Gamindustri is on the brink of collapse. The four goddesses that serve as this land’s protectors have been defeated by the ASIC, an evil organization that has grown in power by securing their shares using pirated gaming software. The last CPU standing to face this threat is powerless to stop them, forcing her to flee as her sister and friends remain captured for the next three years. Pretty dark, huh? It’s probably the last thing you would expect from the sequel to one of the surprise highlights of 2014, primarily because of its cheery, often silly take on the video game industry. Yet, in many ways, Hyperdimension Neptunia: Re;Birth 2 creates a completely different tone, sacrificing some of this over the top humor for a more serious take on these characters that took me by surprise last year. With so much of the original’s charm relying on its unique premise and script though, can the world of Neptunia thrive without it?

2014-10-07-110530IF and Nepgear going nowhere.

Re;Birth 2 places gamers in the very capable knee socks of Nepgear, the little sister of the original’s hyperactive protagonist. In comparison, Ge-Ge is much more mature, (despite being the “little” sister,) taking her duties as a CPU Candidate, (or the next Goddess in line to rule her home of Planeptune,) very seriously. Even still, her insecurities shine through most of the story, often worrying about escaping her sister’s shadow, while regaining the confidence it will take to save the goddesses that were so soundly defeated. With familiar faces such as IF and Compa from the original lending a hand, a huge cast of party members both new and old, and the addition of the other three CPU Candidates in the form of Lastation’s Uni and Lowee’s Rom and Ram fighting to save their siblings however, and the fight for Gamindustri’s future seems a lot less hopeless.

RE2_battle (8)Rom takes the spotlight in her HDD Form.

Or at least, that’s until you start playing, because the opening hours of Re;Birth 2 can be absolutely brutal. Making a complete 180 compared to its predecessor, which eased us into its fights before spiking about half way through, the sequel doesn’t play around. I came this close to losing the first tutorial boss fight, having to actually use strategy, items and stat boosts to eek out a win. Who would have thought!? Oddly enough, experience points start rising through the roof while fights get easier as the game progresses, making the experience more of a breeze as you push through the hazing of the early moments. You have to prove you really want it!

Either way, it becomes less of an issue when battles are not only a blast to play, but when the game can be customized to fit your play style! In our review of the original, we went into detail about the real time battle system and the Remake System, which allowed players to customize their game play experience if they had the items needed to unlock them, (give it a read, here!) In short, each character, weapon and attack has a certain attack range and a radius in which they can be moved. Every enemy that falls into that range can be hit with one of four types of attacks, which include special attacks, power attacks, break attacks, (that lower enemy shields,) and rush attacks, (multi hit attacks that build up the EX Meter, which adds bonus and signature abilities.)What makes battle even more fun this time around, (aside from the increase from three party members on the field to four,) is that more of the team wields a wider variety of attack types, namely Uni, Rom and Ram being able to attack at long range. To top it off, when late game abilities become available, these jaw dropping sequences range from badass action sequences, to some exciting attacks that reference some of our favorite niche games. It’s just too bad that the game can’t often keep up with this much awesome, causing the framerate to drop to a crawl when things get especially hectic.

RB2_battle (3)Cave’s EX Attack drops jaws as fast as the framerate.

If using these abilities makes the game too easy, or if that newest boss is just too hard to beat. Remaking the game can adjust the difficulty, unlock new items, dungeons and weapons, or even change mechanics like reducing the amount of time it takes to build up the EX Meter. As a far cry from the PS3 version that this title is based on, both mechanics are what holds the core of the game together, helping game stay addicting throughout its 25 hour plus story on a first run.

Still, even though all of these features are great, they’re way too familiar. Oddly enough, it seems like Nepgear’s primary flaw is trying to be too much like her sister! Re;Birth 2‘s biggest sin is the absurdly large amount of reused content it took from the first game. Enemies, some music, whole environments and many of the voice clips are completely ripped from the first title, (with some dungeons even being duplicates from THIS game,) oftentimes making the latest in the series feel more like an expansion than a sequel. The point and click map is mostly unchanged, complete with NPCs who you choose to talk to on a menu. While often serving as humorous takes on popular game characters, (Snake Hayter, Maryo and Monobear come to mind,) talking to them on a map screen isn’t the same as meeting them in a full fledged environment. While I appreciated the streamlined nature of these interactions originally, I’ve fallen in love with Gamindustri so much, that I wish I could delve into it outside of the various dungeons.

RB2_battle (8)Guess what game this girl is based on? (Hint: pick your eyes up.)

In the end though, what I thought would be this game’s biggest weakness became my absolute favorite part of it. Yes, Neptune is a fantastic protagonist, so much so that I named her the number 2 waifu of 2014 thanks to her off the wall, self aware, airhead personality. When I saw Nepgear as such a serious straight shooter, I expected the game to be less enjoyable because of it. As the game went on however, I became really attached to the little sisters, making their journey from scared, lonely sidekicks, to powerful, confident and heroic goddesses. Be warned, the slapstick and fan service is kept to a bare minimum, (the latter of which was more overbearing and unnecessary than anything else if you ask me,) but what what we got in its place was an exhilarating story to experience, introducing a level of character development that was nearly non-existent when Neptune took the lead. Now, I have trouble imagining another game without Nepgear in the lead. Sadly, I’m fully aware that this will likely be the case going forward. Still, for every serious moment, you have characters like Broccoli healing her team by vomiting a smiling pile from her eyes, so there’s that.

RB2_battle (4)Stay out of the splash zone.

I can talk all day about everything that I love about Hyperdimension Neptunia: Re;Birth 2, but we only have so much bandwidth. What I will say, is that this sequel expands on the hilarious, yet mostly shallow narrative of the first game, creating a much deeper story that tackles themes such as coming of age, finding one’s own identity, and even video game piracy in a fun, lighthearted way. Features like the Stella Dungeon, where you send the titular character out to explore areas in real time in order to uncover special items, over a half a dozen endings, a new game plus feature and a variety of secret characters put the title over the top, and by all accounts, is a superior game to the original. Sadly, the technical issues and the overabundance of recycled content hurt the final impression, but not enough to keep Re;Birth 2 from being the best game of 2015 so far. Sure, it’s the first game I’ve played in 2015, but forget semantics, because Nepgear and the girls are starting the year off strong.

tl;dr

+ The CPU Candidates take center stage in a bigger way, with more party members, teammates on the field, and a huge amount of post game content.

+ Combat is as addicting as ever, with jaw dropping abilities that will keep you coming back.

+ A game that can be catered to your needs, thanks to the flexible Remake System.

+ A much more in depth story that sacrifices some humor for character development while still staying lighthearted, most of which is voiced in dual audio.

Way too much of the content is ripped straight from its prequel, some of which is repeated multiple times within THIS game.

Technical issues range in severity, from lips not moving during dialogue sections to massive slowdown during huge sequences.

While more streamlined, it’s about time we replace the point and click map with a fully explorable Gamindustri.

Final Score: 4.25/5

After so many years and completely missing out on the core version of the latest Monster Hunter title, the recently announced release date of February 13th can’t come soon enough. To help hold us over, Capcom released a demo that gives us a taste of how we can expect to spend the next couple years of our lives, complete with the full weapon set and three new monsters to hunt. We took the time to check out what new features this brief download has to offer, which surprised us enough to keep even veteran hunters on their toes.

In an attempt to cater to both new and old hunters alike, this preview offers both beginner and expert levels of difficulties, in addition to in-game tutorials to explain the pros and cons of the weapon you choose. Every weapon is accounted for, including the new Insect Staff and Charge Blade, giving pros a chance to get accustomed to these new tools before the serious adventures begin. Yet, with the Great Jaggi, Tetsucabra, and Gore Magala on the prowl, they serve as all the practice you need if you hope to survive the dangers of the wild.

MH4U_TGS14_01
Starting with the Charge Blade, this weapon will feel familiar to anyone who used the Switch Axe in the past. Taking two forms, its standard stance is the sword and shield, building up energy with each successful attack. When the blade is fully charged, attaching the shield to the sword turns it into a powerful axe, releasing all of the built up power into a series of crushing blows. If you’re feeling a little more crafty, the Insect Staff feels like a more offense focused version of the Hunting Horn. While the double sided blade does a fair share of damage on its own, its true strength lies with its ability to send a pet insect flying at enemy monsters, absorbing status boosting effects on contact. With the ability to drain attack strength, defensive boosts, replenish stamina and restore health, this weapon has a level of versatility that most others lack, making it one to watch as the hunts get tougher.

That’s not to suggest that the demo hunts aren’t tough, especially when it comes to fighting Gore Magala. This destructive beast shoots and guards itself with a stamina draining black mist that forces players to strike carefully. But in my playthroughs, no matter how many times I broke its wings, its head or cut off its tail, this resilient opponent just wouldn’t die within the time limit, while making sure to knock out a couple of my lives in the process. It wasn’t until I took advantage of the climbing, jumping and air attack features that I was finally able to claim victory. By stalking prey from above, MH4 introduces the ability to land powerful strikes from the skies. Once weak enough, the best course of action is often to either climb, or jump on the monster’s back, and hack away as if your life depended on it. Adding a new level of depth and unpredictability to the tried and true formula, pulling these moves off managed to surprise even an old vet like me. But if that still doesn’t work, you can always hop online or get some friends together to take it on as a team!

MH4U_11_bmp_jpgcopy

Finally being able to get a taste of the fourth game has left me wanting so much more. The more dynamic fights, new weapons and tough as nails monsters keep us coming back for more, with enough familiarity to make our playtime feel right at home. Keep your eyes peeled for our full review as we get some time with the final release, and let us know what features you’re most looking forward to!

Developer: Eden Industries
Publisher: ATLUS
Genre: RPG
Players: 1
Platforms: Steam, PS4, PS Vita, Wii U, Nintendo 3DS
Reviewed On: PS Vita
Price: $14.99

Being Vice President of the world sounds like it would be a pretty sweet gig. Everyone has to do what you say, you can boss everyone around, and it would make you the most powerful person on the planet (aside from the President, of course.) But between all the unearned vacations, publicity events and empty promises, you just might have to work on occasion, especially when it comes to saving the planet that elected you.

Citizens of Earth does just this, putting players in control of the newly elected VP in a turn based RPG seeped in classic gaming roots. During his first vacation, (the day after he was elected,) the bane of the Western world in the form of protesters show up at his door. After getting his mother and brother to get rid of them, it’s clear that there’s more going on than simple political discourse. When stop signs, coffee machines, and bears made of honey come to life and begin attacking the adoring public, it’s up to the honorable vice leader to set things right.

CoE_Screenshots (5)

As someone of such high importance however, you can’t expect him to get his hands dirty when it comes to the actual Earth defending, which is where the loyal citizens come in. Using his expert campaigning skills, up to 40 different characters can be recruited, each with unique jobs, skills and combat abilities that help in and outside of battle. While simple, the turn based battle system finds a unique way to put these skills to good use. Using three party members at a time to fight, each has two basic attack types. Standard attacks can be performed without penalty, while building up one point of energy needed for special moves. These special moves need a certain amount of energy to initiate, but when they typically deal out huge damage, status effects, or healing bonuses for your team, it’s clear that the cost is well worth it.

Aside from the energy system though, this might sound like your typical RPG conventions that have been done to death for close to three decades. What makes Citizens of Earth stand out that makes it a must play for a long time role playing aficionado? For starters, each member gives bonus stats to whoever they’re fighting with. Adding depth to the level system, each character can be customized to a degree by having the right team members with them to fit the stat you want to raise.

In addition, the experience earned unlocks more than just stat points and new attacks. EXP earned in battle also goes towards upgrading the citizen’s talent, often related to their day job. If you recruit the baker for example, his shop will have better healing items as he becomes stronger. The pilot can teleport you to a larger variety of areas. The cop gives you extra bounties to hunt. Get the picture? When you consider that there are 40 citizens to level, part of the fun is seeing how their abilities can help you both in and out of combat.

CoE_Screenshots (114)

Such a daunting task sounds like it can be overwhelming, and honestly, it was at first. It’s disheartening seeing your current party level up so high, then try to switch them out, only to have the newbies be too weak to compete. As the game progresses though, this problem becomes alleviated thanks to a few lenient features the game has included. First, the VP can restart a battle and change up the party, allowing him to throw in a strong party member to help boost the weaker ones. Second, KO’d party members still gain EXP, so having to scramble for your revive items isn’t as important, especially when they gain all of their health upon leveling up. Lastly, once the Teacher is recruited, unused party members can be put into class, leveling them up over time. It still can be a little more time consuming than I would have liked, but it’s also completely optional.

Aside from the game play, Citizens of Earth stands out even more with its unique presentation. Its humor, off the wall enemies, (smiling cops? Bubble Bees? Stop Vines?), and 2D navigation with enemies on the map are highly reminiscent of Earthbound, which is completed by a nearly fully voiced script and a political cartoon inspired art style. The only thing more charming than the hammy delivery of everything the VP does, is the bright, vibrant world filled with on screen enemies, (that can be ambushed and instantly killed if you’re strong enough,) potential party members and NPCs that bring the world to life. If nothing else, this title will surely make you smile across its story mode.

CoE_Screenshots (84)

Yet, its biggest shortcoming brings it down pretty hard, which is the overall speed of the game. My enthusiasm to compete the adventure took a dive after experiencing how slow everything moves. Battles take a long time to start, which isn’t helped by enemies that either absorb attacks, constantly call for reinforcements, or completely heal, making me dread fighting certain enemies. Imagine fighting basic enemies for close to 10 minutes because you want your weaker teammates to level up, but the enemy keeps healing when on the verge of death? Making the campaign sour even more are the constant load times, slowing the game to a crawl. When entering buildings begins to feel tedious, it becomes an obvious issue.

Yes, Citizens of Earth won’t reinvent the wheel, but that’s not what it’s trying to do. Serving as a delightful throwback to some of the greatest RPGs of yesteryear, it does enough to inject its own style, personality and unique mechanics to make it stand out to even the most jaded gamer. Even still, the slow pace of the fights, their generally basic mechanics, and constant loading times cause the VP to fall from grace. Even still, if you’re in need of an old school RPG with modern sensibilities, you can’t go wrong with this ticket.

Final Score: 3.5/5

We were testing out a new recording method and there are some hiccups. Please bear with us as this wont be the quality of future episodes.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Forza 6 announced at Detroit Auto Show.

Nintendo leaves Brazilian market.

Nintendo sells 2.6 Million Amiibos.

Target leaves Canada, NO MORE ROSALINA!

Harmonix releases new songs for Rockband.

Australian gaming review board denys Hotline Miami 2.

Mortal Kombat X trailer with Goro.

Nintendo Direct breakdown.

Shane’s Ubisoft rant of the week: Tetris removed from Nintendo eShop.

Shadow of Mordor.

Fantasy Life.

South Park Zen Pinball 2.

Majoras Mask 3D.

Killer Is Dead.

CS:GO.

This Week’s Mission Objective

What game is the one game you could never beat?

What are your gaming New Years resolutions?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Winner of Captain Toad on Wii U

@MattMagician on Twitter!

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I’m not going to start with too much fluff, because the first Nintendo Direct of the new year speaks for itself. Mixing some great announcements and huge surprises with some painfully stupid reveals, Nintendo was all over my emotional spectrum. Read below for the highlights of this morning’s presentation, and keep an eye out for more details on the following announcements throughout the day.

-New Title in The Fire Emblem Series. No details yet.

Puzzle and Dragon Z/Super Mario Bros Edition double pack coming in May. Combines puzzle and RPG elements.

Pokemon Shuffle? Pretty much just like Trozei. Will be free. Now limited to the number of moves you can make. Each Pokemon has a level and ability, can level up and mega evolve. Can only play for a certain amount of time, which can be extended with items through street pass, game play, and microtransactions. Dated for February

– Some Wii games will be playable with game pad and classic control pro if they supported the classic controller. Can download. Mario Galaxy 2 now! Punch Out Coming Jan 22, Metroid for Jan 29th on the eShop.

Kirby and the Rainbow Curse: February 20th with Kirby Amiibo support.

– Wave 4 Amiibo: Robin, Lucina, Pac-Man, Ness, Charizard, and Wario coming in Spring.

– Super Mario Bros. branded Amiibo coming March 20th. Will be compatible with Mario Party 10. As if we didn’t already have a surplus of Mario Amiibo.

amiibo_supermario_lineup-1

Mario Party will work with 9 Amiibo. Rosalina is playable in addition to the regular cast. Special bundles will include new Mario amiibo. Must erase smash data to use Smash amiibo, (Donkey Kong, Rosalina, Wario,) in Mario Party? Well that’s dumb.

– Captain Toad will add hidden Toad with Toad amiibo. Update coming March 20th.

– Splatoon gains central hub. In game money can be spent on helmets, clothes, shoes and weapons to customize your character. 3 weapons at a time. Including special, sub and main weapons. Stats can be altered based on clothing. “Inklings.” Coming in May.

– Tingle coming to Hyrule Warriors. Fights with baloons, rupees, and a kiss of death. Young Link gets Fierce Diety mask. Coming Feb 5th, includes adventure pack and three new costumes.

– Xenoblade Chronicles X gets a new trailer with breathtaking environments. Coming 2015

Mario vs Donkey Kong Tipping Stars. Coming to Wii U and 3DS. Allows you to tip players who make stages you like with stars that you unlock by doing well in stages. Cross Buy if you buy Wii U version. Available March 5th.

– From creators of Tekken, a free to download, 4 player treasure hunting game coming exclusively to Nintendo. Tentatively titled “Project Treasure”

Elliot Quest is an 8 bit side scrolling platformer. Releasing in February

Blek is a puzzle game using our imaginations. Coming in February.

Citizens of Earth, an RPG staring the Vice President of Earth. Coming January.

Gunman Clive 2 adds 4 playable characters. Coming January.

Moon Chronicles episodes 2, 3, and 4. coming in January. Can be bought in episodes, or a full season. That’s surprising, the original was an underrated gem.

– Sega 3D Classics from January-March. Starting with Afterburner, Fantasy Zone, Outrun, Fantasy Zone 2 and Thunder Blade.

Etrian Mystery Dungeon coming soon. Can create your own party and explore dungeons.

Story of Seasons, a life/farming sim. Coming March 2015 to eShop.

Fossil Fighters Frontier. Can team up online, battle, and hunt for fossils together. Arena area can be used to battle. Coming March 20th.

– New 3DS incoming. Amiibo support, improved web and download speed, faster processing power. Face Tracking 3D. C Stick. Can be used with Circle Pad Pro compatible games. Smash Bros 3DS will be the first Amiibo compatible game. Extended battery. Automatically adjusts lighting based on battery. Uses micro SD cards. Comes with 4 GB card. Will be able to transfer data. Info coming soon. No standard new 3DS side? Will not include an A/C adapter? That has to be the dumbest thing I’ve heard in a long while. And I guess we’re not good enough for the small console with the interchangable face plates. Coming February 13th.

NewN3DSXL_hardware

Codename: Steam will use Fire Emblem amiibo to add characters to your team. They cannot be revived, like in Fire Emblem, and need to be re-loaded after the stage is completed. Marth can heal and wield his Falchion, Ike uses power and long range moves along with Aether. Lucina and Robin were not explained. More Marth’s coming. March 13th.

Ace Combat uses C-Stick and shoulder buttons. Amiibo unlocks skins for planes. Launching Feb 13th.

Xenoblade Chronicles allows you to view 3D models. Monster Games of Donkey Kong Country Returns 3DS porting the game. Coming in April and exclusive to New 3DS.

– 6 player local and online 3rd person shooter. Includes online and single player campaign. Titled Ironfall Invasion and developed by a small team at V.D. Dev. Uses C-Stick or touch screen for aiming. Coming Soon

Monster Hunter 4 getting New 3DS Bundle!!!! Coming February 13th exclusively Gamestop! Can team up with up to 4 people in single player campaign. Exclusive demo coming soon, will include all 14 weapon classes, multiplayer local and online and an in depth tutorial. Monster Hunter 4 puzzle swap puzzle coming soon.

Majoras Mask gets full 3D rotatable camera. Will receive Majoras Mask pin if you pre order Project STEAM at Pick-Up from GameStop. Coming February 13th.

LegendofZeldaMajorasMask3D_pkg

Majoras Mask New 3DS is launching as well!!! I went from not wanting it to wanting two within 15 minutes. To paraphrase the wise words of Rebecca Black, which one shall I take!?

So… the relief I felt from being able to save money post holidays as all but disappeared considering nearly everything shown was announced between now and May. Which New 3DS will you pre-order today? Which games will you pick up? Where are you planning to sell your body to afford all of this, and can I join you? My body will have to be ready.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Liberal Arts College in Kentucky making video games an official sport; offering scholarships.

Josh was on the show Community!

Far Cry 4 vanishes from the Xbox Store.

Devolver Digital expresses interest in making a new Seaman game.

PlayStation Now subscription details announced.

Derek is selling is PS3!

The internet in Alaska SUCKS!

Shane tells a story of buying an energy sword!

The Internet Archive relases 2,300 DOS games, online, FOR FREE!

New copy of Stadium Events on NES up for sale on eBay!

PS4 sells 18.4 million units and Sony doesn’t know why.

Juan has a surprise for Derek.

Shane’s Ubisoft Rant of The Week.

Amiibo Hunter.

Papers Please iOS.

Monument Valley.

Professor Layton VS. Pheonix Wright.

Neptunia 2.

Destiny.

Hyrule Warriors & DLC.

This Week’s Listener Mission Objective

What games are you most looking forward to in 2015?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

WE’RE GIVING AWAY A COPY OF CAPTAIN TOAD: TREASURE TRACKER!

To enter, go to the official Geekscape Facebook page and share the image of Captain Toad. You can enter on Twitter, just share with the hashtag #GeekscapeGames

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Join Derek, Josh, Juan and Shane as they discuss the last YEAR in video games!

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This Week

Shane’s run in with his future, Amiibo hunting self.

Our Favorite Games of 2014.

This Week’s Listener Mission Objective

What are your gaming New Years resolutions?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Briefly: Josh went hands on with the gorgeous-looking Kirby and the Rainbow Curse back at E3 in June. The game acts as a successor to early DS title Kirby’s Canvas Curse, but with a new (and charming) art style, a ton of new gameplay elements, and its all coming to us on a home console instead of a handheld.

A new Japanese overview trailer has just been released for the title, and while I obviously don’t understand a word of it, it does show off which Amiibo will be compatible with the anticipated sequel. You won’t have a huge number of figures to utilize here, but the game is compatible with Kirby, Meta Knight, and King Dedede. Each figure unlocks a special power-up that can be used once per day.

You can take a look at the overview trailer, which shows off some new new gameplay features, below, and be sure to let us know what you think! As for Amiibo, are you still hunting? Will you be picking up Meta Knight and Dedede? Sound out below!

 

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Devil May Cry & Street Fighter Monster Hunter 4 costumes.

DmC: Devil May Cry PS4 & Xbox One edition.

Star Fox WiiU details.

Josh tells the story of an Amiibo scalper getting DENIED.

70p1eOC

Target puts Rosalina Amiibo up too early.

Ubisoft: A series of unfortunate events.

Hatred get’s pulled from Steam, then put back on. Gaben apologizes?

Toad Brigade Adventure Kit

Life is Strange.

Until Dawn.

RIP Lizard Squad.

Marvel VS Capcom: Origins getting pulled from PSN and Xbox Live.

Minecraft by Telltale.

This Week’s Listener Mission Objective

What are your gaming New Years resolutions?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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From the studio that brought us Remember Me comes Life is Strange. A new episodic game where your decisions can affect the…past? Yeah you read that right. This game is gonna get all Back to The Future on us!

The trailer feels like it should be for an emotional indie film, what with that stereotypical squiggle font and all.

Life is Strange is an episodic, narrative driven adventure game which tells the compelling story of Max; a Senior photography student who suddenly discovers she is able to rewind time. She uses her power to save the life of Chloe, her childhood friend, whom she has not seen in five years. For Chloe it’s been a turbulent time and she’s been drifting off course since her father’s tragic death.

 

The reunion will turn their lives upside down, as increasingly strange events plague the small town of Arcadia Bay both teenagers find themselves involved in a grim investigation into the mysterious disappearance of a high school student.

It appears that after the somewhat critical failure of their previous title Remember Me, Dontnod is attempting to cash in on TellTale’s success in episode narrative driven content.

Life is strange is set to launch on both of the Playstations, Both of the Xbox’s and PC. Sometime in the mythical “early 2015”.

After being promised, and promised and promised looks like Rockstar is finally making good on those GTA Online heists. Over a year after release, we’re finally getting some information. This fancy trailer should give us a bit of info.

To be clear, this isn’t a PS3 and PS4 exclusive, Rockstar just has an advertising agreement with Sony.

Expect Heists SOMETIME early 2015.

Head on over to IGN for an in depth interview the team working on Heists gave, it really gives an insight as to why it took so damn long!

Briefly: Ready At Dawn’s Until Dawn was originally slated to hit the PS3 (with some good ol’ Playstation Move support), but was re-announced as a PS4 exclusive this past Summer.

The game totally plays like a B-grade horror film, and I’m so excited for it. I’m a big fan of survival horror games (which you’d know if you listened to the Geekscape Games podcast), and I’m so happy to see the resurgence of horror titles that’s happening now.

In case you missed last week’s teaser trailer, take a look below, and click the video below that to see what the gameplay is all about. Until Dawn is set to hit the PS4 next Summer!

Join Derek, Juan, Shane and a late to the show Josh as they discuss the last week in video games!

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This Week

First Amiibo sale in Canadia.

Zelda Wii U footage.

The Game Awards.

Is Tofino the most west coast town in Canada?

Street Fighter 5 PS4 & PC exclusive.

Nintendo sells $1 Billion worth of Amiibo’s.

Shulk Amiibo Gamestop conspiracy.

Josh shares some Gamestop insider secrets.

FF7 ported to the PS4. For $16?!

RIP Ralph Baer.

Tekken 7 Lucky Chloe controversy.

GTA 5 Online.

Amiibo Hunter.

Papers Please.

Fantasy Life.

Winner of Pokemon Omega Ruby

Kim Saralegui!

This Week’s Listener Mission Objective

What game do you want to see remade and on what console?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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It looks like it’s Etrian Odyssey’s turn to get the Mystery Dungeon treatment.

In a somewhat meta announcement, Atlus announced that Etrain Dungeon will be making its Western debut in Spring 2015! This dungeon crawling RPG spinoff of a dungeon crawling RPG will feature all of the customization, loot gathering and monster slaying you would expect from one of the core games in the series, but with the top down perspective, randomly generated dungeons, and party building that comes with any game with Mystery Dungeon in the title.

This is great news for fans of both series, especially when games of this nature are far from a sure thing when getting localized. Everything from Chocobos to Pokemon have received similar treatment in various forms, and not even huge franchises like those have had every Dungeon game brought over. So needless to say, this announcement will be like Christmas come early for some.

Take a look at the details from the official press release below, then let us know what game you hope gets the Dungeon treatment in the comments!

Main features in Etrian Mystery Dungeon include:
Infinite Dungeons to Explore – Etrian Mystery Dungeon incorporates the random map feature, which changes the floor terrain each time a player enters the dungeon. This core mechanic, inherited from the Mystery Dungeon series, challenges the players with a new maze and stronger monsters every time, offering them unlimited replayability!
Attention to Detail – The Etrian Odyssey tradition of party customization is in full effect for Etrian Mystery Dungeon. After the first journey as a Landsknecht, players can freely choose their party of 4 from up to 10 different class types. While each class has a unique skill set of its own, characters can also unlock new skills through skill trees.
Not Your Grandfather’s Combat – The unique perspective in Etrian Mystery Dungeon means that special care will have to be given when selecting party members and upgrading their abilities. With dungeons chock full of enemies and all the loot and money collected at stake, being 100 percent certain in your party’s abilities is crucial for making it out alive.

Atlus revealed what many of us were expecting. Like our Eastern counterparts, the West will also get to sink their teeth into a Playstation 4 version of Persona 5 when it releases alongside its PS3 counterpart in 2015.

While little is known about the highly anticipated sequel to one of the most popular Japanese RPGs on the market, the reputation of the monster collection/teenager simulation dungeon crawler has many a Senpai on baited breath waiting for any information to come to light. SPOILER ALERT: It will contain a Velvet Room and Personas, (unconfirmed, but come on!)

When Persona 5 was announced, the only thing more surprising than the announcement itself was that it was only listed for Playstation 3. At the time, it didn’t sound like too much of a crazy idea, considering the untested, unproven Playstation 4 wasn’t as safe of an investment compared to its well established predecessor. Since then, the PS4 has inexplicably sold over 10 million units in less than a year, many of which have been bought off of the backs of PS3 trade ins. Hey, everyone else is releasing PS3 games on PS4, why not do a simultaneous launch?

Excited for Persona 5? Let us know what your favorite series moments are in the comments!

http://youtu.be/Bt4w4TSWC9E

New information has come to light in the never ending craze of Amiibo’s. Our friends over at Nintendo News have gotten a tip from a Gamestop insider, saying that the video game retailer is planning on artificially limiting the supply of the Shulk Amiibo. The email they received, from a source with mixed credibility is as follows.

Hello. You may remember me as the GameStop manager who first tipped you off about the November 21 release date for Smash Bros. I may have another insider story that I feel people should know about. As you likely know, GameStop will be exclusively selling the Shulk amiibo next year. From what I’ve heard, we will only be getting enough amiibo to exactly match the number of pre-orders—no more, no less. The idea is to keep the figure rare, increasing its market value and driving up demand. Then, several months later, we will receive a second shipment to sell as “used” for a marked-up price.

Please remove my name from the report—I could get fired for leaking this.

Cheers,

[Name withheld]

If this IS the case, then it’s no surprise, what with Gamestop and it’s record with Xenoblade.

I haven’t mainlined the Amiibo’s yet, though that may change when I get my Wii U this Friday. Our fearless leader and my fellow Geekscape Games pundits have all taken the first hit and are chasing that purple dragon. The metaphor will be complete if they ever release a Spyro Amiibo.

Don’t the Gamestop CEO’s have enough money?

If you were eager for more information on the upcoming Western release of Hyperdevotion Noire: Goddess Black Heart, then the wait is over! The people over at Idea Factory have brought us some divine intervention in the form of new screenshots and the opening movie from the upcoming strategy RPG.

Placing Noire in her first starring role, would-be goddesses will be tasked with amassing a CPU army, creating bonds with teammates, customizing items to fit their playstyle and customizing their home between hard fought conflicts. As the first in the Hyperdimension Neptunia series to step into the world of Strategy RPGs, it’s sure to have plenty of surprises for new and old players alike when it arrives on the Vita in 2015.

Gaze upon the new batch of screenshots, as well as the opening trailer below! Are you planning on picking up Hyperdevotion?

 

Have you been waiting for news on the re-release of Grim Fandango since it was announced earlier this year? Well, wait no longer!

At the Playstation Experience, Double Fine announced that the legendary adventure title will arrive on Playstation 4, Playstation Vita, PC, Mac and Linux on January 27th! For nostalgic gamers who want to revisit the classic, or gamers like myself who have never been part of the PC Master Race and couldn’t play it when it was brand spanking new, it’s great to finally know when we’re going to be able to experience the title!

In addition, Double Fine released details on a few more titles that are on the way, including:

Broken Age: Coming to PlayStation 4 and PlayStation Vita alongside our Act 2 PC release next year.
Gang Beasts: Also heading to PlayStation 4 on PC launch day next year!
Day of the Tentacle: Special Edition: This is a thing! It’s happening!

In addition to the recently released Costume Quest 2, it’s looking like a good year for the team. What are you excited to see? And will you be firing up Grim Fandango in late January? Comment below and be heard!

We hope you REALLY enjoy visiting Spira!  A short nine months after Final Fantasy X/X-2 HD Remaster was released for the Playstation 3 and PS Vita, rumors have surfaced claiming that the set of RPGs will be making a PS4 debut early next year.

The Square Enix Boutique, France’s version of the publisher’s online store, listed the title for preorder, and scheduled for a Spring 2015 release. Shortly after the Internet caught wind of the listing, it was quickly removed, most likely due to someone wanting to save their job since no official announcement has been made as of yet.

If the news ends up being true, I can’t say it’s surprising. At this point, the PS4 feels more like an upscaled PS3, and with Square Enix also planning to release Final Fantasy VII and Type-0 next year, it doesn’t look like we’ll get much in the way of original content while we wait for XV, (though to be fair, Type-0 never released in the West). It’s especially bad for those who had PS4’s and already bought the collection. Who’s to say they wouldn’t have bought the current gen version to begin with? Oh well, I guess they can always buy it again…

Source: playstationlifestyle.com

Amongst a wide array of big news coming out of Sony’s Playstation Experience, this might be the most important piece of info we got if you’re a fan of the seedy, Japanese underworld.

At the show, Sega announced that a Western release for Yakuza 5 is on the way! Originally released in late 2012, it seemed like the title would be the first in the core series to miss an international audience. But fans made it known that they wanted to continue navigating Japan’s criminal underground, and it seems like Sega has listened! Unfortunately, it’ll only be released digitally through the Playstation Network, but hey! At least we’re getting it! Now if only Nintendo would do the same and release the Wii U versions of 1 and 2!

From the press release:

A direct sequel to Yakuza 4™, the game continues the epic story of Kazuma Kiryu<http://en.wikipedia.org/wiki/Kazuma_Kiryu> alongside four other protagonists, following their struggles and conflicts in the seedy underbelly of Japan’s Yakuza underworld. Featuring a new graphics engine versus its predecessor, Yakuza 5 takes players to five major Japanese cities to venture through a life of crime and power.

Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.

“The world of the Yakuza series has fascinated gamers in Japan and the West for many years,” said John Cheng, COO and President of SEGA of America. “We know fans have been eagerly awaiting a release of Yakuza 5 here and we are thrilled to finally launch this spectacular entry in the series in North America and Europe.

Will Yakuza 5 be in your download queue when it launches in 2015?

After a little over two weeks since release, it seems like Nintendo is already pulling the plug on some of their Amiibo toys to life figurines.

According to the Twitter feed for Canadian video game store Video Games Plus, Nintendo has officially discontinued Marth, Wii Fit Trainer & Villager Amiibo. When they looked to restock these already rare characters, Nintendo supposedly responded that they’ve been discontinued (along with the popular Gamecube adapter).

As many of us suspected would happen, Wii Fit Trainer, Villager and Marth have reportedly ceased production. While more popular characters like Mario, Pikachu, Link and Donkey Kong will still be produced, the more obscure characters aren’t likely to get another run, disappointing many a gamer while prices inflate online in the process (Marth hit $80 last night here in the US).

This decision is bizarre. I realize that not all characters will have the long term marketing power of others, but Smash Bros JUST came out! With only a few arriving in the launch shipments, and the apparent refusal to produce more, it looks like you might have missed out if you didn’t jump on them on day one.

Yet, I still can’t help be surprised by both Villager and Marth. The last Animal Crossing title solidified the series as a bonafide mega series, becoming one of the highest selling titles on the 3DS. While Marth himself isn’t terribly well known, the Fire Emblem series is definitely on the rise, not to mention that the swordsman is a Smash Bros icon, possibly being known more in the States for his role as a fighter than his own series!

If nothing else, this will just instill the fear in all of us over the rest of them selling out. Speaking of, I need to pre order all of Wave 2 now!

Source: nintendolife.com

UPDATE: According to a copy of an email by Nintendo of America’s Assistant PR Manager, David Young, posted to Twitter, this rumor is untrue and Nintendo is simply working to keep up with demand, especially on the rarer characters.

The letter states:

David from Nintendo jumping in here. We have not discontinued any of the amiibo figures. Naturally some are more popular than others, and stores will need to reorder these once they sell through. That said, I don’t know how long resupply will take, so I encourage people to pick up their favourite characters when they see them in this busy Holiday season.

Who do you believe? I guess we’ll have to keep checking store shelves to find out!

UPDATE #2: So now it turns out that some Amiibo actually HAVE been discontinued! According to Wired, Nintendo reached out and has confirmed in a statement that some Amiibo will not receive additional prints after their initial run.

“We will aim for certain amiibo to always be available. These will be for our most popular characters like Mario and Link. Due to shelf space constraints, other figures likely will not return to the market once they have sold through their initial shipment.”

While no specific figures are mentioned, it’s clear that more obscure characters like Wii Fit Trainer and Marth would be the first to go. What will this mean for characters who aren’t quite on the upper echelon of popularity, like Fox or Samus? What will this mean for future waves? Are we going to have to horde all the Captain Falcon and King Dedede toys? I’ve lost the ability to trust…

So now it seems like David Young lied to us and broke our fragile hearts. Either that, or Nintendo has no idea what they’re doing for sure. All I know is that after becoming such a huge hit, especially when you consider the profit they’re poised to make if Bloomberg is to be believed, refusing to re-stock stores with a product that’s in such high demand would be leaving money on the table, and would be one of the few times that I would agree that Nintendo is out of touch.

Then again, maybe the original plan was to discontinue them, but seeing the high demand will force them to have a change of heart. We can only hope!

Nintendoomed.

After a rough couple of years, with the popular game company suffering consecutive annual losses for the first time in decades, it looks like Nintendo is finally back on track. And they mostly have Amiibo to thank.

According to Bloomberg, Nintendo is on track to triple their profits. On the back of a successful year for the struggling Wii U, titles like Mario Kart 8 (at 3.49 million sold worldwide,) and Super Smash Bros. For Wii U, (which sold 490,000 in three days in the U.S. alone,) the console itself is likely to reach its goal 3.6 million sold for the year.

But aside from the games and the consoles are the Amiibo, Nintendo’s answer to Skylanders and Disney Infinity that lets players purchase toys featuring their favorite Nintendo characters, and pitting them against each other in the latest Smash Bros title, amongst varying functionality throughout other Nintendo titles. Seemingly serving as the new money maker, Nintendo has stated that they’re on track to make $1 billion on U.S. sales alone! There’s no word on whether or not this mostly comes from inflated Marth sales.

It’s no surprise that making cheap figures, mass producing them and selling them for a reasonable price will result in said company rolling in the profits, (just ask Activision!) But $1 billion!? That’s either insane, or a misquote, and they mean Yen. Either way, this is following a surprise profit from the company during the last financial quarter, so it’s safe to say that Nintendoomed is finally put to rest… Right!?

At the very least, let’s hope Nintendo uses their good fortune to take some chances and release some of those games we really want. Fatal Frame, anyone? Or at least a second printing of Villager, Wii Fit Trainer, and Marth?

Source: nintendoenthusiast.com, Bloomberg

 

During a God Of War retrospective panel at the Playstation Experience event this weekend, the creative director of Sony Santa Monica, Cory Balrog, confirmed that a new God Of War is currently in development! Sadly, this is all we’re likely to hear for a long while.

According to Balrog, the game isn’t coming out anytime soon, saying he should be able to discuss details, “within a year or two.” Whether or not Sony will actually stay true to these comments now that the cat is out of the bag is doubtful, but either way, don’t expect to jump back into Ancient Greece for a long, long while.

It’s not surprising at all that a new God Of War title would find its way back to shelves, considering its popularity, (regardless of the fact that it was supposed to be a trilogy,) and the bad taste the inferior Ascension left in our mouths. But how much story is there left to tell? After the ending of GOW3, Kratos essentially killed everyone and everything. Could this be another prequel? (Please, no…) Or maybe a reboot? Teenage, rebellious Kratos incoming!

How do you feel about the continuation of the series?

Oh, Square Enix. Do you enjoy tormenting your fan base?

Down at the Playstation Experience event in Las Vegas, it was announced that Final Fantasy VII will be released for the Playstation 4! After what’s seemed like years of begging and pleading for a remade version of the PS1 classic, it looked like fans were finally getting their wish after teasing them all those years ago with a PS3 mock up! While it seemed like it would never happen, patience and perseverance have finally… wait, what? It’s not a remake? It’s ANOTHER port? Oh… okay then.

Porting over the PC version, this re-re release will feature the same upscaled visuals that computer players got to enjoy back in 1998, making those blocky polygons remind you why you trampled a toddler to get that new TV on Black Friday. For everyone else who either owns the PS1 version, the original PC version, downloaded it for their PS3 or bought an overpriced memory card to store it on their PSP or Vita, it’s time to get excited to buy it again, only this time, for the privilege of storing it on your PS4. The next generation has arrived, people!

Seriously, it feels like Square Enix is making fun of us at this point. Who will pick up FFVII on PS4 when its released next spring? Who knows. If we all buy it enough times, they’ll HAVE to remake it. Right?

Capcom has announced that the next major release in the popular Street Fighter franchise, is on its way, exclusively for the Playstation 4 and PC.

Showcasing Ryu and Chun Li, the brief trailer shows off the upgraded visuals compared to its predecessor, complete with extra features such as destructible environments, new moves, and the return of old favorites, like Ryu’s Denjin Hadouken!

Fighting games were all but dead to the general public in 2009 when Street Fighter IV arrived, reviving the classic series after a 10 year hiatus in terms of the core series. Like it did in the early 90’s, the sequel helped bring the genre back to prominence, leading to 2D fighter renaissance, mostly headed by numerous re-releases in typical series fashion. With this announcement, it seems like Capcom is ready to move the series forward much faster than it has in the past.

But with this excitement comes a bit of skepticism. From what we’ve seen, SFV looks so much like IV that I thought it WAS IV at first glance. Every new iteration of the game has had huge visual and game play alterations, making each version stand out as its own game. With V though, it’s clear that it’s leaning heavily on the style of its prequel. And even with the combos and moves shown in the video, all of them except for Chun-Li’s air attack were recreations of moves from Street Fighter III, showing that the new game will borrow from that iteration as well, although how much so is yet to be seen. Will V be able to carve its own path of the warrior? Or is the number in the title there because they ran out of ways to say “Super”?

It’s hard to say based off of one minute of footage, but we’ll be watching this game closely as details emerge. Make sure to check back as information becomes available, and let us know what you want to see from the next Street Fighter release!

Ask any Pokemon fans about their memories of the Hoenn region, and in between all the trumpets and surfing jokes, you’ll likely find fond flashbacks to a time where most of the game’s core mechanics that we take for granted today were introduced, people in the Pokemon World finally realized they could run, the first huge graphics overhaul came through in the transition between the Game Boy Color and Game Boy Advance, and when we witnessed the debut of some of the most iconic monsters in franchise history. Is it any surprise that the Internet exploded with excitement when the long joked about, (but essentially inevitable,) Ruby and Sapphire remakes? With Omega Ruby and Alpha Sapphire, it wasn’t enough just to develop a faithful remake, because the longtime Pokemon Masters at Game Freak went above and beyond, improving nearly everything we loved about the originals while advancing the series as a whole in ways that were hard to anticipate. It’s just too bad that these improvements are hampered by a series of head scratching decisions to remove popular aspects from X and Y while doing little to avoid the annoyances that have held the series back for far too long.

Stop me if this sounds familiar. OR/AS stars you as a child, who has recently moved to the quiet town of Littleroot, which is conveniently surrounded by low level monsters. The kid stumbles upon their first Pokemon after rescuing your new hometown’s bumbling Professor from a vicious Poochyena, kicking off an adventure that has you following in your finally present father’s footsteps in becoming a great trainer, while filling the Pokedex as much as you can by catching each new creature you come across.

Pokemon ORAS Screen 1

If you’re expecting the formula to have changed much in the latest Pokemon remake, then you’re looking at the wrong game, (and why would you?) In typical fashion, you’ll spend most of the time traveling from town to town building a team, battling trainers along the way, and getting stronger against the wild Pokemon of each town and route. In terms of similarities to Ruby and Sapphire specifically, you’ll instantly recognize the berry plots scattered throughout the world, Contest Halls, which offer a different form of battling that focuses more on points and exclusive move types as opposed to beating your opponents into submission, the return of secret bases, and stopping a plot that involves the evil Team Magma or Team Aqua destroying the world with the power of an ancient Pokemon. But identifying these aspects on the surface are all they have in common with their original games, because Omega and Alpha improve on each of these aspects in nearly every way.

First, the touch screen is finally put to good use, thanks to the Pokenav Plus. Using different apps, trainers can switch between a more detailed map, (that can show where you’re missing Pokemon, where Secret Bases or planted berries are located, etc.,) the online, Super Training, and Pokemon-Amie features from X and Y, a PokeBuzz TV station that gives tips, expanded story info, and data from players you’ve met through Streetpass, and the Pokedex app, which might be the show stealer of the whole game.

Almost mimicking the anime, this app introduces a whole new way to encounter Pokemon, both in and out of battle. Rather than every battle being a random encounter, most battles are purposefully initiated by making contact with silhouettes that appear in the grass, water, or even the dreaded cave. A new sneak mechanic lets players approach them slowly by slightly tilting the circle pad, revealing more information about the Pokemon as you get closer to it. Is it a new Pokemon? How many times have you seen it? What’s its first move? What’s its level? All of this and more is revealed before the battle even starts, allowing the player to decide whether or not it’s even worth it to battle before it starts. Yet, battling constantly has its own reward, since encountering the same Pokemon multiple times increases the chances of you finding one with either hidden moves that can only be typically learned through extensive breeding, versions with higher stats, (or IVs for the hardcore Pokefan,) or hidden abilities that are nearly impossible to find otherwise.

Pokemon ORAS Screen 2

It eventually led to the point where I wondered why random battles were included at all, still making caves that you’re at an equal level with insanely tedious when you’re getting into fights every five steps. Even worse? When you’re sneaking up on a Pokemon, only for a random battle to ruin your approach. To add to the annoyance, the routes between towns are littered with trainers, constantly stopping your progress to the point where I needed to avoid them for my own sanity. There’s no reason battles should feel like such a chore, which could be fixed with better pacing.

Random battles have always been an annoyance in not only the Pokemon franchise, but in turn based RPGs as a whole. But we tolerated them because it’s hard to imagine a game of this kind without them. Well, guess what? We now have a mechanic that makes battling a choice that players can make beforehand, with added incentive for continuing to fight! Can sneaking just be the standard going forward? Please, Game Freak?

Speaking of long running annoyances with the series, HMs and moves that are needed outside of battle are back with a vengeance. Every Pokemon game has had them, but in more recent iterations, the reliance on them has been scaled back, usually being able to squeeze all the moves you need onto one or two monsters that you only need in short bursts. Well, in a misguided attempt at being too faithful to the games they were remaking, Omega and Alpha has more moves than I’d ever care to use. From the usual offenders like Strength, Fly, Surf and Cut, to the return of Dive and Waterfall, and even demoted HMs like Rock Smash becoming HMs once again, these moves are especially annoying since they can’t be deleted without talking to a special character. And is that character easy to get to? Of course not. He doesn’t show up until one of the last towns in the game, so you’ll be stuck with mostly weak moves that you would never use otherwise for most of the story. And this isn’t even including TMs that have uses in the overworld, like Flash or Secret Power. That many moves requires you to clog your party with at least three members with these attacks, or constant trips back and forth to pull that Poke with as many of the moves that it can fit.

Pokemon ORAS Screen 3

Making this glaring, longtime flaw even more frustrating is the new ability to soar. Late in the story, an item allows trainers to manually fly over a fully 3D Hoenn, creating a new type of terrain to explore and allowing access to hidden areas, all while offering a new method of travel. It’s a breathtaking experience to say the least. But what makes it frustrating is that this is triggered by an item. Yes, an item.  You don’t need the Pokemon in your party who flies you around, you don’t need to waste a move slot, and you can use it as much as you want. Why can’t all HMs be relegated to Key Items. If the next game doesn’t allow me to use a surfboard or a saw to surf and cut, then something is seriously wrong. We’ve hated HMs for years. Fix them!

But with the major complaints out of the way, that clears the way to talk about all the things Omega and Alpha get right. Aside from the already stellar Pokenav features and Soaring sections that we couldn’t get enough of, nearly every individual aspect of what made generation three so special has been refined to perfection this time around, especially the contests. Essentially Pokemon’s version of a pageant, Contests feel more important than they did before, featuring their own side quest that gives you incentive to conquer every class rather than a distraction from the main game. With moves also divided in various categories for these sections, such as “Beauty,” “Tough,” “Smart,” and “Cool” attacks, each one awards points while creating different outcomes for the show, like rearranging the turn order or reducing the points of an opponent. It’s like bringing the dickishness from a game of Mario Party into the Pokemon universe! Performing multiple moves that correlate with the type of show you’re in rewards aspiring coordinators with a huge bonus too, which is now accompanied by an awesome cutscene that puts your Poke’s skill on display.

What made Contests special in the past was their ability to make you rethink move sets for more than just battling. This mentality is fully intact in the remakes, while streamlining the process when raising their special stats. In previous versions, snacks called “Pokeblock” or “Poffins” could be fed to your team by mixing certain berries. What made it more stressful than anything else however, was that each teammate could only consume 10, and if you mixed the wrong berries or did poorly on the mixing mini game, the benefit would become greatly reduced. So what we often ended up with, were droves of half developed participants who topped out on their Pokeblock before their maximum was reached, while STILL needing one for each category. While I’m sad to see mini games go in OR and AS, what we gain in their place is a much more forgiving system that lets you feed an unlimited amount of mixtures to each Pokemon, making it possible to have an all purpose Contest participant with maxed out stats. Gone is the stress that came with creating that perfect stat balance, which leaves contests as a whole better off. This, in addition to the added story content and a special “Cosplay Pikachu” that changes appearance and moves depending on what contests it focuses on, do you really need any other reason to sink another five hours or so into conquering these circuits?

Pokemon ORAS Screen 4

Speaking of story, here’s where the remakes also took this veteran trainer by surprise. If you’re expecting to blow through the shallow story of the evil team trying to awaken the ancient Pokemon to reshape the world in the image they see fit, well… That’s still here, but with much more detail, development, and plenty of new twists that weren’t in the original. With retcons abound, the ancient lore set up by X and Y plays a big role in how and why this remade version of Hoenn has become what it is, adding plenty of interesting facets to a world that many of us have been engrossed in for years. I won’t spoil anything here, but it definitely sets up some huge possibilities assuming the developers ever decide to take them anywhere. While it’s still a step below Black and White’s story, (which still holds the title for best story in the series from where I sit,) there will still be plenty of moments that will surprise even the most seasoned of trainers, (assuming the numerous official trailers didn’t ruin most of it for you already.)

And of course, we can’t talk about Pokemon Gen III without touching on Secret Bases, the mechanic where players can make their own home on the map, allowing customizable rooms that other players could visit. Most importantly, whatever party you had when you designed it could be battled by others, thanks to a CPU version of yourself, which was great for level grinding. Now tied to the 3DS Streetpass feature, bases can either be picked up by passing by a friend, or scanning a QR code that can be shared and scanned. New to the remakes is the ability to recruit other base leaders to become your grunts when people challenge your base, allowing you to turn it into your own mini Pokemon gym! The only limitation is that bases are capped at level 40, so considering how easy it is to level up with the return of X an Y‘s EXP Share, (which distributes EXP to your entire party regardless of if they fought,) these bases will hardly be a challenge. Thankfully, a post game item lets you remove the level cap, so you’ll be free to fight maxed out ‘Mons to your heart’s content.

Speaking of features taken from X and Y, these remakes seemed to have taken nearly everything that we enjoyed from the latest generation and removed them. So no trainer customization, no roller skates, and no berry farm, where you can keep all your berries in one place. Instead, what we did keep was the massive framerate issues the game encountered in 3D mode, and even at certain points in 2D. The fact that there’s zero improvement is a big disappointment, especially with how bad the previous games got universally panned for it. The series has this weird habit of removing features that we love, only to fix them years down the line. It looks like OR/AS are no exception.

Pokemon ORAS Screen 5

Yet, that’s not to say there aren’t any improvements. If X and Y was lacking in anything, it was a true post game. While the Friend Safari, Battle Maison, and bonus Looker mission kept the game going, it held little for those who wanted to explore hidden areas, or find secrets buried in the game like in previous entries. OR/AS make up for this in spades, with post game content that begins appearing BEFORE the game is over. By the time you’re left to your own devices after you beat the Elite Four and complete the epilogue, or Delta Episode, (which adds some amazing story content that’s muddled with way too much fetching and back tracking,) you’ll have new areas to explore, hidden attacks to learn, hundreds of Pokemon to rediscover on the map, and former opponents who are itching for a rematch at much higher levels. In addition to all of this, the Battle Maison returns in nearly identical fashion, which is a bit disappointing when the game flat out teases the popular Battle Frontier from Emerald. Maybe in another remake?

It’s true that nostalgia can only carry a game so far, which is why OR/AS strive to be so much more. While a simple remake would have surely sold millions, these titles go on to improve on a number of core mechanics such as battling in the wild and Contests, while providing new, exciting features and a much improved story, all while rebuilding the whole thing in 3D! With these games doing so much right, it makes it so frustrating that many longtime issues like HMs, a bombardment of random battles in certain areas, a slow, plodding pace thanks to the overabundance of trainer battles, and the return of X and Y‘s signature slowdown hold the games back from being the very best. Still, the new ideas introduced have the potential to make us rethink what a Pokemon game can be, leading OR/AS to feeling more ambitious than anyone would expect from a remake. For RPG gamers, collectors, and of course, Pokefans, this return trip to Hoenn is one that shouldn’t be missed, as long as you’re okay with a few bumps in the road.

tl;dr

+ New sneaking mechanics revitalize the art of finding, catching, and improving Pokemon!

+ Soaring introduces a fun, new way to travel, making us wonder why we need HMs in the first place!

+ Contests and Secret Bases return with improved features and less tedium.

+ The story is much improved, pointing at some exciting potential directions.

+ Hours of post game content will have you competing, catching and uncovering hidden areas for hours on end.

+ The return of Pokemon-Amie, Super Training, Horde Battles and the PSS, sans the awful Sky Battles.

The large amount of trainer battles and caves slow down the pace of the game far too often, leading to too much tedium.

HMs and some TMs restrict your progress, forcing you to sacrifice moves or Pokemon to advance.

The puzzling removal of some of X/Y‘s best features, such as trainer customization and roller blades.

The return of X/Y‘s biggest flaw; its massive slowdown, especially when the 3D is on.

Not enough land.

Final Score: 4/5

We got trailers on trailers leading up to the December 2nd (TOMORROW!) release of episode one of Game of Thrones from Telltale. To commemorate this auspicious event, they’ve released a brand new trailer! And it’s all about episode 1! Check it out! (Did I use enough exclamation marks?)

The season premiere episode will be available Tuesday, December 2nd on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, and on the PlayStation®Network for PlayStation 4 in North America (SCEA). The episode will be available on Wednesday, December 3rd on the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, as well as the PlayStation®Network for PlayStation 4 European (SCEE) territories. The series will also be coming to compatible iOS devices via the App Store on Thursday, December 4th and to Android-based devices later this month. The premiere will also be coming to PlayStation®Network for PlayStation 3 in North America (SCEA) and European territories (SCEE) on December 9th. Follow Telltale Games on Twitter and Facebook for the latest details on release dates.

Join Derek, Josh, Juan and Shane as they discuss the last week in games!

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Scroll to the bottom of the show notes to listen on this page!

This Week

Telltale’s Game of Thrones get’s a release date.

Metal Gear: Online.

Evolve DLC Maps going to be released for FREE!

Amiibo prices.

/r/cummingonfigurines.

This War of Mine makes back entire dev coast in two days.

Nintendo applies for emulation patent.

Ubisoft apologizes for being terrible, offers free DLC and games.

Batman: Arkhan Knight.

Never Alone

Smash Bros.

Captain Toad Treasure Tracker.

Diablo 3 PS4.

Evil Within.

Pokemon Omega Ruby.

Shadow of Mordor.

This Week’s Listener Mission Objective & Contest!

This week we are giving away a copy of either Pokemon: Omega Ruby OR Pokemon: Alpha Sapphire! Directions on how to enter are in this episode! So give it a listen!

What is your favorite Pokemon, and why?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Subscribe to us in iTunes!

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Briefly: If you’ve listened to the last episode of Geekscape Games, or have been following Geekscape in any capacity as of late, you’ll know just how damned excited we are for Telltale’s Game of Thrones (or… anything by Telltale Games).

Following the first trailer from last week, the company has revealed just when you’ll be able to get your hands on the game’s first episode. The official Steam listing for the game states that Season One will start in December, and a Telltale spokesperson noted that “We’re anticipating an early December premiere for the first episode of Game of Thrones: A Telltale Games Series. Standby @telltalegames on twitter for an announcement expected very soon.”

According to Steam, the game’s PC/Mac System Requirements are as follows:

Windows:

OS: Windows XP Service Pack 3
Processor: Core 2 Duo 2GHz or equivalent
Memory: 3 GB RAM
Graphics: ATI or NVIDIA card w/512 MB RAM
DirectX: Version 9.0
Hard Drive: 3 GB available space
Sound Card: Direct X 9.0c sound device
Additional Notes: Not Recommended for Intel integrated graphics
Mac:
OS: Snow Leopard (10.6.X)
Processor: 2.3 Ghz Intel
Memory: 4 GB RAM
Graphics: 512 MB NVidia or ATI graphics card
Hard Drive: 3 GB available space
Additional Notes: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBook

Are you looking forward to the title? Or do you just want more The Walking Dead? How about that Tales From The Borderlands? Sound out below!

EpisodeOneGoT

Join Derek, Josh, Juan and Shane as they discuss the last week in games!

Subscribe to us in iTunes!

Subscribe to our various feeds!

Scroll to the bottom of the show notes to listen on this page!

This Week

Postal 1 HD Remake.

Far Cry 4 Alternate Ending.

“Too much water. 7.8/10”

Nintendo turns 125.

More Amiibo’s!

Nintendo allowing derivative works.

Telltale’s Game of Thrones teaser trailer & screenshots.

Photobomb.

Jetset Radio figure gets announced.

G4 TV is dead. Again.

Ubisoft blaming AMD for Assassin’s Creed: Unity PC issues.

Assassin’s Creed: Unity errata.

Super Smash Bros. for WiiU

Project M.

Hyrule Warriors.

Hatsune Miku Project Diva F 2nd.

Digimon Allstar Rumble.

Tales of Heart R.

This Week’s Listener Mission Objective

What gaming gift are you most thankful for?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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Subscribe to our various feeds!