Briefly: It’s been nearly 10 years since us Westerners have had the opportunity to (officially) play a Fatal Frame title. Back at E3, Nintendo revealed that the drought was set to end with the US release of Fatal Frame: Maiden of Black Water this Fall (and we learned of the actual release date back in August).

With the game’s October 22nd release date, we’re now just over a week away from playing Fatal Frame in what looks to be its most terrifying iteration yet. The title’s gamepad-focussed controls look like an incredibly immersive, horrifying way to play what is already one of the scariest video game series in history.

And I can’t wait to get my hands on it. As previously announced, players can download the free-to-start game and play the prologue, chapter 1 and most of chapter 2 for free. If you like it, the full version of the game can be purchased as DLC directly from the Nintendo eShop or via the in-game menu. It’ll cost $62.49 in my country (Canada), and $49.99 in the USA.

You can take a look at the 2spooky4me new trailer below, and let us know just how excited you are to jump back into this universe.

Briefly: It’s been nearly 10 years since us Westerners have had the opportunity to (officially) play a Fatal Frame title. Back at E3, Nintendo revealed that the drought was set to end with the US release of Fatal Frame: Maiden of Black Water this Fall, and now we know just when we’ll be able to get our Camera Obscura on.

Nintendo today revealed the game’s North American release date, as well as details on just how you’ll be able to get your hands on the title.

Just in time for Halloween, Maiden of Black Water will exclusively launch on the Wii U eShop on October 22nd. That’s right collector’s, you won’t be able to pick up the game physically, so just be glad that we get to play it at all.

Interestingly enough, players can download the free-to-start game and play the prologue, chapter 1 and most of chapter 2 for free. If you like it, the full version of the game can be purchased as DLC directly from the Nintendo eShop or via the in-game menu. It’ll cost $62.49 in my country (Canada), and $49.99 in the USA.

How excited are you to play through this one? Did you import Fatal Frame 4 when it didn’t come to our region? Sound out below!

Why this wasn’t featured in the Nintendo Digital Event, I’ll never understand, but not only is Fatal Frame: Maiden Of Black Water heading to the West as previously reported, but it turns out its release isn’t too far off!

Announced for the fall, Maiden Of Black Water is the first time the Fatal Frame series has had a Western release in nearly 10 years. Using the Game Pad and its gyroscopic controls as a camera for your in game character, you must photograph ghosts before they can drain the life out of you, all while trying to solve the mystery of the titular maiden. Chances are she might be one of those dark water pirates we’ve heard so much about, but then again, maybe not.

Watching the E3 trailer brings up a few questions. One, why does something that looks so awesome almost not make it here? Two, can we get the unreleased Wii games if this does well? And three, where the hell is Pokemon Snap!?

Oh well, we’ll take what we can get. Check out the spooky trailer below and tell us how excited you are over the return of Fatal Frame!

Briefly: Fatal Frame fans, have you given up hope for The Black Haired Shrine Maiden ever coming to North America?

Maybe you shouldn’t have, as Devil’s Third creator Tomonobu Itagaki has certainly just raised my excitement for the possibility of the title coming to the west. Here’s what he said on his FaceBook page:

“Hey guys, I strongly believe that Kikuchi Keisuke will release the Fatal Frame V in America, in many countries. He and me have same philosophy from Tecmo days. That’s what I can say for now. I want you guys to read between the lines. Anyway I will play this game.”

Of course, he could be totally wrong, but I’ll hold onto any shred of hope that I’ll get to play another game in this amazing series.

Have you been a fan of the Fatal Frame series thus far? Did you get a chance to play the Wii version? Sound out below!

Briefly: After the series’ continuation was revealed back in April, Nintendo and Tecmo Koei have finally, finally revealed the next instalment in the celebrated Fatal Frame franchise.

Apparently, neither company is aware that Nintendo consoles are only for children (right?), because this game looks terrifying. The game is called Zero: Nuregarasu no Miko, which roughly translates to Fatal Frame: The Black Haired Shrine Maiden.

The game sounds like it could be Fatal Frame‘s most terrifying iteration yet, as players will use the gamepad to control the series’ staple Camera Obscura.

Take a look at the first trailer below, and let us know what you think! The game will launch in Japan on September 27th. While a North American release date has not been revealed, we sure hope it’s announced soon.

Briefly: Since the Wii U’s announcement, fans of Koei Tecmo’s Fatal Frame series have been very vocal in their wishes for the series to appear on the console… now it appears that they may just get that wish.

Famitsu is reporting that Nintendo and Koei Tecmo are developing the next iteration of the beloved series.

No title, release date, or other information was given, but the article also notes a planned expansion of the series into film and comic books.

It’s been years since I’ve played the series, but I have to say that I’d be absolutely terrified to hold up the Wii U’s gamepad as the Camera Obscura. How about you?

Well, terrified is probably overstating it, but let’s just say I’m nervous.

Ever since Team Ninja revived the classic series on the Xbox in 2004, I’ve been on board with anything that has Ryu Hayabusa on the cover. When it came to action games, nothing would quench my bloodthirst better than the unforgiving, yet rewarding fights that gamers were guaranteed when they saw the words Ninja Gaiden on the box. But 2004 was a long time ago. Since then, head designer Tomonobu Itagaki left his team amidst a dispute with publisher Tecmo, Tecmo themselves have merged with Koei and as for the team itself, it’s had its share of hits, (like Dead or Alive Dimensions,) and misses, (the controversy surrounding Metroid: Other M comes to mind.) Last year at E3 when I saw the new Ninja Gaiden on display, I ran over to the open demo, anxious to see how one of my favorite franchises was moving forward. I booted up the game, selected hard mode, (of course!) and got down to cutting foo’s up.

But instead of being excited when I walked away, all I could think was, “what happened?”

I remember when a boss like this would be difficult.

What I played felt like a completely different game. So many key aspects that made the first two so great were gone. When I was trudging through the streets of whatever European town Ryu was in, I couldn’t help but be distracted by the lack of essence dropped by enemies, numerous “cinematic” action sequences that inturrupted the fast paced game play with almost every kill and Ryu’s red glowing arm that would activate an attack that instantly wiped out all the enemies on screen after a small amount of foes were slaughtered regularly. Wall running, a trademark of the series, was gone in place of really… slow… kunai… wall climbing. Oh, and half assed stealth sections were added where a mysterious fog would keep enemies from seeing you. I understand that they’re trying to make 3 stand out from the previous two, but all of these areas had no flow. It was like they were just slapped together for the sake of some kind of false variety.

My biggest fault with it though… was that I didn’t die. Not once. I beat all the enemies, climbed all the boring walls and took down a giant mech with hardly any effort. Remember, this was on hard in a game with a reputation for being challenging on easy. Knowing that I could just haphazardly run through the game without a care in the world, how is this Ninja Gaiden?

These soldiers just line up to die.

I’ve tried to stay away from reviews, and I’m about to boot up my GameFly copy to see how it turned out, but the fact that I’m even getting what was always a must buy franchise through GameFly is telling for me. If I wanted a button masher where I could just headbutt my controller through to the credits while half my game consists of quick time events, I’d play God of War. But if this is the direction Ninja Gaiden is heading in, I fear for it. I fear for Dead or Alive. And I fear for one of my favorite developers in Team Ninja. As I start this game up, I’m hope I’ll find that the fear is unfounded… but from what I’ve played so far, I’m afraid that it won’t be.