This game looks awesome as hell! Originally released on the PS Vita, Severed is coming to Nintendo consoles this summer! Check out the newest trailer below.

Take control of a one-armed warrior named Sasha, wielding a living sword on her journey through a nightmare world in search of her family. Swipe-based touch controls will let you solve puzzles, find secrets, and do battle with a host of disturbing monsters. As the journey goes on, you’ll unlock new abilities, ascend an RPG-style upgrade tree, and tease apart the mysteries of the dark fantasy universe Sasha finds herself in.

I am so intrigued with this game, and surprised I haven’t heard of it before. The art, the concept and gameplay all look top notch. I was getting mad Samurai Jack vibes from the trailer. This is going to be a day one pick up for me, FOR SURE!

Check out Severed on the Nintendo eShop this summer.

I never new I wanted something more than I want Trials of The Blood Dragon. It’s literally two things squished together that, on paper sounds dumb as hell, but once you see it moving. It’s incredible.

The over the top world of Blood Dragon and the top notch motorcycle racing of Trials. 

They’ve left the realm of motorcycles to! We’ve got jet packs, moon cars and even parkour with pistols!

Trials of The Blood Dragon is out NOW on PC, PS4 and Xbox! GO DOWNLOAD IT! I am.

E3 this year is really blowing last years out of the water! Our first look at the fourth iteration of Dead Rising is here, and its got me super excited!

Thats right! Frank West is back, and with him so is the franchises normal wackiness that was missing in Dead Rising 3. I mean, we’ve got power armor. Electric go-karts. Candy Cane crossbows. FLAME THROWING TRICERATOPS!

Thanks to Project Scorpio, we can get our hands on these amazing titles for PC as well. NO NEED TO BUY AN XBOX ONE FOR ME!

After a logo/trademarking move, it looks like we have full confirmation. Gwent, the fictional card game from The Witcher series is getting its own release. Check out the announcement trailer below.

When the leak first came out, and what the trailer kind of implies at the start, the consensus was that this was going to be an analogue release. So when the announcement came out today that it was going to be an Xbox One / PC title, excitement soared.

Gwent will be a free to play game (with inevitable microtransactions and expansions). It looks like CD Projekt Red wants to go after that Hearthstone money.

Check out the press release, and instructions how to sign up for the beta, below!

In GWENT, you’ll clash with your friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities and use clever tricks to deceive their opponents.
Sign up for the Closed Beta here today!
GWENT will be available at release for Xbox One, PC and PlayStation 4, GWENT is a free to play game that puts you, not your cards, in the center of the action.

Briefly: Back in April, heavy rumours started surfacing that Sony was planning a new, more powerful version of the PS4 to sell alongside the nearly 3-year old standard version.

It appears that this is a rumour no more, as Sony Interactive Entertainment president Andrew House confirmed the console in an interview with The Financial Times, stating that the console would come with a  higher price tag than the currently-available model, and that “It is intended to sit alongside and complement the standard PS4. We will be selling both [versions] through the life cycle.”

It’s a bit of a disappointment for owners of the existing model, knowing that their console won’t be the most up-to-date version for long, but House notes that we shouldn’t worry, touting that “All games will support the standard PS4 and we anticipate all or a very large majority of games will also support the high-end PS4.”

House went on to let anticipated gamers know that we will not be seeing the unit at next week’s Electronic Entertainment Expo, adding that We want to ensure we have a full range of the best experiences on the new system that we can showcase in their entirety.”

The only thing that I’d like House to answer next? When the hell are we getting The Last Guardian?

Are you planning to pick up the new and improved PS4? Do you think we’ll see much fragmentation with the original unit? Be sure to sound out below!

Source: The Financial Times

The latest in the Deus Ex series is really shaping up to blow the franchise out of the water.

The recent live action announcement trailer really invoked some powerful feelings. Reminiscent of the first two shorts from The Animatrix.

One of the devs from the upcoming Mankind Divided walks us through the newest element of the game, the city hub. The launching point of missions, interacting with NPC’s and character building. Check it out below.

Get your first glimpse at the city-hub of Prague in Deus Ex: Mankind Divided, an expansive and dense location which will allow players to meet a variety of characters, take on side-quests, and explore indoor and outdoor areas. For the purpose of this demo, we activated infinite life, energy, and ammo.
In this section of the game, set in the poor district of the city, Adam Jensen wakes up after being caught in a devastating attack, allegedly perpetrated by augmented extremists, which is causing his augs to malfunction. He needs to see Vaclav Koller, an underground augmentation specialist, so that he can have a look at them and help him get back into shape.

I’m really excited for this iteration of the series. The segregation theme between augmented citizens and normal humans is one I find particularly fascinating.

Deus Ex: Mankind Divided hits store shelves August 23rd on PC, PS4 and Xbox One.

Briefly: Mid last-month, a leaked Gamestop promotional image revealed the next expansion in store for players of Bungie’s Destiny.

Today, Bungie officially revealed the expansion, titled ‘Rise of Iron’. The new chapter lets players “follow in the footsteps of Lord Saladin in a brand new story that culminates in an epic Raid.”

Rise of Iron will include a new zone filled with new enemies, and even marks the return of the Gjallarhorn, which players have not shut up about since it was first released.

Note that Bungie has only revealed Rise of Iron for Xbox One and Playstation 4, so it looks like players still playing on previous-generation consoles may want to think about an upgrade.

Take a look at the Rise of Iron trailer below, and be sure to let us know if you plan to pick it up!

Out of 720 Pokemon, Japan has selected generation six water starter, Greninja, as the most popular across the entire franchise.

Barring the yet to be (officially) released Volcanion and the Pokemon shown to debut in Sun and Moon, Japanese participants were asked to vote for any one of the current 720 Pokemon as their favorite between April 16 and May 8, with the winner to be distributed to copies of Omega Ruby and Alpha Sapphire as a bonus for pre-purchasing tickets to Pokémon the Movie XY & Z: Volcanion and the Exquisite Magearna. While it was surprising to see a non-generation one Pokemon win the poll, the wider results show a bigger picture.

First, Greninja has had a pretty big push since it debuted in and Y. Not only was it arguably the best looking form out of all the other generation six starters, but it was easily the most viable in battle thanks to its hidden Protean ability. By changing its type to match whatever attack its using, it helped the water / dark type play both offensively and defensively, letting it adapt to various situations to make up for its lackluster defensive stats. On the anime front, Froakie became Ash’s main Pokemon during the most recent season of the long running anime, eventually evolving into Greninja and taking on some of its trainer’s characteristics in the process, (which is a heavily rumored mechanic for the upcoming Sun and Moon.) Lastly, Greninja was the sole playable and representative to be featured in the most recent Super Smash Bros. title, with a variety of fast attacks that lay waste to its opponents in unique ways.

Pokemon Top 12

Rounding out the rest of the top 12 is Arceus, the creator of the Pokemon universe who debuted in Diamond and Pearl, Mew, the first Mythical Pokemon, Pikachu, the series mascot, Sylveon, the sole fairy type in the top 12 who is also the most recent Eevee evolution, the man made Mythical Pokemon, Genesect, from Black and White, the sky dragon, Rayquaza, and Y‘s Zygarde, (who still got no game,) Charizard, best known as the $100 trading card that got stolen out of your card folder, the musical Meloetta from the fifth generation, the ultra powerful gen 1 secret boss, Mewtwo, and Eevee itself, the Pokemon that can become eight other types. What’s especially telling to me, is that despite gen 1 being held in such high regard, the list is full of a surprising amount of gen 5 and 6 Pokemon. Notorious for the former’s trash bag and ice cream monsters, while the latter had a living set of keys, it’s good to see that the voters acknowledged how awesome the rest of the roster could be. Now, where’s Latios, Latias and Volcarona!?

What wasn’t a surprise however, is Simisear was dead last. Sorry, fire poop monkey. There’s always next election. Stunfisk is still worse though…

Simisear

Did any part of this list surprise you? Who would you put at the number one slot? Choose your favorites in the comments!

Yacht Club Games isn’t done with Shovel Knight yet! The team is busy preparing the next two campaigns for the game starring members of the Order of No Quarter, King Knight and Specter Knight. A short video posted on their twitter feed gives a taste of what to expect from King Knight:

Much like the previously released Plague Knight campaign, beating the original game is not required to unlock the additional characters. Simply inputting a code (which, in the past, Yacht Club Games has shared on social media) at the title screen after the corresponding update will do the job.

The tweet also led to a discussion of additional updates that were part of the Kickstarter‘s stretch goals, specifically Gender Swap Mode. It looks like progress is continuing smoothly on that front as well and fans can expect to gain access to the mode with one of the campaign updates. It is always nice to see a Kickstarter campaign make good on its promises.

What do you think of this news? Will you be revisiting the world of Shovel Knight once again? Let us know in the comments!

[sources: twitter via Crunchyroll]

Join Carlos, Derek, Josh and Shane as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

This Week

Mario theme packs for Minecraft Wii U are causing YouTube takedowns.

Yo-Kai Watch 2 coming to US.

Pokken Tournament outsells Street Fighter V.

Nintendo is going to make movies!

Tetris Movie get’s an $80 Million budget!

Dragonball Xenoverse 2 announced.

Batman: Return To Arkham officially official.

Yooka-Laylee story details and new screenshots released.

Fallout 4 DLC causing performance issues.

New Destiny expansion leaked!

Dark Souls 3.

Uncharted 4.

Mission Objective

“Since Nintendo is going to start making movies, what Nintendo Property do you want to see turned into a film?”

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@AngryBananas

@dkraneveldt

@InuJoshua

@TheKingOfMars

@CrippledKenny

@shaneohare

Briefly: The next Destiny expansion has been leaked.

The leak comes via a promotional poster that made its way online. The expansion will be titled Rise of Iron, and according to Kotaku, the DLC will feature a new raid (which will likely be Fallen themed), and will be larger than both of the game’s first year expansions.

Little else is known about Rise of Iron at this point, but we’ll be sure to share as soon as we know more!

RiseofIron

A year and a half after it released on the Wii U, Hyrule Warriors is still one of the most enjoyable titles on the console as far as I’m concerned. Its Dynasty Warriors inspired take on the hack and slash style that serves as a textbook example of a game that’s easy to pick up and play, combined with its seamless integration of classic Zelda mechanics to break up the persistent repetition issues that games of this nature usually run into, and what we ended up with was one of the most exciting takes on the musou genre we’ve seen in a long time. With that in mind, is it worth playing all over again? Nintendo and Tecmo Koei hope so, with the release of Hyrule Warriors Legends on the Nintendo 3DS. By adding sorely missed characters from The Wind Waker and Majora’s Mask alongside the long awaited female Link with Linkle, will they be enough to breathe new life into a game that was just released a little over a year ago?

Hyrule Warriors Legends Screen 1

If you played the Wii U version, then you should know exactly what you’re getting into with Hyrule Warriors Legends. Split up between Legends Mode, (its fancy word for the story,) and Adventure Mode, (a mission mode with a throwback feel,) the Zelda faithful will be able to choose some of their favorite characters as they fight to save Hyrule from Cia, a dark sorceress who is attempting to bring together the Triforce once again. Featuring a cast that spans the history of the 3D Zelda games with favorites such as Link, Zelda, Impa and Ganandorf, newcomers like Lana present unfamiliar material that doesn’t feel forced within the confines of the story. While the tale itself isn’t much to speak of aside from its interesting take on the whole Triforce legend, constantly playing will help you unlock hidden items, art work, characters and weapons, many of which can change the play style of character completely.

Surprisingly, each character manages to stand out pretty well from the rest of the cast, thanks to their unique abilities and movement styles. While the combo list never grows past mashing light attack until you cut off the combo with a strong attack to cap it off, their varied styles help you take on a variety of scenarios. And while yes, the game still largely consists of hundreds of foot soldiers standing around and doing nothing while you wipe out their ranks, the bosses and generals mix things up thanks to their faithfulness to their Zelda histories. Certain enemies for example, will be susceptible to Link’s tools, such as bombs, arrows and boomerangs.  Dodging and attacking at the right time can lead to powerful scripted combos, which are topped only by your super moves that become available when you beat enough foot soldiers for some screen clearing action. Between the standard version and the stronger magic imbued version that makes a completely different attack available, there’s no shortage of options on the battlefield. Even then, certain characters like Zelda can alter their attack types thanks to mechanics that are unique to them, like storing light energy or switching magic elemental types. As far as musou games go, this one is still one that offers some of the most variety out there.

But enough about the old cast, because chances are if you’re playing the 3DS version, you’re doing so because of the new characters being introduced to this version. On that front, Legends is far from a disappointment. Debate on whether or not the Wind Waker cast and the Skull Kid from Majora’s Mask should have been included all along aside, the game is far better off now that they’re in. Seeing the animated expressions of Toon Link, Tetra’s playable debut with her mastery of the cutlass and flintlock pistol, the King of Red Lions seamlessly transform into a ship, (while summoning the ocean for good measure), and Skull Kid smacking people around with faries, the wait is almost worth the price of admission alone, especially for huge fans of the GameCube and N64 classics like myself. The biggest drawback with these characters however, is how long it takes to unlock them. Because despite being the main draw of this re-release, you have to complete most of the game’s story mode in order to get to their new scenarios. If this is your first time playing the game, this isn’t as much of an issue. But if you’re returning from the Wii U version, you’ll find yourself frustrated as you’re forced to play hours worth of content that wasn’t the most exciting to begin with. Only now, it’s your second time through, and you have no choice but to push through it if you want to see the new content. Considering the game links to your Nintendo ID to share purchased DLC, I’m shocked that there was no way for the game to recognize that you’ve played it already, allowing you to access the new characters from the start.

Hyrule Warriors Legends Screen 2

This lack of connectivity extends to the Adventure Mode, which is less of a problem since this mission based mode was the highlight of the console version. Yet, I can’t help but feel bad for the people who sunk hundreds of hours into it the first time, only to have to do it all over again with no extra bonuses. Even still, this mode has quite a few new missions to tackle on top of the huge list of stages that were originally included. Asking players to approach stages in different ways, such as focusing on certain enemies exclusively, or answering trivia questions by defeating certain enemies, adds an extra twist to what would otherwise become monotonous fairly quickly. By introducing special items that unlock more of the map into the mix, and it gives the mode an extra Zelda flair.

Speaking of flair, I would be remiss to ignore Linkle, the newest addition to the Zelda cast. Making her debut after her concept art from the original led to fan outcry to include her, this character who was inspired by the idea of a female version of Link really steals the show. With her moveset taking inspiration from the forgettable Wii accessory pack in, Link’s Crossbow Training, Linkle is so much fun to play as, that she makes me actually want to go back and play that again. Feeling like she was ripped straight out of Devil May Cry, Linkle has some incredibly stylish combos with her twin crossbows, both of which she uses in some incredible ways. Why fight from afar when you can attach a flaming arrow to your foot and kick the crap out of people? In addition to all of the other shared abilities, she can even build up a special meter that lets her shoot a barrage of arrows like a third person shooter, sucking in dozens of enemies all at once. Her awesomeness is further fleshed out by her backstory, where she’s shown as a Cucco caretaker who believes she’s the reincarnation of the hero of legend. When she hears about Cia’s plan, she embraces her apparent destiny and rushes off to the battlefield. Except… She’s so bad with directions, (despite wearing a compass around her neck,) that she goes the wrong way, explaining why she wasn’t in the main story.

Hyrule Warriors Legends Screen 4

Sure, Linkle charmed me to death, but she doesn’t make up for the issues that the game runs into as part of its handheld transition. Aside from forcing you to replay the entire game for people who have finished the Wii U version like I mentioned above, the game also loses its two player co-op feature. Replacing it is the ability to switch between multiple characters on the field on the fly via the touch screen, or creating paths for the AI to walk while you control someone else, but I hate to see the second player option disappear since it was one of the best parts of the original. This new feature comes with its own set of problems, since the CPU has the habit of doing nothing if you don’t set a path for them, and you’ll get a game over if they die. On top of the sudden objective shifts that can lead to a sudden game over that plagued the original still plaguing this version, adding another way to lose that’s mostly outside of your control can be annoying. Other improvements include the Ocarina and Owl Statues, that let you teleport to certain areas on the map instantly, new bosses that require new weapons to defeat, My Fairy Mode, which lets you take faires you find in Adventure Mode and customize them before helping you on the battlefield, and the ability to strengthen yourself and your allies by having them focus on the same boss enemy. But again, without actual multiplayer, this extra feature feels about as empty as the rest, aside from the Ocarina, which makes backtracking seem like less of a chore.

But Hyrule Warriors’ biggest problem is on the technical side, which is a complete disaster if you don’t own a New Nintendo 3DS. The graphics are rough, with visible jaggies all around and occasional slowdown when there are an excessive amount of enemies on screen on the New 3DS. If you haven’t upgraded however, the game is so slow that it sucks the enjoyment out of what is a mostly enjoyable beat em’ up, serving as the first time that old 3DS and 2DS owners are truly getting shafted. At least with Xenoblade Chronicles, (the only New 3DS exclusive as of this writing,) it was a huge game with miles of landscape, and didn’t allow a situation where someone could buy a game that was significantly worse depending on what model you’re using.  Despite all of the fun that can be found here, I’ll just come out and say it. If you don’t own a New 3DS, don’t even bother.

Hyrule Warriors Legends Screen 3

The rough transition from console to handheld ultimately makes Hyrule Warriors Legends a very situational purchase. If you’ve played or own the Wii U version, there’s little reason for you to double dip, especially when you can’t carry over your progress and can just download the new characters as DLC. If you don’t own a New 3DS, the technical limitations of the old models makes this game almost impossible to enjoy. But if you own a New 3DS and never played the original, then this musou adaptation of the Nintendo classic is an entertaining hack and slash that is loaded with content to keep you busy. In this very specific scenario, you can add an extra point or two to the score, but despite everything it does right, Legends fails to give a huge chunk of its audience a reason to revisit.

Final Score for New 3DS Owners: 3.5

Everyone Else: 2.5/5

In a gaming landscape where many people feel that the traditional turn based Japanese RPG’s were a thing of the past, the original Bravely Default proved this notion wrong. Feeling like it was ripped straight off of a Super Nintendo cartridge in the way that adapted classic Final Fantasy inspired environments, game play and story telling, all while updating the formula with its unique Brave and Default mechanics, the title’s success in the West took even Square Enix by surprise. What wasn’t a surprise however, was the second game coming stateside. Bravely Second: End Layer is here, and tries to capitalize on its predecessor’s success by playing it a little too safe. Despite adding a few new mechanics and characters to keep things interesting, refusing to stray too far from the groundwork that the first game paved leaves it feeling like a far too familiar, (but still well made,) retread.

Bravely Second Screen 1

Over two years after the Warriors of Light saved the world of Luxendarc from Ouroboros, Bravely Second starts with the kingdom being confronted by a new threat. After Agnes, (the Wind Vestal from the original game who has since become Pope,) is kidnapped by this new enemy, Yew Geneolgia, heir to the esteemed House Geneolgia and leader of Agnes’ elite guard, the Three Cavaliers, sets off on a quest to rescue Her Holiness from her captors. Joining forces with Magnolia Arch, a mysterious warrior from the moon, Edea Lee, a knight of Eternia and one of the former Warriors of Light, and Tiz Arrior, a fellow Warrior of Light and the first game’s protagonist, the group pursues their enemies across Luxendarc in a quest that forces the party to question their allegiances, themselves, and the very foundation on which their world was built on.

Not much has changed on the game play front between games. Like its predecessor, Bravely Second employs a turn based combat system where opponents and allies take turns performing actions like attacking, casting magic and using items until each member on one side of the fight is KO’d. With 30 jobs made up of both returning and new classes, each character can be molded into whatever role they need to fill at the time thanks to the option to carry over limited abilities from other jobs you’ve mastered. From mages, to warriors and everything in between, the near endless combinations that this customization system provides allows you to create some truly powerful strategies.

Bravely Second Screen 2

Once you’re able to make the most out of the combat system, the game features a unique method made popular in some recently released titles across the genre when it comes to grinding for money, experience for your characters, and JP, (for leveling up the equipped job). If you’re able to defeat the enemy party in a single turn, you’ll be given the option to immediately start another fight with your current status remaining the same as it was when your last attack went through. Each consecutive fight multiples the total, so you’ll end up with the potential to earn thousands of EXP points. Thanks to the return of the Brave and Default systems, each party member can either defend, which will bank that attack to be used later, or use up to four turns at once, potentially leaving them at a turn deficit, (which makes them unusable,) for the amount of turns you attacked ahead. Various bonuses, skills and items can manipulate your Brave Points to allow you to keep attacking, potentially making level grinding much easier than it typically is in other games. Couple that with the ability to increase or outright eliminate the random encounter rate, and as someone who has been playing RPG’s for about two decades, I’m thankful for how little the game burdens you with forced combat and hours of running in circles.

As the story progresses and you begin to unlock the mandatory classes found throughout the game, (all of which are either completely new, or variations of jobs from Bravely Default,) over a dozen side quests open up that introduce you to characters and classes found in the last game. Adding a special dynamic to an otherwise by the numbers story, (which we’ll get to real soon,) these bonus quests pit a major character from the past against another while presenting a moral dilemma for Edea and the rest of the party to decide on. Some of them are no brainers, like whether or not boys and girls should go to school together in a city that was traditionally segregated until recently, to more difficult choices like whether or not pushing an old man and his granddaughter out of their home is worth creating a port that would bring prosperity to a poverty stricken town. Even when the moral choice is an easy one, is it worth giving up the abilities you want? Siding with one person means you fight the other, gaining their job after they’re defeated. But what do you do when the person you agree with is the person who’s ability you want to carry you through the main story? These moments create an interesting duality, asking if you’re willing to forsake your morals for power. Then again, it’s not like these tough foes won’t go down without a fight, presenting boss fights that will force you to manage your Brave and Default allocation more strategically if you want to walk away with your prize both during side quests, and main story fights.

Bravely Second Screen 4

But despite the possibility of losing the power you want, that doesn’t mean that you can’t find other ways to obtain it. Then again.. that depends on how many friends you have. By bringing back the communication features from the first game, Bravely Second offers a variety of ways to get yourself out of a tough spot. By syncing with players on your Friends List, adding random people once a day, or through the game’ Streetpass feature, you’ll be able to send your own powerful warriors while building a roster of your own. From linking your characters to your friends for extra abilities, summoning friends once a day to unleash a powerful attack, or having them help rebuild Magnolia’s damaged village on the moon, each method provides an extra way to make an already powerful team nearly unstoppable. Repairing the moon in particular will provide access to new weapons, armor, abilities, and customization options for your team, allowing you to manipulate how you obtain your strongest attacks. Do you want their special abilities to become available when your team takes damage? Would you rather have it build up when they defeat enemies? Or do you want to strengthen their attack, magic or BP after the action is selected? If you couldn’t tell by now, you can literally shape your team to be anything you want it to be, which is what Bravely Second continues to do best. Most importantly, the Update Friends feature will let you gain Streetpass villagers without using the Streetpass function. So as long as you have Internet, you’ll be able to take advantage of the benefits, even if the closest 3DS owner to you can’t be found within a 10 mile radius. If after all that you’re still having trouble, Sleep Points accumulate for every 12 hours the game is in sleep mode, allowing you to freeze time and unleash extra attacks. If you *really* need your SP fix, you can pay for a full refill… With real money.

Not all is well on the moon however, because the more friends you bring on board, the more Ba’als begin to invade. As a literal Ba’al Buster, part of the reason Magnolia joins you is to fight off this threat. Who are we to say no? It helps that these enemies carry special items, while presenting unique challenges that make you think outside the box to beat them. If you’re having trouble beating these often high level enemies, upgrading your moon stationed battleship, (while employing ships from your friends,) will let you drop their health and level before going into a real fight against them.

Bravely Second Screen 3

Ba’al’s are far from the only threat as your party goes against this newly formed Empire however. It’s just too bad that the fight between the two sides fails to be particularly interesting, making the story one of the weaker points of the game. It’s not that it’s bad per se. In fact, there are some legitimately surprising moments both early on and late into the 40-50 hours it should take to complete it at a decent level, (which will have even more impact if you play the special demo before jumping in to the full game). It’s just everything in between that feels like it’s just filling time before the big finale. Taking a villain of the week approach, with an assembly line of generals who only serve as a means to block your progress, you never learn too much about them to care about the fight. It doesn’t help that for every unique job that they unlock, like the Exorcist job, who can reset HP, MP and BP to their previous turns, to a job that can give huge buffs to your party while giving them to your enemies as well, you’ll also end up with ones you’ll wish was replaced by something useful, like the Catmancer, or the Patissier, who literally harms enemies through baking. To make matters worse, many of the game’s locations where you find these bosses are the exact same ones from the first game, oftentimes making the sequel feel like it’s going through the motions of the original rather than creating a unique experience that stands on its own. When you have the same music, admittedly basic visuals that could pass off for an original DS game, and the same dungeons, cities and environments, there’s no way you’re not going to lose that sense of discovery that serves as a major component in RPGs.

On that subject, while it’s far from being as tedious from the infamous twist of the first game that needlessly extended the game for hours, Bravely Second turns the mid game mind blown moment into a tradition, thanks to a fourth wall breaking segment that would make Hideo Kojima proud. The only problem is that while there are plenty of hints to point you in the right direction, if you don’t catch on, you’ll run the risk of replaying the entire game over again and being none the wiser. Look, I appreciate the creativity, but by leaving the option open to completely screw up your story progress, you’re running the risk of frustrating many a gamer.

Bravely Second Screen 5

It’s biggest problem however, is its uneven use of humor. I get that the developers were going for a more lighthearted experience, but there are some times that “gravy” references and other jokes aren’t needed, especially when the scene in question is supposed to be serious. When an important character is wounded, it’s hard to take seriously when he’s surrounded by smiling cats, or the main character continues to talk about his “coup de gravy” as a rallying cry. It breaks the immersion of what is supposed to be more solemn.

If Bravely Default was an old school RPG player’s dream game, then Bravely Second is like deja vu. The increased focus on an already robust customization system combined with its innovative new jobs, extensive interactivity with friends, and easy level grinding thanks to the experience multipliers and the ability to change the encounter rate make the game play experience go a long way, despite the story and environments feeling like you’ve gone absolutely nowhere. These issues and misplaced humor aside, Bravely Second is one of the better RPGs on the handheld, and stands as another centerpiece in Square Enix’s legendary catalog, even if it’s not the most original.

Final Score: 4/5

Remember the early days of the PS3? Back when high quality exclusives were few and far between, Valkyria Chronicles became a cult classic, delivering a unique Turn Based Strategy experience with top notch visuals that kept those who played it singing its praises. Despite critical acclaim however, far too many people missed out on what many still consider one of the console’s brightest gems. After a re-release on Steam brought the series back into the spotlight in the West, Valkyria Chronicles Remastered debuts to give the game new life on the PS4. As one of the people who missed out on the game, and is typically terrible at strategy games, I’m left feeling like I REALLY wish I had played this sooner. Yes, it’s just that good.

Valkyria Chronicles_20151218094449

Welkin and Alicia reporting for duty.

Taking place in the war torn continent of Europa, a fictional version of Europe in 1935 C.E., the land is in the midst of the Second Europan War. In an attempt to secure scarce resources that are vital for the progress of two nations, The Empire declares war on the Atlantic Federation in order to crush them with their military might. Literally caught in the middle is Gallia, a neutral nation that sits in between the two warring factions. With its geographically advantageous positioning combined with its rich Ragnite sources, it makes the farm country an easy target for The Empire’s growing might. When Welkin Gunther, the son of a hero from the first war, gets caught up with the Gallia resistance led by Alicia Melchiott, the two get swept up into the conflict, one that goes much deeper than either of them imagined.

The developers at Sega had to have had people like me in mind while developing Valkyria Chronicles, since the game does a really good job of easing you into its mechanics across the first few chapters. Playing like a Turn Based Strategy game with elements of real time game play thrown in, each side of the conflict takes turns positioning their various units in order to overwhelm the opposition and claim their home base. Choosing between Scouts, Shocktroopers, Lancers, Engineers and Snipers, each class offers a certain amount of movement distance, attack strengths, advantages and disadvantages that make each one invaluable on the battlefield. To add an extra layer of depth, each character has their own personality traits as well, which can affect their performance on the battlefield. If you have a soldier who is allergic to sand, they’ll perform worse in the desert. Do they work better alone? They’ll get a boost if they’re fighting away from the rest of your squad. Predicting the Internet wars of 2016, some units even hate men and women! Just when you think you have the hang of battle, the game’s difficulty ramps up hard at about seven chapters in, adding in new objectives that will ask you to blow up train tracks, destroy tanks, or simply escape the combat area. By then, it doesn’t take long before your skills are put to the test, making each battle all the more rewarding when you finish it.

Valkyria Chronicles Screen 6

A baker vs. a tank. I don’t like these odds.

At the cost of one Command Point for most units, (two for bigger units such as tanks,) players will assume full control of the character they select to go into battle. Each class has a set amount of distance they can move and can only attack once for each CP spent, so examining the map and trying to position yourself in a way where you’re shielded from damage while being able to damage others is the strategic core of Valkyria, which helps you maximize your results even further thanks to bonus damage when you manually aim for head shots. Using CP on the same unit multiple times during the same turn reduces their movement significantly each time you go back to the well, making it easier to get stranded in the middle of a gunfight. Since both your team and the opponent’s squad will automatically shoot at anyone in their sights who is in the middle of moving, this is the quickest way to lose a unit.

Good news for my squad though, because the game gives us plenty of options to cover for terrible commanders such as myself. Hiding behind cover will boost their defense, while crawling in grass will make them much harder to hit. As you advance through the game, Gunther will gain the ability to issue Orders, which are battlefield buffs that can improve stats, call down attacks on far away enemies, or heal wounded squad-mates. If your bad decisions lead to a party member falling in battle, a different unit can recover them so they can live to fight another day, lest they be gone for good. As battles get larger, claimed bases will allow you to call upon unused units at a more advantageous place. This feature becomes a lifesaver, since one of the biggest flaws in the game comes from not having much of a clue as to what kind of units the enemy has. Pre-mission briefings will give you an idea some of the time, but it becomes annoying when you bring Snipers you don’t need, or don’t have any tank destroying Lancers when your enemy has a fleet of them.

Valkyria Chronicles_20151005144747

Easier said than done when you don’t know what units you need.

Then again, there might be times where you’re getting beat because you’re simply overwhelmed. That’s where the Headquarters come in, which allows players to spend two types of currency to power up their ranks. Earned through performing well in story missions or Skirmishes, replayable missions used for grinding, EXP and money can be used for a variety of functions. First off, spent EXP will level up your classes, which will power up all units within the chosen job and potentially unlocking new skills in the process. When you feel like your squad is strong enough, visiting the cemetery will let Gunther learn new Orders at high EXP costs. Considering this is where you’ll find the most powerful skills in the game, it’s definitely worth the price.

Cash on the other hand, let’s you buy new weapons and equipment for your squad and tank, giving you a much needed boost in power when the war is getting too tough to win. Acting as more than just power boosts, weapons can eventually be given extra attributes, such as status effects that are inflicted on hit enemies. Tanks on the other hand, can only be given a certain amount of upgrades, creating a puzzle like grid where each desired upgrade has to be fit into the space provided for use. Money isn’t all for combat though, since the backstory of your squad can be expanded on by using your extra money to fund books. These can also get pricey, but learning about your team through these extended story segments strengthens what is an already compelling narrative.

Valkyria Chronicles_20151218101735

The story is presented like a living scrapbook.

On the subject of the story, while the game play is the definite highlight of Valkyria Chronicles, Gallia’s struggle is just as entertaining, with a cast that grows throughout its 30-ish hour campaign. As one of the most beautiful games of last generation, the remastered version manages to be even more gorgeous, bringing the tale to life in a vibrant way. Giving the appearance of a pencil drawn account of the events of the war while employing an anime inspired look, every part of the game, from the menus to the battles themselves, ooze with visual flair. This is further improved by the strong voice acting, which really shines as the story takes on its more serious themes. Everything from the horrors of war, to concentration camps, and the individuality of the casualties, both friend and foe alike, help the player become fully attached to the world we’re witnessing. A certain scene went as far as to make me feel terrible for killing the enemy, but war doesn’t give you the luxury of life without having to take someone else’s. It’s just too bad that the voice acting isn’t as strong across the board as it is in these key scenes, because the supplementary squad in particular, often sounds too goofy our phoned in to fit in with the rest of the cast. While I appreciate that the entire game is voice acted, it also creates more opportunities for the blemishes to stand out more than they should.

Valkyria Chronicles_20151218093327

Selvaria is a highlight of an already strong cast.

If the hit and miss voice acting was the game’s only issue, then we would call that a win. Unfortunately, for everything Valkyria Chronicles does right, it has a few glaring flaws aside from the ones already mentioned that can’t be ignored. First and foremost, there’s no way to fast forward the enemy’s turn, which becomes really annoying when they have double digit moves for each turn. It wouldn’t be as bad if they actually did something, but there were far too many times where enemies would just run in circles just to waste a move. The AI in general can be pretty stupid, which makes me feel better about my own poor skill set. Still, there’s no reason why enemies should routinely throw grenades into poles, only for them to bounce back to them and kill themselves. That’s not to say your squad is any better, because their accuracy is infuriatingly bad at times, especially for Snipers. As the class that should be the most accurate, I can’t tell you how many times I yelled at my TV because a tide turning move went to waste when my long range gunners would miss shots enemies that are only a few feet away. While it’s most obvious with Snipers, no class is exempt from this issue, with infantry units occasionally missing shots at point blank range. Oh, and the less said about Chapter 8 the better. This out of place stealth mission moves at such a slow pace, that what must have been an attempt to slow down the action not only grinds it to a halt, but is a literal drag that the game would be better off without.

Valkyria Chronicles_20151218093807

These issues aren’t nearly enough to turn the tides of war however, since Valkyria Chronicles Remastered wraps up as one of the most visually and mechanically creative games in the genre. It’s addictive game play hooks you just as easily as the deceptively deep plot, with likable characters that are sometimes hindered by spotty voice acting. Tedious game play sections and the pre-battle guessing game aside, first time players absolutely must give this hidden gem a shot. With a fair amount of post game content, the inclusion of trophies, (since the original release predated them,) and a New Game + mode to keep you going long after the battle ends, you should be eager to enlist when Sega’s strategy opus makes its big return.

Final Score: 4.5/5

Are you ready to catch em’ all for the seventh time!? The Pokemon Company has unveiled the first game play trailer for the upcoming Pokemon Sun and Pokemon Moon, showing off its new region, starters, and cover legendaries alongside its worldwide release date.

Releasing on November 18, each version returns with its tried and true turn based combat, which will surely come with another hundred or so Pokemon to catch, train and battle. What’s most exciting to me however, is that the new region seems to be in full 3D. In other words, while and was the first foray into full 3D characters and game play for the main series, traveling was still largely from a top down perspective, save for a handful of special areas. This time, the world already looks so much bigger in scale since the environments have an actual layout that doesn’t revolve around the grid based map that every past game has revolved around. Just think of the new lands we’ll be able to explore while catching all those new Pokemon!

Speaking of which, the trailer gave us our first glimpse at the three new starters and the version exclusive Legendary Pokemon. Featuring Rowlet, a Grass/Flying owl, Litten, a fire kitten, and Popplio, a water type sea lion, one of these three will be the first Pokemon we claim as we begin our new adventure. Let’s talk about these new guys for a minute… Is it just me, or do they look more like fan art? I don’t usually favor Grass Types, but Rowlet looks the most interesting to me, especially with its 180 head spin. Popplio is cute, but uninspired, while Litten… It looks more like a Route 1 catch than a starter. Let’s just hope it doesn’t evolve into a Fire/Fighting type. As far as the Legendaries, we don’t have any specific information on them outside of their box art, but the Sun Pokemon looks like Wildfire from Skylanders decided to walk on four legs, and I’m looking forward to Moon telling us why Lugia went on to skin Cresselia and wear its coat.

Take a look below and watch the full trailer for yourself, then tell us what you think! Which starter are you leaning towards, and are you siding with Sun or Moon this time around? Share your thoughts in the comments and let us know!

After a seven year wait, the Sound Four are finally coming to the Naruto: Ultimate Ninja Storm series as part of the Storm 4 DLC pack 3.

As the four elite bodyguards of Orochimaru, Sakon/Ukon, Jirobo, Kidomaru and Tayuya made their debuts towards the end of Part 1 of the Naruto anime and manga. Serving as foils to Kiba, Choji, Neji and Shikamaru as their squad attempted to stop Sasuke from defecting to the enemy side, each member of the villainous group has their own unique abilities, all of which are on full display once they step foot into the game. Previously appearing exclusively as support characters, fans have been pleading for these characters to become playable, so it’s good to see that CyberConnect2 is finally answering the call.

In addition to the four new characters, DLC Pack 3 will also come with three new Combination Secret Techniques in the form of the Sound Four’s “Ninja Art: Underworld Formation”, Zabuza and Kisame’s “Seven Blades of the Blood Mist”, and Zabuza and Haku’s “Cold Assault of the Demon Blade”, ten Ninja Info Cards, 10 Matching Voices and 10 costumes from past games in the Ultimate Ninja Storm franchise. Check out the trailer below to see all of these new moves and fighters in action!

 

Who else is planning on downloading the latest addition to the Storm 4 cast? Check out our full review of the game here, then come back and let us know what you think of the DLC set in the comments!

After a year of delays and months of silence, we’re finally getting Mighty No. 9 on June 24th… Assuming you wanted it on consoles.

In an announcement to backers that echos our story from last week, the team behind the controversial Kickstarter funded action platformer that’s set to be a spiritual successor to the Mega Man series has gone gold, with a final release date of June 24th. Acknowledging the plethora of problems that have plagued the project for longer than any publisher would want to admit, Keiji Inafune, the father of Mega Man and project lead behind MN9, posted the following message to his backers and fans:

 

To all of our backers and fans of Mighty No. 9,

 

Firstly, I would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting. We are finally able to deliver some long awaited news regarding Mighty No. 9. We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.

 

With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels.

 

Therefore the release date we are announcing is set in stone and there will be no further delays for the game.

 

Portable versions for PlayStation® Vita and Nintendo 3DS ™ will follow at a later point.

 

It has been almost three years since the start of our Kickstarter campaign, which was only made possible through the support of our backers and fans around the world. This is a project where everyone’s passions were combined in order to create something very special, and we are looking forward to delivering the final product to everyone who was involved. There can be no stronger connection between game creators and game fans.

 

Now that the dust has settled, we will be delivering Mighty No. 9 to everyone next month. How long will it take you to clear the main story on NORMAL? How many people are going to be able to clear MANIAC mode? What is going to be the fastest record for the time attack mode? We are looking forward to seeing the community answer all of these questions for us! Make sure to let us know your feedback and thoughts on the game through our SNS channels as you play the game. Your voices are what made this game possible, and we want to continue hearing what you think so that it may influence our future endeavors. “

Unfortunately, gamers who wanted the portable version will still have to continue to wait. The call for community interaction at the end of his statement is comforting, but after delaying the game for so long for a bonus feature like Multiplayer, (a feature that was added to a single player game as a Stretch Goal and was largely seen as a cool bonus rather than a game defining mode,) the multiple supplemental Kickstarter campaigns despite raising far more than their initial goal, a huge visual overhaul compared to what was shown in the concept art, radio silence after the latest delay, and working on side projects like an anime and other games while this one was continuously put on hold, we’ll have to see if it’s enough to win back the faith of the community.

What say you, Geekscapist? Are you excited about the game finally releasing, or are you long over it?

If you thought about getting caught up before starting up your copy of Project X Zone 2 by downloading the original, you might be out of luck.

For reasons unknown, Project X Zone has been removed from the eShop. The demo, trailers and the game itself are all missing when you search for them on Nintendo’s digital store, with results for the second game being the only hits that come up. Even people who purchased it digitally before won’t get the re-download button, although they can reclaim it in their download history. Considering getting this game to come out in America was somewhat of a miracle in itself due to all of the licensing hoops Namco Bandai must have had to jump through to release it, is it safe to speculate that one of the licenses fell through? That would explain why the second game is still available, since some of the characters from the first game didn’t return.

Regardless of the reason, it’s a shame that the first game is missing. We had an amazing time with it when we reviewed it back when it was released, so let’s hope that whatever issues caused the game to get pulled down get resolved soon. What are your theories as to why it was pulled? Share them below!

Source: NintendoEverything.com

This was why VR was made!

Sega has announced that Hatsune Miku: Project DIVA X, the next game in the franchise based on the virtual pop star and her team of idols, will launch on August 30 for the PS4 and PS Vita.

Shedding the “HD” branding for the console version, Project DIVA X will also be the first game in the series to have a story mode. As if Miku needed more than her charm to hook her fans around the world, her and her friends will have to sing and dance through five Clouds that pose a danger to their world for some reason. Each Clould has its own aura, from Classic to Cute, Cool, Elegant and Quirky, all of which containing their own challenges. With a combination of 30 new and classic songs to go with close to 300 costumes, each one is said to have an effect on the different challenges. From what we know so far, no one should accuse this game of not having enough to do.

New to Project DIVA X will be a Concert Editor mode, where players can customize their own shows with their favorite Vocaloids. If you needed a reason to finally push you towards investing in PlayStation VR, then you might want to set that money you were planning on using on the latest anime figure aside, since Concert Editor will support the virtual reality platform once it becomes an available via an update! It will be like you can finally reach out and touch your favorite pop star minus the restraining order and jail time.

Lastly, everyone who pre-orders the game or buys it at launch will get a Miku pouch for free! Use it for glasses, your favorite gaming handheld, or your favorite Nendoroid figurines! Retailing at $49.99 for the PS4 and $39.99 for PS Vita, an already discounted price is coming with even more goodies!Hatsune Miku Project DIVA X puch

So get ready to pull out the glow sticks and hold them high this August. Check out the trailer below and let us know if you’re planning on being in the front row for Miku’s next show!

You know, after you’ve dived into an MMORPG where players who die in the game die for real and survived, I would think one time would be enough. That’s obviously not the case for Kirito, Asuna, and the rest of the cast from Sword Art Online, because the gang is returning to the origins of the game that started it all in Sword Art Online: Hollow Realization.

The latest trailer gives us a glimpse of what to expect from the next game to bring the popular anime to life. As a much faster sequel to Sword Art Online, Hollow Fragment, (which we reviewed back when it was released in 2014,) the simulated MMORPG game play that was featured in that game is making its return, this time with up to three CPU partners who tag along during your quests. From the footage shown, the game is looking like it’s streamlining many of the nagging issues the original game had, including much faster combat, expanded dating sim features and larger battles. Most importantly, the game will feature 8-player combat by combining four player online multiplayer with your CPU party. With everyone from the anime’s cast, to Hollow Fragment‘s debuting character, Philia, to the mysterious NPC, Premiere, who makes her debut as a character who learns from the players she interacts with, we’ll have plenty of party members to choose from once we start exploring the world.

But not all is well in what’s now known as Sword Art: Origin, a game that doesn’t want players. Set to release for the PS4 and Vita later this year, it won’t be long until we can see Kirito’s latest adventure unfold.

Join Josh, Juan, Lee and Shane as they discuss the last week in video games!

Subscribe to us in iTunes!

Subscribe with another program!

This Week:

Battlefield 1 details leaked, and official announcement.

Call of Duty: Infinite Warfare trailer.

Call of Duty: Modern Warfare remake.

Doom gets a new trailer!

Mighty No. 9 FINALLY coming out.

Splatoon is getting new Amiibos, Callie and Marie announced.

First global Splatfest “Fancy Party VS. Costume Party”.

Nintendo fully outlines their E3 presence.

Tribes spiritual successor “Midair” needs your kickstarter help!

Star Wars: Force Unleashed 1 & 2 getting Xbox One backward compatibility support.

Persona 5 get’s a Japanese release date and prologue anime.

Bravely Second.

Star Fox: Zero.

Star Fox: Guard.

MegaTagmension Blanc + Neptune Vs. Zombies

Summoners War.

Mega Man Legacy Collection.

Pocket Jockey.

Mission Objective:

“What game did you get so stuck on that you were forced to get a walkthrough for, and why?”

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@AngryBananas

@dkraneveldt

@InuJoshua

@TheKingOfMars

@CrippledKenny

@Toovin

@shaneohare

Briefly: We previously gathered all the leaked information for the upcoming Battlefield 1. DICE FINALLY got to the point on their live stream, and showed the launch trailer. Check it out below.

The live stream is still going on right now, so once more details have been released we will update this post!

As if a Mythical Pokemon every month and two sets of Legendary Trio Pokemon weren’t enough, the folks behind Pokemon decided to be extra generous and release a special Zygarde via Mystery Gift today.

Starting off at level 100, (so you won’t have to put any real work into raising it,) this downloadable version of the last obtainable Pokemon in and will come with Land’s Wrath, Outrage, Glare and ExtremeSpeed in its attack arsenal. Essentially the same Pokemon that was made available in Japan last year to celebrate the launch of the Pokemon XY&Z anime, it’s good to see that we’re getting events that we usually would have missed out on.

But now we’re at the part where I complain about free stuff, because this Zygarde doesn’t do anything that a regular Zygarde can’t already do. Typically, monsters distributed this way are either impossible to get otherwise, or come with moves or abilities that it can’t normally obtain. This Zygarde is neither, so we essentially just have a Pokemon that we can’t EV train. He doesn’t even turn into a scarf wearing dog like in the anime! Then again, a lot of the appeal that comes from these events is to give us the knowledge that we have a Pokemon that was only temporarily available. Hey, it’ll probably come in a Cherish Ball with a cool Original Trainer name at least!

As with its sudden release, we also have no idea when it will be taken down, so download it while you can! Zygarde will be obtainable in Pokemon XYOmega Ruby and Alpha Sapphire.

Join Carlos, Josh, Juan and Shane as they discuss the last week in video games! There is even a special guest!

Subscribe to us in iTunes!

Subscribe with another program!

This Week:

Nintendo reduces their E3 prescence.

Nintendo NX releases March 2017.

Alicia Vikander is Lara Croft in the upcoming Tomb Raider movie reboot.

King of Fighters XIV get’s a release date.

EVO get’s 4,000 entrants for Street Fighter V.

Trials of The Blood Dragon leaked.

Borderlands movie gets screenwriter and producer.

Borderlands movie exists.

From Software not making another Dark Souls game and working on new IP.

No Man Sky has no story, but it does have lore!

Asura’s Wrath devs working on new game.

Retro Studios working on Nintendo NX game, NOT Metroid, Donkey Kong or Diddy Kong Racing.

Nintendo reports 61% profit loss.

Pokemon re-releases sell 1.5 Million copies.

Miitomo get’s Splatoon gear.

Xbox One gets seven backwards compatible games this week!

Rocksmith 2014.

Quantum Break.

Nioh Demo.

Dark Souls 3.

Mickey Magical Quest GBA.

Bravely Second.

Street Fighter V.

Valkyria Chronicles.

MegaTagmension Blanc + Neptune Vs. Zombies.

StarFox Zero.

VHS Player’s Guide.

Mission Objective:

“What game did you get so stuck on that you were forced to get a walkthrough for, and why?”

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@AngryBananas

@dkraneveldt

@InuJoshua

@TheKingOfMars

@CrippledKenny

@Toovin

@shaneohare

Briefly: It’s finally almost here.

On May 10th, the long, long, often made longer wait for the conclusion to Nathan Drake’s story will finally be over, and we’ll all be able to see if Naughty Dog will be able to keep their amazing game streak going.

Today, the company released a short (yet sweet) final gameplay trailer for the game, reminding us just how intense the Uncharted titles can be, and also just how freaking beautiful this game looks.

Take a look at the trailer below, and let us know what you’ll be doing on May 10th!

If you’ve been following the progress of The King Of Fighters XIV, you’ll know that this is looking to be a huge departure from the previous entry in the long running fighting game series, both visually, and mechanically. Now, we’re learning that publishing duties will get shaken up as well, since Atlus will be bringing SNK Playmore’s upcoming title to the West.

Promising over 50 characters out of the box, (as in before DLC. Take notes, Capcom!), a revamped netcode that will support three on three matches for a total of six players in the same match, online mentoring that will pair high ranking players with low ranking ones to teach new players the basics, a story mode, and new mechanics that aim to please veterans and new players alike, and we have one of the most ambitious fighters in a long time. With Atlus taking the helm as opposed to SNK publishing it themselves, this also means we’re more likely to get the game more exposure through the niche publisher’s dedicated fanbase.

If that wasn’t enough of a reason to be excited, we were also introduced to two brand new fighters who will be making their debuts in this fourteenth entry. Check out their debut trailer below and let us know what you think.

Will you be stepping back into the ring when The King Of Fighters XIV releases exclusively for the PS4 this year? share your ID’s with us in the comments!

I’ve been lucky enough to try out Star Fox Zero a few times over its development, and my excitement only increased as time went on. With the game finally releasing this week as what could be the Wii U’s last big exclusive, (depending on if you want to believe that the next Zelda will be moved to the NX,) you would think that my hype would have reached its apex. It would have, until I played the Wondercon demo.

A lot is being said about the state of the game’s forced motion controls, which ask you to aim with the Wii U Game Pad’s gyro controls while steering with the left stick and pulling off maneuvers with the right. While I can definitely see why people would have trouble with this set up, which sounds like the gaming equivalent to patting your head and rubbing your stomach at the same time, I personally didn’t take long to adjust. What did become a problem however, is when the game switched to All-Range Mode, which is the term coined in Star Fox 64 for when the game switches from on rails dog fighting to being able to freely move in a 3D space. While I didn’t encounter too much of a problem while taking flight, this feature was something that I hoped would improve in previous demos, since Zero uses these sections as a chance to force first person cockpit view onto the Game Pad, while the TV shifts to a cinematic view that displays the entire battlefield, rather than focusing on what the player is doing. Once my time with the completed build ended though, I was beyond disappointed to learn that it got worse.

Star Fox Zero Landmaster 1

Wanting to experience the Landmaster for the first time, I tried out the desert stage, where more than just the control methods changed since the 64 days. Being forced to fly above obstacles while aiming with the game pad and keeping an eye on enemies through the big screen was confusing enough, but became close to second nature by the time the sequence was complete. Once the boss fight started and I had free range of motion however, and I had no idea how much more of a hindrance this would become. But when you take away the speed and mobility of the Arwing and plug in the awkward camera angles into the land stage, what should have been the climax of the stage ended up highlighting everything wrong with forcing your view into first person.

As the boss at the center of the stage bombarded me with smaller enemies and its own attacks while pulling me towards the center, I rarely had any clue as to what was going on. All I knew was my health was sinking, I was getting trounced by attacks, and I had no idea where any of it was coming from. By the time I turned the insanely slow tank around to take aim, I would ram into the boss for more damage because of its quick sand. Avoiding it would have been simple, except the cockpit view made it hard to tell how close I was to the middle. If you’re thinking the TV view will give you some semblance of an idea what was going on, think again! Because every time I looked up at it, the view was panned out with the main monster in the center, capturing every bit of the chaos so well that I had no idea where my tank was. Who thought this was a good idea!? To make it so you can’t see what you’re doing, and have the freedom of changing your view stripped from you for the sake of some stubborn vision of what the game should be?

Star Fox Zero Landmaster 2

Maybe all of this is for nothing. Maybe the final game will be better! But all I know is after crashing and burning, I’m finding myself far less excited about Fox McCloud’s long awaited return. Keep an eye out for our full review in the coming days and see if we have a change of heart.

 

We’ve all been hearing the rumors about a potential product upgrade/refresh for the Playstation 4 (We talk about it at length on the Geekscape Games Podcast.). Speculation abound, we may have ourselves some more concrete information to go on.

Our friends over at Giant Bomb have said that multiple, reliable sources have come forwarded and provided documentation as to what actually IS the Playstation 4.5. 

The product refresh is internally codenamed NEO (whats with all of the Matrix references over at Sony?), and will be an entire separate unit from your current PS4. This relieves MY fears that we are getting into “Sega 32x & CD” territory. No big box to slap your existing PS4 into. The “4.5” will still feature all AMD parts but all have received a boost. The 8 core CPU will now boast 2.1 GHz cores over the stock 1.6 GHz. The GPU is of a new unnamed architecture (rumored to be the new Polaris platform), and will have 36 CUs at 911 MHz over the 18 CUs at 800 MHz the current Playstation 4 has. (AUTHORS NOTE: It took me WAY to long to figure out what the hell a “CU” was. Basically it’s AMD’s way of referring to “cores”; Compute Units.) Lastly, it will have faster memory: 8 GB GDDR5 at 218 GB/s over the 178 GB/s we have now.

The Polaris architecture rumored to be the new GPU in the PS4.5
The Polaris architecture rumored to be the new GPU in the PS4.5

What does this mean? Harder, Faster, Stronger.

My biggest concern was that it could split the user base. I hate to use the same analogy twice (but I’m lazy), but let’s not relive the Sega 32x/CD era. Did you get your game for the Genesis or the 32x? Which game was the best version? What game is the developers best work? OR what is the game in their mind? Well apparently Sony has thought of that as well.

According to the same sources, Sony has given developers a laundry list of requirements for producing future titles.

Every game released after October of this year will have to have a PS4 and “NEO” mode. There cannot be any inherent advantages for playing the game on the NEO platform over the stock PS4. No exclusives. No bonuses. Nothing. The only inherent difference will be 1080P & 4K resolutions and increased framerates. They’re even requiring that Playstation VR to be on parity over both platforms. So existing PS4 owners can sleep safe in knowing that they will be getting the same experience content wise going forward. Bad news is that there isn’t any target for the higher spec’d system, so now real driving reason for current customers to upgrade.

No, your new Playstation won't be able to learn Kung-Fu.
No, your new Playstation won’t be able to learn Kung-Fu.

What I didn’t expect was the extra work developers will have to account for.

Cofounder of Kinda Funny, Colin Moriarty tweeted this earlier:

 

This is what worries me the most. That these new requirements are going to cripple/hinder development on the console and we will have another “PS3” on our hands. Difficult to develop for and expensive to produce for.

No word on price or release date has been given, but Giant Bomb’s sources say it will ship at $399. We can safely assume that if all games released AFTER October of this year will be required to have “NEO” support, then we can expect a fall release.

What do you think? Is this a waste of money and a flash in the pan from Sony OR will the PS4.5 push home console gaming to the next level? We’d love to hear your thoughts.

If you thought that the upcoming MegaTagmension Blanc + Neptune Vs. Zombies was the only Neptunia news to get excited over, Idea Factory had one more announcement for us Vita gamers. Remember that game that we discussed last year that stars support character, IF, and turns Neptune into a motorcycle?  Well, it’s heading stateside this fall, officially titled Superdimension Neptune Vs. Sega Hard Girls.

Developed by Felistella, (the team behind the excellent Re;Birth remakes on the Vita,) SuperDimension has IF and the goddesses of Gamindustri team up with the Sega Hard Girls, anthropomorphic versions of the Sega Genesis, (known in Japan as the Mega Drive,) Game Gear Saturn, and Dreamcast, each of which are goddesses representing their consoles. Created as a collaboration between Dengenki Bunko and Sega, (who came together last year to bring us the manga based fighting game, Dengeki Bunko: Fighting Climax, which featured Dreamcast in its story mode), the girls have starred in their own manga and anime adaptations in Japan. Naturally, this premise seems like a natural fit for the world of Gamindustri.

With Neptune tied up as a motorcycle, it’s up to IF to save history itself as the pages of from the Great Library begin to fade away. After teaming up with newcomer, Hatsumi Sega, the two must run, jump and crawl through each era of Sega history to preserve the past. With new abilities like class changing and Fever Time, even Neptunia veterans will have plenty to look forward to when Iffy’s adventure finally arrives.

When news hit that Platinum Games was working on a Teenage Mutant Ninja Turtles game, was anyone surprised when the nerd stratosphere blew up with excitement? After all, Platinum is one of the premiere action game developers today, which was proven the last time they collaborated with Activision by way of Transformers: Devastation. Knowing what the team could do with our favorite turtles, we jumped at the chance to get our hands on the upcoming brawler at Wondercon. If there was any doubt in your mind that they could repeat the magic with another licensed property, rest assured. The game is great so far!

My biggest worry going into the TMNT: Mutants in Manhattan demo was that it wouldn’t be as unique as it could be. After all, regardless of how fun Transformers was, it was essentially a re-skinned Bayonetta. While there are admittedly few games you would rather have serve as the basis behind your game, there were times when the robots in disguise didn’t feel like themselves because of it. This is not the case with the turtles, with mechanics that felt all their own, while playing up to the strengths of the franchise.
TMNT Mutants In Manhattan Screen 1
Somewhat less reliant on combos compared to Platinum’s other games, Mutants in Manhattan focuses more on teamwork between the four turtles. With the option to switch between Leonardo, Michelangelo, Donatello and Raphael on the fly, each one has their own set of attacks to unleash on the Foot Clan. To differentiate them even further, each one has their own set of special attacks that range from damage dealing onslaughts to support abilities like replenishing health with a pizza party. Depending on who’s in the fight, you can even unleash double team attacks to send the enemies packing.
As you would expect from the developer, the enemies aren’t exactly pushovers either. While they go down easily enough, it’s easy to become overwhelmed by the multiple enemies coming at you at once, each one color coded to signify different attack patterns reminiscent to the Konami games of our youth. The turtles’ health drains quickly, so a handful of mistakes can mean your team might drop in numbers quickly. Perhaps keeping in mind that this game will likely be targeting kids first and foremost, it’s very easy to being fallen comrades back, especially since they’ll revive on their own if you hold out for long enough. Even if you all get defeated, a button mashing pizza eating mini game will revive everyone to the point where they were beaten. This might disappoint the hardcore crowd who enjoy the punishing difficulty Platinum is known for, but knowing them, there could be options to boost the difficulty in the full version.
TMNT Mutants In Manhattan Screen 2
Most surprising at all however, is what happens between fights. The city stage that I played had the turtles traversing New York in a more open ended way than we would expect from a beat em up such as this. While not completely free roam thanks to clearly defined boundaries, players will move from objective to objective in a non-linear way thanks to the city offering multiple paths. Going off course and searching a little closer can even lead to hidden items, so it’ll be worth it to explore every corner you can.
If I didn’t have enough reason to be excited about TMNT: Mutants in Manhattan, my time with the game made sure to leave me with plenty. Its co-op focused battle system, (whether you’re playing with someone else or not,) is intriguing while the addition of exploration was a welcomed surprise. The toned down difficulty might concern the Platinum Games faithful, but so far, their unique take on the turtles more than makes up for it.
Check back for our full impressions when Mutants in Manhattan releases on May 24th.