If you were around for the early, painful years of the PS3, you’ll probably remember how surprisingly great Valkyria Chronicles was. Almost seven years after the 3rd person strategy RPG hit consoles, the game was released on Steam this past week, and based on early sales, our love for the title is still as strong as ever.

Sega is reporting that within the first 24 hours, VC has risen to the top of the Steam sales charts, proving that new and old fans alike are enthusiastic about revisiting the trails of war. From John Clark, Senior Vice President of Commercial Publishing for SEGA Europe,

“We’re also delighted at the response from the Steam community which indicates that newcomers to the series are finding it as enchanting and engaging as those who have played it before.”

Hopefully this sends a loud, clear response to the higher ups that we love this series and would like to see it continue. Sales of the two games in the States were tepid to say the least, leading us to never get a chance to play the third game, but you also have to keep in mind that the PS3 had a low user base at the time of release, while the second one was a drastic change for the original, (while avoiding the PS3 altogether and releasing on the PSP). Is there a chance that we can finally get what many consider to be the best game out of the three? At least on the Vita? Sega is one of the few publishers that remembers the handheld exists, so never say never. Pretty please, Sega?

http://youtu.be/_lZxQDc5quM

At Stan Lee’s Comikaze Expo, you can pretty much do whatever you want when you have a convention named after you, so it’s fitting that the man himself took the stage to unveil his latest project.

Hero Command, a free to play mobile game that takes us into the world of super heroes, will give us the option between three characters to choose from. Jumping into the tights of either Captain Steamhammer, The Twins, or Seer, each hero will be tasked with taking down their arch nemesis, with unique abilities that have cooldown periods to prevent spamming. Is there a way to access those powers quicker? If only there was a way to exchange currency for the chance to use more attacks. Hmm…

New heroes, missions and worlds are scheduled to be periodically released after the game’s initial launch for iOS and Android devices, with a public beta that can be signed up for by emailing info@floor84studio.com. Are any true believers out there planning on heading to the app store to pick this up? Let us know!

https://www.youtube.com/watch?v=e8ukTT4pTd0

Finally, it seems like we could end up with the live action Dragon Ball Z film that we deserve, but it’s not coming from 20th Century Fox.

Dragon Ball Z: The Fall of Men is a passion project from filmmakers Yohan Faure and Vianney Griffon, taking place in an alternate timeline where Cell has brought the Earth to the brink of destruction. Aiming to create a world without Goku or Vegeta to protect it, Cell is now systematically taking out the remaining Z Fighters, leaving Trunks as the planet’s final hope.

When you consider that the film is low budget by nature, the special effects are impressive! Seeing the way that the world was set up, the path of destruction Cell has left in his wake, and the desperation that the brief trailer sets up, and it’s clear that even with little to work with in the way of funds, these guys just get it. At the very least, the trailer manages to resemble DBZ more closely in a few short minutes compared to the entirety of Dragon Ball Evolution.

That’s not to say some liberties weren’t taken. With the intention of making a standalone version of what they thought a post Goku world would look like, the creators gave most of the characters a more realistic look, (so don’t go expecting purple and blue hair). Even Cell got a change in the looks department, taking bits and pieces from his three main forms to create a frightening, new version.

Excited yet? Check out the teaser trailer below, and get hyped like we have! If you want to show your support, head over to the team’s Indiegogo page and drop a couple of bucks. The whole world is at stake!

Musicals. Video games. Unless you’re breaking world records on Disney Sing It like I’ve been known to do, then you wouldn’t think the two would go hand in hand. Attempting to right this wrong, a YouTube group that goes by the name of Random Encounters is looking to change that perception.

Covering a variety of games and subjects ranging from Resident Evil to Pokemon and even Godzilla, chances are if you have something you nerd out over when it comes to gaming, these guys and gals have probably covered it. The videos even have easter eggs for those eagle eyed viewers out there. Can you spot The Beard?

One of my favorites that were screened at Comikaze was the video for Hyrule Warriors, which can be seen below. If you like what you see, make sure to subscribe to their channel and let them know what you’d like to see next! That is, if you have time between all of the holiday gaming.

It wasn’t too long ago that the idea of a new Shantae game was nothing but a wish unfulfilled. After earning a reputation as the last great Game Boy Color game, a limited run made it a rare find, with publisher interest seemingly non-existent. It would have been hard to imagine back then, that not only would there eventually be a sequel thanks to this unwavering fan support, but that we would eventually reach a third game in this cult classic franchise with a fourth on the way. With the arrival of Shantae And The Pirate’s Curse, it could be considered an end of an era for the titular half genie, as the story that began all those years ago ends comes to a close with the unlikely team up with her longtime nemesis, the pirate, Risky Boots. And as we would expect, it’s some of the most well designed 2D platforming you could hope to come across.

After losing her powers as a genie, it’s safe to say Shantae is in a bit of a rut. That only gets worse when circumstances lead to the loss of her position as the guardian of Scuttle Town, making a bad situation turn much worse. Yet, help can come from the most unlikely of places, as Risky arrives and accuses the former protector of casting a spell on her Tinkerbats, turning them into vicious monsters. When it’s clear that Shantae had nothing to do with this strange incident, a new adventure begins, where the two enemies come together to solve the mystery of the Tinkerbats, reclaim the genie’s magical energy, and put a stop to the revival of the Pirate Master, a being powerful enough to rule all of Sequin Land!

Unlike the previous game in the series, Risky’s Revenge, Pirate’s Curse features a more traditional level select mechanic, taking players through a variety of locations while in search for the stolen magic, rather than finding dungeons through an interconnected map. That’s not to say the game is any smaller. On the contrary, each map is expanded to have at least two to three sections that must be explored before unlocking each world’s dungeon, where you can expect your platforming chops to be tested with some powerful enemies, well hidden areas, and challenging bosses. But if beating down enemies starts to get old, (does it ever?), nearly every stage has its own section that switches up the game play, including stealth and non-combat areas.

ShantaeCurse_14Side missions give the game extra variety.

But there’s just one problem; how will she fight without her powers? Thankfully for her, whipping her pony tail at enemies works as well as ever, certain items can give her power ups, such as the Pike Ball, which circles around her while smashing into foes. Cash that can be picked up throughout the journey can even be exchanged for upgrades, which can strengthen her existing abilities while adding new physical attacks, (which are largely useless compared to the hair whip). But the most significant change in Pirate’s Curse is the use of Risky’s equipment, all of which allow Shantae to access areas that couldn’t be reached otherwise. Giving her the ability to float, break through obstacles, and shoot unreachable switches for example, being able to seamlessly use these moves on the fly without having to switch or stop makes the game move much faster, and is much better off for it.

ShantaeCurse_1Risky’s gear adds much to the game, usually being heavily relied on in boss fights.

Gaining these abilities helps add replay value to the title, encouraging revisiting old stages to find hidden Tinkerbats and Heart Squids, (happy little heart shaped guys who are smelted down to create more health, you heartless monster), each of which offer their own incentives to seek out. Yet, backtracking is also where Pirate’s Curse suffers its biggest flaw. Seeking out secret areas is one thing, but being forced to travel to old stages to progress through new ones becomes tedious, especially when outside of a line or two of dialogue, (which is as charming and witty as always), there’s no place you can go that will remind you what you’re supposed to do. Sharing this issue with its predecessor, putting the game down for a few days can be the death of your progress, forcing you to search everything for that one item that you forgot you’re looking for. Even when I played it straight through, there were times that I had trouble remembering what I was supposed to do, leading to too much time mindlessly wandering around until I stumbled on a way to progress.

Knowing where to go doesn’t completely alleviate this issue either, since Shantae has to actually walk back to the starting point when you want to leave a stage, which caused me to die many a frustrated death when I would try to rush through it. A new item can be purchased that will teleport you to the beginning, but when you consider that it costs the same money used for upgrades, it’s a bitter pill to swallow when you spend cash that could have went towards improving your character on a mechanic that should be a default option to begin with.

ShantaeCurse_22At least the gorgeous backgrounds will distract you while you run in circles. Too bad the character models didn’t get as much detail in comparison.

Thankfully, when a game is as entertaining, funny, and well designed as Pirate’s Curse, issues like these are easy to ignore. Wayforward and Intl. Creates could have taken the easy route and made a game based on one of its prequels and kept the formula the same, and I’m sure it would have still been fantastic to play. But instead, they once again took the foundation started on the Game Boy Color and out of it, developed a unique, stand alone throwback to the 2D games of old, while improving in almost every way. The backtracking can get annoying, and the visuals could have been improved a bit more considering the increased power of the 3DS, (the only thing that seems to be significantly changed with the character models are the 3D boobs jabbing you in the eye during conversations), but when it comes to eShop games, platforming games, or games in general, Shantae and the Pirate’s Curse is one of the best ways you can spend your Nintendo cash on. Seriously, go play it!

tl;dr

+ Shantae is back with the same humor, level design, and platforming expertise that has become synonymous with Wayforward.

+ Areas are broken up into smaller worlds, each of which still manages to be packed with environments to explore, some of which with different play styles.

+ New pirate equipment breathes fresh life into the game, leading to a fast paced, seamless experience.

+ A good amount of replay value, with hidden areas, items, and upgrades aplenty.

– Backtracking is still here. And it’s still not fun.

– No reliable way to find where you need to go if you forget or put the game down for awhile.

– Most of the purchasable attacks are useless.

+- 3D boobs!?

Final Score: 4.5/5

Who says Japan keeps all the good stuff to themselves? This morning, Atlus announced that the blue Persona Q3DS XL will be coming to the U.S, exclusively available at GameStop stores.

Retailing at $199.99, this unit comes with the closed book design mimicking the Velvet Room Grimoire on the front and back, making it one of the more detailed special edition systems released so far. With that said, it’s also standalone, meaning that the game will not come with it. This is probably good news for those who have the limited edition of the game reserved and didn’t need to copies, but not so much for the standard edition folks who just want the game.

Exciting news, isn’t it? Now, who’s planning on making this their fourth 3DS? Or is it fifth?

Persona Q will launch on November 25th, bringing together the SEES and the Investigation Team together for the first time in an RPG setting. Expect the handheld to launch at around the same time.

Persona

Months have passed since our international brethren have received the elusive Mythical Pokemon. Now, it’s time for The States to get their chance.

Diancie, the first event exclusive Pokemon that was teased for the west months back, will be coming to Gamestop stores via a distribution event. From October 27th until November 16th, (one week shy of the launch of Omega Ruby and Alpha Sapphire,) trainers can pick up their vouchers and find themselves one step closer to fully completing the Pokedex. In addition, trading it over to one of the upcoming remakes will unlock a Mega Stone to use Mega Diancie, adding prestige to a Pokemon that’s already in high demand.

With Diancie finally available, there won’t be much need for haggling for it online anymore. I for one, am relieved that we finally have the first event Pokemon coming to our shores. What events are you hoping make it stateside?

Make sure to add Diancie to your team when Pokemon Omega Ruby and Alpha Sapphire launches on November 21st.

Dianci

Back in February, a somewhat obscure text adventure game about a group of high school students who were forced to kill each other in exchange for their freedom ended up becoming one of the biggest surprises of the year so far. So much so in fact, that we raved about it in our review, to the point where I’d still call it one of the year’s best games even months later. One of the biggest strengths of the original Danganronpa: Trigger Happy Havoc, was its creative take on the visual novel, implementing elements of action games, rail shooters, and dating simulations to become one of the finest titles in its genre.

With that said, the obvious follow up question is; “What’s next?” How can a sequel to a text adventure, by which is fairly limited in what how much it can innovate, manage to feel like an improvement only seven months later? And yet, Danganronpa 2: Goodbye Despair does just that, finding a way to succeed in nearly every area while finding multiple ways to stay fresh. And in case you were wondering, this version is every bit as dark and twisted as you would expect from the series.

20140228112722Monokuma is back, and is as big of a troll as you’d expect.

This time around, players find themselves in the unfortunate position of controlling Hajime Hinata, one of a group of 16 students from the prestigious Hope’s Peak Academy. Despite not being able to remember his talent, Hajime and his classmates are each considered “Ultimate” students, who are at the top of their respective fields. Whether it’s the “Ultimate Cook”, the “Ultimate Princess”, or the “Ultimate Yakuza”, each student serves as a beacon of hope for the future of the world. Only, things aren’t as they seem. After being seemingly abducted and held on Jabberwock Island in the guise of a school trip by their teacher, a talking stuffed rabbit who goes by Usami, it isn’t long before the trip gets out of hand. While the goal of the vacation is to build up their friendships and spread hope, it isn’t long before Monokuma, the antagonist of the original, commandeers the island and changes the rules to his liking. Now, there’s only one way off the island; kill one of your classmates, and get away with it.

In its opening moments, Jabberwock Island feels instantly familiar to anyone who explored Hope’s Peak Academy in the original. The majority of the game play is split up into two sections, which are Daily Life and Deadly Life. In Daily Life, Hajime traverses the islands in both the first person perspective of the first game in more enclosed spaces, or a new 2D side scrolling perspective when moving between the larger areas. These sections mostly consist of interacting with the characters to move the story forward, or participating in Free Time events, which allow Hajime to get to know his classmates better in exchange for Hope Fragments. With a little talking and a lot of bribery, fully exploring each character uncovers special abilities, while granting the means to buy extra ones by purchasing them with the fragments.

20140227154505Solving crimes is rewarding as always.

But the island can’t stay tranquil forever, which is where the Deadly Life sections take center stage. When a murder is committed, the cast goes into full investigation mode, using the on screen cursor to uncover evidence, (called Truth Bullets), to figure out what went down and who committed the crime. Once everything possible is uncovered, a Class Trial is initiated, where the surviving students participate in a Nonstop Debate. Like in the original, the characters discuss the case while the player has a small selection of evidence to choose from. Various key phrases are highlighted, which may contradict a piece of evidence you hold. After sifting through the distractions caused by White Noise that look to block your shot, Hajime must take aim and shoot through these contradictions using the right line of logic. Solving the mysteries end up feeling far more rewarding this time around, since they come off as more complex with less hand holding. With this sometimes backfires since the linear nature of the game can make it hard to guess which piece of evidence to use and when, even if you have the right idea, especially when the answers can be really farfetched at times.

In between the debates, new mechanics have been added while old ones have been changed, but not all of them for the better. For example, the standard debate leaves room to agree with blue statements, (which was only featured in the post game in the first title), showing that you don’t always have to be argumentative to be successful. Another original mechanic that changed in the sequel is the Bullet Time Battle, which has been replaced with Panic Talk Action. The rhythm themed button tap mini game now asks us to hold and release the X button to the beat of the music, with the length of time the button is held deciding how many statements are shot down, or how many bullets are reloaded. While an interesting change, it feels like one that wasn’t necessary, filing itself in the category of innovating for the sake of it. Still, these sections are still fun to play, which is the end goal regardless.

Yet, we can’t talk about needlessly changed mechanics without discussing the new take on Hangman’s Gambit. The first game had us selecting letters off of the screen to spell out words that would reveal the next clue. Now, we have combine at least two of the same letter before we can add them to our board in order, which admittedly has a fun, fast paced shooter game feel to it. While the concept sounds harmless at first, there are times where the right set of letters takes forever to crop up, or in later stages, where so many letters spawn at once that you take unfair amounts of damage. I’m sure some of you might be ready to fire off about how I shouldn’t fault the game for sucking at it, but it’s definitely not my fault when opposite letters spawn on top of each other, resulting in instant damage before they’re fully on screen. If the third game can bring back the old way of doing things, that would be great.

20140227172635Hangman after those funny cigarettes.

Even if Hangman’s Gambit is worse for wear this time around, I’ll gladly take the trade off when you consider how much Closing Arguments have been improved. My biggest complaint about the game play in the first game was how these comic book panels that piece together the crime were far too vague, forcing you to guess on the sequence of events based on small pictures with very little context. Now, not only does highlighting the blank spaces and the options at your disposal provide text clues saying what they mean, but each option is provided in increments instead of being distributed all at once. This results in losing the overwhelming feeling of having too many options while giving players a more balanced shot at choosing the right options.

20140227154101Closing Arguments went from the biggest flaw of the original to the most improved feature in the 2nd.

No longer acting as passive observers to your crazy arguments, classmates can now refute your statements as well, triggering a Rebuttal Showdown. When someone dares question your sound logic, things quickly turn from a shootout to a sword fight, allowing players to slice through their words using the touch screen or control pad in order to stay in favor. Once the key word comes up, cutting through it with the right Truth Bullet will put them in their place.

20140228123213Fighting for supremacy in a clash of words.

In one of the stranger additions to trials, the Logic Drive starts a snowboarding mini game that gives Hajime the means to connect logic strings together by sliding down the right paths. Yep, I just said there’s a snowboarding mini game in a text adventure. Surprisingly, the controls, physics and challenge is fairly strong, making them enjoyable to play. I’m sure I’m not the only one opposed to seeing this idea fleshed out more fully, because I would actively look forward to playing these sections as they came.

20140227165340Logic snowboarding is the next big sport!

The best part, is on top of all these changes and improvements, the biggest draw of the game has stayed the same, which is its brutal cutscenes, dark sense of humor, and undeniable charm, all wrapped up in a somewhat innocent presentation. Both the old and new songs bring the emotions the game is trying to draw out of us to life, while the 2D cardboard cutouts and pink blood amplify the ironic cuteness of a death game arranged by a sadistic teddy bear. Movies have a change in animation, providing some moments that are made of pure nightmare fuel, although these scenes are overall weaker than the first game.

This is furthered by the feeling that the new characters just aren’t as good as the ones in the first game. While the innocent charm of Sonia Nevermind, the strong impression Nagito Komaeda leaves, or Teruteru, a special kind of pervert character who’s nose will bleed for literally anyone, will stick with you, other characters like Nekomaru Nidai, Gundham Tanaka, Mikan Tsumiki and Kazuichi Soda range from annoying, to grating, often coming off as caricatures rather than people you’re supposed to get attached to. Not that the game doesn’t have a knack for tugging on the heart strings, making my jaw drop many times over, but while the cast of the first game was definitely eccentric, they all had a level of humanity that this cast mostly lacks. Not to mention that the game expects us to suspend our disbelief to absurd levels at some points, but these moments are eventually explained in a satisfying way, saving the story from a bit of ridicule.

20140224120638Characters like Mikan bog down the narrative, making it hard to care about them.

After about 30 hours or so passes and the main game is completed, Danganronpa 2 still has so much to offer. Like the first game and its School Mode, Island Mode lets Hajime focus on building friendships, both by using the 100+ presents that can be purchased with unlockable Monocoins to round up any remaining Hope Fragments, or using Trip Tickets to go on dates with them for expanded endings. In between all the lovey dovey stuff, a mining mini game asks the team to build certain items in exchange for more Trip Tickets, all while managing each person’s HP, the island’s cleanliness, and the amount of each item needed for a successful build.

In addition, the game does a complete 180, unlocking Usami’s very own mini game which pits her against the evil beasts that inhabit the island. Playing somewhat like an action platformer, Usami can jump on enemies, circle around them to create magical attacks, or unlock stronger equipment which allows her to progress through six short, yet entertaining stages, which include multiple difficulty levels to keep things interesting.

The crazy part? Between hundreds of unlockable gallery items, hidden Monokuma plush dolls scattered throughout the island, (which replace the magical coins that pop out of the environment), a virtual pet simulator that houses over half a dozen pets based on how many steps Hajime takes and a freaking in game novel, and Danganronpa 2 comes close to almost having too much content. This isn’t even all of the new content and improvements the game provides, but for the sake of not wanting to make this a novel of my own, we’ll spare the details on everything included, and leave some surprises for the game. Can we have too much of a good thing? Apparently not!

So after thinking that it would be near impossible to further the visual novel genre more than the first Danganronpa did, Goodbye Despair does so, and then some. While it doesn’t surpass its prequel in every aspect, it knocks most of what it tries to do out of the park. With a wide variety of game play mechanics, constant experimentation, (with mixed results), tons of distractions to give your sleuthing brain a break, and more unlockables than you’ll ever need, and you end up with a game that is a near perfect representation of what thinking outside the box can result in. What we’re left with is a sequel that takes risks instead of resting on the laurels of its successful predecessor, and is better off for it, making Danganronpa 2 one of the best games in its genre… And by extension, a strong candidate for one of the year’s best games. What’s more hopeful than that?

tl;dr

+ A return to form for the Hope’s Peak student body, providing deeper mysteries and more of a focus on exploration with its sick sense of innocent, self aware humor intact.

+ Features like in game digital pets, full fledged side games and new core mechanics, (like snowboarding logic), are bold inclusions that pay off in big ways.

+ Storytelling and cutscenes that will stick with you long after you’ve put the game down.

+ An insane amount of unlockables that will keep completionists playing for hours.

– Deeper mysteries result in moments where illustrating your point is hard to do, resulting in having to guess which similar piece of evidence is the right one.

– Certain story moments are too far fetched, which is made worse by a third of the cast ranging from annoying to insufferable.

– Not all changes were for the better, with a frustrating new take on Hangman’s Gambit.

Final Score: 4.5/5

Until now, there’s been a general divide between Disney and Marvel since the two entertainment giants become one. With the upcoming film release of Big Hero 6 however, this will mark the first true collaboration between the two entities, with Disney making a full on animated film that’s inspired by a relatively unknown Marvel property. Naturally, we knew that there would be some form of representation in the upcoming Marvel focused game, Disney Infinity 2.0.

That representation comes in the form of Hiro and Baymax, who show off some of their abilities in their reveal trailer below. With Hiro’s ability to attack with the earth below him, and Baymax pulling his weight with long range energy blasts, the two characters look like they’ll fit right into the action packed potential of the Toy Box. Even more interesting, are the shots of Hiro riding on his robotic companion. Is that an ability unique to them, or will all larger characters be able to carry smaller ones? Oh, what I wouldn’t give to watch Hulk give Captain America a piggyback ride.

As far as we can tell, everything looks on track to make these two into welcomed addition to the cast. Let’s just hope they don’t turn out like the Frozen characters in the first game, where they ended up as bare bones additions that lacked many of their personality traits from the film. That’s what happens when video game characters are developed before the source material is released.

From what you’ve seen, does it look like Hiro and Baymax will be added to your collection? Disney Infinity 2.0 is set for September 23rd, with the Big Hero Six figures releasing sometime in the fall.

<cite>www.youtube.com/watch?v=ME-kFP8zqck</cite>

With nearly every important character from Persona 3 and Persona 4 included in the upcoming fighter, Persona 4 Arena Ultimax, it was only a matter of time before The Empress made her appearance. Starting the week after release, Margret, the Velvet Room Attendant from P4 will make her fighting game debut as downloadable content.

While every other character in the game is limited to one Persona, Margaret will command multiple ones, including Cu Chulanin, Yoshitsune and Ardha on top of eight Persona Cards. To say that she has the deck stacked against her opponents would be an understatement, (pun kind-of intended), and anyone who faced off against her in the core RPG series knows how dangerous she is. How will this play out in a fighting game arena? And what will happen when she comes face to face with her sister, Elizabeth, who abandoned the position that Margaret currently holds? We’ll have to wait a little longer to find out.

Unlike the previously announced characters, Adachi and Marie, Margaret WILL NOT be free at any point, but will be available for purchase after the free period for the first two downloadable characters passes. The price point hasn’t been revealed yet, but if it’s anything like Arc System Works’ previous fighters, there’s a good chance it can get pricey. Plus, I’m sure the DLC announcements aren’t done yet, since there’s still one major character who’s missing from the fight. Any guesses?

Persona 4 Arena Ultimax will arrive on the Playstation 3 and Xbox 360 on September 30th.

Did you miss out on Disney Infinity when it released last year? Was it a tough sell to invest so much money in a new IP knowing that there were so many toys that go with it? Or did you have the Wii version and wanted to upgrade? Well, if you wanted a taste of what all of the commotion is about, the game is now available as a free download for Wii U. That’s right… free!

Featuring the Toy Box right out off the bat, players will be able to create their own worlds, challenges and games based on the in game tools. The catch? The game can’t be played without the figures, so while you can stare at the icon on the home screen, you won’t be able to play it without at least one figure. If you like what you play, you’ll also be able to buy the game’s Play Sets, which are equivalent to a campaign mode.

While this is a cool way to introduce new players to the concept, it feels kind of empty when you consider that the game can’t be played without the base. To my knowledge, the accessory is only available as part of a Starter Pack, unless you can find some local chain or a Craigslist seller that would part with the individual piece. Otherwise, the only way this would be worthwhile is if people who skip straight to the upcoming sequel get curious about the first one. Still, free is free, right?

Will Disney Infinity be added to your download list?

We reported over the last few months on the reveal of two DLC characters that are coming to Persona 4 Arena Ultimax, the sadistic detective, Adachi, and the mysterious tsundere poet, Marie. Though we’ve seen various screenshots, we finally have our chance to see them in action.

Adachi uses Magatsu Izanagi to fuel his insane need for destruction. From the trailer, it’s clear that it will be used in a completely different way compared to Yu’s standard Izanagi. With Marie, her weather effects help her manipulate the field, allowing her to do damage with her giant bag, not to mention her Persona, Izanami. But is there more to her relationship with her Persona as meets the eye?

Both Marie and Adachi will be available as free DLC for the first week, starting on September 30th. Two free characters are a hard thing to come by these days, so any fighting fans or Atlus enthusiasts should jump on the deal. Until then, check out the trailer and let us know if you’re planning on picking the game up!

Well, that didn’t take long.

Right off the heels of ReBirth;1‘s release, (which we called one of the best RPGs in years), Idea Factory has confirmed that Hyperdimension Neptunia ReBirth;2: Sisters Generation, will be coming to the Playstation Vita in early 2015. The even better news? It will be available in both physical and digital formats to North America and Europe, giving the latter region access to the physical version.

Like its predecessor, ReBirth;2 is a remake of one of the Playstation 3 releases, tackling mk.II this time around. Starring Nepgear, Uni, Rom and Ram, the little sisters of the first game’s CPU’s, characters from the original will also make an appearance to support the new cast. Including Compa, IF, and the promise of many others, this continuation of the original is sure to show how Gamindustri has changed since Neptune’s adventure, all while bringing a sense of familiarity to those who played the first game.

With the new ability to bring a fourth party member into battle, this change is sure to bring stronger enemies to compensate for the extra person on the field, opening up numerous possibilities. It’s safe to say… We’re excited!

It wasn’t too long ago that a new batch of Persona 4 Arena Ultimax trailers arrived, but we already have a new set for us to get hyped over ahead of its September 30th release date. This time, the villains of the game are showcased, bringing the dark side of the TV world into focus.

Starting with Sho Minazuki, he’s the only character so far that lacks a Persona. Still, his hard hitting twin sword abilities more than make up for this fact, keeping the pressure on his opponents before they can get their offense going.

 

Yet, just because Sho doesn’t use a Persona doesn’t mean he doesn’t have one. Named Minazuki, his alternate form is a separate character, which utilizes his sword skills in conjunction with his partner, making the two even more deadly.

 

And finally, Shadow Labrys returns from the previous game, carrying over her unique trait of having her Persona on the field at all times. Vicious multi-hit combos and essentially two opponents at the same time make Shadow Labrys insanely dangerous, which should go without saying. Have you seen that face at the top?

 

Expect more information, trailers and reveals as Persona 4 Arena Ultimax gets closer to release date. Have you decided on your main yet?

Since it was announced, the folks behind Disney Infinity 2.0 have assured us that while the focus is definitely on bringing their Marvel properties into the game, core Disney characters and owners of the original portals would not be forgotten. Details were scarce until now, when the Toy Box Starter Pack was officially announced.

Packaged with an Infinity Base, Stich, Merida, and Toy Box Game Discs featuring themed missions for both, the package will retail for $59.99, which is $25 cheaper than the Marvel starter set, albiet with no campaign missions and one less figure. Still, with limitless possibilities with the level creator, and the ability to download stages formed by the online community, this bundle still promises to be well worth it.

For those who have no interest in the Marvel pack, (wherever you are), or just want to play around with the new Toy Box without having to buy any new figures outside of the dozens you might own from the first game, then this might be a good buy. Still, I’m a little disappointed that it doesn’t seem like the Disney characters will receive any large scale campaign missions. It seems like these are reserved for their super hero bretheren.

Does the Toy Box Starter Pack sound like something you would pick up this holiday season? The Marvel Super Heroes Starter Pack is scheduled for a September 23rd release, with the Disney pack set to follow on November 4th.

Remember that image from late last year featuring Lucario face to face with Blaziken in a 3D space? After months of speculation, and even our own E3 predictions expecting as much, The Pokemon Company has officially unveiled Pokken Tournament, a 3D fighting game that is heading to Japanese arcades in 2015!

Developed by the team behind the popular Tekken series, Pokken Tournament will promises to bring that fighting pedigree to the world of Pokemon. With Lucario, Blaziken and the king of the Starter Deck, Machamp, there are still questions that are left unanswered. Will there be more than just fighting types included? When will it be released? And when, (not if,) will the game receive a console release, especially outside of Japan?

It might be a long time before we find out the answers, but for the time being, we can watch the game’s reveal trailer to our heart’s content. Check it out below, then tell us who you’re hoping makes the jump to the fighting game world!

With Persona 4 Arena Ultimax about a month away, and most of the new characters revealed, it’s about time the returning cast gets a share of the spotlight. Featuring the key members of Inaba’s investigation team from Persona 4, Yu Narukami, Yosuke Hanamura and Yukiko Amagi take the stage to show off the new tricks they’re bringing to the fight.

Starting with Yu, using his sword skills and his electric Persona, Izanagi, this easy to pick up fighter uses fast, hard hitting skills to deal big damage.

 

Second, Yosuke and Jiraiya take advantage of their wind skills to move around the field in confusing ways, keeping opponents guessing. If those don’t work, his ability to inflict status effects will definitely help.

 

Lastly, Yukiko and Konohana Sakuya bring the heat with their fire skills and ranged abilities, with the unique trait of being able to make her attacks unblockable.

 

This is just a taste of what the game will offer. If you’ve missed the previous trailers, check them out here. How excited are you for the next chapter in the Persona story? Let us know!

As if a severe drought of Mega Man style 2D platformers wasn’t enough to catch your attention when Azure Striker Gunvolt is released, then this latest piece of news just might do it.

From the day it releases on August 29th through November 28th, anyone who downloads Gunvolt will also receive a voucher for Mighty Gunvolt, an 8-bit crossover spinoff featuring Gunvolt, Mighty No. 9‘s Beck, and Ekoro from GalGun, a Japan only title. Released as a thank you from developer, Inti Creates, this nostalgic throwback is even more the reason to consider downloading the main game.

Free games are always a great thing, especially when they’re developed by a reliable company like Intl Creates, (who also developed the Mega Man Zero series and the more recent Mega Man 9 and 10). If we’ve been starving for a new game of this type, it looks like we might finally be able to get our fill again. On that note, isn’t it strange for Beck to appear in a game before his own?

Look out for Azure Striker Gunvolt on August 29th, coming exclusively to the Nintendo eShop for $14.99.

https://www.youtube.com/watch?v=yLnrtZPqyIw[/width]

Platform: Playstation Vita

Release Date: August 26th, 2014

Genre: Japanese Role Playing

Developer: Idea Factory, Compile Heart, Felistella

Thinking back to the days when I first heard whispers of a new Playstation 3 RPG that would tackle the console wars with the magical girl genre, it would have been hard to imagine how far the concept would go. Yet, years after the debut of the original Hyperdimension Neptunia, the series has spawned sequels, its own anime and a very bad spinoff, to continuously feed its respectable following, making it a legitimate success. With each sequel improving on the last, the developers at Idea Factory decided to take the lessons they’ve learned to the Playstation Vita, creating a full remake of the original with Hyperdimension Neptunia Re;Birth1. By taking the best ideas from the second and third games and inserting them into Neptune’s first adventure, it’s safe to say that this release is on track to be the definitive version of the game that started it all. But are these enhancements enough of a reason to take a trip back to Gamindustri?

Nep_Re1_battle(32)Purple Heart soars into battle!

ReBirth puts players in the over-sized hoodie of Neptune, the goddess, (or CPU), of Planeptune. After being locked in an everlasting conflict known as the Console Wars, Neptune’s true form as Purple Heart is defeated, thanks to the combined efforts of Black Heart of Laststation, (or Playstation), Green Heart of Leanbox, (or Xbox), and White Heart of Lowee, (take a guess). After crash landing in the middle of her city with no memory of her true identity, she’s discovered by Compa, a ditzy nurse who somehow comes off as the more responsible of the two compared to Nep’s aloofness. In pursuit of her past, Neptune and her friends get wrapped up in a quest to save Gamindustri from a mysterious threat; one that puts all four realms at risk. But can the warring CPUs put aside their differences for the sake of saving the world?

The majority of the play time is spent in one of the game’s numerous dungeons, all of which are brimming with monsters and treasure, which is all presented in a bright, colorful world. Avoiding the tedium of random battles, all fights are triggered by making contact with enemies on the field, with the ability to strike enemies before battle to start with the upper hand. As expected, the enemies can do the same, so careless attacks can be punished in a big way.

Nep_Re1_battle(12)Gaining an early advantage and utilizing your attacks is the key to victory.

But first thing’s first. What kind of savior can protect people without fighting? If you typically associate JRPGs with slow, tedious battles, then ReBirth could be the game that changes your mind. Once these fights trigger, the turn based system is the only aspect you would be able to associate with the typical role playing game of old. When each party member’s turn comes up, they’ll have full range of motion within a certain radius, allowing players to position them in a spot that’s both offensively and defensively advantageous.

Nep_Re1_battle(29)Fewer foes are more menacing than the Super Otaku!

After a battle commences, each party member has three standard attack types, called Rush, Power and Break attacks, all of which have various advantages in a fight. Rush uses multi hit attacks that deal more damage than Break moves, and are primarily used to build up the EXE meter, (a bar that allows strong special attacks once filled). Power on the other hand, are typically single hit moves that deal more damage than the other two attack types. Yet, the most important function is easily the Break attack, which focuses on draining the opponent’s guard meter, triggering a huge damage boost once the enemy is weakened. As the party gets stronger, new special abilities become available, making it even more important to properly manage these three basic functions to deal maximum damage. And trust me, you’ll need to when going toe to toe with the game’s tough bosses.

Making this aspect even more important is its effect on your (and the enemy’s), ability to deal damage. The party’s attack range is illustrated by an icon that’s either in front or around them, with its reach depending on the character, ability and weapon they’re using. Mastering this feature is crucial to success when it comes to standard battles, since the right position can allow one attack to hit multiple opponents, especially when attempting to Guard Break huge groups at once. On the flip side, enemies have the same attack system, so keeping your party right next to each other is a one way ticket to an embarrassing Game Over. But when certain beneficial abilities work best when the team is within the vicinity of each other, sometimes, taking the risk can be beneficial. It’s moments like these where strategy adds a decent amount of depth to a relatively simple battle system, that adds layer upon layer as it progresses.

Outside of battles, Neptune and company can explore the terrain of each dungeon, seeking out valuable treasure with her radar, (used to uncover one hidden item per area), or through, plain, old fashion map scouring. While some can be used right out of the box, most treasures contain materials to synthesize other items. If this sounds familiar, that’s where the cliche ends, thanks to the game’s Remake System.

Nep_Re1_Field(4)Treasure hunting has never been so adorable.

In addition to creating items, the Remake System allows materials to be used to alter the game itself, allowing players to create an environment that suits their needs. Is that latest boss too tough for you to take down? Go ahead and remake the difficulty. Have you seen everything there is in a dungeon and want to explore it again? Then why not add harder enemies and new treasure? Or how about a new dungeon altogether? Yep, you can even add bonus dungeons to explore once the standard ones get dull.

Options like these really make ReBirth stand out, so even when the standard difficulty tends to be erratic, players can choose to change the game rather than put up with hours of level grinding. Although, if you’re too proud to take the helping hand, then those spikes may be more of an issue, especially when the game likes to put you up against multiple dungeons, enemies and bosses without save points or chances to heal. Do you like having to play chunks of a game over and over again? I don’t.

But there’s more to the world of Hyperdimension Neptunia then just the dungeons. Exploring Gamindustri is handled through a large overworld map, allowing players to select different areas to examine. Planeptune and its neighboring lands each have a Basilicom, or hub area. Here, the party can purchase items, weapons and gear, accept quests, (which range from boss fights, to hunting or gathering missions), seek information from each town’s strange inhabitants, and burn discs, which are customizable gear that can hold almost any stat boost or resistance you can think of, assuming you own the right items to do so. All of this mind you, is presented with a script that is laugh out loud funny on so many occasions, feeling like a true love letter to gamers who catch the many references to the medium. Even Neptune herself, gives us hope that all lazy, unreliable gamers out there can one day rise up and save the world. But not until filling up on junk food and finishing that one last stage, of course.

Nep_Re1_event(1)You would think the physical manifestation of a game console would know the drill by now.

But with such an endearing cast and interesting world the characters inhabit, it’s too bad that this doesn’t translate into the actual exploration of Gamindustri. With dungeons being the only areas to actually move around in, selecting icons and watching the story play out with text adventure style word bubbles set to backdrops, I felt eager to actually be able to walk around and communicate with these crazy characters, especially with the superb voice acting in both English and Japanese. It doesn’t help that the dungeons themselves come off as looking relatively bland, especially compared to the bright characters and monsters that often ooze personality without ever having to say a word. And at points, no words might have been the better option, since certain scenes featuring gratuitous fan service might make you feel embarrassed to read through those sections.

Nep_Re1_others(7)Sadly, this is the extent of which we get to explore Gamindustri.

Still, these complaints are a drop in the bucket compared to the ridiculous amount of fun I had playing through ReBirth. The fast paced game play combined with the endearing characters, hilarious writing, colorful presentation and the insane amount of customization makes this remake stand out as not only an improvement on the original, but one of the best Japanese RPGs I’ve played in years. Lack of true exploration aside, anyone with a passing interest in role playing games, anime, or nerdy video game references absolutely should pick up Hyper Dimension Neptunia Re;Birth1, serving as a true bright spot in the Vita’s bleak 2014.

tl;dr

+ A simple, fast paced battle system that adds layers over time.

+ The ability to customize everything from enemy layout to difficulty.

+ Multiple items to find, tough enemies to defeat, dozens of dungeons to explore and hundreds of quests give the game a ton of mileage.

+ A quirky cast of characters who inhabit a story that never takes itself seriously, brought to life by excellent voice actors.

– The lack of true exploration leaves us wondering what a fully realized Gamindustri could have been, with bland environments compared to the party and enemies.

– While optional difficulty adjustments alleviate the problem, sudden difficulty spikes and marathon dungeons can hinder progress.

-Occasional “fan service” moments may turn off some.

– While more of a minor thing, can party members who leave the team give my equipment back? Thieves…

Final Score: 4.5/5

Images have hit the Internet that show off a limited edition Super Smash Bros themed 3DS XL handheld. The catch? As of now, it’s only coming to Europe.

Featuring a red background with the image from the cover decaled on the front, favorites like Mario, Link, Pit, Villager and everyone in between make an appearance on the system, which nearly stretches across from one end to the other. Whether or not there are any designs on the back, if the front is glossy like the similarly designed Pokemon X and Y systems, or if there are any other surprises is unknown, but regardless, the system is looking pretty good as is.

It’s no surprise that Smash Bros is getting its own limited edition model, but the lack of a release date outside of Europe is a little strange. Still, I have very little doubt that the rest of the world will get the chance to pick this handheld up, especially when you consider that the West has received almost every special edition that Europe has, and Japan eats up special editions like Kirby at a Waddle Doo buffet.

Are any gamers who are 3DS-less planning on adding this model to their collection, or will the ____Smash fans claim them as their fifth version? Let us know below!

super smash bros 3ds xl

As the first full WWE game to be developed under the 2K name AND to hit current gen consoles, fans have high hopes for the upcoming WWE 2K15. While we’ve only had roster reveals up to this point, (including the surreal addition of WCW icon, Sting), we have yet to see what the game will look like, until now.

While these shots are from a game that’s still in progress, word is that these were taken through the in-game engine, which would be beyond impressive if they are. The definition and detail coming off of Cena and Orton looks like they’re in the middle of their latest televised showdown on the WWE Network, (which is only $9.99 a month), so much so that the baby oil and tanner is almost oozing off of the screen.

Then again, game companies have a history of presenting images that don’t come close to representing the end product that actually ends up in our hands, (Watch Dogs and Killzone 2, anyone?) Yet, I’m optimistic about the next outing in the WWE series of games, especially since it’s being promised that the screens are in engine footage. With the official announcement of the My Career and WWE Rivalries modes, (the former being current gen exclusive), it’s safe to say that we’ll have plenty of time to oggle the models. That is, if you’re into that sort of thing.

Who else is ready to step back into the squared circle? WWE 2K15 is set for an October release date on the Playstation and Xbox family of consoles in both the standard and Hulkamania edition, with all sorts of goodies that will make you take your vitamins and say your prayers. Whatchu gonna do!?

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Source: AttackoftheFanboy

Just days after a new set of Mega Evolotions were revealed for the upcoming Pokemon remakes, Omega Ruby and Alpha Sapphire, the Korean Pokemon website leaked two new forms that are set to debut.

First, Mega Audino is the first confirmed generation five Pokemon to get a Mega Evolution, taking advantage of its status as a high HP weilder. Taking the appearance of a doctor, it’s appropriate that it gains the Healer ability, allowing it to cure an ally’s status condition… that should come in handy.

Despite Audino’s Black and White representation, an old favorite is the one who steals the show. Mega Slowbro gets a hilariously sad new Mega form, where it appears the shell on its tail has begun to swallow him whole. While the look on its face screams for someone to save it, its Shell Armor ability protects it from critical hits, potentially keeping it on the field for a long time. In addition to a Defense and Special Defense increase on top of its already bulky stats, and Slowbro might be even harder to take down as before.

As usual with these types of leaks, we can expect an official announcement in the coming days. What’s your take on the new Mega Evolutions, and who would you like to see get the Mega treatment next? Let us know in the comments!

Update: both Mega Audio and Mega Slowbro have been officially revealed. Take a look at the trailers below!

In the weeks leading to the September 23rd release date of Disney Infinity 2.0, the steady stream of trailers have been debuting a growing roster of characters that fall outside of the Marvel umbrella. Now, one of the classic Disney staples is finally on his way, with Donald Duck’s inclusing into the Infinity family.

Complete with a bag of random items to throw at enemies, Donald joins Mickey Mouse as one of two characters that belong to the core group from the house of mouse. In addition, a variety of vehicles, enemies and costumes could be spotted throughout the trailer, including Donald’s Three Musketeers costume, Aladdin’s Prince Ali garb, and a float from Disneyland’s famous Main Street Electrical Parade. Vehicles like this and the Darkwing Duck car are just some of the fan service included for Disney fans both new and old, which seems to be on its way to pleasing both the Marvel and Disney fan in all of us.

Yet, with each trailer, it’s becoming obvious that we won’t likely get a new non-Marvel themed Play Set, the campaign modes that are seperate from the create your own levels of the Toy Box. While it’s expected, it’s disappointing nonetheless. Still, it’s about time that Donald joins the cast, especially because it’s only a matter of time before Goofy follows suit.

Will you swing by your favorite toy store to pick up your very own pantsless, cursing, sailor duck?

http://youtu.be/kzjKPvfc1qk

What’s the next step in the process of making a successful anime about a video game? Obviously, you would make a video game about it! Sword Art Online has built up a large following by engrossing anime fans in an MMORPG where death in the game means death in real life. But with bringing the series into a real video game, the challenge is to create the same feeling while keeping the game fun. In many ways, Sword Art Online: Hollow Fragment succeeds, simulating a massive multiplayer experience with single player in mind. In this sense, it succeeds, for better and for worse.

Thrust into the world of the anime, Hollow Fragment takes place at the conclusion of episode 15 of the anime, (so you should AT LEAST watch that for unless you’re immune to spoilers). After clearing the 75th floor of the 100 stage tower of Aincrad, the lead character, Kirito, triggers a glitch in the system that locks away the previous floors, forcing the survivors up to this point to keep climbing to the 100th floor, hoping that the deadly game will finally come to an end.

Acting as a “what-if” scenario that pushes the story past the original events of the series, fans of the anime will be pleased to be able to explore the floors beyond 75. Playing as Kirito, you’ll be able to customize his appearance, voice and name to your liking, (the latter option only being available in the beginning), but that won’t stop everyone in the world from calling you by his original name, making the creation tool somewhat of an empty gesture.

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Accompanying you on your quests are nearly every female from the anime and manga, (and Klein). Being able to adventure with the likes of Asuna, Silica and Lisbeth is sure to get that fanboy/fangirl side giggling. Even characters who are supposed to appear later in the timeline such as Leafa and Sinon there way in here, because “what-if” is another way of saying, “screw continuity”.

After agreeing to partner up in the HUB world of Arc Sophia, the world is yours to do what you want with. Did you want to spend that three million plus COL that you start with on some new armor or weapons? Go for it! Maybe buy a present for your party member? Knock yourself out! Want to go on an awkward date by leading them to specific parts of the map? Umm… Sure! In this strange mini game, these “dates” consist of the tried and true technique of pretending to listen and agreeing when necessary. With the only social options available consisting of agreeing or disagreeing, is it any wonder how Kirito has so many admirers? Your cool indifference can even lead to you “sharing a bed” with your partner of choice. Did we mention he’s married?

Once your gear is set and you decide on whatever waifu you want to bring on your adventure, your two person party begins taking quests, exploring the floors and fighting through dungeons before reaching the boss. Like what you would expect from a real MMO, some of these missions include killing a certain amount of monsters, collecting items or defeating sub bosses. At times, your in game friends list will send out requests to help them level up or defeat tough enemies, boosting them and yourself in the process.

SAOHF

On that subject, team building is important in the world of SAO. The battle system revolves around the use of an agro system, where enemies only focus on one person at a time. Manipulating this system is the key to victory in Hollow Fragment, since different actions affect their attention in different ways. Primarily, you’ll be able to replace your slow paced auto attack, which builds no agro, (or “Risk”, in this case), with a burst attack. Burst triggers stronger versions of the standard auto combos at will, rewarding the player with boosted damage output and even an extended time frame to use the ability if attacks are timed right. However, the lower the Burst Meter drops, the less damage it does, eventually leading to the loss of your dodge ability. When considering that boost attacking quickly maxes out your Risk, switching with your AI partner to take the heat off is a must, making it especially important to keep their strength up for those hard fought boss battles.

Outside of standard attacks, Kirito can switch between sword abilities that do heavy damage, abilities that boost party members or weaken foes, or issue commands to his teammate. The unique atmosphere of the MMO experience comes fully into play here, where praising your partner, issuing team attacks and answering their requests lead to various buffs during battle. And much like the show, after discovering a boss room, special missions that focus on gathering information on defeating it or strengthening your in game guild’s power must be completed to give your party a fighting chance. You don’t want to carry the guilt of all those dead players on your heart, do you?

But what if you want a break from climbing the floors of Aincrad and just want to kill stuff? That’s where the Hollow Area comes in. Acting as a separate section of the SAO world, this unbelievably large world features a slew of extra missions, powerful monsters and exclusive loot to carry back into the main game. Featuring the option to play with up to four real life friends locally, an already huge game becomes so much bigger thanks to this expanded land. But if you have trouble finding friends with SAO, friends with Vitas, or just friends in general, you can always team up with Philia, a new character with mysterious ties to the new land.

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Reading this, it’s clear that there is an insane amount of mechanics to explore, relationships to build, and space to explore. Yet, while it does a great job of creating the feeling of a limitless MMO world, it doesn’t translate as well when the real game is focused on single player. Primarily, accomplishing even the smallest task takes an absurdly long amount of time. This might be great for a real online game that is supposed to last for years, (all while sapping your monthly fee from your wallet), but when playing in a simulation of a social game, it essentially just breaks down to you grinding for hours to gain the smallest amount of strength.

This isn’t helped by the fact that the game literally wants you to be Kirito. With that, comes a character who is already far advanced in level, money and sword skill, making level grinding even more of a pain when every enemy starts off 20 or so levels under him. But what if you want to use a rapier, a dagger or a two handed sword as your primary weapon? Well, then it’s back to square one, forcing players to take level grinding to a whole new level with weapon skill grinding. Be prepared to be taken to the brink of death against dangerous foes like a giant bee, a wild boar and the dreaded snail, because your new weapon will be weak. It will miss A LOT. And in some cases, it won’t have any skills unless you’re willing to grind out a few hours to build up skill points.

All of these problems could have been aliviated if we were allowed to create our own character, at least in the Hollow Area, which is completely seperate from the main narritive. If we were allowed to create our own guy, (or girl, which isn’t possible here), and start from scratch, maybe even fight WITH Kirito and friends instead of AS Kirito, then this could have really been our experience. Instead, we have a situation where I felt like I was picking up in the middle of someone else’s game, having to go out of my way to ignore the stronger, pre-established skills that the previous player upgraded. In a game that’s looking to simulate a customizable RPG, there’s no excuse for this.

Sword

Aside from these issues, other nagging problems include the pace of the battle system, the graphics, and the poor translation. Sword Art Online is a fast paced affair on TV, but while the game lets you stack abilities for quick attacks and dodging, it’s still slower than you’d expect considering the source material. Visually, most of the environments look bland, with characters that lack detail outside of the gorgeous 3D cutscenes. Aside from the Hollow Area, the title is actually a Vita port of a PSP release, and it definitely shows. And lastly, while the text gave me some incredible gems like “annoying makes people hated”, and “… lack supporting evidences”, it’s technically not a good thing that the text is filled with so many errors. On the plus side, I never knew that a slash, (as in “/”), could replace alphanumeric symbols.

Yet, despite its flaws, I still had a ton of fun playing Hollow Fragment. Being able to tackle huge boss fights, party up with my favorite characters from the show, and even explore new areas with my friends while my character gets progressively stronger is incredibly rewarding. It’s just too bad that it tries to be too many things to too many people, making it ultimately falter. Not quite MMO, but not quite single player. Not quite anime adaptation, but not quite a standalone experience. Not quite a turn based RPG, but not quite an action RPG. It’s good at what it sets out to do, but is great at none of them, with numerous flaws, keeping SAO from becoming the next must own Vita game. With that said, if you’re a fan of the series, loot grinding, or hundred plus hour RPGs, you can’t go wrong with Sword Art Online.

TL;DR

+ A huge world to explore with countless hours of content.

+ Rewarding boss fights

+ A sense of community with the game’s NPC’s, making you feel invested in their progress.

+ More customizable abilities, techniques and attacks than you’ll know what to do with.

+ A fun, fast-ish paced battle system that rewards team based actions, but…

– It’s still too slow for the action RPG mechanics it tries to impliment.

– Being unable to create your own character rather than a customizable Kirito undermines the customization factor.

– The game seemingly punishes you for wanting to fight with anything other than the signature dual swords.

– Dated graphics and a poor localization job hurt the overall presentation.

– An game based on an online game with no online. Good luck finding local friends with the game and a Vita.

Final Score: 3/5

Typically around this time every year, Nintendo gamers would be knee deep in excitement over the Club Nintendo Gold and Platinum Rewards they receive every year. Thanks to this loyalty program, the gamers who register Wii U and 3DS hardware and software would expect cool bonuses that would range from posters and calenders to figures and exclusive games during especially good years. So when July rolled along and it was time to figure out what free item they would be getting, why is it that the Internet is largely crying foul?

Unlike previous years, 2014 is the first where there won’t be a single physical gift offered for the people who may have spent a maximum of $600 on Nintendo products in order to qualify for the highest reward tier. Nope, this year, the only rewards for both Gold and Platinum members are digital games. So what’s to complain about? Sure, a figure or pins would have been great, but free is free, right? It’s not like Nintendo NEEDS to give anyone anything.

Or at least that’s only part of the story. While the word “entitled” seems to get easily thrown around in the world of gaming as of late, it’s not hard to see why this frustration is justified for a variety of reasons. First, North America has always come off as an afterthought when it came to Club Nintendo, especially since it was the last major region to obtain the program. Japan had it for years, giving out bonuses while we got nothing aside from extended warrantys. Occaisionally, we’d get great stuff like the GameCube Legend of Zelda collection, but these were few and far between. It wasn’t until the boom period of the Wii that we finally got the chance to join the club, but it was nearly a decade after Japan and many years after almost every other region. Still, better late then never, right?

Secondly, North American Club Nintendo members are constantly getting shafted in terms of gifts, even on the standard store where coins can be exchanged for prizes. We might get the occaisional Luigi’s Mansion statue or Mario pin. Hell, we even got an exclusive downloadable game in Doc Louis’ Punch Out in its innagural year. But aside from that, we’re usually getting screen savers, posters, notebooks… Cool stuff to an extent, but when compared to Japan’s numerous game soundtracks or Europe’s freakin’ Mario Kart replica trophy, and it’s no wonder why gamers have often said they wished they could uproot to another country, especially when Australia is giving this amazing Yoshi plush as I speak… Erm, type.

However, the above points are minor as far as I’m concerned, and up to this point, I would still side with the idea that it’s better than nothing. Even if our prizes aren’t nearly as interesting as the ones offered elsewhere, it’s still more than we would get if there was no club at all. So why is the backlash suddenly justified when it essentially boils down to people being unhappy with their free stuff? In this case, it’s because it comes off as an empty gesture, feeling like Club Nintendo is going through the motions, and offering a prize AFTER everyone’s coins and purchases have been accounted for.

To explain further for those who are unaware, Club Nintendo’s premiere statuses work on an annual basis. Within a year, members who accumulate 300 or 600 coins by registering purchased products and filling out their accompanying surveys, (the equivilent to $300 and $600 respectively if you neglect to register early or fill out bonus forms for extra coins). Once June 30th comes and goes, it starts up a new Club Nintendo year, resetting their count towards premiere and starting over. The prizes for Platinum and Gold aren’t revealed until July, so while it’s always been a bit of a gamble, previous years always delivered with at least one prize that most people agreed was a must have item.

But this year changed that. Rather than offering an exclusive set of items, or even an exclusive digital download, we got… Game and Wario. Not to say it’s not fun, but it, and the 15 or so other games being offered, are widely available to everyone who wants to buy them. Why is a free game that you don’t have to wait to be shipped to you a problem, you ask? Let me mention again HOW exactly a person becomes a Platinum member. They have to buy games. And I mean A LOT of games to qualify. So chances are, if the company’s most loyal customers reached this status, they’ve either already purchased the titles they wanted while the ones they don’t remain unpurchased for a reason. At best, we’ll get a game that we don’t want. At worst, we get nothing, because we already own everything that’s being offered. If there was ever a year to clue us in on the prizes ahead of time, this would have been it. That way, people who owned these games could have saved their coins for the following year. Instead, they have to start from scratch after using them on a prize that dones’t apply to them.

What makes this situation the most frustrating is that it could have been easily fixed by giving us more options. We might never know why a physical gift was ruled out, but for whatever reason, why couldn’t have we been given the choice to download any game within a certain price range? Game and Wario is going for $30 on the eShop right now. Why couldn’t Platinum members been given the option to purchase a game of their choice up to that amount? Or Gold members being allowed to purchase a game that’s $5 or less? But instead, we’re stuck with games we either already have, or don’t want.

This year’s prizes have left many Club Nintendo members with a bad taste in their mouths, and it’s hard to not see why. With that said, I’d love to hear some other thoughts on the subject. Do you think the anger is unjustified? Is anything for free better than nothing? Will you continue to fill out Nintendo’s surveys in the hopes of better prizes next year? Share your opinion and join the discussion below!

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Hyrule Warriors, the marriage between the Legend Of Zelda and Dynasty Warriors, has been well documented since its surprise reveal many a Nintendo Direct ago. New characters, weapons and enemies have been revealed at a rapid pace, and yet, it was still hard to get too excited over a game that at first glance, appeared to be another Dynasty Warriors with a Link skin. Could this new game bring some of the Zelda flair to a game play style that has felt stale for years now? Being ever so diligent, we hit the Nintendo Lounge at San Diego Comic Con to find out.

Featuring Link, Zelda and Midna as playable generals, I got the chance to play as the two ladies on display. Link gets enough screen time, don’t you think? At first glance, it may not look like it matters too much who you play as, but both characters offered a variety of combat options, making them both feel distinct.

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Starting with Zelda, the Princess of Hyrule shows off her plethora of light magic attacks to eliminate foes that happen to surround her. With a unique mechanic that forces her to charge up her skills, a quick tap of the A button would fill up the meter, allowing her to end combos with devastating attacks, combining her newfound rapier skills with her proficiency with spells. When her special meter is all charged up, a light arrow that destroys anything in front of her emphasizes her dominance. It’s no wonder she’s usually in the background of the core franchise games. We can’t have her overshadowing the legendary hero, no can we?

With Midna, she doesn’t fight with a traditional weapon, and many of her attacks force her to get right in the faces of enemies. Yet when she attacks, she does so in a few ways, both of which take advantage of her magic from the Twilight Realm. Standard attacks create a wolf that she temporarily mounts, which attacks with the ferocity that Link had back in Twilight Princess. When surrounded, Midna does her best Bayonetta impression by swinging her transformed hair, damaging the enemies around her. After powering up, she uses her hair to spike a giant ball of energy down onto the field, devestating the opposition in the process. Well played, Twilight Princess.

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Aside from the combat, the Zelda series has its fingerprints all over the objectives from the demo. While the structure of the maps will be instantly familiar to anyone who’s touched a Dynasty Warriors game, leading your character to different points on the map to eliminate enemy generals, the goal of each mission was surprisingly varied. For example, enemy reinforcements burst through a cave, opening a hidden path with a treasure chest containing bombs. Now added to my arsenal, they could be used to uncover paths as well as in combat, just like a core title.

When it came time to face off against the stage’s boss, (King Dodongo from Ocarina of Time), hacking and slashing wasn’t enough to take it down. In true LOZ fashion, puzzle solving came into play, forcing me to throw bombs in its mouth to do heavy damage. The reward for playing well was a cinematic flurry of attacks, leading to an easy victory once played right.

I might be still on the fence as to whether I would pick this up on day one, but from what we’ve seen, Hyrule Warriors offers more than we could have ever expected, joining aspects of both franchises to create a potentially special experience. In addition to the Adventure Mode, new weapons and characters shown during its dedicated Nintendo Direct, and it’s looking like this game is becoming more and more deserving of being on our radars.

Are you a believer yet? Hyrule Warriors will launch exclusively for Wii U on September 30th.

It looks like those looking for more Disney in their Infinity have gotten their wish! In the latest Disney Infinity 2.0 trailer, Aladdin and Jasmine from the 1993 animated classic, have been revealed as the latest characters coming to the Marvel focused sequel.

Showing off some of their combat abilities, Aladdin’s sword fighting moves and magic lamp come into play. At one point, he even pulls a swarm of enemies into Genie’s home, making for a surprising show of power, (though I’m not sure how much Blue Robin Williams will appreciate his living space becoming smaller).

Jasmine on the other hand, uses what appears to be magic abilities to hold off foes. Are they taking liberties with what the movie showed she can do? Sure. But not every princess can be blessed with frying pans or ice powers, so something’s gotta give.

Aside from the two leads, Carpet can also be seen giving them a lift, although it’s unclear if it’s a Power Disc, a Toy Box piece or something else entirely.

With all of the hubbub surrounding Marvel’s presence in the upcoming Disney Infinity 2.0, some were afraid that they would completely overshadow the inclusion of Disney’s home grown characters. With these two additions, combined with the previously announced Gravity Falls theme, new characters in Merida, Melificent, Sticth and Tinkerbell, and a Disney themed starter pack, (that is still lacking in details), and it seems like those fears can be put to rest.

Does seeing Aladdin and Jasmine tickle the ol’ nostalgia bone? Which figures are you planning on picking up? Disney Infinity 2.0 will launch on September 23rd.

As the title says, yes. As shameful as it is, I’ve never played a core Disgaea game, or at least not for longer than a few minutes. Don’t get me wrong though, I love the universe, the characters and the humor that the game has introduced. I’ve watched some of the anime, I’ve played crossover titles like Cross Edge that feature characters from the series, and put hundreds of hours into the two Prinny spinoffs. Yet, the task of pouring another hundred into a game as seemingly large and complex as any of the Disgaea games has always scared me off, even though I’ve had every intention of starting up my copies of the first, second and third games… Someday.

What I did know however, is that the general consencous considers Disgaea 4 the highlight of the series, which delivered on its promise to take the franchise to absurdly new heights back in 2011, both literally and figuratively. Building on that strong reputation is Disgaea 4: A Promise Revisited, an enhanced port for the Playstation Vita, which delivers numerous balance tweeks, all of the console version’s DLC and a slew of new features, none of which I noticed since this was my first go around. Regardless, this was the perfect excuse to finally give one of the main titles an honest shot, and what I was left with was a often humerous, deceptively deep turn based strategy that offers more hours of content than I know what to do with.

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At the start, the game introduces us to Valvatorez, a former Underworld tyrant who values his promises above all else. Since then, his strength has declined, leading him to a demotion as a Prinny Instructor, due in part to a refusal to drink blood, (substituting it with an odd love for sardines). After his latest batch of graduates prepares to head off into a world of abuse and servitude, the Prinnies mysteriously vanish before their instructor can reward them with the sardines he promised them, kicking off an adventure that will take him all across the Underworld in search of those responsible.

Starting with Fenrich, Valvatorez’s loyal companion, Disgaea 4 offers a nearly limitless amount of characters for you to customize your party with, easing you into the game’s mechanics in the process. Starting off with your typical RPG classes as you build a larger team, traditional classes like mages, healers, warriors and everything in between make an appearance. In addition, any class of demon that has been defeated in battle can be recruited, adding even more party variety in both abilities and actions. And naturally, as the story advances, more core party members like Fuka, the human girl who was given a Prinny outfit in lieu of becoming an actual Prinny due to a shortage in resources, are added to the team. As expected, each one is a welcomed addition, bringing the off the wall humor and fourth wall breaking we’ve come to expect from the series on top of their attacks and special abilities.

Using a grid based format, the large variety of weapons and skills all have different attack ranges, so managing space on the field becomes even more important than performing the right attacks. But outside of the standard game play tropes we’ve gone over already, are abilities that are both new and old to the Disgaea franchise, including lifting and geo panels. Lifting allows human units to pick up enemies, allys and items alike, giving players the ability to move farther than they can in a normal turn, or moving enemies out of advantagous spots. Speaking of advantagous spots, geo panels are colored grids that can grant both helpful and harmful effects, adding a layer to the importance of field placement. Special blocks can change the color of the field when destroyed, harming everyone on a affected grid in the process.

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If throwing isn’t your thing, there are plenty of other, equally crazy ways of leading your team to victory. For one, it’s possible to stack multiple units on top of another, leading to devastating special abilities that literally uses your wall of characters as a weapon, (assuming you’ve purchased the right upgrades). More traditional forms of attack include team attacks, where two adjacent characters have a chance to inflict extra damage when using a standard move against an enemy, which is shown through some amazing looking special animations, thanks in part to the game’s gorgeous 2D visuals. But if you’re more of a substance over style kind of gamer, these moves aren’t just for show. Properly utilizing combos, geo blocks and team attacks fills a bonus meter, which unlocks extra items, money and EXP bonuses at the end of each round. It’s not every day that an RPG dishes out extra rewards for playing well.

But if you like games like this, the standard fare isn’t enough for you, is it? Which is exactly why Magichange and Fusion abilities were included during combat. Magichange transforms demon units into weapons for humans to weild, netting both of them valuable EXP points. Fusion joins together two demons of the same type to create one giant version, taking up much more space, while doing an increased amount of damage and pushing aside units who block their path, creating yet another movement option. As you progress, you’ll even be able to Magichange fused monsters into even stronger weapons, which when all things considered, is just a bonus piece of a combat system that is deceptively complex.

With so many combat options at your disposal, it’s vital that you put each one to good use, because after the first episode, the game gets steadily more difficult. But once you’ve recruited all of the teammates you can find, and it’s still not enough, what’s a would-be tyrant to do? Thankfully, the options given to strenghthen your party members are just as varied as combat itself. In the hub world, you can spend your hard earned HL on new abilities, weapons, armor and items, which get stronger in a variety of ways.

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Abilities are strengthened through constant use, but the items themselves can be upgraded by taking a trip to the Item World. Here, your team will give up an item in exchange for the chance to go through a variety of floors, challenging enemy teams along the way. As you progress, the item can get stronger by leveling up the item itself, or the Innocents contained inside it, (which serve as upgrades and abilities for certain characters). With a multitude of floors to discover, and a reward that introduces custom pirate ships to pit online against your friends once you get far enough, the Item World is like a game in itself, which can be a great place for both level grinding, and exploring.

Then again, if you don’t feel like working for your advancements, you can always take your case to the senate! When Valvatorez hauls over to the “Cam-pain HQ”, he’ll be able to build towers on a World Map that net different combat bonuses for each party member in its vascinity. In addition, a second type of currency called Mana, can be spent to call a senate hearing, where you convince various powerful demons to change the game in your favor. These range from hiring new party members, to opening a cheat shop, and even asking to embezzle their own pay for yourself. Obviously, they might not be too thrilled with every proposal you introduce, so much like the real senete, you can bribe each member with items to win their approval. Unlike the real senete, they’ll eventually vote. And yet, if things don’t go your way, you can always pass your ordinance through good, old fashioned force. Just be prepared to get completely slaughtered, unless you find yourself at around level 800.

And yet, leveling is where the game slows to a grinding halt. In between all of the hilarious banter, strategic combat and customization options with the senate, there will eventually come a time where you can’t proceed unless you fight the same enemies over and over again. Between the item world, and the option to replay any stage you’ve completed, you’ll never have a hard time finding a place to grind. Regardless, when every new recruited party member that’s not related to the story starts at level one, getting them up to speed becomes a miserable undertaking, one that wears the good times thin after too much time has passed. It gets to the point where advancing through the main missions feel like a reward for the hours of tedium. Something tells me that this isn’t the intention.

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While on the subject of time, battles tend to feel like they’re going much slower than they should. I know that when it comes to turn based strategy games, slow is kind of considered the name of the game. And yet, I’ve been spoiled by much faster titles in the genre that don’t feel like they drag nearly as much. This tedium, combined with the many times certain mechanics wouldn’t work as intended, leaving me to figure out why on my own made it feel far too frustrating at times.

Luckily, once these moments pass, everything is a blast to play through again. You just have to trudge through some of the expected faults of the genre to get there. All in all, Disgaea 4 went a long way to convert a newbie like me to looking forward to whatever the series has in store going forward. With its impressive visuals, catchy soundtrack, laugh out loud script that’s exemplified by stellar voice acting, a never too serious, yet at times, touching story, and way more content than most of us will ever see, and it’s no wonder that the series has the following that it does. In fact, I’m suddenly inspired to go back and finish the back logged prequels! Just… Not today.

tl;dr

+ A deep, varied combat system with nearly limitless options.

+ The lengthy story, tons of bonus modes, multiple endings and hours of post game content will keep you playing for a very long time.

+ Offbeat humor throughout, which compliments the strong presentation.

– Lots and lots of level grinding.

– Battles can move at a pace that’s much too slow.

– Certain aspects of the mechanics aren’t explained very well, leading to lots of guesswork.

Final Score: 4/5

The latest episode of  Sailor Moon Crystal serves as the real testing point between whether  or not fans of the original anime will take to this new adaptation. More so than any of the previous acts, the reveal of Sailor Mars differs greatly from the manga compared to how the 90’s series introduced the character, which means Crystal has inevitably followed suit. But with the differences in the way the story is told, this also leads to the Sailor Senshi’s greatest battle yet, as they come face to face with Jaedite, one if the Four Kings of the Dark Kingdom, which results in an exciting, if not flawed, half hour of television.

The episode opens with a warning from Queen Beryl, the Dark Kingdom’s apparent leader. Jaedite’s previous failures has her enraged, and puts the pressure on her subordinate to find both the legendary Silver Crystal and the mysterious princess, that she correctly speculates her enemies are also in pursuit of. So naturally, this leads to Jaedite saying “screw it”, with the elaborate plans and just decides to start kidnapping people en mass in hopes that someone in his giant people pile ends up being the person he’s looking for. Since dozens of people going missing all at once on a daily basis isn’t a typical occurrence in Japan, (though probably still not the weirdest), the mysterious vanishing bus that the victims were last seen on becomes the talk of the town. This leads to blame Rei, a mysterious shrine maiden with hidden powers, since one of the victims in particular was visiting her temple before boarding the bus. As you would expect, the incidents also draw the attention of Luna, Ami and Usagi, who begin their own investigation into the disappearances.

Now, while the plot shares some similarities with the way that the original, (the disappearing bus, Rei being suspected to be involved, her thinking Usagi was an evil spirit), the majority of the content derives greatly from that version, which may throw some nostalgic viewers off. Rei isn’t as bossy or antagonistic towards Usagi as before, and instead comes off as calm, compassionate and even tragic in her demeanor. Not to say that this more subdued take on the character doesn’t kick all kinds of ass, but we’ll come back to that in a bit.

But possibly overshadowing Rei’s debut was this week’s interaction between Mamoru and Usagi, which was all kinds of adorable. Finally introducing himself to her after three episodes of crazy random happenstances, their interactions are also far less antagonistic, leaning more towards a mutual attraction that neither can explain. But even more importantly, when Sailor Moon chases the demon bus into the Dark Kingdom, Tuxedo Mask not only sees her use her transformation pen, but catches Luna. Now that he’s heard the cat talk twice and saw her transform, he just has to know who she is. It will be interesting to see where their dynamic goes from here.

Once the episode shifts into the Dark Kingdom, that’s really when it becomes Mars’ time to shine. Due to Jaedite getting directly involved with the scheme of the episode, there was always a feeling that the episode was leading to a big showdown between him and the Senshi, and it delivered pretty well. The highlight of the entire fight was when Jaedite tried to freeze Rei with his ice beams after subduing Sailor Moon and Mercury, only for her to dispel his attack with her power, but this was BEFORE she became Sailor Mars. Talk about bad ass!

Once she does transform, her real power shines through. The battle doesn’t last much longer, leading to Jadeite being engulfed by her flames, where he meets his ultimate end… Or does he? In the manga, he’s burnt to ashes, leaving the enraged Nephrite, (who made his official debut in this episode alongside Zoicite), to pick up where his failed companion left off. But here, Jadeite obviously teleported out before he could be killed. What implications does this have for the story going forward? Will Nephrite still take over in the next act? And how will Queen Beryl react to this latest failure now that her subordinate isn’t a pile of ash? It’s deviations like this that will keep everyone on their toes, making me even more excited for Act IV.

And yet, while Sailor Mars shined through, Rei’s characterization came off as the weakest part of the episode, especially compared to previous acts. Like I mentioned in my review of Act II, the writers commendably found a way to drive the main story forward while squeezing in Ami’s background, motivations and tragedy as she was isolated from her peers. With Rei, the only things we learned about her are that she goes to a different school, she lives in a shrine and her powers are strong enough to render an attack from a powerful otherworldly general useless, but not strong enough to track missing children.

Oh, and did we mention that she’s beautiful? We should, since I think it was mentioned about seven times throughout the episode by three different characters. So much so, that Usagi deemed it necessary to stare at her on the bus, get off at her stop, and follow her home. Where I’m from, that would be a restraining order in the making. And while I appreciate the nod to Jadeite and Sailor Mars’ potential connection, I’m pretty sure contemplating your attraction to someone and touching their face while the person is unconscious is a big no no.

But the most ironic part is that Rei seems to be the victim of the majority of animation errors in this episode. For someone who’s so beautiful, she has the habit of making some really awkward faces.

With so many errors, they’re impossible to ignore. It’s unfortunate that they had to affect my favorite Senshi But hey, am I impartial, or what?

In the end, Act III creates plenty of anticipation for the following episode, namely with how the relationship between Sailor Moon and Tuxedo Mask will proceed now that he essentially knows who she is, and what will happen with Jadeite, since the typical story has him dying at the hands of Mars’ attack. With that said, while enjoyable, Act III ends up being the weakest episode yet. If the series can get over this misstep and get back to the excellent characterization of its cast from the first two episodes while cutting back on the animation errors, we’ll be sure to be treated to an unpredictable adventure, even for longtime manga purists.

Final Score- 3.5/5

As with the previous iterations of the Skylanders series, the upcoming fourth game in the series, Trap Team, is bringing a brand new type of character in the form of Trap Masters. While not as big as giants, yet still dwarfing the Swap Force and regular Skylanders, the Trap Masters do increased damage to bosses, as well as using their translucent, Traptanium weapons to break through obstacles that only they can open. Since we played the game at E3, even more playable figures have been put on display. Naturally, that meant we had to give them a spin at Comic Con, bringing a few surprises along the way.

Snap Shot

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Everyone should get well acquainted with Snap Shot, since he will be the default Trap Master to come with every copy of Trap Team. This water Skylander uses his giant bow to shoot water arrows at enemies from afar, dealing big damage in the process. When up close, he uses his brute strength to knock back enemies with the bow, becoming effective at both long and short distances. You didn’t think the weapon was just for show, did you?

Wildfire

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The fire lion that proves a flame shield can be used for more than just fending off Internet hate. Coming packaged with the Dark Edition, and having what is easily my favorite Skylander design thus far, Wildfire imposes his will by rushing down foes by charging through them with his shield at the ready. Otherwise, he dominates with his powerful punches, making the villains wish for the safety of a trap.

Wallop

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Wallop seems like the typical Earth Skylander, using a pair of Traptanium hammers to pound away at enemies and the environment alike. Somewhat resembling a more humanoid Tree Rex, Wallop was the first one to look a little more friendly, and not deathly serious like the previous two. While powerful in his own right, he didn’t show off too much in the demo that hasn’t been done numerous times with other characters. Between other Earth characters like Rubble Rouser and Granite, I think we’ve pretty good in the hammer wielder department. Still, the figure itself looks pretty sweet!

Gearshift

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If you’ve been anywhere near a Skylanders section in your favorite electronics store, you’ve surely heard of Gearshift, with a pre-order drive that’s nearly as aggressive as the one for the game itself. After playing with her, it’s more than worth the deposit. She’s easily the most fun I’ve had with an individual Skylander, and I’ve played them all! This Tech Trap Master uses her giant gear for attacks, but it can transform into three different forms. The standard one is like a hula hoop, attacking enemies in her immediate radius. From there, the gear can break off into twin blades, inflicting damage to enemies in front of her, or transform into a whip, giving her mid range attacks. With such versatility, it’s no surprise why she’s the most exciting Skylander to arrive in a long time.

Gusto

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The rotund genie of the Air Element brings a level of strength not typically seen with characters of this element. His oversized boomerang works in multiple situations during battle, allowing him to either swing or throw the weapon, (obviously, since, you know… Boomerang). These options more than make up for his slow speed, and his charming design will surely make him a favorite when he’s released.

Krypt King

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With a name like Krypt King, was there any doubt that he would be the Undead Trap Master? Looking like Chop-Chop on steroids, Krypt King battles with his giant sword to subdue the villains, which makes since considering he’s a giant suit of armor. While his design is all kinds of awesome, his slow speed and the secondary haze ability that seemed all but useless made him my least favorite of the set on display. Upgrades in the later game will surely alleviate this, but so far, I’m not ready to bow down to the king just yet.

That’s it for the Trap Masters, but that doesn’t mean that there weren’t more standard characters on display to collect. Figures like Chopper, (a tiny T-Rex with propellers attached to his back), Funny Bone, (a skeleton dog that resembles a dead Hot Dog), and Food Fight, (living lettuce with a tomato bazooka who will be included with starter packs), will continue to add so many more game play options… As well as figures to buy. And that doesn’t even include the villains to trap, like Sheep Creep, a heinous foe who is literally a sheep with rockets strapped to his back. But of course, they need trap figures to capture. Oh, our poor, poor bank accounts.

Will you be ready to join the Trap Team when the latest Skylanders title arrives on October 5th?