If that title sounds familiar… well, it is. Just last October, season three of The Walking Dead premiered to over 10 million avid undead fans (that’s fans of the undead, not fans who are undead). This was a new record for the show, and one that most dramas will never, ever see.

 

Just four months later (after what seemed like a cruelly long two month break), they’ve done it again. Last night’s premiere of Episode 9 brought in a record 12.3 million viewers. Including repeats, total viewers for the evening topped out at 16.6 million.

 

Those are some absolutely mindblowing numbers. The Walking Dead has already been picked up for a fourth season, though current showrunner Glenn Mazzara will not be involved. Rumour has it however, that current producer and Geekscape pal Scott Gimple is in talks to fill the position; we sure hope things go better for him than they have the previous leads.

 

Did you watch last night’s episode? What did you think?

 

Season3.5

 

Source: Variety

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

 

Last week December, Made to Suffer gave us a fantastic midseason finale that left us wishing (and begging) for more; it’s certainly been a long two months, but the world didn’t end (remember that whole snafu?), and now we’re back in action!

 

Made to Suffer introduced us to Tyreese (after what seemed like months and months of rumors that he’d be appearing), who along with his small group, discovers a back entrance to the prison while attempting to escape from a rogue band of walkers. Rick, Daryll, Oscar, and Michonne make their way to Woodbury in an attempt to free Glenn and Maggie, but of course it isn’t long before the community is made aware of their presence (possibly due in part to the multitude of gunfire). Michonne has some unfinished business with the Governor (and his zombie daughter), and after (re)killing Penny, she’s forced to take out the Governor’s eye to defend herself. The end of the episode sees the battle’s blame put on Merle, who after months of loyal service has become the Governor’s scapegoat. Daryl has also been captured, and the episode cuts to black as the crowd chants and calls for the death of the ‘terrorist’ brothers. What a way to leave us…

 

Let’s get to it! As alway’s there are plenty of spoilers below, so don’t read on until you’ve seen the episode!

 

Episode Thoughts – ‘The Suicide King’

 

Well, it’s good to be back (for the most part). How did you deal with your two-month break from the series? Pick up a few volumes of the comic? Play Telltale’s phenomenal game? Work on your pecs? After that climactic midseason finale, it’s great to finally see what Rick and the gang are up to.

 

The Suicide King opens just where Made to Suffer left off; Woodbury calling for the deaths of the captured ‘terrorists’, with Merle and Daryl locking eyes for the first time in months just moments before they’re told to kill each other.

 

Walking Dead Weekly
I guess this is where ‘fear the living’ comes from.

 

Naturally (being brothers and all), the two aren’t really into a fight to the death; after a few choice blows and a moment of planning to escape, Rick and Maggie show up just in time to save the day. A few of the Woodbury folk fall as the battle takes place, but our group escapes with barely a scratch. But that’s not all (of course); before the opening credits roll, a walker discovers a hole in Woodbury’s walls; it looks as though things are set to get worse for the townsfolk before they get better.

 

Walking Dead Weekly
They’re (understandably) not happy to see Merle.

 

The rescue team returns to Glenn and Michonne who are not happy to see Merle; after what he did to Maggie and Michonne, what could they really expect? In an unexpected turn, as Merle isn’t welcome in the group, Daryl decides to leave too, because after all, Merle is blood (and Carol will understand). Who knows how long this one will last, with Daryl being nearly everyone’s favourite character, he better be rejoining our group at some point.

 

After disappearing during the raid on Woodbury, it seems as though Michonne is no longer welcome in the group either (couldn’t she just have explained what she was doing); that means in just one trip out of the prison, the group has lost three of its most able members (Oscar falling victim to a gunshot during the last episode).

 

Walking Dead Weekly
I’m guessing that the two on the right don’t last long.

 

Back at the prison, Hershel tends to Tyreese and his group. Two of the (likely more expendable) members later decide they’d like to take over the prison, but Tyreese (being the good guy that he is) quickly puts a stop to the idea. Hershel tells them that it’s not his decision whether they stay or go, but Rick’s. Hmm… I wonder what Rick will say.

 

As Glenn, Maggie, and Rick head back to the prison, Glenn has a moment of temporary insanity; he viciously destroys a walker with nothing but his boot before reaming Rick out for letting Maggie go to Daryl instead of him (and for not killing Merle or the Governor for what they’ve done).

 

Walking Dead Weekly
Well… he’s not getting up.

 

Things are not going well in Woodbury. After the events of the previous night, much of the town feels unsafe and wants to leave. Just as Andrea speaks up in an attempt to calm the townspeople, walkers appear to scare everyone even further. Another civilian is taken down before the zombies are taken out. The Governor (who we haven’t seen since the previous evening) makes an appearance, shoots the suffering victim, and swiftly goes back indoors.

 

Walking Dead Weekly
What could be next for the town?

 

Rick, Maggie, and Glenn return to the prison, and as Rick tells Carol that Daryl is not coming back, we get to witness her heart break once again. How much hurt can one woman take before she snaps?

 

Things get a little weird at this point. Rick needs to decide whether Tyreese and his group get to stay. Hershel steps in after Ricks initial (expected) no, and states that as many times as Rick has been right, this time he’s dead wrong. Just as it looks like Rick is about to change his mind, he spots a silhouetted Lori standing on the prison balcony. At this point he goes batshit crazy, and Tyreese and his group make a swift exit as they think that Rick’s anger is directed at them. The episode cuts to black with Rick still screaming and everyone else (including the audience), looking rather confused; why is she in a dress? Why is she so dark looking when it’s clearly still daytime? What is she even doing there!?

 

Walking Dead Weekly

 

Hopefully next week brings some answers! Getting any Walking Dead after a two month break is very welcome, and this season 3.5 opener was a very decent offering (aside from a few odd moments and a fairly anticlimactic opening). Seeing the group so split up should lead to some interesting events in the future; it looks as though Daryl and Merle get into trouble as soon as the next episode begins, and who knows where Michonne will head next! It’s a mystery right now of course, but I thought that the whole ghost Lori thing was pretty lame; Rick just spent an entire episode talking to her on that broken telephone, so I really hope that this strange idea goes somewhere new.

 

What did you think of the episode? Was it as revealing as you’d hoped after this long wait, or were you left simply wishing for more (and not in the good way)? Check out the preview for next week’s episode below, and be sure to let us know what you thought of this week!

 

 

Comic Comparison

 

As with Made to SufferThe Suicide King is a tough episode to directly compare to the comic.

 

Nearly every moment that we’ve spent in the town of Woodbury (which has become an excellent contrast to the drab grey of the prison) has been a television only affair. The comic seemed to feature the town only as a place where we could witness the evils of the Governor, while on AMC series it has become a character in itself (and an infinitely intriguing one at that). I’m always happy when we get to spend a few minutes in the town, and it’s an extremely effective way to get us invested in characters that we never really got to know in the comic book.

 

Walking-Dead-Daryl-Merle-Dixon

 

Merle and Daryl fall front and centre for the beginning portion of this episode… which was never necessary in the comic because on paper the two never existed. This also means that Glenn didn’t really have anyone to be mad at on paper (furthered by the fact that Michonne was the one held captive in the comic and NOT Maggie), and that this rescue effort was never even necessary! As I mentioned in the last edition, Tyreese was brought into the group long before they ever came across the prison… Rick wasn’t as much of a dick back then, and if I remember correctly, welcomed his newfound allies with open arms.

 

Walking Dead Weekly
Yep… definitely nicer.

 

After Daryl left with Merle, stating simply that “Carol will understand”, I’m wondering if we’re set to soon see the death of her character. She went a little crazy after losing absolutely everything in the comic, and things are certainly seeming that way for her now. I’d be sad to see her go, as she’s a great member of the group, but I could definitely see this outcome before the season ends.

 

She offered herself up to a zombie in Issue 42
She offered herself up to a zombie in Issue 42

 

What else does the future hold? Only time will tell, but with just seven episodes left this season, shit must be hitting the fan soon; I just hope that the attack on the prison happens before episode sixteen, or it will be a very, very long wait for season four (and things may start to drag on before then)!

 

As always, thanks for reading, and we’ll see you next week!

With just a few more weeks until The Walking Dead returns from its Winter hiatus, AMC today released a new trailer for the series’ anticipated return. The preview contains plenty of new footage, so if you’re spoiler-sensetive, you may want to avoid it! Otherwise enjoy, because it’s fantastic!

 

Check out the new preview below, and let us know what you think! The Walking Dead (and Walking Dead Weekly) returns on February 10th!

 

 

With his group in tatters, his sanity in question, and his own son questioning his every move, Rick must somehow pull everyone together to face their greatest challenge — the Governor.  In order to survive, he must risk everything, including the group’s very humanity.

Late last month, arguably the biggest show on television, The Walking Dead, was unsurprisingly renewed for a fourth season. The news did come with one unexpected tidbit however, that current showrunner Glenn Mazzara would be leaving the show.

 

This of course, wasn’t the first time this happened on the The Walking Dead. In production of show’s second season, then showrunner and director of The Shawshank Redemption Frank Darabont quit the series, leaving Mazzara to take over.

 

The web has been ripe with speculation of who would be taking Mazzara’s place once his duties were complete, and it looks like we now may have an answer. Scott Gimple, a current writer and supervising producer on the series is in final talks for the promotion.

 

If that name sounds familiar to you, it should! Scott sat down with Jonathan back in March to talk Walking Dead, Ghost Rider, and plenty of other worthy topics! Listen to the episode if you haven’t, and let us know how you feel about the new (likely) showrunner!

 

The Walking Dead (and Walking Dead Weekly) return on February 10th!

 

WDead

 

Source: Variety

By now, each and every one of you will have played Telltale’s incredible rendition of The Walking Dead. Here at Geekscape, we’ve been swooning over the title since the release of its first chapter all the way back in April. How could you have ignored us for that long?

Oh, you haven’t played it? Really? Even after it won Game of the Year at the VGA‘s and received universal praise from every single person who touched it? Okay then…

If you own an iPhone, iPad, iPad mini, or iPod touch, you now have no excuse. The kind souls over at Telltale Games has put the first episode of the game on sale, for nothing. Zilch. Zero. Like it’s free. This won’t last forever though, so get on it. IT’S FREE!

I already thought the game was too cheap. The $20 I paid for it has given me more breathtaking moments than any full priced title in a very, very long time.

Of course, after you finish this first episode, you simply won’t be able to stop!

Download the app here! The rest of the episodes can be unlocked from within the game. Telltale has also put the rest of there iOS lineup on sale for next to nothing, so if you like adventure, take a look!

As always, let us know what you think!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

 

Last week’s When The Dead Come Knocking was an awesome return to form after the lacking (in my opinion) HoundedMerle started things off by giving Glenn a nice beating in an attempt to learn the location of the camp, and subsequently, his brother. Glenn is tough as nails, so The Governor takes to Maggie in an attempt to do the same. Back in prison, an injured Michonne is brought inside and quickly reveals that Maggie and Glenn have been taken. Before the episode closed, both parties would know the location of the other. In other words, this is what we’ve all been waiting for all this time, and shit is about to hit the fan.

Tonight’s episode of course, serves as the midseason finale. After this evening, we won’t see a new The Walking Dead until February 10th. After how fantastic this season has turned out so far, it’s going to be a long wait.

Let’s get to it! As always, there are plenty of spoilers below, so don’t read until you’ve watched!

Episode Thoughts – ‘Made To Suffer’

February can’t come soon enough.

Made To Suffer opens with an awesome moment that we’ve all been waiting for since The Walking Dead premiered: Tyreese. It was first revealed just a few weeks ago that the character would be making his way into the AMC series, and Chad Coleman does not disappoint. Based on the source material, Tyreese is bound to introduce plenty of intriguing twists and turns. Let’s just hope he fares better than his paper counterpart!

He’s here everyone, he’s finally here.

Tyreese and his group look like they’re in some big trouble. They’re tired, and there are walkers everywhere. One of their own is bitten just a few minutes into the chapter, and we know then that these folks know even less about what’s going on than Rick and the gang: their group member is bitten on the arm, yet no effort is made to remove said arm, which could have easily saved her life!

Tyreese and friends turn out to be faster than the walkers, and just before the opening credits roll they make their way into the back entrance of the prison. YES!

Again, Tyreese is home!

Back in Woodbury, The Governor is as creepy and misrepresented as always. He begins with a quick romantic exchange with the unknowing Andrea, but once she leaves it’s time to give Penny a visit. Remember Penny? That’s his zombie daughter that he heartbreakingly keeps alive undead incase things start looking up in the future (whether the walkers begin to remember their old selves, or a cure for the infection is found). When Penny doesn’t reciprocate Governor’s loving gestures, he puts her back in her cage without feeding her. That’ll teach her.

I wish that Woodbury was a boat so I could make a LOST reference here.

Everyone’s favourite couple, Glenn and Maggie, are still (unsurprisingly) being held captive somewhere in Woodbury. Understandably, they’re not happy about it: Glenn decides that it’s time to do something about it, and in a short, but gag worthy scene he rips off a walkers arm (the same one he had to kill last episode), and fashions it into a shank. Sick, yet effective.

Not the type of Bone Glenn usually gives to Maggie, but more fitting for the scenario.

Just outside the Woodbury walls, Rick, Daryl, Oscar, and Michonne make a plan to get inside. Michonne is more familiar with the layout of the town, and as Rick and Daryl plan an all out assault, she instead leads them through a back entrance: much sneakier, much quieter.

As this conspires outside, Merle and Governor plan to take the prison: they’ll surrender, and as Rick and friends lower their guns, all of them will be killed (rehashing the same tactic they used on the National Guard). I’m sure they know full well too that the prison camp is full of children, they just don’t care.

“let’s just shoot everyone”

Back at the Prison camp, Axel (who it turns out didn’t go on the rescue mission) reveals that he’s just a little bit creepy (or maybe just really lonely): when Beth reveals her age (17), he seems just a little too interested. Carol pulls him aside and he explains that the only reason he didn’t hit on her, was because he thought she was a lesbian! I chuckled here, it was a hilarious anomaly in an otherwise very extreme episode.

Just as Glenn and Maggie are about to be executed, our rescue team bursts in with smoke grenades and guns blazing. Woodbury is sent into a panic, as they’re used to only peace and tranquility in the town, and most have no clue what Governor Phillip is actually like. He spins the rescue mission into being an attack by terrorists, who simply want the peace and happiness that the townspeople have. What a dick.

Daryl of course has no idea, but he’s pointing a gun at his long lost brother.

The last half of the episode spends its majority following the rescue team on their attempt to escape the now-aware town. Everyone wants these ‘terrorists’ dead, and they’re going to do whatever they can to make it a reality. Of course, these are townspeople and not trained militants, and as we witnessed a few episodes ago, can’t aim worth shit. We end up spending a rather large chunk of the episode watching people not shoot anyone. It seems as though our lovable Oscar is one of the very few who actually took a bullet, and as I predicted last week, instantly succumbed to the injury.

Sorry Oscar. I was rooting for you buddy.

Michonne breaks herself off from the group to go confront the Governor (remember, she had to leave Woodbury because she learned too much about the man and his true nature). She arrives at his home, and while waiting for him to return finds his zombified daughter. Just as she’s about to put an end to Penny’s suffering, Governor arrives and the two duke it out in the midst of Phillip’s walker-head fishtanks (after Michonne puts a sword through Penny’s head of course). Phillip ends the encounter with the brunt of the injury, as he takes a rather large shard of glass to the eye (cue eypatch!). Andrea hears the commotion, and is the only reason that Michonne didn’t kill The Governor then and there. Michonne leaves and eventually rejoins the others (who unusually, don’t really ask about her obvious injuries).

That’s going to leave a mark.

Back at the prison Carl takes charge, and runs to the aid of Tyreese’s group upon hearing them calling for help. He leads them to a separate block, where he intelligently locks them in, not ready to immediately trust these unknown survivors. I wonder how long it’ll be before they merge? Rick’s gang is beginning to get rather sparse!

The final scene of the episode reveals a very neat twist, and shows just how quickly someone like the Governor will turn on one of his own. The battle is over, and Woodbury needs someone to blame it on. Turns out that Merle will be our fall guy. The governor spins a tale of betrayal to the angry crowd: Merle was working with the terrorists all along, he let them in, and one of them is his own brother! A hooded Daryl is then brought out and revealed. When the Governor asks what should be done with the traitor and his terrorist sibling, the most extreme answer is also the only answer heard from the crowd: kill them. Cut to black.

Even Andrea was surprised by that twist.

How did you feel about Made to Suffer? I’ve read some mixed reports on twitter: people saying that it was a mediocre end to an otherwise great half-season, to people stating that it was the best ~42 minutes of television ever produced. I’m obviously not on either side of those extremes, but I’m interested in hearing what people thought of the finale.

The episode was intense and extreme, just as we’ve come to expect this season, and just as we anticipated for the episode. The introduction of Tyreese was borderline perfect. As I mentioned above, Chad Coleman looks fantastic in the part, and seeing him swinging that hammer within seconds of the episode opening was both a great first impression, and an awesome beginning to this midseason finale.

I was impressed with most of what the episode offered: things like Michonne’s battle with Governor and Carol telling off Axel were great, but there were a few scenes that felt as though they dragged on simply too long. A good few of the scenes in Woodbury felt like this, specifically the battle in the town: smoke grenades meant that we were essentially watching people yelling at fog, and though I heard lots (and lots) of shooting, none of it really went anywhere!

Just a few shortfalls however, doesn’t really do much to detriment the episode. From the moment it opened to the second it closed, it was an intense, extreme and surprising romp through the town of Woodbury (with some brief and affective moments inside our favourite prison). The cliffhanger at the end was a fantastic one, and it’s going to be a long 2 months before we finally get to see what pans out!

Of course, AMC didn’t leave us completely hanging. As always, the episode ended with a short peek at what comes next. It’s just too bad that what comes next isn’t until February. Here’s a preview of Season 3, Episode 9 – The Suicide King.

 

 Comic Comparison

Overall, Made to Suffer is a tough episode to compare to Kirman/Adlard’s work. As I’ve mentioned before, we’ve seen substantially more of Woodbury here than we ever did on paper, and this is a good thing. I’ve been loving the town and almost every second that we’ve been able to spend there: Woodbury could honestly get its own spinoff, and it would be more popular than a lot of other currently airing shows!

However, there are a few key scenes that we can directly compare. First would be the very opening scene of the episode, the much anticipated introduction of Tyreese. AMC had his group running through the forest in search of shelter before finally stumbling upon the inhabited prison. On paper things went much differently: Tyreese, his daughter, and her boyfriend were all introduced way back on the snowy pages of issue 7. The two groups simply came across each other on the road, and almost instantaneously merged together. Tyreese was already a well established member of the group when the prison was discovered, and would be there until the day Rick and friends were forced to leave. In the show, Rick of course has just left Woodbury, so it will be interesting to see how he reacts to Tyreese’s group upon returning to the prison.

Another big difference between each version is the loss of the Governor’s eye. Both media have the event take place in an interaction with Michonne, but the context and reasoning for each is much different. On paper, it’s revenge. As I’ve mentioned in previous iterations, The Governor spent nearly a week brutally raping and torturing Michonne in an attempt to learn the location of the prison. Upon escaping, she (understandably) feels the need to teach him a lesson. She goes to his home and knocks him out, and when he wakes up, she begins the fun. First, she nails his genitals to a board, ensuring that he won’t be quick to move. She then proceeds to drill into his arm. Just when he thought it couldn’t get any worse, she uses pliers to rip multiple fingernails out before slicing off his arm and digging his eye out with a spoon. Sick.

Of course, the TV version was much more tame. Michonne received no torture, so there was not really any basis for revenge. She simply stabbed him in the eye with glass as a means to escape the situation (in which she may have otherwise ended up dead). The scene was still intense on TV, but there was no doubt in my mind that it wouldn’t have been able to top the comic book.

Those were the only really comparable sequences here. The comic has an escape happen from within Woodbury (which turns out to be staged), while the show had a group come to the rescue (which of course was the basis for this episode). Each was unique, and each was uniquely good in its own way.

For those of you that have been following this past eight weeks, thanks! I’d love to hear any feedback you may come up with during this long Winter break. Of course when the show returns, so will I for eight more iterations of Walking Dead Weekly! If the zombie apocalypse happens while I’m gone, remember to double tap!

Happy holidays!

Welcome back from Thanksgiving break! I talk ‘Lincoln’ vs ‘The Life of Pi’ in the Oscar race! Is Joseph Gordon Levitt playing Batman in a Justice League movie? Ian McKellan and Patrick Stewart return to the X-Men franchise! What’s Star Trek 2 about? A big ‘Doc of the Dead’ update! Doc Ock pulls a fast one in Amazing Spider-Man 698! The Walking Dead is on a roll! And Geekscape is having a birthday party and YOU’RE invited!

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Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week saw Merle and company on the hunt for Michonne. Things didn’t quite work out how Merle would have wanted (with Michonne dead), but he did end up with something even better: Glenn and Maggie. After the couple wouldn’t take Merle to see his brother, he took them hostage and brought them to Woodbury. An injured Michonne found our prison just as the episode came to a close, meaning that 6 episodes in we finally got our first connections between Woodbury and the West Georgia Correctional Facility. Now that the two locales will soon know about each other, I can confidently say that shit is about to hit the fan. Of course that isn’t all that happened – Rick answered that damned phone and half an episode later realized that he was talking to his dead wife, Andrea continued her string of bad relationships by hooking up with the Governor, and we also found Carol, alive and hungry after being all but forgotten by the rest of the group. In my opinion, Hounded was the weakest episode we’ve seen this season. That being said, it wasn’t bad by any means. It simply wasn’t up to par with previous weeks!

Let’s head right into When the Dead Come Knocking! As always, there are spoilers below, so don’t read until you’ve watched!

Episode Thoughts – ‘When the Dead Come Knocking’

The Walking Dead and I had a fantastic day today. First, I finally had a chance to sit down and play through the fifth and final episode of Telltale’s adventure game version of The Walking Dead. It was an incredible climax to what is by far the most enjoyable and memorable gaming experience that I’ve had all year. Second, after last week’s just okay episode of the AMC series, we got an awesome return to form with this week’s offering. When the Dead Come Knocking was simply much more of what we’ve come to expect this season: awesome.

The episode opens with a very impressive standoff between Merle and Glenn, all while Maggie listens from the next room. Merle wants the location of the camp (and subsequently, his brother), and Glenn won’t give it to him. Merle has many tactics at his disposal while attempting to obtain the information he’s looking for, from the knife that is now permanently attached to his arm, all the way to bringing in a walker to finish Glenn off. Of course, Glenn’s tough, and throughout the course of the interrogation, Merle won’t learn a single thing. Nice work!

There ain’t no scaring Glenn.

We then head back to the big house just seconds after Hounded came to a close: Michonne is still on the outside of the fence, though now walkers are starting to notice her. She tries to make her way to the gate but quickly succumbs to her injuries and faints. Rick and friends are nice enough to carry her in, where she quickly divulges all that she knows: Glenn & Maggie have been taken to Woodbury, and that place is misleading as hell. She was also nice enough to bring the baby formula that Maggie and Glenn had been collecting before they were kidnapped! Now baby can eat!

Carl (who’s now a crack shot) just barely saved the day here.

We’re then treated to a touching reunion between Carol and the rest of the gang: it was a great scene, and really almost makes you forgive the fact that they forgot all about her… almost.

I remembered you Carol. I remembered.

After some heavy petting (whatever that means), Governor asks Andrea for a favour: Milton is testing whether walkers retain any of their memory when they turn, and Phillip wants Andrea there to take the walker out if need be. I really enjoyed this scene: we of course know that a walker is a walker, and once they turn all they want to do is eat you. Andrea knows this too after having her sister turn all the way back in season one. It’s really neat to see her go with it even though she knows full well what’s going to happen. Milton nearly turns into zombie food, and would not be alive if it hadn’t been for Andrea’s quick reflexes.

At least the guy volunteered. You’d think Governor would’ve forced someone into it.

Two important group members are being held hostage, so it isn’t long before Rick arranges a party to go get them back. Michonne (as she’s the only one who knows where Woodbury is) and some of the more able-bodied group members load up their weapons and head out. They also take the two remaining inmates (Axel and Oscar) with them: I’m a little worried about this, as the two haven’t really had any character development yet, and at this point are still highly expendable. I hope this doesn’t end up the case, as Axel became an extremely interesting character in the comic (while Oscar never existed in the paper version).

Before the group leaves, Rick pulls carl aside for a chat which amounts to: sorry you had to shoot your mom, and the baby needs a name. The two settle on (drumroll) Judith before Rick runs off to play hero. FINALLY this baby has a name!

Back at Woodbury, after Merle is unsuccessful in getting anything out of Glenn, Governor decides that he’ll test his luck with Maggie. I was scared here: in the comic, Governor spends almost a week brutally beating and raping Michonne. It was tough enough to read that, and I’d guess it would be even tougher to watch it play out. After forcing Maggie to strip and alluding to the fact that he could do much worse, Governor thankfully doesn’t. Instead, he puts a gun to Glenn’s head in front of Maggie, which in turn makes her reveal everything.

I was holding my breath here. I really didn’t want anything to happen to Maggie.

As When the Dead Come Knocking closes, Rick, Daryl, Axel, Oscar, and Michonne are about to launch an attack on the town, while the Governor has sent a recon team to the prison. Whether or not you’ve read The Walking Dead, you know that shit is about to get violent. Of course, next week is the midseason finale, so what better time for it to happen!

As I mentioned above, When the Dead Come Knocking was a fantastic return to form after (in my opinion) the show lost a bit steam with last week’s Hounded. I can’t wait until next week, but I’m certainly not looking forward to the two month break afterwards.

As usual, the episode closed with a preview for next week! Again, next episode is the mid-season finale, meaning after it airs we won’t see another new chapter until February! Check out the preview for Made to Suffer below, and let us know what you thought of When the Dead Come Knocking!

Comic Comparison

Poor Glenn. No matter how you like your Walking Dead, whether on paper or on TV, he’s going to have some tough times in Woodbury. AMC sees him brutally beaten as a means to (unsuccessfully) learn the location of their camp, while on paper they keep him captive while Rick unknowingly gives the Governor exactly what they’re looking for. Fans definitely seem to love Glenn, so I’m sure it was a tough night for them not knowing whether or not he would make it through the episode!

Glenn is also yet to shave his head in the TV version

As I mentioned in past columns, in Robert Kirkman’s stories, it’s Michonne that gets the brunt of the punishment. Governor Phil is a real jerk to her, and appears to take a sick pleasure in the emotional and physical torture he doles out. It appears as though on TV the Governor, while still a sick bastard, isn’t (yet) as disgusting as he is in the comic book. He mainly takes to scaring Maggie instead of brutally traumatizing her. What a gentleman.

Have I mentioned that this guy’s a bastard?

The way that Rick and friends are introduced to Woodbury is also much different. The comic has them looking for a settlement after tracks lead away from the helicopter crash (as we saw in episode 3 of this season). They (being Rick, Glenn, Michonne, and Tyreese) find the town, and quickly wish they hadn’t, as Robert Kirkman leaves no guesswork to the Governor’s intentions.

That fateful copter crash.

AMC’s version introduced us to the town weeks ago (while following the adventures of Andrea and Michonne), while Rick’s group learned of it in this very episode. Just as in the comic, the introduction does not have a happy ending: the only reason Rick is taking a group there is to get back their kidnapped friends.

On screen, Michonne was just now introduced to the group, while when Woodbury became a plot point of the comic, she had already been a member for some time. AMC also had her arrive in a very dire state, and had it not been for Hershel’s medical knowledge, she likely wouldn’t have made it. On paper, she’s quickly accepted into the party after saving Otis from certain death.

Michonne: badass on screen, badass on paper.

I can’t wait to see what happens next. Could it be as surprising as the prison finale of the comic? Will the ordeal end as quickly as the comic did? Woodbury and the prison seem much to interesting to be done with at the end of just one season. Then again, though I’ve read way beyond what the show has covered, I still find myself surprised every week. After a rocky season two, we’re now halfway through season 3 and it still rocks.

Of course, If I could only experience The Walking Dead in one way, I certainly wouldn’t be watching the show OR reading the comic. Neither media has managed to carry the same sense of hopelessness, sheer terror, and surprise like Telltale has with their just concluded adventure game. Play it!

As good as the show is, as good as the comic is, the game is better. MUCH BETTER.

See you next week!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week we saw Rick deal with the death of his beloved (though not lately) Lori: he did what anyone would do in that situation and went INSANE. Rick spent the episode chopping up walkers, kicking Glenn’s ass, and having about as many lines as T-Dog on a good day. We also learned that even in this world, babies need to eat! Luckily enough, formula is apparently in abundance as Maggie and Daryl didn’t have to look very hard to find it. Things got way more interesting in Woodbury, as Michonne decided to leave (though Andrea chose the opposite), and we saw a sickeningly sweet side to Governor Phillip. The episode closed with a serious “what the?” moment, as Rick heard a phone ring for the first time since he woke up in this hell.

You know the drill. There are spoilers below, so don’t read until you’ve watched! Let’s jump right into Hounded.

Episode Thoughts – ‘Hounded’

I hate Merle. I just hate him. I hated him as the racist, ignorant asshole in season one, and I hated him the moment I saw his face again in the current season. I was relieved that Rick locked him up on that roof, as I never wanted to see his annoying face again. Of course, that isn’t the way things would work out.

I hate his stupid face, I hate his stupid hand. I just hate him!

Does everyone else love this guy? Am I just crazy? He rubs me the wrong way, and I seem to have a really hard time enjoying any moment he’s in. I didn’t love Hounded, and I’m not really sure if it’s because it wasn’t as strong an episode as we’ve been getting, or because Merle falls front and center for a lot of it.

Hounded opens with Merle and his team on the hunt for Michonne, who left the community after learning a little too much about it. Michonne has spent most of the zombie apocalypse alone, so she proves to be a very formidable opponent. She ends the interaction severely injured, but alive, as Merle returns to the Governor (minus the rest of his group) to tell him that she’s dead. This whole sequence is split throughout the course of the episode, and is just nowhere near as intriguing as anything else that’s going on. The only real interesting thing here is that Michonne learns that walkers are attracted by smell, so after being covered in undead guts they simply pass right by her. We of course already knew this, as we saw it way back in season one.

I wish we could go back to when Merle wasn’t around.

Remember that CRAZY moment at the end of Say the Word when a freaking phone started ringing? We return to the prison just seconds after the end of the last episode, just in time to hear what pans out. The woman on the other end is apparently from another, safer group of survivors. After what just happened with Rick’s gang, he of course wants to join up, but the woman isn’t quite ready to trust him yet. She promises to call again in just a few hours, as Rick begs her to reconsider.

Rick very briefly meets with the rest of the group to learn what they’ve been up to: everyone’s running low on ammo, Axel is trying to fix the generator, Carl’s okay (yeah right), and Maggie and Glenn are set to make a supply run later that day. Satisfied, Rick returns to whatever the hell he’s been doing since Lori died.

Back at Woodbury, Andrea decides she should earn her keep if she’ll be staying in the town. She asks to be put on the wall to keep her skills up, and just moments after starting her first shift she breaks the rules, jumps over, and knifes a walker up close. Then, after even more innuendo than usual between her and Governor Phil, the pair finally decide that it’s time to hit the sheets. I think this must have been the most drawn out hookup ever seen on television, but it will be awesome to see how she reacts when she learns who the Governor really is.

This is bound to end even worse than her last relationship.

Rick receives another call, this time from a male that sounds strangely similar to Dale. The two go back and forth before coming to the touchy subject of Lori’s death. When Rick won’t share how she passed, the man hangs up, and Rick understandably flips out. He receives another call shortly afterwards and things begin to get even weirder: he never mentioned his name, yet the woman ends up calling him by it. What the hell?

Carl, Oscar, and Daryl decide to head deeper into the cell block to clear out any stragglers. Here we get a touching interaction between Carl and Daryl, who share the tale of their mother’s deaths, and genuinely look to bond before the conversation is through.

Doesn’t Daryl just get dreamier with every episode?

Hounded is over half finished before things get really interesting. Maggie and Glenn stop on their supply run, and who else but Merle comes across them (small world huh). He starts off cheery, seemingly glad to see his old “friend” Glenn. Merle of course asks the status of his brother, and freaks out when Glenn tells him that Daryl is alive, but won’t reveal his whereabouts.

Have I mentioned that I hate him?

Merle takes the pair hostage and brings them back to Woodbury. He tells the Governor that they look like they’re doing pretty well for themselves. SHIT.

Does anyone remember Carol? The group spent about 100 episodes looking for her lost daughter in season two, but when she disappears amidst all the shit in Killer Within, nobody says a freaking word, let alone tries to find her. That being said, in Hounded Daryl finds her, holed up and hungry after being missing for days. It’s fitting that Daryl is the one to finally locate Carol (still alive), as after everyone had given up hope on Sophia, he didn’t and continued hunting for clues (though admittedly, for much too long).

Let’s just pretend this happened after episodes of searching

Rick receives another call, and here we get another big reveal: he’s just crazy. The phone didn’t ring, there’s nobody on the other end. He’s been talking to dead people for the whole episode. While I thought this was an amazing twist in the comics, because the phone is introduced and concluded so quickly here, I feel it didn’t really have the same effect. Once Rick realizes that he’s crazy however, the crazy seems to go away. He finally heads back to the group and holds his new, nameless baby for the first time.

Cute, but just give her a damn name already!

This touching moment doesn’t last long however. As the group heads outside, Rick sees something way off in the distance. He heads down to the walker infested fence, where he lays his eyes on Michonne for the first time. Six episodes in, we get our first bridge between the prison and Woodbury.

Seriously, she was like a mile away.

I feel as though Hounded was likely the weak point in season 3 so far (though the weak point of something as awesome as The Walking Dead has been lately, is still pretty damn good). It was necessary in order to set things in motion (Michonne FINALLY at the prison, Glenn and Maggie headed to Woodbury), but much of the episode felt like filler to me. While I liked the telephone in the comic, the whole thing came and went too quickly to be really effective here, and Merle hunting Michonne for such a large chunk of the episode felt largely unnecessary. Don’t get me started on Carol. If there’s been one poor choice made in crafting the story for season three, it’s the fact that she was simply forgotten (and once she finally was remembered, the situation concluded almost instantaneously). I loved how remorseful Daryl appeared after finding her knife, I just wish that someone had cared at least enough to mention her before this scene.

The season has been pretty phenomenal so far, so I can’t really complain about anything I may not have loved here. Of course we were also treated to a sneak peek of next week’s offering, so be sure to check out the trailer for episode seven, When the Dead Come Knocking. I can’t wait to see what happens now that Woodbury and the prison gang will know of each others existence.

Of course, let us know what you thought of the episode below!

Comic Comparison

Shit’s getting pretty different, both for better and for worse!

On the awesome side: Woodbury. We’re getting much deeper into the community than we ever did in the comic. The place is interesting as hell, and its leader, Phillip ‘Governor’ Blake is wildly intriguing too. It’s too bad that Andrea, who has had a string of bad relationships in the show, is falling for this bad dude so shortly after things with Shane came to an end. On paper of course, Andrea has fallen for the still alive version of Dale, and the two have found themselves a family after multiple parents are killed.

Woodbury, you’re just so damn interesting.

Woodbury’s has its baggage in the AMC version of course. The man with one hand, Merle Dixon. Seriously, fuck that guy. I’d rather spend an evening with the Governor than have to see him again. This is just my opinion of course, but everyone I’ve spoken to said they could do without this Dixon too.

Not so awesome: that damn phone. I loved the storyline in the comic. Rick had hope, there were more survivors, people that could help the tired, lonely duo of he and Carl. After days and days of talking to these mysterious voices, he realizes the truth. It’s revealed that he’s simply been talking to his dead wife, and that the phone hasn’t even been plugged in. He doesn’t care: Rick packs the phone, so where ever he ends up, no matter what, he can talk to his beloved Lori (who he had a much better relationship with in Kirkman’s version).

The phone didn’t work that way in the show. Rick gets the first call at the beginning of the episode, and before the 42 minutes are up, he realizes that he’s just crazy. It just wasn’t as effective. It didn’t last long enough for me to get that hope that maybe, just maybe, there were people out there willing to help them.

Hounded finally began to bridge the gap between the prison and Woodbury. The comic found Rick, Glenn, and Michonne (who had been with the survivors for some time, while in the AMC version she literally just met them as this episode closed) looking for more survivors after the helicopter crash. As I’ve mentioned before, this didn’t go well. Within moments of meeting Governor, the trio realized that this was not a nice place, and Rick’s hand was hastily removed after he resisted what they had planned for him. Michonne then spent the better part of the week being brutally raped and tortured for information before finally escaping. It looks like that may fall to Maggie in the AMC version, as she and Glenn are now captives of the Governor.

It’ll be extremely interesting to see what happens here. I can only hope that the Governor is more kind to Maggie than he was to the paper version’s Michonne. Not because I like Maggie more, but because that shit was hard enough to read, and I can’t imagine seeing it acted out! Glenn is of course captive too, and it would be tough to watch Glenn react if he has to listen to the love of his life in a situation like that.

With a title like When the Dead Come Knocking, it looks like next week we’ll finally be introduced to the series’ infamous knockers. These fleshy tricksters are bound to cause quite a problem with our gang of survivors (that was a joke, a horrible, horrible joke).

I can’t wait to see what happens next week! Though I have to admit that I’m even more excited for tomorrow, when Telltale’s incredible version of The Walking Dead will close its first storyline! Buy the game immediately.

Thanks for reading!

 

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

It’s been seven days now and I’m still thinking about what we witnessed last weekKiller Within offered a nice mix of the West Georgia Correctional Facility and apparent safe haven of Woodbury (though honestly the time we spent in the town was nowhere near as interesting as the events at the prison). Absolutely everything went to shit for Rick and the gang thanks to the reappearance of the much-less-dead-than-expected Andrew. We lost two (or possibly more) core characters during the incredibly intense 42 minutes, and the episode closed with Rick’s heartbreaking reaction to the death of his estranged wife.

Killer Within was my favourite episode of the series, bar none. How did this week stack up? You’ll have to read on to find out! As always, there are plenty of spoilers below! You’ve been warned!

Episode Thoughts – ‘Say The Word’

Killer Within’s intense, heartbreaking conclusion left me absolutely pining to get back in this world. The death of Lori Grimes was an insane event that I’m sure few saw coming (I know I didn’t), and that few are likely to forget. For possibly the first time since the series began, my jaw literally dropped as I watched what unfolded, and season 3 of The Walking Dead solidified its place as by far the most memorable season yet.

Say The Word began on a completely different note than I’d expected. Rather than the deep melancholy of our survivors after the deaths of some of their best friends, the episode faded in to a celebration (for reasons unknown) in the town of Woodbury. The scene was akin to the opening of season 3 of Lost (our first look at the Others in their very own society), confusing and completely opposite of what you had prepared yourself for. This was an awesome feeling, and one that subtly let you know that before Say The Word would come to a close, even more strange events would unravel before your eyes.

They even brought out the nice cups.

During the gathering Andrea asks the purpose of the celebration, and the answer she receives is an absolutely perfect response: “Mere words cannot adequately describe the festivities ahead”. This again foreshadows the fact that you’ll be asking yourself what the hell is going on before the episode comes to a close (and believe me, you will).

Before we head back to the prison, we’re treated to a side of Governor Phillip that we haven’t yet seen: loving father. After a long day of governing, he tells his daughter about his day while brushing her long brown hair. Oh yeah, she’s a fucking zombie. Didn’t I say AGES ago that this guy was sick?

Now she’ll be a tween FOREVER

The opening credits roll, and we’re brought back to the prison just moments after Killer Within came to a close. Rick is in shock, and seems unable to see or hear anything that is happening around him. The rest of the survivors are trying to calm the crying newborn, and quickly realize that the child will starve unless they can locate some formula. Without saying a word, Rick grabs an axe and heads into the prison determined to split some walker skulls.

I guess he’s taking T-Dog’s death really hard…

In Woodbury, Michonne is sick of living without her sword, so she heads into the Governor’s office to take it back. She hops out a window before she’s seen, where she finds a rather horrific sight: caged walkers. Why would the town be holding walkers? She takes care of the group rather quickly, but not before someone spots her.

Things in Woodbury get interesting quickly past this point. After a quick altercation with Phillip, Michonne determines that it’s time for her to leave the town. She gives Andrea an ultimatum: she either leaves with Michonne (the woman who saved her from certain death, and cared for her for months upon end), or she can stay in the town that isn’t what it seems to be, the town that Michonne has been warning her about since their arrival. Andrea of course chooses to stay in Woodbury, for the Governor is a seductive gentleman (if only she knew).

By ‘altercation’ I mean that she kicked his ass.

Glenn is busy digging graves at the farm. The really interesting thing here is that he tells Oscar and Axel (who the group seems to be treating a bit better now) that they need three of them. There’s T-Dog and Lori of course, but who is the third? Did Carol fall victim after T-Dog sacrificed himself to save her? Glenn passes digging duty on to the two remaining inmates and decides to go console Rick. Rick is fucking crazy and has none of it: he looks at Glenn as though he’s about to kill him before throwing him out of the cell block. All without saying a word.

Apparently baby formula isn’t too hard to find, as one of the first houses that Maggie and Daryl enter seems to have an abundance of it (though I’m not complaining, the last thing I wanted was a Sofia length search for some freaking baby food). The pair returns to the prison to feed the hungry newborn, and it already seems as though a third of the group didn’t just die.

I read all over Twitter that panties were moistened when this happened.

Back in Woodbury, the Governor accompanies Andrea to the much anticipated festivities of the evening. She’s disgusted, and rightfully so: think of a gladiator battle, but with less weapons, and chained zombies around the outside of the ring. The governor assures her that the event is staged, that nobody will be hurt, and that this simply helps the town to blow off steam.

You’ve got to make your own entertainment I suppose.

The Woodbury reveal shows just how sick people can get for a little entertainment, but the scene that closed the episode is sure to draw even more questions. A tired, suicidal looking Rick, covered in blood and zombie parts after the hellish day he just had, hears a phone ring. He stands, approaches it, and puts it to the ear. As he says “hello”, the episode cuts to black, leaving us wondering for another week, WHO IS ON THE OTHER END?

It’s coming from inside the house!

As is typical with this season, Say The Word was entertaining as hell. That being said, I’d probably also note that this fifth episode (in my opinion) is the weak point of the season so far. Sure there were a some interesting reveals, but few important events or realizations occurred, and I had a few other issues that remained with me through the duration of the chapter. First, CG effects were noticeably worse in this episode than they’ve been in the past, just watch Rick axing up those walkers if you need an example. Second, DID CAROL EVER EXIST? How does the entire group get through the day without ever asking “hey guys, has anyone seen Carol?” Is that who the third grave was for? You’d think someone would at least mention something.

That being said, seeing a new side to the Governor was an interesting twist that I’m sure people weren’t expecting. Why is he keeping his daughter there? Why does he act as though she’s still human? Why does the town of Woodbury love watching people fight so much? Who the hell was on the phone?

I’m sure we’ll be getting at least a few answers when the next episode hits. As always, We left the show with a preview for next week’s chapter, Hounded.

Comic Comparison

As the third season of AMC’s version of The Walking Dead continues to progress, the fork between the screen and paper versions of the media continues to spread.

As I mentioned last week, the death of Lori Grimes was exponentially different between the two versions. In Robert Kirkman’s edition, Lori (and not-so-newborn) baby Judith fell victim to the Governor’s minions. They literally took a shotgun blast right in front of Rick and Carl, an event that was sure to haunt the father and son for the rest of their lives. Most of the other survivors also perish in the comic at around the same time. Of course, the show had Lori die giving birth to the child, who at this point still remains unnamed. For these reasons, the quest for baby formula is one that was never necessary on paper, but takes up a healthy piece of Say The Word.

Rick’s handling of Lori’s death is also extremely different between versions. AMC depicts him going on a silent, zombie slaughtering rampage, while on paper his reaction is much less kinetic. Kirkman has the man get sick (whether simply physical, or sick with guilt and remorse I’m not certain), almost to the point of death.

The man lost his hand and his whole life, all thanks to the Governor.

While still on the subject of death, if AMC has really killed Carol off (which I doubt at this point), it was a very different death from the one she would suffer on paper. Kirkman has the character go batshit crazy after she finds her partner cheating. She willingly lets a zombie bite her, which obviously leads her to die and turn into a walker herself. Again, I doubt that AMC has killed her off at this point: I can’t see them spending an entire season searching for her dead daughter, only to not even give her a mention when she disappears from the group.

Say The Word finally introduces us to the zombie gladiator battles that we saw much earlier in the comics, though the show has them introduced to us in a friendly manner, with a character we know simply watching. In the paper version, our survivors were to be part of the games.

The character of The Governor is one that (at this point anyways) appears to be vastly different between media. As in the comics, Say The Word introduced us to the man’s daughter, but his relationship with her in the AMC series seems much, much more innocent. David Morrissey’s portrayal of the character (even though he does bad shit) is one that has you constantly questioning the true nature of the character, while in the comic, there was nothing at all to question, the guy was disgusting 100% of the time.

See what I mean? That is NOT a father – daughter kiss.

Another positive change that’s hard to put into a picture: we’re seeing way more of Woodbury than we ever got to in the comics. This is fantastic! The place is interesting as hell, and I’m always happy to get a glimpse into what weird shit is going on there.

As you can see, things are moving along quite differently between the two versions. In saying that, I should also say (if it hasn’t come across as obvious) that I’ve been thoroughly impressed with season 3 of the show. By far it’s been the most enjoyable season, and while not every episode can be on par with last week’s wonderful Killer Within, we’re still lucky to be getting TV this good every week.

As always, thanks for reading! I’ll be back next week to cover Hounded.

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week ignored the prison altogether and caught us up with the lonesome duo of Michonne and Andrea. The episode introduced us to the “safe haven” of Woodbury, reintroduced the less popular Dixon brother Merle, and gave us our first look at David Morrissey expertly portraying the evil fuck that is The Governor. The episode was my favourite of the entire series, and I absolutely couldn’t wait to see what followed.

Let’s get right down to business! As always, you’ll see plenty of spoilers below! You’ve been warned!

Episode Thoughts – ‘Killer Within’

Holy Fucking Shit. I finished watching Killer Within just moments ago, and it’s nearly impossible to think of any other words to describe what I just witnessed. I know that I made this statement just last week, and I don’t mean to sound like a broken record, but tonight we got the best episode of The Walking Dead ever. It may just be nerves, but that may have been one of the most intense 40 minutes of television that I’ve ever witnessed. Can you tell where I’m going with this?

Killer Within takes us back to the venerable prison, and as the episode opens we get a glimpse of someone (who appears to be wearing an inmate uniform) breaking a prison gate and allowing walkers into the area.

An unlocked gate means walkers are free to roam.

The survivors are beginning to make the prison yard their own: clearing bodies and planning ways to utilize the space while Glenn and Maggie have fun in the guard tower. Hershel is also looking quite spry for a man who appeared to be dead just two episodes ago: at one point in the episode, he’ll even don crutches and make his way outside. The two remaining inmates come and ask to be allowed into the group, and out of the cell block where they’ve seen the bodies of so many dead friends. Rick refuses, and instead of staying in their block the inmates decide that they’d rather leave altogether.

These guys do seem different than the other inmates.

Things then shift to Michonne and Andrea in Woodbury. Andrea seems to be getting more and more keen on staying in the town, while Michonne trusts the area and The Governor less and less (any why wouldn’t she after finding their new army vehicle riddled with bullet holes and fresh blood). Andrea shares information about Hershel’s farm with Merle, who wants to go find clues of his brother’s whereabouts. Governor quickly shuts the idea down, but states that if Merle can get more concrete information, Governor will accompany Merle himself.

Can zombies use guns now? Or is The Governor just fucking evil?

Back at the prison, just as Axel and Oscar are about to be set free, droves of walkers begin to surround our survivors. Just when you think things couldn’t possibly get any worse, the prison’s sirens start blaring, which is sure to attract any stragglers in the area. There are simply too many walkers to comfortably handle, so the group is forced to break into small chunks to have any chance of escaping. Carol and T-Dog find themselves in walker-filled corridors, and unfortunately, T-Dog spends his last breaths ensuring that Carol can safely make it out of harms way. This entire sequence is insanely intense, paced wonderfully, and of course looks just as great as The Walking Dead always does. I was already in love with this episode before finding out what would occur next.

Of course they kill him off, right when he gets some damn lines!

Rick, Daryl, Glenn, and the surviving inmates rush to turn off the generator, fearful that it may be used to open the main gates. When the group makes it to the generator room, they also find the one who caused all this madness: the inmate that Rick left for dead in the season’s second episode, Andrew, ready for revenge. Ironically enough, it’s inmate Oscar (who Rick of course hasn’t trusted up to this point) that saves Rick’s life and kills the bastard. When Oscar then flips the gun and offers the handle to Rick, you know this character’s going to be around for quite awhile.

Andrew deserves worse…

The final quarter of the episode is more emotional and gut wrenching than absolutely everything the series has given us to this point. The stress and fear from the events that have just transpired have forced Lori into labour, and of course there’s nobody with medical experience around to help. It’s simply Carl, Maggie, and Lori in a boiler room, and Lori leaves it up to Maggie to deliver the child. Again, just when you thought things couldn’t get any worse, they get so much fucking worse. Lori needs a caesarian section which they all know she won’t make it through, and all they’ve got is a dirty knife (not even any fucking anaesthetic). The scene is a heartbreaking introduction to a new baby girl, and to top things off, Carl gives himself the duty of making sure his mom doesn’t turn.

A life gained, a life lost.

I already felt tears welling up at this point in the episode, and this wasn’t even half as heartbreaking as it would get. After things calm down: walkers are taken care of, sirens are off, the surviving members head back to the yard. Rick spots Maggie holding the new baby girl, and upon asking “where is she?” immediately realizes what happened, and breaks down like we’ve never seen before. An absolutely tearjerking and heartbreaking end to a character, a relationship, and an episode. Of course only moments before the walkers found their way onscreen, Lori and Rick shared a loving smile, an almost wordless confirmation stating “we’re going to get through this, we’re going to be okay”. Now they’ll never get the chance.

Lori radiates love in the last smile she’ll ever give Rick.

Again, Killer Within was phenomenal. Even now I’m thinking about it, and I’m sure I will be long into the next chapter. At the opening of the third season, I wasn’t sure if we were setting ourselves up for disappointment after a fantastic opening, but now a quarter way through the year I’m pretty certain we’ve got a winner on our hands.

As usual, during the credits we got a peek at what to expect next week, and while I’m sure it can’t possibly match what we saw tonight, it doesn’t look like things are about to calm down either. Check out the preview for Say the Word below, and as always, let us know what you thought of this week’s offering!

Comic Comparison

Of course, the most pressing event to compare with Killer Within is the life and death of Lori Grimes. Both the relationship between Lori and Rick and the way Lori’s death is portrayed is striking different between paper and screen.

The couple seems to have few issues in the comic (while in the AMC version Rick appears to almost hate her). Sure, Lori slept with Shane, but Rick was very quick to forgive, stating that it was a different world, and that he was glad Shane was there to protect her. The pair were happy, loving, and a role model to other couples in the group before Lori’s untimely (and unexpected) death in issue 48.

Not as intense, but certainly as emotional.

The death of course happens at different times and in different contexts as well. The television characters don’t even know that The Governor exists at this point, while in the comic he causes Lori’s (and baby’s) death. The show instead has Lori dying in childbirth, leaving her newborn child to survive (at least for now, though I don’t see them killing off a newborn).

As for other differences, the book leaves Dale legless after a walker bite, while of course the series has Dale already dead so that job falls to Hershel. The comic has Hershel successfully farming the prison yard, but in his current state I don’t see that happening in the show.

Different dude, same disability.

Axel has found himself welcome in the group and very useful in Robert Kirkman’s version, yet AMC still sees him as an outcast, though hopefully that will change now that the surviving inmates saved Rick’s life. The physical character also looks substantially different from his paper origins.

Axel leaves the task of Santa Claus to Hershel in the series.

Another major difference between media: only Lori and T-Dog die in this episode, yet in the book when Lori passes, so does almost everyone else. After her death, the comic has Carl and a sick, heartbroken, one-handed Rick on their own for quite some time. This is of course still plausible (though AMC is very unlikely to kill off this many established characters), as Governor still doesn’t know that the prison exists in the series: the comic has everyone dying simply because he wants to take it.

Speaking of The Governor (who AMC introduced us to just last week), this character again shows that he’s substantially different from the pervy looking dick that the comic portrays him as. David Morrissey’s Governor (who in this episode strangely revealed that his name was Philip, though just last week stated that he would never tell) is a much more sly and seductive (and clean cut) character, and though I doubt we’ve seen what he’s capable of, it’s surely more than we’ve seen so far. As I mentioned last week, the comic version of the character spends the better part of a week brutally beating and raping Michonne, and also decides to cuts Rick’s hand off among other things, simply in an attempt to get some information. I also don’t see the same fate coming to the Morrissey’s version of the character: it would certainly be tough to act a one armed, one eyed, penisless, evil shell of a man. In any case, I’m of course excited to see where they take the character.

Governor douchebag: different personality, just as evil.

Honestly, after what I saw tonight, I absolutely can’t wait for next week or for the rest of season 3. Since the premiere four weeks ago each episode has somehow managed to surpass the prior chapter. It’s not a trend that can continue I’m sure, but if Say the Word is half as good as Killer Within was, we’re still looking at some great TV.

As always, thanks for reading, and see you next week!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week gave us an insane introduction to the prisoners that had been residing in the West Georgia Correctional Facility. It also gave us a quick conclusion to more than half of them, which was a sad end but definitely kept the group from getting too large (and kept us from having to keep track of even more characters). The episode was absolutely fantastic. In fact, in the last pod, Jonathan stated that it was his favorite episode of the series so far.

Let’s jump right in to last night’s episode! As usual, you’ll see spoilers below! You’ve been warned!

Episode Thoughts – ‘Walk With Me’

Last week’s intense prison moments left us with absolutely no time to catch up with Michonne and Andrea. It’s nice to see things reverse this week: we won’t spend a single frame with Rick and the gang, and instead Andrea and Michonne fall front and centre.

Where there’s smoke…

The episode begins with a group of military-looking men travelling in a helicopter before their engine decides to fail. Andrea and Michonne are in the vicinity of the crash, and obviously rush to find out what happened: could this have been a rescue attempt? In any case, how is there a helicopter in the sky after all of the chaos of the past year?

I don’t think he made it.

The pair arrive at the scene just long enough to get a look at a survivor before vehicles begin to approach the area. The untrusting duo naturally hides as the group takes the only living occupant of the copter. Just as the group is about to leave, Andrea and Michonne are threatened from behind. Who could it be but Merle Dixon, Darryl’s long lost one handed brother (now with a badass Assassin’s Creed esque shiv). The pair also witness the leader of the group (David Morrissey portraying the freaking Governor) killing what they think is another survivor. The two of course don’t know that everyone is infected, and that simply dying is enough to bring you back.

The long lost Dixon brother returns!

The pair are hooded and brought to an unknown location. Andrea is in as rough shape as we saw in the season premiere, but her new captors seem only interested in assisting her. They provide her with medicine and tend to her injuries. How bad could these people be? The duo is shown to a nice room, and offered food before being told that if they want to leave, they can do so at dawn.

The Governor initially seems like a great guy. He doesn’t appear to have any interest but helping Andrea and Michonne, and seems to get nothing but respect from the people he leads. Daylight arrives, and The Governor (who never says his real name, but it probably starts with a P) shows the duo what he’s been up to since the apocalypse happened: Woodbury. A town, a safe haven, a place where people respect the guidelines that have been set for them, and appear to be happy with their lives once more. In the age where the dead don’t stay dead, this looks absolutely impossible. Andrea looks perplexed throughout her tour: this is something Rick’s gang has been striving for since the dead began to walk, and here it is in the flesh (no pun intended).  For the first time in nearly a year, she doesn’t have to walk around with her finger constantly resting on a trigger, and she can can let her guard down and recuperate.

Remember when Andrea was super annoying?

Of course, people tend to not be who they seem in this universe, and The Governor is no exception: he’s a sadistic, evil fuck whose ‘safe haven’ is just a by-product of him looking out for himself. He assures the lone survivor of the helicopter crash that he will bring the rest of the platoon to the town, and after he is told their location, he kills them. Why? I don’t know really, but it looks like Woodbury received a LOT of supplies by doing so, and also removed a potential future threat. Governor also ends the episode by grabbing an adult beverage, heading into a secret room, and staring at some fishtanks full of walker heads. What. The. Fuck.

This is a weird fetish if I’ve ever seen one.

We learn a few more interesting pieces of information throughout Walk With Me. Even Merle is afraid of the seemingly timid Governor: if you remember Merle from the first season, he was typically the character with the biggest ego and the shortest fuse. He calms right down as soon as Governor tells him to, which may attest to just how crazy Governor could be. It’s also revealed in the episode (thanks to The Governor’s clever scientist) that the walkers can starve, and that it simply takes longer for them than for a living human. Does this mean that when the food sources run out, the zombies will simply die off? Is there possible hope for the future?

I have to say, this episode was absolutely phenomenal. While last week’s Sick was Jonathan’s favourite episode of the series, I’d say that its follow-up is mine. Only three characters that we’ve ever seen before get any screen time, but we’re introduced to the most terrifying walker we’ve ever seen, and he’s not even dead. David Morrissey gave a grand performance, and I can’t wait until we get to see more of what this character has to offer. Walk With Me continues the trend that the first two episodes started: this shit is fantastic. At this point, season 3 of The Walking Dead is exponentially better than anything that the series has offered in the past. My only hope is that this momentum can continue!

The episode of course ended with a preview of next week’s Killer Within. Check out the trailer below, and let us know what you think!

 Comic Comparison

While episode 20 started around the same time as issue 13, the gap between the media has closed substantially (the comic has dealt with things that the show hasn’t even hinted at yet). Both episode 22 and issue 26 begin with a helicopter crash, but see different outcomes and different survivors heading to check out the wreckage.

While the numbers gap may be closing, the series and comic continue to spread thematically. The comic has had Michonne comfortably living with Rick’s group for some time already, while the series has them unaware that the other exists. The show still has survivors dealing with walkers at the prison, while the comic has passed that and is dealing with how shitty humans can be once things calm down.

The Governor is a character that seems very different on screen than he did on paper. Though he is evil as fuck in both, he is much more upfront about it in the comic. In Robert Kirman’s story, Rick, Michonne, and Glenn are led to Woodbury after finding the crash scene empty. Here they’re hastily told that they are to be fed to zombies for the entertainment of the town. The Governor is also determined that the three have something that he wants (which turns out to be the location of the prison) and he plans on torturing the trio to get the location. He also spends the better part of a week brutally raping Michonne after she bites off part of his ear (something I doubt we’ll see in the show).

Looks different, acts different, still evil.

The show introduces The Governor very differently as well: he’s still a saviour to the area of Woodbury, but also a friend to Michonne and Andrea after finding them at the crash site. The two end the episode with mixed thoughts of the man: they don’t fully trust him, yet he has given them no reason not to. It’s when the duo is off screen that you see just how sick The Governor can be.

Of course there are plenty of other differences in the media (caused simply by the different continuities of the two). Walk With Me of course reintroduced Merle to the screen, who like Darryl never appeared on paper. The comic has Dale and Andrea as a couple with a huge age difference, while the series has Dale deceased and Andrea lost to the group. The inhabitants of the helicopter were vastly different between media too: the comic has them as simply survivors from the fallen city of Atlanta, while the show of course had them as military personnel.

Isn’t he a little old for you?

I’m extremely excited to see where we’ll be taken next in the AMC series. I don’t want to get too much into Woodbury and the Governor at this point in case anything I reveal pops up in episodes to come. All that I can say is that I expect things to shit the fan sooner than later, and it’s going to be awesome.

See you next week! Thanks for reading!

 

What a week! While I was working on our slew of Geekscape related projects, like ‘Doc of the Dead’, the Geekscape went crazy! New trailers for ‘Iron Man 3’, ‘Django Unchained’ and the ‘Evil Dead’ remake! Is Frank Grillo suiting up for Captain America 2? Ant Man starts filming in January! ‘Arrow’ steps up its game and ‘The Walking Dead’ REALLY steps up its game! Plus! What’s with soft hearted assassins? And ‘Silent Hill: Revelation 3D’ director Michael K. Bassett talks being a serious gamer!

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Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week’s premiere was an action-packed introduction to the venerable prison setting from the ongoing comic. That ~42 minutes must have had more zombie-slaying in it than the entirety of the second season, and I think I can speak for most of us when I say that it was a welcome deviation from what we had grown to expect.

Ratings fell slightly (13%) from the 10+ million viewer premiere, though the 9.5 million of you that tuned in still made The Walking Dead the most watched show all week. Sounds to me like you’re all infected with some sort of zombie-fever (let’s just hope it’s not the same one from the show!). I’d also like to welcome DISH subscribers back to the apocalypse, as this week AMC and DISH seemed to settle their dispute, and the network has already returned to the provider’s roster.

As usual, there will be plenty of spoilers below, so consider yourself warned!

Episode Thoughts – “Sick”

The closing moments of Seed were among the most intense that the show has offered thus far. Hershel receives an unexpected bite in a walker heavy area, which forces the group to push forward without the quiet calm they would typically progress with. Drastic times of course, call for drastic measures, and Rick (likely thinking only of the baby on the way) decided to remove Hershel’s leg in an attempt to save his life. The final seconds of the episode would shockingly (or not) reveal that the groups new home was not as empty as they had initially thought, as five of its previous inhabitants still resided there.

I wonder how this will turn out.

Sick thankfully opens right where last week’s cliffhanger left off. Each group looks confused at the presence of the other as Hershel bleeds-out all over the floor. Rick and friends rush to get Hershel back to the others, while the former inmates follow close behind, eager to see the other side of their newfound freedom. The scene closes with a close-up of Hershel’s now missing leg before cutting to the opening credits. Awesome.

First they wreck his farm, then they take his leg.

Rick, Darryl, and T-Dog try to reason with the inmates (who state that it’s their prison since they were there first) while the others try to tend to a quickly fading Hershel. A very cool realization in this scene is the fact that none of the inmates have any idea what is going on in the outside world. While Rick’s gang has lost all hope for any sort of rescue,  the inmates still speak of hospitals and police. The realization wasn’t as effective as it could have been however: upon Rick explaining that everything was gone, that nearly everyone was (un)dead, none of the inmates seemed particularly bothered by it. Shouldn’t they be shitting their pants at the fact that the world they once knew is gone forever?

Things eventually cool down, and an agreement is established between the groups. The inmates would give half their remaining food to the hungry survivors, and Rick & friends would help clear out another cell block for the inmates to stay in. After that point they agreed to leave each other alone.

He didn’t last long, but he was creepy as hell.

I feel like I need to talk about Tomas for a second. He quickly establishes himself as the leader of the prison inmates, and while his performance seems sometimes exaggerated, the dude is freaky as hell! He starts off simply looking intense, but when one of the other inmates is bitten, Tomas goes batshit crazy, furiously stabbing and beating his former friend, over and over until he dies. The look in his eyes here seems as though he’s thoroughly enjoying the experience too, like he’s been just waiting for an excuse to kill again.

I was very interested to see where the writers would take this character, but Tomas doesn’t end up lasting long. When Rick appears to be the source of Tomas’ aggression, Rick feels the need to kill Tomas before the same is done to him. While I was sad that we wouldn’t get to see more of the character, it really showed just how much Rick has changed during the course of the series: he definitely isn’t as soft as he used to be and is not willing to risk another Shane-like descent into madness. Rick kills another inmate before the interaction is over, showing that maybe he’s starting to lose it himself.

Hershie’s not looking so hot.

The rest of the episode largely revolves around Hershel, who appears to be ready to pass. Maggie seems to lose hope rather quickly that her father can pull through, while surprisingly Beth (who was ready to end it all just a short time ago) remains hopeful that her father could survive. A much more mature looking Carl puts it on himself to find medical supplies (in turn, likely saving the man that saved him last season), much to the dismay of fan-favorite (not) Lori, who scolds him for trying to go alone. It appears as though Hershel will pull through thanks to the mother and son, which is definitely good for the survivors (plus, they now know that if a bite can be removed quickly enough, survival is possible).

So gross, yet so satisfying.

Sick does have a scene that definitely lives up to the episode’s title. In short, Carol doesn’t think that Hershel is going to make it, and that helping Lori give birth will fall to her. She has never performed a caesarean before, and would like to practice before the real thing. What happens next was absolutely disgusting (in the best way possible), and will definitely stick with me for some time.

Overall, I didn’t enjoy Sick as much as I did the previous episode. After a strong opening and a few other great scenes, this chapter’s purpose leaned more towards setting up things to come. I still had a blast with it however, and of course we’re still so early in the season that an episode to set things up was likely very necessary. It looks like shit is definitely about to go down based on the preview of next weeks episode. Again, I’m very glad to call myself a fan of The Walking Dead again, and the new season at this point is exponentially better than the last one.

Have a look at the preview for next weeks episode, and make sure to let us know what you think!

Comic Comparison

While last week’s premiere fit in very nicely with Issue 13 of The Walking Dead, Sick seems more like a loose amalgamation of the next few. Both media begin with an introduction to the inmates, but present them in a much different manner: while the shows inmate’s are introduced during a time of extreme crisis, the comic starts them off in a much friendlier way.

Series’ prisoners come with guns drawn, while the comic begins with an offering of food.

While the end of the episode would see three inmates dead, the comic took much longer for any of them to perish. Fittingly, Rick would do the deed both on paper and on the screen (though the comic would give him a much better reason to do so).

Both by Rick, but for very different reasons.

I wondered just how close the show would be able to follow at this point: Kirkman’s work featured a much larger group when the survivors arrived at the prison, and more than one of them would find themselves dead before many more issues passed. The subject matter in the comics is also much more disturbing at the start of the prison arc: it deals with a suicide pact between two young lovers and the brutal murder of two children. As much as TV viewers may love seeing zombies get blown to bits, I’m sure AMC would be receiving a few angry letters if young kids were thrown into the fold.

Issue 14 would also see Hershel, Glenn, and family return to the book due to Rick’s belief that the Prison would be a safe haven. While the show has him physically broken due to the bite on his leg, the comic has two of his children be the murder victims, an outcome that should be much harder on a man than a missing leg. Rick is the reason that Hershel came in the first place, and feels personally responsible for the children’s deaths.

Lori and Rick also don’t hate each other in the comic, something that definitely can’t be said for the series.

Again, the episode overall strayed from what Robert Kirkman was doing with his storyline, but due to the book’s extremely graphic nature, I’m not sure that it could have been done any other way.

The book is fantastic at this point, as was the episode, and I’m happy.

Hopefully with the introduction of The Governor and Michonne’s continuing storyline, the fork that has been created will come together once more. In any case, if the rest of season 3 retains the quality of the first two episodes, it will by far be the best season yet!

See you next week!

Side note: if you’re not yet into the book, but want to be, take a look at the collector’s edition of Telltale’s adventure game version of The Walking Dead. It comes with the first 48 issues, as well as a game that is the best version of TWD yet!

 

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

This week’s column is coming a little later than I had hoped, as I had quite a bit of catching up to do. See, I used to be a huge fan of the series, and then that damn farm came, which was a fantastic (and small) arc in the comic, but absolutely drawn out and boring as hell in the show. I gave up on Season 2 about halfway through. When I heard nothing but good things about the Season 3 premiere, I figured now was as good a time as any to catch up!

Needless to say, there will be spoilers ahead. If you haven’t watched the episode yet, I wouldn’t read any further! I’m sure most of you have however, based on the fact that over 10 million people tuned into the premiere!

Episode Thoughts – “Seed”

First off, I have to say how good it feels to be back in this universe. I remember how insanely excited I was for October 31st, 2010, when The Walking Dead would see its first episode. A serious drama about a world overrun with zombies, that would be based on Robert Kirkman’s fantastic ongoing adventure? Yes please! Then as quickly as it came, it would be over: after a fantastic premiere, a couple more great episodes, and a few more decent to mediocre ones, the first season would come to a close, and almost another year would pass before we’d get another look at Rick and the gang.

October of 2011 would host the premiere of the show’s second season, and honestly, I barely remember any of it. What I do recall is seeing the first few episodes before realizing that I simply didn’t care about what the show was offering at that point. I stuck with it for a couple more episodes before it dropped off my radar completely.

Season 3 premiered just this past Sunday, and it was Geekscape staffer Scott Alminiana’s thoughts on the episode that really made me consider giving it another shot:

The opportunity for a weekly column fell into my lap shortly afterwards, and I was in. I powered through the remaining episodes of Season 2 (seriously, how the hell did you all do it?), and after a few boring ass hours and a really intense one (damn that finale), it was premiere time (side note: finally Shane is gone, FINALLY)!

The premiere opened with an unsettling close up of an old-man walker and a pal, just seconds before being ended by Rick and friends. I instantly noticed just how much older Carl looked (growing up unfortunately does not follow production schedules), but the writers had it all covered, the farm went down ages ago, and the survivors have already been through a winter since we last saw them.

RIP Owl. 2012-2012

The group is weak and hungry: hunting is rarely successful due to the fact that it has been very cold, and any buildings found tend to have been raided long before the survivors’ arrival. Things look bleak, and seem to only be getting bleaker, as walkers are hot on their tail.

We’re not far from the moment that everyone had been waiting for at this point. After much anticipation, and a brief tease during the season two finale, our survivors finally come across a seemingly abandoned (well, by living things) prison. Sure, the place is full of walkers, but clear them out, and this could be the safe haven they’d been waiting for.

More zombies in one frame than the whole of season 2!

The rest of the episode is really action heavy, and that’s something I absolutely welcomed after last season. The yard and surrounding area need to be cleared of dead, and it’s up to the gang to do it. Of course, this is easier said than done, and once everything appears to be peachy, another wave of walkers pops out. The only thing that really bugged me here were the zombies clad in riot gear (ripped straight from Left 4 Dead 2). The group acts extremely scared of these guys, but beside the fact that they’d be harder to kill, they’re also basically harmless: thick gloves prevent them from scratching anyone, and they’re also wearing face shields, preventing anyone from being bitten.

Look familiar gamers?

Aside from a few moments that may surprise you after this point (and a rather disturbing idea from Lori), plotwise nothing more really happens until the episodes closing moments, when it’s revealed (unsurprisingly) that the West Georgia Correctional Facility was occupied long before Rick and the others arrived.

Overall, I thought the episode was a great return to form for the series, and I’m happy to say that once again I’m a fan of the show. I can’t wait for David Morrissey to pop up as The Governor and personally introduce the group to this season’s tagline: Fight the dead,  fear the living.

I have to point out just how amazing the show looks too: cinematography is very strong, and as usual the makeup/effects are freaking phenominal (I definitely had a couple “FUCKING SICK” moments throughout the course of the episode. As far as I’m aware, The Walking Dead offers simply the most disturbing (in a good way) zombies ever to appear on screen.

Comic Comparison

Well, the prison took a little longer to make it to the show than some of us would have hoped (it was introduced in Issue 13, but by my count this is episode 20). Now that it’s here though, it seems like so far we’ve got a pretty accurate representation of what was portrayed in the comics.

He doesn’t say it in the show, but you can sure see it in his eyes.

There of course are some differences between the show and its source material in this episode, mostly having to do with group members. Fan favorites Daryl and Glenn are thankfully still around, despite one never existing in paper form, and the other deciding to stay back on the farm (which never went to shit). Hershel manages to get himself bitten near the end of the episode (which leads to a moment akin to Episode Two of The Walking Dead game), while in the book of course, he never leaves the farm.

Sadly, show only fans appear to have missed out on this one.

Another thing that was skipped over in the premiere (as mentioned above) is the entirety of the Winter season. Issue 9 had the group taking shelter within a gated community, having missed the warning of the fact that everyone inside was dead. This actually happened before the farm section in the book, but since we hadn’t seen it, I definitely hoped it would show up here as it was a fantastic issue and plot point.

Michonne looks to already be establishing herself in the series (after a quick introduction in last season’s finale), yet in the book she wouldn’t show up for another 6 issues. Also, her undead companions look absolutely disgusting (in a good way).

Again, this episode was very heavy on the action. That being said, there isn’t really a ton of things to compare! In both cases we get an introduction to a major set piece that is part of the most-loved story arc from the book, and if this episode is any indication, will be the same for the series.

Home sweet home?

In closing, all I can really say is that I can’t wait for more. If the rest of the season follows the source material as closely as this opening episode, we’ve got some absolutely fantastic television ahead of us.

See you next week!

Just 17 more days until season 3 of AMC’s The Walking Dead will hit your television!

Seems as though most folks are excited enough as is, but here’s a new TV spot to get you a little more riled up!

Again, season 3 premieres on October 14, and it should be pretty interesting to see what this gang does when it heads to prison!

Season three also looks a lot more interesting than the second, which I honestly had a hard time getting through. How about a new episode of your version Telltale!?

Of course you’ve heard of Telltale’s video-game version of The Walking Dead, their fantastic adaptation of Robert Kirman’s insanely popular series.

Here at Geekscape, we’ve been gushing over the title since the first episode hit in April, and have been enthusiastically eating up every tidbit of information since (check out our reviews of the currently available episodes here, here, and here).

Are you afraid of online purchases? Or simply want a physical copy that you can take with you when the zombie apocalypse happens? You’re in luck as Telltale recently tweeted the following:

You’ll be able to pick up a copy of The Walking Dead on an old fashioned disc on December 4th!

However, you should instead pick up the game right now if you haven’t, as it’s one of the best of the year!

We reported last month that artist Tony Moore was suing Robert Kirkman for co-ownership of The Walking Dead franchise.

Looks like that likely did not happen however, as Deadline reports that the pair has just settled out of court. A joint statement did not reveal details, but stated that “all parties have settled the entire matter to everyone’s mutual satisfaction”.

The two have been warring back and forth for some time now between various titles, credits, and of course money, so it’s certainly good to see an end to the feud. I don’t see them working together again any time soon however.

Source: Deadline

My friend Matt Mogk from the Zombie Research Society dropped by the Geekscape Comikaze booth this past weekend to announce a brand new initiative that he’s starting up that I think we can all get behind. Matt’s spearheading a Kickstarter campaign to get zombie legend George Romero his own star on the Hollywood Walk of Fame! How’s that for a slam dunk? Listen up for this exclusive announcement!

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AMC has just released a new video promoting season 3 of The Walking Dead.

It’s a pretty neat tour of the creepy prison that is to become a main setpiece for season 3 of the popular drama, and features Walking Dead creator Robert Kirkman.

This is a follow up to last week’s poster release, featuring the tagline “Fight the Dead, Fear the Living”

Season 3 of The Walking Dead premieres on October 14.

What do you think of the video? Looking forward to the upcoming season?

I’m a bad podcaster! That being said, I review “Lawless” and give my thoughts on the Breaking Bad season finale! I also take the opportunity to make fun of Breaking Bad fans who are complete spazzes. Walking Dead Episode 3 from Telltale Games is the game of the year so far! I ramble about music for a bit too long (forgive me). And goodbye to “Scalped”, an incredible comic book series!

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Update: Telltale revealed today that the game will hit PSN today (!), and XBLA, Mac, and PC tomorrow. No word yet on the iPad edition. Looks like they made their deadline!

The Walking Dead game is amazing. If you haven’t yet played it, you really should be. It’s on nearly every console (nearly, sorry Wii owners), as well as the iPad.

Whatever device you choose to play on, the game is a fantastic mix of adventure, action, and horror. At the end of each episode, I’m itching for more. Each of the chapters so far has been perfectly paced, with drastically different stories and events. It’s intense as hell and really gives you a feeling of dread for the future of these characters.

We still have no release date for episode 3 (subtitled Long Read Ahead). Telltale planned it for the end of August, which is nearly upon us, so hopefully we hear something in the next few days.

They have, however, just released a trailer for the upcoming chapter. Check it out below!

Side note: Episodes 1 and 2 are free right now for Playstation Plus members. If you’re a member and still haven’t played, you really have no excuse!

A big Geekscape episode! Joss Whedon is returning for ‘Avengers 2’ and doing some TV work for ABC and Marvel as well! Geekscape tells you what 5 properties might work best for the tube! Tony Moore is suing Robert Kirkman… and it’s getting nasty! Is Marvel Studios getting the Silver Surfer and Galactus back? Is Ben Affleck Warner Bros. man for the JLA film? Mickey Rourke is returning as Marv in Sin City 2! You should be going back and reading Paul Chadwick’s ‘Concrete’! Alf is coming to the big screen! Space Balls is out on Blu-Ray and Marvel Comics… The Untold Story!

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Issue number 100 of The Walking Dead had a print run of 380,000 copies and it’s already sold out. Having already broken one record becoming the best-selling comic book in initial orders for any publisher since 1997…could it be on the path to breaking even more records?

I spoke with a local shop owner who also owned one of the busiest booths at this years San Diego Comic-Con and he went on to state that the book was flying out of his hands at record numbers on the first two days alone and he was even selling the limited variant covers at a couple hundred dollars a pop.

I even decided to check out eBay and variants such as the one above are even cranking out averaging about $400 a piece. With such a high demand we could see this book going into multiple printings much faster than usual. With this many copies sold in just one week since its release this issue could very well be on the path to breaking even more records and setting a very high bar.

Today we got some nice juicy details confirmed by Steve Allison, Telltale Games VP of Marketing . In a recent interview with Polygon he stated:

“Following the digital release of our fifth episode we will also be coming to North American retail shortly thereafter and this will not be the last The Walking Dead game series that we do.”

So, if you are the kind of person that doesn’t like watching a show as it comes out week to week and would rather have the DVD boxed set at the end of the day, do not fear! The entire Season 1 of The Walking Dead game will show up as a collected works not long after the last episode is released.

This is fantastic news! The Telltale Games version of The Walking Dead has been praised as the best version of The Walking Dead out there by our fearless leader and myself as well. They are really putting all of Telltales talent towards making a really slick game.

When asked about the Activision shooter set in the same universe Steve was quoted saying

“Regarding today’s announcement of a project based [on] the AMC TV series coming in 2013,” Allison said, “as huge fans of the franchise and the show, we’re looking forward to seeing Terminal Reality’s game when it comes out.”

Telltale Games very successful narrative driven, pseudo point-and-click adventure game, “The Walking Dead” gets its second episode release date. And it’s sooner than you think.

Xbox players can dive into “Episode 2: Starved for Help” TODAY! Whereas PS3 and PC players have to wait until Friday.

This episode takes up three months after the end of the first one. Your character, Lee Everett and whomever he befriended and saved, have been held up in a motel that they have barricaded up in. Food has officially run out and more survivors are approaching the stronghold.

Data collected from players decisions will help Telltale craft upcoming episodes. I myself just finished the first episode a few hours ago. This is the first time in a LONG while that a narrative in a game has driven me to keep playing. I particularly enjoy the relationship mechanic in this game. You meetup with some characters early on and have to explain your relationship with a small girl. You can tell the truth or choose from a couple of lies. You decide what sounds right. Then you have to keep the lies or truth up throughout the game, and some characters may try to break holes in your story. Another cool feature I liked was the ally system. In heated arguments between two NPCs, you can interject and weather or not if you chose to defend them they will remember your choices. Their loyalty to you will depend on how you choose to interact with them. Couple that with some pretty fucked up decisions you have to make, the story is truly customized to your choices.

The story is great, and I really felt like my decisions meant something.

Check out the official website for the game HERE

Check out Jonathan’s review of Episode 1 HERE

You can buy the season pass for STEAM HERE

Check out the episode 2 trailer below. Bare in mind that your choices in the game affect the contents of the trailer (you see this at the end of episode 1). This one I am showing you is drastically different from the one I got.

Alice (Milla Jovovich) is back with some quite familiar faces. Love it or hate it…check out the trailer for the next chapter in the series. Because let’s me honest…these aren’t some kind of award winning films but they’re definitely fun to watch.

The Umbrella Corporation’s deadly T-virus continues to ravage the Earth, transforming the global population into legions of the flesh eating Undead. The human race’s last and only hope, Alice (Milla Jovovich), awakens in the heart of Umbrella’s most clandestine operations facility and unveils more of her mysterious past as she delves further into the complex. Without a safe haven, Alice continues to hunt those responsible for the outbreak; a chase that takes her from Tokyo to New York, Washington, D.C. and Moscow, culminating in a mind-blowing revelation that will force her to rethink everything that she once thought to be true. Aided by newfound allies and familiar friends, Alice must fight to survive long enough to escape a hostile world on the brink of oblivion. The countdown has begun.

‘Resident Evil: Retribution’ is in theaters September 14, 2012.

If you’ve been following Geekscape for a while now, what you’re about to read might astound you… I’m about to heap some serious praise on The Walking Dead. Now please keep in mind that I do like The Walking Dead. I’ve read the entire comic series, have watched every episode and this past weekend played through the first chapter of Telltale Games’ The Walking Dead episodic adventure title. We’re even good friends with one of the show’s supervising producers, a recent Geekscape guest.

But like the actual dead having returned to life, the various Walking Dead iterations have each felt surprising at first, then compelling, then slowly a bit laborious and as they continue along, less and less fresh. I like The Walking Dead. I wouldn’t put myself through it if I didn’t… but it’s been a while since I consistently loved The Walking Dead comic or TV series.

Well, and I hope that I’m not predicting impending decay, I LOVE The Walking Dead video game, at least the first chapter, recently released by Telltale Games for PSN, XBL and PC. In fact, and please leave your crazy accusations in the comments, it might be my favorite version. And I’ll explain why (because those are some pretty big statements right there!).

First off, it follows the more compelling storyline of Kirkman’s original comic book series. It actually takes place just as the Atlanta of the comic book series is going to hell, being evacuated and Rick lies unconscious in a hospital bed. It doesn’t as much parallel the events of the comic book as much as give it a bit of a prequel or alternative point of view. In the first chapter, A New Day, you do run into some characters and locales from the comic book series, but this is before Rick and his group encountered them… and you actually take part in setting the stage for those characters. This is a huge plus for anyone who’s a Walking Dead fan, because you feel as though what you’re doing matters to characters that you care about. It gives you a responsibility to protect what will come later.

Which leads me to the greatest plus of this series and why it’s a much different experience than the comic book or TV series or even other zombie games like Left 4 Dead or Resident Evil. The Walking Dead game, more than the comic or the series, really strives to and succeeds at putting you squarely in the shoes of the survivors, in this case through the eyes of the controllable character Lee Everett, who is always at the center of every decision the group must make within the story.

The artwork and writing are fantastic, easily the best we’ve seen from Telltale and the game play is intensely compelling. This is very much an adventure game, but it doesn’t come without some action sequences (and you can definitely die while playing). In fact, a lot of the decision making processes, even conversations with other characters, give you the same adrenaline rush as the game’s quicktime events. The Walking Dead autosaves, so if you flub a conversation, leading others to mistrust or lose faith in you, those decisions are immediate and permanent. I found myself just as stressed out by doing what I perceived was the right choices in the conversations as I did while stuck between saving survivors, knowing that whoever I didn’t save wasn’t only dead in this episode but the rest of the series. The choices that you make in this game haunt you and I was soon playing the game with trepidation, weary that I’d make a wrong move and get someone permanently killed or lose an ally I would need later. Hell, I was also scared that I’d miss some detail in scouring the environments that would end up keep us alive down the road!

This is where the writing and the characterization really differs from my recent experiences with the comic and TV series. I find myself really caring about the characters involved, probably out of this engaged responsibility for them. Even characters that you don’t get along with strengthen the group, just by being able to help move a car or hold a weapon. The game’s characters and situations all live within a gray area, Lee having escaped from the back of a police car in the opening sequence of the game, and it keeps you there, so decision making is sometimes difficult. Not only are you immediately responsible for yourself, but when Lee discovers the young abandoned girl Clementine early on, your responsibility to make the right choices grows.

In Left 4 Dead or Resident Evil, things are very black and white. Here, nothing is very clear. Even when you think that two choices in a dialogue tree would lead to the same result, the way that you choose to word things might give you a result from another character that you didn’t anticipate. This not only makes them more realistic but gives them relatability. Everyone seems to be in a state of shock at their surroundings and it makes the story that much more compelling. You don’t see Carl lazily wandering the farm or someone making dinner. They are all driven by the need to survive.

The gameplay and situations all elaborate further on this concept of responsibility to the group. You control Lee’s movement with the right trigger while exploring the environment’s objects (or what he can see) with the right. Like other adventure games, you sometimes you have to search for items or enter areas to solve puzzles, but very early on you start doing this with other members of the group, putting them, or mainly Clementine, in harm’s way. The game forces you to work carefully in these areas, even if dying means resetting to your last save, because you don’t want them to die, or they’ll be gone from the game’s story forever.

And when a zombie (or in many cases zombies plural) DOES come at you, the game’s quicktime events are more than just button combinations or quick button tapping. You’ll usually find yourself temporarily dazed when the zombie knocks you down or surprises you and you have to move the right reticle towards your attacker just to instigate the quick time event. This really does a great job of forcing the player to “get their wits about them” so they can take back control of these intense situations. I didn’t die much while playing The Walking Dead, but in the moments in which I did, it scared the hell out of me because my shock at having these events thrown at me and not being immediately or obviously prompted to do button mashing gave me that immediate sense of “crap! What do I do!?!”


If I have to talk about the downsides of the game, and there aren’t many, it would be towards the end of the chapter, not necessarily because of the story or character work, but because the “scour environments for objects, use objects” redundancy that plagues all adventure games isn’t completely cured here. If you don’t like adventure games, you might find yourself wanting something more in these areas. But considering that adventure games are my favorite genre, I took these conventional sections of the game as an acceptable byproduct of the chosen form. Telltale do enough fresh things in The Walking Dead, and do them exceedingly well, that this never feels like a tired adventure gaming experience. In doing so, they’ve also injected new life into the Walking Dead brand, which up until now, you could only read or watch as it played out in front of you on a string. I hope that with the release of each of the next four chapters, Telltale continues to effectively expand not only the Walking Dead gameplay and story but the adventure game genre itself.

Tonight’s season 2 finale of AMC’s The Walking Dead finally introduced the television audience to comic fan favorite Michonne. Actress Danai Gurira (The Visitor, HBO’s Treme) portrayed the enigmatic katana-wielder in a cameo appearance and will expand the role in season 3. Can Tyrese be far behind..?

TWD's Michonne and Gurira

 

My guest this episode is author Matt Mogk, the head of the Zombie Research Society. Even if you’re not into zombies, this is a pretty fascinating episode. Matt talks about the origins of the modern day zombie, what the best zombie movies are and how to really survive a zombie apocalypse. And then Matt proceeds to scare the hell out of everyone by talking about what would actually happen in a zombie apocalypse and how close we might actually be to it happening! Plus! A free song from our friends in Punchline!

Find it on iTunes