Back in August, when Sword Art Online: Hollow Fragment released for the PS Vita, it was generally agreed that the game was serviceable for fans of the popular anime and manga series, but its slow battle speed, grind heavy game play, and poor translation ultimately kept it from being as great as it could have been. With that in mind, Namco Bandai has gone back to the drawing board with Sword Art Online: Re Hollow Fragment, taking fan feedback to make an improved version of the game. Joining many other popular Vita exclusives and jumping ship to the PS4, our hands on time showed that in this case, the move to consoles is like night and day.

 

Sword Art Online HF PS4 E3 Screen 1

If you missed our review of the original game, Hollow Fragment picks up at the end of the first half of the anime, branching off into its own “what if” scenario as Kirito and his friends continue to climb the 100 floors of Aincrad. Still stuck within an MMORPG where players who die in the game die in real life, the group must fight to survive long enough to complete the game, which will set all of the survivors free.

With the ability to team up with characters from the show, (some of which haven’t appeared yet at this point in the story,) level up abilities and weapon skills and build relationships with those around you, each floor has its own set of challenges and bosses before you can proceed to the top. The second part of the game is the game exclusive Hollow Area, where the meat of the game lies. Here, players can explore its huge environments with a friend through co-op play, or pair up with another CPU teammate to tackle its challenges. Featuring over 100 hours of game play if you were to complete everything this massive game offers, that time is likely going to be cut down thanks to the sped up battles.

While playing, it was instantly noticeable how much faster the game moved. In what felt like it was close to twice the speed, each one of Kirito’s attacks took much less time to cast and execute. Considering the game plays similar to what you’d expect from KOTOR or the original Dragon Age, the real time turn based combat never felt plodding like it did before. Naturally, this change applied to your teammate as well, forcing you to stay on your toes with a larger sense of urgency, especially when taking the praise mechanic into account. Trying to send the appropriate message to your partner to boost their morale mid fight was as important as ever, while managing your aggro, skills and health to take down tough enemies.

Sword Art Online HF PS4 E3 Screen 2

Thankfully for us, the game play wasn’t the only feature to get a boost from the new hardware. After being reformatted for big screen HD gaming, the world of Sword Art looks much more vibrant with its brighter colors and smoother frame rate. While cycling through the battle banter, the new translation was immediately noticeable, replacing the awkward wording and sentence structure with something that resembles functional English! It’s obvious that the localization team and developers learned from our complaints of the original, which will hopefully leave us with a more enjoyable SAO experience.

From what we’ve seen so far, Sword Art Online: Re Hollow Fragment seems to improve on the Vita version in nearly every way. If you missed out on the original or want an excuse to run through the game again, this is looking like your best chance to experience the definitive version of the game. With a second game, Lost Song, also launching this year, it’s clear to see why this is a good time to be a Sword Art fan.

Look for both games for PS4, with Lost Song returning to the Vita this fall.

Typically, when you think of crossover fighting games, you think of some of the biggest games the genre has seen. From Marvel vs. Capcom to Street Fighter X Tekken and even Mortal Kombat vs. DC Universe, (okay, maybe not that last one,) pitting characters from different universes is always a huge selling point for fans of multiple franchises. Someone at Examu, the developers behind the Arcana Heart series of fighters, must have felt the same way, and are now teaming with the visual novel developer, Nitroplus, to create a fighting game spanning their multiple universes. The only problem is… I honestly have no idea who these characters are! Still, all that matters is whether or not it plays well, and so far, Nitroplus Blasterz is shaping up to be another great fighting game in Examu’s growing catalog.

Nitroplus Blasterz E3 Screen 3

Boasting an easy to pick up and play combo system, each character that I played with in Nitroplus Blasterz had their own unique gimmicks to help them stand out. Some use guns, many use swords, and one even grew flesh and destroyed everyone in her path Tetsuo style, each of which draw their move set from their source material. Some may be more recognizable than others to Western audiences, but characters like Saber from the popular Fate/Zero are sure to help bridge the gap between those who are new to these series’. With the promise of more characters that have a bigger presence in the West, including the popular Super Sonico, (who was regulated to a support character role in the arcade version,) we’ll look forward to seeing how the roster increases as we get closer to release.

Naturally, their individual traits mean nothing if the game itself isn’t fun to play. Thankfully, this isn’t the case with Nitroplus. Using the face buttons to link together attacks is easy to do, so if you know how to push buttons in succession, you’ll like like a pro in little time. That’s not to imply that the game is too easy, because your standard mechanics like special moves, air dashing, guard breaks, and other intermediate to advanced techniques are all here, topped off by some gorgeous looking over the top super moves. At its most chaotic, summoning combo extending support characters allows up to six characters on screen at once! Fights can get crowded and hectic, but we wouldn’t have it any other way.

Nitroplus Blasterz E3 Screen 2

Basically featuring everything you’d expect from a 2D anime style fighter, Nitroplus Blasterz is looking like a game to watch for fighting game aficionados. Releasing on both PS4 and PS3 this fall and featuring online cross play support between the two versions, there’s no reason not to log on and throw down with friends as your favorite heroines.

It’s well documented that back when Destiny launched in September, the ambitious first person shooter looked to create a universe that grew as time went on, while connecting players in ways that hadn’t been seen on a console before. Yet, many reviewers and gamers alike felt like the game in its base state had under delivered on its promises, with repetitive missions and limited multiplayer functionality. As we approach the first year of the game’s life, its subsequent updates and add-ons have improved the game substantially, but Activision is hoping that The Taken King, Destiny‘s first full fledged expansion, will serve as the bridge between bringing back old players while recruiting new ones. Based on what we’ve seen so far, it might have enough content to do just that.

Destiny TTK E3 Screen 1

Hoping to feature a much stronger narrative compared to the main game, The Taken King revolves around Oryx, a god like being who looks to destroy the guardians with his army of Taken, reanimated and corrupted versions of the dead. On top of Taken versions of returning enemies, you’ll also have to square off with other Guardians who were killed in action, forcing you to go against enemies with your abilities.

Luckily for us Guardians who didn’t suck enough to get killed, the expansion will give us an extra advantage thanks to the new weapons and sub classes that are being added. With gear that now goes up to level 30, we’ll need to be armed to the teeth if we hope to take down Oryx. In addition, Titans, Hunters and Warloks each get new classes to expand their abilities. First, Sunbreakers will give Titans a flaming hammer that lets them take out surrounding enemies with ease. Nightstalkers allow Hunters to live up to their namesake, granting them an energy bow for long range kills. Lastly, the Stormcaller class brings rains down lightning on the Taken, courtesy of the Warlocks and their newfound ability to manipulate electricity. Then again, if all you want to do is shoot stuff, there will be two new weapon types for you to go to town with!

Destiny TTK E3 Screen 2

From the brief footage we saw of The Taken King in action, it’s not hard to see why this might be what converts doubters into faithful Guardians in no time. With a deeper story, more raids, stronger weapons and armor, sub classes that expand on the standard abilities, and new enemies to test your mettle, it’ll be interesting to see how the expansion changes the game when its released in September.

What are your thoughts on The Taken King so far? Sound off below, and check back in with us for more E3 coverage as its released!

At Xseed’s booth on the E3 show floor, it was clear how hard they’re looking to push the Earth Defense Force series. As a title with a strong cult following in Japan, its handful of Western releases on the PS3, Xbox 360 and PS Vita filled a need for giant insect blasting, but with Earth Defense Force 2: Invaders From Planet Space on Vita, and Earth Defense Force 4.1: The Shadow of New Despair for PS4, it’s clear that the publisher is looking to push these games into the forefront of their line up. After spending some quality time with each game, it’s easy to see what all the excitement is about.

Starting with Earth Defense Force 2, this handheld title serves as a remake of what’s considered the game that established the series’ current game play mechanics. As a third person shooter with a wide variety of military grade, or sci-fi inspired weapons, players can choose their fully customizable soldiers, establishing their look and class before they go into battle. Ranging from the standard soldier, to explosive experts, and the thrilling Palewing, which adds a jet pack for flying over the battlefield, each set up forces you to approach missions differently.

Earth Defense Force 2 E3 Screen 1 Vita

But once you’re on the battlefield, the over-sized bugs that fill the cities can overwhelm you easily. Navigating the large, yet contained city was one of the highlights of my play through, being able to run through or fly over these buildings as you destroy dozens of alien insects. As the fights become more intense and buildings start to crumble, scrambling for health packs and power ups become just as vital as avoiding damage, since you’ll quickly get overwhelmed, even on normal difficulty. It’s hard to believe that higher difficulties exist, because surviving on the default settings was hard enough. If nothing else, we know we can expect a challenging and exciting shoot em up, using arcade inspired game play that’s perfect for on the go gaming.

When moving over to Earth Defense Force 4.1, most of what was great about the handheld version held true for this PS4 remake of the PS3 and Xbox 360 versions of the fourth game. With more weapons, improved graphics and a bigger city supported by even more enemies, the boost in the presentation was instantly apparent. After trying out a variety of weapons, my PS4 play through had me settle with a beam based sniper rifle combined with the Palewing class, raining down satisfying punishment on my mutated enemies. In fact, it wasn’t until my overzealous style led me to shooting into a building at point blank range, killing myself with my own blast!

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As one of the biggest surprises for me on the floor, these Earth Defense Force games were some of the most fun I had with a game at E3. Their simple to pick up and play, no nonsense mechanics made it easy to just jump in and start going to town on giant monsters, while managing to be punishing if you aren’t careful. It’s easy to see why the series has the following it does!

With each game launching in the fall, we’re eager to see how both titles progress. Check back with us for more on Earth Defense Force, and the rest of the games of E3 as news becomes available.

The original Project X Zone took us by surprise, becoming one of our favorite games of 2013. While Strategy RPG’s are usually the bane of my existence, PXZ‘s unique fighting game inspired battle system and its huge cast of characters from different Capcom, Sega and Namco Bandai worlds helped it leave a huge impression on me. After its sequel was announced and confirmed for a Western release a few months back, Project X Zone 2 promises a bigger cast from more of our favorite games, but after experiencing it at E3, we were relieved to find out that everything we loved about the game play of the first is still here.

Project X Zone 2 E3 Screen 2

Each party member in PXZ consists of a team of two, such as Ryu and Ken from Street Fighter, newcomers like Kazuma and Goro from Yakuza: Dead Souls, and even X and Zero from Mega Man X make their return, still serving as the closest we’ve got to a 3DS Mega  Man game. Seeing as the demo was in the early portions of the game, each team was restricted to three attacks per turn. Either a neutral attack, side attack or up attack triggered a different combo, acted out with some stylish, 2D sprite based animations. If you can link attacks against your opponents right before they touch the ground, your party delivers extra damage, rewarding you for your perfect timing. As you can probably tell, unlike most games in the genre, the battles are hardly passive.

With each attack delivered to and received by some of the biggest foes of each universe, (including Juri and Dural making their comebacks, with newcomers like Sigma on the front lines,) each unit builds their XP meter. This allows them to guard, become invulnerable for the turn, or counter attack, with the hopes of defeating the enemy during their own turn. By pulling off long string of combos and not overspending the meter, playing well will allow the meter to fill up passed 100%, which comes in handy when pulling off their ultimate attacks. As visually impressive as ever, it’s amazing watching so many iconic moves pulled off to do huge damage, especially when the old characters were given new moves to keep things fresh.

Project X Zone 2 E3 Screen 1

Overall, PXZ 2 is almost identical to the original, (which you can find out more about in our review,) but more of a good thing is never bad. Combining these updated teams and attacks with new support characters, (like Leon Kennedy from Resident Evil,) and it looks like we’ll have another addicting love letter to long time gaming fans.

Project X Zone 2 is set to launch this fall exclusively for the Nintendo 3DS.

So as you may or may not know, the main Naruto series wrapped up late last year. With the story coming to fruition, that leaves the video games wide open, with the ability to feature a full roster, expanded abilities, and some of the craziest jutsu’s you’ll likely ever see. Considering the Ultimate Ninja Storm series always manages to take things to an even higher level than its source material, and I knew that Storm 4, the upcoming title that looks to explore the finale of the Fourth Great Ninja War, would not disappoint. As expected, the E3 demo had more of everything when it came to its five playable characters. More moves, more awakenings, more flashbacks, more angst… It’s what we’ve all come to know and love about the Naruto franchise!

Naruto UNS 4 E3 Screen 1 - Copy

Having the option of fighting with up to two partners for support, Storm 4 doesn’t veer far from the game play of the previous games. Starting battles in a more dynamic way, with each team clashing at the center of the stage before the fight starts, each ninja will be able to mix up normal attacks, special attacks, substitution counters, and Ultimate Techniques to take out their opposition. Using techniques from the final chapters of the manga, characters like Obito debuts in his Six Paths form, while Edo Madara and Sasuke can each fight as or unleash their Susano ability, which results in some wildly over the top scenes. Even Sakura got a significant update, mirroring her crowning achievement in the final chapters. What adds an even more authentic touch, is like in previous games, defeating enemies with an ultimate jutsu results in a flashback, with the winning character delivering some inspirational, sometimes angsty internal dialogue. Just wait until they start crying blood!

Now that I mentioned it, fighting AS Susano is pretty great. As veterans might have figured, this is Madara and Sasuke’s Awakening ability, which is a powerful transformation that’s triggered when low on health and after the super meter is charged beyond capacity. Not allowing the Uchiha clan to have all the fun, Naruto can go full Nine Tails mode, firing off Bijuu Bombs like nobody’s business. Sakura’s chakra release reveals her full strength, with each landing blow resulting in an earth shaking pause. I have to say, watching Awakened Sakura in action was the highlight of my time, since the game finally captured how much of a badass she can be. Then again, it took almost 700 chapters for the manga to realize it, so the game gets a pass.

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If you’ve played a Storm game before, you know what to expect, only now, with a bigger, better roster and move set. If you’ve never played them before, these games just might be the mindless, button mashing fun you’ve been looking for. Considering I’m still having so much fun with the game after I’ve played every one in the series since it debuted, it shows how much fun summoning a giant fox on top of ninjas can be.

Naruto: Ultimate Ninja Storm 4 wraps up the series this fall, for PS4 and Xbox One.

With most of the major survival horror franchises either veering more towards action adventure, or completely dropping off the map, it’s good to see smaller franchises filling the void. Case in point: Corpse Party: Blood Drive, a Vita exclusive title that takes the concept to the extreme. Games like Clock Tower 3, Haunting Ground and Silent Hill: Shattered Memories were always some of my favorites, because in true horror movie fashion, you have nothing but your wits and the occasional tool to hold temporarily hold off enemies to ensure your survival.

First off, we should mention that Blood Drive is the final game in a trilogy, so if you never played the PSP games before this, you might want to do so to avoid being spoiled. With that said, as with most Japanese horror titles, Corpse Party puts you in the role of a Japanese school girl, fresh off the heels of the previous game. After being able to defeat their latest supernatural threat, it appears that peace has finally been achieved. It’s not long however, before this group of friends finds themselves trapped in a building while being pursued by a relentless monster, where even the environment is out to kill them. All with a cute, chibi inspired graphics style!

Corpse Party Blood Drive E3 Screen 2

Not to be misled by its cute character models, Corpse Party is absolutely brutal. With a pitch black environment, your character has to rely on her flashlight to navigate the halls, which is vital considering stepping on glass, barbed wire, pulsating flesh, and holes in the floor will all cause damage when stepped on. Now with an unlimited battery that was not in the original Japanese version based on fan feedback, just because you’ll always have your light doesn’t mean you should use it. Being too overzealous can alert the monster that’s pursuing you, which is where the real fun begins.

When being chased, the only thing you can do to avoid being killed is to run for your life. Creating distance between the two of you is the only way to truly avoid the monster, but with so many traps along the way, it’s really easy to accidentally kill yourself in the process. If your pursuer does lose track of you, your character can hide in a cabinet until it gives up its search, but unlike most horror games, there are no holes in the door to peak through. The only way to know if the enemy is gone is to check your heartbeat, which increases as the monster draws closer. Once safe, retreating to, or finding a new save point will replenish the health you surely lost, making it safe to continue your progress… For now.

Corpse Party Blood Drive E3 Screen 1

Considering I was at a crowded, loud E3 hall while playing, Corpse Party still managed to be incredibly tense, which is a testament to how creepy the game can be. Creating such a feeling of helplessness is something I’ve missed in more recent games, but I’m thrilled to see that Blood Drive is keeping it alive and well. Want to catch up with the series? Check the Playstation Store and get caught up with its prequels, then prepare for the final chapter in the Corpse Party story when it releases just in time for Halloween, on October 13th.

Due to how licensing works, it’s rare that we get the crazy anime crossovers that Japan plays fairly often. When J Stars Victory Vs. was released for the PS3 and Vita last year, it was one of those times that we were thankful that those systems are region free, since there was no way this game was coming to the West.

Right?

J Stars Victory Vs Screen 3

By some small miracle, the stars aligned to make J Stars Victory Vs. + a reality for us Western and European fans. Pitting the likes of Goku from Dragon Ball, Yu Yu Hakusho‘s Yusuke, and Naruto from, well… Naruto, some of Shonen Jump’s biggest heroes and villains clash in this 3D fighting game. As I’m not one to pass up witnessing a miracle in person, I got to check out a demo of the localized build at Namco Bandai’s E3 booth and find out how it’s coming along.

Taking place in a variety of iconic locations from each series, battles consisted of two on two matches with a third character acting as support. Having a full 3D space to fight in, players will have to take cover behind structures, keep an eye on their opponent and attack fast, since each character will have a variety of ways to take down their opponents. Being able to lock on and dash towards your target closes what can be a considerable distance between you and your enemies down quickly, and making sure to charge your energy to unleash weak, strong and area attacks were the biggest keys to victory, especially when this power can ultimately unveil each character’s transformed state. Including Goku’s Super Saiyan, Naruto’s Sage Mode, and Kenshin drawing his sword, new, more powerful abilities become unleashed, destroying your enemies, (and the environment,) in the process.

J Stars Victory Vs Screen 2

On the subject of victory, winning is achieved in a slightly different way in Jump compared to most fighters. Rather than simply KO both teammates, your pair of fighters fills their win gauge every time they defeat an enemy. Three victories result in a win, so one partner can lose all three times and blow it for their team. It’s a good thing single player hands you a CPU teammate to blame when things don’t go well, but you might want to apologize in advance to your friend if you lose during a co-op match.

With the final version featuring over 50 characters from over a dozen series’, any anime fan, and ESPECIALLY Shonen Jump enthusiasts will want to mark June 30th on their calendar. J Stars Victory Vs. + will be available for PS3, PS4, and PS Vita with online and offline play, an adventure mode that ties these worlds together, and an arcade mode that’s exclusive to this “plus” version! Check back for more details on the rest of the roster, and our more in depth impressions once we’re able to play the full game!

Zombies are such a hot commodity these days, that it seems like just about every city is having an outbreak. We’ve seen plenty of takes on the undead in the last few years, especially in gaming. Yet, with so many versions of the zombie apocalypse out there, I can’t say that I’ve played any others with bikini clad samurai chopping hordes into pieces, but that’s exactly what we get with Onechanbara Z2: Chaos. We stopped by Xseed’s booth at E3 to find out how stylish the end of the world can be.

Onechanbara Z2 E3 Screen 2

The last time I played an Onechanbara game, it was Bikini Samurai Squad on the Xbox 360. With a slow, plodding combat style and tedious exploration, it’s safe to say that I wasn’t a fan. With Z2 however, the developers at Tamsoft seem to have taken a page from their popular Senran Kagura series, cutting out the filler and getting straight to the zombie killing action. Playing much like your Dynasty Warriors’ of the world, your team of girls uses stylish combos to wipe out hundreds of enemies at one time. Attack strings are as easy as alternating between the weak and strong attack buttons, yet still looks cool enough to feel satisfying despite their simple execution. As the blood flies and the limbs scatter, your weapon becomes weaker when your blade becomes stained. Serving as a way to force players to take a break and find a safe spot between button mashing, a quick shoulder button tap will shake off the blood, looking like a badass in the process.

Speaking of badass, the demo contained four different heroines, all of which could be swapped out on the fly to extend combos. From twin katanas, to their fists, to a chainsaw that would make Ash Williams proud, each girl has their own strengths, weaknesses and speed to consider. Depending on the situation, a more powerful character might be more suited when bigger enemies show up. When you need to cut through giant waves in a hurry, one of the faster characters might be what you need. Being able to swap them out whenever you want makes adjusting easy, whether you’re doing so for tactical reasons, or if you just want to play as your best girl.

Onechanbara Z2 E3 Screen 1

As expected from Tamsoft, Onechanbara Z2 is looking like an enjoyable hack and slash for someone who wants a less depressing take on the zombie infestation we’re all so afraid of. Launching exclusively for the PS4 on June 30th, it won’t be long before you can bring these monsters to your knees, and look good doing it!

The Street Fighter franchise holds a special place in my heart, as the first arcade game I played. As the series progresses and evolves, it’s a must for me to learn the ins and outs of how it grows, which is why playing Street Fighter V on the E3 show floor was a must. After playing IV and its multiple versions for so long, I thought jumping into Capcom’s newest fighter would be easy. As I would soon learn though, everything unique to the last game is thrown out the window.

Street Fighter V E3 Screen 3

Featuring every character announced so far, including Ryu, Chun Li, Cammy, M. Bison, and Street Fighter Alpha veterans, Charlie and Birdie, the first change that I noticed was the pacing of the game. Using my familiar attacks with Chun Li were just a step off, or would miss by a fraction of a second, which can make all the difference in a match. It was soon clear that despite IV being considered a slow paced fighter, V is slightly slower, which forces different timing on attacks. Aside from this, most of the returning characters played similarly to how they have in the past, with some moves being changed, (Chun’s Lightning Kick is a quarter circle motion with a set amount of kicks as opposed to rapidly tapping,) removed, (her Hazanshuu split-legged overhead,) or added, like most of Charlie’s move set.

Street Fighter V E3 Screen 1

But while the foundation may be the same, V adds some features that make it stand out from its predecessors. Removing the Ultra Meter and Focus Attack that became vital parts of the last game, this new version replaces them with the V-Gauge. The V-Gauge builds as each character lands hits or gets damaged, with three different functions. For instance, the V-Skill gives each character a unique move, like parrying for Ryu or teleporting for Charlie, the V-Reversal, which activates a counter attack when being hit by an opponent, or the V-Trigger, which costs both segments of the two tiered meter. Similar to an Ultra, V-Triggers are meant to turn the tides of battle, with each fighter having unique boosts. For example, Ryu hits harder while Chun-Li gets an extra hit added to each attack. These attacks change the dynamic quite a bit, but I would imagine that it would be even harder to balance the game with such drastic differences between the cast. The people at Capcom have been the leaders when it comes to fighting games for so long however, that if anyone can pull it off, it’s them.

On the subject of changes however, if you’re expecting to jump in as Charlie or Birdie, both have gone through huge changes since their last appearances, with Charlie especially playing completely differently. For Birdie fans, (all five of you,) you’ll be happy to know that his massive weight gain has come with more long range options. Finally putting that chain to good use, he’ll be able to command throw with it as both an anti air and a long range option. Charlie on the other hand, has discarded all of his charge attacks with the good old quarter circle. Using variations of the Sonic Boom and Flash Kick that he taught to Guile, the new Charlie plays much more aggressively, being able to control space with his projectile, while teleporting in close and overwhelming them with his scythe kicks. Assuming Guile will be in the game, it makes sense that Charlie gets an overhaul, and while we joke about how fighting game stories don’t matter, I’m excited to see where his new attitude takes him.

Street Fighter V E3 Screen 2

Want to play Street Fighter V for yourself? Make sure to pre-order in time to experience the open beta, which will launch for PS4 on July 23rd! Until then, keep an eye out for our future impressions, and share your PSN ID’s below so we can get some games in! Just don’t beat me up too bad.

Street Fighter V will launch exclusively for PS4 and PC in early 2016.

Is it safe to say we can add one thing to the things that are guaranteed in life?  Along with death and taxes, an annual Call Of Duty is essentially a given at this point. When approaching an annual franchise such as this, the question that surely comes up is how to make it different from its predecessors while keeping the foundation of the wildly popular title intact. In Call Of Duty: Black Ops III, Treyarch seems up to the challenge, integrating some futuristic tech and insane, new abilities to the battlefield. At E3, we checked out the combat in the campaign to find out how much war has changed this year.

While the Black Ops sub series has typically focused on past wars like Vietnam while the main series shifted from WWII to more futuristic settings, this third game decided to play catch up. Taking place in a ruined future, your squad consists of a cybernetic team of enhanced soldiers with some powerful abilities to combat the army you’re up against. Featuring both split screen and online co-op play, each character can be fully customizable, including character creation options in campaign. Once the appearance is set, the load outs and abilities determine their offensive capabilities, which obviously affect how you approach battles.

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On that subject, battle felt so much different compared to past games, Most COD games revolve around shooting, taking cover for about five seconds until your bullet wounds self heal, then pop out of cover to do it all again, with the occasional gadget or heavy weapon to mix things up. In Black Ops III, the team is looking to change that mentality, thanks to what’s being called the Cyber Core. This function allows players to change their abilities, tools and attacks on the fly, some of which are so crazy, you’ll wonder if you’re still playing Call Of Duty! From what we saw, soldiers will be able to remotely hack turrets and drones, point at enemies and make them explode Frieza style, ride mechs, destroy mechs, summon insects to tear enemies apart, sprint across the map to punch people out at high speed, and even drop a spiked disc on foes to rip them to shreds! What game is this again?

With friends being able to join your story combined with all of these new powers, the game had to evolve to compensate as well. One of the most noticeable changes was how big the campaign map on display was. Enemies were pouring out from all sides, making it easy to become overwhelmed. Abusing your new tools is a must, since the fights just seemed to flow so much better when the entire team was pulling their weight. Much more preferable over the typically useless AI, Black Ops III has a real chance of being the game to play with all your friends.

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While this is one of the last things I expected coming in, I left feeling like this year’s Call Of Duty has a chance to be one of the biggest surprises of the year. It’s not every day that a long standing franchise changes its features up to such an extent, but I’m hoping that the risk pays off for the folks at Treyarch. Combining the campaign with the return of Zombie Mode and the online multiplayer that we’ve come to expect, and it looks like even the most seasoned soldiers will have to stay on their toes when Black Ops III releases this holiday.

Any game that allows four player couch co-op is always welcome. Say what you will about online gaming, but there’s nothing like being able to settle in with your bros, (and bro-ettes?), grab a bunch of controllers, and go crazy. With local team ups becoming more and more rare, it’s always exciting to see a game get the full, team up treatment. In Super Dungeon Bros., both online and local “bro-op” are supported, allowing four players to rock out in this rock-and-roll inspired hack and slash. We sat down with the game at E3 to check in on how the game is coming along so far.

Super Dungeon Bros E3 Screen 1

Tasked as choosing between Axl, Lars, Ozzie or Freddie, four knights with distinct personalities to match with their bright colored armor, game play relies less on who you choose, and more on what you choose! Each bro can choose a variety of weapons, including swords, bows and hammers. Aside from the typical differences between attacks, such as speed, damage and range, each one also has their own, unique abilities that help the team clear enemies from each room. For example, the sword unlocks what’s called the “Bronado,” where its user activates a prolonged spin attack, while stacking the partners he makes contact with on top of him, resulting in a spinning tower of pain for their enemies.

On that subject, stacking is important when progressing through the dungeons. A co-op game in every sense of the word, progression often requires partners to team up. Whether that means stacking and throwing bros over gaps, activating multi person switches, or opening distant doors for the rest of the team to go through, working together is key to advancing. With that in mind, the team has to make sure to be on the same page, since taking too long results in larger waves of enemies respawning. Taking too long to enjoy the scenery can result in a tougher dungeon, so you’ll always want to be moving. Then again, don’t move TOO much, since dodge rolling consecutively leads to your bro getting dizzy. It’s all a balance, you see.

Super Dungeon Bros E3 Screen 2

Like a Call Of Duty E3 presentation, Super Dungeon Bros is bro from head to toe. Including plenty of co-op abilities, four player local and online modes, awesome music, unique abilities and characters with their own sets of wisecracks, and a fast paced play style, and you get what’s shaping up to be a very enjoyable multiplayer experience. With cross play between the Xbox One and Windows 10, or PS4 to PC, you’ll have plenty of ways to team up with your friends and rock out when the game is released late this year.

In late 2014, rumors swirled around the idea that Nintendo and Disney were in negotiations for some type of collaboration, one that many of us thought would be cross compatibility between the hard to find Amiibo figures and the house of mouse’s own Toys To Life franchise, Disney Infinity.  As it was  revealed at E3, they were definitely in talks with someone, but Activision’s Skylanders: Superchargers ended up as the home for Nintendo’s guest stars. Featuring Skylanders themed versions of Donkey Kong, Bowser, and their own vehicles, we were able to see them in action on the show floor, with some surprising new abilities for hardcore fans of all things Ninty.

Starting with Turbo Charge Donkey Kong, the iconic ape heads into Skylands with a snazzy, new jumpsuit to go with his trademark tie. Featured as a Life Element Skylander, not only using his brute strength to defeat Kaos’ evil forces, but DK also digs deep into his old bag of tricks when fighting off enemies. This includes throwing oversized barrels at enemies, attacking them with girders ripped straight out of the 80’s, and a Donkey Kong Country inspired barrel that launches him into the sky, (and on top of his helpless foes.) His vehicle, the Barrel Blaster, gives the Skylanders their own over-sized motorcycle to cruise along with. When DK uses it himself however, he Supercharches it and provides some powerful upgrades, which includes an appearance from Diddy Kong, who pops up out of the side car! Needless to say, it’s clear that Donkey’s portrayal goes above and beyond the levels of fanservice we would have expected, so much more appealing to own!

Skylanders Superchargers Amiibo E3 Screen 3

Not to be outdone, Hammer Slam Bowser arrives with his own special abilities, both new and old. As the name implies, the king of the Koopas comes equipped with his own golden hammer, which he uses to smash enemies with his standard attacks. As you would probably expect, Bowser serves as a fire element Skylander, with his fire breath in tow. When he wants to leave the action to his minions, he can call upon his Koopa Troopas to walk in a straight line. If this works as well as it does against Mario, Bowser can mimic his rival by jumping on his own minions and knocking their shells into enemies. If you want to get morbid with it, burning them with his fire breath turns them into Dry Bones. That’s not to say that the villain can’t take care of himself, especially when his new form comes into play. As Magma Bowser, the already imposing figure grows larger, spews lava, and somehow manages to become even more imposing than he already is. Throw in his Clown Cluster plane that’s designed around his trademark Koopa Clown Car, and you have a fearsome ally on both the land and in the skies. When Supercharged, the clown design gets replaced with something closer to his likeness, taking the form of the king’s flying fortress.

Skylanders Superchargers Amiibo E3 Screen 1

Sounds awesome, right? The only catch is that these two WILL NOT be sold individually to help avoid confusion with the other versions, since they’ll only work on Nintendo platforms. If you want Donkey Kong, you’ll have to pick up the Wii U starter pack. For Bowser, the 3DS version will be the version for you. While understandable, this is still disappointing for those who don’t typically buy the Wii U version. Traditionally, portable Skylanders games have been drastically different from their console counterparts, so picking that copy up isn’t so bad. For someone like me who owns the home versions on other consoles however, it makes things a lot more complicated to say the least. It’s safe to say that boosting sales of the Nintendo versions is the goal though, so mission accomplished? Oh, and why do they both come with Stealth Elf? I foresee a ton of trade ins in her future.

Skylanders Superchargers Amiibo E3 Screen 4

Either way, both characters are worth doing what you have to to get them. Aside from their new designs and amazing in game abilities, twisting their base switches between Skylander and Amiibo modes, allowing them to function as both. But most importantly, is this enough to sway you? Give us your thoughts on this new collaboration, and look out for a full preview of Skylanders: Superchargers in the coming days.

One of the most exciting aspects of the upcoming Devil May Cry 4: Special Edition when it was announced was the expanded list of playable characters. Joining Dante and Nero are Trish, Dante’s original partner and unlockable protagonist in the first and second games, Virgil, Dante’s brother and antagonist of Devil May Cry 3, who made his playable debut in that game’s special edition as well as returning in DmC: Devil May Cry, and Lady, the explosive bayonet wielding demon hunter who Dante befriended in the third game. Yet, despite appearing in two games, Lady has never appeared in a playable role. You would think being a demon killing human with a giant gun in a world filled with monsters would be the perfect character to play with. Apparently, the people at Capcom agreed, since she is finally making her playable debut, which is why we couldn’t help but try her out at E3 to see if the wait is worth it.

Devil May Cry 4 SE E3 Screen 1

Usable in both the main campaign and the Bloody Palace survival mode, it’s immediately clear that Lady requires players to be much more methodical in their approach to building combos. With her main weapon, she is able to fire off explosives at long range, while using the bayonet blade to cut up opponents up close. With three different firearms as sub weapons, switching to each one at key points is vital to keep the combos flowing, especially since her main attacks are relatively slow.

Lacking any kind of dash makes it harder for her to close in on faraway enemies, Lady makes up for it with her grappling hook. With a quick tap, she can latch onto enemies and pull herself towards them, pull them to her, or launch into the air by using her foes as a target. Being able to master this grappling technique in combination with her firearms, melee attacks and special moves make getting high stylish scores much different compared to the rest of the cast, but when you start seeing those S ranks pop up in battle, the effort is definitely worth it.

Devil May Cry 4 SE E3 Screen 2

While completely unique compared to the rest of the cast, Lady’s learning curve might put off some at first. With that said, her unique approach to battles separates her from the existing cast, adding more variety to an already deep action game. Want to play with Lady, Dante, Nero, and the rest of the cast? PS4, Xbox One and PC owners will get to try them for themselves when Devil May Cry 4: Special Edition releases digitally on June 23rd.

As a huge fan of rhythm games, even I was exhausted from the constant Guitar Hero releases in the mid to late 2000’s. Between GH and rival series, Rock Band, the over saturation of a suddenly hot genre led to both series’ fading away as quickly as they rose to prominence. While the good folks at Harmonix seem to be playing it safe with their next effort, complete with backwards compatible instruments on Xbox and nearly their entire back catalog available as DLC, the team at FreeStyleGames, (primarily known for their DJ Hero games and Sing Party for Wii U,) is going back to basics. With a brand new, six button guitar, an original interface that uses real, first person stage footage for certain shows, and a total revamp of the traditional playlist, Live surprised me with the drastic shift its taken compared to its previously successful formula.

Starting with the guitar, if you’re expecting five colored buttons, you’re going to be in for a shock. The only frets this time around are six buttons at the top of the neck, three that go sideways and three more right under them. To say it’s an adjustment to play is an understatement, since even a Guitar Hero veteran like myself was having trouble with even the most basic songs. Thankfully, Star Power, (now called Hero Powers,) was still there to bail me out after hitting a series of particular notes in succession. In terms of the core game play though, it’s about what you would expect. Adding a fret-less strum, as well as single and double frets for a total of 10 possible inputs, difficult songs can get very complicated. My only complaint with the new set up is would be that hitting double frets, (holding the top and bottom buttons on the same column,) took special effort, not feeling intuitive at all. Then again, it will probably take more than 10 minutes to get used to the guitar, so maybe I just suck. We’ll reserve final judgement for now.

Guitar Hero Live E3 Screen 3

Consisting of two main modes of play, the equivalent to a career section would be the Live Mode. Taking place in first person, you’re tasked with touring with a band, performing whatever songs are on your crew’s set list. The crowd responds to your performance in real time, so what might start as cheering  can quickly turn into a sea of insulting signs, trash thrown on stage, and a verbal lashing from your band mates. As you’d expect, progressing leads to new songs and venues, but this time, with the intention of creating an authentic on-stage experience.

TV Mode on the other hand, can’t really be compared to any other modes of play. Consisting of three sub modes, (or channels in this case,) which consist of a themed channel that cycles different genres, a new music channel that rotates the game’s newest releases, and premium channels, sections where you’ll play special sets. The first two modes constantly change, going through a one hour rotation before the set lists change, keeping new music flowing at a constant basis. Premium on the other hand, isn’t just a title, since some will use never before on stage footage from the actual band that the challenge is based around. As in, footage which was recorded during their performances in first person just for this game!

Guitar Hero Live E3 Screen 1

In these modes, the game is always running, even when you’re not around. Songs continue to play on each channel, and selecting them through TV will throw you into the song at whatever point it’s at when you start. As you perform, you’ll be automatically thrown into matchmaking and compared to other players who play at a similar level. Scoring high, reaching certain combo goals, (which is much easier to see thanks to the glowing notes that signify each multiple of 50,) and completing other challenges unlocks more EXP and bonuses, with even more content being offered at the Premium section.

Speaking of, knowing how much potential Premium holds, the game is also going to make you work for the right to play it. Premium challenges can only be played by spending in game currency that’s earned through other modes. All of the game’s newest content will be debuted on this channel, so any new DLC will likely be centered around a specific band or theme, forcing players to go head to head at songs no one has played before. Serving as the mode that yields the most unlockable content, highest EXP bonuses and exclusive, timed items, the devs want you to constantly check in to see what new challenges await. After all, once some of these in game items are gone, they’re gone for good, and WILL NOT be sold as future DLC, so you might want to make sure your guitar skills are up to snuff when the time comes around.

Guitar Hero Live E3 Screen 2

As EXP is earned, it can be used to customize your equipment, unlock new note highway designs, and even obtain other Hero Powers. With it’s current system, you’ll be able to adjust the game to cater to your play style, so if you want your guitar to earn more points per note, carry more Hero Power, raise its maximum multiplier or reach higher multipliers with fewer notes, it’s all yours to upgrade! How this will affect online matches is unknown, but we trust that there will be a level of balancing included when the final game releases. Outside of game play, special channels will open up that features music and genres that you tend to play most often, so you’ll rarely be stuck playing songs you don’t like! It’s clear that this could be the most customizable rhythm game to date, which we’re very excited about!

Now, to the most controversial part of what makes Guitar Hero Live stand out. The good news is that you will never have to pay a dime for DLC. After it debuts in the Premium Channel, the newest songs will eventually be cycled through the normal channels, depending on genre and band like the normal songs. But what if you don’t want to play randomized channels and want to play whatever songs you want on demand? This is where the pay wall comes in. During normal progression, you’ll unlock a separate currency called Plays. Each Play can be exchanged for the right to play any song, DLC or otherwise, at your choosing, including customizing a playlist in exchange for multiple Plays. If you run out however, you’ll have to pay out of pocket for more. And what about those times where you have a group over who wants to try everything? In these cases, unlimited passes can be purchased, which give you access to the full library to play as much as you want for a limited time. New challenges cycle through on a regular basis, so there will never be a time where Plays can’t be unlocked  for free, but this might not bode well for those who want to play what they want when they want.

What I took away from my time with Guitar Hero Live is that it’s looking to be more ambitious than I ever expected it to be. With a new guitar, new note chart, fully customizable game play, some impressive on stage technology and a completely different approach on the standard DLC model, we’re excited to see what the future holds for the former franchise’s comeback tour!

Retailing at $99.99, look for Guitar Hero Live this October.

Despite its current reputation, people still take notice when they hear that the creator of Sonic The Hedgehog, Yuji Naka, is developing a new property. After floating around in development hell for a few years and shifting over to a new platformer, it won’t be long until we’ll be able to play Rodea The Sky Soldier for ourselves. At E3, we were able to check out the first few missions of the upcoming Wii U and 3DS game and see if it lives up to its creator’s pedigree.

Rodea E3 2015 Screen 1

As Rodea, a reactivated android who must protect the land from the evil that defeated him in the past, has a huge world in the sky to explore.Considering how low key this release has been, I was impressed to see how large of a scope this game has. If you can see it on screen, you’ll be able to go there, but you’ll have to strategically plan your jumps. While Rodea can fly for a short period of time, he needs to make contact with land or destroy an enemy in order to replenish the amount of time he can stay airborne. If you underestimate the distance, it’s going to be a long way down!

Holding one button to activate his reticule sets his flight path, while the attack button sends him towards enemies at full speed, barreling at them with a vicious spin attack, (sound familiar?). Flying through rings will set him on a short, on rails path to new areas, while collecting stars along the way counts both for points, and the ability to unleash a screen clearing super attack once you have 50 in hand. Feeling like a combination of sequences from Sonic Adventure 2 and Nights, it’s clear to see that Naka has his hands all over this project, which is a welcome realization.

Rodea E3 2015 Screen 2

Originally designed as a Wii game, there was also some good news for those purchasing the title on the Wii U version. What might be the final Wii release, all copies of the Wii U version will come bundled with a Wii copy, which will exclusively feature motion controls, and an online mode that lets players experience this huge world with friends from around the world. Combining this information with the jam packed collectors edition that was previously announced, and this package is looking sweeter by the day!

Rodea Collectors Edition

With all the praise out of the way, Rodea wasn’t without its problems. The controls take some getting used to, with jumping and targeting not being as intuitive as I would have liked. When on land, the camera mirrored the Dreamcast Sonic games in the worst way, often getting stuck or zooming in at the wrong times. Worst of all, while falling out of the sky with no land under you should result in an instant death, we’re forced to watch Rodea fall… and fall… and fall, until the game registers the lost life and sends us back to the checkpoint. Having said that, some of the other hiccups the game suffered, namely short jump times and weak attack distance will be improved as the player upgrades, so hopefully the rest of the problems will be addressed before the game releases in October.

Considering all of this new information, will you find Rodea: The Sky Soldier on your list of must buy games this October? Let us know in the comments if you’re planning on experiencing Yuji Naka’s next great adventure!

In between all of the news surrounding announcements for The Last Guardian, Shenmue III and of course, Final Fantasy VII, there was some exciting news coming out of Sony’s E3 press conference for Disney Infinity and Star Wars fans alike, but not so much if you’re not a Playstation gamer.

Much like last year’s exclusive collector’s edition which included The Hulk before he was released in stores, PS3 and PS4 owners will get early access to Boba Fett, as well as the Rise Against The Empire Play Set in a special Disney Infinity 3.0 starter pack. Dubbed the “Star Wars Saga Starter Pack, this set will include everyone’s favorite bounty hunter who doesn’t really do much in canon material, bundled with the Rise Against the Empire pack a few months in advance, (which comes bundled with Luke Skywalker and Leia Organa,) as well as the standard Twilight of the Empire pack, (which includes Clone Wars favorites, Anakin Skywalker and Ashoka Tano.) Retailing at $114.99, which is essentially the price of each item individually, do you really need to ask which version to get if you own a Sony console?

Mosey on down to the reveal trailer for the Rise Against the Empire Play Set below, and tell us if the inclusion of Boba Fett will sway your decision to pick up Disney’s next Toys To Life title, and make sure to check back for our full hands on impressions from the show floor!

One of the reasons why the Nintendo Digital Event felt so underwhelming was the surprisingly late release dates that some of the expected 2015 releases received. First, Yoshi’s Wooly World was given a release date of October 16, which is very odd considering the game launches in Europe in about a week. Last I checked, our regions spoke the same language, so the release was likely delayed to fill gaps in the vital holiday season. More understandably, (but just as disappointing,) it was also revealed that Xenoblade Chronicles X, the RPG epic that follows in the footsteps of the critically acclaimed Xenoblade Chronicles for the Wii and New 3DS, won’t launch until the end of the year, on December 4th.

Using a similar turn based battle engine as its predecessor, but focusing on a new universe and cast, the previews we’ve seen in the past show off an incredibly vast world that can be explored on foot or by mech. Primarily taking place in the colony of New Los Angeles, the few remaining humans are tasked with establishing their new home after Earth was caught in the crossfire of warring alien races, all while fighting to survive as other races seek their destruction.

With so much dialogue to translate, dub and convert over to our region, it’s no surprise that the game would take so long to release, Still, that doesn’t mean the news isn’t disappointing. Based on the first game and what we’ve seen of this one though, and I’m willing to bet it will be worth the wait.

What do you think of Xenoblade Chronicles X, or any other title Nintendo revealed for E3? Let us know below, and keep checking back for all your E3 goodness!

 

Did you want to play the games featured during E3, but weren’t in Los Angeles, or didn’t win one of the hundreds of raffles giving away badges this year? Well, Nintendo hopes to alleviate some of that disappointment by bringing E3 to you! Aside from their Best Buy events that have let the general public demo their biggest games at select stores for the past few years, this time, the company is releasing demos of their nine most talked about indy titles for the week of E3!

Until June 22nd at 8:59 Pacific, the Nindies@Home program will offer the following titles to try before you buy:

• Extreme Exorcism from Ripstone: In this paranormal Wii U platformer, every move players make comes back to haunt them. After each round players survive, a ghost will appear to mimic their every move from the round before. The longer a player survives, the more extreme the game becomes. The game offers 20 ghostbusting weapons, 50 challenges and co-op or deathmatch battles for up to four friends. The full game is scheduled to launch in Q3.
• forma.8 from Mixed Bag: In a distant future, the small exploration probe forma.8 is stranded alone on the surface of an alien planet. Players must explore a huge open world to help the probe acquire 10 different power-ups and recover a powerful energy source deep under the surface. The game includes an area exclusive to the Wii U version. The full game is scheduled to launch this fall.
• Freedom Planet from GalaxyTrail: Players fight their way across the celestial world of Avalice, where cats are green, motorcycles drive up walls and monster girls do most of the butt kicking. This cartoony, combat-based platform Wii U adventure pits a spunky dragonoid and her friends against an alien attack force. The full game is scheduled to launch in August.
• Lovely Planet from tinybuild and QUICKTEQUILA: This first-person shooter gun ballet for Wii U is set in a cutesy abstract world. Players jump and shoot their way through five worlds full of treacherous enemies with your trusty semi-automatic. The game offers 100 levels to master and five worlds to discover, with multiple secrets hidden deep within each world. The full game is scheduled to launch in December.
• Mutant Mudds Super Challenge from Renegade Kid: This platformer picks up right where the original Mutant Mudds left off. The game, which is exclusive to the Nintendo eShop on Wii U and Nintendo 3DS, includes 40 new dimension-bending levels and epic boss fights designed for super players. The full game is scheduled to launch this summer.
• RIVE from Two Tribes: This metal-wrecking, robot-hacking Wii U shooter combines old-school gaming values in a new-school execution. With intense 360-degree shooting and platforming action, players learn to alter the behavior of their robotic enemies by collecting and uploading hacks. The full game is scheduled to launch in November.
• Runbow from 13AM Games: Up to nine players can join in the colorful chaos in this Nintendo eShop exclusive. The world transforms before players’ eyes with each swipe of color, so think fast to stay alive. Go head to head in Run, Arena and King of the Hill, or play as the ColorMaster and manipulate the environment on the Wii U GamePad controller. Players can take on challenges alone or with friends in Runbow’s Adventure Mode. The full game also features guest characters from other Nintendo eShop titles. The full game is scheduled to launch in Q3.
• Soul Axiom from Wales Interactive: Soul Axiom is a haunting cyber-thriller, combining elements of exploration and puzzle solving with a compelling storyline. In first-person, the player will explore more than 40 unique locations, using powers to interact with cryptic logic puzzles and making psychological decisions to unlock the secrets of your identity, your story, your mystery. The full game is scheduled to launch in December.
• Typoman from Headup Games and Brainseed Factory: Change Words, Change Worlds! Typoman is a two-dimensional puzzle platformer distinguished by a unique game world. Be the HERO and set out on the journey to become whole and gain the powers you need to defeat the giant evil demon that rules the world you are trapped in. The full game is scheduled to launch exclusively on Wii U in Q3

If you like what you play, each demo downloaded will result in a 15% discount if the full game is purchased within its first month of release. Do any of these games catch your eye, or are there any you’ve already played that you would recommend? Give us your thoughts, and keep coming back for more E3 coverage!

Seems like we’re going to have to wait a little longer to find out if dogs or cats are the superior pets.

Based on a message from the official Splatoon Tumblr page, the first North American Splatfest, which was supposed to take place during the weekend of June 20th, has been postponed due to matchmaking issues that made finding games during the Japanese event unreliable.

The official post reads:

Unfortunately, a matchmaking issue was discovered in the first Japanese Splatfest that resulted in long wait times and players unable to join matches. We have been working on a solution but will need a little more time to resolve the issue. In order to ensure that fans have the best possible experience and can enjoy the fun they’ve come to expect from Splatoon, we have decided to postpone the first North American Splatfest. We’ll have details on a new date soon!

Who knows, maybe this is for the best? After all, we’re still recovering from E3, and Father’s Day is the same weekend. I mean, I’m sure your father would have loved to watch you pretend to vandalize public spaces with infinite amounts of ink in the pursuit of pet superiority while he’s neglected on his special day, but maybe this could be a great opportunity to actually bond with the guy!

Still, the news is disappointing to say the least. Who knows, maybe we’ll get a few free Sea Snails out of it? We’ll be sure to let you know when the event is rescheduled, but let’s hope it won’t be long before we get to partake in our overdue Splatfest with strangers across the continent.

During a night of shocking announcements, arguably the most surprising one of all was the sudden reveal of the long lost Shenmue 3 during Sony’s E3 press conference. Disappointingly attached to the condition that it be funded through Kickstarter, fans answered the call, leading the crowdfunding campaign to break through its $2 million goal in about nine hours, becoming the fastest video game to reach $1 million, clocking in at 1 hour and 42 minutes according to Guinness World Records. From this goal being met in record time, to someone ALREADY claiming the Ryo replica jacket and all three slots for dinner with Yu Suzuki for contributing $10,000 proves how passionate the fanbase is for this game. Or am I thinking crazy?

Either way, now that the initial goal has been met, the game has the potential to be expanded through a new set of stretch goals. Serving as what many consider the first true 3D open world title, Shenmue 3 is hoping to add three full cities to explore, a rapport system to help Ryo build relationships with the characters he meets, (sailors or otherwise,) and subtitles in multiple languages. The full list of goals is as follows, including the ones that have already been met:

Shenmue 3 Stretch Goals

Are you planning on backing this project? Is Shenmue 3 a dream come true for you, or is it too little too late? Let us know what you thought of the reveal below, and keep checking back for more E3 news, previews, and the fallout of the show in the coming days!

As far as my E3 hype goes, the announcement that I was most excited for was the Xbox One receiving backwards compatibility with Xbox 360 games! Of course, there had to be a catch, this time being that it would only apply to certain games. Promising over 100 titles by year’s end, the first 21 have been revealed as playable right now!

Consisting of mostly Rare games, (that were likely emulated already to prepare for the upcoming Rare Replay,) or games everyone should have, (does anyone not own Hexic HD?), reclaiming your downloaded games will be as simple as finding them on the store! For physical discs, the process is a little different. Once the disc is put into the console, your Xbone will recognize the title and allow you to download it from the Xbox Live Marketplace. Since disc reading won’t be possible, it’s safe to say that you’ll do well to upgrade your hard drive, (assuming you haven’t already after Halo: The MCC and AC: Unity ate up half your memory.) Players will even have the choice to switch to the old 360 interface when accessing their past titles! Whether or not online functionality will still work as intended through the new console is unknown, but considering Shadowrun, an online only shooter was listed in the teaser image, I’d say it’s a safe bet. We’ll be sure to update you as soon as more information is released.

The current list is as follows:

A Kingdom for Keflings

A World of Keflings

Alien Hominid HD

Banjo-Kazooie

Banjo-Tooie

BattleBlock Theater

Defense Grid

Geometry Wars Evolved

Hexic HD

Jetpac Refuelled

Kameo

Mass Effect

N+

Perfect Dark

Perfect Dark Zero

Small Arms

Super Meat Boy

Toy Soldiers

Toy Soldiers: Cold War

Viva Piñata

Viva Piñata: Trouble In Paradise

Zuma.

Is there a particular game you want added? Check the Xbox Dashboard for their user poll, which allows you to vote for what you want to become available next! After you vote, tell us what you chose in the comments!

Atlus struck gold when they released Persona 4 during the PS2’s final days. Building on the social aspects that made its predecessor such a hit and framing the dungeon crawling around a murder mystery, the series found mainstream success that continues to extend through enough spinoffs to make Mario jealous. With this in mind, the Persona team moved from the fighting game to first person RPG’s, so naturally, the next game would just HAVE to be a dancing game. I mean, right?

After playing Persona 4: Dancing All Night for myself, the game is just about as bizarre as you’d expect from a demon summoning RPG being transformed into a happy go lucky rhythm title. The demo let us choose from some of our favorite characters from the main game, including Yu Narukami, Yosuke Hanamura, Yukiko Amagi, Teddie and even Nanako Dojima, where each were attached to a specific song from the series’ excellent soundtrack. Mostly consisting of dance remixes, I went in with doubts that these background tunes would be able to carry a game of this nature. From what we’ve seen so far though, I felt the addictive nature of wanting to constantly replay the same songs for better scores.

Dancing3

However, this is easier said than done, thanks to the actual game play mechanics. Using the up, left and down buttons on the control pad and the triangle, circle and X buttons on the right side, this odd set up takes some getting used to. Once you’re used to what you need to push, it’s not too hard to tap, double tap and hold the proper notes, with progressively higher difficulty settings adding in more complex patterns. Much like other games in the genre however, the colorful backgrounds can often obscure your view, leaving me with a broken combo because I missed button prompts that I didn’t see. With the Vita screen being the size that it is, this shouldn’t be an issue, especially when song completion has less to do with making it to the end, and more with meeting a minimum score.

But when you do meet your goal, you’re greeted with one of the strangest things I’ve seen in a game this year. When your character wins, they summon their trademark Persona in an overdramatic scene where they rise from the ground and… Play a solo? There’s something odd about seeing the vicious looking Izanagi break out into a guitar solo, or the divine Konohana Sakuya pull out the saxophone to perform her best Bill Clinton impression. Couple this with your former party members shouting out words of encouragement throughout the song while the formerly vicious Shadows dance along with your sweet moves, this all led me to wonder what the hell was going on with this silly, over the top, and seemingly self-aware spinoff. But you know what? I can’t help but smile every time I think of how insane this all is.

Dancing2

Persona 4: Dancing All Night will launch this September for the PS Vita, with a standard and limited edition which both hold tons of goodies for the Persona faithful. Complete with a text heavy story mode, (that will justify all this strangeness,) quick play dances and DLC that expands on the included song list, the final build will seemingly have enough content to keep us boogieing the night away. Will you be tearing up the dance floor when this title finally arrives?

https://youtu.be/s2HnMKloFCc

It may have taken three games, but when Hyperdimension Neptunia Victory released in 2012, it’s safe to say that the series finally hit its stride. So much so, that the game play improvements introduced would carry into remakes of the original titles, both of which were great additions to the PS Vita library when we reviewed them over the last few months. While there was plenty to improve on, I went into Re;Birth 3 a little conflicted. At this point, I’m completely absorbed in anything the series can offer, but does the game that the remakes are based off of need its own remake? What can be changed for V Generation to feel different?

Hyperdimension Neptunia 3 E3 Screen 2

Based on the time I spent with the E3 build, this version looks to be aiming for the definitive way to experience Neptune’s most recent adventure. Taking place in an alternate Gamindustri that’s based on the console wars of the early 90’s, past characters will look and act different while new ones, namely this alternate Planeptune’s CPU, Plutia. From a game play standpoint, small tweaks have been added to change up the way the game is approached. The returning Remake System will allow the party to add an extra attack slot into their list of commands after finding the appropriate plan for each, while finding treasure through scanning  the environment is replaced by an invisible question mark that Nep hits with her head. Added cutscenes, new scenarios, items to help progress in the Stella Dungeon scouting mini game from Re;Birth 2, the return of Victory‘s stat boosts for performing certain actions and other surprises round out all the new features, while the turn based combat system remains intact.

But more than anything, what’s immediately noticeable is the improved frame rate, which never skipped a beat during battle. While the previous remakes would be  bogged down with some harsh dips when the flashiest attacks would take place, the comparible moves that I  tried in the demo had no such issue. In addition to an upgraded interface with colorful effects during attacks, reworked menus and a rewritten script, it’s clear that the presentation went through as much polishing as the game play, which I can’t wait to experience with the full game!

Hyperdimension Neptunia 3 E3 Screen 1

So if anything, Re;Birth 3 feels less like a remake and more like a remastered version, adding in what worked about its prequels while improving on what didn’t. With the trilogy nearly complete on both the Vita and PC through Steam, there’s no excuse for when the next main sequel is finally released. Luckily for us, the Vita release is right around the corner, coming on June 30th! Keep an eye out for our full review, and tell us what your favorite moments of the series have been in the comments below!

We’ve asked, we’ve waited and now it’s almost here. After eight years without a new journey into the Lylat System, Star Fox Zero will get us reacquainted with Fox and his band of mercenaries. Stepping onto Nintendo’s show floor at E3 this year showed that this title was their main focus, with multiple demo kiosks, model Arwings hanging from above, and a cockpit set up for eager gamers to experience the demo in. As the title that I was most eager to check out, we made sure to jump in and catch up with the crew.

Consisting of two stages, Corneria and Area 3, each one provided a very different take on what piloting the Arwing would require. First, Corneria feels very familiar to the Star Fox 64 version of the stage, complete with sets of three to five enemies conveniently bundled up to fit in your charge shot’s blast range, bridges, arches and mountains to fly through on your way to the city itself, and giant red robots twirling girders in your way. Once in the city, the team switches from the on rails shooter style to All Range Mode, which allows us to dogfight in a 3D space. New enemies take advantage of new features, namely the walker mode for the Arwing, which allows it to battle and access hidden areas on the ground. Adapting to this change, some enemies can only be destroyed when damaged from above, so properly managing these two forms is a must if you expect to survive.

As expected from the series, the stage closes out with a giant boss fight, where Fox must damage certain weak points that are identified by the returning Peppy Hare. And when we say big, we really mean it, since this ship was large enough to run on with the land form, allowing us to attack from different perspectives. A new, third play style exclusive to this section fixes the camera in a more cinematic perspective on the TV, requiring you to focus on the Gamepad exclusive Cockpit Mode. Fixed in a first person perspective, these portions aim to put you in the fight, with each explosion, bogie and hit being as in your face as possible.

Moving on to Area 3, this stage looked to mirror the large scale All Range battles that some of Star Fox 64‘s best moments took place in. Here is where your maneuvering skills become key, and when the biggest changes in the control scheme comes into play. With no C-Buttons to press, most of those moves have been mapped to the right stick. Tilting up and down still boost and brake respectively, while flicking the sticks up and down or vice versa uses the summersault and U-turn moves, for when you need to outrun enemies on your tail. The lean and barrel roll functions have been moved from the shoulder buttons to the right stick as well, so holding the direction will lead to faster turns, while a double tap will deflect enemy fire. The biggest change however, comes with the Game Pad’s gyro functionality, where rotating the control will move your ship’s reticle. This ability to fine tune your aim is a welcomed one, since aiming no longer requires moving your whole ship. A controversial move to be sure, some might have problems with their aim getting thrown off. To me however, it worked like a dream, only improving the experience when trying to take out Star Wolf’s self-proclaimed ace pilot, Pigma.

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Not quite sequel and not quite prequel, Star Fox Zero feels like the reboot the series has desperately needed. By reuniting the old team and taking us to familiar locales, it was easy to see that the series is back in top form. There were a few small issues, namely getting used to the new control mapping, some camera rotation issues, and perspective problems on land, but nothing to take away with how amazing Star Fox is on such a larger scale. But with so many answers comes a few questions, namely, whether or not Krystal will make an appearance. All in due time, I suppose.

What say you, gamer? What do you hope to see from Star Fox Zero when it arrives this holiday season?

 

When Borderlands took the gaming world by storm, the developers at Gearbox showed that blending the tried and true FPS genre with the progression and growth of an RPG was a winning formula. Rather than be satisfied with the mega franchise that it’s become, the team is hoping to push the envelope even further with their latest title, Battleborn. As big fans of their previous work, we made sure to get some hands on time with it on the show floor and see if they could recreate the magic.

One of the first things that we noticed with Battleborn is how much character variety the title will offer. Promising up to about 50 characters to choose from with five player co-op, each character is so wildly different from each other that it’s likely to ensure that no two playthroughs will be the same. Sure, if you want to take the more traditional road, there are characters that specialize in automatic weapons, heavy artillery or sniper rifles. If you’re like me and want something with a little more class, maybe the rapier wielding Phoebe is more your style, who joins characters such as a dwarf in specializing in up close melee strikes. If swinging blades in a shooter sounds strange to you, that has nothing on the ninja mushroom that uses its head as a healing spore when he’s not throwing his deadly blades, or the four armed magic user who can speed in and out of the battlefield and away from danger.

If you were able to follow along with all of that, it’s clear that Battleborn is insane. To think that these are just a sample of the characters that will be available when the game launches at the end of the year makes it hard to imagine what else will be waiting for us. Either way, it’s fortunate that there are so many options, because as you and up to four other friends fight to extend the life of  the last star in the universe, you’re going to want to have multiple ways to achieve such a task. Just because the galaxy is about to come to an end doesn’t mean you can’t enjoy it, right?

The brief time we spend in the campaign mode felt instantly familiar for anyone who played Borderlands. Each character has their own skill trees, that can be expanded on as each character levels up. Every team member gets equal EXP when anyone defeats an enemy, so even terrible team members will get stronger and hopefully improve… Right? As we fought through hordes of enemies in between abusing special abilities and hacking away at the huge foes, it became clear that the bright, cartoony art style hid a deceptively challenging game, with large areas that get full quick. If Borderlands felt like an RPG, then Battleborn feels like a hack and slash in the same vein as games past, with a more stage focused setup as opposed to the big, open world from before. It feels similar enough to know you’ll love it while being different enough to stand out on its own. What more can you ask for in a new IP?

Battleborn is one of my biggest surprises coming out of E3 so far. What are your thoughts on what could be the next big co-op shooter? Let us know in the comments, and take a guess as to who your character is going to be!

If you’ve listened to the Geekscape Games podcast, (the number one gaming podcast on the Geekscape Network,) over the last few weeks, you know that the Vita has no shortage of games that involve a combination of dating, waifu bait, and/or uncomfortably rubbing the characters while strangers judge you on public transit. Amnesia: Memories from Idea Factory, is an Otome title, (which literally translates to “girl game”,) that has all of these features, but reverses the roles. As a woman who has lost her memories due to mysterious circumstances, she must piece together her past by building relationships with the five men who were closest to her, but with an interesting twist that will surely help Amnesia stand out amongst the sea of visual novels and Japanese inspired games on the Vita.

Guided by Orion, a strange spirit that helps you on your quest, each scenario starts with selecting which boy you want to pursue. Treated as a type of separate dimension or universe from the other choices, the world is flipped around depending on what you choose. For example, if you decide to chase after one boy in their scenario, one of the other characters might become a co worker as opposed to someone you date.

Amnesia E3 Screen 2

As the story unfolds, you’re tasked with balancing out three different meters that measure your relationships. By keeping affection and trust at a stable level, it will almost ensure that your hidden past will come to light through your interactions. However, if your responses to the text veer too far out of character, your husbando will grow suspicious, which can lead to them figuring out that you lost your memories. While most logical people would use that as an opportunity to fill the person in right then and there, this apparently throws off your guy to the point where he’ll stop helping you, leading to a bad ending. Why this happens will vary from scenario to scenario, but if I was her, I would want to get amnesia too if it meant forgetting my poor choice in men.

All joking aside, the concept of bringing a multiverse into the dating sim genre is one that’s new to me. Then again, my experience in the genre is limited to what came to the West, and while I can woo a pigeon for days, men are something I have yet to conquer. Regardless, the concept of piecing together your past and learning alongside this character by combining the experiences of each scenario is one that I find very intriguing, especially when you consider that Amnesia promises more than 20 endings. I hope you grow attached, because at an estimated 3 hours per scenario, there will be lots of game to uncover here.

Amnesia E3 Screen 1

If all that text starts to wear you out, Amnesia also has a set of touch screen mini games to play with your beaus, the two of which featured were air hockey and rock paper scissors. Air hockey accurately recreates the real date experience, where either the boy lets the girl win, or he’s too drunk to have anything that resembles coordination. The CPU constantly scored on themselves when reacting to a well placed shot, but their defense is usually on point before you manage to get the puck passed them. Rock Paper Scissors on the other hand, manages to be slightly less straightforward in its approach by adding an attack and defend mechanic. If you win or lose the initial throw down, the first person to tap either attack or defend depending on the result gets rewarded. If successful, the attacker gets their point while the defender blocks their score and lives to fight another day. It’s an adorable distraction, but if you want to get down to business, you can just go into the viewer and rub each guy’s shirtless body while he tells you about it! This feature wasn’t available to try, but I was promised that it would be more romantic and less lewd than something you’d find in other titles of this nature. Not sure if the businessmen on the train will notice the difference though.

All in all, I’m always excited for when a developer can bring some new concepts to genres that remain relatively stagnant, so the multiverse mechanic of Amnesia leaves me wanting more. How did the girl lose her memories? Where does Orion come from? Why do the guys refuse to help her if they learn of her memory loss? There are so many questions and not enough answers, which is why I can’t wait to see how it unfolds when August rolls around. Who knows? Maybe this year’s top waifu won’t be a woman at all!

Why this wasn’t featured in the Nintendo Digital Event, I’ll never understand, but not only is Fatal Frame: Maiden Of Black Water heading to the West as previously reported, but it turns out its release isn’t too far off!

Announced for the fall, Maiden Of Black Water is the first time the Fatal Frame series has had a Western release in nearly 10 years. Using the Game Pad and its gyroscopic controls as a camera for your in game character, you must photograph ghosts before they can drain the life out of you, all while trying to solve the mystery of the titular maiden. Chances are she might be one of those dark water pirates we’ve heard so much about, but then again, maybe not.

Watching the E3 trailer brings up a few questions. One, why does something that looks so awesome almost not make it here? Two, can we get the unreleased Wii games if this does well? And three, where the hell is Pokemon Snap!?

Oh well, we’ll take what we can get. Check out the spooky trailer below and tell us how excited you are over the return of Fatal Frame!

One of the few surprise announcements from Nintendo’s E3 Digital Event was The Legend Of Zelda: Triforce Heroes. As a semi revival of the Four Swords series of multiplayer Zelda games based on the Link Between Worlds engine, this 3DS title promised to give us a more fleshed out experience, focusing more on cooperation rather than competition. When I got the chance to pick up Link’s latest adventure with two complete strangers, we put this notion to the test.

First off, each dungeon starts off with various costumes that Link can choose to wear, each of which give him different advantages in the game. From the standard tunic, to a samurai inspired spin attack outfit, and even Zelda’s dress, how your link will play can have a huge effect on being able to progress, especially if the dungeon being explored needs certain tools to advance with.

From there, the three of us had to constantly work together to conquer the challenges of the Kokiri Forest, primarily through the new totem mechanic. In order to reach tall enemies or higher paths, the three Links can pick each other up, being able to stack all three on top of each other. Whichever hero is on top is responsible for attacking, while the bottom one controls movement, so without proper communication between the two, it’s really easy to struggle against enemies. If you get stuck as the one in the middle, it sucks to be you. As of now, he couldn’t do anything. Which might be better off  since the wrong move can lead to the death of the team, considering that all three of you share the same health bar. Oh yes, I can see friendships being destroyed.

After solving a small set of puzzles in each room, the team can only advance by standing on one piece of the Triforce, which greets players at the end of the area. Side weapons such as the bow and bombs have to be discovered in the dungeon you’re in, but ammo never becomes a problem since this game borrow’s LBW’s meter system. From the little that we played, it teased our brains quite a bit trying to figure out how to solve certain puzzles, leading to the final boss that required us to stack the right amount of characters to reach its changing weak point. Oh, and when you win, don’t forget to tap your cheering emoticon on your list of reactions on the bottom screen! It does nothing except look adorable, but what else do you need?

Triforce Heroes may be short the fourth sword, but it’s shaping up to be another solid co-op effort from Nintendo. Featuring both local and online multiplayer, would-be heroes will be able to team up from all around the world when it releases this fall. What are your impressions from what you’ve seen so far?

During their E3 press conference, Guerrilla Games, (of Killzone fame,) took the stage to reveal their first project since debuting Playstation’s flagship FPS.

Horizon: Zero Dawn places players in a lush, colorful field, (the complete opposite of Killzone,) where its protagonist, (who shares a resemblance with Heavenly Sword‘s Nariko,) uses a variety of traps to take down towering, mecha inspired monsters that look like they were ripped straight out of an episode of Beast Wars. After doing her best Snow Speeder impression and tethering it down with wires, the impressive demo ends with a long range shot with her high tech rifle, which strikes the exposed weakpoint, delivering massive damage. And it was all in engine, too!

In a sea of remake and sequel hype, it was great to see something that looks as ambitious as Horizon. Whether or not this new IP will live up to the platform it was given to debut on is unknown, but we’ll be sure to report back from the E3 show floor and keep you all informed.