As the Amiibo hunt only grows harsher, many of us are still scrambling to secure a Splatoon Triple Pack, brining together the Inkling Boy, Inkling Girl, and the exclusive Inkling Squid in one nifty package. But for those who want to use them in the game, what are they for outside of displaying and weeping over when you recall the struggle to get them? Outside of promising bonus missions, we finally got some details on what those would be.

Each Amiibo will unlock a different set of challenges focusing on the different weapon types the game features. The boy focuses on the close range Roller weapon, which spreads paint in front of him as he walks and grants the ability to deflect enemy fire. The girl brings a set of rifles, which shoot trails of paint over long distances and come equipped with scopes depending on which one is being used. Finally, the squid focuses on the rapid fire Shooter and The Kraken, a special ability that allows Inklings to spiral through enemies while in the normally passive squid form.

Completing these missions unlock exclusive costumes to customize your characters with, adding to an already large character customization option. If you manage to complete the missions for all three, a special mini game will unlock alongside a series of retro themed games that can be found  through regular play. More content in a game that already promises to be this big is always a plus, but let’s just hope there are enough Amiibo on the shelf to accomidate the fanbase.

Does this content make the Amiibo worth tracking down to you? Or are you bummed that there is content locked behind a plastic pay wall?

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If you didn’t pre-order Splatoon at GameStop, you might want to switch it over.

During this morning’s Nintendo Direct, the company continued its hard push for their next new IP by attaching some special content to one of its most popular titles, Super Smash Bros. At pick up, everyone who snags their copy of Splatoon at a GameStop will receive a code to download Inkling themed costumes for their Mii characters. Like the costume pack, these offer cosmetic changes to your favorite custom characters, bringing the splatfest to Nintendo’s biggest fighter. Unlike the DLC packs, it doesn’t seem like this set is coming to 3DS, but more on that as it develops.

Are the costumes enough of a reason for you to make the switch? Splatoon launches on May 29th.

Disney Interactive revealed what collectors and Star Wars fans alike have been expecting all year, Disney Infinity 3.0 is coming this holiday season, bringing the power of The Force along with it.

Much like with Marvel last year, 3.0 is integrating the Star Wars universe into the addictive nature of the Toys To Life genre. Launching with a starter pack based around the Clone Wars animated series titled Twilght Of The Republic, this toy box, (or campaign,) comes packaged with Anakin Skywalker and Ahsoka Tano, with Obi-Wan Kenobi, Yoda and Darth Maul rounding out that set. In addition, other Star Wars play sets will include Rise Against The Empire, bringing the Episode IV-VI universe to life with Luke, Leia, Han Solo, Chewbacca and Darth Vader. Finally, The Force Awakens will arrive shortly after the game, and is based around a certain holiday film that you may have heard of. The characters featured are under wrapps since they surely cross into spoiler territory, but I can’t help but be excited about what it will have in store. Adding the fact that Ninja Theory of DmC: Devil May Cry and Heavenly Sword fame will be designing the Lightsaber combat, and we might just get a combat experience that’s deeper than in previous games.

With so much Star Wars content on the way, it’s surely more than enough to satisfy anyone’s inner geek. Yet, one of my biggest problems with 2.0 is that it ended its run with two fewer Play Sets than its predecessor, with nearly all Disney content being shoved aside for Marvel. Thankfully, the same mistake isn’t being made twice. Not only will Star Wars be well represented, but Marvel will receive a new Play Set based around Age Of Ultron. Details are few, but it’s implied that in addition to new Hulkbuster Iron Man and Ultron figures, The Avengers from the second game will still be compatible with the new content, (though I wouldn’t be shocked if new variants don’t launch alongside it.)

On top of that, the game with “Disney” in the title is finally getting some new Disney content in the form of the Inside Out Play Set based on the upcoming Pixar film. As I guessed in our lost episode of Geekscape Games last week, the leaked figures that featured five different Emotions from the film are set to be playable in their own campaign. Completing the Disney cast so far is Classic Mickey, (trading in his sorcerer gear for the iconic red shorts,) Minnie Mouse, Sam Flynn and Quorra from the new Tron films, Mulan, and Frozen‘s Olaf. That’s all well and good, but are we going to have to wait at least ANOTHER year for Goofy?

If this huge info dump wasn’t enough already, issues with the series are going to be addressed in 3.0, making it easier to collect our Power Discs, (essentially physical costume and weapon DLC,) and loosen restrictions on how we can play. No longer in blind packs, discs will now come in labeled packages, killing the days of buying two duplicates for five dollars. While the other Play Sets weren’t mentioned, Star Wars sets specifically will allow all characters from the universe to be used in every campaign. So in other words, if you want to team up Darth Vader with his past self, or see how Ahsoka would fare against the Galactic Empire, you’re free to do so. Even the customizable Toy Box is getting an upgrade, allowing your Disney, Marvel and Star Wars characters to co-exist in a variety of user generated games.

The best part? The game is getting a $10 discount! Breaking away from the Skylanders standard, the upcoming pack will retail for $65. Citing “fan feedback” as the  reason for the reduction, I wouldn’t be surprised if said feedback came from the fear of people jumping to Lego Dimensions, distancing the Disney game from the $100 price tag of its competitor once the holiday season rolls around. Either way, it’s a win for us gamers!

So now that you’ve taken in all that information, are you excited? Let us know if you’re continuing the addiction, or getting your first galactic fix.

https://youtu.be/DWnA-yXUmJI

Barbara Gordon!

Since last week, news about the $40 Batman: Arkham Knight season pass has been making the rounds. First, the initial reveal sparked internet outrage when the high price tag came only with the promise of six months worth of content, without any details of what the content would be. When you consider how barebones the DLC has been in previous Arkham titles, it’s no wonder why gamers were expecting nothing but skins, half hearted challenge maps, and expanded story missions that clock in at an hour or two apiece out of that hefty price tag.

Before the controversy could reach a fevor pitch, WB Games outlined their DLC plans, which included most of what was mentioned above, (in addition to bonus Batmobile versions and tracks,) but the detail that caught most of our eyes was a prequel expansion starring Batgirl, who has been completely absent throught the series of games. Taking place in a brand new environment, knowing that it takes place prior to the games got our imaginations running. Aside from the vague nature of the announcement, it was made worse by the fact that the concept art used made Batgirl look brunette, making some believe that Cassandra Cain  would be the one to don the mask.

But if that was the case, why make it a prequel? Barbara Gordon, the character most synonymous with the Batgirl moniker, has been the wheelchair bound Oracle since the series started, so learning about how she became paralyzed in this universe is worth diving into.

Apparently, WB Games agrees.

Putting the question to rest, it was confirmed that Batgirl will indeed be Barbara Gordon. However, this reveal creates its own set of questions. Will it take place during The Killing Joke storyline? Will the story be any different in the game’s universe? And will The Joker, who is said will NOT make an appearance in the main game, play a role in this expansion?

We surely won’t have the answers for a few more months, but the idea of playing through one of the Bat family’s darkest moments as a new character is exciting. Is that enough of a reason to pick up the Season Pass for you? Sound off below!

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Nintendo and Universal have announced a joint venture that will bring all of our favorite Nintendo franchises to life at Universal theme parks!

Promising “spectacular, dedicated experiences based on Nintendo’s wildly popular games, characters and worlds,” we’ll soon be able to expect a day where we can hang out with Mario and friends when on our family trips. While details on what specific games, franchises and attractions will be revealed at a later date, the declaration stating that their “most popular” franchises will be represented as “major attractions” means that we’re pretty much promised Mario and Zelda representation at this point. Ah, if only we could get the Animal Crossing Weed Pulling Experience, or the Earthbound themed, Giygas’ Wild Ride, complete with womb simulation, then I could die happy.

For longtime Nintendo fans, this is very exciting news. This may not be the first time Nintendo and its affiliates have dabbled in theme park shenanigans, (Nintendo’s Six Flags Wii Experience kiosks and the traveling Pokemon theme park in Japan come to mind,) but this event will mark the first full fledged park representation for The Big N. What this attraction will consist of, when it’s arriving and at what parks will participate is still unknown, but we’ll be sure to keep you posted as the news breaks.

What Nintendo franchises are you hoping make an appearance?

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Last month, amidst the expected hoopla surrounding Nintendo’s latest announcements, they snuck in the fact that Atlus was localizing the Attack On Titan video game for the 3DS. Now carrying the subtitle, Humanity in Chains and a May release date, fans of the popular anime were excited to get their hands on a game that could only be played with heavy import costs and numerous workarounds.

Well, May is here, and so are more details on when we’ll be able to slay Titans in the West. Coming exclusively to the Nintendo 3DS eShop on May 12th for $39.99, Humanity in Chains gives us the chance to suit up in our 3D Manouver Gears and stand as humanity’s last hope. Taking the roles of Eren Jager, Mikasa Ackermann, and a variety of other characters from the manga and anime series, players can relive key moments from the series, team up with friends, or people around the world with its 4 player co-op, both online and locally! In a world where mankind is on the brink of extinction at the feet of the meanacing Titans, giants who feed on humans, it’s safe to say you’ll need all the help you can get.

In addition, everyone who buys the game will receive a free Attack On Titan 3DS theme. As of now, this will be the only way to obtain it, so if you were hoping to pick it up with those spare dollars in your digital wallet, you’re out of luck. Then again, let’s be real. If you were going to buy the theme, you’re probably buying the game. Plus, it’s a cool bonus for all those hardcore followers.

Unfamiliar with the series? Download the first two episodes on the 3DS for free until June 30th! If that’s not enough, we have a new trailer and screenshots for the game that should get any potential Survey Corps. member ready for some Titan hunting!

The next Mystery Gift Pokemon is headed to GameStop stores for a special distribution event!

From June 22nd to July 12th, participating locations will distribute codes that will unlock an especially powerful Dragonite, thanks to its hard to get attacks and abilities. Equipped with Dragon Dance, Outrage, Hurricane and Extremespeed and its hidden Multiscale ability, trainers accross the country will have instant access to a party member that would take potential hours and trading across consoles to obtain otherwise. However, keep in mind that the codes only work in Omega Ruby and Alpha Sapphire, so X and Y purists will have to miss out.

If this giveaway is anything like previous GameStop events, you might want to jump on this giveaway ASAP. Like Shiny Gengar, Herracross, Pinsir and Diancie before it, chances are that stores will burn through their supply quick. Don’t be forced to buy free codes on eBay!

Will you add this Dragonite to your team? What tweaks would you make? Or are you just going to abuse Dragon Dance’s attack and speed boosts before steamrolling your opponents? Let us know!

When former Rare developers reach out to the gaming community to help fund their Banjo-Kazooie inspired 3D platformer, it turns out that gamers are as passionate for the genre as the developers are.

Enter Yooka-Laylee, a project with obvious ties to the N64 days of old. Featuring team members who have worked on childhood classics such as the Donkey Kong Country series, Goldeneye 007, and of course, the two classic Banjo games, newly formed developer, Playtonic Games, have traded in the bear and bird with the bat and chameleon!

Described as a passion project that’s set to revive the “buddy duo” platformer, Playtonic is promising huge, colorful worlds with multiple abilities, near-countless collectables and a cast of characters that will charm us back to 1999, (Y2K scares not included.) Looking to design the game on a smaller budget than what Banjo cost over a decade ago, the purpose of the Kickstarter was to make sure Yooka-Laylee would be the best game possible while being able to maintain their vision.

Fans apparently agreed in a big way, with the project’s funding in 40 minutes and becoming the fastest video game to reach $1,000,000 on the crowd funding website in the process. Less than a day after launching, the campaign had met all of its stretch goals, with new goals being added to improve a game that has already captured so many. What started as a small project has exploded into something much bigger, with a potential orchestral soundtrack as the next goal while sitting on close to 1.5 million pounds, with 41 days left to donate as of this writing.

Scheduled for an October 2016 release on every major console in addition to PC, and it’s clear that Microsoft missed out on a demand that’s all too obvious. For more info, check out the Yooka-Laylee Kickstarter page here.

Sources: IGN.com, Kickstarter.com

Good news for all those long lost fans of Megaman, the Legends spinoff series, or believers that games shouldn’t cost more than rent. Based on a recent ESRB rating, The Misadventures Of Tron Bonne seems to be on its way to PSN!

Serving as a prequel to Megaman Legends 1 and 2, this PS One gem puts players in the shoes of Tron, the brains behind the infamous Bonne family of Sky Pirates, as they loot and pillage towns in their quest for riches. The game was a delight to play, but received a small release, leading copies to soar into the triple digits while making it a cult classic in the process. If this rating actually does lead to a widespread digital release, gamers in the West will finally have the chance to experience it without having to sell their children to do so on their PS3, PSP, and Vita, (for the few who still have it.)

But more importantly, they’ll be able to find out where Tron’s moveset comes from in the Marvel Vs. Capcom sequels! They’ll fall in love with the Servbots, who keep popping up as Dead Rising helmets. Who knows, this might also lead to re-releases of the two Legends games if successful enough, which could snowball into a Legends 3 revival! Unlikely? Sure, but a guy can dream. It’s just great to see such a great group of characters endure over the years, and finally be potentially given a second shot at the spotlight.

Want to know more about Misadventures? Check out the first ever Underground Games feature for all the goods, and check back for details if a release is confirmed! We’ll be downing B Lunches and Curry Rice to curb the anticipation.

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It seems like gaming has been bit by the Black Widow.

Using her newfound free time,  celebrity, and well documented passion for video games, (and all things geek,) former professional wrestler, AJ Lee, is sponsoring a $1500 scholarship to attend an upcoming camp in Chicago, free of charge! Teaming with Girls Make Games, an organization that focuses on establishing summer camps, workshops, and game jams designed to inspire the next generation of female designers, the hope is to give a head start to the girls out there who would dare to chase their dreams in a field that’s traditionally male dominated.

From now until May 15th, girls ranging from ages 11-14 can submit a one minute video of a game design concept that they would want to create during a GMG camp. Entries are limited to one per day, but each candidate can submit as many as they want! One submission will be chosen as the winner, awarding its creator with the golden ticket, so to speak. Even if you’re not a Chicago native, the chance to explore your passion on a scholarship like this might be worth the travel costs. I mean, I would jump on it if I was a young girl, and no matter how much I pretend to be, I doubt I would qualify.

Details are as follows:

  • Winner gets to attend the Chicago, IL camp at DePaul University free of charge! ($1500 value sponsored by AJ Brooks)
  • Open to girls ages 11-14.who wish to attend the GMG Chicago 2015 summer camp.
  • Multiple entries are A-OK.(Up to 1 entry per day for how many days?)
  • Scholarship is non-transferable.The scholarship may not be transferred or used for any other camp.

Now’s your chance to shine, potential game designers! Show the world what you can do! Or at least the greatest Diva’s Champion of all time. It’s a start, right?

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Sometimes, our hearts are crushed so thoroughly, that a diamond is born from the pressure of our souls being shattered. Considering the much talked about Amiibo shortage only seems to get worse rather than better as each wave is released, many a hunter would rather throw in the towel than stay up on Amazon, trying to refresh the sale page while hoping for that unannounced five minute window when pre-orders would go up.

Thanks to this newly shared Microgame designed in Warioware DIY, a DS title that allows players to create their own, seconds long minigame, we all can now relive the fun, (?) of tracking down these sought after figures without the sleeplessness, heavy stress, or actual figure involved. To play, all you have to do is mash the in game refresh button until the “Coming Soon” box changes to allow pre-orders. If you misclick, or take too long to place the order, you’ll be out of luck. If this sounds like your life, we feel your pain.

What makes the game especially noteworthy is the way day turns to night and the stack of figures that the player accumulates grows as the stages get harder. Going from the early days where we could get a Fox or Samus at our liesure to having to snipe web pages at ungodly hours just for the chance to snag a Charizard within seconds is an accurate assessment of the struggle us hunters have to go through.

Sadly, while this game was designed with the ability to share games online in mind, since DS servers have been down for about a year now, the only way to play it now is to download it through a computer to your DS for the more tech savvy people out there. For us regular folk however, watching still captures the pain that only our toy obsessed community can share.

Are you still in the Amiibo game, or is it just not worth it anymore? Share your horror stories with us below!

Unless you haven’t had any kind of human interaction over the last month or so, you were surely aware of the so-called “Fight of the Century,” between two of the biggest names in their field.

But enough about Iron Man vs. The Hulk. For everyone else, the much talked about Mayweather vs. Pacquiao fight came and went, leaving many a viewer wondering why they just dropped $100 on what many perceived to be a lackluster fight. Some coped in different ways, like shouting into the infinite black hole of social media or putting their photoshop skills to good use with countless memes. Some even crossed the line of decency, like this Shojo style take that will likely be the strangest thing you see today.

Even with so many web shennanigans to choose from, none of them beat out this Punch Out!!! parody, which consists of constant hugging, and an instant game over for refusing to meet Money’s absurd list of demands that skew the fight in his favor beforehand. So in other words, the most accurate sim in the history of gaming.

Check it out below and tell us what you thought of the fight!

*Note: While there won’t be any major plot reveals in this mostly spoiler free review, small details will be covered throughout the review. Read at your own risk!

 

In the years that I’ve been a Dragon Ball Z fan, it’s been really easy to get caught up in things like power levels and storyline hype. As time has passed, my memories of the classic anime series has shifted from the impressive power of villains like Majin Buu to a growing appreciation for what Frieza represented as a character. The self proclaimed emperor of the universe brought DBZ to a much darker place by serving as both the one responsible for the plight of the entire Saiyan race with his immense strength and the perfect antithesis to the eternally pure hearted Goku. Arrogant, powerful, and cruel, the only likable thing about the guy was that he was so much fun to root against! So to say I was thrilled when the follow up to Battle Of Gods would revolve around the revival of the iconic villain would be an understatement, but not without a few worries. Namely, how would Frieza be able to stand a chance after the main cast had grown so much since their time on Namek? Fortunately, Dragon Ball Z: Resurrection F does a mostly satisfying job of giving the villain the showing he deserves, with plenty of surprises to keep Akira Toriyama fans as a whole happy. However, it’s not without a few concessions to the established lore.

Resurrection F wouldn’t be much without an actual resurrection, which comes to pass thanks to Sorbet, who continues the trend of food based names. As a member of the famed Frieza Force who has taken over as its leader since the destruction of Namek, Sorbet and the remnants of the army have had to bide their time before being able to accomplish their true aim, the return of their leader. After tracking down some familiar faces on Earth who have accumulated six of the seven Dragon Balls, Sorbet intimidates them into giving up their wishes after uncovering the final ball, leading to the return of one of Goku’s greatest foes. Except… he’s revived in the same form as he was when he died. So… in pieces. After a trip to the regeneration pod and a bit of plot magic, Frieza is fully restored, and eager to pay Goku back for the humiliation caused by his defeat.

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Golden Frieza shines in his battle against Goku. Get it?

Right off the bat, Resurrection F amps the audience up for what’s sure to be what promises to be an adrenaline filled rematch that revisits what I feel is the most iconic battle in franchise history, and it delivers on all fronts. Being able to watch Frieza be so unapologetically evil is just so much fun, whether he’s terrorizing his enemies, or abusing his henchmen. Even more impressive however, is how this fairly early enemy is made to seem like such a threat early on. Veering a bit into spoiler territory, the most impressive reveal of the entire film to me was when the catalyst for his much talked about Golden Frieza transformation is the result of him training for a mere four months. While not a big deal on its own, it’s mentioned that he was so naturally powerful, that he had never trained before this point. Sure, it’s a bit of a convenient plot point, but the fact that four months of training puts him at a level where he can go toe to toe with Goku, who has an additional decade plus of experience since their previous fight, helps explain where his characteristic overconfidence comes from.

Naturally, an antagonist is only as good as the protagonists he goes against, leading to the assembly of one of the most varied supporting casts in any DBZ movie. While most movies revolve around the Saiyans and their immense power, it was great to watch forgotten favorites like Tien, Krillin, and even Master Roshi, (who hasn’t had a significant battle since World’s Strongest), take on hundreds of foot soldiers in an incredible fight sequence against an entire army. Knowing that a common complaint of the series has been about how most of the cast has been pushed aside for Goku and Vegeta, you wouldn’t be able to tell in this film, since each gets a decent amount of time to shine. In fact, even a non Dragon Ball character gets a chance to show what he can do, but I won’t give away the surprise here.

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Master Roshi with some much needed screen time.

Speaking of, the attention paid to the cast goes for both inside and outside of fights, since a few refreshing scenes show what life is like in the world outside of the fighting bubble. Despite some of these scenes dragging to the point that it slows down the movie a bit, it was great to see how normal society functions for those who aren’t shooting energy out of their hands. I mean, Krillin has a job! Doesn’t get any more real that that.

But despite each character getting their moment in the spotlight, the focus eventually shifts back to Goku, who remains as simple minded and kind as always. Picking up after Battle Of Gods, him and Vegeta have spent the last few years training with Beerus, the God of Destruction, and his handler, Whis, in order to master the Super Saiyan God form. At this point, it’s expected. I mean, when are Goku and Vegeta NOT training? But get this… Is it possible that these two actually get some character development from Whis’ guidance? When the inevitable battle on Earth takes place, Goku’s usual demeanor won’t cut it, leading to some shocking developments that force him to change the way he approaches his enemies. Will it stick? Probably not. But it was an interesting development to experience as a longtime fan, especially when anime movies have the reputation of being mostly irrelevant to the overall story.

Dragon Ball Z Resurrection F Image 3Super Saiyan God Super Saiyan? Or is it Super Super Sayian God? Super Duper Saiyan?

Sure, this all sounds super serious, but I’m happy to say that in between all the doom and gloom surrounding revenge plots and threats of planetary destruction lies a strong sense of humor that was more often found in the original Dragon Ball series compared to Z. If Battle Of Gods had one flaw, it was that it was too silly, leaving some fans dissatisfied with the amount of action that came with the final fight. While I might have been afraid of a knee jerk reaction to eliminate all humor going in to Resurrection F, I was pleasantly surprised to see every character, from top to bottom, delivering laugh out loud moments even during the fights. And yes, even Frieza gets to have a few lighthearted moments. Just one thing though, Toriyama really needs to drop his pink, swirly poop obsession.

It might be impossible to put together all these plot pieces without creating a few continuity issues. All things considered, this film does an amazing job of re-establishing old characters into a post Majin Buu world. Yet, the film’s biggest flaw lies with ignoring previous established rules that ended up being ignored. Why can Goku turn into a Super Saiyan God without the help of other pure hearted Saiyans? Why is Gohan degrading in power even more than before? Why does he even need to go Super Saiyan when Mystic Gohan was supposed to be his stronger, permanent form? Why is Frieza’s version of Hell, (which is hysterical, by the way,) so different from the established Hell he was in at the end of the Majin Buu saga? And on that note, while I appreciate addressing Majin Buu at all, why does Frieza act like he didn’t know Buu was awakened when he was watching Goku fight him?

Considering that these small nitpicks are the worst the movie offered, it shows how solid of a film Resurrection F truly is. Acting as a crowd pleasing film that satisfies on all levels, and what we get is one of the most well rounded films in the DBZ catalog. Dare I say, though I might need the hype to die down a little to say for sure, as of now, I feel like is a strong contender for best movie in the entire franchise! Featuring a more varied cast, a great sense of humor, incredible fight scenes and a surprising ending, is a can’t miss experience for any DBZ fan. And honestly, who isn’t?

tl;dr:

+ Solid writing that manages to create believable scenarios, character growth and endless excitement.

Gorgeous animation that isn’t reliant on 3D animation.

+ Manages to find a near perfect balance of humor vs. action.

+ Satisfying scenes that find ways to surprise while making every character feel important.

– Inconsistencies with the established canon is bothersome.

– Middle portions of the movie drag a bit.

– Toriyama’s strange poop obsession.

Final score: 4.5/5

If you thought that Super Smash Bros. has ran its course, think again. During yesterday’s hype filled Nintendo Direct, the company had a ton of news to share for the blockbuster fighter, much of which was completely unexpected.

First, if you’re one of the people who have been waiting on baited breath for the Mewtwo DLC that was announced late last year, you won’t have to wait much longer. For those who registered their copies of the game for both the Wii U and 3DS, the legendary Pokemon will be available for download at no extra charge on April 15th. For everyone else, they’ll have to fork over $3.99 for one game, or $4.99 for both and wait until April 28th. Check out its reveal trailer below, including its Final Smash, complete with its Mega Mewtwo Y form and its signature Psystrike attack!

Next, also on April 15th, Mii Fighters will receive the downloadable costume treatment. Highlights of the first set of outfits include a Link costume, a Majora’s Mask headgear item, Dunban’s duds from Xenoblade Chronicles, Mega Man X and Protoman costumes, along with Smash T-Shirts, cat suits and monkey suits, (seriously, what’s with Nintendo’s animal suit obsession these days?) Each item has four download options, at either $.75 each, $1.15 each for both the 3DS and Wii U versions, or $6.00 and $9.20 for the entire set for one or both consoles.

Third, and easily the biggest surprise to come out of the Smash Bros. news wave, is that Lucas is making his big return! The protagonist of Mother 3 and formerly cut Smash Bros. Brawl newcomer is returning, with most of his moves seemingly intact. Will he get a new Final Smash, different pricing from Mewtwo or any other major changes? We have no idea! What we do know, is he will be released in June and his reveal trailer is pretty sweet. Check it out!

And lastly, if Lucas and Mewtwo aren’t your favorites and you think you could come up with a better downloadable roster, now’s your chance! A trip over to the official Smash Bros. website links to a poll where you can write in who you would want to appear as future DLC for the title, with a deadline of October 3rd.

Our own Eric Francisco has urged us to write in Travis Touchdown from No More Heroes, but we have enough sword users! If you don’t write in Ray MK II from Custom Robo, Chibi Robo from, well… Chibi Robo, or Issac from Golden Sun, then we can’t be friends. I mean sure, Issac has a sword, but at least his character model is complete as a former Assist Trophy and would have unique Psynergy attacks. At the very least, vote Starman from Pro Wrestling! A winner can never be you without him! Then again, while the site says one vote per person, there’s nothing actually stopping us from voting more than once. Just saying…

With so much news, it seems like we’ll be settling it in Smash for a long time. Comment below to tell us what you’re most excited about, and who you’re going to vote in as the next DLC character!

Remember Splatoon? The upcoming 3rd Person Shooter for Wii U that we previewed last year? Well, we finally know when we’re going to have the final version in our hands, and it’s coming with a few new Amiibo to boot!

Coming on May 29th, Nintendo’s latest IP takes the traditional arena deathmatch FPS and changes the focus from shooting your enemies to shooting the environment. Each team is scored based on how much of the field they tag with their own paint, with bonus weapons, paint splatter and movement options depending on performance. With a full-fledged single player mode to go along with the online battles, we’re hoping that the final build offers us countless hours of fun.

In addition, in what shouldn’t be too big of a surprise, Splatoon is also getting its own amiibo set. Featuring a boy and girl Inkling along with a Squid, the boy and girl will be sold separately in addition to a triple pack bundle, which as of now, is the only way to get the squid. While it’s common practice for other toys to life figures to come in bundles, this is the first time amiibo will be sold in this type of pack. While pricing has yet to be announced, I’m willing to bet the triple pack will save us a little cash when available.

(NOTE: Since this writing was completed, it has been confirmed that the pack will retail at $35. Thanks, Amazon!)

So if you couldn’t tell, I’m excited for Splatoon! What about you? Have the Inklings splattered your heart yet? Let us know!

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Amiibo hunters! It’s time to prep the tents and hover your mouse over the refresh button, because new figures are incoming!

Releasing on May 29th, the long since announced Wave 4 figures finally have a solid release date, with a few new surprises thrown in. In addition to the previously revealed Robin, Lucina, Charizard, Wario, Pac-Man and Ness, the latest wave will also round out the Pokemon roster, throwing in Greninja and Jigglypuff for good measure.

The bad news? Those last three are store exclusive, with Ness going to GameStop, Jigglypuff heading to Target, and Greninja getting the $1 privilege tax at Toys R Us. Their pre order schedule is as follows:

GameStop: Ness and the rest of wave 4 to go on pre-order at 2PM CST, (that’s Noon Pacific and 3PM Eastern.)

Toys R Us: Greninja and possibly the rest of wave 4 go up on 4/3/2015 with no time announced, so be at those stores or get your coffee ready for an all-night refresh binge.

Target and every other games retailer: Nothing announced yet, although the exclusive Jigglypuff went on sale for a whole four minutes before selling out.

And by the way, if you were expecting a break, Nintendo isn’t going to be so kind. In July, the Kid Icarus Uprising collection will be complete, adding Dark Pit and Palutena to the mix. Lastly, in September, the Mario and Zelda crew will all be accounted for, when Ganondorf, Dr. Mario and Bowser Jr. all get the Amiibo treatment alongside Zero Suit Samus and Olimar. This leaves out R.O.B., Duck Hunt, Mr. Game And Watch, and Falco Amiibo, but something tells me they might either be added to July’s bare wave, or in the case of Falco, might be added to September to match up with a potential Star Fox Wii U launch.

How many of you are already in line? Are you only getting a few, or all of them? We’re in too deep now, man!

AmiiboWave4

During the latest Nintendo Direct, it was revealed that not only will the latest Attack On Titan game for 3DS receive a Western release with Atlus on localization duty, but that it’s coming a lot sooner than we would think.

Subtitled Humanity In Chains, this handheld title is based on the wildly popular anime about the last surviving humans as they fight to defeat the giants, or Titans, that have nearly driven humanity to extinction. In a series that revolves around swinging with grappling hooks, (or in this case, 3D maneuver gears,) while fighting these towering monsters  with twin swords, a video game adaptation seems like a natural fit. Developed by the fine folks at Spike Chunsoft, (developers of gems like the Streetpass game, Warrior’s Way, and my game of 2014, Danganronpa,) up to four players will be able to jump online and take on the Titans together, as well as riding solo when necessary. Whether or not every stage will revolve around your character vowing to kill all the Titans, only to get killed in 10 minutes, is yet to be seen. It depends on how close they want to stick to the source material.

Coming exclusively to the Nintendo eShop in May, we don’t have long to wait for this one. Watch the new trailer below, and let us know what you think!

As one of the many Amiibo related announcements during the latest Nintendo Direct presentation, Yoshi’s Wooly World will be one of many Nintendo titles to gain support for the money draining figure craze. Except, as with the game’s visuals, these upcoming Yoshi toys take on a unique look.

Arriving alongside the game in September, the Yarn Yoshi’s come in pink, light blue, and his trademark green. Scanning them adds a second CPU controlled player to help us get through tough spots and reach hidden areas. Although, even if they didn’t do a thing in the game, I’m sure I’m not the only one who would rush out and buy them anyway, if for no other reason than because they’re so darn cute. The question is, do you buy all three? Oh wait, that’s not a real question, of course you do.

The game itself is looking to carry the spirit of the classic Yoshi’s Island titles, (ignoring the latest one, I hope,) with plenty of colorful environments, creative platforming challenges and tons of hidden items to discover in this yarn based world. If the game is too tough, (has a Yoshi game ever been?), an easier difficulty with permanent winged Yoshi is also available. Hopefully this means that Wooly World will offer up a decent challenge, rather than shoehorning the easier option in just to follow most of Nintendo’s other first party software. Either way, we loved what we played at E3 last year, so if the trend continues, Wooly World should be a welcomed addition to a growing Wii U library.

Yoshi

Is Yoshi’s latest adventure on your radar? Let us know!

In 2013, Nintendo revealed that famed RPG developer, Atlus, and Intelligent Systems of Fire Emblem fame were co-developing a crossover title between their two biggest franchises. Appropriately named Shin Megami Tensei X Fire Emblem, not a word has been spoken of it since its initial teaser. Both teams have started and finished other projects, and gamers like myself were worried that this team up would become an unreleased tease of what could have been.

Thankfully, the latest Nintendo Direct has changed all that.

Revealing its first full trailer for the title, Shin Megami Tensei X Fire Emblem looks drastically different from what most of us were expecting. From this initial footage, rather than getting a team up between characters from the two franchises, it seems as if we have a Persona inspired world where a group of high schoolers fight monsters as knights with demons by their side in a separate dimension.

While the cutscenes displayed drew obvious inspiration from the 3DS FE games, and the demons are instantly familiar to SMT veterans, the footage so far looks nothing like either game, but an original game that draws visual and thematic inspiration from the two series. While far from what we think of when the word “crossover” is used, I’m open to the idea of creating something brand new out of their most recognizable parts. Besides, as long as Atlus is involved, I’m sure there will be a fair share of hidden cameos to discover.

What do you think of the updated trailer? Were you surprised, or disappointed by what was shown? Comment below to start the discussion, and keep checking back as more details come forth.

Shin Megami Tensei X Fire Emblem is set for a 2015 release in Japan exclusively for Wii U, with a Western release scheduled for 2016.

In a shocking turn of events, Nintendo has announced that they are exiting the game market and moving into the toy business, company head, Satoru Iwata has announced in a press release this morning.

“Thanks to our recent… Okay, only success this holiday season in the form of amiibo, we have decided to cease all 3DS and Wii U production to focus on toys full time. Despite the fact that we have released countless titles of high quality, and even took exclusives from our competition, it’s clear that the audience has passed us by in favor of… Wait, what has Sony and Microsoft released?”

After a few paragraphs of rambling and apologizing, Iwata eventually got to the crux of the matter.

“It is now clear that we could release Uncharted 4 and Halo 5 bundled with the Wii U for $60 and no one would buy it. So we’re just not going to bother anymore. But what we’ve found in recent months, is that we can create poorly designed figures for pennies on the dollar, limit their availability, and make millions off of the hysteria! I mean come on, Amiibo made more money in two months than Sony and Microsoft made company wide in a year!”

This won’t be the first time Nintendo has dealt outside of the game industry. Their rich history includes the production of Hanafuda Cards and Love Hotels before stumbling on the Game And Watch, which were essentially Tiger Handhelds with Nintendo’s famous innovation to make them even worse.

When asked if their renewed focus meant that we would get more than three Amiibo prints per city, Iwata simply responded with, “Please Understand.”

Amiibo

Nintendo’s flagship party game has returned with Mario Party 10, giving us plenty of ways to sabotage these strange people that we call “friends” and “family.” In the lead up to its release, the title was sold on the idea that it was finally time for longtime Mushroom Kingdom antagonist, Bowser, to crash the party in his own, dedicated mode. In addition to the standard mode and the new Amiibo Party, which let you use those hard earned figurines as game pieces in exclusive boards, and it was hard not to get caught up in the pre-launch hype. Now that we’ve had a good amount of time to digest everything that MP 10 has to offer, we break down what works, (and what doesn’t,) in Mario’s latest bash.

Mario Party

This mode is the traditional format that started in Mario Party 9, for better or worse. In this co-op and competitive hybrid, each player takes turns rolling the dice, which moves their shared car across one of the game’s five boards. By landing on certain spaces, winning mini games, and using up a wealth of luck, each player receives mini stars as they fight towards the end. Whoever has the most stars by the time the end of the board is reached wins, although this isn’t as easy as it sounds. New to this installment, rolling certain numbers will release padlocks on the Game Pad that’s containing a jailed Bowser. Whoever rolls the last number needed to unlock him takes a big hit to their star count, making even simple turns take an anxiety inducing detour.

For as fun and random as this mode can be, this was easily my least favorite. The fact that the much panned MP 9  format made a return is mind boggling, especially since working together isn’t nearly as fun as going against each other. In addition, while I understand that games like these aren’t supposed to be particularly competitive, and reward luck just as much as it rewards skill, there are too many times where you feel like you have no control over the outcome of games. Outside of special die that help you narrow down the numbers you can roll, it kills all excitement when you’re penalized, (or even rewarded,) for doing absolutely nothing.

Level

Amiibo Party

Does Amiibo Party make waking up at embarassing hours to line up outside of toy stores for those Toad or Rosalina figures? Kind of, if you’re a fan of the classic format that drove games 1-8. Here, you use your Super Mario Bros amiibo as your game pieces as you travel around a square board, collecting coins and stars along the way. As in the days of old, the winner is the person who owns the most stars after a certain amount of rounds are completed. To make things more interesting, after a round is finished once each player rolls the die once, a mini-game triggers to break up the action. Separated in free for all, 3 on 1 and 2 on 2 games, most of the games are highly enjoyable, making it all the more rewarding to win those coins.

Strategy comes into play much more in Amiibo Party compared to the main mode. For one, while the layout of the board is the same regardless, each quarter is divided into a different theme, based on each playable character. What this means, is that once changed through game play or selected at the start of a match, each section can have different hazards and bonuses which change mid game! This makes the backstabbing nature of old school Mario Party more prominent, since certain themes make it easier to steal stars or sabotage your buddies when you’re behind. It’s devilish fun!

It’s just a little ridiculous that you have to use your amiibo for EVERY. SINGLE. THING! I can’t imagine anything would disrupt the flow of game play by having to tap your amiibo to roll the dice. Tap it to activate power ups. Tap it to make choices. Even it being this tedious wouldn’t be so bad if it wasn’t far too easy to perform the wrong actions. Tap at the wrong time, and you can waste a precious turn with an accidental move. Not to mention that the mode gets old quick since the map layout gets tiresome, but it’s still an upgrade over the co-op mode above.

MarioBoard

Bowser Party

The star of the show. In this mode, five players get in on the mix, with a special set of Bowser themed mini-games to terrorize the heroes with. Much like the standard mode, the four, non-evil players share a car, which travels along one of three maps, (two of the original five are excluded, sadly.) Only, this time, the team based mechanics feel justified, since they have to work together to avoid Bowser, who plays opposite of them with the Game Pad. Their goal is to make it to the end of the map before all their health is drained by the evil kidnapper of princesses.

To balance out the heroes’ four dice rolls each turn, Bowser gets four die of his own, (assuming he doesn’t gather bonuses that give him even more.) If he manages to catch up to his opponents, the group plays a four on one game that revolves around Bowser damaging the other team to drain their hearts, (which replace the mini stars.) If a member is KO’d, they leave the car and cost their team a roll. If they avoid damage, then they live to fight another day, while the King of the Koopas attempts to halt their progress on the next turn.

I want to start off by saying this mode is great fun. Aside from a few terrible mini games, most of the ones offered are a blast, while forcing you to approach them differently from the typical cutthroat nature of Mario Party games. With that said, traveling the board is unbalanced for Bowser, where achieving KO’s is unbalanced in favor of the team! You see, when Bowser doesn’t catch his opponents, he gets a second roll, increasing the chances that the four players opposing him will have to face off one way or another. Yet, when KO’s do happen, it’s absurdly easy to revive. Between the numerous spaces, the half way point that awards more health, and luck based sections that can undo all of the Game Pad user’s hard work in a single turn! Even more so, it feels like skill is rarely rewarded against luck. In fact, even when I would sweep all the mini-games, the only time I would win is when the team made it to the end, but guessed the wrong star!

Which brings me to the actual finish. Once the co-op crew gets to the end, (which needs a specific set of rolls since the three spaces in front of it are all hazards,) the team has to guess between one of three enemies that holds the star they need to win. Guess right, and victory is theirs! Guess wrong, and they get knocked back a space behind the hazards and forfeit the rest of their turn, even if some teammates haven’t rolled. This gives Bowser plenty of time to maul them as they scramble to guess the right answer. So really, it all comes down to how lucky they are at the end, where everything before it feels like fluff. Fun fluff, but fluff nonetheless.

In the end, I had a good time with Mario Party 10. I just wish that after all this time, Nintendo would come up with a better balance between skill and luck. While both are necessary for a fun board game, too often does it feel like your actions have little to do with you winning and losing. Add to the fact that the biggest mode in the game continues to adopt such an unpopular mechanic, and you get a party that manages to be good through its new ideas, but never gets to the point of being great. With its few unlockables, barebones presentation, (it doesn’t have a proper title screen,) and handful of boards, these nitpicks round out a party that could’ve been legendary, but ended up just okay.

Bowser

Derek’s Thoughts:

Mario Party is a series that has always been close to my heart. The first games in the series were arguably the first party games that I ever played, and my fondest middle school memory is the entire year that a batch of my closest friends and I played Mario Party 7 every lunch-hour, every single day of the week (it was pretty amazing having a friend live that close to the school).

After MP7, I fell away from the series for a time. Then I picked up Mario Party: Island Tour at launch and quickly returned it (I don’t think I need to get into why), but when Mario Party 10 was announced last E3 with its new (and awesome-looking) Bowser mode and Amiibo support, I was already sold.

Truth be told, I’ve been having a blast with the game. That being said, I’ve only delved into its titular mode once, and I don’t know if I ever will again. As Josh notes above, it’s fairly mundane to have everyone working together, and the heavily luck-based gameplay of the mode doesn’t elicit further playthroughs, especially when the game’s other modes are far, far more interesting.

Amiibo Party is cute as heck, and it’s where I’ve been spending the majority of my Mario Party 10 playtime. It feels the most like classic Mario Party. The ‘boards’ however, are unfortunately tiny and uninteresting, and while each quadrant has a different feel, the stage as a whole amounts to nothing but a square, forgoing the interesting, themed game boards and multiple paths of the series’ previous entries.

As Josh mentioned above, Bowser Party is again, a blast. Playing from Bowser’s perspective puts an entirely new spin on the game, and the Bowser Party mini games are easily the most fun of the entire bunch. This is definitely the ‘your friends will hate you mode’ as the cat and mouse game between Bowser and the other players will lead to a multitude of swearing, yelling, and more. People complain about this mode being unbalance, but after 20 rounds of Bowser Party, we’re sitting at 11 for Bowser and 9 for everyone else. I haven’t, at any point, felt as though this one was unfair, so I do imagine that it could have a lot to do with who you’re playing with.

I think the most interesting (and toughest to swallow) part of Mario Party 10 is just how different it can be from the series’ classic iterations. I played mostly with friends who haven’t played the franchise in years (and don’t overly follow gaming) and they were all pretty upset to see what Mario Party had become. Yes, they had a ton of fun with mini games and tapping their assigned Amiibo every two seconds, but the fun of the board variety, of getting to purchase a star just before your opponent and completely screwing them over, or of changing the location of a star’s location while a friend is just spaces away, are all gone. These are the moments we tend to remember the most about our countless Mario Party match-ups, and unfortunately, these are the moments that have disappeared completely.

Mario Party 10 is a lot of fun, but if you’ve been away from the series (like I have), you do need to change your expectations of just what Mario Party is. Your friends will complain and probably say that it stinks, but they’ll still have a gas, and in any case, it’ll give you all a nice break from Mario Kart 8 and Super Smash Bros.

As a direct response to the recent success of Sony’s Playstation 4 with virtually no original, exclusive content, the Japanese electronics company has announced their shift in focus to remastering all of our favorite HD remasters. Focusing on a new strategy to release one strong exclusive per year and pad their lineup in between, it seems as if Bloodborne is meant to tide us over, assuming any of us can get passed the first hour.

“We are very excited to take the next step in defining the next-gen experience,” said Andrew House, CEO of Sony Computer Entertainment. “We’ve always said that Greatness Awaits. It turns out that greatness arrived ten years ago.”

After learning that gamers are willing to buy tens of millions of consoles with a library consisting mainly of games they could’ve played on their previous console, Sony is seemingly striking while the iron’s hot, realizing that it would cost even less and take no time to reprint existing collections with a blue box rather than give new titles the HD treatment.

“We’re running out of games to remaster as is!”, added House.

While full details are expected to come out at E3 this year, games that are rumored to be apart of the lineup include:

Killzone 1-3: The Do You Care About It Yet? Edition,

Jak and Daxter HD HD- Now With Jak X,

The Sly Collection 2, bundled with all those copies of Sly 4 that people said they wanted and never bought.

The Metal Gear Solid Legacy Collection: Revengence, adding Platinum Games’ Raiden focused action title to the collection Konami has been slowly adding to since 2006.

And most importantly, the The Last Guardian Is Still Coming, We Promise Collection featuring Ico and Shadow of the Colossus.

New features will include longer install times, a handful of 10GB patches in the first week, an in-game selfie option and something something share button.

While Microsoft is expected to follow suit, Nintendo has responded with announcing 15 new exclusive Wii U titles that are all expected to be well designed and critically acclaimed. However, one gamer on their Facebook page said he couldn’t be bothered with “Kiddy games.”

Now that Sailor Moon is neck deep in its revival, it’s time to wrap up season one with the final 26 episodes! As the remaining Sailor Guardians are discovered, their quest to find the Moon Princess they’ve been tasked to protect becomes even more urgent, as the Dark Kingdom zeroes in on the seven Rainbow Crystals. Whoever possesses these will obtain an immense power that not only threatens the heroes if they fall into the wrong hands, but may even draw a rift between the team and the mysterious Tuxedo Mask, who is after the crystals for his own ends. As the fight between our heroes and the Dark Kingdom draws to a close, this marks the first time that many of these episodes have been dubbed in their unedited form, serving as a true test as to whether or not the new cast can bring these crushing scenes to life. Now that the credits have rolled and the curtain has closed on the first full season, I’m happy to say that the team has nailed it!

More so than Part 1, which was mostly introductory and filler material, Part 2 takes no time in hurrying the story along, starting with Nephrite’s heartbreaking last stand. In between the introductions of Sailor Jupiter, the guardian of lightning and thunder, and Sailor Venus, the long teased original guardian, the team must fight off their latest threat in Zoisite. Perhaps the cruelest of the Dark Kingdom’s Four Kings, their chase after the reincarnated monsters that hold the Rainbow Crystals takes an unexpected turn when Tuxedo Mask begins claiming the crystals for himself! This struggle eventually leads to some shocking revelations, changing the dynamic between Sailor Moon and her team, with their uneasy allegiance with Tuxedo Mask, and a final battle against Queen Beryl, her right hand in Kunzite, and the ultimate evil in Queen Metalia. One threatens to leave the Sailor Guardians in shambles.

Of course, none of this would come off as great as it sounds if the voice acting didn’t follow through. Yet, whether it was Liam O’Brien’s emotional performance as Nephrite, Mars’ and Jupiter’s actors sounding almost exactly like the original 90’s voices with so much more material to work with, or the rest of the cast leaving their own stamp on such iconic characters, it didn’t take long for me to completely forget that I was listening to a new cast, and become completely absorbed in the world that they were bringing to life. Of course, the true test would come in the final few episodes, which have never aired in English before now without heavy edits. There’s no way that I’m spoiling it here, but if you’re a long time fan, know that these pivotal scenes were performed to near perfection, living up to the enormous task of establishing the emotional tone while completely selling me on Stephanie Sheh’s Usagi/Sailor Moon. Make no mistake about it; she’s the real deal!

YISfvq8

But with all the praise that I’m giving the new content, not all was perfect in the Moon Kingdom. Namely, the animation never felt like I was watching a remastered, high definition version. Considering that the animation is older, this can be mostly forgiven. However, if it wasn’t for the DVD being bundled with the Blu-Ray release, I wouldn’t see any reason to purchase it over the cheaper alternative if you just want the series.

Part of the aim with this new set is to bring a faithful version of the series to Western audiences, sticking to the Japanese version as close as possible. Yet, in the case of the episode titles, our friends in the East have a habit of giving away the plot in both the episode previews and in the titles themselves! I’ve watched these episodes multiple times, but if I was a new viewer, I’d hate to have the surprises ruined for me before I watch. On a side note, the eye catch, (or break between episode halves,) was awkward in Japanese, with its cringe worthy Sailor Moon cry. In English, it feels even more out of place. Personally, I could do without, but this will likely be an issue spanning the entire series since the original cuts keep them around.

As for the episodes themselves, there is still a fair amount of unnecessary content, some of which feels extremely out of character in certain cases. Namely, in Episode 43, the whole concept that the Sailor Guardians would double cross Sailor Moon was absurd, and even though the episode is fun if not taken too seriously, it’s hard to believe that both the Guardians AND the Dark Kingdom would fall for each other’s thinly veiled traps. Some moments are head scratching to say the least.

On that subject, Kunzite gets the short end of the stick in the worst way. Despite being the most powerful and most threatening of the Dark Kingdom, his entire arc consists of nearly all filler content, often feeling like an afterthought compared to not only his subordinates, but the allies he interacts with. Once he finally takes the stage in his only real battle, he’s so easily defeated, that it’s hard to understand why he was so hyped up to begin with. Still, the final moments and everything before were so strong, that it’s easy to forgive these underwhelming moments.

In addition to the main episodes, the set comes with some collectable cards with various artwork, and a series of special features that fully explore the revived Sailor Moon fandom. Including clips of the activities held on Sailor Moon Day at various conventions during the summer, fan interviews discussing their favorite memories of the series, and the full Anime Expo Sailor Moon panel, (much of which we covered as they were happening,) these bonuses served two purposes from what I can see. One, they helped people like me relive such a great time for longtime fans who were finally rewarded for their patience with this revival. Two, it allowed those who couldn’t make it to enjoy the festivities like those who were in attendance did! Outside of these sections, the standard clean opening and endings, trailers, and art galleries round out the extra content, all of which is worth a watch!

Cards

All in all, watching the first season has made me so excited for what the rest of the series will deliver. With so much never before released content in the West on the way, this will be a long term commitment, one that seems like it will be worth taking. Season One Part Two has set the bar high in terms of vocal quality, which has been boosted by the (mostly,) excellent story that it was framed around, and despite the dated visual quality, it delivers in almost every other way. Obviously, you might want to start with Part One, since this set starts at the end of a running storyline, but most of the most important developments are housed in Part Two, making it so much better for it. Plus, this set will fit nicely in that Part One Box Set with the gaping hole in the side! Whether you’re a new fan, or a longtime Moonie who still believes in the Guardians of Love and Justice, you can’t go wrong with this set!

Key Episodes: (WARNING! Some Titles Are Spoilerific!)

24: “Naru’s Tears: Nephrite Dies for Love”

25: “Jupiter, the Powerful Girl in Love

27: “Crushing on Ami: The Boy Who Can See The Future”

30: “Grandpa Loses Control: Rei in Danger”

31: “Love and Chased: Luna’s Worst Day Ever” (Complete filler aside from the Rainbow Crystal plot, but a fat, green cat that mimics Tuxedo Mask is too hilarious to miss!)

33: “Enter Venus, the Last Sailor Guardian

34: “The Shining Silver Crystal: The Moon Princess Appears”

35: “Returning Memories: Usagi and Mamoru’s Past

41: “I Won’t Run Away from Love Anymore: Ami vs. Mamoru”

42: “Sailor Venus’ Past: Minako’s Tragic Love” (A MUST WATCH for Venus fans, detailing her past as Sailor V, bridging the original Manga with the anime. Never before dubbed until now.)

44: “Usagi’s Awakening: A Message from the Distant Past”

45: Death of the Sailor Guardians: The Tragic Final Battle” (Uncut and dubbed for the first time, this episode will sell you on the new cast if you weren’t already.)

46: “Usagi’s Eternal Wish: A Brand New Life”

Final Score: 4/5

Early in the lifespan of the Nintendo DS, the good folks over at HAL Laboratory released an experimental title in the popular Kirby series that used nothing but the stylus and touch screen to navigate Dreamland. During a time where Nintendo’s latest “gimmick” was declared dead in the water with the emergence of Sony’s first handheld, it was a brave move to take such an established franchise and change the formula so drastically on a system that was still trying to find its footing. Thankfully, this risk was rewarded when Kirby: Canvas Curse became a fondly remembered part of the character’s history, highlighted by its innovative level design, high amount of replayability, and its advanced difficulty, but with little expectation that anything like it would ever see the light of day again. Nearly ten years later, I wasn’t the only one surprised when Kirby and the Rainbow Curse was found on the show floor at E3, bringing this brand of excellence exclusively to the Wii U with an added co-op mode and a gorgeous Claymation art style. But despite our fond memories, does Rainbow Curse prove that the formula still works?

Rainbow Curse reintroduces us to Kirby and his foe turned friend, Bandana Waddle Dee as they’re kicking back and enjoying the peaceful life. Out of nowhere, a black hole opens in the sky, draining Kirby’s planet of its color and freezing everyone in place. It’s not until Elline, a fairy fleeing out of the hole, uses her power over paint to reanimate Kirby and Waddle Dee back to life. In order to save Dreamland, the three heroes travel through the portal in order to stop the one responsible for the color theft, while saving Elline’s world in the process.

Screen1

If you’re unfamiliar with the premise of these touch based Kirby games, the pink puffball is almost always in ball form. It’s up to the player to help Kirby through each of the game’s stages by drawing paths on the Game Pad for him to roll on. As the game continues, what simply starts as drawing paths becomes creating obstacles to reverse his momentum, drawing barriers to protect him from stage hazards, and building momentum to move him into hard to reach areas. When enemies become a problem, a simple tap of our Kirby ball performs a charge attack, defeating enemies in his path while destroying most objects that might block his path.

As hidden areas become harder to reach and enemies, (such as bosses,) become more resilient, the combat abilities that Kirby has at his disposal become more varied. To start, collecting 100 stars, (or tapping the Kirby amiibo on the pad,) activates a charged rolling attack. This ability wipes out anything unlucky enough to be in your path, as well as causing huge damage during the game’s boss fights, (assuming you can tap the screen fast enough.) When rolling won’t get the job done, Elline helps add some variety by transforming Kirby into one of three vehicles, including a tank, submarine, and a rocket. Each type plays drastically different from each other, offering some much appreciated variety into the mix. The tank involves tapping the screen where you want Kirby’s missiles to land, while the sub navigates the game’s often hard to control underwater sections with ease while automatically shooting off torpedoes, and the rocket flies in whatever direction you lead it to, forcing the player to stay on their toes while trying to reach the end of each level. All three control well and are fun to play in their own way, which definitely adds to an already enjoyable experience.

The game supports these three Amiibo figures, but good luck finding two of them.
The game supports these three Amiibo figures, but good luck finding two of them.

But what about your friends who might want to join in? Thanks to the aforementioned Waddle Dee, they can do just that. Supporting up to three additional players, the Waddles play much more like you would expect from a traditional game in the long running series. Using their spear to attack and a multi jump to climb hard to reach areas, they serve as a strong support character to help advancement through the stages easier. The fact that they can’t die and can’t advance past where the main player is, all while getting pulled ahead when player 1 decides to advance, establishes a somewhat restrictive, yet strangely addicting way to play with a group, since no one is able to keep the group from advancing, (which is a major flaw in co-op platformers such as New Super Mario Bros. Wii and even Kirby Epic Yarn.) Certain game play elements are even added specifically for multiplayer, including a mid boss fight in certain stages where floating hands that only Waddle Dee can damage attempt to carry Kirby out of the stage and towards certain doom. It breathes new life into the story mode, making it feel like a unique experience in its own right.

Still, as addicting as it may be, Rainbow Curse does come up short in a few key areas, especially when compared to its predecessor. First off, Kirby’s abilities are fairly restrictive, even with the extra vehicle levels. His trademark copy ability is missing in action, so what you have at your disposal in terms of attacks at the start of each stage are all you get. It’s true that you can use the Meta Knight and King Dedede amiibo to unlock their abilities, (assuming you can find them,) but only being allowed to use them once a day on one stage almost defeats the purpose. Kirby is also the only playable main character, so if you were hoping for a playable Meta Knight, Dedede, or about a half a dozen cast members to keep your time occupied like the original, you’re going to end up disappointed. Not helping the situation is out of the game’s eight bosses, the second set of three are just reskins of the first three. At least the same-ness of the bosses and protagonist are shared qualities. Equality is big in Dreamland!

Without trying too hard, my first playthough ended with me having about half of the stages completed at the highest rank, (based on how many stars you can collect,) most of the hidden treasure chests unlocked, (which contain some really cool clay modeled statues,) and the majority of the end of stage diary pages collected. Clocking in at a brief six hours with 90% completion, seeing everything the game has to offer shouldn’t take more than a day or two, even if every minute is full of excellent level design and game play concepts. However, most of the issues with length and repetitiveness disappear if you’re big on the co-op mode, or the unlockable challenge stages. These maintain the format of the bonus stages from the main game where you have to uncover a treasure chest within 15 seconds in groups of four, rather than the standard single challenge in the main game. Add to the fact that Rainbow Curse is budget priced, and it’s suddenly not hard to see this truly innovative title as worthy of the purchase price.

It's almost as addicting as collecting Amiibo!
It’s almost as addicting as collecting Amiibo!

When it’s all said and done, does Kirby and the Rainbow Curse have its share of issues? Definitely. Is it overshadowed by its much bigger, much more balanced and more varied predecessor? Without a doubt. But that doesn’t mean that this Wii U rebirth isn’t every bit as worthy of your time as the original. Despite its issues with a lack of variety in primary combat abilities, unbalanced difficulty scale and a stripped down amount of content, what we’re left with is a special kind of platformer that throws typical conventions out the window. With an enjoyable story mode, a co-op mode that completely changes the dynamic of how stages are approached, and a series of challenges that will keep even veteran Canvas Curse players on their toes, Rainbow Curse ends up as another solid game in the Wii U’s growing library of excellence.

tl;dr

+ Some of the best level design you’ll find in modern platformers.

+ Vehicle levels and added obstacles keep the main game from feeling too monotonous.

+ The challenging story mode is complimented by unlockable bonus stages in the challenge mode.

+ Co-Op adds a layer to the dynamic of how the game is approached.

+ Its beautiful clay inspired graphics.

– Kriby as the only playable character without his copy ability makes the main stages eventually feel repetitive, which is further emphasized by repeated bosses.

– Unbalanced difficulty.

– Short playthrough for a one and done game if you’re not interested in challenge modes or co-op.

Story mode challenge stages set you up for failure.

 Final Score: 3.5/5

First of all, let me start by saying that much of the criticism that is being reported surrounding The Order: 1886 is overblown. It’s not as short as is being reported, if there was a graphics downgrade, I couldn’t see it, and the admittedly large amount of cutscenes never come close to the dreaded level of the Metal Gear Solid or Xenosaga series. Besides, the rest of the internet has been voicing these concerns nearly a week now.

Second, this isn’t a traditional review. If you care at all about the buzz surrounding this game, you’re likely going to scroll straight down in search of a score, and decide that I either had a vindictive grudge against Sony, that I was parroting the crowd by sharing my disappointment with the game, or that I’m solidifying the fact that the title is just not that good. Instead, I’m focusing on the numerous issues throughout the campaign that most people AREN’T talking about. If only game length was the biggest letdown during my trek through this reimagined England.

And third, there are minor spoilers contained within this critique. If you haven’t played it and care about the story, turn back now! From this point on, you’re stepping into the danger zone.

If you follow gaming and have been on the Internet AT ALL over the past week, then you’ve probably heard more than you need to about The Order: 1886. Originally revealed during the PS4’s unveiling at E3 2013, February 20th was supposed to be the day that the PS4 received its first exclusive since Driveclub, (remember how that went?), and arguably the first AAA exclusive since InFamous: Second Son. Instead, the game has been panned for its alleged five hour length, almost have of which is speant watching rather than shooting Lycans like we were originally promised.

Now, I’d be lying if I said that I was particularly excited for the title. I’ve been cautious of the Sony PR machine ever since the now infamous PS3 reveal and the Killzone 2 trailer, made worse by the fact that nearly every major company seems to have jumped on the bandwagon of overpromising and underdelivering. Still, the concept of a reimagined 19th Century England where an elite team of soldiers hunt supernatural monsters with some highly creative weaponry seemed like something I should check out at some point. This curiosity was further peaqued when I found a used copy the day after release date. With a seven day return policy and nothing to lose, my worries quickly become justified. I’ve shared my thoughts on game length in the past, (which can be found here,) so I won’t talk about it too much here, but the laundry list of what The Order does wrong deserves equal attention for the gamer who’s on the fence.

First off, I want to turn this into a positivity sandwich, beginning and ending with something good, with the meaty bad parts in the middle. The most apparent positive, (and seemingly the focus of development), is the presentation, with some incredible visuals, smoke effects when shooting, and facial animations leading the charge. Accompanied with some brilliant costume design, architecture and voice acting, it really helps make the game spring to life, as if you were watching a movie. Sadly, this is just about the only thing The Order gets right, with a slew of questionable design choices, large gaps between game play sections and too many broken promises. So without further ado…

The run of the mill third person gameplay.

Taking its inspiration from titles like Uncharted 2 and Gears Of War, The Order is primarily a third person cover shooter when it’s not doing its best Heavy Rain impersonation. The initial trailers showed the Knights of the Order fighting off monsters with electric rail guns, but sadly, you only do this for a miniscule amount of time in the game, (but more on that in a little bit.) Instead, the large majority of the shooting sections are against regular ol’ people. Throughout the entire game, I counted a total of four human enemy types, generously counting the standard soldiers, armored soldiers, snipers and grenaders as separate units. Sure, the costumes change, but the gameplay doesn’t.

As if to remedy the long gaps between shooting sections, (the longest one being about 35 minutes on my count,) some of these gunfights take the form of insanely long waves of bullet sponge enemies, none of which have checkpoints in between. I even had a few guys continue to charge at me with a bloody forehead after surviving a direct head shot, which I’m assuming was just a weird glitch. Then again, I don’t hold the resilient enemies against the game too much since I was playing on Hard Mode.

While it’s definitely true that the often quoted five hour play time is a gross misrepresentation of the average run, my nine hour hard mode run would have been easily cut to about seven on normal, without trophy hunting, or with decent checkpoints, especially when your partners rarely lift a finger to help. This is what’s most disappointing, turning a promising concept into a status quo shooter that doesn’t try to be better than what the genre has offered for the last decade. But again, it wouldn’t be so bad if we weren’t promised so much.

The lack of science weapons.

Remember those bad-ass sci-fi weapons from the trailers? Appropriately named “Science Weapons”, these guns include said electric rail gun mentioned above, as well as an amazingly creative flame rifle that shoots a flammable powder before launching a fireball into it, engulfing the entire area. And well… That’s it! Two whole science weapons, both of which rarely pop up in the campaign. I’m completely serious when I say that I got roughly 30-40 minutes of in game time with these guns, whereas the rest of the story was full of never before seen weapons such as the elusive pistol, shotgun, grenade and rifle. Maybe they’re saving them for the sequel?

The lack of Lycans.

But the biggest disappointment that 1886 presents is its troubling lack of Lycans. You know, those werewolves that the game was initially sold on? Well, I would try to explain the sad amount of the flagship enemies within the game with a well thought out paragraph, but why do that when I can let the game’s OWN IN GAME TROPHY describe it for me?

THE HUNTER: Kill 10 Lycans

Yup, 10 WHOLE LYCANS for the entire game. The sad part? I counted eight, (ten including bosses.) Compared to the hundreds of humans that oppose you, how was this game ever presented the way it was initially? It doesn’t help that not only are they poorly placed in the story, (one, then two in Chapter One’s lycan tutorial, two towards the end and three in the last stage,) and that their AI is completely braindead. They literally run away from you, run at you, lunge, (which can be easily dodged by tapping X,) then run away again. The only other attack that they have only triggers if you’re standing right next to them, but you would practically have to go out of your way to do so.

Jumping on grenades.

Speaking of pressing X to dodge, the same can be done when you’re near a grenade. It’s a good thing the armor forged in 1886 is much more durable than the armor of today, because as long as you’re in your dodge animation, you don’t take damage from it, even if you roll right on top of it when it explodes.

The boss fight(s).

One complaint I constantly have with most modern games is that the boss fight has seemingly disappeared. Thankfully, I can’t issue this complaint towards The Order, since it features not one, but two whole boss battles in the middle and the end of the game. So why is this in the meaty portion of our sandwich under negatives? Because the final boss and the mid boss are the Exact. Same. Fight. Same attacks, same animations, same character model, (despite being different characters,) same everything.

Essentially combining a long series of quick time events with the mechanics of Punch Out, the entire thing consists of dodging and responding with a quick or heavy attack, neither of which had any strategic difference from what I could see. Fairly exciting the first time, immensely disappointing the second time, I just don’t get why the team didn’t think the end game deserved more attention.

The stealth.

The good news? There are only two major stealth sections the entire game, the first acting as the tutorial and the second being separated from its introduction by about five hours. The bad news is that especially during the second one, it just doesn’t work. Mainly because your character carries his bowgun at the ready while he’s sneaking. Only problem is that he only stealth kills with his knife. With their unwavering commitment to realism at Ready At Dawn, I suffered many a death because I couldn’t initiate my stealth kill until my character put away his gun to grab his blade. With no manual way to do so, (or at least with no instruction on how to assuming the option exists,) the attack wouldn’t trigger and I’d eat a bullet, (in a cutscene, of course.)

Stealth

The collectables.

Correct me if I’m wrong, but as far as I can remember, games have universally had a way to track what kind of bonus items you’ve picked up, right? Especially when there are trophies tied to them, with most modern games providing status updates showing your progress. Ever the innovator, The Order felt the need to be different. Not only does it not keep track of what bonus items you’ve found aside from the audio cylinders, but your character doesn’t even keep them! He puts them back down where he finds them! Especially with the newspapers, the text is so small that it’s impossible to read! So you’re literally picking stuff up and putting it back down.

To make matters worse, going back to find what you might have missed is a wild goose chase, since the game lacks a chapter breakdown of what collectables you’re missing and/or which chapters they’re missing in. All of them respawn on subsequent playthroughs, making it impossible to know what you missed and what you didn’t, and with the cutscenes being unskippable, it makes the hunt too tedious to be worth it. You’re better off with a guide so you don’t have to scour the entire game again.

The cliché, by the numbers story.

Yet, The Order isn’t the only game that favors a cinematic experience over strong game play. But if you’re going to take that route, at least make the story good. Instead, what 1886 presents us with is a cliché tale that relies on tropes rather than unique scenarios. The mentor who promises to enlighten you about the true nature of the world after the battle is over, only to die before he says anything? Yep, he’s there. The friend who double crosses you almost immediately declaring that your character, “trusts him with his life,”? Present. The perceived villain who’s really the hero? You get the picture. You can guess most of these character’s roles as soon as you hear them speak during some long, drawn out cutscenes, making most of the characters uninteresting and forgettable. It doesn’t help that only a few of them have any kind of backstory, and the ones that do are just vaguely touched on.

Worse yet is the walking. Oh god, the walking! Oftentimes, to give us breaks between full motion videos, we’ll get to “play” by manually walking through long hallways or corridors while the team members converse. Your option to run is taken away, so you’re just forced to plod through while staring at these mundane walls, wishing that this would’ve just been sped through a video.

So. Much. Walking.
So. Much. Walking.

But more importantly, the game completely fails to adequately explain the lore of this universe. It hints at things here and there, but in almost arrogant fashion, it feels like The Order is far more interested in setting up sequels than it is in establishing the current game. We know that Lycans and Vampires exist. Nikolai Tesla is to you what Q is to 007 for some reason. Your order of knights have been alive for centuries, apparently? The fact that there’s a story reason for why you can revive yourself and auto heal behind cover, but it’s not explained until past the half way point, shows that establishing the rules of this world came second to getting through the contained narrative of this particular game, which makes it come off as if we’re expected to know what’s going on before we start playing it. When the credits roll, we’re left with more questions than answers, with an apparent setup for a second AND third game before the first one felt anywhere near established.

But hey, at least it doesn’t have a 100 GB day one patch!

Have you played The Order? We’d love to hear your thoughts, where you agree, and where you disagree. Let us know in the comments, and hit me up @InuJoshua and let’s talk about it!

The latest handheld in the DS family is right around the corner (well, happening RIGHT NOW), with the appropriately named New Nintendo 3DS launching alongside Legend of Zelda: Majora’s Mask 3D and Monster Hunter 4 Ultimate. Nintendo has done a lot to hype up consumers around the idea of upgrading to their latest portable enhancement, but is it worth it? While the New 3DS  XL does in fact promise quite a few upgrades, including a faster CPU, facial tracking 3D, a right thumb stick nub, and Amiibo support, you probably won’t have to rush out and trade away your old system anytime soon.

First, let’s talk about what the system does right. The new buttons feel comfortable in your hands, with a far better grip than what we’re used to from the Circle Pad Pro. Strangely enough, the new C Stick works much more elegantly than you would expect from a part that doesn’t move. Simply by applying pressure in different directions, the stick works just as well as the CPP ever did, except now it’s without the extra need for a bulky attachment or extra batteries. There’s even a small indentation right above it, acting as a place to rest your thumb while using it.

Aside from the controls, let me just say that the upgraded 3D is such a godsend. What was formerly a feature that I routinely turned off since keeping my head in a fixed position was often uncomfortable, (especially during intense gaming sessions,) 3D will likely see much more use from me, thanks to this upgraded tech working as expected. I put the system through the motions, rocking it from side to side, twisting it, and holding it at different levels above and below my line of sight, and the 3D effect never faltered.

This is pretty much totally accurate.
This is pretty much totally accurate.

But most importantly, the CPU feels like night and day compared to the standard models. While playing Super Smash Bros side by side with my standard XL, I was literally selecting my character on the New 3DS before my older console had reached the title screen. When thinking of how this can effect other games in the 3DS library, (some of which can have long, frequent load times,) and this feature alone almost makes the console worth the purchase on its own.

However, the key word is, “almost.” While the New 3DS improves on its predecessors in almost every way, the upgrades it does make are nice to have, but far from necessary. I won’t lose any sleep if my game of Pokemon takes longer to boot up, or if I have to use the touch screen for camera control in Monster Hunter, (okay, maybe a little.) Even with the promise of games that will work exclusively for the New 3DS, the company’s track record of maintaining such support on upgraded hardware isn’t a strong one. Remember the DSi exclusive camera games? Me neither. Instead, the New 3DS comes off as more of a cross between the DSi and the Nintendo 64 Expansion Pak. Games will perform better and gain extra functionality, while others will only work on the upgraded hardware, (like Donkey Kong 64 or the campaign in Perfect Dark), but not only do you have to buy a whole new handheld that largely does the same things, but the small amount of exclusive content will probably disappear after the first year or so of release. Even then, the only major exclusive title announced so far, Xenoblade Chronicles, is still just a port. If you have the Wii version, you’re pretty much covered.

Oh, and the exclusion of a charger is incredibly moronic, but that goes without saying.

If your existing 3DS is on the fritz, or you for whatever reason, haven’t bought a 3DS before, now would be the time. It’s a well put together system with a slew of improvements, and is sure to become a welcomed edition to the 3DS family. However, if you’re expecting an improvement large enough to justify chucking your Link Between Worlds handheld out the window in favor of this new model, you’re better off saving your rupees.

Don't forget to buy one of these... Yeah, we don't get it either.
Don’t forget to buy one of these… Yeah, we don’t get it either.

No one said the Amiibo Hunter life was easy.

Destructoid has reported, (and later confirmed,) that a leaked Target memo suggests that outside of Sunday’s release of the store exclusive Rosalina and Luma Amiibo, stock of the much sought after character would “not be replenished.” In other words, if your life wasn’t empty enough to line up outside of a store at 5:30 AM on a Sunday morning for a princess toy like myself, then you might be out of luck.

Even more surprisingly however, was the memo revealing that certain wave 3 characters wouldn’t see store shelves, instead opting to sell them online only. While it’s a given that characters like King Dedede and Ike would be harder to find considering their niche status, the fact that Sonic and Mega Man were specifically named is shocking. It’s one thing to underestimate the consumer’s need to own a Wii Fit Trainer or Marth, but Sonic is almost as big of an icon as Mario, and the company initially sold Smash 4 on Mega Man being included, (who aside from being an icon in his own right, has a starved fanbase who would buy ANYTHING with the Blue Bomber’s likeness on it.) How tone deaf can you be, Nintendo?

The news follows months of customer frustration, as Nintendo has went from seemingly not anticipating demand to not caring whether or not demand was met, creating an environment that encourages imports and scalpers over throwing our money straight at the source. Does it matter in the end, since this craze has forced some of us to begrudgingly buy all of them out of fear that they’ll never be seen again? Or is the ill will that’s building up going to eventually alienate a loyal fanbase who were essentially the only ones buying their products?

It’s too early to tell, but for now, the Amiibogeddon will continue. Were you able to snag a Rosalina figure, or have you long since exited the Amiibo hunt?

swat28n-6-web

Idea Factory has announced that pre-orders for the collector’s edition of Hyperdevotion Noire are now available worldwide. Launching on February 24th exclusively on the company’s online store, this special edition will come packaged with all kinds of Gamindustri goodness to celebrate the goddess of Lastation.

The Collector’s Edition includes:

– Hyperdevotion Noire: Goddess Black Heart for the PlayStation®Vita system
– “XOXO Noire” Wall Scroll
– Hyperdevotion Noire: Goddess Black Heart Illustration Book
– Collector’s Box
– Reversible Cover Sleeve Art

Any Hyperdimension collectors out there? If so, I don’t have to tell you that these will go fast, so unless you want your life to be full of regret as you watch prices rise on eBay, I’d say you need to jump on this. In the meantime, watch out for more information on this SRPG spinoff as the release draws nearer.

Noire

For those dedicated Moonies who’ve patiently waited for the second half of the first season, the months of agonizing are almost over! Viz Media has announced that the remainder of the Dark Kingdom story arc will release on Febrary 10th, both as a Blu-ray/DVD Combo Pack, and as a standard DVD set!

Covering episodes 24-46, Sailor Moon, Mercury and Mars continue their fight against the Dark Kingdom. In pursuit of the seven Rainbow Crystals, their remaining allies in Sailor Jupiter and Sailor Venus, and the mysterious Tuxedo Mask, the conclusion of the groundbreaking first season will be told for the first time with an uncut English dub.

Rounding out the Blu-ray package is a holofoil slipcover with specialty printing, special features which include highlights from Sailor Moon Day convention events from last summer, a ‘Moonlight Memories Part 1’ featurette, the full Anime Expo Sailor Moon panel and cast reveal, interviews with the cosplay team, digital art galleries and clean opening and endings, putting that HDTV to good use in 1080P! The DVD set will include special packaging, the convention highlights and the clean opening and ending as well, but since the Blu-ray set has so much more in addition to the inclusion of the DVD’s, there’s little reason not to go the HD route.

With season 1 wrapping up, we’re that much closer to finally seeing the full series here in the West. Are you planning on picking up this set? Let us know, and keep an eye out for a full review of the redubbed season 1 in the coming weeks!

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Source: Viz

Gamindustri is on the brink of collapse. The four goddesses that serve as this land’s protectors have been defeated by the ASIC, an evil organization that has grown in power by securing their shares using pirated gaming software. The last CPU standing to face this threat is powerless to stop them, forcing her to flee as her sister and friends remain captured for the next three years. Pretty dark, huh? It’s probably the last thing you would expect from the sequel to one of the surprise highlights of 2014, primarily because of its cheery, often silly take on the video game industry. Yet, in many ways, Hyperdimension Neptunia: Re;Birth 2 creates a completely different tone, sacrificing some of this over the top humor for a more serious take on these characters that took me by surprise last year. With so much of the original’s charm relying on its unique premise and script though, can the world of Neptunia thrive without it?

2014-10-07-110530IF and Nepgear going nowhere.

Re;Birth 2 places gamers in the very capable knee socks of Nepgear, the little sister of the original’s hyperactive protagonist. In comparison, Ge-Ge is much more mature, (despite being the “little” sister,) taking her duties as a CPU Candidate, (or the next Goddess in line to rule her home of Planeptune,) very seriously. Even still, her insecurities shine through most of the story, often worrying about escaping her sister’s shadow, while regaining the confidence it will take to save the goddesses that were so soundly defeated. With familiar faces such as IF and Compa from the original lending a hand, a huge cast of party members both new and old, and the addition of the other three CPU Candidates in the form of Lastation’s Uni and Lowee’s Rom and Ram fighting to save their siblings however, and the fight for Gamindustri’s future seems a lot less hopeless.

RE2_battle (8)Rom takes the spotlight in her HDD Form.

Or at least, that’s until you start playing, because the opening hours of Re;Birth 2 can be absolutely brutal. Making a complete 180 compared to its predecessor, which eased us into its fights before spiking about half way through, the sequel doesn’t play around. I came this close to losing the first tutorial boss fight, having to actually use strategy, items and stat boosts to eek out a win. Who would have thought!? Oddly enough, experience points start rising through the roof while fights get easier as the game progresses, making the experience more of a breeze as you push through the hazing of the early moments. You have to prove you really want it!

Either way, it becomes less of an issue when battles are not only a blast to play, but when the game can be customized to fit your play style! In our review of the original, we went into detail about the real time battle system and the Remake System, which allowed players to customize their game play experience if they had the items needed to unlock them, (give it a read, here!) In short, each character, weapon and attack has a certain attack range and a radius in which they can be moved. Every enemy that falls into that range can be hit with one of four types of attacks, which include special attacks, power attacks, break attacks, (that lower enemy shields,) and rush attacks, (multi hit attacks that build up the EX Meter, which adds bonus and signature abilities.)What makes battle even more fun this time around, (aside from the increase from three party members on the field to four,) is that more of the team wields a wider variety of attack types, namely Uni, Rom and Ram being able to attack at long range. To top it off, when late game abilities become available, these jaw dropping sequences range from badass action sequences, to some exciting attacks that reference some of our favorite niche games. It’s just too bad that the game can’t often keep up with this much awesome, causing the framerate to drop to a crawl when things get especially hectic.

RB2_battle (3)Cave’s EX Attack drops jaws as fast as the framerate.

If using these abilities makes the game too easy, or if that newest boss is just too hard to beat. Remaking the game can adjust the difficulty, unlock new items, dungeons and weapons, or even change mechanics like reducing the amount of time it takes to build up the EX Meter. As a far cry from the PS3 version that this title is based on, both mechanics are what holds the core of the game together, helping game stay addicting throughout its 25 hour plus story on a first run.

Still, even though all of these features are great, they’re way too familiar. Oddly enough, it seems like Nepgear’s primary flaw is trying to be too much like her sister! Re;Birth 2‘s biggest sin is the absurdly large amount of reused content it took from the first game. Enemies, some music, whole environments and many of the voice clips are completely ripped from the first title, (with some dungeons even being duplicates from THIS game,) oftentimes making the latest in the series feel more like an expansion than a sequel. The point and click map is mostly unchanged, complete with NPCs who you choose to talk to on a menu. While often serving as humorous takes on popular game characters, (Snake Hayter, Maryo and Monobear come to mind,) talking to them on a map screen isn’t the same as meeting them in a full fledged environment. While I appreciated the streamlined nature of these interactions originally, I’ve fallen in love with Gamindustri so much, that I wish I could delve into it outside of the various dungeons.

RB2_battle (8)Guess what game this girl is based on? (Hint: pick your eyes up.)

In the end though, what I thought would be this game’s biggest weakness became my absolute favorite part of it. Yes, Neptune is a fantastic protagonist, so much so that I named her the number 2 waifu of 2014 thanks to her off the wall, self aware, airhead personality. When I saw Nepgear as such a serious straight shooter, I expected the game to be less enjoyable because of it. As the game went on however, I became really attached to the little sisters, making their journey from scared, lonely sidekicks, to powerful, confident and heroic goddesses. Be warned, the slapstick and fan service is kept to a bare minimum, (the latter of which was more overbearing and unnecessary than anything else if you ask me,) but what what we got in its place was an exhilarating story to experience, introducing a level of character development that was nearly non-existent when Neptune took the lead. Now, I have trouble imagining another game without Nepgear in the lead. Sadly, I’m fully aware that this will likely be the case going forward. Still, for every serious moment, you have characters like Broccoli healing her team by vomiting a smiling pile from her eyes, so there’s that.

RB2_battle (4)Stay out of the splash zone.

I can talk all day about everything that I love about Hyperdimension Neptunia: Re;Birth 2, but we only have so much bandwidth. What I will say, is that this sequel expands on the hilarious, yet mostly shallow narrative of the first game, creating a much deeper story that tackles themes such as coming of age, finding one’s own identity, and even video game piracy in a fun, lighthearted way. Features like the Stella Dungeon, where you send the titular character out to explore areas in real time in order to uncover special items, over a half a dozen endings, a new game plus feature and a variety of secret characters put the title over the top, and by all accounts, is a superior game to the original. Sadly, the technical issues and the overabundance of recycled content hurt the final impression, but not enough to keep Re;Birth 2 from being the best game of 2015 so far. Sure, it’s the first game I’ve played in 2015, but forget semantics, because Nepgear and the girls are starting the year off strong.

tl;dr

+ The CPU Candidates take center stage in a bigger way, with more party members, teammates on the field, and a huge amount of post game content.

+ Combat is as addicting as ever, with jaw dropping abilities that will keep you coming back.

+ A game that can be catered to your needs, thanks to the flexible Remake System.

+ A much more in depth story that sacrifices some humor for character development while still staying lighthearted, most of which is voiced in dual audio.

Way too much of the content is ripped straight from its prequel, some of which is repeated multiple times within THIS game.

Technical issues range in severity, from lips not moving during dialogue sections to massive slowdown during huge sequences.

While more streamlined, it’s about time we replace the point and click map with a fully explorable Gamindustri.

Final Score: 4.25/5