The challenge was issued last year when Nintendo of America COO, Reggie Fils-Amie, famously told pro Jigglypuff player, Hungrybox, that he would “kick his ass,” at Smash Bros. After so much time has passed, it gave the Reginator enough time to practice to a point where he could hold his own against someone so prominent in the Smash community.

Okay, maybe not so much.

After saying that he would give H-Box a job if he wins, last year’s champion arrogantly stated that he is an engineer and didn’t want his job. From there, it was clear that Reggie’s body wasn’t ready for what was about to happen. After diving off the stage within the first few seconds as the recently released Ryu, (a character that’s more complicated to use compared to the rest of the cast,) what took place on stage could only be described as a massacre, showing that just because you run a company that promotes games doesn’t mean you’re good at them.

Reggie Smash Image 1

In the end, it was all in good fun, and it was great seeing a COO put himself in a position like that. Sure, he bit off more than he could chew, but it was a great moment for an eventful night. Too bad he didn’t showcase Ryu too well, which I’m guessing was the intention of choosing him.

What were your Nintendo World Championship highlights? Sound off below!

The Nintendo World Championships promised to test the skills of gamers from across the country at games that spanned generations. But what happens when they are forced to play a game that no one’s played before?

Blastball filled this role, with teams of three going at it in a futuristic sport that combines the style and first person shooting mechanics reminiscent of Metroid Prime Hunters within the confines of soccer. Players can shoot opponents, shoot the ball into opponents, and shoot the ball into the goal. Each score made causes that team’s goal to shrink, making it harder to tally subsequent points. Throw in power ups, an increasingly dangerous ball as time goes on, and an opposing team who looks to undercut you with every shot, the game felt like it had a ton of potential to be a great 3DS multiplayer title.

As it was mentioned during the show, it seems like mixing guns with soccer is the only way to get Americans to care! No details have been mentioned about a release, price or features for Blastball, but we’ll keep an eye out on the show floor as E3 week continues!

Fans have begged for it for years, and Nintendo has heard us. After what felt like forever, it seems like the company has finally acknowledged our pleas for a Western release of Mother 3. That’s right! Following their recent trend of surprise releases, a trip to the eShop shows that we’ll finally be able to play the game we’ve been waiting for! It’s…

Mother 1!?

That’s right, the EarthBound game that no one asked for is now available on the Wii U eShop! Following Ninten, a boy with psychic powers, he’s tasked with traveling the world in search for the hidden melodies that will help fight off an alien threat. Originally released for the NES exclusively in Japan, the newly dubbed EarthBound Beginnings gives us the chance to experience the game that started the cult favorite for the first time!

I said it before, but it’s worth saying again. Between this announcement and the Smash DLC shown off earlier in the day, if this is Nintendo’s pre-E3 showing, what could they possibly have in store for the actual show? Could Mother 3 actually make an appearance!?

Let the speculation continue! Tell us what you hope to see, and if you plan on giving this title a chance, crushing difficulty and all! Until then, keep checking back with us for all your E3 news!

Turns out the leaks were real!

During the special Smash Bros Nintendo Direct presentation, in addition to the reveal of a new set of amiibo, and the confirmation of yesterday’s leaks with Ryu and Roy’s character reveals, the news that stole the show was that the new DLC was available immediately after the presentation closed!

Including the rumored Mii Fighter costumes, the Kirby stage from Smash 64, Roy, Ryu and the previously announced Lucas, the entire package will set you back just under $30 for both versions. If you don’t want everything the set has to offer, the bundle costs the same as if you bought each item individually. Standard characters costs $4 for one version and $5 for both Wii U and 3DS access. Ryu comes with a $7 and $8 price tag, which includes his Street Fighter II inspired stage, three versions of both his and Ken’s themes, and the character himself, who rewards players with extra damage for actually inputting his attacks with the same commands as his native game. When you top these off with the $2/$3 Kirby stage and the costumes, (including Tekken, Mega Man, Animal Crossing and Virtua Fighter inspired gear,) at under $1/$2, there’s plenty of content to bring players back into the arena.

Of course, the eShop was having trouble keeping up with the traffic, but keep trying! Let us know what you think of the new characters, and share your Nintendo ID’s so we can get some games going!

Aww, you were just a day away from keeping it a surprise, Nintendo.

If two allegedly leaked YouTube videos are to be believed, then it looks like Fire Emblem‘s Roy is making his grand return alongside Ryu, the face of the Street Fighter series. The two reels show what appears to be their arcade mode ending sequences, showing off small glimpses of what they have in store for their opponents once their release date comes.

From what we can tell, Roy still has similarities to Marth, the character his move set was cloned from in Melee. Still, a closer look at his animations, (namely his Up-B attack,) seem to have some slight differences compared to his past attacks. Is there a chance that Roy will be more of his own character, especially when Lucina already fills the role of a Math clone?

Ryu on the other hand, looks like he’s bringing something completely new to the Smash Bros arena. Coming equipped with his focus attacks, hadoukens, shoryukens and hurricane kicks, (feel free to spell out the Japanese name, because I’m not doing it,) most telling is the legendary fighter’s apparent ability to perform legitimate combos, something which isn’t normally possible outside of high level play. Will this change the way players approach the game? I can’t wait to find out!

Alongside these leaks, further rumors suggest new trophies for the Inkling and Ryu’s best friend, Ken, a new Dreamland 64 stage, Ryu’s iconic Street Fighter II Dojo stage, and Mii Fighter costumes, including Zero from Mega Man X, Mega Man .EXE, Akira and Jacky from Virtua Fighter, Animal Crossing‘s Isabelle and Heihachi from Tekken. At this point, we’re almost guaranteed to get the official word from Nintendo during E3 week, but it seems like the cat’s out of the bag.

While not terribly surprising for those who knew that sound files for Roy and Ryu were part of the Mewtwo update, it’s still surreal to see the biggest fighting game icon make an appearance in Nintendo’s all star brawler as the first, true original character as part of Smash’s DLC line up. Roy is a little more expected, since I felt his inclusion was an inevitability once DLC was announced, but I’m hoping more unique characters see their returns soon, (especially Wolf, Snake and Ice Climbers, although the last two probably aren’t possible.) Speaking of Snake, if copyright is an issue, can we at least slap his move set on the Mach Rider guy or something?

What’s your reaction to the news, and who would you like to see next?

June 14th is turning out to be an eventful day! Between the Nintendo World Championships, the release of Lucas, a new stage, and character costumes for Super Smash Bros., and our very own Geekscape picnic, it’s not as if we needed more plans for that day! But when it comes to new Smash news, I’m sure we’ll find a way to spare 20 minutes.

Starting at 7:40 AM Pacific, Nintendo will broadcast a new Nintendo Direct, hosted by Masahiro Sakurai himself. The only thing being promised at this point is new content, so while I’m trying not to get my hopes up too high out of fear that the previously announced DLC will be all that is discussed, I can’t help but feel that something big is coming, especially just outside of E3. And if new characters are announced separately from the main E3 Direct, how amazing will Nintendo’s presentation be on the 16th if Smash of all things got bumped?

Will we see Roy return? Or will the rumored Ryu be confirmed? Will Chibi Robo get in in light of its newly announced game!? Let the speculation begin! Tell us who you want to see, then come back and compare your predictions after the Direct wraps up!

Following its first content update, which added an NES Zapper, ranked battles and a new stage to the online combat, Splatoon has received yet another addition in the form of the Ink Brush.

As part of the Ink Roller class of weapons, the Ink Brush is primarily focused on short range combat, allowing Inklings to paint the floors in front of them while splashing bursts of ink in front of them. Yet, in order to be effective with this newest tool, you’ll have to rethink the way a roller should be played.

Typically, rollers cover large amounts of ground when charging forward, whereas the short burst shots cover a short distance in front of them with a concentrated splash, (similar to a shotgun in other shooters.) With the Ink Brush, its width is greatly reduced, making painting the ground less viable for coverage, but gains heightened running speed in return. However, when firing, the splash it creates is much wider, covering huge areas with the mashing of the trigger while holding off would-be foes. Throw in the sprinkler sub weapon for sustained painting, and the Ink Strike special weapon to rain terror on the enemy from above, and you’re left with an exciting, fast paced weapon. Maybe Bob Ross was on to something!

Having fun with Splatoon so far? Tell us about your greatest battles, favorite weapons and overall impressions below!

Nintendo has announced that on June 14th, Super Smash Bros. will receive its next DLC update, including Brawl favorite, Lucas.

Hailing from the Game Boy Advance RPG, Mother 3, (which STILL has yet to be released in the West,) Lucas looks like he’s bringing all the abilities he had from his last appearance. Similar to Mother 2/Earthbound star, Ness at first glance, each of Lucas’ special moves have different properties. Relying more on his trademark PSI moves for his standard attacks, these moves extend his reach with most moves while relying less on tools. Top that off with his trusty Rope Snake for long range grabbing or edge tethering, and it’s easy to see why Lucas was so missed.

Previously announced alongside Mewtwo’s release date, Lucas will release for $3.99 for one version of Smash, or $4.99 for both the Wii U and 3DS. In addition, a free Miiverse themed stage, and the Splatoon costume pack for the playable Mii characters, (which will be free for those who kept their GameStop pick up receipts for the new shooter,) will also be added, helping an already large game get that much bigger.

What characters do you hope join the battle next?

After an apparent leak late last week, Sony has confirmed that Uncharted: The Nathan Drake Collection will release for the Playstation 4 on October 7th, just in time for players to catch up before the 2016 release of Uncharted 4.

Delivering the single player campaigns of the critically acclaimed Uncharted games for the PS3, this remastered collection will launch around the time that U4 was expected to release before its dreaded delay. Remastered by Bluepoint Games, (the team behind the Ico, Shadow of the Colossus and God of War remasters amongst others,) the package is promising to deliver Nathan Drake’s past adventures in full 1080P at 60 FPS.

Those who purchase the game will receive access to the Uncharted 4 online beta, which is scheduled to launch by the end of the year, in addition to bonus weapons and skins for a physical pre-order, and a dynamic theme for your PS4 start up screen if you pre-order digitally.

I’m waiting for more information on this one before I pass full judgement, but my knee jerk reaction is that these HD remasters are getting a little out of control. With the online modes removed from 2 and 3 and only new trophies and The Last Of Us Remastered‘s famed camera mode to replace them, I’m struggling to find the value here. When you consider that the PS3 copies go for $5 each these days with their full feature set, I can’t imagine anyone needing this unless they completely passed on the previous Playstation generation. Hopefully the underrated Vita entry gets added to the set, or it launches at a budget price to make it more worth it, but hey! Maybe that’s just me.

Still, these are three excellent games that are worth checking out if you haven’t before. What are your thoughts on yet another HD remaster?

Drake

As Nintendo’s first full forray into the competitive shooter genre, the title has been receiving praise across the board for its creative take on the squad based combat. Yet, the one consistant complaint that keeps popping up is its lack of content, launching in a somewhat barebones state. Nintendo was open about this fact, detailing how the game would be slowly expanded throughout the summer until it receives a huge content update in August. This week, the first bit of content trickled into the confines of Inkopolis in the form of a new weapon and stage.

First, the N-Zap 85 Rapid Shooter should look familiar to anyone who grew up playing Duck Hunt as a kid instead of going outside. Featuring a familiar design, this gun shoots at a heightened pace with greater ink efficiency at the expense of power. Even then, with the Echolocator special weapon and splat bombs as its secondary, Inklings equiped with this set will be able to cover ground quickly while identifying enemies on the map and bombing them with instant detonation.

In addition, Port Mackerel is the latest map to make its way into the online turf war, bringing the total up to six. For those who have reached level 10 and beyond, ranked matches in the form of Splat Zones can now be accessed as well. Ranked plays different from Turf War, with the goal is to capture certain spots on the map as opposed to filling the arena with paint. This more traditional mode makes frags more viable with a different set of strategies required to win. Think you can adapt?

While still light on the content, this is a good first step in what is sure to be a Splatoon filled summer. What are your thoughts on the game so far? Be heard in the comments, and make sure to look out for our full review very soon!

https://youtu.be/-vMDMimtxDY

When not busy cosplaying his own characters, Katsuhiro Harada usually spends his time making some amazing games. Known as the man behind the long running Tekken series as well as having his hand in Soul Calibur, his reputation as a solid gaming mind has grown with each successful release. This is why gamers attention piqued when he mentioned his next project; a four player co-op title exclusively for Wii U, known only as Project Treasure. Details were scarce until now, but with the release of its first preview trailer, the game is looking like it could be one to watch.

Featuring four different characters, each of which wield different weapons as they raid temples for loot. Using twin katanas, a giant hammer, pistols and heavy artillery to tear through hordes of monsters, each character looks like they would fulfill a unique role on the team. As expected from the history of the development team, these features are further highlighted by some great looking character models and color coded attacks. The idea of pairing up with three other friends and raiding dungeons in this manner feels both nostalgic and fresh, which might just be what they’re going for!

Based on the little we’ve seen, I can’t wait to find out more about what Project Treasure has in store. With E3 around the corner, we’ll be sure to uncover what we can on Harada’s latest project! Let us know what your impressions are below, and check back with us as more information is released.

Talk about surprise announcements!

If you thought it was safe to put down your Great Sword, you might want to think again. During the latest Japanese Nintendo Direct, it was revealed that Monster Hunter X is not only a thing that exists, but it’s headed to the 3DS in Winter 2015 for Japanese owners!

Hot off the heels of Monster Hunter 4 Ultimate‘s international success, X, (or Cross,) looks to carry that same momentum into a brand new title. Now taking place in a more lush, rainforest-esque hub world, hunters will travel across a variety of locales while attempting to defeat monsters new and old. Using fan favorite weapons such as the Insect Glaive, Charge Axe, Heavy Bow and Gunlance to name a few, each weapon comes with a new twist. New, over the top super attacks give us all new tools to tame the strongest beasts we come across, devistating our potential prey. Still, the question must be asked; if the hunters are so much stronger, what about the monsters? Either way, you haven’t lived until you’ve vaulted off of a monster’s back.

X may be around the corner for our friends in the East, but it might be awhile before we get our hands on the newest entry in the now lucrative franchise. Still, now that it’s a proven seller around the world, will we get the 4 treatment and be passed over until the inevitable “Ultimate” edition is released? Or will we have the chance to be “upgraded” too? From what we’ve seen, I don’t want to wait longer than we have to. I mean, come on! You can pet alpacas!

Check out the trailer below and find yourself in shock and awe like we were, and check back with Geekscape in the coming weeks as we learn more details during E3 week and beyond!

Welcome back, Chibi!

In a surprise Nintendo Direct that was full of exciting announcements on both the Western and Eastern front, the return of an old cleaning buddy might have been the most welcomed of all. The company officially announced that Chibi Robo: Zip Lash, the latest title in the quirky series about a toy robot and its outrageous adventures, is headed to the West, complete with its own Amiibo!

Trying to explain this franchise to those who never played these games is a challenge in itself when almost all of the games in the series have been so drastically different. Zip Lash is no excepton, taking Chibi out of family homes and trading in its Nostaljunk for platforms and swings. What oddly enough, looks like a happy, colorful version of Castlevania, Chibi’s next game is a 2D platformer, using his trademark plug as a whip to be used for attacking, climbing and making difficult jumps.

In addition to a physical and digital release, special editions will come bundled with an adorable Chibi Robo Amiibo, which can be used to level up the little guy to the point where he can become Super Chibi Robo! What does this mean? I have no idea, but I know that this guy might be a hot commodity when it hits shelves in October. Considering the figure will only be available through this bundle, hunters and Chibi fans alike would  do well to get those refresh buttons ready!

I’ll be honest, after the second game got a severely limited, Walmart exclusive run, the third never got localized and the fourth was relegated to digital only as more of a mini game collection, I didn’t have much hope for a return to grace for this unsung Nintendo franchise. Suddenly, with Zip Lash on the horizon, things aren’t looking so bad! Sure, taking Chibi out of the open world environments and putting him into a platformer might seem odd to an extent, but between receiving a full retail release for the first time since the Gamecube days, coming bundled with an Amiibo, (which I hear sell pretty well,) and switching over to a genre Nintendo is known for with a Castlevania twist, and this just might be the series revevival we thought would never come! I have faith that the tiny robot can pull it off. If it can save broken marriages, restore the environment and pull items from space-time, this should be a cakewalk!

Watch the robo in action in the trailer below. Will you pick up Zip Lash for your 3DS this October? What do you think of the direction the franchise is taking? Let us know in the comments!

https://youtu.be/W4OVgGyYG_E

The return of Chibi Robo wasn’t the only Nintendo news involving pocket sized machines. As one of the few announcements separate from what was revealed in the weekend’s Japanese Nintendo Direct, it was revealed that LBX: Little Battlers eXperience was headed to the West this summer!

Based on the anime and manga of the same name, LBX features customizable battle robots using over 130 models and 4000 parts. After making your robo your own, you can pit it against your friends in six player local skirmishes, battling it out for machine supremecy.

If the concept sounds a lot like Nintendo’s own Custom Robo franchise, you’re not the only one who spots the resemblence. While Chibi is getting its chance in the spotlight again, LBX sounds like it could be a suitable stand-in for Ray and the rest of the customs. However, considering that it’s developed by Level-5, (of Professor Layton, Fantasy Life and Ni No Kuni fame,) and based around a popular, multi property franshise in Japan, it’s safe to say that LBX just might deliver.

What are your impressions so far? Would you rather have a Custom Robo title, or are you just as excited to give the new game a shot? Sound off below and tell us what you think!

LBX launches on August 21st.

Starting to feel the fatigue of all that Amiibo hunting? Maybe Yoshi’s Wooly World will bring some purpose back to the twelve hour campouts and online refresh fests.

In the latest trailer from UK Nintendo, the Yarn Yoshi’s get a bit of a makeover! In addition to the AI controlled partner that unlocks when one of the plush Yoshi Amiibo are tapped into the game, tapping seemingly every Amiibo up to this point will unlock a special knit pattern based on the character you tapped. Want a Mario themed Yoshi? How about Donkey Kong, or Kirby? If you didn’t before, the trailer below will likely change your mind.

A specific list of which Amiibo will be compatible has not yet been released, but the trailer looks promising. Imagine a Sonic, Mega Man, or even a Fire Emblem themed character in a full fledged Nintendo platformer? I’m definitely getting a LittleBigPlanet vibe from these, but considering how its costumes was one of the game’s highlights, who could complain?

Yoshi’s Wooly World will launch in late June with a green Yoshi bundle, alongside the blue and pink versions… in Europe. No release date or bundles have been shown for the West, but we can’t imagine our turn will be far off.

Which costume are you most looking forward to? Let us know in the comments!

Do you want those wave 4 amiibo, but value your sleep, time and dignity? Amazon might have you covered!

Despite Amazon’s international branches taking pre-orders for the latest round of figure hell, North America bypassed the whole system, instead deciding to release the latest set on release day in increments. By limiting each character to one per person and making the formal announcement the day prior, it’s obvious that Amazon wants to give its shoppers an equal chance to make their purchase, (in the middle of the day, no less!)

Promising to work with Nintendo to secure more stock, this hopefully won’t be the last time Amiibo hunters can turn to the online retailer for their wave 4 needs. Let’s just hope that future waves are approached in a similar manner, making late night lineups a thing of the past!

The release schedule is as follows, with special attention being paid to Lucina at 3:30 PT and Robin at 5:30 PT. Will their servers survive the mad rush?

Pac-Man: 2:00 p.m. – 2:30 p.m. PT
Charizard: 2:30 p.m. – 3:00 p.m. PT
Inkling Boy: 3:00 p.m. – 3:30 p.m. PT
Lucina: 3:30 p.m. – 4:00 p.m. PT
Wario: 4:00 p.m. – 4:30 p.m. PT
Inkling Girl: 4:30 p.m. – 5:00 p.m. PT
Silver Mario: 5:00 p.m. – 5:30 p.m. PT
Robin: 5:30 p.m. – 6:00 p.m. PT
Inkling Boy, Girl, and Squid 3-pack: 6:00 p.m. – 6:30 p.m. PT

Let us know which figures you’re hunting for, and share your experiences in the comments below!

Sony’s full fledged Ratchet and Clank movie is getting the full Hollywood treatment, thanks in part to some surprising voice talent announcements, courtesy of The Hollywood Reporter!

In addition to the returning Arnold Taylor and David Kay as the titular duo, and Armin Shimerman reprising Dr. Nefarious, they’re joined by Sylvester Stallone, Paul Giamatti, Rosario Dawson and John Goodman in yet to be announced roles! It’s clear that those behind the film see this as more than just a “video game movie,” so fans of the franchise can relax a bit knowing that this film, (along with the upcoming Sly Cooper adaptation,) seems to be in good hands.

The question remains though, who will they play? Considering this film and its accompanying game will be a retelling/reboot of the original, we have a few ideas about which characters are likely to pop up, (such as the dreaded Chairman Drek,) but I worry a bit since Captain Quark’s actor wasn’t mentioned in the story. I could see someone like Sly hamming up a performance for him, but considering how iconic he is to the game, I just REALLY want the origianl voice for the bumbling superhero.

Still, with the already announced appearance of Nefarious, it’s clear that this retelling won’t shy away from taking liberties with the original game, creating the possibility of new characters being introduced to flesh out the film. Which characters would you match up with the voice cast?

Keep an eye out for Ratchet and Clank when the movie and game both drop in 2016.

Ratchet and Clank Movie Banner

For you, the day that M. Bison was revealed for the upcoming PS4 exclusive, Street Fighter V, was the most significant moment of your life. But for him?

It was Tuesday.

Erm, anyway, if anyone was worried that Street Fighter‘s longest running antagonist wasn’t going to return in the next game in the series, then worry no longer. Now sporting grey hair and a surely evil trenchcoat, Bison is back in all of his Psycho Crushing, head stomping glory, but with some new surprises thrown into the mix. Now with an ability to catch and throw back projectiles, pop opponents in the air to continue combos, stomp grounded opponents, and other attacks brought in from previous incarnations, and it looks like we might have a whole new dictator on our hands.

Bison folllows the reveals of Ryu, Chun-Li, and Guile’s formerly dead best friend, Charlie, bringing the roster up to four. Check out Bison’s reveal below and tell us what you think about his changes, as well as what other characters you hope get added!

Street Fighter V is a PS4 exclusive, coming to Sony’s console in 2016.

As a kid, my friends and I would often debate over how great a game would be that brought together the protagonists of every Final Fantasy game to create one massive RPG. We somewhat received this in the form of Dissidia, the crossover fighting game that placed them in a one on one space, but we never got that full fledged role playing title that allowed us to make all of the dream teams that we’ve mentally established for years. With Final Fantasy: Record Keeper, it looks like we’re finally getting our wish, but in the form of a freemium mobile game, which leads to some great moments, but is ultimately too restricted to really take off.

Record Keeper introduces Tyro, an apprentice Record Keeper, (hence the title,) who is tasked with guarding the most legendary stories spanning multiple realities. When a mysterious force appears and the stories begin to fade, Tyro must jump into each one and recreate their most pivotal moments in order to restore each world, while recruiting heroes from the stories in the process. Starting with Cloud and FFVII, the player must create a customized party featuring dozens of characters in their quest to restore balance to each world, while taking a trip down nostalgia lane in the process.

screen568x568-2

As if to make sure they’re getting good use out of all those All The Bravest 16-bit sprites, Record Keeper is presented in full 2D glory, taking the form of a SNES era title. Retaining the backgrounds and music of each world, all 13 main games are represented with a certain level of old school charm. Especially when it comes to playing stages and using characters beyond VI, it’s interesting to see enemies, environments and characters like Lightning, Tidus and Rinoa presented in 2D. Aside from the all star cast, Tyro can further customize his team with generic party members such as the White Mage, Warrior, etc., and equip every party member with weapons, spells, and armor called relics that can be unlocked in a variety of ways. More on that in a bit.

In terms of battle, it’s essentially what you would expect out of a classic Squaresoft era RPG. Using the famed Active Time Battle system, the five member party takes turns performing actions such as attacking, defending and casting spells. By continuously attacking, a meter builds that allows each member to unleash their Limit Break, a powerful move that deals huge damage. Each map consists of multiple rounds, all of which pit enemies or a boss against the party, as they push through each wave with the same HP and MP. When each quest is complete, the team is ranked on their performance, unlocking a decent amount of bonuses for the highest rank.  As the team progresses bits of the lore become uncovered, leading to more stages if playing Story Mode.

screen568x568

Unfortunately, one huge oversight is the inability to skip turns, a flaw that hurts rankings when one of the criteria is how many turns were used. So if a healer defends instead of heals if the party is at full HP, that counts against you. If your mages are saving their MP for specific elementals or bosses, that hurts you too. It makes no sense, especially when their statuses are restored after every quest, giving even less of a reason to use them. It encourages skipping them altogether and fighting with a team full of warriors, which shouldn’t be the case with such a diverse cast. (NOTE: As of this writing, skipping turns has been added in a post launch patch.)

But as is the nature of Free To Play games, you can only play so much before the piper comes calling. Each quest costs stamina, which accumulates at about one point for every 12 minutes. Once your stamina is depleted, you either have to wait for it to refill, or use crystals to restore it. Some crystals can be earned through achieving high ranks in missions, but once that well dries up, you’ll have to pay real money to hoard more. Still, the stamina given is a generous amount, and the wait isn’t terribly long if you have some self control. I thought that the pay aspects were a non-factor at first, but as I kept playing, I learned how restrictive the game can become.

screen568x568-4

My biggest gripe with Record Keeper as a whole is that after you complete the first few story missions, (unlocking some great characters in the process,) the heroes stop coming. If you want more core FF characters to play with, you have to stick mostly to the semi-monthly Events, almost all of which give players the opportunity to unlock popular party members and powerful weapons. The problem? These missions are wildly unbalanced, offering three difficulty settings to play while attempting to meet their objectives for the rewards. Easy lives up to its name, being a cake walk with no challenge and yeilding little reward. However, Normal is a completey different beast, completely decimating my party that can breeze through the previous difficulty with nothing but auto attacks. I won’t even talk about Hard. So your choices are to either grind non-stop for the full two weeks on easy, or get stronger.

So what’s the problem? Just level grind and grow in power, right? It’s not that simple. Story Mode is essentially permanently set to easy, which quickly becomes boring as the challenge fades. What’s even worse, is that the EXP. allocation is pathetic, requiring an absurd amount of grinding to achieve a single level. Even with EXP. and strength bonuses for using party members in their own worlds, it did little to make a dent. The easiest way to level up is to use EXP. Eggs, rare items that can be purchased with a simple credit card authorization. See where this is going?

screen568x568-1

Even then, leveling up didn’t seem to help much, since the biggest stat boosts came with relics. As expected, they follow the same formula, with weak relics being unlocked through missions, and the best ones having to be purchased, only in this case, through a random draw. As with most actions in the game, drawing relics costs Mythril, which is unlocked either through quests, or playing once a day. If you aren’t lucky enough to draw that worthwhile relic that would tip the battles in your favor, you can always buy more! Of course, if you don’t want to get sucked into the addicting nature of these mechanics, you’re going to have a REALLY hard time advancing, always having that awesome character or weapon dangled in front of you, only to be pulled away for months if you don’t dish out the cash.

So what sounds like a dream team on paper ends up shackling the player, only giving them access to so much before they’re expected to dish out a small fortune for full access. With that said, Final Fantasy: Record Keeper is a solid concept, one that I would love to see fleshed out in a full fledged game. But as it stands, the F2P model, basic game play and unbalanced leveling keeps this title from reaching the heights that it teased, leaving us with a feeling of what could have been. If you’re a series loyalist who wants to burn a few minutes on the road, this can be a fun distraction, especially when seeing your favorite characters act out battles in 2D is charming as sin, adding to the enjoyment. But considering how this game won’t even work unless you’re connected to the Internet, it even fails as a true portable experience, since it relies on your reception to function. All in all, Record Keeper is worth a download for the curious, but if you’re expecting anything more than a tried and true freemium game, you’re going to be sorely disappointed.

FINAL SCORE: 2.5/5

Nintendo had a large presence at this year’s Wondercon, with numerous games on display. Some of which had yet to be released, offering gamers their first chance to try out these upcoming titles. One such game was Puzzle and Dragons, the mobile game turned 3DS crossover, featuring both an original game mode, and a Super Mario Bros. themed campaign that trades mystical monsters for Goombas and Koopa Troopas. We tried out both modes to get the scoop on whether or not the Big N’s latest collaboration is worth checking out, and so far, we see reason to be excited.

Starting off by jumping into what I’m familiar with, the Super Mario Bros. mode was fairly straightforward. In both versions, the player must create a party that consists of different elements, then tackle dungeons while trying to line up matching colored gems to trigger attacks. If you have a teammate who’s color matches the gems, then they fire off an attack. Fail to finish off your opponent, and they get a chance to drain your ally’s HP. The key to success was to trigger combos, that caused falling gems to line up after your move, helping multiply your damage while allowing multiple party members to attack at once! It was a sight to see classic Mario enemies get taken down with a swarm of magic, but I rarely felt like I was in control. I couldn’t see what gems were above my stack, so these combos often felt completely random, taking away from any skill involved.

Surprisingly, the Mario mode felt pretty plain. With the demo consisting of nothing but selecting a level, (based on classic Mario stages,) beating the enemies and eventually winning, it felt like nothing more than a bonus mode. The standard mode however, felt much more fleshed out. Treated as a full RPG, complete with towns to explore, NPC’s to bother, and dungeons to crawl through, I felt myself wanting to discover more about this world. Replacing the familiar Mushroom Kingdom enemies with more mythical based creatures breathed new life into the exploration aspect, leaving me with a need to get deeper into the story, and witness how this puzzle turned RPG experience would turn out.

But alas, it wasn’t to be. It was a demo, after all! Needless to say, while I wish I felt like I had more control over the outcome of my battles, I’m excited about what the final product will offer. Thinking about picking up Puzzle and Dragons Z/Super Mario Edition on May 22nd? Let us know in the comments!

This past week, the world got to experience Splatoon online for the first time. Nintendo’s first foray into the arena shooter genre is a risky one, throwing out most traditional conventions to focus on a kind of territory war. Kills mean little here, so how can one control a battlefield with paint shooters and rollers? After participating in all three scheduled Global Testfire Demo periods, we got a good idea of what to expect from the online experience, while trying out the expanded weapons and maps for the first time. The E3 and Wondercon demos were great, but with a better idea of what we could expect from the final product, we examined our seven biggest takeaways from the online event.

1. Stalking Your Prey Is Key

In Splatoon, covering the field with more of your team’s paint than the opposition is the name of the game. Moreso than fragging the enemy, surrounding them with paint means you can slow down their movement while speeding up your own. As the game became more comfortable to play, it became apparent that taking advantage of your squid form, and diving under your paint for reloading and positioning purposes was vital to victory. But the best part of being a squid is to be able to sneak up on unsuspecting enemies trying to take your land. While it’s awfully rewarding to catch someone off guard, don’t stay under too long! Camping in your paint will lead to your position popping up on the map. Don’t say we didn’t warn you!

2. The Paint Roller Is OP… If You’re New To The Game!

When I first jumped in to the Global Testfire, the Paint Roller felt like the perfect weapon. Allowing you to cover up a ton of space with your paint while having to reload less frequently and gaining a short range scatter shot felt like all you needed to be team MVP! Eventually though, it became obvious that one was dead in the water if seen at a distance, which isn’t hard since the map being covered at a rapid pace is a dead giveaway as to where you’re located. Not that it isn’t incredibly powerful, but let’s just say that winning is likely in the bag if you come across a team of four rollers. Oh, and speaking of weapons…

Roller

3. Not All Special Weapons Are Created Equal

Special weapons are a reward for accumulating a certain amount of points without being killed. Yet, while they’re supposed to be huge, area clearing items that give you a temporary boost, most of them in the demo were rather underwhelming. One shot a large wave of paint in a particular direction, which covered a good amount of distance, but was easily undone. The others were variations of unlimited grenades, which didn’t do much when you found yourself surrounded, other than lull you into a false sense of security. But when the Bubble Shield came into play, it was clear that it was the only one worth using. There was nothing more rewarding throughout the entire game than activating it when a smug roller is about to run you over, only for them to bounce off your shield at the last second and proceed to get splattered. I’m crossing my fingers for a bit more balance in this regard, since I didn’t even bother using my so-called reward unless it was the shield.

4.The Charge Rifle Kind Of Sucks.

Moving on from special weapons to main weapons, I struggled to see the point in the Charge Rifle. Aside from picking off opponents who were advancing on your territory, it didn’t contribute much in the way of expanding your team’s territory. Sure, it shot a long stream of paint that would cover a straight line, but this was easily covered by opponents with faster weapons. Maybe when the final game expands on this weapon type with legitimate sniper rifles that cover more distance, they will serve more of a purpose. But in a game where netting kills doesn’t amount to much, especially against rapid fire paint shooters that cover more space much faster, and I was left wondering what the point was.

5. Lobby Mini-Games Are A Brilliant Idea.

Longtime shooter fans will tell you that waiting for a game to start can suck the life out of one’s enthusiasm. Whether its someone dropping out, the connection taking long to establish, or the game itself not functioning properly, sitting on your hands and doing nothing before a match is universally reviled. Luckily, Splatoon added a mini game in between rounds where you help an 8-bit squid jump on platforms to reach a goal. The final game promises multiple games, but this one alone had multiple levels, the end of which I never got. I mean, if The Master Chief Collection had a way of making me forget that it was unplayable online, I wouldn’t have regretted buying it so much! I mean, I still would’ve regretted it, but at least I would’ve been distracted!

Splatoon1

6. Be careful where you spawn!

Splatoon has a pretty neat feature that allows newly spawned Inklings to jump straight to the position of a teammate in the middle of the map. This is perfect when you want to get straight back into the action, but an overzealous squid is a dead one. I could have avoided many a death by noticing whether or not the teammate I chose to back up was surrounded, or if I would be jumping straight into a gunfight, rather than helping the lone teammate on the opposite side of the map covering a big, empty space. Dying fast feels terrible, and this was a surefire way to do it. Pay attention, and look alive out there!

7. Victory can be stolen at a moment’s notice!

If it wasn’t obvious by now, Splatoon is far from a traditional shooter. With that said, it’s fully possible for one team to dominate, only for their opponents to turn things around at the last minute and steal the victory away. No matter how many kills you amassed, how much space you covered, or how much you held your enemies at bay, if you let them rally, they will win! It wasn’t unusual to see a team completely take over a spawn point at the last minute, with a few people camping on newly revived enemies while the rest of them continued to take land back. It’s a cruel reality on the paint splattered battlefield! Only the most tenacious will do their colors proud!

So what do you think? Does Splatoon seem like a unique enough shooter for you to enlist, or does its quirks stray too far from traditions to make it worth a purchase? Let us know what your impressions of the Testfire are in the comments, and keep an eye out for us when the next demo period hits on May 23rd!

Splatoon is scheduled for a May 29th release, only on Wii U.

Did you miss out on last week’s Splatoon Global Testfire, the demo/online stress test that was only available at specific dates and times? Well, if you did, or if you managed to jump online and want another fix, you’re in luck! The Global Testfire is on its way back next weekend!

On May 23rd from 3-4PM Pacific, would-be Inklings will be able to test out Nintendo’s latest IP, taking on the arena shooter genre. Featuring the same weapons and stages as the first time around, including the Paint Roller, Charge Rifle and the standard Splatershots, on top of a variety of special weapons, veterans shouldn’t expect anything new. Even still, most who have played it were hooked, so the more we get to play before its May 29th release date, the better I say.

Head to the Wii U eShop and pre-install the Global Testfire demo ahead of the announced time, then jump on and have at it! What do you think of Splatoon so far? Head on over to the comments and let us know!

As any Playstation gamer who may or may not be responsible with their cash, could tell you, Sony occasionally has some incredible flash sales, offering some of the most critically acclaimed titles available for a fraction of the price.

This weekend is no different. Until Monday, May 18, at 9:00 AM Pacific, the Playstation Store is offering dozens of games for less than five dollars, some of which include The Mass Effect Trilogy, Tony Hawk’s Pro Skater HD, Okami HD, Ni No Kuni, The Walking Dead: The Complete First Season, The Wolf Among Us, Soul Sacrifice Delta and Freedom Wars! Great for our gaming habit, but bad for our backlog, this list is sure to have something worth playing for nearly every gamer.

Look over the full list here and tell us what you’re picking up! Remember, with this being a flash sale, it will only be up for a very limited time, so make sure to grab them while you can!

Koji Igarashi took to Kickstarter with the intention of reviving what he’s coining the “Koji-Vania” genre that was made famous when he co-directed Castlevania: Symphony of the Night. To say that he was successful would be an understatement.

Following in the footsteps of last week’s Yooka-Laylee, Bloodstained: Ritual of the Night proved that fans are more than willing to fork over the cash to get their 2D Castlevania fix. In less than 24 hours, the project’s Kickstarter page raised the $500,000 needed to fund the project, signaling another resounding rejection of a major publisher’s decision to pass on classic games.

Led by Igarashi, Bloodstained looks to capture the spirit of Konami’s series by creating an exploration platformer complete with RPG elements, memorable bosses and a variety of weapons, (including a whip!) As Miriam, an alchemist who carries the magi-crystal curse, she will be tasked with exploring a castle that attracts demons, all while discovering the reasons for why her friend, Gebel, has summoned it. Using her alchemic know-how to craft weapons along the way, it’s looking like she’ll fill the void that the Belmonts have left behind.

Developed by Inti. Creates, (of Mega Man 9, 10, Zero and Azure Striker Gunvolt fame,) and bringing in the voice talents of David Hayter, (which is surely a jab at Iga’s former publisher,) the promises that Bloodstained is making is enough of a reason for any 2D fan to get excited.

Want to contribute? As of this writing, the project is sitting at $1.5 million, with most of its stretch goals met! By participating in the community through creating fan art, interacting on Twitter, and a variety of other tasks, more stretch goals and giveaways will unlock as we approach the funding date. To donate, visit the Kickstarter page, and let us know what you hope Bloodstained will deliver!

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night?ref=category

UPDATE: After this story was published, Nintendo detailed how players will qualify for the competition! On May 30th, select Best Buy stores will have qualifying rounds nationwide, with the winner of each earning an invite to the finals in LA, hosted at Nokia Theater on June 14th! On top of that, anyone who plays Mario Maker at a Best Buy on the dates in the story will receive a 30th anniversary Mario pin while supplies last!

Check out the press release below:

  • On May 30, select Best Buy locations in major cities around the country will host qualifying tournaments for the Nintendo World Championships, which were last seen in 1990. The winners from each regional event, plus competitors invited by Nintendo, will meet on June 14, at the NOKIA Theatre L.A. LIVE in Los Angeles for a multi-round Nintendo game competition. In the end, one player will be crowned the 2015 Nintendo World Champion. Fans in Los Angeles will have the opportunity to attend the tournament, while others can watch online. More details about the qualifying tournaments will be shared in the coming weeks.

Original story:

Talk about nostalgia! For the first time in 25 years, Nintendo will revive the Nintendo World Championships at this year’s E3!

Taking place on Sunday, June 14th, (the Sunday before the year’s biggest gaming convention,) the company has teased a wide range of games for players to compete in, including the NES classic, Track And Field, Donkey Kong Country for the SNES, Wii Fit, Wii Sports and even GameCube involvement, although no particular game was teased. It looks like the competition will span the entirety of Nintendo’s home console history, which will be right up the allies of the longtime gamer.

In addition, the company rounded out its reveal with the rest of its E3 schedule, including their E3 Digital Event, live Nintendo Treehouse coverage from the show floor, and a return to Best Buy stores for gamers to try out a flagship convention title, this time in the form of Mario Maker. Not quite Smash Bros., but we’ll take it!

The schedule is as follows:

Nintendo World Championships 2015: June 14th

Nintendo Digital Event: Tuesday, June 16th at 9AM PT

Nintendo Treehouse Live @ E3: Ongoing throughout the convention.

Mario Maker at Best Buy: Wednesday, June 17 from 4-9PM, and Saturday, June 20th, from 12-5PM

Details as to how one enters the contest, confirmation on what games will be featured, or whether or not people will be able to participate outside of Los Angeles is unclear, (although the specification of LA in the reveal video suggests that it will be exclusive to those in town,) but it’s obvious that the company is trying to recapture some of the magic from last year’s Smash Invitational. I for one, know our fearless leader and former contestant will be eager to try his hand at the competition 25 years later. Are you?

Tell us what games you hope will be included below, and throw in some E3 speculation while we’re at it. What do you hope to see?

At this point, I feel like my Vita is a dedicated entryway into the world of Gamindustri. Considering that four different Hyperdimension Neptunia games have been released for the handheld in the last year, it’s easy to see why. Now that we’ve played not one, but two fantastic RPGs, dived into the strategy role playing realm, and even tried our hand at producing and managing their careers as singers, it’s about time the series took the action route. In Hyperdimension Neptunia U: Action Unleashed, (a strange name for a non-Wii U title,) Gamindustri meets Dynasty Warriors in an over the top, horde slaying beat em up with the CPU and CPU Candidates doing the thwomping. But how well does a traditionally turn based franchise cross over into the action genre?

Now that the world is at peace, what’s a goddess to do aside from play games all day? Unfortunately, gaming doesn’t make a compelling news story, so when game journalists, Famitsu and Dengekiko, are tasked with writing up stories on the lives of the CPU’s and their little sisters, a little encouragement pushes them towards getting off their lazy butts and completing a few quests. Or at least, that was the plan. But when quests suddenly start popping up at an alarming pace, the gaming goddesses are forced to take up their weapons once again and fight off the overwhelming amount of monsters that have appeared while finding out who’s behind the sudden influx of requests. If our two writers are able to get a great story in the process, then even better!

Neptunia1

Hyperdimension Neptunia U features ten unique characters to play as, which naturally include the CPU’s, their little sisters, and the addition of Famitsu and Dengekiko. Each character has a set of unique, (although limited,) combos and special moves that are designed to harm waves of enemies at once, and vary from slow and powerful, long range, or fast with a high hit count. As missions progress, each character builds up experience, unlocks new equipment and discovers new special attacks to put even more pressure on the more difficult enemies. With the option of taking on these missions solo, or pairing two characters together, each one is varied enough to feel unique while still accomplishing the same tasks.

Keep in mind, on top of all of these options per character, the CPU’s wouldn’t be much without their HDD forms. These serve as a temporary transformation that boosts attack power while changing their combos completely, essentially feeling like separate characters. Making it incredibly easy to wipe out foot soldiers and bosses alike, despatching dozens of enemies at one time with your powerful, special attack right before the transformation ends is ridiculously badass, all of which is done without a hint of a frame rate dip. Naturally, you have to fight for that meter, which fills up for the idle partner while the player character defeats enemies. If theirs is full, the player character will get their fill. Switching is as easy as tapping the down button on the D-Pad, so managing the meter is one of the more strategic aspects of Neptunia U, especially when it comes to the end game content. If you’re more passive, you could always fill your meter by tearing your clothes to shreds… Wait, what?

Neptunia2

Yep, as you probably know if you’re reading this review, (and if you didn’t, welcome to the madness!), as characters take damage, their clothes rip up until their so-called armor “breaks,” resulting in a brief mid-battle cutscene that shows the girls in suggestive positions in nothing but tattered duds and underwear. Story wise, in a desperate attempt to cover up, they transform into their HDD forms, which come with their own, handy outfits! In other words, you get instant access to their most powerful forms faster if you let their clothes rip. Considering this game is developed by Tamsoft, the designers behind most of the Senran Kagura games, it’s not really a surprise since that series has made wardrobe malfunctions famous in recent years. Still, there are few moments more uncomfortable than when you’re playing as one of the sisters, (especially the pre-teen Rom and Ram,) and their butts and chests jiggle in slow motion as the clothes fly off. With that said, the game offers unlockable costumes that don’t break, break easily, or are pre broken depending on player performance, so kudos to the developers for giving the player the choice to shape their own game play experience.

Speaking of the experience, we can’t ignore the dialogue. As expected from a Neptunia game, its personality and charm shine through both in and out of quests. It’s clear that a ton of care went into the character relationships, with unique chatter between almost every possible team. When not fighting to the death, special events expand on the personalities of everyone involved, which range from fourth wall breaking gaming commentary, balking at the absurdity of their clothes tearing, and even a “GamerGate” ethics in journalism quip! While not as laugh out loud funny as the main games, considering nearly every line is voiced with both Japanese and English voice options on an individual character basis, what’s provided is plenty when you take into account that this is an action game rather than an RPG. Either way, it’s still more than serviceable for the franchise faithful.

Despite how varied the mechanics and characters can be though, one major issue that most games of this nature encounter is its repetitiveness, and U is no exception. Each character’s move set is insanely stylish, but with only a few combos per character, you’ll see everything each one has to offer soon after picking them up. Not only that, but the game offers little incentive to experiment, leaving players to stick with the combo that works best for them, rinse and repeat. The main story mode never gets particularly challenging either, making its hundred-ish quests a breeze. Every once in a while, the game throws a curve ball at you, either by hiding objectives, asking you to collect items or hunt down a certain enemy, but at the end of the day, each one is accomplished by beating everything into submission.

Neptunia3

Yet, U redeems itself in a big way when it comes to the post game content. After spending 12 hours or so completing all of the quests in the main story, a wealth of new missions and modes keep the fun going. If you think you’ll just be able to blow through these stages like you were able to in the campaign, think again. To survive, you’ll have to pick your attacks carefully, manage your meter better than ever, and know when its best to just quit the mission, store your earned EXP, and live to fight another day. In addition, an arena mode pits the CPU’s against each other in one on one battles that unlock powerful accessories, and a tower mode which sends two of the girls into a multi-tiered challenge where they must fight off increasingly powerful enemies. On top of collecting enemy medals, (coins that opponents drop at random once defeated and can be used to unlock stat boosts, weapons and accessories,) and boosting the group’s friendship, (or Lily Ranks,) for in game perks, and you have a game that will potentially last for much longer than expected. If I were to be extra critical, I would have liked it if the arena mode’s difficulty didn’t range from one hit kill, one hit death or a legitimate match, if it let you fight against other Vita owners, (assuming they exist,) and that collecting medals and boosting Lily Ranks wasn’t such a grind-fest, but these issues don’t detract from the experience too much. Besides, what kind of Neptunia game would this be if it didn’t have insane trophy grinding?

Most impressively, Hyperdimension Neptunia U has become a game that I just can’t put down. Perfect for the portable experience, the quests, bonus content and grinding feel tailor made to be played in short bursts. That’s not to say that I haven’t had hours long sessions, (and I’ve had many,) but with as fun, colorful and fast paced the action turned out, it’s no wonder that the addiction has set in. If you love Neptune and friends in all of their self-referential glory, then this is a no-brainer. If you’re a beat em up fan who desperately needs something to play on the Vita, then U is more than a worthy purchase. While the anime inspired style, its repetitive nature, and the whole clothes tearing thing might not be everyone’s cup of tea, you might just be surprised with how endearing this game can be. Try it, you’ll be glad you did!

tl;dr

+ Successfully brings the style of the Neptunia games to the action genre, with flashy attacks and combos to go around for its varried cast.

+ A lengthy campaign filled with a plethora of quests, unlockable items and game industry satire.

+ Post game content improves the game a great deal, adding modes and missions that make you re-think the game.

+ The same tongue in cheek script that we’ve come to expect from the series, complete with dual language options for individual characters.

+ The clothes tearing option adds to the strategy while being entirely optional.  

– Combat becomes repetitive with only a few attack sets per character. The twenty characters, (including their HDD forms,) doesn’t alieviate it enough, and is only amplified by most of the objectives revolving around killing everything in sight.

– Some unlockables are absurdly grind heavy, artificially extending the replay value with enemies that give few rewards and a slow moving Lily Rank mechanic.

– While fun for what it is, the arena mode is a missed opportunity, with wildly unbalanced difficulty settings and the lack of a PvP versus mode.

 

Final Score: 4/5

https://youtu.be/ORf0A0JsFVE

When you bring one of the most popular anime franchises in Attack On Titan, and the developer behind my favorite game of 2014 in Spike Chunsoft, together to create an action game where you slice up giants using dual swords and an awesome set of grappling hooks, it’s hard not to get excited. This was the case when Nintendo and Atlus announced that a localized version of Attack On Titan: Humanity In Chains was on its way to the Nintendo 3DS, putting us on the frontline in the war against the Titans, human-like giants that have feasted on humanity to the point of near extinction. And really, considering that the franchise has produced a live action movie, car commercials, and even its own line of fragrances, is anyone surprised? With such an exhilarating concept, swinging around cities and bringing these monsters to their knees sounds like it was tailor made for gaming. Unfortunately for Humanity In Chains, the title’s strengths are overshadowed by its shallow game play, limited campaign, and visual shortcomings.

AOT retraces the steps of five characters up until the end of the first season of the anime. Taking control of Eren Jager, players will get the chance to relive key battles from the main story, while unlocking a total of four other characters along the way. Told through still frames and a surprising amount of spoken dialogue for a game meant for a cartridge, it doesn’t mean much when the Japanese voices aren’t subtitled during missions. I still don’t know what they’re saying when I select them, but I’ll guess it’s something full of angst, stoic, or involving food.

IMG_3299.JPG

Primarily, each Scout Regiment Member is tasked with eliminating the titular Titans, with slight variations thrown in the mix, (such as protecting allies, keeping powerful enemies at bay, or collecting items throughout the environments.) Using their Omni-Directional Mobility Gears, (sets of steam powered grappling hooks strapped to their waists,) each character can speed through environments, latch onto enemies and maneuver into the perfect spot to attack their weak points. While there’s a bit of a learning curve, once you get movement down, killing Titans is highly rewarding. Part stealth, part action and part rhythm, attacking involves charging at the monsters at a distance. As your character gets closer, a ring closes towards the center of the screen, prompting you to attack once the ring is in the red, or critical zone. If timed properly, you’ll slice off the limb or neck you’re targeting, resulting in either a stun or a kill depending on where you were aiming. Miss, and you’ll do significantly less damage and dull your blade, eventually forcing you to switch out the weapon and leaving yourself vulnerable in the process. In addition, if you flick the left stick while attacking, this starts a spin attack, which will do more damage and cut through counterattacks, but with a much smaller critical zone. It’s a give and take.

Admittedly, this combat style is an accurate depiction of what the anime is all about when you consider that the goal is to cut the nape, rinse and repeat, but after the shock and awe of pulling off such amazing kills, it becomes easy to see where the game play goes wrong. The timing for critical hits will sporadically change speed, throwing off the needed timing to pull them off. To make matters worse, the spin attack is all but useless since the prompt rarely reaches the critical zone before the attack connects. Especially when normal attacks are more than enough to land a one hit kill, there’s rarely a point where you need to use it. What’s worse is that positioning is harder than it needs to be due to some horrendous camera controls, which constantly move against  the character and need to constantly be reset. Thankfully, New 3DS or Circle Pad Pro owners can use the second stick, which is an absolute must if you expect to keep your handheld from getting thrown against a wall.

aAttack2

Oh, and did I mention that this is pretty much all you do throughout the entire game, which is contained in small, blocks of land surrounded by invisible walls? It’s disheartening to see so much city in the distance with no way to explore it. There are a few missions here and there, like one in an open field, where you need a horse to get around on with no buildings to grapple onto, or taking command of Eren’s Titan form, breaking down the fights into a straight brawl. The problem is that there are literally only a handful of these missions, and most of them can be completed in minutes. In the Titan stages specifically, these are easily beaten by mashing the two attack buttons while occasionally blocking, lacking any real depth that we would hope for in a giant on giant brawl.

These flaws are only made worse by the fact that most of the missions are repeats of each other since most of the character’s stories intersect, with little to distinguish the characters aside from looks. In fact, aside from Eren’s Titan missions and Sasha’s item collection quests, the cast are essentially just copies with different skins. The ONLY difference I could find was that Mikasa and Levy can escape being grabbed on their own, while everyone else needs to be rescued by an AI ally, (which they are surprisingly good at.) To top it all off, even with repeated missions, I was able to finish the story in about three or four hours with almost all A+ ranks on the first try, which would have been even shorter if I didn’t get stuck on an item collecting quest since the gleam on the ground is almost impossible to see.

Humanity In Chains‘ only saving grace is its multiplayer World Mode, where you take the character parts you unlock in story mode, splice them together to make horrifying mixes of your favorite team members, and take on more difficult quests either alone, or with up to three other friends. Here, team members can customize their gear, level up their stats and fight enemies in new ways, including guns, which help give an upper hand against these stronger foes. At least, they’re supposed to, but Titans at a distance tend to spaz out, with their, (and ONLY their,) framerate dropping to the point where it looks like they’re part of a flip book. Between this, the bland environments and the huge amount of pop in, it’s safe to say it won’t win any visual or technical awards come year end.

Attack2

Still, there’s fun to be had in World Mode. In fact, I can’t help but feel that the story mode was an afterthought, considering I rarely had to switch blades, and never healed or refilled steam there, whereas it’s a necessity in World Mode as missions get harder. If you can get a group of friends to play either locally or online, the hardcore fan will likely have a good time, but there’s little reason to do so otherwise.

If we could describe AOT‘s problems in a more concise way, it would be that it’s marred with repetition and a lack of depth, further hindered by some big visual glitches and very little to do. Couple that with its abrupt non-ending and painfully short length, and all you’re left with is an entertaining multiplayer mode that will do little to entice anyone outside of the most devoted fan of the series. If you can find a group of otaku to play with, you might find some fun, but otherwise, I’d pass on Humanity In Chains. If this is the future humanity has to look forward to, extinction isn’t looking so bad.

tl;dr

+ Rewarding core mechanics

+ Multiplayer has numerous customization options, unique missions and exclusive weapons. Fun with a group!

– Repetitive, one note attacks that don’t work some of the time.

– Terrible camera controls that almost require a New 3DS or CPP to make playable.

– Repeated missions with little to no difference between characters, contained in small areas that are rife with invisible walls.

– Ugly graphics made worse by odd framerate dips and way too much pop in.

– A three-four hour campaign with no real resolution, an abrupt ending and only partially subtitled Japanese dialogue.

Final Score: 2/5

 On May 15th, the next expansion in the long running Yu-Gi-Oh trading card game looks to unite five different deck types, thanks to the new omni-typed Zefra Monsters. In the Crossed Souls booster set, duelists will be able to expand their decks like never before, creating new ways to change up existing decks, or design brand new ones while taking advantage of the powerful Pendulum Summon from the latest series, Yu-Gi-Oh Arc V. With 100 cards in all, there should be plenty, of new, exciting ways to keep your opponents on their toes.

If waiting isn’t your thing, then you might want to free up your weekend. On May 9th and 10th at participating tournament official stores, a special preview event will give us the chance to pick up some of these new cards early, and enter for a chance to win a special game mat. Plus, if you happen to have a spare friend laying around who would want to learn how to play, May 9th’s event will host special beginners demos, where both you and your friend will receive a free deck box for participating while supplies last. If your friend is especially lucky, they just might win a Space-Time Showdown Super Starter set, including 3 Power-Up Packs and a rubberized game mat! Talk about making the first fix free.

For more details on the new expansion, a link to participating stores, or various pieces of card game goodness, check out the press release below.

El Segundo, Calif. (May 5, 2015) – Yu-Gi-Oh! TRADING CARD GAME (TCG) fans will be eager to get together with their fellow Duelists to playtest and perfect their Deck-building skills with theCrossed Souls booster set and its bounty of new cards. Konami Digital Entertainment, Inc. (KONAMI), a leader in the trading card game category, delivers this monstrous set to stores nationwide on May 15.

In this powerful booster set, five warring tribes of Monsters put aside their differences and gain the power to Pendulum Summon! CrossedSoulsunlocks fresh Deck-building opportunities like never before for the Yu-Gi-Oh! TCG. This 100-card set introduces the Zefra monsters, a new monster omni-theme that crosses over five different Deck types. Zefra monsters are tied in to a popular monster group from recent sets. Duelists with Shaddolls, ’tellarknights, Yang Zing, Nekroz, or Ritual Beasts can add their new Zefra monsters to spice-up their Deck, or build a Deck entirely of Zefra monsters, tying all five together.

While their cross-theme potential and monster effects vary, all Zefra monsters can take advantage of the powerful Zefra Spell & Trap Cards like Oracle of Zefra and Chosen of Zefra in Crossed Souls, magnifying the power boost that Zefra monsters give to any Deck that includes them. At the same time, a pure Zefra Deck (or a Deck with appropriate Zefra splash) can now gain increased access to Shaddoll, ‘tellarknight, Yang Zing, Nekroz, and Ritual Beast cards!

Crossed Souls also arms Duelists with the latest non-Zefra cards for their Burning Abyss, Madolche, Infernoid, U.A., Yosenju, and other Decks. Fans of the Yu-Gi-Oh! anime and TV series will also be treated to a slew of new cards from the newest generation of the series – Yu-Gi-Oh! ARC-V.

KONAMI is once again partnering with Official Tournament Stores to hold a Sneak Peek of this new set on Saturday and/or Sunday, May 9th – 10th, where Duelists can get a head start on creating new Decks and developing strategies to use against their peers.  Duelists will also have the chance to win an exclusive Sneak Peek game mat!  Visit this link to see if an Official Tournament Store in your area is hosting a Sneak Peek for the Crossed Souls booster set:

http://www.yugioh-card.com/en/events/sneakpeek.html 

Lastly, Duelists are encouraged to ‘Bring a Friend’ to Yu-Gi-Oh! Demo Day on May 9th!  When a Duelist brings a beginning player to a participating OTS for a demo, both players will receive an exclusive lenticular Deck Box (while supplies last)! Beginning players will also have the opportunity to win a Space-Time Showdown Power Box, the perfect product for a beginner, with a Space-Time Showdown Super Starter, 3 Power-Up Packs and a rubberized game mat! A list of participating stores can be found online at http://www.yugioh-card.com/en/events/specialevents.html.

Each nine-card pack will be available at an MSRP of $3.99. The Crossed Soulsbooster set contains 100 cards:

48 Common

20 Rare

14 Super Rares

10 Ultra Rares

8 Secret Rares

Crossed

Sailor Moon fans, listen up! Tonight will mark the end of Sailor Moon R Part 1’s English dub run with the debut of Episode 61 at 6 PM PST! In addition, Episode 67, (which has never been released in English prior to tonight,) will debut alongside it on Viz’s Neon Alley streaming service.

And if you have the chance to catch it while it’s streaming live, make sure to check out Viz’s YouTube channel, where fans from across North America will be able to view the episodes together as they air. Featuring live Q&A with the Sailor Moon team, trivia about all things Season 2, and prizes galore, participants can contribute their questions or answers in the YouTube comment section, or on Twitter using the hashtag, #MoonlightParty.

Ready to watch the Sailor Guardians continue their fight against the Dark Moon Kingdom and unravel the mysteries surrounding Chibi-Usa? Check below for the full press release for more details, including when you can add Part 1 to your home video collection.

VIZ Media invites SAILOR MOON fans across North America to join the company’s anime team as it hosts a special SAILOR MOON R Mini-Moonlight Party to mark the series’ English dub episode debut of the final episodes of SAILOR MOON R Part 1 on its streaming platform, Neon Alley.

The SAILOR MOON R Mini-Moonlight Party takes place this Friday, May 8th, beginning at 6:00pm PST on VIZ Media’s YouTube channel at:http://bit.ly/MnMlPMAY. The interactive live-stream event will complement the Neon Alley/Hulu streams of SAILOR MOON R Episodes 61 and also Episode 67, which has never been released in English in North America.

As the episodes stream via Neon Alley/Hulu, viewers can take part in a live Q&A with VIZ Media SAILOR MOON team that will run in real-time throughout the evening. Fans are also encouraged to send “Sailor Selfies” showing their love of SAILOR MOON via the official VIZ MediaFacebook page, and via Twitter using the special hashtag, #MoonlightParty. The team will also be running special SAILOR MOON trivia.

“We invite fans and viewers to join us for a special Mini-Moonlight Party to celebrate the premiere of these new dubbed episodes with a fun evening of SAILOR MOON revelry,” says Charlene Ingram, Senior Marketing Manager, Animation. “Don’t miss the never before seen dubbed episode 67 featuring fun in the sun for our favorite Guardians. Join in the fun this Friday evening!”

Viewers can complement their episode streams with interactive commentary from the VIZ Media staff, who will answer questions and offer little known facts about SAILOR MOON R and the evening’s streamed episodes. Viewers also may submit questions throughout the event via YouTube, in the comments sections of the actual live stream (as available). A trivia contest will award knowledgeable fans a variety of SAILOR MOON prizes including posters, art cards, t-shirts and more! Viewers will be able to submit their answers via Facebook and Twitter.

In SAILOR MOON R, Usagi and her friends return to their normal lives after their epic battle, but the Sailor Guardians are called back into action when powerful new enemies appear. By the power of the Legendary Silver Crystal, Sailor Moon gains strength with a dazzling new attach and transformation. The coming battle won’t be easy, but things get even more complicated when a mysterious pink-haired girl falls form the sky and goes after Mamoru!

Home media pre-orders are available now from all major online retailers for the classic SAILOR MOON R anime series which will be released on July 14th as a Limited Edition Blu-ray/DVD Combo Pack and also as a Standard DVD edition. The new SAILOR MOON R Set 1 Blu-ray/DVD Combo Pack and Standard DVD Set are rated “TV-PG” and contain Episodes 47-68 along with special premium packaging and notable bonus features. The new sets notably include the previously unaired Episode 67: “The Beach, the Island and a Vacation: The Guardian’s Break,”which was never broadcast or released during the SAILOR MOON’s original North American run.

The smash hit SAILOR MOON anime series is inspired by the bestselling manga (graphic novel) series created by Naoko Takeuchi (published in North America by Kodansha). In the series, Usagi Tsukino is a clumsy but kindhearted teenage girl who transforms into the powerful guardian of love and justice, Sailor Moon. Meeting allies along the way who share similar fates, Usagi and her team of planetary Sailor Guardians fight to protect the universe from forces of evil and total annihilation!

SAILOR MOON Season 1 also is available from VIZ Media on home video as Limited Edition Blu-ray/DVD Combo Packs and Standard Edition DVD sets. Fans can also catch the brand new SAILOR MOON reboot – SAILOR MOON CRYSTAL – with brand new episodes (subtitled) available to stream on the first and third Saturdays each month on Hulu and Neon Alley.

Want to play Splatoon, Nintendo’s squad based shooter, a few weeks early? Then listen up, soldier!

This weekend, between three designated hours, Wii U owners will be able to participate in the Global Testfire! Players will be able to jump online and play against fellow Inklings around the world ahead of the game’s launch, including Nintendo team members that will be dressed in special lab coats. While the demo is currently available on the Nintendo eShop for pre-installing, the game will only run during the following times:

Friday- 8-9 PM PST

Saturday- 4-5 AM PST

Saturday- 12-1 PM PST

If you can’t make it, or hope to see yourself playing on an official stream, the folks at Nintendo’s Treehouse will stream the first hour test, making mini celebrities out of Nintendo ID’s across the country.

While less of a demo and more of a stress test for its online functionality, it’s a good sign that Nintendo is taking their first online shooter so seriously, hopefully ensuring that the game works as intended at launch. Want to join in on this weekend’s splatfest? Share your Nintendo IDs below and we’ll be on the look out for you!

https://youtu.be/oynGf9-T1UA