Daniel Kraus’ ‘The Living Dead’ is an all new fictional zombie story that was started by zombie and horror master George A. Romero! Upon Romero’s death, Kraus was enlisted to help finish the book and bring it to readers! Now it is here and Daniel guests on Geekscape to talk about collaborating with storytelling masters like George A. Romero and Guillermo Del Toro (as he did on The Shape of Water and Trollhunters), his approach to writing and all things zombies! This is going to be a great one! Enjoy!

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We’re here! San Diego Comic Con 2017! Geekscape’s own Matt Kelly joins me on the podcast to preview the week that we might not even survive! We reminisce on Comic Cons past and look forward to what’s going on in the Geekscape booth this time around! Along the way we say goodbye to the wonderful George Romero and Martin Landau! We also rock out to Nerf Herder and brave Stephen Seagal’s overlooked masterpiece ‘The Belly of the Beast’!

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The guys dive into the bizarre world of Monkey Shines, a movie filled with more quadriplegic sex, adorable monkeys and green brain serum than you can shake a dead bird at. Scott is infuriated that Matt and Adam weren’t head over heels for his “favorite George Romero film.”

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From The Walking Dead to Left 4 Dead and World War Z to Rob Zombie,Zombies are everywhere these days (well, at least in pop culture). But could they actually make the transition from fictional monsters to fact? In this panel, we sit down with Matt Mogk, Zombie specialist and head of The Zombie Research Society, Gavin Hignight from FEARnet and Shawn Kirkham from Skybound Entertainment (The Walking Dead) to talk about the science, history and social ramifications behind our biggest undead sensations, all in the hopes of separating the zombie facts from the zombie fiction (before it’s too late)!

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And listen to the full conversation here:

Well, this is exciting. After months of work, Geekscape, along with our partners Exhibit A Pictures and Red Letter Media, are proud to show you the first trailer for our upcoming feature film ‘Doc of the Dead‘, the world’s first and only zombie pop culture documentary. Our goal is to explore our collected fascination (and obsession) with zombies while maybe answering the question “… but could zombies really happen?”

Our work on the film wouldn’t be possible without the help of everyone you saw in the clip above, including Geekscape friends Simon Pegg, Matt Mogk and George Romero. And completing the film won’t be possible without your help, Geekscapists! Today, Geekscape, Exhibit A Pictures and Red Letter Media are launching our very first Kickstarter ever, in pursuit of funding for the film. Everything that you just saw has been paid for out of pocket, and while it’s enough to get the movie started, we’ll need the collected efforts of all Geekscapists to get the film completed!

Please, share our Kickstarter page with your friends, family and complete strangers. If they have a pulse… chances are they are zombie fans. And if they don’t have a pulse, they’re probably zombies (so share it with them too)! We have some really great incentives lined up for anyone who can donate at any level, and most of them give you the completed film. One of them includes a limited edition print of our poster, compliments of ‘The Walking Dead’ artist Charlie Adlard, who premiered it with us at our San Diego Comic Con booth this past summer!

We started Geekscape with a podcast, together grew it into a community and have been going strong for almost six years now. If you’ve been with us the entire time or just for the length of this article, this is your chance to be a part of the next phase of Geekscape! Please, help us bring ‘Doc of the Dead‘ to life!

So, if you could have any one at all write a zombie comic for Marvel, you’d pick George Romero right? Well, it appears your wish is about to come true. The godfather of all zombie film, George A. Romero was recently interviewed at the Lund International Fantastic Film Festival in Sweden by Twitchfilm, and he dropped an awesome little piece of information:

 

Twitch – You’ve said if you were ever given something like fifty-million dollars, you’d just make ten five-million dollar movies. In that regard, what is next? Or even what is the next project you’d dream to make? Is there a novel out there you want to adapt, even non-dead related?

 

Romero – I am in fact adapting a novel right now, and it is a zombie novel, but it’s not my kind of zombies. It’s a novel called The Zombie Autopsies written by a Harvard medical doctor. It’s a wonderful book and I’m having a wonderful time adapting it into a screenplay. I am also working on an original story, which I guess if I had to categorize it, I would say it’s a psychological thriller. it’s….mmm, Psycho like? But it’s not really. I don’t know how to tell you anything more without giving it away. But in reality I don’t actually know for sure what the next one is going to be. It often comes up out of the blue. You just don’t know which one the money is going to come through for. I am also writing a comic for Marvel. I’m writing it now, but it’s plot is a secret.

 

Twitch: Awww c’mon George, just a little nibble? A tid bit?

 

Romero: Well I can tell you it won’t involve any of their on-going characters, there will be no superheroes. But it will involve zombies!

 

We know. You’re excited. We’re excited.

My friend Matt Mogk from the Zombie Research Society dropped by the Geekscape Comikaze booth this past weekend to announce a brand new initiative that he’s starting up that I think we can all get behind. Matt’s spearheading a Kickstarter campaign to get zombie legend George Romero his own star on the Hollywood Walk of Fame! How’s that for a slam dunk? Listen up for this exclusive announcement!

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Jonathan here. Yes. We know that we just announced our co-producing partnership for ‘Doc of the Dead’, but what you probably didn’t know was that my interest in the movie stems from my complete exhaustion from all things zombies. It’ll be a challenge to see if we can approach the subject from a fresh and interesting perspective. So of course when our new writer Jamie Saxon pitched me this idea for an opinion piece I was overjoyed to share it with you all! Jamie’s new, but I think you’ll see he came ready to get down… Geekscape style!

It’s the terrifyingly pathetic shadow of what a human is, without all the pesky humanity. Easy to dislike, distrust, and fear. Anything alive, sentient, and possessing even a reluctant survival instinct can agree that Zombies need to re-die or whatever your world-of-choice solution is to make them all stop.

Zombies are the easiest enemy ever. And as well they should be. Zombies typically have an appetite only satiated by the flesh of the living and possess no loyalties outside of their own survival…such as it is. Plus, typically again, they’re a fairly easy target since they are not intelligent.

I like the idea of Zombies because I’m afraid of the idea of Zombies. Simply put, their existential possibility opens the phobia door to what our idea of safety in death has come to be known. With a Zombies “reality”, there is no “peace”, even after we’ve expired (just imagine your Double-Double Animal Style™ fighting back). Tack onto that the absolute lack of control over our urges and how fucking grody it would be to eat another human, and usually one that is screaming and begging for it not to. As a human, no matter how hungry I was or if I was in a plane crash in the goddamn Alps, I would likely not try to eat a human if it were alive, screaming, begging, all that good stuff. But if I were a Zombie, there would be approximately zero fucks given as to even the slightest bit of empathy afforded to the future victim/snack. Tummy hurt = person is food. Easiest math class ever. Puke dismissed.

Who needs pants when you have a death like this?

Zombies, the idea of them, I mean, are goddamned brilliant. We can move past the original notion of them being popularized (such that cult horror can be, at least) from George A. Romero’s early depiction. I know, I know, there’s a whole swath of info and evidence that they’ve been a part of almost every culture’s lore since there was a desire to pee behind a tree rather than hanging from it. No, let’s stick with current-era Romero-legacy usage since that’s what we’re currently being fed, if you’ll pardon the expression (you probably shouldn’t, and I’ll respect you more for it). You know, the whole “representative of communist and consumerism” ideal. We’re talking about the shambling, inarticulate, sort-of mindless being that is the ugly shell of what a human once was, but a reminder of what any human can be even without being one of The Living Dead and shit.

These Living Dead remind us, the Living Living, also of our own humanity. However, while being surrounded by the inhuman we need other story elements to inject sympathy and keep us grounded on what we identify with. The Umbrella Corporation in Resident Evil was so shitty they knowingly infected living people to run an experiment. Same for Dead Rising, and they even threw another shot to “evil corporations” by alluding to the plague being perpetuated in order to maintain sales of it’s incredibly expensive Zombrex temporary vaccine. Ya gotta wonder how hard it might have been for the design team on that series to not tie it into AIDS and the currently available and insanely-expensive medications being prescribed these days? Romero used Zombies to address the then-current concerns just as we use them now. Horror imitates life imitates horror and so on.

Story elements and arcs relating to jogging corpses have a wide berth to play with. However, the one thing that is absolutely necessary for us to give more than zero fucks is the addition of the non-infected. Being the audience, that is our anchor into immersion in their world. What would you do? Sure, if it’s some John Undead Doe than a whack on the noggin or gunshot would be fairly easy once the realization of them-or-you takes hold, preferably before the biting. But what if it was your mom, friend, or *SPOILER WARNING* (brilliantly but gut-wrenchingly depicted in The Walking Dead): Your own child. Killing a child is like killing a pet in the world of story mechanics – it serves as a broader example to give the reader a taste of how bad some thing or some things are in the world they’re witnessing since even the “innocents” can be victims. *END SPOILER WARNING*

Oh sure…it’s all fun and brains ’til someone never-dies.

Our emotions are always ready to be tied to something that we can either directly identify with, or would like to identify with. If you’ve ever seen the director’s cut ending of “I Am Legend”, then you’ve seen an evolution in the case of Zombies as more than a soft-target plot device (I’ll leave the spoilers out of it, I recommend checking it out).

As a physical and metaphysical plague, it’s a fucking horrendous scenario. I already gave the example of “no peace even after death” up there, but let’s drill that down further to note that it can be even more aptly stated that we, if turned into a Goddamned Zombie, would possess none of the self-control we have over ourselves right now. The things we currently care about, the rules we will not break, the relationships we work hard and suffer over maintaining like marriage, siblings, or cellphone providers would be chucked out the window faster than a Zombie chucking itself out the window in pursuit of something more alive and edible than it.

Pictured: Priorities.

Aaaaaand…witnessing such a singular priority in “life” is horror via boredom on a scale that isn’t just morbid curiosity like car crashes or Tyler Perry films. No. Zombies do not follow the money, nor do they have a routine for chores, worry about vacations, or research the web. And they are unencumbered by benefits packages, sexual urges (ew), or politics (ew again). But part of their attractiveness, so to speak, is that it is an incredibly simplified existence.

On this side of Dawn of the Dead, Zombies have come a long way to give us a glimpse of a sickening and almost all-encompassing form of “freedom” in the simplest and most alien way imaginable. I don’t mean the patriotic rallying cry or contractual subscription-based streaming services taglines (they all have caveats, dontcha know?). I mean being a vessel that only adheres to it’s basest desire to maintain it’s existence by not only ignoring the “rules” set out in it’s surrounding environment, but being outright unaware of them. No friends, no goals, no long-term retirement plan. An entire “life” spent on only short-term solutions totalling exactly one thing: eating whatever has the shit scared out of it at the sight of a Zombie. It is difficult, if one were either a Zombie or a Robot (speaking for the understanding of humans, of course), to argue that besides consumables and air, absolutely nothing else is “essential” for personal survival (I won’t expound on procreation because we already had the “ew” thing in parentheses up there).

Alrighty, so there’s the case of Zombies in an undead nutshell. It’s what we have and more or less how they’re utilized in current mythology (movies, comics, malls). All of those points up there are why I would also like to see them go away.

Oh, no he didn’t!

Yes, I did. Stick with me, rockstars, because it’s not as wacky as you think. We’ve made it this far.

Zombies are an easy target, they don’t come across as “innocents”, which hits some of us with more delicate sympathies (animals aren’t inherently “evil” so when they’re offed in a story, some get squirmy), and they’re not really like regular people with goals and objectives that you’d feel bad about ending if you had to decapitate one. Paraphrasing Dexter’s dad: “When you kill someone, you are ending everything that they can ever become.” Truth. With Zombies, they are only one thing, and that thing is bad. “Bad” is easy to kill off and most would maybe even sleep soundly after the fact.

The plot devices where humans are set in employ some or all of the following: Human betrayal (kill a living person to guarantee survival); Loss of innocence (my mom is a Zombie and now wants to eat me no matter how loud I sing our favorite lullaby); End of the world (no more pizza delivery via internet order); Self-sacrifice (I love you all too much to let you get overrun, plus I really miss pizza delivery). These are standard and have been used effectively since they are simple and hard to fuck up. But they have all been utilized for millennia in other stories as well. Zombie stories did not invent them.

Some plot devices don’t die.

But we as a society or species or global tribe or whatever the latest pc term is, with information and opinions evolving so rapidly these days, deserve a better enemy. A smarter one. Take a look at your own past or maybe even your own current events. Every one of us, unless you lived in a cave and are still living in a cave and therefore don’t have internet and aren’t reading this and therefore I say again “every one us”, have experienced an outside entity that had the opposite of good intentions in mind for us. Maybe you slighted them or their interests in some way, whether you know it or not; maybe they were threatened by you somehow (like your parents loved to tell you to understand and pity bullying); maybe they were just fucked in the head and you were the nearest earth object for them to act out upon. Hell, maybe YOU were the enemy for them and it got all feudal with tats and tits and stuff.

Even if the fire was put out quickly, those experiences change who we are. It’s painful most of the time, but it’s an addition to our arsenal of getting through life. Hannibal’s quote from “Hannibal” is appropriate, if not creepily sterile: “People don’t always tell you what they’re thinking. They just try to see to it that you don’t…advance in life.” The human reality of our lives on this planet includes being affected by “enemies” as either obstacles or foes both seen and unseen. Just the knowledge of them, ninjas or whatever, changes how we handle ourselves. Even the act of ignoring it is in itself effectual to our actions.

Now, in movies and stories there is only so much time that a character has to develop. That character faces the second act and must work through to it’s resolution in the third act. We, as the audience, get sucked into story elements ESPECIALLY with enemies that cause our hero or protagonist to evolve as something “new” is brought to bare. Vader is Luke’s dad, Hans Gruber’s brother planted a fake bomb in a school because he’s not a monster, that hooker in Total Recall had three tits. Those are surprises and we can identify with them changing our personal understanding of the rules, because it (normally) evolves the understanding our favorite character has of the world around them. Just like we should evolve if confronted with a new understanding about an Enemy element in our lives. I say “should” because most of us can agree that a grudge runs deep and the need for punishment…to some…outweighs the relief of forgiveness. Trying not to be preachy, I’ve been on all four sides of that fucked up coin as maybe you have, too. Tyler Durden didn’t want to die without any scars, and neither do we. Plus we have the advantage of actually existing.

And as it turns out, he was just fucking crazy.

But Zombies. They are just the one thing. The changes a character goes through in facing a mobile corpse usually mean having to behead a thing that they know was once human. The first takedown, the first acceptance of a “Zombie Reality”, are the plot points that the story needs. After that, it’s running/panicking/trying also to not let the other non-Zombie humans get all fucky on them. The most horrifying thing that a Zombie has so far given to a living person is the knowledge that said Zombie was a familiar, in life, to the living person. We watch as their brains register the connection with the memory, and then acceptance, and then it’s a matter of their own sensibilities (probably tied into ours, as well) that the “holy fuck what would YOU do?” moment comes and inevitably goes with the live-or-die decision being made by said now-incredibly-sad living person.

The Enemies we are used to dealing with in our regular (so far) non-Zombified world are much more complex and intricate. Regardless of our responsibility as to why they feel whatever-shitty thing about us or whether we deserve whatever they’d like to or have inflicted upon us, they are also human. Our enemies in life are grey just like us, but Zombies as they are now normally remain the black to our audience’s perceived white. We don’t need to lift a finger to be “better” than them, all we have to do is root for the living to stay alive. In those stories, as long as the Alive don’t kill anything that’s similarly alive, we allow them to keep their humanity. There is little that we “earn” or grow from while witnessing these plights, no matter how empathetic we can be to whatever is unfolding on the screen or pages. We get to reaffirm ourselves but we don’t change, partly because the effort to do so isn’t really required.

This is certainly not an end-all rant that Zombies aren’t fun and some awesomegasmic stories have not or will not be experienced by us where they are utilized. But books and movies like The Road give us the human-obliterating Apocalypse, character struggles, and maintain the focus on survivors outside the need for the Undead. Even the Book of Eli avoids the magnifying glass on “horror” (kind of) and keeps us trained on the hero’s journey. The other side are things like 28 Days Later, Dead Rising, Resident Evil, [Whatever] of the (Living) Dead movies, etc. which ARE great fun and I by no means wish their end. But soft targets are no challenge.

They missed.

Here’s something I’ve always found interesting working in the games industry: Do you know why Zombies remain so popular in games? Because Zombie AI is easier than having to deal with coding cover systems, scripting, and survival instincts for non-player characters (computer-controlled antagonists, thugs, various and sundry “enemy” types), along with multiple objectives that have to pay constant attention to what the player is doing – rather than just where they are. For developers, they’re fun to make (sloppy, walk funny, vacation shirts); and logistically you only need a fraction of good voice-over artists for the grunts and howls. Any good VO person can tweak their range to pull off half a dozen or more near-completely different voices – and Pro Tools can multiply that to cover hundreds more. On the publishing side, it’s usually a safer investment because consumer familiarity and popularity with anything “Zombiepocalypse”- related is easy to get press for, and a good visceral game of “killing without killing” keeps it morally ambiguous in PR’s favor. The best targets are cheap, easy, plentiful, and safe to put into the crosshairs.

Zombies, at least in the manner they have usually been employed in modern storytelling, cause our Heroes to be as stagnant in their mindset and growth just about as much as Zombies are trapped in theirs. Since we are evolving and changing so rapidly these days: shouldn’t more of the Heroes and Enemies of our mythos be able to do the same?

Then again, it would be nice if our enemies were so easy, wouldn’t it?

Now do you dare me to tackle our obsession with Bacon next?

If you’ve been listening to Geekscape, or even checking our Facebook or Twitter, you knew something was up. And now it’s official. Geekscape is teaming up with Red Letter Media and “The People VS George Lucas” team of Exhibit A Pictures to create THE definitive zombie culture documentary “The Doc of the Dead”. Geekscape and Red Letter Media’s roles in the film are as contributors and Mike of Red Letter Media and I are co-directors providing director Alexandre Philippe, who’s no stranger to Geekscapists, with plenty of segments throughout the film.

I could explain more but why not check out the press release for yourself:

FOR IMMEDIATE RELEASE ‘THE PEOPLE VS GEORGE LUCAS’ TEAM ANNOUNCES DEFINITIVE ZOMBIE DOCUMENTARY

‘WALKING DEAD’ ARTIST CHARLIE ADLARD TO SIGN POSTER ART AT SAN DIEGO COMIC-CON

DENVER, CO (July 5, 2012) – The creators of the groundbreaking participatory documentary THE PEOPLE vs. GEORGE LUCAS are already hard at work on DOC OF THE DEAD—the definitive and most comprehensive tribute to zombie culture and fandom ever made. Shot and edited in a cinematically edgy, high-octane style, DOC OF THE DEAD will host a rich pop culture dialogue with zombie experts and celebrities, seek participation from YouTubers and indie filmmakers, and even investigate the possibility and ramifications of an actual zombie outbreak with sociologists, virologists, chemists, and members of the Zombie Research Society.

The Exhibit A Pictures triumvirate—Writer/Director Alexandre O. Philippe, Producer Kerry Deignan Roy, and Producer/DP Robert Muratore—teams up again with Editor Chad Herschberger and the multi award-winning post-production facility Milkhaus (Oscar winner SAVING FACE; Sundance winner CHASING ICE) to stamp their unique brand of entertainment and pop culture commentary on one of the most viral and enduring fan phenomena in recent history. This will also mark their first full-fledged collaboration with Geekscape’s own Jonathan London and Red Letter Media’s massively popular Mr. Plinkett—both of whom will contribute recurring, fictionalized segments to the film. In other words: expect plenty of fan service and gory surprises!

Artist Charlie Adlard (THE WALKING DEAD), who created a stunning original poster for the film, will autograph a number of San Diego Comic-Con exclusive limited edition prints at the Geekscape Booth #3919 on Friday, July 13, 2012 at 4:30pm.

Filming is already under way, and the Exhibit A team is currently focusing on key interviews with countless personalities, critics, scholars, writers, filmmakers, comedians, and notorious zombie culture enthusiasts. Notables (to date) include Simon Pegg (SHAUN OF THE DEAD), and Matt Mogk (ZOMBIE RESEARCH SOCIETY). Zombie icon George A. Romero has agreed to participate, and will be interviewed in Toronto in early August.

Principal photography for DOC OF THE DEAD will begin in the Fall of 2012, with key interviews/B-roll/fictionalized segments filmed by the Exhibit A crew, and additional segments concurrently produced by Geekscape and Red Letter Media. Post-production is anticipated to begin in the Spring of 2013, with a completed film ready for delivery by Fall 2013. Crowdsourcing will be ongoing during the production and post-production periods. DOC OF THE DEAD will premiere in 2014.

For future updates, please follow DOC OF THE DEAD at:

http://www.docofthedead.com
http://www.facebook.com/thedocofthedead

I’m pretty excited about the chance for Geekscape to be involved in support of their first feature film and am really happy to be working with Mike at Red Letter Media and our longtime friends at Exhibit A. This was part of the goal in establishing the brand back in 2006 and continues to be. I hope those of you at SDCC next week drop by the booth and check things out, and pick up a copy of Charlie’s signed poster. Proceeds from the sale of the limited numbered poster will go to charity.

And now here’s a photo of my beloved wife, done up for her first onscreen role, and Simon on the Doc of the Dead set (ie. our living room where I record Geekscape):

Any questions? Keep checking this space for updates as we move towards film screens in 2014!

The sci-fi genre (including science fiction, fantasy, and horror) has a long history of unofficial equal rights advocacy. As far back as the 18th and 19th century, sci-fi stories like Gulliver’s Travels and The Time Machine subtly touched on topics of racial intolerance and class disparity. The 1950s brought us The Twilight Zone, an anthology of morality plays, many of which dealt with racial injustice. In the 1960s, Star Trek repeatedly championed the civil rights movement, airing television’s first multiracial kiss and producing episodes like “Let That Be Your Last Battlefield”, a deft allegory of the consequences of racism. In the late 60s and 70s, George A. Romero put strong black characters in leading roles in his socially conscious zombie films.

A member of the noble race of aliens from "Let That Be Your Last Battlefield", seen here next to one of the dirty, inferior race.

So how is it that after two centuries of progressive, forward-thinking literature, racism has begun to pervade sci-fi? Since the turn of the millennium, there have been a few prominent examples of bald racism in the sci-fi world. These may be isolated incidents, but they do have one glaring common aspect: they were all defended by fans. Rather than a public consensus shaming the offenders into apology, which has become the protocol in these situations (see: Michael Richards), in each of these cases fans mounted a counter-argument denying any existence of racism. These have not been good arguments, but they have, like creation “science”, been enough to muddy the waters for those who don’t want to see the truth.

POD RACE WARS

In 1999, the lifetime of anticipation millions of Star Wars fans had built up waiting for Episode I finally ended. And it ended the way every lifetime does: with death. The pristene sense of wonder and joy that was born out of seeing Star Wars for the first time died that day. And out of its ashes grew a bitter cynicism from which society will not recover until the only ones left are the kids who saw the prequels first, carefree and ignorant without a frame of reference for what should have been.

I believe the children are our future. At least, I used to...

On a laundry list of complaints about The Phantom Menace, the use of racism as a storytelling device certainly takes priority. At least three different alien races in the film, in voice, dress, and manner, are indistinguishable from specific racial stereotypes. The Neimoidians, leaders of the Trade Federation, with their large-sleeved robes, bowing, and thick Asian “r” and “l” switching accents are clear corollaries for the Japanese. Watto, a hairy, big-nosed, money-obsessed junk dealer is an overt Semitic caricature. And then there’s Jar Jar Binks and the Gungans, with their definitive Porgy and Bess accents are obviously stand-ins for native Caribbeans. All of these characters are depictions of racial stereotypes, and all of them are bad. The Trade Federation are in league with the Sith, Watto is an unscrupulous slave owner, and Jar Jar is a rude, lazy fool.

"Meesa ashamed of reinforcing negative racial preconceptions."

Some fans refuse to believe these characters are the product of racism. These fans contend that the alien races are original compilations of traits, and racially sensitive people pick out specific traits they associate with races and extrapolate racism that isn’t there. But it isn’t just one trait; it’s the whole package. There’s a reason the Anti-Defamation League hasn’t ever voiced serious concerns about the anti-Semitic undertones of gold-hoarding dragons. Because that is extrapolating association from a single trait. That’s not what they do. No one came to Star Wars looking for racism. They saw it because it smacked them in the face.

There were several offensive characters in Phantom Menace, but this one wins by a nose.

Another common defense is simply to ask why Lucas would put in racist stereotypes. In other words, these fans are demanding the prosecution show motive. Well, the motive is simple and sad: lazy writing. A thoughtful, creative writer will spend time developing characters, but a lazy writer can import easily recognized stereotypes in place of unique characters. Essentially it’s like stealing a stock character from another work of fiction, only this time the fiction is the magical world that racists live in.

Compare the races of Episode I with those of the Lord of the Rings series. J.R.R. Tolkien practically invented what we think of as elves and dwarves not by recontextualizing pre-existing stereotypes but by creating a world and considering how that world’s history and landscape would affect how societies developed. Each race has a specific set of culturally inherent traits, but even if they share any history with or bear any resemblance to real peoples, they don’t stick out as identical with persistent stereotypes. And Tolkien was part of the tradition of promoting racial unity as Gimli the dwarf found friendship with elf Legolas. Of course their common ground was the hunting and killing of a third race, but hey, Orcs are jerks. Even Dr. King said we could judge people by the content of their character.

The ACLU isn't goin' anywhere near this one.

You don’t even have to leave the Star Wars universe to find an example of well-done race introduction. A New Hope‘s Mos Eisley Cantina is full of many different alien races, all distinct and imaginative variations on basic animal features. Their manner and clothing tell us immediately that these creatures are sentient despite reminding no one in any way of any human race or even the human race.

Scum? Sure. Villainy? You bet. Stereotypes? No.

The “shorthand” of racial stereotypes is unnecessary to convey an individual’s personality or even the cultural identity of a recently introduced alien race; good storytellers are able to give us this information through good writing. Lucas clearly used to be a good storyteller, but he got old, tired, and lazy.

REVENGE OF THE APPALLIN’

About a decade after Episode I, sci-fi race relations suffered a very similar setback with episode 2 of the Transformers franchise. We’ll just call Jazz’s breakdancing in the first Transformers a misguided homage. But he was replaced in the second film by the duo of Mudflap and Skids, robots that used rap slang and sounded “street”- one of them even had a gold tooth (I’m not sure which one- the movie Transformers all look alike to me). Once again, we’re talking about lazy writers using offensive stereotypes in place of original characters, but this goes even further. These obvious black analogues are rude, gross, craven, and even, despite presumably having advanced alien CPUs for brains, illiterate. And even this was not universally acknowledged as racism.

Robo-jangles of Cybertron

The defense here was similar to that of The Phantom Menace. Fans who jumped to the film’s defense said, “They’re not black men, they’re robots! They’re not even black robots! How can it be racist?” But racism is more than meets the eye. It doesn’t have to be a black man to be a depiction of a black man. Amos ‘N’ Andy were two white guys in minstrel makeup. The caricature already exists in our culture and can be depicted via cartoon bird, CG robot, cave etching- it’s still making fun of black people.

Note: THIS is blackface. That Billy Crystal Oscars thing was simply using makeup to enhance an unfunny, outdated impersonation. Completely different thing.

FAN BLACKLASH

So are fans racist? Well, yes and no. Obviously there’s nothing inherently racist in sci-fi to promote extra intolerance, but that doesn’t mean that there aren’t some fans who bring their racism with them. You might think sci-fi’s myriad fables against discrimination would discourage ethnocentrists’ interest, but even in their religions people hear what they want to hear. Sci-fi’s biggest deterrent to racism is its innate intelligence; the often complex rules and sophisticated storylines of new universes tend to naturally repel those of lower intelligence, whom studies have shown are more likely to hold racist beliefs. So sci-fi fandom probably has a slightly lower proportion of racists than the rest of society, but they are there.

Unfortunately, in the Venn diagram of society, the circles of racial intolerance and genre enthusiasm do have some overlap. Two recent examples made me ashamed of my people. The first is the rejection of a black Spider-man. When Sony announced in 2010 that it would reboot the Spidey franchise with a new Peter Parker, a sharp-eyed fan suggested writer/actor Donald Glover for the role. Glover is a smart, funny young actor with a slim, muscular build; he would have been a strong choice for the iconic character. As an excited fan himself, Glover retweeted the idea, causing a flurry of Internet excitement. But not all of the buzz was positive. Hundreds of fans denounced the idea, saying they would never see a movie with a black Spider-man.

Fear of a Black Daily Planet. What? It's Bugle? Crap. That was such a good joke. OK, how about "Parker Brother"?

Some argue that this was not a racially motivated disgust. They argue that die hard fans’ ire is notoriously easy to provoke by adaptations straying from the source material, and that’s a fair point. Fans were also annoyed that John Constantine was played by a brunette American instead of a blond Brit. However, those that tweeted death threats and epithets at Glover were not pre-occupied with comic accuracy, but were clearly a different kind of purist altogether.

The more recent example is also in casting, but this one isn’t merely hypothetical. The Hunger Games movie adaptation broke box office records, but a vocal minority soured the occasion. These readers apparently missed the indication to beloved character Rue’s dark skin in the book and were shocked and disgusted by the decision to cast a young black actress. Naturally, these fans vehemently denied that their outcry was in any way racist. All they said was that they couldn’t see a little black girl as innocent or be upset when a little black girl’s life was in peril, because she’s black. Nothing racist about that.

Where's Kanga, am I right? But no, in all seriousness, this totally made me cry like a baby.

For the most part, I don’t think all that many sci-fi fans out there are racist. The Hunger Games and Spider-man franchises have much larger audiences than most genre works, and a bigger crowd always means a bigger, louder fringe. I don’t even think those who denied the racist elements of Star Wars Episode I and Transformers 2 are themselves racist. I just think they’re in denial. they’re choosing to believe that the things they love so much could not possibly be so flawed. They’re like abused housewives attacking the cops who are trying to protect them. The reality is just too hard to face.

But we have to face it if we are going to move forward. Sweeping this under the rug is not acceptable. The only way we will ever remove racism from sci-fi in specific and society in general is to stop denying that it exists. The first step in recovery is admitting that you have a problem. And right now we do.

This was a sick, filthy April Fools joke… George is still with us and still un-dead!

Film has lost a legend.

George Romero, writer, producer, director, and inventor of the modern zombie, was found dead of apparent natural causes yesterday at his Pennsylvania home.

The hugely influential auteur, known for six “Dead” films including 1968’s groundbreaking Night of the Living Dead, was 72 years old.

Greg Nicotero, executive producer and makeup effects supervisor of The Walking Dead and close friend of Romero:

“I’ve known (George) for almost 30 years. He’s been a family friend, a dear friend… A lot of people forget that all these guys not only were influenced by him but were inspired by him when they were younger… Tomorrow I’m going to Pittsburgh to celebrate George.”

As far as Geekscape is concerned, the zombie genre has lost its father.

 

 

 

 

Oh, no, wait- He’s getting up again. Someone go get the shotgun!