Fans eagerly waiting for the highly anticipated Shovel Knight: Plague of Shadows DLC can rest easy. Today, the good people at Yacht Club Games  have given us a brand new trailer to admire.  Shovel Knight: Plague of Shadows is a DLC update to the 2014 indie hit Shovel Knight.  This additional content allows you to play as one of Shovel Knight’s foes, Plague Knight. Unlike Shovel Knight, Plague Knight will play very differently. While there’s still no concrete release, the video promises that the update will release soon and be FREE for everyone who owns the game. Check out the enchanting trailer below and get hype! Will you be playing Plague of Shadows when it launches?

With only four months left in 2015, Nintendo is planning to close the year out with a bevy of titles that will surely cripple many a bank account from coast to coast. While Super Mario Maker is the major focus for Nintendo’s marketing team, there are dozens of other titles that will make the Wii U and the New Nintendo 3DS systems appealing to consumers in the weeks to come.

Earlier today, Nintendo unveiled their release calendar for the rest of 2015, and we’ve broken it down for you here:

SEPTEMBER

9/11 smm

Super Mario Maker $59.99

9/11 NOA_PackShot_SSM_2 (1)

Super Mario Maker Wii U Bundle w/ 8-bit Mario amiibo ($299.99)

9/20   skylanders-super-chargers-wiiu-pack-shot

Skylander SuperChargers Starter Set $74.99

9/25 achhd

Animal Crossing Happy Home Designer $39.99

9/27      lego_dimensions1 

LEGO Dimensions $99.99

 

OCTOBER

10/9  crzl

Chibi-Robo! Zip Lash! $29.99

10/16  yoshis_woolly_world_na_boxart

Yoshi’s Wooly World $49.99

10/16 Dyz2a50NVL_YA_imge10k_R_ad (1)F7QNnvT

Yarn Yoshi amiibo ($19.99)and Mega Yarn Yoshi amiibo ($39.99)

 

10/20 10371891

Guitar Hero Live $99.99

10/20 jd16

Just Dance 2016 $49.99

10/22 Fatal-Frame-Wii-U-JP-Box-Art-600x600

Fatal Frame: Maiden of Black Water $49.99 (Wii U eShop exclusive)

10/23 tfhj

The Legend of Zelda: Triforce Heroes $39.99

 

NOVEMBER

11/6 yk

YO-KAI WATCH $39.99

11/20 WiiU_StarFoxZero_case_R

StarFox Zero $59.99

11/20 81G10-VN7PL._SL1500_

Pokemon Super Mystery Dungeon $39.99

 

DECEMBER

12/4 n6dg5d

Xenoblade Chronicles X $59.99

12/11 dt

Devil’s Third $59.99

 

Mario Tennis Ultra Smash and Animal Crossing Amiibo Festival have yet to receive release dates, but both games should be available this holiday season. Important to note: the long-awaited Mewtwo and Falco amiibo figures will launch November 13 and November 20 respectively.

With all these games coming out in the next four months, it is safe to say that many bank accounts will be emptied for the rest of 2015. What games will you be picking up? Let us know in the comments below and we will share your responses on this week’s episode the of Geekscape Game Podcast!

 

With so many RPGs out on the market for portable systems, it’s easy to let some slip through the cracks. Despite word of mouth being strong for the Etrian Odyssey series, I had never had a chance to pick one up before, (or any first person dungeon-crawler for that matter). Taking on such a huge game can be intimidating to some, but thanks to Atlus and their newest 3DS release, Etrian Odyssey 2 Untold: The Fafnir Knight, and its new features to make the game more accessible to beginners, I decided it was finally time to dive in. After over 50 hours later, and what I discovered was a deep adventure with seemingly limitless content to uncover and a rewarding level of difficulty, but not without a few snags along the way.

Being the first Etrian Odyssey game I’ve ever even glanced at, I had a lot to orient myself to. Drawing and marking your maps is an integral part of properly exploring this game. Cartography is something I have never even considered the possibility of being a fun thing to do. Of course, I have been known to obsess over making sure that I uncover every darkened pixel of the map of [insert choice of RPG here] so I had an idea of how much time I would be spending with the map tools. The rewards are well worth the tedium though, as it will save you tons of time on back-tracking through the later floors trying to find certain items, locations or enemies if you have marked them previously.

 Etrian Odyssey Untold 2 Review screen 1

From what I understand, the map-making elements in this latest Etrian Odyssey have been made much more accessible through animated map icons, such as the bridge icon that lets you know whether a bridge is up or down and what side it needs to be accessed from to be lowered or raised. You also have the ability to leave yourself notes on elements that you have found, there are a ton of different colors to mark your map with, and it is always visible from the lower touch screen of the 3DS. Auto-mapping is also super useful and saves you a ton of time while exploring by automatically drawing walls and floors where you walk.

As useful as the auto-map feature is, I ran into a snag within the first 20 minutes of the game. Auto-mapping is automatically turned to ON from the beginning of the game to help first-timers successfully complete the only mission in the game where completing your map matters at all. While exploring the cartography features and trying to map all of the little squares how I thought they should be, I attempted to fill in every square that’s auto-generating green with the red color and draw walls in places that made sense to me. Flash-forward to the next two hours full of despair, as I re-draw the map over and over, running back and forth to the town to see if it will let me turn in the mission as completed. I finally conceded defeat when I hit hour 3, asking my Geekscape compatriot to start a new file, and lo and behold, auto-mapping took care of the mission necessities and he was able to turn in the mission within the first half-hour. And the lesson of the day for this game is: Don’t be overzealous with your map-making. Not only so you don’t tire yourself of the game in the first hour, but there are a ton of floors to map.

With the first mission fiasco behind me, Sir KagoMegan and party continued on through the world, fighting in random battles, finding hidden items and secret events along the way. The game has a nifty color coded danger bar that alerts you with a short quip from one of the characters in your party if an enemy is about to pounce. This comes in handy when you are trying to avoid the large, stronger enemies that circle certain paths on the map, referred to cleverly as “F.O.E.”s. If you enter a random encounter in the visibility range or path of an F.O.E. (depending on the type), they will move towards you every turn until the random battle ends. Early in the game, it can be as good as a game over if you accidentally engage a F.O.E. before you’re ready to face it.

 Etrian Odyssey Untold 2 Review screen 2

To defeat some of the stronger enemies in the game, you’ll need to enter battle with a sound strategy. Typical of a lot of RPGs, you may organize party members in FRONT or BACK lines according to their talents. Archers, healers, mages are best suited to the back row as they have the range, need to be protected and often have less defense and health while more defensive characters and strong attackers with melee weapons go in front. Of course, the choice on how to utilize your characters is entirely up to you, as you have the option to change a character’s weapon specialty and upgrade tree at any time in the game back in town.

Every character also has what are called FORCE abilities, which will be integral to your battle strategy when fighting some of the game’s more challenging enemies. For example, Ariana’s FORCE ability allows her to extend her ORDER command, which includes healing, attack up and defense up, to the entire party, as opposed to a single character or line of allies. FORCE BREAK will allow you to use a powerful move, but you will not be able to use your FORCE move again for that character until you return to town, so it should be used as a last resort.

The most efficient way to restore your Force Gauge is to stay at the hotel in town. Every time you stay, there is a chance to get extra dialogue with characters currently in your party. These are fun little additions which sometimes add a nice unlockable, animated picture to your in-game gallery. In town, you can accept extra missions, purchase new equipment and even cook recipes for useful stat bonuses in dungeons. In the bar where you accept your extra missions, you can access all of the DLC you have downloaded which includes a bunch of optional boss fights if the regular grind is just not enough of a challenge for you.

 Etrian Odyssey Untold 2 Review screen 3

Grimoire stones are introduced a couple of hours into the game. They are created randomly through battling enemies and can produce a variety of skills including enemy skills, some of which can be quite useful early on. Grimoires allow the character that equips them to take on a new ability that they don’t have or enhance any ability that they do have available. You can visit the town to trade Grimoires with other players through Streetpass using stones you don’t need. You will also get the occasional random visitor with a nice stone or two, so make sure to check that area frequently.

The level of challenge that I experienced while playing Etrian Odyssey was refreshing to say the least. Being a person who enjoys a solid challenge in their games, I was thoroughly impressed by the level of strategy that I had to employ just to progress through the story of the game. There was never a sense of being over-leveled for any dungeon, and all of the bosses required a good amount of time and effort to beat, but it really just made me feel like I truly earned every victory. After almost 50 hours into this game and I feel like I’ve barely scratched the surface. Etrian Odyssey is a fun, exploration-driven dungeon-crawler with great characters, and a crap-ton of content, which is sure to satisfy RPG lovers for a long, long time. Whether or not you’re new to the series or are a dungeon exploring veteran, you’d do well to check out The Fafnir Knight.

Verdict: Buy

Final Score: 4/5

Just as you thought you could take a break from the hunt, Nintendo pulls you back in!

In a recent press release, Nintendo announced that a variety of new Amiibo figures will launch on September 11th to coincide with the release of Super Mario Maker. Including the retro colored 8-Bit Mario, the Smash Bros line of figures, including Dr. Mario, Zero Suit Samus, and Olimar to name a few, pre order plans will be set by the individual retailers at a later date.
The full list of announced figures is as follows:
  • 30th Anniversary Mario Classic Color
  • Zero Suit Samus
  • Ganondorf
  • Olimar
  • Bowser Jr.
  • Dr. Mario

Amiibo September Screen 1

In addition, the much rumored Retro 3-Pack was confirmed for September 25th, bundling R.O.B., Duck Hunt and Mr. Game and Watch in one package. The Mii Fighter pack on the other hand, was officially pushed to November from its original September launch window, but was also confirmed as a three character bundle. As for the modern colored 8-Bit Mario, Mewtwo, the Chibi Robo set, and the Yoshi Yarn plushies, details will be released on a future date.

The best news of all? While it wasn’t explicitly stated, it seems like none of the figures mentioned above are store exclusives! That means we can choose where we decide to throw away a good evening camping out for these guys! Which ones are you going to pick up in lieu of valuable time with friends and family? Sound off below!

 

Looks like Kirby fans are in for a treat. According to their Twitter profile, The company will be releasing 3 Kirby games on July 30th to coincide with the pink puffball’s 23rd birthday. As of right now, the 3 games are currently a mystery, but we should be in for a nice surprise come Thursday!

While we wait to celebrate, check out this old commercial for Kirby Superstar on Super Nintendo.

Which as-yet-unreleased Kirby titles would you like to see on the eShop?

As the years have gone by, Dragon Ball Z games have gotten bigger and fancier, with numerous 3D fighters on nearly every console imaginable. It’s a long time since the days where the only way you could get your Super Saiyan gaming fix was to buy expensive imports and mod your consoles. Still, some of these old games had an undeniable charm that gamers who experienced them still swear upon, but thanks to Namco Bandai, it will be a lot easier to bask in the glory of 2D DBZ this fall with Dragon Ball Z: Extreme Butoden for 3DS. We got our hands on the demo at AX this year, and put our power level to the test.

Dragon Ball Z Extreme Butoden Screen 1

Promising over 100 characters that serve as both battle and support players, everyone from Baba to Launch was spotted in between your Goku’s and Vegeta’s, showing that it really runs deep with the history. The demo allowed us to put together teams of three after choosing between Goku, Vegeta, Teen Gohan, Piccolo and Fat Buu. Each character had their own value, which is the cost one will have to pay when putting their team together. If you don’t have enough points, you’ll have to replace your stronger fighters with the Krillin’s and Yamcha’s of the world. For this version however, the number was set so high that it didn’t restrict our ability to choose who we wanted.

Dragon Ball Z Extreme Butoden Screen 2

Once the fights started, it was immediately noticeable that it shares some of its mechanics with its 3D brethren while bringing in the foundation of a 2D fighter. The X and Y buttons are pressed in sequence to set up combos, while the A button shot energy blasts and the shoulder buttons guarded and charged up Ki. If you want to set off your character’s signature moves, certain combos have to connect to activate some flashy looking 2D animations to match up with the gorgeous character sprites, despite being a little pixelated. Tapping the character portraits on the touch screen allowed us to swap characters at will mid battle, helping us mix up the fight when we were backed into a corner. The battle ended once the entire opposing team was defeated, leaving our set of warriors standing tall.

Playing Extreme Butoden really took us back to a simpler time of anime fighters, and it was an exciting (ki?) blast from the past. Promising an updated roster featuring everyone from Golden Frieza and Beerus to Yajirobe and Oolong and everyone in between, there’s sure to be enough content to please DBZ fans both young and young at heart.

Dragon Ball Z Extreme Butoden Screen 3

Pre-ordering from Amazon will net you a download code for Dragon Ball Z: Super Butoden 2, an SNES game that was previously a Japan only release, in addition to six bonus support characters, so if you like what you see, that seems like the place to buy from come October 20th.

If you’re still in the Amiibo hunt, you might want to set your alarms for Friday afternoon!

Amazon announced that Palutena would go on sale on Friday, July 24th, at 2 PM PST. One click ordering will be disabled, so everyone who signs in will have an equal chance of obtaining it. Oh, and if you wanted to hoard a ton of characters for yourself, (or sell them to avoid real work,) then sorry. It will be one per customer this time around. Considering how big Amazon is, I’m hoping that they will have plenty in stock to appease all of the gamers who will be viciously assaulting their keyboards trying to buy the Goddess of Light, but then again, it’s better to be safe than sorry.

From Amazon:

“We have ample quantities of this amiibo, but we still expect to sell out. Please act quickly at 2:00 p.m. PT on Friday for your best chance at buying Palutena. Demand is expected to be very high, and there’s no guarantee that she will remain in stock for long.”

Previously, we reported that Palutena would be an Amazon exclusive, resulting in a collective groan from Amiibo hunters who are starting to get tired of these hoops that North America has to jump through just to buy these things. Regardless, it’s looking like some retailers are becoming more proactive with communicating their plans to their ravenous customers, giving everyone a fair shot at snagging a rare figure before the scalpers do, which is a step in the right direction.

Will you be at your computer come Friday? Or are you over all the stress that comes with wanting to give Nintendo your money?

 

After months of speculation, dread, and deep, dark fear, rumors of the Palutena amiibo being available at all retailers has officially been debunked. On Twitter, Amazon announced that for the first time, the online retailer would have their own retailer exclusive figure in the form of the Goddess of Light herself.

Following suit with her Kid Icarus: Uprising co-star, Dark Pit, who is a Best Buy exclusive, Palutena marks a first for the popular Nintendo Toys to Life, serving as the only one in the series to be sold exclusively online. Promising to release details for everyone who signs up for email alerts on July 22nd, the figure itself will go on sale at some point on Friday, July 24th.

Like Brock Lesnar, I’m sure we all have our F5’s ready. Is anyone else planning on being up at an ungodly hour to secure their own goddess? Or are you over the whole Amiibo craze? Let us know your hunting strategies in the comments!

Briefly: One of Nintendo’s first forays into free-to-play is 3DS hit Pokémon Shuffle. The game launched back in January, and since then, over 4.5 million players have downloaded the insanely addicting puzzler.

Today, Nintendo revealed that the game is set to take over the hearts, minds, and batteries of smartphone users everywhere when Pokémon Shuffle hits iOS and Android devices later this year. Just like the 3DS version, the game will be free-to-play (with in-app purchases, of course), though the mobile edition will also be ad-supported.

If you’re unfamiliar with the game, it plays pretty similar to Bejewelled or Candy Crush, except it’s way, way better. In the game, “your goal is to clear various stages by lining up the same Pokémon and clearing these matches from the puzzle area. Within each puzzle stage, you can deal damage to the wild Pokémon you face by lining up three of the same Pokémon to clear them. Battle and try to catch the Pokémon before you run out of moves.”

Take a look at the Pokémon Shuffle Mobile trailer below, and let us know if you’re excited!

https://youtu.be/EK3DWwQmUxQ

The original Project X Zone took us by surprise, becoming one of our favorite games of 2013. While Strategy RPG’s are usually the bane of my existence, PXZ‘s unique fighting game inspired battle system and its huge cast of characters from different Capcom, Sega and Namco Bandai worlds helped it leave a huge impression on me. After its sequel was announced and confirmed for a Western release a few months back, Project X Zone 2 promises a bigger cast from more of our favorite games, but after experiencing it at E3, we were relieved to find out that everything we loved about the game play of the first is still here.

Project X Zone 2 E3 Screen 2

Each party member in PXZ consists of a team of two, such as Ryu and Ken from Street Fighter, newcomers like Kazuma and Goro from Yakuza: Dead Souls, and even X and Zero from Mega Man X make their return, still serving as the closest we’ve got to a 3DS Mega  Man game. Seeing as the demo was in the early portions of the game, each team was restricted to three attacks per turn. Either a neutral attack, side attack or up attack triggered a different combo, acted out with some stylish, 2D sprite based animations. If you can link attacks against your opponents right before they touch the ground, your party delivers extra damage, rewarding you for your perfect timing. As you can probably tell, unlike most games in the genre, the battles are hardly passive.

With each attack delivered to and received by some of the biggest foes of each universe, (including Juri and Dural making their comebacks, with newcomers like Sigma on the front lines,) each unit builds their XP meter. This allows them to guard, become invulnerable for the turn, or counter attack, with the hopes of defeating the enemy during their own turn. By pulling off long string of combos and not overspending the meter, playing well will allow the meter to fill up passed 100%, which comes in handy when pulling off their ultimate attacks. As visually impressive as ever, it’s amazing watching so many iconic moves pulled off to do huge damage, especially when the old characters were given new moves to keep things fresh.

Project X Zone 2 E3 Screen 1

Overall, PXZ 2 is almost identical to the original, (which you can find out more about in our review,) but more of a good thing is never bad. Combining these updated teams and attacks with new support characters, (like Leon Kennedy from Resident Evil,) and it looks like we’ll have another addicting love letter to long time gaming fans.

Project X Zone 2 is set to launch this fall exclusively for the Nintendo 3DS.

In late 2014, rumors swirled around the idea that Nintendo and Disney were in negotiations for some type of collaboration, one that many of us thought would be cross compatibility between the hard to find Amiibo figures and the house of mouse’s own Toys To Life franchise, Disney Infinity.  As it was  revealed at E3, they were definitely in talks with someone, but Activision’s Skylanders: Superchargers ended up as the home for Nintendo’s guest stars. Featuring Skylanders themed versions of Donkey Kong, Bowser, and their own vehicles, we were able to see them in action on the show floor, with some surprising new abilities for hardcore fans of all things Ninty.

Starting with Turbo Charge Donkey Kong, the iconic ape heads into Skylands with a snazzy, new jumpsuit to go with his trademark tie. Featured as a Life Element Skylander, not only using his brute strength to defeat Kaos’ evil forces, but DK also digs deep into his old bag of tricks when fighting off enemies. This includes throwing oversized barrels at enemies, attacking them with girders ripped straight out of the 80’s, and a Donkey Kong Country inspired barrel that launches him into the sky, (and on top of his helpless foes.) His vehicle, the Barrel Blaster, gives the Skylanders their own over-sized motorcycle to cruise along with. When DK uses it himself however, he Supercharches it and provides some powerful upgrades, which includes an appearance from Diddy Kong, who pops up out of the side car! Needless to say, it’s clear that Donkey’s portrayal goes above and beyond the levels of fanservice we would have expected, so much more appealing to own!

Skylanders Superchargers Amiibo E3 Screen 3

Not to be outdone, Hammer Slam Bowser arrives with his own special abilities, both new and old. As the name implies, the king of the Koopas comes equipped with his own golden hammer, which he uses to smash enemies with his standard attacks. As you would probably expect, Bowser serves as a fire element Skylander, with his fire breath in tow. When he wants to leave the action to his minions, he can call upon his Koopa Troopas to walk in a straight line. If this works as well as it does against Mario, Bowser can mimic his rival by jumping on his own minions and knocking their shells into enemies. If you want to get morbid with it, burning them with his fire breath turns them into Dry Bones. That’s not to say that the villain can’t take care of himself, especially when his new form comes into play. As Magma Bowser, the already imposing figure grows larger, spews lava, and somehow manages to become even more imposing than he already is. Throw in his Clown Cluster plane that’s designed around his trademark Koopa Clown Car, and you have a fearsome ally on both the land and in the skies. When Supercharged, the clown design gets replaced with something closer to his likeness, taking the form of the king’s flying fortress.

Skylanders Superchargers Amiibo E3 Screen 1

Sounds awesome, right? The only catch is that these two WILL NOT be sold individually to help avoid confusion with the other versions, since they’ll only work on Nintendo platforms. If you want Donkey Kong, you’ll have to pick up the Wii U starter pack. For Bowser, the 3DS version will be the version for you. While understandable, this is still disappointing for those who don’t typically buy the Wii U version. Traditionally, portable Skylanders games have been drastically different from their console counterparts, so picking that copy up isn’t so bad. For someone like me who owns the home versions on other consoles however, it makes things a lot more complicated to say the least. It’s safe to say that boosting sales of the Nintendo versions is the goal though, so mission accomplished? Oh, and why do they both come with Stealth Elf? I foresee a ton of trade ins in her future.

Skylanders Superchargers Amiibo E3 Screen 4

Either way, both characters are worth doing what you have to to get them. Aside from their new designs and amazing in game abilities, twisting their base switches between Skylander and Amiibo modes, allowing them to function as both. But most importantly, is this enough to sway you? Give us your thoughts on this new collaboration, and look out for a full preview of Skylanders: Superchargers in the coming days.

Despite its current reputation, people still take notice when they hear that the creator of Sonic The Hedgehog, Yuji Naka, is developing a new property. After floating around in development hell for a few years and shifting over to a new platformer, it won’t be long until we’ll be able to play Rodea The Sky Soldier for ourselves. At E3, we were able to check out the first few missions of the upcoming Wii U and 3DS game and see if it lives up to its creator’s pedigree.

Rodea E3 2015 Screen 1

As Rodea, a reactivated android who must protect the land from the evil that defeated him in the past, has a huge world in the sky to explore.Considering how low key this release has been, I was impressed to see how large of a scope this game has. If you can see it on screen, you’ll be able to go there, but you’ll have to strategically plan your jumps. While Rodea can fly for a short period of time, he needs to make contact with land or destroy an enemy in order to replenish the amount of time he can stay airborne. If you underestimate the distance, it’s going to be a long way down!

Holding one button to activate his reticule sets his flight path, while the attack button sends him towards enemies at full speed, barreling at them with a vicious spin attack, (sound familiar?). Flying through rings will set him on a short, on rails path to new areas, while collecting stars along the way counts both for points, and the ability to unleash a screen clearing super attack once you have 50 in hand. Feeling like a combination of sequences from Sonic Adventure 2 and Nights, it’s clear to see that Naka has his hands all over this project, which is a welcome realization.

Rodea E3 2015 Screen 2

Originally designed as a Wii game, there was also some good news for those purchasing the title on the Wii U version. What might be the final Wii release, all copies of the Wii U version will come bundled with a Wii copy, which will exclusively feature motion controls, and an online mode that lets players experience this huge world with friends from around the world. Combining this information with the jam packed collectors edition that was previously announced, and this package is looking sweeter by the day!

Rodea Collectors Edition

With all the praise out of the way, Rodea wasn’t without its problems. The controls take some getting used to, with jumping and targeting not being as intuitive as I would have liked. When on land, the camera mirrored the Dreamcast Sonic games in the worst way, often getting stuck or zooming in at the wrong times. Worst of all, while falling out of the sky with no land under you should result in an instant death, we’re forced to watch Rodea fall… and fall… and fall, until the game registers the lost life and sends us back to the checkpoint. Having said that, some of the other hiccups the game suffered, namely short jump times and weak attack distance will be improved as the player upgrades, so hopefully the rest of the problems will be addressed before the game releases in October.

Considering all of this new information, will you find Rodea: The Sky Soldier on your list of must buy games this October? Let us know in the comments if you’re planning on experiencing Yuji Naka’s next great adventure!

One of the few surprise announcements from Nintendo’s E3 Digital Event was The Legend Of Zelda: Triforce Heroes. As a semi revival of the Four Swords series of multiplayer Zelda games based on the Link Between Worlds engine, this 3DS title promised to give us a more fleshed out experience, focusing more on cooperation rather than competition. When I got the chance to pick up Link’s latest adventure with two complete strangers, we put this notion to the test.

First off, each dungeon starts off with various costumes that Link can choose to wear, each of which give him different advantages in the game. From the standard tunic, to a samurai inspired spin attack outfit, and even Zelda’s dress, how your link will play can have a huge effect on being able to progress, especially if the dungeon being explored needs certain tools to advance with.

From there, the three of us had to constantly work together to conquer the challenges of the Kokiri Forest, primarily through the new totem mechanic. In order to reach tall enemies or higher paths, the three Links can pick each other up, being able to stack all three on top of each other. Whichever hero is on top is responsible for attacking, while the bottom one controls movement, so without proper communication between the two, it’s really easy to struggle against enemies. If you get stuck as the one in the middle, it sucks to be you. As of now, he couldn’t do anything. Which might be better off  since the wrong move can lead to the death of the team, considering that all three of you share the same health bar. Oh yes, I can see friendships being destroyed.

After solving a small set of puzzles in each room, the team can only advance by standing on one piece of the Triforce, which greets players at the end of the area. Side weapons such as the bow and bombs have to be discovered in the dungeon you’re in, but ammo never becomes a problem since this game borrow’s LBW’s meter system. From the little that we played, it teased our brains quite a bit trying to figure out how to solve certain puzzles, leading to the final boss that required us to stack the right amount of characters to reach its changing weak point. Oh, and when you win, don’t forget to tap your cheering emoticon on your list of reactions on the bottom screen! It does nothing except look adorable, but what else do you need?

Triforce Heroes may be short the fourth sword, but it’s shaping up to be another solid co-op effort from Nintendo. Featuring both local and online multiplayer, would-be heroes will be able to team up from all around the world when it releases this fall. What are your impressions from what you’ve seen so far?

The Nintendo World Championships promised to test the skills of gamers from across the country at games that spanned generations. But what happens when they are forced to play a game that no one’s played before?

Blastball filled this role, with teams of three going at it in a futuristic sport that combines the style and first person shooting mechanics reminiscent of Metroid Prime Hunters within the confines of soccer. Players can shoot opponents, shoot the ball into opponents, and shoot the ball into the goal. Each score made causes that team’s goal to shrink, making it harder to tally subsequent points. Throw in power ups, an increasingly dangerous ball as time goes on, and an opposing team who looks to undercut you with every shot, the game felt like it had a ton of potential to be a great 3DS multiplayer title.

As it was mentioned during the show, it seems like mixing guns with soccer is the only way to get Americans to care! No details have been mentioned about a release, price or features for Blastball, but we’ll keep an eye out on the show floor as E3 week continues!

Turns out the leaks were real!

During the special Smash Bros Nintendo Direct presentation, in addition to the reveal of a new set of amiibo, and the confirmation of yesterday’s leaks with Ryu and Roy’s character reveals, the news that stole the show was that the new DLC was available immediately after the presentation closed!

Including the rumored Mii Fighter costumes, the Kirby stage from Smash 64, Roy, Ryu and the previously announced Lucas, the entire package will set you back just under $30 for both versions. If you don’t want everything the set has to offer, the bundle costs the same as if you bought each item individually. Standard characters costs $4 for one version and $5 for both Wii U and 3DS access. Ryu comes with a $7 and $8 price tag, which includes his Street Fighter II inspired stage, three versions of both his and Ken’s themes, and the character himself, who rewards players with extra damage for actually inputting his attacks with the same commands as his native game. When you top these off with the $2/$3 Kirby stage and the costumes, (including Tekken, Mega Man, Animal Crossing and Virtua Fighter inspired gear,) at under $1/$2, there’s plenty of content to bring players back into the arena.

Of course, the eShop was having trouble keeping up with the traffic, but keep trying! Let us know what you think of the new characters, and share your Nintendo ID’s so we can get some games going!

Aww, you were just a day away from keeping it a surprise, Nintendo.

If two allegedly leaked YouTube videos are to be believed, then it looks like Fire Emblem‘s Roy is making his grand return alongside Ryu, the face of the Street Fighter series. The two reels show what appears to be their arcade mode ending sequences, showing off small glimpses of what they have in store for their opponents once their release date comes.

From what we can tell, Roy still has similarities to Marth, the character his move set was cloned from in Melee. Still, a closer look at his animations, (namely his Up-B attack,) seem to have some slight differences compared to his past attacks. Is there a chance that Roy will be more of his own character, especially when Lucina already fills the role of a Math clone?

Ryu on the other hand, looks like he’s bringing something completely new to the Smash Bros arena. Coming equipped with his focus attacks, hadoukens, shoryukens and hurricane kicks, (feel free to spell out the Japanese name, because I’m not doing it,) most telling is the legendary fighter’s apparent ability to perform legitimate combos, something which isn’t normally possible outside of high level play. Will this change the way players approach the game? I can’t wait to find out!

Alongside these leaks, further rumors suggest new trophies for the Inkling and Ryu’s best friend, Ken, a new Dreamland 64 stage, Ryu’s iconic Street Fighter II Dojo stage, and Mii Fighter costumes, including Zero from Mega Man X, Mega Man .EXE, Akira and Jacky from Virtua Fighter, Animal Crossing‘s Isabelle and Heihachi from Tekken. At this point, we’re almost guaranteed to get the official word from Nintendo during E3 week, but it seems like the cat’s out of the bag.

While not terribly surprising for those who knew that sound files for Roy and Ryu were part of the Mewtwo update, it’s still surreal to see the biggest fighting game icon make an appearance in Nintendo’s all star brawler as the first, true original character as part of Smash’s DLC line up. Roy is a little more expected, since I felt his inclusion was an inevitability once DLC was announced, but I’m hoping more unique characters see their returns soon, (especially Wolf, Snake and Ice Climbers, although the last two probably aren’t possible.) Speaking of Snake, if copyright is an issue, can we at least slap his move set on the Mach Rider guy or something?

What’s your reaction to the news, and who would you like to see next?

June 14th is turning out to be an eventful day! Between the Nintendo World Championships, the release of Lucas, a new stage, and character costumes for Super Smash Bros., and our very own Geekscape picnic, it’s not as if we needed more plans for that day! But when it comes to new Smash news, I’m sure we’ll find a way to spare 20 minutes.

Starting at 7:40 AM Pacific, Nintendo will broadcast a new Nintendo Direct, hosted by Masahiro Sakurai himself. The only thing being promised at this point is new content, so while I’m trying not to get my hopes up too high out of fear that the previously announced DLC will be all that is discussed, I can’t help but feel that something big is coming, especially just outside of E3. And if new characters are announced separately from the main E3 Direct, how amazing will Nintendo’s presentation be on the 16th if Smash of all things got bumped?

Will we see Roy return? Or will the rumored Ryu be confirmed? Will Chibi Robo get in in light of its newly announced game!? Let the speculation begin! Tell us who you want to see, then come back and compare your predictions after the Direct wraps up!

Nintendo has announced that on June 14th, Super Smash Bros. will receive its next DLC update, including Brawl favorite, Lucas.

Hailing from the Game Boy Advance RPG, Mother 3, (which STILL has yet to be released in the West,) Lucas looks like he’s bringing all the abilities he had from his last appearance. Similar to Mother 2/Earthbound star, Ness at first glance, each of Lucas’ special moves have different properties. Relying more on his trademark PSI moves for his standard attacks, these moves extend his reach with most moves while relying less on tools. Top that off with his trusty Rope Snake for long range grabbing or edge tethering, and it’s easy to see why Lucas was so missed.

Previously announced alongside Mewtwo’s release date, Lucas will release for $3.99 for one version of Smash, or $4.99 for both the Wii U and 3DS. In addition, a free Miiverse themed stage, and the Splatoon costume pack for the playable Mii characters, (which will be free for those who kept their GameStop pick up receipts for the new shooter,) will also be added, helping an already large game get that much bigger.

What characters do you hope join the battle next?

Talk about surprise announcements!

If you thought it was safe to put down your Great Sword, you might want to think again. During the latest Japanese Nintendo Direct, it was revealed that Monster Hunter X is not only a thing that exists, but it’s headed to the 3DS in Winter 2015 for Japanese owners!

Hot off the heels of Monster Hunter 4 Ultimate‘s international success, X, (or Cross,) looks to carry that same momentum into a brand new title. Now taking place in a more lush, rainforest-esque hub world, hunters will travel across a variety of locales while attempting to defeat monsters new and old. Using fan favorite weapons such as the Insect Glaive, Charge Axe, Heavy Bow and Gunlance to name a few, each weapon comes with a new twist. New, over the top super attacks give us all new tools to tame the strongest beasts we come across, devistating our potential prey. Still, the question must be asked; if the hunters are so much stronger, what about the monsters? Either way, you haven’t lived until you’ve vaulted off of a monster’s back.

X may be around the corner for our friends in the East, but it might be awhile before we get our hands on the newest entry in the now lucrative franchise. Still, now that it’s a proven seller around the world, will we get the 4 treatment and be passed over until the inevitable “Ultimate” edition is released? Or will we have the chance to be “upgraded” too? From what we’ve seen, I don’t want to wait longer than we have to. I mean, come on! You can pet alpacas!

Check out the trailer below and find yourself in shock and awe like we were, and check back with Geekscape in the coming weeks as we learn more details during E3 week and beyond!

Welcome back, Chibi!

In a surprise Nintendo Direct that was full of exciting announcements on both the Western and Eastern front, the return of an old cleaning buddy might have been the most welcomed of all. The company officially announced that Chibi Robo: Zip Lash, the latest title in the quirky series about a toy robot and its outrageous adventures, is headed to the West, complete with its own Amiibo!

Trying to explain this franchise to those who never played these games is a challenge in itself when almost all of the games in the series have been so drastically different. Zip Lash is no excepton, taking Chibi out of family homes and trading in its Nostaljunk for platforms and swings. What oddly enough, looks like a happy, colorful version of Castlevania, Chibi’s next game is a 2D platformer, using his trademark plug as a whip to be used for attacking, climbing and making difficult jumps.

In addition to a physical and digital release, special editions will come bundled with an adorable Chibi Robo Amiibo, which can be used to level up the little guy to the point where he can become Super Chibi Robo! What does this mean? I have no idea, but I know that this guy might be a hot commodity when it hits shelves in October. Considering the figure will only be available through this bundle, hunters and Chibi fans alike would  do well to get those refresh buttons ready!

I’ll be honest, after the second game got a severely limited, Walmart exclusive run, the third never got localized and the fourth was relegated to digital only as more of a mini game collection, I didn’t have much hope for a return to grace for this unsung Nintendo franchise. Suddenly, with Zip Lash on the horizon, things aren’t looking so bad! Sure, taking Chibi out of the open world environments and putting him into a platformer might seem odd to an extent, but between receiving a full retail release for the first time since the Gamecube days, coming bundled with an Amiibo, (which I hear sell pretty well,) and switching over to a genre Nintendo is known for with a Castlevania twist, and this just might be the series revevival we thought would never come! I have faith that the tiny robot can pull it off. If it can save broken marriages, restore the environment and pull items from space-time, this should be a cakewalk!

Watch the robo in action in the trailer below. Will you pick up Zip Lash for your 3DS this October? What do you think of the direction the franchise is taking? Let us know in the comments!

https://youtu.be/W4OVgGyYG_E

The return of Chibi Robo wasn’t the only Nintendo news involving pocket sized machines. As one of the few announcements separate from what was revealed in the weekend’s Japanese Nintendo Direct, it was revealed that LBX: Little Battlers eXperience was headed to the West this summer!

Based on the anime and manga of the same name, LBX features customizable battle robots using over 130 models and 4000 parts. After making your robo your own, you can pit it against your friends in six player local skirmishes, battling it out for machine supremecy.

If the concept sounds a lot like Nintendo’s own Custom Robo franchise, you’re not the only one who spots the resemblence. While Chibi is getting its chance in the spotlight again, LBX sounds like it could be a suitable stand-in for Ray and the rest of the customs. However, considering that it’s developed by Level-5, (of Professor Layton, Fantasy Life and Ni No Kuni fame,) and based around a popular, multi property franshise in Japan, it’s safe to say that LBX just might deliver.

What are your impressions so far? Would you rather have a Custom Robo title, or are you just as excited to give the new game a shot? Sound off below and tell us what you think!

LBX launches on August 21st.

The wait is almost over!  The release date for Etrian Oddyssey 2 Untold: The Fanfir Knight will be August 4th, 2015.

In the meantime, a new trailer for the game has just been released. This trailer introduces Sovereign Arianna. She’s a pretty awesome princess (the kind who doesn’t need saving). She’s one of the 5 party members that you’ll have in Etrian Odyssey 2 Untold. Arianna is the princess of Caledonia and is on a mission to complete a ritual to save her Kingdom.

From the trailer her abilities look pretty impressive. She looks like she’ll be a strong party member, who can add to the battles rather than a weak NPC that you have to keep in your party and protect just because the story makes you take them along.

Check out Arriana’s trailer below and let us know what you think about this new character!

Nintendo had a large presence at this year’s Wondercon, with numerous games on display. Some of which had yet to be released, offering gamers their first chance to try out these upcoming titles. One such game was Puzzle and Dragons, the mobile game turned 3DS crossover, featuring both an original game mode, and a Super Mario Bros. themed campaign that trades mystical monsters for Goombas and Koopa Troopas. We tried out both modes to get the scoop on whether or not the Big N’s latest collaboration is worth checking out, and so far, we see reason to be excited.

Starting off by jumping into what I’m familiar with, the Super Mario Bros. mode was fairly straightforward. In both versions, the player must create a party that consists of different elements, then tackle dungeons while trying to line up matching colored gems to trigger attacks. If you have a teammate who’s color matches the gems, then they fire off an attack. Fail to finish off your opponent, and they get a chance to drain your ally’s HP. The key to success was to trigger combos, that caused falling gems to line up after your move, helping multiply your damage while allowing multiple party members to attack at once! It was a sight to see classic Mario enemies get taken down with a swarm of magic, but I rarely felt like I was in control. I couldn’t see what gems were above my stack, so these combos often felt completely random, taking away from any skill involved.

Surprisingly, the Mario mode felt pretty plain. With the demo consisting of nothing but selecting a level, (based on classic Mario stages,) beating the enemies and eventually winning, it felt like nothing more than a bonus mode. The standard mode however, felt much more fleshed out. Treated as a full RPG, complete with towns to explore, NPC’s to bother, and dungeons to crawl through, I felt myself wanting to discover more about this world. Replacing the familiar Mushroom Kingdom enemies with more mythical based creatures breathed new life into the exploration aspect, leaving me with a need to get deeper into the story, and witness how this puzzle turned RPG experience would turn out.

But alas, it wasn’t to be. It was a demo, after all! Needless to say, while I wish I felt like I had more control over the outcome of my battles, I’m excited about what the final product will offer. Thinking about picking up Puzzle and Dragons Z/Super Mario Edition on May 22nd? Let us know in the comments!

When you bring one of the most popular anime franchises in Attack On Titan, and the developer behind my favorite game of 2014 in Spike Chunsoft, together to create an action game where you slice up giants using dual swords and an awesome set of grappling hooks, it’s hard not to get excited. This was the case when Nintendo and Atlus announced that a localized version of Attack On Titan: Humanity In Chains was on its way to the Nintendo 3DS, putting us on the frontline in the war against the Titans, human-like giants that have feasted on humanity to the point of near extinction. And really, considering that the franchise has produced a live action movie, car commercials, and even its own line of fragrances, is anyone surprised? With such an exhilarating concept, swinging around cities and bringing these monsters to their knees sounds like it was tailor made for gaming. Unfortunately for Humanity In Chains, the title’s strengths are overshadowed by its shallow game play, limited campaign, and visual shortcomings.

AOT retraces the steps of five characters up until the end of the first season of the anime. Taking control of Eren Jager, players will get the chance to relive key battles from the main story, while unlocking a total of four other characters along the way. Told through still frames and a surprising amount of spoken dialogue for a game meant for a cartridge, it doesn’t mean much when the Japanese voices aren’t subtitled during missions. I still don’t know what they’re saying when I select them, but I’ll guess it’s something full of angst, stoic, or involving food.

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Primarily, each Scout Regiment Member is tasked with eliminating the titular Titans, with slight variations thrown in the mix, (such as protecting allies, keeping powerful enemies at bay, or collecting items throughout the environments.) Using their Omni-Directional Mobility Gears, (sets of steam powered grappling hooks strapped to their waists,) each character can speed through environments, latch onto enemies and maneuver into the perfect spot to attack their weak points. While there’s a bit of a learning curve, once you get movement down, killing Titans is highly rewarding. Part stealth, part action and part rhythm, attacking involves charging at the monsters at a distance. As your character gets closer, a ring closes towards the center of the screen, prompting you to attack once the ring is in the red, or critical zone. If timed properly, you’ll slice off the limb or neck you’re targeting, resulting in either a stun or a kill depending on where you were aiming. Miss, and you’ll do significantly less damage and dull your blade, eventually forcing you to switch out the weapon and leaving yourself vulnerable in the process. In addition, if you flick the left stick while attacking, this starts a spin attack, which will do more damage and cut through counterattacks, but with a much smaller critical zone. It’s a give and take.

Admittedly, this combat style is an accurate depiction of what the anime is all about when you consider that the goal is to cut the nape, rinse and repeat, but after the shock and awe of pulling off such amazing kills, it becomes easy to see where the game play goes wrong. The timing for critical hits will sporadically change speed, throwing off the needed timing to pull them off. To make matters worse, the spin attack is all but useless since the prompt rarely reaches the critical zone before the attack connects. Especially when normal attacks are more than enough to land a one hit kill, there’s rarely a point where you need to use it. What’s worse is that positioning is harder than it needs to be due to some horrendous camera controls, which constantly move against  the character and need to constantly be reset. Thankfully, New 3DS or Circle Pad Pro owners can use the second stick, which is an absolute must if you expect to keep your handheld from getting thrown against a wall.

aAttack2

Oh, and did I mention that this is pretty much all you do throughout the entire game, which is contained in small, blocks of land surrounded by invisible walls? It’s disheartening to see so much city in the distance with no way to explore it. There are a few missions here and there, like one in an open field, where you need a horse to get around on with no buildings to grapple onto, or taking command of Eren’s Titan form, breaking down the fights into a straight brawl. The problem is that there are literally only a handful of these missions, and most of them can be completed in minutes. In the Titan stages specifically, these are easily beaten by mashing the two attack buttons while occasionally blocking, lacking any real depth that we would hope for in a giant on giant brawl.

These flaws are only made worse by the fact that most of the missions are repeats of each other since most of the character’s stories intersect, with little to distinguish the characters aside from looks. In fact, aside from Eren’s Titan missions and Sasha’s item collection quests, the cast are essentially just copies with different skins. The ONLY difference I could find was that Mikasa and Levy can escape being grabbed on their own, while everyone else needs to be rescued by an AI ally, (which they are surprisingly good at.) To top it all off, even with repeated missions, I was able to finish the story in about three or four hours with almost all A+ ranks on the first try, which would have been even shorter if I didn’t get stuck on an item collecting quest since the gleam on the ground is almost impossible to see.

Humanity In Chains‘ only saving grace is its multiplayer World Mode, where you take the character parts you unlock in story mode, splice them together to make horrifying mixes of your favorite team members, and take on more difficult quests either alone, or with up to three other friends. Here, team members can customize their gear, level up their stats and fight enemies in new ways, including guns, which help give an upper hand against these stronger foes. At least, they’re supposed to, but Titans at a distance tend to spaz out, with their, (and ONLY their,) framerate dropping to the point where it looks like they’re part of a flip book. Between this, the bland environments and the huge amount of pop in, it’s safe to say it won’t win any visual or technical awards come year end.

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Still, there’s fun to be had in World Mode. In fact, I can’t help but feel that the story mode was an afterthought, considering I rarely had to switch blades, and never healed or refilled steam there, whereas it’s a necessity in World Mode as missions get harder. If you can get a group of friends to play either locally or online, the hardcore fan will likely have a good time, but there’s little reason to do so otherwise.

If we could describe AOT‘s problems in a more concise way, it would be that it’s marred with repetition and a lack of depth, further hindered by some big visual glitches and very little to do. Couple that with its abrupt non-ending and painfully short length, and all you’re left with is an entertaining multiplayer mode that will do little to entice anyone outside of the most devoted fan of the series. If you can find a group of otaku to play with, you might find some fun, but otherwise, I’d pass on Humanity In Chains. If this is the future humanity has to look forward to, extinction isn’t looking so bad.

tl;dr

+ Rewarding core mechanics

+ Multiplayer has numerous customization options, unique missions and exclusive weapons. Fun with a group!

– Repetitive, one note attacks that don’t work some of the time.

– Terrible camera controls that almost require a New 3DS or CPP to make playable.

– Repeated missions with little to no difference between characters, contained in small areas that are rife with invisible walls.

– Ugly graphics made worse by odd framerate dips and way too much pop in.

– A three-four hour campaign with no real resolution, an abrupt ending and only partially subtitled Japanese dialogue.

Final Score: 2/5

Last month, amidst the expected hoopla surrounding Nintendo’s latest announcements, they snuck in the fact that Atlus was localizing the Attack On Titan video game for the 3DS. Now carrying the subtitle, Humanity in Chains and a May release date, fans of the popular anime were excited to get their hands on a game that could only be played with heavy import costs and numerous workarounds.

Well, May is here, and so are more details on when we’ll be able to slay Titans in the West. Coming exclusively to the Nintendo 3DS eShop on May 12th for $39.99, Humanity in Chains gives us the chance to suit up in our 3D Manouver Gears and stand as humanity’s last hope. Taking the roles of Eren Jager, Mikasa Ackermann, and a variety of other characters from the manga and anime series, players can relive key moments from the series, team up with friends, or people around the world with its 4 player co-op, both online and locally! In a world where mankind is on the brink of extinction at the feet of the meanacing Titans, giants who feed on humans, it’s safe to say you’ll need all the help you can get.

In addition, everyone who buys the game will receive a free Attack On Titan 3DS theme. As of now, this will be the only way to obtain it, so if you were hoping to pick it up with those spare dollars in your digital wallet, you’re out of luck. Then again, let’s be real. If you were going to buy the theme, you’re probably buying the game. Plus, it’s a cool bonus for all those hardcore followers.

Unfamiliar with the series? Download the first two episodes on the 3DS for free until June 30th! If that’s not enough, we have a new trailer and screenshots for the game that should get any potential Survey Corps. member ready for some Titan hunting!

It looks like Capcom just wants more of my money. The next in the Monster Hunter series looks fucking adorable, and appears to take the franchise in a new direction.

At a recent Monster Hunter event, the games producer Ryozo Tsujimoto, explained what the heck this is all about.

After having passed the 10th anniversary last year, this is a new challenge for the Monster Hunter series, that we’ve began designing since about five years ago, while staying true to the world of Monster Hunter, and a story that can only be told through an RPG, we’d like to pack it with fun and enjoyment that we can’t even begin to describe with words.

Tsujimoto explained that players will take up the role of “Riders” and not hunters, he did not explain further what the gameplay would be like.

Monster Hunter: Stories is slated to be released in Japan sometime in 2016, and there is no current plans for a North America release.

Translation provided by Siliconera.

Briefly: This, I did not expect.

Celebrated developer Level-5 has revealed the next games in the Professor Layton and Fantasy Life franchises… and they’re headed to smartphones.

The announcement was made during last night’s Level-5 Vision 2015 event, with both games set to launch on Japanese devices this Summer. As noted by SiliconeraFantasy Life 2 “is similar to the previous title, as it features 12 Lifes, and a new “Village” feature, where you’ll collect villagers. The game has more of a Sim vibe going on, where you’ll build the city, and will have a larger room to build this time.”

FantasyLife2

Little information was revealed about Layton 7, aside from its Summer release window. The game sounds vastly different from previous Layton titles, and “involves cards and fortunetelling, where players will have to use their wits and skills to figure out who the “Vampire” is.”

A 3DS version was not mentioned for either title.

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Are you interested in these new titles? Or do they sound too different from the franchises that we already know and love? Sound out below!

If you thought that Super Smash Bros. has ran its course, think again. During yesterday’s hype filled Nintendo Direct, the company had a ton of news to share for the blockbuster fighter, much of which was completely unexpected.

First, if you’re one of the people who have been waiting on baited breath for the Mewtwo DLC that was announced late last year, you won’t have to wait much longer. For those who registered their copies of the game for both the Wii U and 3DS, the legendary Pokemon will be available for download at no extra charge on April 15th. For everyone else, they’ll have to fork over $3.99 for one game, or $4.99 for both and wait until April 28th. Check out its reveal trailer below, including its Final Smash, complete with its Mega Mewtwo Y form and its signature Psystrike attack!

Next, also on April 15th, Mii Fighters will receive the downloadable costume treatment. Highlights of the first set of outfits include a Link costume, a Majora’s Mask headgear item, Dunban’s duds from Xenoblade Chronicles, Mega Man X and Protoman costumes, along with Smash T-Shirts, cat suits and monkey suits, (seriously, what’s with Nintendo’s animal suit obsession these days?) Each item has four download options, at either $.75 each, $1.15 each for both the 3DS and Wii U versions, or $6.00 and $9.20 for the entire set for one or both consoles.

Third, and easily the biggest surprise to come out of the Smash Bros. news wave, is that Lucas is making his big return! The protagonist of Mother 3 and formerly cut Smash Bros. Brawl newcomer is returning, with most of his moves seemingly intact. Will he get a new Final Smash, different pricing from Mewtwo or any other major changes? We have no idea! What we do know, is he will be released in June and his reveal trailer is pretty sweet. Check it out!

And lastly, if Lucas and Mewtwo aren’t your favorites and you think you could come up with a better downloadable roster, now’s your chance! A trip over to the official Smash Bros. website links to a poll where you can write in who you would want to appear as future DLC for the title, with a deadline of October 3rd.

Our own Eric Francisco has urged us to write in Travis Touchdown from No More Heroes, but we have enough sword users! If you don’t write in Ray MK II from Custom Robo, Chibi Robo from, well… Chibi Robo, or Issac from Golden Sun, then we can’t be friends. I mean sure, Issac has a sword, but at least his character model is complete as a former Assist Trophy and would have unique Psynergy attacks. At the very least, vote Starman from Pro Wrestling! A winner can never be you without him! Then again, while the site says one vote per person, there’s nothing actually stopping us from voting more than once. Just saying…

With so much news, it seems like we’ll be settling it in Smash for a long time. Comment below to tell us what you’re most excited about, and who you’re going to vote in as the next DLC character!

During the latest Nintendo Direct, it was revealed that not only will the latest Attack On Titan game for 3DS receive a Western release with Atlus on localization duty, but that it’s coming a lot sooner than we would think.

Subtitled Humanity In Chains, this handheld title is based on the wildly popular anime about the last surviving humans as they fight to defeat the giants, or Titans, that have nearly driven humanity to extinction. In a series that revolves around swinging with grappling hooks, (or in this case, 3D maneuver gears,) while fighting these towering monsters  with twin swords, a video game adaptation seems like a natural fit. Developed by the fine folks at Spike Chunsoft, (developers of gems like the Streetpass game, Warrior’s Way, and my game of 2014, Danganronpa,) up to four players will be able to jump online and take on the Titans together, as well as riding solo when necessary. Whether or not every stage will revolve around your character vowing to kill all the Titans, only to get killed in 10 minutes, is yet to be seen. It depends on how close they want to stick to the source material.

Coming exclusively to the Nintendo eShop in May, we don’t have long to wait for this one. Watch the new trailer below, and let us know what you think!

Yesterday on the official Super Smash Bros. Facebook page, the wonderful human beings that do the work of gods (the game designers) have opened the doors, so to speak, to “any video game character” for inclusion as downloadable content. Yes, this character will be made available for Super Smash Bros. For Wii U/3DS, but Nintendo needs to find out who.

From the official voting page:

Do you want your favorite video-game character to join the battle in Super Smash Bros. for Nintendo 3DS/Wii U? Well, here’s your chance. If you post a video-game character’s name, we’ll consider turning that character into a Smash fighter! Please limit your vote to one per person.

Of course fans are already rallying behind their mascots like a high school pep rally. Viewtiful Joe seems like the most popular, while the unlikely Goku is getting buzz. You might even hear totally-not-happening characters like Batman, and other why-aren’t-they-already-included names like Phoenix Wright, Knuckles, and Roy.

But I’m hear to plead to you — the kick-ass, dedicated Geekscape community — to vote for one name and one name only.

Travis fuckin’ Touchdown.

From the twisted mind of punk rock auteur Suda51, Travis Touchdown is/was the anti-hero heart of No More Heroes which was one of the only reasons why anyone bought a Wii (besides, you know, Super Smash Bros. Brawl).

This 27-year-old foul mouthed nerd that would have rallied behind #GamerGate if he actually existed is the biggest asshole ever created in binary code, and a perfect fit for Super Smash Bros. Precisely because he would stick out so much.

He’s vile. He’s aggressive. He’s disgusting. His mouth is dirtier than an Atlantic City bar bathroom. He wields a god damn lightsaber (which were actually based on the Schwartz from Spaceballs) and slices people in half without mercy.

There has already been a precedent for hardcore killers in the generally family-centric Smash series before. Snake raised a lot of eyebrows with his inclusion a few years ago, but when you saw him fly on drones dangling like an idiot and fire rocket launchers right in front of himself, he fit in just fine to the bizarre cartoon. Not that the Metal Gear series are spy simulators, but if Snake could come from that world and be included and Travis can’t — No More Heroes is about as weird as it can be, and Nintendo loves weird — then we have no standards at all.

I reiterate that No More Heroes and to a lesser extent No More Heroes 2 were extremely popular titles for the Nintendo Wii (their later ports to the Xbox 360 and PlayStation 3 were not well-received). Playing No More Heroes was dependent on motion control, the very thing that made the Wii THE Christmas toy of 2006.

There are no immediate plans for another No More Heroes as of right now, but it’s a fondly-remembered series that deserves to live on in the hearts and minds of gamers. Travis’s inclusion in Super Smash Bros. For Wii U and 3DS would not only be extremely fucking hilarious, it would serve to remind people of these awesome games of the recent past and to hopefully kickstart that elusive next entry.

So please, Geekscape. I beg of you. Vote for Travis Touchdown.

Or else you’re a fuck head.