The information train has left the station and is cruising along at a wicked pace. We got our first taste a week ago, then a series of screenshots were leaked, AND NOW THIS! A TRAILER!

I am getting more and more hype for this everyday. To actually see the characters moving, and talking (just off screen), has got me PUMPED!

Let’s hope this game ships soon!

Note: At time of publishing, the online functionality of Super Smash Bros. had not yet been activated. Impressions are based on single player and local multiplayer onlyI also did not have an opportunity to test out the Amiibo functionality, so I haven’t touched on that in the following body.

Remember when gamers everywhere were whining and groaning that the Wii U didn’t have any games?

Oh, they’re still saying that?

Have they seen the console’s library of freaking exclusives?

Well, Nintendo is about to add another universally-acclaimed title to their roster, and if trends continue, maybe opinionated gamers won’t deem the Wii U such a failure for much longer (well, they probably still will for some reason, but I still love the thing).

Enter Super Smash Bros. for Wii U.

Now, we’ve all been playing Nintendo’s stellar mobile edition of Super Smash Bros. for nearly two months. Many of us have been through blisters, weeks of strained eyes, broken circle pads, or far worse, so I was beyond looking forward to giving my hands (and my overused 3DS) a much needed break. I grabbed my Pro Controller (which never, ever needs charging apparently), popped in the disc, and instantly witnessed near perfection.

The 3DS edition is almost perfect as it is (aside from a few sub-par modes), but the fact that I could play a match and not want to re-enact the end of Saw on my hands (it would be a less painful alternative, clearly) solidified the Wii U version’s greatness. The beyond-cramped screen and where-did-I-go characters are gone, and seeing our favourite fighters and the beautifully designed stages on a bigger screen and in full HD is an absolute treat. It’s totally silly, but I often find myself pausing (single-player of course) matches at choice moments, panning and zooming the camera, and simply basking in just how freaking beautiful everything looks (and it looks even better in glorious 60FPS motion). Right from the menus, to the backgrounds, to the arenas themselves (a huge 46 stages) to the characters (of which there are 51) and trophies, it would be impossible not to call Super Smash Bros. strikingly gorgeous.

Aside from the (again, stellar) presentation, this edition of Super Smash Bros. adds to the already expansive list of features contained in the 3DS release. Nintendo actually detailed 50 interesting facts about the Wii U version a few weeks back (if you’ve got half an hour, check that out below), but by far the biggest addition to the title is the insanely fun and insanely frustrating 8-player Smash. If you’ve ever thought that four-player Smash Bros. was sometimes too hectic, you will not have a second to even breathe when you double the participants. Don’t get me wrong, it’s a total blast, but in playing this mode with seven lucky friends, we experienced countless “where am I” and “what the heck happened” moments. And then there’s the damned ‘Great Cave Offensive’ arena, where the frustration grows exponentially whenever a fighter leaves the pack (the stage is HUGE). Still, playing with up to eight players means that none of your real-life friends ever have to sit out (nobody has more than seven friends, right?), and the mode is so damned hectic (especially with items on) that someone who has never or rarely played Smash Bros. still has an opportunity for victory, even against a seasoned veteran (I witnessed this many, many times). Of course, to be able to experience 8-player Smash, you need a lot of controllers, which segways me right into one of the coolest aspects of the title (and most first-party releases in general): the controller options.

Nintendo has released a lot of controllers in the 13 years since the GameCube came out. You’ve got the classic GCN controller, the sought-after WaveBird, Wii Remotes, Wii Motion + Remotes, Nunchuks, Classic Controllers, Pro Classic Controllers, Wii U Gamepads, Wii U Pro Controllers, and I’m probably missing a few in that list too. It’s pretty incredible to note that (with an optional adapter to go back to the GCN days) that all of these controllers and attachments are compatible with Super Smash Bros. This means that if you or any of your friends own a Nintendo controller from the last 13 years, you’re set. That’s amazing, and between a group (especially of eight people) it should not be hard to get an entirely full game going. You can even force one of your friends to use a 3DS as a controller if you really, really hate them. My only wish for the GameCube support and optional adapter is that the extend it into other titles down the road. I get that it’s the preferred method of input for competitive Smash play, but what if any game that could feature the Pro or Classic controllers could also utilize the GCN pad?

I think that the thing that I love most about Super Smash Bros. is that I can be completely terrible at it and still have a smashing good time (it was as hard to type that pun as it must be to read it). I’d consider myself a Smash Bros. beginner (aside from this title, I’ve put less than 8 hours into the franchise), and yet, even while playing against friends who have put an uncountable amount of time into the series, and who describe ‘advance techs’ and other mechanics that I can’t even begin to understand, I still have fun. These people absolutely destroy me, each and every match we play, and yet I’m never at a point where I’ve had enough. It’s an incredibly balanced title (or so it seems to this n00b), and each time I’m knocked out, I feel it completely justified. I can see the wrong direction or button that I pushed, I can see the counter my opponent had ready, I can see that my timing was off. It’s alway frustrating to be blown off the map, but it’s also always fair, which is something that I feel a lot of games miss out on these days.

Pac-Man and Mega Man have joined the fight, and they're both pretty awesome.
Pac-Man and Mega Man have joined the fight, and they’re both pretty awesome.

Smash is also an extremely simple title to grasp the basics of. Simply watching the game’s short tutorial video is enough to get you off the ground (pushing or flicking the analog stick in different directions will all lead to different attacks, etc.), and it’s such an easy to understand title that I can imagine a few young children who would very quickly be able to surpass my ability. On the flipside, the game can be as complicated as you want it to be, and if you plan on playing competitively, prepare for it to get really complicated, really fast. The fact that I can hand a controller to a 100% non-gamer and within a few minutes see them smiling and throwing punches is a pretty powerful thing. In fact, at the end of a long night of local multiplayer, instead of hearing a “well let’s never do that again” I was instead asked “so when are we playing again.” It’s pretty amazing that a single game can do this, and especially a fighting game, which I always found to be the most frustrating and non newbie friendly genre of them all.

Multiplayer is obviously key in a game of this genre, but that doesn’t mean that there’s not a lot to love when you’re playing by yourself. The always fun Classic Mode, where you fight a ton of dudes and then fight a really hard dude (and you can totally scale the difficulty to earn more gold) is still present, as is the timeline-spanning All-Star Mode. Smash Tour is a boardgame-style mode that has you collecting fighters and power-ups (starting a battle with an item in-hand for instance) that starts out convoluted but ends up being pretty fun whether you’re alone or with friends, while the extremely-welcome Events have you completing super-specific and sometimes super-challenging tasks. I’ve nearly thrown my controller more than a few times playing that mode, so maybe you should use a wrist-strap for that one (you should definitely use a wrist-strap for that one). As always, there are tons and tons of collectibles to get your hands on, which should leave completionists beyond busy for quite some time.

Another issue that Nintendo has solved in this iteration is that fact that younger players may not have the slightest idea where some of these characters are from. To help (and to again help with those nostalgic feelings for us older players), Nintendo has built in three-minute demos of a lot of their classic titles. It’ll probably make them a ton of money too, seeing as all of these titles are available on the Wii U eShop (and have handy buy links after the demo times out). It was a very cool experience to be able to jump into the SNES F-Zero when a friend asked “What the heck is Captain Falcon from?”… and then immediately jump back out because that game is impossible.

Masterpieces mode gives you timed-demos of old classics.
Masterpieces mode gives you timed-demos of old classics.

It’s hard to put my finger on what really does it for me here; whether it’s the insane roster of classic and recognizable characters (and Shulk), or that warm nostalgic feeling I get from each and every stage, or maybe it’s that I really like collecting things and there’s seemingly no limit to the collectibles in this game. It could also be the fact that Nintendo has again developed another knockout that I can experience while sitting right beside my friends: they can swear at me in person instead of over a mic, and that’s a major oversight of most games these days. Whatever it is (it’s more than likely a culmination of all of these things and more), I’m absolutely enamoured with Super Smash Bros. for Wii U, and with the revelation of DLC and the idea that bugs can be patched (sorry advanced tech-ers), as well as its sheer addictiveness, people are going to be in love with this game for a long, long time. Me included.

Super Smash Bros. for Wii U scores a smash-tacular 5/5. Go buy it, go buy it right now.

Be it on purpose or accident, the first of in game screenshots have hit our digital desks, and they look just as I expected them too! They obviously have that “Telltale” (see what I did there?) flair, and the actors likenesses seem to be accurately depicted here.

No word yet on how these accurate depictions will sound, most likely we won’t have the actual actors, but a strikingly accurate simulation.

We still don’t have a release date, but they’re still shooting for end of 2014.

I’ll be honest, I never really understood the hype surrounding Hatsune Miku and the Vocaloid craze. For the uninitiated, Miku and her friends are virtual pop stars who literally go on tours, perform live concerts and release albums with their singing voice completely made through computerized sounds after taking audio samples from a real person. Basically, they’re made completely out of autotune combined with Coachella Tupac.

But while I never found myself getting into the fandom as a whole, I would never let that get in the way of a great rhythm game, which the Miku series of games tends to bring. The latest entry, Hatsune Miku: Project Diva f 2nd, looks to continue that trend, with more songs, more unlockables and more Miku that ever before. Sadly, with the large range of content comes many of the issues that held down its predecessor, delivering a fun title that never strays from its expected path, for better and for worse.

HMPDF2_Screenshot_AkatsukiArrival_1415398377Each song comes with an often overdramatic video when not filled with bad dancing. J-Pop is serious business.

In Project Diva f 2nd, players are thrown onto center stage as either Miku herself, or nearly half a dozen other character modules, including Kagamine Rin, her brother, Len, and Megurine Luka, each with their own songs and voices across the 40 in game tracks. Featuring a mix of both new songs and returning favorites with reworked button charts, there will be plenty of high energy toe tappers and even a few slow jams to build up your score with. Unfortunately, if you’re eager to dive into what Project Diva has to offer, the game forces you to be patient, only starting you with about five songs, with each new one unlocking as you complete what’s available. Even then, I found the soundtrack overall to be less impressive than the first game, finding myself rarely humming the tracks after the game was off, (except for the tutorial song, damn it! That thing had to have been made by the devil).

Throughout each song, prompts will have would be pop stars pressing one of the four face buttons or swiping the touch screen in time with the music. Patterns become more complex as the songs increase in difficulty, but again, Hard and Extreme are locked, forcing a false sense of replayability, especially for series veterans who will blow through the default settings. Starting with Normal only uses two buttons and the touch pad for example, while increasing the mode of play brings in the whole controller. Mix that in with double swipes and taps, (where a direction and button or a two finger swipe is needed to score), and you end up with a straightforward, yet fairly complex and highly rewarding play style.

Adding a little depth to the regular going ons of each song are two Technical Zones and one Chance Time section, each of which will help you boost your rank. Technical challenges you to hit a certain amount of notes in particular sections without missing, while chance builds up a meter that offers huge bonuses for those who can fill it, while hitting the final note in the sequence. Whether trying for the highest ranks, or inching to survive a tough song, (since you can still fail a song even if you make it to the end if your score is too low), these sections can both help or hinder you. Trust me, there are few things more annoying than almost getting a perfect run, only to miss the highest rank because the handful of notes that you missed were in the technical section, especially on Hard and Extreme.

That’s not to say that higher modes of play aren’t fun. In fact, they’re the highlight of the game! But as the fun increases on higher settings, so does the frustration. My biggest complaint with the first game in the series was its interface, placing the button prompts all over the screen while icons fly all across the screen. As the amount of inputs increase, so does the confusion, cluttering up the screen with images that are nearly impossible to follow along with unless you already know the song by heart ahead of time. Even then, when the game tries to get cute and make patterns with the icons, multiple inputs in the same prompt, or alternating buttons, it makes the rhythm sections both frustrating and hard to follow. There’s nothing worse than losing a perfect combo because you can’t make sense of all the triangles and circles flying at you. Worse of all, is that taking your fingers off the buttons to swipe the screen is counter-intuitive, often leading me to many a miss. Thankfully, the options allow Vita players to switch to the PS3 play style and handle those beats with the analog stick instead.

HMPDF2_Screenshot_illmikumikuyou_1415398387What does Miku-Mikuing someone even mean!?

If the confusing note charts are particularly jarring, take the game to Edit Mode and see if you can do any better! With the ability to create custom button arrangements, these creations can be made, shared and downloaded online, potentially creating an endless stream of remixes from the community. As if the insane amount of in game achievements and items weren’t enough, editing and downloading can keep you playing long after the main game has worn thin.

(NOTE: Edit Mode was unavailable at the time of review, but is essentially the same as the first game. This review will be amended if we find any major changes.)

When you need a break from the onslaught of the Rhythm Game, players can explore Miku’s Room. Here, you can watch her read, eat, sleep, and go about her daily life in its voyeuristic glory. When you want to go a little more hands on with her day to day, you can pet her and give her food and water. Sadly, there’s no option to walk her or play frisbee, but you CAN use your hard earned Diva Points to buy new outfits, accessories, gadgets and furniture for her, or any of the other Modules, all of which have their own rooms and petting needs. A little creepy? Sure! But this is firmly a Japanese title, so would you expect anything less?

Speaking of the Japanese, f 2nd has a pretty awesome feature for the hardcore fans who imported the title, allowing them to do a one time save transfer. I personally can’t think of a game that has allowed that before,showing that Sega really knows that their hardcore Miku fanbase wouldn’t wait for the localized one. It’s great knowing that they have them in mind while localizing a game that many would consider to be a hard sell anyway.

HMPDF2_Screenshot_roshinyukai_1415398390Harder difficulties can get way too confusing.

So despite its issues going largely unchanged, Hatsune Miku: Project Diva f 2nd still manages to be an addicting, rewarding and content filled package that will keep fans playing for a long time. With so many items to buy and unlock, harder difficulties that will push you to get better, and a mostly solid soundtrack, it’s hard to ask for more from a rhythm game on the go. Sure, the interface could use a much needed overhaul, more of the game should be available from the start, and Divas Room can be made far less creepy, but in the end, Project Diva f 2nd is a solid buy for the Vocaloid and the rhythm lovers alike.

Final Score: 3.5/5

We’re getting a remade version of the Game Boy Advance’s Hoenn region in full 3D, complete with the ability to fly over the whole thing with the Eon Pokemon. We’re getting all of Pokemon X/Y’s best features, including Wonder Trade, Pokemon Amie and the PSS. We’re getting the welcomed return of Contests and Secret Bases with the added feature of letting us turn them into custom gyms. And we get all the Mudkipz we can handle! Did we mention loads of Mega Evolutions?

If you couldn’t tell, Omega Ruby/Alpha Sapphire are going to be huge games, but why stop here? Why not add a disaster story that centers on Rayquaza, a previously event exclusive legendary, new characters and nearly every rare Pokemon from the past? Because… Wynaut!?

After the main story is complete, the Delta Episode continues the struggle against Team Magma and Team Aqua. Once it’s discovered that an asteroid threatens to destroy the world, the player and their newly Mega Evolved Rayquaza must take to outer space itself to attempt to save the land from this threat. But with the evil teams trying to take advantage of the situation for themselves after their failed attempts to control the land and seas, a mysterious new trainer by the name of Zinnia who’s motives are still unknown, and the powerful DNA Pokemon, Deoxys, who’s on a collision course with the Sky High Pokemon. But you know, no pressure. It’s just the fate of the Hoenn region in your hands.

In addition to this new side story, the Mirage Spots that were mentioned in previous trailers were expanded on, showing off even more Legendary Pokemon that will be available. Including Cresselia, Heatran, Uxie, Azelf, Mespirit, Entei, Raikou, Suicune, Cobalian, Virizion, Terrakion and others who have previously been shown, it’s never been easier to catch em’ all! If that wasn’t enough, three golems can unlock an ancient monster that we’re all familiar with, but only if players can solve the mysteries surrounding them.

Can this game get any bigger? With so many Mega Evolutions, new content, Pokemon to catch and side missions to play, it’s looking more and more like a must buy. And how awesome would it be if Deoxys ended up being the first Event Pokemon that can be caught normally in game? With only a week away, it won’t be long until we’re knee deep in another trip to the Pokemon World, and I couldn’t be any more excited!

But I must ask, now that we’re giving away more post game content, do you good people out there think there will be even more surprises once the game hits? Or have they laid their cards on the table early, potentially ruining all the surprise?  Let us know!

Omega Ruby/Alpha Sapphire releases on November 21st.

We enjoyed Splatoon quite a bit when it rolled around during E3 week. Nintendo’s foray into the squad based shooter genre literally made it squid based, with a main objective that focuses on painting the environment with your team’s color rather than racking up frags. But even though the multiplayer was nice, details were non-existent when it came to the possibility of a single player mode. Would it follow suit with games like Titanfall and be an online only affair, or would equal attention be placed in the solo couch experience that Nintendo is known for? Well, loners like myself can rejoice, because the latest trailer points to the latter!

Based on the short amount of footage shown, it will be an all out war between the squids and the octopi, (octopuses?) for control of the world these colorful characters inhabit. One noticeable change from the demo was the inclusion of a paint roller, allowing the gunners to cover large amounts of ground while they run, which is a welcomed addition when I think back on how tedious it could get to paint the floor in front of you. Overall, it’s apparent that the project is coming along nicely, and has the potential to change the way we look at the shooter genre. If nothing else, it will definitely give us a nice break from the dark, gory, faux-testosterone fueled titles we’re used to seeing in these types of games.

Are you a believer yet? Keep an eye out for more details as we inch closer to that second quarter 2015 release date, and make sure to watch the trailer for yourself!

Only a short time after Hyperdimension Neptunia Re;Birth 2 was announced for an international release, we learned that this wouldn’t be all that we would get from the franchise next year.

Taking its first steps into the Strategy RPG genre, Hyperdevotion Noire shifts focus to the Goddess of Lastation, taking place in the alternate world of Gamarket. As with their original world, the four CPU’s are once again at war for control of the land. When Noire is on the cusp of victory, a mysterious force drains the Goddesses of their power, the group must team up once again to save Gamarket from destruction.

At this point, it’s clear that Noire is the best CPU, right? While seeing how the gameplay will turn out, having the chance to play as Lady Black Heart in the main character role with completely new mechanics for the series is an exciting prospect. Check these reveal screenshots, and tell us whether or not you’re planning on dusting off your Vita when Noire’s game releases. Early 2015 can’t come soon enough!

From the press release:

A Moe Army Awaits! You ain’t never seen the CPUs like this! Lead them in their first-ever foray into strategy RPG gameplay, taking on enemies in a whole new way. You’ll fight off hordes of enemies in turn-based strategy, dodging laser beams and flaming pits, and using dangerous environments against your enemy.
Link up with the “Lily System” The more often characters are in battle together, the higher their bond becomes. Activating the “Lily Boost” grants special stats and abilities, while “Lily Points” can be used to activate ultra-special moves and even goddess transformations. Don’t be shy to build up those battle relationships and seal it all with a kiss!

Check your Status! All kinds of funky things can happen in the heat of battle and characters can be hit with status ailments that are both boon and burden. You can get pixelated, zombie-fied, or even turned into a block of tofu! Some status changes come with their own benefit and cost, so keep this in mind during a fight.

Item Customization! You’ll get tons of replay value with so many ways to boost your gear’s stats! The more enemies you defeat, the more items you can get to customize your gear in whatever way you see fit. Let the great experiment begin!

Livin’ the Noire Life! Life’s not all about grid-based battles. Sometimes Noire just wants to relax at home, and with the “Sim Noire” mode you’ll be able to do just that! Customize the place by buying furniture and accessories with in-game points, and make Noire feel like the goddess she is. She’ll also get to go out with friends and build up her social level!

Hyperdimension Neptunia Re;Birth, was a one of the best surprises of the year, with us going as far as saying that it was one of the best RPGs in years. I mean, what better way to appeal to gamers than to make a game about the console wars framed within a anime-esque magical girl banner? It’s as absurd, (and entertaining), as it sounds.

Which is why we were thrilled to learn a few months back that the second game would also be coming to the West for the Vita! Re;Birth 2, a rebuilt version of the PS3’s Hyperdimension Neptunia mk.2, shines the spotlight on the sisters of the first game’s CPUs, each of which represent handhelds like the DS and PSP. Idea Factory is promising new characters, scenarios and surprises for both new and old, with returning favorites such as IF and Compa, as they fight to rescue the four goddesses of the original.

Have no clue what I’m talking about? Check out the latest batch of screenshots, showing off the colorful characters, world and battles that fill the world of Gamindustri. Hopefully this will make the wait for early 2015 a little more bearable. Nah, who am I kidding. I want it now!

A younger me would have died for the opportunity to catch both Eon Pokemon in the original Pokemon Ruby/Sapphire. At the time, the legendary Pokemon, Latios and Latias, were not only a pain to catch, but were each locked to a specific version of the game. So my Latias was awfully lonely without her better half at her side. There WAS a way to catch the opposite one, but only if you owned an e-Reader and a rare Eon Ticket card. I was enough of a dork to own the former, but never the latter.

Thankfully, Nintendo and The Pokemon Company are making it much easier this time around. Eon tickets will be given out as a wireless distribution event located at each of the official Pokemon meet up groups across the country. Can’t make it? Well, hope is not lost, because from there, anyone with the ticket can pass it on through Streetpass. As if you didn’t need more reason to carry your 3DS everywhere!

With all of the hype surrounding the expanded role of the two psychic bird/plane things, (including their Mega Evolutions and the ability to fly through a 3D Hoenn in search of rare monsters), knowing that we’ll have easier access to both is welcomed news. No e-Reader retired!

If you were around for the early, painful years of the PS3, you’ll probably remember how surprisingly great Valkyria Chronicles was. Almost seven years after the 3rd person strategy RPG hit consoles, the game was released on Steam this past week, and based on early sales, our love for the title is still as strong as ever.

Sega is reporting that within the first 24 hours, VC has risen to the top of the Steam sales charts, proving that new and old fans alike are enthusiastic about revisiting the trails of war. From John Clark, Senior Vice President of Commercial Publishing for SEGA Europe,

“We’re also delighted at the response from the Steam community which indicates that newcomers to the series are finding it as enchanting and engaging as those who have played it before.”

Hopefully this sends a loud, clear response to the higher ups that we love this series and would like to see it continue. Sales of the two games in the States were tepid to say the least, leading us to never get a chance to play the third game, but you also have to keep in mind that the PS3 had a low user base at the time of release, while the second one was a drastic change for the original, (while avoiding the PS3 altogether and releasing on the PSP). Is there a chance that we can finally get what many consider to be the best game out of the three? At least on the Vita? Sega is one of the few publishers that remembers the handheld exists, so never say never. Pretty please, Sega?

http://youtu.be/_lZxQDc5quM

Briefly: Remember that freaking weird Mario Kart themed Mercedes ad that preceded the release of the Mercedes Mario Kart DLC?

Well, the luxury car manufacturer just released two additional, even more ridiculous spots. Great timing, seeing as we’re getting our first pack of fantastic paid DLC for the game in just a few days. This time around, the ads give us a look at both Luigi and Peach, and… well, take a look at the weirdness below.

http://youtu.be/53KpSKm4eHM

http://youtu.be/0MJm7aLLrMo

I still find it hard to believe that those are real, but I’m loving every second of them. Are you planning to pick up the new DLC?

Musicals. Video games. Unless you’re breaking world records on Disney Sing It like I’ve been known to do, then you wouldn’t think the two would go hand in hand. Attempting to right this wrong, a YouTube group that goes by the name of Random Encounters is looking to change that perception.

Covering a variety of games and subjects ranging from Resident Evil to Pokemon and even Godzilla, chances are if you have something you nerd out over when it comes to gaming, these guys and gals have probably covered it. The videos even have easter eggs for those eagle eyed viewers out there. Can you spot The Beard?

One of my favorites that were screened at Comikaze was the video for Hyrule Warriors, which can be seen below. If you like what you see, make sure to subscribe to their channel and let them know what you’d like to see next! That is, if you have time between all of the holiday gaming.

Briefly: The second iteration of Super Smash Bros. this year is finally almost here! We’ve all been absolutely destroying our fingers and joysticks in locations we’d never even dreamed of for well over a month at this point. In just a couple of weeks, it’ll be time to bring the fight home (and add four more players and a ton of new modes) and give those sore fingers a rest… Or, you know, make them even more sore on a different controller.

Today, the opening cinematic for the Wii U edition of the game has made its way online, and it’s going to make the next couple of weeks of waiting very, very hard (for you guys, my copy should arrive later today). The video shows some choice footage from all of the game’s many characters, and at its core is simply a fun and exciting watch.

Now, if you’ll excuse me, I need to go get a few matches in to calm myself down. Take a look at the cinematic below, and let us know how many copies of this one you’ll be picking up!

It wasn’t too long ago that the idea of a new Shantae game was nothing but a wish unfulfilled. After earning a reputation as the last great Game Boy Color game, a limited run made it a rare find, with publisher interest seemingly non-existent. It would have been hard to imagine back then, that not only would there eventually be a sequel thanks to this unwavering fan support, but that we would eventually reach a third game in this cult classic franchise with a fourth on the way. With the arrival of Shantae And The Pirate’s Curse, it could be considered an end of an era for the titular half genie, as the story that began all those years ago ends comes to a close with the unlikely team up with her longtime nemesis, the pirate, Risky Boots. And as we would expect, it’s some of the most well designed 2D platforming you could hope to come across.

After losing her powers as a genie, it’s safe to say Shantae is in a bit of a rut. That only gets worse when circumstances lead to the loss of her position as the guardian of Scuttle Town, making a bad situation turn much worse. Yet, help can come from the most unlikely of places, as Risky arrives and accuses the former protector of casting a spell on her Tinkerbats, turning them into vicious monsters. When it’s clear that Shantae had nothing to do with this strange incident, a new adventure begins, where the two enemies come together to solve the mystery of the Tinkerbats, reclaim the genie’s magical energy, and put a stop to the revival of the Pirate Master, a being powerful enough to rule all of Sequin Land!

Unlike the previous game in the series, Risky’s Revenge, Pirate’s Curse features a more traditional level select mechanic, taking players through a variety of locations while in search for the stolen magic, rather than finding dungeons through an interconnected map. That’s not to say the game is any smaller. On the contrary, each map is expanded to have at least two to three sections that must be explored before unlocking each world’s dungeon, where you can expect your platforming chops to be tested with some powerful enemies, well hidden areas, and challenging bosses. But if beating down enemies starts to get old, (does it ever?), nearly every stage has its own section that switches up the game play, including stealth and non-combat areas.

ShantaeCurse_14Side missions give the game extra variety.

But there’s just one problem; how will she fight without her powers? Thankfully for her, whipping her pony tail at enemies works as well as ever, certain items can give her power ups, such as the Pike Ball, which circles around her while smashing into foes. Cash that can be picked up throughout the journey can even be exchanged for upgrades, which can strengthen her existing abilities while adding new physical attacks, (which are largely useless compared to the hair whip). But the most significant change in Pirate’s Curse is the use of Risky’s equipment, all of which allow Shantae to access areas that couldn’t be reached otherwise. Giving her the ability to float, break through obstacles, and shoot unreachable switches for example, being able to seamlessly use these moves on the fly without having to switch or stop makes the game move much faster, and is much better off for it.

ShantaeCurse_1Risky’s gear adds much to the game, usually being heavily relied on in boss fights.

Gaining these abilities helps add replay value to the title, encouraging revisiting old stages to find hidden Tinkerbats and Heart Squids, (happy little heart shaped guys who are smelted down to create more health, you heartless monster), each of which offer their own incentives to seek out. Yet, backtracking is also where Pirate’s Curse suffers its biggest flaw. Seeking out secret areas is one thing, but being forced to travel to old stages to progress through new ones becomes tedious, especially when outside of a line or two of dialogue, (which is as charming and witty as always), there’s no place you can go that will remind you what you’re supposed to do. Sharing this issue with its predecessor, putting the game down for a few days can be the death of your progress, forcing you to search everything for that one item that you forgot you’re looking for. Even when I played it straight through, there were times that I had trouble remembering what I was supposed to do, leading to too much time mindlessly wandering around until I stumbled on a way to progress.

Knowing where to go doesn’t completely alleviate this issue either, since Shantae has to actually walk back to the starting point when you want to leave a stage, which caused me to die many a frustrated death when I would try to rush through it. A new item can be purchased that will teleport you to the beginning, but when you consider that it costs the same money used for upgrades, it’s a bitter pill to swallow when you spend cash that could have went towards improving your character on a mechanic that should be a default option to begin with.

ShantaeCurse_22At least the gorgeous backgrounds will distract you while you run in circles. Too bad the character models didn’t get as much detail in comparison.

Thankfully, when a game is as entertaining, funny, and well designed as Pirate’s Curse, issues like these are easy to ignore. Wayforward and Intl. Creates could have taken the easy route and made a game based on one of its prequels and kept the formula the same, and I’m sure it would have still been fantastic to play. But instead, they once again took the foundation started on the Game Boy Color and out of it, developed a unique, stand alone throwback to the 2D games of old, while improving in almost every way. The backtracking can get annoying, and the visuals could have been improved a bit more considering the increased power of the 3DS, (the only thing that seems to be significantly changed with the character models are the 3D boobs jabbing you in the eye during conversations), but when it comes to eShop games, platforming games, or games in general, Shantae and the Pirate’s Curse is one of the best ways you can spend your Nintendo cash on. Seriously, go play it!

tl;dr

+ Shantae is back with the same humor, level design, and platforming expertise that has become synonymous with Wayforward.

+ Areas are broken up into smaller worlds, each of which still manages to be packed with environments to explore, some of which with different play styles.

+ New pirate equipment breathes fresh life into the game, leading to a fast paced, seamless experience.

+ A good amount of replay value, with hidden areas, items, and upgrades aplenty.

– Backtracking is still here. And it’s still not fun.

– No reliable way to find where you need to go if you forget or put the game down for awhile.

– Most of the purchasable attacks are useless.

+- 3D boobs!?

Final Score: 4.5/5

Heroes of the Storm: BlizzCon 2014 Line Up
Heroes of the Storm: BlizzCon 2014 Line Up

Continuing its storm of announcements at BlizzCon 2014, Blizzard announced the Closed Beta for Heroes of the Storm will be begin on January 13th, 2015.

Players can opt into the Beta through their Battle.net account on the Beta Profile Settings page. Players can also win access to Heroes via the Bring Your Friends to the Brawl Facebook app.

Heroes of the Storm is a free-to-play brawler staring fan favorites characters from across the Blizzard universes. Players can customize their heroes and engage in 5 v 5 battles across a variety of battlegrounds–each one requiring a different strategy.

New characters announced at BlizzCon this year include Thrall, Jaina, the Lost Vikings, and Sylvanas; as well as two new battlegrounds, The Sky Temple and the Spider Queen.

The Lost Vikings, one of four new heroes announced at BlizzCon 2014.
The Lost Vikings, one of four new heroes announced at BlizzCon 2014.

Blizzard plans on introducing new heroes every four to six weeks, and promises a lot of consistent new content every few months once the game goes live.

Check out the intro video below to see the new heroes in action, and let us know in the comments which hero you’re most excited to play!

 

http://youtu.be/u-PLBTXpyKI

What do you think? Can’t wait? Can’t be bothered? Let us know in the comments!

SUper excited about the new expansion to Starcraft II? Can’t wait to see what it will look like? Well, look no further, because we have pics straight from BlizzCon 2014, from maps to new units to character art. Why are we still talking and not showing? We don’t know!!

Character Art

Vorazun
Vorazun
Rohana
Rohana
Raynor
Raynor
Kerrigan
Kerrigan
Karax
Karax
Artanis
Artanis
Zeratul
Zeratul

Concept Art

 

SCII Legacy of the Void: Concept Art
SCII Legacy of the Void: Concept Art
SCII Legacy of the Void Art. Courtesy of Blizzard.
SCII Legacy of the Void Art. Courtesy of Blizzard.
SCII Legacy of the Void: Dark Templar Shakuras
SCII Legacy of the Void: Dark Templar Shakuras

Screenshots

 

StarCraft II Legacy of the Void:  Shakuras Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Shakuras Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Shakuras Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras
Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras. Courtesy of Blizzard.
StarCraft II Legacy of the Void: Shakuras.
Courtesy of Blizzard.
StarCraft II Legacy of the Void:  Shakuras Courtesy of Blizzard
StarCraft II Legacy of the Void: Shakuras
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Korhal Missile Turret Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal Missile Turret
Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal Bridge. Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal Bridge. Courtesy of Blizzard
StarCraft II Legacy of the Void:  Korhal Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Korhal Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
Courtesy of Blizzard
StarCraft II Legacy of the Void:  Korhal Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
StarCraft II Legacy of the Void: Korhal
StarCraft II Legacy of the Void: Shaskuras War Council and Rohana
StarCraft II Legacy of the Void: Shaskuras War Council and Rohana

What do you guys think? Super excited now? Have you checked out the trailer? Signed up for the Beta? Not impressed at all? Let us know in the comments!

Blizzard announced “Legacy of the Void,” the highly anticipated final chapter in the Starcraft II trilogy at BlizzCon 2014, promising an ‘epic conclusion’ to Raynor, Kerrigan, Zeratul and more, as players guide the Protoss and aim to unite the three races to battle the ultimate evil that threatens all life in the universe.

We had a chance to interview Allen Dilling and Justin Thavirat, Lead Artists for “Legacy,” about Starcraft II, Kerrigan, and all things Zerg.

“We really feel like everyone’s stories will finish up in way that the players will enjoy and appreciate,” said Thavirat. “And we’re really excited about the fact that it’s stand-alone, so players can just jump in and start with ‘Legacy.’”

SCII Legacy of the Void Art. Courtesy of Blizzard.
SCII Legacy of the Void Art. Courtesy of Blizzard.

That’s right, “Legacy of the Void” will be a stand alone game—players can purchase it and play without owning, or even had played, “Wings of Liberty” or “Heart of the Swarm.”  “Legacy” will have both new strategies and units for single player play, but also two new game modes, Archon Mode, a new co-op gameplay; and Allied Commanders, an objective based co-op that allows players to take on the persona of famous commanders and play through a series of special scenarios.

“’Legacy of the Void’ will deliver the quintessential StarCraft II experience,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “The new single-player campaign will wrap up the massive story, and we’re excited to share new game modes that will open up different ways to play the game and additional units that will expand the rich strategic depth of StarCraft II multiplayer.”

StarCraft II Legacy of the Void: Korhal Bridge. Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal Bridge. Courtesy of Blizzard

“Legacy” has numerous changes that will require players to play much more offensively, including increasing the effectiveness of Marines and Medic, and lowering the amount of resources available on each mineral deposits or vespene gas geysers.

“The new maps and upgraded units really allow for more diverse strategies, and it also allows players to get a more in-depth look at the worlds people are coming from.” Said Dilling. “For example, you’ll finally get a chance to see a Protoss mother ship, where the whole race lives, which we’ve never done before.”

StarCraft II Legacy of the Void: Shakuras. Courtesy of Blizzard.
StarCraft II Legacy of the Void: Shakuras.
Courtesy of Blizzard.

A number of Terran, Protoss and Zerg units are upgraded, and whole new units are being introduced for each of the races, most specifically to increase a player’s effectiveness in multi-player, including improved HERCs, Siege Tanks, Lurkers, Ravagers and more.

“We really wanted multiplayer, and the new Co-op Archon Mode, to be something that all players could enjoy, from the e-sports pros to someone who just picked up the game.” Thavirat said. “And with the upgraded units and new modes, I think players will really enjoy it.”

“Making sure that the social aspect of the game was there, with the automated Battle.net tournaments and the new modes, was a real priority for us.” Dilling added.

StarCraft II Legacy of the Void:  Korhal Courtesy of Blizzard
StarCraft II Legacy of the Void: Korhal
Courtesy of Blizzard

“Legacy” will also offer new multiplayer maps and tilesets to allow the player to battle throughout the Koprulu Sector.

A release date has yet to be announced, but players can sign up for the official Beta at www.starcraft2.com. “Legacy” will be available on both PC and Mac simultaneously.

Let us know what you think in the comments. And follow SJ on twitter @sjbwrite to get all the latest Blizz updates.

That’s right, hot of the presses and available for you to see right now, it’s the much teased, much rumored new Blizzard game, straight from BlizzCon 2014–you know what, we’ll stop talking and play the trailer.

http://youtu.be/t1Qw_0kvRLs

Almost lost in the avalanche of announcements at BlizzCon 2014 today was the Warcraft cast. Never fear, though, we at Geekscape are here, battling exhaustion and bad internets, to bring you all the Blizzard news worth reporting.

And to not keep you in suspense any longer, here’s the casting (as we know it):

The Alliance

Travis Fimmel (Vikings) has been tapped to play Anduin Lothar. Yes, that Travis Fimmel and that Anduin Lothar. Lothar is known to most fans as the well-meaning, upright (maybe even a little uptight…) war hero and last true descendent of the Arathi bloodline.

Travis Fimmel will plau Aunduin Lothar in Blizzard/Legendary Pictures Warcraft movie.
Travis Fimmel will play Anduin Lothar in Blizzard/Legendary Pictures Warcraft movie.

King Llane Wrynn (grandfather to Prince Anduin Wrynn) is the ruler of the Kingdom of Azeroth during the First War (so that pretty much answers the when and the what of the movie, as the rest of cast confirms) and will be played by Dominic Cooper of Captain America: The First Avenger and Need for Speed.

Dominic Cooper will play King Llane Wrynn in Blizzard/Legendary Pictures Warcraft movie.
Dominic Cooper will play King Llane Wrynn in Blizzard/Legendary Pictures Warcraft movie.

Paula Patton (MI:5) joins the Alliance as Garona, a strong willed survivor torn between two loyalties.

Paula Patton will play Garona in the upcoming Warcraft movie.
Paula Patton will play Garona in the upcoming Warcraft movie.

Also joining the cast are Ben Foster (Lone Survivor)  as Medivh, the Guardian of Trisfal, corrupted and forsaken by the demonlord Sargeras, Ben Schnetzer as Khadgar, Medivh’s last apprentice and one of the great heros of the Alliance, and Ruth Negga (Agents of Shield) as Lady Taria, Queen of Stormwind and Llane’s great love & trusted advisor.

(l-r) Ben Foster, Ben Schnetzer and Ruth Negga have joined the Warcraft cast as Medivh, Khadgar and Lady Taria.
(l-r) Ben Foster, Ben Schnetzer and Ruth Negga have joined the Warcraft cast as Medivh, Khadgar and Lady Taria.

 

The Horde

The leading figures of the Orc Horde were announced as well.  Toby Kebbell (Planet of the Apes) as Durotan, Chieftain of the Frostwolf Clan (for the Horde!), with Rob Kazinsky (Pacific Rim) as Orgrim, Durotan’s right-hand man, and Clancy Brown (The Highlander) as Blackhand, the Destroyer. Rounding out the Horde announcements is Daniel Wu as Gul’Dan, the supreme Orc ruler who can’t see the dark path he is leading his people down.

Warcraft Mov cast 2
l-r Toby Kebbell, Rob Kazinsky, Clancy Brown, Daniel Wu will all appear as famous Horde leaders in the Warcraft movie.

 

While exciting news (if somewhat disappointing that only two women were named, and both as lovers/advisors…still, that’s double the number of woman roles that were announced in the first Star Wars casting announcement, so…improvement? Maybe?), there’s still a lot we don’t know about the movie…other than it comes out in 2016, and it clearly deals with the First War and the creation of the Dark Portal.

Stay tuned for more Blizzard news from BlizzCon, and let us know in the comments what you think!

 

Join Derek, Josh, Juan and Shane as they discuss the last week in games!

This Week

Nintendo Direct.

Majoras Mask 3D.

Amiibos.

Mario Kart 8 DLC.

Splatoon.

Codename S.T.E.A.M.

Kirby’s Rainbow Curse.

Iwata’s health concerns & weight loss.

Press F to pay respects.

Ubisoft spoils major gameplay twist for Assassin’s Creed: Unity.

Just Cause 3 leaked screenshots.

Atari Landfill cartridges up for sale on eBay.

Pillow Castle’s forced perspective game.

Resident Evil 2 REBORN.

Sonic Boom.

Pokemon Puzzle Challenge.

Bayonetta 2.

Sportsball.

The Walking Dead PS4.

Artemis Bridge Simulator.

This Week’s Listener Mission Objective

What is your favorite LAN/Party game?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Subscribe to us in iTunes!

Subscribe to our various feeds!

Blizzard, as is their want, opened up BlizzCon 2014 with a rousing, crowd-pleasing announcement: a new, team-based, pick-up-and-play, first person shooter called Overwatch.

Set in a near future earth, Overwatch follows a variety of characters (12 were available to play at Blizzcon, with vague promises of more to come), each with their own special ability, as they battle in groups of six on battlegrounds with multiple levels, allowing players to go from alley to roof to interior quickly and easily, across maps which showcase familiar but highly-stylized future locations (like a London with a hoverbus. Forget hoverboards, when are we going to get a double-decker hoverbus?).

OW110_Final

Overwatch follows disparate heroes who have found themselves without a home when the super-special-secret force known as Overwatch gets disbanded (this seems to becoming a popular backstory…see .Agents of Shield, or Watchman, or The Incredibles…well, the list goes on). Each character has strengths and weakness, which when combined into a team can ‘accomplish the incredible.’

“Overwatch is our take on a vibrant, near-future universe with amped-up characters and action-packed team-based gameplay,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With every new Blizzard game, we look at our favorite aspects of a genre and put our own spin on things. Our goal with Overwatch is to create an awesome FPS experience that’s more accessible to a much wider audience while delivering the action and depth that shooter fans love.”

Map_KingsRow

Each character has a distinct backstory, which explains both their abilities and motivation, and defines how they interact with each other and other characters in the game.

Overwatch has a lot of story in it…about a metric ton.” Overwatch developers said at the panel after the announcement “but ultimately the narrative aspect of Overwatch is not connected to the game play. We’re trying to experiment with Overwatch, to try to make the story happen outside of the gameplay.”

While it wasn’t exactly clear how party balance will be maintained (players will be able to choose any character to play, even if that character is already being played on the same team…which leads to the ‘what if there’s six of one character?’ question), but developers were confident that issue would be resolved to allow players great freedom of choice and party balance.

An achievement system and the price point of the game are also unknowns at this time, but that doesn’t seem to be dampening interest, as the line for the demo–which is already hours long–proves.

Stay tuned for a deep dive into the 12 characters we know about, as well as review of the gameplay here at BlizzCon.

Interested? You can sign up for Beta access and follow all Overwatch news and info at www.playoverwatch.com.

Join us for an extra spooky edition of Geekscape Games!

This Week

XBOX One price reduced to $349.

Comikaze Expo.

GTA V PS4 & XBOX One editions.

Bayonetta 2 lack of copies available.

Nintendo & Playboy team up over Bayonetta 2.

Twitch updates Terms of Service banning provocative clothing.

http://youtu.be/G39ia1v2K2g

Valkyria Chronicles hits PC on Steam.

DriveClub PS Plus edition indefinitely delayed.

Nintendo Amiibo’s drastic drop in quality on release.

907 Gamers raised over $10,000 for Extra Life Charity.

Grimecraft.

Sunset Overdrive.

Freedom Wars.

WWE 2K15.

Nintendo Streetpass Global Weekend.

This Week’s Listener Mission Objective

What is your scariest gaming moment?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Subscribe to us in iTunes!

Subscribe to our various feeds!

In an update today, Twitch has put the final nail in a very annoying coffin.

It is now against their terms of service for game streamers to wear clothing that is sexually suggestive.

Wearing no clothing or sexually suggestive clothing – including lingerie, swimsuits, pasties, and undergarments – will most likely get you suspended, as well as any full nude torsos*, which applies to both male and female broadcasters. You may have a great six-pack, but that’s better shared on the beach during a 2-on-2 volleyball game blasting “Playing with the Boys.”

* If it’s unbearably hot where you are, and you happen to have your shirt off (gents) or a bikini top (ladies), then just crop the webcam to your face. If your lighting is hot, get fluorescent bulbs to reduce the heat. Xbox One Kinect doesn’t zoom? Move it closer to you, or turn it off. There is always a workaround.

Gone are the live streams of girls playing games with two push up bras and a high angled camera. Gone are the days of Mega64 dancing around in their underwear. You will both be missed.

This is the second major update to their ToS that appears to be a push from their new Amazon overlords. The first being streamers need to fully disclose if anything they are doing is part of a paid campaign.

I feel these are both great moves that legitimatizes live streaming as a viable business, while not pandering to mouth breathing neckbeards.

We’re a day late and a Derek short, but Josh, Juan and Shane are here to bring you up to speed on everything we’re hype for this week in games!

This Week

Nintendo Direct for Smash Bros.

Capcom Investor Report: Games need to sell 2 million copies to warrant a sequel.

Hatred’s controversial announce trailer.

Rob Riggle as Frank West in the Dead Rising Movie.

Developer for Paranautical Activity threatening Gabe Newell on Twitter.

Shane’s PSN account gets HACKED!

The Evil Within.

Smash Bros.

Hyrule Warriors and it’s skimpy character clothing.

Dust: An Elysian Tail.

Shantae and the Pirate’s Curse.

Pokémon Omega Ruby and Alpha Sapphire.

This Week’s Listener Mission Objective

What is your proudest gaming achievement?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Subscribe to us in iTunes!

Subscribe to our various feeds!

Guess who’s back? Back again? ITS THE GEEKSCAPE GAMES PODCAST!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

This week

Monster Hunter 4 Megaman Costumes.

DragonAge: Inquisition VS. Assassins Creed: Unity resolution and FPS.

Shadow of Mordor PC Specs

Playstation TV

Telltale’s Walking Dead Clementine figure.

WWE 2K15.

NBA 2K15 Face Scanning.

Masahiro Sakurai response to Smash Bros. Character “Clone” Critiques.

EA Access adding PvZ Garden Warfare

Playstation NOW.

The Vanishing of Ethan Carter

Alien: Isolation

Bayonetta 2

Skylanders Swap Force vs Disney Infinity 2.0

This Week’s Listener Mission Objective

If you contracted Ebola, what would you last game played be?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Please subscribe to our various feeds!

Subscribe in iTunes! 

Oh boy! Last Sunday night on their livestream, Mega64 announced their newest Blu-Ray release! Check out the trailer for “Time is Running Out”

If you’re not familiar with the “Time” series of releases, then let me bring you up to speed. Every so often Mega64 collects the previous few years of their work in a nice handy dandy package. “Time is Running Out” is the fourth in the series, and the first one to be released on Blu-Ray!

This collection contains all their skits and commercials, unaired or rejected works, and a few new surprises. Each video will have its own commentary, which is worth the price of Blu-Ray alone! Hearing about the various trials and tribulations that went into each video is one of the most entertaining parts.

“Time is Running Out” also features a new story line running throughout, which if it is anything like their previous one on the “Time Travelers” collection then we’re all in for a treat.

The Blu-Ray will go on sale on Black Friday during Mega64’s yearly livestream, BUT you can preorder it now!

So what are you waiting for? Head on over to Mega64’s blog post for more detailed information and to secure your own copy of “Time is Running Out” now!

Ladies and Gentlemen! Come one come all! The newest (and first) episode of the “Geekscape Games Podcast” is here!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

This week

3DS & Vita firmware updates.

Monster Hunter 4 Ultimate.

Ubisoft limiting their games, AGAIN!

Destiny

Shadow of Mordor

Super Smash Bros. 3DS

This Week’s Listener Mission Objective

What is your gaming guilty pleasure? That could be a game that you just love to sit down and play whenever it comes up, OR a game that is a deep dark secret that you keep from everyone else.

Send us your responses to this weeks Mission Objective, and we may just read it on the air next week!

Be sure to subscribe!

We will have this up on iTunes ASAP, but in the meantime Please Subscribe!

Theme Song: Sunny Day – MmcM

UPDATE

We’re on iTunes! Subscribe today!

 

Briefly: We’re all so busy playing Super Smash Bros. for 3DS that we almost forgot that the Wii U edition existed. But it does. And now we know when we’ll actually get to play the sure-to-be-just-as-addictive home console version.

Nintendo revealed today that Super Smash Bros. will launch for Wii U on November 21st, along with the first wave of Nintendo’s Amiibo figures. The first wave consists of Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby and Marth, while the second wave that launches in December includes Zelda, Diddy Kong, Luigi, Little Mac, Pit and Captain Falcon.

Basically what Nintendo is saying… November and December are going to be expensive as hell.

The 3DS version of Super Smash Bros. launched just a few days ago in North America, but it’s doing very well. “Super Smash Bros. for Nintendo 3DS is already in the hands of more than 2.8 million people worldwide, and the road ahead looks great,” said Ron Bertram, Nintendo of Canada’s vice-president and general manager. “Nintendo’s holiday software lineup is more than impressive, and our amiibo figures start a new chapter in the world of Nintendo interactive entertainment. With so many great experiences available, this holiday season is going to be an amazing time to be a Nintendo fan.”

Let us know your thoughts on Smash Bros. below, and which Amiibo’s you’ll be picking up first!

http://youtu.be/P4SalDG__nY

Briefly: You should definitely put down that Super Smash Bros. demo for a few minutes and check out this new ad campaign for the game.

It’s hilarious, and incredible, and I sure hope that Nintendo keeps them coming. Check out the three released ads below.

http://youtu.be/P0G9-DwU2fI

http://youtu.be/P4SalDG__nY

http://youtu.be/FKEsviMNOLI

Super Smash Bros. for 3DS hits stores on October 3rd.