If you’ve been under a digital rock for the past year, adventure game legend Tim Schafer, started a Kickstarter to build an old school point and click adventure game. Cutting out the publisher and going straight to the fans. If you check it out, Double Fine was able to raise over $3 MILLION!

Well today we got ourselves and official website and pre-order information! The site went live today. We got a nice picture and the broad description of the game. Take a read!

Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster–but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.
 
Broken Age development began when we asked our community if they would help us create a classic-style adventure game without needing to rely on traditional publishers. It turns out they did.
 
And ever since day one, 2 Player Productions has been recording the whole process in an ongoing series of in-depth episodes documenting the creation of a game. By becoming a backer, you can follow the game’s development as it progresses!

I’m not a huge adventure game fan, sans Walking Dead, but I respect Tim Schafer and all the work he has done. I am very excited to see what turns up when this game comes out!

There is no official release date yet, but if you get the backer status pre-order you get access to the forums and the 2 Player Productions documentary, and from what I’ve heard it is TOTALLY worth the extra dollars.

Telltale Games very successful narrative driven, pseudo point-and-click adventure game, “The Walking Dead” gets its second episode release date. And it’s sooner than you think.

Xbox players can dive into “Episode 2: Starved for Help” TODAY! Whereas PS3 and PC players have to wait until Friday.

This episode takes up three months after the end of the first one. Your character, Lee Everett and whomever he befriended and saved, have been held up in a motel that they have barricaded up in. Food has officially run out and more survivors are approaching the stronghold.

Data collected from players decisions will help Telltale craft upcoming episodes. I myself just finished the first episode a few hours ago. This is the first time in a LONG while that a narrative in a game has driven me to keep playing. I particularly enjoy the relationship mechanic in this game. You meetup with some characters early on and have to explain your relationship with a small girl. You can tell the truth or choose from a couple of lies. You decide what sounds right. Then you have to keep the lies or truth up throughout the game, and some characters may try to break holes in your story. Another cool feature I liked was the ally system. In heated arguments between two NPCs, you can interject and weather or not if you chose to defend them they will remember your choices. Their loyalty to you will depend on how you choose to interact with them. Couple that with some pretty fucked up decisions you have to make, the story is truly customized to your choices.

The story is great, and I really felt like my decisions meant something.

Check out the official website for the game HERE

Check out Jonathan’s review of Episode 1 HERE

You can buy the season pass for STEAM HERE

Check out the episode 2 trailer below. Bare in mind that your choices in the game affect the contents of the trailer (you see this at the end of episode 1). This one I am showing you is drastically different from the one I got.