Pokemon GO was all about being healthy, now we’re drinking Starbucks!

The last few days have been full of rumors and insider leaks, but the truth come out this morning. Everyones favorite gentrification brand Starbucks is joining forces with Pokemon GO to offer players a brand new drink.

If you frequent the PokemonGO subreddit, then you will be familiar with the recent leaks and rumors spreading around. A few days ago someone leaked internal Starbucks information about the upcoming PokemonGO promotion. Check out the docs below:

Drink appears to just be a cotton candy Frappuccino with berries added.
Drink appears to just be a cotton candy Frappuccino with berries added.

Everything looked very official, but there was still some skepticism involved, but it looks like it all was true!

The promotion begins today at 11 AM PST. 7,800 Starbucks stores nationwide (USA USA USA!) will be transformed into Pokestops emblazoned with the new calorific drink as the image.

No other in-game bonuses will be available, other than new Pokestops. Players are prompted to go into the store and order the drink.

Niantic has not put a lifespan on this promotion, so we don’t know when it will end. If this proves to be a popular event, we can expect to see them teaming up with other brands in the future.

Let us know your thoughts in the comments below!

This years Playstation Experience so far has been a doozy! For Crash Bandicoot fans, this is going to be the most important news they read all year. We have a release date AND trailer for the upcoming Crash Bandicoot remake. Check out the trailer below!

Your favorite marsupial, Crash Bandicoot, is back! He’s enhanced, entranced & ready-to-dance with the N. Sane Trilogy game collection. Now you can experience Crash Bandicoot like never-before in Fur-K. Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all, Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. Relive all your favorite Crash moments in their fully-remastered HD graphical glory and get ready to put some UMPH in your WUMP!

That is some SERIOUS nostalgia right there. The gameplay, the atmosphere and most importantly the SOUND design have all been faithfully recreated in current gen graphics. Check out our gallery of screen shots below:

The best news of all of this are the release date and THE PRICE! Crash Bandicoot N. Sane Trilogy ships sometime in 2017 for a shocking $40! You can preorder the game www.crashbandicoot.com.

Let us know in the comments your thoughts? Are you excited to see the original faithfully remastered or would you have made some changes yourself.

Well color me surprised. After a series of unsubstantiated rumours, and a serious argument from yours truly AGAINST those rumours, the truth comes out!

We are getting a new Marvel VS. Capcom game. Check out the trailer for Infinite below!

What rumours have come true you ask? Well it looks like gone are the 3 VS. 3 battles of previous titles. Now we have a 2 VS. 2 system, and most likely will have third “assist” character option available.

It also appears that Marvel is pushing for using IP’s that it has more control over. This one appears to be heavily influenced by the existing Marvel Cinematic Universe. So say bye bye to The X-Men!

Thats pretty much it! The biggest shock was that the damn game was actually announced.

No specific release date has been given, but we are looking for a “2017” release window. It will be launched on PS4, PC and Xbox One.

Briefly: As a gamer who typically owns thin, light, and not overly powerful mobile computers, back in the early 2010’s I was a huge proponent of OnLive, which was an ahead-of-its-time cloud-based gaming service that would simply stream games over your internet connection.

This meant that I could play games like Deus Ex: Human Revolution on a device that could otherwise never run it, on a platform that wasn’t even supported. OnLive also offered something called a ‘PlayPass’, an inexpensive monthly subscription that would allow you unlimited streaming of dozens upon dozens of indie and big-budget titles, a strategy that you can see emulated today in services like Playstation NOW.

Today, Angry Birds creators Rovio revealed Hatch, a new cloud-based gaming platform coming to Android devices in 2017. The company’s vision for the platform is “an instant game collection on demand, carefully curated to provide the highest quality gaming experiences, from arcade classics to modern masterpieces,” and based on the already announced titles, this is already a service that I’m interested in.

“It’s not just about playing games, it’s about sharing new experiences with the people in your life,” says Hatch Founder and CEO Juhani Honkala. “Hatch represents a new social frontier and a new beginning for mobile games. We are soft launching in 2017 for Android users, but ultimately our intention is to bring Hatch to other platforms such as iOS as well. Our mission is to bring everyone together over the games they love.”

As an iOS user… that ultimate intention can’t happen soon enough.

The company notes that they’ve secured early partners such as BANDAI NAMCO Entertainment America, TAITO Corporation, and Ubisoft Mobile, and already announced games include some of the best mobile titles available today, such as adland, Broken Age, Cut the Rope 2, Dokuro, The King of Fighters ‘98, Leo’s Fortune, Monument Valley, Pac-Man CE DX, Rayman Fiesta Run, République and Space Invaders Infinity Gene.

Hatch is set to soft launch on Android in the first half of 2017, and is definitely a company and platform that I’ll be following. I’ve missed OnLive dearly over these past few years (especially as they shut down shortly before releasing an iPad-optimized player), and as cloud gaming is something near and dear to my heart, I’d love to see this become successful.

Have you every used anything like OnLive or Playstation NOW? Are you open to the idea of a mobile version? Sound out below!

For more info, or to sign up, head right here.

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This Week:

BlizzCon 2016 begins!

Overwatch officially releases Sombra.

New map coming to Overwatch.

Changes to Overwatch Quickplay and Brawl modes.

Necromancer class coming to Diablo 3 next year.

Hearthstone announced new expansion,The Mean Streets of Gadgetzan, coming next month.

Animal Crossing: New Leaf getting Amiibo Card support.

Pokemon Go dailies aren’t what you thought we were.

Mafia III was the most successful game 2Kgames has ever released.

Battlefield 1.

Mafia III.

Yomawari: Night Alone.

Tokyo Mirage Sessions.

Broken Age.

Hearthstone.

The Division.

Mission Objective:

“What even is?”

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Three months after the release of Nights of Karazhan, Blizzard announced the newest expansion for Hearthstone today at BlizzCon 2016. The Mean Streets of Gadgetzan, has a fun, 1930’s gangster feel, and plenty of shady characters to help your hero mete out some damage.

Meant to give you a gritty, big city feel, Gadgetzan is run by 3 different crime factions, each supported by 3 hero classes. The Grimy Goons: arms dealers with their classic mobster pinstripes  supported by the hunter, paladin, and warrior. The Kabal, fringe casters who have been corrupted with dark mana, more reminiscent of classic villainous casters, are in the potion trade, and are backed by mage, priest and warlock heroes. Last, but not least, we have the Jade Lotus faction, heavily inspired by Pandaria, filled with assassins hungry for gold and jade, with the rogue, shaman, and druid heroes filling their ranks.

The developers also revealed some exciting new card features. If you want to wait until the expansion is released at the beginning of December, stop here! But do keep an eye out for teasers leading up to the release in the next couple weeks.

SPOILERS

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There are two big changes in card types coming with this expansion.

The first are tri-class cards. Each faction is associated with 3 different hero classes, and with that come a tri-class card that allows you to choose a card from one of the 3 classes associated with your faction. For instance, if you are playing a mage, you would be able to choose a mage, priest, or warlock card to put into your hand. Every faction’s card has a different mana cost and minion associated with it, but seem balanced across the board.

The second exciting reveal comes with the Kabal Leader card, Kazukus, which allows you to create your own spell. First you discover the cost of the new spell, either 1, 5, or 10 mana, then choose two powers, like deal 6 damage to all minions, and summon 3 minions that died this game. This card promises to be a lot of fun and offer a lot of choices for players within the game!

Even though I haven’t spent any money on Hearthstone, preferring to acquire expansions with in-game gold, The Mean Streets of Gadgetzan has me rearranging my budget for a pre-order.

How many of you are going to pre-order? What new cards are you excited for? Let us know in the comments below!

It looks like Nintendo is finally giving up on the Wii U. Eurogamer reports that the final Wii U will roll off the factory line this Friday.

This news comes on the heels of the announcement of their next console, The Nintendo Switch, that is releasing in March.

This news isn’t really all that surprising, as Nintendo likes to completely move onto their next platform. What IS surprising is how soon the shutdown happened after the Switch announcement.

The numbers tell all. Gamecube reached 21 Million units sold globally, the Wii hit 101 Million, the 3DS topped out at 60.47 Million. Wii U has, as of writing this article, hit a grand total of 13.49 Million units sold globally.

The abysmal sales of the Wii U can easily be attributed to poor marketing, difficult to use and expensive eShip ecosystem and poor hardware parity. It’s apparent Nintendo is NOT going to make the same mistakes with The Switch. Direct marketing and their decision to use a unified hardware platform are evidence enough that they do not want a repeat of the Wii U.

It may be time to snag a bundle or two for you collectors out there.

Join Carlos, Courtney, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Brand new Nintendo Switch leaks.

Pokemon Sun & Moon spoilers.

Pokemon GO Halloween event.

Charles Martinet changes title to “former Mario Voice Actor”.

Super Mario Sunshine HD is a real thing?

D.VA Is coming to StarCraft II as an announcer pack.

Overwatch Halloween event and Season 3 updates.

Gamestop is going to accept retro game trade in’s.

Kingdom Hearts 1.5 and 2.5 being released as a PS4 bundle. We called it!

Star Wars: Battlefront ultimate edition is $40. We’re pissed.

FFXV is getting paid multiplayer DLC. We’re not so pissed.

Hearthstone.

Diablo III.

Pokemon.

Battlefield 1.

CS:GO.

YoKai Watch 2.

Mission Objective:

“Should we kick Shane off the show?”

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Join Josh and Shane as they discuss the last week in video games!

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This Week:

Nintendo Switch revealed.

Red Dead: Redemption 2 announced.

Orange Box getting Xbox One backwards compatibility.

Video game voice actors are going on strike.

Pokemon Sun/Moon.

NES Classic.

Mario Party Star Rush.

Disney Magical World 2.

Skylanders Imaginators.

Mafia 3.

Battlefield 1.

Mission Objective:

“What game or developer do you want to see on the Nintendo Switch?”

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Join Carlos, Josh and Shane as they discuss the last (delayed) week in video games!

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This Week:

Gravity Rush Delayed.

Cuphead Delayed.

Star Citizen Squadron 42 delayed.

Overwatch Sombra character leaked by hackers.

Pokemon Sun & Moon.

Nintendo NX spec leaks.

Official PS4 Keyboard & Mouse.

Dualshock 4 getting Steam support.

Resident Evil themed escape room sponsored by iAm8bit.

Overwatch Halloween Update.

Mafia 3.

WWE 2K17.

Gears of War 4.

SuperDimension Neptune Vs. Sega Hard Girls.

Dark Souls III.

Monster Hunter: Generations.

CS:GO.

Bloodborne.

Mission Objective:

“It’s a global closet conspiracy. We all have closets.”

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We’re back to unbox Loot Crate’s October Gaming crate! If you liked what you saw this week, but weren’t totally sold on picking up a subscription, maybe this month’s crate will.

First on the list is this awesome Fallout-themed shirt, which is exclusive to Loot Crate. For all the Fallout fans out there, I’m sure at least one of these Vault Boys represents you, unless you’re like me and haven’t finished a Fallout game (don’t hate me).

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Next, to celebrate the upcoming release of Gears of War 4, this month’s crate also comes with a small Lancer figure!

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Unfortunately, the blade looks a little used, but I’m sure most of you won’t mind. I’m definitely adding this to my small collection, right next to my model of the SSV Normandy SR-2 and these Halo figures that came in the Legendary crate last month.

To celebrate the upcoming launch of Gears 4, I’ll be using these two very cool shot glasses that I wish I had in college:

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To add to my list of things I wish I had in college, you can most definitely add this Dead Rising swiss army knife:

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The last couple of items in this month’s crate are perfect for any collectors out there. First, we have a Dark Souls single issue comic book.

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Next, we have a coin pin straight from Battleground!

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That’s all for this month! Next month, it’s looking like we’re going to get some goodies from games like OverwatchThe Legend of Zelda, and Sonic! If you want that box, be sure to sign up ASAP. Be sure to visit www.lootcrate.com/geekscape and use the coupon code “geekscape” for a special discount! Thanks for reading!

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Join Josh and Shane as they discuss the last week in video games!

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This Week:

Hideo Kojima comments on Metal Gear: Survive.

Street Fighter V gets CPU update.

Sonic Mania Collectors Edition commercial is hilarious and chocked full of 90’s nostalgia.

Lego Batman The Movie gets added to Lego Dimensions. New packs announced.

Bioshock Remastered Collection PC release still retains bugs and errors from original release.

Blizzard is getting rid of Battle.net name.

Ubisoft CEO thinks the Nintendo NX is tre fab.

Bayonetta Amiibo announced.

New Pokemon Sun & Moon version exclusives announced.

New Pokemon transfer options available, and are confusing as hell.

Destiny: Rise of Iron.

Tokyo Mirage Sessions.

Don’t Starve Together.

Mission Objective:

“We are so alone”

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Join Josh, Kenny, Pige and Shane as they discuss the last week in video games!

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This Week:

Tokyo Game Show roundup!

Final Fantasy XV delayed.

Kingdom Hearts 2.8 delayed.

The Last Guardian delayed.

New Death Stranding details, open world and coop.

Pokemon Sun & Moon Ultra Beasts revealed.

Final Fantasy XV PS4 announced.

New Battlefront Death Star DLC trailer.

Digital Homicide banned from Steam.

Battlefield 1 Beta.

Tokyo Mirage Sessions.

Bioshock.

Legends of Callasia.

Mission Objective:

“HI SLUGBOI!”

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Join Carlos, Josh and Juan as they discuss the last week in video games!

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This Week:

Mario Runner is coming to mobile.

PS4 Pro officially announced.

Pokemon GO buddy system implemented.

Pokemon Sun & Moon trailer.

Pokemon Sun & Moon new features rock.

Bloodstained delayed. WHAT A SURPRISE!

Hyperlight Drifter Wii U canceled.

Overwatch Season 2 update released.

SuperDimension Neptunia Limited Edition Revealed.

Monster Hunter.

Mission Objective:

“How do you want Amiibo to interact with the new mobile games?”

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We’re back with Loot Crate’s latest gaming crate! If you’re just excited as we are to see just what’s inside, you’re in the right place! Let’s get started:

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First up on the list is a very cool Claptrap bottle opener. The bottle opener is brushed in chrome silver and has some weight to it. It’s much prettier in person. I promise.

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Second item in the crate is another Loot Crate exclusive. This Deus Ex: Mankind Divided Adam Jensen Figure is not only a mouthful, but is also a pretty neat exclusive for any Deus Ex fans out there. The figure also features a special QR code at the base!

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Next up is a home run for all the Destiny fans out there. This Loot Crate exclusive t-shirt features a Hunter, Titan, and a Warlock. The shirt is 100% cotton and is perfect to wear during a 10-hour raid with your inexperienced friends who desperately want in on all the raid action.

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Hey! Did you hear Cliffy B is working on a new game? Well now you do! Loot Crate is helping spread the word about Cliffy’s new game, Lawbreakers. This crate features a snapback hat made of twill and sports black and red.

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One of my favorite items in this month’s crate is this Bioshock patch, featuring – you guessed it! A Big Daddy! Now, aside from the fact that it’s a Big Daddy, the fact that the Big Daddy’s eyes were made using glow in the dark thread makes this patch even more awesome. Not all that great at sewing? Don’t worry! It’s an iron-on patch for all you novices out there! (For the record, I’m still too scared to apply it.)

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Last, but certainly not least, is the Mecha Pin. This pin is meant to represent “the moments when our sum was greater than our parts. It features a single hand, split into two. One half is machine, while the other is human. It is made of hand-polished iron, is 2 inches thick, and has a 1.25 diameter.

Attack On Titan seems like the kind of license that would be perfect for a video game, right? Based on the anime and manga series of the same name, what could be more exciting than soaring through the air and cutting down these towering giants? Unfortunately, past iterations haven’t had much success in delivering a satisfying adaptation to our screens, but that all changes with the new Attack On Titan from Koei Tecmo and Omega Force. Known for their work on the numerous Dynasty Warriors games and spinoffs, their expertise when it comes to creating large scale battles shines through with one of the most exciting games of the year, licensed or otherwise.

Attack On Titan PS4 Screen 1

Closing in for the kill.

If you follow the anime, you’ll know that the show has been stuck in limbo over the last few years after its initial 26 episodes, so forgive me if the plot sounds familiar. For those who might be introduced to the series for the first time through the game, Attack On Titan focuses on the last of humanity, most of which was wiped out years before by the sudden arrival of the Titans. These seemingly mindless creatures feed on humans, and pushed those who were left behind to build a new settlement separated by three walls. Eren Jager, Mikasa Akerman and Armin Arlert, childhood friends who live within the outermost Wall Maria, have their worlds torn apart when a sudden Titan attack led by the never before seen Colossal Titan, results in the wall being breached and their parents being killed as a result. Deciding to enlist in the military as retaliation, the trio prepares to take the fight to the Titans, becoming humanity’s last hope for survival.

When looking at how easily the humans are decimated throughout the series, Attack On Titan almost feels like Dynasty Warriors in reverse. Between Attack Mode, (where the story takes place), and Expedition Mode, (side missions that focus on obtaining new materials and gear), the core game play revolves around the player stepping in the shoes of one of the Survey Corps members as they traverse one of many maps, slaying dozens of Titans while helping squad mates in need. Capturing the feel of the show and its soldiers’ unique method of movement thanks to the Omni-Directional Mobility Gear, using these grappling hooks to fly through the air at high speeds is as satisfying as it looks. The controls admittedly have a bit of a learning curve as you memorize how to grapple, speed up, lock on, focus on one of five body parts, issue orders to your squad, and close in for your decisive blow, but once it all comes together well. Cutting down enemy after enemy results in one of the most thrilling game play experiences so far this year.

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Sasha Blaus holds her own against James Woods here.

Once on the battlefield, your main focus is to follow the red marked objectives to advance the story. Usually involving taking down multiple Titans, you’ll find yourself in a bad spot if you run out of gas for your gear, or if the twin swords you use for attacking wear out. All it takes is one mistimed attack, a lack of speed or a set of dull blades to be grabbed by an enemy, and if you’re not fast enough with your reactions, you’ll be food in no time. Thankfully, the field is littered with support soldiers who hand off more supplies when approached. As barbaric as it sounds however, the only way to know what they’ll give you is if you let them get eaten. Yes, much like the show, death is all around you. These NPC’s will often be killed, with a notification in the corner making you feel extra guilty about it by letting you know each time. By killing a Titan who’s consumed an ally, they’ll occasionally drop their corpse, which is marked with an icon showing which item their body will reward.

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Yep. A lot of people die.

If you want someone more reliable on your team, story characters will often signal for help with side objectives, ranging from helping them turn the tides in a losing battle, escorting them to a point, or triggering traps on the field. Once aided, they’ll join your five person squad and attack alongside you, bringing more items with them and triggering traps in the process. Often stronger than the generic NPC’s you can recruit, once a squad is in your control, you can issue generic commands like having them guard you, fan out to attack multiple nearby targets, or focus on the area you’re attacking for a devastating group attack.  In typical Dynasty Warriors fashion, important characters like your side quest recruits will comically “flee” the battlefield when defeated instead of getting killed. Which is strange since getting killed usually means getting eaten, so watching your squad be swallowed and chewed only to say they were tired of fighting and retreat right afterwards, is unintentionally comical. I mean, flee to where? You’re dead, man!

Speaking of friends, while Attack Mode is strictly single player, Expedition Mode lets players team up online to take on more difficult quests for the sake of money, new equipment, and the needed materials. Each set of missions is divided by a section of the map, each of which needs to be scouted throughout its nearly 100 missions. Not restricted to the story, these quests have the freedom to offer up some insane challenges to any Survey Corps member brave enough to take them on, and while expedition missions can be tackled solo, you’ll start to regret it once the difficulty ramps up. The reward is worth the struggle though, since the only way to unlock new weapons, Mobility Gears, scabbards, and eventually horses, is by playing through these missions. On the flip side, you can only unlock new characters for this mode by progressing through Attack Mode, so you’ll want to play both side by side if you want to steadily progress without trouble.

And while the assumption would be that each character would be exactly the same, Attack On Titan does a great job of making each main character feel unique, playing up their character strengths. Eren obviously has his Titan Form, where he can temporarily transform into one of the monsters and tear them apart with some basic melee combat abilities, but when characters like Levi and Mikasa feel significantly better at sword fighting thanks to their unique abilities, or Armin making up for his lack of strength by being the only person who can issue individual orders to his squad thanks to his tactical brilliance, each playable character delivers a small, yet noticeable difference to how you’ll approach combat.

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Each character is unique, but only Eren can one hand grab Titans that look like babies.

In both Attack and Expedition Modes, you’ll wind up with extra material drops by attacking marked limbs on Titan bodies, or earning an S rank at completion. Coming off as simple enough at first, obtaining S Ranks often felt more frustrating than it was worth. Finishing the stage fast enough and addressing enough side requests were both fine, but it’s easy to get knocked down a rank because you didn’t kill enough Titans. In my confusion, I noticed that in many cases, you’ll have to hunt down and kill nearly every Titan on the map, no matter how out of the way they are compared to the rest of your objectives. Feeling like a battle against my own annoyance, there’s little in the game more disheartening than getting your rank dropped because you didn’t kill those two guys hanging out in the opposite corner of the stage, especially when rare materials are on the line.

As much as the ranking can bring down your spirits, it’s a nitpick next to some of the bigger issues with Attack On Titan, most of which bog down the main game too much. For starters, while delivered with the same solid voice acting, beautiful visuals, and stellar presentation as when you’re in the middle of the action, the story is hard to stay interested in since it’s a story we’ve seen told so many times. This isn’t the game’s fault, but it’s impossible to be excited about sitting through the Female Titan finale for the third time. Fortunately, the game goes above and beyond in this respect, adding in part of the next story arc after the credits roll as a set of bonus post game quests. Within the main game, some of the missions feel more drawn out than they should be. If we break down the anime and make an action game out of the actual fight scenes, there’s very little to explore, (which was a big reason why last year’s game fell short). To compensate, small moments that were either glossed over, or took up all of two minutes of screen time on the show, will be expanded into whole missions in the game. It’s easy to see where the developers stretched things out to create a more “full” gaming experience, but for every great level we get, it also ends up being tied to slow story progression.

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You’ll be thankful for your crew when you’re inevitably caught.

But most importantly, as fun as the game play is, Attack On Titan falls into Omega Force’s most consistent complaint. This game is far too repetitive. Don’t get me wrong, the satisfying flash of a perfect attack, the occasional zoom in on your character before they deliver the killing blow, and the spray of blood that douses your character in a brutal crimson rain never gets old, but most of the combat revolves around you doing the same thing repeatedly for the 10 hours or so that the main story takes to complete. Add in a few more for the post game content, and another 10-20 minimum for the Expedition Mode, and the shine will definitely wear off over time. The game does try to throw in new elements with horseback levels, where your faithful steed will accompany you while traveling across areas with few buildings to latch on to, Titan Mode levels, where Eren fights hand to hand with some satisfying, yet few attacks as mentioned earlier, and bosses that require you to wear down their body before their weakness at the nape of their neck will be exposed, but it’s not enough when these brief moments are quickly replaced by the standard combat. It doesn’t help when occasionally, especially in small, enclosed maps, the camera loses all sense of direction and flies around faster than a Maneuver Gear ever could. Combined with the (appreciated) grapple physics that will drop you if your hooks become obstructed, and some minor slowdown when battles get hectic, and you end up with a great game with some minor technical hiccups.

Despite the repetition, Attack On Titan is one of the most enjoyable anime adaptations I’ve played. By capturing the style and brutality of its anime counterpart and successfully adapting it into an adrenaline rush of a video game with its satisfying, fast paced action, it won’t be hard to find plenty to love. Fans of the series itself, or even an action gamer who’s never heard of the series, (if any exist at this point), would do well to pick it up and take up arms against the Titans. With online play to keep the battles going long after the credits roll, a distinct cast of characters, and plenty of content to unlock throughout, Wall Maria’s tragedy is definitely our gain.

Final Score: 4.25/5

Join Carlos and Shane as they discuss the last week in video games!

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This Week:

PS4 Slim leaked.

PS Plus price increase has people going nuts over nothing.

PS Now coming to PC! Wireless adapter coming for Dualshock 4.

Dark Souls III DLC announced. Ashes of Ariandel is coming.

Pokemon GO has an update.

Adult Swim will release Toejam & Earl sequel.

Fallout 4 Nuka Cola DLC coming August 30th.

Paletena and Lucina Amiibo getting rereleases.

Doom is on sale!

GoldenEye XBLA remake footage found.

Yokai Watch.

Fallout 4.

Titan Fall 2 tech test.

Overwatch.

Mission Objective:

“Is Zelda a tranny?”

AND

“Which console would you make a ‘slim’ version of?”

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Throughout the 2D fighting game resurgence over the last few years, one of the kings of the genre has been largely absent. As franchises both new and old continued to thrive, The King Of Fighters seemingly vanished, with the once yearly fighting game franchise failing to see a new release since the thirteenth game released in 2010. Using the last six years to regroup, refocus and rebuild, SNK Playmore’s flagship fighter has finally returned with The King Of Fighters XIV. Re-debuting with both a visual and mechanical overhaul, the series aims to make its current gen debut on PS4 the most accessible to date, all while keeping its solid team based fighting at the forefront. Succeeding in some aspects and failing in others, XIV may not be a return to form, but that doesn’t mean its not an enjoyable title in its own right.

Many years after the fall of Ash Crimson and the apparent demise of Orochi, The King of Fighters tournament has failed to re-surface. Suddenly, a mysterious benefactor by the name of Antonov revives the tournament while claiming that he is the one true fighting champion. To see if anyone can prove him wrong, the powerful warrior hopes to back up his claims by inviting teams from around the world to compete in his tournament for a chance to face him, featuring competitors like the legendary Team Japan, (Kyo, Benimaru and Goro Daimon), the heroes of South Town, (Terry Bogard, Andy Bogard and Joe Higashi), and a mysterious new trio Antonov invited personally. As usual, not all is as it seems, with a more sinister plot taking place underneath the surface.

King of Fighters XIV Review Screen 2

The Rivalry Continues

Taking an opposite approach compared to its most immediate competition, KOF XIV sticks to a more traditional set of modes when it comes to its feature set. Featuring a giant 50 character roster, (48 to start with and two to unlock), 17 are brand new. Among the 33 characters returning, some of which haven’t been playable in over a decade, and even old favorites have received some big changes, for better and for worse. The core fighting revolves around choosing a team of three fighters, each of which take turns against the opposing group. Becoming somewhat of a survival fight, your first fighter will stay in the match until they’re knocked out, moving on to your second and third character, with the loser obviously being the team who loses all three members first. Using a four button control scheme made up of light and strong punches and kicks, using them to activate the right combos, special moves and super moves at the right times will be the difference between winning and losing.

Considering that this is the fourteenth game in the series, chances are you’ve already played one of these games, which also means you’re well aware of the basic mechanics that make up these games. Moving on to what’s changed since last time, SNK Playmore has delivered on their promise to make the game more accessible to newcomers with new abilities and easy combos. Tapping the light punch button in succession will trigger an auto combo that ends in a devastating super move, (assuming you have enough special meter to pull it off.) Hitting the strong punch and kick buttons at the same time activates a Blow Back attack, instantly creating distance by knocking the opponent to the other side of the screen while setting them up for long range damage. Past KOF games let you pay one meter for a temporary power boost, which gets taken a step further this time around. Once in Max Mode, you’ll have a set amount of time to activate your EX special moves as much as you want. Other fighters usually make you pay per use of an EX attack, but having unlimited usage of the stronger versions of your special attacks can help you turn the tide of battle real quick. Couple these with your Max Super SP moves, and it won’t be long after comboing in these souped up versions of your super moves take down your enemies. Then again, when you want your victories to have that extra flair, new Climax Super SP Moves can wipe out half of the enemy’s health in one attack at the cost of three meters, complete with a special cutscene to accompany the chaos.

King of Fighters XIV Review Screen 1

Old favorites return alongside some new faces

Once you’ve gotten the hang of the core mechanics, KOF has plenty of ways to put what you’ve learned to the test. Namely, its Story Mode functions much like the Arcade Mode of past games, with an added cinematic presentation at certain points. Aside from the mandatory cutscenes that play no matter who you’re using, having certain characters fight each other will activate some back and forth dialogue that can both explore character motivations and relationships. If playing with one of the game’s established teams, finishing the game will reward you with a lengthy ending, complete with some well drawn still frames depicting the aftermath of the tournament for your team.

Supplementary single player modes include your typical Survival Mode, Time Attack, Training, and Vs. Mode against both other players or the CPU. Who would have thought!? Sadly, Trial Mode, the combo tutorial feature that has become a fighting game staple over the last few years, went from my most anticipated mode to my least favorite. Unlike other games that delve into some of the more complex mechanics for each character, each set is nearly identical in KOF regardless of who you’re playing as. Serving as a way to test your basic understanding of cancels and super moves, it does little to help you bring out the full potential of your fighter.

King of Fighters XIV Screen 6

Mui Mui, the face of SNK puchinko, makes her fighting game debut.

Yet, in a reversal of fortunes, Online Mode, which was the weak point of the previous game due to horrible netcode, is much improved this time around. Aside from most of my matches being lag free during both Player Match fights and Ranked Match fights, there’s just so much to do with friends and strangers alike this time around. First off, SNK had the sense to only make you use your preset team in Ranked Match, which prevents counter picking while letting you switch things up in Player Match lobbies. Speaking of, KOF XIV handles lobbies better than any fighter I’ve played before. Rather than make say… A queue of 10 wait for the top 2 people to finish before taking turns, anyone in the lobby will automatically be paired up to fight with someone who’s not in a fight, making it so that the only way someone won’t be playing is if there’s an odd number of players participating. Even then, the person not fighting can choose to spectate any of the fights they want. So if they see a character fighting that they’re not familiar with, they can spy on the fight and pick up some tips! Either that, or they could go into the online practice mode, where you can head into training mode with another real life person and brush up on your combos. For the extra sociable brawlers out there, Party Mode delivers a true to life KOF experience, pitting three individuals against three others for a six player fight for supremacy. Just remember, that super meter isn’t just YOURS anymore, adding an extra caveat to keep in mind when you don’t want to piss off your friends.

We can’t talk about the game without addressing its most obvious shortcoming, which is its bland graphics. Looking not too far off from what you’d expect from the Maximum Impact series from over a decade ago, its wasn’t long before I was longing for those gorgeous 2D sprites from the last two games. Everything from the character models to the effects look far from what you’d expect from a PS4 exclusive, and it doesn’t gain any points from its pre-rendered CG’s, which don’t look too much better.

King of Fighters XIV Screen 5

The mysterious Kukri is one of the better newcomers.

Then again, fighting isn’t about how one looks, but how one plays To its credit, XIV has its fundamental play down. For veterans however, you’ll likely come across a series of small changes that aren’t game breaking by any means, but will definitely feel like a step backwards. Namely, the game feels far too easy to complete, taking a series that has been known for its punishing bosses, and delivering a final fight that won’t feel like much more of a struggle than your typical brawl. Combos don’t seem to scale back damage as much, leading to some basic chains wiping out nearly an entire health bar for some low risk high reward game play. The most puzzling aspect however, is how some classic characters have had some odd changes to their tool set, making them less effective while keeping their core abilities intact. Unlike say, how Vega is a completely different character in Street Fighter V, Athena is largely the same, but is made to be even more vulnerable after certain attacks, having her Phoenix Arrow’s ending kick be interruptible, and losing her wall jump. Taking away abilities that some characters have had for two decades feels unnecessary, but doesn’t detract from the overall excitement of the game play after making the proper adjustments.

The King of Fighters XIV has a lot going for it. Its huge roster, proper single player modes with rewards in the form of endings and artwork spanning 22 years, easy to pick up and play mechanics and its hidden depth are all still here, along with one of the best sets of online features in the genre and some features to make the game more accessible for new players. Still, I can’t help but feel like something is missing compared to past games that make this entry stand above all the others. Maybe its the easy difficulty when it comes to beating the Story Mode. It could be the dated graphics, or the lack of effort it takes to pull off huge damage compared to other games. Then again, having characters changed for the worse doesn’t help either. If anything, this game is a perfect case of “death by 1000 needles”. There’s no one problem with it that overshadows what it does well, but so many small issues take what is otherwise a great game, and turns it to one that’s simply better than good. Fighting game fans will find plenty to love, but with that in mind, there’s also plenty of room to get better. Let’s just hope we won’t have to wait another six years to see the improvements.

Final Score: 3.75/5

Dark Souls III is hard. It is extremely hard, but you already knew that. It looks like From Software wants to hurt us just a little more, as they’ve just announced an upcoming DLC addition for Dark Souls III. Check out Ashes of Ariandel.

Ashen Ones… Enter this new world covered by snow and defeat the evil that has defiled this land. Grab ahold of the new armor sets, weapons, and magic that are available in Dark Souls™ III: Ashes of Ariandel™ to aid you in discovering the new location. For the veterans of Dark Souls PVP, explore the new features and test your meddle with your fellow players.

The “Souls” series have always been absolutely gorgeous titles, and for some players (like my noob-ass self), are more enjoyable consumed through a lets play rather than ACTUALLY playing them. Seriously, I suck something fierce. This trailer brings the dark gothic beauty to another level. The set pieces, and bosses look terrifying. I cannot wait to pick this up and get my ass beat.

Ashes of Ariandel DLC hits stores October 25th.

Warner Bros. and Lego really brought the hype to Lego Dimensions when they revealed Year 2 at the 2016 Electronic Entertainment Expo (E3), showing off several new franchises that will be brought to the game, including Sonic the Hedgehog, the (all female) Ghostbusters, Adventure Time and several others!

Lego-Dimensions-Wave-2-Final-Image-1024x563A list of new franchises adding on to Lego Dimensions in Year 2!

Among this new wave, Supergirl will also be entering the Lego Dimensions universe. But here’s the catch. Supergirl will be a limited edition figure added into the starter pack, meaning if you already own the game, you’ll have to purchase another starter pack just to obtain the Supergirl figure.

So far, Warner Bros. has not announced any future availability outside of the starter pack. While she will not be completely inaccessible within the game as you will be able to hire her temporarily as a hire-a-hero character, for players like me who have bought the starter pack already, this is a little frustrating to say the least.

We can always hope that Warner Bros. will make Supergirl available, even for a limited amount of time, singularly or within a team pack. But for now, the best we can do is sit tight and wait for any further updates on Year 2.

Lego Dimensions will be releasing their second season starting September 27th.

How do you feel about the exclusive add-in of Supergirl? Let me know your thoughts in the comments!

Supergirl

Briefly: It’s almost, finally here.

Destiny‘s next, long awaited and highly anticipated expansion, Rise of Iron, is set to debut on Xbox One and PS4 on September 20th, and today at Gamescom, Activision debuted a new 8+ minute ViDoc detailing essentially everything new that’s coming to the game next month.

In the video you’ll see the new raid, new strike, all of the plentiful new customization options, and much more. If you’re still a fan of the game, or are looking to jump back into it, this video should get you sufficiently excited.

Take a look at the ViDoc below, and be sure to let us know if you’ll be jumping on Rise of Iron on September 20th!

So what’s all this talk about No Man’s Sky?

Developed by Hello Games, No Man’s Sky was released on August 9th for the Playstation 4 (with a delayed release to Windows PC’s via Steam.) No Man’s Sky is an exploration survival game, set in a (basically) infinite procedurally generated galaxy, each planet with their own unique habitat set with fauna, flora, minerals, and other resources. Your goal is to reach to the center of the universe, by request of a mysterious force called Atlas, though if you don’t want to sit through playing the story, you are more than welcome to pave your own path and explore the universe as you please.

When I first heard about this game during their announcement in the 2014 Electronic Entertainment Expo (E3), I was awed and excited. A space exploration game where you could endlessly traverse through countless planets? Where you can play with millions of people and still make discoveries no one else has made, discover planets that are yet undiscovered by the other players? Yes, sign me up!

As the release date came closer, more announcements were made. Naming planets, along with their respective flora and fauna. Space battles. Other sentient life forms, and learning their languages. Oh man, this game was going to be insane!

Finally, the release came. I bought it immediately. I popped out the disk and started the game up on my Playstation.

The first thing I saw was a vast terrain of unusual plants, minerals and creatures. As my camera turned, I saw my space ship, damaged and broken.

3106869-no+man's+sky_20160808072247
My first task was to gather resources to rebuild my ship.

After roaming around the planet searching for materials, I finally rebuilt my ship to working condition. I had to tread wearily, as planets can have hostile life forms. Sentinels act as security guards on each planet, keeping a watchful eye on me as I mined for ore. Sometimes they would attack me if they deemed me hostile. I can attack them for titanium but sometimes it was best to run away before reinforcements were called in.

nomanskysentinels1

Eventually, I was led on a journey to rebuild my ship well enough to warp to farther planets, and along the way, I found alien monoliths. I learned words for certain alien races, and even interacted with a few aliens, though I had a hard time understanding what they said, I only knew so many words of their language. And while I don’t know what Atlas is (yet), I’m sent on a mission by Atlas to travel to the center of the universe, with the aid of aliens, technology, and black holes.

maxresdefaultEntrance to a black hole.

As you continue exploring the game, you’ll find upgrades for your exosuit, gun (called a Multitool), and ship. You will even come across distress signals where you may find another ship you can rebuild. You can even buy ships from traders and sellers.

no-mans-sky-6Buying and selling with other life forms, such as the Vy’keen.

So how do I like this game? It was everything I expected (and almost everything that Hello Games said it was going to be). Smooth controls, simple interface, insanely gorgeous graphics, and a wonderfully vast map of planets to explore. This game ended up to be much more realistic than I expected. Without a pulse engine and booster, some spots on the map might take you days (in real real-time) to walk or fly to. You have to constantly mine for energy materials to charge your life support system and blasters and fuel your ship. You could get attacked by hostile creatures that want to eat you or even befriend a friendly creature that will help you find rare resources on the planet you are on. Make friends with sentient species, or defend a ship sending out a distress signal within a battle in space. All these little things make this game so much more interactive, it truly draws you in.

I have yet to encounter any other players yet, though it has been confirmed that two players have managed to meet, a mind-boggling feat.

No Man’s Sky scores a cool 4.5/5. It’s a masterpiece, a game with a strong (yet subtle) story, yet versatile enough to where players can choose their own path and carve out their own story. With gorgeous scenery and immersive gameplay, this is easily one of the best games I’ve played to date (and I cannot wait to keep playing).

Let me know what you think! Do you like this game or not? And why?

Join Carlos, Josh and Juan as they discuss the last week in video games!

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This Week:

Nintendo files patent for gestures and “detachable controllers”.

New Temple in Zelda: Breath of The Wild looks like the Temple of Time from Ocarina.

Pokemon GO makes $250 Million in revenue.

Pokemon Sun & Moon learn from Digimon! New Alola forms are badass.

Alola Raichu announced.

Team Skull introduced to Sun & Moon.

Pokemon Uranium fan project released.

Pokemon world championship taking place in San Francisco.

Call of Duty MLG Orlando Championships ENVYUS Vs. Optic Gaming.

Pacman Champ Edition releases September 13th.

Dead Rising HD remake pack announced.

MegaTagmension Blanc + Neptune Vs Zombies and Trillion: God of Destruction coming to Steam.

Criminal Girls 2 Trailer.

Overwatch.

Gal Gun.

Monster Hunter: Generations.

Mission Objective:

“NO MISSION OBJECTIVE”

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In the latest trailer for Pokemon Sun/Moon, Nintendo and The Pokemon Company dumped so much information on us, we had to turn off tracking to keep our brains from overloading. Including new forms for old Pokemon, new evolutions and characters making their debut, and some serious format changes are making the next generation of Pokemon look like the most varied yet.

Let’s start with the most interesting reveal. Many of our old favorites are getting huge makeovers thanks to their new Alola forms. Shown in the trailer were Eggsecutor, who goes from being a coconut tree to a giant, long necked coconut tree. If a pile of eggs becoming a tree wasn’t strange enough, its new form changes its typing to a Grass/Dragon type. How that thing is a dragon, I have no idea. Then again, I stopped looking for logic in the series years ago.

Pokemon Sun Moon Eggsecutor

Speaking of not making sense,  fan favorite Pokemon, Vulpix, has gone from a Fire Type to an Ice Type, with a beautiful redesign to match. Its evolved form, Ninetails, becomes an Ice/Fairy type, making a Pokemon who got new life in X/Y even more interesting going forward. Lastly, Sandshrew and Sandslash are going from Ground types to Ice/Steel, which will ironically make it week to its original typing.

Old Pokemon have been getting a lot of attention between this and Pokemon Go!, but that doesn’t mean that the new Pokemon don’t have plenty of room to shine. I mean, how could you not with great creatures like Oricorio, a dancing bird that changes its style of dance and type based on which one of Alola’s islands it’s on. How this will work in competitive battles hasn’t been said, but this is something to keep an eye on, since its ability to gain stat boosts from dance attacks used by enemies will be a great counter to dragons. Other interesting inclusions such as Minior and its apparent ability to use one free Substitute, Formantis and Lurantis, who have a brand new Solar Blade Grass attack, and Gumshoos, the evolved form of Yungoos, who doesn’t help its first form’s Donald Trump resemblance. I mean, just look at it! Who doesn’t love Gumshoos? Everybody loves it, they tell me all the time.

New characters and forms aren’t the only changes coming however, since the trailer is hinting at some major changes to the game’s formula. Apparently replacing gyms are Island Challenges, where trainers will have to accept special missions from Trial Captains. Once completed, trainers will end up battling Toten Pokemon, powered up versions that can call on its friends for help. With the Totem Pokemon defeated, we’ll have to square off against one of the four island’s Kahuna, which we’re guessing is a new type of Gym Leader.

With so much danger to fend off, we’ll be given an extra advantage thanks to Z-Moves, single use special attacks that vary depending on a Pokemon’s type. These screen clearing moves have the potential to completely change how we’ll approach battles going forward, much like Mega Evolution did in 2013. Z-Moves aren’t the only tricks the Pokemon have learned this time around, since riding them seems to be a bigger feature this time around. With Tauros and Charizard featured, let’s hope we can become even more immersed by using our favorites to help us in the field. Could this be replacing HMs?

Watch the trailer below and watch all of these details for yourself. What do you think of this new direction?

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This Week:

Pokemon Go!

Pokemon Go player finds dead body.

Anime Expo scheduling disasters.

Callie and Marie Amiibo push the count over 100 total Amiibo.

Destiny Moments of Triumph Year 2 announced.

Black Goku announced as preorder bonus for Dragon Ball Z: Xenoverse 2.

Azure Striker Gunvolt gets an anime AND a physical bundle.

God Eater 2 Day One Edition comes with Sword Art Online, Assassination Classroom, Tales of Zesteria and Tokyo Ghoul costumes; downloadable copy of God Eater Resurrection.

Valkyrie Drive: Bhikkhuni is coming to the west… Just read the press release.

Street Fighter V.

Pokemon GO.

Hyrule Warriors.

CS:GO.

Gal Gun: Double Peace.

Fairy Fencer F.

Azure Striker Gunvolt 2.

Dragon Ball Xenoverse 2.

Tokyo Mirage Sessions #FE.

Yomawari.

Mission Objective:

“NO MISSION OBJECTIVE”

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Megadimension Neptunia VII is easily the best Neptunia game yet. With noticeably higher production values, this game shines at what its good at. The music, the gameplay, and the visuals all excel. The frame rate is impeccable, staying at a steady 60 FPS . There is some fanservice as like the previous titles, but it’s very mild, and after the first few hours it should not be seen as anything more than an afterthought or for comedic relief. This makes even more sense  once you consider the entire leading cast is made up of strong females and the entire society within the game is pretty much matriarchal.

To start with, Neptunia is part of a very niche genre and series about the console industry and the war between the various companions that dominate it. There are an infinite number of dimensions, each with its own unique history, but they all revolve around different versions of the console war between Sega, Nintendo, PlayStation and Xbox. In the game they’re given the names Planeptune, Lowee, Lastation and Leanbox respectively, being named after their most successful, current flagship console systems.

Megadimension Neptunia Steam Screen 1

Your typical spats between patron goddesses.

MDN VII is the sequel to Hyperdimension Neptunia (HDN) Victory, which itself is the sequel to HDN Mk2. A word of warning, going into this game first will cause some of the greatness of it to be lost on you. As it is a sequel to two previous games, references will be missed. Also, having a solid understanding of Japanese culture and anime in general, especially their expressions, will go a long way to enjoy this game more.

As we move on, VII can be easily describes as  the pinnacle of the Neptunia series so far. As time goes on, these games have only gotten better and better, and this one clearly stands as a standard when it comes to the improvements made between games. The graphics are great (played it completely maxed out, though the game wasn’t too demanding), areas that are dark look grungy and areas that should pop with color do and rightly so. The game is pretty massive, with three different intertwining stories in one  package and a huge cast of characters to choose from. In addition to the returning party members, each new character is also based on a different real world game console or game series, each of which is introduced throughout the multiple story lines. Further highlighting the changes made to how the story progresses the game does not the typical RPG flow of following the events and move on to next chapter. For example, in the G arc, we can choose between the four goddesses and develop their story, which is the only way to use certain characters, (like Noire’s campaign being the only one in the G arc with her sister, Uni, for example).

Megadimension Neptunia Steam Screen 3

K-Sha, the Konami inspired newcomer, uses Contra and Metal Gear Solid inspired attacks instead of Pachinko balls.

The gameplay is where the game really shines. Now that you are able to destroy and break of parts of enemies, the turn based combat requires you to think strategically and to plan your attacks. Some of the characters can transform during battle to give you an added boost of power and new moves you can use to to dispatch foes. In more detail, the cards at the upper right corner of the screen basically stated the order in which the enemies/heroes will attack in, while combat itself has some added elements to it. First off, during your turn, each character had a range in which they can move. This allowed you to position yourself around an enemy, attacking their flanks or their rear. Doing so increased the accuracy and damage dealt by your attacks, which is essential in some battles, especially early on when the difficult was significant. As for your attacks, you have your three basic combos. Rush Attacks, multi hit moves that are good at building the EXE gauge, (which I’ll get to later), Power Attacks, which grant increased power at the cost of the number of hits, and Standard Attacks, a mix of Rush and Power. You can have up to 5 attacks in a row, but this is determined by your weapon. There is a great deal of strategy around this piece. Each character has a different set of combos, and each combo may or may not come with a combo trait which, if satisfied, guarantees it’ll hit and be a critical strike. Figuring out which weapon to use for which character and which skills to set in which order in the combo adds a massive amount of complexity and depth to basic attacks, (not to mention this could mean the difference between life and death).

Megadimension Neptunia Steam Screen 5

The improved gameplay is the star of the show.

In addition to combo attacks there are also skills. These can be buffs, heals, resurrections, debuffs, or straight damage abilities. Some have AoE, some are linear, and some are single target. Some are elemental and some physical, which might be better to use depending on the situation. There is a wide range of abilities that you will find yourself using even late into the game because they fill many different roles, and no role ever really becomes useless. Then there are special ultimate attacks, called EXE Attacks. There is an EXE Gauge that fills with each hit you take and each hit you do. The more hits, the faster it fills. Rush attacks fill this the quickest since they have the most hits. A lot more can be said about the combat, scouting and (the weakest) crafting, but for the sake of length, I won’t. The combat system in the series has come a very long way since the early days, so newcomers to the series or those who only played the first few will know that the combat system has been greatly improved. This is the title to play if you want to get into the Neptunia series if you’ve never done so before.

Another place where the game shines excellently at is the music. There are a great number of catchy tunes and all the sound and effects fit nicely with the theme of the game. The songs are designed specifically to match a particular mood or environment. It does well at matching whatever context in which they’re in.

Megadimension Neptunia Steam Screen 4

White Heart showing off her new NEXT form.

The story isn’t going to win any Nebula awards for greatest plot twist. Once again, the game starts out with Neptune getting sucked into yet another dimension, (basically what happened in Hyperdimension Neptunia Victory), and this time, along comes her little sister, Nepgear. They land in what appears to be an apocalyptic version of their world and they need to figure out where they are and how to get back home. Neptune being the lovable Neptune, they set out on their quest bringing with them everything we have come to know and love. With a rather simple premise, and a tad bit of originality, the story is never difficult to understand. That being said, the story seems to is merely there to create a story for the characters to play in, and boy they do play.

First we have Neptune, a quirky, loveable little bundle of energy and joy that can make or break the tension in even the gloomiest of scenes. Arguably, her single greatest calling card is treating the fourth wall like a revolving door .Her younger sister, Nepgear, is one of the stable, rational minded individuals in the story that tries to keep things on track. Unfortunately this often fails and she ends up getting sucked into whatever problems her sister causes for her. However, beneath her seemingly docile, level headed exterior is a full-on gear head that goes bonkers at the sight of machines and robots. Series newcomer, Uzume, joins the girls in this dilapidated environment, and is based off of the Sega Dreamcast. Uzume has a megaphone, as a reference to the Dreamcast not being known as the quietest of systems. Changes in her personality appear as well, in reference to the transition of the games that were released on the Dreamcast from cute and bubbly to sharp and cool, (though that can be subjective). Her transformed state even shares a certain resemblance with that familiar green circle on her chest, referencing the middle of a Dreamcast’s controller. It doesn’t seem like much, but the way those three characters play off each other, and play off the dozens of others that you will encounter, and can add to your party, shows where the true heart of this series lies. Every character has depth to them, even if you don’t see it right away. The story of this game is amazing, not because of the quality, but because it is what every game should be.It doesn’t take itself seriously, and  it’s fun.

Megadimension Neptunia Steam Screen 2

Uzume letting her cute side leak out of her cool exterior.

This RPG is a great start for the summer if you missed the PS4 release. With it’s abundant helping of content, it will keep you occupied for some time to come and if you’re willing to put in the time, you’ll find yourself having a lot of fun.

Final Score: 4/5

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This Week:

Final Splatoon Splatfest announced. Callie VS Marie.

We learn we almost got a Spider-Gwen Disney Infinity figure.

Check out the newest Pokemon from Sun & Moon.

Nintendo teams up with Yogurtland.

Bioshock Collection coming to PS4, PC and Xbox One.

Brock Lesnar is the face of WWE 2K17.

Wreck-It Ralph 2 confirmed.

Major Street Fighter V changes.

Tokido wins CEO fighting competition.

Mission Objective:

“What video game character would you have a sexual relationship with?”

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Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Mighty No. 9 released with problems. A lot.

Nintendo NX could possibly have use cartridges.

Steam Summer sale is here!

Sonic Turned 25!

Nintendo 64 turns 20!

Hadean Lands has $35 DLC that is just a certificate.

MeiQ: Labyrinth of Death Denied Classification in Australia.

Mirror’s Edge Catalyst.

Jackbox Party Pack.

Windwaker HD.

Mission Objective:

Whats your FAVORITE Nintendo 64 game?”

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Briefly: It was just a few weeks ago that Sony finally, officially commented on the existence of the new, more powerful Playstation 4 console (or Playstation Neo, or Playstation 4.5… or whatever else you may want to call it), and while Sony didn’t reveal or comment any further on the console during this year’s E3 expo, rumour has it we may be playing slightly better looking PS4 titles sooner than we thought.

In a new report from Eurogamer’s Richard Leadbetter comparing the features and specs of Playstation Neo and Microsoft’s own Project Scorpio, he notes that “Several sources have indicated to me that PlayStation Neo launches this year, despite its E3 no-show. If that is the case, it’ll be interesting to see how developers utilise its resources, and whether 4K really is the focus. And we can be equally as sure that Microsoft will be watching just as intently as it gears up for its own next-gen roll-out.”

If these sources are accurate, we may be playing Playstation Neo long before the holiday 2017 release of Project Scorpio.

Do we sense a Playstation Neo / Playstation VR bundle incoming? We sure hope that your wallets are ready.

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Source: Eurogamer

Yesterday, Nintendo let loose that their newest RPG-IP would be announced today during their live Treehouse event. Everyone was wondering what it would be. Now we know. Check out the trailer for Ever Oasis.

Ever Oasis comes to us from Grezzo, the company responsible for some of our favorite 3DS games, like Flower Town and the Legend of Zelda games. Grezzo is ran by Koichi Ishi. Yeah THAT Koichi Ishi. The man responsible for producing Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy XI, The Secret of Mana series. The man who created chocobo’s and moogles. The MAN THAT CREATED THE FINAL FANTASY JOB SYSTEM! HE IS A RPG GOD!!!!

This man has pedigree, so we know Ever Oasis is going to come from a brilliant mind and direction. This game looks cute as hell, and reminds me of Final Fantasy: Chrystal Chronicles.

No word on release date yet.