parts to customize with, it looks like fans of Armored Core will have their hands full once the game is released.

From the small bits I played of Armored Core: Verdict Day, the action sections don’t seem to deviate too far from what the series has come to offer. If you’re a fan of the system, this is great news, but it doesn’t seem like it will pull in many fans. What WILL bring new gamers in however, is the Commander Mode, which seems like it will have enough detail to bring out the OCD in all of us. Giving the orders might be a nice change of pace from carrying them out, so strategy, action and mech fans will have plenty to look forward to.

Verdict Day will release on the PS3 and Xbox 360 on September 24th alongside a collector’s edition, complete with the soundtrack, art book and kick ass mech statue announced for Japan, exclusively at the Club Namco store.

 Armored Core Verdict Day Collectors Edition

After Dead or Alive 5 Ultimate was announced a few months back, fans of the series such as myself were curious about what exactly would make this new version worth picking up. After all, two versions have already been released since October of last year, why would we want to invest again? After walking through Tecmo’s E3 booth, it was apparent that three new fighters would be a great start. In addition to the return of Leon and Ein who debuted in DOA 2, Momiji and Rachel from Ninja Gaiden make their debut alongside Jacky Bryant from the Virtua Fighter series. While they may be able to hold their own in the worlds of demon slaying and tournament fighting, how will they fare in DOATEC’s newest fighting competition? I tried each one to find out.

Momiji

Dead or Alive 5 Ultimate Momiji

As the first newcomer announced, Momiji looks like she would fit right in with Kasumi and Ayane in the kunoichi department. This apprentice of Hayabusa has never had a chance to show off her hand to hand skills before now, and after finishing my matches with her, I’m happy to say that she’s a blast to play. Momiji has many fast hitting attacks like you’d expect from one of the ninja characters, but seemed to be much more hard hitting. Borrowing some floaty looking techniques that are usually seen from characters like Hayate, she tends to give up a small amount of speed in exchange for some powerful and surprising combo ending attacks.That was the beauty of playing with Momiji. When it looked like her strings were done, the most painful part would follow up to blast unsuspecting opponents. So far, it looks like she’s living up to the expectations of the other kunoichi characters as a formidable, yet easy to play as fighter.

Rachel

Dead or Alive 5 Ultimate Rachel

Like Momiji, Rachel is usually seen with a weapon in hand. With her trademark hammer out of the picture, this fiend hunter has a lot to prove when it comes to hand to hand fighting. While using Rachel, I definitely got a Tina vibe from her. A powerful, yet slower character, she relied on short, hard hitting combos to inflict damage on anyone unlucky enough to go against her. While I wasn’t able to test out her grapples, her ability to grab opponents out of the air mid combo is a trait usually reserved for the wrestler type fighters. It’s good to see her strength is being put to good use! Easily the most straightforward of the three characters I tried, the Ninja Gaiden mainstay feels right at home with the heavies of the game.

Jacky

Dead or Alive 5 Jacky

While twin sister Sarah was already throwing down in the original DOA5, it’s no surprise that Jacky wouldn’t be too far behind. A Virtua Fighter mainstay, the Bryant brother specializes in Jeet Kun Do, mostly relying on his speed to catch opponents off guard. It’s obvious that Jacky’s style wouldn’t carry over from Virtua Fighter exactly, especially since the mechanics and button layout are different, but like the other guest characters, his style is replicated pretty well. Mixing fast high and low combos are the name of Jacky’s game, and opponents are going to have to telegraph his moves in order to stand a chance. While he’s the most complex of the three new fighters, he also came off so far as the most rewarding. Jacky was always my favorite in Virtua Fighter, so figuring out how to pull off some of my favorite combos in a DOA game with him was a reward all in itself.

Would I say that these three fighters are enough to justify buying the game all over again? That depends on how much you want to stay up to date with the community. If I had already bought DOA 5, I’d likely wait for a price drop, but considering I never got around to it, these new players might be enough to get me to jump back into the ring when Ultimate is released later this year. Until then, I’ll be counting the days until I can really dig in to what these three have to offer.

Dead or Alive Ultimate is coming to the PS3 and Xbox 360 on September 3rd, with the free to play Core Fighters version coming to the PSN at the same time.

Lately, it seems like no one is safe from the zombie apocalypse. In the case of Yaiba, he’s not even safe from them in death. From the minds of Megaman creator Kenji Inafune and the development team at Team Ninja comes Yaiba: Ninja Gaiden Z, a spin off that takes the world of ninjas, magic and fiends and throws it in the middle of a zombie outbreak. While the inherently violent idea of the undead seems like it should be a perfect fit with a series known for its creative use of dismemberment, does Yaiba bring anything new to the table compared to the dozens of zombie games already on the market? We looked to find out during our time with the game at E3.

While Yaiba’s outfit looks almost identical to the classic NES ninja garb, don’t mistake him for Ryu Hayabusa, the usual protagonist of the series. You see, Yaiba was one of the many ninjas that have fallen at the hands of Ryu and his Dragon Sword, but his thirst for revenge made him special. Because of this, Yaiba has been revived and rebuilt with cybernetic parts by a mysterious organization, promising to give him his chance at revenge.  The catch? He has to stop an outbreak of walking corpses before he’s allowed to get his opportunity. It sounds silly, but considering the cheesy dialogue, comic book cutscenes and cell-shaded visuals that Yaiba employs, it’s obvious that this new game is meant to be far less serious than its predecessors.

Yaiba Screenshot 1

Gameplay wise, Yaiba is shaping up to be more like something out of the Dynasty Warriors series than anything associated with the punishingly precise action gamers have associated with Ninja Gaiden. It wasn’t uncommon in the demo to find dozens of zombies on screen at once, and Yaiba’s flashy, fast hitting punches, kicks and sword slashes can tear them up in seconds. Even larger sub-boss enemies could be taken down relatively quickly, although their upgraded defense and blocking ability took a little more patience to get around. After chopping them into pieces, Yaiba could use their limbs, such as two arms attached by a string of flesh, as alternate weapons. You’ve never seen nunchucks until you’ve seen them made of human hands! If would be ninjas were still having trouble with the undead menace, players can trigger a powered up mode after killing enough enemies or taking too much damage, causing Yaiba’s cybernetic side to take over. If you’ve played any action game over the last decade or so, you know the drill. Temporary boost in power, health regeneration, faster attacks… the whole shebang!

And knowing the drill is part of my concern so far. Inafune is one of my favorite designers and Team Ninja has been one of my favorite development teams, but the time I spent with Yaiba paled in comparison to what I’d expect from the core Ninja Gaiden series. Taking a typical action route, the game looks flashy, but didn’t require anywhere near the skill associated with Hayabusa’s adventures. Attack options were slim and the camera was bad. And when I say bad, I mean pointing at the ground away from my character to the point where I couldn’t see anything kind of bad. Keep in mind though, that the screen had a very noticeable “pre-alpha” tag on the screen, so Ninja Gaiden Z is still very much in its early stages. Let’s hope someone on the team is aware of these issues before the game is released.

Yaiba Screenshot 2

So far, Yaiba: Ninja Gaiden Z has potential. Despite its early lack of challenge, repetitive combat and glitches galore, the idea of a cybernetic ninja slicing through hoards of zombies has the potential to be tons of mindless fun. While I may have personally have had my fill of the whole undead outbreak scenario, if anyone can pull it off, Inafune and Team Ninja can. After all, Ninja Gaiden is one of my favorite series of all time, so I’ll keep the faith and watch for updates as this newest take on the classic series shapes up.

Last week, the music game giants at Harmonix announced a team up with Disney to bring us Fantasia: Music Evolved. A Kinect exclusive experience, the initial trailer combined the magic of Disney with the chart toping hits of today, but we didn’t really see how that would happen. During a demo session with the title, Harmonix answered all of our questions about the game, how it plays and how it relates to the Fantasia film. After trying it out for myself, I must say, the game has promise!

Fantasia: Music Evolved puts us in the shoes of the sorcerer’s new apprentice. Tasked with bringing life back to worlds that are initially dull and dreary, the opening moments of each stage are closer to a point and click adventure. Standing to the right or left of the screen rotates the camera and moving your hand over the environment has various effects. Spinning, dragging, pushing, pulling swiping and poking can transform the environment into colorful, vibrant areas that match up well with Disney’s family friendly reputation. Playing with the level awards magical energy that will help open up rifts in the background. It’s these rifts that house the musical challenges, which is where the heart of the game lies.

Fantasia Screen 1Inside a printing press. One of the many lands sorcerers will explore.

Bringing in a mix of Wii Music, Dance Dance Revolution, Elite Beat Agents and even Fantavision visually, sections of the songs are triggered by different motions. Some of these include swiping in a direction, pushing at a certain spot or tracing your arm along certain movement strings to keep the song going. Throughout various points in the song, apprentices will be given the choice to layer a different type of arrangement on top of the song to give a custom feel to it. The best part is that you aren’t obligated to use your hands at all. If you want to dance, use your feet or throw in a spin here and there, as long as some part of you follows the instructions, the action will register. By the time the song is over, you’ll have a brand new version that can sound vastly different from the original version.

As songs are unlocked and completed, mini games in the game world will open up new sounds that are eventually blended into the world. By the end, the once dead environment was booming with tons of activity and sounds, blended perfectly into a unique creation of musical expression, taken both from the licensed songs and the included sound effects to make it unique to the player. Even if you don’t care about any of these creation aspects and just want to rack up a high score, Fantasia rewards experimentation since various arrangements might yield higher scores than others.

Fantasia Screen 2

While the game was way too much fun to play, my biggest complaint wasn’t so much with the game, but with the Kinect itself. Using the new Xbox One version of the motion sensor, my movements weren’t being picked up for large chunks of the song. A combination of the lighting and my fellow journalists behind me were to blamed, but the new Kinect was supposed to alleviate or eliminate these issues that are part of the original Kinect as well. It could have been that I just sucked, but the demo had no way to tell me whether or not I was doing something wrong. Unlike Dance Central, which had visual cues that hinted at what you were doing wrong, Fantasia didn’t have anything of the sort. I’m hoping Harmonix adds something like this when the game launches early next year, because it’s sorely needed.

I was incredibly curious as to how Harmonix would pull off Fantasia, and this curiosity was satisfied by a creative, colorful and imaginative game that looks to recreate some of that Disney magic in ways that haven’t been done before. With the promise of Mickey Mouse appearing in the game in some capacity, hopefully more of Disney’s history will be explored within the game’s narrative. A soundtrack featuring Bruno Mars, Queen, f.u.n. and plenty of classical tunes rounds out what promises to be an interesting ride.

Look for Fantasia: Music Evolved on the Xbox 360 and Xbox One in 2014.

 

When Call of Duty: Ghosts was previewed at the Xbox One conference, the aftermath felt like meme central. But between fish AI, “Collar Duty” jokes and lots of love for dogs, there was actually a game in there somewhere. Aside from the usual military shooter game play, the conference promised a weakened America, a new cast of characters and a much more desperate setting. These were all of the qualities I was keeping an eye out for when I stepped into Activision’s Ghosts presentation, and I was happy to walk out with a few surprises.

Ghosts will be the story of two brothers who are recruited by an elite squad of soldiers that tackle missions to protect a crippled United States. Traveling all around the world to locations such as Venezuela, The Caribbean and the deep, dark recesses of San Diego, each location was heavy on action. One mission had the Ghosts repelling down a building while picking off security forces on the way down. Another had them swimming underwater and blowing up a submarine with a torpedo launcher. All of this is made so much better by an obviously improved AI, so let’s hope the days of your team mates standing around looking into the distance while you get pumped full of led are long gone.

COD Ghosts Screen 1

But who cares about the human partners! This game is all about Riley, the service dog that stole the show at the game’s reveal. What seemed like a simple squad member turns out to be so much more. In a dog focused stage, the main characters were able to give voice commands to their pet for various tactical functions. What’s even better is the game showed players taking direct control of Riley as he maps out paths, checks to make sure corners are safe with his back mounted camera and can even stealth take down enemy soldiers. Once the coast is clear, control comes back to the boring old humans to shoot stuff up. BUT… Riley was also seen being sent into rooms to ambush enemies and trigger breaches. On these sections alone, I’m more than excited to bury terrorists with an actual dog.

This is all framed with an overhauled graphics engine, including displacement mapping which makes terrain look even more realistic. New weapons include an underwater machine gun that’s based on real military tech, and more new guns are sure to follow. Multiplayer wasn’t shown in this demo, but as long as Call of Duty is in the title, you can expect plenty of multikills, upgrades and airstrikes when you take the fight online.

COD Ghosts Screen 2

All in all, Ghosts seems like overhauling the story, the settings and adding a dog of all things might be the next step in the evolution of the series. I know that nothing I write will help or hinder this game’s ability to sell tens of millions of copies, but I’m more excited for Ghosts than I’ve been for a COD game in a long, long time.

Call of Duty: Ghosts is coming to the PS4, Xbox One, Wii U, Xbox 360, Playstation 3 and PC in November.

When Skylanders: Spyro’s Adventure was first released nearly two years ago, it became a mega hit with both gamers and children alike. It wasn’t uncommon for games to get toy lines to tie in with the latest releases, but making the toys essential to playing the game was the key to a new cash cow. A year later, Skylanders: Giants added new characters, including the huge Skylanders that the game was named for. But from a game play perspective, it took the safe route, with game play and level design that felt like a copy/paste from the original. I was expecting much of the same when I got to check out Swap Force, the upcoming third Skylanders sequel that promises to add characters with swappable parts. But once I was able to see the game in action, there are a lot of big changes coming to Skylands, which left me pleasantly surprised!

In Skylanders: Swap Force, portal masters are called upon to summon Spyro and friends once again to prevent the evil master, Kaos, from corrupting a volcano with magical powers. This time around, Vicarious Visions, developers of the 3DS versions of Skylanders, have been given lead development duties in the console department. As you would guess from the title, the main feature of Swap Force is the ability to swap parts between the newest set of characters, changing their attacks and elemental properties in the process. The new guys include Night Shift, an undead boxer, Free Ranger, a storm powered chicken and Stink Bomb, a ninja skunk. Swapping their top and bottom halves create new versions of these newcomers to play with, like Free Bomb or Night Ranger. Each half stores data separately, so the upgrades made to each half will be carried over if you mix and match parts with your friends. In addition, swapping is necessary to open new elemental doors that require two elements to open. If you don’t want to buy the new swappable characters, fear not! Playing two players and using one of each element will open the doors just as well.

Skylanders Swap Force Screen 1

What you DO need the new characters for however, are the recently added Swap Force Zones. Each bottom half is associated with a type of movement, ranging from climbing, teleport and rocket zones for example. Opening these doors triggers mini games that are unique to each type, which rewards players with bonuses for completing them. Speaking of rewards, in addition to the hidden treasures and hats from the previous games, new map pieces can be discovered, unlocking bonus areas in the process. It was confirmed that these maps will replace the level based figurines, so gone are the days where you would have to spend close to $30 on sets in order to play a half hour stage.

These are just one of the many positives that Swap Force promises to bring. Running on an all new engine, the game is a huge upgrade visually. The addition of jumping means more platforming elements rather than the previous games that were essentially dungeon crawlers, while combat seems to have more depth with the ability to mix and match attacks. I was largely impressed, but my only concern is how the 3DS version will be affected. With a new developer taking over the handheld version, (which I felt was the superior version of the previous games,) what changes if any would be made for portable Portal Masters? Unfortunately, the 3DS version wasn’t included in my demo, so we’ll just have to wait and see.

Skylanders Swap Force Screen 2

All of the previous figures, including the giants, are backwards compatible in addition to 16 Swap Force and 16 new standard Skylanders. Old favorites like Stealth Elf will be getting new redesigns, but aside from the Swap Force zones, the entire game can be played with your old favorites if you’re low on cash. With all the new figures coming our way, it looks like we’ll need lots of it!

Skylanders: Swap Force is scheduled for Xbox 360, PS3, Wii U, PS4 and Xbox One this fall.

Demon’s Souls and Dark Souls, two names that are synonymous with mind crushingly difficult game play. As seen with the popularity of these titles, gamers can’t get enough of the punishment that From Software cooks up every time one of the games in this series is released. Not surprisingly, a follow up in the form of Dark Souls 2 is coming, and I got the chance to take to the dark corridors and dungeons to find out what new tricks the game has in store.

Dark Souls 2 runs on a new game engine, which is immediately apparent from the vast improvement in graphics. While the game is being made to be more accessible with features such as 1-4 player multiplayer, one of the goals of the game is to keep the difficulty and sense of achievement intact. New to this game is the ability to customize your character, carry up to three weapons or shields at a time and using the shoulder buttons for independent left and right arm attacks. Enemy AI is said to be improved, and players will now be able to warp between bonfires, eliminating needless backtracking.

Dark Souls 2 Screen 2

Players will have multiple classes to choose from, and while the full amount wasn’t confirmed, a minimum of 12 was promised. The demo gave me the choice between four of these classes, which were the Dual Swordsman, Sorcerer, Warrior and Temple Knight. Being a fan of all things dual handed, I snatched up a Dual Swordsman and began exploring. Any fears of the game being easier were quickly erased when the standard enemies drained tons of health with one attack. With two swords however, it was easy to inflict quick damage with both weapons, and while this class lacked in defense, it made up for in speed.

Traveling deep into the castle, the demo concluded on one of the notorious boss fights the series is known for. This Mirror Knight was a towering suit of reflective armor, using a giant mirror as a shield. I was handily defeating him until about half way through, where he started using his mirror to create reflections of warriors who had died there before me. So suddenly, I found myself going against a boss AND copies of player characters at the same time. Needless to say, I didn’t last long, but just like the previous games, I was addicted to the idea of getting better, anxiously awaiting March 2014 so I can get my second chance.

Dark Soluls 2 Screen 1

With Dark Souls 2, Namco Bandai and From Software are keeping what works while expanding the options players have to tackle the challenges presented. With promised multiplayer, a plethora of new classes and tons of deadly enemies, new and old fans might want to check this out if they want a game that makes you work for your victories.

Look for Dark Souls 2 on Xbox 360, PS3 and PC early next year.

Namco Bandai wasn’t short on Pac Man news at this year’s E3 convention. In addition to the TV show, toy line and video game that were announced, two retro titles are also coming for old people like me. Pac Man Championship Edition DX + and Pac Man Museum look to bring us back to the glory days of the ghost munching icon in both new and familiar ways.

As most of you could probably figure out from the title, Championship Edition DX + is an expanded version of the wildly popular HD Pac Man game that hit the PSN and Xbox Live arcade a few years back. For those unfamiliar, CE put players in timed Pac Man boards where giant waves of ghosts could be eaten in rapid succession for huge point bonuses. Eating half of the board would unlock a fruit, which would respawn dots after being eaten. In DX, bombs can be used to knock away enemies when you’re cornered, which is easy to do when the game goes into slow motion when in danger. DLC maps include classic Namco skins, including Dig Dug and Rally X, changing Pac Man and the ghosts into characters from those games. Coming this summer to Windows 8, Steam, Xbox 360 and PS3, leaderboard chasers will know which game to add to their queue once its released.

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In Pac-Man Museum, many of the classic games spanning decades of history will be collected into one package. Announced so far are Championship Edition, Classic and Battle Royal, the latter of which was only released in arcades. This game looked the most exciting of all, since it features 4 different Pac Men who had to eat ghosts as well as each other. Each power pellet makes Pac Man grow in size, allowing him to eat anyone and anything else that’s smaller than him. Coming to the PS3, 360, Wii U and 3DS, it looks like our retro fix will be covered in this Pac Man collection.

Between these two titles, that’s a ton of Pac we’ll get to play. Between these games and the TV show, it looks like we’ll all be getting real familiar with the character once again. Look out for both these games in the coming months.

Amongst a sea of sequels and remakes, it’s always refreshing to see something new at E3. It helps when the concept is as compelling as trying to solve your own murder. Square Enix revealed Murdered: Soul Suspect where players will do just that. After seeing the game in action, this investigation title might be one of the show’s biggest surprises.

Taking place in Salem, Massachusetts, a town that’s known for its connection to the supernatural, the main character awakens from being murdered by a hooded man. As an investigator who obviously has a poor reputation with the police based on their conversations, his ghostly powers give him plenty of unique ways to gather evidence. These powers come with their own challenges however, because physical objects can’t be grabbed. This is where being dead comes in handy, because aside from blue tinted doors that are blocked by a power called, “the dusk,” any other walls or doors can be passed through, gaining access to places the police can’t reach. But what about when you need information from the physical world? Well, what kind of ghost would you be if you couldn’t possess people? By taking up residence in a person’s body, you’ll be able to look at evidence through their eyes, read their thoughts and even influence the memories of witnesses with the information gathered from others. What if a character isn’t around to possess? In that case, their memories can be relived at certain spots assuming they were recently near that spot. Once enough memories are collected, they have to be pieced together in chronological order to make progress in the investigation.

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As seen in the demo on display though, just because you’re a ghost doesn’t mean you can’t be killed. Demons are roaming throughout the city and thrive on eating other ghosts. You see, demons are ghosts who have lingered too long in the living world, and the belief that eating other ghosts will restore their humanity means that your fresh meat on their menu. Whether or not this is the case wasn’t mentioned, but I’d be surprised if the threat of becoming a demon doesn’t come into play over the course of the game. Regardless, don’t think you’re helpless going against them, because sneaking behind them, possessing them first and tearing them apart from the inside is a very effective way of getting monsters off your back.

Aside from fighting for your afterlife and solving your own murder, side missions such as helping other ghosts find their body will pop up. How helping them aids you in your investigation wasn’t said, but another helpful character was an unnamed teenaged girl who at some point will help you by leaving graffiti tagged hints. This is welcomed news, because without spoiling anything, it looks like we’ll need all the help we can get when this game lands in our hands.

Murdered Screen 2

Murdered: Soul Suspect is looking like one of the more unique games in the pipeline from Square Enix. How this mystery will play out is anyone’s guess, but I’m definitely ready to find out. Bringing supernatural mechanics to an adventure game seems like a great combination, so I’m hoping Murdered can keep its momentum going when it releases early next year.

Murdered: Soul Suspect will possess the Xbox 360, PS3 and PC in 2014.

Since Square-Enix took over many of Eidos’ properties, few have had as much critical success as Deus Ex: Human Revolution when it was released in 2011. This revival of the influential series brought non liner action back to a first person genre that’s used to being about shooting first and asking questions later. Adding the expertly woven story and the customizable abilities, and you had a game that pleased many of the gamers who played it. When a director’s cut was announced, I knew this wouldn’t be a game to miss, so I hacked into Square Enix’s system to see what this Wii U offering brought to the table.

As you would expect from a director’s cut, the game itself is relatively unchanged. As Adam Jensen, an officer who has been enhanced with numerous augmentations, he is tasked with taking down a terrorist organization by any means necessary. Players will still be able to use stealth, guns or a mix of both to accomplish their mission while aided by upgradable augmentations to make Adam unique. With so many options, it’s very likely that one person’s character will be completely different from another’s.

Deus Ex DC Screen 1

New to the director’s cut are a slew of abilities and features. Playing with the Wii U tablet made the menus much easier to access, so being forced to flip through pages of options has been simplified to a simple tap of the screen. Adam can now throw back grenades, scan the area by lifting the Wii U game pad and pointing it at the screen, (making it easier to find items and enemies,) and tackle new stealth and hacking challenges. The extra missions from the DLC have been seamlessly implemented into the story, making the overall experience longer. These are accompanied by new achievements and eight hours of developer commentary that are scattered throughout the game. Even veterans of Human Revolution will be caught off guard by the reworked maps and boss fights, hoping to keep even the most seasoned players on their toes. And if you suck at the game? Well you’re covered too, because a digital version of the strategy guide is built into the game! The best news? You’ll be able to go back with all of your upgrades with the added New Game Plus, letting players blast through for alternate endings like a super powered boss!

Deus Ex DC Screen 2

During E3, it was announced that Human Revlolution Director’s Cut will also be coming to Xbox 360 and PS3, so there’s no excuse not to give this game a try, especially if you missed it the first time. I was pleasantly surprised by the original release, and I can’t wait to see how well these new features play out in the full game!

Deus Ex: Human Revolution Director’s Cut is scheduled to be released later this year.

Square Enix had no shortage of Final Fantasy news on the show floor at E3. Between the rebirth of the MMO, A Realm Reborn: Final Fantasy XIV and the official announcement of Final Fantasy XV, fans of the franchise had plenty to sink their teeth into. With that said, this doesn’t mean the next game in the series didn’t hog a share of the spotlight for itself. Lightning Returns: Final Fantasy XIII was on the floor and fully playable, so I made sure I got to delve deep into the Goddess’ final adventure.

The demo threw Lightning into a very different version of her world; one that is on the verge of destruction. As the E3 trailer showed, she’s at odds with her former teammate, Snow, and was forced to fight through waves of enemies in order to keep up with him. With tactical assistance from everyone’s favorite whiny brat turned Otakon wannabe, Hope, the trailing of Snow had commenced!

Lightning Returns Screen 1

Lightning Returns touts a real time battle system that is more action based, but this was the first time I was able to put it to the test. Familiar aspects return, including a renamed version of the paradigm shift/job systems and the Active Time Battle mechanic, but with a new twist. Since Lightning is riding solo in this adventure, her skill set has expanded substantially. Split amongst three battle types, (with different costumes to match,) Lightning can switch between them on the fly. Having three attack options and a guard button, players can manually make her move towards and away from the enemy while timing defending, magic and physical moves. Each move spends a certain amount of the ATB bar, and once it’s empty, you’ll have to wait for it to recharge. However, instead of other games in the series where you were forced to twiddle your thumbs while waiting for the bar to fill, each class has its own ATB bar. So all it takes is a simple press of the shoulder button to switch to another style while the drained one charges in the background. That’s pretty sweet if you ask me.

One of the most strategic aspects of the XIII series was the staggering system, where timing attacks and exploiting weaknesses caused enemies to be temporarily disabled in various ways. I’m happy to say that staggering is back, but it works differently this time around. While elemental weaknesses still play a part, it’s not enough to just level enemies with constant attacks. The best way to stagger now is to attack during an enemy’s attack animation, so while you risk taking damage, you’ll be rewarded with a window of opportunity to inflict a huge amount of uninterrupted damage if you’ve managed your ATB bar properly. And trust me, to efficiently beat the boss at the close of the demo, you were going to have to take advantage of any exploit you could.

Lightning Returns Screen 2

I’ll admit, I’ve been a big critic of the XIII franchise. After being greatly disappointed by the original and its sequel, which took plenty of steps in the right direction, but still fell short in the game play department in my opinion, Lightning Returns is well on its way to change my mind. Controlling only one character eliminates the party member AI issues and the updates to the battle system fit in perfectly with the real time combat. The only big issues that have yet to be resolved are with the story and characters, but we won’t really know much about either until the game releases early next year. I can also do without the completely out of character “sexy” posing the stoic and serious Lightning does after winning a battle in her magic costume, but that’s a conversation for another day.

Look for Lightning Returns: Final Fantasy XIII on Xbox 360 and PS3 on February 11th.

Even if you’re planning to immediately upgrading to a PS4 or Xbox One upon release, Rockstar is giving us one very good reason to hold onto our old consoles. Grand Theft Auto V hits stores less than two months before Sony and Microsoft release their next generation of consoles.

Rockstar isn’t at E3 this year, so I’m guessing we won’t be seeing any new footage this week. The developer has, however, released a batch of sexy new screenshots. Even if it isn’t next-gen, this game is pretty.

Take a look at the new images below, and be sure to let us know how excited you are! Grand Theft Auto V releases on September 17th!

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Source: IGN

How’s everyone liking all this pre-E3 news so far?

Via GameTrailers, Travellers Tales has just released an awesome new trailer for the upcoming Lego Marvel Super Heroes. The game has been kept under wraps for quite some time, with only small peeks and teasers being revealed. This new trailer gives us a much better look at the game, including some major plot elements. I’m unbelievably excited for this title.

Take a look at the new trailer below, and let us know what you think! Stay tuned for more E3 coverage throughout the expo!

Lego Marvel Super Heroes hits consoles later this year!

Source: GameTrailers

With so much to look after before a big show such as E3, things are bound to leak out. On Sunday, June 9th, Ubisoft’s Watch Dogs CGI Trailer was leaked onto Youtube. Since the cat’s out of the bag, PR for Ubisoft decided to release the official trailer today since there is no reason not to. The CG is impressive but I want to see more gameplay before getting fully on the hype train for Watch Dogs.

It really does feel like the time put aside to show all of these trailers during E3 2013 has been cut a little. That’s why we’re getting them released right before the show starts. Just hours before we dive into the madness of E3 2013, Square Enix releases yet another trailer for their upcoming game, Lightning Returns: Final Fantasy XIII. This time, we get actual gameplay footage.

The thing that I loved the most about Final Fantasy XIII was the group combat and the Paradigm system. It made combat more tactical instead of mashing one attack over and over. From the looks of this short gameplay trailer, Lightning Returns seems to be a solo affair. I hope we hear more about the combat during Square Enix’s time on stage today at E3 2013.

Lightning Returns: Final Fantasy XIII releases on February 11, 2014 for PS3, Xbox 360

Seems like publishers can’t wait until E3 to show us all the wonderful trailers we will see on stage during the press conferences. A deluge of trailers were released today by multiple publishers in hopes to get everyone hype for what’s to come in the next three days. Hopefully we don’t have to see these trailers at the conference and instead, we get something a little different shown. Otherwise, it would seem to be a waste of time that could have gone to showing more of the game.

Thief

At first glance, this could be perceived as a promo for next season of the CW’s Arrow. Stealth games are a hit or miss with me. The ones that can mix great combat with stealth mechanics that don’t punish the player for being detected with insta-fail are few and far between. I really hope this next installment in the Thief series is one of those games.

Deus Ex: The Fall

I am one of the voices out in the world that dislike touch controls when it comes to tablet and mobile games. The lack of fidelity you get with these types of controls hampers the experience of said game. Deus Ex: The Fall looks great for a mobile game and a lot of detail to the story should be there since Deus Ex: The Fall is taking place right after the novel, Deus Ex: The Icarus Effect. I would like to see this on handheld devices such as the Nintendo 3DS or PS Vita.

Daylight

I play very few horror games. Not because I think they’re terrible, it’s more for the reason that I am a big baby and would have nightmares on an extreme level. Zombie Studios’ Daylight looks like something I would love to try but I would need someone in the room with me, with all the lights on. Possibly drunk as well.

LocoCycle

I love Twisted Pixel’s humor that is in every game they develop. LocoCycle doesn’t seem to stray from that path. Something about this trailer has me thinking this is going to be one of those launch games that is made for the Kinect. It just has that vibe during the in-game footage in the trailer.

Dark

Stealth-action RPG game where you play as a vampire? I’m in! Love the cell-shaded art and the music for the trailer fits rather well. I can’t wait to hear more about this title from Kalypso.

With all these trailers plus the ones from yesterday, how much do they have left to show us?

Moments ago, Konami outlined their plans for E3 next week with a few bombshells along the way. Below are the bullet points of the announcements that the company made during their third annual pre-show.

Konami’s mobile strategy includes a group of new games and apps. These include Domo Jump, MLB Live Challenge, Slot Revolution and Casino League: Texas Hold ‘Em.

Pro Evolution Soccer 2014 is moving forward with a series of new features that look to make the game as realistic as possible. Using new physics powered by the Fox Engine, PES looks to bring the sport to life with independent player and ball control, realistic strategies and behaviors, a morale system that affects player performance and true to life animations.

MGSV: The Phantom Pain will take place in 1984, and will have a narrative that focuses on race and revenge. Kiefer Sutherland is being brought in to be the new voice of Snake, which includes extensive facial motion capture for main characters and enemies alike, One of the main goals of the game is to mirror live action films, using facial expressions and tone of voice to convey emotions.

Castlevania: Lords of Shadow 2 was the meat of this presentation. The game will pick up after the first Lords of Shadow epilogue. Dracula will have three new abilities, including the cursed claws, blood whip and void sword, promising an extra level of strategy. The game is ditching the level based structure of its predecessor for a large world to explore. LoS2 is coming to PS3, Xbox 360 and PC this Winter.

Check out the conference below and let us know what you’re excited about! Keep your eyes peeled for more details on the above announcements throughout the day.

Deep Silver has kindly released their trailer for Saints Row 4 that will be on loop at E3 2013. You can set it on loop too. It’ll make you feel like you were there, minus the booth babes, loud music, crappy food and being late to all of your appointments.

Oh man the drama! Honestly, Saints Row 4 is looking more and more like it will be just as good if not better than Saints Row 3. THEY HAVE KEITH DAVID FOR CHRIST’S SAKE!

Whoa whoa whoa whoa…whoa. I think I can already call E3 2013 best of show. Square Enix just blew my mind with this trailer for Murdered: Soul Suspect.

This announcement is the purest definition of Teaser. There is barely any information online about this game. What I have been able to find out is this. Murdered is an action adventure, puzzle game published by Square and developed by one of their internal studios, though which one is a mystery. It was first teased back in February where the Square official Twitter posted “What is the hardest case to solve?”. Today we got this trailer.

Lets hope we got ourselves another L.A. Noire type game on our hands.

More info from us about this during our E3 coverage. Murdered: Soul Suspect is confirmed released on PC, Xbox 360 and PS3. No next gen release has been announced yet.