Welcome back, Chibi!

In a surprise Nintendo Direct that was full of exciting announcements on both the Western and Eastern front, the return of an old cleaning buddy might have been the most welcomed of all. The company officially announced that Chibi Robo: Zip Lash, the latest title in the quirky series about a toy robot and its outrageous adventures, is headed to the West, complete with its own Amiibo!

Trying to explain this franchise to those who never played these games is a challenge in itself when almost all of the games in the series have been so drastically different. Zip Lash is no excepton, taking Chibi out of family homes and trading in its Nostaljunk for platforms and swings. What oddly enough, looks like a happy, colorful version of Castlevania, Chibi’s next game is a 2D platformer, using his trademark plug as a whip to be used for attacking, climbing and making difficult jumps.

In addition to a physical and digital release, special editions will come bundled with an adorable Chibi Robo Amiibo, which can be used to level up the little guy to the point where he can become Super Chibi Robo! What does this mean? I have no idea, but I know that this guy might be a hot commodity when it hits shelves in October. Considering the figure will only be available through this bundle, hunters and Chibi fans alike would  do well to get those refresh buttons ready!

I’ll be honest, after the second game got a severely limited, Walmart exclusive run, the third never got localized and the fourth was relegated to digital only as more of a mini game collection, I didn’t have much hope for a return to grace for this unsung Nintendo franchise. Suddenly, with Zip Lash on the horizon, things aren’t looking so bad! Sure, taking Chibi out of the open world environments and putting him into a platformer might seem odd to an extent, but between receiving a full retail release for the first time since the Gamecube days, coming bundled with an Amiibo, (which I hear sell pretty well,) and switching over to a genre Nintendo is known for with a Castlevania twist, and this just might be the series revevival we thought would never come! I have faith that the tiny robot can pull it off. If it can save broken marriages, restore the environment and pull items from space-time, this should be a cakewalk!

Watch the robo in action in the trailer below. Will you pick up Zip Lash for your 3DS this October? What do you think of the direction the franchise is taking? Let us know in the comments!

https://youtu.be/W4OVgGyYG_E

The return of Chibi Robo wasn’t the only Nintendo news involving pocket sized machines. As one of the few announcements separate from what was revealed in the weekend’s Japanese Nintendo Direct, it was revealed that LBX: Little Battlers eXperience was headed to the West this summer!

Based on the anime and manga of the same name, LBX features customizable battle robots using over 130 models and 4000 parts. After making your robo your own, you can pit it against your friends in six player local skirmishes, battling it out for machine supremecy.

If the concept sounds a lot like Nintendo’s own Custom Robo franchise, you’re not the only one who spots the resemblence. While Chibi is getting its chance in the spotlight again, LBX sounds like it could be a suitable stand-in for Ray and the rest of the customs. However, considering that it’s developed by Level-5, (of Professor Layton, Fantasy Life and Ni No Kuni fame,) and based around a popular, multi property franshise in Japan, it’s safe to say that LBX just might deliver.

What are your impressions so far? Would you rather have a Custom Robo title, or are you just as excited to give the new game a shot? Sound off below and tell us what you think!

LBX launches on August 21st.

Starting to feel the fatigue of all that Amiibo hunting? Maybe Yoshi’s Wooly World will bring some purpose back to the twelve hour campouts and online refresh fests.

In the latest trailer from UK Nintendo, the Yarn Yoshi’s get a bit of a makeover! In addition to the AI controlled partner that unlocks when one of the plush Yoshi Amiibo are tapped into the game, tapping seemingly every Amiibo up to this point will unlock a special knit pattern based on the character you tapped. Want a Mario themed Yoshi? How about Donkey Kong, or Kirby? If you didn’t before, the trailer below will likely change your mind.

A specific list of which Amiibo will be compatible has not yet been released, but the trailer looks promising. Imagine a Sonic, Mega Man, or even a Fire Emblem themed character in a full fledged Nintendo platformer? I’m definitely getting a LittleBigPlanet vibe from these, but considering how its costumes was one of the game’s highlights, who could complain?

Yoshi’s Wooly World will launch in late June with a green Yoshi bundle, alongside the blue and pink versions… in Europe. No release date or bundles have been shown for the West, but we can’t imagine our turn will be far off.

Which costume are you most looking forward to? Let us know in the comments!

The wait is almost over!  The release date for Etrian Oddyssey 2 Untold: The Fanfir Knight will be August 4th, 2015.

In the meantime, a new trailer for the game has just been released. This trailer introduces Sovereign Arianna. She’s a pretty awesome princess (the kind who doesn’t need saving). She’s one of the 5 party members that you’ll have in Etrian Odyssey 2 Untold. Arianna is the princess of Caledonia and is on a mission to complete a ritual to save her Kingdom.

From the trailer her abilities look pretty impressive. She looks like she’ll be a strong party member, who can add to the battles rather than a weak NPC that you have to keep in your party and protect just because the story makes you take them along.

Check out Arriana’s trailer below and let us know what you think about this new character!

Do you want those wave 4 amiibo, but value your sleep, time and dignity? Amazon might have you covered!

Despite Amazon’s international branches taking pre-orders for the latest round of figure hell, North America bypassed the whole system, instead deciding to release the latest set on release day in increments. By limiting each character to one per person and making the formal announcement the day prior, it’s obvious that Amazon wants to give its shoppers an equal chance to make their purchase, (in the middle of the day, no less!)

Promising to work with Nintendo to secure more stock, this hopefully won’t be the last time Amiibo hunters can turn to the online retailer for their wave 4 needs. Let’s just hope that future waves are approached in a similar manner, making late night lineups a thing of the past!

The release schedule is as follows, with special attention being paid to Lucina at 3:30 PT and Robin at 5:30 PT. Will their servers survive the mad rush?

Pac-Man: 2:00 p.m. – 2:30 p.m. PT
Charizard: 2:30 p.m. – 3:00 p.m. PT
Inkling Boy: 3:00 p.m. – 3:30 p.m. PT
Lucina: 3:30 p.m. – 4:00 p.m. PT
Wario: 4:00 p.m. – 4:30 p.m. PT
Inkling Girl: 4:30 p.m. – 5:00 p.m. PT
Silver Mario: 5:00 p.m. – 5:30 p.m. PT
Robin: 5:30 p.m. – 6:00 p.m. PT
Inkling Boy, Girl, and Squid 3-pack: 6:00 p.m. – 6:30 p.m. PT

Let us know which figures you’re hunting for, and share your experiences in the comments below!

On May 21st, the sequel to Ronimo’s Swords and Soldiers releases on the Nintendo eShop for Wii U. In this colorful 2-D real time strategy game, take control of vikings, demons and Persians in both campaign and multi-player modes. If you want a taste of what Swords and Soldiers is all about, you can download the first game on the 3Ds and Wii eShop as well as most major gaming platforms.

Take a look at the launch trailer below:

Were you a fan of Swords and Soldiers? Are you looking forward to the sequel? Be sure to let us know in the comments below!

Nintendo had a large presence at this year’s Wondercon, with numerous games on display. Some of which had yet to be released, offering gamers their first chance to try out these upcoming titles. One such game was Puzzle and Dragons, the mobile game turned 3DS crossover, featuring both an original game mode, and a Super Mario Bros. themed campaign that trades mystical monsters for Goombas and Koopa Troopas. We tried out both modes to get the scoop on whether or not the Big N’s latest collaboration is worth checking out, and so far, we see reason to be excited.

Starting off by jumping into what I’m familiar with, the Super Mario Bros. mode was fairly straightforward. In both versions, the player must create a party that consists of different elements, then tackle dungeons while trying to line up matching colored gems to trigger attacks. If you have a teammate who’s color matches the gems, then they fire off an attack. Fail to finish off your opponent, and they get a chance to drain your ally’s HP. The key to success was to trigger combos, that caused falling gems to line up after your move, helping multiply your damage while allowing multiple party members to attack at once! It was a sight to see classic Mario enemies get taken down with a swarm of magic, but I rarely felt like I was in control. I couldn’t see what gems were above my stack, so these combos often felt completely random, taking away from any skill involved.

Surprisingly, the Mario mode felt pretty plain. With the demo consisting of nothing but selecting a level, (based on classic Mario stages,) beating the enemies and eventually winning, it felt like nothing more than a bonus mode. The standard mode however, felt much more fleshed out. Treated as a full RPG, complete with towns to explore, NPC’s to bother, and dungeons to crawl through, I felt myself wanting to discover more about this world. Replacing the familiar Mushroom Kingdom enemies with more mythical based creatures breathed new life into the exploration aspect, leaving me with a need to get deeper into the story, and witness how this puzzle turned RPG experience would turn out.

But alas, it wasn’t to be. It was a demo, after all! Needless to say, while I wish I felt like I had more control over the outcome of my battles, I’m excited about what the final product will offer. Thinking about picking up Puzzle and Dragons Z/Super Mario Edition on May 22nd? Let us know in the comments!

This past week, the world got to experience Splatoon online for the first time. Nintendo’s first foray into the arena shooter genre is a risky one, throwing out most traditional conventions to focus on a kind of territory war. Kills mean little here, so how can one control a battlefield with paint shooters and rollers? After participating in all three scheduled Global Testfire Demo periods, we got a good idea of what to expect from the online experience, while trying out the expanded weapons and maps for the first time. The E3 and Wondercon demos were great, but with a better idea of what we could expect from the final product, we examined our seven biggest takeaways from the online event.

1. Stalking Your Prey Is Key

In Splatoon, covering the field with more of your team’s paint than the opposition is the name of the game. Moreso than fragging the enemy, surrounding them with paint means you can slow down their movement while speeding up your own. As the game became more comfortable to play, it became apparent that taking advantage of your squid form, and diving under your paint for reloading and positioning purposes was vital to victory. But the best part of being a squid is to be able to sneak up on unsuspecting enemies trying to take your land. While it’s awfully rewarding to catch someone off guard, don’t stay under too long! Camping in your paint will lead to your position popping up on the map. Don’t say we didn’t warn you!

2. The Paint Roller Is OP… If You’re New To The Game!

When I first jumped in to the Global Testfire, the Paint Roller felt like the perfect weapon. Allowing you to cover up a ton of space with your paint while having to reload less frequently and gaining a short range scatter shot felt like all you needed to be team MVP! Eventually though, it became obvious that one was dead in the water if seen at a distance, which isn’t hard since the map being covered at a rapid pace is a dead giveaway as to where you’re located. Not that it isn’t incredibly powerful, but let’s just say that winning is likely in the bag if you come across a team of four rollers. Oh, and speaking of weapons…

Roller

3. Not All Special Weapons Are Created Equal

Special weapons are a reward for accumulating a certain amount of points without being killed. Yet, while they’re supposed to be huge, area clearing items that give you a temporary boost, most of them in the demo were rather underwhelming. One shot a large wave of paint in a particular direction, which covered a good amount of distance, but was easily undone. The others were variations of unlimited grenades, which didn’t do much when you found yourself surrounded, other than lull you into a false sense of security. But when the Bubble Shield came into play, it was clear that it was the only one worth using. There was nothing more rewarding throughout the entire game than activating it when a smug roller is about to run you over, only for them to bounce off your shield at the last second and proceed to get splattered. I’m crossing my fingers for a bit more balance in this regard, since I didn’t even bother using my so-called reward unless it was the shield.

4.The Charge Rifle Kind Of Sucks.

Moving on from special weapons to main weapons, I struggled to see the point in the Charge Rifle. Aside from picking off opponents who were advancing on your territory, it didn’t contribute much in the way of expanding your team’s territory. Sure, it shot a long stream of paint that would cover a straight line, but this was easily covered by opponents with faster weapons. Maybe when the final game expands on this weapon type with legitimate sniper rifles that cover more distance, they will serve more of a purpose. But in a game where netting kills doesn’t amount to much, especially against rapid fire paint shooters that cover more space much faster, and I was left wondering what the point was.

5. Lobby Mini-Games Are A Brilliant Idea.

Longtime shooter fans will tell you that waiting for a game to start can suck the life out of one’s enthusiasm. Whether its someone dropping out, the connection taking long to establish, or the game itself not functioning properly, sitting on your hands and doing nothing before a match is universally reviled. Luckily, Splatoon added a mini game in between rounds where you help an 8-bit squid jump on platforms to reach a goal. The final game promises multiple games, but this one alone had multiple levels, the end of which I never got. I mean, if The Master Chief Collection had a way of making me forget that it was unplayable online, I wouldn’t have regretted buying it so much! I mean, I still would’ve regretted it, but at least I would’ve been distracted!

Splatoon1

6. Be careful where you spawn!

Splatoon has a pretty neat feature that allows newly spawned Inklings to jump straight to the position of a teammate in the middle of the map. This is perfect when you want to get straight back into the action, but an overzealous squid is a dead one. I could have avoided many a death by noticing whether or not the teammate I chose to back up was surrounded, or if I would be jumping straight into a gunfight, rather than helping the lone teammate on the opposite side of the map covering a big, empty space. Dying fast feels terrible, and this was a surefire way to do it. Pay attention, and look alive out there!

7. Victory can be stolen at a moment’s notice!

If it wasn’t obvious by now, Splatoon is far from a traditional shooter. With that said, it’s fully possible for one team to dominate, only for their opponents to turn things around at the last minute and steal the victory away. No matter how many kills you amassed, how much space you covered, or how much you held your enemies at bay, if you let them rally, they will win! It wasn’t unusual to see a team completely take over a spawn point at the last minute, with a few people camping on newly revived enemies while the rest of them continued to take land back. It’s a cruel reality on the paint splattered battlefield! Only the most tenacious will do their colors proud!

So what do you think? Does Splatoon seem like a unique enough shooter for you to enlist, or does its quirks stray too far from traditions to make it worth a purchase? Let us know what your impressions of the Testfire are in the comments, and keep an eye out for us when the next demo period hits on May 23rd!

Splatoon is scheduled for a May 29th release, only on Wii U.

UPDATE: After this story was published, Nintendo detailed how players will qualify for the competition! On May 30th, select Best Buy stores will have qualifying rounds nationwide, with the winner of each earning an invite to the finals in LA, hosted at Nokia Theater on June 14th! On top of that, anyone who plays Mario Maker at a Best Buy on the dates in the story will receive a 30th anniversary Mario pin while supplies last!

Check out the press release below:

  • On May 30, select Best Buy locations in major cities around the country will host qualifying tournaments for the Nintendo World Championships, which were last seen in 1990. The winners from each regional event, plus competitors invited by Nintendo, will meet on June 14, at the NOKIA Theatre L.A. LIVE in Los Angeles for a multi-round Nintendo game competition. In the end, one player will be crowned the 2015 Nintendo World Champion. Fans in Los Angeles will have the opportunity to attend the tournament, while others can watch online. More details about the qualifying tournaments will be shared in the coming weeks.

Original story:

Talk about nostalgia! For the first time in 25 years, Nintendo will revive the Nintendo World Championships at this year’s E3!

Taking place on Sunday, June 14th, (the Sunday before the year’s biggest gaming convention,) the company has teased a wide range of games for players to compete in, including the NES classic, Track And Field, Donkey Kong Country for the SNES, Wii Fit, Wii Sports and even GameCube involvement, although no particular game was teased. It looks like the competition will span the entirety of Nintendo’s home console history, which will be right up the allies of the longtime gamer.

In addition, the company rounded out its reveal with the rest of its E3 schedule, including their E3 Digital Event, live Nintendo Treehouse coverage from the show floor, and a return to Best Buy stores for gamers to try out a flagship convention title, this time in the form of Mario Maker. Not quite Smash Bros., but we’ll take it!

The schedule is as follows:

Nintendo World Championships 2015: June 14th

Nintendo Digital Event: Tuesday, June 16th at 9AM PT

Nintendo Treehouse Live @ E3: Ongoing throughout the convention.

Mario Maker at Best Buy: Wednesday, June 17 from 4-9PM, and Saturday, June 20th, from 12-5PM

Details as to how one enters the contest, confirmation on what games will be featured, or whether or not people will be able to participate outside of Los Angeles is unclear, (although the specification of LA in the reveal video suggests that it will be exclusive to those in town,) but it’s obvious that the company is trying to recapture some of the magic from last year’s Smash Invitational. I for one, know our fearless leader and former contestant will be eager to try his hand at the competition 25 years later. Are you?

Tell us what games you hope will be included below, and throw in some E3 speculation while we’re at it. What do you hope to see?

When you bring one of the most popular anime franchises in Attack On Titan, and the developer behind my favorite game of 2014 in Spike Chunsoft, together to create an action game where you slice up giants using dual swords and an awesome set of grappling hooks, it’s hard not to get excited. This was the case when Nintendo and Atlus announced that a localized version of Attack On Titan: Humanity In Chains was on its way to the Nintendo 3DS, putting us on the frontline in the war against the Titans, human-like giants that have feasted on humanity to the point of near extinction. And really, considering that the franchise has produced a live action movie, car commercials, and even its own line of fragrances, is anyone surprised? With such an exhilarating concept, swinging around cities and bringing these monsters to their knees sounds like it was tailor made for gaming. Unfortunately for Humanity In Chains, the title’s strengths are overshadowed by its shallow game play, limited campaign, and visual shortcomings.

AOT retraces the steps of five characters up until the end of the first season of the anime. Taking control of Eren Jager, players will get the chance to relive key battles from the main story, while unlocking a total of four other characters along the way. Told through still frames and a surprising amount of spoken dialogue for a game meant for a cartridge, it doesn’t mean much when the Japanese voices aren’t subtitled during missions. I still don’t know what they’re saying when I select them, but I’ll guess it’s something full of angst, stoic, or involving food.

IMG_3299.JPG

Primarily, each Scout Regiment Member is tasked with eliminating the titular Titans, with slight variations thrown in the mix, (such as protecting allies, keeping powerful enemies at bay, or collecting items throughout the environments.) Using their Omni-Directional Mobility Gears, (sets of steam powered grappling hooks strapped to their waists,) each character can speed through environments, latch onto enemies and maneuver into the perfect spot to attack their weak points. While there’s a bit of a learning curve, once you get movement down, killing Titans is highly rewarding. Part stealth, part action and part rhythm, attacking involves charging at the monsters at a distance. As your character gets closer, a ring closes towards the center of the screen, prompting you to attack once the ring is in the red, or critical zone. If timed properly, you’ll slice off the limb or neck you’re targeting, resulting in either a stun or a kill depending on where you were aiming. Miss, and you’ll do significantly less damage and dull your blade, eventually forcing you to switch out the weapon and leaving yourself vulnerable in the process. In addition, if you flick the left stick while attacking, this starts a spin attack, which will do more damage and cut through counterattacks, but with a much smaller critical zone. It’s a give and take.

Admittedly, this combat style is an accurate depiction of what the anime is all about when you consider that the goal is to cut the nape, rinse and repeat, but after the shock and awe of pulling off such amazing kills, it becomes easy to see where the game play goes wrong. The timing for critical hits will sporadically change speed, throwing off the needed timing to pull them off. To make matters worse, the spin attack is all but useless since the prompt rarely reaches the critical zone before the attack connects. Especially when normal attacks are more than enough to land a one hit kill, there’s rarely a point where you need to use it. What’s worse is that positioning is harder than it needs to be due to some horrendous camera controls, which constantly move against  the character and need to constantly be reset. Thankfully, New 3DS or Circle Pad Pro owners can use the second stick, which is an absolute must if you expect to keep your handheld from getting thrown against a wall.

aAttack2

Oh, and did I mention that this is pretty much all you do throughout the entire game, which is contained in small, blocks of land surrounded by invisible walls? It’s disheartening to see so much city in the distance with no way to explore it. There are a few missions here and there, like one in an open field, where you need a horse to get around on with no buildings to grapple onto, or taking command of Eren’s Titan form, breaking down the fights into a straight brawl. The problem is that there are literally only a handful of these missions, and most of them can be completed in minutes. In the Titan stages specifically, these are easily beaten by mashing the two attack buttons while occasionally blocking, lacking any real depth that we would hope for in a giant on giant brawl.

These flaws are only made worse by the fact that most of the missions are repeats of each other since most of the character’s stories intersect, with little to distinguish the characters aside from looks. In fact, aside from Eren’s Titan missions and Sasha’s item collection quests, the cast are essentially just copies with different skins. The ONLY difference I could find was that Mikasa and Levy can escape being grabbed on their own, while everyone else needs to be rescued by an AI ally, (which they are surprisingly good at.) To top it all off, even with repeated missions, I was able to finish the story in about three or four hours with almost all A+ ranks on the first try, which would have been even shorter if I didn’t get stuck on an item collecting quest since the gleam on the ground is almost impossible to see.

Humanity In Chains‘ only saving grace is its multiplayer World Mode, where you take the character parts you unlock in story mode, splice them together to make horrifying mixes of your favorite team members, and take on more difficult quests either alone, or with up to three other friends. Here, team members can customize their gear, level up their stats and fight enemies in new ways, including guns, which help give an upper hand against these stronger foes. At least, they’re supposed to, but Titans at a distance tend to spaz out, with their, (and ONLY their,) framerate dropping to the point where it looks like they’re part of a flip book. Between this, the bland environments and the huge amount of pop in, it’s safe to say it won’t win any visual or technical awards come year end.

Attack2

Still, there’s fun to be had in World Mode. In fact, I can’t help but feel that the story mode was an afterthought, considering I rarely had to switch blades, and never healed or refilled steam there, whereas it’s a necessity in World Mode as missions get harder. If you can get a group of friends to play either locally or online, the hardcore fan will likely have a good time, but there’s little reason to do so otherwise.

If we could describe AOT‘s problems in a more concise way, it would be that it’s marred with repetition and a lack of depth, further hindered by some big visual glitches and very little to do. Couple that with its abrupt non-ending and painfully short length, and all you’re left with is an entertaining multiplayer mode that will do little to entice anyone outside of the most devoted fan of the series. If you can find a group of otaku to play with, you might find some fun, but otherwise, I’d pass on Humanity In Chains. If this is the future humanity has to look forward to, extinction isn’t looking so bad.

tl;dr

+ Rewarding core mechanics

+ Multiplayer has numerous customization options, unique missions and exclusive weapons. Fun with a group!

– Repetitive, one note attacks that don’t work some of the time.

– Terrible camera controls that almost require a New 3DS or CPP to make playable.

– Repeated missions with little to no difference between characters, contained in small areas that are rife with invisible walls.

– Ugly graphics made worse by odd framerate dips and way too much pop in.

– A three-four hour campaign with no real resolution, an abrupt ending and only partially subtitled Japanese dialogue.

Final Score: 2/5

Join Josh and Juan as they discuss the last week in video games!

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This Week

Silent Hills dead dead dead dead!

Banjo Kazooie successor Yooka-Laylee hits all of kickstarter goals.

Misadventures of Tron Bonne hits Playstation Store.

ESPN 2 airs Heroes of The Dorm tournament, ESPN radio host denigrates the

sport.

Nintendo Direct predictions.

Splatoon bundles.

Nintendo officially acknowledges the Amiibo shortages.

Wrestler AJ Lee started a scholarship for Girls Make Games.

Disney announced Disney Infinity 3.0 with Star Wars roster.

Project M.

Puzzles and Dragons Mario Edition.

Destiny.

Attack on Titan Humanity in Chains.

Hyper Dimension Neptunia U.

This Week’s Listener Mission Objective:

What is your biggest gaming news let down?

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Want to play Splatoon, Nintendo’s squad based shooter, a few weeks early? Then listen up, soldier!

This weekend, between three designated hours, Wii U owners will be able to participate in the Global Testfire! Players will be able to jump online and play against fellow Inklings around the world ahead of the game’s launch, including Nintendo team members that will be dressed in special lab coats. While the demo is currently available on the Nintendo eShop for pre-installing, the game will only run during the following times:

Friday- 8-9 PM PST

Saturday- 4-5 AM PST

Saturday- 12-1 PM PST

If you can’t make it, or hope to see yourself playing on an official stream, the folks at Nintendo’s Treehouse will stream the first hour test, making mini celebrities out of Nintendo ID’s across the country.

While less of a demo and more of a stress test for its online functionality, it’s a good sign that Nintendo is taking their first online shooter so seriously, hopefully ensuring that the game works as intended at launch. Want to join in on this weekend’s splatfest? Share your Nintendo IDs below and we’ll be on the look out for you!

https://youtu.be/oynGf9-T1UA

As the Amiibo hunt only grows harsher, many of us are still scrambling to secure a Splatoon Triple Pack, brining together the Inkling Boy, Inkling Girl, and the exclusive Inkling Squid in one nifty package. But for those who want to use them in the game, what are they for outside of displaying and weeping over when you recall the struggle to get them? Outside of promising bonus missions, we finally got some details on what those would be.

Each Amiibo will unlock a different set of challenges focusing on the different weapon types the game features. The boy focuses on the close range Roller weapon, which spreads paint in front of him as he walks and grants the ability to deflect enemy fire. The girl brings a set of rifles, which shoot trails of paint over long distances and come equipped with scopes depending on which one is being used. Finally, the squid focuses on the rapid fire Shooter and The Kraken, a special ability that allows Inklings to spiral through enemies while in the normally passive squid form.

Completing these missions unlock exclusive costumes to customize your characters with, adding to an already large character customization option. If you manage to complete the missions for all three, a special mini game will unlock alongside a series of retro themed games that can be found  through regular play. More content in a game that already promises to be this big is always a plus, but let’s just hope there are enough Amiibo on the shelf to accomidate the fanbase.

Does this content make the Amiibo worth tracking down to you? Or are you bummed that there is content locked behind a plastic pay wall?

Amiibo

If you didn’t pre-order Splatoon at GameStop, you might want to switch it over.

During this morning’s Nintendo Direct, the company continued its hard push for their next new IP by attaching some special content to one of its most popular titles, Super Smash Bros. At pick up, everyone who snags their copy of Splatoon at a GameStop will receive a code to download Inkling themed costumes for their Mii characters. Like the costume pack, these offer cosmetic changes to your favorite custom characters, bringing the splatfest to Nintendo’s biggest fighter. Unlike the DLC packs, it doesn’t seem like this set is coming to 3DS, but more on that as it develops.

Are the costumes enough of a reason for you to make the switch? Splatoon launches on May 29th.

Nintendo and Universal have announced a joint venture that will bring all of our favorite Nintendo franchises to life at Universal theme parks!

Promising “spectacular, dedicated experiences based on Nintendo’s wildly popular games, characters and worlds,” we’ll soon be able to expect a day where we can hang out with Mario and friends when on our family trips. While details on what specific games, franchises and attractions will be revealed at a later date, the declaration stating that their “most popular” franchises will be represented as “major attractions” means that we’re pretty much promised Mario and Zelda representation at this point. Ah, if only we could get the Animal Crossing Weed Pulling Experience, or the Earthbound themed, Giygas’ Wild Ride, complete with womb simulation, then I could die happy.

For longtime Nintendo fans, this is very exciting news. This may not be the first time Nintendo and its affiliates have dabbled in theme park shenanigans, (Nintendo’s Six Flags Wii Experience kiosks and the traveling Pokemon theme park in Japan come to mind,) but this event will mark the first full fledged park representation for The Big N. What this attraction will consist of, when it’s arriving and at what parks will participate is still unknown, but we’ll be sure to keep you posted as the news breaks.

What Nintendo franchises are you hoping make an appearance?

Nintendo-logo

It looks like Capcom just wants more of my money. The next in the Monster Hunter series looks fucking adorable, and appears to take the franchise in a new direction.

At a recent Monster Hunter event, the games producer Ryozo Tsujimoto, explained what the heck this is all about.

After having passed the 10th anniversary last year, this is a new challenge for the Monster Hunter series, that we’ve began designing since about five years ago, while staying true to the world of Monster Hunter, and a story that can only be told through an RPG, we’d like to pack it with fun and enjoyment that we can’t even begin to describe with words.

Tsujimoto explained that players will take up the role of “Riders” and not hunters, he did not explain further what the gameplay would be like.

Monster Hunter: Stories is slated to be released in Japan sometime in 2016, and there is no current plans for a North America release.

Translation provided by Siliconera.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Derek and Josh answer last weeks question.

More Kojima/Konami drama.

What if Amiibo hunting played out like a drug deal?

Nintendo Direct.

Mario Kart 200 CC mode.

Mario Kart DLC.

Amiibo cards.

Lucas is the next character for Smash Bros.

Mii Fighter costumes.

Shin Megami Tensei X Fire Emblem.

Josh has a body pillow and we aren’t surprised.

New Amiibos!

Fatal Frame for Wii U coming to North America!

Project STEAM patch.

11-Bit Studios and This War of Mine War Child charity DLC drive.

Gravity Rush.

Final Fantasy Record Keeper.

Boss Monster.

MLP Mobile Game.

Bayonetta.

Battlefield 4.

This Week’s Listener Mission Objective:

What character do you want to see added to Super Smash Bros?

 

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If you thought that Super Smash Bros. has ran its course, think again. During yesterday’s hype filled Nintendo Direct, the company had a ton of news to share for the blockbuster fighter, much of which was completely unexpected.

First, if you’re one of the people who have been waiting on baited breath for the Mewtwo DLC that was announced late last year, you won’t have to wait much longer. For those who registered their copies of the game for both the Wii U and 3DS, the legendary Pokemon will be available for download at no extra charge on April 15th. For everyone else, they’ll have to fork over $3.99 for one game, or $4.99 for both and wait until April 28th. Check out its reveal trailer below, including its Final Smash, complete with its Mega Mewtwo Y form and its signature Psystrike attack!

Next, also on April 15th, Mii Fighters will receive the downloadable costume treatment. Highlights of the first set of outfits include a Link costume, a Majora’s Mask headgear item, Dunban’s duds from Xenoblade Chronicles, Mega Man X and Protoman costumes, along with Smash T-Shirts, cat suits and monkey suits, (seriously, what’s with Nintendo’s animal suit obsession these days?) Each item has four download options, at either $.75 each, $1.15 each for both the 3DS and Wii U versions, or $6.00 and $9.20 for the entire set for one or both consoles.

Third, and easily the biggest surprise to come out of the Smash Bros. news wave, is that Lucas is making his big return! The protagonist of Mother 3 and formerly cut Smash Bros. Brawl newcomer is returning, with most of his moves seemingly intact. Will he get a new Final Smash, different pricing from Mewtwo or any other major changes? We have no idea! What we do know, is he will be released in June and his reveal trailer is pretty sweet. Check it out!

And lastly, if Lucas and Mewtwo aren’t your favorites and you think you could come up with a better downloadable roster, now’s your chance! A trip over to the official Smash Bros. website links to a poll where you can write in who you would want to appear as future DLC for the title, with a deadline of October 3rd.

Our own Eric Francisco has urged us to write in Travis Touchdown from No More Heroes, but we have enough sword users! If you don’t write in Ray MK II from Custom Robo, Chibi Robo from, well… Chibi Robo, or Issac from Golden Sun, then we can’t be friends. I mean sure, Issac has a sword, but at least his character model is complete as a former Assist Trophy and would have unique Psynergy attacks. At the very least, vote Starman from Pro Wrestling! A winner can never be you without him! Then again, while the site says one vote per person, there’s nothing actually stopping us from voting more than once. Just saying…

With so much news, it seems like we’ll be settling it in Smash for a long time. Comment below to tell us what you’re most excited about, and who you’re going to vote in as the next DLC character!

Remember Splatoon? The upcoming 3rd Person Shooter for Wii U that we previewed last year? Well, we finally know when we’re going to have the final version in our hands, and it’s coming with a few new Amiibo to boot!

Coming on May 29th, Nintendo’s latest IP takes the traditional arena deathmatch FPS and changes the focus from shooting your enemies to shooting the environment. Each team is scored based on how much of the field they tag with their own paint, with bonus weapons, paint splatter and movement options depending on performance. With a full-fledged single player mode to go along with the online battles, we’re hoping that the final build offers us countless hours of fun.

In addition, in what shouldn’t be too big of a surprise, Splatoon is also getting its own amiibo set. Featuring a boy and girl Inkling along with a Squid, the boy and girl will be sold separately in addition to a triple pack bundle, which as of now, is the only way to get the squid. While it’s common practice for other toys to life figures to come in bundles, this is the first time amiibo will be sold in this type of pack. While pricing has yet to be announced, I’m willing to bet the triple pack will save us a little cash when available.

(NOTE: Since this writing was completed, it has been confirmed that the pack will retail at $35. Thanks, Amazon!)

So if you couldn’t tell, I’m excited for Splatoon! What about you? Have the Inklings splattered your heart yet? Let us know!

Amiibo

As one of the many Amiibo related announcements during the latest Nintendo Direct presentation, Yoshi’s Wooly World will be one of many Nintendo titles to gain support for the money draining figure craze. Except, as with the game’s visuals, these upcoming Yoshi toys take on a unique look.

Arriving alongside the game in September, the Yarn Yoshi’s come in pink, light blue, and his trademark green. Scanning them adds a second CPU controlled player to help us get through tough spots and reach hidden areas. Although, even if they didn’t do a thing in the game, I’m sure I’m not the only one who would rush out and buy them anyway, if for no other reason than because they’re so darn cute. The question is, do you buy all three? Oh wait, that’s not a real question, of course you do.

The game itself is looking to carry the spirit of the classic Yoshi’s Island titles, (ignoring the latest one, I hope,) with plenty of colorful environments, creative platforming challenges and tons of hidden items to discover in this yarn based world. If the game is too tough, (has a Yoshi game ever been?), an easier difficulty with permanent winged Yoshi is also available. Hopefully this means that Wooly World will offer up a decent challenge, rather than shoehorning the easier option in just to follow most of Nintendo’s other first party software. Either way, we loved what we played at E3 last year, so if the trend continues, Wooly World should be a welcomed addition to a growing Wii U library.

Yoshi

Is Yoshi’s latest adventure on your radar? Let us know!

Yesterday on the official Super Smash Bros. Facebook page, the wonderful human beings that do the work of gods (the game designers) have opened the doors, so to speak, to “any video game character” for inclusion as downloadable content. Yes, this character will be made available for Super Smash Bros. For Wii U/3DS, but Nintendo needs to find out who.

From the official voting page:

Do you want your favorite video-game character to join the battle in Super Smash Bros. for Nintendo 3DS/Wii U? Well, here’s your chance. If you post a video-game character’s name, we’ll consider turning that character into a Smash fighter! Please limit your vote to one per person.

Of course fans are already rallying behind their mascots like a high school pep rally. Viewtiful Joe seems like the most popular, while the unlikely Goku is getting buzz. You might even hear totally-not-happening characters like Batman, and other why-aren’t-they-already-included names like Phoenix Wright, Knuckles, and Roy.

But I’m hear to plead to you — the kick-ass, dedicated Geekscape community — to vote for one name and one name only.

Travis fuckin’ Touchdown.

From the twisted mind of punk rock auteur Suda51, Travis Touchdown is/was the anti-hero heart of No More Heroes which was one of the only reasons why anyone bought a Wii (besides, you know, Super Smash Bros. Brawl).

This 27-year-old foul mouthed nerd that would have rallied behind #GamerGate if he actually existed is the biggest asshole ever created in binary code, and a perfect fit for Super Smash Bros. Precisely because he would stick out so much.

He’s vile. He’s aggressive. He’s disgusting. His mouth is dirtier than an Atlantic City bar bathroom. He wields a god damn lightsaber (which were actually based on the Schwartz from Spaceballs) and slices people in half without mercy.

There has already been a precedent for hardcore killers in the generally family-centric Smash series before. Snake raised a lot of eyebrows with his inclusion a few years ago, but when you saw him fly on drones dangling like an idiot and fire rocket launchers right in front of himself, he fit in just fine to the bizarre cartoon. Not that the Metal Gear series are spy simulators, but if Snake could come from that world and be included and Travis can’t — No More Heroes is about as weird as it can be, and Nintendo loves weird — then we have no standards at all.

I reiterate that No More Heroes and to a lesser extent No More Heroes 2 were extremely popular titles for the Nintendo Wii (their later ports to the Xbox 360 and PlayStation 3 were not well-received). Playing No More Heroes was dependent on motion control, the very thing that made the Wii THE Christmas toy of 2006.

There are no immediate plans for another No More Heroes as of right now, but it’s a fondly-remembered series that deserves to live on in the hearts and minds of gamers. Travis’s inclusion in Super Smash Bros. For Wii U and 3DS would not only be extremely fucking hilarious, it would serve to remind people of these awesome games of the recent past and to hopefully kickstart that elusive next entry.

So please, Geekscape. I beg of you. Vote for Travis Touchdown.

Or else you’re a fuck head.

 

Join Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Register 3DS and Wii U copies of Smash Bros. to get Mewtwo DLC for free! (NO LONGER VALID!)

Josh buys Duck Dynasty on the 3DS.

Live action Zelda Netflix series rumors CONFIRMED FALSE!

Mega64 Shadow of Mordor.

Halo: Online – RUSSIA ONLY?!

Halo 5: Guardians ARG starts up.

Predator joins the list of playable characters in Mortal Kombat X.

Juan breaks his dogs leg!

Mario Party 10.

Codename STEAM.

Star Wars Battlefront III releases 2015 and is Next Gen only!

Pokemon Shuffle.

MLP Mobile game.

This Week’s Listener Mission Objective:

What game did you absolutely hate that everyone seemed to love?

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Briefly: I’m a huge fan of Mario Kart 8. It was the first entry in the series that I spent a substantial amount of time with, and it’s a game that I continue to frequently play with friends to this day. I’ve probably put more hours into Mario Kart 8 than any other game I’ve ever played.

That being said, for players like me, the game is freaking easy. Every Mario Kart title has offered 50, 100, and 150cc difficulties, and once you’ve put enough time into the game, even 150cc mode will have you feeling like you’re playing by yourself.

Today, on April 1st of all days, Nintendo announced a new, free 200cc mode to launch alongside the game’s second DLC pack. Take a look at the fast-as-hell trailer below:

That is fast, and I really can’t wait to get my hands on it. Each cc mode vastly raises the amount of skill needed to beat each of the game’s cups. I can’t even imagine what 200cc will bring, but it’s pretty clear from the above video that it won’t be easy.

The free update will arrive on April 23rd, which is also the new release date of the game’s second DLC pack (it was originally slated for May). Nintendo today also showed off an Animal Crossing stage from the upcoming DLC pack, and it’s just as cute as you’d imagine. You can take a look at the DLC video below, and let us know if you’re excited!

In a shocking turn of events, Nintendo has announced that they are exiting the game market and moving into the toy business, company head, Satoru Iwata has announced in a press release this morning.

“Thanks to our recent… Okay, only success this holiday season in the form of amiibo, we have decided to cease all 3DS and Wii U production to focus on toys full time. Despite the fact that we have released countless titles of high quality, and even took exclusives from our competition, it’s clear that the audience has passed us by in favor of… Wait, what has Sony and Microsoft released?”

After a few paragraphs of rambling and apologizing, Iwata eventually got to the crux of the matter.

“It is now clear that we could release Uncharted 4 and Halo 5 bundled with the Wii U for $60 and no one would buy it. So we’re just not going to bother anymore. But what we’ve found in recent months, is that we can create poorly designed figures for pennies on the dollar, limit their availability, and make millions off of the hysteria! I mean come on, Amiibo made more money in two months than Sony and Microsoft made company wide in a year!”

This won’t be the first time Nintendo has dealt outside of the game industry. Their rich history includes the production of Hanafuda Cards and Love Hotels before stumbling on the Game And Watch, which were essentially Tiger Handhelds with Nintendo’s famous innovation to make them even worse.

When asked if their renewed focus meant that we would get more than three Amiibo prints per city, Iwata simply responded with, “Please Understand.”

Amiibo

What an amazing way to start a weekend! Eiji Aonuma, director of Legend of Zelda Wii U, just released the video that pretty much ruins 2015 for a lot of gamers.

https://youtu.be/7y1VKSVeGD0

I still appreciate that they want to make the game the way they want, and not rush to make release dates. (We touch on this subject in Level 22 of the Geekscape Games Podcast) This news alone wouldn’t be world ending, but we got ourselves handed a one two punch of bad Zelda news. Just, read this tweet and shed a single tear.

 

March 27th 2015 will forever be known as Zelda Black Friday.

cry-guy

Way back in the beginning of February we talked about the rumors floating around about Netflix doing a live action Legend of Zelda show in the style of Game of Thrones. WELL, turns out the rumors were faker than Kim Kardashian.

In an interview with TIME magazine, Nintendo CEO Satoru Iwata put the rumors to rest.

As of now, I have nothing new to share with you in regard to the use of our IPs for any TV shows or films, but I can at least confirm that the article in question is not based on correct information.

Looks like we’re stuck with the cartoon from the 80’s. You know our writer Juan Carlos is going to be disappointed.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Cities: Skylines sells 200k copies in ONE day.

Uncharted 4 delayed to 2016.

Derek’s Canadian Amiibo woes! Prices are going up!

The Canuck get’s all emotional over April 10th.

Conkers Bad Fur Day DLC for Project Spark!

Microsoft sending out surveys trying to gauge interest in an Alan Wake Remaster.

Canada is ditching the RedBox?

Star Wars Battlefront gameplay footage will be shown at The Star Wars Celebration.

Nintendo partners with DeNa and will be releasing products on mobile platforms.

Shane levels up his laughing.

Flowers of Robert Maplethorpe.

Hideo Kojima and Konami possibly parting ways? Rumours are flying!

Shane and Derek’s girlfriends are NOT scared by PT.

Monster Hunter 4.

Pokemon Shuffle.

Shadow of Mordor.

Xenoblade.

Resident Evil Revelations 2.

The Order 1886.

Codename S.T.E.A.M.

GTA Online Heists.

My Little Pony Mobile Game.

This Week’s Listener Mission Objective:

What Nintendo game would you like to see on a Mobile platform?

 

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Briefly: When the highly sought-after Gold Mario Amiibo figure was officially announced for Canada this morning, I (being Canadian) was quick to notice that the figure carried an increased price tag of $15.99 (as opposed to the $13.99 we’re used to paying).

I hoped (without much confidence) that the higher price was due to the special nature of this figuring, but after reaching out to Nintendo of Canada, I received the official word:

After careful review, Nintendo of Canada Ltd. will increase the suggested retail price of its amiibo toy-to-life product line beginning April 1, 2015. The MSRP will increase from $13.99 CAD to $15.99 CAD for all amiibo launched in Canada after April 1. The price increase is in direct response to current and future projected exchange rates between Canadian and US dollars. Retailers are free to set their own prices.

It’s not surprising by any means, as our ailing dollar has led to price increases for video games, consoles, and countless other electronics. It would be fantastic, however, if our dollar saw a turnaround sometime soon so that my insane habits could be a little more affordable.

The two dollar price increase certainly hasn’t made the hunt any less attractive, I guess I’ll just have to eat a little more ramen to keep my collection complete. Canadians, what do you think?

NOVEL_ura_0613

Briefly: Rejoice, Canadians!

After tons of speculation and doubt (and non-communication) as to whether or not we’d see the Gold Mario Amiibo in Canada at all, Nintendo has officially revealed that the figure will hit retailers across Canada on April 10th. From the just received Press Release:

In addition, on April 10 Nintendo of Canada will launch the Super Mario series Mario amiibo—Gold Edition figure, a shiny, gold-coloured Mario figure that will be available at retailers across Canada at a suggested retail price of $15.99.

This is great news. As a Canadian with a current-until-Friday collection of 29/29, I was just about to head to eBay to acquire this sexy new figure. Now it appears that I won’t have to. Note that Nintendo states retailers across Canada, meaning that this won’t be a Wal Mart exclusive up here! $15.99 however, is an interesting price point. I’m really hoping we’re seeing the increase simply because this is a limited edition figure, and that it’s not the new standard Amiibo price in Canada. Damn dollar.

So Canadians, will you be picking one of these up? Or did you already turn to eBay? Sound out below!

NOVEL_ura_0613

Briefly: I never thought I’d see the day.

Nintendo today announced a partnership with DeNa Co. that will bring Nintendo’s franchises to mobile platforms, and also potentially bring Nintendo’s online services into this decade.

According to the release, “both companies will develop and operate new game apps based on Nintendo’s IP, including its iconic game characters, for smart devices. The alliance is intended to complement Nintendo’s dedicated video game systems business and extend Nintendo’s reach into the vast market of smart device users worldwide. Under the alliance, DeNA will also be able to strengthen its gaming business at a global scale by leveraging Nintendo’s IP. To ensure the quality of game experience that consumers expect from this alliance of Nintendo and DeNA, only new original games optimized for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system.”

Insane. INSANE. And great to see that both companies will be focussing only on new experiences rather than porting over (and selling us) the same ol’ Nintendo titles that we’ve been buying for years and years. It’ll be very interesting to see just how different these games end up, since if, for instance, you’ve tried to play a platformer on your phone, it typically doesn’t go very well.

The release continues, and arguably gets even more interesting, stating that “Nintendo and DeNA also plan to develop an online membership service that is accessible from smart devices, PC and Nintendo systems, such as the Nintendo 3DS portable system and the Wii U home console. The membership service, which is targeted to launch in the fall of 2015, will be built on DeNA’s extensive experience and capabilities in online membership services.”

Could this be the much asked for and long awaited account services that we’ve been asking for for years? You know, the type that other consoles have had since the last generation? We can only hope! I can barely imagine being able to log into my Nintendo account and redownload titles purchases on another unit… which is really sad as it’s 2015.

What do you think of the announcement? Are you looking forward to playing Nintendo titles on your iPhone? Or will you be sticking with your 3DS? Sound out below!

Dena