With the release of Hyperdimension Neptunia: Re;Birth 2 only a week away, the day that weeaboos, waifu enthusiasts, and Vita owners, (many of which are all three at this point,) has almost arrived. In the days leading to this momentous occasion, we’ve spent countless hours, (okay, maybe 15 or so,) diving into the latest adventure featuring Neptune and her friends. Except… Neptune is absent for most of the game, with her and the rest of the goddesses of Gamindustri being captured by the evil Aifoire. With the CPU’s out of the way, it’s up to their little sisters, the CPU candidates, to rescue their elders and save the world. Yet, as I mentioned in my review of the original, Neptune’s charm and laugh out loud personality is what really held the narrative together. Can Nepgear do the same?

While much more subdued, Nep Jr. brings her own charm to the Hyperdimension universe. In place of the constant fourth wall breaking, game referencing lazy demeanor that her sister is known for, Nepgear feels much more like a natural leader, despite constantly doubting herself and the huge shadow the CPU’s cast over her. Despite this, she presses on in a desperate attempt to face her fears and defeat the enemies that the cast of the first game couldn’t. While IF and Compa, the primary companions from the first game, make their return to guide the young protagonist, there is rarely a time that they have to force her to fight the good fight. As their relationships progress, the nurturing the humans provide helps Nepgear become a strong, reliable leader for a cast that eventually surpasses double digits.

2014-10-07-110854

Which is more the reason why the addition of a fourth party member to carry into battles is such a welcomed one. Leading to larger waves of enemies, tougher bosses, and more strategic possibilities, each member brings something to the team that can mean the difference between victory and defeat. Even unused party members can contribute, thanks to the returning Lily System, which provides special attacks and stat boosts when pairing the idle teammates with partners that they get along with.

But Nepgear and company really shine once all of the CPU Candidates are brought together. Along with the stubborn, hard headed Uni, and the twin sisters, Rom and Ram, these four girls come off as some of the biggest badasses in a game this year. And yes, I realize it’s only January! But it’s hard to argue when you see what they can do, combining powerful magic, a giant rail gun that’s bigger than its weilder, and some incredible swordfighting skills, and you get some impressive action to pepper up your turn based RPG gaming. And when they combine their power, it’s a sight to be seen, giving me similar feelings of excitement to when I first summoned Bahamut ZERO in Final Fantasy VII so many years ago.

RE2_battle (7)

So sure, Nepgear might not be as funny or goofy as Neptune, but my lord, is she cool! Check back on Friday for our full review of Re;Birth 2, and let us know who your top waifu candidate is. With so many to choose from, you might be thinking about it for awhile.

Since Resident Evil Revelations 2 was first announced, it was putting the wheels in motion to set up a number of returning elements and combining them with a few firsts. As the first original game in the series to debut digitally, the debut of an episodic format, and the first game staring new characters such as Barry Burton’s daughter, Moira, we’ll also see the return of the more isolated atmosphere of the originals and the first Revelations title, alongside Claire Redfield and Barry himself making their welcomed comebacks. At Capcom’s latest Fright Night event, we got the chance to experience a bit of what to expect from the latest title in the long running franchise, and from what we’ve seen so far, it’s shaping up to be a scary good time!

Throwing Claire and Moria headfirst into an abandoned prison, the two must work together to escape the horrors that await them. Ironically, the daughter of a card carrying NRA member refuses to use guns, (potential plot point, anyone?), so Moira is stuck with flashlight duty. Highlighting flashing spots on the map help the young Burton girl uncover items, keys, and melee weapons such as crowbars, that serves as both a way to open boarded doors and a tool to keep enemies at bay. Thankfully, Claire isn’t as much of a pacifist, serving as the combat expert between the two. With a variety of guns at her disposal, melee attacks that knock enemies back while stunned, (a la RE4,) she’s more than capable of keeping the pair safe.

6_bmp_jpgcopy

Which is lucky for them, since the enemies in this game don’t idle around like your typical zombie. The monsters in the demo behave much more like the faster, more viscous zombies of RE6 compared to the slower paced creatures from the first Revelations. With just enough of them lurking around corners without feeling completely overwhelmed, the game constantly had me on my toes, anxious to open that side door with an herb teasing me through the bars, knowing full well that an enemy was waiting for the chance to rip me to shreds. The dark, brooding atmosphere of the prison only amplified the tense feeling that fueled quite a few jump scares, which is in itself commendable when you consider that I’m playing in a room surrounded by loud, drunk people and a DJ playing music that’s louder than the provided gaming headphones.

What left the biggest impression on me however, was the game’s dynamic between the two protagonists. Unlike previous forced attempts at co-op, Revelations 2 felt like both characters were necessary pieces to the overall experience, especially when compared to the herb sucking, bullet draining idiots that we’re used to tagging along with us. Even if you don’t trust the AI enough to back you up, you’ll be able to seamlessly switch control between the two characters, which is helped by the much improved twin stick control scheme. All signs are pointing to single player not being such a chore this time! But then again, I would imagine co-op would still be the best way to go once the final version releases next month.

15_bmp_jpgcopy

Despite all the praise, I’m still a bit cautious. After all, Revelations in a way, was created to bring the series back to its survival horror roots compared to the more action focused direction the main series has shifted to. While the demo might have been taking it easy, the abundance of items and ammo hurt the feeling of helplessness. Combined with the fast paced enemies and the updated controls, it’s looking like this spinoff is already moving towards a more adrenaline fueled explosion fest. Then again, this was 10 minutes of an unfinished product, and even then, I still felt more terror than the entirety of either 5 or 6, so let’s hope the final game strikes a strong balance.

Are you planning on sticking with the series when it hits digital formats next month? Or will you wait for the complete package to get its physical release? And how good is it to finally have Claire back? Sound off and let us know!

After so many years and completely missing out on the core version of the latest Monster Hunter title, the recently announced release date of February 13th can’t come soon enough. To help hold us over, Capcom released a demo that gives us a taste of how we can expect to spend the next couple years of our lives, complete with the full weapon set and three new monsters to hunt. We took the time to check out what new features this brief download has to offer, which surprised us enough to keep even veteran hunters on their toes.

In an attempt to cater to both new and old hunters alike, this preview offers both beginner and expert levels of difficulties, in addition to in-game tutorials to explain the pros and cons of the weapon you choose. Every weapon is accounted for, including the new Insect Staff and Charge Blade, giving pros a chance to get accustomed to these new tools before the serious adventures begin. Yet, with the Great Jaggi, Tetsucabra, and Gore Magala on the prowl, they serve as all the practice you need if you hope to survive the dangers of the wild.

MH4U_TGS14_01
Starting with the Charge Blade, this weapon will feel familiar to anyone who used the Switch Axe in the past. Taking two forms, its standard stance is the sword and shield, building up energy with each successful attack. When the blade is fully charged, attaching the shield to the sword turns it into a powerful axe, releasing all of the built up power into a series of crushing blows. If you’re feeling a little more crafty, the Insect Staff feels like a more offense focused version of the Hunting Horn. While the double sided blade does a fair share of damage on its own, its true strength lies with its ability to send a pet insect flying at enemy monsters, absorbing status boosting effects on contact. With the ability to drain attack strength, defensive boosts, replenish stamina and restore health, this weapon has a level of versatility that most others lack, making it one to watch as the hunts get tougher.

That’s not to suggest that the demo hunts aren’t tough, especially when it comes to fighting Gore Magala. This destructive beast shoots and guards itself with a stamina draining black mist that forces players to strike carefully. But in my playthroughs, no matter how many times I broke its wings, its head or cut off its tail, this resilient opponent just wouldn’t die within the time limit, while making sure to knock out a couple of my lives in the process. It wasn’t until I took advantage of the climbing, jumping and air attack features that I was finally able to claim victory. By stalking prey from above, MH4 introduces the ability to land powerful strikes from the skies. Once weak enough, the best course of action is often to either climb, or jump on the monster’s back, and hack away as if your life depended on it. Adding a new level of depth and unpredictability to the tried and true formula, pulling these moves off managed to surprise even an old vet like me. But if that still doesn’t work, you can always hop online or get some friends together to take it on as a team!

MH4U_11_bmp_jpgcopy

Finally being able to get a taste of the fourth game has left me wanting so much more. The more dynamic fights, new weapons and tough as nails monsters keep us coming back for more, with enough familiarity to make our playtime feel right at home. Keep your eyes peeled for our full review as we get some time with the final release, and let us know what features you’re most looking forward to!

Developer: Eden Industries
Publisher: ATLUS
Genre: RPG
Players: 1
Platforms: Steam, PS4, PS Vita, Wii U, Nintendo 3DS
Reviewed On: PS Vita
Price: $14.99

Being Vice President of the world sounds like it would be a pretty sweet gig. Everyone has to do what you say, you can boss everyone around, and it would make you the most powerful person on the planet (aside from the President, of course.) But between all the unearned vacations, publicity events and empty promises, you just might have to work on occasion, especially when it comes to saving the planet that elected you.

Citizens of Earth does just this, putting players in control of the newly elected VP in a turn based RPG seeped in classic gaming roots. During his first vacation, (the day after he was elected,) the bane of the Western world in the form of protesters show up at his door. After getting his mother and brother to get rid of them, it’s clear that there’s more going on than simple political discourse. When stop signs, coffee machines, and bears made of honey come to life and begin attacking the adoring public, it’s up to the honorable vice leader to set things right.

CoE_Screenshots (5)

As someone of such high importance however, you can’t expect him to get his hands dirty when it comes to the actual Earth defending, which is where the loyal citizens come in. Using his expert campaigning skills, up to 40 different characters can be recruited, each with unique jobs, skills and combat abilities that help in and outside of battle. While simple, the turn based battle system finds a unique way to put these skills to good use. Using three party members at a time to fight, each has two basic attack types. Standard attacks can be performed without penalty, while building up one point of energy needed for special moves. These special moves need a certain amount of energy to initiate, but when they typically deal out huge damage, status effects, or healing bonuses for your team, it’s clear that the cost is well worth it.

Aside from the energy system though, this might sound like your typical RPG conventions that have been done to death for close to three decades. What makes Citizens of Earth stand out that makes it a must play for a long time role playing aficionado? For starters, each member gives bonus stats to whoever they’re fighting with. Adding depth to the level system, each character can be customized to a degree by having the right team members with them to fit the stat you want to raise.

In addition, the experience earned unlocks more than just stat points and new attacks. EXP earned in battle also goes towards upgrading the citizen’s talent, often related to their day job. If you recruit the baker for example, his shop will have better healing items as he becomes stronger. The pilot can teleport you to a larger variety of areas. The cop gives you extra bounties to hunt. Get the picture? When you consider that there are 40 citizens to level, part of the fun is seeing how their abilities can help you both in and out of combat.

CoE_Screenshots (114)

Such a daunting task sounds like it can be overwhelming, and honestly, it was at first. It’s disheartening seeing your current party level up so high, then try to switch them out, only to have the newbies be too weak to compete. As the game progresses though, this problem becomes alleviated thanks to a few lenient features the game has included. First, the VP can restart a battle and change up the party, allowing him to throw in a strong party member to help boost the weaker ones. Second, KO’d party members still gain EXP, so having to scramble for your revive items isn’t as important, especially when they gain all of their health upon leveling up. Lastly, once the Teacher is recruited, unused party members can be put into class, leveling them up over time. It still can be a little more time consuming than I would have liked, but it’s also completely optional.

Aside from the game play, Citizens of Earth stands out even more with its unique presentation. Its humor, off the wall enemies, (smiling cops? Bubble Bees? Stop Vines?), and 2D navigation with enemies on the map are highly reminiscent of Earthbound, which is completed by a nearly fully voiced script and a political cartoon inspired art style. The only thing more charming than the hammy delivery of everything the VP does, is the bright, vibrant world filled with on screen enemies, (that can be ambushed and instantly killed if you’re strong enough,) potential party members and NPCs that bring the world to life. If nothing else, this title will surely make you smile across its story mode.

CoE_Screenshots (84)

Yet, its biggest shortcoming brings it down pretty hard, which is the overall speed of the game. My enthusiasm to compete the adventure took a dive after experiencing how slow everything moves. Battles take a long time to start, which isn’t helped by enemies that either absorb attacks, constantly call for reinforcements, or completely heal, making me dread fighting certain enemies. Imagine fighting basic enemies for close to 10 minutes because you want your weaker teammates to level up, but the enemy keeps healing when on the verge of death? Making the campaign sour even more are the constant load times, slowing the game to a crawl. When entering buildings begins to feel tedious, it becomes an obvious issue.

Yes, Citizens of Earth won’t reinvent the wheel, but that’s not what it’s trying to do. Serving as a delightful throwback to some of the greatest RPGs of yesteryear, it does enough to inject its own style, personality and unique mechanics to make it stand out to even the most jaded gamer. Even still, the slow pace of the fights, their generally basic mechanics, and constant loading times cause the VP to fall from grace. Even still, if you’re in need of an old school RPG with modern sensibilities, you can’t go wrong with this ticket.

Final Score: 3.5/5

I’m not going to start with too much fluff, because the first Nintendo Direct of the new year speaks for itself. Mixing some great announcements and huge surprises with some painfully stupid reveals, Nintendo was all over my emotional spectrum. Read below for the highlights of this morning’s presentation, and keep an eye out for more details on the following announcements throughout the day.

-New Title in The Fire Emblem Series. No details yet.

Puzzle and Dragon Z/Super Mario Bros Edition double pack coming in May. Combines puzzle and RPG elements.

Pokemon Shuffle? Pretty much just like Trozei. Will be free. Now limited to the number of moves you can make. Each Pokemon has a level and ability, can level up and mega evolve. Can only play for a certain amount of time, which can be extended with items through street pass, game play, and microtransactions. Dated for February

– Some Wii games will be playable with game pad and classic control pro if they supported the classic controller. Can download. Mario Galaxy 2 now! Punch Out Coming Jan 22, Metroid for Jan 29th on the eShop.

Kirby and the Rainbow Curse: February 20th with Kirby Amiibo support.

– Wave 4 Amiibo: Robin, Lucina, Pac-Man, Ness, Charizard, and Wario coming in Spring.

– Super Mario Bros. branded Amiibo coming March 20th. Will be compatible with Mario Party 10. As if we didn’t already have a surplus of Mario Amiibo.

amiibo_supermario_lineup-1

Mario Party will work with 9 Amiibo. Rosalina is playable in addition to the regular cast. Special bundles will include new Mario amiibo. Must erase smash data to use Smash amiibo, (Donkey Kong, Rosalina, Wario,) in Mario Party? Well that’s dumb.

– Captain Toad will add hidden Toad with Toad amiibo. Update coming March 20th.

– Splatoon gains central hub. In game money can be spent on helmets, clothes, shoes and weapons to customize your character. 3 weapons at a time. Including special, sub and main weapons. Stats can be altered based on clothing. “Inklings.” Coming in May.

– Tingle coming to Hyrule Warriors. Fights with baloons, rupees, and a kiss of death. Young Link gets Fierce Diety mask. Coming Feb 5th, includes adventure pack and three new costumes.

– Xenoblade Chronicles X gets a new trailer with breathtaking environments. Coming 2015

Mario vs Donkey Kong Tipping Stars. Coming to Wii U and 3DS. Allows you to tip players who make stages you like with stars that you unlock by doing well in stages. Cross Buy if you buy Wii U version. Available March 5th.

– From creators of Tekken, a free to download, 4 player treasure hunting game coming exclusively to Nintendo. Tentatively titled “Project Treasure”

Elliot Quest is an 8 bit side scrolling platformer. Releasing in February

Blek is a puzzle game using our imaginations. Coming in February.

Citizens of Earth, an RPG staring the Vice President of Earth. Coming January.

Gunman Clive 2 adds 4 playable characters. Coming January.

Moon Chronicles episodes 2, 3, and 4. coming in January. Can be bought in episodes, or a full season. That’s surprising, the original was an underrated gem.

– Sega 3D Classics from January-March. Starting with Afterburner, Fantasy Zone, Outrun, Fantasy Zone 2 and Thunder Blade.

Etrian Mystery Dungeon coming soon. Can create your own party and explore dungeons.

Story of Seasons, a life/farming sim. Coming March 2015 to eShop.

Fossil Fighters Frontier. Can team up online, battle, and hunt for fossils together. Arena area can be used to battle. Coming March 20th.

– New 3DS incoming. Amiibo support, improved web and download speed, faster processing power. Face Tracking 3D. C Stick. Can be used with Circle Pad Pro compatible games. Smash Bros 3DS will be the first Amiibo compatible game. Extended battery. Automatically adjusts lighting based on battery. Uses micro SD cards. Comes with 4 GB card. Will be able to transfer data. Info coming soon. No standard new 3DS side? Will not include an A/C adapter? That has to be the dumbest thing I’ve heard in a long while. And I guess we’re not good enough for the small console with the interchangable face plates. Coming February 13th.

NewN3DSXL_hardware

Codename: Steam will use Fire Emblem amiibo to add characters to your team. They cannot be revived, like in Fire Emblem, and need to be re-loaded after the stage is completed. Marth can heal and wield his Falchion, Ike uses power and long range moves along with Aether. Lucina and Robin were not explained. More Marth’s coming. March 13th.

Ace Combat uses C-Stick and shoulder buttons. Amiibo unlocks skins for planes. Launching Feb 13th.

Xenoblade Chronicles allows you to view 3D models. Monster Games of Donkey Kong Country Returns 3DS porting the game. Coming in April and exclusive to New 3DS.

– 6 player local and online 3rd person shooter. Includes online and single player campaign. Titled Ironfall Invasion and developed by a small team at V.D. Dev. Uses C-Stick or touch screen for aiming. Coming Soon

Monster Hunter 4 getting New 3DS Bundle!!!! Coming February 13th exclusively Gamestop! Can team up with up to 4 people in single player campaign. Exclusive demo coming soon, will include all 14 weapon classes, multiplayer local and online and an in depth tutorial. Monster Hunter 4 puzzle swap puzzle coming soon.

Majoras Mask gets full 3D rotatable camera. Will receive Majoras Mask pin if you pre order Project STEAM at Pick-Up from GameStop. Coming February 13th.

LegendofZeldaMajorasMask3D_pkg

Majoras Mask New 3DS is launching as well!!! I went from not wanting it to wanting two within 15 minutes. To paraphrase the wise words of Rebecca Black, which one shall I take!?

So… the relief I felt from being able to save money post holidays as all but disappeared considering nearly everything shown was announced between now and May. Which New 3DS will you pre-order today? Which games will you pick up? Where are you planning to sell your body to afford all of this, and can I join you? My body will have to be ready.

Today, Nintendo unveiled a limited edition for the highly anticipated Legend of Zelda: Majora’s Mask 3D. Retailing at $49.99, this special edition will include a copy of the 3DS title and a special Skull Kid figurine to give you the creeps at night.

Releasing day and date with the standard release at select retailers, (neither of which have been announced as of yet,) this is an easy purchase for hardcore Zelda fans.

 

image

While I’m not sure if anyone saw this coming, let me just say that it’s a relief knowing that we’re getting this. With Nintendo, it seems like for every limited edition we do get, (like Wind Waker HD,) we miss out on two more, (Mario Kart 8, Bayonetta 2, and Hyrule Warriors spring to mind.) Be ready to jump on those pre orders, I have a feeling this one might go fast.

Majora’s Mask 3D is set for a 2015 release.

Since I first selected Chun-Li at that laundromat Street Fighter II arcade so many years ago, I quickly learned a lesson that has stuck with me throughout all my years of gaming; that girls are just better characters. Sorry guys, but it’s true. As a matter of fact, unbeknownst to some people, (like Derek) many a gamer have associated their favorite female game characters as their “waifu”. Whether or not you associate this term as a girl you would marry, a character you admire, or just an all-around bad ass chick, 2014 surely wasn’t short of some incredible female heroines to draw inspiration from. Thankfully, we’ve compiled 12 characters from 2014 who are certified waifu material, using their power, brains, beauty, or sometimes all three, to leave their own mark on their games and our heats. So without further ado…

Honorable Mentions: Chihiro Fujisaki (Danganronpa: Trigger Happy Havoc) and Princess Kenny (South Park: Stick Of Truth)

Kenny

Chihiro was an early standout in the first Danganronpa. As the Ultimate Programmer, the genius level intellect required for such a title was held back by a timid personality and severe self esteem issues. Early into the story, she decides that enough is enough, and takes steps to become stronger in an attempt to help her friends survive the horrors of the Hope’s Peak Academy killing game. Although things take a turn for the tragic early in the story, Chihiro’s legacy lives on through Alter Ego, an A.I. that would not only create a window for the survivors to escape, but played an important role in the second game as well! Her strength finally showed through. It’s just too bad she wasn’t around to see it.

Princess Kenny on the other hand, is a powerful archer with the power to control animals. As the most kawaii princess in all of South Park, she proves to be a valuable asset in the fight for the Stick of Truth. But behind that gorgeous smile, those flowing locks, and that orange hood hides something much more sinister.

Obviously, these are strong qualities that anyone would want from their perfect waifu. So why aren’t they on the list? Well… Neither of them are actually girls. Chihiro took on the identity of a woman since he felt like he was too weak to be a man, (with Japanese gender roles firmly in play), while Princess Kenny is obviously just Kenny roleplaying as a woman. Still, these “ladies” managed to leave a huge mark on 2014, being prominently featured in two of the best games of the year. They’re everything you would want in a strong female character. You know… except for the “female” part.

Miigan (Tomodachi Life)

Tomodachi Life puts Mii’s on an island and allows them to live out their life in a multitude of crazy ways. Whether or not they want to make friends, fight their neighbors, or have a nightly rap battle, one thing that even Mii’s can’t escape is the call of marriage.

Enter Miigan, the Mii based on my real wife. Even more shocking than the fact that a woman actually decided to marry me, was the fact that my Mii was dumb enough to plant her firmly in the friendzone, despite hanging out constantly and being labeled as each other’s favorite person. Well, it’s okay in the end. Miigan ran off and got married to the local transient by the name of Hungry Hungry Hobo, while InuJoshua floats around the island with Fils-A-Mech in a sad, lonely stupor. All’s well that ends well, right?

Toadette (Captain Toad: Treasure Tracker)

captain_toad_toadette

As Captain Toad’s loyal assistant, Toadette is just as capable as her boss, solving puzzles, uncovering treasure, and chasing adventure with the best of them. While she may start off kidnapped, she gets a real chance to shine when the tables are turned and she has to rescue the Captain. Eventually, she gets tired of the whole damsel in distress role, and rescues herself late in the game. So what if Toad’s are technically asexual? That doesn’t change the fact that in a game full of treasure, Toadette is the most precious of all.

Bayonetta (Bayonetta 2)

Bayonetta

 

The witch is back! Bayonetta completely understands what it means to use her immense power to her advantage. Whether its destroying enemy angels with her powerful summons, toppling giant bosses with over the top attacks, or trolling opponents with her sexuality, she definitely isn’t a woman to mess with. The only thing keeping her from being higher on the list is that the thought of being someone’s waifu would probably result with a bullet in someone’s head.

Espella Cantabella (Professor Layton Vs. Phoenix Wright: Ace Attorney)

Espella

The mysterious woman who is the catalyst for bringing the Top Hat Professor and the Ace Attorney together. While her potential status as a witch is a major plot point that the two continuously try to refute, the one thing that’s apparent is her unwavering strength when it comes to protecting the people she cares about. Any doubt is erased at the point where she volunteers to be executed as the Great Witch Bezella, all in the hopes that the witch trials will cease with her death. While things don’t go exactly as planned, (on top of her background causing additional trouble for our heroes after the fact,) there’s no doubt that this newcomer holds her own in the presence of such legendary characters.

Palutena (Super Smash Bros for 3DS/Wii U)

Palutena

The Goddess of Light makes her playable debut in the latest Smash Bros., and she’s just as endearing as she was in Kid Icarus: Uprising. Not only does she have the distinction of being the character with the largest range of unique custom moves, but she even takes the time to give Pit advice between fights if certain conditions are met. Compassionate, wise and nurturing, yet powerful, funny, and a sarcastic jerk. She reminds me why she was one of the best parts of that incredible 3DS game from two years ago. Now, can we PLEASE get an Amiibo for her?

Princess Zelda (Hyrule Warriors)

ZeldaHyrule

It’s never been a secret that Princess Zelda is one of the most powerful beings in all of the Zelda universe. Often seen as too huge of a threat to Ganon’s power to allow to run free, she’s typically forced to support Link from the background while either in hiding, or flat out kidnapped. That all changes in Hyrule Warriors, where she finally gets to put that power to use. Fighting as both a powerful fencer and a magic wielding ninja in her Sheik form, using her was a definite highlight from one of the biggest surprise hits of the year for me. Just try to kidnap her now. We’ll wait…

Yukiko Amagi/Yukari Takeba (Persona 4 Arena Ultimax/Persona Q)

Yukiko

It’s true that Persona 3 was far from the first “Waifu Simulator”, a game that allows you to build relationships with your party members, (with a bit of romance thrown in when approaching the ladies,) but it’s definitely credited with making them popular in the West. For my money, Yukari and Yukiko were the top Waifu’s from 3 and 4 respectively. Seeing them return with their powerful spells, the Personas they control, and the revelation that Yukari is a freaking Power Ranger in Arena, combined with the attachment built from their core games, make them easy inclusions. But most importantly? They starred in two games this year! That’s a lot of Waifu to go around.

Kohaku (Tales Of Hearts R)

Kohaki

In the world of Tales of Hearts R, a person’s power and personality is shaped by their Spira, a crystallized manifestation a person’s spirit.  As the girl with the perfect Spira, Kohaku has the perfect balance of emotions, partially due to a goddess that resides within it. Obviously, this becomes problematic when protagonist/bumbling idiot, Kor Meteor, shatters it in an attempt to save her. When the shards of her Spira scatter across the world, this sparks an adventure that pits Kor, Kohaku and their party against various enemies who would want to her power for their own means. But damn it, if you weren’t endeared by the girl’s personality, especially with her reactions as each emotion is put back into her, then we can’t be friends.

Yuelia (Fantasy Life)

Yuelia

As the daughter of the Goddess who saved the land of Reveria from certain doom decades prior, Yuelia comes down from the heavens to follow in her mother’s footsteps. After taking the form of a butterfly for the majority of the game, her magical prowess and hysterical wit are almost matched by how adorable she is. Plus, the bond she builds with your character makes them total ship material, and just might be the strongest bond between two protagonists this year. When you consider that your character rarely talks, Yuelia deserves all of the credit for anchoring one of the most charming games of the year.

Ibuki Mioda (Danganronpa 2: Goodbye Despair)

Ibuki

What can I say about Ibuki that can properly describe her in text? She’s unique. Her hair style is impossible to figure out. She’s laugh out loud hysterical, and completely owns the title of Ultimate Musician with her ridiculous music. As my personal favorite character in a cast of numerous strong candidates, Ms. Mioda has this quality about her that brings out the joy in a situation as dire as being locked on an island with the only means of escape being to kill the rest of your friends. Sure, she might have the strange habit of pointing at nothing mid conversation, writing songs of questionable quality, and uncontrollably foaming at the mouth at the slightest sign of distress, but that’s why we love her. Here’s to hoping Ibuki sneaks her way into future games, because I surely haven’t had enough of this girl’s wild style.

Ibuiki might not have lasted very long on the Island of Mutual Killing, but that doesn’t mean that she didn’t make every minute count.

Neptune (Hyperdimension Neptunia: Re;Birth 1)

Neptune

If there was a perfect girl for your average gamer, than it would be hard to come much closer than Neptune. As a literal video game goddess, she helps defend Gamindustry while taking the form of Purple Heart, complete with an outfit that would make Bayonetta blush. But outside of battle, she’s lazy, irresponsible, and doesn’t do anything but play games all day.

Sound familiar?

But beneath the slacker facade lies a cute, funny, charming, and powerful girl who puts herself at risk to protect her land of Planeptune, her friends, and even her enemies. Neptune leads her game with a level of quirkiness that made Re;Birth 1 a game that I won’t soon forget, which ALMOST makes her the top candidate for waifu of 2014.

Chiaki Nanami (Danganronpa 2: Goodbye Despair)

Chiaki

Yet, topping the list is Chiaki Nanami, the Ultimate Gamer from Danganronpa 2. Like Ibuki, she’s trapped on an island with the rest of her class, with the only sure means of escape lies in getting away with murder. Like Neptune, she’s obsessed with gaming, claiming to be an expert at every genre available aside from dating sims. Well… That’s conveniently where our role as husbando comes in, and anyone who played the game would tell you that getting to know her is one of the definite highlights of an already fantastic game. While she has her fair share of airhead qualities, (including falling asleep standing up,) she’s all business when it comes to solving Monokuma’s twisted mysteries. Often leading the protagonist and the rest of the class through threads of logic they wouldn’t have been able to reach otherwise, Chiaki is a literal lifesaver.

Which makes the moment of her death all the more disheartening.

Because despite technically being a mole who was working for those who put everyone on the island to begin with, she always sees the best in her classmates, giving up her life so that they could live on. Much like those who she was working for, she has an undying faith in the group’s ability to serve as the ultimate hope in the fight against despair. Whether she’s standing up for her little sister, Usami, bravely facing an inevitable demise, or helping the lead turn Super Saiyan, Chiaki is all that you could ask for in a partner, a friend, and especially a waifu. Oh, did I mention she’s an AI? She’s sure to fall right in line with the virtual girlfriends the rest of us have.

So how right is this waifu list? Did we leave out your favorite Japanese gaming heroine? Let us know who we’re missing, and here’s to another great year of virtual crushes!

If you haven’t downloaded Marvel Vs Capcom Origins, the two pack that includes the original Marvel Vs Capcom in addition to the mid 90’s classic, Marvel Super Heroes, now is the time.

Capcom-Unity announced at the end of today, the game would be pulled from the Playstation Network for purchase, with Xbox Live Arcade getting hit on December 31st. Following suit with other Marvel titles under Activision’s control, and even Capcom’s own Marvel Vs Capcom 3, which went out of production last year, it seems like games are getting hit pretty hard thanks to Marvel and Disney working towards reclaiming all of the super hero licenses.

Have you already picked up these classic fighters? If not, you better jump on it before it’s gone forever. Marvel Vs Capcom Origins is available now, (but not for long,) at $14.99.

Source: Shoryuken.com

It looks like it’s Etrian Odyssey’s turn to get the Mystery Dungeon treatment.

In a somewhat meta announcement, Atlus announced that Etrain Dungeon will be making its Western debut in Spring 2015! This dungeon crawling RPG spinoff of a dungeon crawling RPG will feature all of the customization, loot gathering and monster slaying you would expect from one of the core games in the series, but with the top down perspective, randomly generated dungeons, and party building that comes with any game with Mystery Dungeon in the title.

This is great news for fans of both series, especially when games of this nature are far from a sure thing when getting localized. Everything from Chocobos to Pokemon have received similar treatment in various forms, and not even huge franchises like those have had every Dungeon game brought over. So needless to say, this announcement will be like Christmas come early for some.

Take a look at the details from the official press release below, then let us know what game you hope gets the Dungeon treatment in the comments!

Main features in Etrian Mystery Dungeon include:
Infinite Dungeons to Explore – Etrian Mystery Dungeon incorporates the random map feature, which changes the floor terrain each time a player enters the dungeon. This core mechanic, inherited from the Mystery Dungeon series, challenges the players with a new maze and stronger monsters every time, offering them unlimited replayability!
Attention to Detail – The Etrian Odyssey tradition of party customization is in full effect for Etrian Mystery Dungeon. After the first journey as a Landsknecht, players can freely choose their party of 4 from up to 10 different class types. While each class has a unique skill set of its own, characters can also unlock new skills through skill trees.
Not Your Grandfather’s Combat – The unique perspective in Etrian Mystery Dungeon means that special care will have to be given when selecting party members and upgrading their abilities. With dungeons chock full of enemies and all the loot and money collected at stake, being 100 percent certain in your party’s abilities is crucial for making it out alive.

Atlus revealed what many of us were expecting. Like our Eastern counterparts, the West will also get to sink their teeth into a Playstation 4 version of Persona 5 when it releases alongside its PS3 counterpart in 2015.

While little is known about the highly anticipated sequel to one of the most popular Japanese RPGs on the market, the reputation of the monster collection/teenager simulation dungeon crawler has many a Senpai on baited breath waiting for any information to come to light. SPOILER ALERT: It will contain a Velvet Room and Personas, (unconfirmed, but come on!)

When Persona 5 was announced, the only thing more surprising than the announcement itself was that it was only listed for Playstation 3. At the time, it didn’t sound like too much of a crazy idea, considering the untested, unproven Playstation 4 wasn’t as safe of an investment compared to its well established predecessor. Since then, the PS4 has inexplicably sold over 10 million units in less than a year, many of which have been bought off of the backs of PS3 trade ins. Hey, everyone else is releasing PS3 games on PS4, why not do a simultaneous launch?

Excited for Persona 5? Let us know what your favorite series moments are in the comments!

http://youtu.be/Bt4w4TSWC9E

If you were eager for more information on the upcoming Western release of Hyperdevotion Noire: Goddess Black Heart, then the wait is over! The people over at Idea Factory have brought us some divine intervention in the form of new screenshots and the opening movie from the upcoming strategy RPG.

Placing Noire in her first starring role, would-be goddesses will be tasked with amassing a CPU army, creating bonds with teammates, customizing items to fit their playstyle and customizing their home between hard fought conflicts. As the first in the Hyperdimension Neptunia series to step into the world of Strategy RPGs, it’s sure to have plenty of surprises for new and old players alike when it arrives on the Vita in 2015.

Gaze upon the new batch of screenshots, as well as the opening trailer below! Are you planning on picking up Hyperdevotion?

 

After numerous performances in the past, it looks like it’s time to bring that incredible Zelda music back to a symphonic stage.

Touring throughout 2015, Symphony of the Goddesses will feature many of the songs performed in the past, such as selections from Ocarina of Time, Wind Waker, Twilight Princess, Link’s Awakening and Spirit Tracks, as well as songs from more recent entries like A Link Between Worlds and the recently announced Marjora’s Mask remake.

The bad news? The cities it’s playing in are fairly limited. Check the list of locations and dates below and see if you lucked out! Then when that’s all taken care of, let us know what you’re most looking forward to hearing in the comments!

Nashville, Tennessee, Schermerhorn Symphony Center; Jan. 21, 22
Honolulu, Concert Hall; Jan. 30
Tokyo, Tokyo International Forum; Feb. 7
Boston, Symphony Hall; Feb. 27
Monterrey, Nuevo León, Mexico, Arena Monterrey; March 6
Mexico City, Arena Ciudad de Mexico; March 8
Toronto, Sony Centre for the Performing Arts; March 20
Stockholm, Ericsson Globe; April 16
London, Wembley Arena; April 17
Düsseldorf, Germany, Mitsubishi Electric Halle; April 19
Paris, Palais des Congrès; April 23
Milan, Teatro degli Arcimboldi; April 24
Atlanta, Cobb Energy Performing Arts Centre; April 30
Edmonton, Alberta, Northern Alberta Jubilee Auditorium; May 20
Vancouver, British Columbia, Queen Elizabeth Theatre; May 22
Calgary, Alberta, Southern Alberta Jubilee Auditorium; May 23
Montreal, Place des Arts; May 30
Austin, Texas, Long Center for the Performing Arts; June 20
Houston, Jones Hall for the Performing Arts; Oct. 22

SOTG_MasterQuest_admat_updated_11-19

Barry Burton, the popular magnum carrying, NRA approved badass from the original Resident Evil, is making his long awaited return to the series in the upcoming sequel, Revelations 2.

In pursuit of his missing daughter, Barry will be accompanied by Natalia Korda, a new character who has the ability to sense hidden items and monsters, Surely needing all the help he can get, Mr. Burton will have to make sure his old gunslinging abilities are up to par if he expects to find his daughter and escape alive.

Famous as a mentor to Jill during her scenario in the first game, Barry gave us legendary dialogue that still lives today. From declaring his partner was almost turned into a “Jill Sandwich,” and being painfully confused about everything that was going on around him in the Spencer Mansion, it’ll be great to finally see him in action again, especially when you consider how many series characters have been forgotten.

Resident Evil Revelations 2 will be an episodic title to be released between February and March. Also staring RE2‘s Claire Redfield and Barry’s daughter, Moira Burton, the title will receive a physical release once the full season has hit digital formats on March 10th for Xbox One 360, PS4 and PS3.

At $5.99 an episode, $24.99 a season, or $39.99 for the retail version, the pricing is… Bizarre. Buying the individual episodes is cheaper than either bundle, with the physical copy being a whole $15 more than the season. Sure, the season comes with Hunk as an extra character in the score based Raid Mode, and the physical copy comes with Hunk as well as Wesker, and four extra costumes, but what if you just want to play the game without the DLC? In the wise words of Barry… “What is this?”

Check out the latest trailer below, and tell us what other characters you would like to make a return! The first episode hits PSN on February 17th, with Xbox Live, and Steam players joining the nightmare the following day.

Have you been waiting for news on the re-release of Grim Fandango since it was announced earlier this year? Well, wait no longer!

At the Playstation Experience, Double Fine announced that the legendary adventure title will arrive on Playstation 4, Playstation Vita, PC, Mac and Linux on January 27th! For nostalgic gamers who want to revisit the classic, or gamers like myself who have never been part of the PC Master Race and couldn’t play it when it was brand spanking new, it’s great to finally know when we’re going to be able to experience the title!

In addition, Double Fine released details on a few more titles that are on the way, including:

Broken Age: Coming to PlayStation 4 and PlayStation Vita alongside our Act 2 PC release next year.
Gang Beasts: Also heading to PlayStation 4 on PC launch day next year!
Day of the Tentacle: Special Edition: This is a thing! It’s happening!

In addition to the recently released Costume Quest 2, it’s looking like a good year for the team. What are you excited to see? And will you be firing up Grim Fandango in late January? Comment below and be heard!

Need more controllers to fill up those 8-player Smash fests? PDP has you covered.

Following the popular Gamecube inspired Fight Pads featuring designs for Mario, Luigi, Peach and Yoshi, Wave 2 will feature a wider range of Nintendo’s all star roster. Representing Link from The Legend Of Zelda, Metroid‘s Samus Aran, Wario and his classic color scheme, and the iconic ape, Donkey Kong, these Nintendo licensed fight pads will not only help you represent your main as you tear through the competition, but they will work with any title that supports Wii Classic Controls. But most importantly, a Gamecube adapter is NOT REQUIRED to use them! All you need is a Wii Remote to plug them into and you’re good to go!

Pre-orders are available now, with a tentative release set for early 2015 at $24.99 each. Is your favorite character represented? Who would you like to see get the controller treatment next? Can it be Pit? Please, let it be Pit!

DK Wario

Link and samus

We hope you REALLY enjoy visiting Spira!  A short nine months after Final Fantasy X/X-2 HD Remaster was released for the Playstation 3 and PS Vita, rumors have surfaced claiming that the set of RPGs will be making a PS4 debut early next year.

The Square Enix Boutique, France’s version of the publisher’s online store, listed the title for preorder, and scheduled for a Spring 2015 release. Shortly after the Internet caught wind of the listing, it was quickly removed, most likely due to someone wanting to save their job since no official announcement has been made as of yet.

If the news ends up being true, I can’t say it’s surprising. At this point, the PS4 feels more like an upscaled PS3, and with Square Enix also planning to release Final Fantasy VII and Type-0 next year, it doesn’t look like we’ll get much in the way of original content while we wait for XV, (though to be fair, Type-0 never released in the West). It’s especially bad for those who had PS4’s and already bought the collection. Who’s to say they wouldn’t have bought the current gen version to begin with? Oh well, I guess they can always buy it again…

Source: playstationlifestyle.com

Amongst a wide array of big news coming out of Sony’s Playstation Experience, this might be the most important piece of info we got if you’re a fan of the seedy, Japanese underworld.

At the show, Sega announced that a Western release for Yakuza 5 is on the way! Originally released in late 2012, it seemed like the title would be the first in the core series to miss an international audience. But fans made it known that they wanted to continue navigating Japan’s criminal underground, and it seems like Sega has listened! Unfortunately, it’ll only be released digitally through the Playstation Network, but hey! At least we’re getting it! Now if only Nintendo would do the same and release the Wii U versions of 1 and 2!

From the press release:

A direct sequel to Yakuza 4™, the game continues the epic story of Kazuma Kiryu<http://en.wikipedia.org/wiki/Kazuma_Kiryu> alongside four other protagonists, following their struggles and conflicts in the seedy underbelly of Japan’s Yakuza underworld. Featuring a new graphics engine versus its predecessor, Yakuza 5 takes players to five major Japanese cities to venture through a life of crime and power.

Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.

“The world of the Yakuza series has fascinated gamers in Japan and the West for many years,” said John Cheng, COO and President of SEGA of America. “We know fans have been eagerly awaiting a release of Yakuza 5 here and we are thrilled to finally launch this spectacular entry in the series in North America and Europe.

Will Yakuza 5 be in your download queue when it launches in 2015?

After a little over two weeks since release, it seems like Nintendo is already pulling the plug on some of their Amiibo toys to life figurines.

According to the Twitter feed for Canadian video game store Video Games Plus, Nintendo has officially discontinued Marth, Wii Fit Trainer & Villager Amiibo. When they looked to restock these already rare characters, Nintendo supposedly responded that they’ve been discontinued (along with the popular Gamecube adapter).

As many of us suspected would happen, Wii Fit Trainer, Villager and Marth have reportedly ceased production. While more popular characters like Mario, Pikachu, Link and Donkey Kong will still be produced, the more obscure characters aren’t likely to get another run, disappointing many a gamer while prices inflate online in the process (Marth hit $80 last night here in the US).

This decision is bizarre. I realize that not all characters will have the long term marketing power of others, but Smash Bros JUST came out! With only a few arriving in the launch shipments, and the apparent refusal to produce more, it looks like you might have missed out if you didn’t jump on them on day one.

Yet, I still can’t help be surprised by both Villager and Marth. The last Animal Crossing title solidified the series as a bonafide mega series, becoming one of the highest selling titles on the 3DS. While Marth himself isn’t terribly well known, the Fire Emblem series is definitely on the rise, not to mention that the swordsman is a Smash Bros icon, possibly being known more in the States for his role as a fighter than his own series!

If nothing else, this will just instill the fear in all of us over the rest of them selling out. Speaking of, I need to pre order all of Wave 2 now!

Source: nintendolife.com

UPDATE: According to a copy of an email by Nintendo of America’s Assistant PR Manager, David Young, posted to Twitter, this rumor is untrue and Nintendo is simply working to keep up with demand, especially on the rarer characters.

The letter states:

David from Nintendo jumping in here. We have not discontinued any of the amiibo figures. Naturally some are more popular than others, and stores will need to reorder these once they sell through. That said, I don’t know how long resupply will take, so I encourage people to pick up their favourite characters when they see them in this busy Holiday season.

Who do you believe? I guess we’ll have to keep checking store shelves to find out!

UPDATE #2: So now it turns out that some Amiibo actually HAVE been discontinued! According to Wired, Nintendo reached out and has confirmed in a statement that some Amiibo will not receive additional prints after their initial run.

“We will aim for certain amiibo to always be available. These will be for our most popular characters like Mario and Link. Due to shelf space constraints, other figures likely will not return to the market once they have sold through their initial shipment.”

While no specific figures are mentioned, it’s clear that more obscure characters like Wii Fit Trainer and Marth would be the first to go. What will this mean for characters who aren’t quite on the upper echelon of popularity, like Fox or Samus? What will this mean for future waves? Are we going to have to horde all the Captain Falcon and King Dedede toys? I’ve lost the ability to trust…

So now it seems like David Young lied to us and broke our fragile hearts. Either that, or Nintendo has no idea what they’re doing for sure. All I know is that after becoming such a huge hit, especially when you consider the profit they’re poised to make if Bloomberg is to be believed, refusing to re-stock stores with a product that’s in such high demand would be leaving money on the table, and would be one of the few times that I would agree that Nintendo is out of touch.

Then again, maybe the original plan was to discontinue them, but seeing the high demand will force them to have a change of heart. We can only hope!

Nintendoomed.

After a rough couple of years, with the popular game company suffering consecutive annual losses for the first time in decades, it looks like Nintendo is finally back on track. And they mostly have Amiibo to thank.

According to Bloomberg, Nintendo is on track to triple their profits. On the back of a successful year for the struggling Wii U, titles like Mario Kart 8 (at 3.49 million sold worldwide,) and Super Smash Bros. For Wii U, (which sold 490,000 in three days in the U.S. alone,) the console itself is likely to reach its goal 3.6 million sold for the year.

But aside from the games and the consoles are the Amiibo, Nintendo’s answer to Skylanders and Disney Infinity that lets players purchase toys featuring their favorite Nintendo characters, and pitting them against each other in the latest Smash Bros title, amongst varying functionality throughout other Nintendo titles. Seemingly serving as the new money maker, Nintendo has stated that they’re on track to make $1 billion on U.S. sales alone! There’s no word on whether or not this mostly comes from inflated Marth sales.

It’s no surprise that making cheap figures, mass producing them and selling them for a reasonable price will result in said company rolling in the profits, (just ask Activision!) But $1 billion!? That’s either insane, or a misquote, and they mean Yen. Either way, this is following a surprise profit from the company during the last financial quarter, so it’s safe to say that Nintendoomed is finally put to rest… Right!?

At the very least, let’s hope Nintendo uses their good fortune to take some chances and release some of those games we really want. Fatal Frame, anyone? Or at least a second printing of Villager, Wii Fit Trainer, and Marth?

Source: nintendoenthusiast.com, Bloomberg

 

During a God Of War retrospective panel at the Playstation Experience event this weekend, the creative director of Sony Santa Monica, Cory Balrog, confirmed that a new God Of War is currently in development! Sadly, this is all we’re likely to hear for a long while.

According to Balrog, the game isn’t coming out anytime soon, saying he should be able to discuss details, “within a year or two.” Whether or not Sony will actually stay true to these comments now that the cat is out of the bag is doubtful, but either way, don’t expect to jump back into Ancient Greece for a long, long while.

It’s not surprising at all that a new God Of War title would find its way back to shelves, considering its popularity, (regardless of the fact that it was supposed to be a trilogy,) and the bad taste the inferior Ascension left in our mouths. But how much story is there left to tell? After the ending of GOW3, Kratos essentially killed everyone and everything. Could this be another prequel? (Please, no…) Or maybe a reboot? Teenage, rebellious Kratos incoming!

How do you feel about the continuation of the series?

Oh, Square Enix. Do you enjoy tormenting your fan base?

Down at the Playstation Experience event in Las Vegas, it was announced that Final Fantasy VII will be released for the Playstation 4! After what’s seemed like years of begging and pleading for a remade version of the PS1 classic, it looked like fans were finally getting their wish after teasing them all those years ago with a PS3 mock up! While it seemed like it would never happen, patience and perseverance have finally… wait, what? It’s not a remake? It’s ANOTHER port? Oh… okay then.

Porting over the PC version, this re-re release will feature the same upscaled visuals that computer players got to enjoy back in 1998, making those blocky polygons remind you why you trampled a toddler to get that new TV on Black Friday. For everyone else who either owns the PS1 version, the original PC version, downloaded it for their PS3 or bought an overpriced memory card to store it on their PSP or Vita, it’s time to get excited to buy it again, only this time, for the privilege of storing it on your PS4. The next generation has arrived, people!

Seriously, it feels like Square Enix is making fun of us at this point. Who will pick up FFVII on PS4 when its released next spring? Who knows. If we all buy it enough times, they’ll HAVE to remake it. Right?

Capcom has announced that the next major release in the popular Street Fighter franchise, is on its way, exclusively for the Playstation 4 and PC.

Showcasing Ryu and Chun Li, the brief trailer shows off the upgraded visuals compared to its predecessor, complete with extra features such as destructible environments, new moves, and the return of old favorites, like Ryu’s Denjin Hadouken!

Fighting games were all but dead to the general public in 2009 when Street Fighter IV arrived, reviving the classic series after a 10 year hiatus in terms of the core series. Like it did in the early 90’s, the sequel helped bring the genre back to prominence, leading to 2D fighter renaissance, mostly headed by numerous re-releases in typical series fashion. With this announcement, it seems like Capcom is ready to move the series forward much faster than it has in the past.

But with this excitement comes a bit of skepticism. From what we’ve seen, SFV looks so much like IV that I thought it WAS IV at first glance. Every new iteration of the game has had huge visual and game play alterations, making each version stand out as its own game. With V though, it’s clear that it’s leaning heavily on the style of its prequel. And even with the combos and moves shown in the video, all of them except for Chun-Li’s air attack were recreations of moves from Street Fighter III, showing that the new game will borrow from that iteration as well, although how much so is yet to be seen. Will V be able to carve its own path of the warrior? Or is the number in the title there because they ran out of ways to say “Super”?

It’s hard to say based off of one minute of footage, but we’ll be watching this game closely as details emerge. Make sure to check back as information becomes available, and let us know what you want to see from the next Street Fighter release!

Ask any Pokemon fans about their memories of the Hoenn region, and in between all the trumpets and surfing jokes, you’ll likely find fond flashbacks to a time where most of the game’s core mechanics that we take for granted today were introduced, people in the Pokemon World finally realized they could run, the first huge graphics overhaul came through in the transition between the Game Boy Color and Game Boy Advance, and when we witnessed the debut of some of the most iconic monsters in franchise history. Is it any surprise that the Internet exploded with excitement when the long joked about, (but essentially inevitable,) Ruby and Sapphire remakes? With Omega Ruby and Alpha Sapphire, it wasn’t enough just to develop a faithful remake, because the longtime Pokemon Masters at Game Freak went above and beyond, improving nearly everything we loved about the originals while advancing the series as a whole in ways that were hard to anticipate. It’s just too bad that these improvements are hampered by a series of head scratching decisions to remove popular aspects from X and Y while doing little to avoid the annoyances that have held the series back for far too long.

Stop me if this sounds familiar. OR/AS stars you as a child, who has recently moved to the quiet town of Littleroot, which is conveniently surrounded by low level monsters. The kid stumbles upon their first Pokemon after rescuing your new hometown’s bumbling Professor from a vicious Poochyena, kicking off an adventure that has you following in your finally present father’s footsteps in becoming a great trainer, while filling the Pokedex as much as you can by catching each new creature you come across.

Pokemon ORAS Screen 1

If you’re expecting the formula to have changed much in the latest Pokemon remake, then you’re looking at the wrong game, (and why would you?) In typical fashion, you’ll spend most of the time traveling from town to town building a team, battling trainers along the way, and getting stronger against the wild Pokemon of each town and route. In terms of similarities to Ruby and Sapphire specifically, you’ll instantly recognize the berry plots scattered throughout the world, Contest Halls, which offer a different form of battling that focuses more on points and exclusive move types as opposed to beating your opponents into submission, the return of secret bases, and stopping a plot that involves the evil Team Magma or Team Aqua destroying the world with the power of an ancient Pokemon. But identifying these aspects on the surface are all they have in common with their original games, because Omega and Alpha improve on each of these aspects in nearly every way.

First, the touch screen is finally put to good use, thanks to the Pokenav Plus. Using different apps, trainers can switch between a more detailed map, (that can show where you’re missing Pokemon, where Secret Bases or planted berries are located, etc.,) the online, Super Training, and Pokemon-Amie features from X and Y, a PokeBuzz TV station that gives tips, expanded story info, and data from players you’ve met through Streetpass, and the Pokedex app, which might be the show stealer of the whole game.

Almost mimicking the anime, this app introduces a whole new way to encounter Pokemon, both in and out of battle. Rather than every battle being a random encounter, most battles are purposefully initiated by making contact with silhouettes that appear in the grass, water, or even the dreaded cave. A new sneak mechanic lets players approach them slowly by slightly tilting the circle pad, revealing more information about the Pokemon as you get closer to it. Is it a new Pokemon? How many times have you seen it? What’s its first move? What’s its level? All of this and more is revealed before the battle even starts, allowing the player to decide whether or not it’s even worth it to battle before it starts. Yet, battling constantly has its own reward, since encountering the same Pokemon multiple times increases the chances of you finding one with either hidden moves that can only be typically learned through extensive breeding, versions with higher stats, (or IVs for the hardcore Pokefan,) or hidden abilities that are nearly impossible to find otherwise.

Pokemon ORAS Screen 2

It eventually led to the point where I wondered why random battles were included at all, still making caves that you’re at an equal level with insanely tedious when you’re getting into fights every five steps. Even worse? When you’re sneaking up on a Pokemon, only for a random battle to ruin your approach. To add to the annoyance, the routes between towns are littered with trainers, constantly stopping your progress to the point where I needed to avoid them for my own sanity. There’s no reason battles should feel like such a chore, which could be fixed with better pacing.

Random battles have always been an annoyance in not only the Pokemon franchise, but in turn based RPGs as a whole. But we tolerated them because it’s hard to imagine a game of this kind without them. Well, guess what? We now have a mechanic that makes battling a choice that players can make beforehand, with added incentive for continuing to fight! Can sneaking just be the standard going forward? Please, Game Freak?

Speaking of long running annoyances with the series, HMs and moves that are needed outside of battle are back with a vengeance. Every Pokemon game has had them, but in more recent iterations, the reliance on them has been scaled back, usually being able to squeeze all the moves you need onto one or two monsters that you only need in short bursts. Well, in a misguided attempt at being too faithful to the games they were remaking, Omega and Alpha has more moves than I’d ever care to use. From the usual offenders like Strength, Fly, Surf and Cut, to the return of Dive and Waterfall, and even demoted HMs like Rock Smash becoming HMs once again, these moves are especially annoying since they can’t be deleted without talking to a special character. And is that character easy to get to? Of course not. He doesn’t show up until one of the last towns in the game, so you’ll be stuck with mostly weak moves that you would never use otherwise for most of the story. And this isn’t even including TMs that have uses in the overworld, like Flash or Secret Power. That many moves requires you to clog your party with at least three members with these attacks, or constant trips back and forth to pull that Poke with as many of the moves that it can fit.

Pokemon ORAS Screen 3

Making this glaring, longtime flaw even more frustrating is the new ability to soar. Late in the story, an item allows trainers to manually fly over a fully 3D Hoenn, creating a new type of terrain to explore and allowing access to hidden areas, all while offering a new method of travel. It’s a breathtaking experience to say the least. But what makes it frustrating is that this is triggered by an item. Yes, an item.  You don’t need the Pokemon in your party who flies you around, you don’t need to waste a move slot, and you can use it as much as you want. Why can’t all HMs be relegated to Key Items. If the next game doesn’t allow me to use a surfboard or a saw to surf and cut, then something is seriously wrong. We’ve hated HMs for years. Fix them!

But with the major complaints out of the way, that clears the way to talk about all the things Omega and Alpha get right. Aside from the already stellar Pokenav features and Soaring sections that we couldn’t get enough of, nearly every individual aspect of what made generation three so special has been refined to perfection this time around, especially the contests. Essentially Pokemon’s version of a pageant, Contests feel more important than they did before, featuring their own side quest that gives you incentive to conquer every class rather than a distraction from the main game. With moves also divided in various categories for these sections, such as “Beauty,” “Tough,” “Smart,” and “Cool” attacks, each one awards points while creating different outcomes for the show, like rearranging the turn order or reducing the points of an opponent. It’s like bringing the dickishness from a game of Mario Party into the Pokemon universe! Performing multiple moves that correlate with the type of show you’re in rewards aspiring coordinators with a huge bonus too, which is now accompanied by an awesome cutscene that puts your Poke’s skill on display.

What made Contests special in the past was their ability to make you rethink move sets for more than just battling. This mentality is fully intact in the remakes, while streamlining the process when raising their special stats. In previous versions, snacks called “Pokeblock” or “Poffins” could be fed to your team by mixing certain berries. What made it more stressful than anything else however, was that each teammate could only consume 10, and if you mixed the wrong berries or did poorly on the mixing mini game, the benefit would become greatly reduced. So what we often ended up with, were droves of half developed participants who topped out on their Pokeblock before their maximum was reached, while STILL needing one for each category. While I’m sad to see mini games go in OR and AS, what we gain in their place is a much more forgiving system that lets you feed an unlimited amount of mixtures to each Pokemon, making it possible to have an all purpose Contest participant with maxed out stats. Gone is the stress that came with creating that perfect stat balance, which leaves contests as a whole better off. This, in addition to the added story content and a special “Cosplay Pikachu” that changes appearance and moves depending on what contests it focuses on, do you really need any other reason to sink another five hours or so into conquering these circuits?

Pokemon ORAS Screen 4

Speaking of story, here’s where the remakes also took this veteran trainer by surprise. If you’re expecting to blow through the shallow story of the evil team trying to awaken the ancient Pokemon to reshape the world in the image they see fit, well… That’s still here, but with much more detail, development, and plenty of new twists that weren’t in the original. With retcons abound, the ancient lore set up by X and Y plays a big role in how and why this remade version of Hoenn has become what it is, adding plenty of interesting facets to a world that many of us have been engrossed in for years. I won’t spoil anything here, but it definitely sets up some huge possibilities assuming the developers ever decide to take them anywhere. While it’s still a step below Black and White’s story, (which still holds the title for best story in the series from where I sit,) there will still be plenty of moments that will surprise even the most seasoned of trainers, (assuming the numerous official trailers didn’t ruin most of it for you already.)

And of course, we can’t talk about Pokemon Gen III without touching on Secret Bases, the mechanic where players can make their own home on the map, allowing customizable rooms that other players could visit. Most importantly, whatever party you had when you designed it could be battled by others, thanks to a CPU version of yourself, which was great for level grinding. Now tied to the 3DS Streetpass feature, bases can either be picked up by passing by a friend, or scanning a QR code that can be shared and scanned. New to the remakes is the ability to recruit other base leaders to become your grunts when people challenge your base, allowing you to turn it into your own mini Pokemon gym! The only limitation is that bases are capped at level 40, so considering how easy it is to level up with the return of X an Y‘s EXP Share, (which distributes EXP to your entire party regardless of if they fought,) these bases will hardly be a challenge. Thankfully, a post game item lets you remove the level cap, so you’ll be free to fight maxed out ‘Mons to your heart’s content.

Speaking of features taken from X and Y, these remakes seemed to have taken nearly everything that we enjoyed from the latest generation and removed them. So no trainer customization, no roller skates, and no berry farm, where you can keep all your berries in one place. Instead, what we did keep was the massive framerate issues the game encountered in 3D mode, and even at certain points in 2D. The fact that there’s zero improvement is a big disappointment, especially with how bad the previous games got universally panned for it. The series has this weird habit of removing features that we love, only to fix them years down the line. It looks like OR/AS are no exception.

Pokemon ORAS Screen 5

Yet, that’s not to say there aren’t any improvements. If X and Y was lacking in anything, it was a true post game. While the Friend Safari, Battle Maison, and bonus Looker mission kept the game going, it held little for those who wanted to explore hidden areas, or find secrets buried in the game like in previous entries. OR/AS make up for this in spades, with post game content that begins appearing BEFORE the game is over. By the time you’re left to your own devices after you beat the Elite Four and complete the epilogue, or Delta Episode, (which adds some amazing story content that’s muddled with way too much fetching and back tracking,) you’ll have new areas to explore, hidden attacks to learn, hundreds of Pokemon to rediscover on the map, and former opponents who are itching for a rematch at much higher levels. In addition to all of this, the Battle Maison returns in nearly identical fashion, which is a bit disappointing when the game flat out teases the popular Battle Frontier from Emerald. Maybe in another remake?

It’s true that nostalgia can only carry a game so far, which is why OR/AS strive to be so much more. While a simple remake would have surely sold millions, these titles go on to improve on a number of core mechanics such as battling in the wild and Contests, while providing new, exciting features and a much improved story, all while rebuilding the whole thing in 3D! With these games doing so much right, it makes it so frustrating that many longtime issues like HMs, a bombardment of random battles in certain areas, a slow, plodding pace thanks to the overabundance of trainer battles, and the return of X and Y‘s signature slowdown hold the games back from being the very best. Still, the new ideas introduced have the potential to make us rethink what a Pokemon game can be, leading OR/AS to feeling more ambitious than anyone would expect from a remake. For RPG gamers, collectors, and of course, Pokefans, this return trip to Hoenn is one that shouldn’t be missed, as long as you’re okay with a few bumps in the road.

tl;dr

+ New sneaking mechanics revitalize the art of finding, catching, and improving Pokemon!

+ Soaring introduces a fun, new way to travel, making us wonder why we need HMs in the first place!

+ Contests and Secret Bases return with improved features and less tedium.

+ The story is much improved, pointing at some exciting potential directions.

+ Hours of post game content will have you competing, catching and uncovering hidden areas for hours on end.

+ The return of Pokemon-Amie, Super Training, Horde Battles and the PSS, sans the awful Sky Battles.

The large amount of trainer battles and caves slow down the pace of the game far too often, leading to too much tedium.

HMs and some TMs restrict your progress, forcing you to sacrifice moves or Pokemon to advance.

The puzzling removal of some of X/Y‘s best features, such as trainer customization and roller blades.

The return of X/Y‘s biggest flaw; its massive slowdown, especially when the 3D is on.

Not enough land.

Final Score: 4/5

I’ll be honest, I never really understood the hype surrounding Hatsune Miku and the Vocaloid craze. For the uninitiated, Miku and her friends are virtual pop stars who literally go on tours, perform live concerts and release albums with their singing voice completely made through computerized sounds after taking audio samples from a real person. Basically, they’re made completely out of autotune combined with Coachella Tupac.

But while I never found myself getting into the fandom as a whole, I would never let that get in the way of a great rhythm game, which the Miku series of games tends to bring. The latest entry, Hatsune Miku: Project Diva f 2nd, looks to continue that trend, with more songs, more unlockables and more Miku that ever before. Sadly, with the large range of content comes many of the issues that held down its predecessor, delivering a fun title that never strays from its expected path, for better and for worse.

HMPDF2_Screenshot_AkatsukiArrival_1415398377Each song comes with an often overdramatic video when not filled with bad dancing. J-Pop is serious business.

In Project Diva f 2nd, players are thrown onto center stage as either Miku herself, or nearly half a dozen other character modules, including Kagamine Rin, her brother, Len, and Megurine Luka, each with their own songs and voices across the 40 in game tracks. Featuring a mix of both new songs and returning favorites with reworked button charts, there will be plenty of high energy toe tappers and even a few slow jams to build up your score with. Unfortunately, if you’re eager to dive into what Project Diva has to offer, the game forces you to be patient, only starting you with about five songs, with each new one unlocking as you complete what’s available. Even then, I found the soundtrack overall to be less impressive than the first game, finding myself rarely humming the tracks after the game was off, (except for the tutorial song, damn it! That thing had to have been made by the devil).

Throughout each song, prompts will have would be pop stars pressing one of the four face buttons or swiping the touch screen in time with the music. Patterns become more complex as the songs increase in difficulty, but again, Hard and Extreme are locked, forcing a false sense of replayability, especially for series veterans who will blow through the default settings. Starting with Normal only uses two buttons and the touch pad for example, while increasing the mode of play brings in the whole controller. Mix that in with double swipes and taps, (where a direction and button or a two finger swipe is needed to score), and you end up with a straightforward, yet fairly complex and highly rewarding play style.

Adding a little depth to the regular going ons of each song are two Technical Zones and one Chance Time section, each of which will help you boost your rank. Technical challenges you to hit a certain amount of notes in particular sections without missing, while chance builds up a meter that offers huge bonuses for those who can fill it, while hitting the final note in the sequence. Whether trying for the highest ranks, or inching to survive a tough song, (since you can still fail a song even if you make it to the end if your score is too low), these sections can both help or hinder you. Trust me, there are few things more annoying than almost getting a perfect run, only to miss the highest rank because the handful of notes that you missed were in the technical section, especially on Hard and Extreme.

That’s not to say that higher modes of play aren’t fun. In fact, they’re the highlight of the game! But as the fun increases on higher settings, so does the frustration. My biggest complaint with the first game in the series was its interface, placing the button prompts all over the screen while icons fly all across the screen. As the amount of inputs increase, so does the confusion, cluttering up the screen with images that are nearly impossible to follow along with unless you already know the song by heart ahead of time. Even then, when the game tries to get cute and make patterns with the icons, multiple inputs in the same prompt, or alternating buttons, it makes the rhythm sections both frustrating and hard to follow. There’s nothing worse than losing a perfect combo because you can’t make sense of all the triangles and circles flying at you. Worse of all, is that taking your fingers off the buttons to swipe the screen is counter-intuitive, often leading me to many a miss. Thankfully, the options allow Vita players to switch to the PS3 play style and handle those beats with the analog stick instead.

HMPDF2_Screenshot_illmikumikuyou_1415398387What does Miku-Mikuing someone even mean!?

If the confusing note charts are particularly jarring, take the game to Edit Mode and see if you can do any better! With the ability to create custom button arrangements, these creations can be made, shared and downloaded online, potentially creating an endless stream of remixes from the community. As if the insane amount of in game achievements and items weren’t enough, editing and downloading can keep you playing long after the main game has worn thin.

(NOTE: Edit Mode was unavailable at the time of review, but is essentially the same as the first game. This review will be amended if we find any major changes.)

When you need a break from the onslaught of the Rhythm Game, players can explore Miku’s Room. Here, you can watch her read, eat, sleep, and go about her daily life in its voyeuristic glory. When you want to go a little more hands on with her day to day, you can pet her and give her food and water. Sadly, there’s no option to walk her or play frisbee, but you CAN use your hard earned Diva Points to buy new outfits, accessories, gadgets and furniture for her, or any of the other Modules, all of which have their own rooms and petting needs. A little creepy? Sure! But this is firmly a Japanese title, so would you expect anything less?

Speaking of the Japanese, f 2nd has a pretty awesome feature for the hardcore fans who imported the title, allowing them to do a one time save transfer. I personally can’t think of a game that has allowed that before,showing that Sega really knows that their hardcore Miku fanbase wouldn’t wait for the localized one. It’s great knowing that they have them in mind while localizing a game that many would consider to be a hard sell anyway.

HMPDF2_Screenshot_roshinyukai_1415398390Harder difficulties can get way too confusing.

So despite its issues going largely unchanged, Hatsune Miku: Project Diva f 2nd still manages to be an addicting, rewarding and content filled package that will keep fans playing for a long time. With so many items to buy and unlock, harder difficulties that will push you to get better, and a mostly solid soundtrack, it’s hard to ask for more from a rhythm game on the go. Sure, the interface could use a much needed overhaul, more of the game should be available from the start, and Divas Room can be made far less creepy, but in the end, Project Diva f 2nd is a solid buy for the Vocaloid and the rhythm lovers alike.

Final Score: 3.5/5

We’re getting a remade version of the Game Boy Advance’s Hoenn region in full 3D, complete with the ability to fly over the whole thing with the Eon Pokemon. We’re getting all of Pokemon X/Y’s best features, including Wonder Trade, Pokemon Amie and the PSS. We’re getting the welcomed return of Contests and Secret Bases with the added feature of letting us turn them into custom gyms. And we get all the Mudkipz we can handle! Did we mention loads of Mega Evolutions?

If you couldn’t tell, Omega Ruby/Alpha Sapphire are going to be huge games, but why stop here? Why not add a disaster story that centers on Rayquaza, a previously event exclusive legendary, new characters and nearly every rare Pokemon from the past? Because… Wynaut!?

After the main story is complete, the Delta Episode continues the struggle against Team Magma and Team Aqua. Once it’s discovered that an asteroid threatens to destroy the world, the player and their newly Mega Evolved Rayquaza must take to outer space itself to attempt to save the land from this threat. But with the evil teams trying to take advantage of the situation for themselves after their failed attempts to control the land and seas, a mysterious new trainer by the name of Zinnia who’s motives are still unknown, and the powerful DNA Pokemon, Deoxys, who’s on a collision course with the Sky High Pokemon. But you know, no pressure. It’s just the fate of the Hoenn region in your hands.

In addition to this new side story, the Mirage Spots that were mentioned in previous trailers were expanded on, showing off even more Legendary Pokemon that will be available. Including Cresselia, Heatran, Uxie, Azelf, Mespirit, Entei, Raikou, Suicune, Cobalian, Virizion, Terrakion and others who have previously been shown, it’s never been easier to catch em’ all! If that wasn’t enough, three golems can unlock an ancient monster that we’re all familiar with, but only if players can solve the mysteries surrounding them.

Can this game get any bigger? With so many Mega Evolutions, new content, Pokemon to catch and side missions to play, it’s looking more and more like a must buy. And how awesome would it be if Deoxys ended up being the first Event Pokemon that can be caught normally in game? With only a week away, it won’t be long until we’re knee deep in another trip to the Pokemon World, and I couldn’t be any more excited!

But I must ask, now that we’re giving away more post game content, do you good people out there think there will be even more surprises once the game hits? Or have they laid their cards on the table early, potentially ruining all the surprise?  Let us know!

Omega Ruby/Alpha Sapphire releases on November 21st.

Yesterday, Nintendo unveiled the third wave of Amiibo figures, including Sonic, Mega Man, and about half a dozen Nintendo favorites. One such characters was Shulk, the Monado wielding protagonist of Xenoblade Chronicles. If you’re like me, you were really excited for the chance to put this sweet looking figure on your shelf when not importing it into Super Smash Bros.

There’s just one catch. Like the game that he originates from, Shulk’s Amiibo will be exclusive to GameStop, so if you REALLY need him, this is the only official retailer that you’ll be able to pick it up from. It sucks for people who try to avoid the store like the plague, but I guess we should be happy that we’re getting him at all. Either way, I think we can all agree that retailer exclusive content is a raw deal.

Aside from Smash, will Shulk have any functionality in the upcoming Xenoblade New 3DS port? Will placing his figure on the Wii U Game Pad add him to your Xenoblade Chronicles X party, while he runs around telling you his various levels of feeling it? We can only hope.

The third wave of Amiibos are set for a February release.

We enjoyed Splatoon quite a bit when it rolled around during E3 week. Nintendo’s foray into the squad based shooter genre literally made it squid based, with a main objective that focuses on painting the environment with your team’s color rather than racking up frags. But even though the multiplayer was nice, details were non-existent when it came to the possibility of a single player mode. Would it follow suit with games like Titanfall and be an online only affair, or would equal attention be placed in the solo couch experience that Nintendo is known for? Well, loners like myself can rejoice, because the latest trailer points to the latter!

Based on the short amount of footage shown, it will be an all out war between the squids and the octopi, (octopuses?) for control of the world these colorful characters inhabit. One noticeable change from the demo was the inclusion of a paint roller, allowing the gunners to cover large amounts of ground while they run, which is a welcomed addition when I think back on how tedious it could get to paint the floor in front of you. Overall, it’s apparent that the project is coming along nicely, and has the potential to change the way we look at the shooter genre. If nothing else, it will definitely give us a nice break from the dark, gory, faux-testosterone fueled titles we’re used to seeing in these types of games.

Are you a believer yet? Keep an eye out for more details as we inch closer to that second quarter 2015 release date, and make sure to watch the trailer for yourself!

Only a short time after Hyperdimension Neptunia Re;Birth 2 was announced for an international release, we learned that this wouldn’t be all that we would get from the franchise next year.

Taking its first steps into the Strategy RPG genre, Hyperdevotion Noire shifts focus to the Goddess of Lastation, taking place in the alternate world of Gamarket. As with their original world, the four CPU’s are once again at war for control of the land. When Noire is on the cusp of victory, a mysterious force drains the Goddesses of their power, the group must team up once again to save Gamarket from destruction.

At this point, it’s clear that Noire is the best CPU, right? While seeing how the gameplay will turn out, having the chance to play as Lady Black Heart in the main character role with completely new mechanics for the series is an exciting prospect. Check these reveal screenshots, and tell us whether or not you’re planning on dusting off your Vita when Noire’s game releases. Early 2015 can’t come soon enough!

From the press release:

A Moe Army Awaits! You ain’t never seen the CPUs like this! Lead them in their first-ever foray into strategy RPG gameplay, taking on enemies in a whole new way. You’ll fight off hordes of enemies in turn-based strategy, dodging laser beams and flaming pits, and using dangerous environments against your enemy.
Link up with the “Lily System” The more often characters are in battle together, the higher their bond becomes. Activating the “Lily Boost” grants special stats and abilities, while “Lily Points” can be used to activate ultra-special moves and even goddess transformations. Don’t be shy to build up those battle relationships and seal it all with a kiss!

Check your Status! All kinds of funky things can happen in the heat of battle and characters can be hit with status ailments that are both boon and burden. You can get pixelated, zombie-fied, or even turned into a block of tofu! Some status changes come with their own benefit and cost, so keep this in mind during a fight.

Item Customization! You’ll get tons of replay value with so many ways to boost your gear’s stats! The more enemies you defeat, the more items you can get to customize your gear in whatever way you see fit. Let the great experiment begin!

Livin’ the Noire Life! Life’s not all about grid-based battles. Sometimes Noire just wants to relax at home, and with the “Sim Noire” mode you’ll be able to do just that! Customize the place by buying furniture and accessories with in-game points, and make Noire feel like the goddess she is. She’ll also get to go out with friends and build up her social level!

Hyperdimension Neptunia Re;Birth, was a one of the best surprises of the year, with us going as far as saying that it was one of the best RPGs in years. I mean, what better way to appeal to gamers than to make a game about the console wars framed within a anime-esque magical girl banner? It’s as absurd, (and entertaining), as it sounds.

Which is why we were thrilled to learn a few months back that the second game would also be coming to the West for the Vita! Re;Birth 2, a rebuilt version of the PS3’s Hyperdimension Neptunia mk.2, shines the spotlight on the sisters of the first game’s CPUs, each of which represent handhelds like the DS and PSP. Idea Factory is promising new characters, scenarios and surprises for both new and old, with returning favorites such as IF and Compa, as they fight to rescue the four goddesses of the original.

Have no clue what I’m talking about? Check out the latest batch of screenshots, showing off the colorful characters, world and battles that fill the world of Gamindustri. Hopefully this will make the wait for early 2015 a little more bearable. Nah, who am I kidding. I want it now!

A younger me would have died for the opportunity to catch both Eon Pokemon in the original Pokemon Ruby/Sapphire. At the time, the legendary Pokemon, Latios and Latias, were not only a pain to catch, but were each locked to a specific version of the game. So my Latias was awfully lonely without her better half at her side. There WAS a way to catch the opposite one, but only if you owned an e-Reader and a rare Eon Ticket card. I was enough of a dork to own the former, but never the latter.

Thankfully, Nintendo and The Pokemon Company are making it much easier this time around. Eon tickets will be given out as a wireless distribution event located at each of the official Pokemon meet up groups across the country. Can’t make it? Well, hope is not lost, because from there, anyone with the ticket can pass it on through Streetpass. As if you didn’t need more reason to carry your 3DS everywhere!

With all of the hype surrounding the expanded role of the two psychic bird/plane things, (including their Mega Evolutions and the ability to fly through a 3D Hoenn in search of rare monsters), knowing that we’ll have easier access to both is welcomed news. No e-Reader retired!