Code Name: S.T.E.A.M. first revealed its unique third-person, turn-based strategy, alternate history, comic book style (whoah) all the way back at E3 in 2014, and today you can finally get your hands on it. It’s going to sell a lot of copies based on the fact that it’s Intelligent Systems first strategy game since 2012’s acclaimed Fire Emblem: Awakening, and as a brand-new IP, the game definitely stands out as a quality release, albeit with a few major annoyances.

The game is all about Abraham Lincoln (yep, that Abe Lincoln), who brings together heroes from classic literature and American folklore to fend off an alien invasion. The S.T.E.A.M. in the title seemingly has many meanings, but it actually stands for Strike Team Eliminating the Alien Menace. Steam is also the technology that our heroes will use to defeat the aliens; steam boilers strapped to their backs give them super-human abilities. All of the weapons are steam-powered, of course, and all of the characters and the world itself have a decidedly steampunk styling. Yep, that’s a lot of steam.

The first thing that you’re likely to notice about the title (aside from, yep, all of the steam) is its gorgeous comic-book art style. The game actually opens with a kid (who owns a damned Marth Amiibo, which is sitting on his desk taunting you) diving into a Code Name S.T.E.A.M. comic book, and from time to time you’ll actually see cutscenes flipping between panels, sound effects will pop up the relevant onomatopoeia, you’ll see comic style voice bubbles all over the place, and of course the game’s cel shading makes it look as though the characters are popping right off of a wonderful 3D page (for the most part). From each cutscene, to running around the game’s many, many maps, presentation in Code Name S.T.E.A.M. is stellar.

3DS_CodenameSTEAM_scrn04_E3

Now, those wonderful visuals would be nothing without great sound to go with it, and Code Name S.T.E.A.M. delivers here too. Sound effects are high quality and varied, and the game’s commendable score is definitely headphone worthy. The game also features more voice acting than I’ve ever heard in a 3DS game, and it’s well acted on all counts, and with the limited storage space of the 3DS cartridges, I really have no idea how Intelligent Systems could possibly have fit it all in there, but I’m really, really glad that they did. Seriously, the audio is an absolute treat.

With the game’s outstanding presentation, and the history of Intelligent Systems, Code Name S.T.E.A.M. must kill in the gameplay department as well, right? At first glance, it looks like a third-person shooter, and rather than simply selecting which square you want your characters to move to as in most strategy titles, you can actually move your characters around in real time. Basically, each unit has a certain number of ‘steam’ that they can spend each turn. Moving, attacking, activating special abilities, etc. all use different amounts of steam, but certain actions, moving included, aren’t finalized until you shoot or activate an enemies Overwatch attack. This allows you to really play around with different strategies and visualize multiple vantage points before deciding on what to do each turn, and it’s a welcome and intuitive addition to traditional strategy mechanics. Throughout the game, you’ll unlock different team members, abilities, and equipment, which let you really customize your team, and thus have vastly different experiences.

The Overwatch ability is another mechanic that keeps Code Name S.T.E.A.M. feeling fresh. Both players (well, most characters) and many enemies have access to the ability, and its existence makes you really think about every action you could possibly take. Basically, if you end your turn with a certain level of steam left over, your character can automatically attack an enemy should an enemy come into range. It’s risky, of course, as that steam can always be utilized during your turn, and there’s no guarantee that saving it will lead to an attack, but when utilized correctly, Overwatch can be the difference between winning a map, and having to go back to the previous checkpoint. Enemies may also take advantage of Overwatch, which can leads to one of the biggest issues and strangest oversights in Code Name: S.T.E.A.M.

3DS_CodenameSTEAM_scrn03_E3

Aside from some lacklustre multiplayer, which is worth mentioning about as much as it’s worth playing, there are two big, glaring issues with the game. The first is one that I didn’t know could even be an problem in a strategy title: the lack of an overhead view. Your only viewpoints are those of your character’s, which amount to a tight third-person view that can make it impossible to see beyond obstacles. This means that you’re often moving blindly around obstacles and activating more enemy Overwatch attacks than I can even count. As I mentioned above, you can typically keep moving, figuring out the most efficient turn before locking it in, but being noticed by an enemy or activating their Overwatch makes your actions up to that point permanent. With no overhead view, and no map whatsoever, you’re getting hit, and you’re getting hit often, because you simply can’t see your enemies. It can happen pretty constantly, leading to a lot of replayed levels, and a lot of swearing at your 3DS.

Next up. In a game like this, your team is typically outnumbered. In most strategy titles that I’ve played, when it’s an enemy’s turn, you’ll see those turns played out at high speed. In Code Name S.T.E.A.M. you… stare at your characters while what amounts to a ‘loading’ bar fills across your screen. What. The. Heck. Sure, you can move the camera around your character, but why the heck would I want to do that? Unless you’re near an enemy and can actually see them moving (or you’re getting attacked), the enemy turns essentially amount to a loading screen to get to your next turn. Did I mention that this takes forever? This is an Intelligent Systems game, and a Nintendo published title, and in all my years of gaming, I can’t recall ever seeing such a polished game with a mechanic like this. It’s definitely not a means to pad out a short experience, as Code Name S.T.E.A.M. offers hours upon hours of gameplay, but I definitely find myself playing the title less knowing that more than half of the experience will be me waiting for my next turn.

3DS_CodenameSTEAM_scrn01_E3

Code Name S.T.E.A.M. is jammed pack with awesome content (including Fire Emblem Amiibo functionality that I wasn’t willing to open my NIB Amiibo for), and features some of the best presentation I’ve seen in a 3DS title. From its voice acting, to its gorgeous cel shaded art style and beyond, the game is a treat for the senses. Unfortunately, a few major questionable design choices ground Code Name S.T.E.A.M. as just a ‘very good’ 3DS title, instead of another gem from Intelligent Systems and Nintendo.

Code Name S.T.E.A.M. scores a steam-powered 3.5/5.

tl;dr:

+Top-notch presentation.

+Unique mechanics make the turn-based gameplay feel fresh.

+A ton of varied content.

-No overhead view means you’re staring at your characters through enemy turns.

-Enemy turns happen in real time. Meaning that you’re kept waiting… and waiting for your next turn.

Briefly: Amiibo hunters everywhere are preparing for the March 20th launch of the first wave of Super Mario Bros. Collection figures, but little did we know that we’ll actually be getting larger figures this time around.

GameInformer just received their figures prior to next week’s launch, and noted that there’s a pretty substantial difference in the size of these figures in comparison to the Super Smash Bros. lineup. Whether it’s to make the new line feel more like highly-detailed board game pieces (for Mario Party 10‘s Amiibo Party mode, of course), or another reason entirely remains to be seen, but it’s clear from their photos that these new figures look rad… and I can’t wait to buy them all (and camp out for the Golden Mario).

Take a look at a couple of the comparisons below, and head to Game Informer for more.

Party_610d

Party_610e

Early in the lifespan of the Nintendo DS, the good folks over at HAL Laboratory released an experimental title in the popular Kirby series that used nothing but the stylus and touch screen to navigate Dreamland. During a time where Nintendo’s latest “gimmick” was declared dead in the water with the emergence of Sony’s first handheld, it was a brave move to take such an established franchise and change the formula so drastically on a system that was still trying to find its footing. Thankfully, this risk was rewarded when Kirby: Canvas Curse became a fondly remembered part of the character’s history, highlighted by its innovative level design, high amount of replayability, and its advanced difficulty, but with little expectation that anything like it would ever see the light of day again. Nearly ten years later, I wasn’t the only one surprised when Kirby and the Rainbow Curse was found on the show floor at E3, bringing this brand of excellence exclusively to the Wii U with an added co-op mode and a gorgeous Claymation art style. But despite our fond memories, does Rainbow Curse prove that the formula still works?

Rainbow Curse reintroduces us to Kirby and his foe turned friend, Bandana Waddle Dee as they’re kicking back and enjoying the peaceful life. Out of nowhere, a black hole opens in the sky, draining Kirby’s planet of its color and freezing everyone in place. It’s not until Elline, a fairy fleeing out of the hole, uses her power over paint to reanimate Kirby and Waddle Dee back to life. In order to save Dreamland, the three heroes travel through the portal in order to stop the one responsible for the color theft, while saving Elline’s world in the process.

Screen1

If you’re unfamiliar with the premise of these touch based Kirby games, the pink puffball is almost always in ball form. It’s up to the player to help Kirby through each of the game’s stages by drawing paths on the Game Pad for him to roll on. As the game continues, what simply starts as drawing paths becomes creating obstacles to reverse his momentum, drawing barriers to protect him from stage hazards, and building momentum to move him into hard to reach areas. When enemies become a problem, a simple tap of our Kirby ball performs a charge attack, defeating enemies in his path while destroying most objects that might block his path.

As hidden areas become harder to reach and enemies, (such as bosses,) become more resilient, the combat abilities that Kirby has at his disposal become more varied. To start, collecting 100 stars, (or tapping the Kirby amiibo on the pad,) activates a charged rolling attack. This ability wipes out anything unlucky enough to be in your path, as well as causing huge damage during the game’s boss fights, (assuming you can tap the screen fast enough.) When rolling won’t get the job done, Elline helps add some variety by transforming Kirby into one of three vehicles, including a tank, submarine, and a rocket. Each type plays drastically different from each other, offering some much appreciated variety into the mix. The tank involves tapping the screen where you want Kirby’s missiles to land, while the sub navigates the game’s often hard to control underwater sections with ease while automatically shooting off torpedoes, and the rocket flies in whatever direction you lead it to, forcing the player to stay on their toes while trying to reach the end of each level. All three control well and are fun to play in their own way, which definitely adds to an already enjoyable experience.

The game supports these three Amiibo figures, but good luck finding two of them.
The game supports these three Amiibo figures, but good luck finding two of them.

But what about your friends who might want to join in? Thanks to the aforementioned Waddle Dee, they can do just that. Supporting up to three additional players, the Waddles play much more like you would expect from a traditional game in the long running series. Using their spear to attack and a multi jump to climb hard to reach areas, they serve as a strong support character to help advancement through the stages easier. The fact that they can’t die and can’t advance past where the main player is, all while getting pulled ahead when player 1 decides to advance, establishes a somewhat restrictive, yet strangely addicting way to play with a group, since no one is able to keep the group from advancing, (which is a major flaw in co-op platformers such as New Super Mario Bros. Wii and even Kirby Epic Yarn.) Certain game play elements are even added specifically for multiplayer, including a mid boss fight in certain stages where floating hands that only Waddle Dee can damage attempt to carry Kirby out of the stage and towards certain doom. It breathes new life into the story mode, making it feel like a unique experience in its own right.

Still, as addicting as it may be, Rainbow Curse does come up short in a few key areas, especially when compared to its predecessor. First off, Kirby’s abilities are fairly restrictive, even with the extra vehicle levels. His trademark copy ability is missing in action, so what you have at your disposal in terms of attacks at the start of each stage are all you get. It’s true that you can use the Meta Knight and King Dedede amiibo to unlock their abilities, (assuming you can find them,) but only being allowed to use them once a day on one stage almost defeats the purpose. Kirby is also the only playable main character, so if you were hoping for a playable Meta Knight, Dedede, or about a half a dozen cast members to keep your time occupied like the original, you’re going to end up disappointed. Not helping the situation is out of the game’s eight bosses, the second set of three are just reskins of the first three. At least the same-ness of the bosses and protagonist are shared qualities. Equality is big in Dreamland!

Without trying too hard, my first playthough ended with me having about half of the stages completed at the highest rank, (based on how many stars you can collect,) most of the hidden treasure chests unlocked, (which contain some really cool clay modeled statues,) and the majority of the end of stage diary pages collected. Clocking in at a brief six hours with 90% completion, seeing everything the game has to offer shouldn’t take more than a day or two, even if every minute is full of excellent level design and game play concepts. However, most of the issues with length and repetitiveness disappear if you’re big on the co-op mode, or the unlockable challenge stages. These maintain the format of the bonus stages from the main game where you have to uncover a treasure chest within 15 seconds in groups of four, rather than the standard single challenge in the main game. Add to the fact that Rainbow Curse is budget priced, and it’s suddenly not hard to see this truly innovative title as worthy of the purchase price.

It's almost as addicting as collecting Amiibo!
It’s almost as addicting as collecting Amiibo!

When it’s all said and done, does Kirby and the Rainbow Curse have its share of issues? Definitely. Is it overshadowed by its much bigger, much more balanced and more varied predecessor? Without a doubt. But that doesn’t mean that this Wii U rebirth isn’t every bit as worthy of your time as the original. Despite its issues with a lack of variety in primary combat abilities, unbalanced difficulty scale and a stripped down amount of content, what we’re left with is a special kind of platformer that throws typical conventions out the window. With an enjoyable story mode, a co-op mode that completely changes the dynamic of how stages are approached, and a series of challenges that will keep even veteran Canvas Curse players on their toes, Rainbow Curse ends up as another solid game in the Wii U’s growing library of excellence.

tl;dr

+ Some of the best level design you’ll find in modern platformers.

+ Vehicle levels and added obstacles keep the main game from feeling too monotonous.

+ The challenging story mode is complimented by unlockable bonus stages in the challenge mode.

+ Co-Op adds a layer to the dynamic of how the game is approached.

+ Its beautiful clay inspired graphics.

– Kriby as the only playable character without his copy ability makes the main stages eventually feel repetitive, which is further emphasized by repeated bosses.

– Unbalanced difficulty.

– Short playthrough for a one and done game if you’re not interested in challenge modes or co-op.

Story mode challenge stages set you up for failure.

 Final Score: 3.5/5

Briefly: Good news everyone!

Three Amiibo figures that you probably already own have just received an MSRP drop by Nintendo. Wave 1 commons Yoshi, Peach, and Donkey Kong (who are all receiving Super Mario Collection figures in late March) have all dropped from $12.99 to $9.99.

If you’re one of the lucky few that haven’t picked up these three figures yet, you’re in for some sweet savings, but we should also warn you that it’s a slippery slope, and that just like heroin, Amiibo is an insane addiction.

Note that these three figures all made the top Nintendo’s list of most popular Amiibo figures, which is probably because they’re some of the only units that are consistently on store shelves.

How many Amiibo have you picked up so far? Which upcoming figures are you looking forward to? Sound out below!

AmiiboDrop

Briefly: We still don’t know if we’ll ever get a chance to play it, but Pokkén Tournament sure looks to be shaping up nicely.

A new trailer for the game debuted at this year’s Japan Amusement Expo, and while it reveals no new characters (and few other surprises), the 60FPS video offers a gorgeous look at the upcoming fighter.

Take a look at the trailer below, and let us know what you think. Currently, Pokkén Tournaments is confirmed only for Japanses arcades. Don’t you miss arcades?

Briefly: During an investor’s call earlier today, the big N revealed its list of the most popular Amiibo figures to date. There are really no surprises to be found here, and only the common figures even made the list (probably because there are a ton of people who have never even seen certain figures in real life). Of course, our buddy Link was the most popular character, and Mario himself was right behind him. Here’s the whole list:

Link
Mario
Pikachu
Kirby
Samus
Yoshi
Zelda
Donkey Kong
Peach
Luigi

Nice to see that Luigi made the list (though he was last of the top 10), though I wonder if that would be the case if all of the figures were readily available. Interestingly enough, Nintendo noted that 63 percent of Amiibo sales have been from North America, which may explain the photos of fully-stocked Amiibo shelves from everywhere else in the world. Europe sits at 23 percent, Japan at 11, and just 3 percent for Australia.

Nintendo CEO Satoru Iwata also revealed that in the near future Amiibo figures will unlock timed trials of Wii U Virtual Console games, and that those Amiibo cards that were rumoured a few months back are still in the works.

I don’t know about you guys, but I’m addicted to the damned things… I own the complete top 10, and a whole lot more. Which figures are you still hunting for? Are you down with the Amiibo Cards? Sound out below!

Amiibo Wave 1

Source: The Verge

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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Scroll to the bottom of the show notes to listen on this page!

This Week

Nintendo Youtube ad revenue sharing policies get clarified.

Nintendo 3DS system transfer is convoluted as fuck!

Juan dual wields 3DS’s at Wondercon.

Juan worked at Nintendo?!?!

Bethesda announces an E3 press conference.

Netflix announces Legend of Zelda original series.

Assassin’s Creed Rogue coming to PC alongside the Steelseries Eye Tracking system.

WTF is Criminal Girls?!

Evolve DLC controversy.

Continue Show: Tomba!

Criminal Girls may be the ONLY reason to buy a PS Vita.

We talk all about who our “Best Girl” is.

Dying Light.

Indigo Prophecy Remastered.

Shane’s Destiny addiction hits a new low.

Apotheon.

Transistor.

Juan is also playing Destiny!

Pandoras Tower.

Gunman Clive 2.

This Week’s Listener Mission Objective

What is your dream video game mashup? That can be two games, a game with a movie or TV show. ANYTHING!

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

We have two contests for you this week!

Go to our Official Facebook Page and share the image there for your chance to win a copy of Grim Fandango: Remastered! If you share the secret hashtag from this weeks episode, you will get entered TWICE!

Tweet us with the hashtag #geekscapegames and tell us why YOU should get your hands on a Lucario Amiibo!

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@shaneohare

The latest handheld in the DS family is right around the corner (well, happening RIGHT NOW), with the appropriately named New Nintendo 3DS launching alongside Legend of Zelda: Majora’s Mask 3D and Monster Hunter 4 Ultimate. Nintendo has done a lot to hype up consumers around the idea of upgrading to their latest portable enhancement, but is it worth it? While the New 3DS  XL does in fact promise quite a few upgrades, including a faster CPU, facial tracking 3D, a right thumb stick nub, and Amiibo support, you probably won’t have to rush out and trade away your old system anytime soon.

First, let’s talk about what the system does right. The new buttons feel comfortable in your hands, with a far better grip than what we’re used to from the Circle Pad Pro. Strangely enough, the new C Stick works much more elegantly than you would expect from a part that doesn’t move. Simply by applying pressure in different directions, the stick works just as well as the CPP ever did, except now it’s without the extra need for a bulky attachment or extra batteries. There’s even a small indentation right above it, acting as a place to rest your thumb while using it.

Aside from the controls, let me just say that the upgraded 3D is such a godsend. What was formerly a feature that I routinely turned off since keeping my head in a fixed position was often uncomfortable, (especially during intense gaming sessions,) 3D will likely see much more use from me, thanks to this upgraded tech working as expected. I put the system through the motions, rocking it from side to side, twisting it, and holding it at different levels above and below my line of sight, and the 3D effect never faltered.

This is pretty much totally accurate.
This is pretty much totally accurate.

But most importantly, the CPU feels like night and day compared to the standard models. While playing Super Smash Bros side by side with my standard XL, I was literally selecting my character on the New 3DS before my older console had reached the title screen. When thinking of how this can effect other games in the 3DS library, (some of which can have long, frequent load times,) and this feature alone almost makes the console worth the purchase on its own.

However, the key word is, “almost.” While the New 3DS improves on its predecessors in almost every way, the upgrades it does make are nice to have, but far from necessary. I won’t lose any sleep if my game of Pokemon takes longer to boot up, or if I have to use the touch screen for camera control in Monster Hunter, (okay, maybe a little.) Even with the promise of games that will work exclusively for the New 3DS, the company’s track record of maintaining such support on upgraded hardware isn’t a strong one. Remember the DSi exclusive camera games? Me neither. Instead, the New 3DS comes off as more of a cross between the DSi and the Nintendo 64 Expansion Pak. Games will perform better and gain extra functionality, while others will only work on the upgraded hardware, (like Donkey Kong 64 or the campaign in Perfect Dark), but not only do you have to buy a whole new handheld that largely does the same things, but the small amount of exclusive content will probably disappear after the first year or so of release. Even then, the only major exclusive title announced so far, Xenoblade Chronicles, is still just a port. If you have the Wii version, you’re pretty much covered.

Oh, and the exclusion of a charger is incredibly moronic, but that goes without saying.

If your existing 3DS is on the fritz, or you for whatever reason, haven’t bought a 3DS before, now would be the time. It’s a well put together system with a slew of improvements, and is sure to become a welcomed edition to the 3DS family. However, if you’re expecting an improvement large enough to justify chucking your Link Between Worlds handheld out the window in favor of this new model, you’re better off saving your rupees.

Don't forget to buy one of these... Yeah, we don't get it either.
Don’t forget to buy one of these… Yeah, we don’t get it either.

Hold on to your replica Master Swords for a little while longer, Geekscapists. A Legend of Zelda live-action series might be coming to Netflix.

From The Wall Street Journal:

The video streaming service is in the early stages of developing a live action series based on “Zelda,” about an ordinary boy named Link who must rescue a princess named Zelda and save a fantasy world called Hyrule, said a person familiar with the matter. As it seeks writers to work on the show, Netflix is describing it as “Game of Thrones” for a family audience, this person said.

As of right now Netflix has not commented, so don’t celebrate just yet.

Still, the fact that there are rumblings even remote to this kind of project is amazing. We talk often about how geeks have become the mainstream, but I’m still reminded on a daily basis how wide the gap still is between geek and mainstream cultures. Even when Game of Thrones is the hottest show on TV and the Marvel movies make more money than third-world GDPs, you would be surprised how wide the gap between the cultures still remains.

But back to a Zelda series, this is just so BOSS. I’m not the biggest Legend of Zelda fan, but I would totally watch a TV series based on the games. I’m familiar with them enough and I know the series’s mythology is pretty wonky, so there’s no harm in creating a continuity unique to just the show.

I love the idea of a family-friendly fantasy series. Not everything has to be grim, depressing, and aiming to be “realistic,” whatever that fuck that means. We might be raising a generation of pessimists with the amount of depressing television out right now.

Sit tight as we hope to learn more about a LIVE-ACTION Legend of Zelda series. This wouldn’t be the first TV series based on a video game, as far as I recall, but we explore the movie option so much we forget TV is a viable option. And we’re living in its golden age!

Briefly: Early this morning, while Canadians were putting aside their polite stereotypes and fighting over the latest Amiibo, and Americans were (likely) sleeping peacefully, Nintendo debuted a release date announcement trailer for the heavily anticipated Xenoblade Chronicles 3D.

The game hits North American shores on April 10th. Just keep in mind that you’ll need the NEW 3DS XL to be able to play the thing. Nintendo also revealed via twitter that Xenoblade Chronicles 3D will feature some (fairly unexciting) Amiibo support:

Yep, some in-game tokens for tapping your ridiculously valuable Shulk Amiibo… but the game looks fantastic, so who cares!

Take a look at the trailer below, and let us know if you’ll be picking up a new 3DS for this one!

Briefly: Nobody knows what it means at this point, but in some way, shape, or form, Nintendo has thought about variant Amiibo.

NeoGAF user KT$2448 has discovered CSPIA certificates on Nintendo’s official website pointing to Silver and Gold Edition versions of the Mario Amiibo.

Nintendo is yet to comment on the findings, but if these end up being released, it’s bound to be hell for Amiibo hunters everywhere. Wave 3 figures have been hard enough to come by in stores, and any additional pre-order units typically sell within minutes. Gold and Silver Edition figures could make those Marth, Villager, and Wii Fit Trainer figures that you’re still hunting for seem common in comparison.

Are you still hunting for wave 3? What do you think of the prospect of variant figures? Speculate below, and we’ll be sure to fill you in as soon as we learn more!

CSPIA2

CSPIA1

Source: NeoGAF

No one said the Amiibo Hunter life was easy.

Destructoid has reported, (and later confirmed,) that a leaked Target memo suggests that outside of Sunday’s release of the store exclusive Rosalina and Luma Amiibo, stock of the much sought after character would “not be replenished.” In other words, if your life wasn’t empty enough to line up outside of a store at 5:30 AM on a Sunday morning for a princess toy like myself, then you might be out of luck.

Even more surprisingly however, was the memo revealing that certain wave 3 characters wouldn’t see store shelves, instead opting to sell them online only. While it’s a given that characters like King Dedede and Ike would be harder to find considering their niche status, the fact that Sonic and Mega Man were specifically named is shocking. It’s one thing to underestimate the consumer’s need to own a Wii Fit Trainer or Marth, but Sonic is almost as big of an icon as Mario, and the company initially sold Smash 4 on Mega Man being included, (who aside from being an icon in his own right, has a starved fanbase who would buy ANYTHING with the Blue Bomber’s likeness on it.) How tone deaf can you be, Nintendo?

The news follows months of customer frustration, as Nintendo has went from seemingly not anticipating demand to not caring whether or not demand was met, creating an environment that encourages imports and scalpers over throwing our money straight at the source. Does it matter in the end, since this craze has forced some of us to begrudgingly buy all of them out of fear that they’ll never be seen again? Or is the ill will that’s building up going to eventually alienate a loyal fanbase who were essentially the only ones buying their products?

It’s too early to tell, but for now, the Amiibogeddon will continue. Were you able to snag a Rosalina figure, or have you long since exited the Amiibo hunt?

swat28n-6-web

When Nintendo announced that it was discontinuing its Club Nintendo rewards program, they promised that February would usher in a final set of giveaways for the faithful fans to spend their coins on. Like clockwork, the first weekday of the month greeted us with more digital and physical rewards than we would ever be able to afford, making it easy to dump all of our digital currency before the June 30th deadline.

Highlights of the giveaways include Legend of Zelda 3DS pouches, a retro Mario Bros. T-Shirt, a Majora’s Mask messanger bag or jigsaw puzzle, and 2013 Platinum Reward posters. On the digital side, must own titles like The Wonderful 101 and Earthbound highlight over a dozen options as well, in case free games are more your thing.

Check out the complete list below.

Wii U:

-Yoshi’s Island: Super Mario Advance 3 (Wii U) 200 coins
-Super Punch-Out!! (Wii U) 200 coins
-Golden Sun (Wii U) 200 coins
-F-Zero (Wii U) 200 coins
-F-Zero: Maximum Velocity (Wii U) 200 coins
-Ice Climber (Wii U) 200 coins
-Volleyball (Wii U) 200 coins
-Tennis (Wii U) 200 coins
-Pinball (Wii U) 200 coins
-NES Open Tournament Golf (Wii U) 200 coins
-Ice Hockey (Wii U) 200 coins
-Golf (Wii U) 200 coins
-Clu Clu Land (Wii U) 200 coins
-Baseball (Wii U) 200 coins
-Wario’s Woods (Wii U) 200 coins
-Urban Champion (Wii U) 200 coins
-Dr. Mario (Wii U) 200 coins
-Donkey Kong 3 (Wii U) 200 coins
-Super Mario Bros.: The Lost Levels (Wii U) 200 coins
-Super Mario Bros. 3 (Wii U) 200 coins
-Super Mario Bros (Wii U) 200 coins
-Yoshi (Wii U) 200 coins
-Balloon Fight (Wii U) 200 coins
-Kid Icarus (Wii U) 200 coins
-Zelda II: the Adventure of Link (Wii U) 200 coins
-Metroid (Wii U) 200 coins
-Pilotwings (Wii U) 200 coins
-Wrecking Crew (Wii U) 200 coins
-Mario Bros. (Wii U) 200 coins
-Super Mario Bros 2 (Wii U) 200 coins
-Excitebike (Wii U) 200 coins
-Donkey Kong Jr. (Wii U) 200 coins
-Super Metroid (Wii U) 200 coins
-Super Mario World (Wii U) 200 coins
-Punch-Out!! Featuring Mr. Dream (Wii U) 200 coins
-Earthbound (Wii U) 250 coins
-Dr. Luigi (Wii U) 300 coins
-NES Remix (Wii U) 300 coins
-The Wonderful 101 (Wii U) 600 coins
-Wii Fit U (Wii U) 600 coins
-Game & Wario (Wii U) 600 coins
-Wii Party U (Wii U) 850 coins

Wii:

-Clu Clu Land 200 coins
-Super Mario Bros.: The Lost Levels 200 coins
-Zoda’s Revenge: StarTropics II 200 coins
-NES Play Action Football 200 coins
-Art Style: CUBELLO 200 coins
-Doc Louis’s Punch-Out!! 250 coins
-Mario Golf 250 coins
-The Legend of Zelda: A Link to the Past 250 coins
-Star Fox 64 250 coins
-F-Zero X 250 coins
-Super Mario 64 250 coins
-Super Metroid 250 coins
-Paper Mario 250 coins
-Mario Kart™ 64 250 coins
-1080°™ Snowboarding 250 coins
-ThruSpace 250 coins
-Super Punch-Out!! 250 coins
-Pilotwings 250 coins
-Super Smash Bros. 250 coins
-Mario Tennis 250 coins
-Eco Shooter: Plant 530 250 coins
-Snowpack Park 250 coins
-Excitebike: World Rally 250 coins
-Mario Party™ 2 250 coins
-Super Mario Kart™ 250 coins
-The Legend of Zelda™: Majora’s Mask™ 250 coins
-Fluidity 250 coins

3DS:

-3D Classics: TwinBee™ 150 coins
-Super Mario Land 2: 6 Golden Coins 150 coins
-Super Mario Land 150 coins
-Kersploosh! 150 coins
-Baseball 150 coins
-Kid Icarus of Myths and Monsters 150 coins
-Metroid II: Return of Samus 150 coins
-Tennis 150 coins
-Golf 150 coins
-Donkey Kong 150 coins
-Mario’s Picross 150 coins
-Radar Mission 150 coins
-3D Classics: Xevious 200 coins
-Ketzal’s Cooridors 200 coins
-Sparkle Snapshots 3D 200 coins
-Looksley’s Line Up 200 coins
-Wario Land 2 200 coins
-Punch-Out!!™ Featuring Mr. Dream 200 coins
-Mario Golf 200 coins
-Donkey Kong 3 200 coins
-Brain Age Express: Arts & Letters 200 coins
-The Legend of Zelda: Link’s Awakening 200 coins
-Sakura Samurai: Art of the Sword 200 coins
-A Kappa’s Trail 200 coins
-Tokyo Crash Mobs 200 coins
-Brain Age Express: Math 200 coins
-Donkey Kong Jr. 200 coins
-Metroid 200 coins
-The Legend of Zelda 200 coins
-3D Classics: Kid Icarus 200 coins
-3D Classics Excitebike 200 coins
-Brain Age Express: Sudoku 200 coins
-3D Classics: Urban Champion 200 coins
-Mario vs. Donkey Kong™: Minis March Again! 200 coins
-Chibi-Robo!: Photo Finder 250 coins
-Mario and Donkey Kong: Minis on the Move 250 coins
-Dillon’s Rolling Western 250 coins
-HarmoKnight 300 coins
-Dillon’s Rolling Western: The Last Ranger 300 coins
-Fluidity: Spin Cycle 300 coins
-Crosswords Plus 600 coins
-Brain Age: Concentration Training 600 coins
-Super Mario 3D Land 600 coins
-New Super Mario Bros. 2 600 coins
-Donkey Kong Country Returns 3D 600 coins
-Star Fox 64 3D 700 coins
-Paper Mario: Sticker Star 700 coins
-Kid Icarus: Uprising 700 coins

We’ll miss you, Club Nintendo, but thanks for the pretty stellar final rewards. What will you be spending your coins on?

ClubNintendoLogo-600x6002

This one’s gonna tug at the heart strings of any old school Nintendo Power fans!

Over 20 years since the original printing of Manga master Shotaro Ishinomori’s ‘The Legend of Zelda: A Link to the Past’ manga adaptation, Viz Media is returning the graphic novel to life. I remember these pages in their original forms, as syndicated entries in Nintendo Power magazine, and completely missed the collected edition published in 1993. Now, for the first time, I can hold it in my hands!

LegendOfZelda-LinkToThePast-3D

As the press release states:

VIZ Media, LLC (VIZ Media), the largest publisher, distributor and licensor of manga, graphic novels and anime in North America, is proud to announce the return of THE LEGEND OF ZELDA: A LINK TO THE PAST for the first time in more than two decades. The celebrated full-color graphic novel adaptation of the classic Nintendo game returns in a special single-volume edition scheduled for May release under the company’s Perfect Square imprint.

THE LEGEND OF ZELDA: A LINK TO THE PAST is a unique adaptation of the internationally bestselling video game originally released for Nintendo’s Super Nintendo Entertainment System™. This comic book version by manga and anime legend Shotaro Ishinomori (Cyborg 009Kamen Rider) was first serialized in Nintendo Power™ magazine and later collected into a graphic novel in 1993. Long out of print, this stunning, full-color graphic novel is now available once again for the first time in more than twenty years!

“THE LEGEND OF ZELDA: A LINK TO THE PAST is such a rare book, showcasing world-famous manga creator Shotaro Ishinomori’s incredible art with the classic Nintendo story of Link and his quest to save Princess Zelda against all odds. We are honored and excited to make the publication available once again to North American readers from the Perfect Square library,” says Beth Kawasaki, Senior Editorial Director, Perfect Square. “Many older fans recall eagerly awaiting each new issue of Nintendo Power magazine back in the ‘90s for a new monthly chapter of A LINK TO THE PAST. While it followed the overall story arc of the original Super Entertainment System game, creatorIshinomori also added new plot twists and characters that made this a stand-alone favorite among multiple generations of fans. Readers of all ages will be captivated by this timeless story and we can’t wait for everyone to enjoy this long-out-of-print book!”

Shotaro Ishinomori was one of Japan’s most prolific and revered comic book creators. Among his most popular works are Cyborg 009, Kamen Rider and Hotel. In 2008, Guinness World Records named Ishinomori the world record holder for the “most comics published by one author” for creating more than 770 stories collected in a total of 500 volumes of manga. The Ishinomori Manga Museum in Japan is dedicated to his works and legacy.

I’m pretty excited to take a look. VIZ does some pretty fantastic reprint work and for new or old fans alike, this is a classic that you sure don’t want to miss the second (or third) time around!

 

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Nintendo earnings report.

5.7 million Amiibos sold world wide.

/r/cummingonamiibos. NSFW 18+

Juan predicts the next Nintendo Console.

Target Canada exclusives getting released at other retailers.

EA charges for “gas” in Need for Speed: No Limits.

Resident Evil “Life Crystals”.

Indigo Prophecy remastered edition confirmed, coming to iOS.

Homeworld 1 & 2 remastered edition announced.

Will This War of Mine iOS EVER get released?

Majoras Mask 3D.

Dying Light.

Hyper Dimension Neptunia.

Grim Fandango.

Smash Bros.

Hyrule Warriors.

Fantasy Life.

Injustice Gods Among Us.

Infamous First Light.

Walking Dead Season 1.

Destiny: Dark Below.

This Week’s Listener Mission Objective

What is the WORST game you’ve ever played?

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@dkraneveldt

@InuJoshua

@TheKingOfMars

@shaneohare

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Club Nintendo shuts down.

Borderlands 2 & Pre-Sequel get current gen releases.

Amplitude getting pushed back.

Milquetoast.

Phil Spencer wears a Battletoads shirt.

Jon Tron Nuts & Bolts review.

Are video games too long?

Ahoy: History of Graphics.

Lizard Squad gets hacked back!

EVO lineup released.

Monster Hunter 4 Demo.

Majoras Mask 3D.

This Week’s Listener Mission Objective

What is the WORST game you’ve ever played?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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@dkraneveldt

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After so many years and completely missing out on the core version of the latest Monster Hunter title, the recently announced release date of February 13th can’t come soon enough. To help hold us over, Capcom released a demo that gives us a taste of how we can expect to spend the next couple years of our lives, complete with the full weapon set and three new monsters to hunt. We took the time to check out what new features this brief download has to offer, which surprised us enough to keep even veteran hunters on their toes.

In an attempt to cater to both new and old hunters alike, this preview offers both beginner and expert levels of difficulties, in addition to in-game tutorials to explain the pros and cons of the weapon you choose. Every weapon is accounted for, including the new Insect Staff and Charge Blade, giving pros a chance to get accustomed to these new tools before the serious adventures begin. Yet, with the Great Jaggi, Tetsucabra, and Gore Magala on the prowl, they serve as all the practice you need if you hope to survive the dangers of the wild.

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Starting with the Charge Blade, this weapon will feel familiar to anyone who used the Switch Axe in the past. Taking two forms, its standard stance is the sword and shield, building up energy with each successful attack. When the blade is fully charged, attaching the shield to the sword turns it into a powerful axe, releasing all of the built up power into a series of crushing blows. If you’re feeling a little more crafty, the Insect Staff feels like a more offense focused version of the Hunting Horn. While the double sided blade does a fair share of damage on its own, its true strength lies with its ability to send a pet insect flying at enemy monsters, absorbing status boosting effects on contact. With the ability to drain attack strength, defensive boosts, replenish stamina and restore health, this weapon has a level of versatility that most others lack, making it one to watch as the hunts get tougher.

That’s not to suggest that the demo hunts aren’t tough, especially when it comes to fighting Gore Magala. This destructive beast shoots and guards itself with a stamina draining black mist that forces players to strike carefully. But in my playthroughs, no matter how many times I broke its wings, its head or cut off its tail, this resilient opponent just wouldn’t die within the time limit, while making sure to knock out a couple of my lives in the process. It wasn’t until I took advantage of the climbing, jumping and air attack features that I was finally able to claim victory. By stalking prey from above, MH4 introduces the ability to land powerful strikes from the skies. Once weak enough, the best course of action is often to either climb, or jump on the monster’s back, and hack away as if your life depended on it. Adding a new level of depth and unpredictability to the tried and true formula, pulling these moves off managed to surprise even an old vet like me. But if that still doesn’t work, you can always hop online or get some friends together to take it on as a team!

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Finally being able to get a taste of the fourth game has left me wanting so much more. The more dynamic fights, new weapons and tough as nails monsters keep us coming back for more, with enough familiarity to make our playtime feel right at home. Keep your eyes peeled for our full review as we get some time with the final release, and let us know what features you’re most looking forward to!

Briefly: Better get spending those coins, as Nintendo’s beloved Club Nintendo won’t be around for much longer.

The loyalty program will begin spinning down before closing forever on July 1st. At that point, all accounts and unused coins will be deleted. Here’s what the big N had to say about the announcement:

Thank you for your continued loyalty to Nintendo.

 

We launched Club Nintendo 6 years ago in North America, and we’re grateful for all of the feedback that our members have provided on your experiences with our products.

 

In order to focus on planning for a new customer loyalty program for our fans, we’ve decided to wind-down the Club Nintendo program. We are deeply thankful to our members for being a part of Club Nintendo for all of these years.

 

We will share details about our new program at a later date. For now, please see the schedule below for information on the discontinuation timeframe for Club Nintendo.

 

All Coins will be deleted when Club Nintendo accounts are closed on July 1, 2015. As a result, to give our members the best opportunity to use their Coins, we will add dozens of downloadable games and a limited quantity of exclusive reward items to the rewards catalog in February. In addition, as a small token of appreciation for your loyalty, all Club Nintendo members will receive a free download code for Flipnote Studio 3D in February 2015. Please visit here for information on the software and how to get the download code.

Sad news for sure, but there’s definitely a silver lining here: a new rewards program will take its place at some point. I’m not really a FlipNote fan myself, but if the eventual new program can keep things in stock for more than a few minutes, I’m definitely down for the switch.

Here’s the schedule for the shutdown:

1/20/2015 – Products released after this date are not eligible for registration with Club Nintendo

 

3/31/2015 – Last day to earn Coins, register products with Club Nintendo, and sign up for new Club Nintendo membership

 

6/30/2015 – Last day to redeem Coins or access your account on the Club Nintendo website. Club Nintendo program shuts down at 11:59pm PT on 6/30/2015.

You can read the entire announcement here, and be sure to let us know what you think of the news. My take on the announcement? Sure, it’s unfortunate that they’re shutting down, but they also gave us a great six years while those other guys had no program at all.

Thanks for all the memories (and sweet rewards), Nintendo.

ClubNintendoLogo-600x6002

We were testing out a new recording method and there are some hiccups. Please bear with us as this wont be the quality of future episodes.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Forza 6 announced at Detroit Auto Show.

Nintendo leaves Brazilian market.

Nintendo sells 2.6 Million Amiibos.

Target leaves Canada, NO MORE ROSALINA!

Harmonix releases new songs for Rockband.

Australian gaming review board denys Hotline Miami 2.

Mortal Kombat X trailer with Goro.

Nintendo Direct breakdown.

Shane’s Ubisoft rant of the week: Tetris removed from Nintendo eShop.

Shadow of Mordor.

Fantasy Life.

South Park Zen Pinball 2.

Majoras Mask 3D.

Killer Is Dead.

CS:GO.

This Week’s Mission Objective

What game is the one game you could never beat?

What are your gaming New Years resolutions?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

Winner of Captain Toad on Wii U

@MattMagician on Twitter!

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Join Derek, Josh, Juan and Shane as they discuss the last YEAR in video games!

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This Week

Shane’s run in with his future, Amiibo hunting self.

Our Favorite Games of 2014.

This Week’s Listener Mission Objective

What are your gaming New Years resolutions?

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Briefly: Josh went hands on with the gorgeous-looking Kirby and the Rainbow Curse back at E3 in June. The game acts as a successor to early DS title Kirby’s Canvas Curse, but with a new (and charming) art style, a ton of new gameplay elements, and its all coming to us on a home console instead of a handheld.

A new Japanese overview trailer has just been released for the title, and while I obviously don’t understand a word of it, it does show off which Amiibo will be compatible with the anticipated sequel. You won’t have a huge number of figures to utilize here, but the game is compatible with Kirby, Meta Knight, and King Dedede. Each figure unlocks a special power-up that can be used once per day.

You can take a look at the overview trailer, which shows off some new new gameplay features, below, and be sure to let us know what you think! As for Amiibo, are you still hunting? Will you be picking up Meta Knight and Dedede? Sound out below!

 

Happy Holidays! We’re out of the TradioV studios this week but that’s no excuse for not bringing you this week’s episode! This week I’m joined by Geekscape Games co-host Juan Carlos Marquez as we weather the worst of Amiibogeddon! Listen to us as we talk about how our lives have become a modern day version of ‘Jingle All The Way’! We also sift through the remnants of ‘The Hobbit: Battle of the Five Armies’ in hopes of finding survivors! I fall hook line and sinker for the emotional roller coaster of Tell Tale Games’ ‘Game of Thrones’! What are our favorite video games of the year? Is ‘Arkham Knight’ the reason to buy a PS4? And is Sony finally releasing ‘The Interview’? Why, yes they are!

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Join Derek, Juan, Shane and a late to the show Josh as they discuss the last week in video games!

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This Week

First Amiibo sale in Canadia.

Zelda Wii U footage.

The Game Awards.

Is Tofino the most west coast town in Canada?

Street Fighter 5 PS4 & PC exclusive.

Nintendo sells $1 Billion worth of Amiibo’s.

Shulk Amiibo Gamestop conspiracy.

Josh shares some Gamestop insider secrets.

FF7 ported to the PS4. For $16?!

RIP Ralph Baer.

Tekken 7 Lucky Chloe controversy.

GTA 5 Online.

Amiibo Hunter.

Papers Please.

Fantasy Life.

Winner of Pokemon Omega Ruby

Kim Saralegui!

This Week’s Listener Mission Objective

What game do you want to see remade and on what console?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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It looks like it’s Etrian Odyssey’s turn to get the Mystery Dungeon treatment.

In a somewhat meta announcement, Atlus announced that Etrain Dungeon will be making its Western debut in Spring 2015! This dungeon crawling RPG spinoff of a dungeon crawling RPG will feature all of the customization, loot gathering and monster slaying you would expect from one of the core games in the series, but with the top down perspective, randomly generated dungeons, and party building that comes with any game with Mystery Dungeon in the title.

This is great news for fans of both series, especially when games of this nature are far from a sure thing when getting localized. Everything from Chocobos to Pokemon have received similar treatment in various forms, and not even huge franchises like those have had every Dungeon game brought over. So needless to say, this announcement will be like Christmas come early for some.

Take a look at the details from the official press release below, then let us know what game you hope gets the Dungeon treatment in the comments!

Main features in Etrian Mystery Dungeon include:
Infinite Dungeons to Explore – Etrian Mystery Dungeon incorporates the random map feature, which changes the floor terrain each time a player enters the dungeon. This core mechanic, inherited from the Mystery Dungeon series, challenges the players with a new maze and stronger monsters every time, offering them unlimited replayability!
Attention to Detail – The Etrian Odyssey tradition of party customization is in full effect for Etrian Mystery Dungeon. After the first journey as a Landsknecht, players can freely choose their party of 4 from up to 10 different class types. While each class has a unique skill set of its own, characters can also unlock new skills through skill trees.
Not Your Grandfather’s Combat – The unique perspective in Etrian Mystery Dungeon means that special care will have to be given when selecting party members and upgrading their abilities. With dungeons chock full of enemies and all the loot and money collected at stake, being 100 percent certain in your party’s abilities is crucial for making it out alive.

New information has come to light in the never ending craze of Amiibo’s. Our friends over at Nintendo News have gotten a tip from a Gamestop insider, saying that the video game retailer is planning on artificially limiting the supply of the Shulk Amiibo. The email they received, from a source with mixed credibility is as follows.

Hello. You may remember me as the GameStop manager who first tipped you off about the November 21 release date for Smash Bros. I may have another insider story that I feel people should know about. As you likely know, GameStop will be exclusively selling the Shulk amiibo next year. From what I’ve heard, we will only be getting enough amiibo to exactly match the number of pre-orders—no more, no less. The idea is to keep the figure rare, increasing its market value and driving up demand. Then, several months later, we will receive a second shipment to sell as “used” for a marked-up price.

Please remove my name from the report—I could get fired for leaking this.

Cheers,

[Name withheld]

If this IS the case, then it’s no surprise, what with Gamestop and it’s record with Xenoblade.

I haven’t mainlined the Amiibo’s yet, though that may change when I get my Wii U this Friday. Our fearless leader and my fellow Geekscape Games pundits have all taken the first hit and are chasing that purple dragon. The metaphor will be complete if they ever release a Spyro Amiibo.

Don’t the Gamestop CEO’s have enough money?

After numerous performances in the past, it looks like it’s time to bring that incredible Zelda music back to a symphonic stage.

Touring throughout 2015, Symphony of the Goddesses will feature many of the songs performed in the past, such as selections from Ocarina of Time, Wind Waker, Twilight Princess, Link’s Awakening and Spirit Tracks, as well as songs from more recent entries like A Link Between Worlds and the recently announced Marjora’s Mask remake.

The bad news? The cities it’s playing in are fairly limited. Check the list of locations and dates below and see if you lucked out! Then when that’s all taken care of, let us know what you’re most looking forward to hearing in the comments!

Nashville, Tennessee, Schermerhorn Symphony Center; Jan. 21, 22
Honolulu, Concert Hall; Jan. 30
Tokyo, Tokyo International Forum; Feb. 7
Boston, Symphony Hall; Feb. 27
Monterrey, Nuevo León, Mexico, Arena Monterrey; March 6
Mexico City, Arena Ciudad de Mexico; March 8
Toronto, Sony Centre for the Performing Arts; March 20
Stockholm, Ericsson Globe; April 16
London, Wembley Arena; April 17
Düsseldorf, Germany, Mitsubishi Electric Halle; April 19
Paris, Palais des Congrès; April 23
Milan, Teatro degli Arcimboldi; April 24
Atlanta, Cobb Energy Performing Arts Centre; April 30
Edmonton, Alberta, Northern Alberta Jubilee Auditorium; May 20
Vancouver, British Columbia, Queen Elizabeth Theatre; May 22
Calgary, Alberta, Southern Alberta Jubilee Auditorium; May 23
Montreal, Place des Arts; May 30
Austin, Texas, Long Center for the Performing Arts; June 20
Houston, Jones Hall for the Performing Arts; Oct. 22

SOTG_MasterQuest_admat_updated_11-19

Nintendoomed.

After a rough couple of years, with the popular game company suffering consecutive annual losses for the first time in decades, it looks like Nintendo is finally back on track. And they mostly have Amiibo to thank.

According to Bloomberg, Nintendo is on track to triple their profits. On the back of a successful year for the struggling Wii U, titles like Mario Kart 8 (at 3.49 million sold worldwide,) and Super Smash Bros. For Wii U, (which sold 490,000 in three days in the U.S. alone,) the console itself is likely to reach its goal 3.6 million sold for the year.

But aside from the games and the consoles are the Amiibo, Nintendo’s answer to Skylanders and Disney Infinity that lets players purchase toys featuring their favorite Nintendo characters, and pitting them against each other in the latest Smash Bros title, amongst varying functionality throughout other Nintendo titles. Seemingly serving as the new money maker, Nintendo has stated that they’re on track to make $1 billion on U.S. sales alone! There’s no word on whether or not this mostly comes from inflated Marth sales.

It’s no surprise that making cheap figures, mass producing them and selling them for a reasonable price will result in said company rolling in the profits, (just ask Activision!) But $1 billion!? That’s either insane, or a misquote, and they mean Yen. Either way, this is following a surprise profit from the company during the last financial quarter, so it’s safe to say that Nintendoomed is finally put to rest… Right!?

At the very least, let’s hope Nintendo uses their good fortune to take some chances and release some of those games we really want. Fatal Frame, anyone? Or at least a second printing of Villager, Wii Fit Trainer, and Marth?

Source: nintendoenthusiast.com, Bloomberg

 

I still recall playing Super Mario 3D World for the very first time (now just over a year ago): most of its campaign saw myself and three pals killing each other frequently while consistently replaying each and every level to ensure that we maximized our quantity of stars. Early on in the game, something magical happened, and we were introduced to a new type of Mario mini-game that would go on to steal all of our hearts: Captain Toad.

Or rather, I was introduced to Captain Toad, as I instantly fell in love with this chill, relaxed exploration level, and then proceeded to hog the original stage in each and every world that followed. If I had to use the gamepad (which was not overly well utilized in 3D World and not nearly as comfortable and long lasting as the pro controller), the Captain Toad levels were my reward, and the tradeoff was more than worth it.

I remember having the conversation every time a Captain Toad level came up that “this dude’s a total bad-ass, and he needs his own game.” Apparently Nintendo was listening, because Captain Toad: Treasure Tracker is here, and he’s even more of a bad-ass than before. We received just a few charming, thought-provoking Toad levels in Super Mario 3D World, but for this release, Nintendo’s upped the level count to 70+, and included some very clever (not just “let’s jump on Bowser’s head”) boss battles and some oh-crap-I-need-more-of-these minecart stages (but more on those later).

Toad1

The standard levels in Treasure Tracker are a lot like the ones that we fell in love with in Super Mario 3D World. Captain Toad doesn’t have a lot of skills; the guy can’t jump at all, and his top speed is laughable at best. Basically, you’ll be traversing each stage in an attempt to find three gems (some obvious, and some well hidden), while avoiding all sorts of baddies (or throwing turnips at them, a new skill for the Captain), before making your way to the star at the end of the level. The competent and varied level design should keep you coming back for more, as in many stages you’re unlikely (unless you’re taking your time of course) to find all three gems the first time through, and each level also features a much tougher secondary objective that won’t even be revealed until you’ve completed the stage once before. Controls are simple, as you’re basically moving and grabbing things, and you’ll have full control of the game’s camera either by using the right analog stick or fighting with the terrible gyroscopic camera controls (they are never, ever, ever faster or more convenient). Many stages will also use the gamepad in neat ways (as we saw in SM3DW), such as using your fingers to raise platforms or stun enemies, or even blowing into the microphone in order to power fans in-game.

Boss battles definitely take further thought, as again, the Captain isn’t very good at most things. Instead of having the best Mario player running up to the boss/sub-boss and killing him before you’ve had time to pick up your controller, they require precise timing and an understanding of how each boss stage works. Oh, and don’t forget that you’ll still be collecting three gems from these levels. There are various other mini-games and sub-stages to keep things fresh, but the standouts here have to be the minecart stages. In these levels, Toad hops into a minecart, the game switches to a first-person mode (though you can switch back to third-person if you like), and becomes a sort of on-rails shooter that has you throwing turnips (using the gyroscopic controls which actually work very well here) at enemies, power blocks, coins, and gems in an attempt to get through the course unscathed, and… well, rich of course. These levels are an absolute pleasure to play, and I almost always went through them multiple times. These stages reminded me a lot of Pokémon Snap, which is definitely, definitely due for a remake on the Wii U (as we’ve mentioned on the Geekscape Games podcast… insert shameless plug here), but as this is likely the closest we’ll get for some time (forever), we’ll take what we can get.

Toad2

I think that my favourite part of Captain Toad: Treasure Tracker is just how damned relaxing the game can be. It feels so different from every insanely fast-paced game that releases today (like say Nintendo’s very own Smash Bros. for Wii U which launched a few weeks back, for instance). You can take the game at your own speed, at whatever depth you want to experience at, whether you’re a little kid who just wants to clear each level or a full-grown human who needs to 100% the thing. It’s also super accessible, and I could definitely see myself showing it to some of my non-gaming friends or relatives as there’s a good chance that they could enjoy it. The game also led to some far deeper thoughts than I’d ever imagined a title like Captain Toad: Treasure Tracker could: at the start many stages, I’d think “Wow, Mario could complete this in one jump, but it’s so hard for Toad.” And then I thought for a long time about how that is literally life for some people. Yep. Captain Toad is powerful.

It’s not the longest of games (you’re probably looking at about 6-9 hours to completion depending on how bad you are at puzzle games, but Nintendo’s also not asking full price for this one. Captain Toad: Treasure Tracker costs a cool $39.99, and it’s more than worth every penny.

I was expecting exactly what we saw from Super Mario 3D World‘s bonus levels, but instead we received something much more realized than that. Nintendo has crafted a cute, quirky, and clever spinoff that has quickly become one of my favourite puzzlers in recent memory. With a more-than-reasonable amount of challenging and fair content, cute-as-hell graphics and sounds, and a budget price tag, this adventure is more than worthy of the price of admission.

Plus, it transformed Toad from a cute and cuddly sidekick, to a bonafide bad-ass.

Captain Toad: Treasure Tracker scores an admirable 4/5.

Writer Kevin Jakubowski joins us on Geekscape to talk about his new book 8-Bit Christmas! Drawing inspiration from that time in our lives when all we wanted was that brand new game system, 8-Bit Christmas leads us into a discussion of our favorite Holiday related gaming memories, including Ben’s betrayal of his parents’ No Gameboy Rule! Also, what did we think of the teaser trailer for The Force Awakens and AMC spoils their own mid-season finale of The Walking Dead… and the internet erupts!

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Join Derek, Josh, Juan and Shane as they discuss the last week in games!

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This Week

Postal 1 HD Remake.

Far Cry 4 Alternate Ending.

“Too much water. 7.8/10”

Nintendo turns 125.

More Amiibo’s!

Nintendo allowing derivative works.

Telltale’s Game of Thrones teaser trailer & screenshots.

Photobomb.

Jetset Radio figure gets announced.

G4 TV is dead. Again.

Ubisoft blaming AMD for Assassin’s Creed: Unity PC issues.

Assassin’s Creed: Unity errata.

Super Smash Bros. for WiiU

Project M.

Hyrule Warriors.

Hatsune Miku Project Diva F 2nd.

Digimon Allstar Rumble.

Tales of Heart R.

This Week’s Listener Mission Objective

What gaming gift are you most thankful for?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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